@thi.ng/timestep 0.1.0

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package/CHANGELOG.md ADDED
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+ # Change Log
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+
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+ - **Last updated**: 2023-04-19T09:28:07Z
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+ - **Generator**: [thi.ng/monopub](https://thi.ng/monopub)
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+
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+ All notable changes to this project will be documented in this file.
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+ See [Conventional Commits](https://conventionalcommits.org/) for commit guidelines.
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+
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+ **Note:** Unlisted _patch_ versions only involve non-code or otherwise excluded changes
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+ and/or version bumps of transitive dependencies.
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+
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+ ## [0.1.0](https://github.com/thi-ng/umbrella/tree/@thi.ng/timestep@0.1.0) (2023-04-19)
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+
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+ #### 🚀 Features
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+
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+ - import as new package ([1398282](https://github.com/thi-ng/umbrella/commit/1398282))
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+ - add start time and time scale opts ([1cdc3d3](https://github.com/thi-ng/umbrella/commit/1cdc3d3))
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+ - update IUpdatable/AState to receive context arg ([1249283](https://github.com/thi-ng/umbrella/commit/1249283))
package/LICENSE ADDED
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package/README.md ADDED
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+ <!-- This file is generated - DO NOT EDIT! -->
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+
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+ # ![@thi.ng/timestep](https://media.thi.ng/umbrella/banners-20220914/thing-timestep.svg?6570552f)
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+
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+ [![npm version](https://img.shields.io/npm/v/@thi.ng/timestep.svg)](https://www.npmjs.com/package/@thi.ng/timestep)
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+ ![npm downloads](https://img.shields.io/npm/dm/@thi.ng/timestep.svg)
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+ [![Mastodon Follow](https://img.shields.io/mastodon/follow/109331703950160316?domain=https%3A%2F%2Fmastodon.thi.ng&style=social)](https://mastodon.thi.ng/@toxi)
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+
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+ This project is part of the
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+ [@thi.ng/umbrella](https://github.com/thi-ng/umbrella/) monorepo.
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+
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+ - [About](#about)
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+ - [Managing fixed timestep updates](#managing-fixed-timestep-updates)
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+ - [Status](#status)
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+ - [Installation](#installation)
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+ - [Dependencies](#dependencies)
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+ - [API](#api)
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+ - [Authors](#authors)
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+ - [License](#license)
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+
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+ ## About
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+
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+ Deterministic fixed timestep simulation updates with state interpolation.
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+
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+ For a more thorough description of both the problem and solution(s), please see
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+ [Glenn Fiedler's article](https://www.gafferongames.com/post/fix_your_timestep/)
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+ upon which this implementation is principally based on.
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+
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+ ### Managing fixed timestep updates
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+
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+ The package provides a configurable [`TimeStep`
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+ class](https://docs.thi.ng/umbrella/timestep/classes/TimeStep.html) to manage
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+ the update logic. To participate in these managed updates, the user must provide
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+ state values/wrappers implementing the [`IUpdatable`
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+ interface](https://docs.thi.ng/umbrella/timestep/interfaces/IUpdatable.html) for
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+ the two main phases of the frame update:
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+
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+ - `integrate(dt: number, ctx: ReadonlyTimeStep): void`: Depending on actual
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+ elapsed time and the configured timestep, this function might be called
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+ several times per update cycle to update the sim to its next desired state
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+ to:
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+ 1. Backup the current state of the sim (at the beginning of that function
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+ call). This backup is required for the second phase of the update.
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+ 2. Update the state to the desired next state using the provided timestep
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+ `dt` (`ctx` is only given for information).
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+ - `interpolate(alpha: number, ctx: ReadonlyTimeStep): void`: In this phase a
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+ previously backed up state should be linearly interpolated to the current
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+ state using the provided `alpha` tween factor and the result stored separately
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+ such that it can be used for subsequent rendering/display purposes.
