@thatopen/services 0.0.2 → 0.0.4

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Files changed (63) hide show
  1. package/AGENTS.md +86 -76
  2. package/dist/cli.js +10 -1
  3. package/docs/access-backend-data.md +19 -19
  4. package/docs/app-architecture.md +94 -94
  5. package/docs/app-layout.md +139 -139
  6. package/docs/app-wiring.md +123 -123
  7. package/docs/bim-components/coding-conventions.md +128 -128
  8. package/docs/bim-components/element-collections.md +69 -69
  9. package/docs/bim-components/expose-events.md +84 -84
  10. package/docs/bim-components/library-examples.md +28 -28
  11. package/docs/bim-components/observable-collections.md +83 -83
  12. package/docs/bim-components/overview.md +160 -160
  13. package/docs/bim-components/per-frame-updates.md +20 -20
  14. package/docs/bim-components/save-and-restore-state.md +21 -21
  15. package/docs/bim-components/setup-and-cleanup.md +64 -64
  16. package/docs/bim-components/type-conventions.md +49 -49
  17. package/docs/bim-components/user-driven-object-creation.md +56 -56
  18. package/docs/cli-setup.md +54 -54
  19. package/docs/cloud-components.md +74 -74
  20. package/docs/connect-logic-to-ui.md +113 -113
  21. package/docs/previewing.md +45 -45
  22. package/docs/publishing.md +35 -35
  23. package/docs/scaffolding.md +71 -54
  24. package/docs/ui-components/async-actions.md +18 -18
  25. package/docs/ui-components/confirmation-dialog.md +39 -39
  26. package/docs/ui-components/data-table.md +185 -185
  27. package/docs/ui-components/display-text.md +39 -39
  28. package/docs/ui-components/inline-form.md +44 -44
  29. package/docs/ui-components/library-examples.md +24 -24
  30. package/docs/ui-components/overview.md +194 -194
  31. package/docs/ui-components/rendering-patterns.md +129 -129
  32. package/docs/ui-components/sections-layout.md +123 -123
  33. package/docs/update-grid-elements.md +46 -46
  34. package/docs/using-colors.md +32 -32
  35. package/docs/using-icons.md +37 -37
  36. package/package.json +2 -2
  37. package/src/cli/templates/bim/CONTEXT.md +1 -4
  38. package/src/cli/templates/bim/package.json +0 -1
  39. package/src/cli/templates/bim/src/main.ts +1 -2
  40. package/src/cli/templates/bim-beta/CONTEXT.md +241 -0
  41. package/src/cli/templates/bim-beta/package.json +25 -0
  42. package/src/cli/templates/bim-beta/src/app.ts +16 -0
  43. package/src/cli/templates/bim-beta/src/bim-components/CloudRunner/index.ts +91 -0
  44. package/src/cli/templates/bim-beta/src/bim-components/CloudRunner/src/index.ts +1 -0
  45. package/src/cli/templates/bim-beta/src/bim-components/CloudRunner/src/types.ts +5 -0
  46. package/src/cli/templates/bim-beta/src/bim-components/index.ts +1 -0
  47. package/src/cli/templates/bim-beta/src/globals.ts +1 -0
  48. package/src/cli/templates/bim-beta/src/main.ts +93 -0
  49. package/src/cli/templates/bim-beta/src/setups/cloud-runner.ts +13 -0
  50. package/src/cli/templates/bim-beta/src/setups/index.ts +3 -0
  51. package/src/cli/templates/bim-beta/src/setups/ui-manager.ts +27 -0
  52. package/src/cli/templates/bim-beta/src/setups/viewports-manager.ts +22 -0
  53. package/src/cli/templates/bim-beta/src/ui-components/app-info-section/index.ts +26 -0
  54. package/src/cli/templates/bim-beta/src/ui-components/app-info-section/src/index.ts +1 -0
  55. package/src/cli/templates/bim-beta/src/ui-components/app-info-section/src/types.ts +15 -0
  56. package/src/cli/templates/bim-beta/src/ui-components/cloud-runner-section/index.ts +37 -0
  57. package/src/cli/templates/bim-beta/src/ui-components/cloud-runner-section/src/index.ts +1 -0
  58. package/src/cli/templates/bim-beta/src/ui-components/cloud-runner-section/src/types.ts +14 -0
  59. package/src/cli/templates/bim-beta/src/ui-components/index.ts +2 -0
  60. package/src/cli/templates/cloud/CONTEXT.md +205 -205
  61. package/src/cli/templates/cloud/src/main.ts +70 -70
  62. package/src/cli/templates/shared/AGENTS.md +30 -23
  63. package/src/cli/templates/shared/CLAUDE.md +1 -1
@@ -1,128 +1,128 @@
1
- # Coding Conventions
2
-
3
- General coding conventions that apply across all BIM components.
