@thatopen/services 0.3.11 → 0.3.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cli/commands/revit.d.ts +9 -0
- package/dist/cli/lib/revit-addin.d.ts +20 -0
- package/dist/cli.js +128 -0
- package/dist/cloud/LasToPotree.d.ts +59 -0
- package/dist/cloud/SplatToFq.d.ts +38 -0
- package/dist/cloud/index.d.ts +2 -0
- package/docs/builtin/paths.json +86 -86
- package/docs/cloud/GaussianSplatConverter.md +43 -0
- package/docs/cloud/PointCloudConverter.md +53 -0
- package/docs/revit-collab-quickstart.md +205 -0
- package/package.json +95 -95
- package/src/built-in/ClashesManager/example.ts +283 -283
- package/src/built-in/UIManager/src/clashes-panel/example.ts +160 -160
- package/src/built-in/UIManager/src/models-list/example.ts +122 -118
- package/src/cli/templates/app/package.json +33 -33
- package/src/cli/templates/app/src/setups/camera-tools.ts +0 -63
- package/src/cli/templates/app/src/setups/camera-views.ts +0 -201
- package/src/cli/templates/app/src/setups/card-header.ts +0 -35
- package/src/cli/templates/app/src/setups/clipper-tool.ts +0 -773
- package/src/cli/templates/app/src/setups/clipper.ts +0 -75
- package/src/cli/templates/app/src/setups/cloud-runner.ts +0 -13
- package/src/cli/templates/app/src/setups/exploded-view.ts +0 -246
- package/src/cli/templates/app/src/setups/helper-panel.ts +0 -88
- package/src/cli/templates/app/src/setups/hider.ts +0 -98
- package/src/cli/templates/app/src/setups/index.ts +0 -23
- package/src/cli/templates/app/src/setups/inspection.ts +0 -136
- package/src/cli/templates/app/src/setups/measurement-panel.ts +0 -188
- package/src/cli/templates/app/src/setups/measurement-tool.ts +0 -588
- package/src/cli/templates/app/src/setups/measurements.ts +0 -133
- package/src/cli/templates/app/src/setups/navigation-gizmo.ts +0 -316
- package/src/cli/templates/app/src/setups/plans-panel.ts +0 -619
- package/src/cli/templates/app/src/setups/right-sidebar.ts +0 -178
- package/src/cli/templates/app/src/setups/styles-panel.ts +0 -110
- package/src/cli/templates/app/src/setups/styles.ts +0 -375
- package/src/cli/templates/app/src/setups/tool-mode-manager.ts +0 -156
- package/src/cli/templates/app/src/setups/tool-mode.ts +0 -23
- package/src/cli/templates/app/src/setups/toolbar.ts +0 -229
- package/src/cli/templates/app/src/setups/ui-manager.ts +0 -27
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import * as BUI from "@thatopen/ui";
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/**
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* Mounts several panels as SEPARATE cards stacked vertically on the RIGHT,
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* together spanning the full viewport height. One right-docked `bim-grid
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* floating` holds one row per region (heights split by `grow`); the floating
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* grid's built-in 1rem gap shows between the cards, and its empty "rest" column
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* clicks through to the model. Each region is its own `bim-panel` (own
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* header/border), so they read as distinct cards — not one card with a divider.
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*
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* Each panel element should be `height: 100%` so it fills its row and scrolls
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* internally when its content is tall.
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*
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* @param container the viewport element to overlay
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* @param regions the panels to stack, top to bottom
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* @returns the floating grid element (already appended to the container)
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*/
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export interface StackRegion {
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/** The panel element for this region. */
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element: HTMLElement;
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/** Relative height share (CSS grid `fr`). Defaults to 1 (equal split). */
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grow?: number;
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}
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export const rightStack = (container: HTMLElement, regions: StackRegion[]) => {
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// ── Collapse toggle (mirror of the left files panel's) ─────────
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// A bare chevron in its own thin grid column in the gutter, just OUTSIDE the
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// cards (to their left). Collapsing swaps the grid layout to drop the card
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// columns entirely; the chevron column stays. When collapsed the chevron sits
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// inset from the right edge (the grid's 1rem padding), so it stays in view.
