@thatopen/components 2.0.0-alpha.4 → 2.0.0-alpha.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,4 +1,47 @@
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  declare namespace OBC {
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+ import * as THREE from "three";
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+ import { Components } from "../Components";
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+ import { Component } from "../Types";
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+ /**
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+ * A tool to safely remove meshes and geometries from memory to
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+ * [prevent memory leaks](https://threejs.org/docs/#manual/en/introduction/How-to-dispose-of-objects).
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+ */
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+ export declare class Disposer extends Component {
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+ private _disposedComponents;
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+ /** {@link Component.enabled} */
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+ enabled: boolean;
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+ static readonly uuid: "76e9cd8e-ad8f-4753-9ef6-cbc60f7247fe";
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+ constructor(components: Components);
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+ /**
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+ * {@link Component.uuid}.
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+ * @return the list of UUIDs of deleted components.
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+ */
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+ get(): Set<string>;
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+ /**
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+ * Removes a mesh, its geometry and its materials from memory. If you are
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+ * using any of these in other parts of the application, make sure that you
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+ * remove them from the mesh before disposing it.
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+ *
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+ * @param object - the [object](https://threejs.org/docs/#api/en/core/Object3D)
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+ * to remove.
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+ *
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+ * @param materials - whether to dispose the materials of the mesh.
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+ *
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+ * @param recursive - whether to recursively dispose the children of the mesh.
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+ */
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+ destroy(object: THREE.Object3D, materials?: boolean, recursive?: boolean): void;
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+ /**
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+ * Disposes a geometry from memory.
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+ *
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+ * @param geometry - the
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+ * [geometry](https://threejs.org/docs/#api/en/core/BufferGeometry)
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+ * to remove.
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+ */
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+ disposeGeometry(geometry: THREE.BufferGeometry): void;
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+ private disposeGeometryAndMaterials;
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+ private disposeChildren;
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+ private static disposeMaterial;
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+ }
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  import { Component, Disposable, World, Event } from "../Types";
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  import { SimpleRaycaster } from "./src";
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  import { Components } from "../Components";
@@ -64,65 +107,6 @@ export declare class Components implements Disposable {
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  private update;
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  private static setupBVH;
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  }
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- import * as THREE from "three";
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- import { Components } from "../Components";
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- import { Component } from "../Types";
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- /**
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- * A tool to safely remove meshes and geometries from memory to
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- * [prevent memory leaks](https://threejs.org/docs/#manual/en/introduction/How-to-dispose-of-objects).
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- */
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- export declare class Disposer extends Component {
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- private _disposedComponents;
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- /** {@link Component.enabled} */
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- enabled: boolean;
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- static readonly uuid: "76e9cd8e-ad8f-4753-9ef6-cbc60f7247fe";
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- constructor(components: Components);
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- /**
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- * {@link Component.uuid}.
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- * @return the list of UUIDs of deleted components.
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- */
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- get(): Set<string>;
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- /**
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- * Removes a mesh, its geometry and its materials from memory. If you are
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- * using any of these in other parts of the application, make sure that you
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- * remove them from the mesh before disposing it.
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- *
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- * @param object - the [object](https://threejs.org/docs/#api/en/core/Object3D)
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- * to remove.
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- *
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- * @param materials - whether to dispose the materials of the mesh.
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- *
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- * @param recursive - whether to recursively dispose the children of the mesh.
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- */
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- destroy(object: THREE.Object3D, materials?: boolean, recursive?: boolean): void;
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- /**
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- * Disposes a geometry from memory.
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- *
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- * @param geometry - the
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- * [geometry](https://threejs.org/docs/#api/en/core/BufferGeometry)
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- * to remove.
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- */
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- disposeGeometry(geometry: THREE.BufferGeometry): void;
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- private disposeGeometryAndMaterials;
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- private disposeChildren;
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- private static disposeMaterial;
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- }
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- import { Component, Disposable, Updateable, World, Event, BaseScene, BaseCamera, BaseRenderer } from "../Types";
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- import { Components } from "../Components";
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- import { SimpleWorld } from "./src";
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- export declare class Worlds extends Component implements Updateable, Disposable {
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- static readonly uuid: "fdb61dc4-2ec1-4966-b83d-54ea795fad4a";
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- readonly onAfterUpdate: Event<unknown>;
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- readonly onBeforeUpdate: Event<unknown>;
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- readonly onDisposed: Event<unknown>;
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- list: Map<string, World>;
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- enabled: boolean;
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- constructor(components: Components);
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- create<T extends BaseScene = BaseScene, U extends BaseCamera = BaseCamera, S extends BaseRenderer = BaseRenderer>(): SimpleWorld<T, U, S>;
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- delete(world: World): void;
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- dispose(): void;
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- update(delta?: number): void | Promise<void>;
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- }
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  import { Component, Disposable, World, Event } from "../Types";
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  import { GridConfig, SimpleGrid } from "./src";
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  export declare class Grids extends Component implements Disposable {
@@ -239,6 +223,22 @@ export declare class Clipper<T extends SimplePlane> extends Component implements
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  private _onStartDragging;
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  private _onEndDragging;
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  }
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+ import { Component, Disposable, Updateable, World, Event, BaseScene, BaseCamera, BaseRenderer } from "../Types";
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+ import { Components } from "../Components";
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+ import { SimpleWorld } from "./src";
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+ export declare class Worlds extends Component implements Updateable, Disposable {
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+ static readonly uuid: "fdb61dc4-2ec1-4966-b83d-54ea795fad4a";
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+ readonly onAfterUpdate: Event<unknown>;
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+ readonly onBeforeUpdate: Event<unknown>;
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+ readonly onDisposed: Event<unknown>;
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+ list: Map<string, World>;
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+ enabled: boolean;
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+ constructor(components: Components);
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+ create<T extends BaseScene = BaseScene, U extends BaseCamera = BaseCamera, S extends BaseRenderer = BaseRenderer>(): SimpleWorld<T, U, S>;
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+ delete(world: World): void;
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+ dispose(): void;
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+ update(delta?: number): void | Promise<void>;
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+ }
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  import * as THREE from "three";
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  import { Component, Disposable, Event, World } from "../Types";
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  import { Components } from "../Components";
@@ -323,8 +323,77 @@ export declare class Cullers extends Component implements Disposable {
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  dispose(): void;
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  }
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  import * as THREE from "three";
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- import * as FRAGS from "bim-fragment";
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- import { FragmentsGroup } from "bim-fragment";
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+ import { Components } from "../../core/Components";
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+ import { SimpleCamera } from "../../core";
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+ import { NavigationMode, NavModeID, ProjectionManager } from "./src";
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+ /**
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+ * A flexible camera that uses
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+ * [yomotsu's cameracontrols](https://github.com/yomotsu/camera-controls) to
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+ * easily control the camera in 2D and 3D. It supports multiple navigation
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+ * modes, such as 2D floor plan navigation, first person and 3D orbit.
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+ */
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+ export declare class OrthoPerspectiveCamera extends SimpleCamera {
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+ /**
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+ * The current {@link NavigationMode}.
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+ */
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+ mode: NavigationMode;
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+ readonly projection: ProjectionManager;
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+ readonly threeOrtho: THREE.OrthographicCamera;
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+ protected readonly _userInputButtons: any;
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+ protected readonly _frustumSize = 50;
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+ protected readonly _navigationModes: Map<NavModeID, NavigationMode>;
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+ get current(): THREE.PerspectiveCamera | THREE.OrthographicCamera;
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+ constructor(components: Components);
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+ /** {@link Disposable.dispose} */
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+ dispose(): void;
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+ /**
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+ * Sets a new {@link NavigationMode} and disables the previous one.
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+ *
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+ * @param mode - The {@link NavigationMode} to set.
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+ */
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+ set(mode: NavModeID): void;
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+ /**
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+ * Make the camera view fit all the specified meshes.
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+ *
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+ * @param meshes the meshes to fit. If it is not defined, it will
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+ * evaluate {@link Components.meshes}.
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+ * @param offset the distance to the fit object
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+ */
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+ fit(meshes: Iterable<THREE.Mesh>, offset?: number): Promise<void>;
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+ /**
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+ * Allows or prevents all user input.
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+ *
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+ * @param active - whether to enable or disable user inputs.
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+ */
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+ setUserInput(active: boolean): void;
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+ private disableUserInput;
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+ private enableUserInput;
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+ private newOrthoCamera;
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+ private setOrthoCameraAspect;
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+ }
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+ import * as THREE from "three";
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+ export interface MeasureEdge {
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+ distance: number;
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+ points: THREE.Vector3[];
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+ }
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+ export declare class MeasurementUtils {
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+ static getFace(mesh: THREE.InstancedMesh | THREE.Mesh, triangleIndex: number, instance?: number): {
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+ edges: MeasureEdge[];
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+ indices: Set<number>;
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+ } | null;
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+ static distanceFromPointToLine(point: THREE.Vector3, lineStart: THREE.Vector3, lineEnd: THREE.Vector3, clamp?: boolean): number;
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+ private static getFaceData;
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+ static getVerticesAndNormal(mesh: THREE.Mesh | THREE.InstancedMesh, faceIndex: number, instance: number | undefined): {
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+ p1: THREE.Vector3;
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+ p2: THREE.Vector3;
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+ p3: THREE.Vector3;
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+ faceNormal: THREE.Vector3;
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+ };
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+ private static round;
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+ }
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+ import * as THREE from "three";
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+ import * as FRAGS from "@thatopen/fragments";
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+ import { FragmentsGroup } from "@thatopen/fragments";
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  import { Component, Components, Disposable, Event } from "../../core";
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  /**
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  * A simple implementation of bounding box that works for fragments. The resulting bbox is not 100% precise, but
@@ -358,6 +427,56 @@ export declare class FragmentBoundingBox extends Component implements Disposable
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  addMesh(mesh: THREE.InstancedMesh | THREE.Mesh | FRAGS.CurveMesh): void;
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  private static getFragmentBounds;
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  }
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+ import * as FRAGS from "@thatopen/fragments";
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+ import { Components, Component } from "../../core";
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+ export declare class FragmentHider extends Component {
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+ static readonly uuid: "dd9ccf2d-8a21-4821-b7f6-2949add16a29";
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+ enabled: boolean;
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+ constructor(components: Components);
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+ set(visible: boolean, items?: FRAGS.FragmentIdMap): void;
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+ isolate(items: FRAGS.FragmentIdMap): void;
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+ private updateCulledVisibility;
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+ }
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+ import * as WEBIFC from "web-ifc";
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+ import * as FRAGS from "@thatopen/fragments";
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+ import { IfcFragmentSettings } from "./src";
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+ import { Component, Components, Event, Disposable } from "../../core";
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+ export declare class FragmentIfcLoader extends Component implements Disposable {
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+ static readonly uuid: "a659add7-1418-4771-a0d6-7d4d438e4624";
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+ readonly onIfcStartedLoading: Event<void>;
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+ readonly onSetup: Event<void>;
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+ /** {@link Disposable.onDisposed} */
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+ readonly onDisposed: Event<string>;
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+ settings: IfcFragmentSettings;
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+ enabled: boolean;
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+ webIfc: WEBIFC.IfcAPI;
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+ private _material;
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+ private _spatialTree;
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+ private _metaData;
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+ private _fragmentInstances;
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+ private _civil;
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+ private _propertyExporter;
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+ private _visitedFragments;
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+ private _materialT;
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+ constructor(components: Components);
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+ dispose(): void;
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+ setup(config?: Partial<IfcFragmentSettings>): Promise<void>;
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+ load(data: Uint8Array, coordinate?: boolean): Promise<FRAGS.FragmentsGroup>;
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+ readIfcFile(data: Uint8Array): Promise<number>;
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+ private getAllGeometries;
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+ cleanUp(): void;
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+ private getMesh;
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+ private getGeometry;
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+ private autoSetWasm;
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+ }
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+ import * as THREE from "three";
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+ export declare function obbFromPoints(vertices: ArrayLike<number>): {
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+ center: THREE.Vector3;
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+ halfSizes: THREE.Vector3;
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+ rotation: THREE.Matrix3;
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+ transformation: THREE.Matrix4;
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+ };
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+ export declare function isPointInFrontOfPlane(point: number[], planePoint: number[], planeNormal: number[]): boolean;
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  import { Component, Disposable, Event, Components } from "../../core";
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  export declare class FragmentExploder extends Component implements Disposable {
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  static readonly uuid: "d260618b-ce88-4c7d-826c-6debb91de3e2";
@@ -373,7 +492,7 @@ export declare class FragmentExploder extends Component implements Disposable {
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  reset(): void;
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  update(): void;
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  }
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- import * as FRAGS from "bim-fragment";
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+ import * as FRAGS from "@thatopen/fragments";
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  import { Disposable, Component, Event, Components } from "../../core";
378
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  export interface Classification {
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  [system: string]: {
@@ -403,49 +522,23 @@ export declare class FragmentClassifier extends Component implements Disposable
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  byIfcRel(group: FRAGS.FragmentsGroup, ifcRel: number, systemName: string): Promise<void>;
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  private saveItem;
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  }
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- import * as FRAGS from "bim-fragment";
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- import { Components, Component } from "../../core";
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- export declare class FragmentHider extends Component {
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- static readonly uuid: "dd9ccf2d-8a21-4821-b7f6-2949add16a29";
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- enabled: boolean;
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- constructor(components: Components);
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- set(visible: boolean, items?: FRAGS.FragmentIdMap): void;
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- isolate(items: FRAGS.FragmentIdMap): void;
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- private updateCulledVisibility;
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- }
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  import * as WEBIFC from "web-ifc";
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- import * as FRAGS from "bim-fragment";
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- import { IfcFragmentSettings } from "./src";
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- import { Component, Components, Event, Disposable } from "../../core";
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- export declare class FragmentIfcLoader extends Component implements Disposable {
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- static readonly uuid: "a659add7-1418-4771-a0d6-7d4d438e4624";
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- readonly onIfcStartedLoading: Event<void>;
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- readonly onSetup: Event<void>;
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- /** {@link Disposable.onDisposed} */
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- readonly onDisposed: Event<string>;
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- settings: IfcFragmentSettings;
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- enabled: boolean;
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- webIfc: WEBIFC.IfcAPI;
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- private _material;
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- private _spatialTree;
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- private _metaData;
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- private _fragmentInstances;
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- private _civil;
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- private _propertyExporter;
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- private _visitedFragments;
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- private _materialT;
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- constructor(components: Components);
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- dispose(): void;
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- setup(config?: Partial<IfcFragmentSettings>): Promise<void>;
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- load(data: Uint8Array, coordinate?: boolean): Promise<FRAGS.FragmentsGroup>;
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- readIfcFile(data: Uint8Array): Promise<number>;
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- private getAllGeometries;
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- cleanUp(): void;
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- private getMesh;
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- private getGeometry;
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- private autoSetWasm;
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+ import * as FRAG from "@thatopen/fragments";
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+ /**
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+ * Object to export all the properties from an IFC to a JS object.