4
-
5
- ---
6
-
7
- ## No shorthand property declaration in constructors
8
-
9
- Declare properties explicitly on the class body. Never use TypeScript's constructor shorthand (`public`, `private`, `readonly` parameter modifiers):
10
-
11
- ```ts
12
- // ✗ Avoid
13
- constructor(public position: THREE.Vector3) {}
14
-
15
- // ✓ Correct
16
- position: THREE.Vector3;
17
-
18
- constructor(position: THREE.Vector3) {
19
- this.position = position;
20
- }
21
- ```
22
-
23
- ---
24
-
25
- ## Private member naming
26
-
27
- Private **properties** use an underscore prefix. Private **methods** do not:
28
-
29
- ```ts
30
- // Properties — underscore prefix
31
- private _enabled = true;
32
- private _mesh: THREE.Mesh | null = null;
33
-
34
- // Methods — no prefix
35
- private setupEvents() { ... }
36
- private calculateResult() { ... }
37
- ```
38
-
39
- ---
40
-
41
- ## Backing fields with getter/setter
42
-
43
- When a property needs to trigger side effects on assignment — firing an event, propagating a value to Three.js objects — use a private backing field with a public getter/setter:
44
-
45
- ```ts
46
- private _visible = true;
47
-
48
- get visible() {
49
- return this._visible;
50
- }
51
-
52
- set visible(value: boolean) {
53
- this._visible = value;
54
- for (const mesh of this._meshes) {
55
- mesh.visible = value;
56
- }
57
- this.onStateChanged.trigger(["visible"]);
58
- }
59
- ```
60
-
61
- ---
62
-
63
- ## Throw in late-initialization getters
64
-
65
- When a property only exists after `setup()` or another explicit initialization step, the getter throws a descriptive error rather than returning `undefined`. This makes the missing initialization obvious at the call site:
66
-
67
- ```ts
68
- private _data: Data | null = null;
69
-
70
- get data() {
71
- if (!this._data) {
72
- throw new Error("ActivityTracker: call setup() before accessing data.");
73
- }
74
- return this._data;
75
- }
76
- ```
77
-
78
- ---
79
-
80
- ## `interface` vs `type`
81
-
82
- Use `interface` for object shapes that may be extended or implemented by other classes. Use `type` for everything else — unions, primitive aliases, computed types, and tuples:
83
-
84
- ```ts
85
- // ✓ interface — extendable object shape
86
- export interface ActivityConfig {
87
- color: THREE.Color;
88
- autoColorize: boolean;
89
- }
90
-
91
- // ✓ type — union
92
- export type ActivityStatus = "notStarted" | "inProgress" | "completed";
93
-
94
- // ✓ type — primitive alias
95
- export type ActivityId = string;
96
-
97
- // ✓ type — tuple / computed
98
- export type SerializedMap = [string, number[]][];
99
- ```
100
-
101
- ---
102
-
103
- ## Prefer `DataMap` and `DataSet` over native `Map` and `Set`
104
-
105
- When storing collections inside a component, always use `FRAGS.DataMap` and `FRAGS.DataSet` instead of the native `Map` and `Set`. They have an identical API but additionally emit lifecycle events (`onItemSet`, `onBeforeDelete`, `onItemDeleted`) that other parts of the app can react to.
106
-
107
- See [`./observable-collections.md`](./observable-collections.md) for usage patterns.
