@thewhateverapp/tile-sdk 0.14.5 → 0.14.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -54,6 +54,10 @@ export interface PlayerState {
54
54
  deaths: number;
55
55
  /** Level complete */
56
56
  complete: boolean;
57
+ /** Invincibility frames (prevents instant re-death after respawn) */
58
+ invincible: boolean;
59
+ /** Invincibility time remaining in ms */
60
+ invincibilityTimeRemaining: number;
57
61
  }
58
62
  /**
59
63
  * Camera state
@@ -1 +1 @@
1
- {"version":3,"file":"SceneContext.d.ts","sourceRoot":"","sources":["../../src/scene/SceneContext.tsx"],"names":[],"mappings":"AAEA,OAAO,EAAqC,KAAK,gBAAgB,EAAE,MAAM,OAAO,CAAC;AACjF,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AACnF,OAAO,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AAE9C;;GAEG;AACH,MAAM,WAAW,WAAW;IAC1B,kCAAkC;IAClC,MAAM,EAAE,MAAM,CAAC;IACf,uDAAuD;IACvD,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,kCAAkC;IAClC,QAAQ,EAAE,MAAM,CAAC;IACjB,oBAAoB;IACpB,MAAM,EAAE,MAAM,CAAC;IACf,MAAM,EAAE,MAAM,CAAC;IACf,8CAA8C;IAC9C,SAAS,EAAE,MAAM,CAAC;IAClB,SAAS,EAAE,MAAM,CAAC;IAClB,gCAAgC;IAChC,OAAO,EAAE,OAAO,CAAC;IACjB,2CAA2C;IAC3C,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,sCAAsC;IACtC,KAAK,EAAE,MAAM,CAAC;IACd,6CAA6C;IAC7C,IAAI,CAAC,EAAE,IAAI,CAAC;IACZ,kCAAkC;IAClC,SAAS,EAAE,OAAO,CAAC;IACnB,6BAA6B;IAC7B,cAAc,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;CACzC;AAED;;GAEG;AACH,MAAM,WAAW,WAAW;IAC1B,0BAA0B;IAC1B,QAAQ,EAAE,OAAO,CAAC;IAClB,qBAAqB;IACrB,IAAI,EAAE,OAAO,CAAC;IACd,2CAA2C;IAC3C,SAAS,EAAE,MAAM,CAAC;IAClB,+BAA+B;IAC/B,WAAW,EAAE,MAAM,CAAC;IACpB,WAAW,EAAE,MAAM,CAAC;IACpB,6BAA6B;IAC7B,WAAW,EAAE,MAAM,GAAG,IAAI,CAAC;IAC3B,4CAA4C;IAC5C,UAAU,EAAE,MAAM,CAAC;IACnB,+BAA+B;IAC/B,eAAe,EAAE,MAAM,CAAC;IACxB,kBAAkB;IAClB,MAAM,EAAE,MAAM,CAAC;IACf,qBAAqB;IACrB,QAAQ,EAAE,OAAO,CAAC;CACnB;AAED;;GAEG;AACH,MAAM,WAAW,WAAW;IAC1B,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,IAAI,EAAE,MAAM,CAAC;IACb,cAAc,EAAE,MAAM,CAAC;IACvB,kBAAkB,EAAE,MAAM,CAAC;CAC5B;AAED;;GAEG;AACH,MAAM,WAAW,UAAU;IACzB,uDAAuD;IACvD,WAAW,EAAE,OAAO,CAAC;IACrB,iDAAiD;IACjD,QAAQ,EAAE,OAAO,CAAC;IAClB,0BAA0B;IAC1B,IAAI,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;CAC/B;AAED;;GAEG;AACH,MAAM,WAAW,aAAa;IAC5B,yBAAyB;IACzB,SAAS,EAAE,MAAM,CAAC;IAClB,kCAAkC;IAClC,WAAW,EAAE,MAAM,CAAC;IACpB,qCAAqC;IACrC,cAAc,EAAE,MAAM,CAAC;IACvB,oBAAoB;IACpB,YAAY,EAAE,WAAW,EAAE,CAAC;CAC7B;AAED;;GAEG;AACH,MAAM,WAAW,WAAW;IAC1B,QAAQ,EAAE,MAAM,CAAC;IACjB,QAAQ,EAAE,MAAM,CAAC;IACjB,UAAU,EAAE,MAAM,CAAC;IACnB,QAAQ,EAAE,MAAM,CAAC;IACjB,SAAS,EAAE,MAAM,CAAC;IAClB,QAAQ,EAAE,MAAM,CAAC;IACjB,MAAM,EAAE,MAAM,CAAC;CAChB;AAED;;GAEG;AACH,MAAM,WAAW,iBAAiB;IAChC,0BAA0B;IAC1B,IAAI,EAAE,WAAW,CAAC;IAClB,0BAA0B;IAC1B,QAAQ,EAAE,gBAAgB,CAAC,GAAG,CAAC,MAAM,EAAE,WAAW,CAAC,CAAC,CAAC;IACrD,kCAAkC;IAClC,MAAM,EAAE,MAAM,EAAE,CAAC;IACjB,oCAAoC;IACpC,MAAM,EAAE,gBAAgB,CAAC,WAAW,CAAC,CAAC;IACtC,mBAAmB;IACnB,MAAM,EAAE,gBAAgB,CAAC,WAAW,CAAC,CAAC;IACtC,kBAAkB;IAClB,KAAK,EAAE,gBAAgB,CAAC,UAAU,CAAC,CAAC;IACpC,qBAAqB;IACrB,QAAQ,EAAE,gBAAgB,CAAC,aAAa,CAAC,CAAC;IAC1C,uBAAuB;IACvB,MAAM,EAAE,gBAAgB,CAAC,MAAM,GAAG,IAAI,CAAC,CAAC;IACxC,8BAA8B;IAC9B,SAAS,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,EAAE,OAAO,KAAK,IAAI,CAAC;IACnD,6BAA6B;IAC7B,SAAS,EAAE,CAAC,EAAE,EAAE,MAAM,KAAK,WAAW,GAAG,SAAS,CAAC;IACnD,kCAAkC;IAClC,WAAW,EAAE,CAAC,QAAQ,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,KAAK,IAAI,CAAC;IAC9D,wBAAwB;IACxB,aAAa,EAAE,CAAC,EAAE,EAAE,MAAM,KAAK,IAAI,CAAC;IACpC,mCAAmC;IACnC,aAAa,EAAE,MAAM,IAAI,CAAC;IAC1B,gCAAgC;IAChC,GAAG,EAAE,MAAM,CAAC;IACZ,8BAA8B;IAC9B,SAAS,EAAE,MAAM,CAAC;CACnB;AAED;;GAEG;AACH,eAAO,MAAM,YAAY,mDAAgD,CAAC;AAE1E;;GAEG;AACH,wBAAgB,QAAQ,IAAI,iBAAiB,CAM5C;AAED;;GAEG;AACH,wBAAgB,iBAAiB,CAAC,MAAM,EAAE,MAAM,GAAG,WAAW,CAgB7D;AAED;;GAEG;AACH,wBAAgB,iBAAiB,IAAI,WAAW,CAa/C;AAED;;GAEG;AACH,wBAAgB,iBAAiB,CAAC,MAAM,CAAC,EAAE,YAAY,GAAG,WAAW,CAQpE;AAED;;GAEG;AACH,wBAAgB,gBAAgB,IAAI,UAAU,CAM7C;AAED;;GAEG;AACH,wBAAgB,mBAAmB,IAAI,aAAa,CAOnD"}
1
+ {"version":3,"file":"SceneContext.d.ts","sourceRoot":"","sources":["../../src/scene/SceneContext.tsx"],"names":[],"mappings":"AAEA,OAAO,EAAqC,KAAK,gBAAgB,EAAE,MAAM,OAAO,CAAC;AACjF,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AACnF,OAAO,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AAE9C;;GAEG;AACH,MAAM,WAAW,WAAW;IAC1B,kCAAkC;IAClC,MAAM,EAAE,MAAM,CAAC;IACf,uDAAuD;IACvD,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,kCAAkC;IAClC,QAAQ,EAAE,MAAM,CAAC;IACjB,oBAAoB;IACpB,MAAM,EAAE,MAAM,CAAC;IACf,MAAM,EAAE,MAAM,CAAC;IACf,8CAA8C;IAC9C,SAAS,EAAE,MAAM