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+ */
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+ export declare class IfcJsonExporter {
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+ /**
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+ * Exports all the properties of an IFC into an array of JS objects.
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+ * @param webIfc The instance of [web-ifc]{@link https://github.com/ThatOpen/engine_web-ifc} to use.
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+ * @param modelID ID of the IFC model whose properties to extract.
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+ * @param indirect whether to get the indirect relationships as well.
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+ * @param recursiveSpatial whether to get the properties of spatial items recursively
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+ * to make the location data available (e.g. absolute position of building).
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+ */
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+ export(webIfc: WEBIFC.IfcAPI, modelID: number, indirect?: boolean, recursiveSpatial?: boolean): Promise<FRAG.IfcProperties>;
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  }
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- import { Fragment, FragmentsGroup } from "bim-fragment";
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+ import { Fragment, FragmentsGroup } from "@thatopen/fragments";
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  import * as THREE from "three";
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  import { Component, Components, Event, Disposable } from "../../core";
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  /**
@@ -489,126 +582,8 @@ export declare class FragmentManager extends Component implements Disposable {
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  export(group: FragmentsGroup): Uint8Array;
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  coordinate(models?: FragmentsGroup[]): void;
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  }
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- import * as THREE from "three";
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- import { Components } from "../../core/Components";
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- import { SimpleCamera } from "../../core";
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- import { NavigationMode, NavModeID, ProjectionManager } from "./src";
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- /**
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- * A flexible camera that uses
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- * [yomotsu's cameracontrols](https://github.com/yomotsu/camera-controls) to
499
- * easily control the camera in 2D and 3D. It supports multiple navigation
500
- * modes, such as 2D floor plan navigation, first person and 3D orbit.
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- */
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- export declare class OrthoPerspectiveCamera extends SimpleCamera {
503
- /**
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- * The current {@link NavigationMode}.
505
- */
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- mode: NavigationMode;
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- readonly projection: ProjectionManager;
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- readonly threeOrtho: THREE.OrthographicCamera;
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- protected readonly _userInputButtons: any;
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- protected readonly _frustumSize = 50;
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- protected readonly _navigationModes: Map<NavModeID, NavigationMode>;
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- get current(): THREE.PerspectiveCamera | THREE.OrthographicCamera;
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- constructor(components: Components);
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- /** {@link Disposable.dispose} */
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- dispose(): void;
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- /**
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- * Sets a new {@link NavigationMode} and disables the previous one.
518
- *
519
- * @param mode - The {@link NavigationMode} to set.
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- */
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- set(mode: NavModeID): void;
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- /**
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- * Make the camera view fit all the specified meshes.
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- *
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- * @param meshes the meshes to fit. If it is not defined, it will
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- * evaluate {@link Components.meshes}.
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- * @param offset the distance to the fit object
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- */
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- fit(meshes: Iterable<THREE.Mesh>, offset?: number): Promise<void>;
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- /**
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- * Allows or prevents all user input.
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- *
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- * @param active - whether to enable or disable user inputs.
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- */
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- setUserInput(active: boolean): void;
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- private disableUserInput;
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- private enableUserInput;
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- private newOrthoCamera;
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- private setOrthoCameraAspect;
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- }
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- import * as THREE from "three";
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- export declare function obbFromPoints(vertices: ArrayLike<number>): {
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- center: THREE.Vector3;
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- halfSizes: THREE.Vector3;
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- rotation: THREE.Matrix3;
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- transformation: THREE.Matrix4;
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- };
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- export declare function isPointInFrontOfPlane(point: number[], planePoint: number[], planeNormal: number[]): boolean;
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- import * as THREE from "three";
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- export declare class MaterialsUtils {
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- static isTransparent(material: THREE.Material): boolean;
552
- }
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- import * as THREE from "three";
554
- export interface MeasureEdge {
555
- distance: number;
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- points: THREE.Vector3[];
557
- }
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- export declare class MeasurementUtils {
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- static getFace(mesh: THREE.InstancedMesh | THREE.Mesh, triangleIndex: number, instance?: number): {
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- edges: MeasureEdge[];
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- indices: Set<number>;
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- } | null;
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- static distanceFromPointToLine(point: THREE.Vector3, lineStart: THREE.Vector3, lineEnd: THREE.Vector3, clamp?: boolean): number;
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- private static getFaceData;
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- static getVerticesAndNormal(mesh: THREE.Mesh | THREE.InstancedMesh, faceIndex: number, instance: number | undefined): {
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- p1: THREE.Vector3;
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- p2: THREE.Vector3;
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- p3: THREE.Vector3;
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- faceNormal: THREE.Vector3;
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- };
571
- private static round;
572
- }
573
- export declare class UUID {
574
- private static _pattern;
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- private static _lut;
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- static create(): string;
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- static validate(uuid: string): void;
578
- }
579
- import * as THREE from "three";
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- import { Component, Components, Event, World, Disposable } from "../core";
581
- export interface VertexPickerConfig {
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- showOnlyVertex: boolean;
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- snapDistance: number;
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- previewElement: HTMLElement;
585
- }
586
- export declare class VertexPicker extends Component implements Disposable {
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- onVertexFound: Event<THREE.Vector3>;
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- onVertexLost: Event<THREE.Vector3>;
589
- components: Components;
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- private _pickedPoint;
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- private _config;
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- private _enabled;
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- private _workingPlane;
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- /** {@link Disposable.onDisposed} */
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- readonly onDisposed: Event<unknown>;
596
- set enabled(value: boolean);
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- get enabled(): boolean;
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- constructor(components: Components, config?: Partial<VertexPickerConfig>);
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- [Symbol.dispose](): void;
600
- set workingPlane(plane: THREE.Plane | null);
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- get workingPlane(): THREE.Plane | null;
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- set config(value: Partial<VertexPickerConfig>);
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- get config(): Partial<VertexPickerConfig>;
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- dispose(): void;
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- get(world: World): THREE.Vector3 | null;
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- private getClosestVertex;
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- private getVertices;
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- private getVertex;
609
- }
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- import * as FRAGS from "bim-fragment";
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- import { FragmentsGroup } from "bim-fragment";
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+ import * as FRAGS from "@thatopen/fragments";
586
+ import { FragmentsGroup } from "@thatopen/fragments";
612
587
  import { Disposable, Event, Component, Components } from "../../core";
613
588
  import { QueryGroup } from "./src/types";
614
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  export interface QueryResult {
@@ -645,100 +620,7 @@ export declare class IfcPropertiesFinder extends Component implements Disposable
645
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  private getConditionFunctions;
646
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  }
647
622
  import * as WEBIFC from "web-ifc";
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- import * as FRAG from "bim-fragment";
649
- /**
650
- * Object to export all the properties from an IFC to a JS object.
651
- */
652
- export declare class IfcJsonExporter {
653
- /**
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- * Exports all the properties of an IFC into an array of JS objects.
655
- * @param webIfc The instance of [web-ifc]{@link https://github.com/ThatOpen/engine_web-ifc} to use.
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- * @param modelID ID of the IFC model whose properties to extract.
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- * @param indirect whether to get the indirect relationships as well.
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- * @param recursiveSpatial whether to get the properties of spatial items recursively
659
- * to make the location data available (e.g. absolute position of building).
660
- */
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- export(webIfc: WEBIFC.IfcAPI, modelID: number, indirect?: boolean, recursiveSpatial?: boolean): Promise<FRAG.IfcProperties>;
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- }
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- import { FragmentsGroup } from "bim-fragment";
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- import { Disposable, Event, Component, Components } from "../../core";
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- interface RelationMap {
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- [modelID: string]: Map<number, Map<number, number[]>>;
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- }
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- export declare class IfcPropertiesIndexer extends Component implements Disposable {
669
- static readonly uuid: "23a889ab-83b3-44a4-8bee-ead83438370b";
670
- /** {@link Disposable.onDisposed} */
671
- readonly onDisposed: Event<string>;
672
- enabled: boolean;
673
- /**
674
- * All the inverse attributes this component can processes.
675
- */
676
- readonly inverseAttributes: string[];
677
- inverseAttributesToProcess: string[];
678
- private _relToAttributesMap;
679
- readonly relationMaps: RelationMap;
680
- constructor(components: Components);
681
- private onFragmentsDisposed;
682
- private getAttributeRels;
683
- private setRelMap;
684
- /**
685
- * Processes a given model to index its IFC entities relations based on predefined inverse attributes.
686
- * This method iterates through each specified inverse attribute, retrieves the corresponding relations,
687
- * and maps them in a structured way to facilitate quick access to related entities.
688
- *
689
- * The process involves querying the model for each relation type associated with the inverse attributes
690
- * and updating the internal relationMaps with the relationships found. This map is keyed by the model's UUID
691
- * and contains a nested map where each key is an entity's expressID and its value is another map.
692
- * This inner map's keys are the indices of the inverse attributes, and its values are arrays of expressIDs
693
- * of entities that are related through that attribute.
694
- *
695
- * @param model The 'FragmentsGroup' model to be processed. It must have properties loaded.
696
- * @returns A promise that resolves to the relations map for the processed model. This map is a detailed
697
- * representation of the relations indexed by entity expressIDs and relation types.
698
- * @throws An error if the model does not have properties loaded.
699
- */
700
- process(model: FragmentsGroup): Promise<Map<number, Map<number, number[]>>>;
701
- /**
702
- * Retrieves the relations of a specific entity within a model based on the given relation name.
703
- * This method searches the indexed relation maps for the specified model and entity,
704
- * returning the IDs of related entities if a match is found.
705
- *
706
- * @param model The 'FragmentsGroup' model containing the entity.
707
- * @param expressID The unique identifier of the entity within the model.
708
- * @param relationName The IFC schema inverse attribute of the relation to search for (e.g., "IsDefinedBy", "ContainsElements").
709
- * @returns An array of express IDs representing the related entities, or 'null' if no relations are found
710
- * or the specified relation name is not indexed.
711
- */
712
- getEntityRelations(model: FragmentsGroup, expressID: number, relationName: string): number[] | null;
713
- /**
714
- * Serializes the relations of a specific model into a JSON string.
715
- * This method iterates through the relations indexed for the given model,
716
- * organizing them into a structured object where each key is an expressID of an entity,
717
- * and its value is another object mapping relation indices to arrays of related entity expressIDs.
718
- * The resulting object is then serialized into a JSON string.
719
- *
720
- * @param model The 'FragmentsGroup' model whose relations are to be serialized.
