@thanh01.pmt/curriculum-kit 1.4.40 → 1.4.42
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/ai/index.cjs +31 -31
- package/dist/ai/index.cjs.map +1 -1
- package/dist/ai/index.mjs +31 -31
- package/dist/ai/index.mjs.map +1 -1
- package/dist/index.cjs +290 -2027
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +84 -142
- package/dist/index.d.ts +84 -142
- package/dist/index.mjs +286 -2007
- package/dist/index.mjs.map +1 -1
- package/dist/pipeline/index.cjs +31 -31
- package/dist/pipeline/index.cjs.map +1 -1
- package/dist/pipeline/index.mjs +31 -31
- package/dist/pipeline/index.mjs.map +1 -1
- package/dist/templates/ACT_template.md +58 -0
- package/dist/templates/ALIGNMENT_MATRIX_template.md +45 -0
- package/dist/templates/ART_DIRECTION_template.md +43 -0
- package/dist/templates/ASSET_MANIFEST_template.md +27 -0
- package/dist/templates/BASELINE_STANDARD.md +37 -0
- package/dist/templates/BELL_RINGER_template.md +108 -0
- package/dist/templates/CHANGELOG_template.md +19 -0
- package/dist/templates/CHOICE_BOARD_template.md +64 -0
- package/dist/templates/CODE_template.md +70 -0
- package/dist/templates/CONTENT_CONTINUITY_template.md +38 -0
- package/dist/templates/CONTENT_STYLE_GUIDE_template.md +49 -0
- package/dist/templates/CURRICULUM_FRAMEWORK_template.md +63 -0
- package/dist/templates/DEPENDENCY_MAP_template.md +65 -0
- package/dist/templates/EXIT_TICKET_template.md +85 -0
- package/dist/templates/EXT_template.md +35 -0
- package/dist/templates/GLOSSARY_template.md +108 -0
- package/dist/templates/GRAPHIC_ORGANIZER_template.md +100 -0
- package/dist/templates/GUIDE_template.md +56 -0
- package/dist/templates/HANDOUT_template.md +61 -0
- package/dist/templates/HANDOVER_DOCUMENT_template.md +69 -0
- package/dist/templates/KNOWLEDGE_EXPOSITION_template.md +56 -0
- package/dist/templates/LEARNER_PROFILE_template.md +51 -0
- package/dist/templates/LESSONS_LEARNED_template.md +49 -0
- package/dist/templates/LESSON_5E_template.md +127 -0
- package/dist/templates/LESSON_EDP_template.md +104 -0
- package/dist/templates/LESSON_GENERAL_template.md +117 -0
- package/dist/templates/OUTPUT_CONSTRAINTS_template.md +38 -0
- package/dist/templates/PACKAGING_SPEC_template.md +56 -0
- package/dist/templates/PILOT_FEEDBACK_template.md +49 -0
- package/dist/templates/PROJECT_BRIEF_template.md +45 -0
- package/dist/templates/PROJECT_STATUS_template.md +64 -0
- package/dist/templates/QUIZ_template.md +58 -0
- package/dist/templates/QUIZ_v4.6_template.md +65 -0
- package/dist/templates/REFERENCE_PACK_template.md +26 -0
- package/dist/templates/REVIEW_GAME_template.md +79 -0
- package/dist/templates/RUBRIC_template.md +54 -0
- package/dist/templates/SCIENCE_LAB_template.md +88 -0
- package/dist/templates/SLIDE_template.md +389 -0
- package/dist/templates/STATION_ROTATION_template.md +80 -0
- package/dist/templates/TASK_CARDS_template.md +111 -0
- package/dist/templates/TIERED_PRACTICE_template.md +114 -0
- package/dist/templates/UPDATE_ROADMAP_template.md +53 -0
- package/dist/templates/WKS_template.md +71 -0
- package/dist/workflow/index.cjs +99 -79
- package/dist/workflow/index.cjs.map +1 -1
- package/dist/workflow/index.mjs +97 -77
- package/dist/workflow/index.mjs.map +1 -1
- package/docs/refs/templates/ACT_template.md +58 -0
- package/docs/refs/templates/ALIGNMENT_MATRIX_template.md +45 -0
- package/docs/refs/templates/ART_DIRECTION_template.md +43 -0
- package/docs/refs/templates/ASSET_MANIFEST_template.md +27 -0
- package/docs/refs/templates/BASELINE_STANDARD.md +37 -0
- package/docs/refs/templates/BELL_RINGER_template.md +108 -0
- package/docs/refs/templates/CHANGELOG_template.md +19 -0
- package/docs/refs/templates/CHOICE_BOARD_template.md +64 -0
- package/docs/refs/templates/CODE_template.md +70 -0
- package/docs/refs/templates/CONTENT_CONTINUITY_template.md +38 -0
- package/docs/refs/templates/CONTENT_STYLE_GUIDE_template.md +49 -0
- package/docs/refs/templates/CURRICULUM_FRAMEWORK_template.md +63 -0
- package/docs/refs/templates/DEPENDENCY_MAP_template.md +65 -0
- package/docs/refs/templates/EXIT_TICKET_template.md +85 -0
- package/docs/refs/templates/EXT_template.md +35 -0
- package/docs/refs/templates/GLOSSARY_template.md +108 -0
- package/docs/refs/templates/GRAPHIC_ORGANIZER_template.md +100 -0
- package/docs/refs/templates/GUIDE_template.md +56 -0
- package/docs/refs/templates/HANDOUT_template.md +61 -0
- package/docs/refs/templates/HANDOVER_DOCUMENT_template.md +69 -0
- package/docs/refs/templates/KNOWLEDGE_EXPOSITION_template.md +56 -0
- package/docs/refs/templates/LEARNER_PROFILE_template.md +51 -0
- package/docs/refs/templates/LESSONS_LEARNED_template.md +49 -0
- package/docs/refs/templates/LESSON_5E_template.md +127 -0
- package/docs/refs/templates/LESSON_EDP_template.md +104 -0
- package/docs/refs/templates/LESSON_GENERAL_template.md +117 -0
- package/docs/refs/templates/OUTPUT_CONSTRAINTS_template.md +38 -0
- package/docs/refs/templates/PACKAGING_SPEC_template.md +56 -0
- package/docs/refs/templates/PILOT_FEEDBACK_template.md +49 -0
- package/docs/refs/templates/PROJECT_BRIEF_template.md +45 -0
- package/docs/refs/templates/PROJECT_STATUS_template.md +64 -0
- package/docs/refs/templates/QUIZ_template.md +58 -0
- package/docs/refs/templates/QUIZ_v4.6_template.md +65 -0
- package/docs/refs/templates/REFERENCE_PACK_template.md +26 -0
- package/docs/refs/templates/REVIEW_GAME_template.md +79 -0
- package/docs/refs/templates/RUBRIC_template.md +54 -0
- package/docs/refs/templates/SCIENCE_LAB_template.md +88 -0
- package/docs/refs/templates/SLIDE_template.md +389 -0
- package/docs/refs/templates/STATION_ROTATION_template.md +80 -0
- package/docs/refs/templates/TASK_CARDS_template.md +111 -0
- package/docs/refs/templates/TIERED_PRACTICE_template.md +114 -0