108
-
109
- ---
110
-
111
- ## `async/await` over `.then()/.catch()`
112
-
113
- Always prefer `async/await` for asynchronous code. It is more readable and consistent with the rest of the codebase:
114
-
115
- ```ts
116
- // ✗ Avoid
117
- this.loadModel(buffer).then((model) => {
118
- this.process(model);
119
- }).catch((err) => {
120
- console.error(err);
121
- });
122
-
123
- // ✓ Correct
124
- async loadAndProcess(buffer: ArrayBuffer) {
125
- const model = await this.loadModel(buffer);
126
- await this.process(model);
127
- }
128
- ```
1
+ # Coding Conventions
2
+
3
+ General coding conventions that apply across all BIM components.
4
+
5
+ ---
6
+
7
+ ## No shorthand property declaration in constructors
8
+
9
+ Declare properties explicitly on the class body. Never use TypeScript's constructor shorthand (`public`, `private`, `readonly` parameter modifiers):
10
+
11
+ ```ts
12
+ // ✗ Avoid
13
+ constructor(public position: THREE.Vector3) {}
14
+
15
+ // ✓ Correct
16
+ position: THREE.Vector3;
17
+
18
+ constructor(position: THREE.Vector3) {
19
+ this.position = position;
20
+ }
21
+ ```
22
+
23
+ ---
24
+
25
+ ## Private member naming
26
+
27
+ Private **properties** use an underscore prefix. Private **methods** do not:
28
+
29
+ ```ts
30
+ // Properties — underscore prefix
31
+ private _enabled = true;
32
+ private _mesh: THREE.Mesh | null = null;
33
+
34
+ // Methods — no prefix
35
+ private setupEvents() { ... }
36
+ private calculateResult() { ... }
37
+ ```
38
+
39
+ ---
40
+
41
+ ## Backing fields with getter/setter
42
+
43
+ When a property needs to trigger side effects on assignment — firing an event, propagating a value to Three.js objects — use a private backing field with a public getter/setter:
44
+
45
+ ```ts
46
+ private _visible = true;
47
+
48
+ get visible() {
49
+ return this._visible;
50
+ }
51
+
52
+ set visible(value: boolean) {
53
+ this._visible = value;
54
+ for (const mesh of this._meshes) {
55
+ mesh.visible = value;
56
+ }
57
+ this.onStateChanged.trigger(["visible"]);
58
+ }
59
+ ```
60
+
61
+ ---
62
+
63
+ ## Throw in late-initialization getters
64
+
65
+ When a property only exists after `setup()` or another explicit initialization step, the getter throws a descriptive error rather than returning `undefined`. This makes the missing initialization obvious at the call site:
66
+
67
+ ```ts
68
+ private _data: Data | null = null;
69
+
70
+ get data() {
71
+ if (!this._data) {
72
+ throw new Error("ActivityTracker: call setup() before accessing data.");
73
+ }
74
+ return this._data;
75
+ }
76
+ ```
77
+
78
+ ---
79
+
80
+ ## `interface` vs `type`
81
+
82
+ Use `interface` for object shapes that may be extended or implemented by other classes. Use `type` for everything else — unions, primitive aliases, computed types, and tuples:
83
+
84
+ ```ts
85
+ // ✓ interface — extendable object shape
86
+ export interface ActivityConfig {
87
+ color: THREE.Color;
88
+ autoColorize: boolean;
89
+ }
90
+
91
+ // ✓ type — union
92
+ export type ActivityStatus = "notStarted" | "inProgress" | "completed";
93
+
94
+ // ✓ type — primitive alias
95
+ export type ActivityId = string;
96
+
97
+ // ✓ type — tuple / computed
98
+ export type SerializedMap = [string, number[]][];
99
+ ```
100
+
101
+ ---
102
+
103
+ ## Prefer `DataMap` and `DataSet` over native `Map` and `Set`
104
+
105
+ When storing collections inside a component, always use `FRAGS.DataMap` and `FRAGS.DataSet` instead of the native `Map` and `Set`. They have an identical API but additionally emit lifecycle events (`onItemSet`, `onBeforeDelete`, `onItemDeleted`) that other parts of the app can react to.
