@the-inclusionist/engine 8.0.0 → 10.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (756) hide show
  1. package/README.md +89 -78
  2. package/app/css/style.css +584 -374
  3. package/app/public/vendor/fonts/bitter-var-ext.woff2 +0 -0
  4. package/app/public/vendor/fonts/bitter-var.woff2 +0 -0
  5. package/app/public/vendor/fonts/bodonimoda-var-ext.woff2 +0 -0
  6. package/app/public/vendor/fonts/bodonimoda-var.woff2 +0 -0
  7. package/app/public/vendor/fonts/cat-abril_fatface-400-ext.woff2 +0 -0
  8. package/app/public/vendor/fonts/cat-abril_fatface-400.woff2 +0 -0
  9. package/app/public/vendor/fonts/cat-adlam_display-400-ext.woff2 +0 -0
  10. package/app/public/vendor/fonts/cat-adlam_display-400.woff2 +0 -0
  11. package/app/public/vendor/fonts/cat-agu_display-400-ext.woff2 +0 -0
  12. package/app/public/vendor/fonts/cat-agu_display-400.woff2 +0 -0
  13. package/app/public/vendor/fonts/cat-alfa_slab_one-400-ext.woff2 +0 -0
  14. package/app/public/vendor/fonts/cat-alfa_slab_one-400.woff2 +0 -0
  15. package/app/public/vendor/fonts/cat-are_you_serious-400-ext.woff2 +0 -0
  16. package/app/public/vendor/fonts/cat-are_you_serious-400.woff2 +0 -0
  17. package/app/public/vendor/fonts/cat-asimovian-400-ext.woff2 +0 -0
  18. package/app/public/vendor/fonts/cat-asimovian-400.woff2 +0 -0
  19. package/app/public/vendor/fonts/cat-atkinson_hyperlegible_next-400-ext.woff2 +0 -0
  20. package/app/public/vendor/fonts/cat-atkinson_hyperlegible_next-400.woff2 +0 -0
  21. package/app/public/vendor/fonts/cat-bakbak_one-400-ext.woff2 +0 -0
  22. package/app/public/vendor/fonts/cat-bakbak_one-400.woff2 +0 -0
  23. package/app/public/vendor/fonts/cat-bangers-400-ext.woff2 +0 -0
  24. package/app/public/vendor/fonts/cat-bangers-400.woff2 +0 -0
  25. package/app/public/vendor/fonts/cat-barriecito-400-ext.woff2 +0 -0
  26. package/app/public/vendor/fonts/cat-barriecito-400.woff2 +0 -0
  27. package/app/public/vendor/fonts/cat-berkshire_swash-400-ext.woff2 +0 -0
  28. package/app/public/vendor/fonts/cat-berkshire_swash-400.woff2 +0 -0
  29. package/app/public/vendor/fonts/cat-bevan-400-ext.woff2 +0 -0
  30. package/app/public/vendor/fonts/cat-bevan-400.woff2 +0 -0
  31. package/app/public/vendor/fonts/cat-bitcount-400-ext.woff2 +0 -0
  32. package/app/public/vendor/fonts/cat-bitcount-400.woff2 +0 -0
  33. package/app/public/vendor/fonts/cat-bowlby_one_sc-400-ext.woff2 +0 -0
  34. package/app/public/vendor/fonts/cat-bowlby_one_sc-400.woff2 +0 -0
  35. package/app/public/vendor/fonts/cat-bungee_shade-400-ext.woff2 +0 -0
  36. package/app/public/vendor/fonts/cat-bungee_shade-400.woff2 +0 -0
  37. package/app/public/vendor/fonts/cat-charm-400-ext.woff2 +0 -0
  38. package/app/public/vendor/fonts/cat-charm-400.woff2 +0 -0
  39. package/app/public/vendor/fonts/cat-charm-700-ext.woff2 +0 -0
  40. package/app/public/vendor/fonts/cat-charm-700.woff2 +0 -0
  41. package/app/public/vendor/fonts/cat-cherry_bomb_one-400-ext.woff2 +0 -0
  42. package/app/public/vendor/fonts/cat-cherry_bomb_one-400.woff2 +0 -0
  43. package/app/public/vendor/fonts/cat-chokokutai-400-ext.woff2 +0 -0
  44. package/app/public/vendor/fonts/cat-chokokutai-400.woff2 +0 -0
  45. package/app/public/vendor/fonts/cat-chonburi-400-ext.woff2 +0 -0
  46. package/app/public/vendor/fonts/cat-chonburi-400.woff2 +0 -0
  47. package/app/public/vendor/fonts/cat-climate_crisis-400-ext.woff2 +0 -0
  48. package/app/public/vendor/fonts/cat-climate_crisis-400.woff2 +0 -0
  49. package/app/public/vendor/fonts/cat-cookie-400.woff2 +0 -0
  50. package/app/public/vendor/fonts/cat-dela_gothic_one-400-ext.woff2 +0 -0
  51. package/app/public/vendor/fonts/cat-dela_gothic_one-400.woff2 +0 -0
  52. package/app/public/vendor/fonts/cat-fascinate_inline-400-ext.woff2 +0 -0
  53. package/app/public/vendor/fonts/cat-fascinate_inline-400.woff2 +0 -0
  54. package/app/public/vendor/fonts/cat-ga_maamli-400-ext.woff2 +0 -0
  55. package/app/public/vendor/fonts/cat-ga_maamli-400.woff2 +0 -0
  56. package/app/public/vendor/fonts/cat-itim-400-ext.woff2 +0 -0
  57. package/app/public/vendor/fonts/cat-itim-400.woff2 +0 -0
  58. package/app/public/vendor/fonts/cat-jacquard_24-400-ext.woff2 +0 -0
  59. package/app/public/vendor/fonts/cat-jacquard_24-400.woff2 +0 -0
  60. package/app/public/vendor/fonts/cat-kablammo-400-ext.woff2 +0 -0
  61. package/app/public/vendor/fonts/cat-kablammo-400.woff2 +0 -0
  62. package/app/public/vendor/fonts/cat-kalam-400-ext.woff2 +0 -0
  63. package/app/public/vendor/fonts/cat-kalam-400.woff2 +0 -0
  64. package/app/public/vendor/fonts/cat-kalam-700-ext.woff2 +0 -0
  65. package/app/public/vendor/fonts/cat-kalam-700.woff2 +0 -0
  66. package/app/public/vendor/fonts/cat-katibeh-400-ext.woff2 +0 -0
