@thi.ng/webgl 6.3.9 → 6.3.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md CHANGED
@@ -1,6 +1,6 @@
1
1
  # Change Log
2
2
 
3
- - **Last updated**: 2023-03-14T13:27:20Z
3
+ - **Last updated**: 2023-03-27T19:05:48Z
4
4
  - **Generator**: [thi.ng/monopub](https://thi.ng/monopub)
5
5
 
6
6
  All notable changes to this project will be documented in this file.
package/README.md CHANGED
@@ -72,7 +72,7 @@ Largely declarative WebGL 1.0 / 2.0 abstraction layer, partially ported
72
72
  - [@thi.ng/matrices](https://github.com/thi-ng/umbrella/tree/develop/packages/matrices) - Matrix & quaternion operations for 2D/3D geometry processing
73
73
  - [@thi.ng/shader-ast](https://github.com/thi-ng/umbrella/tree/develop/packages/shader-ast) - DSL to define shader code in TypeScript and cross-compile to GLSL, JS and other targets
74
74
  - [@thi.ng/soa](https://github.com/thi-ng/umbrella/tree/develop/packages/soa) - SOA & AOS memory mapped structured views with optional & extensible serialization
75
- - [@thi.ng/vectors](https://github.com/thi-ng/umbrella/tree/develop/packages/vectors) - Optimized 2d/3d/4d and arbitrary length vector operations
75
+ - [@thi.ng/vectors](https://github.com/thi-ng/umbrella/tree/develop/packages/vectors) - Optimized 2d/3d/4d and arbitrary length vector operations, support for memory mapping/layouts
76
76
  - [@thi.ng/vector-pools](https://github.com/thi-ng/umbrella/tree/develop/packages/vector-pools) - Data structures for managing & working with strided, memory mapped vectors
77
77
 
78
78
  ## Installation
@@ -95,7 +95,7 @@ For Node.js REPL:
95
95
  const webgl = await import("@thi.ng/webgl");
96
96
  ```
97
97
 
98
- Package sizes (brotli'd, pre-treeshake): ESM: 11.30 KB
98
+ Package sizes (brotli'd, pre-treeshake): ESM: 11.31 KB
99
99
 
100
100
  ## Dependencies
101
101
 
package/buffer.d.ts CHANGED
@@ -1,14 +1,14 @@
1
- import { TypedArray } from "@thi.ng/api/typedarray";
1
+ import { type TypedArray } from "@thi.ng/api/typedarray";
2
2
  import type { AttribPool } from "@thi.ng/vector-pools";
3
- import type { IndexBufferSpec, IWebGLBuffer } from "./api/buffers.js";
4
- import { ModelAttributeSpecs, ModelSpec } from "./api/model.js";
3
+ import type { IWebGLBuffer, IndexBufferSpec } from "./api/buffers.js";
4
+ import { type ModelAttributeSpecs, type ModelSpec } from "./api/model.js";
5
5
  export declare class WebGLArrayBuffer<T extends TypedArray> implements IWebGLBuffer<T> {
6
6
  gl: WebGLRenderingContext;
7
7
  buffer: WebGLBuffer;
8
8
  target: number;
9
9
  mode: number;
10
10
  data?: T;
11
- constructor(gl: WebGLRenderingContext, data?: T, target?: number, mode?: number, retain?: boolean);
11
+ constructor(gl: WebGLRenderingContext, data?: T, target?: GLenum, mode?: GLenum, retain?: boolean);
12
12
  bind(): boolean;
13
13
  unbind(): boolean;
14
14
  release(): boolean;
@@ -24,9 +24,9 @@ export declare class WebGLArrayBuffer<T extends TypedArray> implements IWebGLBuf
24
24
  set(data: T, mode?: number): void;
25
25
  setChunk(data: T, byteOffset?: number): void;
26
26
  }
27
- export declare const defBuffer: (gl: WebGLRenderingContext, data?: TypedArray, target?: number, mode?: number) => WebGLArrayBuffer<Int8Array | Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array>;
28
