@thatopen/services 0.12.0 → 0.14.0

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@@ -1585,19 +1585,21 @@ export interface OriginData {
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  height: number;
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  rotation: number;
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  }
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- export interface BimSite {
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- label: string;
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- description?: string;
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- lat: number;
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- lon: number;
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- height: number;
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- rotation: number;
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- /** Column-major 4x4 matrix (16 values) mapping BIM local space to the site's georeferenced frame. */
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- baseMatrix: number[];
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- }
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- export interface BimCoordinatesData {
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- defaultSiteId?: string;
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- sites: Record<string, BimSite>;
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+ /** Project-wide coordinate reference system + vertical datum config, shared by
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+ * every asset type that needs to decode raw projected coordinates (point
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+ * clouds, BIM) — see automatic-file-derived-georeferencing.md
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+ * (VisorUnificadoAqualia/docs/adrs). One value per project, not per asset:
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+ * every file at the same real-world site shares the same CRS/geoid. */
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+ export interface CrsData {
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+ /** EPSG code of the project's projected CRS (e.g. 25830 for ETRS89/UTM 30N).
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+ * EPSG is a global registry, not region-specific — every project has an
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+ * applicable code, most commonly a standard UTM zone. */
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+ epsgCode: number;
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+ /** Geoid undulation in meters at the project's origin (orthometric ->
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+ * ellipsoidal height correction). Sampled once from a geoid model
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+ * (client-supplied, or a global EGM2008 fallback) — varies negligibly
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+ * across a single project's extent, so one scalar per project suffices. */
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+ geoidUndulation: number;
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  }
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  export type AssetCoordinateType = "splat" | "ifc" | "point-cloud" | (string & {});
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  export interface AssetCoordinate {
@@ -1653,7 +1655,7 @@ export interface ProjectManagerData {
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  namespaces: Record<ProjectNamespaceKey, ProjectNamespace>;
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  entities: {
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  origin: ProjectEntity<OriginData>;
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- bimCoordinates: ProjectEntity<BimCoordinatesData>;
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+ crs: ProjectEntity<CrsData>;
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  assetCoordinates: ProjectEntity<AssetCoordinate[]>;
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  graphicsSettings: ProjectEntity<GraphicsSettingsData>;
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  };
@@ -1663,19 +1665,15 @@ export interface SingletonEntity<T> {
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  set(data: T): Promise<void>;
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  update(partial: Partial<T>): Promise<void>;
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  }
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- export interface BimCoordinatesEntity {
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- get(): BimCoordinatesData;
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- getSites(): Record<string, BimSite>;
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- getSite(siteId: string): BimSite | undefined;
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- getDefaultSite(): BimSite | undefined;
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- /** Creates a new site. `ProjectManager` generates the opaque `siteId` — callers
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- * never invent their own (see the class-level JSDoc on `ProjectManager` for why). */
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- createSite(site: BimSite): Promise<string>;
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- /** Updates a site that already exists (from `createSite`). Throws if `siteId`
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- * isn't in `sites` — this is not an upsert; use `createSite` to add one. */
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- setSite(siteId: string, site: BimSite): Promise<void>;
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- setDefaultSite(siteId: string): Promise<void>;
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- removeSite(siteId: string): Promise<void>;
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+ /**
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+ * A singleton entity that also announces its own changes — for values other
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+ * code needs to react to live (recompute/reposition something) rather than
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+ * just read on demand. `onChange` fires with the new value on every
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+ * `set`/`update`, regardless of whether that change has been persisted yet
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+ * (see `ProjectManager.dirty`/`onDirtyChange`).
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+ */
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+ export interface ReactiveSingletonEntity<T> extends SingletonEntity<T> {
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+ onChange: import('@thatopen/components').Event<T>;
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  }
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  export interface AssetCoordinatesEntity {
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  getAll(): AssetCoordinate[];
@@ -1698,18 +1696,10 @@ export interface AssetCoordinatesEntity {
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  * Schema shape (see `src/types.ts` for the full rationale):
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  * - `namespaces`/`entities` are maps keyed by a fixed, readable slug — a
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  * closed set this code defines, never created at runtime.
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- * - `bimCoordinates.data.sites` is the one open, runtime-created collection
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- * today, so its keys are opaque generated ids instead of slugs.
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- * - `origin`/`graphicsSettings` are singletons; `sites`/`assetCoordinates`
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- * are collections.
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+ * - `origin`/`crs`/`graphicsSettings` are singletons; `assetCoordinates` is
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+ * a collection.
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  * - `entities[id]` is a uniform envelope: `namespaceId`, mandatory `label`,
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  * optional `description` (omitted, not stored empty), free-form `data`.
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- *
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- * Id generation rule: whenever a collection needs an opaque id (today just
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- * `sites`, potentially more collections later), `ProjectManager` generates it
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- * internally (`crypto.randomUUID()`, no prefix) — callers never invent their
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- * own. `createSite` is the current example; follow the same pattern for any
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- * future `create*` method.
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  */
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  declare class _ProjectManager extends OBC.Component {
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  static readonly uuid: "6f3a9c2e-8b1d-4e6a-9c3f-1d7b5a8e2c4f";
@@ -1720,6 +1710,31 @@ declare class _ProjectManager extends OBC.Component {
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  private _loadingData;
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  readonly onSaveStart: OBC.Event<void>;
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  readonly onSaveComplete: OBC.Event<boolean>;
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+ /**
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+ * Entity ids (e.g. `"origin"`) with changes not yet persisted. Most entities
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+ * auto-save (see `_scheduleSave`) so they're only ever dirty for the instant
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+ * before their debounce fires — `origin` is the exception: its `set`/`update`
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+ * mark it dirty WITHOUT scheduling a save (see `origin` below), so a caller
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+ * driving it continuously (e.g. a drag gizmo) can update it every frame
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+ * without spamming the network, and a UI can surface "unsaved changes" +
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+ * call `flush()` once the user explicitly confirms.
