@thi.ng/webgl 6.6.24 → 6.6.26
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +7 -1
- package/README.md +1 -1
- package/material.js +4 -3
- package/multipass.js +4 -8
- package/package.json +18 -18
- package/shaders/lambert.js +17 -16
- package/shaders/phong.js +18 -17
- package/shaders/pipeline.js +5 -4
package/CHANGELOG.md
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
# Change Log
|
|
2
2
|
|
|
3
|
-
- **Last updated**: 2024-
|
|
3
|
+
- **Last updated**: 2024-02-06T23:18:11Z
|
|
4
4
|
- **Generator**: [thi.ng/monopub](https://thi.ng/monopub)
|
|
5
5
|
|
|
6
6
|
All notable changes to this project will be documented in this file.
|
|
@@ -9,6 +9,12 @@ See [Conventional Commits](https://conventionalcommits.org/) for commit guidelin
|
|
|
9
9
|
**Note:** Unlisted _patch_ versions only involve non-code or otherwise excluded changes
|
|
10
10
|
and/or version bumps of transitive dependencies.
|
|
11
11
|
|
|
12
|
+
### [6.6.26](https://github.com/thi-ng/umbrella/tree/@thi.ng/webgl@6.6.26) (2024-02-06)
|
|
13
|
+
|
|
14
|
+
#### ♻️ Refactoring
|
|
15
|
+
|
|
16
|
+
- use shader type consts ([e9f8c4c](https://github.com/thi-ng/umbrella/commit/e9f8c4c))
|
|
17
|
+
|
|
12
18
|
### [6.6.6](https://github.com/thi-ng/umbrella/tree/@thi.ng/webgl@6.6.6) (2023-11-09)
|
|
13
19
|
|
|
14
20
|
#### ♻️ Refactoring
|
package/README.md
CHANGED
package/material.js
CHANGED
|
@@ -1,12 +1,13 @@
|
|
|
1
|
+
import { V3 } from "@thi.ng/shader-ast/api/types";
|
|
1
2
|
const DEFAULT_MATERIAL = {
|
|
2
3
|
ambientCol: [0.1, 0.1, 0.1],
|
|
3
4
|
diffuseCol: [0.8, 0.8, 0.8],
|
|
4
5
|
specularCol: [1, 1, 1]
|
|
5
6
|
};
|
|
6
7
|
const TYPES = {
|
|
7
|
-
ambientCol:
|
|
8
|
-
diffuseCol:
|
|
9
|
-
specularCol:
|
|
8
|
+
ambientCol: V3,
|
|
9
|
+
diffuseCol: V3,
|
|
10
|
+
specularCol: V3
|
|
10
11
|
};
|
|
11
12
|
const defMaterial = (mat = {}, flags = {}, base = DEFAULT_MATERIAL) => Object.keys(base).reduce((acc, id) => {
|
|
12
13
|
flags[id] !== false && (acc[id] = [TYPES[id], mat[id] || base[id]]);
|
package/multipass.js
CHANGED
|
@@ -1,4 +1,5 @@
|
|
|
1
1
|
import { assert } from "@thi.ng/errors/assert";
|
|
2
|
+
import { S2D, V2, V4 } from "@thi.ng/shader-ast/api/types";
|
|
2
3
|
import { assign } from "@thi.ng/shader-ast/ast/assign";
|
|
3
4
|
import { defMain } from "@thi.ng/shader-ast/ast/function";
|
|
4
5
|
import { INT0, ivec2 } from "@thi.ng/shader-ast/ast/lit";
|
|
@@ -95,25 +96,20 @@ const initShader = (gl, pass, textures) => {
|
|
|
95
96
|
vs: pass.vs || PASSTHROUGH_VS,
|
|
96
97
|
fs: pass.fs,
|
|
97
98
|
attribs: pass.attribs || {
|
|
98
|
-
position:
|
|
99
|
+
position: V2
|
|
99
100
|
},
|
|
100
101
|
varying: pass.varying,
|
|
101
102
|
uniforms: {
|
|
102
103
|
...pass.uniforms,
|
|
103
104
|
...transduce(
|
|
104
|
-
map(
|
|
105
|
-
(i) => [`input${i}`, ["sampler2D", i]]
|
|
106
|
-
),
|
|
105
|
+
map((i) => [`input${i}`, [S2D, i]]),
|
|
107
106
|
assocObj(),
|
|
108
107
|
range(numIns)
|
|
109
108
|
)
|
|
110
109
|
},
|
|
111
110
|
outputs: numOuts ? transduce(
|
|
112
111
|
map(
|
|
113
|
-
(i) => [
|
|
114
|
-
`output${i}`,
|
|
115
|
-
["vec4", i]
|
|
116
|
-
]
|
|
112
|
+
(i) => [`output${i}`, [V4, i]]
|
|
117
113
|
),
|
|
118
114
|
assocObj(),
|
|
119
115
|
range(numOuts)
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@thi.ng/webgl",
|
|
3
|
-
"version": "6.6.
