@thi.ng/webgl 6.6.11 → 6.6.13

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package/uniforms.js CHANGED
@@ -2,77 +2,80 @@ import { equivArrayLike } from "@thi.ng/equiv";
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  import { IDENT22, IDENT33, IDENT44 } from "@thi.ng/matrices/constants";
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  import { ZERO2, ZERO3, ZERO4 } from "@thi.ng/vectors/api";
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  const uniformS = (fn) => (gl, loc, defaultVal = 0) => {
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- let prev;
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- return (x) => {
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- x = x === undefined ? defaultVal : x;
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- if (x !== prev) {
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- gl["uniform1" + fn](loc, x);
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- prev = x;
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- }
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- };
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+ let prev;
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+ return (x) => {
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+ x = x === void 0 ? defaultVal : x;
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+ if (x !== prev) {
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+ gl["uniform1" + fn](loc, x);
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+ prev = x;
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+ }
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+ };
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  };
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  const uniformV = (fn, sysDefault) => (gl, loc, defaultVal = sysDefault) => {
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- let prev = [];
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- return (x) => {
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- x = x === undefined ? defaultVal : x;
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- if (!equivArrayLike(prev, x)) {
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- gl["uniform" + fn](loc, x);
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- prev = [...x];
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- }
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- };
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+ let prev = [];
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+ return (x) => {
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+ x = x === void 0 ? defaultVal : x;
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+ if (!equivArrayLike(prev, x)) {
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+ gl["uniform" + fn](loc, x);
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+ prev = [...x];
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+ }
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+ };
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  };
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  const uniformM = (fn, sysDefault) => (gl, loc, defaultVal = sysDefault) => {
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- let prev = [];
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- return (x) => {
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- x = x === undefined ? defaultVal : x;
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- if (!equivArrayLike(prev, x)) {
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- gl["uniformMatrix" + fn](loc, false, x);
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- prev = [...x];
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- }
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- };
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+ let prev = [];
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+ return (x) => {
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+ x = x === void 0 ? defaultVal : x;
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+ if (!equivArrayLike(prev, x)) {
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+ gl["uniformMatrix" + fn](loc, false, x);
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+ prev = [...x];
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+ }
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+ };
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  };
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  const Z1 = [0];
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- export const UNIFORM_SETTERS = {
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- bool: uniformS("i"),
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- float: uniformS("f"),
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- int: uniformS("i"),
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- uint: uniformS("ui"),
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- bvec2: uniformV("2iv", ZERO2),
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- bvec3: uniformV("3iv", ZERO3),
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- bvec4: uniformV("4iv", ZERO4),
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- ivec2: uniformV("2iv", ZERO2),
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- ivec3: uniformV("3iv", ZERO3),
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- ivec4: uniformV("4iv", ZERO4),
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- vec2: uniformV("2fv", ZERO2),
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- vec3: uniformV("3fv", ZERO3),
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- vec4: uniformV("4fv", ZERO4),
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- mat2: uniformM("2fv", IDENT22),
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- mat3: uniformM("3fv", IDENT33),
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- mat4: uniformM("4fv", IDENT44),
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- sampler2D: uniformS("i"),
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- sampler2DShadow: uniformS("i"),
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- sampler3D: uniformS("i"),
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- samplerCube: uniformS("i"),
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- samplerCubeShadow: uniformS("i"),
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- "bool[]": uniformV("1iv", Z1),
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- "float[]": uniformV("1fv", Z1),
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- "int[]": uniformV("1iv", Z1),
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- "uint[]": uniformV("1uiv", Z1),
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- "bvec2[]": uniformV("2iv", ZERO2),
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- "bvec3[]": uniformV("3iv", ZERO3),
