@thi.ng/webgl 6.2.2 → 6.2.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +1 -1
- package/README.md +9 -8
- package/package.json +21 -21
package/CHANGELOG.md
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package/README.md
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<!-- This file is generated - DO NOT EDIT! -->
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# 
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[](https://www.npmjs.com/package/@thi.ng/webgl)
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- [About](#about)
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- [Features](#features)
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- [Status](#status)
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- [Support packages](#support-packages)
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- [Related packages](#related-packages)
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- [Installation](#installation)
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- [Dependencies](#dependencies)
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- [Usage examples](#usage-examples)
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- WebGL extension helpers & semi-automatic extension enabling
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- WebGL canvas creation / setup
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## Status
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**STABLE** - used in production
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[Search or submit any issues for this package](https://github.com/thi-ng/umbrella/issues?q=%5Bwebgl%5D+in%3Atitle)
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## Support packages
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- [@thi.ng/webgl-msdf](https://github.com/thi-ng/umbrella/tree/develop/packages/webgl-msdf) - Multi-channel SDF font rendering & basic text layout for WebGL
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- [@thi.ng/webgl-shadertoy](https://github.com/thi-ng/umbrella/tree/develop/packages/webgl-shadertoy) - Basic WebGL scaffolding for running interactive fragment shaders via [@thi.ng/shader-ast](https://github.com/thi-ng/umbrella/tree/develop/packages/shader-ast)
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## Related packages
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- [@thi.ng/ecs](https://github.com/thi-ng/umbrella/tree/develop/packages/ecs) - Entity Component System based around typed arrays & sparse sets
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- [@thi.ng/geom](https://github.com/thi-ng/umbrella/tree/develop/packages/geom) - Functional, polymorphic API for 2D geometry types & SVG generation
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> const webgl = await import("@thi.ng/webgl");
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```
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Package sizes (gzipped, pre-treeshake): ESM: 12.
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Package sizes (gzipped, pre-treeshake): ESM: 12.46 KB
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## Dependencies
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| <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/shader-ast-tunnel.jpg" width="240"/> | WebGL & Canvas2D textured tunnel shader | [Demo](https://demo.thi.ng/umbrella/shader-ast-tunnel/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/shader-ast-tunnel) |
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| <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/shader-graph.jpg" width="240"/> | Minimal shader graph developed during livestream #2 | [Demo](https://demo.thi.ng/umbrella/shader-graph/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/shader-graph) |
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| <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/soa-ecs-100k.png" width="240"/> | Entity Component System w/ 100k 3D particles | [Demo](https://demo.thi.ng/umbrella/soa-ecs/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/soa-ecs) |
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| <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/webgl-channel-mixer.jpg" width="240"/> | rdom & WebGL-based image channel editor | [Demo](https://demo.thi.ng/umbrella/webgl-channel-mixer/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/webgl-channel-mixer) |
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| <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/webgl-cube.png" width="240"/> | WebGL multi-colored cube mesh | [Demo](https://demo.thi.ng/umbrella/webgl-cube/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/webgl-cube) |
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| <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/webgl-cubemap.jpg" width="240"/> | WebGL cube maps with async texture loading | [Demo](https://demo.thi.ng/umbrella/webgl-cubemap/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/webgl-cubemap) |
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| <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/webgl-float-fbo.jpg" width="240"/> | Drawing to floating point offscreen / multi-pass shader pipeline | [Demo](https://demo.thi.ng/umbrella/webgl-float-fbo/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/webgl-float-fbo) |
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package/package.json
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{
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"name": "@thi.ng/webgl",
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"version": "6.2.
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"version": "6.2.4",
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"description": "WebGL & GLSL abstraction layer",
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"type": "module",
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"module": "./index.js",
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"test": "testament test"
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},
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"dependencies": {
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"@thi.ng/adapt-dpi": "^2.1.
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"@thi.ng/api": "^8.4.
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"@thi.ng/associative": "^6.2.
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"@thi.ng/checks": "^3.2.
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"@thi.ng/equiv": "^2.1.
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"@thi.ng/errors": "^2.
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"@thi.ng/logger": "^1.
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"@thi.ng/matrices": "^2.1.
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"@thi.ng/memoize": "^3.1.
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"@thi.ng/pixel": "^3.4.
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"@thi.ng/shader-ast": "^0.12.
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"@thi.ng/shader-ast-glsl": "^0.4.
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"@thi.ng/shader-ast-stdlib": "^0.12.
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"@thi.ng/transducers": "^8.3.
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"@thi.ng/vector-pools": "^3.1.
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"@thi.ng/vectors": "^7.5.
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"@thi.ng/adapt-dpi": "^2.1.10",
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"@thi.ng/api": "^8.4.2",
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"@thi.ng/associative": "^6.2.7",
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"@thi.ng/checks": "^3.2.5",
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"@thi.ng/equiv": "^2.1.10",
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"@thi.ng/errors": "^2.2.0",
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"@thi.ng/logger": "^1.3.0",
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"@thi.ng/matrices": "^2.1.24",
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"@thi.ng/memoize": "^3.1.12",
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"@thi.ng/pixel": "^3.4.14",
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"@thi.ng/shader-ast": "^0.12.20",
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"@thi.ng/shader-ast-glsl": "^0.4.20",
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"@thi.ng/shader-ast-stdlib": "^0.12.13",
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"@thi.ng/transducers": "^8.3.14",
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"@thi.ng/vector-pools": "^3.1.24",
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"@thi.ng/vectors": "^7.5.15"
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},
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"devDependencies": {
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"@microsoft/api-extractor": "^7.
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"@thi.ng/testament": "^0.
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"@microsoft/api-extractor": "^7.31.1",
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"@thi.ng/testament": "^0.3.0",
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"rimraf": "^3.0.2",
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"tools": "^0.0.1",
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"typedoc": "^0.22.17",
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"typescript": "^4.
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"typescript": "^4.8.3"
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},
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"keywords": [
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"year": 2014
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},
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"gitHead": "
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"gitHead": "973139c5aa3b50081020f4cc726a7cc330f77fc7\n"
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}
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