@testgorilla/tgo-ui 6.1.1 → 6.1.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -14,13 +14,13 @@ class AiAudioCircleComponent {
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  this.audioTrack = input();
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  this.candidateAudioTrack = input();
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  this.state = model(InterviewState.AiListening);
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- this.canvasSize = input(280);
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+ this.canvasSize = input(350);
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  this.animated = input(true);
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  this.isSpeaking = signal(false);
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  this.scaleValue = signal(1);
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  this.currentAmp = 0.02;
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  this.simTime = 0;
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- this.baseRadius = computed(() => this.canvasSize() * 0.38);
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+ this.baseRadius = computed(() => this.canvasSize() * 0.28);
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  // Audio detection thresholds
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  this.AI_SPEAKING_THRESHOLD = 0.02;
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  this.CANDIDATE_SPEAKING_THRESHOLD = 0.5;
@@ -241,29 +241,44 @@ class AiAudioCircleComponent {
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  const effectiveAmp = this.currentAmp;
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  const isListening = currentStateValue === InterviewState.AiListening;
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  const isCandidate = currentStateValue === InterviewState.CandidateSpeaking;
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+ const isAiSpeaking = currentStateValue === InterviewState.AiSpeaking;
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  // Scale logic
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  if (isCandidate) {
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  // Candidate speaking: Fixed enlarged scale (115%), no breathing effect
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  this.pulseTargetScale = 1.15;
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  const breathing = 0;
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- this.pulseScale += (this.pulseTargetScale + breathing - this.pulseScale) * 0.05;
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+ this.pulseScale += (this.pulseTargetScale + breathing - this.pulseScale) * 0.08;
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  }
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  else {
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  // AI speaking/listening: Scale reacts to audio amplitude, with optional breathing
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- // When AI is speaking: effectiveAmp is high, scale grows with voice
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+ // When AI is speaking: effectiveAmp is high, scale grows with voice + erratic wobble
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  // When AI is listening: effectiveAmp is low (~0.2), scale stays near 1.0 with breathing effect
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- this.pulseTargetScale = 1 + effectiveAmp * 0.45;
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- const breathing = isListening ? Math.sin(this.pulseTime * 1.5) * 0.035 : 0;
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- this.pulseScale += (this.pulseTargetScale + breathing - this.pulseScale) * 0.06;
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+ this.pulseTargetScale = 1 + effectiveAmp * 0.5;
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+ let breathing;
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+ if (isListening) {
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+ breathing = Math.sin(this.pulseTime * 1.5) * 0.035;
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+ }
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+ else if (isAiSpeaking) {
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+ // Erratic movement: overlapping waves at incommensurate frequencies for non-periodic feel
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+ breathing =
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+ Math.sin(this.pulseTime * 2.7) * 0.055 +
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+ Math.cos(this.pulseTime * 1.9) * 0.04 +
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+ Math.sin(this.pulseTime * 4.1 + 1) * 0.025;
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+ }
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+ else {
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+ breathing = 0;
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+ }
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+ const smoothing = isAiSpeaking ? 0.11 : 0.06;
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+ this.pulseScale += (this.pulseTargetScale + breathing - this.pulseScale) * smoothing;
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  }
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  const currentRadius = baseRadius * this.pulseScale;
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  // Draw shadows
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  for (let i = 3; i >= 1; i--) {
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- const shadowRadius = currentRadius + i * 6;
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- const shadowOpacity = 0.24 - i * 0.04;
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+ const shadowRadius = currentRadius + i * 10;
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+ const shadowOpacity = 0.35 - i * 0.06;
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  const shadowGradient = ctx.createRadialGradient(centerX, centerY, currentRadius * 0.98, centerX, centerY, shadowRadius);
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  shadowGradient.addColorStop(0, `rgba(${this.SHADOW_COLOR_RGB}, ${shadowOpacity})`);
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- shadowGradient.addColorStop(0.6, `rgba(${this.SHADOW_COLOR_RGB}, ${shadowOpacity * 0.4})`);