|
|
3
|
+
"version": "6.6.26",
|
|
4
4
|
"description": "WebGL & GLSL abstraction layer",
|
|
5
5
|
"type": "module",
|
|
6
6
|
"module": "./index.js",
|
|
@@ -39,22 +39,22 @@
|
|
|
39
39
|
"test": "bun test"
|
|
40
40
|
},
|
|
41
41
|
"dependencies": {
|
|
42
|
-
"@thi.ng/api": "^8.9.
|
|
43
|
-
"@thi.ng/associative": "^6.3.
|
|
44
|
-
"@thi.ng/canvas": "^0.2.
|
|
45
|
-
"@thi.ng/checks": "^3.4.
|
|
46
|
-
"@thi.ng/equiv": "^2.1.
|
|
47
|
-
"@thi.ng/errors": "^2.4.
|
|
48
|
-
"@thi.ng/logger": "^2.1.
|
|
49
|
-
"@thi.ng/matrices": "^2.3.
|
|
50
|
-
"@thi.ng/memoize": "^3.1.
|
|
51
|
-
"@thi.ng/pixel": "^6.1.
|
|
52
|
-
"@thi.ng/shader-ast": "^0.13.
|
|
53
|
-
"@thi.ng/shader-ast-glsl": "^0.4.
|
|
54
|
-
"@thi.ng/shader-ast-stdlib": "^0.16.
|
|
55
|
-
"@thi.ng/transducers": "^8.
|
|
56
|
-
"@thi.ng/vector-pools": "^3.1.
|
|
57
|
-
"@thi.ng/vectors": "^7.10.
|
|
42
|
+
"@thi.ng/api": "^8.9.22",
|
|
43
|
+
"@thi.ng/associative": "^6.3.36",
|
|
44
|
+
"@thi.ng/canvas": "^0.2.4",
|
|
45
|
+
"@thi.ng/checks": "^3.4.22",
|
|
46
|
+
"@thi.ng/equiv": "^2.1.46",
|
|
47
|
+
"@thi.ng/errors": "^2.4.15",
|
|
48
|
+
"@thi.ng/logger": "^2.1.9",
|
|
49
|
+
"@thi.ng/matrices": "^2.3.11",
|
|
50
|
+
"@thi.ng/memoize": "^3.1.56",
|
|
51
|
+
"@thi.ng/pixel": "^6.1.5",
|
|
52
|
+
"@thi.ng/shader-ast": "^0.13.7",
|
|
53
|
+
"@thi.ng/shader-ast-glsl": "^0.4.97",
|
|
54
|
+
"@thi.ng/shader-ast-stdlib": "^0.16.22",
|
|
55
|
+
"@thi.ng/transducers": "^8.9.0",
|
|
56
|
+
"@thi.ng/vector-pools": "^3.1.103",
|
|
57
|
+
"@thi.ng/vectors": "^7.10.5"
|
|
58
58
|
},
|
|
59
59
|
"devDependencies": {
|
|
60
60
|
"@microsoft/api-extractor": "^7.39.0",
|
|
@@ -219,5 +219,5 @@
|
|
|
219
219
|
],
|
|
220
220
|
"year": 2014
|
|
221
221
|
},
|
|
222
|
-
"gitHead": "
|
|
222
|
+
"gitHead": "ce8202c237a367c4038d41919a8acf75e1122507\n"
|
|
223
223
|
}
|
package/shaders/lambert.js
CHANGED
|
@@ -5,6 +5,7 @@ import {
|
|
|
5
5
|
} from "@thi.ng/shader-ast-stdlib/light/lambert";
|
|
6
6
|
import { transformMVP } from "@thi.ng/shader-ast-stdlib/matrix/mvp";
|
|
7
7
|
import { surfaceNormal } from "@thi.ng/shader-ast-stdlib/matrix/normal";
|
|
8
|
+
import { M4, S2D, V2, V3 } from "@thi.ng/shader-ast/api/types";
|
|
8
9
|