,CAAC;IAClB,SAAS,EAAE,MAAM,CAAC;IAClB,gCAAgC;IAChC,OAAO,EAAE,OAAO,CAAC;IACjB,2CAA2C;IAC3C,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,sCAAsC;IACtC,KAAK,EAAE,MAAM,CAAC;IACd,6CAA6C;IAC7C,IAAI,CAAC,EAAE,IAAI,CAAC;IACZ,kCAAkC;IAClC,SAAS,EAAE,OAAO,CAAC;IACnB,6BAA6B;IAC7B,cAAc,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;CACzC;AAED;;GAEG;AACH,MAAM,WAAW,WAAW;IAC1B,0BAA0B;IAC1B,QAAQ,EAAE,OAAO,CAAC;IAClB,qBAAqB;IACrB,IAAI,EAAE,OAAO,CAAC;IACd,2CAA2C;IAC3C,SAAS,EAAE,MAAM,CAAC;IAClB,+BAA+B;IAC/B,WAAW,EAAE,MAAM,CAAC;IACpB,WAAW,EAAE,MAAM,CAAC;IACpB,6BAA6B;IAC7B,WAAW,EAAE,MAAM,GAAG,IAAI,CAAC;IAC3B,4CAA4C;IAC5C,UAAU,EAAE,MAAM,CAAC;IACnB,+BAA+B;IAC/B,eAAe,EAAE,MAAM,CAAC;IACxB,kBAAkB;IAClB,MAAM,EAAE,MAAM,CAAC;IACf,qBAAqB;IACrB,QAAQ,EAAE,OAAO,CAAC;IAClB,qEAAqE;IACrE,UAAU,EAAE,OAAO,CAAC;IACpB,yCAAyC;IACzC,0BAA0B,EAAE,MAAM,CAAC;CACpC;AAED;;GAEG;AACH,MAAM,WAAW,WAAW;IAC1B,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,IAAI,EAAE,MAAM,CAAC;IACb,cAAc,EAAE,MAAM,CAAC;IACvB,kBAAkB,EAAE,MAAM,CAAC;CAC5B;AAED;;GAEG;AACH,MAAM,WAAW,UAAU;IACzB,uDAAuD;IACvD,WAAW,EAAE,OAAO,CAAC;IACrB,iDAAiD;IACjD,QAAQ,EAAE,OAAO,CAAC;IAClB,0BAA0B;IAC1B,IAAI,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;CAC/B;AAED;;GAEG;AACH,MAAM,WAAW,aAAa;IAC5B,yBAAyB;IACzB,SAAS,EAAE,MAAM,CAAC;IAClB,kCAAkC;IAClC,WAAW,EAAE,MAAM,CAAC;IACpB,qCAAqC;IACrC,cAAc,EAAE,MAAM,CAAC;IACvB,oBAAoB;IACpB,YAAY,EAAE,WAAW,EAAE,CAAC;CAC7B;AAED;;GAEG;AACH,MAAM,WAAW,WAAW;IAC1B,QAAQ,EAAE,MAAM,CAAC;IACjB,QAAQ,EAAE,MAAM,CAAC;IACjB,UAAU,EAAE,MAAM,CAAC;IACnB,QAAQ,EAAE,MAAM,CAAC;IACjB,SAAS,EAAE,MAAM,CAAC;IAClB,QAAQ,EAAE,MAAM,CAAC;IACjB,MAAM,EAAE,MAAM,CAAC;CAChB;AAED;;GAEG;AACH,MAAM,WAAW,iBAAiB;IAChC,0BAA0B;IAC1B,IAAI,EAAE,WAAW,CAAC;IAClB,0BAA0B;IAC1B,QAAQ,EAAE,gBAAgB,CAAC,GAAG,CAAC,MAAM,EAAE,WAAW,CAAC,CAAC,CAAC;IACrD,kCAAkC;IAClC,MAAM,EAAE,MAAM,EAAE,CAAC;IACjB,oCAAoC;IACpC,MAAM,EAAE,gBAAgB,CAAC,WAAW,CAAC,CAAC;IACtC,mBAAmB;IACnB,MAAM,EAAE,gBAAgB,CAAC,WAAW,CAAC,CAAC;IACtC,kBAAkB;IAClB,KAAK,EAAE,gBAAgB,CAAC,UAAU,CAAC,CAAC;IACpC,qBAAqB;IACrB,QAAQ,EAAE,gBAAgB,CAAC,aAAa,CAAC,CAAC;IAC1C,uBAAuB;IACvB,MAAM,EAAE,gBAAgB,CAAC,MAAM,GAAG,IAAI,CAAC,CAAC;IACxC,8BAA8B;IAC9B,SAAS,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,EAAE,OAAO,KAAK,IAAI,CAAC;IACnD,6BAA6B;IAC7B,SAAS,EAAE,