106
+
107
+ See [`./observable-collections.md`](./observable-collections.md) for usage patterns.
108
+
109
+ ---
110
+
111
+ ## `async/await` over `.then()/.catch()`
112
+
113
+ Always prefer `async/await` for asynchronous code. It is more readable and consistent with the rest of the codebase:
114
+
115
+ ```ts
116
+ // ✗ Avoid
117
+ this.loadModel(buffer).then((model) => {
118
+ this.process(model);
119
+ }).catch((err) => {
120
+ console.error(err);
121
+ });
122
+
123
+ // ✓ Correct
124
+ async loadAndProcess(buffer: ArrayBuffer) {
125
+ const model = await this.loadModel(buffer);
126
+ await this.process(model);
127
+ }
128
+ ```
@@ -1,69 +1,69 @@
1
- # Element Collections
2
-
3
- `OBC.ModelIdMap` is the only acceptable way to reference a collection of elements in a `FragmentsModel`. Any method that operates on items — highlighting, hiding, filtering, calculating — takes or returns a `ModelIdMap`.
4
-
5
- ---
6
-
7
- ## `OBC.ModelIdMap`
8
-
9
- Maps a model ID to a `Set` of local IDs:
10
-
11
- ```ts
12
- // Shape: { [modelId: string]: Set<number> }
13
- const items: OBC.ModelIdMap = {
14
- "model-a": new Set([1, 2, 3]),
15
- "model-b": new Set([7, 8]),
16
- };
17
-
18
- // Iterating
19
- for (const [modelId, localIds] of Object.entries(items)) {
20
- const model = fragments.list.get(modelId);
21
- for (const localId of localIds) { ... }
22
- }
23
- ```
24
-
25
- ---
26
-
27
- ## `OBC.ModelIdDataMap<T>`
28
-
29
- Associates data of type `T` per item — a `DataMap<string, DataMap<number, T>>`. Used when a component stores per-item state:
30
-
31
- ```ts
32
- const progress: OBC.ModelIdDataMap<{ startDate: Date }> = new FRAGS.DataMap();
33
-
34
- // Write
35
- let byLocalId = progress.get("model-a");
36
- if (!byLocalId) {
37
- byLocalId = new FRAGS.DataMap();
38
- progress.set("model-a", byLocalId);
39
- }
40
- byLocalId.set(42, { startDate: new Date() });
41
-
42
- // Read
43
- const itemProgress = progress.get("model-a")?.get(42);
44
- ```
45
-
46
- ---
47
-
48
- ## `OBC.ModelIdMapUtils`
49
-
50
- Static utility class for operating on `ModelIdMap` collections. Use it to combine, filter, compare, and serialize selections rather than implementing those operations manually:
51
-
52
- ```ts
53
- import * as OBC from "@thatopen/components"
54
-
55
- // Combine two selections
56
- const combined = OBC.ModelIdMapUtils.join([selectionA, selectionB]);
57
-
58
- // Remove deselected items from current selection
59
- OBC.ModelIdMapUtils.remove(current, deselected);
60
-
61
- // Guard before processing
62
- if (OBC.ModelIdMapUtils.isEmpty(items)) return;
63
-
64
- // Serialize for storage (Set<number> → number[])
65
- const raw = OBC.ModelIdMapUtils.toRaw(items);
66
-
67
- // Restore from storage
68
- const restored = OBC.ModelIdMapUtils.fromRaw(raw);
69
- ```
1
+ # Element Collections
2
+
3
+ `OBC.ModelIdMap` is the only acceptable way to reference a collection of elements in a `FragmentsModel`. Any method that operates on items — highlighting, hiding, filtering, calculating — takes or returns a `ModelIdMap`.