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+ *
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+ * KNOWN GAP: `_doSave()` persists the whole `_data` blob (one JSON file for
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+ * every entity), so an auto-saving entity's save will also flush out
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+ * whatever `origin` currently holds in memory, even if the user hasn't
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+ * confirmed it yet — there's no separate "committed vs. draft" copy of
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+ * `origin`'s data. Accepted for now as a v1 gap (same spirit as this
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+ * package's other documented v1 gaps, see the ProjectManager ADR); revisit
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+ * if that coincidence turns out to matter in practice.
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+ */
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+ private _dirtyEntities;
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+ /** True while any entity has unsaved changes. */
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+ get dirty(): boolean;
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+ /** Ids of entities with unsaved changes right now. */
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+ get dirtyEntities(): string[];
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+ /** Fires with the current `dirtyEntities` list every time it changes. */
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+ readonly onDirtyChange: OBC.Event<string[]>;
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+ private _markDirty;
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  private _client?;
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  private _fileId?;
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  private _data;
@@ -1728,15 +1743,26 @@ declare class _ProjectManager extends OBC.Component {
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  private _scheduleSave;
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  private _queueSave;
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  private _doSave;
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- /** Cancels the pending debounce and runs the save immediately. Awaits completion. */
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+ /**
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+ * Cancels the pending debounce (if any) and runs the save immediately.
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+ * Also the only way to persist an entity that marks itself dirty WITHOUT
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+ * auto-scheduling (currently just `origin`) — call this once the user
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+ * explicitly confirms. Awaits completion.
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+ */
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  flush(): Promise<void>;
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  init(client: PlatformClient): Promise<void>;
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- /** Opaque id generator for any collection needing one (currently just
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- * `bimCoordinates.sites`) — see the class-level JSDoc's id-generation rule. */
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- private _generateId;
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- origin: SingletonEntity<OriginData>;
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+ /**
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+ * NOT auto-saving, unlike every other entity below — `set`/`update` mark it
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+ * dirty and fire `onChange` immediately, but leave persisting up to an
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+ * explicit `flush()` call. This is what lets a continuous interaction (e.g.
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+ * a drag gizmo) update `origin` every frame — live for anyone listening to
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+ * `onChange` — without writing to the network on every tick, while still
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+ * surfacing "there's an unconfirmed change" via `dirty`/`onDirtyChange` for
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+ * a UI to gate behind an explicit save action.
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+ */
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+ origin: ReactiveSingletonEntity<OriginData>;
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+ crs: ReactiveSingletonEntity<CrsData>;
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  graphicsSettings: SingletonEntity<GraphicsSettingsData>;
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- bimCoordinates: BimCoordinatesEntity;
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  assetCoordinates: AssetCoordinatesEntity;
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  getNamespaces(): Record<ProjectNamespaceKey, ProjectNamespace>;
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  getNamespace(key: ProjectNamespaceKey): Record<string, unknown>;
@@ -1755,18 +1781,10 @@ declare class _ProjectManager extends OBC.Component {
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  * Schema shape (see `src/types.ts` for the full rationale):
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  * - `namespaces`/`entities` are maps keyed by a fixed, readable slug — a
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  * closed set this code defines, never created at runtime.
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- * - `bimCoordinates.data.sites` is the one open, runtime-created collection
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- * today, so its keys are opaque generated ids instead of slugs.
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- * - `origin`/`graphicsSettings` are singletons; `sites`/`assetCoordinates`
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- * are collections.
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+ * - `origin`/`crs`/`graphicsSettings` are singletons; `assetCoordinates` is
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+ * a collection.
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  * - `entities[id]` is a uniform envelope: `namespaceId`, mandatory `label`,
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  * optional `description` (omitted, not stored empty), free-form `data`.
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- *
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- * Id generation rule: whenever a collection needs an opaque id (today just
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- * `sites`, potentially more collections later), `ProjectManager` generates it
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- * internally (`crypto.randomUUID()`, no prefix) — callers never invent their
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- * own. `createSite` is the current example; follow the same pattern for any
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- * future `create*` method.
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  */
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  export type ProjectManager = InstanceType<typeof _ProjectManager>;
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  /**
@@ -1783,18 +1801,10 @@ export type ProjectManager = InstanceType<typeof _ProjectManager>;
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  * Schema shape (see `src/types.ts` for the full rationale):
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  * - `namespaces`/`entities` are maps keyed by a fixed, readable slug — a
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  * closed set this code defines, never created at runtime.
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- * - `bimCoordinates.data.sites` is the one open, runtime-created collection
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- * today, so its keys are opaque generated ids instead of slugs.
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- * - `origin`/`graphicsSettings` are singletons; `sites`/`assetCoordinates`
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- * are collections.
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+ * - `origin`/`crs`/`graphicsSettings` are singletons; `assetCoordinates` is
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+ * a collection.
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  * - `entities[id]` is a uniform envelope: `namespaceId`, mandatory `label`,
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  * optional `description` (omitted, not stored empty), free-form `data`.
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- *
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- * Id generation rule: whenever a collection needs an opaque id (today just
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- * `sites`, potentially more collections later), `ProjectManager` generates it
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- * internally (`crypto.randomUUID()`, no prefix) — callers never invent their
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- * own. `createSite` is the current example; follow the same pattern for any
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- * future `create*` method.
