@thegeem/protocol 0.1.26 → 0.1.28

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.cjs CHANGED
@@ -113,6 +113,18 @@ var ClientMsg = import_zod.z.discriminatedUnion("t", [
113
113
  import_zod.z.object({ t: import_zod.z.literal("setProfile"), name: DisplayName.optional(), avatar: Avatar.optional(), character: Character.optional() }),
114
114
  import_zod.z.object({ t: import_zod.z.literal("joinRoom"), code: RoomCode, name: DisplayName, avatar: Avatar.optional(), character: Character.optional(), pv: Pv, idToken: IdToken, platform: Platform }),
115
115
  import_zod.z.object({ t: import_zod.z.literal("resume"), code: RoomCode, token: import_zod.z.string().max(120), avatar: Avatar.optional(), character: Character.optional(), pv: Pv, idToken: IdToken, platform: Platform }),
116
+ // `tally` (gs#46) = wins per PLAYER across every game this room has played tonight — «نتيجة الليلة».
117
+ // Keyed by playerId, NOT by team: team names are recycled each game, so a per-team count means nothing
118
+ // across a night. Survives playAgain. A One Device game credits nobody (its team slots hold no players).
119
+ // Participation (D-042): every person in a room is PLAYING or WATCHING, one model for every game.
120
+ // The badge means "I'm IN", NOT "I'm on the board" — the playing list is ORDERED and each game seats
121
+ // up to its own capacity (دامة 2; ارسمها/trivia everyone), so extras are WAITING rather than wearing a
122
+ // badge that lies. Omit `playerId` to change yourself. PERMISSIONS: the host may set anyone (and that
123
+ // seat is PINNED — a self-join can't displace it); a player may change only THEMSELVES, always allowed
124
+ // OUT (even if the host pinned them — nobody is forced to play) and back IN only if a seat is free.
125
+ // Lobby-only; the server re-broadcasts `lobby`. Everyone defaults to playing, so a normal room needs
126
+ // ZERO taps and behaves exactly as before.
127
+ import_zod.z.object({ t: import_zod.z.literal("setPlaying"), playerId: PlayerId.optional(), playing: import_zod.z.boolean() }),
116
128
  import_zod.z.object({ t: import_zod.z.literal("leaveRoom") }),
117
129
  import_zod.z.object({ t: import_zod.z.literal("approve"), playerId: PlayerId }),
118
130
  import_zod.z.object({ t: import_zod.z.literal("reject"), playerId: PlayerId }),
@@ -157,9 +169,10 @@ var ClientMsg = import_zod.z.discriminatedUnion("t", [
157
169
  hostPlays: import_zod.z.boolean().optional(),
158
170
  // Name the seats explicitly instead of taking them by join order (gs#47 Ask 2, layered on per
159
171
  // D-037). Exactly two DISTINCT ids, both approved members of the room (the host may be one):
160
- // `players[0]` plays black and moves first, `players[1]` plays white; everyone else in the room
161
- // spectates. When present this OVERRIDES `hostPlays` an explicit seating beats an implicit one.
162
- // Violations are rejected with `bad_players`. Consumed by دامة (the only fixed-seat game today).
172
+ // Order matters where a game seats a fixed number: دامة takes `players[0]` as black (moves first).
173
+ // Everyone not listed WATCHES. When present this OVERRIDES `hostPlays` and the lobby's playing list
174
+ // an explicit seating beats an implicit one.
175
+ // Violations are rejected with `invalid_seat`. Consumed by دامة (the only fixed-seat game today).
163
176
  players: import_zod.z.array(PlayerId).length(2).optional(),
164
177
  // PREFERRED: pick a mode from the registry (see MODES). The server maps it to the engine
165
178
  // rules. Send this and omit buzzerMode/noHost. Falls back to the legacy flags below if omitted.
package/dist/index.d.cts CHANGED
@@ -269,6 +269,18 @@ declare const ClientMsg: z.ZodDiscriminatedUnion<"t", [z.ZodObject<{
269
269
  pv?: number | undefined;
270
270
  idToken?: string | undefined;
271
271
  platform?: "web" | "ios" | "android" | undefined;
272
+ }>, z.ZodObject<{
273
+ t: z.ZodLiteral<"setPlaying">;
274
+ playerId: z.ZodOptional<z.ZodString>;
275
+ playing: z.ZodBoolean;
276
+ }, "strip", z.ZodTypeAny, {
277
+ t: "setPlaying";
278
+ playing: boolean;
279
+ playerId?: string | undefined;
280
+ }, {
281
+ t: "setPlaying";
282
+ playing: boolean;
283
+ playerId?: string | undefined;
272
284
  }>, z.ZodObject<{
273
285
  t: z.ZodLiteral<"leaveRoom">;
274
286
  }, "strip", z.ZodTypeAny, {
@@ -645,6 +657,10 @@ interface TeamSlotView {
645
657
  color: string;
646
658
  }
647
659
  interface LobbyPlayer {
660
+ /** D-042: is this person IN for the next game? (false = watching). Absent on pre-D-042 servers. */
661
+ playing?: boolean;
662
+ /** D-042: the HOST put them in, so a self-join can't displace them. Clients may mark it. */
663
+ pinned?: boolean;
648
664
  id: string;
649
665
  name: string;
650
666
  approved: boolean;
@@ -886,6 +902,7 @@ type ServerMsg = {
886
902
  selectedCategoryIds: string[];
887
903
  teams: TeamSlotView[];
888
904
  hostActivity: 'configuring' | 'idle';
905
+ tally?: Record<string, number>;
889
906
  modeId: ModeId | null;
890
907
  you: YouContext;
891
908
  } | {
package/dist/index.d.ts CHANGED
