@thednp/dommatrix 2.0.0-alpha1

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package/LICENSE ADDED
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+ MIT License
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+
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+ Copyright (c) 2020 thednp
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
package/README.md ADDED
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+ # DOMMatrix
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+ [![Coverage Status](https://coveralls.io/repos/github/thednp/dommatrix/badge.svg)](https://coveralls.io/github/thednp/dommatrix)
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+ [![NPM Version](https://img.shields.io/npm/v/dommatrix.svg?style=flat-square)](https://www.npmjs.com/package/dommatrix)
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+ [![NPM Downloads](https://img.shields.io/npm/dm/dommatrix.svg?style=flat-square)](http://npm-stat.com/charts.html?dommatrix)
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+ [![ci](https://github.com/thednp/dommatrix/actions/workflows/ci.yml/badge.svg)](https://github.com/thednp/dommatrix/actions/workflows/ci.yml)
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+ [![jsDeliver](https://data.jsdelivr.com/v1/package/npm/dommatrix/badge)](https://www.jsdelivr.com/package/npm/dommatrix)
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+ [![typescript version](https://img.shields.io/badge/typescript-4.9.4-brightgreen)](https://www.typescriptlang.org/)
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+ [![cypress version](https://img.shields.io/badge/cypress-12.2.0-brightgreen)](https://www.cypress.io/)
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+ [![eslint version](https://img.shields.io/badge/eslint-8.30.0-brightgreen)](https://github.com/eslint)
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+ [![vite version](https://img.shields.io/badge/vite-4.0.3-brightgreen)](https://vitejs.dev/)
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+ [![prettier version](https://img.shields.io/badge/prettier-2.8.1-brightgreen)](https://prettier.io/)
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+
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+ A TypeScript sourced [DOMMatrix](https://developer.mozilla.org/en-US/docs/Web/API/DOMMatrix) shim for **Node.js** apps and legacy browsers. Since this source is modernized, legacy browsers might need some additional shims.
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+
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+ The constructor is close to the **DOMMatrix Interface** in many respects, but tries to keep a sense of simplicity. In that note, we haven't implemented [DOMMatrixReadOnly](https://developer.mozilla.org/en-US/docs/Web/API/DOMMatrixReadOnly) methods like `flipX()` or `inverse()` or aliases for the main methods like `translateSelf` or the old `rotate3d`.
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+
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+ DOMMatrix shim is meant to be a light pocket tool for [many things](http://thednp.github.io/svg-path-commander), for a complete polyfill you might want to also consider more [geometry-interfaces](https://github.com/trusktr/geometry-interfaces)
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+ and [geometry-polyfill](https://github.com/jarek-foksa/geometry-polyfill).
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+
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+ This library implements a full transform string parsing via the static method `.fromString()`, which produce results inline with the DOMMatrix Interface as well as a very [elegant method](https://github.com/jsidea/jsidea/blob/2b4486c131d5cca2334293936fa13454b34fcdef/ts/jsidea/geom/Matrix3D.ts#L788) to determine `is2D`. Before moving to the [technical details](#More-info) of this script, have a look at the demo.
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+
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+
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+ # Demo
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+ See DOMMatrix shim in action, [click me](https://thednp.github.io/dommatrix) and start transforming.
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+
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+
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+ # Installation
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+ ```js
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+ npm install @thednp/dommatrix
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+ ```
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+ Download the latest version and copy the `dist/dommatrix.js` file to your project assets folder, then load the file in your front-end:
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+ ```html
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+ <script src="./assets/js/dommatrix.js">
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+ ```
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+
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+ Alternativelly you can load from CDN:
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+ ```html
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+ <script src="https://cdn.jsdelivr.net/npm/dommatrix/dist/dommatrix.js">
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+ ```
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+
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+ # Usage
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+ In your regular day to day usage, you will find yourself writing something like this:
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+ ```js
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+ import CSSMatrix from '@thednp/dommatrix';
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+
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+ // init
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+ let myMatrix = new CSSMatrix('matrix(1,0.25,-0.25,1,0,0)');
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+
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+ // apply methods
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+ myMatrix.translate(15);
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+ myMatrix.rotate(15);
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+
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+ // apply to styling to target
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+ element.style.transform = myMatrix.toString();
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+ ```
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+ For the complete JavaScript API, check the [JavaScript API](https://github.com/thednp/DOMMatrix/wiki/JavaScript-API) section in our wiki.
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+
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+ # WIKI
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+ For more indepth guides, head over to the [wiki pages](https://github.com/thednp/DOMMatrix/wiki) for developer guidelines.
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+
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+ # More Info
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+ In contrast with the [original source](https://github.com/arian/CSSMatrix/) there have been a series of changes to the prototype for consistency, performance as well as requirements to better accomodate the **DOMMatrix** interface:
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+
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+ * **changed** how the constructor determines if the matrix is 2D, based on a [more accurate method](https://github.com/jsidea/jsidea/blob/2b4486c131d5cca2334293936fa13454b34fcdef/ts/jsidea/geom/Matrix3D.ts#L788) which is actually checking the designated values of the 3D space; in contrast, the old *CSSMatrix* constructor sets `afine` property at initialization only and based on the number of arguments or the type of the input CSS transform syntax;
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+ * **fixed** the `translate()`, `scale()` and `rotate()` instance methods to work with one axis transformation, also inline with **DOMMatrix**;
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+ * **changed** `toString()` instance method to utilize the new method `toArray()` described below;
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+ * **changed** `setMatrixValue()` instance method to do all the heavy duty work with parameters;
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+ * **added** `is2D` (*getter* and *setter*) property;
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+ * **added** `isIdentity` (*getter* and *setter*) property;
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+ * **added** `skew()` public method to work in line with native DOMMatrix;
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+ * **added** `Skew()` static method to work with the above `skew()` instance method;
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+ * **added** `fromMatrix` static method, not present in the constructor prototype;
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+ * **added** `fromString` static method, not present in the constructor prototype;
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+ * **added** `fromArray()` static method, not present in the constructor prototype, should also process *Float32Array* / *Float64Array* via `Array.from()`;
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+ * **added** `toFloat64Array()` and `toFloat32Array()` instance methods, the updated `toString()` method makes use of them alongside `toArray`;
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+ * **added** `toArray()` instance method, normalizes values and is used by the `toString()` instance method;
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+ * **added** `toJSON()` instance method will generate a standard *Object* which includes `{a,b,c,d,e,f}` and `{m11,m12,m13,..m44}` properties and excludes `is2D` & `isIdentity` properties;
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+ * **added** `transformPoint()` instance method which works like the original.
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+ * **added** `isCompatibleArray()` static method to check if an array is a compatible array of 6/16 numbers.
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+ * **added** `isCompatibleObject()` static method to checks if an object is compatible with CSSMatrix, usually another CSSMatrix / DOMMatrix instance or the result of these instances toJSON() method call.
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+ * *removed* `afine` property, it's a very old *WebKitCSSMatrix* defined property;
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+ * *removed* `inverse()` instance method, will be re-added later for other implementations (probably going to be accompanied by `determinant()`, `transpose()` and others);
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+ * *removed* `transform` instance method, not present in the native **DOMMatrix** prototype;
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+ * *removed* `setIdentity()` instance method due to code rework for enabling better TypeScript definitions;
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+ * *removed* `toFullString()` instance method, probably something also from *WebKitCSSMatrix*;
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+ * *removed* `feedFromArray` static method, not present in the constructor prototype, `fromArray()` will cover that;
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+ * *not supported* `fromFloat64Array()` and `fromFloat32Array()` static methods are not supported, our `fromArray()` should handle them just as well;
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+ * *not supported* `flipX()` or `flipY()` instance methods of the *DOMMatrixReadOnly* prototype are not supported,
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+ * *not supported* `translateSelf()` or `rotateSelf()` instance methods of the *DOMMatrix* prototype are not supported, instead we only implemented the most used *DOMMatrixReadOnly* instance methods.
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+ * *not supported* `scaleNonUniformSelf()` or `rotate3d()` with `{x, y, z}` transform origin parameters are not implemented.
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+
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+
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+ # Thanks
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+ * Joe Pea for his [geometry-interfaces](https://github.com/trusktr/geometry-interfaces)
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+ * Jarek Foksa for his [geometry-polyfill](https://github.com/jarek-foksa/geometry-polyfill)
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+ * Arian Stolwijk for his [CSSMatrix](https://github.com/arian/CSSMatrix/)
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+
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+ # License
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+ DOMMatrix shim is [MIT Licensed](https://github.com/thednp/DOMMatrix/blob/master/LICENSE).