- export declare const compileModel: (gl: WebGLRenderingContext, spec: ModelSpec, mode?: number) => ModelSpec;
27
+ export declare const defBuffer: (gl: WebGLRenderingContext, data?: TypedArray, target?: 34962, mode?: 35044) => WebGLArrayBuffer<Int8Array | Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array>;
28
+ export declare const compileModel: (gl: WebGLRenderingContext, spec: ModelSpec, mode?: 35044) => ModelSpec;
29
29
  export declare const compileIndices: (gl: WebGLRenderingContext, index: IndexBufferSpec | undefined, mode?: GLenum) => IndexBufferSpec | undefined;
30
30
  export declare const compileVAO: (gl: WebGLRenderingContext, spec: ModelSpec) => WebGLVertexArrayObject | undefined;
31
- export declare const compileAttribPool: (gl: WebGLRenderingContext, pool: AttribPool, ids?: string[], target?: number, mode?: number) => ModelAttributeSpecs;
31
+ export declare const compileAttribPool: (gl: WebGLRenderingContext, pool: AttribPool, ids?: string[], target?: 34962, mode?: 35044) => ModelAttributeSpecs;
32
32
  //# sourceMappingURL=buffer.d.ts.map
package/buffer.js CHANGED
@@ -1,4 +1,4 @@
1
- import { asGLType, BIT_SHIFTS, typedArrayType, } from "@thi.ng/api/typedarray";
1
+ import { BIT_SHIFTS, asGLType, typedArrayType, } from "@thi.ng/api/typedarray";
2
2
  import { DrawMode, } from "./api/model.js";
3
3
  import { isGL2Context } from "./checks.js";
4
4
  import { error } from "./error.js";
package/checks.d.ts CHANGED
@@ -1,4 +1,4 @@
1
- import { ITexture } from "./api/texture.js";
1
+ import { type ITexture } from "./api/texture.js";
2
2
  export declare const isGL2Context: (gl: WebGLRenderingContext | WebGL2RenderingContext) => gl is WebGL2RenderingContext;
3
3
  export declare const isFloatTexture: (tex: ITexture) => boolean;
4
4
  //# sourceMappingURL=checks.d.ts.map
package/geo/cube.d.ts CHANGED
@@ -1,4 +1,4 @@
1
- import { ModelSpec } from "../api/model.js";
1
+ import { type ModelSpec } from "../api/model.js";
2
2
  export interface CubeOpts {
3
3
  size: number;
4
4
  normal: boolean;
package/geo/quad.d.ts CHANGED
@@ -1,4 +1,4 @@
1
- import { ModelSpec } from "../api/model.js";
1
+ import { type ModelSpec } from "../api/model.js";
2
2
  export interface QuadOpts {
3
3
  /**
4
4
  * Side length of the quad in each direction (always square).
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@thi.ng/webgl",
3
- "version": "6.3.9",
3
+ "version": "6.3.10",
4
4
  "description": "WebGL & GLSL abstraction layer",
5
5
  "type": "module",
6
6
  "module": "./index.js",
@@ -38,30 +38,30 @@
38
38
  "test": "testament test"
39
39
  },
40
40
  "dependencies": {
41
- "@thi.ng/adapt-dpi": "^2.2.9",
42
- "@thi.ng/api": "^8.7.4",
43
- "@thi.ng/associative": "^6.2.32",
44
- "@thi.ng/checks": "^3.3.10",
45
- "@thi.ng/equiv": "^2.1.20",
46
- "@thi.ng/errors": "^2.2.13",
47
- "@thi.ng/logger": "^1.4.11",
48
- "@thi.ng/matrices": "^2.1.50",
49
- "@thi.ng/memoize": "^3.1.27",
50
- "@thi.ng/pixel": "^4.1.10",
51
- "@thi.ng/shader-ast": "^0.12.46",
52
- "@thi.ng/shader-ast-glsl": "^0.4.46",
53
- "@thi.ng/shader-ast-stdlib": "^0.13.9",
54
- "@thi.ng/transducers": "^8.4.0",
55
- "@thi.ng/vector-pools": "^3.1.51",
56
- "@thi.ng/vectors": "^7.6.9"
41
+ "@thi.ng/adapt-dpi": "^2.2.10",
42
+ "@thi.ng/api": "^8.7.5",
43
+ "@thi.ng/associative": "^6.2.33",
44
+ "@thi.ng/checks": "^3.3.11",
45
