@thi.ng/rasterize 1.0.22 → 1.0.23
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +1 -1
- package/README.md +12 -12
- package/package.json +5 -5
package/CHANGELOG.md
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package/README.md
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@@ -41,41 +41,41 @@ shader-like](#custom-shaders) functions to produce "pixel" values.
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### Circle
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- [`drawCircle()`](https://docs.thi.ng/umbrella/rasterize/
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- [`drawCircle()`](https://docs.thi.ng/umbrella/rasterize/functions/drawCircle.html):
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Filled or outline implementation of [Bresenham's circle
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algorithm](https://en.wikipedia.org/wiki/Midpoint_circle_algorithm), with
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clipping.
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### Line
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- [`drawLine()`](https://docs.thi.ng/umbrella/rasterize/
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- [`drawLine()`](https://docs.thi.ng/umbrella/rasterize/functions/drawLine.html):
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Implementation of [Bresenham's line
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algorithm](https://en.wikipedia.org/wiki/Bresenham%27s_line_algorithm) with
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pre-applied [Liang-Barsky
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clipping](https://en.wikipedia.org/wiki/Liang%E2%80%93Barsky_algorithm)
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- [`traceLine()`](https://docs.thi.ng/umbrella/rasterize/
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- [`traceLine()`](https://docs.thi.ng/umbrella/rasterize/functions/traceLine.html):
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Apply custom functions to trace the line
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### Polygon / polyline
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Filled or outline drawing of polygons (without holes):
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- [`drawPolyline()`](https://docs.thi.ng/umbrella/rasterize/
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- [`fillPoly()`](https://docs.thi.ng/umbrella/rasterize/
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- [`drawPolyline()`](https://docs.thi.ng/umbrella/rasterize/functions/drawPolyline.html)
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- [`fillPoly()`](https://docs.thi.ng/umbrella/rasterize/functions/fillPoly.html)
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### Rect
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- [`drawRect()`](https://docs.thi.ng/umbrella/rasterize/
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- [`drawRect()`](https://docs.thi.ng/umbrella/rasterize/functions/drawRect.html):
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Filled or outline implementation with pre-applied clipping against the target
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grid.
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### Flood fill
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- [`floodFill()`](https://docs.thi.ng/umbrella/rasterize/
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- [`floodFill()`](https://docs.thi.ng/umbrella/rasterize/functions/floodFill.html):
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Fills grid in the connected region around `x,y` with given value or shader
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Also see corresponding function in
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[@thi.ng/grid-iterators](https://docs.thi.ng/umbrella/grid-iterators/
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[@thi.ng/grid-iterators](https://docs.thi.ng/umbrella/grid-iterators/functions/floodFill.html).
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## Custom shaders
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The following shader functions are provided:
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- [`defPattern()`](https://docs.thi.ng/umbrella/rasterize/
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- [`defPattern()`](https://docs.thi.ng/umbrella/rasterize/functions/defPattern.html):
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pattern fill (must be same format as target grid)
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- [`defStripes()`](https://docs.thi.ng/umbrella/rasterize/
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- [`defStripes()`](https://docs.thi.ng/umbrella/rasterize/functions/defStripes.html):
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procedural stripes (configurable)
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- [`defNoise()`](https://docs.thi.ng/umbrella/rasterize/
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- [`defNoise()`](https://docs.thi.ng/umbrella/rasterize/functions/defNoise.html):
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random noise pattern (configurable)
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As an example, here's a simple custom UV gradient shader for drawing into a
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[float RGBA](https://docs.thi.ng/umbrella/pixel/
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[float RGBA](https://docs.thi.ng/umbrella/pixel/functions/floatBuffer.html)
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buffer:
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```ts
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package/package.json
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{
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"name": "@thi.ng/rasterize",
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"version": "1.0.
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"version": "1.0.23",
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"description": "2D shape drawing & rasterization",
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"type": "module",
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"module": "./index.js",
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"@thi.ng/api": "^8.7.3",
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"@thi.ng/checks": "^3.3.9",
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"@thi.ng/equiv": "^2.1.19",
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"@thi.ng/grid-iterators": "^3.0.
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"@thi.ng/grid-iterators": "^3.0.10",
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"@thi.ng/porter-duff": "^2.1.27",
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"@thi.ng/random": "^3.3.26",
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"@thi.ng/transducers": "^8.3.
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"@thi.ng/transducers": "^8.3.37"
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},
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"devDependencies": {
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"@microsoft/api-extractor": "^7.34.2",
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"@thi.ng/testament": "^0.3.
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"@thi.ng/testament": "^0.3.12",
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"rimraf": "^4.1.2",
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"tools": "^0.0.1",
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"typedoc": "^0.23.24",
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"status": "alpha",
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"year": 2021
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},
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"gitHead": "
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"gitHead": "8ab2cbfe2f59b7ef672b6e1cf2a43368f8437ddf\n"
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}
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