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+ shadowGradient.addColorStop(0.6, `rgba(${this.SHADOW_COLOR_RGB}, ${shadowOpacity * 0.5})`);
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  shadowGradient.addColorStop(1, `rgba(${this.SHADOW_COLOR_RGB}, 0)`);
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  ctx.beginPath();
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  ctx.arc(centerX, centerY, shadowRadius, 0, Math.PI * 2);
@@ -286,28 +301,40 @@ class AiAudioCircleComponent {
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  ctx.fill();
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  // Animate blobs
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  let speedMultiplier;
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+ let chaosStrength;
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  if (isCandidate) {
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- speedMultiplier = 2.0;
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+ speedMultiplier = 3.0;
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+ chaosStrength = 1.0;
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  }
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  else if (isListening) {
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- speedMultiplier = 1.2;
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+ speedMultiplier = 2.0;
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+ chaosStrength = 1.0;
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  }
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  else {
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- speedMultiplier = 1.0 + effectiveAmp * 2.0;
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+ speedMultiplier = 1.5 + effectiveAmp * 3.0;
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+ chaosStrength = isAiSpeaking ? 1.8 : 1.0;
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  }
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  this.blobs.forEach((blob, index) => {
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  // Chaos forces
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- const chaos1 = Math.sin(this.pulseTime * 0.6 + index * 2.5 + blob.x * 0.02) * 0.15;
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- const chaos2 = Math.cos(this.pulseTime * 0.4 + index * 1.8 + blob.y * 0.015) * 0.12;
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- const chaos3 = Math.sin(this.pulseTime * 1.0 + index * 0.7) * 0.08;
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+ let chaos1 = Math.sin(this.pulseTime * 0.6 + index * 2.5 + blob.x * 0.02) * 0.15;
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+ let chaos2 = Math.cos(this.pulseTime * 0.4 + index * 1.8 + blob.y * 0.015) * 0.12;
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+ let chaos3 = Math.sin(this.pulseTime * 1.0 + index * 0.7) * 0.08;
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+ if (isAiSpeaking) {
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+ chaos1 += Math.sin(this.pulseTime * 3.2 + index * 1.3) * 0.18;
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+ chaos2 += Math.cos(this.pulseTime * 2.5 + index * 2.1) * 0.14;
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+ chaos3 += Math.sin(this.pulseTime * 4.0 + index * 0.5) * 0.1;
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+ }
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  // Apply forces
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- blob.vx += (chaos1 + chaos3 * Math.cos(this.pulseTime * 1.5 + index)) * 0.025 * speedMultiplier;
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- blob.vy += (chaos2 + chaos3 * Math.sin(this.pulseTime * 1.2 + index)) * 0.025 * speedMultiplier;
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- // Friction
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- blob.vx *= 0.98;
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- blob.vy *= 0.98;
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- // Max velocity
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- const maxVel = (isListening ? 1.5 : 2.5) * speedMultiplier;
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+ const force = 0.045 * speedMultiplier * chaosStrength;
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+ blob.vx += (chaos1 + chaos3 * Math.cos(this.pulseTime * 1.5 + index)) * force;
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+ blob.vy += (chaos2 + chaos3 * Math.sin(this.pulseTime * 1.2 + index)) * force;
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+ // Friction (slightly less when AI speaking for more sustained movement)
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+ const friction = isAiSpeaking ? 0.985 : 0.98;
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+ blob.vx *= friction;
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+ blob.vy *= friction;
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+ // Max velocity (higher when AI speaking for more erratic motion)
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+ const maxVelBase = isListening ? 3.0 : isAiSpeaking ? 6.0 : 4.5;
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+ const maxVel = maxVelBase * speedMultiplier;
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  const vel = Math.sqrt(blob.vx * blob.vx + blob.vy * blob.vy);
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  if (vel > maxVel) {
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  blob.vx = (blob.vx / vel) * maxVel;
@@ -1 +1 @@
