@thi.ng/matrices 2.1.18 → 2.1.19
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +7 -1
- package/alignment-quat.js +3 -3
- package/lookat.js +4 -4
- package/package.json +5 -5
- package/quat-axis-angle.js +3 -3
- package/rotation-around-axis.js +2 -2
package/CHANGELOG.md
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# Change Log
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- **Last updated**: 2022-08-
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- **Last updated**: 2022-08-06T15:22:27Z
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- **Generator**: [thi.ng/monopub](https://thi.ng/monopub)
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All notable changes to this project will be documented in this file.
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@@ -9,6 +9,12 @@ See [Conventional Commits](https://conventionalcommits.org/) for commit guidelin
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**Note:** Unlisted _patch_ versions only involve non-code or otherwise excluded changes
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and/or version bumps of transitive dependencies.
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### [2.1.19](https://github.com/thi-ng/umbrella/tree/@thi.ng/matrices@2.1.19) (2022-08-06)
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#### ⏱ Performance improvements
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- update vector fns ([39565cb](https://github.com/thi-ng/umbrella/commit/39565cb))
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## [2.1.0](https://github.com/thi-ng/umbrella/tree/@thi.ng/matrices@2.1.0) (2021-11-17)
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#### 🚀 Features
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package/alignment-quat.js
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import { cross3 } from "@thi.ng/vectors/cross";
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import { dot3 } from "@thi.ng/vectors/dot";
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import { mag } from "@thi.ng/vectors/mag";
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import {
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import { normalize3 } from "@thi.ng/vectors/normalize";
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import { quatFromAxisAngle } from "./quat-axis-angle.js";
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/**
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* Returns quaternion describing the rotation from direction vector
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*/
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export const alignmentQuat = (from, to, normalize = true) => {
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if (normalize) {
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from =
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to =
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from = normalize3([], from);
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to = normalize3([], to);
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}
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const axis = cross3([], from, to);
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return quatFromAxisAngle(axis, Math.atan2(mag(axis), dot3(from, to)));
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package/lookat.js
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import { cross3 } from "@thi.ng/vectors/cross";
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import { dot3 } from "@thi.ng/vectors/dot";
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import {
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import { normalize3 } from "@thi.ng/vectors/normalize";
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import { setC } from "@thi.ng/vectors/setc";
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import { sub3 } from "@thi.ng/vectors/sub";
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/**
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* @param up -
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*/
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export const lookAt = (out, eye, target, up) => {
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const z =
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const x =
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const y =
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const z = normalize3(null, sub3([], eye, target));
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const x = normalize3(null, cross3([], up, z));
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const y = normalize3(null, cross3([], z, x));
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return setC(out || [], x[0], y[0], z[0], 0, x[1], y[1], z[1], 0, x[2], y[2], z[2], 0, -dot3(eye, x), -dot3(eye, y), -dot3(eye, z), 1);
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};
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package/package.json
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{
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"name": "@thi.ng/matrices",
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"version": "2.1.
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"version": "2.1.19",
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"description": "Matrix & quaternion operations for 2D/3D geometry processing",
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"type": "module",
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"module": "./index.js",
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},
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"dependencies": {
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"@thi.ng/api": "^8.3.9",
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"@thi.ng/checks": "^3.2.
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"@thi.ng/checks": "^3.2.4",
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"@thi.ng/math": "^5.3.5",
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"@thi.ng/vectors": "^7.5.
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"@thi.ng/vectors": "^7.5.11"
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},
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"devDependencies": {
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"@microsoft/api-extractor": "^7.25.0",
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"@thi.ng/testament": "^0.2.
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"@thi.ng/testament": "^0.2.11",
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"rimraf": "^3.0.2",
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"tools": "^0.0.1",
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"typedoc": "^0.22.17",
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],
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"year": 2018
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},
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"gitHead": "
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"gitHead": "01b7a47077d88c2aefe77650ce3340040bae00ee\n"
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}
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package/quat-axis-angle.js
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import { EPS } from "@thi.ng/math/api";
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import {
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import { normalize3, normalize4 } from "@thi.ng/vectors/normalize";
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/**
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* Computes a quaternion representing the rotation `theta` around
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* `axis`.
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*/
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export const quatFromAxisAngle = (axis, theta) => {
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theta *= 0.5;
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return
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return normalize3([0, 0, 0, Math.cos(theta)], axis, Math.sin(theta));
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};
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/**
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* Decomposes quaternion into `[axis, theta]` tuple.
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* @param quat -
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*/
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export const quatToAxisAngle = (quat) => {
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const n =
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const n = normalize4([], quat);
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const w = n[3];
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const m = Math.sqrt(1 - w * w);
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const theta = 2 * Math.acos(w);
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package/rotation-around-axis.js
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import { sincos } from "@thi.ng/math/angle";
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import {
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import { normalize3 } from "@thi.ng/vectors/normalize";
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import { setC } from "@thi.ng/vectors/setc";
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import { mat33to44 } from "./m33-m44.js";
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/**
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* @param normalize -
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*/
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export const rotationAroundAxis33 = (out, axis, theta, normalize = false) => {
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const [x, y, z] = normalize ?
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const [x, y, z] = normalize ? normalize3([], axis) : axis;
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const [s, c] = sincos(theta);
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const t = 1 - c;
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const xs = x * s;
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