@thewhateverapp/tile-sdk 0.14.5 → 0.14.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/scene/SceneContext.d.ts +4 -0
- package/dist/scene/SceneContext.d.ts.map +1 -1
- package/dist/scene/SceneContext.js +2 -0
- package/dist/scene/SceneRenderer.d.ts.map +1 -1
- package/dist/scene/SceneRenderer.js +3 -0
- package/dist/scene/physics/PhysicsEngine.d.ts.map +1 -1
- package/dist/scene/physics/PhysicsEngine.js +12 -4
- package/package.json +1 -1
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@@ -54,6 +54,10 @@ export interface PlayerState {
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deaths: number;
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/** Level complete */
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complete: boolean;
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+
/** Invincibility frames (prevents instant re-death after respawn) */
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invincible: boolean;
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/** Invincibility time remaining in ms */
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invincibilityTimeRemaining: number;
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}
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/**
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* Camera state
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"SceneContext.d.ts","sourceRoot":"","sources":["../../src/scene/SceneContext.tsx"],"names":[],"mappings":"AAEA,OAAO,EAAqC,KAAK,gBAAgB,EAAE,MAAM,OAAO,CAAC;AACjF,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AACnF,OAAO,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AAE9C;;GAEG;AACH,MAAM,WAAW,WAAW;IAC1B,kCAAkC;IAClC,MAAM,EAAE,MAAM,CAAC;IACf,uDAAuD;IACvD,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,kCAAkC;IAClC,QAAQ,EAAE,MAAM,CAAC;IACjB,oBAAoB;IACpB,MAAM,EAAE,MAAM,CAAC;IACf,MAAM,EAAE,MAAM,CAAC;IACf,8CAA8C;IAC9C,SAAS,EAAE,MAAM,CAAC;IAClB,SAAS,EAAE,MAAM,CAAC;IAClB,gCAAgC;IAChC,OAAO,EAAE,OAAO,CAAC;IACjB,2CAA2C;IAC3C,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,sCAAsC;IACtC,KAAK,EAAE,MAAM,CAAC;IACd,6CAA6C;IAC7C,IAAI,CAAC,EAAE,IAAI,CAAC;IACZ,kCAAkC;IAClC,SAAS,EAAE,OAAO,CAAC;IACnB,6BAA6B;IAC7B,cAAc,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;CACzC;AAED;;GAEG;AACH,MAAM,WAAW,WAAW;IAC1B,0BAA0B;IAC1B,QAAQ,EAAE,OAAO,CAAC;IAClB,qBAAqB;IACrB,IAAI,EAAE,OAAO,CAAC;IACd,2CAA2C;IAC3C,SAAS,EAAE,MAAM,CAAC;IAClB,+BAA+B;IAC/B,WAAW,EAAE,MAAM,CAAC;IACpB,WAAW,EAAE,MAAM,CAAC;IACpB,6BAA6B;IAC7B,WAAW,EAAE,MAAM,GAAG,IAAI,CAAC;IAC3B,4CAA4C;IAC5C,UAAU,EAAE,MAAM,CAAC;IACnB,+BAA+B;IAC/B,eAAe,EAAE,MAAM,CAAC;IACxB,kBAAkB;IAClB,MAAM,EAAE,MAAM,CAAC;IACf,qBAAqB;IACrB,QAAQ,EAAE,OAAO,CAAC;
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1
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+
{"version":3,"file":"SceneContext.d.ts","sourceRoot":"","sources":["../../src/scene/SceneContext.tsx"],"names":[],"mappings":"AAEA,OAAO,EAAqC,KAAK,gBAAgB,EAAE,MAAM,OAAO,CAAC;AACjF,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AACnF,OAAO,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AAE9C;;GAEG;AACH,MAAM,WAAW,WAAW;IAC1B,kCAAkC;IAClC,MAAM,EAAE,MAAM,CAAC;IACf,uDAAuD;IACvD,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,kCAAkC;IAClC,QAAQ,EAAE,MAAM,CAAC;IACjB,oBAAoB;IACpB,MAAM,EAAE,MAAM,CAAC;IACf,MAAM,EAAE,MAAM,CAAC;IACf,8CAA8C;IAC9C,SAAS,EAAE,MAAM,CAAC;IAClB,SAAS,EAAE,MAAM,CAAC;IAClB,gCAAgC;IAChC,OAAO,EAAE,OAAO,CAAC;IACjB,2CAA2C;IAC3C,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,sCAAsC;IACtC,KAAK,EAAE,MAAM,CAAC;IACd,6CAA6C;IAC7C,IAAI,CAAC,EAAE,IAAI,CAAC;IACZ,kCAAkC;IAClC,SAAS,EAAE,OAAO,CAAC;IACnB,6BAA6B;IAC7B,cAAc,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;CACzC;AAED;;GAEG;AACH,MAAM,WAAW,WAAW;IAC1B,0BAA0B;IAC1B,QAAQ,EAAE,OAAO,CAAC;IAClB,qBAAqB;IACrB,IAAI,EAAE,OAAO,CAAC;IACd,2CAA2C;IAC3C,SAAS,EAAE,MAAM,CAAC;IAClB,+BAA+B;IAC/B,WAAW,EAAE,MAAM,CAAC;IACpB,WAAW,EAAE,MAAM,CAAC;IACpB,6BAA6B;IAC7B,WAAW,EAAE,MAAM,GAAG,IAAI,CAAC;IAC3B,4CAA4C;IAC5C,UAAU,EAAE,MAAM,CAAC;IACnB,+BAA+B;IAC/B,eAAe,EAAE,MAAM,CAAC;IACxB,kBAAkB;IAClB,MAAM,EAAE,MAAM,CAAC;IACf,qBAAqB;IACrB,QAAQ,EAAE,OAAO,CAAC;IAClB,qEAAqE;IACrE,UAAU,EAAE,OAAO,CAAC;IACpB,yCAAyC;IACzC,0BAA0B,EAAE,MAAM,CAAC;CACpC;AAED;;GAEG;AACH,MAAM,WAAW,WAAW;IAC1B,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,IAAI,EAAE,MAAM,CAAC;IACb,cAAc,EAAE,MAAM,CAAC;IACvB,kBAAkB,EAAE,MAAM,CAAC;CAC5B;AAED;;GAEG;AACH,MAAM,WAAW,UAAU;IACzB,uDAAuD;IACvD,WAAW,EAAE,OAAO,CAAC;IACrB,iDAAiD;IACjD,QAAQ,EAAE,OAAO,CAAC;IAClB,0BAA0B;IAC1B,IAAI,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;CAC/B;AAED;;GAEG;AACH,MAAM,WAAW,aAAa;IAC5B,yBAAyB;IACzB,SAAS,EAAE,MAAM,CAAC;IAClB,kCAAkC;IAClC,WAAW,EAAE,MAAM,CAAC;IACpB,qCAAqC;IACrC,cAAc,EAAE,MAAM,CAAC;IACvB,oBAAoB;IACpB,YAAY,EAAE,WAAW,EAAE,CAAC;CAC7B;AAED;;GAEG;AACH,MAAM,WAAW,WAAW;IAC1B,QAAQ,EAAE,MAAM,CAAC;IACjB,QAAQ,EAAE,MAAM,CAAC;IACjB,UAAU,EAAE,MAAM,CAAC;IACnB,QAAQ,EAAE,MAAM,CAAC;IACjB,SAAS,EAAE,MAAM,CAAC;IAClB,QAAQ,EAAE,MAAM,CAAC;IACjB,MAAM,EAAE,MAAM,CAAC;CAChB;AAED;;GAEG;AACH,MAAM,WAAW,iBAAiB;IAChC,0BAA0B;IAC1B,IAAI,EAAE,WAAW,CAAC;IAClB,0BAA0B;IAC1B,QAAQ,EAAE,gBAAgB,CAAC,GAAG,CAAC,MAAM,EAAE,WAAW,CAAC,CAAC,CAAC;IACrD,kCAAkC;IAClC,MAAM,EAAE,MAAM,EAAE,CAAC;IACjB,oCAAoC;IACpC,MAAM,EAAE,gBAAgB,CAAC,WAAW,CAAC,CAAC;IACtC,mBAAmB;IACnB,MAAM,EAAE,gBAAgB,CAAC,WAAW,CAAC,CAAC;IACtC,kBAAkB;IAClB,KAAK,EAAE,gBAAgB,CAAC,UAAU,CAAC,CAAC;IACpC,qBAAqB;IACrB,QAAQ,EAAE,gBAAgB,CAAC,aAAa,CAAC,CAAC;IAC1C,uBAAuB;IACvB,MAAM,EAAE,gBAAgB,CAAC,MAAM,GAAG,IAAI,CAAC,CAAC;IACxC,8BAA8B;IAC9B,SAAS,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,EAAE,OAAO,KAAK,IAAI,CAAC;IACnD,6BAA6B;IAC7B,SAAS,EAAE,CAAC,EAAE,EAAE,MAAM,KAAK,WAAW,GAAG,SAAS,CAAC;IACnD,kCAAkC;IAClC,WAAW,EAAE,CAAC,QAAQ,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,KAAK,IAAI,CAAC;IAC9D,wBAAwB;IACxB,aAAa,EAAE,CAAC,EAAE,EAAE,MAAM,KAAK,IAAI,CAAC;IACpC,mCAAmC;IACnC,aAAa,EAAE,MAAM,IAAI,CAAC;IAC1B,gCAAgC;IAChC,GAAG,EAAE,MAAM,CAAC;IACZ,8BAA8B;IAC9B,SAAS,EAAE,MAAM,CAAC;CACnB;AAED;;GAEG;AACH,eAAO,MAAM,YAAY,mDAAgD,CAAC;AAE1E;;GAEG;AACH,wBAAgB,QAAQ,IAAI,iBAAiB,CAM5C;AAED;;GAEG;AACH,wBAAgB,iBAAiB,CAAC,MAAM,EAAE,MAAM,GAAG,WAAW,CAgB7D;AAED;;GAEG;AACH,wBAAgB,iBAAiB,IAAI,WAAW,CAe/C;AAED;;GAEG;AACH,wBAAgB,iBAAiB,CAAC,MAAM,CAAC,EAAE,YAAY,GAAG,WAAW,CAQpE;AAED;;GAEG;AACH,wBAAgB,gBAAgB,IAAI,UAAU,CAM7C;AAED;;GAEG;AACH,wBAAgB,mBAAmB,IAAI,aAAa,CAOnD"}
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@@ -1 +1 @@
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-
{"version":3,"file":"SceneRenderer.d.ts","sourceRoot":"","sources":["../../src/scene/SceneRenderer.tsx"],"names":[],"mappings":"AAEA,OAAO,KAA4D,MAAM,OAAO,CAAC;AAEjF,OAAO,KAAK,EAAE,WAAW,EAAU,MAAM,2BAA2B,CAAC;AAqDrE;;GAEG;AACH,MAAM,WAAW,kBAAkB;IACjC,oCAAoC;IACpC,IAAI,EAAE,WAAW,CAAC;IAClB,qEAAqE;IACrE,OAAO,CAAC,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,EAAE,OAAO,KAAK,IAAI,CAAC;IAClD,kCAAkC;IAClC,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,6DAA6D;IAC7D,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,8DAA8D;IAC9D,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,6BAA6B;IAC7B,KAAK,CAAC,EAAE,OAAO,CAAC;CACjB;AAED;;;;;GAKG;AACH,wBAAgB,aAAa,CAAC,EAC5B,IAAI,EAAE,SAAS,EACf,OAAO,EACP,MAAc,EACd,KAAK,EAAE,UAAU,EACjB,MAAM,EAAE,WAAW,EACnB,KAAa,GACd,EAAE,kBAAkB,qBA0CpB;
