@themarioga/grid-editor 8.5.0 → 8.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (105) hide show
  1. package/CHANGELOG.md +46 -0
  2. package/README.md +78 -4
  3. package/dist/grideditor.bundle.min.js +3 -3
  4. package/dist/grideditor.css +15 -4
  5. package/dist/grideditor.d.ts +59 -3
  6. package/dist/grideditor.esm.js +226 -38
  7. package/dist/grideditor.js +226 -38
  8. package/dist/grideditor.min.css +1 -1
  9. package/dist/grideditor.min.css.map +1 -1
  10. package/dist/grideditor.min.js +2 -2
  11. package/dist/grideditor.min.js.map +3 -3
  12. package/dist/locales/grideditor.es.esm.js +4 -0
  13. package/dist/locales/grideditor.es.js +4 -0
  14. package/dist/locales/grideditor.es.min.js +1 -1
  15. package/dist/locales/grideditor.es.min.js.map +2 -2
  16. package/dist/plugins/grideditor.accordion.esm.js +7 -0
  17. package/dist/plugins/grideditor.accordion.js +7 -0
  18. package/dist/plugins/grideditor.accordion.min.js +1 -1
  19. package/dist/plugins/grideditor.accordion.min.js.map +3 -3
  20. package/dist/plugins/grideditor.autosave.esm.js +309 -0
  21. package/dist/plugins/grideditor.autosave.js +316 -0
  22. package/dist/plugins/grideditor.autosave.min.js +1 -0
  23. package/dist/plugins/grideditor.autosave.min.js.map +7 -0
  24. package/dist/plugins/grideditor.card.esm.js +10 -0
  25. package/dist/plugins/grideditor.card.js +10 -0
  26. package/dist/plugins/grideditor.card.min.js +1 -1
  27. package/dist/plugins/grideditor.card.min.js.map +3 -3
  28. package/dist/plugins/grideditor.ckeditor.esm.js +29 -0
  29. package/dist/plugins/grideditor.ckeditor.js +29 -0
  30. package/dist/plugins/grideditor.ckeditor.min.js +1 -1
  31. package/dist/plugins/grideditor.ckeditor.min.js.map +3 -3
  32. package/dist/plugins/grideditor.clipboard.esm.js +3 -0
  33. package/dist/plugins/grideditor.clipboard.js +3 -0
  34. package/dist/plugins/grideditor.clipboard.min.js +1 -1
  35. package/dist/plugins/grideditor.clipboard.min.js.map +2 -2
  36. package/dist/plugins/grideditor.codemirror-inline.esm.js +11 -0
  37. package/dist/plugins/grideditor.codemirror-inline.js +11 -0
  38. package/dist/plugins/grideditor.codemirror-inline.min.js +1 -1
  39. package/dist/plugins/grideditor.codemirror-inline.min.js.map +3 -3
  40. package/dist/plugins/grideditor.elements.esm.js +6 -3
  41. package/dist/plugins/grideditor.elements.js +6 -3
  42. package/dist/plugins/grideditor.elements.min.js +1 -1
  43. package/dist/plugins/grideditor.elements.min.js.map +3 -3
  44. package/dist/plugins/grideditor.gutters.esm.js +5 -0
  45. package/dist/plugins/grideditor.gutters.js +5 -0
  46. package/dist/plugins/grideditor.gutters.min.js +1 -1
  47. package/dist/plugins/grideditor.gutters.min.js.map +3 -3
  48. package/dist/plugins/grideditor.inline-style.esm.js +18 -10
  49. package/dist/plugins/grideditor.inline-style.js +18 -10
  50. package/dist/plugins/grideditor.inline-style.min.js +3 -3
  51. package/dist/plugins/grideditor.inline-style.min.js.map +3 -3
  52. package/dist/plugins/grideditor.order.esm.js +5 -0
  53. package/dist/plugins/grideditor.order.js +5 -0
  54. package/dist/plugins/grideditor.order.min.js +1 -1
  55. package/dist/plugins/grideditor.order.min.js.map +3 -3
  56. package/dist/plugins/grideditor.popup.esm.js +17 -6
  57. package/dist/plugins/grideditor.popup.js +17 -6
  58. package/dist/plugins/grideditor.popup.min.js +1 -1
  59. package/dist/plugins/grideditor.popup.min.js.map +3 -3
  60. package/dist/plugins/grideditor.sections.esm.js +6 -3
  61. package/dist/plugins/grideditor.sections.js +6 -3
  62. package/dist/plugins/grideditor.sections.min.js +1 -1
  63. package/dist/plugins/grideditor.sections.min.js.map +3 -3
  64. package/dist/plugins/grideditor.summernote.esm.js +39 -0
  65. package/dist/plugins/grideditor.summernote.js +39 -0
  66. package/dist/plugins/grideditor.summernote.min.js +1 -1
  67. package/dist/plugins/grideditor.summernote.min.js.map +3 -3
  68. package/dist/plugins/grideditor.tabs.esm.js +7 -0
  69. package/dist/plugins/grideditor.tabs.js +7 -0
  70. package/dist/plugins/grideditor.tabs.min.js +1 -1
  71. package/dist/plugins/grideditor.tabs.min.js.map +3 -3
  72. package/dist/plugins/grideditor.tinymce.esm.js +31 -0
  73. package/dist/plugins/grideditor.tinymce.js +31 -0
  74. package/dist/plugins/grideditor.tinymce.min.js +1 -1
  75. package/dist/plugins/grideditor.tinymce.min.js.map +3 -3
  76. package/docs/events.md +8 -0
  77. package/docs/locale-keys.md +14 -0
  78. package/docs/plugins.md +86 -2
  79. package/example/autosave.html +39 -22
  80. package/example/index.html +1 -1
  81. package/example/plugins.html +10 -0
  82. package/package.json +1 -3
  83. package/src/js/grideditor.js +280 -30
  84. package/src/js/inline-style/display.js +4 -3
  85. package/src/js/inline-style/drawerflow.js +10 -5
  86. package/src/js/locales/grideditor.es.js +4 -0
  87. package/src/js/plugins/grideditor.accordion.js +6 -0
  88. package/src/js/plugins/grideditor.autosave.js +349 -0
  89. package/src/js/plugins/grideditor.card.js +6 -0
  90. package/src/js/plugins/grideditor.ckeditor.js +6 -0
  91. package/src/js/plugins/grideditor.clipboard.js +3 -0
  92. package/src/js/plugins/grideditor.codemirror-inline.js +7 -0
  93. package/src/js/plugins/grideditor.elements.js +4 -3
  94. package/src/js/plugins/grideditor.gutters.js +4 -0
  95. package/src/js/plugins/grideditor.inline-style.js +2 -0
  96. package/src/js/plugins/grideditor.order.js +4 -0
  97. package/src/js/plugins/grideditor.popup.js +15 -6
  98. package/src/js/plugins/grideditor.sections.js +4 -3
  99. package/src/js/plugins/grideditor.summernote.js +14 -0
  100. package/src/js/plugins/grideditor.tabs.js +6 -0
  101. package/src/js/plugins/grideditor.tinymce.js +8 -0
  102. package/src/js/text/grideditor.text.js +26 -0
  103. package/src/less/grideditor.less +16 -8
  104. package/types/grideditor.d.ts +59 -3
  105. package/AUTO_SAVE.md +0 -30
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../../src/js/register.js", "../../src/js/dom.js", "../../src/js/text/grideditor.text.js", "../../src/js/plugins/grideditor.tinymce.js"],
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- "sourcesContent": ["/**\n * What a plugin's or a locale's classic script imports in place of the\n * editor: the GridEditor the page already loaded.\n *\n * The build points `import { GridEditor } from '../grideditor.js'` here for\n * the classic scripts, so each registers on the editor the page has rather\n * than bringing its own. Loaded before the editor there is nothing to\n * register on, and saying so is better than a TypeError three calls later.\n */\nvar GridEditor = window.GridEditor;\n\nif (!GridEditor || typeof GridEditor.get !== 'function') {\n throw new Error('grid-editor: load grideditor.js (or grideditor.bundle.min.js) before its plugins, ' +\n 'its locales and grideditor.jquery.js');\n}\n\nexport { GridEditor };\nexport default GridEditor;\n", "/**\n * The DOM, the way grid-editor uses it.\n *\n * Small helpers over the browser's own API, for the core and the shipped\n * plugins. Not a public API: a plugin of a host's own is free to write its\n * DOM code however it likes, and this file makes no promise to it.\n *\n * Stateless on purpose. The build puts a copy of this file in each plugin's\n * classic script, so anything kept here would be kept once per copy; a\n * module that needs to remember something about a node keeps its own\n * WeakMap.\n */\n\n/** Every element under `root` matching `selector`, as an array. */\nexport function all(root, selector) {\n return root ? Array.prototype.slice.call(root.querySelectorAll(selector)) : [];\n}\n\n/** The first element under `root` matching `selector`, or null. */\nexport function one(root, selector) {\n return root ? root.querySelector(selector) : null;\n}\n\n/** `root` itself when it matches, then every element under it that does. */\nexport function selfAndAll(root, selector) {\n if (!root) { return []; }\n\n var found = all(root, selector);\n if (root.nodeType === 1 && root.matches(selector)) { found.unshift(root); }\n return found;\n}\n\n/** The element children of `node`, those matching `selector` if one is given. */\nexport function children(node, selector) {\n if (!node) { return []; }\n\n return Array.prototype.filter.call(node.children, function(each) {\n return !selector || each.matches(selector);\n });\n}\n\n/** The first element child matching `selector`, or null. */\nexport function child(node, selector) {\n return children(node, selector)[0] || null;\n}\n\n/** The nearest ancestor-or-self matching `selector` below `stopAt`, or null. */\nexport function closest(node, selector, stopAt) {\n var found = node && node.nodeType === 1 ? node.closest(selector) : null;\n\n if (found && stopAt && found !== stopAt && !stopAt.contains(found)) { return null; }\n return found;\n}\n\n/** Whether `node` is an element matching `selector`. */\nexport function is(node, selector) {\n return !!node && node.nodeType === 1 && node.matches(selector);\n}\n\n/** Whether `node` is in the document. */\nexport function attached(node) {\n return !!node && document.documentElement.contains(node);\n}\n\n/** The element siblings after `node` that match `selector`. */\nexport function nextAll(node, selector) {\n var found = [];\n\n for (var next = node.nextElementSibling; next; next = next.nextElementSibling) {\n if (!selector || next.matches(selector)) { found.push(next); }\n }\n return found;\n}\n\n/** The ancestors of `node` up to, and not including, `stop`, nearest first. */\nexport function parentsUntil(node, stop) {\n var found = [];\n\n for (var parent = node.parentElement; parent && parent !== stop; parent = parent.parentElement) {\n found.push(parent);\n }\n return found;\n}\n\n/**\n * The nodes the html parses into, detached. Parsed the way innerHTML parses,\n * so a <script> in it never runs, here or once it is in the page.\n */\nexport function parse(html) {\n var template = document.createElement('template');\n template.innerHTML = html;\n return Array.prototype.slice.call(template.content.childNodes);\n}\n\n/** The one element the html is, detached. */\nexport function create(html) {\n var nodes = parse(html.trim());\n\n for (var i = 0; i < nodes.length; i++) {\n if (nodes[i].nodeType === 1) { return nodes[i]; }\n }\n return null;\n}\n\n/** An element of `tag`, with `attributes` and `text`. */\nexport function element(tag, attributes, text) {\n var node = document.createElement(tag);\n\n Object.keys(attributes || {}).forEach(function(name) {\n var value = attributes[name];\n if (value !== null && value !== undefined && value !== false) { node.setAttribute(name, value); }\n });\n if (text !== undefined && text !== null) { node.textContent = text; }\n\n return node;\n}\n\n/** Replace what `node` holds with `html`. A <script> in it does not run. */\nexport function setHtml(node, html) {\n node.innerHTML = html === undefined || html === null ? '' : String(html);\n return node;\n}\n\n/** Add one or several space separated classes. */\nexport function addClass(node, names) {\n split(names).forEach(function(name) { node.classList.add(name); });\n return node;\n}\n\nexport function removeClass(node, names) {\n split(names).forEach(function(name) { node.classList.remove(name); });\n return node;\n}\n\n/** Each class on, or off, or flipped when `on` is not given. */\nexport function toggleClass(node, names, state) {\n split(names).forEach(function(name) {\n if (state === undefined) {\n node.classList.toggle(name);\n } else {\n node.classList.toggle(name, !!state);\n }\n });\n return node;\n}\n\nexport function hasClass(node, name) {\n return !!node && node.nodeType === 1 && node.classList.contains(name);\n}\n\nfunction split(names) {\n return String(names || '').split(/\\s+/).filter(Boolean);\n}\n\n/** Take the class attribute off when there is nothing left in it. */\nexport function dropEmptyClass(node) {\n if (!node.getAttribute('class')) { node.removeAttribute('class'); }\n return node;\n}\n\n/** Take the style attribute off when there is nothing left in it. */\nexport function dropEmptyStyle(node) {\n if (!node.getAttribute('style')) { node.removeAttribute('style'); }\n return node;\n}\n\n/** Set attributes; a null or undefined value takes the attribute off. */\nexport function attr(node, attributes) {\n Object.keys(attributes).forEach(function(name) {\n var value = attributes[name];\n\n if (value === null || value === undefined) {\n node.removeAttribute(name);\n } else {\n node.setAttribute(name, value);\n }\n });\n return node;\n}\n\n/**\n * Inline styles, by css property name. A number is pixels for the properties\n * that take a length, as jQuery had it; an empty string takes one off.