4
+
5
+ ---
6
+
7
+ ## `OBC.ModelIdMap`
8
+
9
+ Maps a model ID to a `Set` of local IDs:
10
+
11
+ ```ts
12
+ // Shape: { [modelId: string]: Set<number> }
13
+ const items: OBC.ModelIdMap = {
14
+ "model-a": new Set([1, 2, 3]),
15
+ "model-b": new Set([7, 8]),
16
+ };
17
+
18
+ // Iterating
19
+ for (const [modelId, localIds] of Object.entries(items)) {
20
+ const model = fragments.list.get(modelId);
21
+ for (const localId of localIds) { ... }
22
+ }
23
+ ```
24
+
25
+ ---
26
+
27
+ ## `OBC.ModelIdDataMap<T>`
28
+
29
+ Associates data of type `T` per item — a `DataMap<string, DataMap<number, T>>`. Used when a component stores per-item state:
30
+
31
+ ```ts
32
+ const progress: OBC.ModelIdDataMap<{ startDate: Date }> = new FRAGS.DataMap();
33
+
34
+ // Write
35
+ let byLocalId = progress.get("model-a");
36
+ if (!byLocalId) {
37
+ byLocalId = new FRAGS.DataMap();
38
+ progress.set("model-a", byLocalId);
39
+ }
40
+ byLocalId.set(42, { startDate: new Date() });
41
+
42
+ // Read
43
+ const itemProgress = progress.get("model-a")?.get(42);
44
+ ```
45
+
46
+ ---
47
+
48
+ ## `OBC.ModelIdMapUtils`
49
+
50
+ Static utility class for operating on `ModelIdMap` collections. Use it to combine, filter, compare, and serialize selections rather than implementing those operations manually:
51
+
52
+ ```ts
53
+ import * as OBC from "@thatopen/components"
54
+
55
+ // Combine two selections
56
+ const combined = OBC.ModelIdMapUtils.join([selectionA, selectionB]);
57
+
58
+ // Remove deselected items from current selection
59
+ OBC.ModelIdMapUtils.remove(current, deselected);
60
+
61
+ // Guard before processing
62
+ if (OBC.ModelIdMapUtils.isEmpty(items)) return;
63
+
64
+ // Serialize for storage (Set<number> → number[])
65
+ const raw = OBC.ModelIdMapUtils.toRaw(items);
66
+
67
+ // Restore from storage
68
+ const restored = OBC.ModelIdMapUtils.fromRaw(raw);
69
+ ```
@@ -1,84 +1,84 @@
1
- # Expose Events
2
-
3
- ## `OBC.Event<T>`
4
-
5
- Events are declared as `readonly` properties on the class. The type parameter `T` defines the payload — use `undefined` when there's nothing to pass.
6
-
7
- Payload types are defined in `src/types.ts`, not inline, following the `{EventName}Payload` convention:
8
-
9
- ```ts
10
- // src/types.ts
11
- export type OperationCompletedPayload = { result: CalculationResult }
12
-
13
- // index.ts
14
- readonly onOperationCompleted = new OBC.Event<OperationCompletedPayload>();
15
- ```
16
-
17
- **Triggering** — always after the fact, once the operation or change is done:
18
-
19
- ```ts
20
- this.onOperationCompleted.trigger({ result });
21
- this.onDisposed.trigger(undefined);
22
- ```
23
-
24
- **Subscribing** — done externally by consumers:
25
-
26
- ```ts
27
- const tracker = components.get(ActivityTracker);
28
- tracker.onOperationCompleted.add(({ result }) => { ... });
29
- ```
30
-
31
- ---
32
-
33
- ## `onStateChanged` pattern
34
-
35
- When a component has several reactive properties, a single `onStateChanged` event with a union payload is cleaner than one event per property:
36
-
37
- ```ts
38
- readonly onStateChanged = new OBC.Event<("enabled" | "color" | "mode")[]>();
39
-
40
- private _enabled = true;
41
-
42
- get enabled() {
43
- return this._enabled;
44
- }
45
-
46
- set enabled(value: boolean) {
47
- this._enabled = value;
48
- this.onStateChanged.trigger(["enabled"]);
49
- }
50
- ```
51
-
52
- Consumers can inspect the payload to react only to the properties they care about:
53
-
54
- ```ts
55
- tracker.onStateChanged.add((changed) => {
56
- if (changed.includes("color")) updateColorUI();
57
- });
58
- ```
59
-
60
- ---
61
-
62
- ## `OBC.Eventable` and `EventManager`
63
-
64
- Any component that exposes events must implement `OBC.Eventable` and use `EventManager`. Register every event in the constructor and call `events.reset()` in `dispose()`:
65
-
66
- ```ts
67
- export class ActivityTracker extends OBC.Component implements OBC.Eventable {
68
- readonly onDisposed = new OBC.Event<undefined>();
69
- readonly onStateChanged = new OBC.Event<string[]>();
70
-
71
- readonly events = new OBC.EventManager();
72
-
73
- constructor(components: OBC.Components) {
74
- super(components);
75
- components.add(ActivityTracker.uuid, this);
76
- this.events.list.add(this.onDisposed);
77
- this.events.list.add(this.onStateChanged);
78
- }
79
-
80
- dispose() {
81
- this.events.reset();
82
- }
83
- }
84
- ```
1
+ # Expose Events
2
+
3
+ ## `OBC.Event<T>`
4
+
5
+ Events are declared as `readonly` properties on the class. The type parameter `T` defines the payload — use `undefined` when there's nothing to pass.
