@thi.ng/shader-ast-stdlib 1.0.63 → 1.0.64

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package/README.md CHANGED
@@ -1,6 +1,6 @@
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  <!-- This file is generated - DO NOT EDIT! -->
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- <!-- Please see: https://github.com/thi-ng/umbrella/blob/develop/CONTRIBUTING.md#changes-to-readme-files -->
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- # ![@thi.ng/shader-ast-stdlib](https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/banners/thing-shader-ast-stdlib.svg?29e3203a)
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+ <!-- Please see: https://codeberg.org/thi.ng/umbrella/src/branch/develop/CONTRIBUTING.md#changes-to-readme-files -->
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+ # ![@thi.ng/shader-ast-stdlib](https://codeberg.org/thi.ng/umbrella/media/branch/develop/assets/banners/thing-shader-ast-stdlib.svg?29e3203a)
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  [![npm version](https://img.shields.io/npm/v/@thi.ng/shader-ast-stdlib.svg)](https://www.npmjs.com/package/@thi.ng/shader-ast-stdlib)
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  ![npm downloads](https://img.shields.io/npm/dm/@thi.ng/shader-ast-stdlib.svg)
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  > [!NOTE]
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  > This is one of 214 standalone projects, maintained as part
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- > of the [@thi.ng/umbrella](https://github.com/thi-ng/umbrella/) monorepo
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+ > of the [@thi.ng/umbrella](https://codeberg.org/thi.ng/umbrella/) ecosystem
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  > and anti-framework.
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  >
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- > 🚀 Please help me to work full-time on these projects by [sponsoring me on
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- > GitHub](https://github.com/sponsors/postspectacular). Thank you! ❤️
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+ > 🚀 Please help me to work full-time on these projects by [sponsoring
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+ > me](https://codeberg.org/thi.ng/umbrella/src/branch/develop/CONTRIBUTING.md#donations).
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+ > Thank you! ❤️
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  - [About](#about)
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  - [Status](#status)
@@ -49,12 +50,12 @@
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  ## About
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- Function collection for modular GPGPU / shader programming with [@thi.ng/shader-ast](https://github.com/thi-ng/umbrella/tree/develop/packages/shader-ast).
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+ Function collection for modular GPGPU / shader programming with [@thi.ng/shader-ast](https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/shader-ast).
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  A growing collection (currently ~230) of useful functions & higher order
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  constructs (incl. meta programming approaches) for GPU / shader programming,
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  acting as optional standard library for
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- [@thi.ng/shader-ast](https://github.com/thi-ng/umbrella/tree/develop/packages/shader-ast)
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+ [@thi.ng/shader-ast](https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/shader-ast)
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  based workflows.
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  These functions can be imported like normal TS/JS functions and (in TS) are
@@ -81,13 +82,13 @@ Reference:
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  **STABLE** - used in production
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- [Search or submit any issues for this package](https://github.com/thi-ng/umbrella/issues?q=%5Bshader-ast-stdlib%5D+in%3Atitle)
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+ [Search or submit any issues for this package](https://codeberg.org/thi.ng/umbrella/issues?q=%5Bshader-ast-stdlib%5D)
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  ## Related packages
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- - [@thi.ng/shader-ast-glsl](https://github.com/thi-ng/umbrella/tree/develop/packages/shader-ast-glsl) - Customizable GLSL codegen for [@thi.ng/shader-ast](https://github.com/thi-ng/umbrella/tree/develop/packages/shader-ast)
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- - [@thi.ng/shader-ast-js](https://github.com/thi-ng/umbrella/tree/develop/packages/shader-ast-js) - Customizable JS codegen, compiler & runtime for [@thi.ng/shader-ast](https://github.com/thi-ng/umbrella/tree/develop/packages/shader-ast)