- package/docs/refs/templates/UPDATE_ROADMAP_template.md +53 -0
- package/docs/refs/templates/WKS_template.md +71 -0
- package/package.json +6 -4
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---
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id: "{{ID}}"
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title: "{{TITLE}}"
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type: "ACT"
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created_by: "Curriculum OS Builder"
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phase: "{{PHASE}}"
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deliverable: "P3-T2"
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version: "{{VERSION}}"
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date: "{{DATE}}"
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template_contract: "artifact-template-v1"
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template_required_sections:
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- "Computational Thinking Focus"
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- "Materials & Setup"
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- "Constraints & Safety"
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- "Active Learning Workflow"
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- "3-Tier Differentiation"
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- "Reflection"
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---
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<!-- INJECT_BODY -->
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# INQUIRY-BASED ACTIVITY: [ACTIVITY TITLE]
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_Unit: U[X] | Module: M[X.X] | Lesson: Lesson [XX]_
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## [REQUIRED] Computational Thinking Focus
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- **Problem Statement (Real-world Scenario):** [Describe a real problem instead of just assembly steps. E.g., "A farm weather station needs to alert when the temperature is too high."]
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- **Decomposition:** [E.g., 1. Read sensor, 2. Process logic, 3. Send alert.]
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- **Algorithm Design:** [How should students think about the Data Flow before programming?]
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## [REQUIRED] Materials & Setup
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- **Reference Material:** Students should use the **HANDOUT** for this lesson as their primary technical reference (lifeline).
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- **Hardware/Software:** [List specific devices, components, and tools required.]
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## [REQUIRED] Constraints & Safety
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- ⚠️ **Technical/Safety:** [E.g., Careful with 5V/GND pins, API rate limits.]
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- 💡 **Design Constraint:** [Provide a constraint to stimulate thinking. E.g., "Maximum 3 nodes allowed", "Environment variables MUST be used."]
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## [REQUIRED] Active Learning Workflow
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### Phase 1: Planning & Design — [X mins]
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- **Student Task:** Hand-draw (or draft in words) the algorithm flowchart or connection architecture before touching the computer/devices.
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- **Teacher Action:** Walk around to check the logic of each group. Ask inquiry questions: *"Where does the data flow from and to?", "If the sensor fails, how will the system report the error?"*
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### Phase 2: Implementation & Discovery — [Y mins]
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- **Student Task:** Apply the knowledge from the **HANDOUT** to realize the plan designed in Phase 1. Encourage self-inquiry and documentation lookup.
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- **Teacher Action:** Avoid "hand-holding." Only intervene if a group has been stuck for more than 5 minutes.
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### Phase 3: Debugging & Testing — [Z mins]
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- **Testing:** Students run their system.
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- **Error Analysis:** Ask students to record any error codes or unexpected behaviors and compare them with the Troubleshooting table in the Handout.
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## [REQUIRED] 3-Tier Differentiation
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> MUST design tasks in 3 tiers to support diverse learner groups. Bronze is the minimum requirement for all students.
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- 🥉 **Bronze (Foundational):** [Core task, usually corresponding to accurately completing the basics from the Handout. E.g., Calling an API and printing the result.]
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- 🥈 **Silver (Application):** [Task with additional logic or processing steps. E.g., Adding an IF Node to check if temperature > 30.]
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- 🥇 **Gold (Enrichment/Creative):** [Challenging task requiring self-research of new tools or advanced knowledge. E.g., Sending the alert via Telegram.]
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## [REQUIRED] Reflection
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- **Discussion Question:** [E.g., Why is Approach A better than B? Which part of the code runs the slowest?]