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+ "use strict";var Z=Object.defineProperty;var z=(s,t,e)=>t in s?Z(s,t,{enumerable:!0,configurable:!0,writable:!0,value:e}):s[t]=e;var p=(s,t,e)=>(z(s,typeof t!="symbol"?t+"":t,e),e);const $={a:1,b:0,c:0,d:1,e:0,f:0,m11:1,m12:0,m13:0,m14:0,m21:0,m22:1,m23:0,m24:0,m31:0,m32:0,m33:1,m34:0,m41:0,m42:0,m43:0,m44:1,is2D:!0,isIdentity:!0},E=s=>(s instanceof Float64Array||s instanceof Float32Array||Array.isArray(s)&&s.every(t=>typeof t=="number"))&&[6,16].some(t=>s.length===t),P=s=>s instanceof DOMMatrix||s instanceof y||typeof s=="object"&&Object.keys($).every(t=>s&&t in s),g=s=>{const t=new y,e=Array.from(s);if(!E(e))throw TypeError(`CSSMatrix: "${e.join(",")}" must be an array with 6/16 numbers.`);if(e.length===16){const[n,i,r,a,l,m,h,c,u,f,w,o,d,A,M,b]=e;t.m11=n,t.a=n,t.m21=l,t.c=l,t.m31=u,t.m41=d,t.e=d,t.m12=i,t.b=i,t.m22=m,t.d=m,t.m32=f,t.m42=A,t.f=A,t.m13=r,t.m23=h,t.m33=w,t.m43=M,t.m14=a,t.m24=c,t.m34=o,t.m44=b}else if(e.length===6){const[n,i,r,a,l,m]=e;t.m11=n,t.a=n,t.m12=i,t.b=i,t.m21=r,t.c=r,t.m22=a,t.d=a,t.m41=l,t.e=l,t.m42=m,t.f=m}return t},X=s=>{if(P(s))return g([s.m11,s.m12,s.m13,s.m14,s.m21,s.m22,s.m23,s.m24,s.m31,s.m32,s.m33,s.m34,s.m41,s.m42,s.m43,s.m44]);throw TypeError(`CSSMatrix: "${JSON.stringify(s)}" is not a DOMMatrix / CSSMatrix / JSON compatible object.`)},O=s=>{if(typeof s!="string")throw TypeError(`CSSMatrix: "${JSON.stringify(s)}" is not a string.`);const t=String(s).replace(/\s/g,"");let e=new y;const n=`CSSMatrix: invalid transform string "${s}"`;return t.split(")").filter(i=>i).forEach(i=>{const[r,a]=i.split("(");if(!a)throw TypeError(n);const l=a.split(",").map(o=>o.includes("rad")?parseFloat(o)*(180/Math.PI):parseFloat(o)),[m,h,c,u]=l,f=[m,h,c],w=[m,h,c,u];if(r==="perspective"&&m&&[h,c].every(o=>o===void 0))e.m34=-1/m;else if(r.includes("matrix")&&[6,16].includes(l.length)&&l.every(o=>!Number.isNaN(+o))){const o=l.map(d=>Math.abs(d)<1e-6?0:d);e=e.multiply(g(o))}else if(r==="translate3d"&&f.every(o=>!Number.isNaN(+o)))e=e.translate(m,h,c);else if(r==="translate"&&m&&c===void 0)e=e.translate(m,h||0,0);else if(r==="rotate3d"&&w.every(o=>!Number.isNaN(+o))&&u)e=e.rotateAxisAngle(m,h,c,u);else if(r==="rotate"&&m&&[h,c].every(o=>o===void 0))e=e.rotate(0,0,m);else if(r==="scale3d"&&f.every(o=>!Number.isNaN(+o))&&f.some(o=>o!==1))e=e.scale(m,h,c);else if(r==="scale"&&!Number.isNaN(m)&&m!==1&&c===void 0){const d=Number.isNaN(+h)?m:h;e=e.scale(m,d,1)}else if(r==="skew"&&(m||!Number.isNaN(m)&&h)&&c===void 0)e=e.skew(m,h||0);else if(["translate","rotate","scale","skew"].some(o=>r.includes(o))&&/[XYZ]/.test(r)&&m&&[h,c].every(o=>o===void 0))if(r==="skewX"||r==="skewY")e=e[r](m);else{const o=r.replace(/[XYZ]/,""),d=r.replace(o,""),A=["X","Y","Z"].indexOf(d),M=o==="scale"?1:0,b=[A===0?m:M,A===1?m:M,A===2?m:M];e=e[o](...b)}else throw TypeError(n)}),e},x=(s,t)=>t?[s.a,s.b,s.c,s.d,s.e,s.f]:[s.m11,s.m12,s.m13,s.m14,s.m21,s.m22,s.m23,s.m24,s.m31,s.m32,s.m33,s.m34,s.m41,s.m42,s.m43,s.m44],Y=(s,t,e)=>{const n=new y;return n.m41=s,n.e=s,n.m42=t,n.f=t,n.m43=e,n},F=(s,t,e)=>{const n=new y,i=Math.PI/180,r=s*i,a=t*i,l=e*i,m=Math.cos(r),h=-Math.sin(r),c=Math.cos(a),u=-Math.sin(a),f=Math.cos(l),w=-Math.sin(l),o=c*f,d=-c*w;n.m11=o,n.a=o,n.m12=d,n.b=d,n.m13=u;const A=h*u*f+m*w;n.m21=A,n.c=A;const M=m*f-h*u*w;return n.m22=M,n.d=M,n.m23=-h*c,n.m31=h*w-m*u*f,n.m32=h*f+m*u*w,n.m33=m*c,n},T=(s,t,e,n)=>{const i=new y,r=Math.sqrt(s*s+t*t+e*e);if(r===0)return i;const a=s/r,l=t/r,m=e/r,h=n*(Math.PI/360),c=Math.sin(h),u=Math.cos(h),f=c*c,w=a*a,o=l*l,d=m*m,A=1-2*(o+d)*f;i.m11=A,i.a=A;const M=2*(a*l*f+m*c*u);i.m12=M,i.b=M,i.m13=2*(a*m*f-l*c*u);const b=2*(l*a*f-m*c*u);i.m21=b,i.c=b;const k=1-2*(d+w)*f;return i.m22=k,i.d=k,i.m23=2*(l*m*f+a*c*u),i.m31=2*(m*a*f+l*c*u),i.m32=2*(m*l*f-a*c*u),i.m33=1-2*(w+o)*f,i},I=(s,t,e)=>{const n=new y;return 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e=t.m11*s.m11+t.m12*s.m21+t.m13*s.m31+t.m14*s.m41,n=t.m11*s.m12+t.m12*s.m22+t.m13*s.m32+t.m14*s.m42,i=t.m11*s.m13+t.m12*s.m23+t.m13*s.m33+t.m14*s.m43,r=t.m11*s.m14+t.m12*s.m24+t.m13*s.m34+t.m14*s.m44,a=t.m21*s.m11+t.m22*s.m21+t.m23*s.m31+t.m24*s.m41,l=t.m21*s.m12+t.m22*s.m22+t.m23*s.m32+t.m24*s.m42,m=t.m21*s.m13+t.m22*s.m23+t.m23*s.m33+t.m24*s.m43,h=t.m21*s.m14+t.m22*s.m24+t.m23*s.m34+t.m24*s.m44,c=t.m31*s.m11+t.m32*s.m21+t.m33*s.m31+t.m34*s.m41,u=t.m31*s.m12+t.m32*s.m22+t.m33*s.m32+t.m34*s.m42,f=t.m31*s.m13+t.m32*s.m23+t.m33*s.m33+t.m34*s.m43,w=t.m31*s.m14+t.m32*s.m24+t.m33*s.m34+t.m34*s.m44,o=t.m41*s.m11+t.m42*s.m21+t.m43*s.m31+t.m44*s.m41,d=t.m41*s.m12+t.m42*s.m22+t.m43*s.m32+t.m44*s.m42,A=t.m41*s.m13+t.m42*s.m23+t.m43*s.m33+t.m44*s.m43,M=t.m41*s.m14+t.m42*s.m24+t.m43*s.m34+t.m44*s.m44;return g([e,n,i,r,a,l,m,h,c,u,f,w,o,d,A,M])};class y{constructor(t){return this.a=1,this.b=0,this.c=0,this.d=1,this.e=0,this.f=0,this.m11=1,this.m12=0,this.m13=0,this.m14=0,this.m21=0,this.m22=1,this.m23=0,this.m24=0,this.m31=0,this.m32=0,this.m33=1,this.m34=0,this.m41=0,this.m42=0,this.m43=0,this.m44=1,t?this.setMatrixValue(t):this}get isIdentity(){return this.m11===1&&this.m12===0&&this.m13===0&&this.m14===0&&this.m21===0&&this.m22===1&&this.m23===0&&this.m24===0&&this.m31===0&&this.m32===0&&this.m33===1&&this.m34===0&&this.m41===0&&this.m42===0&&this.m43===0&&this.m44===1}get is2D(){return this.m31===0&&this.m32===0&&this.m33===1&&this.m34===0&&this.m43===0&&this.m44===1}setMatrixValue(t){return typeof t=="string"&&t.length&&t!=="none"?O(t):Array.isArray(t)||t instanceof Float64Array||t instanceof Float32Array?g(t):typeof t=="object"?X(t):this}toFloat32Array(t){return Float32Array.from(x(this,t))}toFloat64Array(t){return Float64Array.from(x(this,t))}toString(){const{is2D:t}=this,e=this.toFloat64Array(t).join(", ");return`${t?"matrix":"matrix3d"}(${e})`}toJSON(){const{is2D:t,isIdentity:e}=this;return{...this,is2D:t,isIdentity:e}}multiply(t){return N(this,t)}translate(t,e,n){const i=t;let r=e,a=n;return typeof r>"u"&&(r=0),typeof a>"u"&&(a=0),N(this,Y(i,r,a))}scale(t,e,n){const i=t;let r=e,a=n;return typeof r>"u"&&(r=t),typeof a>"u"&&(a=1),N(this,I(i,r,a))}rotate(t,e,n){let i=t,r=e||0,a=n||0;return typeof t=="number"&&typeof e>"u"&&typeof n>"u"&&(a=i,i=0,r=0),N(this,F(i,r,a))}rotateAxisAngle(t,e,n,i){if([t,e,n,i].some(r=>Number.isNaN(+r)))throw new TypeError("CSSMatrix: expecting 4 values");return N(this,T(t,e,n,i))}skewX(t){return N(this,R(t))}skewY(t){return N(this,D(t))}skew(t,e){return N(this,v(t,e))}transformPoint(t){const e=this.m11*t.x+this.m21*t.y+this.m31*t.z+this.m41*t.w,n=this.m12*t.x+this.m22*t.y+this.m32*t.z+this.m42*t.w,i=this.m13*t.x+this.m23*t.y+this.m33*t.z+this.m43*t.w,r=this.m14*t.x+this.m24*t.y+this.m34*t.z+this.m44*t.w;return t instanceof DOMPoint?new DOMPoint(e,n,i,r):{x:e,y:n,z:i,w:r}}}p(y,"Translate",Y),p(y,"Rotate",F),p(y,"RotateAxisAngle",T),p(y,"Scale",I),p(y,"SkewX",R),p(y,"SkewY",D),p(y,"Skew",v),p(y,"Multiply",N),p(y,"fromArray",g),p(y,"fromMatrix",X),p(y,"fromString",O),p(y,"toArray",x),p(y,"isCompatibleArray",E),p(y,"isCompatibleObject",P);module.exports=y;
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+ //# sourceMappingURL=dommatrix.cjs.map
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1
