@therealjsmastery/jsm-hq 0.0.0-stage → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (40) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +119 -2
  3. package/TRADEMARKS.md +17 -0
  4. package/bin/jsm-hq.mjs +50 -0
  5. package/dist/assets/CanvasPool-O1IaWL-9.js +1 -0
  6. package/dist/assets/CanvasRenderer-Dd4pZNIN.js +1 -0
  7. package/dist/assets/RenderTargetSystem-BccyHTeF.js +184 -0
  8. package/dist/assets/WebGLRenderer-1zkR__s9.js +156 -0
  9. package/dist/assets/WebGPURenderer-CSiZQVKf.js +75 -0
  10. package/dist/assets/browserAll-K-v47ayM.js +14 -0
  11. package/dist/assets/canvasUtils-C3DGUQjp.js +1 -0
  12. package/dist/assets/getTexelRangeRects-D8_SvULv.js +195 -0
  13. package/dist/assets/index-BHNtDgvI.css +1 -0
  14. package/dist/assets/index-DPTN0V6X.js +311 -0
  15. package/dist/assets/pixelify-sans-cyrillic-400-normal-DfOZNMlW.woff +0 -0
  16. package/dist/assets/pixelify-sans-cyrillic-600-normal-B3EuUOZG.woff +0 -0
  17. package/dist/assets/pixelify-sans-cyrillic-700-normal-BrZTw8tu.woff +0 -0
  18. package/dist/assets/pixelify-sans-latin-400-normal-DLrIX9QE.woff2 +0 -0
  19. package/dist/assets/pixelify-sans-latin-400-normal-JapMNN6Z.woff +0 -0
  20. package/dist/assets/pixelify-sans-latin-600-normal-BNlgYbDL.woff +0 -0
  21. package/dist/assets/pixelify-sans-latin-600-normal-Dd_Dy7u5.woff2 +0 -0
  22. package/dist/assets/pixelify-sans-latin-700-normal-BctWAS0u.woff +0 -0
  23. package/dist/assets/pixelify-sans-latin-700-normal-D3Xxx3QE.woff2 +0 -0
  24. package/dist/assets/pixelify-sans-latin-ext-400-normal-BkfTUL4s.woff +0 -0
  25. package/dist/assets/pixelify-sans-latin-ext-400-normal-DdH6zlBQ.woff2 +0 -0
  26. package/dist/assets/pixelify-sans-latin-ext-600-normal-CDaIumwU.woff +0 -0
  27. package/dist/assets/pixelify-sans-latin-ext-600-normal-Dha6RiOG.woff2 +0 -0
  28. package/dist/assets/pixelify-sans-latin-ext-700-normal-BadXkHzZ.woff +0 -0
  29. package/dist/assets/pixelify-sans-latin-ext-700-normal-ClyJstAh.woff2 +0 -0
  30. package/dist/assets/vt323-latin-400-normal-Dqn9ZSPj.woff +0 -0
  31. package/dist/assets/vt323-latin-400-normal-wDgJuOC9.woff2 +0 -0
  32. package/dist/assets/vt323-latin-ext-400-normal-DqOq58ri.woff +0 -0
  33. package/dist/assets/vt323-latin-ext-400-normal-iUdYUaX4.woff2 +0 -0
  34. package/dist/assets/vt323-vietnamese-400-normal-D0VnvwZ9.woff2 +0 -0
  35. package/dist/assets/vt323-vietnamese-400-normal-D_5Q7Vcv.woff +0 -0
  36. package/dist/assets/webworkerAll-wf0zq30l.js +83 -0
  37. package/dist/index.html +14 -0
  38. package/dist-server/main.mjs +2342 -0
  39. package/package.json +79 -4
  40. package/scripts/fix-node-pty.mjs +17 -0
@@ -0,0 +1,83 @@
1
+ import{M as P,a5 as y,a6 as _,o as b,G as O,b as M,Y as A,N as U,T as v,ak as E,R as z,w as V,y as R}from"./index-DPTN0V6X.js";import{c as Y}from"./canvasUtils-C3DGUQjp.js";import{C as q,F as L}from"./CanvasPool-O1IaWL-9.js";const w=new P;function C(d,e){e.clear();const t=e.matrix;for(let r=0;r<d.length;r++){const i=d[r];if(i.globalDisplayStatus<7)continue;const a=i.renderGroup??i.parentRenderGroup;a!=null&&a.isCachedAsTexture?e.matrix=w.copyFrom(a.textureOffsetInverseTransform).append(i.worldTransform):a!=null&&a._parentCacheAsTextureRenderGroup?e.matrix=w.copyFrom(a._parentCacheAsTextureRenderGroup.inverseWorldTransform).append(i.groupTransform):e.matrix=i.worldTransform,e.addBounds(i.bounds)}return e.matrix=t,e}const W=new y;function X(d,e,t,r,i=!1,a){const n=W;n.minX=0,n.minY=0,n.maxX=d.width/r|0,n.maxY=d.height/r|0;const s=_.getOptimalTexture({width:n.width,height:n.height,resolution:r,autoGenerateMipmaps:i,scaleMode:a});return s.source.uploadMethodId="image",s.source.resource=d,s.source.alphaMode="premultiply-alpha-on-upload",s.frame.width=e/r,s.frame.height=t/r,s.source.emit("update",s.source),s.updateUvs(),s}function S(d){return typeof d.getCanvasFilterString=="function"}class