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---
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id: "{{ID}}"
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title: "{{TITLE}}"
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type: "ALIGNMENT_MATRIX"
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created_by: "Curriculum OS Builder"
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phase: "{{PHASE}}"
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deliverable: "P3-T9"
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version: "{{VERSION}}"
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date: "{{DATE}}"
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---
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# ALIGNMENT MATRIX
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_Updated by: @reviewer | Read by: All Agents_
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_Rule: @packager is ONLY allowed to publish materials when the Status column is all ✅._
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## 1. Vertical Alignment Tracker
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_Mapping: Objective (from Framework) ➔ Content ➔ Practice ➔ Assessment._
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_Note: This is the minimum structure (LESSON + ACT + QUIZ). Depending on the **Artifact Scope** defined in PROJECT_BRIEF.md, agents should add columns for other artifacts (SLIDE, WKS, EXT, GUIDE, HANDOUT)._
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| Unit/Lesson | Learning Objective | LESSON | ACT | QUIZ | STATUS |
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| :--- | :--- | :---: | :---: | :---: | :---: |
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*(Agent @reviewer automatically adds new rows when a lesson is successfully merged).*
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## 2. Horizontal & Prerequisite Alignment Report
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_Tracks logical errors, knowledge gaps, or redundancies between lessons._
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- **Knowledge Gaps:**
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- [Date] - [Empty] *(Note if a future lesson uses concepts not yet taught)*
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- **Overlaps:**
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- [Date] - [Empty] *(Note if two consecutive lessons re-teach the same concept > 40%)*
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## 3. Feedback & Revision Log
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_Where @reviewer records Feedback Labels for @content, @activity, or @assessor to implement changes._
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| Date | Lesson | Feedback Label | Issue Details | Assigned To | Revision Status |
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|---|---|---|---|---|:---:|
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| [Date] | [U01_M01_L04] | `[ALIGNMENT]` | [e.g., Objective is 'Creative' but task is only 'Follow Example'] | `@activity` | `[PENDING / RESOLVED]` |
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| ... | ... | ... | ... | ... | ... |
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---
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**Status Key:**
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- ✅ **Aligned:** Objective has matching theory + practice + assessment that are consistent.
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- ⚠️ **Partial:** Mentioned but misaligned, lacking depth, or missing one component.
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- ❌ **Missing:** Objective not taught or completely deviated from the framework.
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id: "{{ID}}"
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title: "{{TITLE}}"
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type: "ART_DIRECTION"
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created_by: "Curriculum OS Builder"
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phase: "{{PHASE}}"
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deliverable: "P2-T2"
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version: "{{VERSION}}"
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date: "{{DATE}}"
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---
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# ART DIRECTION: [Project Name]
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## 🎨 1. Visual Identity & Mood
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- **Concept:** [Core metaphor or theme, e.g., "Cyber-punk Laboratory"]
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- **Aesthetic:** [Visual style, e.g., "Minimalist, high-contrast, flat design"]
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- **Mood:** [Keywords: e.g., Modern, Professional, Playful, Precise]
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## 🌈 2. Color Palette
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| Category | Hex Code | Purpose |
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|---|---|---|
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| **Primary** | `#XXXXXX` | Main background or UI elements. |
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| **Secondary**| `#XXXXXX` | Supporting colors for containers/borders. |
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| **Accent** | `#XXXXXX` | Call-to-action, highlights, or key information. |
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| **Text** | `#XXXXXX` | Primary typography color. |
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## 📊 3. Diagram Standards (Mermaid)
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- **Theme:** [Dark / Neutral / Default]
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- **Flowcharts:** Use `graph TD` with specific node styles.
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- **Circuitry:** [Standard for hardware diagrams, e.g., Fritzing style or SVG]
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## 🖼️ 4. Image Categories & Tiers
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1. **Tier 1 (Core):** [High-fidelity, AI-generated, or professional stock]
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2. **Tier 2 (Process):** [Clean vector diagrams or technical flowcharts]
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3. **Tier 3 (Reference):** [Real-world photos or hardware screenshots]
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## 🛠️ 5. Typography
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- **Headings:** [Font Family, e.g., "Outfit", "Inter"]
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- **Body:** [Font Family, e.g., "Roboto", "Open Sans"]
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---
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- **Global Standard:** v2.2 (Creative Core).
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- **Last Sync:** YYYY-MM-DD.
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---
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id: "UNIT_CODE-ASSET-MANIFEST"
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title: "Asset Manifest: [PROJECT_NAME]"
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type: "ASSET_MANIFEST"
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created_by: "Antigravity"
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version: "v4.6"
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date: "YYYY-MM-DD"
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---
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# 📦 ASSET MANIFEST
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_Auto-updated by Radar at: YYYY-MM-DD HH:MM:SS | Learning-asset sync status_
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## 1. Summary
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- **Total referenced assets:** 0
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- **Ready (physical exists):** 0
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- **Missing (physically absent):** 0
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- **Readiness rate:** 0%
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## 2. Referenced Assets
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| File name | Referenced at | Asset type | Status | Physical path |
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## 3. Orphan Assets
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_Files inside _assets that are not embedded in any lesson._
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---
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id: "{{ID}}"
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title: "{{TITLE}}"
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type: "BASELINE_STANDARD"
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created_by: "Curriculum OS Builder"
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phase: "{{PHASE}}"
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deliverable: "{{DELIVERABLE_CODE}}"
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version: "{{VERSION}}"
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date: "{{DATE}}"
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---
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# BASELINE STANDARDS (K-12 CS & AI)
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_Reference standards used for aligning Learning Objectives across the Curriculum OS._
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## 1. CSTA K-12 Computer Science Standards
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- **Level 1B (Grades 3-5):**
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- [1B-AP-10] Create programs that include sequences, events, loops, and conditionals.
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- [1B-AP-11] Decompose (break down) problems into smaller, manageable subproblems.
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- **Level 2 (Grades 6-8):**
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- [2-AP-11] Create clearly named variables that represent different data types and perform operations on their values.
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- [2-AP-12] Design and iteratively develop programs that combine control structures, including nested loops and compound conditionals.
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## 2. AI4K12 - Five Big Ideas in AI
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1. **Perception:** Computers perceive the world using sensors.
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2. **Representation & Reasoning:** Agents maintain representations of the world and use them for reasoning.
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3. **Learning:** Computers can learn from data.
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28
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+
4. **Natural Interaction:** Intelligent agents require many kinds of knowledge to interact naturally with humans.
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29
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5. **Societal Impact:** AI can impact society in both positive and negative ways.
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30
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+
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## 3. Bloom's Taxonomy for CS/STEM
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- **Remembering:** Recall basic coding syntax or hardware names.
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33
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- **Understanding:** Explain how a loop or sensor works using analogies.
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- **Applying:** Use a known code structure to solve a similar problem.
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- **Analyzing:** Debug a circuit or code block by identifying logical errors.