721
- * @returns A JSON string representing the serialized relations of the specified model.
722
- * If the model has no indexed relations, 'null' is returned.
723
- */
724
- serializeModelRelations(model: FragmentsGroup): string | null;
725
- /**
726
- * Serializes all relations of every model processed by the indexer into a JSON string.
727
- * This method iterates through each model's relations indexed in 'relationMaps', organizing them
728
- * into a structured JSON object. Each top-level key in this object corresponds to a model's UUID,
729
- * and its value is another object mapping entity expressIDs to their related entities, categorized
730
- * by relation types. The structure facilitates easy access to any entity's relations across all models.
731
- *
732
- * @returns A JSON string representing the serialized relations of all models processed by the indexer.
733
- * If no relations have been indexed, an empty object is returned as a JSON string.
734
- */
735
- serializeRelations(): string;
736
- getRelationsMapFromJSON(json: string): Map<number, Map<number, number[]>>;
737
- dispose(): void;
738
- }
739
- export {};
740
- import * as WEBIFC from "web-ifc";
741
- import { FragmentsGroup } from "bim-fragment";
623
+ import { FragmentsGroup } from "@thatopen/fragments";
742
624
  import { Component, Disposable, Event, Components } from "../../core";
743
625
  type BooleanPropTypes = "IfcBoolean" | "IfcLogical";
744
626
  type StringPropTypes = "IfcText" | "IfcLabel" | "IfcIdentifier";
@@ -789,7 +671,7 @@ export declare class IfcPropertiesManager extends Component implements Disposabl
789
671
  get(): ChangeMap;
790
672
  dispose(): void;
791
673
  private increaseMaxID;
792
- static getIFCSchema(model: FragmentsGroup): import("bim-fragment").IfcSchema;
674
+ static getIFCSchema(model: FragmentsGroup): import("@thatopen/fragments").IfcSchema;
793
675
  private newGUID;
794
676
  private getOwnerHistory;
795
677
  private registerChange;
@@ -810,6 +692,86 @@ export declare class IfcPropertiesManager extends Component implements Disposabl
810
692
  setAttributeListener(model: FragmentsGroup, expressID: number, attributeName: string): Promise<Event<String | Number | Boolean>>;
811
693
  }
812
694
  export {};
695
+ import { FragmentsGroup } from "@thatopen/fragments";
696
+ import { Disposable, Event, Component, Components } from "../../core";
697
+ import { IfcPropertiesManager } from "../IfcPropertiesManager";
698
+ interface IndexMap {
699
+ [modelID: string]: {
700
+ [expressID: string]: Set<number>;
701
+ };
702
+ }
703
+ export declare class IfcPropertiesIndexer extends Component implements Disposable {
704
+ static readonly uuid: "23a889ab-83b3-44a4-8bee-ead83438370b";
705
+ /** {@link Disposable.onDisposed} */
706
+ readonly onDisposed: Event<string>;
707
+ enabled: boolean;
708
+ relationsToProcess: number[];
709
+ indexMap: IndexMap;
710
+ private _propertiesManager;
711
+ readonly onPropertiesManagerSet: Event<IfcPropertiesManager>;
712
+ set propertiesManager(manager: IfcPropertiesManager | null);
713
+ get propertiesManager(): IfcPropertiesManager | null;
714
+ constructor(components: Components);
715
+ private onFragmentsDisposed;
716
+ dispose(): Promise<void>;
717
+ getProperties(model: FragmentsGroup, id: string): Promise<any[] | null>;
718
+ private getNestedPsets;
719
+ private getPsetProperties;
720
+ process(model: FragmentsGroup): Promise<void>;
721
+ private setEntityIndex;
722
+ private cloneProperty;
723
+ private clonePropertyArray;
724
+ }
725
+ export {};
726
+ import * as THREE from "three";
727
+ export declare class MaterialsUtils {
728
+ static isTransparent(material: THREE.Material): boolean;
729
+ }
730
+ export declare class UUID {
731
+ private static _pattern;
732
+ private static _lut;
733
+ static create(): string;
734
+ static validate(uuid: string): void;
735
+ }
736
+ import * as THREE from "three";
737
+ import { Component, Components, Event, World, Disposable } from "../core";
738
+ export interface VertexPickerConfig {
739
+ showOnlyVertex: boolean;
740
+ snapDistance: number;
741
+ previewElement: HTMLElement;
742
+ }
743
+ export declare class VertexPicker extends Component implements Disposable {
744
+ onVertexFound: Event<THREE.Vector3>;
745
+ onVertexLost: Event<THREE.Vector3>;
746
+ components: Components;
747
+ private _pickedPoint;
748
+ private _config;
749
+ private _enabled;
750
+ private _workingPlane;
751
+ /** {@link Disposable.onDisposed} */
752
+ readonly onDisposed: Event<unknown>;
753
+ set enabled(value: boolean);
754
+ get enabled(): boolean;
755
+ constructor(components: Components, config?: Partial<VertexPickerConfig>);
756
+ [Symbol.dispose](): void;
757
+ set workingPlane(plane: THREE.Plane | null);
758
+ get workingPlane(): THREE.Plane | null;
759
+ set config(value: Partial<VertexPickerConfig>);
760
+ get config(): Partial<VertexPickerConfig>;
761
+ dispose(): void;
762
+ get(world: World): THREE.Vector3 | null;
763
+ private getClosestVertex;
764
+ private getVertices;
765
+ private getVertex;
766
+ }
767
+ import * as WEBIFC from "web-ifc";
768
+ import { IfcItemsCategories } from "../../../ifc";
769
+ export declare class SpatialStructure {
770
+ itemsByFloor: IfcItemsCategories;
771
+ private _units;
772
+ setUp(webIfc: WEBIFC.IfcAPI): void;
773
+ cleanUp(): void;
774
+ }
813
775
  import * as WEBIFC from "web-ifc";
814
776
  export interface IfcItemsCategories {
815
777
  [itemID: number]: number;
@@ -820,10 +782,11 @@ export declare class IfcCategories {
820
782
  export declare const IfcElements: {
821
783
  [key: number]: string;
822
784
  };
785
+ export declare const GeometryTypes: Set<number>;
823
786
  export declare const IfcCategoryMap: {
824
787
  [key: number]: string;
825
788
  };
826
- import * as FRAGS from "bim-fragment";
789
+ import * as FRAGS from "@thatopen/fragments";
827
790
  export declare class IfcPropertiesUtils {
828
791
  static getUnits(group: FRAGS.FragmentsGroup): Promise<number>;
829
792
  static findItemByGuid(model: FRAGS.FragmentsGroup, guid: string): Promise<{
@@ -848,99 +811,364 @@ export declare class IfcPropertiesUtils {
848
811
  static attributeExists(model: FRAGS.FragmentsGroup, expressID: number, attribute: string): Promise<boolean>;
849
812
  static groupEntitiesByType(model: FRAGS.FragmentsGroup, expressIDs: Set<number> | number[]): Promise<Map<number, Set<number>>>;
850
813
  }
851
- export declare const GeometryTypes: Set<number>;
852
814
  import * as THREE from "three";
853
- import CameraControls from "camera-controls";
854
- import { Event } from "./event";
815
+ import { Disposable, Event } from "../../Types";
855
816
  /**
856
- * Whether this component has to be manually destroyed once you are done with
857
- * it to prevent
858
- * [memory leaks](https://threejs.org/docs/#manual/en/introduction/How-to-dispose-of-objects).
859
- * This also ensures that the DOM events created by that component will be
860
- * cleaned up.
817
+ * A helper to easily get the real position of the mouse in the Three.js canvas
818
+ * to work with tools like the
819
+ * [raycaster](https://threejs.org/docs/#api/en/core/Raycaster), even if it has
820
+ * been transformed through CSS or doesn't occupy the whole screen.
861
821
  */
862
- export interface Disposable {
822
+ export declare class Mouse implements Disposable {
823
+ dom: HTMLCanvasElement;
824
+ private _event?;
825
+ private _position;
826
+ /** {@link Disposable.onDisposed} */
827
+ readonly onDisposed: Event<unknown>;
828
+ constructor(dom: HTMLCanvasElement);
863
829
  /**
864
- * Destroys the object from memory to prevent a
865
- * [memory leak](https://threejs.org/docs/#manual/en/introduction/How-to-dispose-of-objects).
830
+ * The real position of the mouse of the Three.js canvas.
866
831
  */
867
- dispose: () => void | Promise<void>;
868
- /** Fired after the tool has been {@link Disposable.dispose()} */
869
- readonly onDisposed: Event<any>;
832
+ get position(): THREE.Vector2;
833
+ /** {@link Disposable.dispose} */
834
+ dispose(): void;
835
+ private getPositionY;
836
+ private getPositionX;
837
+ private updateMouseInfo;
838
+ private setupEvents;
870
839
  }
840
+ import * as THREE from "three";
841
+ import { BaseRenderer, Event } from "../../Types";
842
+ import { Components } from "../../Components";
871
843
  /**
872
- * Whether the geometric representation of this component can be
873
- * hidden or shown in the
874
- * [Three.js scene](https://threejs.org/docs/#api/en/scenes/Scene).
844
+ * A basic renderer capable of rendering
845
+ * ([Objec3Ds](https://threejs.org/docs/#api/en/core/Object3D).
875
846
  */
876
- export interface Hideable {
847
+ export declare class SimpleRenderer extends BaseRenderer {
848
+ /** {@link Component.enabled} */
849
+ enabled: boolean;
850
+ /** The HTML container of the THREE.js canvas where the scene is rendered. */
851
+ container: HTMLElement | null;
852
+ three: THREE.WebGLRenderer;
853
+ protected _canvas: HTMLCanvasElement;
854
+ protected _parameters?: Partial<THREE.WebGLRendererParameters>;
855
+ protected onContainerUpdated: Event<HTMLElement>;
856
+ constructor(components: Components, container?: HTMLElement, parameters?: Partial<THREE.WebGLRendererParameters>);
857
+ /** {@link Updateable.update} */
858
+ update(): void;
859
+ /** {@link Disposable.dispose} */
860
+ dispose(): void;
861
+ /** {@link Resizeable.getSize}. */
862
+ getSize(): THREE.Vector2;
863
+ /** {@link Resizeable.resize} */
864
+ resize: (size?: THREE.Vector2) => void;
865
+ setupEvents(active: boolean): void;
866
+ private resizeEvent;
867
+ private setupRenderer;
868
+ private onContextLost;
869
+ private onContextBack;
870
+ private updateContainer;
871
+ }
872
+ import * as THREE from "three";
873
+ import { Components } from "../../Components";
874
+ import { Event, World, Disposable } from "../../Types";
875
+ import { Mouse } from "./mouse";
876
+ /**
877
+ * A simple [raycaster](https://threejs.org/docs/#api/en/core/Raycaster)
878
+ * that allows to easily get items from the scene using the mouse and touch
879
+ * events.
880
+ */
881
+ export declare class SimpleRaycaster implements Disposable {
882
+ /** {@link Component.enabled} */
883
+ enabled: boolean;
884
+ components: Components;
885
+ /** {@link Disposable.onDisposed} */
886
+ readonly onDisposed: Event<unknown>;
887
+ /** The position of the mouse in the screen. */
888
+ readonly mouse: Mouse;
889
+ readonly three: THREE.Raycaster;
890
+ world: World;
891
+ constructor(components: Components, world: World);
892
+ /** {@link Disposable.dispose} */
893
+ dispose(): void;
877
894
  /**
878
- * Whether the geometric representation of this component is
879
- * currently visible or not in the
880
- * [Three.js scene](https://threejs.org/docs/#api/en/scenes/Scene).
895
+ * Throws a ray from the camera to the mouse or touch event point and returns
896
+ * the first item found. This also takes into account the clipping planes
897
+ * used by the renderer.
898
+ *
899
+ * @param items - the [meshes](https://threejs.org/docs/#api/en/objects/Mesh)
900
+ * to query. If not provided, it will query all the meshes stored in
901
+ * {@link Components.meshes}.
881
902
  */
882
- visible: boolean;
903
+ castRay(items?: THREE.Mesh[]): THREE.Intersection | null;
904
+ castRayFromVector(origin: THREE.Vector3, direction: THREE.Vector3, items?: THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>[]): THREE.Intersection<THREE.Object3D<THREE.Object3DEventMap>> | null;
905
+ private intersect;
906
+ private filterClippingPlanes;
907
+ }
908
+ import * as THREE from "three";
909
+ import { BaseScene, Configurable, Event } from "../../Types";
910
+ import { Components } from "../../Components";
911
+ export interface SimpleSceneConfig {
912
+ directionalLight: {
913
+ color: THREE.Color;
914
+ intensity: number;
915
+ position: THREE.Vector3;
916
+ };
917
+ ambientLight: {
918
+ color: THREE.Color;
919
+ intensity: number;
920
+ };
883
921
  }
884
922
  /**
885
- * Whether this component can be resized. The meaning of this can vary depending
886
- * on the component: resizing a
887
- * [Renderer](https://threejs.org/docs/#api/en/renderers/WebGLRenderer)
888
- * component could mean changing its resolution, whereas resizing a
889
- * [Mesh](https://threejs.org/docs/#api/en/objects/Mesh) would change its scale.
