@thewhateverapp/tile-sdk 0.14.4 → 0.14.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -1 +1 @@
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{"version":3,"file":"SceneRenderer.d.ts","sourceRoot":"","sources":["../../src/scene/SceneRenderer.tsx"],"names":[],"mappings":"AAEA,OAAO,KAA4D,MAAM,OAAO,CAAC;
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{"version":3,"file":"SceneRenderer.d.ts","sourceRoot":"","sources":["../../src/scene/SceneRenderer.tsx"],"names":[],"mappings":"AAEA,OAAO,KAA4D,MAAM,OAAO,CAAC;AAEjF,OAAO,KAAK,EAAE,WAAW,EAAU,MAAM,2BAA2B,CAAC;AAqDrE;;GAEG;AACH,MAAM,WAAW,kBAAkB;IACjC,oCAAoC;IACpC,IAAI,EAAE,WAAW,CAAC;IAClB,qEAAqE;IACrE,OAAO,CAAC,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,EAAE,OAAO,KAAK,IAAI,CAAC;IAClD,kCAAkC;IAClC,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,6DAA6D;IAC7D,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,8DAA8D;IAC9D,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,6BAA6B;IAC7B,KAAK,CAAC,EAAE,OAAO,CAAC;CACjB;AAED;;;;;GAKG;AACH,wBAAgB,aAAa,CAAC,EAC5B,IAAI,EAAE,SAAS,EACf,OAAO,EACP,MAAc,EACd,KAAK,EAAE,UAAU,EACjB,MAAM,EAAE,WAAW,EACnB,KAAa,GACd,EAAE,kBAAkB,qBA0CpB;AAiPD,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAC7C,OAAO,EAAE,QAAQ,EAAE,CAAC"}
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@@ -1,5 +1,6 @@
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'use client';
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import React, { useEffect, useRef, useCallback, useMemo, useState } from 'react';
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import Matter from 'matter-js';
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import { compileScene } from '@thewhateverapp/scene-sdk';
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import { PixiGame, useGameLoop, Container } from '../pixi/index.js';
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import { SceneContext, createEntityState, createPlayerState, createCameraState, createInputState, createTimelineState, } from './SceneContext.js';
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@@ -10,6 +11,7 @@ import { useComponentRunner } from './components/ComponentRunner.js';
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import { useTimelineExecutor } from './timeline/TimelineExecutor.js';
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import { useCameraController } from './camera/CameraController.js';
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import { TILE_WIDTH, TILE_HEIGHT } from '../react/PixiGame.js';
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const { Body } = Matter;
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/**
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* Hook to track container size using ResizeObserver
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*/
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@@ -132,16 +134,24 @@ function SceneContent({ spec, onEvent, paused, width, height, debug, }) {
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// Find player entity and reset position
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for (const [, state] of entitiesRef.current) {
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if (state.entity.tags?.includes('player')) {
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135
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-
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-
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const respawnX = player.checkpointX ?? state.entity.transform.x;
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const respawnY = player.checkpointY ?? state.entity.transform.y;
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state.x = respawnX;
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state.y = respawnY;
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state.velocityX = 0;
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state.velocityY = 0;
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state.rotation = 0;
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// Update physics body if it exists
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if (state.body) {
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Body.setPosition(state.body, { x: respawnX, y: respawnY });
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Body.setVelocity(state.body, { x: 0, y: 0 });
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Body.setAngle(state.body, 0);
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}
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break;
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}
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}
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emitEvent('player.respawn', { x: player.checkpointX, y: player.checkpointY });
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-
}, [
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}, [emitEvent]);
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// Build context value
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const contextValue = useMemo(() => ({
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spec,
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@@ -137,8 +137,8 @@ export function usePhysicsEngine(context, width, height) {
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// Simple ground check - if velocity.y is very small and we're not in the air
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playerState.grounded = Math.abs(body.velocity.y) < 0.5;
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}
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// Check for death (fell off screen)
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-
if (playerEntity && playerEntity.y > height +
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// Check for death (fell off screen) - only if height is valid
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if (playerEntity && height > 0 && playerEntity.y > height + 200) {
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if (!playerState.dead) {
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playerState.dead = true;
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playerState.deaths++;
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