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+
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+ In other words, this means any updatable state value will require 3 versions:
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+ previous, current (next), interpolated. **Only the interpolated version is to be
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+ used for rendering (or other outside purposes).** For that reason, the package
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+ also provides wrappers for
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+ [numeric](https://docs.thi.ng/umbrella/timestep/functions/defNumeric.html) and
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+ [vector-based](https://docs.thi.ng/umbrella/timestep/functions/defVector.html)
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+ state variables, illustrated in the following short example:
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+
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+ ```ts tangle:export/readme.ts
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+ import { defTimeStep, defNumeric, defVector } from "@thi.ng/timestep";
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+
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+ // initialize with default options (i.e. dt = 1/60 = 60 fps)
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+ // start time is given in milliseconds but will be converted to seconds
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+ // see: https://docs.thi.ng/umbrella/timestep/interfaces/TimestepOpts.html
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+ const sim = defTimeStep({ dt: 1 / 60, startTime: Date.now() });
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+
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+ // define numeric state variable, increase using @ 10 units per second
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+ const a = defNumeric(0, (x, dt) => x + dt * 10);
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+
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+ // define vector state variable, update using velocity of [-10, 20] (per second)
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+ // also see thi.ng/vectors for hundreds of useful vector operations to simplify...
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+ const b = defVector([0, 0], (x, dt) => [x[0] - 10 * dt, x[1] + 20 * dt]);
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+
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+ // even though the sim will update at a fixed (theoretical) 60 fps,
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+ // the simulated render frame rate here is only 25 fps...
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+ setInterval(() => {
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+ // provide current time and an array of state values to update
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+ // (any IUpdatable impl can be given here, incl. custom types)
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+ sim.update(Date.now(), [a, b]);
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+ // show current frame, num updates, time (relative to start) and interpolated state values
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+ console.log(sim.frame, sim.updates, sim.current, a.value, b.value);
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+ }, 1000 / 25);
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+
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+ // 1 2 0.042 0.253 [ -0.253, 0.506 ]
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+ // 2 4 0.082 0.663 [ -0.663, 1.326 ]
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+ // 3 7 0.124 1.073 [ -1.073, 2.146 ]
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+ // 4 9 0.164 1.483 [ -1.483, 2.966 ]
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+ // 5 12 0.206 1.893 [ -1.893, 3.786 ]
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+ // 6 14 0.246 2.293 [ -2.293, 4.586 ]
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+ // 7 17 0.288 2.713 [ -2.713, 5.426 ]
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+ // 8 19 0.328 3.123 [ -3.123, 6.246 ]
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+ // 9 22 0.371 3.543 [ -3.543, 7.086 ]
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+ // 10 24 0.411 3.953 [ -3.953, 7.906 ]
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+ // 11 27 0.452 4.353 [ -4.353, 8.706 ]
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+ // 12 29 0.493 4.773 [ -4.773, 9.546 ]
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+ // 13 32 0.534 5.173 [ -5.173, 10.346 ]
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+ // 14 34 0.575 5.593 [ -5.593, 11.186 ]
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+ // 15 37 0.617 6.003 [ -6.003, 12.006 ]
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+ // 16 39 0.659 6.423 [ -6.423, 12.846 ]
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+ // 17 42 0.700 6.833 [ -6.833, 13.666 ]
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+ // 18 44 0.740 7.233 [ -7.233, 14.466 ]
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+ // 19 46 0.781 7.643 [ -7.643, 15.286 ]
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+ // 20 49 0.822 8.053 [ -8.053, 16.106 ]
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+ // 21 51 0.861 8.453 [ -8.453, 16.906 ]
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+ // 22 54 0.904 8.873 [ -8.873, 17.746 ]
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+ // 23 56 0.944 9.283 [ -9.283, 18.566 ]
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+ // 24 59 0.986 9.703 [ -9.703, 19.406 ]
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+ // 25 61 1.028 10.113 [ -10.113, 20.226 ]
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+ // ...
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+ ```
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+
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+ Since the 25 fps render framerate is not a multiple of the 60 fps used by the
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+ sim, the output shows that for each render frame (1st column), there're either 2
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+ or 3 sim updates performed (2nd column) to accommodate the 60 fps.
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+
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+ This should then also clarify _why_ state interpolation is the final step of
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+ each update cycle: When multiple updates are performed in a single frame, the
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+ sim's state is technically _ahead_ of the render time line and therefore we need
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+ to compute (interpolate) the correct state between previous and current, then
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+ use these interpolated values for rendering (in the abstract sense)...
