@thegeem/protocol 0.1.14 → 0.1.15
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs +5 -1
- package/dist/index.d.cts +9 -0
- package/dist/index.d.ts +9 -0
- package/dist/index.js +5 -1
- package/package.json +1 -1
package/dist/index.cjs
CHANGED
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@@ -134,7 +134,11 @@ var ClientMsg = import_zod.z.discriminatedUnion("t", [
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// moderation
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// Report another player in the room (App Store 1.2 UGC — display names). Available in lobby or
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// game. The server records reporter/reported/room context; `reason` is an optional free-text note.
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-
import_zod.z.object({ t: import_zod.z.literal("report"), playerId: PlayerId, reason: import_zod.z.string().max(500).optional() })
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137
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+
import_zod.z.object({ t: import_zod.z.literal("report"), playerId: PlayerId, reason: import_zod.z.string().max(500).optional() }),
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// Report the CURRENT question as bad (wrong answer / typo / offensive). The relay resolves WHICH
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// question from its authoritative room state — the client never sees the question id (anti-cheat),
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// so it only sends an optional `reason`. Only meaningful while a question is on screen.
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import_zod.z.object({ t: import_zod.z.literal("reportQuestion"), reason: import_zod.z.string().max(500).optional() })
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]);
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// Annotate the CommonJS export names for ESM import in node:
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0 && (module.exports = {
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package/dist/index.d.cts
CHANGED
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@@ -387,6 +387,15 @@ declare const ClientMsg: z.ZodDiscriminatedUnion<"t", [z.ZodObject<{
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t: "report";
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playerId: string;
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reason?: string | undefined;
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}>, z.ZodObject<{
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t: z.ZodLiteral<"reportQuestion">;
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reason: z.ZodOptional<z.ZodString>;
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}, "strip", z.ZodTypeAny, {
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t: "reportQuestion";
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reason?: string | undefined;
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}, {
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t: "reportQuestion";
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reason?: string | undefined;
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}>]>;
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type ClientMsg = z.infer<typeof ClientMsg>;
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/** A player's privacy-safe avatar (emoji + circle color) for in-room display. */
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package/dist/index.d.ts
CHANGED
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@@ -387,6 +387,15 @@ declare const ClientMsg: z.ZodDiscriminatedUnion<"t", [z.ZodObject<{
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t: "report";
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playerId: string;
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reason?: string | undefined;
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}>, z.ZodObject<{
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t: z.ZodLiteral<"reportQuestion">;
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reason: z.ZodOptional<z.ZodString>;
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}, "strip", z.ZodTypeAny, {
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t: "reportQuestion";
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reason?: string | undefined;
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}, {
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t: "reportQuestion";
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reason?: string | undefined;
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}>]>;
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type ClientMsg = z.infer<typeof ClientMsg>;
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/** A player's privacy-safe avatar (emoji + circle color) for in-room display. */
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package/dist/index.js
CHANGED
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@@ -103,7 +103,11 @@ var ClientMsg = z.discriminatedUnion("t", [
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// moderation
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// Report another player in the room (App Store 1.2 UGC — display names). Available in lobby or
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// game. The server records reporter/reported/room context; `reason` is an optional free-text note.
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-
z.object({ t: z.literal("report"), playerId: PlayerId, reason: z.string().max(500).optional() })
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+
z.object({ t: z.literal("report"), playerId: PlayerId, reason: z.string().max(500).optional() }),
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// Report the CURRENT question as bad (wrong answer / typo / offensive). The relay resolves WHICH
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// question from its authoritative room state — the client never sees the question id (anti-cheat),
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// so it only sends an optional `reason`. Only meaningful while a question is on screen.
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z.object({ t: z.literal("reportQuestion"), reason: z.string().max(500).optional() })
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]);
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export {
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ClientMsg,
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@thegeem/protocol",
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-
"version": "0.1.
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"version": "0.1.15",
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"description": "Geem's wire protocol — shared zod schemas + TypeScript types for talking to the Geem game server over Socket.IO. The source of truth all clients implement against.",
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"license": "UNLICENSED",
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"homepage": "https://geem.tv",
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