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{"version":3,"file":"SceneRenderer.d.ts","sourceRoot":"","sources":["../../src/scene/SceneRenderer.tsx"],"names":[],"mappings":"AAEA,OAAO,KAA4D,MAAM,OAAO,CAAC;AAEjF,OAAO,KAAK,EAAE,WAAW,EAAU,MAAM,2BAA2B,CAAC;AAqDrE;;GAEG;AACH,MAAM,WAAW,kBAAkB;IACjC,oCAAoC;IACpC,IAAI,EAAE,WAAW,CAAC;IAClB,qEAAqE;IACrE,OAAO,CAAC,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,EAAE,OAAO,KAAK,IAAI,CAAC;IAClD,kCAAkC;IAClC,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,6DAA6D;IAC7D,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,8DAA8D;IAC9D,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,6BAA6B;IAC7B,KAAK,CAAC,EAAE,OAAO,CAAC;CACjB;AAED;;;;;GAKG;AACH,wBAAgB,aAAa,CAAC,EAC5B,IAAI,EAAE,SAAS,EACf,OAAO,EACP,MAAc,EACd,KAAK,EAAE,UAAU,EACjB,MAAM,EAAE,WAAW,EACnB,KAAa,GACd,EAAE,kBAAkB,qBA0CpB;AAqPD,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAC7C,OAAO,EAAE,QAAQ,EAAE,CAAC"}
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@@ -131,6 +131,9 @@ function SceneContent({ spec, onEvent, paused, width, height, debug, }) {
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player.dead = false;
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player.jumpCount = 0;
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player.gravityDir = 1;
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// Grant 1 second of invincibility to prevent instant re-death
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player.invincible = true;
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player.invincibilityTimeRemaining = 1000;
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// Find player entity and reset position
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for (const [, state] of entitiesRef.current) {
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if (state.entity.tags?.includes('player')) {
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@@ -1 +1 @@
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-
{"version":3,"file":"PhysicsEngine.d.ts","sourceRoot":"","sources":["../../../src/scene/physics/PhysicsEngine.tsx"],"names":[],"mappings":"AAGA,OAAO,MAAM,MAAM,WAAW,CAAC;AAC/B,OAAO,KAAK,EAAE,iBAAiB,EAAe,MAAM,oBAAoB,CAAC;AAqEzE;;GAEG;AACH,wBAAgB,gBAAgB,CAC9B,OAAO,EAAE,iBAAiB,EAC1B,KAAK,EAAE,MAAM,EACb,MAAM,EAAE,MAAM,
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{"version":3,"file":"PhysicsEngine.d.ts","sourceRoot":"","sources":["../../../src/scene/physics/PhysicsEngine.tsx"],"names":[],"mappings":"AAGA,OAAO,MAAM,MAAM,WAAW,CAAC;AAC/B,OAAO,KAAK,EAAE,iBAAiB,EAAe,MAAM,oBAAoB,CAAC;AAqEzE;;GAEG;AACH,wBAAgB,gBAAgB,CAC9B,OAAO,EAAE,iBAAiB,EAC1B,KAAK,EAAE,MAAM,EACb,MAAM,EAAE,MAAM,QA+Gf;AA2GD;;GAEG;AACH,wBAAgB,YAAY,CAC1B,IAAI,EAAE,MAAM,CAAC,IAAI,EACjB,QAAQ,EAAE,MAAM,EAChB,QAAQ,EAAE,MAAM,QAMjB;AAED;;GAEG;AACH,wBAAgB,WAAW,CACzB,IAAI,EAAE,MAAM,CAAC,IAAI,EACjB,SAAS,EAAE,MAAM,EACjB,SAAS,EAAE,MAAM,QAGlB"}
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@@ -114,6 +114,14 @@ export function usePhysicsEngine(context, width, height) {
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if (!engine)
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return;
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const playerState = player.current;
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// Update invincibility timer