\n */\nexport function css(node, styles) {\n Object.keys(styles).forEach(function(property) {\n var value = styles[property];\n\n if (typeof value === 'number' && !UNITLESS[property]) { value = value + 'px'; }\n node.style.setProperty(property, value === null || value === undefined ? '' : String(value));\n });\n return node;\n}\n\nvar UNITLESS = { opacity: true, 'z-index': true, 'flex-grow': true, 'flex-shrink': true, order: true };\n\n/** What an element of this tag shows as when nothing hides it. */\nvar defaultDisplays = {};\n\nfunction defaultDisplay(node) {\n var tag = node.nodeName;\n\n if (!defaultDisplays[tag]) {\n var probe = document.body.appendChild(document.createElement(tag));\n defaultDisplays[tag] = getComputedStyle(probe).display;\n probe.remove();\n if (defaultDisplays[tag] === 'none') { defaultDisplays[tag] = 'block'; }\n }\n return defaultDisplays[tag];\n}\n\n/** Show a node: its inline display:none off, and a display of its own if a stylesheet hides it. */\nexport function show(node) {\n node.style.removeProperty('display');\n if (getComputedStyle(node).display === 'none') { node.style.display = defaultDisplay(node); }\n return node;\n}\n\nexport function hide(node) {\n node.style.display = 'none';\n return node;\n}\n\n/** Show or hide; flip when `on` is not given. */\nexport function toggle(node, state) {\n if (state === undefined) { state = !visible(node); }\n return state ? show(node) : hide(node);\n}\n\n/** Whether a node takes up room: what jQuery's :visible meant. */\nexport function visible(node) {\n return !!(node.offsetWidth || node.offsetHeight || node.getClientRects().length);\n}\n\n/** The border box's width, fractions included. */\nexport function outerWidth(node) {\n return node.getBoundingClientRect().width;\n}\n\nexport function outerHeight(node) {\n return node.getBoundingClientRect().height;\n}\n\n/** The content box's height, which is what jQuery's height() gave. */\nexport function contentHeight(node) {\n var style = getComputedStyle(node);\n return node.clientHeight - parseFloat(style.paddingTop) - parseFloat(style.paddingBottom);\n}\n\n/** Where a node is on the page, not in the window. */\nexport function offset(node) {\n var box = node.getBoundingClientRect();\n return { top: box.top + window.pageYOffset, left: box.left + window.pageXOffset };\n}\n\n/** Its index among its parent's element children, those matching `selector` if given. */\nexport function indexIn(node, selector) {\n return children(node.parentElement, selector).indexOf(node);\n}\n\n/** Put `node` right after `reference`. */\nexport function insertAfter(node, reference) {\n reference.parentNode.insertBefore(node, reference.nextSibling);\n return node;\n}\n\n/** Replace `node` with what it holds. */\nexport function unwrap(node) {\n var parent = node.parentNode;\n\n while (node.firstChild) { parent.insertBefore(node.firstChild, node); }\n node.remove();\n}\n\n/** Put `node` inside `wrapper`, where `node` was. */\nexport function wrap(node, wrapper) {\n node.parentNode.insertBefore(wrapper, node);\n wrapper.appendChild(node);\n return wrapper;\n}\n\n/**\n * Listen on `root` for `types` (space separated) on descendants that match\n * `selector`, with `this` the matched element, as jQuery's delegated\n * handlers had it. Hands back the listener, for removeEventListener; a\n * signal in `options` removes it too.\n */\nexport function delegate(root, types, selector, handler, options) {\n var listener = function(event) {\n var match = closest(event.target, selector, root);\n if (match && root.contains(match)) { return handler.call(match, event); }\n return undefined;\n };\n\n split(types).forEach(function(type) { root.addEventListener(type, listener, options); });\n return listener;\n}\n\n/** Listen for several space separated event types with one handler. */\nexport function on(target, types, handler, options) {\n split(types).forEach(function(type) { target.addEventListener(type, handler, options); });\n return handler;\n}\n\nexport function off(target, types, handler, options) {\n split(types).forEach(function(type) { target.removeEventListener(type, handler, options); });\n}\n\n/** A mouse event of `type` sent to `node`, the way a pointer would. */\nexport function fire(node, type) {\n node.dispatchEvent(new MouseEvent(type, { bubbles: type !== 'mouseenter' && type !== 'mouseleave' }));\n}\n\n/* ------------------------------------------------------------------\n * Taking a node away, visibly.\n *\n * The durations are jQuery's: 400 ms unless the caller says otherwise. `done` runs once the node is out of sight, which is\n * when the caller removes it; a node that is already out of sight is done at\n * once, on the next task, as jQuery had it.\n * ------------------------------------------------------------------ */\n\nvar DEFAULT_DURATION = 400;\n\nfunction animateAway(node, frames, duration, done) {\n duration = duration === undefined ? DEFAULT_DURATION : duration;\n\n var finish = function() {\n hide(node);\n if (done) { done(); }\n };\n\n if (!visible(node) || !node.animate || duration <= 0) {\n window.setTimeout(finish, 0);\n return;\n }\n\n var animation = node.animate(frames(getComputedStyle(node)), {\n duration: duration,\n easing: 'ease-in-out',\n });\n var called = false;\n var once = function() {\n if (called) { return; }\n called = true;\n finish();\n };\n\n animation.onfinish = once;\n animation.oncancel = once;\n}\n\n/** Fold a node up to nothing, then hide it. */\nexport function slideUp(node, duration, done) {\n if (typeof duration === 'function') {\n done = duration;\n duration = undefined;\n }\n\n node.style.overflow = 'hidden';\n animateAway(node, function(style) {\n return [\n {\n height: style.height,\n paddingTop: style.paddingTop,\n paddingBottom: style.paddingBottom,\n marginTop: style.marginTop,\n marginBottom: style.marginBottom,\n },\n { height: '0px', paddingTop: '0px', paddingBottom: '0px', marginTop: '0px', marginBottom: '0px' },\n ];\n }, duration, function() {\n node.style.removeProperty('overflow');\n if (done) { done(); }\n });\n}\n\n/** Fade a node out, then hide it. */\nexport function fadeOut(node, duration, done) {\n animateAway(node, function(style) {\n return [{ opacity: style.opacity }, { opacity: 0 }];\n }, duration, done);\n}\n\n/** Fade and fold a node, in height and, with `width`, sideways too, then hide it. */\nexport function shrinkAway(node, duration, done, width) {\n node.style.overflow = 'hidden';\n animateAway(node, function(style) {\n var from = { opacity: style.opacity, height: style.height };\n var to = { opacity: 0, height: '0px' };\n\n if (width) {\n from.width = style.width;\n to.width = '0px';\n }\n return [from, to];\n }, duration, function() {\n node.style.removeProperty('overflow');\n if (done) { done(); }\n });\n}\n", "/**\n * Text for grid-editor: what the text editor plugins share.\n *\n * Not a file a page loads. The build puts it at the top of each text editor\n * plugin - grideditor.tinymce.js, grideditor.ckeditor.js,\n * grideditor.summernote.js - and whichever of them loads first installs it:\n * a page with two editors has one of these.\n *\n * It is a feature plugin, `text`, that the `plugins` setting does not choose\n * (content_types does), and it is everything a text is to the editor: the\n * text block's drawer, the Text buttons in the toolbar, createText, opening\n * an editor on a click and closing it again with the host's attributes put\n * back, and making the host's plain content a text through the core's\n * `textTypes` hook.\n *\n * Each editor registers under GridEditor.texts, which is this file's own\n * registry and not a contract: an editor of a host's own is a feature plugin\n * of its own, as example/custom_editor.html shows.\n */\nimport { GridEditor } from '../grideditor.js';\nimport * as dom from '../dom.js';\n\n// However many editors a page loads, each with a copy of this file in its\n// classic script: the first one installs it\nif (!GridEditor.features.text) {\n\n Object.assign(GridEditor.locales.en, {\n 'text.add': 'Text',\n 'text.add_type': 'Text ({editor})',\n 'panel.editor': 'Editor',\n 'panel.kind_text': 'Text',\n });\n\n /**\n * What a content area's attributes were before its editor opened, and\n * once it had: the two readings closeText plays the host's changes\n * back from. Shared by every editor on the page, like the nodes.\n */\n var readBefore = new WeakMap();\n var readReady = new WeakMap();\n\n /** What a text editor puts on a content area while it is open, whenever it likes. */\n var EDITOR_CLASS = /^(mce-|cke|ck-|note-)|^(ck|active|ge-rte-active)$/;\n var EDITOR_ATTRIBUTE = /^(data-mce-|contenteditable$|spellcheck$)/;\n\n function attributesOf(element) {\n var found = {};\n Array.prototype.slice.call(element.attributes).forEach(function(attribute) {\n found[attribute.name] = attribute.value;\n });\n return found;\n }\n\n function classesIn(value) {\n return (value || '').split(/\\s+/).filter(function(name) {\n return name !== '' && !EDITOR_CLASS.test(name);\n });\n }\n\n /** The host's markup, with what changed from `ready` to `open` played back onto it. */\n function restoreAttributes(block, before, ready, open) {\n var result = Object.assign({}, before);\n\n Object.keys(Object.assign({}, ready, open)).forEach(function(name) {\n if (name === 'class' || EDITOR_ATTRIBUTE.test(name) || ready[name] === open[name]) { return; }\n\n if (open[name] === undefined) {\n delete result[name];\n } else {\n result[name] = open[name];\n }\n });\n\n var readyClasses = classesIn(ready['class']);\n var openClasses = classesIn(open['class']);\n var classes = classesIn(before['class']).filter(function(name) {\n return openClasses.indexOf(name) !== -1 || readyClasses.indexOf(name) === -1;\n });\n openClasses.forEach(function(name) {\n if (readyClasses.indexOf(name) === -1 && classes.indexOf(name) === -1) { classes.push(name); }\n });\n\n // In the host's order, class where it was: getHtml should not\n // shuffle a node's attributes because it was edited\n if (classes.length) { result['class'] = classes.join(' '); } else { delete result['class']; }\n\n Object.keys(attributesOf(block)).forEach(function(name) { block.removeAttribute(name); });\n Object.keys(result).forEach(function(name) { block.setAttribute(name, result[name]); });\n }\n\n function textFeature(ge) {\n\n var settings = ge.settings;\n var TEXTS = {};\n var warned = {};\n\n Object.keys(GridEditor.texts).forEach(function(type) {\n TEXTS[type] = GridEditor.texts[type](ge);\n });\n\n // Every editor loaded, in the order the page loaded them, unless the\n // host names the ones it wants\n if (!Array.isArray(settings.content_types)) { settings.content_types = Object.keys(TEXTS); }\n if (!Array.isArray(settings.text_tools)) { settings.text_tools = []; }\n if (!Array.isArray(settings.text_classes)) { settings.text_classes = []; }\n\n /** The text editors this editor offers, in content_types order: the ones loaded. */\n function offeredTexts() {\n return settings.content_types.filter(function(type) { return !!TEXTS[type]; });\n }\n\n /** What a text editor is called: its plugin's label, or its type. */\n function textLabel(type) {\n var text = TEXTS[type];\n return text && text.labelKey ? ge.t(text.labelKey) : type;\n }\n\n /** A detached content area of `type`, holding `content` or the editor's initial content. */\n function makeText(type, content) {\n var text = TEXTS[type];\n var block = dom.element('div', {\n 'class': 'ge-content ge-content-type-' + type,\n 'data-ge-content-type': type,\n });\n\n if (content && content.nodeType) {\n block.appendChild(content);\n } else {\n dom.setHtml(block, content !