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36
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- **Evaluating:** Critically assess whether Approach A is more efficient than Approach B.
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- **Creating:** Design and build an original project from scratch (EDP model).
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---
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id: "{{ID}}"
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title: "{{TITLE}}"
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type: "BELL_RINGER"
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created_by: "Curriculum OS Builder"
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phase: "{{PHASE}}"
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deliverable: "P3-T16"
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version: "{{VERSION}}"
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date: "{{DATE}}"
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10
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+
template_contract: "artifact-template-v1"
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template_required_sections:
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- "Weekly Objective & Schedule"
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- "Monday: Mental Model Recall (Warm-up 1)"
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14
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+
- "Tuesday: Code Spot-Check (Warm-up 2)"
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15
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+
- "Wednesday: Bug Hunt & Fix (Warm-up 3)"
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16
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+
- "Thursday: Architecture Tracing (Warm-up 4)"
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- "Friday: Creative Synthesis & Bridge (Warm-up 5)"
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- "Answer Key & Scoring Guide"
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+
---
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<!-- INJECT_BODY -->
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+
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# WEEKLY BELL RINGERS (5-DAY WARM-UP PACK): [UNIT / LESSON TITLE]
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_Unit: U[X] | Module: M[X.X] | Time: Exactly 3-5 Mins at Start of Each Session_
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24
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+
|
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25
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## [REQUIRED] Weekly Objective & Schedule
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26
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+
- **Weekly Core Theme:** [E.g., "Swift Concurrency, Actors & Thread Safety"]
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27
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+
- **Routine Protocol:** Display prompt on projector immediately as students enter. Students write responses in their Daily Journal before class discussion.
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28
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+
|
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29
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+
---
|
|
30
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+
|
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31
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+
## [REQUIRED] Day 1 (Monday): Mental Model Recall & Analogy
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32
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> *Time: 3 Mins | Bloom: Understand*
|
|
33
|
+
|
|
34
|
+
**Prompt:**
|
|
35
|
+
[Present a quick thought experiment connecting real life to code. E.g., "Imagine a physical whiteboard in a classroom. If 5 students try to write on the exact same spot at the exact same second, what happens? How does an Actor prevent this in software?"]
|
|
36
|
+
|
|
37
|
+
- **Student Journal Box:**
|
|
38
|
+
```text
|
|
39
|
+
[1-2 sentences on race conditions vs. serialized mailboxes]
|
|
40
|
+
```
|
|
41
|
+
|
|
42
|
+
---
|
|
43
|
+
|
|
44
|
+
## [REQUIRED] Day 2 (Tuesday): Rapid Code Tracing
|
|
45
|
+
> *Time: 4 Mins | Bloom: Apply*
|
|
46
|
+
|
|
47
|
+
**Prompt:**
|
|
48
|
+
What is the exact output printed to the console when this snippet runs?
|
|
49
|
+
```swift
|
|
50
|
+
func compute() async -> Int {
|
|
51
|
+
var total = 10
|
|
52
|
+
Task { total += 5 }
|
|
53
|
+
return total
|
|
54
|
+
}
|
|
55
|
+
```
|
|
56
|
+
- **Question:** Why might the returned value be `10` instead of `15`?
|
|
57
|
+
- **Answer Area:** `[Explain unstructured task detachment and race condition]`
|
|
58
|
+
|
|
59
|
+
---
|
|
60
|
+
|
|
61
|
+
## [REQUIRED] Day 3 (Wednesday): Quick Bug Hunt (Spot the Defect)
|
|
62
|
+
> *Time: 4 Mins | Bloom: Analyze*
|
|
63
|
+
|
|
64
|
+
**Prompt:**
|
|
65
|
+
Find and circle the **single syntax or concurrency bug** in this component:
|
|
66
|
+
```swift
|
|
67
|
+
struct UserProfileView: View {
|
|
68
|
+
@State var name: String = "Taylor"
|
|
69
|
+
|
|
70
|
+
var body: some View {
|
|
71
|
+
Button("Reset") {
|
|
72
|
+
self.resetName()
|
|
73
|
+
}
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
func resetName() {
|
|
77
|
+
name = "Guest" // <- Is this mutating allowed on a struct View?
|
|
78
|
+
}
|
|
79
|
+
}
|
|
80
|
+
```
|
|
81
|
+
- **Correction:** [Rewrite `resetName` or state modification inline].
|
|
82
|
+
|
|
83
|
+
---
|
|
84
|
+
|
|
85
|
+
## [REQUIRED] Day 4 (Thursday): Visual Diagram Tracing
|
|
86
|
+
> *Time: 4 Mins | Bloom: Analyze*
|
|
87
|
+
|
|
88
|
+
**Prompt:**
|
|
89
|
+
Given the following state transition flow:
|
|
90
|
+
`User Tap Button` $\rightarrow$ `State Flag Toggled` $\rightarrow$ `???` $\rightarrow$ `UI View Repainted`
|
|
91
|
+
- **Question:** What internal engine step occurs at `???`? *(Hint: View Tree Diffing)*.
|
|
92
|
+
|
|
93
|
+
---
|
|
94
|
+
|
|
95
|
+
## [REQUIRED] Day 5 (Friday): Creative Synthesis & Bridge Forward
|
|
96
|
+
> *Time: 5 Mins | Bloom: Evaluate / Create*
|
|
97
|
+
|
|
98
|
+
**Prompt:**
|
|
99
|
+
"If you had to design a 1-sentence warning label to put on mutable global variables in a multi-threaded codebase, what would it say?"
|
|
100
|
+
|
|
101
|
+
---
|
|
102
|
+
|
|
103
|
+
## [REQUIRED] Teacher Answer Key & Scoring Guide
|
|
104
|
+
- **Monday:** Shared memory without synchronization causes overlapping writes (data races). Actors queue requests in an isolated mailbox.
|
|
105
|
+
- **Tuesday:** The spawned `Task` executes asynchronously and may not finish before `return total` executes.
|
|
106
|
+
- **Wednesday:** `resetName()` mutates `name` on `self` struct; in SwiftUI, mutating `@State` is valid because the property wrapper stores value externally on heap, but function should be private or state mutated directly in button action.
|
|
107
|
+
- **Thursday:** The SwiftUI dependency graph computes the structural diff between Old View and New View trees.
|
|
108
|
+
- **Friday:** Open rubric: Award credit for clear mention of non-determinism, crashes, or data corruption.