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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let gridEl: any = null;
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let collapsed = false;
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const [toggle, toggleUpdate] = BUI.Component.create<
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HTMLElement,
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{ collapsed: boolean }
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>(
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(s) => BUI.html`
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<div
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style="
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height: 100%; display: flex; align-items: flex-start;
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pointer-events: none; padding-top: 0.5rem; padding-right: 0.1rem;
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"
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>
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<span
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role="button"
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title=${s.collapsed ? "Show panel" : "Hide panel"}
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@click=${() => setCollapsed(!s.collapsed)}
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style="
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pointer-events: auto; cursor: pointer; display: inline-flex;
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color: var(--bim-ui_bg-contrast-80, #c9c9c9);
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"
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><bim-icon
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icon=${s.collapsed ? "mdi:chevron-left" : "mdi:chevron-right"}
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style="font-size: 1.2rem;"
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></bim-icon></span>
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</div>
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`,
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{ collapsed: false },
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);
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const setCollapsed = (v: boolean) => {
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collapsed = v;
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if (gridEl) gridEl.layout = v ? "collapsed" : "main";
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toggleUpdate({ collapsed: v });
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};
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// ── Floating grid: cards docked full-height right, chevron in the gutter ──
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const grid = BUI.Component.create(() => {
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const onCreated = (element?: Element) => {
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if (!element) return;
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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const g = element as any;
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gridEl = g;
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const names = regions.map((_, i) => `r${i}`);
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g.elements = {
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toggle,
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...Object.fromEntries(regions.map((r, i) => [names[i], r.element])),
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};
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// One row per region; columns: rest (1fr, click-through) | toggle | cards.
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// The "toggle" area repeats across rows → one full-height gutter column.
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const rows = regions
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.map((r, i) => `"rest toggle ${names[i]}" ${r.grow ?? 1}fr`)
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.join("\n");
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g.layouts = {
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main: { template: `${rows}\n/ 1fr auto auto` },
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// Collapsed: drop the card columns; keep rest + toggle (toggle ends up
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// near the right edge, inset by the grid's 1rem padding).
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collapsed: { template: `"rest toggle" 1fr\n/ 1fr auto` },
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};
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g.layout = collapsed ? "collapsed" : "main";
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};
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return BUI.html`
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<bim-grid style="padding: 1rem;" ${BUI.ref(onCreated)} floating></bim-grid>
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`;
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});
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container.append(grid);
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return { grid };
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};
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/**
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* Mirror of {@link rightStack} for the LEFT side: cards stacked vertically on
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* the left (full height), same 1rem gap + outer margins, with a collapse chevron
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* in the gutter to the RIGHT of the cards (facing the viewport). Used for the
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* Files (top) + helper (bottom) stack.
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*/
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export const leftStack = (container: HTMLElement, regions: StackRegion[]) => {
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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let gridEl: any = null;
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let collapsed = false;
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const [toggle, toggleUpdate] = BUI.Component.create<
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HTMLElement,
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{ collapsed: boolean }
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>(
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(s) => BUI.html`
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<div
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style="
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height: 100%; display: flex; align-items: flex-start;
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pointer-events: none; padding-top: 0.5rem; padding-left: 0.1rem;
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"
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>
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<span
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role="button"
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title=${s.collapsed ? "Show panel" : "Hide panel"}
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@click=${() => setCollapsed(!s.collapsed)}
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style="
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pointer-events: auto; cursor: pointer; display: inline-flex;
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color: var(--bim-ui_bg-contrast-80, #c9c9c9);
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"
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><bim-icon
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icon=${s.collapsed ? "mdi:chevron-right" : "mdi:chevron-left"}
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style="font-size: 1.2rem;"
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></bim-icon></span>
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</div>
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`,
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{ collapsed: false },
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);
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const setCollapsed = (v: boolean) => {
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collapsed = v;
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if (gridEl) gridEl.layout = v ? "collapsed" : "main";
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toggleUpdate({ collapsed: v });
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};
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const grid = BUI.Component.create(() => {
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const onCreated = (element?: Element) => {
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if (!element) return;
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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const g = element as any;
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gridEl = g;
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const names = regions.map((_, i) => `r${i}`);
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g.elements = {
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toggle,
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...Object.fromEntries(regions.map((r, i) => [names[i], r.element])),
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};
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// Columns: cards | toggle (gutter, facing viewport) | rest (click-through).
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const rows = regions
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.map((r, i) => `"${names[i]} toggle rest" ${r.grow ?? 1}fr`)
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.join("\n");
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g.layouts = {
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main: { template: `${rows}\n/ auto auto 1fr` },
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// Collapsed: drop the card columns; toggle stays at the left edge (inset
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// by the grid's 1rem padding).