== undefined ? content : (text && text.initialContent) || '');\n }\n return block;\n }\n\n /**\n * createText(type?, options?): a content area of a text editor's,\n * detached unless a placement is given. The type is the first one\n * offered by default. `options.content` is its html.\n */\n function apiCreateText(type, options) {\n if (type && typeof type === 'object') {\n options = type;\n type = undefined;\n }\n options = options || {};\n type = type || offeredTexts()[0];\n\n if (!type || !TEXTS[type]) {\n if (!warned['createText:' + type]) {\n warned['createText:' + type] = true;\n ge.warn('createText: no text editor \"' + type + '\" is loaded; ' +\n 'load its plugin and name it in content_types');\n }\n return null;\n }\n\n return ge.place(makeText(type, options.content), 'text', options);\n }\n\n /** Whether a content area is a text of one of the editors loaded here. */\n function isOurs(block) {\n return !!TEXTS[block.getAttribute('data-ge-content-type')];\n }\n\n /** Open the editor on a text, once: until it is closed again. */\n function startText(block) {\n if (dom.hasClass(block, 'ge-rte-active')) { return; }\n\n // A content area nobody can see - a tab that is not the open one,\n // a closed accordion item - has no geometry for an editor to lay\n // its toolbar out against, and nothing anyone can type into\n if (!dom.visible(block)) { return; }\n\n // The attribute: it is markup, and the drawer reads it the same way\n var text = TEXTS[block.getAttribute('data-ge-content-type')];\n if (!text) { return; }\n\n // Not marked active, so the next click tries again: the library\n // may be loaded by then\n if (text.available && !text.available()) {\n if (text.missingKey) { console.error(ge.t(text.missingKey)); }\n return;\n }\n\n readBefore.set(block, attributesOf(block));\n readReady.delete(block);\n dom.addClass(block, 'ge-rte-active');\n text.start([block]);\n }\n\n function onClick() {\n startText(this);\n }\n\n /**\n * Close the text editor on one content area, and leave the content\n * area's own attributes as the host left them.\n *\n * An editor adds attributes of its own while it is open, and takes\n * them off again, more or less: CKEditor leaves aria-readonly behind.\n * tinyMCE does worse, and puts back every attribute as it was when it\n * opened, so an id, a class or a plugin's attribute given while it was\n * open is lost. So the attributes are read three times - before the\n * editor opens, once it has opened, and before it closes - and what\n * changed between the second and the third, the host's doing, is\n * played back onto the first, the host's markup. What the editor did\n * is left out either way.\n */\n function closeText(block) {\n var text = TEXTS[block.getAttribute('data-ge-content-type')];\n var before = readBefore.get(block);\n var open = before ? attributesOf(block) : null;\n\n // Every content area is told: one whose editor never\n // started is the plugin's to ignore\n if (text) { text.stop([block]); }\n\n // After stop, not before: an editor that restores the class\n // attribute it snapshotted would put ge-rte-active back\n dom.removeClass(block, 'ge-rte-active');\n\n if (before) {\n restoreAttributes(block, before, readReady.get(block) || before, open);\n readBefore.delete(block);\n readReady.delete(block);\n }\n }\n\n function createTextControls(textBlock) {\n var block = dom.child(textBlock, '.ge-content');\n var type = block.getAttribute('data-ge-content-type');\n var drawer = dom.element('div', { 'class': 'ge-tools-drawer ge-text-drawer' });\n textBlock.insertBefore(drawer, textBlock.firstChild);\n\n ge.createMoveTool(drawer);\n\n var details = ge.addSettingsTool(drawer, block, settings.text_classes);\n\n // Which editor edits it, first in its settings: something to\n // know about it, not something to do with it\n var general = dom.child(details, '.ge-details-general');\n var editor = dom.element('div', { 'class': 'ge-field ge-text-editor' });\n editor.appendChild(dom.element('span', { 'class': 'ge-field-label' }, ge.t('panel.editor')));\n editor.appendChild(dom.element('span', { 'class': 'ge-field-value' }, textLabel(type)));\n general.insertBefore(editor, general.firstChild);\n\n settings.text_tools.forEach(function(hostTool) {\n ge.createTool(drawer, hostTool.title || '', hostTool.className || '',\n hostTool.iconClass || 'bi bi-wrench', hostTool.on);\n });\n\n ge.createTool(drawer, ge.t('tool.delete_text'), 'ge-delete-text', 'bi bi-trash', function() {\n ge.deleteNode('text', block, ge.t('confirm.delete_text'), function(removed) {\n // Its editor lets go first: removed while open, it would\n // be left behind, attached to nothing\n closeText(block);\n dom.slideUp(textBlock, function() {\n textBlock.remove();\n removed();\n });\n });\n });\n }\n\n /** A drawer for each text of ours in a text block that has none yet. */\n function markTexts() {\n dom.all(ge.canvas, '.ge-text-block').forEach(function(textBlock) {\n if (dom.child(textBlock, '.ge-tools-drawer')) { return; }\n\n var block = dom.child(textBlock, '.ge-content');\n if (!block || !isOurs(block)) { return; }\n\n createTextControls(textBlock);\n });\n }\n\n var texts = offeredTexts();\n var clicks = null; // The delegated click listener, while editing\n\n return {\n methods: {\n createText: apiCreateText,\n },\n\n /**\n * The types this plugin edits, for the core: every editor loaded\n * is the owner of its texts, and the ones offered are what the\n * host's plain content can be made.\n */\n textTypes: function() {\n var offered = offeredTexts();\n var others = Object.keys(TEXTS).filter(function(type) { return offered.indexOf(type) === -1; });\n\n return offered.concat(others).map(function(type) {\n var text = TEXTS[type];\n\n return {\n type: type,\n label: textLabel(type),\n offered: offered.indexOf(type) !== -1,\n available: text.available ? function() { return text.available(); } : null,\n missingKey: text.missingKey,\n edit: function(block) {\n var textBlock = block.parentElement;\n if (dom.hasClass(textBlock, 'ge-text-block') && !dom.child(textBlock, '.ge-tools-drawer')) {\n createTextControls(textBlock);\n }\n\n startText(block);\n },\n };\n });\n },\n\n // A text block of each editor offered. Like a container, it goes\n // into a row of its own when clicked, or where it is dropped\n toolbar: texts.map(function(type) {\n return {\n label: function() {\n return texts.length > 1 ? ge.t('text.add_type', { editor: textLabel(type) }) : ge.t('text.add');\n },\n iconClass: TEXTS[type].iconClass,\n className: 'ge-add-text-button',\n kind: 'text',\n group: 'elements',\n inColumn: true,\n create: function() { return makeText(type); },\n };\n }),\n\n onInit: function() {\n markTexts();\n\n if (clicks) { ge.canvas.removeEventListener('click', clicks); }\n clicks = dom.delegate(ge.canvas, 'click', '.ge-content', onClick);\n },\n\n // While the drawers and the text blocks are still there, as the\n // editors left them\n onBeforeDeinit: function() {\n dom.all(ge.canvas, '.ge-content').forEach(function(block) {\n if (isOurs(block)) { closeText(block); }\n });\n },\n\n onDeinit: function() {\n if (clicks) { ge.canvas.removeEventListener('click', clicks); }\n clicks = null;\n },\n\n // The first time only: an undo says ready again, and by then the\n // host may have changed the content area itself\n onContentReady: function(area) {\n if (readBefore.has(area) && !readReady.has(area)) {\n readReady.set(area, attributesOf(area));\n }\n },\n };\n }\n\n // Whatever the plugins setting says: content_types chooses the editors\n textFeature.always = true;\n\n GridEditor.features.text = textFeature;\n\n}\n", "/**\n * tinyMCE for grid-editor's content areas.\n *\n * A text editor plugin: load this file after the editor, and tinyMCE 7\n * after or before it, and a text of the tinymce type is edited with an\n * inline tinyMCE. What it can ask the editor for is the handle its\n * factory is called with, described in docs/plugins.md.\n *\n * <script src=\"tinymce/tinymce.min.js\"></script>\n * <script src=\"dist/grideditor.min.js\"></script>\n * <script src=\"dist/plugins/grideditor.tinymce.min.js\"></script>\n *\n * It imports what every text editor shares - text blocks, the Text button,\n * createText, making the host's plain content a text - from\n * src/js/text/grideditor.text.js, which the build puts in its classic\n * script, installed once however many editors a page loads.\n */\nimport { GridEditor } from '../grideditor.js';\nimport * as dom from '../dom.js';\nimport '../text/grideditor.text.js';\n\nObject.assign(GridEditor.locales.en, {\n 'text.tinymce': 'tinyMCE',\n});\n\n// tinyMCE snapshots the target element's attributes when an inline editor is\n// created and restores them on remove(), so this has to run *after* remove()\n// to keep the grid editor's own class and tinyMCE's leftovers off the element.\nfunction cleanUp(contentArea) {\n dom.removeClass(contentArea, 'active ge-rte-active');\n ['id', 'style', 'spellcheck', 'contenteditable', 'data-mce-style'].forEach(function(name) {\n contentArea.removeAttribute(name);\n });\n}\n\nvar INITIAL_CONTENT = '<p>Lorem ipsum dolores</p>';\n\n// What this file remembers about a content area: its editor, and whether a\n// deinit came before that editor was ready\nvar editors = new WeakMap();\nvar pendingRemove = new WeakSet();\n\nGridEditor.texts.tinymce = function(ge) {\n return {\n labelKey: 'text.tinymce',\n initialContent: INITIAL_CONTENT,\n missingKey: 'error.tinymce_missing',\n\n available: function() { return !!window.tinymce; },\n\n start: function(contentAreas) {\n var settings = ge.settings;\n var userConfig = (settings.tinymce && settings.tinymce.config) ? settings.tinymce.config : {};\n\n contentAreas.forEach(function(contentArea) {\n if (dom.hasClass(contentArea, 'active')) { return; }\n\n if (contentArea.innerHTML == INITIAL_CONTENT) {\n contentArea.innerHTML = '';\n }\n dom.addClass(contentArea, 'active');\n\n var configuration = Object.assign({\n // tinyMCE's own \"Upgrade\" badge in the menubar. Off by\n // default because an inline editor here is a column of\n // someone's page, not tinyMCE's own interface; a host that\n // wants it back passes promotion: true.\n promotion: false,\n }, userConfig, {\n target: contentArea,\n inline: true,\n init_instance_callback: function(editor) {\n // deinit ran before this init finished, so tear it down again\n if (pendingRemove.has(contentArea)) {\n pendingRemove.delete(contentArea);\n editor.remove();\n // deinit already ran and cannot clean up after this\n // late remove(), so do it here instead\n cleanUp(contentArea);\n return;\n }\n\n editors.set(contentArea, editor);\n\n // The editor rewrote what is inside this content area\n // while it took it over, so whatever the grid editor\n // had in there is gone. Saying so lets it put its own\n // furniture back.\n ge.textReady(contentArea);\n\n // Undo and redo rewrite it too, from snapshots that\n // leave out whatever is marked data-mce-bogus - an\n // element's drawer among them - so it goes back in\n // after each of those as well\n editor.on('Undo Redo', function() {\n ge.textReady(contentArea);\n });\n\n // The inline toolbar is laid out against the element's\n // geometry at the moment tinyMCE draws it, and an\n // element that has just appeared - a tab pane, an\n // accordion body, a column whose width is still\n // settling - may not have its own width yet. Asking\n // for the ui again once the browser has laid the frame\n // out measures it as it now is, instead of leaving a\n // toolbar wrapped into a narrow column.\n window.requestAnimationFrame(function() {\n if (editor.removed || !editor.ui || !editor.ui.show) { return; }\n\n editor.ui.show();\n });\n\n // And again whenever the user comes back to this\n // editor: by then the element may have been resized,\n // hidden and shown again - a tab switched away from\n // and back, a column made narrower - and the toolbar\n // is only ever as right as its last measurement.\n editor.on('focus', function() {\n window.requestAnimationFrame(function() {\n if (editor.removed || !editor.ui || !editor.ui.show) { return; }\n\n editor.ui.show();\n });\n });\n\n // Bring focus to text field\n editor.focus();\n\n // Call the original callback, if one was passed in the config\n if (userConfig.init_instance_callback) {\n userConfig.init_instance_callback.call(this, editor);\n }\n }\n });\n // We always edit the element we were handed, so a selector in the\n // user config would only fight with target\n delete configuration.selector;\n\n window.tinymce.init(configuration);\n });\n },\n\n stop: function(contentAreas) {\n contentAreas.filter(function(contentArea) {\n return dom.hasClass(contentArea, 'active');\n }).forEach(function(contentArea) {\n var editor = editors.get(contentArea);\n\n if (editor) {\n editors.delete(contentArea);\n editor.remove();\n } else {\n // tinymce.init() is asynchronous, so the editor may not exist\n // yet. Leave a note for init_instance_callback to remove it.\n pendingRemove.add(contentArea);\n }\n\n cleanUp(contentArea);\n });\n },\n };\n};\n"],