6
+
7
+ Payload types are defined in `src/types.ts`, not inline, following the `{EventName}Payload` convention:
8
+
9
+ ```ts
10
+ // src/types.ts
11
+ export type OperationCompletedPayload = { result: CalculationResult }
12
+
13
+ // index.ts
14
+ readonly onOperationCompleted = new OBC.Event<OperationCompletedPayload>();
15
+ ```
16
+
17
+ **Triggering** — always after the fact, once the operation or change is done:
18
+
19
+ ```ts
20
+ this.onOperationCompleted.trigger({ result });
21
+ this.onDisposed.trigger(undefined);
22
+ ```
23
+
24
+ **Subscribing** — done externally by consumers:
25
+
26
+ ```ts
27
+ const tracker = components.get(ActivityTracker);
28
+ tracker.onOperationCompleted.add(({ result }) => { ... });
29
+ ```
30
+
31
+ ---
32
+
33
+ ## `onStateChanged` pattern
34
+
35
+ When a component has several reactive properties, a single `onStateChanged` event with a union payload is cleaner than one event per property:
36
+
37
+ ```ts
38
+ readonly onStateChanged = new OBC.Event<("enabled" | "color" | "mode")[]>();
39
+
40
+ private _enabled = true;
41
+
42
+ get enabled() {
43
+ return this._enabled;
44
+ }
45
+
46
+ set enabled(value: boolean) {
47
+ this._enabled = value;
48
+ this.onStateChanged.trigger(["enabled"]);
49
+ }
50
+ ```
51
+
52
+ Consumers can inspect the payload to react only to the properties they care about:
53
+
54
+ ```ts
55
+ tracker.onStateChanged.add((changed) => {
56
+ if (changed.includes("color")) updateColorUI();
57
+ });
58
+ ```
59
+
60
+ ---
61
+
62
+ ## `OBC.Eventable` and `EventManager`
63
+
64
+ Any component that exposes events must implement `OBC.Eventable` and use `EventManager`. Register every event in the constructor and call `events.reset()` in `dispose()`:
65
+
66
+ ```ts
67
+ export class ActivityTracker extends OBC.Component implements OBC.Eventable {
68
+ readonly onDisposed = new OBC.Event<undefined>();
69
+ readonly onStateChanged = new OBC.Event<string[]>();
70
+
71
+ readonly events = new OBC.EventManager();
72
+
73
+ constructor(components: OBC.Components) {
74
+ super(components);
75
+ components.add(ActivityTracker.uuid, this);
76
+ this.events.list.add(this.onDisposed);
77
+ this.events.list.add(this.onStateChanged);
78
+ }
79
+
80
+ dispose() {
81
+ this.events.reset();
82
+ }
83
+ }
84
+ ```
@@ -1,28 +1,28 @@
1
- # Library Examples
2
-
3
- Before writing any implementation that uses That Open Engine — whether you know the component name or are trying to figure out how to achieve something — check whether an official example covers it. Official examples are the best starting point: they show correct initialization sequences, idiomatic API usage, and working patterns from the source authors.