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- - [@thi.ng/webgl](https://github.com/thi-ng/umbrella/tree/develop/packages/webgl) - WebGL & GLSL abstraction layer
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+ - [@thi.ng/shader-ast-glsl](https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/shader-ast-glsl) - Customizable GLSL codegen for [@thi.ng/shader-ast](https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/shader-ast)
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+ - [@thi.ng/shader-ast-js](https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/shader-ast-js) - Customizable JS codegen, compiler & runtime for [@thi.ng/shader-ast](https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/shader-ast)
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+ - [@thi.ng/webgl](https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/webgl) - WebGL & GLSL abstraction layer
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  ## Installation
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@@ -119,33 +120,33 @@ Package sizes (brotli'd, pre-treeshake): ESM: 13.98 KB
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  ## Dependencies
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- - [@thi.ng/api](https://github.com/thi-ng/umbrella/tree/develop/packages/api)
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- - [@thi.ng/shader-ast](https://github.com/thi-ng/umbrella/tree/develop/packages/shader-ast)
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+ - [@thi.ng/api](https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/api)
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+ - [@thi.ng/shader-ast](https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/shader-ast)
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  Note: @thi.ng/api is in _most_ cases a type-only import (not used at runtime)
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  ## Usage examples
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  14 projects in this repo's
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- [/examples](https://github.com/thi-ng/umbrella/tree/develop/examples)
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+ [/examples](https://codeberg.org/thi.ng/umbrella/src/branch/develop/examples)
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  directory are using this package:
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- | Screenshot | Description | Live demo | Source |
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- |:-----------------------------------------------------------------------------------------------------------------------------|:-------------------------------------------------------------------------|:----------------------------------------------------------|:---------------------------------------------------------------------------------------|
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- | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/ascii-raymarch.jpg" width="240"/> | ASCII art raymarching with thi.ng/shader-ast & thi.ng/text-canvas | [Demo](https://demo.thi.ng/umbrella/ascii-raymarch/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/ascii-raymarch) |
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- | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/shader-ast/shader-ast-01.jpg" width="240"/> | 2D canvas shader emulation | [Demo](https://demo.thi.ng/umbrella/shader-ast-canvas2d/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/shader-ast-canvas2d) |
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- | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/shader-ast-easings.png" width="240"/> | Shader-AST meta-programming techniques for animated function plots | [Demo](https://demo.thi.ng/umbrella/shader-ast-easings/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/shader-ast-easings) |
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- | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/shader-ast-evo.jpg" width="240"/> | Evolutionary shader generation using genetic programming | [Demo](https://demo.thi.ng/umbrella/shader-ast-evo/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/shader-ast-evo) |
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- | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/shader-ast-noise.jpg" width="240"/> | HOF shader procedural noise function composition | [Demo](https://demo.thi.ng/umbrella/shader-ast-noise/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/shader-ast-noise) |
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- | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/shader-ast/shader-ast-raymarch.jpg" width="240"/> | WebGL & JS canvas2D raymarch shader cross-compilation | [Demo](https://demo.thi.ng/umbrella/shader-ast-raymarch/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/shader-ast-raymarch) |
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- | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/shader-ast-sdf2d.jpg" width="240"/> | WebGL & JS canvas 2D SDF | [Demo](https://demo.thi.ng/umbrella/shader-ast-sdf2d/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/shader-ast-sdf2d) |
