@thegeem/protocol 0.1.13 → 0.1.14
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs +3 -2
- package/dist/index.js +3 -2
- package/package.json +1 -1
package/dist/index.cjs
CHANGED
|
@@ -83,8 +83,9 @@ var ClientMsg = import_zod.z.discriminatedUnion("t", [
|
|
|
83
83
|
// Host's IN-PROGRESS category selection in the lobby — a live preview for waiting
|
|
84
84
|
// players. Distinct from startGame.categoryIds, which COMMITS the board. Empty = cleared.
|
|
85
85
|
import_zod.z.object({ t: import_zod.z.literal("setCategories"), categoryIds: import_zod.z.array(import_zod.z.string().max(60)).max(12) }),
|
|
86
|
-
// Host defines the lobby teams players can join (
|
|
87
|
-
|
|
86
|
+
// Host defines the lobby teams players can join (0–12; empty = disband back to the
|
|
87
|
+
// one-team-per-player default). Resets picks that fall out of range.
|
|
88
|
+
import_zod.z.object({ t: import_zod.z.literal("setTeams"), teams: import_zod.z.array(DisplayName).max(LIMITS.MAX_PLAYERS) }),
|
|
88
89
|
// A player joins team slot `teamIndex` (0-based, into the host's `setTeams` list).
|
|
89
90
|
import_zod.z.object({ t: import_zod.z.literal("pickTeam"), teamIndex: import_zod.z.number().int().min(0).max(LIMITS.MAX_PLAYERS - 1) }),
|
|
90
91
|
// Host's IN-PROGRESS mode selection in the lobby — a live preview so waiting players see which mode
|
package/dist/index.js
CHANGED
|
@@ -52,8 +52,9 @@ var ClientMsg = z.discriminatedUnion("t", [
|
|
|
52
52
|
// Host's IN-PROGRESS category selection in the lobby — a live preview for waiting
|
|
53
53
|
// players. Distinct from startGame.categoryIds, which COMMITS the board. Empty = cleared.
|
|
54
54
|
z.object({ t: z.literal("setCategories"), categoryIds: z.array(z.string().max(60)).max(12) }),
|
|
55
|
-
// Host defines the lobby teams players can join (
|
|
56
|
-
|
|
55
|
+
// Host defines the lobby teams players can join (0–12; empty = disband back to the
|
|
56
|
+
// one-team-per-player default). Resets picks that fall out of range.
|
|
57
|
+
z.object({ t: z.literal("setTeams"), teams: z.array(DisplayName).max(LIMITS.MAX_PLAYERS) }),
|
|
57
58
|
// A player joins team slot `teamIndex` (0-based, into the host's `setTeams` list).
|
|
58
59
|
z.object({ t: z.literal("pickTeam"), teamIndex: z.number().int().min(0).max(LIMITS.MAX_PLAYERS - 1) }),
|
|
59
60
|
// Host's IN-PROGRESS mode selection in the lobby — a live preview so waiting players see which mode
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@thegeem/protocol",
|
|
3
|
-
"version": "0.1.
|
|
3
|
+
"version": "0.1.14",
|
|
4
4
|
"description": "Geem's wire protocol — shared zod schemas + TypeScript types for talking to the Geem game server over Socket.IO. The source of truth all clients implement against.",
|
|
5
5
|
"license": "UNLICENSED",
|
|
6
6
|
"homepage": "https://geem.tv",
|