N{constructor(){this.skip=!1,this.useClip=!1,this.filters=null,this.container=null,this.bounds=new y,this.cssFilterString=""}}class G{constructor(e){this._filterStack=[],this._filterStackIndex=0,this._savedStates=[],this._alphaMultiplier=1,this._warnedFilterTypes=new Set,this.renderer=e}push(e){const t=this._pushFilterFrame(),r=e.filterEffect.filters;if(t.skip=!1,t.useClip=!1,t.filters=r,t.container=e.container,t.cssFilterString="",r.every(o=>!o.enabled)){t.skip=!0;return}const i=[],a=1;for(const o of r){if(!o.enabled)continue;if(!S(o)){this._warnUnsupportedFilter(o);continue}const l=o.getCanvasFilterString();if(l===null){this._warnUnsupportedFilter(o);continue}l&&i.push(l)}if(i.length===0&&a===1){t.skip=!0;return}t.cssFilterString=i.join(" "),this._calculateFilterArea(e,t.bounds),t.useClip=!!e.filterEffect.filterArea;const n=this.renderer.canvasContext.activeContext,s=n.filter||"none";if(this._savedStates.push({filter:s,alphaMultiplier:this._alphaMultiplier}),t.useClip&&Number.isFinite(t.bounds.width)&&Number.isFinite(t.bounds.height)&&t.bounds.width>0&&t.bounds.height>0){const o=this.renderer.canvasContext.activeResolution||1;n.save(),n.setTransform(1,0,0,1,0,0),n.beginPath(),n.rect(t.bounds.x*o,t.bounds.y*o,t.bounds.width*o,t.bounds.height*o),n.clip()}else t.useClip=!1;t.cssFilterString&&(n.filter=s!=="none"?`${s} ${t.cssFilterString}`:t.cssFilterString)}pop(){const e=this._popFilterFrame();if(e.skip)return;const t=this._savedStates.pop();if(!t)return;const r=this.renderer.canvasContext.activeContext;e.useClip?r.restore():r.filter=t.filter,this._alphaMultiplier=t.alphaMultiplier}generateFilteredTexture({texture:e,filters:t}){if(!(t!=null&&t.length)||t.every(h=>!h.enabled))return e;const r=[],i=1;for(const h of t){if(!h.enabled)continue;if(!S(h)){this._warnUnsupportedFilter(h);continue}const T=h.getCanvasFilterString();if(T===null){this._warnUnsupportedFilter(h);continue}T&&r.push(T)}if(r.length===0&&i===1)return e;const a=Y.getCanvasSource(e);if(!a)return e;const n=e.frame,s=e.source._resolution??e.source.resolution??1,o=n.width,l=n.height,f=q.getOptimalCanvasAndContext(o,l,s),{canvas:c,context:u}=f;u.setTransform(1,0,0,1,0,0),u.clearRect(0,0,c.width,c.height),r.length&&(u.filter=r.join(" "));const p=n.x*s,g=n.y*s,m=o*s,F=l*s;return u.drawImage(a,p,g,m,F,0,0,m,F),u.filter="none",u.globalAlpha=1,X(c,o,l,s)}_calculateFilterArea(e,t){if(e.renderables?C(e.renderables,t):e.filterEffect.filterArea?(t.clear(),t.addRect(e.filterEffect.filterArea),t.applyMatrix(e.container.worldTransform)):e.container.getFastGlobalBounds(!0,t),e.container){const r=e.container.renderGroup||e.container.parentRenderGroup,i=r==null?void 0:r.cacheToLocalTransform;i&&t.applyMatrix(i)}}_warnUnsupportedFilter(e){var r;const t=((r=e==null?void 0:e.constructor)==null?void 0:r.name)||"Filter";this._warnedFilterTypes.has(t)||(this._warnedFilterTypes.add(t),console.warn(`CanvasRenderer: filter "${t}" is not supported in Canvas2D and will be skipped.`))}get alphaMultiplier(){return this._alphaMultiplier}_pushFilterFrame(){let e=this._filterStack[this._filterStackIndex];return e||(e=this._filterStack[this._filterStackIndex]=new N),this._filterStackIndex++,e}_popFilterFrame(){return this._filterStackIndex<=0?this._filterStack[0]:(this._filterStackIndex--,this._filterStack[this._filterStackIndex])}destroy(){this._filterStack=null,this._savedStates=null,this._warnedFilterTypes=null,this._alphaMultiplier=1}}G.extension={type:[b.CanvasSystem],name:"filter"};var j=`in vec2 aPosition;
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+ out vec2 vTextureCoord;
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+
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+ uniform vec4 uInputSize;
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+ uniform vec4 uOutputFrame;
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+ uniform vec4 uOutputTexture;