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- | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/shader-ast-tunnel.jpg" width="240"/> | WebGL & Canvas2D textured tunnel shader | [Demo](https://demo.thi.ng/umbrella/shader-ast-tunnel/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/shader-ast-tunnel) |
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- | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/shader-ast-workers.jpg" width="240"/> | Fork-join worker-based raymarch renderer (JS/CPU only) | [Demo](https://demo.thi.ng/umbrella/shader-ast-workers/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/shader-ast-workers) |
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- | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/viz-ridge-lines.avif" width="240"/> | Interactive ridge-line plot | [Demo](https://demo.thi.ng/umbrella/viz-ridge-lines/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/viz-ridge-lines) |
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- | | Minimal multi-pass / GPGPU example | [Demo](https://demo.thi.ng/umbrella/webgl-multipass/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/webgl-multipass) |
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- | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/webgl-shadertoy.jpg" width="240"/> | Shadertoy-like WebGL setup | [Demo](https://demo.thi.ng/umbrella/webgl-shadertoy/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/webgl-shadertoy) |
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- | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/webgl-ssao.jpg" width="240"/> | WebGL screenspace ambient occlusion | [Demo](https://demo.thi.ng/umbrella/webgl-ssao/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/webgl-ssao) |
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- | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/webgl-texture-paint.jpg" width="240"/> | Interactively drawing to & reading from a WebGL offscreen render texture | [Demo](https://demo.thi.ng/umbrella/webgl-texture-paint/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/webgl-texture-paint) |
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+ | Screenshot | Description | Live demo | Source |
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+ |:-----------------------------------------------------------------------------------------------------------------------------|:-------------------------------------------------------------------------|:----------------------------------------------------------|:-----------------------------------------------------------------------------------------------|
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+ | <img src="https://codeberg.org/thi.ng/umbrella/media/branch/develop/assets/examples/ascii-raymarch.jpg" width="240"/> | ASCII art raymarching with thi.ng/shader-ast & thi.ng/text-canvas | [Demo](https://demo.thi.ng/umbrella/ascii-raymarch/) | [Source](https://codeberg.org/thi.ng/umbrella/src/branch/develop/examples/ascii-raymarch) |
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+ | <img src="https://codeberg.org/thi.ng/umbrella/media/branch/develop/assets/shader-ast/shader-ast-01.jpg" width="240"/> | 2D canvas shader emulation | [Demo](https://demo.thi.ng/umbrella/shader-ast-canvas2d/) | [Source](https://codeberg.org/thi.ng/umbrella/src/branch/develop/examples/shader-ast-canvas2d) |
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+ | <img src="https://codeberg.org/thi.ng/umbrella/media/branch/develop/assets/examples/shader-ast-easings.png" width="240"/> | Shader-AST meta-programming techniques for animated function plots | [Demo](https://demo.thi.ng/umbrella/shader-ast-easings/) | [Source](https://codeberg.org/thi.ng/umbrella/src/branch/develop/examples/shader-ast-easings) |
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+ | <img src="https://codeberg.org/thi.ng/umbrella/media/branch/develop/assets/examples/shader-ast-evo.jpg" width="240"/> | Evolutionary shader generation using genetic programming | [Demo](https://demo.thi.ng/umbrella/shader-ast-evo/) | [Source](https://codeberg.org/thi.ng/umbrella/src/branch/develop/examples/shader-ast-evo) |
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+ | <img src="https://codeberg.org/thi.ng/umbrella/media/branch/develop/assets/examples/shader-ast-noise.jpg" width="240"/> | HOF shader procedural noise function composition | [Demo](https://demo.thi.ng/umbrella/shader-ast-noise/) | [Source](https://codeberg.org/thi.ng/umbrella/src/branch/develop/examples/shader-ast-noise) |
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+ | <img src="https://codeberg.org/thi.ng/umbrella/media/branch/develop/assets/shader-ast/shader-ast-raymarch.jpg" width="240"/> | WebGL & JS canvas2D raymarch shader cross-compilation | [Demo](https://demo.thi.ng/umbrella/shader-ast-raymarch/) | [Source](https://codeberg.org/thi.ng/umbrella/src/branch/develop/examples/shader-ast-raymarch) |
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+ | <img src="https://codeberg.org/thi.ng/umbrella/media/branch/develop/assets/examples/shader-ast-sdf2d.jpg" width="240"/> | WebGL & JS canvas 2D SDF | [Demo](https://demo.thi.ng/umbrella/shader-ast-sdf2d/) | [Source](https://codeberg.org/thi.ng/umbrella/src/branch/develop/examples/shader-ast-sdf2d) |