923
+ * A basic 3D [scene](https://threejs.org/docs/#api/en/scenes/Scene) to add
924
+ * objects hierarchically, and easily dispose them when you are finished with it.
925
+ * @noInheritDoc
890
926
  */
891
- export interface Resizeable {
927
+ export declare class SimpleScene extends BaseScene implements Configurable<{}> {
928
+ /** {@link Configurable.isSetup} */
929
+ isSetup: boolean;
930
+ three: THREE.Scene;
931
+ /** {@link Configurable.onSetup} */
932
+ readonly onSetup: Event<SimpleScene>;
933
+ config: Required<SimpleSceneConfig>;
934
+ constructor(components: Components);
935
+ /** Creates a simple and nice default set up for the scene (e.g. lighting). */
936
+ setup(config?: Partial<SimpleSceneConfig>): void;
937
+ }
938
+ /// <reference types="node" />
939
+ import * as THREE from "three";
940
+ import { Hideable, Event, World } from "../../Types";
941
+ import { Components } from "../../Components";
942
+ export interface GridConfig {
943
+ color: THREE.Color;
944
+ size1: number;
945
+ size2: number;
946
+ distance: number;
947
+ }
948
+ /**
949
+ * An infinite grid. Created by
950
+ * [fyrestar](https://github.com/Fyrestar/THREE.InfiniteGridHelper)
951
+ * and translated to typescript by
952
+ * [dkaraush](https://github.com/dkaraush/THREE.InfiniteGridHelper/blob/master/InfiniteGridHelper.ts).
953
+ */
954
+ export declare class SimpleGrid implements Hideable, Disposable {
955
+ /** {@link Disposable.onDisposed} */
956
+ readonly onDisposed: Event<unknown>;
957
+ world: World;
958
+ components: Components;
959
+ /** {@link Hideable.visible} */
960
+ get visible(): boolean;
961
+ /** {@link Hideable.visible} */
962
+ set visible(visible: boolean);
963
+ /** The material of the grid. */
964
+ get material(): THREE.ShaderMaterial;
892
965
  /**
893
- * Sets size of this component (e.g. the resolution of a
894
- * [Renderer](https://threejs.org/docs/#api/en/renderers/WebGLRenderer)
895
- * component.
966
+ * Whether the grid should fade away with distance. Recommended to be true for
967
+ * perspective cameras and false for orthographic cameras.
896
968
  */
897
- resize: (size?: THREE.Vector2) => void;
898
- /** Event that fires when the component has been resized. */
899
- onResize: Event<THREE.Vector2>;
969
+ get fade(): boolean;
900
970
  /**
901
- * Gets the current size of this component (e.g. the resolution of a
902
- * [Renderer](https://threejs.org/docs/#api/en/renderers/WebGLRenderer)
903
- * component.
971
+ * Whether the grid should fade away with distance. Recommended to be true for
972
+ * perspective cameras and false for orthographic cameras.
904
973
  */
905
- getSize: () => THREE.Vector2;
974
+ set fade(active: boolean);
975
+ private readonly _grid;
976
+ private _fade;
977
+ constructor(components: Components, world: World, config: GridConfig);
978
+ [Symbol.dispose](): void;
979
+ /** {@link Component.get} */
980
+ get(): THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>;
981
+ /** {@link Disposable.dispose} */
982
+ dispose(): void;
983
+ private setupEvents;
984
+ private updateZoom;
906
985
  }
907
- /** Whether this component should be updated each frame. */
908
- export interface Updateable {
909
- /** Actions that should be executed after updating the component. */
910
- onAfterUpdate: Event<any>;
911
- /** Actions that should be executed before updating the component. */
912
- onBeforeUpdate: Event<any>;
986
+ import * as THREE from "three";
987
+ import { Event, Base, World, BaseScene, BaseCamera, BaseRenderer } from "../../Types";
988
+ import { Components } from "../../Components";
989
+ export declare class SimpleWorld<T extends BaseScene = BaseScene, U extends BaseCamera = BaseCamera, S extends BaseRenderer = BaseRenderer> extends Base implements World {
913
990
  /**
914
- * Function used to update the state of this component each frame. For
915
- * instance, a renderer component will make a render each frame.
991
+ * All the loaded [meshes](https://threejs.org/docs/#api/en/objects/Mesh).
916
992
  */
993
+ readonly meshes: Set<THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>>;
994
+ readonly onAfterUpdate: Event<unknown>;
995
+ readonly onBeforeUpdate: Event<unknown>;
996
+ enabled: boolean;
997
+ uuid: string;
998
+ readonly onDisposed: Event<unknown>;
999
+ private _scene?;
1000
+ private _camera?;
1001
+ private _renderer;
1002
+ get scene(): T;
1003
+ set scene(scene: T);
1004
+ get camera(): U;
1005
+ set camera(camera: U);
1006
+ get renderer(): S | null;
1007
+ set renderer(renderer: S | null);
1008
+ constructor(components: Components);
917
1009
  update(delta?: number): void;
918
- }
919
- /** Basic type to describe the progress of any kind of process. */
920
- export interface Progress {
921
- /** The amount of things that have been done already. */
922
- current: number;
923
- /** The total amount of things to be done by the process. */
924
- total: number;
1010
+ dispose(disposeResources?: boolean): void;
925
1011
  }
926
1012
  /**
927
- * Whether this component supports create and destroy operations. This generally
928
- * applies for components that work with instances, such as clipping planes or
929
- * dimensions.
1013
+ * Simple event handler by
1014
+ * [Jason Kleban](https://gist.github.com/JasonKleban/50cee44960c225ac1993c922563aa540).
1015
+ * Keep in mind that:
1016
+ * - If you want to remove it later, you might want to declare the callback as
1017
+ * an object.
1018
+ * - If you want to maintain the reference to 'this', you will need to declare
1019
+ * the callback as an arrow function.
930
1020
  */
931
- export interface Createable {
932
- /** Creates a new instance of an element (e.g. a new Dimension). */
933
- create: (data: any) => void;
1021
+ export declare class Event<T> {
934
1022
  /**
935
- * Finish the creation process of the component, successfully creating an
936
- * instance of whatever the component creates.
1023
+ * Add a callback to this event instance.
1024
+ * @param handler - the callback to be added to this event.
937
1025
  */
938
- endCreation?: (data: any) => void;
1026
+ add(handler: T extends void ? {
1027
+ (): void;
1028
+ } : {
1029
+ (data: T): void;
1030
+ }): void;
939
1031
  /**
940
- * Cancels the creation process of the component, going back to the state
941
- * before starting to create.
1032
+ * Removes a callback from this event instance.
1033
+ * @param handler - the callback to be removed from this event.
942
1034
  */
943
- cancelCreation?: (data: any) => void;
1035
+ remove(handler: T extends void ? {
1036
+ (): void;
1037
+ } : {
1038
+ (data: T): void;
1039
+ }): void;
1040
+ /** Triggers all the callbacks assigned to this event. */
1041
+ trigger: (data?: T) => void;
1042
+ /** Gets rid of all the suscribed events. */
1043
+ reset(): void;
1044
+ private handlers;
1045
+ }
1046
+ /**
1047
+ * Simple event handler by
1048
+ * [Jason Kleban](https://gist.github.com/JasonKleban/50cee44960c225ac1993c922563aa540).
1049
+ * Keep in mind that:
1050
+ * - If you want to remove it later, you might want to declare the callback as
1051
+ * an object.
1052
+ * - If you want to maintain the reference to 'this', you will need to declare
1053
+ * the callback as an arrow function.
1054
+ */
1055
+ export declare class AsyncEvent<T> {
1056
+ /**
1057
+ * Add a callback to this event instance.
1058
+ * @param handler - the callback to be added to this event.
1059
+ */
1060
+ add(handler: T extends void ? {
1061
+ (): Promise<void>;
1062
+ } : {
1063
+ (data: T): Promise<void>;
1064
+ }): void;
1065
+ /**
1066
+ * Removes a callback from this event instance.
1067
+ * @param handler - the callback to be removed from this event.
1068
+ */
1069
+ remove(handler: T extends void ? {
1070
+ (): Promise<void>;
1071
+ } : {
1072
+ (data: T): Promise<void>;
1073
+ }): void;
1074
+ /** Triggers all the callbacks assigned to this event. */
1075
+ trigger: (data?: T) => Promise<void>;
1076
+ /** Gets rid of all the suscribed events. */
1077
+ reset(): void;
1078
+ private handlers;
1079
+ }
1080
+ import * as THREE from "three";
1081
+ import CameraControls from "camera-controls";
1082
+ import { Event } from "./event";
1083
+ /**
1084
+ * Whether this component has to be manually destroyed once you are done with
1085
+ * it to prevent
1086
+ * [memory leaks](https://threejs.org/docs/#manual/en/introduction/How-to-dispose-of-objects).
1087
+ * This also ensures that the DOM events created by that component will be
1088
+ * cleaned up.
1089
+ */
1090
+ export interface Disposable {
1091
+ /**
1092
+ * Destroys the object from memory to prevent a
1093
+ * [memory leak](https://threejs.org/docs/#manual/en/introduction/How-to-dispose-of-objects).
1094
+ */
1095
+ dispose: () => void | Promise<void>;
1096
+ /** Fired after the tool has been {@link Disposable.dispose()} */
1097
+ readonly onDisposed: Event<any>;
1098
+ }
1099
+ /**
1100
+ * Whether the geometric representation of this component can be
1101
+ * hidden or shown in the
1102
+ * [Three.js scene](https://threejs.org/docs/#api/en/scenes/Scene).
1103
+ */
1104
+ export interface Hideable {
1105
+ /**
1106
+ * Whether the geometric representation of this component is
1107
+ * currently visible or not in the
1108
+ * [Three.js scene](https://threejs.org/docs/#api/en/scenes/Scene).
1109
+ */
1110
+ visible: boolean;
1111
+ }
1112
+ /**
1113
+ * Whether this component can be resized. The meaning of this can vary depending
1114
+ * on the component: resizing a
1115
+ * [Renderer](https://threejs.org/docs/#api/en/renderers/WebGLRenderer)
1116
+ * component could mean changing its resolution, whereas resizing a
1117
+ * [Mesh](https://threejs.org/docs/#api/en/objects/Mesh) would change its scale.
1118
+ */
1119
+ export interface Resizeable {
1120
+ /**
1121
+ * Sets size of this component (e.g. the resolution of a
1122
+ * [Renderer](https://threejs.org/docs/#api/en/renderers/WebGLRenderer)
1123
+ * component.
1124
+ */
1125
+ resize: (size?: THREE.Vector2) => void;
1126
+ /** Event that fires when the component has been resized. */
1127
+ onResize: Event<THREE.Vector2>;
1128
+ /**
1129
+ * Gets the current size of this component (e.g. the resolution of a
1130
+ * [Renderer](https://threejs.org/docs/#api/en/renderers/WebGLRenderer)
1131
+ * component.
1132
+ */
1133
+ getSize: () => THREE.Vector2;
1134
+ }
1135
+ /** Whether this component should be updated each frame. */
1136
+ export interface Updateable {
1137
+ /** Actions that should be executed after updating the component. */
1138
+ onAfterUpdate: Event<any>;
1139
+ /** Actions that should be executed before updating the component. */
1140
+ onBeforeUpdate: Event<any>;
1141
+ /**
1142
+ * Function used to update the state of this component each frame. For
1143
+ * instance, a renderer component will make a render each frame.
1144
+ */
1145
+ update(delta?: number): void;
1146
+ }
1147
+ /** Basic type to describe the progress of any kind of process. */
1148
+ export interface Progress {
1149
+ /** The amount of things that have been done already. */
1150
+ current: number;
1151
+ /** The total amount of things to be done by the process. */
1152
+ total: number;
1153
+ }
1154
+ /**
1155
+ * Whether this component supports create and destroy operations. This generally
1156
+ * applies for components that work with instances, such as clipping planes or
1157
+ * dimensions.
1158
+ */
1159
+ export interface Createable {
1160
+ /** Creates a new instance of an element (e.g. a new Dimension). */
1161
+ create: (data: any) => void;
1162
+ /**
1163
+ * Finish the creation process of the component, successfully creating an
1164
+ * instance of whatever the component creates.