CAAC,EAAE,EAAE,MAAM,KAAK,WAAW,GAAG,SAAS,CAAC;IACnD,kCAAkC;IAClC,WAAW,EAAE,CAAC,QAAQ,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,KAAK,IAAI,CAAC;IAC9D,wBAAwB;IACxB,aAAa,EAAE,CAAC,EAAE,EAAE,MAAM,KAAK,IAAI,CAAC;IACpC,mCAAmC;IACnC,aAAa,EAAE,MAAM,IAAI,CAAC;IAC1B,gCAAgC;IAChC,GAAG,EAAE,MAAM,CAAC;IACZ,8BAA8B;IAC9B,SAAS,EAAE,MAAM,CAAC;CACnB;AAED;;GAEG;AACH,eAAO,MAAM,YAAY,mDAAgD,CAAC;AAE1E;;GAEG;AACH,wBAAgB,QAAQ,IAAI,iBAAiB,CAM5C;AAED;;GAEG;AACH,wBAAgB,iBAAiB,CAAC,MAAM,EAAE,MAAM,GAAG,WAAW,CAgB7D;AAED;;GAEG;AACH,wBAAgB,iBAAiB,IAAI,WAAW,CAe/C;AAED;;GAEG;AACH,wBAAgB,iBAAiB,CAAC,MAAM,CAAC,EAAE,YAAY,GAAG,WAAW,CAQpE;AAED;;GAEG;AACH,wBAAgB,gBAAgB,IAAI,UAAU,CAM7C;AAED;;GAEG;AACH,wBAAgB,mBAAmB,IAAI,aAAa,CAOnD"}
@@ -49,6 +49,8 @@ export function createPlayerState() {
49
49
  speedMultiplier: 1,
50
50
  deaths: 0,
51
51
  complete: false,
52
+ invincible: false,
53
+ invincibilityTimeRemaining: 0,
52
54
  };
53
55
  }
54
56
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"SceneRenderer.d.ts","sourceRoot":"","sources":["../../src/scene/SceneRenderer.tsx"],"names":[],"mappings":"AAEA,OAAO,KAA4D,MAAM,OAAO,CAAC;AAEjF,OAAO,KAAK,EAAE,WAAW,EAAU,MAAM,2BAA2B,CAAC;AAqDrE;;GAEG;AACH,MAAM,WAAW,kBAAkB;IACjC,oCAAoC;IACpC,IAAI,EAAE,WAAW,CAAC;IAClB,qEAAqE;IACrE,OAAO,CAAC,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,EAAE,OAAO,KAAK,IAAI,CAAC;IAClD,kCAAkC;IAClC,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,6DAA6D;IAC7D,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,8DAA8D;IAC9D,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,6BAA6B;IAC7B,KAAK,CAAC,EAAE,OAAO,CAAC;CACjB;AAED;;;;;GAKG;AACH,wBAAgB,aAAa,CAAC,EAC5B,IAAI,EAAE,SAAS,EACf,OAAO,EACP,MAAc,EACd,KAAK,EAAE,UAAU,EACjB,MAAM,EAAE,WAAW,EACnB,KAAa,GACd,EAAE,kBAAkB,qBA0CpB;AAiPD,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAC7C,OAAO,EAAE,QAAQ,EAAE,CAAC"}
1
+ {"version":3,"file":"SceneRenderer.d.ts","sourceRoot":"","sources":["../../src/scene/SceneRenderer.tsx"],"names":[],"mappings":"AAEA,OAAO,KAA4D,MAAM,OAAO,CAAC;AAEjF,OAAO,KAAK,EAAE,WAAW,EAAU,MAAM,2BAA2B,CAAC;AAqDrE;;GAEG;AACH,MAAM,WAAW,kBAAkB;IACjC,oCAAoC;IACpC,IAAI,EAAE,WAAW,CAAC;IAClB,qEAAqE;IACrE,OAAO,CAAC,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,EAAE,OAAO,KAAK,IAAI,CAAC;IAClD