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collapsed: { template: `"toggle rest" 1fr\n/ auto 1fr` },
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};
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g.layout = collapsed ? "collapsed" : "main";
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};
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return BUI.html`
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<bim-grid style="padding: 1rem;" ${BUI.ref(onCreated)} floating></bim-grid>
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`;
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});
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container.append(grid);
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return { grid };
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};
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import * as OBC from "@thatopen/components";
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import * as BUI from "@thatopen/ui";
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import { styles, StyleSetting } from "./styles";
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/**
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* UI side of the Styles tool. Consumes Worker 1's style DESCRIPTOR
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* (`styles(components, world).settings`) and renders it generically in the
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* bottom-left helper panel: checkbox (bool), slider (number), color picker
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* (color), dropdown (enum) — each wired live to the setting's get/set. Settings
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* are grouped by their `group` field.
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*
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* Returned as a "panel tool" `{ label, icon, render }` for the toolbar; `render`
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* receives a `refresh` callback to re-read all controls after a change (needed
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* because e.g. the preset enum rewrites several other settings).
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*/
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const control = (s: StyleSetting, refresh: () => void) => {
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switch (s.type) {
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case "bool":
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return BUI.html`<bim-checkbox
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label=${s.label}
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?checked=${s.get()}
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@change=${(e: Event) => {
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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s.set(!!(e.target as any).value);
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refresh();
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}}
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></bim-checkbox>`;
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case "number":
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return BUI.html`<bim-number-input
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label=${s.label}
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slider
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value=${s.get()}
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min=${s.min}
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max=${s.max}
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step=${s.step}
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@change=${(e: Event) => {
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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s.set(Number((e.target as any).value));
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refresh();
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}}
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></bim-number-input>`;
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case "color":
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return BUI.html`<bim-color-input
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label=${s.label}
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color=${s.get()}
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@input=${(e: Event) => {
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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const t = e.target as any;
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s.set(String(t.color ?? t.value));
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refresh();
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}}
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></bim-color-input>`;
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case "enum":
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return BUI.html`<bim-dropdown
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label=${s.label}
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@change=${(e: Event) => {
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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const picked = (e.target as any).value?.[0];
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const match = s.options.find((o) => o.label === picked);
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if (match) {
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s.set(match.value);
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refresh();
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}
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}}
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>
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${s.options.map(
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(o) => BUI.html`<bim-option label=${o.label} ?checked=${o.value === s.get()}></bim-option>`,
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)}
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</bim-dropdown>`;
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}
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};
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export const stylesTool = (components: OBC.Components, world: OBC.World) => ({
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label: "Styles",
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icon: "mdi:palette",
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render: (refresh: () => void) => {
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const { settings } = styles(components, world);
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// Group settings by their `group` field, preserving first-seen order.
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const groups: { name: string; items: StyleSetting[] }[] = [];
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for (const s of settings) {
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let g = groups.find((x) => x.name === s.group);
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if (!g) {
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g = { name: s.group, items: [] };
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groups.push(g);
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}
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g.items.push(s);
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}
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return BUI.html`
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<div style="display: flex; flex-direction: column; gap: 0.6rem;">
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${groups.map(
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(g) => BUI.html`
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<div>
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<div style="
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import * as THREE from "three";
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import * as OBC from "@thatopen/components";
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import * as OBF from "@thatopen/components-front";
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/**
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* STYLES tool — a typed, generic descriptor over the viewer's visual settings so
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* a UI (the bottom-left helper panel) can render controls without poking the
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* postproduction renderer internals.
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*
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* Every entry reads/writes LIVE: the deferred composite re-reads its `settings`
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* each frame, the AO/FXAA flags are read per-frame, and `renderScale` /
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* `adaptiveResolution` apply on assignment — so no rebuild or lib change is
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* needed. Mutating a setting takes effect on the next rendered frame.
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*
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* NOTE on presets: setting `Style preset` runs the engine's
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* `_applyDeferredStyle`, which overwrites `Surface color`, `Edges` and
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* re-read all settings to refresh the panel.
