@thegeem/protocol 0.1.26 → 0.1.27

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package/dist/index.cjs CHANGED
@@ -113,6 +113,15 @@ var ClientMsg = import_zod.z.discriminatedUnion("t", [
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  import_zod.z.object({ t: import_zod.z.literal("setProfile"), name: DisplayName.optional(), avatar: Avatar.optional(), character: Character.optional() }),
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  import_zod.z.object({ t: import_zod.z.literal("joinRoom"), code: RoomCode, name: DisplayName, avatar: Avatar.optional(), character: Character.optional(), pv: Pv, idToken: IdToken, platform: Platform }),
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  import_zod.z.object({ t: import_zod.z.literal("resume"), code: RoomCode, token: import_zod.z.string().max(120), avatar: Avatar.optional(), character: Character.optional(), pv: Pv, idToken: IdToken, platform: Platform }),
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+ // Participation (D-042): every person in a room is PLAYING or WATCHING, one model for every game.
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+ // The badge means "I'm IN", NOT "I'm on the board" — the playing list is ORDERED and each game seats
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+ // up to its own capacity (دامة 2; ارسمها/trivia everyone), so extras are WAITING rather than wearing a
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+ // badge that lies. Omit `playerId` to change yourself. PERMISSIONS: the host may set anyone (and that
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+ // seat is PINNED — a self-join can't displace it); a player may change only THEMSELVES, always allowed
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+ // OUT (even if the host pinned them — nobody is forced to play) and back IN only if a seat is free.
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+ // Lobby-only; the server re-broadcasts `lobby`. Everyone defaults to playing, so a normal room needs
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+ // ZERO taps and behaves exactly as before.
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+ import_zod.z.object({ t: import_zod.z.literal("setPlaying"), playerId: PlayerId.optional(), playing: import_zod.z.boolean() }),
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  import_zod.z.object({ t: import_zod.z.literal("leaveRoom") }),
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  import_zod.z.object({ t: import_zod.z.literal("approve"), playerId: PlayerId }),
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  import_zod.z.object({ t: import_zod.z.literal("reject"), playerId: PlayerId }),
@@ -157,9 +166,10 @@ var ClientMsg = import_zod.z.discriminatedUnion("t", [
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  hostPlays: import_zod.z.boolean().optional(),
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  // Name the seats explicitly instead of taking them by join order (gs#47 Ask 2, layered on per
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  // D-037). Exactly two DISTINCT ids, both approved members of the room (the host may be one):
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- // `players[0]` plays black and moves first, `players[1]` plays white; everyone else in the room
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- // spectates. When present this OVERRIDES `hostPlays` an explicit seating beats an implicit one.
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- // Violations are rejected with `bad_players`. Consumed by دامة (the only fixed-seat game today).
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+ // Order matters where a game seats a fixed number: دامة takes `players[0]` as black (moves first).
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+ // Everyone not listed WATCHES. When present this OVERRIDES `hostPlays` and the lobby's playing list
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+ // an explicit seating beats an implicit one.
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+ // Violations are rejected with `invalid_seat`. Consumed by دامة (the only fixed-seat game today).
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  players: import_zod.z.array(PlayerId).length(2).optional(),
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  // PREFERRED: pick a mode from the registry (see MODES). The server maps it to the engine
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  // rules. Send this and omit buzzerMode/noHost. Falls back to the legacy flags below if omitted.