1165
+ */
1166
+ endCreation?: (data: any) => void;
1167
+ /**
1168
+ * Cancels the creation process of the component, going back to the state
1169
+ * before starting to create.
1170
+ */
1171
+ cancelCreation?: (data: any) => void;
944
1172
  /** Deletes an existing instance of an element (e.g. a Dimension). */
945
1173
  delete: (data: any) => void;
946
1174
  }
@@ -972,40 +1200,6 @@ export interface BVHGeometry extends THREE.BufferGeometry {
972
1200
  export interface CameraControllable {
973
1201
  controls: CameraControls;
974
1202
  }
975
- /**
976
- * Simple event handler by
977
- * [Jason Kleban](https://gist.github.com/JasonKleban/50cee44960c225ac1993c922563aa540).
978
- * Keep in mind that:
979
- * - If you want to remove it later, you might want to declare the callback as
980
- * an object.
981
- * - If you want to maintain the reference to 'this', you will need to declare
982
- * the callback as an arrow function.
983
- */
984
- export declare class Event<T> {
985
- /**
986
- * Add a callback to this event instance.
987
- * @param handler - the callback to be added to this event.
988
- */
989
- add(handler: T extends void ? {
990
- (): void;
991
- } : {
992
- (data: T): void;
993
- }): void;
994
- /**
995
- * Removes a callback from this event instance.
996
- * @param handler - the callback to be removed from this event.
997
- */
998
- remove(handler: T extends void ? {
999
- (): void;
1000
- } : {
1001
- (data: T): void;
1002
- }): void;
1003
- /** Triggers all the callbacks assigned to this event. */
1004
- trigger: (data?: T) => void;
1005
- /** Gets rid of all the suscribed events. */
1006
- reset(): void;
1007
- private handlers;
1008
- }
1009
1203
  import { Base } from "./base";
1010
1204
  /**
1011
1205
  * Components are the building blocks of this library. Components are singleton
@@ -1024,90 +1218,68 @@ export declare abstract class Component extends Base {
1024
1218
  */
1025
1219
  abstract enabled: boolean;
1026
1220
  }
1027
- import { Disposable, Hideable, Resizeable, Updateable, Configurable } from "./interfaces";
1028
- import { Components } from "../../Components";
1029
- /**
1030
- * Base class of the library. Useful for finding out the interfaces it implements.
1031
- */
1032
- export declare abstract class Base {
1033
- components: Components;
1034
- constructor(components: Components);
1035
- /** Whether is component is {@link Disposable}. */
1036
- isDisposeable: () => this is Disposable;
1037
- /** Whether is component is {@link Resizeable}. */
1038
- isResizeable: () => this is Resizeable;
1039
- /** Whether is component is {@link Updateable}. */
1040
- isUpdateable: () => this is Updateable;
1041
- /** Whether is component is {@link Hideable}. */
1042
- isHideable: () => this is Hideable;
1043
- /** Whether is component is {@link Configurable}. */
1044
- isConfigurable: () => this is Configurable<any>;
1045
- }
1046
- import { Base } from "./base";
1047
- import { World } from "./world";
1048
- import { Event } from "./event";
1049
- import { Components } from "../../Components";
1050
- /**
1051
- * One of the elements that make a world. It can be either a scene, a camera
1052
- * or a renderer.
1053
- */
1054
- export declare abstract class BaseWorldItem extends Base {
1055
- readonly worlds: Map<string, World>;
1056
- readonly onWorldChanged: Event<{
1057
- world: World;
1058
- action: "added" | "removed";
1059
- }>;
1060
- currentWorld: World | null;
1061
- protected constructor(components: Components);
1062
- }
1063
- import * as WEBIFC from "web-ifc";
1064
- import { IfcItemsCategories } from "../../../ifc";
1065
- export declare class SpatialStructure {
1066
- itemsByFloor: IfcItemsCategories;
1067
- private _units;
1068
- setUp(webIfc: WEBIFC.IfcAPI): void;
1069
- cleanUp(): void;
1070
- }
1071
1221
  import * as THREE from "three";
1072
1222
  import CameraControls from "camera-controls";
1073
- import { BaseWorldItem } from "./base-world-item";
1074
- import { CameraControllable } from "./interfaces";
1075
- export declare abstract class BaseCamera extends BaseWorldItem {
1076
- abstract enabled: boolean;
1077
- abstract three: THREE.Camera;
1078
- abstract controls?: CameraControls;
1079
- /** Whether is instance is {@link CameraControllable}. */
1080
- hasCameraControls: () => this is CameraControllable;
1081
- }
1082
- import * as THREE from "three";
1083
- import { Disposable } from "./interfaces";
1084
- import { Event } from "./event";
1223
+ import { Disposable, Updateable, Event, BaseCamera } from "../../Types";
1085
1224
  import { Components } from "../../Components";
1086
- import { BaseWorldItem } from "./base-world-item";
1087
- export declare abstract class BaseScene extends BaseWorldItem implements Disposable {
1088
- /** {@link Disposable.onDisposed} */
1089
- readonly onDisposed: Event<unknown>;
1090
- abstract three: THREE.Object3D;
1091
- protected constructor(components: Components);
1092
- /** {@link Disposable.dispose} */
1093
- dispose(): void;
1094
- }
1095
- import * as THREE from "three";
1096
- import { Vector2 } from "three";
1097
- import { Event } from "./event";
1098
- import { BaseWorldItem } from "./base-world-item";
1099
- import { Disposable, Resizeable, Updateable } from "./interfaces";
1100
- export declare abstract class BaseRenderer extends BaseWorldItem implements Updateable, Disposable, Resizeable {
1101
- abstract three: THREE.WebGLRenderer;
1225
+ /**
1226
+ * A basic camera that uses
1227
+ * [yomotsu's cameracontrols](https://github.com/yomotsu/camera-controls) to
1228
+ * easily control the camera in 2D and 3D. Check out it's API to find out
1229
+ * what features it offers.
1230
+ */
1231
+ export declare class SimpleCamera extends BaseCamera implements Updateable, Disposable {
1102
1232
  /** {@link Updateable.onBeforeUpdate} */
1103
- onAfterUpdate: Event<unknown>;
1233
+ readonly onBeforeUpdate: Event<SimpleCamera>;
1104
1234
  /** {@link Updateable.onAfterUpdate} */
1105
- onBeforeUpdate: Event<unknown>;
1235
+ readonly onAfterUpdate: Event<SimpleCamera>;
1236
+ readonly onAspectUpdated: Event<unknown>;
1106
1237
  /** {@link Disposable.onDisposed} */
1107
- readonly onDisposed: Event<undefined>;
1108
- readonly onResize: Event<THREE.Vector2>;
1238
+ readonly onDisposed: Event<string>;
1239
+ readonly three: THREE.PerspectiveCamera;
1240
+ private _allControls;
1109
1241
  /**
1110
- * Event that fires when there has been a change to the list of clipping
1242
+ * The object that controls the camera. An instance of
1243
+ * [yomotsu's cameracontrols](https://github.com/yomotsu/camera-controls).
1244
+ * Transforming the camera directly will have no effect: you need to use this
1245
+ * object to move, rotate, look at objects, etc.
1246
+ */
1247
+ get controls(): CameraControls;
1248
+ /** {@link Component.enabled} */
1249
+ get enabled(): boolean;
1250
+ /** {@link Component.enabled} */
1251
+ set enabled(enabled: boolean);
1252
+ constructor(components: Components);
1253
+ /** {@link Disposable.dispose} */
1254
+ dispose(): void;
1255
+ /** {@link Updateable.update} */
1256
+ update(_delta: number): void;
1257
+ /**
1258
+ * Updates the aspect of the camera to match the size of the
1259
+ * {@link Components.renderer}.
1260
+ */
1261
+ updateAspect: () => void;
1262
+ private setupCamera;
1263
+ private newCameraControls;
1264
+ private setupEvents;
1265
+ private static getSubsetOfThree;
1266
+ }
1267
+ import * as THREE from "three";
1268
+ import { Vector2 } from "three";
1269
+ import { Event } from "./event";
1270
+ import { BaseWorldItem } from "./base-world-item";
1271
+ import { Disposable, Resizeable, Updateable } from "./interfaces";
1272
+ export declare abstract class BaseRenderer extends BaseWorldItem implements Updateable, Disposable, Resizeable {
1273
+ abstract three: THREE.WebGLRenderer;
1274
+ /** {@link Updateable.onBeforeUpdate} */
1275
+ onAfterUpdate: Event<unknown>;
1276
+ /** {@link Updateable.onAfterUpdate} */
1277
+ onBeforeUpdate: Event<unknown>;
1278
+ /** {@link Disposable.onDisposed} */
1279
+ readonly onDisposed: Event<undefined>;
1280
+ readonly onResize: Event<THREE.Vector2>;
1281
+ /**
1282
+ * Event that fires when there has been a change to the list of clipping
1111
1283
  * planes used by the active renderer.
1112
1284
  */
1113
1285
  readonly onClippingPlanesUpdated: Event<unknown>;
@@ -1133,6 +1305,34 @@ export declare abstract class BaseRenderer extends BaseWorldItem implements Upda
1133
1305
  setPlane(active: boolean, plane: THREE.Plane, isLocal?: boolean): void;
1134
1306
  }
1135
1307
  import * as THREE from "three";
1308
+ import CameraControls from "camera-controls";
1309
+ import { BaseWorldItem } from "./base-world-item";
1310
+ import { CameraControllable } from "./interfaces";
1311
+ export declare abstract class BaseCamera extends BaseWorldItem {
1312
+ abstract enabled: boolean;
1313
+ abstract three: THREE.Camera;
1314
+ abstract controls?: CameraControls;
1315
+ /** Whether is instance is {@link CameraControllable}. */
1316
+ hasCameraControls: () => this is CameraControllable;
1317
+ }
1318
+ import { Base } from "./base";
1319
+ import { World } from "./world";
1320
+ import { Event } from "./event";
1321
+ import { Components } from "../../Components";
1322
+ /**
1323
+ * One of the elements that make a world. It can be either a scene, a camera
1324
+ * or a renderer.
1325
+ */
1326
+ export declare abstract class BaseWorldItem extends Base {
1327
+ readonly worlds: Map<string, World>;
1328
+ readonly onWorldChanged: Event<{
1329
+ world: World;
1330
+ action: "added" | "removed";
1331
+ }>;
1332
+ currentWorld: World | null;
1333
+ protected constructor(components: Components);
1334
+ }
1335
+ import * as THREE from "three";
1136
1336
  import { BaseScene } from "./base-scene";
1137
1337
  import { BaseCamera } from "./base-camera";
1138
1338
  import { BaseRenderer } from "./base-renderer";
@@ -1142,531 +1342,228 @@ export interface World extends Disposable, Updateable {
1142
1342
  scene: BaseScene;
1143
1343
  camera: BaseCamera;
1144
1344
  renderer: BaseRenderer | null;
1145
- uuid: string;
1146
- }
1147
- import * as THREE from "three";
1148
- import { Components } from "../../Components";
1149
- import { Event, World } from "../../Types";
1150
- export interface CullerRendererSettings {
1151
- updateInterval?: number;
1152
- width?: number;
1153
- height?: number;
1154
- autoUpdate?: boolean;
1155
- }
1156
- /**
1157
- * A base renderer to determine visibility on screen
1158
- */
1159
- export declare class CullerRenderer {
1160
- /** {@link Disposable.onDisposed} */
1161
- readonly onDisposed: Event<string>;
1162
- /**
1163
- * Fires after making the visibility check to the meshes. It lists the
1164
- * meshes that are currently visible, and the ones that were visible
1165
- * just before but not anymore.
1166
- */
1167
- readonly onViewUpdated: Event<any>;
1168
- /** {@link Component.enabled} */
1169
- enabled: boolean;
1170
- /**
1171
- * Needs to check whether there are objects that need to be hidden or shown.
1172
- * You can bind this to the camera movement, to a certain interval, etc.
1173
- */
1174
- needsUpdate: boolean;
1175
- /**
1176
- * Render the internal scene used to determine the object visibility. Used
1177
- * for debugging purposes.
1178
- */
1179
- renderDebugFrame: boolean;
1180
- components: Components;
1181
- readonly world: World;
1182
- readonly renderer: THREE.WebGLRenderer;
1183
- protected autoUpdate: boolean;
1184
- protected updateInterval: number;
1185
- protected readonly worker: Worker;
1186
- protected readonly scene: THREE.Scene;
1187
- private _width;
1188
- private _height;
1189
- private _availableColor;
1190
- private readonly renderTarget;
1191
- private readonly bufferSize;
1192
- private readonly _buffer;
1193
- constructor(components: Components, world: World, settings?: CullerRendererSettings);
1194
- /** {@link Disposable.dispose} */
1195
- dispose(): void;
1196
- /**
1197
- * The function that the culler uses to reprocess the scene. Generally it's
1198
- * better to call needsUpdate, but you can also call this to force it.