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*/
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export type StyleSetting =
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label: string;
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default: number;
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step: number;
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get(): number;
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}
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label: string;
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group: string;
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type: "color"; // value is a "#rrggbb" hex string
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default: string;
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}
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| {
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type: "enum";
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default: string | number;
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options: { label: string; value: string | number }[];
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const hex = (c: THREE.Color) => `#${c.getHexString()}`;
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// Background state is MODULE-scoped so it survives styles() re-creation (the
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// `lastBg` re-clobbered a user-picked background to 0x202020 one frame after the
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// pick, #30). `stylesLastBg` is the remembered OPAQUE colour: it persists even
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// while transparent mode zeroes the renderer's clear colour, so toggling back to
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// opaque restores the picked hue. The 0x202020 default is applied to the
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// renderer exactly once.
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let stylesBgInitialized = false;
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const stylesLastBg = new THREE.Color(0x202020);
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export const styles = (
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components: OBC.Components,
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world: OBC.World,
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): { settings: StyleSetting[] } => {
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const renderer = world.renderer as OBF.PostproductionRenderer;
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// Lazy accessors — resolved at call time so they always hit the live objects
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// (the deferred pipeline is allocated once postproduction is up).
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const pp = () => renderer.postproduction;
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const deferred = () => renderer.postproduction.deferred;
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const composite = () => renderer.postproduction.deferred.composite.settings;
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const grid = () => components.get(OBC.Grids).list.get(world.uuid);
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const scene = world.scene.three as THREE.Scene;
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const three = () => renderer.three as THREE.WebGLRenderer;
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// Background is driven through the RENDERER CLEAR colour/alpha, not
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// scene.background. Under the deferred pen pipeline the composite passes the
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// captured clear straight through for background pixels, so the clear colour IS
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// the viewport background; setting scene.background to a THREE.Color instead
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// makes three force-clear the capture G-buffer mid-pass and the whole model
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// vanishes (#30). Keep scene.background null and own the clear here.
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scene.background = null;
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// Apply the default background ONCE (never on a rebuild — that was the #30
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// reset). Default is TRANSPARENT (clear alpha 0) to match the
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// `transparentBackground` setting's default:true, so on load the viewport shows
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// whatever is behind it instead of an opaque black. The remembered hue lives in
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// the module-scoped `stylesLastBg` for when transparency is toggled off.
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if (!stylesBgInitialized) {
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stylesBgInitialized = true;
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three().setClearColor(0x000000, 0);
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}
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const A = OBF.PostproductionAspect;
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const settings: StyleSetting[] = [
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// ── Preset ──────────────────────────────────────────────────────
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{
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key: "preset",
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label: "Style preset",
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group: "Preset",
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type: "enum",
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default: A.COLOR_PEN_SHADOWS,
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options: [
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{ label: "Color + edges + shadows", value: A.COLOR_PEN_SHADOWS },
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{ label: "Color", value: A.COLOR },
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{ label: "Color + edges", value: A.COLOR_PEN },
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{ label: "Color + shadows", value: A.COLOR_SHADOWS },
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{ label: "Pen (edges only)", value: A.PEN },
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{ label: "Pen + shadows", value: A.PEN_SHADOWS },
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],
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get: () => pp().style,
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set: (v) => {
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pp().style = v as OBF.PostproductionAspect;
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},
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},
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{
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key: "postproductionEnabled",
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label: "Postproduction",
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group: "Preset",
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type: "bool",
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default: true,
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get: () => pp().enabled,
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set: (v) => {
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pp().enabled = v;
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},
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},
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|
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|
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// ── Edges (contour) ─────────────────────────────────────────────
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{
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key: "edges",
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label: "Edges",
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group: "Edges",
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type: "bool",
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default: true,
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get: () => composite().contourEnabled,
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set: (v) => {
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composite().contourEnabled = v;
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},
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},
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{
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key: "edgeColor",