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+
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+ The last row also shows that both `a` and `b` arrive at their expected values
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+ after 1 second (25 frames)...
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+
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+ ## Status
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+
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+ **ALPHA** - bleeding edge / work-in-progress
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+
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+ [Search or submit any issues for this package](https://github.com/thi-ng/umbrella/issues?q=%5Btimestep%5D+in%3Atitle)
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+
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+ ## Installation
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+
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+ ```bash
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+ yarn add @thi.ng/timestep
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+ ```
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+
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+ ES module import:
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+
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+ ```html
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+ <script type="module" src="https://cdn.skypack.dev/@thi.ng/timestep"></script>
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+ ```
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+
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+ [Skypack documentation](https://docs.skypack.dev/)
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+
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+ For Node.js REPL:
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+
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+ ```js
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+ const timestep = await import("@thi.ng/timestep");
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+ ```
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+
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+ Package sizes (brotli'd, pre-treeshake): ESM: 518 bytes
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+
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+ ## Dependencies
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+
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+ - [@thi.ng/api](https://github.com/thi-ng/umbrella/tree/develop/packages/api)
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+ - [@thi.ng/math](https://github.com/thi-ng/umbrella/tree/develop/packages/math)
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+ - [@thi.ng/vectors](https://github.com/thi-ng/umbrella/tree/develop/packages/vectors)
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+
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+ ## API
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+
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+ [Generated API docs](https://docs.thi.ng/umbrella/timestep/)
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+
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+ TODO
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+
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+ ## Authors
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+
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+ - [Karsten Schmidt](https://thi.ng)
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+
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+ If this project contributes to an academic publication, please cite it as:
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+
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+ ```bibtex
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+ @misc{thing-timestep,
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+ title = "@thi.ng/timestep",
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+ author = "Karsten Schmidt",
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+ note = "https://thi.ng/timestep",
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+ year = 2023
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+ }
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+ ```
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+
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+ ## License
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+
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+ &copy; 2023 Karsten Schmidt // Apache License 2.0
package/api.d.ts ADDED
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+ /**
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+ * Interface for participating in the {@link TimeStep.update} logic.
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+ */
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+ export interface IUpdatable {
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+ /**
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+ * 1st phase of the update cycle and main update function for this
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+ * simulation state. Receives timestep (in seconds) and a `ctx` object.
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+ *
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+ * @remarks
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+ * Implementations must perform the following tasks:
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+ *
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+ * - backup current state (e.g copy to a `previous` field/var)
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+ * - compute new state based on current state (using `dt`)
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+ * - set current state to newly computed state
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+ *
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+ * The `ctx` object is only provided for information. Most update logic will
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+ * (and should) only require the timestep arg `dt`.
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+ *
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+ * @param dt
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+ * @param ctx
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+ */
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+ integrate(dt: number, ctx: ReadonlyTimeStep): void;
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+ /**
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+ * Final stage of the update cycle. The `alpha` arg is the tween factor to
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+ * use for interpolating between the backed up `previous` state and the
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+ * current state.
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+ *
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+ * @remarks
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+ * The aforementioned `previous` / `current` state values are never to be
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+ * used directly. Only the interpolated value(s) computed by this function
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+ * should be used for rendering (or other external) purposes.
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+ *
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+ * @param alpha
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+ * @param ctx
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+ */
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+ interpolate(alpha: number, ctx: ReadonlyTimeStep): void;
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+ }
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+ export interface ReadonlyTimeStep {
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+ /**
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+ * Configured timestep (in seconds)
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+ */
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+ readonly dt: number;
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+ /**
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+ * Current time relative to configured start time (in seconds)
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+ */
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+ readonly current: number;
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+ /**
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+ * Start time (in seconds)
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+ */
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+ readonly start: number;
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+ /**
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+ * Current render frame
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+ */
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+ readonly frame: number;
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+ /**
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+ * Number of sim updates performed in total so far
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+ */
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+ readonly updates: number;
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+ }
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+ export interface TimeStepOpts {
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+ /**
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+ * Timestep (in seconds)
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+ *
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+ * @defaultValue 1/60
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+ */
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+ dt: number;
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+ /**
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+ * Start time (see {@link TimeStepOpts.scale}).