5
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6
- "names": ["GridEditor", "all", "root", "selector", "children", "node", "selector", "each", "child", "closest", "stopAt", "found", "element", "tag", "attributes", "text", "node", "name", "value", "setHtml", "html", "addClass", "names", "split", "removeClass", "hasClass", "node", "name", "split", "names", "hide", "node", "visible", "node", "delegate", "root", "types", "selector", "handler", "options", "listener", "event", "match", "closest", "split", "type", "DEFAULT_DURATION", "animateAway", "node", "frames", "duration", "done", "finish", "hide", "visible", "animation", "called", "once", "slideUp", "style", "GridEditor", "attributesOf", "element", "found", "attribute", "classesIn", "value", "name", "EDITOR_CLASS", "restoreAttributes", "block", "before", "ready", "open", "result", "EDITOR_ATTRIBUTE", "readyClasses", "openClasses", "classes", "textFeature", "ge", "settings", "TEXTS", "warned", "type", "offeredTexts", "textLabel", "text", "makeText", "content", "setHtml", "apiCreateText", "options", "isOurs", "startText", "hasClass", "visible", "readBefore", "readReady", "addClass", "onClick", "closeText", "removeClass", "createTextControls", "textBlock", "child", "drawer", "details", "general", "editor", "hostTool", "removed", "slideUp", "markTexts", "all", "texts", "clicks", "offered", "others", "delegate", "area", "GridEditor", "cleanUp", "contentArea", "removeClass", "name", "INITIAL_CONTENT", "editors", "pendingRemove", "ge", "contentAreas", "settings", "userConfig", "hasClass", "addClass", "configuration", "editor"]
4
+ "sourcesContent": ["/**\n * What a plugin's or a locale's classic script imports in place of the\n * editor: the GridEditor the page already loaded.\n *\n * The build points `import { GridEditor } from '../grideditor.js'` here for\n * the classic scripts, so each registers on the editor the page has rather\n * than bringing its own. Loaded before the editor there is nothing to\n * register on, and saying so is better than a TypeError three calls later.\n */\nvar GridEditor = window.GridEditor;\n\nif (!GridEditor || typeof GridEditor.get !== 'function') {\n throw new Error('grid-editor: load grideditor.js (or grideditor.bundle.min.js) before its plugins, ' +\n 'its locales and grideditor.jquery.js');\n}\n\nexport { GridEditor };\nexport default GridEditor;\n", "/**\n * The DOM, the way grid-editor uses it.\n *\n * Small helpers over the browser's own API, for the core and the shipped\n * plugins. Not a public API: a plugin of a host's own is free to write its\n * DOM code however it likes, and this file makes no promise to it.\n *\n * Stateless on purpose. The build puts a copy of this file in each plugin's\n * classic script, so anything kept here would be kept once per copy; a\n * module that needs to remember something about a node keeps its own\n * WeakMap.\n */\n\n/** Every element under `root` matching `selector`, as an array. */\nexport function all(root, selector) {\n return root ? Array.prototype.slice.call(root.querySelectorAll(selector)) : [];\n}\n\n/** The first element under `root` matching `selector`, or null. */\nexport function one(root, selector) {\n return root ? root.querySelector(selector) : null;\n}\n\n/** `root` itself when it matches, then every element under it that does. */\nexport function selfAndAll(root, selector) {\n if (!root) { return []; }\n\n var found = all(root, selector);\n if (root.nodeType === 1 && root.matches(selector)) { found.unshift(root); }\n return found;\n}\n\n/** The element children of `node`, those matching `selector` if one is given. */\nexport function children(node, selector) {\n if (!node) { return []; }\n\n return Array.prototype.filter.call(node.children, function(each) {\n return !selector || each.matches(selector);\n });\n}\n\n/** The first element child matching `selector`, or null. */\nexport function child(node, selector) {\n return children(node, selector)[0] || null;\n}\n\n/** The nearest ancestor-or-self matching `selector` below `stopAt`, or null. */\nexport function closest(node, selector, stopAt) {\n var found = node && node.nodeType === 1 ? node.closest(selector) : null;\n\n if (found && stopAt && found !== stopAt && !stopAt.contains(found)) { return null; }\n return found;\n}\n\n/** Whether `node` is an element matching `selector`. */\nexport function is(node, selector) {\n return !!node && node.nodeType === 1 && node.matches(selector);\n}\n\n/** Whether `node` is in the document. */\nexport function attached(node) {\n return !!node && document.documentElement.contains(node);\n}\n\n/** The element siblings after `node` that match `selector`. */\nexport function nextAll(node, selector) {\n var found = [];\n\n for (var next = node.nextElementSibling; next; next = next.nextElementSibling) {\n if (!selector || next.matches(selector)) { found.push(next); }\n }\n return found;\n}\n\n/** The ancestors of `node` up to, and not including, `stop`, nearest first. */\nexport function parentsUntil(node, stop) {\n var found = [];\n\n for (var parent = node.parentElement; parent && parent !== stop; parent = parent.parentElement) {\n found.push(parent);\n }\n return found;\n}\n\n/**\n * The nodes the html parses into, detached. Parsed the way innerHTML parses,\n * so a <script> in it never runs, here or once it is in the page.\n */\nexport function parse(html) {\n var template = document.createElement('template');\n template.innerHTML = html;\n return Array.prototype.slice.call(template.content.childNodes);\n}\n\n/** The one element the html is, detached. */\nexport function create(html) {\n var nodes = parse(html.trim());\n\n for (var i = 0; i < nodes.length; i++) {\n if (nodes[i].nodeType === 1) { return nodes[i]; }\n }\n return null;\n}\n\n/** An element of `tag`, with `attributes` and `text`. */\nexport function element(tag, attributes, text) {\n var node = document.createElement(tag);\n\n Object.keys(attributes || {}).forEach(function(name) {\n var value = attributes[name];\n if (value !== null && value !== undefined && value !== false) { node.setAttribute(name, value); }\n });\n if (text !== undefined && text !== null) { node.textContent = text; }\n\n return node;\n}\n\n/** Replace what `node` holds with `html`. A <script> in it does not run. */\nexport function setHtml(node, html) {\n node.innerHTML = html === undefined || html === null ? '' : String(html);\n return node;\n}\n\n/** Add one or several space separated classes. */\nexport function addClass(node, names) {\n split(names).forEach(function(name) { node.classList.add(name); });\n return node;\n}\n\nexport function removeClass(node, names) {\n split(names).forEach(function(name) { node.classList.remove(name); });\n return node;\n}\n\n/** Each class on, or off, or flipped when `on` is not given. */\nexport function toggleClass(node, names, state) {\n split(names).forEach(function(name) {\n if (state === undefined) {\n node.classList.toggle(name);\n } else {\n node.classList.toggle(name, !!state);\n }\n });\n return node;\n}\n\nexport function hasClass(node, name) {\n return !!node && node.nodeType === 1 && node.classList.contains(name);\n}\n\nfunction split(names) {\n return String(names || '').split(/\\s+/).filter(Boolean);\n}\n\n/** Take the class attribute off when there is nothing left in it. */\nexport function dropEmptyClass(node) {\n if (!node.getAttribute('class')) { node.removeAttribute('class'); }\n return node;\n}\n\n/** Take the style attribute off when there is nothing left in it. */\nexport function dropEmptyStyle(node) {\n if (!node.getAttribute('style')) { node.removeAttribute('style'); }\n return node;\n}\n\n/** Set attributes; a null or undefined value takes the attribute off. */\nexport function attr(node, attributes) {\n Object.keys(attributes).forEach(function(name) {\n var value = attributes[name];\n\n if (value === null || value === undefined) {\n node.removeAttribute(name);\n } else {\n node.setAttribute(name, value);\n }\n });\n return node;\n}\n\n/**\n * Inline styles, by css property name. A number is pixels for the properties\n * that take a length, as jQuery had it; an empty string takes one off.\n */\nexport function css(node, styles) {\n Object.keys(styles).forEach(function(property) {\n var value = styles[property];\n\n if (typeof value === 'number' && !UNITLESS[property]) { value = value + 'px'; }\n node.style.setProperty(property, value === null || value === undefined ? '' : String(value));\n });\n return node;\n}\n\nvar UNITLESS = { opacity: true, 'z-index': true, 'flex-grow': true, 'flex-shrink': true, order: true };\n\n/** What an element of this tag shows as when nothing hides it. */\nvar defaultDisplays = {};\n\nfunction defaultDisplay(node) {\n var tag = node.nodeName;\n\n if (!defaultDisplays[tag]) {\n var probe = document.body.appendChild(document.createElement(tag));\n defaultDisplays[tag] = getComputedStyle(probe).display;\n probe.remove();\n if (defaultDisplays[tag] === 'none') { defaultDisplays[tag] = 'block'; }\n }\n return defaultDisplays[tag];\n}\n\n/** Show a node: its inline display:none off, and a display of its own if a stylesheet hides it. */\nexport function show(node) {\n node.style.removeProperty('display');\n if (getComputedStyle(node).display === 'none') { node.style.display = defaultDisplay(node); }\n return node;\n}\n\nexport function hide(node) {\n node.style.display = 'none';\n return node;\n}\n\n/** Show or hide; flip when `on` is not given. */\nexport function toggle(node, state) {\n if (state === undefined) { state = !visible(node); }\n return state ? show(node) : hide(node);\n}\n\n/** Whether a node takes up room: what jQuery's :visible meant. */\nexport function visible(node) {\n return !!(node.offsetWidth || node.offsetHeight || node.getClientRects().length);\n}\n\n/** The border box's width, fractions included. */\nexport function outerWidth(node) {\n return node.getBoundingClientRect().width;\n}\n\nexport function outerHeight(node) {\n return node.getBoundingClientRect().height;\n}\n\n/** The content box's height, which is what jQuery's height() gave. */\nexport function contentHeight(node) {\n var style = getComputedStyle(node);\n return node.clientHeight - parseFloat(style.paddingTop) - parseFloat(style.paddingBottom);\n}\n\n/** Where a node is on the page, not in the window. */\nexport function offset(node) {\n var box = node.getBoundingClientRect();\n return { top: box.top + window.pageYOffset, left: box.left + window.pageXOffset };\n}\n\n/** Its index among its parent's element children, those matching `selector` if given. */\nexport function indexIn(node, selector) {\n return children(node.parentElement, selector).indexOf(node);\n}\n\n/** Put `node` right after `reference`. */\nexport function insertAfter(node, reference) {\n reference.parentNode.insertBefore(node, reference.nextSibling);\n return node;\n}\n\n/** Replace `node` with what it holds. */\nexport function unwrap(node) {\n var parent = node.parentNode;\n\n while (node.firstChild) { parent.insertBefore(node.firstChild, node); }\n node.remove();\n}\n\n/** Put `node` inside `wrapper`, where `node` was. */\nexport function wrap(node, wrapper) {\n node.parentNode.insertBefore(wrapper, node);\n wrapper.appendChild(node);\n return wrapper;\n}\n\n/**\n * Listen on `root` for `types` (space separated) on descendants that match\n * `selector`, with `this` the matched element, as jQuery's delegated\n * handlers had it. Hands back the listener, for removeEventListener; a\n * signal in `options` removes it too.