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label: "Edge color",
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group: "Edges",
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type: "color",
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default: "#000000",
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get: () => hex(composite().edgeColor),
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set: (v) => composite().edgeColor.set(v),
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},
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{
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key: "edgeStrength",
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label: "Edge strength",
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group: "Edges",
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type: "number",
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|
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default: 0.8,
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min: 0,
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|
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max: 1,
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|
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step: 0.05,
|
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|
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get: () => composite().edgeStrength,
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set: (v) => {
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composite().edgeStrength = v;
|
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|
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},
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|
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},
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|
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|
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|
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// ── Shading ─────────────────────────────────────────────────────
|
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|
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{
|
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key: "surfaceColor",
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|
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label: "Surface color (off = paper)",
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|
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group: "Shading",
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|
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type: "bool",
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|
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default: true,
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|
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get: () => composite().colorEnabled,
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|
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set: (v) => {
|
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|
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composite().colorEnabled = v;
|
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|
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},
|
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|
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},
|
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|
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{
|
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|
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key: "ao",
|
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|
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label: "Ambient occlusion",
|
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|
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group: "Shading",
|
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|
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type: "bool",
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|
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default: true,
|
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|
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get: () => deferred().settings.aoEnabled,
|
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|
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set: (v) => {
|
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|
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deferred().settings.aoEnabled = v;
|
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|
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},
|
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199
|
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},
|
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|
-
{
|
|
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|
-
key: "aoStrength",
|
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202
|
-
label: "AO strength",
|
|
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|
-
group: "Shading",
|
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204
|
-
type: "number",
|
|
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|
-
default: 1.0,
|
|
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|
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min: 0,
|
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207
|
-
max: 2,
|
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|
-
step: 0.05,
|
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209
|
-
get: () => composite().aoStrength,
|
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|
-
set: (v) => {
|
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211
|
-
composite().aoStrength = v;
|
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|
-
},
|
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213
|
-
},
|
|
214
|
-
{
|
|
215
|
-
key: "tonalShading",
|
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|
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label: "Tonal shading",
|
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|
-
group: "Shading",
|
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|
-
type: "bool",
|
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|
-
default: true,
|
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220
|
-
get: () => composite().tonalShadingEnabled,
|
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|
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set: (v) => {
|
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|
-
composite().tonalShadingEnabled = v;
|
|
223
|
-
},
|
|
224
|
-
},
|
|
225
|
-
{
|
|
226
|
-
key: "tonalFloor",
|
|
227
|
-
label: "Tonal floor",
|
|
228
|
-
group: "Shading",
|
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229
|
-
type: "number",
|
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230
|
-
default: 0.7,
|
|
231
|
-
min: 0,
|
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232
|
-
max: 1,
|
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233
|
-
step: 0.05,
|
|
234
|
-
get: () => composite().tonalFloor,
|
|
235
|
-
set: (v) => {
|
|
236
|
-
composite().tonalFloor = v;
|
|
237
|
-
},
|
|
238
|
-
},
|
|
239
|
-
|
|
240
|
-
// ── Scene ───────────────────────────────────────────────────────
|
|
241
|
-
{
|
|
242
|
-
key: "transparentBackground",
|
|
243
|
-
label: "Transparent background",
|
|
244
|
-
group: "Scene",
|
|
245
|
-
type: "bool",
|
|
246
|
-
default: true,
|
|
247
|
-
// Transparent === clear alpha 0 (page/scene behind shows through).
|
|
248
|
-
get: () => three().getClearAlpha() === 0,
|
|
249
|
-
set: (v) => {
|
|
250
|
-
scene.background = null;
|
|
251
|
-
if (v) {
|
|
252
|
-
// TRUE transparency: zero the RGB too, not just alpha. The composite
|
|
253
|
-
// passes the clear straight through and the canvas composites
|
|
254
|
-
// premultiplied, so a non-zero rgb at alpha 0 ADDS that colour over the
|
|
255
|
-
// page (the picked colour bled through as a tint). (0,0,0,0) = clean
|
|
256
|
-
// page-through with no tint. The hue is remembered in stylesLastBg.
|
|
257
|
-
three().setClearColor(0x000000, 0);
|
|
258
|
-
} else {
|
|
259
|
-
three().setClearColor(stylesLastBg, 1);
|
|
260
|
-
}
|
|
261
|
-
},
|
|
262
|
-
},
|
|
263
|
-
{
|
|
264
|
-
key: "backgroundColor",
|
|
265
|
-
label: "Background color",
|
|
266
|
-
group: "Scene",
|
|
267
|
-
type: "color",
|
|
268
|
-
// Reflect the remembered hue even while transparent (clear rgb is zeroed).
|
|
269
|
-
default: `#${stylesLastBg.getHexString()}`,
|
|
270
|
-
get: () => hex(stylesLastBg),
|
|
271
|
-
set: (v) => {
|
|
272
|
-
stylesLastBg.set(v);
|
|
273
|
-
scene.background = null;
|
|
274
|
-
// Choosing a colour means you want to SEE it → make the background
|
|
275
|
-
// opaque (alpha 1). The Transparent toggle re-reads alpha on refresh and
|
|
276
|
-
// flips off to match.
