@tesana/sdk 1.1.0 → 1.2.0-canary.39285723019.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +8 -1
- package/dist/tesana.esm.js +904 -43
- package/dist/tesana.iife.js +905 -44
- package/package.json +2 -2
- package/src/tesana.js +904 -43
package/README.md
CHANGED
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@@ -52,11 +52,14 @@ succeeding.
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| `tesana.shop` | In-game shop — `catalog` / `items` / `buy` / `entitlements` / `inventory` |
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| `tesana.economy` | Coins — `balance` / `packs` / `topUp` / `signIn` |
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| `tesana.multiplayer` | Open lobbies — `list` / `create` / `join` / `quickJoin` / `send` / `on` |
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-
| `tesana.player` | Identity — `login(
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+
| `tesana.player` | Identity — `me` / `isGuest` / `login()` (asks the host to sign in, like `economy.signIn`) |
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| `tesana.vanity` | The game's own address on tesana.ai |
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| `tesana.ads` | Ads, when the host allows them |
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| `tesana.gameplay` | Progression events — `levelStart` / `levelComplete` / `death` / `checkpoint` / `score` |
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| `tesana.track` | Any other gameplay event, by name |
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| `tesana.feedback` | Player reports to the creator — `open` (host form) / `submit`; crashes are filed automatically |
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| `tesana.config` | Values the creator tunes without a rebuild — `get(key, default)` / `getAll` / `ready` |
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| `tesana.share` | Invite links — `share({ roomCode, levelId, text })` / `share.params()` |
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Leaderboards and achievements are client-reported, so they are a ranking to show
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off rather than a prize table; nothing here mints coins or grants entitlements.
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@@ -119,6 +122,10 @@ gameplay.score(props?: GameplayProps | number): boolean; // ba
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Every call resolves rather than throwing when there is no host, no endpoint or
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no network. Saves read as empty, the shop reports `no_host`, and the game plays.
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+
`config.get` answers the last session's value or the game's default, and
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`feedback.open()` and `share()` resolve `{ ok: false, reason }`. Writes that
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report something (`scores.submit`, `feedback.submit`) reject, so the game can say
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it did not send.
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Real money is never the game's business — `topUp()` asks the host to run
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checkout, and the price shown is read from the service.
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