@texturehq/edges 5.12.0 → 5.12.2

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@@ -1871,6 +1871,25 @@ interface VectorLayerSpec extends BaseLayerSpec {
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  * color-by-property (`style.color = { by, mapping }`) does not require it.
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  */
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  promoteId?: string | Record<string, string>;
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+ /**
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+ * Attach this layer to an existing Mapbox source instead of creating its own
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+ * `${id}-source`. Every vector spec normally owns a source, so two specs
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+ * reading the same tileset (a base layer and its selection halo) make Mapbox
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+ * fetch, parse and buffer every tile twice — and mounting the second spec
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+ * refetches tiles the first already has. Name the sibling's source here and
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+ * this spec becomes one more `<Layer>` on it; `tileset` and `promoteId` are
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+ * ignored. The layer is inserted once the named source exists.
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+ */
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+ sourceId?: string;
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+ /**
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+ * Anchor this layer's paint order beneath an existing layer id, independent
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+ * of mount order. Without it, stacking comes purely from z-sorted mount
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+ * order — which breaks for specs that mount into an already-built style
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+ * (e.g. a selection halo created on demand would otherwise paint on top of
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+ * the chip it should ring). react-map-gl retries insertion until the target
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+ * layer exists, so a spec may name a sibling that mounts in the same pass.
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+ */
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+ beforeId?: string;
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  /** How to render the geometry */
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  renderAs: RenderType;
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  /** Visual styling */
@@ -2585,6 +2604,22 @@ interface StaticMapProps {
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  * @default true
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  */
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  showMarker?: boolean;
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+ /**
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+ * Vertical pixel offset for the center marker. Positive moves it DOWN.
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+ *
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+ * The marker is anchored at its tip (`anchor="bottom"`), so the tip sits on
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+ * the exact center of the map and the whole glyph stands above it. That is
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+ * correct for a map you can read the geography of, but in a small thumbnail
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+ * with no surrounding context the pin reads as floating near the top edge.
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+ * Offsetting by roughly half the marker height moves the glyph's visual mass
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+ * onto the optical center.
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+ *
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+ * Presentational only — it shifts the marker, not the viewport, so the map
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+ * stays centered on the real coordinate. Use it on decorative thumbnails,
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+ * NOT where a reader is meant to trust the tip as the precise location.
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+ * @default 0
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+ */
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+ markerOffsetY?: number;
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  /**
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  * Show Mapbox attribution control
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  * @default false
@@ -2633,7 +2668,7 @@ interface StaticMapProps {
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  *
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  * Automatically adapts to light/dark mode using the global ColorModeProvider.
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  */
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- declare function StaticMap({ width, height, initialViewState, isLoading, mapType, mapStyleUrl, layers, mapboxAccessToken, showMarker, showAttribution, onLoad, className, showExpandToggle, expandedMapTitle, expandedMapAddressLabel, schematicPlaceholder, }: StaticMapProps): react_jsx_runtime.JSX.Element;
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+ declare function StaticMap({ width, height, initialViewState, isLoading, mapType, mapStyleUrl, layers, mapboxAccessToken, showMarker, markerOffsetY, showAttribution, onLoad, className, showExpandToggle, expandedMapTitle, expandedMapAddressLabel, schematicPlaceholder, }: StaticMapProps): react_jsx_runtime.JSX.Element;
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  /**
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  * Represents a geographic point with coordinates
@@ -1871,6 +1871,25 @@ interface VectorLayerSpec extends BaseLayerSpec {
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  * color-by-property (`style.color = { by, mapping }`) does not require it.
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  */
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  promoteId?: string | Record<string, string>;
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+ /**
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+ * Attach this layer to an existing Mapbox source instead of creating its own
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+ * `${id}-source`. Every vector spec normally owns a source, so two specs
1877
+ * reading the same tileset (a base layer and its selection halo) make Mapbox
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+ * fetch, parse and buffer every tile twice — and mounting the second spec
1879
+ * refetches tiles the first already has. Name the sibling's source here and
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+ * this spec becomes one more `<Layer>` on it; `tileset` and `promoteId` are
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+ * ignored. The layer is inserted once the named source exists.
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+ */
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+ sourceId?: string;
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+ /**
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+ * Anchor this layer's paint order beneath an existing layer id, independent
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+ * of mount order. Without it, stacking comes purely from z-sorted mount
1887
+ * order — which breaks for specs that mount into an already-built style
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+ * (e.g. a selection halo created on demand would otherwise paint on top of
1889
+ * the chip it should ring). react-map-gl retries insertion until the target
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+ * layer exists, so a spec may name a sibling that mounts in the same pass.
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+ */
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+ beforeId?: string;
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  /** How to render the geometry */
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  renderAs: RenderType;
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  /** Visual styling */
@@ -2585,6 +2604,22 @@ interface StaticMapProps {
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  * @default true
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  */
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  showMarker?: boolean;
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+ /**
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+ * Vertical pixel offset for the center marker. Positive moves it DOWN.
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+ *
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+ * The marker is anchored at its tip (`anchor="bottom"`), so the tip sits on
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+ * the exact center of the map and the whole glyph stands above it. That is
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+ * correct for a map you can read the geography of, but in a small thumbnail
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+ * with no surrounding context the pin reads as floating near the top edge.
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+ * Offsetting by roughly half the marker height moves the glyph's visual mass
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+ * onto the optical center.
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+ *
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+ * Presentational only — it shifts the marker, not the viewport, so the map
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+ * stays centered on the real coordinate. Use it on decorative thumbnails,
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+ * NOT where a reader is meant to trust the tip as the precise location.
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+ * @default 0
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+ */
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+ markerOffsetY?: number;
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  /**
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  * Show Mapbox attribution control
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  * @default false
@@ -2633,7 +2668,7 @@ interface StaticMapProps {
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  *
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  * Automatically adapts to light/dark mode using the global ColorModeProvider.
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  */
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- declare function StaticMap({ width, height, initialViewState, isLoading, mapType, mapStyleUrl, layers, mapboxAccessToken, showMarker, showAttribution, onLoad, className, showExpandToggle, expandedMapTitle, expandedMapAddressLabel, schematicPlaceholder, }: StaticMapProps): react_jsx_runtime.JSX.Element;
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+ declare function StaticMap({ width, height, initialViewState, isLoading, mapType, mapStyleUrl, layers, mapboxAccessToken, showMarker, markerOffsetY, showAttribution, onLoad, className, showExpandToggle, expandedMapTitle, expandedMapAddressLabel, schematicPlaceholder, }: StaticMapProps): react_jsx_runtime.JSX.Element;
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  /**
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  * Represents a geographic point with coordinates