@thegeem/protocol 0.1.27 → 0.1.28
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs +3 -0
- package/dist/index.d.cts +1 -0
- package/dist/index.d.ts +1 -0
- package/dist/index.js +3 -0
- package/package.json +1 -1
package/dist/index.cjs
CHANGED
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@@ -113,6 +113,9 @@ var ClientMsg = import_zod.z.discriminatedUnion("t", [
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import_zod.z.object({ t: import_zod.z.literal("setProfile"), name: DisplayName.optional(), avatar: Avatar.optional(), character: Character.optional() }),
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import_zod.z.object({ t: import_zod.z.literal("joinRoom"), code: RoomCode, name: DisplayName, avatar: Avatar.optional(), character: Character.optional(), pv: Pv, idToken: IdToken, platform: Platform }),
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import_zod.z.object({ t: import_zod.z.literal("resume"), code: RoomCode, token: import_zod.z.string().max(120), avatar: Avatar.optional(), character: Character.optional(), pv: Pv, idToken: IdToken, platform: Platform }),
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// `tally` (gs#46) = wins per PLAYER across every game this room has played tonight — «نتيجة الليلة».
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// Keyed by playerId, NOT by team: team names are recycled each game, so a per-team count means nothing
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// across a night. Survives playAgain. A One Device game credits nobody (its team slots hold no players).
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// Participation (D-042): every person in a room is PLAYING or WATCHING, one model for every game.
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// The badge means "I'm IN", NOT "I'm on the board" — the playing list is ORDERED and each game seats
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// up to its own capacity (دامة 2; ارسمها/trivia everyone), so extras are WAITING rather than wearing a
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package/dist/index.d.cts
CHANGED
package/dist/index.d.ts
CHANGED
package/dist/index.js
CHANGED
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@@ -76,6 +76,9 @@ var ClientMsg = z.discriminatedUnion("t", [
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z.object({ t: z.literal("setProfile"), name: DisplayName.optional(), avatar: Avatar.optional(), character: Character.optional() }),
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z.object({ t: z.literal("joinRoom"), code: RoomCode, name: DisplayName, avatar: Avatar.optional(), character: Character.optional(), pv: Pv, idToken: IdToken, platform: Platform }),
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z.object({ t: z.literal("resume"), code: RoomCode, token: z.string().max(120), avatar: Avatar.optional(), character: Character.optional(), pv: Pv, idToken: IdToken, platform: Platform }),
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// `tally` (gs#46) = wins per PLAYER across every game this room has played tonight — «نتيجة الليلة».
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// Keyed by playerId, NOT by team: team names are recycled each game, so a per-team count means nothing
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// across a night. Survives playAgain. A One Device game credits nobody (its team slots hold no players).
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// Participation (D-042): every person in a room is PLAYING or WATCHING, one model for every game.
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// The badge means "I'm IN", NOT "I'm on the board" — the playing list is ORDERED and each game seats
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// up to its own capacity (دامة 2; ارسمها/trivia everyone), so extras are WAITING rather than wearing a
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@thegeem/protocol",
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-
"version": "0.1.
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"version": "0.1.28",
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"description": "Geem's wire protocol — shared zod schemas + TypeScript types for talking to the Geem game server over Socket.IO. The source of truth all clients implement against.",
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"license": "UNLICENSED",
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"homepage": "https://geem.tv",
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