import { assign } from "@thi.ng/shader-ast/ast/assign";
|
|
9
10
|
import { defMain } from "@thi.ng/shader-ast/ast/function";
|
|
10
11
|
import { vec4 } from "@thi.ng/shader-ast/ast/lit";
|
|
@@ -56,30 +57,30 @@ const LAMBERT = (opts = {}) => ({
|
|
|
56
57
|
],
|
|
57
58
|
// pre: ALIAS_TEXTURE,
|
|
58
59
|
attribs: {
|
|
59
|
-
position:
|
|
60
|
-
normal:
|
|
61
|
-
...opts.uv ? { [opts.uv]:
|
|
62
|
-
...opts.color && !opts.instanceColor ? { [opts.color]:
|
|
63
|
-
...opts.instancePos ? { [opts.instancePos]:
|
|
64
|
-
...opts.instanceColor ? { [opts.instanceColor]:
|
|
60
|
+
position: V3,
|
|
61
|
+
normal: V3,
|
|
62
|
+
...opts.uv ? { [opts.uv]: V2 } : null,
|
|
63
|
+
...opts.color && !opts.instanceColor ? { [opts.color]: V3 } : null,
|
|
64
|
+
...opts.instancePos ? { [opts.instancePos]: V3 } : null,
|
|
65
|
+
...opts.instanceColor ? { [opts.instanceColor]: V3 } : null
|
|
65
66
|
},
|
|
66
67
|
varying: {
|
|
67
|
-
vcolor:
|
|
68
|
-
vnormal:
|
|
69
|
-
...opts.uv ? { vuv:
|
|
68
|
+
vcolor: V3,
|
|
69
|
+
vnormal: V3,
|
|
70
|
+
...opts.uv ? { vuv: V2 } : null
|
|
70
71
|
},
|
|
71
72
|
uniforms: {
|
|
72
|
-
model:
|
|
73
|
-
view:
|
|
74
|
-
proj:
|
|
75
|
-
normalMat: [
|
|
76
|
-
lightDir: [
|
|
77
|
-
lightCol: [
|
|
73
|
+
model: M4,
|
|
74
|
+
view: M4,
|
|
75
|
+
proj: M4,
|
|
76
|
+
normalMat: [M4, autoNormalMatrix2()],
|
|
77
|
+
lightDir: [V3, [0, 1, 0]],
|
|
78
|
+
lightCol: [V3, [1, 1, 1]],
|
|
78
79
|
...defMaterial(
|
|
79
80
|
{ diffuseCol: [1, 1, 1], ...opts.material },
|
|
80
81
|
{ specularCol: false }
|
|
81
82
|
),
|
|
82
|
-
...opts.uv ? { tex:
|
|
83
|
+
...opts.uv ? { tex: S2D } : null
|
|
83
84
|
},
|
|
84
85
|
state: {
|
|
85
86
|
depth: true,
|
package/shaders/phong.js
CHANGED
|
@@ -1,3 +1,4 @@
|
|
|
1
|
+
import { F, M4, V3 } from "@thi.ng/shader-ast/api/types";
|
|
1
2
|
import { diffuseLighting } from "@thi.ng/shader-ast-stdlib/light/lambert";
|
|
2
3
|
import { surfaceNormal } from "@thi.ng/shader-ast-stdlib/matrix/normal";
|
|
3
4
|
import { assign } from "@thi.ng/shader-ast/ast/assign";
|
|
@@ -72,27 +73,27 @@ const PHONG = (opts = {}) => ({
|
|
|
72
73
|
})
|
|
73
74
|
],
|
|
74
75
|
attribs: {
|
|
75
|
-
position:
|
|
76
|
-
normal:
|
|
77
|
-
...opts.color && !opts.instanceColor ? { [opts.color]:
