@thewhateverapp/tile-sdk 0.15.0 → 0.15.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -38,6 +38,6 @@
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  * }
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  * ```
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  */
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- export { PixiGame, usePixiApp, useApp, useGameLoop, useGameState, useGameInput, Container, Graphics, Text, Sprite, TILE_WIDTH, TILE_HEIGHT, } from '../react/PixiGame.js';
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+ export { PixiGame, usePixiApp, useApp, useGameLoop, useGameState, useGameInput, useInitialized, Container, Graphics, Text, Sprite, TILE_WIDTH, TILE_HEIGHT, } from '../react/PixiGame.js';
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  export type { PixiGameProps } from '../react/PixiGame.js';
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  //# sourceMappingURL=index.d.ts.map
@@ -1 +1 @@
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- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/pixi/index.ts"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAuCG;AAEH,OAAO,EACL,QAAQ,EACR,UAAU,EACV,MAAM,EACN,WAAW,EACX,YAAY,EACZ,YAAY,EAEZ,SAAS,EACT,QAAQ,EACR,IAAI,EACJ,MAAM,EAEN,UAAU,EACV,WAAW,GACZ,MAAM,sBAAsB,CAAC;AAC9B,YAAY,EAAE,aAAa,EAAE,MAAM,sBAAsB,CAAC"}
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+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/pixi/index.ts"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAuCG;AAEH,OAAO,EACL,QAAQ,EACR,UAAU,EACV,MAAM,EACN,WAAW,EACX,YAAY,EACZ,YAAY,EACZ,cAAc,EAEd,SAAS,EACT,QAAQ,EACR,IAAI,EACJ,MAAM,EAEN,UAAU,EACV,WAAW,GACZ,MAAM,sBAAsB,CAAC;AAC9B,YAAY,EAAE,aAAa,EAAE,MAAM,sBAAsB,CAAC"}
@@ -39,7 +39,7 @@
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  * }
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  * ```
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  */
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- export { PixiGame, usePixiApp, useApp, useGameLoop, useGameState, useGameInput,
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+ export { PixiGame, usePixiApp, useApp, useGameLoop, useGameState, useGameInput, useInitialized,
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  // Re-exported PIXI classes
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  Container, Graphics, Text, Sprite,
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  // Constants
@@ -102,4 +102,37 @@ export declare function useGameState<T extends object>(initialState: T): [React.
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  * Returns a ref with currently pressed keys.
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  */
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  export declare function useGameInput(): React.MutableRefObject<Record<string, boolean>>;
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+ /**
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+ * useInitialized - Helper hook for tracking game object initialization
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+ *
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+ * Returns an initRef that should be set to true AFTER all game objects are
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+ * created in useEffect, and checked as the FIRST line in useGameLoop.
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+ *
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+ * @example
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+ * ```tsx
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+ * function GameContent() {
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+ * const app = usePixiApp();
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+ * const initRef = useInitialized();
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+ * const playerRef = useRef<PIXI.Graphics | null>(null);
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+ *
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+ * useEffect(() => {
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+ * if (!app) return;
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+ * const player = new PIXI.Graphics();
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+ * // ... setup player ...
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+ * playerRef.current = player;
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+ * initRef.current = true; // Set AFTER all refs are ready
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+ * return () => {
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+ * initRef.current = false;
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+ * player.destroy();
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+ * };
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+ * }, [app]);
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+ *
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+ * useGameLoop((delta) => {
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+ * if (!initRef.current || !playerRef.current) return; // REQUIRED!
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+ * // ... safe to use playerRef.current ...