\n */\nexport function delegate(root, types, selector, handler, options) {\n var listener = function(event) {\n var match = closest(event.target, selector, root);\n if (match && root.contains(match)) { return handler.call(match, event); }\n return undefined;\n };\n\n split(types).forEach(function(type) { root.addEventListener(type, listener, options); });\n return listener;\n}\n\n/** Listen for several space separated event types with one handler. */\nexport function on(target, types, handler, options) {\n split(types).forEach(function(type) { target.addEventListener(type, handler, options); });\n return handler;\n}\n\nexport function off(target, types, handler, options) {\n split(types).forEach(function(type) { target.removeEventListener(type, handler, options); });\n}\n\n/** A mouse event of `type` sent to `node`, the way a pointer would. */\nexport function fire(node, type) {\n node.dispatchEvent(new MouseEvent(type, { bubbles: type !== 'mouseenter' && type !== 'mouseleave' }));\n}\n\n/* ------------------------------------------------------------------\n * Taking a node away, visibly.\n *\n * The durations are jQuery's: 400 ms unless the caller says otherwise. `done` runs once the node is out of sight, which is\n * when the caller removes it; a node that is already out of sight is done at\n * once, on the next task, as jQuery had it.\n * ------------------------------------------------------------------ */\n\nvar DEFAULT_DURATION = 400;\n\nfunction animateAway(node, frames, duration, done) {\n duration = duration === undefined ? DEFAULT_DURATION : duration;\n\n var finish = function() {\n hide(node);\n if (done) { done(); }\n };\n\n if (!visible(node) || !node.animate || duration <= 0) {\n window.setTimeout(finish, 0);\n return;\n }\n\n var animation = node.animate(frames(getComputedStyle(node)), {\n duration: duration,\n easing: 'ease-in-out',\n });\n var called = false;\n var once = function() {\n if (called) { return; }\n called = true;\n finish();\n };\n\n animation.onfinish = once;\n animation.oncancel = once;\n}\n\n/** Fold a node up to nothing, then hide it. */\nexport function slideUp(node, duration, done) {\n if (typeof duration === 'function') {\n done = duration;\n duration = undefined;\n }\n\n node.style.overflow = 'hidden';\n animateAway(node, function(style) {\n return [\n {\n height: style.height,\n paddingTop: style.paddingTop,\n paddingBottom: style.paddingBottom,\n marginTop: style.marginTop,\n marginBottom: style.marginBottom,\n },\n { height: '0px', paddingTop: '0px', paddingBottom: '0px', marginTop: '0px', marginBottom: '0px' },\n ];\n }, duration, function() {\n node.style.removeProperty('overflow');\n if (done) { done(); }\n });\n}\n\n/** Fade a node out, then hide it. */\nexport function fadeOut(node, duration, done) {\n animateAway(node, function(style) {\n return [{ opacity: style.opacity }, { opacity: 0 }];\n }, duration, done);\n}\n\n/** Fade and fold a node, in height and, with `width`, sideways too, then hide it. */\nexport function shrinkAway(node, duration, done, width) {\n node.style.overflow = 'hidden';\n animateAway(node, function(style) {\n var from = { opacity: style.opacity, height: style.height };\n var to = { opacity: 0, height: '0px' };\n\n if (width) {\n from.width = style.width;\n to.width = '0px';\n }\n return [from, to];\n }, duration, function() {\n node.style.removeProperty('overflow');\n if (done) { done(); }\n });\n}\n", "/**\n * Text for grid-editor: what the text editor plugins share.\n *\n * Not a file a page loads. The build puts it at the top of each text editor\n * plugin - grideditor.tinymce.js, grideditor.ckeditor.js,\n * grideditor.summernote.js - and whichever of them loads first installs it:\n * a page with two editors has one of these.\n *\n * It is a feature plugin, `text`, that the `plugins` setting does not choose\n * (content_types does), and it is everything a text is to the editor: the\n * text block's drawer, the Text buttons in the toolbar, createText, opening\n * an editor on a click and closing it again with the host's attributes put\n * back, and making the host's plain content a text through the core's\n * `textTypes` hook.\n *\n * Each editor registers under GridEditor.texts, which is this file's own\n * registry and not a contract: an editor of a host's own is a feature plugin\n * of its own, as example/custom_editor.html shows.\n */\nimport { GridEditor } from '../grideditor.js';\nimport * as dom from '../dom.js';\n\n// However many editors a page loads, each with a copy of this file in its\n// classic script: the first one installs it\nif (!GridEditor.features.text) {\n\n Object.assign(GridEditor.locales.en, {\n 'text.add': 'Text',\n 'text.add_type': 'Text ({editor})',\n 'panel.editor': 'Editor',\n 'panel.kind_text': 'Text',\n });\n\n /**\n * What a content area's attributes were before its editor opened, and\n * once it had: the two readings closeText plays the host's changes\n * back from. Shared by every editor on the page, like the nodes.\n */\n var readBefore = new WeakMap();\n var readReady = new WeakMap();\n\n /** What a text editor puts on a content area while it is open, whenever it likes. */\n var EDITOR_CLASS = /^(mce-|cke|ck-|note-)|^(ck|active|ge-rte-active)$/;\n var EDITOR_ATTRIBUTE = /^(data-mce-|contenteditable$|spellcheck$)/;\n\n function attributesOf(element) {\n var found = {};\n Array.prototype.slice.call(element.attributes).forEach(function(attribute) {\n found[attribute.name] = attribute.value;\n });\n return found;\n }\n\n function classesIn(value) {\n return (value || '').split(/\\s+/).filter(function(name) {\n return name !== '' && !EDITOR_CLASS.test(name);\n });\n }\n\n /** The host's markup, with what changed from `ready` to `open` played back onto it. */\n function restoreAttributes(block, before, ready, open) {\n var result = Object.assign({}, before);\n\n Object.keys(Object.assign({}, ready, open)).forEach(function(name) {\n if (name === 'class' || EDITOR_ATTRIBUTE.test(name) || ready[name] === open[name]) { return; }\n\n if (open[name] === undefined) {\n delete result[name];\n } else {\n result[name] = open[name];\n }\n });\n\n var readyClasses = classesIn(ready['class']);\n var openClasses = classesIn(open['class']);\n var classes = classesIn(before['class']).filter(function(name) {\n return openClasses.indexOf(name) !== -1 || readyClasses.indexOf(name) === -1;\n });\n openClasses.forEach(function(name) {\n if (readyClasses.indexOf(name) === -1 && classes.indexOf(name) === -1) { classes.push(name); }\n });\n\n // In the host's order, class where it was: getHtml should not\n // shuffle a node's attributes because it was edited\n if (classes.length) { result['class'] = classes.join(' '); } else { delete result['class']; }\n\n Object.keys(attributesOf(block)).forEach(function(name) { block.removeAttribute(name); });\n Object.keys(result).forEach(function(name) { block.setAttribute(name, result[name]); });\n }\n\n function textFeature(ge) {\n\n var settings = ge.settings;\n var TEXTS = {};\n var warned = {};\n\n Object.keys(GridEditor.texts).forEach(function(type) {\n TEXTS[type] = GridEditor.texts[type](ge);\n });\n\n // Every editor loaded, in the order the page loaded them, unless the\n // host names the ones it wants\n if (!Array.isArray(settings.content_types)) { settings.content_types = Object.keys(TEXTS); }\n if (!Array.isArray(settings.text_tools)) { settings.text_tools = []; }\n if (!Array.isArray(settings.text_classes)) { settings.text_classes = []; }\n\n /** The text editors this editor offers, in content_types order: the ones loaded. */\n function offeredTexts() {\n return settings.content_types.filter(function(type) { return !!TEXTS[type]; });\n }\n\n /** What a text editor is called: its plugin's label, or its type. */\n function textLabel(type) {\n var text = TEXTS[type];\n return text && text.labelKey ? ge.t(text.labelKey) : type;\n }\n\n /** A detached content area of `type`, holding `content` or the editor's initial content. */\n function makeText(type, content) {\n var text = TEXTS[type];\n var block = dom.element('div', {\n 'class': 'ge-content ge-content-type-' + type,\n 'data-ge-content-type': type,\n });\n\n if (content && content.nodeType) {\n block.appendChild(content);\n } else {\n dom.setHtml(block, content !== undefined ? content : (text && text.initialContent) || '');\n }\n return block;\n }\n\n /**\n * createText(type?, options?): a content area of a text editor's,\n * detached unless a placement is given. The type is the first one\n * offered by default. `options.content` is its html.\n */\n function apiCreateText(type, options) {\n if (type && typeof type === 'object') {\n options = type;\n type = undefined;\n }\n options = options || {};\n type = type || offeredTexts()[0];\n\n if (!type || !TEXTS[type]) {\n if (!warned['createText:' + type]) {\n warned['createText:' + type] = true;\n ge.warn('createText: no text editor \"' + type + '\" is loaded; ' +\n 'load its plugin and name it in content_types');\n }\n return null;\n }\n\n return ge.place(makeText(type, options.content), 'text', options);\n }\n\n /** Whether a content area is a text of one of the editors loaded here. */\n function isOurs(block) {\n return !!TEXTS[block.getAttribute('data-ge-content-type')];\n }\n\n /** Open the editor on a text, once: until it is closed again. */\n function startText(block) {\n if (dom.hasClass(block, 'ge-rte-active')) { return; }\n\n // A content area nobody can see - a tab that is not the open one,\n // a closed accordion item - has no geometry for an editor to lay\n // its toolbar out against, and nothing anyone can type into\n if (!dom.visible(block)) { return; }\n\n // The attribute: it is markup, and the drawer reads it the same way\n var text = TEXTS[block.getAttribute('data-ge-content-type')];\n if (!text) { return; }\n\n // Not marked active, so the next click tries again: the library\n // may be loaded by then\n if (text.available && !text.available()) {\n if (text.missingKey) { console.error(ge.t(text.missingKey)); }\n return;\n }\n\n readBefore.set(block, attributesOf(block));\n readReady.delete(block);\n dom.addClass(block, 'ge-rte-active');\n text.start([block]);\n }\n\n function onClick() {\n startText(this);\n }\n\n /**\n * Close the text editor on one content area, and leave the content\n * area's own attributes as the host left them.\n *\n * An editor adds attributes of its own while it is open, and takes\n * them off again, more or less: CKEditor leaves aria-readonly behind.\n * tinyMCE does worse, and puts back every attribute as it was when it\n * opened, so an id, a class or a plugin's attribute given while it was\n * open is lost. So the attributes are read three times - before the\n * editor opens, once it has opened, and before it closes - and what\n * changed between the second and the third, the host's doing, is\n * played back onto the first, the host's markup. What the editor did\n * is left out either way.