  67. package/app/public/vendor/fonts/cat-katibeh-400.woff2 +0 -0
  68. package/app/public/vendor/fonts/cat-lemonada-400-ext.woff2 +0 -0
  69. package/app/public/vendor/fonts/cat-lemonada-400.woff2 +0 -0
  70. package/app/public/vendor/fonts/cat-lilita_one-400-ext.woff2 +0 -0
  71. package/app/public/vendor/fonts/cat-lilita_one-400.woff2 +0 -0
  72. package/app/public/vendor/fonts/cat-lobster-400-ext.woff2 +0 -0
  73. package/app/public/vendor/fonts/cat-lobster-400.woff2 +0 -0
  74. package/app/public/vendor/fonts/cat-luckiest_guy-400-ext.woff2 +0 -0
  75. package/app/public/vendor/fonts/cat-luckiest_guy-400.woff2 +0 -0
  76. package/app/public/vendor/fonts/cat-marhey-400-ext.woff2 +0 -0
  77. package/app/public/vendor/fonts/cat-marhey-400.woff2 +0 -0
  78. package/app/public/vendor/fonts/cat-modak-400-ext.woff2 +0 -0
  79. package/app/public/vendor/fonts/cat-modak-400.woff2 +0 -0
  80. package/app/public/vendor/fonts/cat-momo_signature-400-ext.woff2 +0 -0
  81. package/app/public/vendor/fonts/cat-momo_signature-400.woff2 +0 -0
  82. package/app/public/vendor/fonts/cat-monofett-400-ext.woff2 +0 -0
  83. package/app/public/vendor/fonts/cat-monofett-400.woff2 +0 -0
  84. package/app/public/vendor/fonts/cat-monomakh-400-ext.woff2 +0 -0
  85. package/app/public/vendor/fonts/cat-monomakh-400.woff2 +0 -0
  86. package/app/public/vendor/fonts/cat-monoton-400-ext.woff2 +0 -0
  87. package/app/public/vendor/fonts/cat-monoton-400.woff2 +0 -0
  88. package/app/public/vendor/fonts/cat-nerko_one-400-ext.woff2 +0 -0
  89. package/app/public/vendor/fonts/cat-nerko_one-400.woff2 +0 -0
  90. package/app/public/vendor/fonts/cat-noto_sans_adlam-400-ext.woff2 +0 -0
  91. package/app/public/vendor/fonts/cat-noto_sans_adlam-400.woff2 +0 -0
  92. package/app/public/vendor/fonts/cat-noto_sans_arabic-400-ext.woff2 +0 -0
  93. package/app/public/vendor/fonts/cat-noto_sans_arabic-400.woff2 +0 -0
  94. package/app/public/vendor/fonts/cat-noto_sans_devanagari-400-ext.woff2 +0 -0
  95. package/app/public/vendor/fonts/cat-noto_sans_devanagari-400.woff2 +0 -0
  96. package/app/public/vendor/fonts/cat-noto_sans_hebrew-400-ext.woff2 +0 -0
  97. package/app/public/vendor/fonts/cat-noto_sans_hebrew-400.woff2 +0 -0
  98. package/app/public/vendor/fonts/cat-noto_sans_jp-400-ext.woff2 +0 -0
  99. package/app/public/vendor/fonts/cat-noto_sans_jp-400.woff2 +0 -0
  100. package/app/public/vendor/fonts/cat-noto_sans_khmer-400-ext.woff2 +0 -0
  101. package/app/public/vendor/fonts/cat-noto_sans_khmer-400.woff2 +0 -0
  102. package/app/public/vendor/fonts/cat-noto_sans_kr-400-ext.woff2 +0 -0
  103. package/app/public/vendor/fonts/cat-noto_sans_kr-400.woff2 +0 -0
  104. package/app/public/vendor/fonts/cat-noto_sans_sc-400-ext.woff2 +0 -0
  105. package/app/public/vendor/fonts/cat-noto_sans_sc-400.woff2 +0 -0
  106. package/app/public/vendor/fonts/cat-noto_sans_thai-400-ext.woff2 +0 -0
  107. package/app/public/vendor/fonts/cat-noto_sans_thai-400.woff2 +0 -0
  108. package/app/public/vendor/fonts/cat-ole-400-ext.woff2 +0 -0
  109. package/app/public/vendor/fonts/cat-ole-400.woff2 +0 -0
  110. package/app/public/vendor/fonts/cat-pacifico-400-ext.woff2 +0 -0
  111. package/app/public/vendor/fonts/cat-pacifico-400.woff2 +0 -0
  112. package/app/public/vendor/fonts/cat-patrick_hand-400-ext.woff2 +0 -0
  113. package/app/public/vendor/fonts/cat-patrick_hand-400.woff2 +0 -0
  114. package/app/public/vendor/fonts/cat-petit_formal_script-400-ext.woff2 +0 -0
  115. package/app/public/vendor/fonts/cat-petit_formal_script-400.woff2 +0 -0
  116. package/app/public/vendor/fonts/cat-pixelify_sans-400-ext.woff2 +0 -0
  117. package/app/public/vendor/fonts/cat-pixelify_sans-400.woff2 +0 -0
  118. package/app/public/vendor/fonts/cat-plaster-400-ext.woff2 +0 -0
  119. package/app/public/vendor/fonts/cat-plaster-400.woff2 +0 -0
  120. package/app/public/vendor/fonts/cat-playwrite_ar_guides-400-0.woff2 +0 -0
  121. package/app/public/vendor/fonts/cat-playwrite_at-400-0.woff2 +0 -0
  122. package/app/public/vendor/fonts/cat-playwrite_at_guides-400-0.woff2 +0 -0
  123. package/app/public/vendor/fonts/cat-playwrite_au_nsw-400-0.woff2 +0 -0
  124. package/app/public/vendor/fonts/cat-playwrite_au_nsw_guides-400-0.woff2 +0 -0
  125. package/app/public/vendor/fonts/cat-playwrite_au_qld-400-0.woff2 +0 -0
  126. package/app/public/vendor/fonts/cat-playwrite_au_qld_guides-400-0.woff2 +0 -0
  127. package/app/public/vendor/fonts/cat-playwrite_au_sa-400-0.woff2 +0 -0
  128. package/app/public/vendor/fonts/cat-playwrite_au_sa_guides-400-0.woff2 +0 -0
  129. package/app/public/vendor/fonts/cat-playwrite_au_tas-400-0.woff2 +0 -0