1199
- * @param force if true, it will refresh the scene even if needsUpdate is
1200
- * not true.
1201
- */
1202
- updateVisibility: (force?: boolean) => Promise<void>;
1203
- protected getAvailableColor(): {
1204
- r: number;
1205
- g: number;
1206
- b: number;
1207
- code: string;
1208
- };
1209
- protected increaseColor(): void;
1210
- protected decreaseColor(): void;
1211
- private applySettings;
1212
- }
1213
- import * as THREE from "three";
1214
- import { CullerRenderer, CullerRendererSettings } from "./culler-renderer";
1215
- import { Components } from "../../Components";
1216
- import { Event, World } from "../../Types";
1217
- /**
1218
- * A renderer to determine a mesh visibility on screen
1219
- */
1220
- export declare class MeshCullerRenderer extends CullerRenderer {
1221
- threshold: number;
1222
- readonly onViewUpdated: Event<{
1223
- seen: Set<THREE.Mesh>;
1224
- unseen: Set<THREE.Mesh>;
1225
- }>;
1226
- colorMeshes: Map<string, THREE.InstancedMesh<THREE.BufferGeometry<THREE.NormalBufferAttributes>, THREE.Material | THREE.Material[]>>;
1227
- isProcessing: boolean;
1228
- private _colorCodeMeshMap;
1229
- private _meshIDColorCodeMap;
1230
- private _currentVisibleMeshes;
1231
- private _recentlyHiddenMeshes;
1232
- private readonly _transparentMat;
1233
- constructor(components: Components, world: World, settings?: CullerRendererSettings);
1234
- dispose(): void;
1235
- add(mesh: THREE.Mesh | THREE.InstancedMesh): void;
1236
- remove(mesh: THREE.Mesh | THREE.InstancedMesh): void;
1237
- private handleWorkerMessage;
1238
- private getAvailableMaterial;
1239
- }
1240
- export declare function readPixelsAsync(gl: WebGL2RenderingContext, x: number, y: number, w: number, h: number, format: any, type: any, dest: ArrayBufferView): Promise<ArrayBufferView>;
1241
- import * as THREE from "three";
1242
- import { Disposable, Event } from "../../Types";
1243
- /**
1244
- * A helper to easily get the real position of the mouse in the Three.js canvas
1245
- * to work with tools like the
1246
- * [raycaster](https://threejs.org/docs/#api/en/core/Raycaster), even if it has
1247
- * been transformed through CSS or doesn't occupy the whole screen.
1248
- */
1249
- export declare class Mouse implements Disposable {
1250
- dom: HTMLCanvasElement;
1251
- private _event?;
1252
- private _position;
1253
- /** {@link Disposable.onDisposed} */
1254
- readonly onDisposed: Event<unknown>;
1255
- constructor(dom: HTMLCanvasElement);
1256
- /**
1257
- * The real position of the mouse of the Three.js canvas.
1258
- */
1259
- get position(): THREE.Vector2;
1260
- /** {@link Disposable.dispose} */
1261
- dispose(): void;
1262
- private getPositionY;
1263
- private getPositionX;
1264
- private updateMouseInfo;
1265
- private setupEvents;
1266
- }
1267
- import * as THREE from "three";
1268
- import { Components } from "../../Components";
1269
- import { Event, World, Disposable } from "../../Types";
1270
- import { Mouse } from "./mouse";
1271
- /**
1272
- * A simple [raycaster](https://threejs.org/docs/#api/en/core/Raycaster)
1273
- * that allows to easily get items from the scene using the mouse and touch
1274
- * events.
1275
- */
1276
- export declare class SimpleRaycaster implements Disposable {
1277
- /** {@link Component.enabled} */
1278
- enabled: boolean;
1279
- components: Components;
1280
- /** {@link Disposable.onDisposed} */
1281
- readonly onDisposed: Event<unknown>;
1282
- /** The position of the mouse in the screen. */
1283
- readonly mouse: Mouse;
1284
- readonly three: THREE.Raycaster;
1285
- world: World;
1286
- constructor(components: Components, world: World);
1287
- /** {@link Disposable.dispose} */
1288
- dispose(): void;
1289
- /**
1290
- * Throws a ray from the camera to the mouse or touch event point and returns
1291
- * the first item found. This also takes into account the clipping planes
1292
- * used by the renderer.
1293
- *
1294
- * @param items - the [meshes](https://threejs.org/docs/#api/en/objects/Mesh)
1295
- * to query. If not provided, it will query all the meshes stored in
1296
- * {@link Components.meshes}.
1297
- */
1298
- castRay(items?: THREE.Mesh[]): THREE.Intersection | null;
1299
- castRayFromVector(origin: THREE.Vector3, direction: THREE.Vector3, items?: THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>[]): THREE.Intersection<THREE.Object3D<THREE.Object3DEventMap>> | null;
1300
- private intersect;
1301
- private filterClippingPlanes;
1302
- }
1303
- import * as THREE from "three";
1304
- import { Event, Base, World, BaseScene, BaseCamera, BaseRenderer } from "../../Types";
1305
- import { Components } from "../../Components";
1306
- export declare class SimpleWorld<T extends BaseScene = BaseScene, U extends BaseCamera = BaseCamera, S extends BaseRenderer = BaseRenderer> extends Base implements World {
1307
- /**
1308
- * All the loaded [meshes](https://threejs.org/docs/#api/en/objects/Mesh).
1309
- */
1310
- readonly meshes: Set<THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>>;
1311
- readonly onAfterUpdate: Event<unknown>;
1312
- readonly onBeforeUpdate: Event<unknown>;
1313
- enabled: boolean;
1314
- uuid: string;
1315
- readonly onDisposed: Event<unknown>;
1316
- private _scene?;
1317
- private _camera?;
1318
- private _renderer;
1319
- get scene(): T;
1320
- set scene(scene: T);
1321
- get camera(): U;
1322
- set camera(camera: U);
1323
- get renderer(): S | null;
1324
- set renderer(renderer: S | null);
1325
- constructor(components: Components);
1326
- update(delta?: number): void;
1327
- dispose(disposeResources?: boolean): void;
1328
- }
1329
- import * as THREE from "three";
1330
- import { Hideable, Disposable, Event, World } from "../../Types";
1331
- import { Components } from "../../Components";
1332
- /**
1333
- * Each of the planes created by {@link SimpleClipper}.
1334
- */
1335
- export declare class SimplePlane implements Disposable, Hideable {
1336
- /** Event that fires when the user starts dragging a clipping plane. */
1337
- readonly onDraggingStarted: Event<unknown>;
1338
- /** Event that fires when the user stops dragging a clipping plane. */
1339
- readonly onDraggingEnded: Event<unknown>;
1340
- /** {@link Disposable.onDisposed} */
1341
- readonly onDisposed: Event<unknown>;
1342
- readonly normal: THREE.Vector3;
1343
- readonly origin: THREE.Vector3;
1344
- readonly three: THREE.Plane;
1345
- protected readonly _helper: THREE.Object3D;
1346
- protected _visible: boolean;
1347
- protected _enabled: boolean;
1348
- components: Components;
1349
- world: World;
1350
- private _controlsActive;
1351
- private readonly _arrowBoundBox;
1352
- private readonly _planeMesh;
1353
- private readonly _controls;
1354
- private readonly _hiddenMaterial;
1355
- get enabled(): boolean;
1356
- /** {@link Component.enabled} */
1357
- set enabled(state: boolean);
1358
- /** {@link Hideable.visible } */
1359
- get visible(): boolean;
1360
- /** {@link Hideable.visible } */
1361
- set visible(state: boolean);
1362
- /** The meshes used for raycasting */
1363
- get meshes(): THREE.Mesh[];
1364
- /** The material of the clipping plane representation. */
1365
- get planeMaterial(): THREE.Material | THREE.Material[];
1366
- /** The material of the clipping plane representation. */
1367
- set planeMaterial(material: THREE.Material | THREE.Material[]);
1368
- /** The size of the clipping plane representation. */
1369
- get size(): number;
1370
- /** Sets the size of the clipping plane representation. */
1371
- set size(size: number);
1372
- get helper(): THREE.Object3D<THREE.Object3DEventMap>;
1373
- constructor(components: Components, world: World, origin: THREE.Vector3, normal: THREE.Vector3, material: THREE.Material, size?: number, activateControls?: boolean);
1374
- setFromNormalAndCoplanarPoint(normal: THREE.Vector3, point: THREE.Vector3): Promise<void>;
1375
- /** {@link Updateable.update} */
1376
- update: () => Promise<void>;
1377
- /** {@link Disposable.dispose} */
1378
- dispose(): void;
1379
- private reset;
1380
- protected toggleControls(state: boolean): void;
1381
- private newTransformControls;
1382
- private initializeControls;
1383
- private createArrowBoundingBox;
1384
- private changeDrag;
1385
- private notifyDraggingChanged;
1386
- private preventCameraMovement;
1387
- private newHelper;
1388
- private static newPlaneMesh;
1389
- }
1390
- import * as THREE from "three";
1391
- import { BaseScene, Configurable, Event } from "../../Types";
1392
- import { Components } from "../../Components";
1393
- export interface SimpleSceneConfig {
1394
- directionalLight: {
1395
- color: THREE.Color;
1396
- intensity: number;
1397
- position: THREE.Vector3;
1398
- };
1399
- ambientLight: {
1400
- color: THREE.Color;
1401
- intensity: number;
1402
- };
1345
+ uuid: string;
1403
1346
  }
1347
+ import { Disposable, Hideable, Resizeable, Updateable, Configurable } from "./interfaces";
1348
+ import { Components } from "../../Components";
1404
1349
  /**
1405
- * A basic 3D [scene](https://threejs.org/docs/#api/en/scenes/Scene) to add
1406
- * objects hierarchically, and easily dispose them when you are finished with it.
1407
- * @noInheritDoc
1350
+ * Base class of the library. Useful for finding out the interfaces it implements.
1408
1351
  */
1409
- export declare class SimpleScene extends BaseScene implements Configurable<{}> {
1410
- /** {@link Configurable.isSetup} */
1411
- isSetup: boolean;
1412
- three: THREE.Scene;
1413
- /** {@link Configurable.onSetup} */
1414
- readonly onSetup: Event<SimpleScene>;
1415
- config: Required<SimpleSceneConfig>;
1352
+ export declare abstract class Base {
1353
+ components: Components;
1416
1354
  constructor(components: Components);
1417
- /** Creates a simple and nice default set up for the scene (e.g. lighting). */
1418
- setup(config?: Partial<SimpleSceneConfig>): void;
1355
+ /** Whether is component is {@link Disposable}. */
1356
+ isDisposeable: () => this is Disposable;
1357
+ /** Whether is component is {@link Resizeable}. */
1358
+ isResizeable: () => this is Resizeable;
1359
+ /** Whether is component is {@link Updateable}. */
1360
+ isUpdateable: () => this is Updateable;
1361
+ /** Whether is component is {@link Hideable}. */
1362
+ isHideable: () => this is Hideable;
1363
+ /** Whether is component is {@link Configurable}. */
1364
+ isConfigurable: () => this is Configurable<any>;
1419
1365
  }
1420
1366
  import * as THREE from "three";
1421
- import { BaseRenderer, Event } from "../../Types";
1367
+ import { Disposable } from "./interfaces";
1368
+ import { Event } from "./event";
1422
1369
  import { Components } from "../../Components";
1423
- /**
1424
- * A basic renderer capable of rendering
1425
- * ([Objec3Ds](https://threejs.org/docs/#api/en/core/Object3D).