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+
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+ vec4 filterVertexPosition( void )
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+ {
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+ vec2 position = aPosition * uOutputFrame.zw + uOutputFrame.xy;
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+
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+ position.x = position.x * (2.0 / uOutputTexture.x) - 1.0;
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+ position.y = position.y * (2.0*uOutputTexture.z / uOutputTexture.y) - uOutputTexture.z;
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+
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+ return vec4(position, 0.0, 1.0);
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+ }
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+
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+ vec2 filterTextureCoord( void )
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+ {
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+ return aPosition * (uOutputFrame.zw * uInputSize.zw);
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+ }
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+
23
+ void main(void)
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+ {
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+ gl_Position = filterVertexPosition();
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+ vTextureCoord = filterTextureCoord();
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+ }
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+ `,$=`in vec2 vTextureCoord;
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+ out vec4 finalColor;
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+ uniform sampler2D uTexture;
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+ void main() {
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+ finalColor = texture(uTexture, vTextureCoord);
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+ }
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+ `,k=`struct GlobalFilterUniforms {
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+ uInputSize: vec4<f32>,
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+ uInputPixel: vec4<f32>,
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+ uInputClamp: vec4<f32>,
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+ uOutputFrame: vec4<f32>,
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+ uGlobalFrame: vec4<f32>,
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+ uOutputTexture: vec4<f32>,
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+ };
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+
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+ @group(0) @binding(0) var <uniform> gfu: GlobalFilterUniforms;
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+ @group(0) @binding(1) var uTexture: texture_2d<f32>;
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+ @group(0) @binding(2) var uSampler: sampler;
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+
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+ struct VSOutput {
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+ @builtin(position) position: vec4<f32>,
49
+ @location(0) uv: vec2<f32>
50
+ };
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+
52
+ fn filterVertexPosition(aPosition: vec2<f32>) -> vec4<f32>
53
+ {
54
+ var position = aPosition * gfu.uOutputFrame.zw + gfu.uOutputFrame.xy;
55
+
56
+ position.x = position.x * (2.0 / gfu.uOutputTexture.x) - 1.0;
57
+ position.y = position.y * (2.0 * gfu.uOutputTexture.z / gfu.uOutputTexture.y) - gfu.uOutputTexture.z;
58
+
59
+ return vec4(position, 0.0, 1.0);
60
+ }
61
+
62
+ fn filterTextureCoord(aPosition: vec2<f32>) -> vec2<f32>
63
+ {
64
+ return aPosition * (gfu.uOutputFrame.zw * gfu.uInputSize.zw);
65