  130. package/app/public/vendor/fonts/cat-playwrite_au_tas_guides-400-0.woff2 +0 -0
  131. package/app/public/vendor/fonts/cat-playwrite_au_vic-400-0.woff2 +0 -0
  132. package/app/public/vendor/fonts/cat-playwrite_au_vic_guides-400-0.woff2 +0 -0
  133. package/app/public/vendor/fonts/cat-playwrite_be_vlg-400-0.woff2 +0 -0
  134. package/app/public/vendor/fonts/cat-playwrite_be_vlg_guides-400-0.woff2 +0 -0
  135. package/app/public/vendor/fonts/cat-playwrite_be_wal-400-0.woff2 +0 -0
  136. package/app/public/vendor/fonts/cat-playwrite_be_wal_guides-400-0.woff2 +0 -0
  137. package/app/public/vendor/fonts/cat-playwrite_br_guides-400-0.woff2 +0 -0
  138. package/app/public/vendor/fonts/cat-playwrite_ca_guides-400-0.woff2 +0 -0
  139. package/app/public/vendor/fonts/cat-playwrite_cl_guides-400-0.woff2 +0 -0
  140. package/app/public/vendor/fonts/cat-playwrite_co_guides-400-0.woff2 +0 -0
  141. package/app/public/vendor/fonts/cat-playwrite_cu_guides-400-0.woff2 +0 -0
  142. package/app/public/vendor/fonts/cat-playwrite_cz-400-0.woff2 +0 -0
  143. package/app/public/vendor/fonts/cat-playwrite_cz_guides-400-0.woff2 +0 -0
  144. package/app/public/vendor/fonts/cat-playwrite_de_grund-400-0.woff2 +0 -0
  145. package/app/public/vendor/fonts/cat-playwrite_de_grund_guides-400-0.woff2 +0 -0
  146. package/app/public/vendor/fonts/cat-playwrite_de_la-400-0.woff2 +0 -0
  147. package/app/public/vendor/fonts/cat-playwrite_de_la_guides-400-0.woff2 +0 -0
  148. package/app/public/vendor/fonts/cat-playwrite_de_sas-400-0.woff2 +0 -0
  149. package/app/public/vendor/fonts/cat-playwrite_de_sas_guides-400-0.woff2 +0 -0
  150. package/app/public/vendor/fonts/cat-playwrite_de_va-400-0.woff2 +0 -0
  151. package/app/public/vendor/fonts/cat-playwrite_de_va_guides-400-0.woff2 +0 -0
  152. package/app/public/vendor/fonts/cat-playwrite_dk_loopet-400-0.woff2 +0 -0
  153. package/app/public/vendor/fonts/cat-playwrite_dk_loopet_guides-400-0.woff2 +0 -0
  154. package/app/public/vendor/fonts/cat-playwrite_dk_uloopet-400-0.woff2 +0 -0
  155. package/app/public/vendor/fonts/cat-playwrite_dk_uloopet_guides-400-0.woff2 +0 -0
  156. package/app/public/vendor/fonts/cat-playwrite_es_deco_guides-400-0.woff2 +0 -0
  157. package/app/public/vendor/fonts/cat-playwrite_es_guides-400-0.woff2 +0 -0
  158. package/app/public/vendor/fonts/cat-playwrite_fr_moderne-400-0.woff2 +0 -0
  159. package/app/public/vendor/fonts/cat-playwrite_fr_moderne_guides-400-0.woff2 +0 -0
  160. package/app/public/vendor/fonts/cat-playwrite_fr_trad-400-0.woff2 +0 -0
  161. package/app/public/vendor/fonts/cat-playwrite_fr_trad_guides-400-0.woff2 +0 -0
  162. package/app/public/vendor/fonts/cat-playwrite_gb_j_guides-400-0.woff2 +0 -0
  163. package/app/public/vendor/fonts/cat-playwrite_gb_s_guides-400-0.woff2 +0 -0
  164. package/app/public/vendor/fonts/cat-playwrite_hr-400-0.woff2 +0 -0
  165. package/app/public/vendor/fonts/cat-playwrite_hr_guides-400-0.woff2 +0 -0
  166. package/app/public/vendor/fonts/cat-playwrite_hr_lijeva-400-0.woff2 +0 -0
  167. package/app/public/vendor/fonts/cat-playwrite_hr_lijeva_guides-400-0.woff2 +0 -0
  168. package/app/public/vendor/fonts/cat-playwrite_hu-400-0.woff2 +0 -0
  169. package/app/public/vendor/fonts/cat-playwrite_hu_guides-400-0.woff2 +0 -0
  170. package/app/public/vendor/fonts/cat-playwrite_id-400-0.woff2 +0 -0
  171. package/app/public/vendor/fonts/cat-playwrite_id_guides-400-0.woff2 +0 -0
  172. package/app/public/vendor/fonts/cat-playwrite_ie-400-0.woff2 +0 -0
  173. package/app/public/vendor/fonts/cat-playwrite_ie_guides-400-0.woff2 +0 -0
  174. package/app/public/vendor/fonts/cat-playwrite_in-400-0.woff2 +0 -0
  175. package/app/public/vendor/fonts/cat-playwrite_in_guides-400-0.woff2 +0 -0
  176. package/app/public/vendor/fonts/cat-playwrite_is-400-0.woff2 +0 -0
  177. package/app/public/vendor/fonts/cat-playwrite_is_guides-400-0.woff2 +0 -0
  178. package/app/public/vendor/fonts/cat-playwrite_it_moderna-400-0.woff2 +0 -0
  179. package/app/public/vendor/fonts/cat-playwrite_it_moderna_guides-400-0.woff2 +0 -0
  180. package/app/public/vendor/fonts/cat-playwrite_it_trad-400-0.woff2 +0 -0
  181. package/app/public/vendor/fonts/cat-playwrite_it_trad_guides-400-0.woff2 +0 -0
  182. package/app/public/vendor/fonts/cat-playwrite_mx_guides-400-0.woff2 +0 -0
  183. package/app/public/vendor/fonts/cat-playwrite_ng_modern-400-0.woff2 +0 -0
  184. package/app/public/vendor/fonts/cat-playwrite_ng_modern_guides-400-0.woff2 +0 -0
  185. package/app/public/vendor/fonts/cat-playwrite_nl-400-0.woff2 +0 -0
  186. package/app/public/vendor/fonts/cat-playwrite_nl_guides-400-0.woff2 +0 -0
  187. package/app/public/vendor/fonts/cat-playwrite_no-400-0.woff2 +0 -0