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  */
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  export declare const ProjectManager: typeof _ProjectManager & {
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  uuid: "6f3a9c2e-8b1d-4e6a-9c3f-1d7b5a8e2c4f";
@@ -1,10 +1,17 @@
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+ /** Mirrors the platform-supplied `executionContext` global (see cloud-component template). */
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+ export interface EngineExecutionContext {
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+ projectId?: string;
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+ executionId: string;
5
+ toolId: string;
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+ toolVersion: string;
7
+ }
1
8
  /**
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  * Generates the local execution engine script.
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  *
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  * Mirrors the server-side `v1/thatOpenEngine.js` template:
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  * - Provides the same globals (OBC, THREE, WEBIFC, fs, executionReporter,
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- * thatOpenServices, executionParams).
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+ * thatOpenServices, executionParams, executionContext).
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  * - Inlines the IIFE bundle code (which ends with `var main = ...`).
8
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  * - Calls `main()` and sends the result back via IPC.
9
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  */
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- export declare function buildEngineScript(bundleCode: string, accessToken: string, apiUrl: string, executionParams: object): string;
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+ export declare function buildEngineScript(bundleCode: string, accessToken: string, apiUrl: string, executionParams: object, executionContext: EngineExecutionContext): string;
package/dist/cli.js CHANGED
@@ -11246,7 +11246,7 @@ function detectGlobalName(cwd) {
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  }
11247
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  return "ThatOpenApp";
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  }
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- function buildEngineScript(bundleCode, accessToken, apiUrl, executionParams) {
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+ function buildEngineScript(bundleCode, accessToken, apiUrl, executionParams, executionContext) {
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  return `/* eslint-disable */
11251
11251
  const { EngineServicesClient } = require('@thatopen/services');
11252
11252
 
@@ -11271,6 +11271,7 @@ const executionReporter = {
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  };
11272
11272
 
11273
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  let thatOpenServices, executionParams;
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+ const executionContext = ${JSON.stringify(executionContext)};
11274
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11275
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  // --- User bundle code (IIFE) ---
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  ${bundleCode}
@@ -11356,13 +11357,20 @@ const runCommand = new Command2("run").description("Build and run a cloud compon
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  process.exit(1);
11357
11358
  }
11358
11359
  const bundleCode = require$$3.readFileSync(bundlePath, "utf-8");
11360
+ const executionId = node_crypto.randomUUID();
11361
+ const localConfig = readLocalConfig(cwd);
11359
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  const engineScript = buildEngineScript(
11360
11363
  bundleCode,
11361
11364
  config.accessToken,
11362
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  config.apiUrl,
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- executionParams
11366
+ executionParams,
11367
+ {
11368
+ executionId,
11369
+ toolId: localConfig?.componentId ?? "local",
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+ toolVersion: "local"
11371
+ }
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11372
  );
11365
- const tmpFile = require$$2.join(node_os.tmpdir(), `thatopen-run-${node_crypto.randomUUID()}.js`);
11373
+ const tmpFile = require$$2.join(node_os.tmpdir(), `thatopen-run-${executionId}.js`);
11366
11374
  require$$3.writeFileSync(tmpFile, engineScript);
11367
11375
  console.log("Running cloud component...\n");
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  const startTime = Date.now();
@@ -11478,7 +11486,12 @@ class ExecutionManager {
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11486
  bundleCode,
11479
11487
  config.accessToken,
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11488
  config.apiUrl,
11481
- executionParams
11489
+ executionParams,
11490
+ {
11491
+ executionId,
11492
+ toolId: componentId,
11493
+ toolVersion: "local"
11494
+ }
11482
11495
  );
11483
11496
  const tmpFile = require$$2.join(node_os.tmpdir(), `thatopen-local-${executionId}.js`);
11484
11497
  require$$3.writeFileSync(tmpFile, engineScript);
@@ -95,6 +95,10 @@
95
95
  "path": "src/built-in/UIManager/src/models-list/example.ts",
96
96
  "description": "top-models-list — top-models-list is the project's 3D-viewable-files tree: it mirrors the real storage folder structure, converts IFC to fragments, and loads `.frag`/`.potree`/`.splat` models into the 3D scene. Its loaders are PLUGGABLE — the panel owns the UI and the orchestration (progress, refresh, association), but the HOST decides how each extra file format is loaded, so you can teach it new formats without forking the built-in."
97
97
  },
98
+ {
99
+ "path": "src/built-in/UIManager/src/settings-panel/example.ts",
100
+ "description": "top-settings-panel — Every viewer app ends up needing the same settings screen: rendering options, clip/measurement styling, a \"which cloud component converts this format\" picker, a keyboard-shortcut reference — plus a search box that filters all of it and a \"restore defaults\" button that resets whatever has persisted state. Building that, and keeping it in sync with the tools it configures, is real work before you've added a single setting of your own."
101
+ },
98
102
  {
99
103
  "path": "src/built-in/UIManager/src/topics-panel/example.ts",
100
104
  "description": "topics-panel — Every coordination workflow needs a place to track issues, clashes, and action items against a 3D model — who's responsible, what still needs review, and where in the model it actually is. Building that from scratch means a BCF-compatible data model, a form, comment threads, viewpoint capture/navigation, document links, and a persistence layer — all before a single issue gets tracked."
package/package.json CHANGED
@@ -15,7 +15,7 @@
15
15
  "access": "public"
16
16
  },
17
17
  "private": false,
18
- "version": "0.12.0",
18
+ "version": "0.14.0",
19
19
  "main": "dist/index.cjs.js",
20
20
  "module": "dist/index.es.js",
21
21
  "types": "dist/index.d.ts",
@@ -14,10 +14,9 @@
14
14
  per-builtin data.
15
15
 
16
16
  This tutorial covers initializing the manager from the platform client; the
17
- `origin` and `graphicsSettings` singletons; the `bimCoordinates` sites
18
- collection used for BIM georeferencing; the `assetCoordinates` collection
19
- used for splats and point clouds; auto-save and its events; and the
20
- read-only namespace introspection API.