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
---
|
|
2
|
+
id: "{{ID}}"
|
|
3
|
+
title: "Changelog: [Project Name]"
|
|
4
|
+
type: "CHANGELOG"
|
|
5
|
+
created_by: "Curriculum OS Builder"
|
|
6
|
+
version: "{{VERSION}}"
|
|
7
|
+
date: "{{DATE}}"
|
|
8
|
+
---
|
|
9
|
+
|
|
10
|
+
# CHANGELOG: [Project Name]
|
|
11
|
+
_This file maintains a persistent, append-only record of all significant changes to the project._
|
|
12
|
+
|
|
13
|
+
## [v{{VERSION}}] - {{DATE}}
|
|
14
|
+
### 📜 Historical Log
|
|
15
|
+
- [ ] **{{DATE}}**: **Initial Setup**: Project initialization and base infrastructure setup.
|
|
16
|
+
- [ ] **{{DATE}}**: **Phase 1 Complete**: All analysis and research artifacts approved.
|
|
17
|
+
|
|
18
|
+
## [v0.1] - YYYY-MM-DD
|
|
19
|
+
- Initial project scaffold created.
|
|
@@ -0,0 +1,64 @@
|
|
|
1
|
+
---
|
|
2
|
+
id: "{{ID}}"
|
|
3
|
+
title: "{{TITLE}}"
|
|
4
|
+
type: "CHOICE_BOARD"
|
|
5
|
+
created_by: "Curriculum OS Builder"
|
|
6
|
+
phase: "{{PHASE}}"
|
|
7
|
+
deliverable: "P3-T12"
|
|
8
|
+
version: "{{VERSION}}"
|
|
9
|
+
date: "{{DATE}}"
|
|
10
|
+
template_contract: "artifact-template-v1"
|
|
11
|
+
template_required_sections:
|
|
12
|
+
- "Learning Goals & Rule of Choice"
|
|
13
|
+
- "The 9-Square Activity Matrix"
|
|
14
|
+
- "Activity Detailed Blueprints"
|
|
15
|
+
- "Universal Assessment Rubric"
|
|
16
|
+
---
|
|
17
|
+
<!-- INJECT_BODY -->
|
|
18
|
+
|
|
19
|
+
# 9-SQUARE CHOICE BOARD: [LESSON / UNIT TITLE]
|
|
20
|
+
_Unit: U[X] | Module: M[X.X] | Target Competency: [Core Competency Name]_
|
|
21
|
+
|
|
22
|
+
## [REQUIRED] Learning Goals & Rule of Choice
|
|
23
|
+
- **Core Concept Anchor:** [All options must demonstrate mastery of this central invariant, e.g., "State Isolation & Safe Concurrent Mutation"].
|
|
24
|
+
- **Rule of Choice (Tic-Tac-Toe / Point Model):**
|
|
25
|
+
- *Option A (Tic-Tac-Toe):* Complete 3 activities in a row (Horizontal, Vertical, or Diagonal).
|
|
26
|
+
- *Option B (Point Balance):* Reach $\ge 100\text{ pts}$ (Choose $\ge 1$ Technical Lab + $\ge 1$ Explanatory/Visual + $\ge 1$ Creative Challenge).
|
|
27
|
+
|
|
28
|
+
---
|
|
29
|
+
|
|
30
|
+
## [REQUIRED] The 9-Square Activity Matrix
|
|
31
|
+
|
|
32
|
+
| Column 1: Analytical & Code | Column 2: Visual & Architecture | Column 3: Creative & Applied |
|
|
33
|
+
| :--- | :--- | :--- |
|
|
34
|
+
| **Square 1: The Bug Hunter (30 pts)**<br>Diagnose and repair a project containing 3 subtle concurrency/state race conditions. | **Square 2: The Architect's Blueprint (30 pts)**<br>Draw an exhaustive Mermaid sequence diagram illustrating data and message flow across actor boundaries. | **Square 3: Analogous Storyteller (30 pts)**<br>Write an interactive terminal game or narrative analogy explaining how runtime state binding works. |
|
|
35
|
+
| **Square 4: Micro-Refactoring (40 pts)**<br>Refactor an imperative legacy codebase into declarative, pure SwiftUI components with zero state leaks. | **⭐ Square 5: Core Master Challenge (50 pts)**<br>Build a real-time reactive dashboard with live sensor simulation, debounce filtering, and test coverage. | **Square 6: Audio/Video Walkthrough (40 pts)**<br>Record a 3-minute video screencast explaining the code line-by-line using professional terminology. |
|
|
36
|
+
| **Square 7: Test-Driven Lab (35 pts)**<br>Write 5 comprehensive unit & performance test cases validating boundary conditions and error throwing. | **Square 8: Comparative Whitepaper (35 pts)**<br>Write a 1-page comparative technical brief contrasting Approach A vs. Approach B with performance graphs. | **Square 9: Creative Extension (45 pts)**<br>Integrate hardware sensors, haptic feedback, or external APIs to solve a real community problem. |
|
|
37
|
+
|
|
38
|
+
---
|
|
39
|
+
|
|
40
|
+
## [REQUIRED] Activity Detailed Blueprints (Selected Modules)
|
|
41
|
+
|
|
42
|
+
### Detail: Square 1 — The Bug Hunter
|
|
43
|
+
- **Input Source Code:** Provided in `Assets/Lab/BrokenProject.zip`.