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- {"version":3,"file":"testgorilla-tgo-ui-components-ai-audio-circle.mjs","sources":["../../../components/ai-audio-circle/ai-audio-circle.component.ts","../../../components/ai-audio-circle/ai-audio-circle.component.html","../../../components/ai-audio-circle/ai-audio-circle.module.ts","../../../components/ai-audio-circle/testgorilla-tgo-ui-components-ai-audio-circle.ts"],"sourcesContent":["import {\n Component,\n input,\n model,\n OnDestroy,\n ChangeDetectionStrategy,\n WritableSignal,\n signal,\n ElementRef,\n ViewChild,\n AfterViewInit,\n effect,\n computed,\n} from '@angular/core';\nimport { Color } from '@testgorilla/tgo-ui/components/core';\n\nexport enum InterviewState {\n CandidateSpeaking = 'candidate-speaking',\n AiListening = 'ai-listening',\n AiSpeaking = 'ai-speaking',\n}\n\n@Component({\n selector: 'ui-ai-audio-circle',\n templateUrl: './ai-audio-circle.component.html',\n styleUrls: ['./ai-audio-circle.component.scss'],\n changeDetection: ChangeDetectionStrategy.OnPush,\n standalone: false,\n})\nexport class AiAudioCircleComponent implements OnDestroy, AfterViewInit {\n @ViewChild('pulseCanvas', { static: false }) pulseCanvasRef?: ElementRef<HTMLCanvasElement>;\n\n audioTrack = input<MediaStreamTrack>();\n candidateAudioTrack = input<MediaStreamTrack>();\n state = model<InterviewState>(InterviewState.AiListening);\n canvasSize = input<number>(280);\n animated = input<boolean>(true);\n\n isSpeaking: WritableSignal<boolean> = signal(false);\n scaleValue: WritableSignal<number> = signal(1);\n\n audioContext?: AudioContext;\n analyser?: AnalyserNode;\n candidateAnalyser?: AnalyserNode;\n dataArray?: Uint8Array<ArrayBuffer>;\n candidateDataArray?: Uint8Array<ArrayBuffer>;\n animationFrameId?: number;\n source?: MediaStreamAudioSourceNode;\n candidateSource?: MediaStreamAudioSourceNode;\n\n pulseCtx?: CanvasRenderingContext2D;\n currentAmp = 0.02;\n simTime = 0;\n baseRadius = computed(() => this.canvasSize() * 0.38);\n\n // Audio detection thresholds\n readonly AI_SPEAKING_THRESHOLD = 0.02;\n readonly CANDIDATE_SPEAKING_THRESHOLD = 0.5;\n\n readonly SHADOW_COLOR_RGB = this.hexToRgb(Color.BRAND_50);\n\n pulseTime = 0;\n pulseScale = 1;\n pulseTargetScale = 1;\n pulseAnimationId?: number;\n blobs: Array<{\n x: number;\n y: number;\n vx: number;\n vy: number;\n radius: number;\n color: string;\n opacity: number;\n }> = [];\n\n constructor() {\n effect(() => {\n const audioTrack = this.audioTrack();\n if (audioTrack) {\n this.setupAudioAnalysis();\n }\n });\n\n effect(() => {\n const candidateAudioTrack = this.candidateAudioTrack();\n if (candidateAudioTrack) {\n this.setupCandidateAudioAnalysis();\n }\n });\n }\n\n ngAfterViewInit(): void {\n this.initializeCanvas();\n this.initializeBlobs();\n this.startAnimations();\n }\n\n private initializeCanvas(): void {\n if (!this.pulseCanvasRef) {\n return;\n }\n\n const pulseCanvas = this.pulseCanvasRef.nativeElement;\n\n const dpr = window.devicePixelRatio || 1;\n\n // Setup pulse canvas\n const size = this.canvasSize();\n pulseCanvas.width = size * dpr;\n pulseCanvas.height = size * dpr;\n pulseCanvas.style.width = `${size}px`;\n pulseCanvas.style.height = `${size}px`;\n const ctx = pulseCanvas.getContext('2d');\n if (!ctx) {\n console.error('[AI_AUDIO_CIRCLE] Failed to get 2d context');\n return;\n }\n this.pulseCtx = ctx;\n this.pulseCtx.scale(dpr, dpr);\n }\n\n private initializeBlobs(): void {\n const size = this.canvasSize();\n const centerX = size / 2;\n const centerY = size / 2;\n const baseRadius = this.baseRadius();\n\n const colors = [\n { color: Color.INFORMATIVE_30, opacity: 0.8 },\n { color: Color.INFORMATIVE_20, opacity: 0.7 },\n { color: Color.BRAND_50, opacity: 0.75 },\n { color: Color.BRAND_20, opacity: 0.6 },\n { color: Color.INFORMATIVE_30, opacity: 0.65 },\n ];\n\n // Use deterministic seed values when not animated for stable visual tests\n const seedVelocities = [0.12, -0.08, 0.15, -0.1, 0.06];\n const seedRadii = [0.72, 0.65, 0.8, 0.68, 0.76];\n\n this.blobs = colors.map((c, i) => {\n const angle = (i / colors.length) * Math.PI * 2;\n const dist = baseRadius * 0.25;\n return {\n x: centerX + Math.cos(angle) * dist,\n y: centerY + Math.sin(angle) * dist,\n vx: this.animated() ? (Math.random() - 0.5) * 0.4 : seedVelocities[i],\n vy: this.animated() ? (Math.random() - 0.5) * 0.4 : seedVelocities[(i + 2) % 5],\n radius: baseRadius * (this.animated() ? 0.6 + Math.random() * 0.4 : seedRadii[i]),\n color: c.color,\n opacity: c.opacity,\n };\n });\n }\n\n private setupAudioAnalysis(): void {\n const audioTrack = this.audioTrack();\n if (!audioTrack) {\n return;\n }\n\n try {\n if (!this.audioContext) {\n this.audioContext = new AudioContext();\n }\n\n this.analyser = this.audioContext.createAnalyser();\n this.analyser.fftSize = 256;\n this.analyser.smoothingTimeConstant = 0.8;\n\n const bufferLength = this.analyser.frequencyBinCount;\n this.dataArray = new Uint8Array(bufferLength);\n\n const stream = new MediaStream([audioTrack]);\n this.source = this.audioContext.createMediaStreamSource(stream);\n this.source.connect(this.analyser);\n\n this.analyzeAudio();\n } catch (error) {\n console.error('[AI_AUDIO_CIRCLE] Error setting up audio analysis:', error);\n }\n }\n\n private setupCandidateAudioAnalysis(): void {\n const candidateAudioTrack = this.candidateAudioTrack();\n if (!candidateAudioTrack) {\n return;\n }\n\n try {\n if (!this.audioContext) {\n this.audioContext = new AudioContext();\n }\n\n this.candidateAnalyser = this.audioContext.createAnalyser();\n this.candidateAnalyser.fftSize = 256;\n this.candidateAnalyser.smoothingTimeConstant = 0.8;\n\n const bufferLength = this.candidateAnalyser.frequencyBinCount;\n this.candidateDataArray = new Uint8Array(bufferLength);\n\n const stream = new MediaStream([candidateAudioTrack]);\n this.candidateSource = this.audioContext.createMediaStreamSource(stream);\n this.candidateSource.connect(this.candidateAnalyser);\n } catch (error) {\n console.error('[AI_AUDIO_CIRCLE] Error setting up candidate audio analysis:', error);\n }\n }\n\n private analyzeAudio(): void {\n if (!this.analyser || !this.dataArray) {\n return;\n }\n\n const analyze = () => {\n if (!this.analyser || !this.dataArray) {\n return;\n }\n\n // Analyze AI audio\n this.analyser.getByteFrequencyData(this.dataArray);\n const sum = Array.from(this.dataArray).reduce((a, b) => a + b, 0);\n const aiVolume = sum / this.dataArray.length / 255;\n\n // Analyze candidate audio if available\n let candidateVolume = 0;\n if (this.candidateAnalyser && this.candidateDataArray) {\n this.candidateAnalyser.getByteFrequencyData(this.candidateDataArray);\n const candidateSum = Array.from(this.candidateDataArray).reduce((a, b) => a + b, 0);\n candidateVolume = candidateSum / this.candidateDataArray.length / 255;\n }\n\n const aiSpeaking = aiVolume > this.AI_SPEAKING_THRESHOLD;\n const candidateSpeaking = candidateVolume > this.CANDIDATE_SPEAKING_THRESHOLD;\n\n if (candidateSpeaking) {\n this.state.set(InterviewState.CandidateSpeaking);\n } else if (aiSpeaking) {\n this.state.set(InterviewState.AiSpeaking);\n } else {\n this.state.set(InterviewState.AiListening);\n }\n\n this.isSpeaking.set(aiSpeaking);\n\n // Update amplitude for animations\n const currentStateValue = this.state();\n if (currentStateValue === InterviewState.AiSpeaking && aiSpeaking) {\n const target = Math.pow(aiVolume, 0.75) * 1.8;\n this.currentAmp += (target - this.currentAmp) * 0.5;\n } else if (currentStateValue === InterviewState.CandidateSpeaking) {\n const target = 0.55;\n this.currentAmp += (target - this.currentAmp) * 0.1;\n } else {\n const fixedBase = 0.2;\n this.currentAmp += (fixedBase - this.currentAmp) * 0.05;\n }\n\n this.animationFrameId = requestAnimationFrame(analyze);\n };\n\n this.animationFrameId = requestAnimationFrame(analyze);\n }\n\n private startAnimations(): void {\n this.animatePulse = this.animatePulse.bind(this);\n this.mainLoop = this.mainLoop.bind(this);\n\n if (!this.animated()) {\n // Render a single static frame for deterministic visual tests\n this.animatePulse();\n return;\n }\n\n this.animatePulse();\n this.mainLoop();\n }\n\n private mainLoop(): void {\n this.simTime += 0.05;\n\n const currentStateValue = this.state();\n\n if (currentStateValue === InterviewState.AiSpeaking) {\n if (this.analyser && this.dataArray) {\n // Use real audio amplitude (already handled in analyzeAudio)\n } else {\n // Simulated speaking\n const rhythm = Math.sin(this.simTime * 0.8) * 0.5 + 0.5;\n const spikes = Math.random() * 0.9;\n const target = rhythm * spikes;\n this.currentAmp += (target - this.currentAmp) * 0.25;\n }\n } else if (currentStateValue === InterviewState.CandidateSpeaking) {\n const target = 0.55;\n this.currentAmp += (target - this.currentAmp) * 0.1;\n } else {\n const fixedBase = 0.2;\n this.currentAmp += (fixedBase - this.currentAmp) * 0.05;\n }\n\n requestAnimationFrame(this.mainLoop);\n }\n\n private animatePulse(): void {\n if (!this.pulseCtx) {\n return;\n }\n\n const ctx = this.pulseCtx;\n this.pulseTime += 0.016;\n const size = this.canvasSize();\n const centerX = size / 2;\n const centerY = size / 2;\n const baseRadius = this.baseRadius();\n\n ctx.clearRect(0, 0, size, size);\n\n const currentStateValue = this.state();\n const effectiveAmp = this.currentAmp;\n const isListening = currentStateValue === InterviewState.AiListening;\n const isCandidate = currentStateValue === InterviewState.CandidateSpeaking;\n\n // Scale logic\n if (isCandidate) {\n // Candidate speaking: Fixed enlarged scale (115%), no breathing effect\n this.pulseTargetScale = 1.15;\n const breathing = 0;\n this.pulseScale += (this.pulseTargetScale + breathing - this.pulseScale) * 0.05;\n } else {\n // AI speaking/listening: Scale reacts to audio amplitude, with optional breathing\n // When AI is speaking: effectiveAmp is high, scale grows with voice\n // When AI is listening: effectiveAmp is low (~0.2), scale stays near 1.0 with breathing effect\n this.pulseTargetScale = 1 + effectiveAmp * 0.45;\n const breathing = isListening ? Math.sin(this.pulseTime * 1.5) * 0.035 : 0;\n this.pulseScale += (this.pulseTargetScale + breathing - this.pulseScale) * 0.06;\n }\n\n const currentRadius = baseRadius * this.pulseScale;\n\n // Draw shadows\n for (let i = 3; i >= 1; i--) {\n const shadowRadius = currentRadius + i * 6;\n const shadowOpacity = 0.24 - i * 0.04;\n const shadowGradient = ctx.createRadialGradient(\n centerX,\n centerY,\n currentRadius * 0.98,\n centerX,\n centerY,\n shadowRadius\n );\n shadowGradient.addColorStop(0, `rgba(${this.SHADOW_COLOR_RGB}, ${shadowOpacity})`);\n shadowGradient.addColorStop(0.6, `rgba(${this.SHADOW_COLOR_RGB}, ${shadowOpacity * 0.4})`);\n shadowGradient.addColorStop(1, `rgba(${this.SHADOW_COLOR_RGB}, 0)`);\n ctx.beginPath();\n ctx.arc(centerX, centerY, shadowRadius, 0, Math.PI * 2);\n ctx.fillStyle = shadowGradient;\n ctx.fill();\n }\n\n // Clip to circle\n ctx.save();\n ctx.beginPath();\n ctx.arc(centerX, centerY, currentRadius, 0, Math.PI * 2);\n ctx.clip();\n\n // Background gradient\n const bgGradient = ctx.createLinearGradient(\n centerX - currentRadius,\n centerY - currentRadius,\n centerX + currentRadius,\n centerY + currentRadius\n );\n bgGradient.addColorStop(0, Color.BRAND_50);\n bgGradient.addColorStop(0.5, Color.INFORMATIVE_20);\n bgGradient.addColorStop(1, Color.INFORMATIVE_30);\n ctx.beginPath();\n ctx.arc(centerX, centerY, currentRadius, 0, Math.PI * 2);\n ctx.fillStyle = bgGradient;\n ctx.fill();\n\n // Animate blobs\n let speedMultiplier;\n if (isCandidate) {\n speedMultiplier = 2.0;\n } else if (isListening) {\n speedMultiplier = 1.2;\n } else {\n speedMultiplier = 1.0 + effectiveAmp * 2.0;\n }\n\n this.blobs.forEach((blob, index) => {\n // Chaos forces\n const chaos1 = Math.sin(this.pulseTime * 0.6 + index * 2.5 + blob.x * 0.02) * 0.15;\n const chaos2 = Math.cos(this.pulseTime * 0.4 + index * 1.8 + blob.y * 0.015) * 0.12;\n const chaos3 = Math.sin(this.pulseTime * 1.0 + index * 0.7) * 0.08;\n\n // Apply forces\n blob.vx += (chaos1 + chaos3 * Math.cos(this.pulseTime * 1.5 + index)) * 0.025 * speedMultiplier;\n blob.vy += (chaos2 + chaos3 * Math.sin(this.pulseTime * 1.2 + index)) * 0.025 * speedMultiplier;\n\n // Friction\n blob.vx *= 0.98;\n blob.vy *= 0.98;\n\n // Max velocity\n const maxVel = (isListening ? 1.5 : 2.5) * speedMultiplier;\n const vel = Math.sqrt(blob.vx * blob.vx + blob.vy * blob.vy);\n if (vel > maxVel) {\n blob.vx = (blob.vx / vel) * maxVel;\n blob.vy = (blob.vy / vel) * maxVel;\n }\n\n // Update position\n blob.x += blob.vx;\n blob.y += blob.vy;\n\n // Keep within bounds\n const dx = blob.x - centerX;\n const dy = blob.y - centerY;\n const dist = Math.sqrt(dx * dx + dy * dy);\n const maxDist = currentRadius * 0.55;\n if (dist > maxDist) {\n const angle = Math.atan2(dy, dx);\n blob.x = centerX + Math.cos(angle) * maxDist;\n blob.y = centerY + Math.sin(angle) * maxDist;\n blob.vx -= dx * 0.065;\n blob.vy -= dy * 0.065;\n }\n\n // Parse color to RGB\n const rgb = this.hexToRgb(blob.color);\n\n // Draw blob with glow\n const blurRadius = blob.radius * 1.3;\n const outerGlow = ctx.createRadialGradient(blob.x, blob.y, 0, blob.x, blob.y, blurRadius);\n outerGlow.addColorStop(0, `rgba(${rgb}, ${blob.opacity * 0.9})`);\n outerGlow.addColorStop(0.2, `rgba(${rgb}, ${blob.opacity * 0.7})`);\n outerGlow.addColorStop(0.4, `rgba(${rgb}, ${blob.opacity * 0.5})`);\n outerGlow.addColorStop(0.6, `rgba(${rgb}, ${blob.opacity * 0.3})`);\n outerGlow.addColorStop(0.8, `rgba(${rgb}, ${blob.opacity * 0.1})`);\n outerGlow.addColorStop(1, `rgba(${rgb}, 0)`);\n ctx.beginPath();\n ctx.arc(blob.x, blob.y, blurRadius, 0, Math.PI * 2);\n ctx.fillStyle = outerGlow;\n ctx.fill();\n });\n\n // Highlight\n const highlightGradient = ctx.createRadialGradient(\n centerX - currentRadius * 0.3,\n centerY - currentRadius * 0.3,\n 0,\n centerX - currentRadius * 0.3,\n centerY - currentRadius * 0.3,\n currentRadius * 0.6\n );\n highlightGradient.addColorStop(0, 'rgba(255, 255, 255, 0.12)');\n highlightGradient.addColorStop(0.5, 'rgba(255, 255, 255, 0.03)');\n highlightGradient.addColorStop(1, 'rgba(255, 255, 255, 0)');\n ctx.beginPath();\n ctx.arc(centerX, centerY, currentRadius, 0, Math.PI * 2);\n ctx.fillStyle = highlightGradient;\n ctx.fill();\n\n ctx.restore();\n\n if (this.animated()) {\n this.pulseAnimationId = requestAnimationFrame(this.animatePulse);\n }\n }\n\n private hexToRgb(hex: string): string {\n const result = /^#?