17
+ `origin` and `graphicsSettings` singletons; the `assetCoordinates`
18
+ collection used for splats and point clouds; auto-save and its events; and
19
+ the read-only namespace introspection API.
21
20
 
22
21
  ProjectManager has no built-in UI panel — it's a pure data layer. Apps that
23
22
  need georeferencing or project-settings UI (like Aqualia's viewer) build it
@@ -76,44 +75,6 @@ await manager.flush();
76
75
 
77
76
  console.log("origin after update+flush:", manager.origin.get());
78
77
 
79
- /* MD
80
- ### 🗺️ bimCoordinates — the sites collection
81
- Sites are how a project keeps georeferencing for more than one BIM model,
82
- each with its own origin and transform matrix. Because sites are created by
83
- users at runtime, their ids are opaque and generated internally —
84
- `createSite` mints the id and returns it, while `setSite` only updates a
85
- site that already exists (it throws otherwise). This split keeps storage
86
- keys decoupled from mutable data like a site's label.
87
- */
88
-
89
- const siteId = await manager.bimCoordinates.createSite({
90
- label: "Site 1",
91
- description: "Primary IFC export.",
92
- lat: 40.41647848134075,
93
- lon: -3.703451491164702,
94
- height: 699.970526176243,
95
- rotation: 0,
96
- baseMatrix: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, -498477.20216, -719.2375, 4389662.11289, 1],
97
- });
98
-
99
- await manager.bimCoordinates.setDefaultSite(siteId);
100
- await manager.flush();
101
-
102
- console.log("default site:", manager.bimCoordinates.getDefaultSite());
103
- console.log("all sites:", manager.bimCoordinates.getSites());
104
-
105
- /* MD
106
- Updating an existing site goes through `setSite`, not `createSite`:
107
- */
108
-
109
- await manager.bimCoordinates.setSite(siteId, {
110
- ...manager.bimCoordinates.getSite(siteId)!,
111
- label: "Site 1 (revised)",
112
- });
113
- await manager.flush();
114
-
115
- console.log("site after update:", manager.bimCoordinates.getSite(siteId));
116
-
117
78
  /* MD
118
79
  ### 🖼️ assetCoordinates — the files collection
119
80
  `assetCoordinates` georeferences individual files — splats, point clouds —
@@ -159,5 +120,5 @@ console.log("georeferencing namespace:", manager.getNamespace("georeferencing"))
159
120
  ### 🤖 What's not covered here
160
121
  ProjectManager ships without a UI panel — everything above is the data
161
122
  layer only. Building georeferencing or project-settings UI on top of
162
- `origin`/`bimCoordinates`/`assetCoordinates` is up to the consuming app.
123
+ `origin`/`crs`/`assetCoordinates` is up to the consuming app.
163
124
  */
@@ -0,0 +1,298 @@
1
+ /* MD
2
+ ## top-settings-panel
3
+ ---
4
+ Every viewer app ends up needing the same settings screen: rendering
5
+ options, clip/measurement styling, a "which cloud component converts this
6
+ format" picker, a keyboard-shortcut reference — plus a search box that
7
+ filters all of it and a "restore defaults" button that resets whatever has
8
+ persisted state. Building that, and keeping it in sync with the tools it
9
+ configures, is real work before you've added a single setting of your own.
10
+
11
+ `top-settings-panel` is a ready-made web component that delivers exactly
12
+ that. Mounted as-is, it's a complete, self-wiring Settings panel. But like
13
+ `top-viewer-toolbar` (see that tutorial), it's built out of standalone,
14
+ individually-importable `<top-*-settings>` elements — so you can drop the
15
+ panel it builds for you and compose your own layout out of the same
16
+ pieces, mixed freely with sections of your own.
17
+
18
+ This tutorial covers the prerequisites; the default, batteries-included
19
+ panel; what it manages automatically; building your own section with
20
+ `bim-panel-section`; and composing a custom layout with `headless`.
21
+
22
+ By the end, you'll have a working default panel plus your own custom
23
+ section, both wired into the same shared search box and reset button as
24
+ the stock ones.
25
+ */
26
+
27
+ import { html, LitElement } from "lit";
28
+ import { customElement, state } from "lit/decorators.js";
29
+ import { consume } from "@lit/context";
30
+ import * as THREE from "three";
31
+ import * as OBC from "@thatopen/components";
32
+ import * as OBF from "@thatopen/components-front";
33
+ import * as FRAGS from "@thatopen/fragments";
34
+ import * as BUI from "@thatopen/ui";
35
+ import { PlatformClient, UIManager } from "@thatopen/services";
36
+ // TODO(#34 follow-up): `settingsSearchContext` is not part of the published
37
+ // `@thatopen/services` surface yet — see the TODO in settings-panel/index.ts.
38
+ // Imported by local relative path until the distribute pipeline exports
39
+ // context objects too; same workaround `app/examples/Contexts/example.ts`
40
+ // uses for `componentsContext`/`clientContext`.
41
+ import { settingsSearchContext } from "./src/context";
42
+ import type { App } from "../app/index";
43
+
44
+ /* MD
45
+ ### ✅ Prerequisites
46
+
47
+ `UIManager` must be in the setup call so `<top-settings-panel>` and every
48
+ `<top-*-settings>` element are registered. `<top-settings-panel>` must be
49
+ mounted as a descendant of `<top-app>` — it and its sections consume
50
+ `componentsContext`/`clientContext`, which `top-app` provides. It does
51
+ **not** need to be a descendant of `<top-viewer>` specifically — but the
52
+ sections that talk to the 3D engine (Graphics, Clip styling, Measurement,
53
+ Commands) render an empty placeholder until a `<top-viewer>` exists
54
+ somewhere in the same app, since that's what actually builds the tools they
55
+ configure.