1426
- */
1427
- export declare class SimpleRenderer extends BaseRenderer {
1428
- /** {@link Component.enabled} */
1429
- enabled: boolean;
1430
- /** The HTML container of the THREE.js canvas where the scene is rendered. */
1431
- container: HTMLElement | null;
1432
- three: THREE.WebGLRenderer;
1433
- protected _canvas: HTMLCanvasElement;
1434
- protected _parameters?: Partial<THREE.WebGLRendererParameters>;
1435
- protected onContainerUpdated: Event<HTMLElement>;
1436
- constructor(components: Components, container?: HTMLElement, parameters?: Partial<THREE.WebGLRendererParameters>);
1437
- /** {@link Updateable.update} */
1438
- update(): void;
1370
+ import { BaseWorldItem } from "./base-world-item";
1371
+ export declare abstract class BaseScene extends BaseWorldItem implements Disposable {
1372
+ /** {@link Disposable.onDisposed} */
1373
+ readonly onDisposed: Event<unknown>;
1374
+ abstract three: THREE.Object3D;
1375
+ protected constructor(components: Components);
1439
1376
  /** {@link Disposable.dispose} */
1440
1377
  dispose(): void;
1441
- /** {@link Resizeable.getSize}. */
1442
- getSize(): THREE.Vector2;
1443
- /** {@link Resizeable.resize} */
1444
- resize: (size?: THREE.Vector2) => void;
1445
- setupEvents(active: boolean): void;
1446
- private resizeEvent;
1447
- private setupRenderer;
1448
- private onContextLost;
1449
- private onContextBack;
1450
- private updateContainer;
1451
1378
  }
1452
1379
  import * as THREE from "three";
1453
- import CameraControls from "camera-controls";
1454
- import { Disposable, Updateable, Event, BaseCamera } from "../../Types";
1455
1380
  import { Components } from "../../Components";
1381
+ import { AsyncEvent, Event, World } from "../../Types";
1382
+ export interface CullerRendererSettings {
1383
+ updateInterval?: number;
1384
+ width?: number;
1385
+ height?: number;
1386
+ autoUpdate?: boolean;
1387
+ }
1456
1388
  /**
1457
- * A basic camera that uses
1458
- * [yomotsu's cameracontrols](https://github.com/yomotsu/camera-controls) to
1459
- * easily control the camera in 2D and 3D. Check out it's API to find out
1460
- * what features it offers.
1389
+ * A base renderer to determine visibility on screen
1461
1390
  */
1462
- export declare class SimpleCamera extends BaseCamera implements Updateable, Disposable {
1463
- /** {@link Updateable.onBeforeUpdate} */
1464
- readonly onBeforeUpdate: Event<SimpleCamera>;
1465
- /** {@link Updateable.onAfterUpdate} */
1466
- readonly onAfterUpdate: Event<SimpleCamera>;
1467
- readonly onAspectUpdated: Event<unknown>;
1391
+ export declare class CullerRenderer {
1468
1392
  /** {@link Disposable.onDisposed} */
1469
1393
  readonly onDisposed: Event<string>;
1470
- readonly three: THREE.PerspectiveCamera;
1471
- private _allControls;
1472
1394
  /**
1473
- * The object that controls the camera. An instance of
1474
- * [yomotsu's cameracontrols](https://github.com/yomotsu/camera-controls).
1475
- * Transforming the camera directly will have no effect: you need to use this
1476
- * object to move, rotate, look at objects, etc.
1395
+ * Fires after making the visibility check to the meshes. It lists the
1396
+ * meshes that are currently visible, and the ones that were visible
1397
+ * just before but not anymore.
1477
1398
  */
1478
- get controls(): CameraControls;
1479
- /** {@link Component.enabled} */
1480
- get enabled(): boolean;
1399
+ readonly onViewUpdated: Event<any> | AsyncEvent<any>;
1481
1400
  /** {@link Component.enabled} */
1482
- set enabled(enabled: boolean);
1483
- constructor(components: Components);
1401
+ enabled: boolean;
1402
+ /**
1403
+ * Needs to check whether there are objects that need to be hidden or shown.
1404
+ * You can bind this to the camera movement, to a certain interval, etc.
1405
+ */
1406
+ needsUpdate: boolean;
1407
+ /**
1408
+ * Render the internal scene used to determine the object visibility. Used
1409
+ * for debugging purposes.
1410
+ */
1411
+ renderDebugFrame: boolean;
1412
+ components: Components;
1413
+ readonly world: World;
1414
+ readonly renderer: THREE.WebGLRenderer;
1415
+ protected autoUpdate: boolean;
1416
+ protected updateInterval: number;
1417
+ protected readonly worker: Worker;
1418
+ protected readonly scene: THREE.Scene;
1419
+ private _width;
1420
+ private _height;
1421
+ private _availableColor;
1422
+ private readonly renderTarget;
1423
+ private readonly bufferSize;
1424
+ private readonly _buffer;
1425
+ protected _isWorkerBusy: boolean;
1426
+ constructor(components: Components, world: World, settings?: CullerRendererSettings);
1484
1427
  /** {@link Disposable.dispose} */
1485
1428
  dispose(): void;
1486
- /** {@link Updateable.update} */
1487
- update(_delta: number): void;
1488
1429
  /**
1489
- * Updates the aspect of the camera to match the size of the
1490
- * {@link Components.renderer}.
1430
+ * The function that the culler uses to reprocess the scene. Generally it's
1431
+ * better to call needsUpdate, but you can also call this to force it.
1432
+ * @param force if true, it will refresh the scene even if needsUpdate is
1433
+ * not true.
1491
1434
  */
1492
- updateAspect: () => void;
1493
- private setupCamera;
1494
- private newCameraControls;
1495
- private setupEvents;
1496
- private static getSubsetOfThree;
1497
- }
1498
- import { IfcFragmentSettings } from "../../FragmentIfcLoader/src";
1499
- /** Configuration of the IFC-fragment streaming. */
1500
- export declare class IfcStreamingSettings extends IfcFragmentSettings {
1501
- minGeometrySize: number;
1502
- minAssetsSize: number;
1503
- }
1504
- /** Configuration of the IFC-fragment streaming. */
1505
- export declare class PropertiesStreamingSettings extends IfcFragmentSettings {
1506
- propertiesSize: number;
1435
+ updateVisibility: (force?: boolean) => Promise<void>;
1436
+ protected getAvailableColor(): {
1437
+ r: number;
1438
+ g: number;
1439
+ b: number;
1440
+ code: string;
1441
+ };
1442
+ protected increaseColor(): void;
1443
+ protected decreaseColor(): void;
1444
+ private applySettings;
1507
1445
  }
1508
- /// <reference types="node" />
1509
1446
  import * as THREE from "three";
1510
- import { Hideable, Event, World } from "../../Types";
1447
+ import { Hideable, Disposable, Event, World } from "../../Types";
1511
1448
  import { Components } from "../../Components";
1512
- export interface GridConfig {
1513
- color: THREE.Color;
1514
- size1: number;
1515
- size2: number;
1516
- distance: number;
1517
- }
1518
1449
  /**
1519
- * An infinite grid. Created by
1520
- * [fyrestar](https://github.com/Fyrestar/THREE.InfiniteGridHelper)
1521
- * and translated to typescript by
1522
- * [dkaraush](https://github.com/dkaraush/THREE.InfiniteGridHelper/blob/master/InfiniteGridHelper.ts).
1450
+ * Each of the planes created by {@link SimpleClipper}.
1523
1451
  */
1524
- export declare class SimpleGrid implements Hideable, Disposable {
1452
+ export declare class SimplePlane implements Disposable, Hideable {
1453
+ /** Event that fires when the user starts dragging a clipping plane. */
1454
+ readonly onDraggingStarted: Event<unknown>;
1455
+ /** Event that fires when the user stops dragging a clipping plane. */
1456
+ readonly onDraggingEnded: Event<unknown>;
1525
1457
  /** {@link Disposable.onDisposed} */
1526
1458
  readonly onDisposed: Event<unknown>;
1527
- world: World;
1459
+ readonly normal: THREE.Vector3;
1460
+ readonly origin: THREE.Vector3;
1461
+ readonly three: THREE.Plane;
1462
+ protected readonly _helper: THREE.Object3D;
1463
+ protected _visible: boolean;
1464
+ protected _enabled: boolean;
1528
1465
  components: Components;
1529
- /** {@link Hideable.visible} */
1530
- get visible(): boolean;
1531
- /** {@link Hideable.visible} */
1532
- set visible(visible: boolean);
1533
- /** The material of the grid. */
1534
- get material(): THREE.ShaderMaterial;
1535
- /**
1536
- * Whether the grid should fade away with distance. Recommended to be true for
1537
- * perspective cameras and false for orthographic cameras.
1538
- */
1539
- get fade(): boolean;
1540
- /**
1541
- * Whether the grid should fade away with distance. Recommended to be true for
1542
- * perspective cameras and false for orthographic cameras.
1543
- */
1544
- set fade(active: boolean);
1545
- private readonly _grid;
1546
- private _fade;
1547
- constructor(components: Components, world: World, config: GridConfig);
1548
- [Symbol.dispose](): void;
1549
- /** {@link Component.get} */
1550
- get(): THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>;
1551
- /** {@link Disposable.dispose} */
1552
- dispose(): void;
1553
- private setupEvents;
1554
- private updateZoom;
1555
- }
1556
- import * as WEBIFC from "web-ifc";
1557
- import { Component, Disposable, Event } from "../../../core";
1558
- import { PropertiesStreamingSettings } from "./streaming-settings";
1559
- export declare class FragmentPropsStreamConverter extends Component implements Disposable {
1560
- static readonly uuid: "88d2c89c-ce32-47d7-8cb6-d51e4b311a0b";
1561
- onPropertiesStreamed: Event<{
1562
- type: number;
1563
- data: {
1564
- [id: number]: any;
1565
- };
1566
- }>;
1567
- onProgress: Event<number>;
1568
- onIndicesStreamed: Event<number[][]>;
1569
- /** {@link Disposable.onDisposed} */
1570
- readonly onDisposed: Event<string>;
1571
- enabled: boolean;
1572
- settings: PropertiesStreamingSettings;
1573
- webIfc: WEBIFC.IfcAPI;
1574
- dispose(): Promise<void>;
1575
- streamFromBuffer(data: Uint8Array): Promise<void>;
1576
- streamFromCallBack(loadCallback: WEBIFC.ModelLoadCallback): Promise<void>;
1577
- private readIfcFile;
1578
- private streamIfcFile;
1579
- private streamAllProperties;
1580
- private getIndices;
1581
- private cleanUp;
1582
- }
1583
- export interface StreamedGeometries {
1584
- [id: number]: {
1585
- boundingBox: Float32Array;
1586
- hasHoles: boolean;
1587
- geometryFile?: string;
1588
- };
1589
- }
1590
- export interface StreamedAsset {
1591
- id: number;
1592
- geometries: {
1593
- geometryID: number;
1594
- transformation: number[];
1595
- color: number[];
1596
- }[];
1466
+ world: World;
1467
+ private _controlsActive;
1468
+ private readonly _arrowBoundBox;
1469
+ private readonly _planeMesh;
1470
+ private readonly _controls;
1471
+ private readonly _hiddenMaterial;
1472
+ get enabled(): boolean;
1473
+ /** {@link Component.enabled} */
1474
+ set enabled(state: boolean);
1475
+ /** {@link Hideable.visible } */
1476
+ get visible(): boolean;
1477
+ /** {@link Hideable.visible } */
1478
+ set visible(state: boolean);
1479
+ /** The meshes used for raycasting */
1480
+ get meshes(): THREE.Mesh[];
1481
+ /** The material of the clipping plane representation. */
1482
+ get planeMaterial(): THREE.Material | THREE.Material[];
1483
+ /** The material of the clipping plane representation. */
1484
+ set planeMaterial(material: THREE.Material | THREE.Material[]);
1485
+ /** The size of the clipping plane representation. */
1486
+ get size(): number;
1487
+ /** Sets the size of the clipping plane representation. */
1488
+ set size(size: number);
1489
+ get helper(): THREE.Object3D<THREE.Object3DEventMap>;
1490
+ constructor(components: Components, world: World, origin: THREE.Vector3, normal: THREE.Vector3, material: THREE.Material, size?: number, activateControls?: boolean);
1491
+ setFromNormalAndCoplanarPoint(normal: THREE.Vector3, point: THREE.Vector3): Promise<void>;
1492
+ /** {@link Updateable.update} */
1493
+ update: () => Promise<void>;
1494
+ /** {@link Disposable.dispose} */
1495
+ dispose(): void;
1496
+ private reset;
1497
+ protected toggleControls(state: boolean): void;
1498
+ private newTransformControls;
1499
+ private initializeControls;
1500
+ private createArrowBoundingBox;
1501
+ private changeDrag;
1502
+ private notifyDraggingChanged;
1503
+ private preventCameraMovement;
1504
+ private newHelper;
1505
+ private static newPlaneMesh;
1597
1506
  }
1598
- import * as WEBIFC from "web-ifc";
1599
- import { Components, Disposable, Event, Component } from "../../../core";
1600
- import { IfcStreamingSettings } from "./streaming-settings";
1601
- import { StreamedGeometries, StreamedAsset } from "./base-types";
1602
- export declare class FragmentIfcStreamConverter extends Component implements Disposable {
1603
- static readonly uuid: "d9999a00-e1f5-4d3f-8cfe-c56e08609764";
1604
- onGeometryStreamed: Event<{
1605
- buffer: Uint8Array;
1606
- data: StreamedGeometries;
1507
+ export declare function readPixelsAsync(gl: WebGL2RenderingContext, x: number, y: number, w: number, h: number, format: any, type: any, dest: ArrayBufferView): Promise<ArrayBufferView>;
1508
+ import * as THREE from "three";
1509
+ import { CullerRenderer, CullerRendererSettings } from "./culler-renderer";
1510
+ import { Components } from "../../Components";
1511
+ import { Event, World } from "../../Types";
1512
+ /**
1513
+ * A renderer to determine a mesh visibility on screen
1514
+ */
1515
+ export declare class MeshCullerRenderer extends CullerRenderer {
1516
+ threshold: number;
1517
+ readonly onViewUpdated: Event<{
1518
+ seen: Set<THREE.Mesh>;
1519
+ unseen: Set<THREE.Mesh>;
1607
1520
  }>;
1608
- onAssetStreamed: Event<StreamedAsset[]>;
1609
- onProgress: Event<number>;
1610
- onIfcLoaded: Event<Uint8Array>;
1611
- /** {@link Disposable.onDisposed} */
1612
- readonly onDisposed: Event<unknown>;
1613
- settings: IfcStreamingSettings;
1614
- enabled: boolean;
1615
- webIfc: WEBIFC.IfcAPI;
1616
- private _spatialTree;
1617
- private _metaData;
1618
- private _visitedGeometries;
1619
- private _streamSerializer;
1620
- private _geometries;
1621
- private _geometryCount;
1622
- private _civil;
1623
- private _groupSerializer;
1624
- private _assets;
1625
- private _meshesWithHoles;
1626
- constructor(components: Components);
1521
+ colorMeshes: Map<string, THREE.InstancedMesh<THREE.BufferGeometry<THREE.NormalBufferAttributes>, THREE.Material | THREE.Material[]>>;
1522
+ isProcessing: boolean;
1523
+ private _colorCodeMeshMap;
1524
+ private _meshIDColorCodeMap;
1525
+ private _currentVisibleMeshes;
1526
+ private _recentlyHiddenMeshes;
1527
+ private _intervalID;
1528
+ private readonly _transparentMat;
1529
+ constructor(components: Components, world: World, settings?: CullerRendererSettings);
1627
1530
  dispose(): void;
1628
- streamFromBuffer(data: Uint8Array): Promise<void>;
1629
- streamFromCallBack(loadCallback: WEBIFC.ModelLoadCallback): Promise<void>;
1630
- private readIfcFile;
1631
- private streamIfcFile;
1632
- private streamAllGeometries;
1633
- private cleanUp;
1634
- private getMesh;
1635
- private getGeometry;
1636
- private streamAssets;
1637
- private streamGeometries;
1531
+ add(mesh: THREE.Mesh | THREE.InstancedMesh): void;
1532
+ remove(mesh: THREE.Mesh | THREE.InstancedMesh): void;
1533
+ private handleWorkerMessage;
1534
+ private getAvailableMaterial;
1638
1535
  }
1639
1536
  import { NavigationMode } from "./types";
1640
1537
  /**
1641
- * A {@link NavigationMode} that allows 3D navigation and panning
1642
- * like in many 3D and CAD softwares.