+ {"version":3,"file":"dommatrix.cjs","sources":["../src/index.ts"],"sourcesContent":["import type { Matrix, Matrix3d, JSONMatrix, CSSMatrixInput, PointTuple } from './types';\n\n/** A model for JSONMatrix */\nconst JSON_MATRIX: JSONMatrix = {\n a: 1,\n b: 0,\n c: 0,\n d: 1,\n e: 0,\n f: 0,\n m11: 1,\n m12: 0,\n m13: 0,\n m14: 0,\n m21: 0,\n m22: 1,\n m23: 0,\n m24: 0,\n m31: 0,\n m32: 0,\n m33: 1,\n m34: 0,\n m41: 0,\n m42: 0,\n m43: 0,\n m44: 1,\n is2D: true,\n isIdentity: true,\n};\n\n// CSSMatrix Static methods\n// * `fromArray` is a more simple implementation, should also accept Float[32/64]Array;\n// * `fromMatrix` load values from another CSSMatrix/DOMMatrix instance or JSON object;\n// * `fromString` parses and loads values from any valid CSS transform string (TransformList).\n// * `isCompatibleArray` Checks if an array is compatible with CSSMatrix.\n// * `isCompatibleObject` Checks if an object is compatible with CSSMatrix.\n\n/** Checks if an array is compatible with CSSMatrix */\nconst isCompatibleArray = (array?: unknown): array is Matrix | Matrix3d | Float32Array | Float64Array => {\n return (\n (array instanceof Float64Array ||\n array instanceof Float32Array ||\n (Array.isArray(array) && array.every(x => typeof x === 'number'))) &&\n [6, 16].some(x => array.length === x)\n );\n};\n\n/** Checks if an object is compatible with CSSMatrix */\nconst isCompatibleObject = (object?: unknown): object is CSSMatrix | DOMMatrix | JSONMatrix => {\n return (\n object instanceof DOMMatrix ||\n object instanceof CSSMatrix ||\n (typeof object === 'object' && Object.keys(JSON_MATRIX).every(k => object && k in object))\n );\n};\n\n/**\n * Creates a new mutable `CSSMatrix` instance given an array of 16/6 floating point values.\n * This static method invalidates arrays that contain non-number elements.\n *\n * If the array has six values, the result is a 2D matrix; if the array has 16 values,\n * the result is a 3D matrix. Otherwise, a TypeError exception is thrown.\n *\n * @param array an `Array` to feed values from.\n * @return the resulted matrix.\n */\nconst fromArray = (array: any[] | Float32Array | Float64Array): CSSMatrix => {\n const m = new CSSMatrix();\n const a = Array.from(array);\n\n if (!isCompatibleArray(a)) {\n throw TypeError(`CSSMatrix: \"${a.join(',')}\" must be an array with 6/16 numbers.`);\n }\n if (a.length === 16) {\n const [m11, m12, m13, m14, m21, m22, m23, m24, m31, m32, m33, m34, m41, m42, m43, m44] = a;\n\n m.m11 = m11;\n m.a = m11;\n\n m.m21 = m21;\n m.c = m21;\n\n m.m31 = m31;\n\n m.m41 = m41;\n m.e = m41;\n\n m.m12 = m12;\n m.b = m12;\n\n m.m22 = m22;\n m.d = m22;\n\n m.m32 = m32;\n\n m.m42 = m42;\n m.f = m42;\n\n m.m13 = m13;\n m.m23 = m23;\n m.m33 = m33;\n m.m43 = m43;\n m.m14 = m14;\n m.m24 = m24;\n m.m34 = m34;\n m.m44 = m44;\n } else if (a.length === 6) {\n const [M11, M12, M21, M22, M41, M42] = a;\n\n m.m11 = M11;\n m.a = M11;\n\n m.m12 = M12;\n m.b = M12;\n\n m.m21 = M21;\n m.c = M21;\n\n m.m22 = M22;\n m.d = M22;\n\n m.m41 = M41;\n m.e = M41;\n\n m.m42 = M42;\n m.f = M42;\n }\n return m;\n};\n\n/**\n * Creates a new mutable `CSSMatrix` instance given an existing matrix or a\n * `DOMMatrix` instance which provides the values for its properties.\n *\n * @param m the source matrix to feed values from.\n * @return the resulted matrix.\n */\nconst fromMatrix = (m: CSSMatrix | DOMMatrix | JSONMatrix): CSSMatrix => {\n if (isCompatibleObject(m)) {\n return fromArray([\n m.m11,\n m.m12,\n m.m13,\n m.m14,\n m.m21,\n m.m22,\n m.m23,\n m.m24,\n m.m31,\n m.m32,\n m.m33,\n m.m34,\n m.m41,\n m.m42,\n m.m43,\n m.m44,\n ]);\n }\n throw TypeError(`CSSMatrix: \"${JSON.stringify(m)}\" is not a DOMMatrix / CSSMatrix / JSON compatible object.`);\n};\n\n/**\n * Creates a new mutable `CSSMatrix` given any valid CSS transform string,\n * or what we call `TransformList`:\n *\n * * `matrix(a, b, c, d, e, f)` - valid matrix() transform function\n * * `matrix3d(m11, m12, m13, ...m44)` - valid matrix3d() transform function\n * * `translate(tx, ty) rotateX(alpha)` - any valid transform function(s)\n *\n * @copyright thednp © 2021\n *\n * @param source valid CSS transform string syntax.\n * @return the resulted matrix.\n */\nconst fromString = (source: string): CSSMatrix => {\n if (typeof source !== 'string') {\n throw TypeError(`CSSMatrix: \"${JSON.stringify(source)}\" is not a string.`);\n }\n const str = String(source).replace(/\\s/g, '');\n let m = new CSSMatrix();\n const invalidStringError = `CSSMatrix: invalid transform string \"${source}\"`;\n\n // const px = ['perspective'];\n // const length = ['translate', 'translate3d', 'translateX', 'translateY', 'translateZ'];\n // const deg = ['rotate', 'rotate3d', 'rotateX', 'rotateY', 'rotateZ', 'skew', 'skewX', 'skewY'];\n // const abs = ['scale', 'scale3d', 'matrix', 'matrix3d'];\n // const transformFunctions = px.concat(length, deg, abs);\n\n str\n .split(')')\n .filter(f => f)\n .forEach(tf => {\n const [prop, value] = tf.split('(');\n\n // invalidate empty string\n if (!value) throw TypeError(invalidStringError);\n\n const components = value\n .split(',')\n .map(n => (n.includes('rad') ? parseFloat(n) * (180 / Math.PI) : parseFloat(n)));\n\n const [x, y, z, a] = components;\n const xyz = [x, y, z];\n const xyza = [x, y, z, a];\n\n // single number value expected\n if (prop === 'perspective' && x && [y, z].every(n => n === undefined)) {\n m.m34 = -1 / x;\n // 6/16 number values expected\n } else if (\n prop.includes('matrix') &&\n [6, 16].includes(components.length) &&\n components.every(n => !Number.isNaN(+n))\n ) {\n const values = components.map(n => (Math.abs(n) < 1e-6 ? 0 : n));\n m = m.multiply(fromArray(values as Matrix | Matrix3d));\n // 3 values expected\n } else if (prop === 'translate3d' && xyz.every(n => !Number.isNaN(+n))) {\n m = m.translate(x, y, z);\n // single/double number value(s) expected\n } else if (prop === 'translate' && x && z === undefined) {\n m = m.translate(x, y || 0, 0);\n // all 4 values expected\n } else if (prop === 'rotate3d' && xyza.every(n => !Number.isNaN(+n)) && a) {\n m = m.rotateAxisAngle(x, y, z, a);\n // single value expected\n } else if (prop === 'rotate' && x && [y, z].every(n => n === undefined)) {\n m = m.rotate(0, 0, x);\n // 3 values expected\n } else if (prop === 'scale3d' && xyz.every(n => !Number.isNaN(+n)) && xyz.some(n => n !== 1)) {\n m = m.scale(x, y, z);\n // single value expected\n } else if (prop === 'scale' && !Number.isNaN(x) && x !== 1 && z === undefined) {\n const nosy = Number.isNaN(+y);\n const sy = nosy ? x : y;\n m = m.scale(x, sy, 1);\n // single/double value expected\n } else if (prop === 'skew' && (x || (!Number.isNaN(x) && y)) && z === undefined) {\n m = m.skew(x, y || 0);\n } else if (\n ['translate', 'rotate', 'scale', 'skew'].some(p => prop.includes(p)) &&\n /[XYZ]/.test(prop) &&\n x &&\n [y, z].every(n => n === undefined) // a single value expected\n ) {\n if ('skewX' === prop || 'skewY' === prop) {\n m = m[prop](x);\n } else {\n const fn = prop.replace(/[XYZ]/, '') as 'scale' | 'translate' | 'rotate';\n const axis = prop.replace(fn, '');\n const idx = ['X', 'Y', 'Z'].indexOf(axis);\n const def = fn === 'scale' ? 1 : 0;\n const axeValues: [number, number, number] = [idx === 0 ? x : def, idx === 1 ? x : def, idx === 2 ? x : def];\n m = m[fn](...axeValues);\n }\n } else {\n throw TypeError(invalidStringError);\n }\n });\n\n return m;\n};\n\n/**\n * Returns an *Array* containing elements which comprise the matrix.\n * The method can return either the 16 elements or the 6 elements\n * depending on the value of the `is2D` parameter.\n *\n * @param m the source matrix to feed values from.\n * @param is2D *Array* representation of the matrix\n * @return an *Array* representation of the matrix\n */\nconst toArray = (m: CSSMatrix | DOMMatrix | JSONMatrix, is2D?: boolean): Matrix | Matrix3d => {\n if (is2D) {\n return [m.a, m.b, m.c, m.d, m.e, m.f];\n }\n return [\n m.m11,\n m.m12,\n m.m13,\n m.m14,\n m.m21,\n m.m22,\n m.m23,\n m.m24,\n m.m31,\n m.m32,\n m.m33,\n m.m34,\n m.m41,\n m.m42,\n m.m43,\n m.m44,\n ];\n};\n\n// Transform Functions\n// https://www.w3.org/TR/css-transforms-1/#transform-functions\n\n/**\n * Creates a new `CSSMatrix` for the translation matrix and returns it.\n * This method is equivalent to the CSS `translate3d()` function.\n *\n * https://developer.mozilla.org/en-US/docs/Web/CSS/transform-function/translate3d\n *\n * @param x the `x-axis` position.