56
+ */
57
+
58
+ const client = PlatformClient.fromPlatformContext();
59
+
60
+ const { components } = (await client.setup(
61
+ { OBC, OBF, BUI, THREE, FRAGS },
62
+ { uuid: UIManager.uuid },
63
+ )) as { components: OBC.Components };
64
+
65
+ components.get(UIManager).init();
66
+
67
+ /* MD
68
+ ### 🖥️ Default panel (batteries included)
69
+
70
+ Add it as a plain element anywhere under `top-app` — a side-by-side layout
71
+ with the 3D viewer is the most natural arrangement, since most of its
72
+ sections act on what's in the scene:
73
+
74
+ ```html
75
+ <top-viewer>...</top-viewer>
76
+ <top-settings-panel></top-settings-panel>
77
+ ```
78
+
79
+ ### 🤖 What the default panel manages automatically
80
+
81
+ **Graphics** — point/line/edge styling, background, shadows, ambient
82
+ occlusion — whatever `top-viewer` supports, persisted across reloads.
83
+
84
+ **Clip styling** — fill/edge color, opacity, width for the clip tool,
85
+ shared live with `top-viewer-toolbar`'s clip button.
86
+
87
+ **Measurement** — units (length/area/angle), color, decimals, per-snap-kind
88
+ toggles, shared live with the toolbar's measurement buttons.
89
+
90
+ **File conversion** — which provisioned cloud component converts each
91
+ format when a file is opened, per project.
92
+
93
+ **Commands** — a click-to-run shortcut reference (focus, hide, isolate,
94
+ ghost, show all, clear selection) that also registers the actual keyboard
95
+ shortcuts while mounted.
96
+
97
+ **Search box** — filters every section's own rows by label, stock or
98
+ custom, as long as a section opts in (see below).
99
+
100
+ **Restore defaults** — a two-click-confirm button that resets every
101
+ section with persisted state (currently: Graphics) back to its defaults.
102
+
103
+ ### 🧩 Building your own section
104
+
105
+ A custom section is a `LitElement` that renders its own `<bim-panel-section>`
106
+ — nothing about it is specific to `top-settings-panel` beyond that. Consume
107
+ `settingsSearchContext` if you want the shared search box to filter your
108
+ rows too; skip it and your section simply never filters.
109
+ */
110
+
111
+ @customElement("my-lidar-settings")
112
+ class MyLidarSettings extends LitElement {
113
+ @consume({ context: settingsSearchContext, subscribe: true })
114
+ searchQuery = "";
115
+
116
+ @state() private _pointBudget = 2_000_000;
117
+ @state() private _showIntensity = false;
118
+
119
+ render() {
120
+ const rows = [
121
+ {
122
+ label: "Point budget",
123
+ control: html`<bim-number-input
124
+ label="Point budget"
125
+ slider
126
+ value=${this._pointBudget}
127
+ min="100000"
128
+ max="10000000"
129
+ step="100000"
130
+ @change=${(e: Event) => {
131
+ this._pointBudget = Number((e.target as HTMLInputElement).value);
132
+ }}
133
+ ></bim-number-input>`,
134
+ },
135
+ {
136
+ label: "Show intensity",
137
+ control: html`<bim-checkbox
138
+ label="Show intensity"
139
+ toggle
140
+ ?checked=${this._showIntensity}
141
+ @change=${(e: Event) => {
142
+ this._showIntensity = (e.target as HTMLInputElement).checked;
143
+ }}
144
+ ></bim-checkbox>`,
145
+ },
146
+ ];
147
+
148
+ const q = this.searchQuery.trim().toLowerCase();
149
+ const visible = q
150
+ ? rows.filter((r) => r.label.toLowerCase().includes(q))
151
+ : rows;
152
+
153
+ return html`<bim-panel-section label="LIDAR" icon="mdi:radar">
154
+ ${visible.length
155
+ ? visible.map((r) => r.control)
156
+ : html`<bim-label style="opacity: 0.6; font-size: 0.78rem;"
157
+ >No settings match "${this.searchQuery}".</bim-label
158
+ >`}
159
+ </bim-panel-section>`;
160
+ }
161
+ }
162
+
163
+ /* MD
164
+ ### 🧱 Composing a custom layout with `headless`
165
+
166
+ Set the `headless` attribute to skip the panel's own 5 stock sections —
167
+ everything else (the search box, the reset button, both contexts) keeps
168
+ running. Slot whatever `top-*-settings` elements and/or your own sections
169
+ as light-DOM children, in whatever order you want; that's exactly what
170
+ renders.
171
+
172
+ The most common case: keep every stock section and just add your own —
173
+ this is the live demo below.