|
|
44
|
+
- **Deliverable:** Pull Request diff report + clean compiled build with 0 warnings.
|
|
45
|
+
|
|
46
|
+
### Detail: Square 2 — The Architect's Blueprint
|
|
47
|
+
- **Format:** Mermaid Markdown Diagram (`sequenceDiagram` or `graph TD`).
|
|
48
|
+
- **Required Invariants:** Must label thread context (Main Thread vs. Background Task), isolation domains, and asynchronous jump points (`await`).
|
|
49
|
+
|
|
50
|
+
### Detail: ⭐ Square 5 — Core Master Challenge (Mandatory Center Option)
|
|
51
|
+
- **Problem Statement:** [Real-world driving question].
|
|
52
|
+
- **Acceptance Criteria:**
|
|
53
|
+
1. Clean MVVM / Actor Separation.
|
|
54
|
+
2. UI state bound reactively with no manual timer polls.
|
|
55
|
+
3. All 3 edge cases documented in unit tests.
|
|
56
|
+
|
|
57
|
+
---
|
|
58
|
+
|
|
59
|
+
## [REQUIRED] Universal Assessment Rubric
|
|
60
|
+
| Criteria | Exemplary (4) | Proficient (3) | Developing (2) | Beginning (1) |
|
|
61
|
+
| :--- | :--- | :--- | :--- | :--- |
|
|
62
|
+
| **Technical Accuracy** | 100% executable, idiomatic syntax, zero race conditions. | Compiles and runs; minor non-critical styling issue. | Runs with partial errors or missing edge cases. | Does not compile or contains critical syntax bugs. |
|
|
63
|
+
| **Conceptual Clarity** | Explains architectural trade-offs using rigorous engineering terms. | Explains the "how" accurately with basic rationale. | Description is vague or confuses terminology. | Cannot explain how code works. |
|
|
64
|
+
| **Creativity & Autonomy** | Goes beyond specifications with thoughtful UX or performance optimizations. | Fulfills all specified criteria independently. | Needs significant scaffolding hints to complete. | Incomplete submission. |
|
|
@@ -0,0 +1,70 @@
|
|
|
1
|
+
---
|
|
2
|
+
id: "{{ID}}"
|
|
3
|
+
title: "{{TITLE}}"
|
|
4
|
+
type: "CODE"
|
|
5
|
+
created_by: "Curriculum OS Builder"
|
|
6
|
+
phase: "P3"
|
|
7
|
+
deliverable: "P3-T3"
|
|
8
|
+
version: "{{VERSION}}"
|
|
9
|
+
date: "{{DATE}}"
|
|
10
|
+
template_contract: "artifact-template-v1"
|
|
11
|
+
template_required_sections:
|
|
12
|
+
- "Technical Overview & Architecture Blueprint"
|
|
13
|
+
- "Hardware Pinout & Wiring Configuration Matrix"
|
|
14
|
+
- "Starter Code Sandbox"
|
|
15
|
+
- "Verified Reference Solution Code"
|
|
16
|
+
- "Automated Test / Verification Script"
|
|
17
|
+
- "Common Syntax & Runtime Pitfalls Matrix"
|
|
18
|
+
---
|
|
19
|
+
|
|
20
|
+
# CODE LAB: [LESSON TITLE]
|
|
21
|
+
|
|
22
|
+
## [REQUIRED] Technical Overview & Architecture Blueprint
|
|
23
|
+
> How the code in this lab is structured and why. Reference the canonical
|
|
24
|
+
> identifiers (files, types, functions) from the LESSON Code Symbol Ledger —
|
|
25
|
+
> use those exact names, do not invent alternatives.
|
|
26
|
+
|
|
27
|
+
- **Architecture:** [Mermaid or ASCII diagram of the components/data flow]
|
|
28
|
+
- **Key decisions:** [2-4 bullets on design choices students should notice]
|
|
29
|
+
|
|
30
|
+
## [CONDITIONAL] Hardware Pinout & Wiring Configuration Matrix
|
|
31
|
+
> INCLUDE this section ONLY for lessons whose activity contract involves
|
|
32
|
+
> physical hardware wiring. For pure software / theory lessons, OMIT the
|
|
33
|
+
> entire section — do not emit placeholder wiring tables.
|
|
34
|
+
|
|
35
|
+
| Component | Pin / Connection | Notes |
|
|
36
|
+
|---|---|---|
|
|
37
|
+
| [Component] | [Pin] | [Why this wiring] |
|
|
38
|
+
|
|
39
|
+
## [REQUIRED] Starter Code Sandbox
|
|
40
|
+
> Skeleton the students start from, with explicit TODO comments marking every
|
|
41
|
+
> point they must implement.
|
|
42
|
+
|
|
43
|
+
```[language]
|
|
44
|
+
// [Starter code with TODO markers]
|
|
45
|
+
```
|
|
46
|
+
|
|
47
|
+
## [REQUIRED] Verified Reference Solution Code
|
|
48
|
+
> 100% syntactically valid, production-ready, fully commented. Must satisfy
|
|
49
|
+
> the verification script below.
|
|
50
|
+
|
|
51
|
+
```[language]
|
|
52
|
+
// [Complete reference solution]
|
|
53
|
+
```
|
|
54
|
+
|
|
55
|
+
## [REQUIRED] Automated Test / Verification Script
|
|
56
|
+
> How to compile / run / verify: exact commands and expected output.
|
|
57
|
+
|
|
58
|
+
```bash
|
|
59
|
+
# [Verify commands]
|
|
60
|
+
```
|
|
61
|
+
|
|
62
|
+
- **Expected result:** [What success looks like]
|
|
63
|
+
|
|
64
|
+
## [REQUIRED] Common Syntax & Runtime Pitfalls Matrix
|
|
65
|
+
> Extract the Common Mistakes table VERBATIM from the canonical knowledge
|
|
66
|
+
> context (KX). Do not re-invent or paraphrase — one canonical list per lesson.