+ }
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+
67
+ @vertex
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+ fn mainVertex(
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+ @location(0) aPosition: vec2<f32>,
70
+ ) -> VSOutput {
71
+ return VSOutput(
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+ filterVertexPosition(aPosition),
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+ filterTextureCoord(aPosition)
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+ );
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+ }
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+
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+ @fragment
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+ fn mainFragment(
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+ @location(0) uv: vec2<f32>,
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+ ) -> @location(0) vec4<f32> {
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+ return textureSample(uTexture, uSampler, uv);
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+ }
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+ `;class D extends L{constructor(){const e=O.from({vertex:{source:k,entryPoint:"mainVertex"},fragment:{source:k,entryPoint:"mainFragment"},name:"passthrough-filter"}),t=M.from({vertex:j,fragment:$,name:"passthrough-filter"});super({gpuProgram:e,glProgram:t})}}class I{constructor(e){this._renderer=e}push(e,t,r){this._renderer.renderPipes.batch.break(r),r.add({renderPipeId:"filter",canBundle:!1,action:"pushFilter",container:t,filterEffect:e})}pop(e,t,r){this._renderer.renderPipes.batch.break(r),r.add({renderPipeId:"filter",action:"popFilter",canBundle:!1})}execute(e){e.action==="pushFilter"?this._renderer.filter.push(e):e.action==="popFilter"&&this._renderer.filter.pop()}destroy(){this._renderer=null}}I.extension={type:[b.WebGLPipes,b.WebGPUPipes,b.CanvasPipes],name:"filter"};const H=new E({attributes:{aPosition:{buffer:new Float32Array([0,0,1,0,1,1,0,1]),format:"float32x2",stride:8,offset:0}},indexBuffer:new Uint32Array([0,1,2,0,2,3])});class J{constructor(){this.skip=!1,this.inputTexture=null,this.backTexture=null,this.filters=null,this.bounds=new y,this.container=null,this.blendRequired=!1,this.outputRenderSurface=null,this.firstEnabledIndex=-1,this.lastEnabledIndex=-1}}class B{constructor(e){this._filterStackIndex=0,this._filterStack=[],this._filterGlobalUniforms=new A({uInputSize:{value:new Float32Array(4),type:"vec4<f32>"},uInputPixel:{value:new Float32Array(4),type:"vec4<f32>"},uInputClamp:{value:new Float32Array(4),type:"vec4<f32>"},uOutputFrame:{value:new Float32Array(4),type:"vec4<f32>"},uGlobalFrame:{value:new Float32Array(4),type:"vec4<f32>"},uOutputTexture:{value:new Float32Array(4),type:"vec4<f32>"}}),this._globalFilterBindGroup=new U({}),this.renderer=e}get activeBackTexture(){var e;return(e=this._activeFilterData)==null?void 0:e.backTexture}push(e){const t=this.renderer,r=e.filterEffect.filters,i=this._pushFilterData();i.skip=!1,i.filters=r,i.container=e.container,i.outputRenderSurface=t.renderTarget.renderSurface;const a=t.renderTarget.renderTarget.colorTexture.source,n=a.resolution,s=a.antialias;if(r.every(f=>!f.enabled)){i.skip=!0;return}const o=i.bounds;if(this._calculateFilterArea(e,o),this._calculateFilterBounds(i,t.renderTarget.rootViewPort,s,n,1),i.skip)return;const l=this._getPreviousFilterData();this._setupFilterTextures(i,o,t,l)}generateFilteredTexture({texture:e,filters:t}){if(t.every(f=>!f.enabled))return e;const r=this._pushFilterData();this._activeFilterData=r,r.skip=!1,r.filters=t;const i=e.source,a=i.resolution,n=i.antialias,s=r.bounds;if(s.clear(),s.addRect(e.frame),this._calculateFilterBounds(r,s.rectangle,n,a,0),r.skip)return this._popFilterData(),e;r.outputRenderSurface=_.getOptimalTexture({width:s.width,height:s.height,resolution:r.resolution,antialias:r.antialias}),r.backTexture=v.EMPTY,r.inputTexture=e,this.renderer.renderTarget.finishRenderPass(),this._applyFiltersToTexture(r,!0);const