174
+
175
+ ```html
176
+ <top-settings-panel headless>
177
+ <top-graphic-settings></top-graphic-settings>
178
+ <top-clipstyling-settings></top-clipstyling-settings>
179
+ <top-measurement-settings></top-measurement-settings>
180
+ <top-fileconversion-settings></top-fileconversion-settings>
181
+ <top-commands-settings></top-commands-settings>
182
+ <my-lidar-settings></my-lidar-settings>
183
+ </top-settings-panel>
184
+ ```
185
+ */
186
+
187
+ const app = document.createElement("top-app") as unknown as App;
188
+
189
+ app.setup = (waitUntil) => {
190
+ waitUntil(
191
+ (async () => {
192
+ const fragments = components.get(OBC.FragmentsManager);
193
+ const workerUrl = await FRAGS.FragmentsModels.getWorker();
194
+ fragments.init(await FRAGS.toClassicWorker(workerUrl), { classicWorker: true });
195
+ })(),
196
+ "Fragments Core",
197
+ );
198
+ return { components, client };
199
+ };
200
+
201
+ app.elements = {
202
+ viewer: () =>
203
+ html`<top-viewer><top-viewer-toolbar></top-viewer-toolbar></top-viewer>`,
204
+ settings: () => html`
205
+ <top-settings-panel headless>
206
+ <top-graphic-settings></top-graphic-settings>
207
+ <top-clipstyling-settings></top-clipstyling-settings>
208
+ <top-measurement-settings></top-measurement-settings>
209
+ <top-fileconversion-settings></top-fileconversion-settings>
210
+ <top-commands-settings></top-commands-settings>
211
+ <my-lidar-settings></my-lidar-settings>
212
+ </top-settings-panel>
213
+ `,
214
+ };
215
+
216
+ app.layouts = {
217
+ main: {
218
+ label: "Main",
219
+ icon: "solar:3d-square-bold",
220
+ template: `"viewer settings" 1fr / 1fr 22rem`,
221
+ },
222
+ };
223
+
224
+ app.layout = "main";
225
+
226
+ const container = document.getElementById("that-open-app") ?? document.body;
227
+ container.appendChild(app);
228
+ document.body.style.margin = "0";
229
+
230
+ /* MD
231
+ ### 🔀 A few other ways to compose it
232
+
233
+ A lighter viewer that only needs Graphics plus its own section — drop
234
+ everything else:
235
+
236
+ ```html
237
+ <top-settings-panel headless>
238
+ <top-graphic-settings></top-graphic-settings>
239
+ <my-lidar-settings></my-lidar-settings>
240
+ </top-settings-panel>
241
+ ```
242
+
243
+ Reordering — `headless` respects DOM order, so Commands first is just:
244
+
245
+ ```html
246
+ <top-settings-panel headless>
247
+ <top-commands-settings></top-commands-settings>
248
+ <top-graphic-settings></top-graphic-settings>
249
+ <top-clipstyling-settings></top-clipstyling-settings>
250
+ <top-measurement-settings></top-measurement-settings>
251
+ <top-fileconversion-settings></top-fileconversion-settings>
252
+ </top-settings-panel>
253
+ ```
254
+
255
+ Swapping a single stock section for your own (e.g. Measurement with
256
+ different units) — the same `headless` list, just with that one tag
257
+ replaced:
258
+
259
+ ```html
260
+ <top-settings-panel headless>
261
+ <top-graphic-settings></top-graphic-settings>
262
+ <top-clipstyling-settings></top-clipstyling-settings>
263
+ <my-measurement-settings></my-measurement-settings>
264
+ <top-fileconversion-settings></top-fileconversion-settings>
265
+ <top-commands-settings></top-commands-settings>
266
+ </top-settings-panel>
267
+ ```
268
+
269
+ Keeping the full stock default and only ADDING a section, without going
270
+ `headless` at all — the non-headless layout also projects a trailing
271
+ `<slot>`, so any light-DOM children you give it render after the 5 stock
272
+ sections:
273
+
274
+ ```html
275
+ <top-settings-panel>
276
+ <my-lidar-settings></my-lidar-settings>
277
+ </top-settings-panel>
278
+ ```
279
+
280
+ ### ⚠️ Gotchas
281
+
282
+ - **Never `document.createElement` a `bim-*` element** — same rule as
283
+ `top-viewer-toolbar`. Render them with lit's `html`/`render` (or, as
284
+ here, from inside your own `LitElement`'s `render()`); never build them
285
+ imperatively.
286
+ - **A custom section renders its OWN `<bim-panel-section>`**, in its own
287
+ shadow root — there's no API to inject rows into a stock section, only
288
+ to sit alongside it.
289
+ - **`fixed` layout quirk**: `<bim-panel-section>`'s default logic checks
290
+ `this.closest("bim-panel")`, which can't see past your own section's
291
+ shadow boundary — so, like the stock sections, a custom one may render
292
+ with `fixed` behavior until the upstream `@thatopen/ui` fix ships. Not
293
+ something to work around here; tracked separately.
294
+ - **Search filtering is opt-in per section** — consuming
295
+ `settingsSearchContext` is what makes a section respond to the shared
296
+ search box; forgetting it just means that section never filters, not an
297
+ error.
298
+ */
@@ -1594,19 +1594,21 @@ export interface OriginData {
1594
1594
  height: number;
1595
1595
  rotation: number;
1596
1596
  }
1597
- export interface BimSite {
1598
- label: string;
1599
- description?: string;
1600
- lat: number;
1601
- lon: number;
1602
- height: number;
1603
- rotation: number;
1604
- /** Column-major 4x4 matrix (16 values) mapping BIM local space to the site's georeferenced frame. */
1605
- baseMatrix: number[];
1606
- }
1607
- export interface BimCoordinatesData {
1608
- defaultSiteId?: string;
1609
- sites: Record<string, BimSite>;
1597
+ /** Project-wide coordinate reference system + vertical datum config, shared by
1598
+ * every asset type that needs to decode raw projected coordinates (point
1599
+ * clouds, BIM) — see automatic-file-derived-georeferencing.md
1600
+ * (VisorUnificadoAqualia/docs/adrs). One value per project, not per asset:
1601
+ * every file at the same real-world site shares the same CRS/geoid. */
1602
+ export interface CrsData {
1603
+ /** EPSG code of the project's projected CRS (e.g. 25830 for ETRS89/UTM 30N).