  188. package/app/public/vendor/fonts/cat-playwrite_no_guides-400-0.woff2 +0 -0
  189. package/app/public/vendor/fonts/cat-playwrite_nz-400-0.woff2 +0 -0
  190. package/app/public/vendor/fonts/cat-playwrite_nz_basic-400-0.woff2 +0 -0
  191. package/app/public/vendor/fonts/cat-playwrite_nz_basic_guides-400-0.woff2 +0 -0
  192. package/app/public/vendor/fonts/cat-playwrite_nz_guides-400-0.woff2 +0 -0
  193. package/app/public/vendor/fonts/cat-playwrite_pe_guides-400-0.woff2 +0 -0
  194. package/app/public/vendor/fonts/cat-playwrite_pl-400-0.woff2 +0 -0
  195. package/app/public/vendor/fonts/cat-playwrite_pl_guides-400-0.woff2 +0 -0
  196. package/app/public/vendor/fonts/cat-playwrite_pt_guides-400-0.woff2 +0 -0
  197. package/app/public/vendor/fonts/cat-playwrite_ro-400-0.woff2 +0 -0
  198. package/app/public/vendor/fonts/cat-playwrite_ro_guides-400-0.woff2 +0 -0
  199. package/app/public/vendor/fonts/cat-playwrite_sk-400-0.woff2 +0 -0
  200. package/app/public/vendor/fonts/cat-playwrite_sk_guides-400-0.woff2 +0 -0
  201. package/app/public/vendor/fonts/cat-playwrite_tz-400-0.woff2 +0 -0
  202. package/app/public/vendor/fonts/cat-playwrite_tz_guides-400-0.woff2 +0 -0
  203. package/app/public/vendor/fonts/cat-playwrite_us_modern_guides-400-0.woff2 +0 -0
  204. package/app/public/vendor/fonts/cat-playwrite_us_trad_guides-400-0.woff2 +0 -0
  205. package/app/public/vendor/fonts/cat-playwrite_vn-400-0.woff2 +0 -0
  206. package/app/public/vendor/fonts/cat-playwrite_vn_guides-400-0.woff2 +0 -0
  207. package/app/public/vendor/fonts/cat-playwrite_za-400-0.woff2 +0 -0
  208. package/app/public/vendor/fonts/cat-playwrite_za_guides-400-0.woff2 +0 -0
  209. package/app/public/vendor/fonts/cat-potta_one-400-ext.woff2 +0 -0
  210. package/app/public/vendor/fonts/cat-potta_one-400.woff2 +0 -0
  211. package/app/public/vendor/fonts/cat-ranchers-400-ext.woff2 +0 -0
  212. package/app/public/vendor/fonts/cat-ranchers-400.woff2 +0 -0
  213. package/app/public/vendor/fonts/cat-ranga-400-ext.woff2 +0 -0
  214. package/app/public/vendor/fonts/cat-ranga-400.woff2 +0 -0
  215. package/app/public/vendor/fonts/cat-ranga-700-ext.woff2 +0 -0
  216. package/app/public/vendor/fonts/cat-ranga-700.woff2 +0 -0
  217. package/app/public/vendor/fonts/cat-risque-400-ext.woff2 +0 -0
  218. package/app/public/vendor/fonts/cat-risque-400.woff2 +0 -0
  219. package/app/public/vendor/fonts/cat-rowdies-400-ext.woff2 +0 -0
  220. package/app/public/vendor/fonts/cat-rowdies-400.woff2 +0 -0
  221. package/app/public/vendor/fonts/cat-rowdies-700-ext.woff2 +0 -0
  222. package/app/public/vendor/fonts/cat-rowdies-700.woff2 +0 -0
  223. package/app/public/vendor/fonts/cat-ruge_boogie-400-ext.woff2 +0 -0
  224. package/app/public/vendor/fonts/cat-ruge_boogie-400.woff2 +0 -0
  225. package/app/public/vendor/fonts/cat-ruslan_display-400-ext.woff2 +0 -0
  226. package/app/public/vendor/fonts/cat-ruslan_display-400.woff2 +0 -0
  227. package/app/public/vendor/fonts/cat-sacramento-400-ext.woff2 +0 -0
  228. package/app/public/vendor/fonts/cat-sacramento-400.woff2 +0 -0
  229. package/app/public/vendor/fonts/cat-sancreek-400-ext.woff2 +0 -0
  230. package/app/public/vendor/fonts/cat-sancreek-400.woff2 +0 -0
  231. package/app/public/vendor/fonts/cat-sankofa_display-400-ext.woff2 +0 -0
  232. package/app/public/vendor/fonts/cat-sankofa_display-400.woff2 +0 -0
  233. package/app/public/vendor/fonts/cat-sedgwick_ave_display-400-ext.woff2 +0 -0
  234. package/app/public/vendor/fonts/cat-sedgwick_ave_display-400.woff2 +0 -0
  235. package/app/public/vendor/fonts/cat-shantell_sans-400-ext.woff2 +0 -0
  236. package/app/public/vendor/fonts/cat-shantell_sans-400.woff2 +0 -0
  237. package/app/public/vendor/fonts/cat-smokum-400-ext.woff2 +0 -0
  238. package/app/public/vendor/fonts/cat-smokum-400.woff2 +0 -0
  239. package/app/public/vendor/fonts/cat-solitreo-400-ext.woff2 +0 -0
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@@ -1,13 +1,12 @@
1
1
  // SPDX-License-Identifier: AGPL-3.0-or-later
2
- // input/devices.ts — rótulos/mapeamentos de gamepad e toque (dados). Módulo-folha, ZERO deps.
3
- // PAD_DESIGNS: como rotular os 4 botões de ação por modelo de controle (o navegador detecta genérico no
4
- // Windows). TOUCH_DEFAULT: mapa padrão dos 9 slots de toque.
5
- // A leitura de pads (pollPads) e o layout de toque ficam no game.js. (Fase 2, subsistema input)
2
+ // input/devices.ts — gamepad and touch labels and mappings (data). A leaf module, NO dependencies.
3
+ // PAD_DESIGNS: how to label the 4 action buttons per pad model (the browser detects a generic one on Windows).
4
+ // TOUCH_DEFAULT: the default map of the 13 touch slots (the 4 shoulder ones since ADR-0160).