package/dist/index.d.cts CHANGED
@@ -269,6 +269,18 @@ declare const ClientMsg: z.ZodDiscriminatedUnion<"t", [z.ZodObject<{
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  pv?: number | undefined;
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  idToken?: string | undefined;
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  platform?: "web" | "ios" | "android" | undefined;
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+ }>, z.ZodObject<{
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+ t: z.ZodLiteral<"setPlaying">;
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+ playerId: z.ZodOptional<z.ZodString>;
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+ playing: z.ZodBoolean;
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+ }, "strip", z.ZodTypeAny, {
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+ t: "setPlaying";
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+ playing: boolean;
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+ playerId?: string | undefined;
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+ }, {
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+ t: "setPlaying";
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+ playing: boolean;
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+ playerId?: string | undefined;
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  }>, z.ZodObject<{
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  t: z.ZodLiteral<"leaveRoom">;
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  }, "strip", z.ZodTypeAny, {
@@ -645,6 +657,10 @@ interface TeamSlotView {
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  color: string;
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  }
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  interface LobbyPlayer {
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+ /** D-042: is this person IN for the next game? (false = watching). Absent on pre-D-042 servers. */
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+ playing?: boolean;
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+ /** D-042: the HOST put them in, so a self-join can't displace them. Clients may mark it. */
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+ pinned?: boolean;
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  id: string;
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  name: string;
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  approved: boolean;
package/dist/index.d.ts CHANGED
@@ -269,6 +269,18 @@ declare const ClientMsg: z.ZodDiscriminatedUnion<"t", [z.ZodObject<{
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  pv?: number | undefined;
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  idToken?: string | undefined;
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  platform?: "web" | "ios" | "android" | undefined;
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+ }>, z.ZodObject<{
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+ t: z.ZodLiteral<"setPlaying">;
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+ playerId: z.ZodOptional<z.ZodString>;
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+ playing: z.ZodBoolean;
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+ }, "strip", z.ZodTypeAny, {
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+ t: "setPlaying";
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+ playing: boolean;
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+ playerId?: string | undefined;
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+ }, {
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+ t: "setPlaying";
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+ playing: boolean;
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+ playerId?: string | undefined;
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  }>, z.ZodObject<{
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  t: z.ZodLiteral<"leaveRoom">;
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  }, "strip", z.ZodTypeAny, {
@@ -645,6 +657,10 @@ interface TeamSlotView {
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  color: string;
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  }
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  interface LobbyPlayer {
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+ /** D-042: is this person IN for the next game? (false = watching). Absent on pre-D-042 servers. */
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+ playing?: boolean;
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+ /** D-042: the HOST put them in, so a self-join can't displace them. Clients may mark it. */
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+ pinned?: boolean;
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  id: string;
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  name: string;
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  approved: boolean;
package/dist/index.js CHANGED
@@ -76,6 +76,15 @@ var ClientMsg = z.discriminatedUnion("t", [
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  z.object({ t: z.literal("setProfile"), name: DisplayName.optional(), avatar: Avatar.optional(), character: Character.optional() }),
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  z.object({ t: z.literal("joinRoom"), code: RoomCode, name: DisplayName, avatar: Avatar.optional(), character: Character.optional(), pv: Pv, idToken: IdToken, platform: Platform }),
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  z.object({ t: z.literal("resume"), code: RoomCode, token: z.string().max(120), avatar: Avatar.optional(), character: Character.optional(), pv: Pv, idToken: IdToken, platform: Platform }),
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+ // Participation (D-042): every person in a room is PLAYING or WATCHING, one model for every game.
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+ // The badge means "I'm IN", NOT "I'm on the board" — the playing list is ORDERED and each game seats
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+ // up to its own capacity (دامة 2; ارسمها/trivia everyone), so extras are WAITING rather than wearing a
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+ // badge that lies. Omit `playerId` to change yourself. PERMISSIONS: the host may set anyone (and that
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+ // seat is PINNED — a self-join can't displace it); a player may change only THEMSELVES, always allowed
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+ // OUT (even if the host pinned them — nobody is forced to play) and back IN only if a seat is free.
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+ // Lobby-only; the server re-broadcasts `lobby`. Everyone defaults to playing, so a normal room needs
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+ // ZERO taps and behaves exactly as before.
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+ z.object({ t: z.literal("setPlaying"), playerId: PlayerId.optional(), playing: z.boolean() }),
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  z.object({ t: z.literal("leaveRoom") }),
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  z.object({ t: z.literal("approve"), playerId: PlayerId }),
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  z.object({ t: z.literal("reject"), playerId: PlayerId }),
@@ -120,9 +129,10 @@ var ClientMsg = z.discriminatedUnion("t", [
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  hostPlays: z.boolean().optional(),
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  // Name the seats explicitly instead of taking them by join order (gs#47 Ask 2, layered on per
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  // D-037). Exactly two DISTINCT ids, both approved members of the room (the host may be one):
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- // `players[0]` plays black and moves first, `players[1]` plays white; everyone else in the room
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- // spectates. When present this OVERRIDES `hostPlays` an explicit seating beats an implicit one.
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- // Violations are rejected with `bad_players`. Consumed by دامة (the only fixed-seat game today).
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+ // Order matters where a game seats a fixed number: دامة takes `players[0]` as black (moves first).
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+ // Everyone not listed WATCHES. When present this OVERRIDES `hostPlays` and the lobby's playing list
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+ // an explicit seating beats an implicit one.
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+ // Violations are rejected with `invalid_seat`. Consumed by دامة (the only fixed-seat game today).
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  players: z.array(PlayerId).length(2).optional(),
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  // PREFERRED: pick a mode from the registry (see MODES). The server maps it to the engine
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  // rules. Send this and omit buzzerMode/noHost. Falls back to the legacy flags below if omitted.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@thegeem/protocol",
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- "version": "0.1.26",
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+ "version": "0.1.27",
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  "description": "Geem's wire protocol — shared zod schemas + TypeScript types for talking to the Geem game server over Socket.IO. The source of truth all clients implement against.",
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  "license": "UNLICENSED",
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  "homepage": "https://geem.tv",