([a-f\\d]{2})([a-f\\d]{2})([a-f\\d]{2})$/i.exec(hex);\n if (!result) {\n return '0, 0, 0';\n }\n const r = parseInt(result[1], 16);\n const g = parseInt(result[2], 16);\n const b = parseInt(result[3], 16);\n return `${r}, ${g}, ${b}`;\n }\n\n private cleanup(): void {\n if (this.animationFrameId) {\n cancelAnimationFrame(this.animationFrameId);\n this.animationFrameId = undefined;\n }\n if (this.pulseAnimationId) {\n cancelAnimationFrame(this.pulseAnimationId);\n this.pulseAnimationId = undefined;\n }\n if (this.source) {\n this.source.disconnect();\n this.source = undefined;\n }\n if (this.candidateSource) {\n this.candidateSource.disconnect();\n this.candidateSource = undefined;\n }\n if (this.audioContext && this.audioContext.state !== 'closed') {\n void this.audioContext.close();\n this.audioContext = undefined;\n }\n this.analyser = undefined;\n this.candidateAnalyser = undefined;\n this.dataArray = undefined;\n this.candidateDataArray = undefined;\n }\n\n ngOnDestroy(): void {\n this.cleanup();\n }\n}\n","<div class=\"ai-audio-visualizer\">\n <div class=\"canvas-container\">\n <canvas #pulseCanvas></canvas>\n </div>\n</div>\n","import { NgModule } from '@angular/core';\nimport { CommonModule } from '@angular/common';\nimport { AiAudioCircleComponent } from './ai-audio-circle.component';\n\n@NgModule({\n declarations: [AiAudioCircleComponent],\n imports: [CommonModule],\n exports: [AiAudioCircleComponent],\n})\nexport class AiAudioCircleModule {}\n","/**\n * Generated bundle index. Do not edit.\n */\n\nexport * from 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+ {"version":3,"file":"testgorilla-tgo-ui-components-ai-audio-circle.mjs","sources":["../../../components/ai-audio-circle/ai-audio-circle.component.ts","../../../components/ai-audio-circle/ai-audio-circle.component.html","../../../components/ai-audio-circle/ai-audio-circle.module.ts","../../../components/ai-audio-circle/testgorilla-tgo-ui-components-ai-audio-circle.ts"],"sourcesContent":["import {\n Component,\n input,\n model,\n OnDestroy,\n ChangeDetectionStrategy,\n WritableSignal,\n signal,\n ElementRef,\n ViewChild,\n AfterViewInit,\n effect,\n computed,\n} from '@angular/core';\nimport { Color } from '@testgorilla/tgo-ui/components/core';\n\nexport enum InterviewState {\n CandidateSpeaking = 'candidate-speaking',\n AiListening = 'ai-listening',\n AiSpeaking = 'ai-speaking',\n}\n\n@Component({\n selector: 'ui-ai-audio-circle',\n templateUrl: './ai-audio-circle.component.html',\n styleUrls: ['./ai-audio-circle.component.scss'],\n changeDetection: ChangeDetectionStrategy.OnPush,\n standalone: false,\n})\nexport class AiAudioCircleComponent implements OnDestroy, AfterViewInit {\n @ViewChild('pulseCanvas', { static: false }) pulseCanvasRef?: ElementRef<HTMLCanvasElement>;\n\n audioTrack = input<MediaStreamTrack>();\n candidateAudioTrack = input<MediaStreamTrack>();\n state = model<InterviewState>(InterviewState.AiListening);\n canvasSize = input<number>(350);\n animated = input<boolean>(true);\n\n isSpeaking: WritableSignal<boolean> = signal(false);\n scaleValue: WritableSignal<number> = signal(1);\n\n audioContext?: AudioContext;\n analyser?: AnalyserNode;\n candidateAnalyser?: AnalyserNode;\n dataArray?: Uint8Array<ArrayBuffer>;\n candidateDataArray?: Uint8Array<ArrayBuffer>;\n animationFrameId?: number;\n source?: MediaStreamAudioSourceNode;\n candidateSource?: MediaStreamAudioSourceNode;\n\n pulseCtx?: CanvasRenderingContext2D;\n currentAmp = 0.02;\n simTime = 0;\n baseRadius = computed(() => this.canvasSize() * 0.28);\n\n // Audio detection thresholds\n readonly AI_SPEAKING_THRESHOLD = 0.02;\n readonly CANDIDATE_SPEAKING_THRESHOLD = 0.5;\n\n readonly SHADOW_COLOR_RGB = this.hexToRgb(Color.BRAND_50);\n\n pulseTime = 0;\n pulseScale = 1;\n pulseTargetScale = 1;\n pulseAnimationId?: number;\n blobs: Array<{\n x: number;\n y: number;\n vx: number;\n vy: number;\n radius: number;\n color: string;\n opacity: number;\n }> = [];\n\n constructor() {\n effect(() => {\n const audioTrack = this.audioTrack();\n if (audioTrack) {\n this.setupAudioAnalysis();\n }\n });\n\n effect(() => {\n const candidateAudioTrack = this.candidateAudioTrack();\n if (candidateAudioTrack) {\n this.setupCandidateAudioAnalysis();\n }\n });\n }\n\n ngAfterViewInit(): void {\n this.initializeCanvas();\n this.initializeBlobs();\n this.startAnimations();\n }\n\n private initializeCanvas(): void {\n if (!this.pulseCanvasRef) {\n return;\n }\n\n const pulseCanvas = this.pulseCanvasRef.nativeElement;\n\n const dpr = window.devicePixelRatio || 1;\n\n // Setup pulse canvas\n const size = this.canvasSize();\n pulseCanvas.width = size * dpr;\n pulseCanvas.height = size * dpr;\n pulseCanvas.style.width = `${size}px`;\n pulseCanvas.style.height = `${size}px`;\n const ctx = pulseCanvas.getContext('2d');\n if (!ctx) {\n console.error('[AI_AUDIO_CIRCLE] Failed to get 2d context');\n return;\n }\n this.pulseCtx = ctx;\n this.pulseCtx.scale(dpr, dpr);\n }\n\n private initializeBlobs(): void {\n const size = this.canvasSize();\n const centerX = size / 2;\n const centerY = size / 2;\n const baseRadius = this.baseRadius();\n\n const colors = [\n { color: Color.INFORMATIVE_30, opacity: 0.8 },\n { color: Color.INFORMATIVE_20, opacity: 0.7 },\n { color: Color.BRAND_50, opacity: 0.75 },\n { color: Color.BRAND_20, opacity: 0.6 },\n { color: Color.INFORMATIVE_30, opacity: 0.65 },\n ];\n\n // Use deterministic seed values when not animated for stable visual tests\n const seedVelocities = [0.12, -0.08, 0.15, -0.1, 0.06];\n const seedRadii = [0.72, 0.65, 0.8, 0.68, 0.76];\n\n this.blobs = colors.map((c, i) => {\n const angle = (i / colors.length) * Math.PI * 2;\n const dist = baseRadius * 0.25;\n return {\n x: centerX + Math.cos(angle) * dist,\n y: centerY + Math.sin(angle) * dist,\n vx: this.animated() ? (Math.random() - 0.5) * 0.4 : seedVelocities[i],\n vy: this.animated() ? (Math.random() - 0.5) * 0.4 : seedVelocities[(i + 2) % 5],\n radius: baseRadius * (this.animated() ? 