1538
+ * A {@link NavigationMode} that allows first person navigation,
1539
+ * simulating FPS video games.
1643
1540
  */
1644
- export declare class OrbitMode implements NavigationMode {
1645
- camera: any;
1541
+ export declare class FirstPersonMode implements NavigationMode {
1542
+ private camera;
1646
1543
  /** {@link NavigationMode.enabled} */
1647
1544
  enabled: boolean;
1648
1545
  /** {@link NavigationMode.id} */
1649
- readonly id = "Orbit";
1546
+ readonly id = "FirstPerson";
1650
1547
  constructor(camera: any);
1651
1548
  /** {@link NavigationMode.set} */
1652
1549
  set(active: boolean): void;
1653
- private activateOrbitControls;
1550
+ private setupFirstPersonCamera;
1654
1551
  }
1655
1552
  import { NavigationMode } from "./types";
1656
1553
  /**
1657
- * A {@link NavigationMode} that allows first person navigation,
1658
- * simulating FPS video games.
1554
+ * A {@link NavigationMode} that allows 3D navigation and panning
1555
+ * like in many 3D and CAD softwares.
1659
1556
  */
1660
- export declare class FirstPersonMode implements NavigationMode {
1661
- private camera;
1557
+ export declare class OrbitMode implements NavigationMode {
1558
+ camera: any;
1662
1559
  /** {@link NavigationMode.enabled} */
1663
1560
  enabled: boolean;
1664
1561
  /** {@link NavigationMode.id} */
1665
- readonly id = "FirstPerson";
1562
+ readonly id = "Orbit";
1666
1563
  constructor(camera: any);
1667
1564
  /** {@link NavigationMode.set} */
1668
1565
  set(active: boolean): void;
1669
- private setupFirstPersonCamera;
1566
+ private activateOrbitControls;
1670
1567
  }
1671
1568
  import * as THREE from "three";
1672
1569
  import { CameraProjection } from "./types";
@@ -1705,6 +1602,16 @@ export declare class ProjectionManager {
1705
1602
  private getDistance;
1706
1603
  private setPerspectiveCamera;
1707
1604
  }
1605
+ import { IfcFragmentSettings } from "../../FragmentIfcLoader/src";
1606
+ /** Configuration of the IFC-fragment streaming. */
1607
+ export declare class IfcStreamingSettings extends IfcFragmentSettings {
1608
+ minGeometrySize: number;
1609
+ minAssetsSize: number;
1610
+ }
1611
+ /** Configuration of the IFC-fragment streaming. */
1612
+ export declare class PropertiesStreamingSettings extends IfcFragmentSettings {
1613
+ propertiesSize: number;
1614
+ }
1708
1615
  import { NavigationMode } from "./types";
1709
1616
  /**
1710
1617
  * A {@link NavigationMode} that allows to navigate floorplans in 2D,
@@ -1753,14 +1660,102 @@ export interface NavigationMode {
1753
1660
  enabled: boolean;
1754
1661
  }
1755
1662
  import * as WEBIFC from "web-ifc";
1663
+ import { Component, Disposable, Event } from "../../../core";
1664
+ import { PropertiesStreamingSettings } from "./streaming-settings";
1665
+ export declare class FragmentPropsStreamConverter extends Component implements Disposable {
1666
+ static readonly uuid: "88d2c89c-ce32-47d7-8cb6-d51e4b311a0b";
1667
+ onPropertiesStreamed: Event<{
1668
+ type: number;
1669
+ data: {
1670
+ [id: number]: any;
1671
+ };
1672
+ }>;
1673
+ onProgress: Event<number>;
1674
+ onIndicesStreamed: Event<number[][]>;
1675
+ /** {@link Disposable.onDisposed} */
1676
+ readonly onDisposed: Event<string>;
1677
+ enabled: boolean;
1678
+ settings: PropertiesStreamingSettings;
1679
+ webIfc: WEBIFC.IfcAPI;
1680
+ dispose(): Promise<void>;
1681
+ streamFromBuffer(data: Uint8Array): Promise<void>;
1682
+ streamFromCallBack(loadCallback: WEBIFC.ModelLoadCallback): Promise<void>;
1683
+ private readIfcFile;
1684
+ private streamIfcFile;
1685
+ private streamAllProperties;
1686
+ private getIndices;
1687
+ private cleanUp;
1688
+ }
1689
+ import * as WEBIFC from "web-ifc";
1690
+ import { Components, Disposable, Event, Component } from "../../../core";
1691
+ import { IfcStreamingSettings } from "./streaming-settings";
1692
+ import { StreamedGeometries, StreamedAsset } from "./base-types";
1693
+ export declare class FragmentIfcStreamConverter extends Component implements Disposable {
1694
+ static readonly uuid: "d9999a00-e1f5-4d3f-8cfe-c56e08609764";
1695
+ onGeometryStreamed: Event<{
1696
+ buffer: Uint8Array;
1697
+ data: StreamedGeometries;
1698
+ }>;
1699
+ onAssetStreamed: Event<StreamedAsset[]>;
1700
+ onProgress: Event<number>;
1701
+ onIfcLoaded: Event<Uint8Array>;
1702
+ /** {@link Disposable.onDisposed} */
1703
+ readonly onDisposed: Event<unknown>;
1704
+ settings: IfcStreamingSettings;
1705
+ enabled: boolean;
1706
+ webIfc: WEBIFC.IfcAPI;
1707
+ private _spatialTree;
1708
+ private _metaData;
1709
+ private _visitedGeometries;
1710
+ private _streamSerializer;
1711
+ private _geometries;
1712
+ private _geometryCount;
1713
+ private _civil;
1714
+ private _groupSerializer;
1715
+ private _assets;
1716
+ private _meshesWithHoles;
1717
+ constructor(components: Components);
1718
+ dispose(): void;
1719
+ streamFromBuffer(data: Uint8Array): Promise<void>;
1720
+ streamFromCallBack(loadCallback: WEBIFC.ModelLoadCallback): Promise<void>;
1721
+ private readIfcFile;
1722
+ private streamIfcFile;
1723
+ private streamAllGeometries;
1724
+ private cleanUp;
1725
+ private getMesh;
1726
+ private getGeometry;
1727
+ private streamAssets;
1728
+ private streamGeometries;
1729
+ }
1730
+ export interface StreamedGeometries {
1731
+ [id: number]: {
1732
+ boundingBox: Float32Array;
1733
+ hasHoles: boolean;
1734
+ geometryFile?: string;
1735
+ };
1736
+ }
1737
+ export interface StreamedAsset {
1738
+ id: number;
1739
+ geometries: {
1740
+ geometryID: number;
1741
+ transformation: number[];
1742
+ color: number[];
1743
+ }[];
1744
+ }
1756
1745
  import * as THREE from "three";
1757
- export declare class Units {
1758
- factor: number;
1759
- complement: number;
1760
- apply(matrix: THREE.Matrix4): void;
1761
- setUp(webIfc: WEBIFC.IfcAPI): void;
1762
- private getLengthUnits;
1763
- private getScaleMatrix;
1746
+ import * as WEBIFC from "web-ifc";
1747
+ import * as FRAGS from "@thatopen/fragments";
1748
+ export declare class CivilReader {
1749
+ defLineMat: THREE.LineBasicMaterial;
1750
+ read(webIfc: WEBIFC.IfcAPI): {
1751
+ alignments: Map<number, FRAGS.Alignment>;
1752
+ coordinationMatrix: THREE.Matrix4;
1753
+ } | undefined;
1754
+ get(civilItems: any): {
1755
+ alignments: Map<number, FRAGS.Alignment>;
1756
+ coordinationMatrix: THREE.Matrix4;
1757
+ } | undefined;
1758
+ private getCurves;
1764
1759
  }
1765
1760
  import * as WEBIFC from "web-ifc";
1766
1761
  /** Configuration of the IFC-fragment conversion. */
@@ -1789,25 +1784,20 @@ export declare class IfcFragmentSettings {
1789
1784
  autoSetWasm: boolean;
1790
1785
  customLocateFileHandler: WEBIFC.LocateFileHandlerFn | null;
1791
1786
  }
1792
- import * as THREE from "three";
1793
- import * as WEBIFC from "web-ifc";
1794
- import * as FRAGS from "bim-fragment";
1795
- export declare class CivilReader {
1796
- defLineMat: THREE.LineBasicMaterial;
1797
- read(webIfc: WEBIFC.IfcAPI): {
1798
- alignments: Map<number, FRAGS.Alignment>;
1799
- coordinationMatrix: THREE.Matrix4;
1800
- } | undefined;
1801
- get(civilItems: any): {
1802
- alignments: Map<number, FRAGS.Alignment>;
1803
- coordinationMatrix: THREE.Matrix4;
1804
- } | undefined;
1805
- private getCurves;
1806
- }
1807
1787
  import * as WEBIFC from "web-ifc";
1808
1788
  export declare class IfcMetadataReader {
1809
1789
  get(webIfc: WEBIFC.IfcAPI, type: number): string;
1810
1790
  }
1791
+ import * as WEBIFC from "web-ifc";
1792
+ import * as THREE from "three";
1793
+ export declare class Units {
1794
+ factor: number;
1795
+ complement: number;
1796
+ apply(matrix: THREE.Matrix4): void;
1797
+ setUp(webIfc: WEBIFC.IfcAPI): void;
1798
+ private getLengthUnits;
1799
+ private getScaleMatrix;
1800
+ }
1811
1801
  import { BufferGeometry } from "three";
1812
1802
  import * as THREE from "three";
1813
1803
  export declare class TransformHelper {