\n */\n function closeText(block) {\n var text = TEXTS[block.getAttribute('data-ge-content-type')];\n var before = readBefore.get(block);\n var open = before ? attributesOf(block) : null;\n\n // Every content area is told: one whose editor never\n // started is the plugin's to ignore\n if (text) { text.stop([block]); }\n\n // After stop, not before: an editor that restores the class\n // attribute it snapshotted would put ge-rte-active back\n dom.removeClass(block, 'ge-rte-active');\n\n if (before) {\n restoreAttributes(block, before, readReady.get(block) || before, open);\n readBefore.delete(block);\n readReady.delete(block);\n }\n }\n\n function createTextControls(textBlock) {\n var block = dom.child(textBlock, '.ge-content');\n var type = block.getAttribute('data-ge-content-type');\n var drawer = dom.element('div', { 'class': 'ge-tools-drawer ge-text-drawer' });\n textBlock.insertBefore(drawer, textBlock.firstChild);\n\n ge.createMoveTool(drawer);\n\n var details = ge.addSettingsTool(drawer, block, settings.text_classes);\n\n // Which editor edits it, first in its settings: something to\n // know about it, not something to do with it\n var general = dom.child(details, '.ge-details-general');\n var editor = dom.element('div', { 'class': 'ge-field ge-text-editor' });\n editor.appendChild(dom.element('span', { 'class': 'ge-field-label' }, ge.t('panel.editor')));\n editor.appendChild(dom.element('span', { 'class': 'ge-field-value' }, textLabel(type)));\n general.insertBefore(editor, general.firstChild);\n\n settings.text_tools.forEach(function(hostTool) {\n ge.createTool(drawer, hostTool.title || '', hostTool.className || '',\n hostTool.iconClass || 'bi bi-wrench', hostTool.on);\n });\n\n ge.createTool(drawer, ge.t('tool.delete_text'), 'ge-delete-text', 'bi bi-trash', function() {\n ge.deleteNode('text', block, ge.t('confirm.delete_text'), function(removed) {\n // Its editor lets go first: removed while open, it would\n // be left behind, attached to nothing\n closeText(block);\n dom.slideUp(textBlock, function() {\n textBlock.remove();\n removed();\n });\n });\n });\n }\n\n /** A drawer for each text of ours in a text block that has none yet. */\n function markTexts() {\n dom.all(ge.canvas, '.ge-text-block').forEach(function(textBlock) {\n if (dom.child(textBlock, '.ge-tools-drawer')) { return; }\n\n var block = dom.child(textBlock, '.ge-content');\n if (!block || !isOurs(block)) { return; }\n\n createTextControls(textBlock);\n });\n }\n\n var texts = offeredTexts();\n var clicks = null; // The delegated click listener, while editing\n\n return {\n methods: {\n createText: apiCreateText,\n },\n\n /**\n * The types this plugin edits, for the core: every editor loaded\n * is the owner of its texts, and the ones offered are what the\n * host's plain content can be made.\n */\n textTypes: function() {\n var offered = offeredTexts();\n var others = Object.keys(TEXTS).filter(function(type) { return offered.indexOf(type) === -1; });\n\n return offered.concat(others).map(function(type) {\n var text = TEXTS[type];\n\n return {\n type: type,\n label: textLabel(type),\n offered: offered.indexOf(type) !== -1,\n available: text.available ? function() { return text.available(); } : null,\n missingKey: text.missingKey,\n edit: function(block) {\n var textBlock = block.parentElement;\n if (dom.hasClass(textBlock, 'ge-text-block') && !dom.child(textBlock, '.ge-tools-drawer')) {\n createTextControls(textBlock);\n }\n\n startText(block);\n },\n };\n });\n },\n\n // A text block of each editor offered. Like a container, it goes\n // into a row of its own when clicked, or where it is dropped\n toolbar: texts.map(function(type) {\n return {\n label: function() {\n return texts.length > 1 ? ge.t('text.add_type', { editor: textLabel(type) }) : ge.t('text.add');\n },\n iconClass: TEXTS[type].iconClass,\n className: 'ge-add-text-button',\n kind: 'text',\n group: 'elements',\n inColumn: true,\n create: function() { return makeText(type); },\n };\n }),\n\n onInit: function() {\n markTexts();\n\n if (clicks) { ge.canvas.removeEventListener('click', clicks); }\n clicks = dom.delegate(ge.canvas, 'click', '.ge-content', onClick);\n },\n\n // While the drawers and the text blocks are still there, as the\n // editors left them\n onBeforeDeinit: function() {\n dom.all(ge.canvas, '.ge-content').forEach(function(block) {\n if (isOurs(block)) { closeText(block); }\n });\n },\n\n onDeinit: function() {\n if (clicks) { ge.canvas.removeEventListener('click', clicks); }\n clicks = null;\n },\n\n // What closing the editors does, on a copy of the canvas: each\n // open text holds what its editor says it holds, and the\n // attributes the host gave it, as closeText leaves them. An\n // editor that cannot say - no read, or not started yet - and the\n // canvas has to leave editing to be read\n cleanMarkup: function(root, liveOf) {\n var blocks = dom.all(root, '.ge-content.ge-rte-active').filter(isOurs);\n\n for (var i = 0; i < blocks.length; i++) {\n var copy = blocks[i];\n var block = liveOf(copy);\n var text = TEXTS[copy.getAttribute('data-ge-content-type')];\n var before = block && readBefore.get(block);\n var html = before && text.read ? text.read(block) : null;\n\n if (typeof html !== 'string') { return false; }\n\n dom.setHtml(copy, html);\n restoreAttributes(copy, before, readReady.get(block) || before, attributesOf(block));\n // What the editor put beside the content area, its frame\n if (text.cleanCopy) { text.cleanCopy(copy, block); }\n }\n\n return true;\n },\n\n // The first time only: an undo says ready again, and by then the\n // host may have changed the content area itself\n onContentReady: function(area) {\n if (readBefore.has(area) && !readReady.has(area)) {\n readReady.set(area, attributesOf(area));\n }\n },\n };\n }\n\n // Whatever the plugins setting says: content_types chooses the editors\n textFeature.always = true;\n\n GridEditor.features.text = textFeature;\n\n}\n", "/**\n * tinyMCE for grid-editor's content areas.\n *\n * A text editor plugin: load this file after the editor, and tinyMCE 7\n * after or before it, and a text of the tinymce type is edited with an\n * inline tinyMCE. What it can ask the editor for is the handle its\n * factory is called with, described in docs/plugins.md.\n *\n * <script src=\"tinymce/tinymce.min.js\"></script>\n * <script src=\"dist/grideditor.min.js\"></script>\n * <script src=\"dist/plugins/grideditor.tinymce.min.js\"></script>\n *\n * It imports what every text editor shares - text blocks, the Text button,\n * createText, making the host's plain content a text - from\n * src/js/text/grideditor.text.js, which the build puts in its classic\n * script, installed once however many editors a page loads.\n */\nimport { GridEditor } from '../grideditor.js';\nimport * as dom from '../dom.js';\nimport '../text/grideditor.text.js';\n\nObject.assign(GridEditor.locales.en, {\n 'text.tinymce': 'tinyMCE',\n});\n\n// tinyMCE snapshots the target element's attributes when an inline editor is\n// created and restores them on remove(), so this has to run *after* remove()\n// to keep the grid editor's own class and tinyMCE's leftovers off the element.\nfunction cleanUp(contentArea) {\n dom.removeClass(contentArea, 'active ge-rte-active');\n ['id', 'style', 'spellcheck', 'contenteditable', 'data-mce-style'].forEach(function(name) {\n contentArea.removeAttribute(name);\n });\n}\n\nvar INITIAL_CONTENT = '<p>Lorem ipsum dolores</p>';\n\n// What this file remembers about a content area: its editor, and whether a\n// deinit came before that editor was ready\nvar editors = new WeakMap();\nvar pendingRemove = new WeakSet();\n\nGridEditor.texts.tinymce = function(ge) {\n return {\n labelKey: 'text.tinymce',\n initialContent: INITIAL_CONTENT,\n missingKey: 'error.tinymce_missing',\n\n available: function() { return !!window.tinymce; },\n\n start: function(contentAreas) {\n var settings = ge.settings;\n var userConfig = (settings.tinymce && settings.tinymce.config) ? settings.tinymce.config : {};\n\n contentAreas.forEach(function(contentArea) {\n if (dom.hasClass(contentArea, 'active')) { return; }\n\n if (contentArea.innerHTML == INITIAL_CONTENT) {\n contentArea.innerHTML = '';\n }\n dom.addClass(contentArea, 'active');\n\n var configuration = Object.assign({\n // tinyMCE's own \"Upgrade\" badge in the menubar. Off by\n // default because an inline editor here is a column of\n // someone's page, not tinyMCE's own interface; a host that\n // wants it back passes promotion: true.\n promotion: false,\n }, userConfig, {\n target: contentArea,\n inline: true,\n init_instance_callback: function(editor) {\n // deinit ran before this init finished, so tear it down again\n if (pendingRemove.has(contentArea)) {\n pendingRemove.delete(contentArea);\n editor.remove();\n // deinit already ran and cannot clean up after this\n // late remove(), so do it here instead\n cleanUp(contentArea);\n return;\n }\n\n editors.set(contentArea, editor);\n\n // The editor rewrote what is inside this content area\n // while it took it over, so whatever the grid editor\n // had in there is gone. Saying so lets it put its own\n // furniture back.\n ge.textReady(contentArea);\n\n // Undo and redo rewrite it too, from snapshots that\n // leave out whatever is marked data-mce-bogus - an\n // element's drawer among them - so it goes back in\n // after each of those as well\n editor.on('Undo Redo', function() {\n ge.textReady(contentArea);\n });\n\n // The inline toolbar is laid out against the element's\n // geometry at the moment tinyMCE draws it, and an\n // element that has just appeared - a tab pane, an\n // accordion body, a column whose width is still\n // settling - may not have its own width yet. Asking\n // for the ui again once the browser has laid the frame\n // out measures it as it now is, instead of leaving a\n // toolbar wrapped into a narrow column.\n window.requestAnimationFrame(function() {\n if (editor.removed || !editor.ui || !editor.ui.show) { return; }\n\n editor.ui.show();\n });\n\n // And again whenever the user comes back to this\n // editor: by then the element may have been resized,\n // hidden and shown again - a tab switched away from\n // and back, a column made narrower - and the toolbar\n // is only ever as right as its last measurement.\n editor.on('focus', function() {\n window.requestAnimationFrame(function() {\n if (editor.removed || !editor.ui || !editor.ui.show) { return; }\n\n editor.ui.show();\n });\n });\n\n // Bring focus to text field\n editor.focus();\n\n // Call the original callback, if one was passed in the config\n if (userConfig.init_instance_callback) {\n userConfig.init_instance_callback.call(this, editor);\n }\n }\n });\n // We always edit the element we were handed, so a selector in the\n // user config would only fight with target\n delete configuration.selector;\n\n window.tinymce.init(configuration);\n });\n },\n\n // What remove() leaves in the content area: tinyMCE writes its\n // content back as it removes an inline editor. 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6
+ "names": ["GridEditor", "all", "root", "selector", "children", "node", "selector", "each", "child", "closest", "stopAt", "found", "element", "tag", "attributes", "text", "node", "name", "value", "setHtml", "html", "addClass", "names", "split", "removeClass", "hasClass", "node", "name", "split", "names", "hide", "node", "visible", "node", "delegate", "root", "types", "selector", "handler", "options", "listener", "event", "match", "closest", "split", "type", "DEFAULT_DURATION", "animateAway", "node", "frames", "duration", "done", "finish", "hide", "visible", "animation", "called", "once", "slideUp", "style", "GridEditor", "attributesOf", "element", "found", "attribute", "classesIn", "value", "name", "EDITOR_CLASS", "restoreAttributes", "block", "before", "ready", "open", "result", "EDITOR_ATTRIBUTE", "readyClasses", "openClasses", "classes", "textFeature", "ge", "settings", "TEXTS", "warned", "type", "offeredTexts", "textLabel", "text", "makeText", "content", "setHtml", "apiCreateText", "options", "isOurs", "startText", "hasClass", "visible", "readBefore", "readReady", "addClass", "onClick", "closeText", "removeClass", "createTextControls", "textBlock", "child", "drawer", "details", "general", "editor", "hostTool", "removed", "slideUp", "markTexts", "all", "texts", "clicks", "offered", "others", "delegate", "root", "liveOf", "blocks", "i", "copy", "html", "area", "GridEditor", "cleanUp", "contentArea", "removeClass", "name", "INITIAL_CONTENT", "editors", "pendingRemove", "ge", "contentAreas", "settings", "userConfig", "hasClass", "addClass", "configuration", "editor"]
7
7
  }
package/docs/events.md CHANGED
@@ -91,6 +91,9 @@ about every insertion can bind `grideditor:before-add` and switch on
91
91
  | `grideditor:view-change` | — | no | after the view changes, only if it actually changed |
92
92
  | `grideditor:target-change` | — | no | with `active_target`, after the column or section the toolbar adds to changes, only if it actually changed |
93
93
  | `grideditor:after-copy` | — | no | with the clipboard plugin, after a node is copied |
94
+ | `grideditor:after-autosave` | — | no | with the autosave plugin, after a draft is written |
95
+ | `grideditor:after-restore-draft` | — | no | with the autosave plugin, after the user chose to restore a draft and the canvas is it |
96
+ | `grideditor:autosave-error` | — | no | with the autosave plugin, when the storage refused a draft |
94
97
 