0.6 + Math.random() * 0.4 : seedRadii[i]),\n color: c.color,\n opacity: c.opacity,\n };\n });\n }\n\n private setupAudioAnalysis(): void {\n const audioTrack = this.audioTrack();\n if (!audioTrack) {\n return;\n }\n\n try {\n if (!this.audioContext) {\n this.audioContext = new AudioContext();\n }\n\n this.analyser = this.audioContext.createAnalyser();\n this.analyser.fftSize = 256;\n this.analyser.smoothingTimeConstant = 0.8;\n\n const bufferLength = this.analyser.frequencyBinCount;\n this.dataArray = new Uint8Array(bufferLength);\n\n const stream = new MediaStream([audioTrack]);\n this.source = this.audioContext.createMediaStreamSource(stream);\n this.source.connect(this.analyser);\n\n this.analyzeAudio();\n } catch (error) {\n console.error('[AI_AUDIO_CIRCLE] Error setting up audio analysis:', error);\n }\n }\n\n private setupCandidateAudioAnalysis(): void {\n const candidateAudioTrack = this.candidateAudioTrack();\n if (!candidateAudioTrack) {\n return;\n }\n\n try {\n if (!this.audioContext) {\n this.audioContext = new AudioContext();\n }\n\n this.candidateAnalyser = this.audioContext.createAnalyser();\n this.candidateAnalyser.fftSize = 256;\n this.candidateAnalyser.smoothingTimeConstant = 0.8;\n\n const bufferLength = this.candidateAnalyser.frequencyBinCount;\n this.candidateDataArray = new Uint8Array(bufferLength);\n\n const stream = new MediaStream([candidateAudioTrack]);\n this.candidateSource = this.audioContext.createMediaStreamSource(stream);\n this.candidateSource.connect(this.candidateAnalyser);\n } catch (error) {\n console.error('[AI_AUDIO_CIRCLE] Error setting up candidate audio analysis:', error);\n }\n }\n\n private analyzeAudio(): void {\n if (!this.analyser || !this.dataArray) {\n return;\n }\n\n const analyze = () => {\n if (!this.analyser || !this.dataArray) {\n return;\n }\n\n // Analyze AI audio\n this.analyser.getByteFrequencyData(this.dataArray);\n const sum = Array.from(this.dataArray).reduce((a, b) => a + b, 0);\n const aiVolume = sum / this.dataArray.length / 255;\n\n // Analyze candidate audio if available\n let candidateVolume = 0;\n if (this.candidateAnalyser && this.candidateDataArray) {\n this.candidateAnalyser.getByteFrequencyData(this.candidateDataArray);\n const candidateSum = Array.from(this.candidateDataArray).reduce((a, b) => a + b, 0);\n candidateVolume = candidateSum / this.candidateDataArray.length / 255;\n }\n\n const aiSpeaking = aiVolume > this.AI_SPEAKING_THRESHOLD;\n const candidateSpeaking = candidateVolume > this.CANDIDATE_SPEAKING_THRESHOLD;\n\n if (candidateSpeaking) {\n this.state.set(InterviewState.CandidateSpeaking);\n } else if (aiSpeaking) {\n this.state.set(InterviewState.AiSpeaking);\n } else {\n this.state.set(InterviewState.AiListening);\n }\n\n this.isSpeaking.set(aiSpeaking);\n\n // Update amplitude for animations\n const currentStateValue = this.state();\n if (currentStateValue === InterviewState.AiSpeaking && aiSpeaking) {\n const target = Math.pow(aiVolume, 0.75) * 1.8;\n this.currentAmp += (target - this.currentAmp) * 0.5;\n } else if (currentStateValue === InterviewState.CandidateSpeaking) {\n const target = 0.55;\n this.currentAmp += (target - this.currentAmp) * 0.1;\n } else {\n const fixedBase = 0.2;\n this.currentAmp += (fixedBase - this.currentAmp) * 0.05;\n }\n\n this.animationFrameId = requestAnimationFrame(analyze);\n };\n\n this.animationFrameId = requestAnimationFrame(analyze);\n }\n\n private startAnimations(): void {\n this.animatePulse = this.animatePulse.bind(this);\n this.mainLoop = this.mainLoop.bind(this);\n\n if (!this.animated()) {\n // Render a single static frame for deterministic visual tests\n this.animatePulse();\n return;\n }\n\n this.animatePulse();\n this.mainLoop();\n }\n\n private mainLoop(): void {\n this.simTime += 0.05;\n\n const currentStateValue = this.state();\n\n if (currentStateValue === InterviewState.AiSpeaking) {\n if (this.analyser && this.dataArray) {\n // Use real audio amplitude (already handled in analyzeAudio)\n } else {\n // Simulated speaking\n const rhythm = Math.sin(this.simTime * 0.8) * 0.5 + 0.5;\n const spikes = Math.random() * 0.9;\n const target = rhythm * spikes;\n this.currentAmp += (target - this.currentAmp) * 0.25;\n }\n } else if (currentStateValue === InterviewState.CandidateSpeaking) {\n const target = 0.55;\n this.currentAmp += (target - this.currentAmp) * 0.1;\n } else {\n const fixedBase = 0.2;\n this.currentAmp += (fixedBase - this.currentAmp) * 0.05;\n }\n\n requestAnimationFrame(this.mainLoop);\n }\n\n private animatePulse(): void {\n if (!this.pulseCtx) {\n return;\n }\n\n const ctx = this.pulseCtx;\n this.pulseTime += 0.016;\n const size = this.canvasSize();\n const centerX = size / 2;\n const centerY = size / 2;\n const baseRadius = this.baseRadius();\n\n ctx.clearRect(0, 0, size, size);\n\n const currentStateValue = this.state();\n const effectiveAmp = this.currentAmp;\n const isListening = currentStateValue === InterviewState.AiListening;\n const isCandidate = currentStateValue === InterviewState.CandidateSpeaking;\n const isAiSpeaking = currentStateValue === InterviewState.AiSpeaking;\n\n // Scale logic\n if (isCandidate) {\n // Candidate speaking: Fixed enlarged scale (115%), no breathing effect\n this.pulseTargetScale = 1.15;\n const breathing = 0;\n this.pulseScale += (this.pulseTargetScale + breathing - this.pulseScale) * 0.08;\n } else {\n // AI speaking/listening: Scale reacts to audio amplitude, with optional breathing\n // When AI is speaking: effectiveAmp is high, scale grows with voice + erratic wobble\n // When AI is listening: effectiveAmp is low (~0.2), scale stays near 1.0 with breathing effect\n this.pulseTargetScale = 1 + effectiveAmp * 0.5;\n let breathing: number;\n if (isListening) {\n breathing = Math.sin(this.pulseTime * 1.5) * 0.035;\n } else if (isAiSpeaking) {\n // Erratic movement: overlapping waves at incommensurate frequencies for non-periodic feel\n breathing =\n Math.sin(this.pulseTime * 2.7) * 0.055 +\n Math.cos(this.pulseTime * 1.9) * 0.04 +\n Math.sin(this.pulseTime * 4.1 + 1) * 0.025;\n } else {\n breathing = 0;\n }\n const smoothing = isAiSpeaking ? 