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+ | <img src="https://codeberg.org/thi.ng/umbrella/media/branch/develop/assets/examples/shader-ast-tunnel.jpg" width="240"/> | WebGL & Canvas2D textured tunnel shader | [Demo](https://demo.thi.ng/umbrella/shader-ast-tunnel/) | [Source](https://codeberg.org/thi.ng/umbrella/src/branch/develop/examples/shader-ast-tunnel) |
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+ | <img src="https://codeberg.org/thi.ng/umbrella/media/branch/develop/assets/examples/shader-ast-workers.jpg" width="240"/> | Fork-join worker-based raymarch renderer (JS/CPU only) | [Demo](https://demo.thi.ng/umbrella/shader-ast-workers/) | [Source](https://codeberg.org/thi.ng/umbrella/src/branch/develop/examples/shader-ast-workers) |
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+ | <img src="https://codeberg.org/thi.ng/umbrella/media/branch/develop/assets/examples/viz-ridge-lines.avif" width="240"/> | Interactive ridge-line plot | [Demo](https://demo.thi.ng/umbrella/viz-ridge-lines/) | [Source](https://codeberg.org/thi.ng/umbrella/src/branch/develop/examples/viz-ridge-lines) |
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+ | | Minimal multi-pass / GPGPU example | [Demo](https://demo.thi.ng/umbrella/webgl-multipass/) | [Source](https://codeberg.org/thi.ng/umbrella/src/branch/develop/examples/webgl-multipass) |
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+ | <img src="https://codeberg.org/thi.ng/umbrella/media/branch/develop/assets/examples/webgl-shadertoy.jpg" width="240"/> | Shadertoy-like WebGL setup | [Demo](https://demo.thi.ng/umbrella/webgl-shadertoy/) | [Source](https://codeberg.org/thi.ng/umbrella/src/branch/develop/examples/webgl-shadertoy) |
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+ | <img src="https://codeberg.org/thi.ng/umbrella/media/branch/develop/assets/examples/webgl-ssao.jpg" width="240"/> | WebGL screenspace ambient occlusion | [Demo](https://demo.thi.ng/umbrella/webgl-ssao/) | [Source](https://codeberg.org/thi.ng/umbrella/src/branch/develop/examples/webgl-ssao) |
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+ | <img src="https://codeberg.org/thi.ng/umbrella/media/branch/develop/assets/examples/webgl-texture-paint.jpg" width="240"/> | Interactively drawing to & reading from a WebGL offscreen render texture | [Demo](https://demo.thi.ng/umbrella/webgl-texture-paint/) | [Source](https://codeberg.org/thi.ng/umbrella/src/branch/develop/examples/webgl-texture-paint) |
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  ## API
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  ### Generated fragment shader
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  The `fragColor` output variable is auto-created by
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- [@thi.ng/webgl](https://github.com/thi-ng/umbrella/tree/develop/packages/webgl)
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+ [@thi.ng/webgl](https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/webgl)
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  if no other output vars are defined. For WebGL v1 this is defined as an
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  alias for `gl_FragColor`...
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  during later code generation.
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  Below is the main shader code of the [Simplex noise
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- example](https://github.com/thi-ng/umbrella/tree/develop/examples/shader-ast-noise).
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+ example](https://codeberg.org/thi.ng/umbrella/src/branch/develop/examples/shader-ast-noise).
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  ```ts
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  import { add, defn, float, ret, sym, vec2, vec3, vec4 } from "@thi.ng/shader-ast";
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  ### Color
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- [/src/color](https://github.com/thi-ng/umbrella/tree/develop/packages/shader-ast-stdlib/src/color/)
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+ [/src/color](https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/shader-ast-stdlib/src/color/)
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  - `ACESFilm` (tone mapping)
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  - `cosineGradient`
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  Use the `porterDuff` higher order function to define new blend modes.
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  See
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- [@thi.ng/porter-duff](https://github.com/thi-ng/umbrella/tree/develop/packages/porter-duff)
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+ [@thi.ng/porter-duff](https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/porter-duff)
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  for reference.