@@ -269,6 +269,18 @@ declare const ClientMsg: z.ZodDiscriminatedUnion<"t", [z.ZodObject<{
269
269
  pv?: number | undefined;
270
270
  idToken?: string | undefined;
271
271
  platform?: "web" | "ios" | "android" | undefined;
272
+ }>, z.ZodObject<{
273
+ t: z.ZodLiteral<"setPlaying">;
274
+ playerId: z.ZodOptional<z.ZodString>;
275
+ playing: z.ZodBoolean;
276
+ }, "strip", z.ZodTypeAny, {
277
+ t: "setPlaying";
278
+ playing: boolean;
279
+ playerId?: string | undefined;
280
+ }, {
281
+ t: "setPlaying";
282
+ playing: boolean;
283
+ playerId?: string | undefined;
272
284
  }>, z.ZodObject<{
273
285
  t: z.ZodLiteral<"leaveRoom">;
274
286
  }, "strip", z.ZodTypeAny, {
@@ -645,6 +657,10 @@ interface TeamSlotView {
645
657
  color: string;
646
658
  }
647
659
  interface LobbyPlayer {
660
+ /** D-042: is this person IN for the next game? (false = watching). Absent on pre-D-042 servers. */
661
+ playing?: boolean;
662
+ /** D-042: the HOST put them in, so a self-join can't displace them. Clients may mark it. */
663
+ pinned?: boolean;
648
664
  id: string;
649
665
  name: string;
650
666
  approved: boolean;
@@ -886,6 +902,7 @@ type ServerMsg = {
886
902
  selectedCategoryIds: string[];
887
903
  teams: TeamSlotView[];
888
904
  hostActivity: 'configuring' | 'idle';
905
+ tally?: Record<string, number>;
889
906
  modeId: ModeId | null;
890
907
  you: YouContext;
891
908
  } | {
package/dist/index.js CHANGED
@@ -76,6 +76,18 @@ var ClientMsg = z.discriminatedUnion("t", [
76
76
  z.object({ t: z.literal("setProfile"), name: DisplayName.optional(), avatar: Avatar.optional(), character: Character.optional() }),
77
77
  z.object({ t: z.literal("joinRoom"), code: RoomCode, name: DisplayName, avatar: Avatar.optional(), character: Character.optional(), pv: Pv, idToken: IdToken, platform: Platform }),
78
78
  z.object({ t: z.literal("resume"), code: RoomCode, token: z.string().max(120), avatar: Avatar.optional(), character: Character.optional(), pv: Pv, idToken: IdToken, platform: Platform }),
79
+ // `tally` (gs#46) = wins per PLAYER across every game this room has played tonight — «نتيجة الليلة».
80
+ // Keyed by playerId, NOT by team: team names are recycled each game, so a per-team count means nothing
81
+ // across a night. Survives playAgain. A One Device game credits nobody (its team slots hold no players).
82
+ // Participation (D-042): every person in a room is PLAYING or WATCHING, one model for every game.
83
+ // The badge means "I'm IN", NOT "I'm on the board" — the playing list is ORDERED and each game seats
84
+ // up to its own capacity (دامة 2; ارسمها/trivia everyone), so extras are WAITING rather than wearing a
85
+ // badge that lies. Omit `playerId` to change yourself. PERMISSIONS: the host may set anyone (and that
86
+ // seat is PINNED — a self-join can't displace it); a player may change only THEMSELVES, always allowed
87
+ // OUT (even if the host pinned them — nobody is forced to play) and back IN only if a seat is free.
88
+ // Lobby-only; the server re-broadcasts `lobby`. Everyone defaults to playing, so a normal room needs
89
+ // ZERO taps and behaves exactly as before.
90
+ z.object({ t: z.literal("setPlaying"), playerId: PlayerId.optional(), playing: z.boolean() }),
79
91
  z.object({ t: z.literal("leaveRoom") }),
80
92
  z.object({ t: z.literal("approve"), playerId: PlayerId }),
81
93
  z.object({ t: z.literal("reject"), playerId: PlayerId }),
@@ -120,9 +132,10 @@ var ClientMsg = z.discriminatedUnion("t", [
120
132
  hostPlays: z.boolean().optional(),
121
133
  // Name the seats explicitly instead of taking them by join order (gs#47 Ask 2, layered on per
122
134
  // D-037). Exactly two DISTINCT ids, both approved members of the room (the host may be one):
123
- // `players[0]` plays black and moves first, `players[1]` plays white; everyone else in the room
124
- // spectates. When present this OVERRIDES `hostPlays` an explicit seating beats an implicit one.
125
- // Violations are rejected with `bad_players`. Consumed by دامة (the only fixed-seat game today).
135
+ // Order matters where a game seats a fixed number: دامة takes `players[0]` as black (moves first).
136
+ // Everyone not listed WATCHES. When present this OVERRIDES `hostPlays` and the lobby's playing list
137
+ // an explicit seating beats an implicit one.
138
+ // Violations are rejected with `invalid_seat`. Consumed by دامة (the only fixed-seat game today).
126
139
  players: z.array(PlayerId).length(2).optional(),
127
140
  // PREFERRED: pick a mode from the registry (see MODES). The server maps it to the engine
128
141
  // rules. Send this and omit buzzerMode/noHost. Falls back to the legacy flags below if omitted.
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@thegeem/protocol",
3
- "version": "0.1.26",
3
+ "version": "0.1.28",
4
4
  "description": "Geem's wire protocol — shared zod schemas + TypeScript types for talking to the Geem game server over Socket.IO. The source of truth all clients implement against.",
5
5
  "license": "UNLICENSED",
6
6
  "homepage": "https://geem.tv",