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+ *
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+ * @defaultValue 0
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+ */
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+ startTime: number;
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+ /**
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+ * Max. frame duration (in seconds)
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+ *
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+ * @defaultValue 1/4
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+ */
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+ maxFrameTime: number;
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+ /**
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+ * Scale factor used to convert timestamp values to seconds, i.e. those
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+ * timestamps passed via {@link TimeStepOpts.startTime} and those as
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+ * argument given to {@link TimeStep.update}. The default assumes these
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+ * value are in milliseconds.
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+ *
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+ * @defaultValue 0.001
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+ */
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+ scale: number;
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+ }
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+ export type StateUpdate<T> = (curr: T, dt: number, ctx: ReadonlyTimeStep) => T;
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+ export type StateInterpolation<T> = (prev: T, curr: T, alpha: number, ctx: ReadonlyTimeStep) => T;
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+ //# sourceMappingURL=api.d.ts.map
package/api.js ADDED
@@ -0,0 +1 @@
1
+ export {};
package/index.d.ts ADDED
@@ -0,0 +1,4 @@
1
+ export * from "./api.js";
2
+ export * from "./state.js";
3
+ export * from "./timestep.js";
4
+ //# sourceMappingURL=index.d.ts.map
package/index.js ADDED
@@ -0,0 +1,3 @@
1
+ export * from "./api.js";
2
+ export * from "./state.js";
3
+ export * from "./timestep.js";
package/package.json ADDED
@@ -0,0 +1,92 @@
1
+ {
2
+ "name": "@thi.ng/timestep",
3
+ "version": "0.1.0",
4
+ "description": "Deterministic fixed timestep simulation updates with state interpolation",
5
+ "type": "module",
6
+ "module": "./index.js",
7
+ "typings": "./index.d.ts",
8
+ "sideEffects": false,
9
+ "repository": {
10
+ "type": "git",
11
+ "url": "https://github.com/thi-ng/umbrella.git"
12
+ },
13
+ "homepage": "https://github.com/thi-ng/umbrella/tree/develop/packages/timestep#readme",
14
+ "funding": [
15
+ {
16
+ "type": "github",
17
+ "url": "https://github.com/sponsors/postspectacular"
18
+ },
19
+ {
20
+ "type": "patreon",
21
+ "url": "https://patreon.com/thing_umbrella"
22
+ }
23
+ ],
24
+ "author": "Karsten Schmidt (https://thi.ng)",
25
+ "license": "Apache-2.0",
26
+ "scripts": {
27
+ "build": "yarn clean && tsc --declaration",
28
+ "clean": "rimraf --glob '*.js' '*.d.ts' '*.map' doc",
29
+ "doc": "typedoc --excludePrivate --excludeInternal --out doc src/index.ts",
30
+ "doc:ae": "mkdir -p .ae/doc .ae/temp && api-extractor run --local --verbose",
31
+ "doc:readme": "yarn doc:stats && tools:readme",
32
+ "doc:stats": "tools:module-stats",
33
+ "pub": "yarn npm publish --access public",
34
+ "test": "testament test"
35
+ },
36
+ "dependencies": {
37
+ "@thi.ng/api": "^8.8.0",
38
+ "@thi.ng/math": "^5.4.8",
39
+ "@thi.ng/vectors": "^7.6.12"
40
+ },
41
+ "devDependencies": {
42
+ "@microsoft/api-extractor": "^7.34.4",
43
+ "@thi.ng/testament": "^0.3.15",
44
+ "rimraf": "^4.4.1",
45
+ "tools": "^0.0.1",
46
+ "typedoc": "^0.23.28",
47
+ "typescript": "^5.0.4"
48
+ },
49
+ "keywords": [
50
+ "deterministic",
51
+ "fractional",
52
+ "interpolation",
53
+ "physics",
54
+ "simulation",
55
+ "time",
56
+ "typescript",
57
+ "vector"
58
+ ],
59
+ "publishConfig": {
60
+ "access": "public"
61
+ },
62
+ "browser": {
63
+ "process": false,
64
+ "setTimeout": false
65
+ },
66
+ "engines": {
67
+ "node": ">=14"
68
+ },
69
+ "files": [
70
+ "./*.js",
71
+ "./*.d.ts"
72
+ ],
73
+ "exports": {
74
+ ".": {
75
+ "default": "./index.js"
76
+ },
77
+ "./api": {
78
+ "default": "./api.js"
79
+ },
80
+ "./state": {
81
+ "default": "./state.js"
82
+ },
83
+ "./timestep": {
84
+ "default": "./timestep.js"
85
+ }
86
+ },
87
+ "thi.ng": {
88
+ "status": "alpha",
89
+ "year": 2023
90
+ },
91
+ "gitHead": "3a56bc490f1e68754762a503d06327b5b34ff7eb\n"
92
+ }
package/state.d.ts ADDED
@@ -0,0 +1,43 @@
1
+ import type { IDeref } from "@thi.ng/api";
2
+ import type { ReadonlyVec } from "@thi.ng/vectors";
3
+ import type { IUpdatable, ReadonlyTimeStep, StateInterpolation, StateUpdate } from "./api.js";
4
+ /**
5
+ * Abstract base class for simulation state wrappers.