\n * @param y the `y-axis` position.\n * @param z the `z-axis` position.\n * @return the resulted matrix.\n */\nconst Translate = (x: number, y: number, z: number): CSSMatrix => {\n const m = new CSSMatrix();\n m.m41 = x;\n m.e = x;\n m.m42 = y;\n m.f = y;\n m.m43 = z;\n return m;\n};\n\n/**\n * Creates a new `CSSMatrix` for the rotation matrix and returns it.\n *\n * http://en.wikipedia.org/wiki/Rotation_matrix\n *\n * @param rx the `x-axis` rotation.\n * @param ry the `y-axis` rotation.\n * @param rz the `z-axis` rotation.\n * @return the resulted matrix.\n */\nconst Rotate = (rx: number, ry: number, rz: number): CSSMatrix => {\n const m = new CSSMatrix();\n const degToRad = Math.PI / 180;\n const radX = rx * degToRad;\n const radY = ry * degToRad;\n const radZ = rz * degToRad;\n\n // minus sin() because of right-handed system\n const cosx = Math.cos(radX);\n const sinx = -Math.sin(radX);\n const cosy = Math.cos(radY);\n const siny = -Math.sin(radY);\n const cosz = Math.cos(radZ);\n const sinz = -Math.sin(radZ);\n\n const m11 = cosy * cosz;\n const m12 = -cosy * sinz;\n\n m.m11 = m11;\n m.a = m11;\n\n m.m12 = m12;\n m.b = m12;\n\n m.m13 = siny;\n\n const m21 = sinx * siny * cosz + cosx * sinz;\n m.m21 = m21;\n m.c = m21;\n\n const m22 = cosx * cosz - sinx * siny * sinz;\n m.m22 = m22;\n m.d = m22;\n\n m.m23 = -sinx * cosy;\n\n m.m31 = sinx * sinz - cosx * siny * cosz;\n m.m32 = sinx * cosz + cosx * siny * sinz;\n m.m33 = cosx * cosy;\n\n return m;\n};\n\n/**\n * Creates a new `CSSMatrix` for the rotation matrix and returns it.\n * This method is equivalent to the CSS `rotate3d()` function.\n *\n * https://developer.mozilla.org/en-US/docs/Web/CSS/transform-function/rotate3d\n *\n * @param x the `x-axis` vector length.\n * @param y the `y-axis` vector length.\n * @param z the `z-axis` vector length.\n * @param alpha the value in degrees of the rotation.\n * @return the resulted matrix.\n */\nconst RotateAxisAngle = (x: number, y: number, z: number, alpha: number): CSSMatrix => {\n const m = new CSSMatrix();\n const length = Math.sqrt(x * x + y * y + z * z);\n\n if (length === 0) {\n // bad vector length, return identity\n return m;\n }\n\n const X = x / length;\n const Y = y / length;\n const Z = z / length;\n\n const angle = alpha * (Math.PI / 360);\n const sinA = Math.sin(angle);\n const cosA = Math.cos(angle);\n const sinA2 = sinA * sinA;\n const x2 = X * X;\n const y2 = Y * Y;\n const z2 = Z * Z;\n\n const m11 = 1 - 2 * (y2 + z2) * sinA2;\n m.m11 = m11;\n m.a = m11;\n\n const m12 = 2 * (X * Y * sinA2 + Z * sinA * cosA);\n m.m12 = m12;\n m.b = m12;\n\n m.m13 = 2 * (X * Z * sinA2 - Y * sinA * cosA);\n\n const m21 = 2 * (Y * X * sinA2 - Z * sinA * cosA);\n m.m21 = m21;\n m.c = m21;\n\n const m22 = 1 - 2 * (z2 + x2) * sinA2;\n m.m22 = m22;\n m.d = m22;\n\n m.m23 = 2 * (Y * Z * sinA2 + X * sinA * cosA);\n m.m31 = 2 * (Z * X * sinA2 + Y * sinA * cosA);\n m.m32 = 2 * (Z * Y * sinA2 - X * sinA * cosA);\n m.m33 = 1 - 2 * (x2 + y2) * sinA2;\n\n return m;\n};\n\n/**\n * Creates a new `CSSMatrix` for the scale matrix and returns it.\n * This method is equivalent to the CSS `scale3d()` function, except it doesn't\n * accept {x, y, z} transform origin parameters.\n *\n * https://developer.mozilla.org/en-US/docs/Web/CSS/transform-function/scale3d\n *\n * @param x the `x-axis` scale.\n * @param y the `y-axis` scale.\n * @param z the `z-axis` scale.\n * @return the resulted matrix.\n */\nconst Scale = (x: number, y: number, z: number): CSSMatrix => {\n const m = new CSSMatrix();\n m.m11 = x;\n m.a = x;\n\n m.m22 = y;\n m.d = y;\n\n m.m33 = z;\n return m;\n};\n\n/**\n * Creates a new `CSSMatrix` for the shear of both the `x-axis` and`y-axis`\n * matrix and returns it. This method is equivalent to the CSS `skew()` function.\n *\n * https://developer.mozilla.org/en-US/docs/Web/CSS/transform-function/skew\n *\n * @param angleX the X-angle in degrees.\n * @param angleY the Y-angle in degrees.\n * @return the resulted matrix.\n */\nconst Skew = (angleX: number, angleY: number): CSSMatrix => {\n const m = new CSSMatrix();\n if (angleX) {\n const radX = (angleX * Math.PI) / 180;\n const tX = Math.tan(radX);\n m.m21 = tX;\n m.c = tX;\n }\n if (angleY) {\n const radY = (angleY * Math.PI) / 180;\n const tY = Math.tan(radY);\n m.m12 = tY;\n m.b = tY;\n }\n return m;\n};\n\n/**\n * Creates a new `CSSMatrix` for the shear of the `x-axis` rotation matrix and\n * returns it. This method is equivalent to the CSS `skewX()` function.\n *\n * https://developer.mozilla.org/en-US/docs/Web/CSS/transform-function/skewX\n *\n * @param angle the angle in degrees.\n * @return the resulted matrix.\n */\nconst SkewX = (angle: number): CSSMatrix => {\n return Skew(angle, 0);\n};\n\n/**\n * Creates a new `CSSMatrix` for the shear of the `y-axis` rotation matrix and\n * returns it. This method is equivalent to the CSS `skewY()` function.\n *\n * https://developer.mozilla.org/en-US/docs/Web/CSS/transform-function/skewY\n *\n * @param angle the angle in degrees.\n * @return the resulted matrix.\n */\nconst SkewY = (angle: number): CSSMatrix => {\n return Skew(0, angle);\n};\n\n/**\n * Creates a new `CSSMatrix` resulted from the multiplication of two matrixes\n * and returns it. Both matrixes are not changed.\n *\n * @param m1 the first matrix.\n * @param m2 the second matrix.\n * @return the resulted matrix.\n */\nconst Multiply = (m1: CSSMatrix | DOMMatrix | JSONMatrix, m2: CSSMatrix | DOMMatrix | JSONMatrix): CSSMatrix => {\n const m11 = m2.m11 * m1.m11 + m2.m12 * m1.m21 + m2.m13 * m1.m31 + m2.m14 * m1.m41;\n const m12 = m2.m11 * m1.m12 + m2.m12 * m1.m22 + m2.m13 * m1.m32 + m2.m14 * m1.m42;\n const m13 = m2.m11 * m1.m13 + m2.m12 * m1.m23 + m2.m13 * m1.m33 + m2.m14 * m1.m43;\n const m14 = m2.m11 * m1.m14 + m2.m12 * m1.m24 + m2.m13 * m1.m34 + m2.m14 * m1.m44;\n\n const m21 = m2.m21 * m1.m11 + m2.m22 * m1.m21 + m2.m23 * m1.m31 + m2.m24 * m1.m41;\n const m22 = m2.m21 * m1.m12 + m2.m22 * m1.m22 + m2.m23 * m1.m32 + m2.m24 * m1.m42;\n const m23 = m2.m21 * m1.m13 + m2.m22 * m1.m23 + m2.m23 * m1.m33 + m2.m24 * m1.m43;\n const m24 = m2.m21 * m1.m14 + m2.m22 * m1.m24 + m2.m23 * m1.m34 + m2.m24 * m1.m44;\n\n const m31 = m2.m31 * m1.m11 + m2.m32 * m1.m21 + m2.m33 * m1.m31 + m2.m34 * m1.m41;\n const m32 = m2.m31 * m1.m12 + m2.m32 * m1.m22 + m2.m33 * m1.m32 + m2.m34 * m1.m42;\n const m33 = m2.m31 * m1.m13 + m2.m32 * m1.m23 + m2.m33 * m1.m33 + m2.m34 * m1.m43;\n const m34 = m2.m31 * m1.m14 + m2.m32 * m1.m24 + m2.m33 * m1.m34 + m2.m34 * m1.m44;\n\n const m41 = m2.m41 * m1.m11 + m2.m42 * m1.m21 + m2.m43 * m1.m31 + m2.m44 * m1.m41;\n const m42 = m2.m41 * m1.m12 + m2.m42 * m1.m22 + m2.m43 * m1.m32 + m2.m44 * m1.m42;\n const m43 = m2.m41 * m1.m13 + m2.m42 * m1.m23 + m2.m43 * m1.m33 + m2.m44 * m1.m43;\n const m44 = m2.m41 * m1.m14 + m2.m42 * m1.m24 + m2.m43 * m1.m34 + m2.m44 * m1.m44;\n\n return fromArray([m11, m12, m13, m14, m21, m22, m23, m24, m31, m32, m33, m34, m41, m42, m43, m44]);\n};\n\n/**\n * Creates and returns a new `DOMMatrix` compatible instance\n * with equivalent instance.\n *\n * @class CSSMatrix\n *\n * @author thednp <https://github.com/thednp/DOMMatrix/>\n * @see https://developer.mozilla.org/en-US/docs/Web/API/DOMMatrix\n */\nexport default class CSSMatrix {\n declare m11: number;\n declare m12: number;\n declare m13: number;\n declare m14: number;\n declare m21: number;\n declare m22: number;\n declare m23: number;\n declare m24: number;\n declare m31: number;\n declare m32: number;\n declare m33: number;\n declare m34: number;\n declare m41: number;\n declare m42: number;\n declare m43: number;\n declare m44: number;\n declare a: number;\n declare b: number;\n declare c: number;\n declare d: number;\n declare e: number;\n declare f: number;\n static Translate = Translate;\n static Rotate = Rotate;\n static RotateAxisAngle = RotateAxisAngle;\n static Scale = Scale;\n static SkewX = SkewX;\n static SkewY = SkewY;\n static Skew = Skew;\n static Multiply = Multiply;\n static fromArray = fromArray;\n static fromMatrix = fromMatrix;\n static fromString = fromString;\n static toArray = toArray;\n static isCompatibleArray = isCompatibleArray;\n static isCompatibleObject = isCompatibleObject;\n\n /**\n * @constructor\n * @param init accepts all parameter configurations:\n * * valid CSS transform string,\n * * CSSMatrix/DOMMatrix instance,\n * * a 6/16 elements *Array*.