0.11 : 0.06;\n this.pulseScale += (this.pulseTargetScale + breathing - this.pulseScale) * smoothing;\n }\n\n const currentRadius = baseRadius * this.pulseScale;\n\n // Draw shadows\n for (let i = 3; i >= 1; i--) {\n const shadowRadius = currentRadius + i * 10;\n const shadowOpacity = 0.35 - i * 0.06;\n const shadowGradient = ctx.createRadialGradient(\n centerX,\n centerY,\n currentRadius * 0.98,\n centerX,\n centerY,\n shadowRadius\n );\n shadowGradient.addColorStop(0, `rgba(${this.SHADOW_COLOR_RGB}, ${shadowOpacity})`);\n shadowGradient.addColorStop(0.6, `rgba(${this.SHADOW_COLOR_RGB}, ${shadowOpacity * 0.5})`);\n shadowGradient.addColorStop(1, `rgba(${this.SHADOW_COLOR_RGB}, 0)`);\n ctx.beginPath();\n ctx.arc(centerX, centerY, shadowRadius, 0, Math.PI * 2);\n ctx.fillStyle = shadowGradient;\n ctx.fill();\n }\n\n // Clip to circle\n ctx.save();\n ctx.beginPath();\n ctx.arc(centerX, centerY, currentRadius, 0, Math.PI * 2);\n ctx.clip();\n\n // Background gradient\n const bgGradient = ctx.createLinearGradient(\n centerX - currentRadius,\n centerY - currentRadius,\n centerX + currentRadius,\n centerY + currentRadius\n );\n bgGradient.addColorStop(0, Color.BRAND_50);\n bgGradient.addColorStop(0.5, Color.INFORMATIVE_20);\n bgGradient.addColorStop(1, Color.INFORMATIVE_30);\n ctx.beginPath();\n ctx.arc(centerX, centerY, currentRadius, 0, Math.PI * 2);\n ctx.fillStyle = bgGradient;\n ctx.fill();\n\n // Animate blobs\n let speedMultiplier: number;\n let chaosStrength: number;\n if (isCandidate) {\n speedMultiplier = 3.0;\n chaosStrength = 1.0;\n } else if (isListening) {\n speedMultiplier = 2.0;\n chaosStrength = 1.0;\n } else {\n speedMultiplier = 1.5 + effectiveAmp * 3.0;\n chaosStrength = isAiSpeaking ? 1.8 : 1.0;\n }\n\n this.blobs.forEach((blob, index) => {\n // Chaos forces\n let chaos1 = Math.sin(this.pulseTime * 0.6 + index * 2.5 + blob.x * 0.02) * 0.15;\n let chaos2 = Math.cos(this.pulseTime * 0.4 + index * 1.8 + blob.y * 0.015) * 0.12;\n let chaos3 = Math.sin(this.pulseTime * 1.0 + index * 0.7) * 0.08;\n if (isAiSpeaking) {\n chaos1 += Math.sin(this.pulseTime * 3.2 + index * 1.3) * 0.18;\n chaos2 += Math.cos(this.pulseTime * 2.5 + index * 2.1) * 0.14;\n chaos3 += Math.sin(this.pulseTime * 4.0 + index * 0.5) * 0.1;\n }\n\n // Apply forces\n const force = 0.045 * speedMultiplier * chaosStrength;\n blob.vx += (chaos1 + chaos3 * Math.cos(this.pulseTime * 1.5 + index)) * force;\n blob.vy += (chaos2 + chaos3 * Math.sin(this.pulseTime * 1.2 + index)) * force;\n\n // Friction (slightly less when AI speaking for more sustained movement)\n const friction = isAiSpeaking ? 0.985 : 0.98;\n blob.vx *= friction;\n blob.vy *= friction;\n\n // Max velocity (higher when AI speaking for more erratic motion)\n const maxVelBase = isListening ? 3.0 : isAiSpeaking ? 6.0 : 4.5;\n const maxVel = maxVelBase * speedMultiplier;\n const vel = Math.sqrt(blob.vx * blob.vx + blob.vy * blob.vy);\n if (vel > maxVel) {\n blob.vx = (blob.vx / vel) * maxVel;\n blob.vy = (blob.vy / vel) * maxVel;\n }\n\n // Update position\n blob.x += blob.vx;\n blob.y += blob.vy;\n\n // Keep within bounds\n const dx = blob.x - centerX;\n const dy = blob.y - centerY;\n const dist = Math.sqrt(dx * dx + dy * dy);\n const maxDist = currentRadius * 0.55;\n if (dist > maxDist) {\n const angle = Math.atan2(dy, dx);\n blob.x = centerX + Math.cos(angle) * maxDist;\n blob.y = centerY + Math.sin(angle) * maxDist;\n blob.vx -= dx * 0.065;\n blob.vy -= dy * 0.065;\n }\n\n // Parse color to RGB\n const rgb = this.hexToRgb(blob.color);\n\n // Draw blob with glow\n const blurRadius = blob.radius * 1.3;\n const outerGlow = ctx.createRadialGradient(blob.x, blob.y, 0, blob.x, blob.y, blurRadius);\n outerGlow.addColorStop(0, `rgba(${rgb}, ${blob.opacity * 0.9})`);\n outerGlow.addColorStop(0.2, `rgba(${rgb}, ${blob.opacity * 0.7})`);\n outerGlow.addColorStop(0.4, `rgba(${rgb}, ${blob.opacity * 0.5})`);\n outerGlow.addColorStop(0.6, `rgba(${rgb}, ${blob.opacity * 0.3})`);\n outerGlow.addColorStop(0.8, `rgba(${rgb}, ${blob.opacity * 0.1})`);\n outerGlow.addColorStop(1, `rgba(${rgb}, 0)`);\n ctx.beginPath();\n ctx.arc(blob.x, blob.y, blurRadius, 0, Math.PI * 2);\n ctx.fillStyle = outerGlow;\n ctx.fill();\n });\n\n // Highlight\n const highlightGradient = ctx.createRadialGradient(\n centerX - currentRadius * 0.3,\n centerY - currentRadius * 0.3,\n 0,\n centerX - currentRadius * 0.3,\n centerY - currentRadius * 0.3,\n currentRadius * 0.6\n );\n highlightGradient.addColorStop(0, 'rgba(255, 255, 255, 0.12)');\n highlightGradient.addColorStop(0.5, 'rgba(255, 255, 255, 0.03)');\n highlightGradient.addColorStop(1, 'rgba(255, 255, 255, 0)');\n ctx.beginPath();\n ctx.arc(centerX, centerY, currentRadius, 0, Math.PI * 2);\n ctx.fillStyle = highlightGradient;\n ctx.fill();\n\n ctx.restore();\n\n if (this.animated()) {\n this.pulseAnimationId = requestAnimationFrame(this.animatePulse);\n }\n }\n\n private hexToRgb(hex: string): string {\n const result = /^#?([a-f\\d]{2})([a-f\\d]{2})([a-f\\d]{2})$/i.exec(hex);\n if (!result) {\n return '0, 0, 0';\n }\n const r = parseInt(result[1], 16);\n const g = parseInt(result[2], 16);\n const b = parseInt(result[3], 16);\n return `${r}, ${g}, ${b}`;\n }\n\n private cleanup(): void {\n if (this.animationFrameId) {\n cancelAnimationFrame(this.animationFrameId);\n this.animationFrameId = undefined;\n }\n if (this.pulseAnimationId) {\n cancelAnimationFrame(this.pulseAnimationId);\n this.pulseAnimationId = undefined;\n }\n if (this.source) {\n this.source.disconnect();\n this.source = undefined;\n }\n if (this.candidateSource) {\n this.candidateSource.disconnect();\n this.candidateSource = undefined;\n }\n if (this.audioContext && this.audioContext.state !== 'closed') {\n void this.audioContext.close();\n this.audioContext = undefined;\n }\n this.analyser = undefined;\n this.candidateAnalyser = undefined;\n this.dataArray = undefined;\n this.candidateDataArray = undefined;\n }\n\n ngOnDestroy(): void {\n this.cleanup();\n }\n}\n","<div class=\"ai-audio-visualizer\">\n <div class=\"canvas-container\">\n <canvas #pulseCanvas></canvas>\n </div>\n</div>\n","import { NgModule } from '@angular/core';\nimport { CommonModule } from '@angular/common';\nimport { AiAudioCircleComponent } from './ai-audio-circle.component';\n\n@NgModule({\n declarations: [AiAudioCircleComponent],\n imports: [CommonModule],\n exports: [AiAudioCircleComponent],\n})\nexport class AiAudioCircleModule {}\n","/**\n * Generated bundle index. Do not edit.\n */\n\nexport * from 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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@testgorilla/tgo-ui",