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+ * });
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+ * }
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+ * ```
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+ */
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+ export declare function useInitialized(): React.MutableRefObject<boolean>;
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  //# sourceMappingURL=PixiGame.d.ts.map
@@ -1 +1 @@
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- {"version":3,"file":"PixiGame.d.ts","sourceRoot":"","sources":["../../src/react/PixiGame.tsx"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAyCG;AAEH,OAAO,KAAK,EAAE,EAOZ,KAAK,SAAS,EACf,MAAM,OAAO,CAAC;AACf,OAAO,KAAK,IAAI,MAAM,SAAS,CAAC;AAGhC,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,SAAS,CAAC;AAE5D;;GAEG;AACH,eAAO,MAAM,UAAU,MAAM,CAAC;AAC9B,eAAO,MAAM,WAAW,MAAM,CAAC;AAY/B;;GAEG;AACH,wBAAgB,UAAU,IAAI,IAAI,CAAC,WAAW,GAAG,IAAI,CAMpD;AAED;;GAEG;AACH,wBAAgB,MAAM,IAAI,IAAI,CAAC,WAAW,GAAG,IAAI,CAEhD;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CACzB,QAAQ,EAAE,CAAC,KAAK,EAAE,MAAM,KAAK,IAAI,EACjC,OAAO,GAAE,OAAc,QAexB;AAED,MAAM,WAAW,aAAa;IAC5B,QAAQ,EAAE,SAAS,CAAC;IACpB,8CAA8C;IAC9C,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,+CAA+C;IAC/C,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,wCAAwC;IACxC,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,oBAAoB;IACpB,OAAO,CAAC,EAAE;QACR,SAAS,CAAC,EAAE,OAAO,CAAC;QACpB,UAAU,CAAC,EAAE,MAAM,CAAC;QACpB,WAAW,CAAC,EAAE,OAAO,CAAC;KACvB,CAAC;IACF,6BAA6B;IAC7B,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,yCAAyC;IACzC,OAAO,CAAC,EAAE,CAAC,GAAG,EAAE,IAAI,CAAC,WAAW,KAAK,IAAI,CAAC;CAC3C;AAED;;;;;GAKG;AACH,wBAAgB,QAAQ,CAAC,EACvB,QAAQ,EACR,KAAkB,EAClB,MAAoB,EACpB,UAAqB,EACrB,OAAY,EACZ,MAAc,EACd,OAAO,GACR,EAAE,aAAa,qBAqFf;AAED;;;;;GAKG;AACH,wBAAgB,YAAY,CAAC,CAAC,SAAS,MAAM,EAC3C,YAAY,EAAE,CAAC,GACd,CAAC,KAAK,CAAC,gBAAgB,CAAC,CAAC,CAAC,EAAE,MAAM,IAAI,CAAC,CASzC;AAED;;;;GAIG;AACH,wBAAgB,YAAY,oDAwB3B"}
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+ {"version":3,"file":"PixiGame.d.ts","sourceRoot":"","sources":["../../src/react/PixiGame.tsx"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAyCG;AAEH,OAAO,KAAK,EAAE,EAOZ,KAAK,SAAS,EACf,MAAM,OAAO,CAAC;AACf,OAAO,KAAK,IAAI,MAAM,SAAS,CAAC;AAGhC,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,SAAS,CAAC;AAE5D;;GAEG;AACH,eAAO,MAAM,UAAU,MAAM,CAAC;AAC9B,eAAO,MAAM,WAAW,MAAM,CAAC;AAY/B;;GAEG;AACH,wBAAgB,UAAU,IAAI,IAAI,CAAC,WAAW,GAAG,IAAI,CAMpD;AAED;;GAEG;AACH,wBAAgB,MAAM,IAAI,IAAI,CAAC,WAAW,GAAG,IAAI,CAEhD;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CACzB,QAAQ,EAAE,CAAC,KAAK,EAAE,MAAM,KAAK,IAAI,EACjC,OAAO,GAAE,OAAc,QAexB;AAED,MAAM,WAAW,aAAa;IAC5B,QAAQ,EAAE,SAAS,CAAC;IACpB,8CAA8C;IAC9C,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,+CAA+C;IAC/C,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,wCAAwC;IACxC,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,oBAAoB;IACpB,OAAO,CAAC,EAAE;QACR,SAAS,CAAC,EAAE,OAAO,CAAC;QACpB,UAAU,CAAC,EAAE,MAAM,CAAC;QACpB,WAAW,CAAC,EAAE,OAAO,CAAC;KACvB,CAAC;IACF,6BAA6B;IAC7B,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,yCAAyC;IACzC,OAAO,CAAC,EAAE,CAAC,GAAG,EAAE,IAAI,CAAC,WAAW,KAAK,IAAI,CAAC;CAC3C;AAED;;;;;GAKG;AACH,wBAAgB,QAAQ,CAAC,EACvB,QAAQ,EACR,KAAkB,EAClB,MAAoB,EACpB,UAAqB,EACrB,OAAY,EACZ,MAAc,EACd,OAAO,GACR,EAAE,aAAa,qBAqFf;AAED;;;;;GAKG;AACH,wBAAgB,YAAY,CAAC,CAAC,SAAS,MAAM,EAC3C,YAAY,EAAE,CAAC,GACd,CAAC,KAAK,CAAC,gBAAgB,CAAC,CAAC,CAAC,EAAE,MAAM,IAAI,CAAC,CASzC;AAED;;;;GAIG;AACH,wBAAgB,YAAY,oDAwB3B;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+BG;AACH,wBAAgB,cAAc,IAAI,KAAK,CAAC,gBAAgB,CAAC,OAAO,CAAC,CAEhE"}
@@ -200,3 +200,38 @@ export function useGameInput() {
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  }, []);
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  return keysRef;
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  }
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+ /**
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+ * useInitialized - Helper hook for tracking game object initialization
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+ *
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+ * Returns an initRef that should be set to true AFTER all game objects are
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+ * created in useEffect, and checked as the FIRST line in useGameLoop.