|
|
78
|
-
...opts.instancePos ? { [opts.instancePos]:
|
|
79
|
-
...opts.instanceColor ? { [opts.instanceColor]:
|
|
76
|
+
position: V3,
|
|
77
|
+
normal: V3,
|
|
78
|
+
...opts.color && !opts.instanceColor ? { [opts.color]: V3 } : null,
|
|
79
|
+
...opts.instancePos ? { [opts.instancePos]: V3 } : null,
|
|
80
|
+
...opts.instanceColor ? { [opts.instanceColor]: V3 } : null
|
|
80
81
|
},
|
|
81
82
|
varying: {
|
|
82
|
-
vnormal:
|
|
83
|
-
veye:
|
|
84
|
-
vlight:
|
|
85
|
-
vcolor:
|
|
83
|
+
vnormal: V3,
|
|
84
|
+
veye: V3,
|
|
85
|
+
vlight: V3,
|
|
86
|
+
vcolor: V3
|
|
86
87
|
},
|
|
87
88
|
uniforms: {
|
|
88
|
-
model:
|
|
89
|
-
normalMat: [
|
|
90
|
-
view:
|
|
91
|
-
proj:
|
|
92
|
-
shininess: [
|
|
93
|
-
eyePos:
|
|
94
|
-
lightPos: [
|
|
95
|
-
lightCol: [
|
|
89
|
+
model: M4,
|
|
90
|
+
normalMat: [M4, autoNormalMatrix1()],
|
|
91
|
+
view: M4,
|
|
92
|
+
proj: M4,
|
|
93
|
+
shininess: [F, 32],
|
|
94
|
+
eyePos: V3,
|
|
95
|
+
lightPos: [V3, [0, 0, 2]],
|
|
96
|
+
lightCol: [V3, [1, 1, 1]],
|
|
96
97
|
...defMaterial(opts.material)
|
|
97
98
|
},
|
|
98
99
|
state: {
|
package/shaders/pipeline.js
CHANGED
|
@@ -1,3 +1,4 @@
|
|
|
1
|
+
import { S2D, V2 } from "@thi.ng/shader-ast/api/types";
|
|
1
2
|
import { assign } from "@thi.ng/shader-ast/ast/assign";
|
|
2
3
|
import { defMain } from "@thi.ng/shader-ast/ast/function";
|
|
3
4
|
import { FLOAT0, FLOAT1, vec4 } from "@thi.ng/shader-ast/ast/lit";
|
|
@@ -21,7 +22,7 @@ const PASSTHROUGH_FS_UV = (_, unis, ins, outs) => [
|
|
|
21
22
|
const FX_SHADER_SPEC = {
|
|
22
23
|
vs: PASSTHROUGH_VS,
|
|
23
24
|
fs: PASSTHROUGH_FS,
|
|
24
|
-
attribs: { position:
|
|
25
|
+
attribs: { position: V2 },
|
|
25
26
|
varying: {},
|
|
26
27
|
uniforms: {},
|
|
27
28
|
state: { depth: false },
|
|
@@ -30,9 +31,9 @@ const FX_SHADER_SPEC = {
|
|
|
30
31
|
const FX_SHADER_SPEC_UV = {
|
|
31
32
|
vs: PASSTHROUGH_VS_UV,
|
|
32
33
|
fs: PASSTHROUGH_FS_UV,
|
|
33
|
-
attribs: { position:
|
|
34
|
-
varying: { v_uv:
|
|
35
|
-
uniforms: { tex:
|
|
34
|
+
attribs: { position: V2, uv: V2 },
|
|
35
|
+
varying: { v_uv: V2 },
|
|
36
|
+
uniforms: { tex: S2D },
|
|
36
37
|
state: { depth: false },
|
|
37
38
|
ext: {}
|
|
38
39
|
};
|