l=r.outputRenderSurface;return l.source.alphaMode="premultiplied-alpha",this._popFilterData(),l}pop(){const e=this.renderer,t=this._popFilterData();t.skip||(e.globalUniforms.pop(),e.renderTarget.finishRenderPass(),this._activeFilterData=t,this._applyFiltersToTexture(t,!1),t.blendRequired&&_.returnTexture(t.backTexture),_.returnTexture(t.inputTexture))}getBackTexture(e,t,r){const i=e.colorTexture.source._resolution,a=_.getOptimalTexture({width:t.width,height:t.height,resolution:i});let n=t.minX,s=t.minY;r&&(n-=r.minX,s-=r.minY),n=Math.floor(n*i),s=Math.floor(s*i);const o=Math.ceil(t.width*i),l=Math.ceil(t.height*i);return this.renderer.renderTarget.copyToTexture(e,a,{x:n,y:s},{width:o,height:l},{x:0,y:0}),a}applyFilter(e,t,r,i){const a=this.renderer,n=this._activeFilterData,o=n.outputRenderSurface===r,l=this._findClosestFilterData(),f=l?l.inputTexture.source._resolution:a.renderTarget.rootRenderTarget.colorTexture.source._resolution;let c=0,u=0;o&&l&&(c=l.bounds.minX,u=l.bounds.minY),this._updateFilterUniforms(t,r,n,c,u,f,o,i);const p=e.enabled?e:this._getPassthroughFilter();this._setupBindGroupsAndRender(p,t,a)}calculateSpriteMatrix(e,t){const r=this._activeFilterData,i=e.set(r.inputTexture._source.width,0,0,r.inputTexture._source.height,r.bounds.minX,r.bounds.minY),a=t.worldTransform.copyTo(P.shared),n=t.renderGroup||t.parentRenderGroup;return n&&n.cacheToLocalTransform&&a.prepend(n.cacheToLocalTransform),a.invert(),i.prepend(a),i.scale(1/t.texture.orig.width,1/t.texture.orig.height),i.translate(t.anchor.x,t.anchor.y),i}destroy(){var e;(e=this._passthroughFilter)==null||e.destroy(!0),this._passthroughFilter=null}_getPassthroughFilter(){return this._passthroughFilter??(this._passthroughFilter=new D),this._passthroughFilter}_setupBindGroupsAndRender(e,t,r){if(r.renderPipes.uniformBatch){const i=r.renderPipes.uniformBatch.getUboResource(this._filterGlobalUniforms);this._globalFilterBindGroup.setResource(i,0)}else this._globalFilterBindGroup.setResource(this._filterGlobalUniforms,0);this._globalFilterBindGroup.setResource(t.source,1),this._globalFilterBindGroup.setResource(t.source.style,2),e.groups[0]=this._globalFilterBindGroup,r.encoder.draw({geometry:H,shader:e,state:e._state,topology:"triangle-list"}),r.type===z.WEBGL&&r.renderTarget.finishRenderPass()}_setupFilterTextures(e,t,r,i){if(e.backTexture=v.EMPTY,e.inputTexture=_.getOptimalTexture({width:t.width,height:t.height,resolution:e.resolution,antialias:e.antialias}),e.blendRequired){r.renderTarget.finishRenderPass();const a=r.renderTarget.getRenderTarget(e.outputRenderSurface);e.backTexture=this.getBackTexture(a,t,i==null?void 0:i.bounds)}r.renderTarget.bind({target:e.inputTexture,clear:!0}),r.globalUniforms.push({offset:t})}_updateFilterUniforms(e,t,r,i,a,n,s,o){const l=this._filterGlobalUniforms.uniforms,f=l.uOutputFrame,c=l.uInputSize,u=l.uInputPixel,p=l.uInputClamp,g=l.uGlobalFrame,m=l.uOutputTexture;s?(f[0]=r.bounds.minX-i,f[1]=r.bounds.minY-a):(f[0]=0,f[1]=0),f[2]=e.frame.width,f[3]=e.frame.height,c[0]=e.source.width,c[1]=e.source.height,c[2]=1/c[0],c[3]=1/c[1],u[0]=e.source.pixelWidth,u[1]=e.source.pixelHeight,u[2]=1/u[0],u[3]=1/u[1],p[0]=.5*u[2],p[1]=.5*u[3],p[2]=e.frame.width*c[2]-.5*u[2],p[3]=e.frame.height*c[3]-.5*u[3];const F=this.renderer.renderTarget.rootRenderTarget.colorTexture;g[0]=i*n,g[1]=a*n,g[2]=F.source.width*n,g[3]=F.source.height*n,t instanceof v&&(t.source.resource=null);const h=this.renderer.renderTarget.getRenderTarget(t);this.renderer.renderTarget.bind({target:t,clear:!!o}),t instanceof v?(m[0]=t.frame.width,m[1]=t.frame.height):(m[0]=h.width,m[1]=h.height),m[2]=h.isRoot?-1:1,this._filterGlobalUniforms.update()}_findClosestFilterData(){for(let e=this._filterStackIndex-1;e>=0;e--){const t=this._filterStack[e];if(!t.skip)return t}return null}_calculateFilterArea(e,t){if(e.renderables?C(e.renderables,t):e.filterEffect.filterArea?