\n */\n constructor(init?: CSSMatrixInput) {\n // array 6\n this.a = 1;\n this.b = 0;\n this.c = 0;\n this.d = 1;\n this.e = 0;\n this.f = 0;\n // array 16\n this.m11 = 1;\n this.m12 = 0;\n this.m13 = 0;\n this.m14 = 0;\n this.m21 = 0;\n this.m22 = 1;\n this.m23 = 0;\n this.m24 = 0;\n this.m31 = 0;\n this.m32 = 0;\n this.m33 = 1;\n this.m34 = 0;\n this.m41 = 0;\n this.m42 = 0;\n this.m43 = 0;\n this.m44 = 1;\n\n if (init) {\n return this.setMatrixValue(init);\n }\n return this;\n }\n\n /**\n * A `Boolean` whose value is `true` if the matrix is the identity matrix. The identity\n * matrix is one in which every value is 0 except those on the main diagonal from top-left\n * to bottom-right corner (in other words, where the offsets in each direction are equal).\n *\n * @return the current property value\n */\n get isIdentity(): boolean {\n return (\n this.m11 === 1 &&\n this.m12 === 0 &&\n this.m13 === 0 &&\n this.m14 === 0 &&\n this.m21 === 0 &&\n this.m22 === 1 &&\n this.m23 === 0 &&\n this.m24 === 0 &&\n this.m31 === 0 &&\n this.m32 === 0 &&\n this.m33 === 1 &&\n this.m34 === 0 &&\n this.m41 === 0 &&\n this.m42 === 0 &&\n this.m43 === 0 &&\n this.m44 === 1\n );\n }\n\n /**\n * A `Boolean` flag whose value is `true` if the matrix was initialized as a 2D matrix\n * and `false` if the matrix is 3D.\n *\n * @return the current property value\n */\n get is2D(): boolean {\n return this.m31 === 0 && this.m32 === 0 && this.m33 === 1 && this.m34 === 0 && this.m43 === 0 && this.m44 === 1;\n }\n\n /**\n * The `setMatrixValue` method replaces the existing matrix with one computed\n * in the browser. EG: `matrix(1,0.25,-0.25,1,0,0)`\n *\n * The method accepts any *Array* values, the result of\n * `DOMMatrix` instance method `toFloat64Array()` / `toFloat32Array()` calls\n * or `CSSMatrix` instance method `toArray()`.\n *\n * This method expects valid *matrix()* / *matrix3d()* string values, as well\n * as other transform functions like *translateX(10px)*.\n *\n * @param source\n * @return the matrix instance\n */\n setMatrixValue(source?: CSSMatrixInput): CSSMatrix {\n // CSS transform string source - TransformList first\n if (typeof source === 'string' && source.length && source !== 'none') {\n return fromString(source);\n }\n\n // [Array | Float[32/64]Array] come next\n if (Array.isArray(source) || source instanceof Float64Array || source instanceof Float32Array) {\n return fromArray(source);\n }\n\n // new CSSMatrix(CSSMatrix | DOMMatrix | JSONMatrix) last\n if (typeof source === 'object') {\n return fromMatrix(source);\n }\n\n return this;\n }\n\n /**\n * Returns a *Float32Array* containing elements which comprise the matrix.\n * The method can return either the 16 elements or the 6 elements\n * depending on the value of the `is2D` parameter.\n *\n * @param is2D *Array* representation of the matrix\n * @return an *Array* representation of the matrix\n */\n toFloat32Array(is2D?: boolean): Float32Array {\n return Float32Array.from(toArray(this, is2D));\n }\n\n /**\n * Returns a *Float64Array* containing elements which comprise the matrix.\n * The method can return either the 16 elements or the 6 elements\n * depending on the value of the `is2D` parameter.\n *\n * @param is2D *Array* representation of the matrix\n * @return an *Array* representation of the matrix\n */\n toFloat64Array(is2D?: boolean): Float64Array {\n return Float64Array.from(toArray(this, is2D));\n }\n\n /**\n * Creates and returns a string representation of the matrix in `CSS` matrix syntax,\n * using the appropriate `CSS` matrix notation.\n *\n * matrix3d *matrix3d(m11, m12, m13, m14, m21, ...)*\n * matrix *matrix(a, b, c, d, e, f)*\n *\n * @return a string representation of the matrix\n */\n toString(): string {\n const { is2D } = this;\n const values = this.toFloat64Array(is2D).join(', ');\n const type = is2D ? 'matrix' : 'matrix3d';\n return `${type}(${values})`;\n }\n\n /**\n * Returns a JSON representation of the `CSSMatrix` instance, a standard *Object*\n * that includes `{a,b,c,d,e,f}` and `{m11,m12,m13,..m44}` properties as well\n * as the `is2D` & `isIdentity` properties.\n *\n * The result can also be used as a second parameter for the `fromMatrix` static method\n * to load values into another matrix instance.\n *\n * @return an *Object* with all matrix values.\n */\n toJSON(): JSONMatrix {\n const { is2D, isIdentity } = this;\n return { ...this, is2D, isIdentity };\n }\n\n /**\n * The Multiply method returns a new CSSMatrix which is the result of this\n * matrix multiplied by the passed matrix, with the passed matrix to the right.\n * This matrix is not modified.\n *\n * @param m2 CSSMatrix\n * @return The resulted matrix.\n */\n multiply(m2: CSSMatrix | DOMMatrix | JSONMatrix): CSSMatrix {\n return Multiply(this, m2);\n }\n\n /**\n * The translate method returns a new matrix which is this matrix post\n * multiplied by a translation matrix containing the passed values. If the z\n * component is undefined, a 0 value is used in its place. This matrix is not\n * modified.\n *\n * @param x X component of the translation value.\n * @param y Y component of the translation value.\n * @param z Z component of the translation value.\n * @return The resulted matrix\n */\n translate(x: number, y?: number, z?: number): CSSMatrix {\n const X = x;\n let Y = y;\n let Z = z;\n if (typeof Y === 'undefined') Y = 0;\n if (typeof Z === 'undefined') Z = 0;\n return Multiply(this, Translate(X, Y, Z));\n }\n\n /**\n * The scale method returns a new matrix which is this matrix post multiplied by\n * a scale matrix containing the passed values. If the z component is undefined,\n * a 1 value is used in its place. If the y component is undefined, the x\n * component value is used in its place. This matrix is not modified.\n *\n * @param x The X component of the scale value.\n * @param y The Y component of the scale value.\n * @param z The Z component of the scale value.\n * @return The resulted matrix\n */\n scale(x: number, y?: number, z?: number): CSSMatrix {\n const X = x;\n let Y = y;\n let Z = z;\n if (typeof Y === 'undefined') Y = x;\n if (typeof Z === 'undefined') Z = 1; // Z must be 1 if undefined\n\n return Multiply(this, Scale(X, Y, Z));\n }\n\n /**\n * The rotate method returns a new matrix which is this matrix post multiplied\n * by each of 3 rotation matrices about the major axes, first X, then Y, then Z.\n * If the y and z components are undefined, the x value is used to rotate the\n * object about the z axis, as though the vector (0,0,x) were passed. All\n * rotation values are in degrees. This matrix is not modified.\n *\n * @param rx The X component of the rotation, or Z if Y and Z are null.\n * @param ry The (optional) Y component of the rotation value.\n * @param rz The (optional) Z component of the rotation value.\n * @return The resulted matrix\n */\n rotate(rx: number, ry?: number, rz?: number): CSSMatrix {\n let RX = rx;\n let RY = ry || 0;\n let RZ = rz || 0;\n\n if (typeof rx === 'number' && typeof ry === 'undefined' && typeof rz === 'undefined') {\n RZ = RX;\n RX = 0;\n RY = 0;\n }\n\n return Multiply(this, Rotate(RX, RY, RZ));\n }\n\n /**\n * The rotateAxisAngle method returns a new matrix which is this matrix post\n * multiplied by a rotation matrix with the given axis and `angle`. The right-hand\n * rule is used to determine the direction of rotation. All rotation values are\n * in degrees. This matrix is not modified.