6
5
  //
7
- // POR QUE CHAVES E NÃO TEXTO: a tabela é uma `const` de módulo, avaliada UMA vez no import. Se guardasse
8
- // `t('…')` já resolvido, o idioma congelaria no boot — `dict` em core/i18n é um `let` que `setLocale`
9
- // reatribui, e quem leu antes da troca nunca mais vê a troca. Guardando a chave, quem resolve é o ponto de
10
- // Este módulo continua ZERO deps de propósito: chave é dado, `t` é comportamento e mora no consumidor.
6
+ // WHY KEYS AND NOT TEXT: the table is a module `const`, evaluated ONCE at import. If it held an already resolved `t('…')`,
7
+ // the language would freeze at boot — whoever read before a switch would never see the switch. Holding the key, the
8
+ // place of use resolves it. This module stays dependency-free on purpose: a key is data, `t` is behaviour and lives in
9
+ // the consumer.
11
10
  export const PAD_DESIGNS = {
12
11
  generic: { '0': ['0', '#3a4a6a'], '1': ['1', '#3a4a6a'], '2': ['2', '#3a4a6a'], '3': ['3', '#3a4a6a'] },
13
12
  microsoft: { '0': ['A', '#2fae4e'], '1': ['B', '#d23b3b'], '2': ['X', '#2f6fd2'], '3': ['Y', '#d9a400'] },
@@ -15,17 +14,19 @@ export const PAD_DESIGNS = {
15
14
  nintendo: { '0': ['B', '#d9a400'], '1': ['A', '#d23b3b'], '2': ['Y', '#2fae4e'], '3': ['X', '#2f6fd2'] },
16
15
  };
17
16
  /**
18
- * Glifos de controle que NÃO SE LEEM — chave i18n do nome falado de cada um (ADR-0044, item 4).
17
+ * Pad glyphs that CANNOT BE READ ALOUD — the i18n key of each one's spoken name (ADR-0044, item 4).
19
18
  *
20
- * Um leitor de tela lê `✕` como "sinal de multiplicação", ou não lê nada, e `△` costuma sair mudo. É por isso
21
- * que a legenda da pausa carregava `aria-hidden="true"`: escondiam-se o ruído E a informação juntos. Aqui está
22
- * a metade que faltava para poder tirar o atributo — o glifo continua na tela para quem o reconhece, e a
23
- * PALAVRA existe para quem o escuta.
19
+ * A screen reader reads `✕` as "multiplication sign", or reads nothing, and `△` usually comes out mute. That is why the
20
+ * pause legend carried `aria-hidden="true"`: the noise AND the information were hidden together. Here is the half that
21
+ * was missing to take the attribute off — the glyph stays on screen for whoever recognises it, and the WORD exists for
22
+ * whoever hears it.
24
23
  *
25
- * Só os quatro do PlayStation entram. `A`, `B`, `X`, `Y` e `0`–`3` já se leem, e traduzi-los para "letra A"
26
- * seria acrescentar ruído em nome de acessibilidade — o defeito que este item conserta pelo avesso.
24
+ * Only the four PlayStation ones are here. `A`, `B`, `X`, `Y` and `0`–`3` already read, and translating them to "letter
25
+ * A" would add noise in accessibility's name — the defect this item fixes, inside out.
27
26
  */
28
27
  export const PAD_GLYPH_SPOKEN = {
29
28
  '✕': 'pad.glyph.cross', '○': 'pad.glyph.circle', '□': 'pad.glyph.square', '△': 'pad.glyph.triangle',
30
29
  };
31
- export const TOUCH_DEFAULT = { up: 'up', down: 'down', left: 'left', right: 'right', start: 'start', b0: 'action2', b1: 'action3', b2: 'action1', b3: 'action4' };
30
+ export const TOUCH_DEFAULT = { up: 'up', down: 'down', left: 'left', right: 'right', start: 'start', b0: 'action2', b1: 'action3', b2: 'action1', b3: 'action4',
31
+ // The SHOULDERS (ADR-0160): L1/L2 in the top-left corner, R1/R2 in the right. They show only if the game names them (ADR-0162).
32
+ bl1: 'leftShoulder', bl2: 'leftTrigger', br1: 'rightShoulder', br2: 'rightTrigger' };
@@ -1,58 +1,49 @@
1
1
  // SPDX-License-Identifier: AGPL-3.0-or-later
2
- /** As seis bordas de entrada, pelo nome do campo que elas levantam no jogador. */
2
+ /** The six input edges, by the name of the field they raise on the player. */
3
3
  export type EdgeFlag = 'jumpEdge' | 'runEdge' | 'leftEdge' | 'rightEdge' | 'swapEdge' | 'specialEdge';
4
- /** As seis ações que levantam borda. Nomeado (e não `string`) para o compilador casar com o `ActionKey` de
5
- * input/gamepad, que é quem lê a tabela passando a ação adiante. */
4
+ /** The six actions that raise an edge. Named (not `string`) so the compiler matches it with the pad transport, which
5
+ * reads the table passing the action on. */
6
6
  export type EdgeAction = 'action2' | 'action1' | 'left' | 'right' | 'action4' | 'action3';
7
- /** Ação → borda, na ORDEM em que os três caminhos as levantam. */
7
+ /** Action → edge, in the ORDER the three paths raise them. */
8
8
  export declare const EDGE_BY_ACTION: ReadonlyArray<readonly [EdgeAction, EdgeFlag]>;
9
9
  /**
10
- * Este jogador pode levantar a borda desta ação?
10
+ * May this player raise this action's edge?
11
11
  *
12
- * Hoje há uma regra só, e ela é de acessibilidade: no modo Fácil o `run` não levanta borda — sem correr, e
13
- * portanto sem escalada de parede. Vale para teclado, controle e toque, que é justamente o ponto.
14
- * Se um dia houver uma segunda regra, ela entra AQUI e passa a valer nos três de uma vez.
12
+ * There is one rule today, and it is about accessibility: in Easy mode `action1` raises no edge — no running, and so no
13
+ * wall climbing. It holds for keyboard, pad and touch, which is exactly the point. A second rule would enter HERE and
14
+ * hold for all three at once.
15
15
  */
16
16
  export declare function edgeAllowed(action: EdgeAction, easy: boolean | undefined): boolean;
17
17
  /**
18
- * As seis intenções de navegação de menu — a mesma história das bordas, um andar acima.