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  ### Fog
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+ [/src/fog](https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/shader-ast-stdlib/src/fog/)
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  ### Intersection tests
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- [/src/isec](https://github.com/thi-ng/umbrella/tree/develop/packages/shader-ast-stdlib/src/isec/)
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+ [/src/isec](https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/shader-ast-stdlib/src/isec/)
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  - `isPointInCircle`
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  - `isPointInRect`
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  ### Lighting
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+ [/src/light](https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/shader-ast-stdlib/src/light/)
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  ### Math
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+ [/src/math](https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/shader-ast-stdlib/src/math/)
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  ### Easing functions
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+ [/src/math/easing.ts](https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/shader-ast-stdlib/src/math/easing.ts)
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  ### Oscillators
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+ [/src/math](https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/shader-ast-stdlib/src/math/osc.ts)
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  - `sinOsc` / `sawOsc` / `triOsc` / `rectOsc`
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  ### Matrix operations
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+ [/src/matrix](https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/shader-ast-stdlib/src/matrix/)
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  - `lookat`
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  ### Noise / randomness
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+ [/src/noise](https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/shader-ast-stdlib/src/noise/)
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  - `hash2` / `hash3`
@@ -474,7 +475,7 @@ Related:
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  ### Raymarching
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- [/src/raymarch](https://github.com/thi-ng/umbrella/tree/develop/packages/shader-ast-stdlib/src/raymarch/)
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+ [/src/raymarch](https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/shader-ast-stdlib/src/raymarch/)
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  - `raymarchDir`
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  ### Screen coordinates
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- [/src/screen](https://github.com/thi-ng/umbrella/tree/develop/packages/shader-ast-stdlib/src/screen/)
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+ [/src/screen](https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/shader-ast-stdlib/src/screen/)
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  - `aspectCorrectedUV`
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  ### Signed Distance Fields
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- [/src/sdf](https://github.com/thi-ng/umbrella/tree/develop/packages/shader-ast-stdlib/src/sdf/)
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+ [/src/sdf](https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/shader-ast-stdlib/src/sdf/)
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  #### Primitives
496
497
 
@@ -535,7 +536,7 @@ Related:
535
536
 
536
537
  ### Texture lookups
537
538
 
538
- [/src/tex](https://github.com/thi-ng/umbrella/tree/develop/packages/shader-ast-stdlib/src/tex/)
539
+ [/src/tex](https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/shader-ast-stdlib/src/tex/)
539
540
 
540
541
  - `indexToCoord` / `coordToIndex`
541
542
  - `indexToUV` / `uvToIndex`
@@ -544,7 +545,7 @@ Related:
544
545
 
545
546
  ### Visualization
546
547
 
547
- [/src/viz](https://github.com/thi-ng/umbrella/tree/develop/packages/shader-ast-stdlib/src/viz/)
548
+ [/src/viz](https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/shader-ast-stdlib/src/viz/)
548
549
 
549
550
  - `functionDomainMapper`
550
551
  - `functionSampler`
@@ -10,7 +10,7 @@ import { type FloatTerm, type Vec3Term } from "@thi.ng/shader-ast";
10
10
  * References:
11
11
  *
12
12
  * - https://iquilezles.org/articles/palettes/
13
- * - https://github.com/thi-ng/umbrella/tree/develop/packages/color#cosine-gradients
13
+ * - https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/color#cosine-gradients
14
14
  *
15
15
  * @example
16
16
  * ```ts
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@thi.ng/shader-ast-stdlib",
3
- "version": "1.0.63",
3
+ "version": "1.0.64",
4
4
  "description": "Function collection for modular GPGPU / shader programming with @thi.ng/shader-ast",
5
5
  "type": "module",
6
6
  "module": "./index.js",
@@ -8,7 +8,7 @@
8
8
  "sideEffects": false,
9
9
  "repository": {
10
10
  "type": "git",
11
- "url": "git+https://github.com/thi-ng/umbrella.git",
11
+ "url": "git+https://codeberg.org/thi.ng/umbrella.git",
12
12
  "directory": "packages/shader-ast-stdlib"
13
13
  },
14
14
  "homepage": "https://thi.ng/shader-ast-stdlib",
@@ -43,8 +43,8 @@
43
43
  "tool:tangle": "../../node_modules/.bin/tangle src/**/*.ts"
44
44
  },
45
45
  "dependencies": {
46
- "@thi.ng/api": "^8.12.17",
47
- "@thi.ng/shader-ast": "^1.1.44"
46
+ "@thi.ng/api": "^8.12.18",
47
+ "@thi.ng/shader-ast": "^1.1.45"
48
48
  },
49
49
  "devDependencies": {
50
50
  "esbuild": "^0.27.2",
@@ -376,5 +376,5 @@
376
376
  ],
377
377
  "year": 2019
378
378
  },
379
- "gitHead": "1107498d31504dc63d1a457b5def387d7a134f69\n"
379
+ "gitHead": "8ddf86ea0a1e658ddbf19cc645b29d0c176e29c4\n"
380
380
  }