\n *\n * @param x The X component of the axis vector.\n * @param y The Y component of the axis vector.\n * @param z The Z component of the axis vector.\n * @param angle The angle of rotation about the axis vector, in degrees.\n * @return The resulted matrix\n */\n rotateAxisAngle(x: number, y: number, z: number, angle: number): CSSMatrix {\n if ([x, y, z, angle].some(n => Number.isNaN(+n))) {\n throw new TypeError('CSSMatrix: expecting 4 values');\n }\n return Multiply(this, RotateAxisAngle(x, y, z, angle));\n }\n\n /**\n * Specifies a skew transformation along the `x-axis` by the given angle.\n * This matrix is not modified.\n *\n * @param angle The angle amount in degrees to skew.\n * @return The resulted matrix\n */\n skewX(angle: number): CSSMatrix {\n return Multiply(this, SkewX(angle));\n }\n\n /**\n * Specifies a skew transformation along the `y-axis` by the given angle.\n * This matrix is not modified.\n *\n * @param angle The angle amount in degrees to skew.\n * @return The resulted matrix\n */\n skewY(angle: number): CSSMatrix {\n return Multiply(this, SkewY(angle));\n }\n\n /**\n * Specifies a skew transformation along both the `x-axis` and `y-axis`.\n * This matrix is not modified.\n *\n * @param angleX The X-angle amount in degrees to skew.\n * @param angleY The angle amount in degrees to skew.\n * @return The resulted matrix\n */\n skew(angleX: number, angleY: number): CSSMatrix {\n return Multiply(this, Skew(angleX, angleY));\n }\n\n /**\n * Transforms a specified vector using the matrix, returning a new\n * {x,y,z,w} Tuple *Object* comprising the transformed vector.\n * Neither the matrix nor the original vector are altered.\n *\n * The method is equivalent with `transformPoint()` method\n * of the `DOMMatrix` constructor.\n *\n * @param t Tuple with `{x,y,z,w}` components\n * @return the resulting Tuple\n */\n transformPoint(t: PointTuple | DOMPoint): PointTuple | DOMPoint {\n const x = this.m11 * t.x + this.m21 * t.y + 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@@ -0,0 +1,288 @@
1
+ /** A DOMMPoint compatible Tuple. */
2
+ export interface PointTuple {
3
+ x: number;
4
+ y: number;
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+ z: number;
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+ w: number;
7
+ }
8
+ /** The result of **CSSMatrix.toJSON()** / **DOMMatrix.toJSON()** instance calls. */
9
+ export interface JSONMatrix {
10
+ m11: number;
11
+ m12: number;
12
+ m13: number;
13
+ m14: number;
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+ m21: number;
15
+ m22: number;
16
+ m23: number;
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+ m24: number;
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+ m31: number;
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+ m32: number;
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+ m33: number;
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+ m34: number;
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+ m41: number;
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+ m42: number;
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+ m43: number;
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+ m44: number;
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+ a: number;
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+ b: number;
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+ c: number;
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+ d: number;
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+ e: number;
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+ f: number;
32
+ is2D: boolean;
33
+ isIdentity: boolean;
34
+ }
35
+ /** An array of 6 numbers representing a 2D matrix. */
36
+ export type Matrix = [
37
+ number,
38
+ number,
39
+ number,
40
+ number,
41
+ number,
42
+ number
43
+ ];
44
+ /** An array of 16 numbers representing a 3D matrix. */
45
+ export type Matrix3d = [
46
+ number,
47
+ number,
48
+ number,
49
+ number,
50
+ number,
51
+ number,
52
+ number,
53
+ number,
54
+ number,
55
+ number,
56
+ number,
57
+ number,
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+ number,
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+ number,
60
+ number,
61
+ number
62
+ ];
63
+ /** All CSSMatrix compatible initialization values. */
64
+ export type CSSMatrixInput = string | any[] | CSSMatrix | DOMMatrix | JSONMatrix | Float32Array | Float64Array;
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+ /**
66
+ * Creates and returns a new `DOMMatrix` compatible instance
67
+ * with equivalent instance.
68
+ *
69
+ * @class CSSMatrix
70
+ *
71
+ * @author thednp <https://github.com/thednp/DOMMatrix/>
72
+ * @see https://developer.mozilla.org/en-US/docs/Web/API/DOMMatrix
73
+ */
74
+ export default class CSSMatrix {
75
+ m11: number;
76
+ m12: number;
77
+ m13: number;
78
+ m14: number;
79
+ m21: number;
80
+ m22: number;
81
+ m23: number;
82
+ m24: number;
83
+ m31: number;
84
+ m32: number;
85
+ m33: number;
86
+ m34: number;
87
+ m41: number;
88
+ m42: number;
89
+ m43: number;
90
+ m44: number;
91
+ a: number;
92
+ b: number;
93
+ c: number;
94
+ d: number;
95
+ e: number;
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+ f: number;
97
+ static Translate: (x: number, y: number, z: number) => CSSMatrix;
98
+ static Rotate: (rx: number, ry: number, rz: number) => CSSMatrix;
99
+ static RotateAxisAngle: (x: number, y: number, z: number, alpha: number) => CSSMatrix;
100
+ static Scale: (x: number, y: number, z: number) => CSSMatrix;
101
+ static SkewX: (angle: number) => CSSMatrix;
102
+ static SkewY: (angle: number) => CSSMatrix;
103
+ static Skew: (angleX: number, angleY: number) => CSSMatrix;
104
+ static Multiply: (m1: DOMMatrix | JSONMatrix | CSSMatrix, m2: DOMMatrix | JSONMatrix | CSSMatrix) => CSSMatrix;
105
+ static fromArray: (array: any[] | Float32Array | Float64Array) => CSSMatrix;
106
+ static fromMatrix: (m: DOMMatrix | JSONMatrix | CSSMatrix) => CSSMatrix;
107
+ static fromString: (source: string) => CSSMatrix;
108
+ static toArray: (m: DOMMatrix | JSONMatrix | CSSMatrix, is2D?: boolean | undefined) => Matrix | Matrix3d;
109
+ static isCompatibleArray: (array?: unknown) => array is Float32Array | Float64Array | Matrix | Matrix3d;
110
+ static isCompatibleObject: (object?: unknown) => object is DOMMatrix | JSONMatrix | CSSMatrix;
111
+ /**
112
+ * @constructor
113
+ * @param init accepts all parameter configurations:
114
+ * * valid CSS transform string,
115
+ * * CSSMatrix/DOMMatrix instance,
116
+ * * a 6/16 elements *Array*.
117
+ */
118
+ constructor(init?: CSSMatrixInput);
119
+ /**
120
+ * A `Boolean` whose value is `true` if the matrix is the identity matrix. The identity
121
+ * matrix is one in which every value is 0 except those on the main diagonal from top-left
122
+ * to bottom-right corner (in other words, where the offsets in each direction are equal).
123
+ *
124
+ * @return the current property value
125
+ */
126
+ get isIdentity(): boolean;
127
+ /**
128
+ * A `Boolean` flag whose value is `true` if the matrix was initialized as a 2D matrix
129
+ * and `false` if the matrix is 3D.
130
+ *
131
+ * @return the current property value
132
+ */
133
+ get is2D(): boolean;
134
+ /**
135
+ * The `setMatrixValue` method replaces the existing matrix with one computed
136
+ * in the browser. EG: `matrix(1,0.25,-0.25,1,0,0)`
137
+ *
138
+ * The method accepts any *Array* values, the result of
139
+ * `DOMMatrix` instance method `toFloat64Array()` / `toFloat32Array()` calls
140
+ * or `CSSMatrix` instance method `toArray()`.