1604
+ * EPSG is a global registry, not region-specific — every project has an
1605
+ * applicable code, most commonly a standard UTM zone. */
1606
+ epsgCode: number;
1607
+ /** Geoid undulation in meters at the project's origin (orthometric ->
1608
+ * ellipsoidal height correction). Sampled once from a geoid model
1609
+ * (client-supplied, or a global EGM2008 fallback) — varies negligibly
1610
+ * across a single project's extent, so one scalar per project suffices. */
1611
+ geoidUndulation: number;
1610
1612
  }
1611
1613
  export type AssetCoordinateType = "splat" | "ifc" | "point-cloud" | (string & {});
1612
1614
  export interface AssetCoordinate {
@@ -1662,7 +1664,7 @@ export interface ProjectManagerData {
1662
1664
  namespaces: Record<ProjectNamespaceKey, ProjectNamespace>;
1663
1665
  entities: {
1664
1666
  origin: ProjectEntity<OriginData>;
1665
- bimCoordinates: ProjectEntity<BimCoordinatesData>;
1667
+ crs: ProjectEntity<CrsData>;
1666
1668
  assetCoordinates: ProjectEntity<AssetCoordinate[]>;
1667
1669
  graphicsSettings: ProjectEntity<GraphicsSettingsData>;
1668
1670
  };
@@ -1672,19 +1674,15 @@ export interface SingletonEntity<T> {
1672
1674
  set(data: T): Promise<void>;
1673
1675
  update(partial: Partial<T>): Promise<void>;
1674
1676
  }
1675
- export interface BimCoordinatesEntity {
1676
- get(): BimCoordinatesData;
1677
- getSites(): Record<string, BimSite>;
1678
- getSite(siteId: string): BimSite | undefined;
1679
- getDefaultSite(): BimSite | undefined;
1680
- /** Creates a new site. `ProjectManager` generates the opaque `siteId` — callers
1681
- * never invent their own (see the class-level JSDoc on `ProjectManager` for why). */
1682
- createSite(site: BimSite): Promise<string>;
1683
- /** Updates a site that already exists (from `createSite`). Throws if `siteId`
1684
- * isn't in `sites` — this is not an upsert; use `createSite` to add one. */
1685
- setSite(siteId: string, site: BimSite): Promise<void>;
1686
- setDefaultSite(siteId: string): Promise<void>;
1687
- removeSite(siteId: string): Promise<void>;
1677
+ /**
1678
+ * A singleton entity that also announces its own changes — for values other
1679
+ * code needs to react to live (recompute/reposition something) rather than
1680
+ * just read on demand. `onChange` fires with the new value on every
1681
+ * `set`/`update`, regardless of whether that change has been persisted yet
1682
+ * (see `ProjectManager.dirty`/`onDirtyChange`).
1683
+ */
1684
+ export interface ReactiveSingletonEntity<T> extends SingletonEntity<T> {
1685
+ onChange: import("@thatopen/components").Event<T>;
1688
1686
  }
1689
1687
  export interface AssetCoordinatesEntity {
1690
1688
  getAll(): AssetCoordinate[];
@@ -1708,18 +1706,10 @@ export interface AssetCoordinatesEntity {
1708
1706
  * Schema shape (see `src/types.ts` for the full rationale):
1709
1707
  * - `namespaces`/`entities` are maps keyed by a fixed, readable slug — a
1710
1708
  * closed set this code defines, never created at runtime.
1711
- * - `bimCoordinates.data.sites` is the one open, runtime-created collection
1712
- * today, so its keys are opaque generated ids instead of slugs.
1713
- * - `origin`/`graphicsSettings` are singletons; `sites`/`assetCoordinates`
1714
- * are collections.
1709
+ * - `origin`/`crs`/`graphicsSettings` are singletons; `assetCoordinates` is
1710
+ * a collection.
1715
1711
  * - `entities[id]` is a uniform envelope: `namespaceId`, mandatory `label`,
1716
1712
  * optional `description` (omitted, not stored empty), free-form `data`.
1717
- *
1718
- * Id generation rule: whenever a collection needs an opaque id (today just
1719
- * `sites`, potentially more collections later), `ProjectManager` generates it
1720
- * internally (`crypto.randomUUID()`, no prefix) — callers never invent their
1721
- * own. `createSite` is the current example; follow the same pattern for any
1722
- * future `create*` method.
1723
1713
  */
1724
1714
  declare class _ProjectManager extends OBC.Component {
1725
1715
  static readonly uuid: "6f3a9c2e-8b1d-4e6a-9c3f-1d7b5a8e2c4f";
@@ -1730,6 +1720,31 @@ declare class _ProjectManager extends OBC.Component {
1730
1720
  private _loadingData;
1731
1721
  readonly onSaveStart: OBC.Event<void>;
1732
1722
  readonly onSaveComplete: OBC.Event<boolean>;
1723
+ /**
1724
+ * Entity ids (e.g. `"origin"`) with changes not yet persisted. Most entities
1725
+ * auto-save (see `_scheduleSave`) so they're only ever dirty for the instant
1726
+ * before their debounce fires — `origin` is the exception: its `set`/`update`
1727
+ * mark it dirty WITHOUT scheduling a save (see `origin` below), so a caller
1728
+ * driving it continuously (e.g. a drag gizmo) can update it every frame
1729
+ * without spamming the network, and a UI can surface "unsaved changes" +
1730
+ * call `flush()` once the user explicitly confirms.
1731
+ *
1732
+ * KNOWN GAP: `_doSave()` persists the whole `_data` blob (one JSON file for
1733
+ * every entity), so an auto-saving entity's save will also flush out
1734
+ * whatever `origin` currently holds in memory, even if the user hasn't
1735
+ * confirmed it yet — there's no separate "committed vs. draft" copy of
1736
+ * `origin`'s data. Accepted for now as a v1 gap (same spirit as this
1737
+ * package's other documented v1 gaps, see the ProjectManager ADR); revisit
1738
+ * if that coincidence turns out to matter in practice.