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- "bvec4[]": uniformV("4iv", ZERO4),
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- "ivec2[]": uniformV("2iv", ZERO2),
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- "ivec3[]": uniformV("3iv", ZERO3),
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- "ivec4[]": uniformV("4iv", ZERO4),
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- "vec2[]": uniformV("2fv", ZERO2),
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- "vec3[]": uniformV("3fv", ZERO3),
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- "vec4[]": uniformV("4fv", ZERO4),
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- "mat2[]": uniformM("2fv", ZERO2),
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- "mat3[]": uniformM("3fv", ZERO3),
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- "mat4[]": uniformM("4fv", ZERO4),
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- "sampler2D[]": uniformV("1iv", Z1),
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- "sampler2DShadow[]": uniformV("1iv", Z1),
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- "sampler3D[]": uniformV("1iv", Z1),
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- "samplerCube[]": uniformV("1iv", Z1),
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- "samplerCubeShadow[]": uniformV("1iv", Z1),
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+ const UNIFORM_SETTERS = {
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+ bool: uniformS("i"),
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+ float: uniformS("f"),
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+ int: uniformS("i"),
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+ uint: uniformS("ui"),
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+ bvec2: uniformV("2iv", ZERO2),
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+ bvec3: uniformV("3iv", ZERO3),
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+ bvec4: uniformV("4iv", ZERO4),
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+ ivec2: uniformV("2iv", ZERO2),
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+ ivec3: uniformV("3iv", ZERO3),
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+ ivec4: uniformV("4iv", ZERO4),
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+ vec2: uniformV("2fv", ZERO2),
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+ vec3: uniformV("3fv", ZERO3),
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+ vec4: uniformV("4fv", ZERO4),
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+ mat2: uniformM("2fv", IDENT22),
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+ mat3: uniformM("3fv", IDENT33),
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+ mat4: uniformM("4fv", IDENT44),
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+ sampler2D: uniformS("i"),
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+ sampler2DShadow: uniformS("i"),
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+ sampler3D: uniformS("i"),
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+ samplerCube: uniformS("i"),
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+ samplerCubeShadow: uniformS("i"),
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+ "bool[]": uniformV("1iv", Z1),
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+ "float[]": uniformV("1fv", Z1),
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+ "int[]": uniformV("1iv", Z1),
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+ "uint[]": uniformV("1uiv", Z1),
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+ "bvec2[]": uniformV("2iv", ZERO2),
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+ "bvec3[]": uniformV("3iv", ZERO3),
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+ "bvec4[]": uniformV("4iv", ZERO4),
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+ "ivec2[]": uniformV("2iv", ZERO2),
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+ "ivec3[]": uniformV("3iv", ZERO3),
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+ "ivec4[]": uniformV("4iv", ZERO4),
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+ "vec2[]": uniformV("2fv", ZERO2),
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+ "vec3[]": uniformV("3fv", ZERO3),
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+ "vec4[]": uniformV("4fv", ZERO4),
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+ "mat2[]": uniformM("2fv", ZERO2),
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+ "mat3[]": uniformM("3fv", ZERO3),
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+ "mat4[]": uniformM("4fv", ZERO4),
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+ "sampler2D[]": uniformV("1iv", Z1),
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+ "sampler2DShadow[]": uniformV("1iv", Z1),
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+ "sampler3D[]": uniformV("1iv", Z1),
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+ "samplerCube[]": uniformV("1iv", Z1),
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+ "samplerCubeShadow[]": uniformV("1iv", Z1)
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+ };
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+ export {
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+ UNIFORM_SETTERS
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  };
package/utils.js CHANGED
@@ -1,9 +1,7 @@
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  import { add, mul } from "@thi.ng/shader-ast/ast/ops";
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- export const positionAttrib = (opts, attribs, pos = "position") => opts.instancePos
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- ? add(attribs[pos], attribs[opts.instancePos])
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- : attribs[pos];
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- export const colorAttrib = (opts, attribs, fallback) => opts.instanceColor
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- ? mul(attribs[opts.instanceColor], fallback)
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- : opts.color
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- ? mul(attribs[opts.color], fallback)
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- : fallback;
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+ const positionAttrib = (opts, attribs, pos = "position") => opts.instancePos ? add(attribs[pos], attribs[opts.instancePos]) : attribs[pos];
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+ const colorAttrib = (opts, attribs, fallback) => opts.instanceColor ? mul(attribs[opts.instanceColor], fallback) : opts.color ? mul(attribs[opts.color], fallback) : fallback;
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+ export {
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+ colorAttrib,
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+ positionAttrib
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+ };