18
+ * The six menu-navigation intents — the edges' story, one floor up.
19
19
  *
20
- * Estava declarada QUATRO vezes: `input/gamepad`, `ui/menu-nav`, `ui/activities-menu` e, sob o nome
21
- * `TitleNav`, `input/keydown`. Três delas traziam um comentário dizendo "MESMA forma que…", que é uma cópia
22
- * pedindo para ser notada. E já tinham divergido: a de `ui/activities-menu` declarava os seis campos
23
- * OPCIONAIS e as outras três, obrigatórios — de modo que `navTitle` aceitava `{}` enquanto quem a alimenta
24
- * sempre manda os seis.
20
+ * It was declared FOUR times, and three of them carried a comment saying "SAME shape as…", which is a copy asking to be
21
+ * noticed. They had already diverged: one declared the six fields OPTIONAL and the other three required.
25
22
  *
26
- * Mora em `input/` porque é uma intenção de ENTRADA: quem a produz são os tradutores (teclado, controle,
27
- * toque, e amanhã voz e webcam) e quem a consome é a UI. `input/` nunca importa de `ui/`; `ui/` já importa de
28
- * `input/devices`. A direção é essa.
23
+ * It lives in `input/` because it is an INPUT intent: the translators (keyboard, pad, touch, voice, camera) produce it and
24
+ * the UI consumes it. `input/` never imports `ui/`; `ui/` imports `input/`. That is the direction.
29
25
  *
30
- * OPCIONAIS de propósito, ao contrário das bordas: um tradutor manda só o que aconteceu. `{ down: true }` é
31
- * uma frase completa — "para baixo" —, e obrigar os outros cinco `false` faria cada chamada carregar cinco
32
- * negações que ninguém lê. É a forma que `ui/activities-menu` já usava, e é a certa; o que estava errado era
33
- * as outras três discordarem dela.
26
+ * OPTIONAL on purpose, unlike the edges: a translator sends only what happened. `{ down: true }` is a whole sentence —
27
+ * "down" — and requiring the other five `false`s would make every call carry five negations nobody reads.
34
28
  */
35
29
  export interface NavKeys {
36
30
  up?: boolean;
37
31
  down?: boolean;
38
32
  left?: boolean;
39
33
  right?: boolean;
40
- /** Confirmar / entrar. */
34
+ /** Confirm / enter. */
41
35
  yes?: boolean;
42
- /** Voltar / cancelar. */
36
+ /** Back / cancel. */
43
37
  no?: boolean;
44
38
  }
45
39
  /**
46
- * Alguma intenção foi expressa neste quadro? Sem intenção, a tecla NÃO é consumida — nem `preventDefault`,
47
- * nem `stopPropagation`, nem `navTitle`.
40
+ * Was any intent expressed this frame? With no intent, the key is NOT consumed — no `preventDefault`, no
41
+ * `stopPropagation`, no navigation.
48
42
  *
49
- * Estava escrita DUAS vezes, com o mesmo corpo e nomes diferentes: `hasIntent` em `ui/menu-nav` e
50
- * `hasTitleIntent` em `input/keydown`. Quase deixei as duas onde estavam, no raciocínio de que mover o tipo
51
- * para cá e criar uma função nova seria trocar seis por meia dúzia — o raciocínio estava certo e o número,
52
- * errado: não era uma cópia, eram duas, e o canônico apaga as duas. Os dois módulos reexportam com o nome
53
- * que os chamadores e os testes deles já usam.
43
+ * It was written TWICE, with the same body under two names; the canonical one erases both, and the two modules re-export
44
+ * it under the names their callers and tests already use.
54
45
  *
55
- * O `!!` importa: com os campos opcionais, a cadeia de `||` devolve `boolean | undefined`. Foi o compilador
56
- * que apontou, ao estreitar o tipo — as duas funções vinham devolvendo `undefined` como se fosse `false`.
46
+ * The `!!` matters: with optional fields, the `||` chain returns `boolean | undefined`. The compiler pointed it out when
47
+ * the type narrowed — both functions had been returning `undefined` as if it were `false`.
57
48
  */
58
49
  export declare function hasNavIntent(k: NavKeys): boolean;
@@ -1,48 +1,43 @@
1
1
  // SPDX-License-Identifier: AGPL-3.0-or-later
2
- // input/edges — a tabela "ação → borda de entrada", e a regra de quem pode levantá-la. Módulo FOLHA: zero
3
- // imports, nada de DOM, nada de estado.
2
+ // input/edges — the "action → input edge" table, and the rule of who may raise it. A LEAF module: no imports, no DOM,
3
+ // no state.
4
4
  //
5
- // POR QUE ISTO EXISTE COMO MÓDULO
6
- // Uma "borda" é o instante em que o jogador ACABOU de acionar algo — `jumpEdge`, `runEdge`, `leftEdge`… — em
7
- // oposição a manter pressionado. Quem levanta borda são os três caminhos de entrada, e cada um tinha a sua
8
- // própria cópia da mesma tabela: `input/keydown.ts`, `input/gamepad.ts` (seis `if` à mão) e
9
- // `input/touch-bindings.ts`. Três cópias que precisavam concordar, e nada obrigando.
5
+ // WHY THIS EXISTS AS A MODULE
6
+ // An "edge" is the instant the player JUST triggered something — `jumpEdge`, `runEdge`, `leftEdge`… — as opposed to
7
+ // holding it. The three input paths raise edges, and each had its own copy of the same table: three copies that had to
8
+ // agree, with nothing forcing them.
10
9
  //
11
- // Elas divergiram. A cópia do toque não tinha a guarda do modo Fácil, e como `runEdge` NÃO é a velocidade de
12
- // corrida — é o gatilho que gruda e solta da parede, a escalada tipo aranha de `updateCling` em
13
- // `game/physics.ts:177` e `:179` — o resultado foi que a criança em modo Fácil (que existe para dificuldade
14
- // motora) não conseguia escalar com teclado nem com controle, e conseguia com o botão da tela. No tablet de
15
- // escola pública, o toque não é o caminho alternativo: é o único. O sintoma foi corrigido antes deste módulo;
16
- // este módulo é o que impede a divergência de voltar, porque agora só há um lugar onde ela poderia morar.