6
+ *
7
+ * @remarks
8
+ * See {@link defNumeric} and {@link defVector}.
9
+ */
10
+ export declare abstract class AState<T> implements IDeref<T>, IUpdatable {
11
+ value: T;
12
+ update: StateUpdate<T>;
13
+ mix: StateInterpolation<T>;
14
+ protected prev: T;
15
+ protected curr: T;
16
+ constructor(value: T, update: StateUpdate<T>, mix: StateInterpolation<T>);
17
+ deref(): T;
18
+ integrate(dt: number, ctx: ReadonlyTimeStep): void;
19
+ interpolate(alpha: number, ctx: ReadonlyTimeStep): void;
20
+ }
21
+ export declare class NumericState extends AState<number> {
22
+ constructor(x: number, update: StateUpdate<number>);
23
+ }
24
+ export declare class VectorState extends AState<ReadonlyVec> {
25
+ constructor(x: ReadonlyVec, update: StateUpdate<ReadonlyVec>);
26
+ }
27
+ /**
28
+ * Returns a new {@link NumericState} wrapper for given value `x` and its update
29
+ * function for use with {@link TimeStep.update}.
30
+ *
31
+ * @param x
32
+ * @param update
33
+ */
34
+ export declare const defNumeric: (x: number, update: StateUpdate<number>) => NumericState;
35
+ /**
36
+ * Returns a new {@link VectorState} wrapper for given vector `v` and its update
37
+ * function for use with {@link TimeStep.update}.
38
+ *
39
+ * @param x
40
+ * @param update
41
+ */
42
+ export declare const defVector: (v: ReadonlyVec, update: StateUpdate<ReadonlyVec>) => VectorState;
43
+ //# sourceMappingURL=state.d.ts.map
package/state.js ADDED
@@ -0,0 +1,52 @@
1
+ import { mix } from "@thi.ng/math/mix";
2
+ import { mixN } from "@thi.ng/vectors/mixn";
3
+ /**
4
+ * Abstract base class for simulation state wrappers.
5
+ *
6
+ * @remarks
7
+ * See {@link defNumeric} and {@link defVector}.
8
+ */
9
+ export class AState {
10
+ constructor(value, update, mix) {
11
+ this.value = value;
12
+ this.update = update;
13
+ this.mix = mix;
14
+ this.prev = this.curr = value;
15
+ }
16
+ deref() {
17
+ return this.value;
18
+ }
19
+ integrate(dt, ctx) {
20
+ this.prev = this.curr;
21
+ this.curr = this.update(this.curr, dt, ctx);
22
+ }
23
+ interpolate(alpha, ctx) {
24
+ this.value = this.mix(this.prev, this.curr, alpha, ctx);
25
+ }
26
+ }
27
+ export class NumericState extends AState {
28
+ constructor(x, update) {
29
+ super(x, update, mix);
30
+ }
31
+ }
32
+ export class VectorState extends AState {
33
+ constructor(x, update) {
34
+ super(x, update, (a, b, t) => mixN([], a, b, t));
35
+ }
36
+ }
37
+ /**
38
+ * Returns a new {@link NumericState} wrapper for given value `x` and its update
39
+ * function for use with {@link TimeStep.update}.