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if (playerState.invincible && playerState.invincibilityTimeRemaining > 0) {
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playerState.invincibilityTimeRemaining -= 16.67 * delta;
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if (playerState.invincibilityTimeRemaining <= 0) {
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playerState.invincible = false;
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playerState.invincibilityTimeRemaining = 0;
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}
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}
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// Update gravity direction for player
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engine.gravity.y = (gravity / 1000) * playerState.gravityDir;
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// Step physics (delta is ~1 at 60fps, so we use 16.67ms per frame)
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@@ -137,9 +145,9 @@ export function usePhysicsEngine(context, width, height) {
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// Simple ground check - if velocity.y is very small and we're not in the air
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playerState.grounded = Math.abs(body.velocity.y) < 0.5;
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}
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// Check for death (fell off screen) - only if height is valid
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// Check for death (fell off screen) - only if height is valid and not invincible
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if (playerEntity && height > 0 && playerEntity.y > height + 200) {
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if (!playerState.dead) {
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if (!playerState.dead && !playerState.invincible) {
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playerState.dead = true;
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playerState.deaths++;
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emitEvent('player.death', { cause: 'fall', deaths: playerState.deaths });
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@@ -161,9 +169,9 @@ function handleCollision(entityA, entityB, context) {
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const playerEntity = isPlayerA ? entityA : entityB;
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const otherEntity = isPlayerA ? entityB : entityA;
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const otherTags = otherEntity.entity.tags ?? [];
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// Check for hazard collision
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// Check for hazard collision (only if not invincible)
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if (otherTags.includes('hazard') || hasComponent(otherEntity, 'KillOnTouch')) {
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if (!playerState.dead) {
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if (!playerState.dead && !playerState.invincible) {
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playerState.dead = true;
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playerState.deaths++;
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emitEvent('player.death', { cause: 'hazard', deaths: playerState.deaths });
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