|
|
67
|
+
|
|
68
|
+
| Pitfall | Symptom | Fix |
|
|
69
|
+
|---|---|---|
|
|
70
|
+
| [From KX Common Mistakes] | [What the student sees] | [Concrete correction] |
|
|
@@ -0,0 +1,38 @@
|
|
|
1
|
+
---
|
|
2
|
+
id: "UNIT_CODE-CONTINUITY"
|
|
3
|
+
title: "Content Continuity: [PROJECT_NAME]"
|
|
4
|
+
type: "CONTENT_CONTINUITY"
|
|
5
|
+
created_by: "Antigravity"
|
|
6
|
+
phase: "P3"
|
|
7
|
+
deliverable: "P3-CONT"
|
|
8
|
+
version: "v2.1"
|
|
9
|
+
date: "YYYY-MM-DD"
|
|
10
|
+
---
|
|
11
|
+
|
|
12
|
+
# CONTENT CONTINUITY: [PROJECT_NAME]
|
|
13
|
+
|
|
14
|
+
## 1. Storyline & Character Development
|
|
15
|
+
- **Main Character:** [Character name, e.g., Jarvis, Explorer...]
|
|
16
|
+
- **Evolution:**
|
|
17
|
+
- [Describe how the storyline develops across Units]
|
|
18
|
+
|
|
19
|
+
## 2. Pedagogical Analogies & Concepts
|
|
20
|
+
|
|
21
|
+
### Unit [XX]: [Topic Name]
|
|
22
|
+
| Lesson | Concept | Analogy | Notes |
|
|
23
|
+
|:---:|---|---|---|
|
|
24
|
+
| U01_M01_L01 | [Concept] | **[Analogy]** | [Notes] |
|
|
25
|
+
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26
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+
## 3. Multimedia Assets Log
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27
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+
| Asset ID | Tier | Type | Content Description |
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28
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+
|---|:---:|:---:|---|
|
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29
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+
| [ID] | [1-4] | [Image/Video] | [Description] |
|
|
30
|
+
|
|
31
|
+
## 4. Hardware & Materials Used
|
|
32
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+
| Component | First Seen | Role in Storyline |
|
|
33
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+
|---|---|---|
|
|
34
|
+
| [Component] | [Lesson ID] | [Role in storyline] |
|
|
35
|
+
|
|
36
|
+
---
|
|
37
|
+
- **Global Standard:** v2.1 (Consistency Core).
|
|
38
|
+
- **Last Sync:** YYYY-MM-DD.
|
|
@@ -0,0 +1,49 @@
|
|
|
1
|
+
---
|
|
2
|
+
id: "{{ID}}"
|
|
3
|
+
title: "{{TITLE}}"
|
|
4
|
+
type: "CONTENT_STYLE_GUIDE"
|
|
5
|
+
created_by: "Curriculum OS Builder"
|
|
6
|
+
phase: "{{PHASE}}"
|
|
7
|
+
deliverable: "P2-T3"
|
|
8
|
+
version: "{{VERSION}}"
|
|
9
|
+
date: "{{DATE}}"
|
|
10
|
+
template_contract: "artifact-template-v1"
|
|
11
|
+
template_required_sections:
|
|
12
|
+
- "Voice & Tone"
|
|
13
|
+
- "Standard Terminology (Glossary)"
|
|
14
|
+
- "Examples & Context Rules"
|
|
15
|
+
- "Lesson Content Standards"
|
|
16
|
+
---
|
|
17
|
+
|
|
18
|
+
# CONTENT STYLE GUIDE
|
|
19
|
+
|
|
20
|
+
|
|
21
|
+
## [REQUIRED] Voice & Tone
|
|
22
|
+
- **Primary Persona:** [E.g., Encouraging mentor / Professional engineer / Storyteller]
|
|
23
|
+
- **Target Audience Toning:** [E.g., Simple language for kids, technical rigor for seniors]
|
|
24
|
+
- **Prohibited Phrases:** [E.g., "This is easy", "Just click this"]
|
|
25
|
+
|
|
26
|
+
## [REQUIRED] Standard Terminology (Glossary)
|
|
27
|
+
| Concept (English) | Standard Translation | Synonyms to Avoid | Context Notes |
|
|
28
|
+
|---|---|---|---|
|
|
29
|
+
| Variable | [translation] | [avoid] | Use the glossary translation for clarity |
|
|
30
|
+
| Loop | [translation] | [avoid] | Avoid the non-coding term in coding context |
|
|
31
|
+
| Debug | [translation] | [avoid] | Use the glossary translation for professionalism |
|
|
32
|
+
|
|
33
|
+
## [REQUIRED] Examples & Context Rules
|
|
34
|
+
- **Preferred Sources:** [E.g., Vietnamese daily life, urban/rural student context, popular games]
|
|
35
|
+
- **Prohibited Contexts:** [E.g., Violence, military, weapons, religion, politics, heavy winter/snow examples for tropical regions]
|
|
36
|
+
- **Explanation Structure:** [E.g., Analogy first -> Technical application second]
|
|
37
|
+
|
|
38
|
+
## [REQUIRED] Lesson Content Standards
|
|
39
|
+
_Every lesson written by @content must follow this flow:_
|
|
40
|
+
1. **Warm-up / Hook:** [Scenario-based, e.g., opening question, short story]
|
|
41
|
+
2. **Core Concepts:** [Maximum paragraphs per concept, use of bullet points]
|
|
42
|
+
3. **Guided Practice:** [Code snippets with line-by-line comments]
|
|
43
|
+
4. **Independent Practice:** [Space reserved for @activity inclusion]