,kCAAkC;IAClC,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,6DAA6D;IAC7D,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,8DAA8D;IAC9D,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,6BAA6B;IAC7B,KAAK,CAAC,EAAE,OAAO,CAAC;CACjB;AAED;;;;;GAKG;AACH,wBAAgB,aAAa,CAAC,EAC5B,IAAI,EAAE,SAAS,EACf,OAAO,EACP,MAAc,EACd,KAAK,EAAE,UAAU,EACjB,MAAM,EAAE,WAAW,EACnB,KAAa,GACd,EAAE,kBAAkB,qBA0CpB;AAqPD,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAC7C,OAAO,EAAE,QAAQ,EAAE,CAAC"}
@@ -131,6 +131,9 @@ function SceneContent({ spec, onEvent, paused, width, height, debug, }) {
131
131
  player.dead = false;
132
132
  player.jumpCount = 0;
133
133
  player.gravityDir = 1;
134
+ // Grant 1 second of invincibility to prevent instant re-death
135
+ player.invincible = true;
136
+ player.invincibilityTimeRemaining = 1000;
134
137
  // Find player entity and reset position
135
138
  for (const [, state] of entitiesRef.current) {
136
139
  if (state.entity.tags?.includes('player')) {
@@ -1 +1 @@
1
- {"version":3,"file":"PhysicsEngine.d.ts","sourceRoot":"","sources":["../../../src/scene/physics/PhysicsEngine.tsx"],"names":[],"mappings":"AAGA,OAAO,MAAM,MAAM,WAAW,CAAC;AAC/B,OAAO,KAAK,EAAE,iBAAiB,EAAe,MAAM,oBAAoB,CAAC;AAqEzE;;GAEG;AACH,wBAAgB,gBAAgB,CAC9B,OAAO,EAAE,iBAAiB,EAC1B,KAAK,EAAE,MAAM,EACb,MAAM,EAAE,MAAM,QAsGf;AA2GD;;GAEG;AACH,wBAAgB,YAAY,CAC1B,IAAI,EAAE,MAAM,CAAC,IAAI,EACjB,QAAQ,EAAE,MAAM,EAChB,QAAQ,EAAE,MAAM,QAMjB;AAED;;GAEG;AACH,wBAAgB,WAAW,CACzB,IAAI,EAAE,MAAM,CAAC,IAAI,EACjB,SAAS,EAAE,MAAM,EACjB,SAAS,EAAE,MAAM,QAGlB"}
1
+ {"version":3,"file":"PhysicsEngine.d.ts","sourceRoot":"","sources":["../../../src/scene/physics/PhysicsEngine.tsx"],"names":[],"mappings":"AAGA,OAAO,MAAM,MAAM,WAAW,CAAC;AAC/B,OAAO,KAAK,EAAE,iBAAiB,EAAe,MAAM,oBAAoB,CAAC;AAqEzE;;GAEG;AACH,wBAAgB,gBAAgB,CAC9B,OAAO,EAAE,iBAAiB,EAC1B,KAAK,EAAE,MAAM,EACb,MAAM,EAAE,MAAM,QA+Gf;AA2GD;;GAEG;AACH,wBAAgB,YAAY,CAC1B,IAAI,EAAE,MAAM,CAAC,IAAI,EACjB,QAAQ,EAAE,MAAM,EAChB,QAAQ,EAAE,MAAM,QAMjB;AAED;;GAEG;AACH,wBAAgB,WAAW,CACzB,IAAI,EAAE,MAAM,CAAC,IAAI,EACjB,SAAS,EAAE,MAAM,EACjB,SAAS,EAAE,MAAM,QAGlB"}
@@ -114,6 +114,14 @@ export function usePhysicsEngine(context, width, height) {
114
114
  if (!engine)
115
115
  return;
116
116
  const playerState = player.current;