3
- "version": "6.1.1",
3
+ "version": "6.1.2",
4
4
  "license": "proprietary-license",
5
5
  "lint-staged": {
6
6
  "{projects,components}/**/*.ts": [
@@ -64,14 +64,14 @@
64
64
  "types": "./components/accordion/index.d.ts",
65
65
  "default": "./fesm2022/testgorilla-tgo-ui-components-accordion.mjs"
66
66
  },
67
- "./components/ai-caveat": {
68
- "types": "./components/ai-caveat/index.d.ts",
69
- "default": "./fesm2022/testgorilla-tgo-ui-components-ai-caveat.mjs"
70
- },
71
67
  "./components/ai-audio-circle": {
72
68
  "types": "./components/ai-audio-circle/index.d.ts",
73
69
  "default": "./fesm2022/testgorilla-tgo-ui-components-ai-audio-circle.mjs"
74
70
  },
71
+ "./components/ai-caveat": {
72
+ "types": "./components/ai-caveat/index.d.ts",
73
+ "default": "./fesm2022/testgorilla-tgo-ui-components-ai-caveat.mjs"
74
+ },
75
75
  "./components/ai-feedback": {
76
76
  "types": "./components/ai-feedback/index.d.ts",
77
77
  "default": "./fesm2022/testgorilla-tgo-ui-components-ai-feedback.mjs"
@@ -80,14 +80,6 @@
80
80
  "types": "./components/audio-waveform/index.d.ts",
81
81
  "default": "./fesm2022/testgorilla-tgo-ui-components-audio-waveform.mjs"
82
82
  },
83
- "./components/alert-banner": {
84
- "types": "./components/alert-banner/index.d.ts",
85
- "default": "./fesm2022/testgorilla-tgo-ui-components-alert-banner.mjs"
86
- },
87
- "./components/badge": {
88
- "types": "./components/badge/index.d.ts",
89
- "default": "./fesm2022/testgorilla-tgo-ui-components-badge.mjs"
90
- },
91
83
  "./components/avatar": {
92
84
  "types": "./components/avatar/index.d.ts",
93
85
  "default": "./fesm2022/testgorilla-tgo-ui-components-avatar.mjs"
@@ -96,70 +88,78 @@
96
88
  "types": "./components/autocomplete/index.d.ts",
97
89
  "default": "./fesm2022/testgorilla-tgo-ui-components-autocomplete.mjs"
98
90
  },
99
- "./components/button": {
100
- "types": "./components/button/index.d.ts",
101
- "default": "./fesm2022/testgorilla-tgo-ui-components-button.mjs"
91
+ "./components/alert-banner": {
92
+ "types": "./components/alert-banner/index.d.ts",
93
+ "default": "./fesm2022/testgorilla-tgo-ui-components-alert-banner.mjs"
102
94
  },
103
95
  "./components/breadcrumb": {
104
96
  "types": "./components/breadcrumb/index.d.ts",
105
97
  "default": "./fesm2022/testgorilla-tgo-ui-components-breadcrumb.mjs"
106
98
  },
107
- "./components/card": {
108
- "types": "./components/card/index.d.ts",
109
- "default": "./fesm2022/testgorilla-tgo-ui-components-card.mjs"
99
+ "./components/button": {
100
+ "types": "./components/button/index.d.ts",
101
+ "default": "./fesm2022/testgorilla-tgo-ui-components-button.mjs"
110
102
  },
111
103
  "./components/checkbox": {
112
104
  "types": "./components/checkbox/index.d.ts",
113
105
  "default": "./fesm2022/testgorilla-tgo-ui-components-checkbox.mjs"
114
106
  },
107
+ "./components/badge": {
108
+ "types": "./components/badge/index.d.ts",
109
+ "default": "./fesm2022/testgorilla-tgo-ui-components-badge.mjs"
110
+ },
111
+ "./components/card": {
112
+ "types": "./components/card/index.d.ts",
113
+ "default": "./fesm2022/testgorilla-tgo-ui-components-card.mjs"
114
+ },
115
115
  "./components/checklist": {
116
116
  "types": "./components/checklist/index.d.ts",
117
117
  "default": "./fesm2022/testgorilla-tgo-ui-components-checklist.mjs"
118
118
  },
119
- "./components/divider": {
120
- "types": "./components/divider/index.d.ts",
121
- "default": "./fesm2022/testgorilla-tgo-ui-components-divider.mjs"
122
- },
123
- "./components/datepicker": {
124
- "types": "./components/datepicker/index.d.ts",
125
- "default": "./fesm2022/testgorilla-tgo-ui-components-datepicker.mjs"
119
+ "./components/core": {
120
+ "types": "./components/core/index.d.ts",
121
+ "default": "./fesm2022/testgorilla-tgo-ui-components-core.mjs"
126
122
  },
127
123
  "./components/dialog": {
128
124
  "types": "./components/dialog/index.d.ts",
129
125
  "default": "./fesm2022/testgorilla-tgo-ui-components-dialog.mjs"
130
126
  },
131
- "./components/core": {
132
- "types": "./components/core/index.d.ts",
133
- "default": "./fesm2022/testgorilla-tgo-ui-components-core.mjs"
127
+ "./components/datepicker": {
128
+ "types": "./components/datepicker/index.d.ts",
129
+ "default": "./fesm2022/testgorilla-tgo-ui-components-datepicker.mjs"
134
130
  },
135
131
  "./components/donut-chart": {
136
132
  "types": "./components/donut-chart/index.d.ts",
137
133
  "default": "./fesm2022/testgorilla-tgo-ui-components-donut-chart.mjs"
138
134
  },
135
+ "./components/divider": {
136
+ "types": "./components/divider/index.d.ts",
137
+ "default": "./fesm2022/testgorilla-tgo-ui-components-divider.mjs"
138
+ },
139
139
  "./components/dropdown": {
140
140
  "types": "./components/dropdown/index.d.ts",
141
141
  "default": "./fesm2022/testgorilla-tgo-ui-components-dropdown.mjs"
142
142
  },
143
- "./components/field": {
144
- "types": "./components/field/index.d.ts",
145
- "default": "./fesm2022/testgorilla-tgo-ui-components-field.mjs"
143
+ "./components/empty-state": {
144
+ "types": "./components/empty-state/index.d.ts",
145
+ "default": "./fesm2022/testgorilla-tgo-ui-components-empty-state.mjs"
146
146
  },
147
147
  "./components/elevation-shadow": {
148
148
  "types": "./components/elevation-shadow/index.d.ts",
149
149
  "default": "./fesm2022/testgorilla-tgo-ui-components-elevation-shadow.mjs"
150
150
  },
151
- "./components/empty-state": {
152
- "types": "./components/empty-state/index.d.ts",
153
- "default": "./fesm2022/testgorilla-tgo-ui-components-empty-state.mjs"
154
- },
155
- "./components/filter-button": {
156
- "types": "./components/filter-button/index.d.ts",
157
- "default": "./fesm2022/testgorilla-tgo-ui-components-filter-button.mjs"
151
+ "./components/field": {
152
+ "types": "./components/field/index.d.ts",
153
+ "default": "./fesm2022/testgorilla-tgo-ui-components-field.mjs"
158
154
  },
159
155
  "./components/file-upload": {
160
156
  "types": "./components/file-upload/index.d.ts",
161
157
  "default": "./fesm2022/testgorilla-tgo-ui-components-file-upload.mjs"
162
158
  },
159
+ "./components/filter-button": {
160
+ "types": "./components/filter-button/index.d.ts",
161
+ "default": "./fesm2022/testgorilla-tgo-ui-components-filter-button.mjs"
162
+ },
163
163
  "./components/gaussian-chart": {
164
164
  "types": "./components/gaussian-chart/index.d.ts",
165
165
  "default": "./fesm2022/testgorilla-tgo-ui-components-gaussian-chart.mjs"