+ "@thi.ng/equiv": "^2.1.21",
46
+ "@thi.ng/errors": "^2.2.14",
47
+ "@thi.ng/logger": "^1.4.12",
48
+ "@thi.ng/matrices": "^2.1.51",
49
+ "@thi.ng/memoize": "^3.1.28",
50
+ "@thi.ng/pixel": "^4.1.11",
51
+ "@thi.ng/shader-ast": "^0.12.47",
52
+ "@thi.ng/shader-ast-glsl": "^0.4.47",
53
+ "@thi.ng/shader-ast-stdlib": "^0.13.10",
54
+ "@thi.ng/transducers": "^8.4.1",
55
+ "@thi.ng/vector-pools": "^3.1.52",
56
+ "@thi.ng/vectors": "^7.6.10"
57
57
  },
58
58
  "devDependencies": {
59
59
  "@microsoft/api-extractor": "^7.34.4",
60
- "@thi.ng/testament": "^0.3.13",
61
- "rimraf": "^4.4.0",
60
+ "@thi.ng/testament": "^0.3.14",
61
+ "rimraf": "^4.4.1",
62
62
  "tools": "^0.0.1",
63
- "typedoc": "^0.23.26",
64
- "typescript": "^4.9.5"
63
+ "typedoc": "^0.23.28",
64
+ "typescript": "^5.0.2"
65
65
  },
66
66
  "keywords": [
67
67
  "2d",
@@ -219,5 +219,5 @@
219
219
  ],
220
220
  "year": 2014
221
221
  },
222
- "gitHead": "1359645f3af8a7d0d43fe7944ea5cd865832f8ee\n"
222
+ "gitHead": "83b15b34326d480cbca0472b20390d4d3bbb792a\n"
223
223
  }
package/shader.d.ts CHANGED
@@ -1,7 +1,7 @@
1
1
  import type { IObjectOf } from "@thi.ng/api";
2
2
  import { GLSLVersion } from "@thi.ng/shader-ast-glsl/api";
3
3
  import type { ModelAttributeSpecs, ModelSpec } from "./api/model.js";
4
- import { DefShaderOpts, IShader, ShaderAttrib, ShaderSpec, ShaderState, ShaderType, ShaderUniforms, UniformValues } from "./api/shader.js";
4
+ import { type DefShaderOpts, type IShader, type ShaderAttrib, type ShaderSpec, type ShaderState, type ShaderType, type ShaderUniforms, type UniformValues } from "./api/shader.js";
5
5
  export declare class Shader implements IShader {
6
6
  gl: WebGLRenderingContext;
7
7
  program: WebGLProgram;
package/texture.d.ts CHANGED
@@ -1,4 +1,4 @@
1
- import { ITexture, TextureFilter, TextureFormat, TextureOpts, TextureRepeat, TextureTarget, TextureType } from "./api/texture.js";
1
+ import { TextureFilter, TextureFormat, TextureRepeat, TextureTarget, TextureType, type ITexture, type TextureOpts } from "./api/texture.js";
2
2
  export declare const bindTextures: (textures?: ITexture[]) => void;
3
3
  export declare const unbindTextures: (textures?: ITexture[]) => void;
4
4
  export declare class Texture implements ITexture {
package/texture.js CHANGED
@@ -1,6 +1,6 @@
1
1
  import { withoutKeysObj } from "@thi.ng/associative/without-keys";
2
2
  import { isArray } from "@thi.ng/checks/is-array";
3
- import { TextureFilter, TextureFormat, TextureRepeat, TextureTarget, TEX_FORMATS, } from "./api/texture.js";
3
+ import { TEX_FORMATS, TextureFilter, TextureFormat, TextureRepeat, TextureTarget, TextureType, } from "./api/texture.js";
4
4
  import { isGL2Context } from "./checks.js";
5
5
  import { error } from "./error.js";
6
6
  const $bind = (op) => (textures) => {
package/uniforms.d.ts CHANGED
@@ -1,5 +1,5 @@
1
1
  import type { Fn, Fn3, IObjectOf } from "@thi.ng/api";
2
- import { ReadonlyVec } from "@thi.ng/vectors/api";
2
+ import { type ReadonlyVec } from "@thi.ng/vectors/api";
3
3
  import type { UniformValue } from "./api/shader.js";
4
4
  export declare const UNIFORM_SETTERS: IObjectOf<Fn3<WebGLRenderingContext, WebGLUniformLocation, number | ReadonlyVec | undefined, Fn<UniformValue | undefined | null, void>>>;
5
5
  //# sourceMappingURL=uniforms.d.ts.map