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+ *
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+ * @example
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+ * ```tsx
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+ * function GameContent() {
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+ * const app = usePixiApp();
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+ * const initRef = useInitialized();
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+ * const playerRef = useRef<PIXI.Graphics | null>(null);
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+ *
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+ * useEffect(() => {
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+ * if (!app) return;
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+ * const player = new PIXI.Graphics();
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+ * // ... setup player ...
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+ * playerRef.current = player;
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+ * initRef.current = true; // Set AFTER all refs are ready
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+ * return () => {
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+ * initRef.current = false;
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+ * player.destroy();
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+ * };
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+ * }, [app]);
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+ *
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+ * useGameLoop((delta) => {
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+ * if (!initRef.current || !playerRef.current) return; // REQUIRED!
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+ * // ... safe to use playerRef.current ...
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+ * });
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+ * }
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+ * ```
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+ */
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+ export function useInitialized() {
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+ return useRef(false);
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+ }
@@ -1 +1 @@
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- {"version":3,"file":"ComponentRunner.d.ts","sourceRoot":"","sources":["../../../src/scene/components/ComponentRunner.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,EAAE,iBAAiB,EAAE,WAAW,EAAE,MAAM,oBAAoB,CAAC;AAazE;;GAEG;AACH,UAAU,gBAAgB;IACxB,IAAI,EAAE,MAAM,CAAC;IACb,MAAM,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;CAClC;AAED;;GAEG;AACH,KAAK,gBAAgB,GAAG,CACtB,KAAK,EAAE,WAAW,EAClB,SAAS,EAAE,gBAAgB,EAC3B,OAAO,EAAE,iBAAiB,EAC1B,KAAK,EAAE,MAAM,KACV,IAAI,CAAC;AAcV;;GAEG;AACH,wBAAgB,kBAAkB,CAAC,OAAO,EAAE,iBAAiB,QAkB5D;AA4ND;;GAEG;AACH,wBAAgB,iBAAiB,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,gBAAgB,QAExE"}
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+ {"version":3,"file":"ComponentRunner.d.ts","sourceRoot":"","sources":["../../../src/scene/components/ComponentRunner.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,EAAE,iBAAiB,EAAE,WAAW,EAAE,MAAM,oBAAoB,CAAC;AAazE;;GAEG;AACH,UAAU,gBAAgB;IACxB,IAAI,EAAE,MAAM,CAAC;IACb,MAAM,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;CAClC;AAED;;GAEG;AACH,KAAK,gBAAgB,GAAG,CACtB,KAAK,EAAE,WAAW,EAClB,SAAS,EAAE,gBAAgB,EAC3B,OAAO,EAAE,iBAAiB,EAC1B,KAAK,EAAE,MAAM,KACV,IAAI,CAAC;AAcV;;GAEG;AACH,wBAAgB,kBAAkB,CAAC,OAAO,EAAE,iBAAiB,QAkB5D;AA8ND;;GAEG;AACH,wBAAgB,iBAAiB,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,gBAAgB,QAExE"}
@@ -192,10 +192,12 @@ function handleDashPlayer(state, component, context, delta) {
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  state.rotation += 0.1 * delta * playerState.gravityDir;
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  }
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  // Apply constant forward velocity (for auto-runners)
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+ // Physics velocity is in px/s, engine runs at 16.67ms steps
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+ // To match camera scroll: velocity = scrollSpeed (direct, physics handles timing)
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  const scrollSpeed = (context.spec.camera?.scrollSpeed ?? 320) * playerState.speedMultiplier;
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  if (state.body) {
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  Body.setVelocity(state.body, {
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- x: scrollSpeed * 0.01,
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+ x: scrollSpeed,
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  y: state.body.velocity.y,
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  });
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  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@thewhateverapp/tile-sdk",
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- "version": "0.15.0",
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+ "version": "0.15.2",
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  "description": "SDK for building interactive tiles on The Whatever App platform",
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  "main": "./dist/index.js",
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  "types": "./dist/index.d.ts",