|
|
277
|
-
three().setClearColor(stylesLastBg, 1);
|
|
278
|
-
},
|
|
279
|
-
},
|
|
280
|
-
{
|
|
281
|
-
key: "grid",
|
|
282
|
-
label: "Grid",
|
|
283
|
-
group: "Scene",
|
|
284
|
-
type: "bool",
|
|
285
|
-
default: true,
|
|
286
|
-
get: () => grid()?.config.visible ?? false,
|
|
287
|
-
set: (v) => {
|
|
288
|
-
const g = grid();
|
|
289
|
-
if (g) g.config.visible = v;
|
|
290
|
-
},
|
|
291
|
-
},
|
|
292
|
-
{
|
|
293
|
-
key: "gridColor",
|
|
294
|
-
label: "Grid color",
|
|
295
|
-
group: "Scene",
|
|
296
|
-
type: "color",
|
|
297
|
-
default: "#d3d3d3",
|
|
298
|
-
get: () => {
|
|
299
|
-
const g = grid();
|
|
300
|
-
return g ? hex(g.config.color) : "#d3d3d3";
|
|
301
|
-
},
|
|
302
|
-
set: (v) => {
|
|
303
|
-
const g = grid();
|
|
304
|
-
if (g) g.config.color = new THREE.Color(v);
|
|
305
|
-
},
|
|
306
|
-
},
|
|
307
|
-
|
|
308
|
-
// ── Quality / performance ───────────────────────────────────────
|
|
309
|
-
{
|
|
310
|
-
key: "fxaa",
|
|
311
|
-
label: "Anti-aliasing (FXAA)",
|
|
312
|
-
group: "Quality",
|
|
313
|
-
type: "bool",
|
|
314
|
-
default: true,
|
|
315
|
-
get: () => deferred().settings.fxaaEnabled,
|
|
316
|
-
set: (v) => {
|
|
317
|
-
deferred().settings.fxaaEnabled = v;
|
|
318
|
-
},
|
|
319
|
-
},
|
|
320
|
-
{
|
|
321
|
-
key: "renderScale",
|
|
322
|
-
label: "Render scale",
|
|
323
|
-
group: "Quality",
|
|
324
|
-
type: "number",
|
|
325
|
-
default: 1.0,
|
|
326
|
-
min: 0.25,
|
|
327
|
-
max: 1,
|
|
328
|
-
step: 0.05,
|
|
329
|
-
get: () => deferred().renderScale,
|
|
330
|
-
set: (v) => {
|
|
331
|
-
deferred().renderScale = v;
|
|
332
|
-
},
|
|
333
|
-
},
|
|
334
|
-
{
|
|
335
|
-
key: "adaptiveResolution",
|
|
336
|
-
label: "Adaptive resolution",
|
|
337
|
-
group: "Quality",
|
|
338
|
-
type: "bool",
|
|
339
|
-
default: true,
|
|
340
|
-
get: () => renderer.adaptiveResolution,
|
|
341
|
-
set: (v) => {
|
|
342
|
-
renderer.adaptiveResolution = v;
|
|
343
|
-
},
|
|
344
|
-
},
|
|
345
|
-
{
|
|
346
|
-
key: "targetFps",
|
|
347
|
-
label: "Target FPS",
|
|
348
|
-
group: "Quality",
|
|
349
|
-
type: "number",
|
|
350
|
-
default: 60,
|
|
351
|
-
min: 24,
|
|
352
|
-
max: 120,
|
|
353
|
-
step: 5,
|
|
354
|
-
get: () => renderer.adaptiveTargetFps,
|
|
355
|
-
set: (v) => {
|
|
356
|
-
renderer.adaptiveTargetFps = v;
|
|
357
|
-
},
|
|
358
|
-
},
|
|
359
|
-
{
|
|
360
|
-
key: "highResOutline",
|
|
361
|
-
label: "High-res selection outline",
|
|
362
|
-
group: "Quality",
|
|
363
|
-
type: "bool",
|
|
364
|
-
default: true,
|
|
365
|
-
// false → render the selection outline at half resolution (cheaper when a
|
|
366
|
-
// selection covers much of the screen, slightly softer); true → full res.
|
|
367
|
-
get: () => components.get(OBF.Outliner).resolutionScale >= 1,
|
|
368
|
-
set: (v) => {
|
|
369
|
-
components.get(OBF.Outliner).resolutionScale = v ? 1 : 0.5;
|
|
370
|
-
},
|
|
371
|
-
},
|
|
372
|
-
];
|
|
373
|
-
|
|
374
|
-
return { settings };
|
|
375
|
-
};
|