40
+ *
41
+ * @param x
42
+ * @param update
43
+ */
44
+ export const defNumeric = (x, update) => new NumericState(x, update);
45
+ /**
46
+ * Returns a new {@link VectorState} wrapper for given vector `v` and its update
47
+ * function for use with {@link TimeStep.update}.
48
+ *
49
+ * @param x
50
+ * @param update
51
+ */
52
+ export const defVector = (v, update) => new VectorState(v, update);
package/timestep.d.ts ADDED
@@ -0,0 +1,30 @@
1
+ import type { IUpdatable, TimeStepOpts } from "./api.js";
2
+ export declare class TimeStep {
3
+ current: number;
4
+ start: number;
5
+ dt: number;
6
+ maxFrameTime: number;
7
+ scale: number;
8
+ accumulator: number;
9
+ frame: number;
10
+ updates: number;
11
+ constructor(opts?: Partial<TimeStepOpts>);
12
+ /**
13
+ * Updates internal time to given new time `now` (in seconds) and performs
14
+ * the required number of fixed timesteps to integrate and interpolate the
15
+ * given `state` values.
16
+ *
17
+ * @remarks
18
+ * If `interpolate` is false, the {@link IUpdatable.interpolate} phase of
19
+ * the update cycle is skipped. This is useful when using this setup to
20
+ * simulate sub-steps (e.g. in XPBD) and only requiring the interpolation
21
+ * stage for the last step.
22
+ *
23
+ * @param now
24
+ * @param items
25
+ * @param interpolate
26
+ */
27
+ update(now: number, items: IUpdatable[], interpolate?: boolean): void;
28
+ }
29
+ export declare const defTimeStep: (opts?: Partial<TimeStepOpts>) => TimeStep;
30
+ //# sourceMappingURL=timestep.d.ts.map
package/timestep.js ADDED
@@ -0,0 +1,56 @@
1
+ export class TimeStep {
2
+ constructor(opts) {
3
+ this.current = 0;
4
+ this.accumulator = 0;
5
+ this.frame = 0;
6
+ this.updates = 0;
7
+ const $opts = {
8
+ dt: 1 / 60,
9
+ maxFrameTime: 1 / 4,
10
+ startTime: 0,
11
+ scale: 1e-3,
12
+ ...opts,
13
+ };
14
+ this.dt = $opts.dt;
15
+ this.maxFrameTime = $opts.maxFrameTime;
16
+ this.scale = $opts.scale;
17
+ this.start = $opts.startTime * this.scale;
18
+ }
19
+ /**
20
+ * Updates internal time to given new time `now` (in seconds) and performs
21
+ * the required number of fixed timesteps to integrate and interpolate the
22
+ * given `state` values.
23
+ *
24
+ * @remarks
25
+ * If `interpolate` is false, the {@link IUpdatable.interpolate} phase of
26
+ * the update cycle is skipped. This is useful when using this setup to
27
+ * simulate sub-steps (e.g. in XPBD) and only requiring the interpolation
28
+ * stage for the last step.
29
+ *
30
+ * @param now
31
+ * @param items
32
+ * @param interpolate
33
+ */
34
+ update(now, items, interpolate = true) {
35
+ now = now * this.scale - this.start;
36
+ if (this.current < 0)
37
+ this.current = now;
38
+ this.accumulator += Math.min(now - this.current, this.maxFrameTime);
39
+ this.current = now;
40
+ const n = items.length;
41
+ const dt = this.dt;
42
+ while (this.accumulator >= dt) {
43
+ for (let i = 0; i < n; i++)
44
+ items[i].integrate(dt, this);
45
+ this.accumulator -= dt;
46
+ this.updates++;
47
+ }
48
+ if (interpolate) {
49
+ const alpha = this.accumulator / dt;
50
+ for (let i = 0; i < n; i++)
51
+ items[i].interpolate(alpha, this);
52
+ }
53
+ this.frame++;
54
+ }
55
+ }
56
+ export const defTimeStep = (opts) => new TimeStep(opts);