1739
+ */
1740
+ private _dirtyEntities;
1741
+ /** True while any entity has unsaved changes. */
1742
+ get dirty(): boolean;
1743
+ /** Ids of entities with unsaved changes right now. */
1744
+ get dirtyEntities(): string[];
1745
+ /** Fires with the current `dirtyEntities` list every time it changes. */
1746
+ readonly onDirtyChange: OBC.Event<string[]>;
1747
+ private _markDirty;
1733
1748
  private _client?;
1734
1749
  private _fileId?;
1735
1750
  private _data;
@@ -1738,15 +1753,26 @@ declare class _ProjectManager extends OBC.Component {
1738
1753
  private _scheduleSave;
1739
1754
  private _queueSave;
1740
1755
  private _doSave;
1741
- /** Cancels the pending debounce and runs the save immediately. Awaits completion. */
1756
+ /**
1757
+ * Cancels the pending debounce (if any) and runs the save immediately.
1758
+ * Also the only way to persist an entity that marks itself dirty WITHOUT
1759
+ * auto-scheduling (currently just `origin`) — call this once the user
1760
+ * explicitly confirms. Awaits completion.
1761
+ */
1742
1762
  flush(): Promise<void>;
1743
1763
  init(client: PlatformClient): Promise<void>;
1744
- /** Opaque id generator for any collection needing one (currently just
1745
- * `bimCoordinates.sites`) — see the class-level JSDoc's id-generation rule. */
1746
- private _generateId;
1747
- origin: SingletonEntity<OriginData>;
1764
+ /**
1765
+ * NOT auto-saving, unlike every other entity below — `set`/`update` mark it
1766
+ * dirty and fire `onChange` immediately, but leave persisting up to an
1767
+ * explicit `flush()` call. This is what lets a continuous interaction (e.g.
1768
+ * a drag gizmo) update `origin` every frame — live for anyone listening to
1769
+ * `onChange` — without writing to the network on every tick, while still
1770
+ * surfacing "there's an unconfirmed change" via `dirty`/`onDirtyChange` for
1771
+ * a UI to gate behind an explicit save action.
1772
+ */
1773
+ origin: ReactiveSingletonEntity<OriginData>;
1774
+ crs: ReactiveSingletonEntity<CrsData>;
1748
1775
  graphicsSettings: SingletonEntity<GraphicsSettingsData>;
1749
- bimCoordinates: BimCoordinatesEntity;
1750
1776
  assetCoordinates: AssetCoordinatesEntity;
1751
1777
  getNamespaces(): Record<ProjectNamespaceKey, ProjectNamespace>;
1752
1778
  getNamespace(key: ProjectNamespaceKey): Record<string, unknown>;
@@ -1766,18 +1792,10 @@ declare class _ProjectManager extends OBC.Component {
1766
1792
  * Schema shape (see `src/types.ts` for the full rationale):
1767
1793
  * - `namespaces`/`entities` are maps keyed by a fixed, readable slug — a
1768
1794
  * closed set this code defines, never created at runtime.
1769
- * - `bimCoordinates.data.sites` is the one open, runtime-created collection
1770
- * today, so its keys are opaque generated ids instead of slugs.
1771
- * - `origin`/`graphicsSettings` are singletons; `sites`/`assetCoordinates`
1772
- * are collections.
1795
+ * - `origin`/`crs`/`graphicsSettings` are singletons; `assetCoordinates` is
1796
+ * a collection.
1773
1797
  * - `entities[id]` is a uniform envelope: `namespaceId`, mandatory `label`,
1774
1798
  * optional `description` (omitted, not stored empty), free-form `data`.
1775
- *
1776
- * Id generation rule: whenever a collection needs an opaque id (today just
1777
- * `sites`, potentially more collections later), `ProjectManager` generates it
1778
- * internally (`crypto.randomUUID()`, no prefix) — callers never invent their
1779
- * own. `createSite` is the current example; follow the same pattern for any
1780
- * future `create*` method.
1781
1799
  */
1782
1800
  export type ProjectManager = InstanceType<typeof _ProjectManager>;
1783
1801
  /**
@@ -1794,18 +1812,10 @@ export type ProjectManager = InstanceType<typeof _ProjectManager>;
1794
1812
  * Schema shape (see `src/types.ts` for the full rationale):
1795
1813
  * - `namespaces`/`entities` are maps keyed by a fixed, readable slug — a
1796
1814
  * closed set this code defines, never created at runtime.
1797
- * - `bimCoordinates.data.sites` is the one open, runtime-created collection
1798
- * today, so its keys are opaque generated ids instead of slugs.
1799
- * - `origin`/`graphicsSettings` are singletons; `sites`/`assetCoordinates`
1800
- * are collections.
1815
+ * - `origin`/`crs`/`graphicsSettings` are singletons; `assetCoordinates` is
1816
+ * a collection.
1801
1817
  * - `entities[id]` is a uniform envelope: `namespaceId`, mandatory `label`,
1802
1818
  * optional `description` (omitted, not stored empty), free-form `data`.
1803
- *
1804
- * Id generation rule: whenever a collection needs an opaque id (today just
1805
- * `sites`, potentially more collections later), `ProjectManager` generates it
1806
- * internally (`crypto.randomUUID()`, no prefix) — callers never invent their
1807
- * own. `createSite` is the current example; follow the same pattern for any
1808
- * future `create*` method.
1809
1819
  */
1810
1820
  export const ProjectManager = { uuid: '6f3a9c2e-8b1d-4e6a-9c3f-1d7b5a8e2c4f' } as typeof _ProjectManager & { uuid: '6f3a9c2e-8b1d-4e6a-9c3f-1d7b5a8e2c4f' };
1811
1821