95
98
  Two things here are not in the 3.0 specification's catalogue. The indent pair,
96
99
  because the indent tools are an operation like any other and announce
@@ -161,6 +164,11 @@ view), `from` and `to`. A utility's `breakpoint` is the view it was written
161
164
  in, which `setUtility` can be asked to make a different one from the view on
162
165
  screen, and its `source` is `panel`, `tool` or `api`.
163
166
 
167
+ The autosave events carry no node: `after-autosave` has `canvas`, `html`,
168
+ `savedAt` (an ISO 8601 date) and `source` - `change`, `pagehide`, `api` for
169
+ `saveDraft()`, or `destroy` -, `after-restore-draft` has `canvas`, `html` and
170
+ `savedAt`, and `autosave-error` has `canvas` and the `error` the storage threw.
171
+
164
172
  `target-change` carries no node either: its payload is `canvas`, `target` - the
165
173
  column or section the toolbar adds to now, or `null` for the end of the canvas
166
174
  - and `from`, the one before. What a toolbar button then adds fires its add
@@ -185,6 +185,20 @@ The clipboard plugin: copy and paste.
185
185
  | `clipboard.paste_section` | Paste section | Title of the toolbar's paste button, while a section is copied |
186
186
 
187
187
 
188
+ autosave.*
189
+ ----------
190
+
191
+ The autosave plugin: the question asked when an editor starts with a draft of
192
+ the same html saved.
193
+
194
+ | Key | English | Where |
195
+ | --- | --- | --- |
196
+ | `autosave.restore_title` | Restore the draft? | Title of the confirm modal |
197
+ | `autosave.restore_message` | There is a draft of this page saved on {date}, with changes that were not published. Restore it? | The question, `{date}` the draft's, in the editor's locale |
198
+ | `autosave.restore` | Restore | The modal's ok button: the canvas becomes the draft |
199
+ | `autosave.discard` | Discard | The modal's cancel button: the draft is taken away |
200
+
201
+
188
202
  codemirror.*
189
203
  ------------
190
204
 
package/docs/plugins.md CHANGED
@@ -70,6 +70,7 @@ GridEditor.containers.carousel = function(ge) {
70
70
  addPane: addSlideTo, // returns the new pane
71
71
  mark: function(container) { … }, // editing furniture on
72
72
  unmark: function(container) { … }, // and off again
73
+ cleanMarkup: function(root, liveOf) { … }, // the same, on a copy: see "Reading on a copy"
73
74
  afterPaneMove: function(container, pane) { … }, // optional
74
75
  tools: function(drawer, container) { … }, // optional, extra tools
75
76
  onInit: function() { … }, // optional, per canvas init
@@ -162,6 +163,10 @@ element, and where there may be several, an array.
162
163
  | `ge.openPicker(anchor, choices, className?)` | The choice itself, as a strip under `anchor`: one button per `{ label, title, attributes, choose }` |
163
164
  | `ge.closePicker()` | Close it; true when one was open, which is also a click's answer |
164
165
  | `ge.nodeHtml(node)` | One node's markup as `getHtml` would give it. The canvas leaves editing to read it and comes back, as it does for `getHtml` |
166
+ | `ge.snapshotHtml()` | The canvas's markup as `getHtml` gives it, read on a copy so the canvas never leaves editing: what `getHtml({ keepEditing: true })` is. See [Reading on a copy](#reading-on-a-copy) |
167
+ | `ge.setHtml(html)` | The canvas made of other markup, and edited again: the source view closed if it is open, `deinit`, the markup in, `init`. No add or delete events: it is replaced as a whole. A `<script>` in it does not run in the editor |
168
+ | `ge.confirm(message, options, answer)` | A question in the editor's confirm modal, the one deleting asks in. `options`: `title`, `ok`, `cancel` - the texts, the locale's by default - and `danger`, a red ok button. `answer(true)` for ok, `answer(false)` for cancel, the close button or Escape, `answer(null)` when the modal is taken away unanswered: `setLocale`, `destroy`, or another question. The browser's `confirm` without Bootstrap's javascript |
169
+ | `ge.refreshToolbar()` | The toolbar built again, from what the feature plugins' `toolbar`s hold now: for a plugin whose buttons come and go. The category shown with `toolbar_groups`, the preview and the source view stay as they are. Does nothing before the toolbar is first built, and after `destroy` |
165
170
  | `ge.toolbarItems(name)` | An array of the toolbar buttons the feature plugin `name` declared, for showing and hiding them |
166
171
  | `ge.bareStyle(node, family, property)` | A css property's value on the node with none of the family's classes: what a preview shows when no class applies and that is not a constant |
167
172
  | `ge.hostStyle(node, property?)` | `{ value, priority }` of one property of the node's own style, as the host wrote it: never a breakpoint preview's. With no property, the whole of it as css text |
@@ -186,6 +191,8 @@ GridEditor.features.elements = function(ge) {
186
191
  onInit: function() { … }, // every init: put the furniture in
187
192
  onDeinit: function() { … }, // every deinit: take it out again
188
193
  onBeforeDeinit: function() { … }, // every deinit, before the drawers come off: close what you opened
194
+ cleanMarkup: function(root, liveOf) { … }, // what onDeinit and onBeforeDeinit take off, off a copy
195
+ onDestroy: function() { … }, // destroy, first, while the editor is whole
189
196
  onSourceOpen: function(textarea) { … }, // the source view opened: the canvas's html is in the textarea
190
197
  onSourceClose: function(textarea) { … }, // and is closing: put what you edited back in the textarea
191
198
  onContentReady: function(area) { … }, // a rich text editor just took over, or rewrote a text
@@ -225,6 +232,37 @@ needs to put a new kind of block on the canvas:
225
232
  was dropped, or, when that region will not have it, on the canvas just after
226
233
  the block it was dropped in. A `create()` that returns `null` adds nothing:
227
234
  that is how a plugin says it could not make one this time.
235
+ - **`toolbar`** can also be a function returning those items, called whenever
236
+ the toolbar is built - when the editor starts, on `setLocale`, and on
237
+ `ge.refreshToolbar()`. That is how a plugin offers buttons that change: a
238
+ user's saved widgets, each a button that adds it again. Change the list,
239
+ then call `ge.refreshToolbar()`. A button not yet built again still makes
240
+ what it was built from.
241
+
242
+ ```javascript
243
+ GridEditor.features.widgets = function(ge) {
244
+ var saved = loadWidgets(); // the plugin's own: wherever it keeps them
245
+ return {
246
+ methods: {
247
+ saveWidget: function(widget) {
248
+ saved.push(widget);
249
+ ge.refreshToolbar();
250
+ },
251
+ },
252
+ toolbar: function() {
253
+ return saved.map(function(widget) {
254
+ return {
255
+ label: widget.name,
256
+ kind: 'element',
257
+ group: 'widgets',
258
+ inColumn: true,
259
+ create: function() { return widgetFrom(widget.html); },
260
+ };
261
+ });
262
+ },
263
+ };
264
+ };
265
+ ```
228
266
 
229
267
  - **`drawerTools(drawer, node, kind)`** runs for every drawer that has a gear,
230
268
  as a utility plugin's does, so a tool can go on any node. The clipboard
@@ -233,6 +271,45 @@ needs to put a new kind of block on the canvas:
233
271
  child: it sits beside it, in a wrapper that only exists while editing, so
234
272
  `ge.drawerOf(node)` is how to find it.
235
273
 