(t.clear(),t.addRect(e.filterEffect.filterArea),t.applyMatrix(e.container.worldTransform)):e.container.getFastGlobalBounds(!0,t),e.container){const i=(e.container.renderGroup||e.container.parentRenderGroup).cacheToLocalTransform;i&&t.applyMatrix(i)}}_applyFiltersToTexture(e,t){const r=e.inputTexture,i=e.bounds,a=e.filters,n=e.firstEnabledIndex,s=e.lastEnabledIndex;if(this._globalFilterBindGroup.setResource(r.source.style,2),this._globalFilterBindGroup.setResource(e.backTexture.source,3),n===s)a[n].apply(this,r,e.outputRenderSurface,t);else{let o=e.inputTexture;const l=_.getOptimalTexture({width:i.width,height:i.height,resolution:o.source._resolution});let f=l;for(let c=n;c<s;c++){const u=a[c];if(!u.enabled)continue;u.apply(this,o,f,!0);const p=o;o=f,f=p}a[s].apply(this,o,e.outputRenderSurface,t),_.returnTexture(l)}}_calculateFilterBounds(e,t,r,i,a){var h;const n=this.renderer,s=e.bounds,o=e.filters;let l=1/0,f=0,c=!0,u=!1,p=!1,g=!0,m=-1,F=-1;for(let T=0;T<o.length;T++){const x=o[T];if(!x.enabled)continue;if(m===-1&&(m=T),F=T,l=Math.min(l,x.resolution==="inherit"?i:x.resolution),f+=x.padding,x.antialias==="off"?c=!1:x.antialias==="inherit"&&c&&(c=r),x.clipToViewport||(g=!1),!!!(x.compatibleRenderers&n.type)){p=!1;break}if(x.blendRequired&&!(((h=n.backBuffer)==null?void 0:h.useBackBuffer)??!0)){V("Blend filter requires backBuffer on WebGL renderer to be enabled. Set `useBackBuffer: true` in the renderer options."),p=!1;break}p=!0,u||(u=x.blendRequired)}if(!p){e.skip=!0;return}if(g&&s.fitBounds(0,t.width/i,0,t.height/i),s.scale(l).ceil().scale(1/l).pad((f|0)*a),!s.isPositive){e.skip=!0;return}e.antialias=c,e.resolution=l,e.blendRequired=u,e.firstEnabledIndex=m,e.lastEnabledIndex=F}_popFilterData(){return this._filterStackIndex--,this._filterStack[this._filterStackIndex]}_getPreviousFilterData(){for(let e=this._filterStackIndex-2;e>=0;e--){const t=this._filterStack[e];if(!t.skip)return t}return null}_pushFilterData(){let e=this._filterStack[this._filterStackIndex];return e||(e=this._filterStack[this._filterStackIndex]=new J),this._filterStackIndex++,e}}B.extension={type:[b.WebGLSystem,b.WebGPUSystem],name:"filter"};R.add(B,G);R.add(I);
@@ -0,0 +1,14 @@
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+ <!doctype html>
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+ <html lang="en">
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+ <head>
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+ <meta charset="UTF-8" />
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+ <meta name="viewport" content="width=device-width, initial-scale=1.0" />
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+ <link rel="icon" href="data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 10 10' shape-rendering='crispEdges'%3E%3Crect x='1' y='1' width='8' height='8' fill='%23241a2e'/%3E%3Crect x='2' y='2' width='6' height='6' fill='%2329adff'/%3E%3Crect x='3' y='3' width='1' height='2' fill='%23fff6e9'/%3E%3Crect x='6' y='3' width='1' height='2' fill='%23fff6e9'/%3E%3Crect x='4' y='0' width='2' height='1' fill='%23ffec27'/%3E%3C/svg%3E" />
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+ <title>JSM HQ</title>
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+ <script type="module" crossorigin src="/assets/index-DPTN0V6X.js"></script>
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+ <link rel="stylesheet" crossorigin href="/assets/index-BHNtDgvI.css">
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+ </head>
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+ <body>
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+ <div id="root"></div>
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+ </body>
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+ </html>