10
+ // They diverged. The touch copy lacked the Easy-mode guard, and since `runEdge` is not the running speed — it is the
11
+ // trigger that clings to and lets go of a wall — a child in Easy mode (which exists for motor difficulty) could not climb
12
+ // with keyboard or pad and could with the on-screen button. On a public-school tablet, touch is not the alternative path:
13
+ // it is the only one. The symptom was fixed before this module; this module is what keeps the divergence from coming
14
+ // back, because there is only one place left for it to live.
17
15
  //
18
- // A ORDEM DA TABELA É OBSERVÁVEL: `edgesFor` devolve a lista na ordem em que percorre, e há teste ancorando-a.
19
- /** Ação → borda, na ORDEM em que os três caminhos as levantam. */
16
+ // THE TABLE'S ORDER IS OBSERVABLE: the edges come back in the order it is walked, and a test anchors it.
17
+ /** Action → edge, in the ORDER the three paths raise them. */
20
18
  export const EDGE_BY_ACTION = Object.freeze([
21
19
  ['action2', 'jumpEdge'], ['action1', 'runEdge'], ['left', 'leftEdge'],
22
20
  ['right', 'rightEdge'], ['action4', 'swapEdge'], ['action3', 'specialEdge'],
23
21
  ]);
24
22
  /**
25
- * Este jogador pode levantar a borda desta ação?
23
+ * May this player raise this action's edge?
26
24
  *
27
- * Hoje há uma regra só, e ela é de acessibilidade: no modo Fácil o `run` não levanta borda — sem correr, e
28
- * portanto sem escalada de parede. Vale para teclado, controle e toque, que é justamente o ponto.
29
- * Se um dia houver uma segunda regra, ela entra AQUI e passa a valer nos três de uma vez.
25
+ * There is one rule today, and it is about accessibility: in Easy mode `action1` raises no edge — no running, and so no
26
+ * wall climbing. It holds for keyboard, pad and touch, which is exactly the point. A second rule would enter HERE and
27
+ * hold for all three at once.
30
28
  */
31
29
  export function edgeAllowed(action, easy) {
32
30
  return !(action === 'action1' && !!easy);
33
31
  }
34
32
  /**
35
- * Alguma intenção foi expressa neste quadro? Sem intenção, a tecla NÃO é consumida — nem `preventDefault`,
36
- * nem `stopPropagation`, nem `navTitle`.
33
+ * Was any intent expressed this frame? With no intent, the key is NOT consumed — no `preventDefault`, no
34
+ * `stopPropagation`, no navigation.
37
35
  *
38
- * Estava escrita DUAS vezes, com o mesmo corpo e nomes diferentes: `hasIntent` em `ui/menu-nav` e
39
- * `hasTitleIntent` em `input/keydown`. Quase deixei as duas onde estavam, no raciocínio de que mover o tipo
40
- * para cá e criar uma função nova seria trocar seis por meia dúzia — o raciocínio estava certo e o número,
41
- * errado: não era uma cópia, eram duas, e o canônico apaga as duas. Os dois módulos reexportam com o nome
42
- * que os chamadores e os testes deles já usam.
36
+ * It was written TWICE, with the same body under two names; the canonical one erases both, and the two modules re-export
37
+ * it under the names their callers and tests already use.
43
38
  *
44
- * O `!!` importa: com os campos opcionais, a cadeia de `||` devolve `boolean | undefined`. Foi o compilador
45
- * que apontou, ao estreitar o tipo — as duas funções vinham devolvendo `undefined` como se fosse `false`.
39
+ * The `!!` matters: with optional fields, the `||` chain returns `boolean | undefined`. The compiler pointed it out when
40
+ * the type narrowed — both functions had been returning `undefined` as if it were `false`.
46
41
  */
47
42
  export function hasNavIntent(k) {
48
43
  return !!(k.yes || k.no || k.up || k.down || k.left || k.right);
@@ -0,0 +1,22 @@
1
+ // SPDX-License-Identifier: AGPL-3.0-or-later
2
+ /**
3
+ * THE TWO MOTOR EMPATHY SIMULATIONS, AS DECISIONS ON GAME KEYS (ADR-0181). Pure: the root applies the decision to the event
4
+ * before any cartridge hears it.
5
+ *
6
+ * A simulation makes play harder on purpose, to show what a motor disability costs; it is never an accommodation.
7
+ * · «um botão por vez»: while one game key is held, a second is never accepted — nor its release;
8
+ * · «sem força para segurar»: a held key reads as one tap — the press passes and is released at once; its repeats and its
9
+ * real release do not reach the game.
10
+ */
11
+ export type KeyDecision = 'passar' | 'barrar' | 'tocar';
12
+ export interface EmpathySimulation {
13
+ readonly noChords: boolean;
14
+ readonly noGripStrength: boolean;
15
+ }
16
+ export interface EmpathyFilter {
17
+ /** A game key goes down. `tocar`: let it through and release it at once. */
18
+ keydown(code: string, repeat: boolean, sim: EmpathySimulation): KeyDecision;
19
+ /** A game key comes up. */
20
+ keyup(code: string): KeyDecision;
21
+ }
22
+ export declare function createEmpathyFilter(): EmpathyFilter;
@@ -0,0 +1,34 @@
1
+ // SPDX-License-Identifier: AGPL-3.0-or-later
2
+ export function createEmpathyFilter() {
3
+ const accepted = new Set(); // held, and the game saw them go down
4
+ const touched = new Set(); // physically held, already released to the game as a tap
5
+ const blocked = new Set(); // held, and the game never saw them
6
+ const anotherHeld = (code) => [...accepted, ...touched].some((k) => k !== code);
7
+ return {
8
+ keydown(code, repeat, sim) {
9
+ if (touched.has(code) || blocked.has(code))
10
+ return 'barrar';
11
+ if (sim.noChords && anotherHeld(code)) {
12
+ blocked.add(code);
13
+ return 'barrar';
14
+ }
15
+ if (sim.noGripStrength) {
16
+ if (repeat && accepted.has(code))
17
+ return 'barrar';
18
+ accepted.delete(code);
19
+ touched.add(code);
20
+ return 'tocar';
21
+ }
22
+ accepted.add(code);
23
+ return 'passar';
24
+ },
25
+ keyup(code) {
26
+ if (touched.delete(code))
27
+ return 'barrar';
28
+ if (blocked.delete(code))
29