274
+ ### Reading on a copy
275
+
276
+ `getHtml({ keepEditing: true })` - `ge.snapshotHtml()` - gives the markup
277
+ `getHtml` gives without the canvas leaving editing: it copies the canvas and
278
+ takes off the copy what `deinit` takes off the canvas. The core takes off
279
+ its own: drawers, text blocks, previews, the resize handles. What a plugin put
280
+ on the canvas, the plugin takes off, with **`cleanMarkup(root, liveOf)`**:
281
+
282
+ - `root` is the copy of the canvas, already without the core's drawers and
283
+ text blocks. Take off it, under it, what your `mark`, `onInit` and the rest
284
+ put on the canvas - the same as your `unmark`, `onDeinit` and
285
+ `onBeforeDeinit` do, but only to markup: listeners, observers and what you
286
+ remember stay as they are, because the canvas is still being edited.
287
+ - `liveOf(node)` is the canvas's node a node of the copy was copied from, or
288
+ `null` for one made on the copy. It is for state kept by node: the text
289
+ feature reads an open editor's content through it.
290
+ - Return `false` when you cannot do it this time - the text feature does, for
291
+ an editor still starting - and `getHtml` is used instead.
292
+
293
+ It is called for every kind of plugin, in the order `deinit` calls them. A
294
+ container's `unmark` that only touches markup can be its `cleanMarkup` as it
295
+ is, called for each container of the type under `root`:
296
+
297
+ ```javascript
298
+ cleanMarkup: function(root) {
299
+ var definition = this;
300
+ root.querySelectorAll('[data-ge-container="carousel"]').forEach(function(container) {
301
+ definition.unmark(container);
302
+ });
303
+ },
304
+ ```
305
+
306
+ A plugin needs one when it has an `unmark`, an `onDeinit` or an
307
+ `onBeforeDeinit`, and an empty one is fine when those take nothing off the
308
+ canvas. When a loaded plugin needs one and has none, the canvas leaves editing
309
+ to be read after all - open texts and settings panels close - and the console
310
+ says so, once. A plugin with none of the three needs nothing. The host's
311
+ `custom_filter` is run on the copy too.
312
+
236
313
  ### A section of the settings panel
237
314
 
238
315
  **`panelSection(node, kind)`**, which any kind of plugin can have, returns a
@@ -431,7 +508,12 @@ carries it. However many a page loads, that is installed once.
431
508
 
432
509
  Each registers on `GridEditor.texts`, the text feature's own registry, with a
433
510
  factory whose `start(contentAreas)` and `stop(contentAreas)` get an array of
434
- content areas.
511
+ content areas. For [reading on a copy](#reading-on-a-copy) an editor also has
512
+ `read(contentArea)`, the html `stop` would leave in it - `null` while it is
513
+ still starting - and, if it puts something beside the content area,
514
+ `cleanCopy(copy, contentArea)`, which takes that off the copy: summernote's
515
+ frame. An editor with no `read` makes `getHtml({ keepEditing: true })` fall
516
+ back on `getHtml` while one of its texts is open.
435
517
 
436
518
  The editors offered are `content_types`, every one loaded by default, in the
437
519
  order the page loaded them; the `plugins` setting does not choose them. A
@@ -441,7 +523,9 @@ text of an editor that is loaded but not offered is still edited.
441
523
 
442
524
  A feature plugin with `textTypes`, a drawer for its texts, a toolbar item
443
525
  with `inColumn: true` if it makes new ones, a click handler that opens its
444
- editor, and `onBeforeDeinit` to close it.
526
+ editor, and `onBeforeDeinit` to close it - and a `cleanMarkup` that reads its
527
+ open texts on the copy, or the canvas leaves editing whenever it is read
528
+ with `keepEditing`.
445
529
  [example/custom_editor.html](../example/custom_editor.html) is one, in full,
446
530
  on the browser's `contenteditable`, on a page that loads none of the shipped
447
531
  editors.
@@ -2,7 +2,7 @@
2
2
  <html>
3
3
  <head>
4
4
  <meta charset="utf-8">
5
- <title>Grid Editor example - auto save and import/export</title>
5
+ <title>Grid Editor example - autosave and import/export</title>
6
6
 
7
7
  <!-- CSS dependencies -->
8
8
  <link href="https://cdn.jsdelivr.net/npm/bootstrap@5.3.8/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-sRIl4kxILFvY47J16cr9ZwB07vP4J8+LH7qKQnuqkuIAvNWLzeN8tE5YBujZqJLB" crossorigin="anonymous">
@@ -19,6 +19,8 @@
19
19
  <script src="../dist/grideditor.min.js"></script>
20
20
  <!-- The text editor is a plugin of its own, loaded after the editor -->
21
21
  <script src="../dist/plugins/grideditor.tinymce.min.js"></script>
22
+ <!-- And so is autosave -->
23
+ <script src="../dist/plugins/grideditor.autosave.min.js"></script>
22
24
  </head>
23
25
  <body>
24
26
  <!-- Back to the demo index -->
@@ -27,46 +29,60 @@
27
29
  </div>
28
30
 
29
31
  <div class="container py-3">
30
- <h2>Grid Editor example - auto save and import/export</h2>
31
- <div class="mb-3">
32
+ <h2>Grid Editor example - autosave and import/export</h2>
33
+ <p class="text-body-secondary">
34
+ The autosave plugin keeps what you edit in <code>localStorage</code>, a second after each change and when
35
+ you leave the page - with a text still open, which it does not close. Reload the page after a change and it
36
+ offers the draft back. An imported file is a document of its own, with its own <code>autosave.key</code>, so
37
+ its draft and the page's never step on each other.
38
+ </p>
39
+ <div class="d-flex flex-wrap align-items-center gap-2 mb-3">
32
40
  <button id="exportBtn" class="btn btn-primary">Export layout</button>
33
- <input type="file" id="importInput" class="btn btn-secondary" accept=".html">
34
- <button id="resetBtn" class="btn btn-danger">Clear draft</button>
41
+ <input type="file" id="importInput" class="form-control w-auto" accept=".html">
42
+ <button id="resetBtn" class="btn btn-outline-danger">Clear draft</button>
43
+ <div class="form-check form-switch ms-2">
44
+ <input class="form-check-input" type="checkbox" role="switch" id="autosaveSwitch" checked>
45
+ <label class="form-check-label" for="autosaveSwitch">Autosave</label>
46
+ </div>
47
+ <span id="savedAt" class="text-body-secondary small"></span>
35
48
  </div>
36
49
 
37
50
  <form id="editorForm">
38
- <div id="myGrid"></div>
51
+ <div id="myGrid">
52
+ <div class="row"><div class="col-md-12"><h3>Edit me</h3><p>Then reload the page.</p></div></div>
53
+ </div>
39
54
  </form>
40
55
  </div>
41
56
  <script>
42
- const LOCAL_STORAGE_KEY = 'gridEditorLayout';
43
57
  const grid = document.getElementById('myGrid');
58
+ const autosaveSwitch = document.getElementById('autosaveSwitch');
44
59
  let editor = null;
45
60
 
46
- function initEditor(initialContent = '') {
47
- grid.innerHTML = initialContent;
61
+ function initEditor(key) {
48
62
  editor = new GridEditor(grid, {
49
63
  new_row_layouts: [[12], [6,6], [4,4,4]],
50
64
  content_types: ['tinymce'],
51
65
  // tinyMCE 7 is GPL-2.0-or-later: 'gpl' accepts that licence.
52
66
  // A commercial licence passes its own key here instead.
53
67
  tinymce: { config: { license_key: 'gpl' } },
68
+ // null is the page's own key
69
+ autosave: { key: key, enabled: autosaveSwitch.checked },
54
70
  });
55
71
  }
56
72
 
57
- function autoSave() {
58
- localStorage.setItem(LOCAL_STORAGE_KEY, editor.getHtml());
59
- }
73
+ grid.addEventListener('grideditor:after-autosave', function(e) {
74
+ document.getElementById('savedAt').textContent = 'Saved ' + new Date(e.detail.savedAt).toLocaleTimeString();
75
+ });
60
76
 
61
77
  document.addEventListener('DOMContentLoaded', function () {
62
- // Restore the previous draft, falling back to whatever markup is in the page
63
- const saved = localStorage.getItem(LOCAL_STORAGE_KEY);
64
- initEditor(saved || grid.innerHTML);
78
+ initEditor(null);
65
79
 
66
- setInterval(autoSave, 5000);
80
+ autosaveSwitch.addEventListener('change', function () {
81
+ if (autosaveSwitch.checked) { editor.enableAutosave(); } else { editor.disableAutosave(); }
82
+ });
67
83
 
68
84
  document.getElementById('exportBtn').addEventListener('click', () => {
69
- const html = editor.getHtml();
85
+ const html = editor.getHtml({ keepEditing: true });
70
86
  const blob = new Blob([html], { type: 'text/html' });
71
87
  const url = URL.createObjectURL(blob);
72
88
  const a = document.createElement('a');
@@ -76,21 +92,22 @@
76
92
  URL.revokeObjectURL(url);
77
93
  });
78
94
 
95
+ // Another document: the editor is made again on it, with a key of its own
79
96
  document.getElementById('importInput').addEventListener('change', function (e) {
80
97
  const file = e.target.files[0];
81
98
  if (!file) return;
82
99
  const reader = new FileReader();
83
- reader.onload = function (e) {
100
+ reader.onload = function (loaded) {
84
101
  editor.destroy();
85
- initEditor(e.target.result);
86
- autoSave();
102
+ grid.innerHTML = loaded.target.result;
103
+ initEditor('grideditor.autosave:import:' + file.name);
87
104
  };
88
105
  reader.readAsText(file);
89
106
  });
90
107
 
91
108
  document.getElementById('resetBtn').addEventListener('click', function () {
92
- localStorage.removeItem(LOCAL_STORAGE_KEY);
93
- location.reload();
109
+ editor.clearDraft();
110
+ document.getElementById('savedAt').textContent = 'Draft cleared';
94
111
  });
95
112
  });
96
113
  </script>
@@ -191,7 +191,7 @@
191
191
  <strong>Autosave</strong>
192
192
  <code class="text-body-secondary">autosave.html</code>
193
193
  </div>
194
- <span class="text-body-secondary">Saving the html as the user edits, through the editor&rsquo;s events</span>
194
+ <span class="text-body-secondary">The autosave plugin: drafts kept as the user edits and offered back after a reload, with import and export</span>
195
195
  </a>
196
196
 
197
197
  <a class="list-group-item list-group-item-action" href="adapter.html">
@@ -75,6 +75,16 @@
75
75
  unmark: function(container) {
76
76
  ge.unwrapLabels(container);
77
77
  },
78
+
79
+ // The same, on a copy of the canvas, for
80
+ // getHtml({ keepEditing: true }): unmark only touches
81
+ // markup, so it does for each callout on the copy
82
+ cleanMarkup: function(root) {
83
+ var definition = this;
84
+ root.querySelectorAll('[data-ge-container="callout"]').forEach(function(container) {
85
+ definition.unmark(container);
86
+ });
87
+ },
78
88
  };
79
89
  };
80
90
 
package/package.json CHANGED
@@ -30,10 +30,9 @@
30
30
  },
31
31
  "homepage": "https://github.com/themarioga/grid-editor#readme",
32
32
  "publishConfig": {
33
- "comment": "A scoped package publishes restricted unless it is told otherwise.",
34
33
  "access": "public"
35
34
  },
36
- "version": "8.5.0",
35
+ "version": "8.7.0",
37
36
  "main": "dist/grideditor.js",
38
37
  "module": "dist/grideditor.esm.js",
39
38
  "types": "dist/grideditor.d.ts",
@@ -75,7 +74,6 @@
75
74
  "docs",
76
75
  "example",
77
76
  "!example/angular",
78
- "AUTO_SAVE.md",
79
77
  "BUILDING.md",
80
78
  "CHANGELOG.md",
81
79
  "UPGRADING.md"