|
|
44
|
+
5. **Wrap-up & Checkpoint:** [Summary format, formative quiz type]
|
|
45
|
+
|
|
46
|
+
## [OPTIONAL] Formatting & Code
|
|
47
|
+
- **Code Blocks:** [E.g., Always use \`\`\`python, detailed comments on important functions]
|
|
48
|
+
- **Visuals:** [E.g., Prefer Mermaid diagrams for algorithmic flowcharts]
|
|
49
|
+
- **Markdown:** [E.g., Use **bold** for new keywords, `inline code` for variable names]
|
|
@@ -0,0 +1,63 @@
|
|
|
1
|
+
---
|
|
2
|
+
id: "{{ID}}"
|
|
3
|
+
title: "{{TITLE}}"
|
|
4
|
+
type: "CURRICULUM_FRAMEWORK"
|
|
5
|
+
created_by: "Curriculum OS Builder"
|
|
6
|
+
phase: "{{PHASE}}"
|
|
7
|
+
deliverable: "P2-T1"
|
|
8
|
+
version: "{{VERSION}}"
|
|
9
|
+
date: "{{DATE}}"
|
|
10
|
+
template_contract: "artifact-template-v1"
|
|
11
|
+
template_required_sections:
|
|
12
|
+
- "Course Overview"
|
|
13
|
+
- "Global Learning Objectives"
|
|
14
|
+
- "Structural Hierarchy (Unit & Module)"
|
|
15
|
+
- "Scope & Sequence (Detailed Roadmap)"
|
|
16
|
+
- "Standard Lesson Format"
|
|
17
|
+
---
|
|
18
|
+
|
|
19
|
+
# CURRICULUM FRAMEWORK
|
|
20
|
+
|
|
21
|
+
_Based on: LEARNER_PROFILE.md v[X]_
|
|
22
|
+
|
|
23
|
+
## [REQUIRED] Course Overview
|
|
24
|
+
- **Official Course Name:** [Name]
|
|
25
|
+
- **Short Description:** [1–2 sentences for client/marketing materials]
|
|
26
|
+
- **Primary Platform/Tools:** [E.g., Arduino Uno, Scratch 3.0, Python]
|
|
27
|
+
- **Total Units:** [Number]
|
|
28
|
+
- **Total Lessons:** [Number]
|
|
29
|
+
- **Total Duration:** [Calculated in minutes/hours]
|
|
30
|
+
|
|
31
|
+
## [REQUIRED] Global Learning Objectives
|
|
32
|
+
By the end of this course, students will be able to:
|
|
33
|
+
1. [Bloom Verb + Specific Content + Condition]
|
|
34
|
+
2. [Bloom Verb + Specific Content + Condition]
|
|
35
|
+
3. [Bloom Verb + Specific Content + Condition]
|
|
36
|
+
_Note: Each objective must be measurable and observable._
|
|
37
|
+
|
|
38
|
+
## [REQUIRED] Structural Hierarchy (Unit & Module)
|
|
39
|
+
| Unit (UXX) | Module (UXXMYY) | Lessons | Module Objective | Lesson Codes |
|
|
40
|
+
|---|---|:---:|---|---|
|
|
41
|
+
| U01: [Unit 1 Name] | U01_M01: [Module Name] | [Qty] | [Specific objectives for U01_M01] | U01_M01_L01 – U01_M01_L03 |
|
|
42
|
+
| U02: [Unit 2 Name] | U02_M01: [Module Name] | [Qty] | [Specific objectives for U02_M01] | U02_M01_L01 – U02_M01_L04 |
|
|
43
|
+
|
|
44
|
+
## [REQUIRED] Scope & Sequence (Detailed Roadmap)
|
|
45
|
+
**CONTRACT — mỗi buổi học (session) PHẢI có đúng 1 dòng, đủ 10 cột, mã bài dạng UXX_MYY_LZZ:**
|
|
46
|
+
| # | Lesson Code | Title | Unit | Module | Learning Objective (Students will be able to...) | Key Concepts (Học gì) | Hands-on Deliverable (Làm được gì) | Prerequisites | Bloom | Duration (mins) |
|
|
47
|
+
|---|---|---|---|---|---|---|---|---|---|:---:|
|
|
48
|
+
| 01 | U01_M01_L01 | [Session title] | U01 | U01_M01 | [Measurable objective with Bloom verb: e.g. "Xác định được 4 thành phần của mạch LED"] | [Concept 1, Concept 2] | [Concrete artifact: e.g. "Mạch LED nháy cơ bản chạy trên kit thật"] | None | Understand | 90 |
|
|
49
|
+
| 02 | U01_M01_L02 | [Session title] | U01 | U01_M01 | [Measurable objective] | [Concepts] | [Concrete deliverable] | U01_M01_L01 | Apply | 90 |
|
|
50
|
+
|
|
51
|
+
_Rules: (a) KHÔNG truncate bằng '...' — viết ĐỦ số dòng bằng tổng số buổi của khóa; (b) Prerequisites chỉ tham chiếu mã bài TRƯỚC đó (không forward-reference); (c) Objective dùng động từ Bloom đo được (xác định/giải thích/vận dụng/thiết kế/đánh giá), không dùng 'hiểu/biết' trừu tượng; (d) Hands-on Deliverable là sản phẩm CỤ THỂ học sinh mang được ra khỏi buổi học; (e) Duration cộng lại đúng Tổng Duration của Course Overview._
|
|
52
|
+
|
|
53
|
+
## [REQUIRED] Standard Lesson Format
|
|
54
|
+
- **Theory Duration:** [X mins]
|
|
55
|
+
- **Practice Duration:** [Y mins]
|
|
56
|
+
- **Homework Included:** [Yes / No]
|
|
57
|
+
- **Mini-project at end of Unit/Module:** [Yes / No]
|
|
58
|
+
- **Session Resumption Protocol:** [Recap protocol for non-consecutive weekly classes]
|
|
59
|
+
|
|
60
|
+
## [OPTIONAL] Standards Alignment
|
|
61
|
+
| Learning Objective | Standard Code (CSTA / K12 CS / local) | Alignment Level |
|
|
62
|
+
|---|---|---|
|
|
63
|
+
| [Objective 1] | [E.g., TH-8.2] | [Full / Partial] |
|