141
+ *
142
+ * This method expects valid *matrix()* / *matrix3d()* string values, as well
143
+ * as other transform functions like *translateX(10px)*.
144
+ *
145
+ * @param source
146
+ * @return the matrix instance
147
+ */
148
+ setMatrixValue(source?: CSSMatrixInput): CSSMatrix;
149
+ /**
150
+ * Returns a *Float32Array* containing elements which comprise the matrix.
151
+ * The method can return either the 16 elements or the 6 elements
152
+ * depending on the value of the `is2D` parameter.
153
+ *
154
+ * @param is2D *Array* representation of the matrix
155
+ * @return an *Array* representation of the matrix
156
+ */
157
+ toFloat32Array(is2D?: boolean): Float32Array;
158
+ /**
159
+ * Returns a *Float64Array* containing elements which comprise the matrix.
160
+ * The method can return either the 16 elements or the 6 elements
161
+ * depending on the value of the `is2D` parameter.
162
+ *
163
+ * @param is2D *Array* representation of the matrix
164
+ * @return an *Array* representation of the matrix
165
+ */
166
+ toFloat64Array(is2D?: boolean): Float64Array;
167
+ /**
168
+ * Creates and returns a string representation of the matrix in `CSS` matrix syntax,
169
+ * using the appropriate `CSS` matrix notation.
170
+ *
171
+ * matrix3d *matrix3d(m11, m12, m13, m14, m21, ...)*
172
+ * matrix *matrix(a, b, c, d, e, f)*
173
+ *
174
+ * @return a string representation of the matrix
175
+ */
176
+ toString(): string;
177
+ /**
178
+ * Returns a JSON representation of the `CSSMatrix` instance, a standard *Object*
179
+ * that includes `{a,b,c,d,e,f}` and `{m11,m12,m13,..m44}` properties as well
180
+ * as the `is2D` & `isIdentity` properties.
181
+ *
182
+ * The result can also be used as a second parameter for the `fromMatrix` static method
183
+ * to load values into another matrix instance.
184
+ *
185
+ * @return an *Object* with all matrix values.
186
+ */
187
+ toJSON(): JSONMatrix;
188
+ /**
189
+ * The Multiply method returns a new CSSMatrix which is the result of this
190
+ * matrix multiplied by the passed matrix, with the passed matrix to the right.
191
+ * This matrix is not modified.
192
+ *
193
+ * @param m2 CSSMatrix
194
+ * @return The resulted matrix.
195
+ */
196
+ multiply(m2: CSSMatrix | DOMMatrix | JSONMatrix): CSSMatrix;
197
+ /**
198
+ * The translate method returns a new matrix which is this matrix post
199
+ * multiplied by a translation matrix containing the passed values. If the z
200
+ * component is undefined, a 0 value is used in its place. This matrix is not
201
+ * modified.
202
+ *
203
+ * @param x X component of the translation value.
204
+ * @param y Y component of the translation value.
205
+ * @param z Z component of the translation value.
206
+ * @return The resulted matrix
207
+ */
208
+ translate(x: number, y?: number, z?: number): CSSMatrix;
209
+ /**
210
+ * The scale method returns a new matrix which is this matrix post multiplied by
211
+ * a scale matrix containing the passed values. If the z component is undefined,
212
+ * a 1 value is used in its place. If the y component is undefined, the x
213
+ * component value is used in its place. This matrix is not modified.
214
+ *
215
+ * @param x The X component of the scale value.
216
+ * @param y The Y component of the scale value.
217
+ * @param z The Z component of the scale value.
218
+ * @return The resulted matrix
219
+ */
220
+ scale(x: number, y?: number, z?: number): CSSMatrix;
221
+ /**
222
+ * The rotate method returns a new matrix which is this matrix post multiplied
223
+ * by each of 3 rotation matrices about the major axes, first X, then Y, then Z.
224
+ * If the y and z components are undefined, the x value is used to rotate the
225
+ * object about the z axis, as though the vector (0,0,x) were passed. All
226
+ * rotation values are in degrees. This matrix is not modified.
227
+ *
228
+ * @param rx The X component of the rotation, or Z if Y and Z are null.
229
+ * @param ry The (optional) Y component of the rotation value.
230
+ * @param rz The (optional) Z component of the rotation value.
231
+ * @return The resulted matrix
232
+ */
233
+ rotate(rx: number, ry?: number, rz?: number): CSSMatrix;
234
+ /**
235
+ * The rotateAxisAngle method returns a new matrix which is this matrix post
236
+ * multiplied by a rotation matrix with the given axis and `angle`. The right-hand
237
+ * rule is used to determine the direction of rotation. All rotation values are
238
+ * in degrees. This matrix is not modified.
239
+ *
240
+ * @param x The X component of the axis vector.
241
+ * @param y The Y component of the axis vector.
242
+ * @param z The Z component of the axis vector.
243
+ * @param angle The angle of rotation about the axis vector, in degrees.
244
+ * @return The resulted matrix
245
+ */
246
+ rotateAxisAngle(x: number, y: number, z: number, angle: number): CSSMatrix;
247
+ /**
248
+ * Specifies a skew transformation along the `x-axis` by the given angle.
249
+ * This matrix is not modified.
250
+ *
251
+ * @param angle The angle amount in degrees to skew.
252
+ * @return The resulted matrix
253
+ */
254
+ skewX(angle: number): CSSMatrix;
255
+ /**
256
+ * Specifies a skew transformation along the `y-axis` by the given angle.
257
+ * This matrix is not modified.
258
+ *
259
+ * @param angle The angle amount in degrees to skew.
260
+ * @return The resulted matrix
261
+ */
262
+ skewY(angle: number): CSSMatrix;
263
+ /**
264
+ * Specifies a skew transformation along both the `x-axis` and `y-axis`.
265
+ * This matrix is not modified.
266
+ *
267
+ * @param angleX The X-angle amount in degrees to skew.
268
+ * @param angleY The angle amount in degrees to skew.
269
+ * @return The resulted matrix
270
+ */
271
+ skew(angleX: number, angleY: number): CSSMatrix;
272
+ /**
273
+ * Transforms a specified vector using the matrix, returning a new
274
+ * {x,y,z,w} Tuple *Object* comprising the transformed vector.
275
+ * Neither the matrix nor the original vector are altered.
276
+ *
277
+ * The method is equivalent with `transformPoint()` method
278
+ * of the `DOMMatrix` constructor.
279
+ *
280
+ * @param t Tuple with `{x,y,z,w}` components
281
+ * @return the resulting Tuple
282
+ */
283
+ transformPoint(t: PointTuple | DOMPoint): PointTuple | DOMPoint;
284
+ }
285
+
286
+ export as namespace CSSMatrix;
287
+
288
+ export {};
@@ -0,0 +1,2 @@
1