117
+ // Update invincibility timer
118
+ if (playerState.invincible && playerState.invincibilityTimeRemaining > 0) {
119
+ playerState.invincibilityTimeRemaining -= 16.67 * delta;
120
+ if (playerState.invincibilityTimeRemaining <= 0) {
121
+ playerState.invincible = false;
122
+ playerState.invincibilityTimeRemaining = 0;
123
+ }
124
+ }
117
125
  // Update gravity direction for player
118
126
  engine.gravity.y = (gravity / 1000) * playerState.gravityDir;
119
127
  // Step physics (delta is ~1 at 60fps, so we use 16.67ms per frame)
@@ -137,9 +145,9 @@ export function usePhysicsEngine(context, width, height) {
137
145
  // Simple ground check - if velocity.y is very small and we're not in the air
138
146
  playerState.grounded = Math.abs(body.velocity.y) < 0.5;
139
147
  }
140
- // Check for death (fell off screen) - only if height is valid
148
+ // Check for death (fell off screen) - only if height is valid and not invincible
141
149
  if (playerEntity && height > 0 && playerEntity.y > height + 200) {
142
- if (!playerState.dead) {
150
+ if (!playerState.dead && !playerState.invincible) {
143
151
  playerState.dead = true;
144
152
  playerState.deaths++;
145
153
  emitEvent('player.death', { cause: 'fall', deaths: playerState.deaths });
@@ -161,9 +169,9 @@ function handleCollision(entityA, entityB, context) {
161
169
  const playerEntity = isPlayerA ? entityA : entityB;
162
170
  const otherEntity = isPlayerA ? entityB : entityA;
163
171
  const otherTags = otherEntity.entity.tags ?? [];
164
- // Check for hazard collision
172
+ // Check for hazard collision (only if not invincible)
165
173
  if (otherTags.includes('hazard') || hasComponent(otherEntity, 'KillOnTouch')) {
166
- if (!playerState.dead) {
174
+ if (!playerState.dead && !playerState.invincible) {
167
175
  playerState.dead = true;
168
176
  playerState.deaths++;
169
177
  emitEvent('player.death', { cause: 'hazard', deaths: playerState.deaths });
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@thewhateverapp/tile-sdk",
3
- "version": "0.14.5",
3
+ "version": "0.14.6",
4
4
  "description": "SDK for building interactive tiles on The Whatever App platform",
5
5
  "main": "./dist/index.js",
6
6
  "types": "./dist/index.d.ts",