+ return 'barrar';
30
+ accepted.delete(code);
31
+ return 'passar';
32
+ },
33
+ };
34
+ }
@@ -0,0 +1,96 @@
1
+ // SPDX-License-Identifier: AGPL-3.0-or-later
2
+ import type { Action } from '../core/actions.js';
3
+ export type FaceExpression = 'browsUp' | 'frown' | 'headLeft' | 'headRight' | 'squeeze' | 'pressLips' | 'openMouth' | 'smile' | 'pucker' | 'lookRightThenLeft' | 'mouthLeft' | 'lookLeftThenRight' | 'mouthRight';
4
+ /** The Dev's map (ADR-0210 erratum): each expression and the action it presses. SELECT has no expression. */
5
+ export declare const FACE_MAP: {
6
+ readonly [E in FaceExpression]: Action;
7
+ };
8
+ /** The blendshapes the map reads — a closed list. */
9
+ export declare const FACE_BLENDSHAPES: readonly ["browInnerUp", "browOuterUpLeft", "browOuterUpRight", "browDownLeft", "browDownRight", "mouthPressLeft", "mouthPressRight", "jawOpen", "mouthSmileLeft", "mouthSmileRight", "mouthUpperUpLeft", "mouthUpperUpRight", "mouthPucker", "mouthLeft", "mouthRight", "eyeLookOutLeft", "eyeLookInLeft", "eyeLookOutRight", "eyeLookInRight", "eyeBlinkLeft", "eyeBlinkRight", "eyeSquintLeft", "eyeSquintRight"];
10
+ export type FaceBlendshape = (typeof FACE_BLENDSHAPES)[number];
11
+ export type FaceScores = Partial<Readonly<Record<FaceBlendshape, number>>>;
12
+ export type ExpressionLevels = {
13
+ readonly [E in FaceExpression]?: number;
14
+ };
15
+ /** The Face Landmarker's categories, keeping the ones the map reads. */
16
+ export declare function faceScoresFromCategories(categories: ReadonlyArray<{
17
+ readonly categoryName: string;
18
+ readonly score: number;
19
+ }> | null | undefined): FaceScores;
20
+ /** The calibrated rest: each blendshape's median, and where the nose sat. */
21
+ export interface FaceRest {
22
+ readonly scores: FaceScores;
23
+ readonly headX: number;
24
+ }
25
+ /**
26
+ * The head turned, from the nose tip's offset against the middle of the face's two sides (landmarks 1, 234, 454), in face widths, from the
27
+ * rest. In the camera's unmirrored image the player's left is +x. `FULL_TURN` 0.65 puts the 0.3 mark near 18° (the Dev asked for a less
28
+ * sensitive head; geometry, not measured on a face).
29
+ */
30
+ export declare const FULL_TURN = 0.65;
31
+ export declare function headTurn(landmarks: ReadonlyArray<{
32
+ readonly x: number;
33
+ readonly y: number;
34
+ }> | null | undefined, restX?: number): {
35
+ x: number | null;
36
+ left: number;
37
+ right: number;
38
+ };
39
+ /** The raw levels of one frame, from the scores and the head turn, against the rest. */
40
+ export declare function faceLevels(s: FaceScores, rest: FaceRest, turn: {
41
+ left: number;
42
+ right: number;
43
+ }): ExpressionLevels;
44
+ /** START's squeeze mark: above the relaxed narrowing (0.30–0.34) and the eye a real frown squeezes (0.36–0.49) in the Dev's runs. */
45
+ export declare const SQUEEZE_MARK = 0.5;
46
+ /** The exclusions: a held specific expression clears the generic one it drags along; a squeeze at START's mark clears the frown. */
47
+ export declare function resolveFace(levels: ExpressionLevels, mark: number): ExpressionLevels;
48
+ /** The pucker's own mark (0.6): below it, it is not a pucker. */
49
+ export declare const PUCKER_MARK = 0.6;
50
+ export declare function ownMarks(levels: ExpressionLevels): ExpressionLevels;
51
+ /**
52
+ * The crossed look. In: the look to each side (in the levels, under the button it ends on). Out: the button levels. A first side counts
53
+ * only if it peaked at `peakMin` and then left the mark; the second must reach `peakMin` within `windowMs` and stay `holdMs`; held, it
54
+ * stays down while the look stays at the mark; a turned head cancels any crossing.
55
+ */
56
+ export declare function createCrossedLook({ mark, peakMin, windowMs, holdMs }: {
57
+ mark: number;
58
+ peakMin?: number;
59
+ windowMs?: number;
60
+ holdMs?: number;
61
+ }): (ms: number, levels: ExpressionLevels) => ExpressionLevels;
62
+ /** START's long squeeze: its level passes only after staying at `SQUEEZE_MARK` for `ms` (the usual hold comes on top: about 1 s). */
63
+ export declare function createLongSqueeze(ms?: number): (now: number, levels: ExpressionLevels) => ExpressionLevels;
64
+ export declare function createMouthHold({ mark, ms }: {
65
+ mark: number;
66
+ ms?: number;
67
+ }): (now: number, levels: ExpressionLevels) => ExpressionLevels;
68
+ /** The whole reader: a frame's scores and landmarks in, the actions held and the ones that just started out. */
69
+ export declare function createFaceMapReader({ rest, mark, holdMs }: {
70
+ rest: FaceRest;
71
+ mark?: number;
72
+ holdMs?: number;
73
+ }): (ms: number, scores: FaceScores, landmarks?: ReadonlyArray<{
74
+ readonly x: number;
75
+ readonly y: number;
76
+ }> | null) => {
77
+ held: Action[];
78
+ started: Action[];
79
+ };
80
+ /**
81
+ * THE FACE'S REST, MEASURED BY ITSELF (the Dev, 2026-09-16: «sozinho, quando o rosto fica parado olhando para o centro da tela por 3 s+»).
82
+ * Frames gather while the face stays still — every blendshape and the nose within `maxSpread` of their median — for `restMs` in a row;
83
+ * any movement restarts the count, so the rest is never taken from a child who is talking, reading or looking around.
84
+ */
85
+ export declare function createFaceRest({ restMs, maxSpread }?: {
86
+ restMs?: number;
87
+ maxSpread?: number;
88
+ }): (ms: number, scores: FaceScores, headX: number | null) => {
89
+ rest: FaceRest | null;
90
+ stillMs: number;
91
+ };
92
+ /** The rest from a few seconds of samples: each blendshape's median, and the nose's. */
93
+ export declare function faceRestFromSamples(samples: ReadonlyArray<{
94
+ readonly scores: FaceScores;
95
+ readonly headX: number | null;
96
+ }>): FaceRest;