+ var CSSMatrix=function(){"use strict";var z=Object.defineProperty;var S=(v,N,g)=>N in v?z(v,N,{enumerable:!0,configurable:!0,writable:!0,value:g}):v[N]=g;var p=(v,N,g)=>(S(v,typeof N!="symbol"?N+"":N,g),g);const v={a:1,b:0,c:0,d:1,e:0,f:0,m11:1,m12:0,m13:0,m14:0,m21:0,m22:1,m23:0,m24:0,m31:0,m32:0,m33:1,m34:0,m41:0,m42:0,m43:0,m44:1,is2D:!0,isIdentity:!0},N=s=>(s instanceof Float64Array||s instanceof Float32Array||Array.isArray(s)&&s.every(t=>typeof t=="number"))&&[6,16].some(t=>s.length===t),g=s=>s instanceof DOMMatrix||s instanceof f||typeof s=="object"&&Object.keys(v).every(t=>s&&t in s),k=s=>{const t=new f,e=Array.from(s);if(!N(e))throw TypeError(`CSSMatrix: "${e.join(",")}" must be an array with 6/16 numbers.`);if(e.length===16){const[n,i,r,a,l,m,h,c,y,u,w,o,d,A,M,x]=e;t.m11=n,t.a=n,t.m21=l,t.c=l,t.m31=y,t.m41=d,t.e=d,t.m12=i,t.b=i,t.m22=m,t.d=m,t.m32=u,t.m42=A,t.f=A,t.m13=r,t.m23=h,t.m33=w,t.m43=M,t.m14=a,t.m24=c,t.m34=o,t.m44=x}else if(e.length===6){const[n,i,r,a,l,m]=e;t.m11=n,t.a=n,t.m12=i,t.b=i,t.m21=r,t.c=r,t.m22=a,t.d=a,t.m41=l,t.e=l,t.m42=m,t.f=m}return t},Y=s=>{if(g(s))return k([s.m11,s.m12,s.m13,s.m14,s.m21,s.m22,s.m23,s.m24,s.m31,s.m32,s.m33,s.m34,s.m41,s.m42,s.m43,s.m44]);throw TypeError(`CSSMatrix: "${JSON.stringify(s)}" is not a DOMMatrix / CSSMatrix / JSON compatible object.`)},F=s=>{if(typeof s!="string")throw TypeError(`CSSMatrix: "${JSON.stringify(s)}" is not a string.`);const t=String(s).replace(/\s/g,"");let e=new f;const n=`CSSMatrix: invalid transform string "${s}"`;return t.split(")").filter(i=>i).forEach(i=>{const[r,a]=i.split("(");if(!a)throw TypeError(n);const l=a.split(",").map(o=>o.includes("rad")?parseFloat(o)*(180/Math.PI):parseFloat(o)),[m,h,c,y]=l,u=[m,h,c],w=[m,h,c,y];if(r==="perspective"&&m&&[h,c].every(o=>o===void 0))e.m34=-1/m;else if(r.includes("matrix")&&[6,16].includes(l.length)&&l.every(o=>!Number.isNaN(+o))){const o=l.map(d=>Math.abs(d)<1e-6?0:d);e=e.multiply(k(o))}else if(r==="translate3d"&&u.every(o=>!Number.isNaN(+o)))e=e.translate(m,h,c);else if(r==="translate"&&m&&c===void 0)e=e.translate(m,h||0,0);else if(r==="rotate3d"&&w.every(o=>!Number.isNaN(+o))&&y)e=e.rotateAxisAngle(m,h,c,y);else if(r==="rotate"&&m&&[h,c].every(o=>o===void 0))e=e.rotate(0,0,m);else if(r==="scale3d"&&u.every(o=>!Number.isNaN(+o))&&u.some(o=>o!==1))e=e.scale(m,h,c);else if(r==="scale"&&!Number.isNaN(m)&&m!==1&&c===void 0){const d=Number.isNaN(+h)?m:h;e=e.scale(m,d,1)}else if(r==="skew"&&(m||!Number.isNaN(m)&&h)&&c===void 0)e=e.skew(m,h||0);else if(["translate","rotate","scale","skew"].some(o=>r.includes(o))&&/[XYZ]/.test(r)&&m&&[h,c].every(o=>o===void 0))if(r==="skewX"||r==="skewY")e=e[r](m);else{const o=r.replace(/[XYZ]/,""),d=r.replace(o,""),A=["X","Y","Z"].indexOf(d),M=o==="scale"?1:0,x=[A===0?m:M,A===1?m:M,A===2?m:M];e=e[o](...x)}else throw TypeError(n)}),e},O=(s,t)=>t?[s.a,s.b,s.c,s.d,s.e,s.f]:[s.m11,s.m12,s.m13,s.m14,s.m21,s.m22,s.m23,s.m24,s.m31,s.m32,s.m33,s.m34,s.m41,s.m42,s.m43,s.m44],T=(s,t,e)=>{const n=new f;return n.m41=s,n.e=s,n.m42=t,n.f=t,n.m43=e,n},I=(s,t,e)=>{const n=new f,i=Math.PI/180,r=s*i,a=t*i,l=e*i,m=Math.cos(r),h=-Math.sin(r),c=Math.cos(a),y=-Math.sin(a),u=Math.cos(l),w=-Math.sin(l),o=c*u,d=-c*w;n.m11=o,n.a=o,n.m12=d,n.b=d,n.m13=y;const A=h*y*u+m*w;n.m21=A,n.c=A;const M=m*u-h*y*w;return n.m22=M,n.d=M,n.m23=-h*c,n.m31=h*w-m*y*u,n.m32=h*u+m*y*w,n.m33=m*c,n},R=(s,t,e,n)=>{const i=new f,r=Math.sqrt(s*s+t*t+e*e);if(r===0)return i;const a=s/r,l=t/r,m=e/r,h=n*(Math.PI/360),c=Math.sin(h),y=Math.cos(h),u=c*c,w=a*a,o=l*l,d=m*m,A=1-2*(o+d)*u;i.m11=A,i.a=A;const M=2*(a*l*u+m*c*y);i.m12=M,i.b=M,i.m13=2*(a*m*u-l*c*y);const x=2*(l*a*u-m*c*y);i.m21=x,i.c=x;const Z=1-2*(d+w)*u;return i.m22=Z,i.d=Z,i.m23=2*(l*m*u+a*c*y),i.m31=2*(m*a*u+l*c*y),i.m32=2*(m*l*u-a*c*y),i.m33=1-2*(w+o)*u,i},D=(s,t,e)=>{const n=new f;return n.m11=s,n.a=s,n.m22=t,n.d=t,n.m33=e,n},X=(s,t)=>{const e=new f;if(s){const n=s*Math.PI/180,i=Math.tan(n);e.m21=i,e.c=i}if(t){const n=t*Math.PI/180,i=Math.tan(n);e.m12=i,e.b=i}return e},E=s=>X(s,0),P=s=>X(0,s),b=(s,t)=>{const e=t.m11*s.m11+t.m12*s.m21+t.m13*s.m31+t.m14*s.m41,n=t.m11*s.m12+t.m12*s.m22+t.m13*s.m32+t.m14*s.m42,i=t.m11*s.m13+t.m12*s.m23+t.m13*s.m33+t.m14*s.m43,r=t.m11*s.m14+t.m12*s.m24+t.m13*s.m34+t.m14*s.m44,a=t.m21*s.m11+t.m22*s.m21+t.m23*s.m31+t.m24*s.m41,l=t.m21*s.m12+t.m22*s.m22+t.m23*s.m32+t.m24*s.m42,m=t.m21*s.m13+t.m22*s.m23+t.m23*s.m33+t.m24*s.m43,h=t.m21*s.m14+t.m22*s.m24+t.m23*s.m34+t.m24*s.m44,c=t.m31*s.m11+t.m32*s.m21+t.m33*s.m31+t.m34*s.m41,y=t.m31*s.m12+t.m32*s.m22+t.m33*s.m32+t.m34*s.m42,u=t.m31*s.m13+t.m32*s.m23+t.m33*s.m33+t.m34*s.m43,w=t.m31*s.m14+t.m32*s.m24+t.m33*s.m34+t.m34*s.m44,o=t.m41*s.m11+t.m42*s.m21+t.m43*s.m31+t.m44*s.m41,d=t.m41*s.m12+t.m42*s.m22+t.m43*s.m32+t.m44*s.m42,A=t.m41*s.m13+t.m42*s.m23+t.m43*s.m33+t.m44*s.m43,M=t.m41*s.m14+t.m42*s.m24+t.m43*s.m34+t.m44*s.m44;return k([e,n,i,r,a,l,m,h,c,y,u,w,o,d,A,M])};class f{constructor(t){return this.a=1,this.b=0,this.c=0,this.d=1,this.e=0,this.f=0,this.m11=1,this.m12=0,this.m13=0,this.m14=0,this.m21=0,this.m22=1,this.m23=0,this.m24=0,this.m31=0,this.m32=0,this.m33=1,this.m34=0,this.m41=0,this.m42=0,this.m43=0,this.m44=1,t?this.setMatrixValue(t):this}get isIdentity(){return this.m11===1&&this.m12===0&&this.m13===0&&this.m14===0&&this.m21===0&&this.m22===1&&this.m23===0&&this.m24===0&&this.m31===0&&this.m32===0&&this.m33===1&&this.m34===0&&this.m41===0&&this.m42===0&&this.m43===0&&this.m44===1}get is2D(){return this.m31===0&&this.m32===0&&this.m33===1&&this.m34===0&&this.m43===0&&this.m44===1}setMatrixValue(t){return typeof t=="string"&&t.length&&t!=="none"?F(t):Array.isArray(t)||t instanceof Float64Array||t instanceof Float32Array?k(t):typeof t=="object"?Y(t):this}toFloat32Array(t){return Float32Array.from(O(this,t))}toFloat64Array(t){return Float64Array.from(O(this,t))}toString(){const{is2D:t}=this,e=this.toFloat64Array(t).join(", ");return`${t?"matrix":"matrix3d"}(${e})`}toJSON(){const{is2D:t,isIdentity:e}=this;return{...this,is2D:t,isIdentity:e}}multiply(t){return b(this,t)}translate(t,e,n){const i=t;let r=e,a=n;return typeof r>"u"&&(r=0),typeof a>"u"&&(a=0),b(this,T(i,r,a))}scale(t,e,n){const i=t;let r=e,a=n;return typeof r>"u"&&(r=t),typeof a>"u"&&(a=1),b(this,D(i,r,a))}rotate(t,e,n){let i=t,r=e||0,a=n||0;return typeof t=="number"&&typeof e>"u"&&typeof n>"u"&&(a=i,i=0,r=0),b(this,I(i,r,a))}rotateAxisAngle(t,e,n,i){if([t,e,n,i].some(r=>Number.isNaN(+r)))throw new TypeError("CSSMatrix: expecting 4 values");return b(this,R(t,e,n,i))}skewX(t){return b(this,E(t))}skewY(t){return b(this,P(t))}skew(t,e){return b(this,X(t,e))}transformPoint(t){const e=this.m11*t.x+this.m21*t.y+this.m31*t.z+this.m41*t.w,n=this.m12*t.x+this.m22*t.y+this.m32*t.z+this.m42*t.w,i=this.m13*t.x+this.m23*t.y+this.m33*t.z+this.m43*t.w,r=this.m14*t.x+this.m24*t.y+this.m34*t.z+this.m44*t.w;return t instanceof DOMPoint?new DOMPoint(e,n,i,r):{x:e,y:n,z:i,w:r}}}return p(f,"Translate",T),p(f,"Rotate",I),p(f,"RotateAxisAngle",R),p(f,"Scale",D),p(f,"SkewX",E),p(f,"SkewY",P),p(f,"Skew",X),p(f,"Multiply",b),p(f,"fromArray",k),p(f,"fromMatrix",Y),p(f,"fromString",F),p(f,"toArray",O),p(f,"isCompatibleArray",N),p(f,"isCompatibleObject",g),f}();
2
+ //# sourceMappingURL=dommatrix.js.map