4
-
5
- ## How to find an example
6
-
7
- 1. Fetch the `paths.json` for each repo below (you can do all three in parallel). Do not summarize the response — retain the full JSON in context and use the descriptions to reason about which examples are relevant.
8
- 2. Use the descriptions in the JSON to reason about which examples best match the user's intent. Prefer semantic matching over path name matching — a description may cover what the user needs even if the component name doesn't match exactly.
9
- 3. Only proceed to fetch an example if its description confirms that it directly covers the user's intent, or that it can serve as a building block for composing a new custom component. Do not fetch speculatively.
10
- 4. Construct the full URL: `{base_url}{path_entry}` and fetch the example file to use as your implementation reference.
11
-
12
- Path names are descriptive — `VisibilityOperations`, `EditElements`, `SteelDetailing` — so matching by intent works well even when the user hasn't named a specific component.
13
-
14
- ---
15
-
16
- ## Repositories
17
-
18
- ### engine_components
19
- Components from `@thatopen/components` (OBC) and `@thatopen/components-front` (OBF).
20
-
21
- - **paths.json**: `https://raw.githubusercontent.com/ThatOpen/engine_components/refs/heads/main/examples/paths.json`
22
- - **Base URL**: `https://raw.githubusercontent.com/ThatOpen/engine_components/refs/heads/main/`
23
-
24
- ### engine_fragment
25
- The `@thatopen/fragments` low-level library. There are no named OBC components here — users typically describe what they want to do (e.g., "edit model properties", "modify elements", "work with visibility").
26
-
27
- - **paths.json**: `https://raw.githubusercontent.com/ThatOpen/engine_fragment/refs/heads/main/examples/paths.json`
28
- - **Base URL**: `https://raw.githubusercontent.com/ThatOpen/engine_fragment/refs/heads/main/`
1
+ # Library Examples
2
+
3
+ Before writing any implementation that uses That Open Engine — whether you know the component name or are trying to figure out how to achieve something — check whether an official example covers it. Official examples are the best starting point: they show correct initialization sequences, idiomatic API usage, and working patterns from the source authors.
4
+
5
+ ## How to find an example
6
+
7
+ 1. Fetch the `paths.json` for each repo below (you can do all three in parallel). Do not summarize the response — retain the full JSON in context and use the descriptions to reason about which examples are relevant.
8
+ 2. Use the descriptions in the JSON to reason about which examples best match the user's intent. Prefer semantic matching over path name matching — a description may cover what the user needs even if the component name doesn't match exactly.
9
+ 3. Only proceed to fetch an example if its description confirms that it directly covers the user's intent, or that it can serve as a building block for composing a new custom component. Do not fetch speculatively.
10
+ 4. Construct the full URL: `{base_url}{path_entry}` and fetch the example file to use as your implementation reference.
11
+
12
+ Path names are descriptive — `VisibilityOperations`, `EditElements`, `SteelDetailing` — so matching by intent works well even when the user hasn't named a specific component.
13
+
14
+ ---
15
+
16
+ ## Repositories
17
+
18
+ ### engine_components
19
+ Components from `@thatopen/components` (OBC) and `@thatopen/components-front` (OBF).
20
+
21
+ - **paths.json**: `https://raw.githubusercontent.com/ThatOpen/engine_components/refs/heads/main/examples/paths.json`
22
+ - **Base URL**: `https://raw.githubusercontent.com/ThatOpen/engine_components/refs/heads/main/`
23
+
24
+ ### engine_fragment
25
+ The `@thatopen/fragments` low-level library. There are no named OBC components here — users typically describe what they want to do (e.g., "edit model properties", "modify elements", "work with visibility").
26
+
27
+ - **paths.json**: `https://raw.githubusercontent.com/ThatOpen/engine_fragment/refs/heads/main/examples/paths.json`
28
+ - **Base URL**: `https://raw.githubusercontent.com/ThatOpen/engine_fragment/refs/heads/main/`