@terraware/web-components 5.0.27-rc.0 → 5.0.27

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (295) hide show
  1. package/components/AntSwitch/index.js +22 -19
  2. package/components/Autocomplete/Autocomplete.js +130 -106
  3. package/components/Badge/index.js +29 -28
  4. package/components/BusySpinner/index.js +45 -40
  5. package/components/Button/Button.js +47 -41
  6. package/components/Checkbox.js +63 -64
  7. package/components/Confirm/index.js +83 -74
  8. package/components/DatePicker/DatePicker.js +141 -138
  9. package/components/DialogBox/DialogBox.js +118 -111
  10. package/components/Divisor.js +18 -18
  11. package/components/Dropdown.js +94 -66
  12. package/components/EditableTable/index.js +271 -211
  13. package/components/ErrorBox/ErrorBox.js +49 -47
  14. package/components/FileChooser/index.js +135 -117
  15. package/components/FormBottomBar/index.js +84 -75
  16. package/components/Icon/Icon.js +20 -12
  17. package/components/Icon/icons/index.js +256 -256
  18. package/components/IconTooltip/index.js +60 -49
  19. package/components/Map/MapBox.js +452 -545
  20. package/components/Map/MapContainer.js +29 -25
  21. package/components/Map/MapDateSliderControl.js +64 -64
  22. package/components/Map/MapDrawer.js +47 -41
  23. package/components/Map/MapLegend.js +172 -176
  24. package/components/Map/MapViewStyleControl.js +63 -59
  25. package/components/Map/ReactMapboxWrapper.js +2 -3
  26. package/components/Map/index.js +180 -161
  27. package/components/Map/types.js +17 -12
  28. package/components/Map/useMaintainLayerOrder.js +26 -16
  29. package/components/Markdown/index.js +26 -25
  30. package/components/Message/Message.js +76 -73
  31. package/components/MultiSelect/index.js +124 -112
  32. package/components/Navbar/NavFooter.js +13 -9
  33. package/components/Navbar/NavItem.js +76 -70
  34. package/components/Navbar/NavSection.js +19 -17
  35. package/components/Navbar/Navbar.js +46 -39
  36. package/components/Navbar/SubNavbar.js +13 -9
  37. package/components/Note.js +22 -18
  38. package/components/OverlayModal/OverlayModal.js +63 -56
  39. package/components/PageForm/index.js +41 -33
  40. package/components/PhotoChooser/index.js +173 -165
  41. package/components/PhotosCarousel/PhotoSlide.js +35 -32
  42. package/components/PhotosCarousel/index.js +85 -80
  43. package/components/PhotosCarousel/usePhotosCarousel.js +76 -69
  44. package/components/Pill/index.js +45 -41
  45. package/components/PillList/index.js +24 -17
  46. package/components/PlacementWrapper/index.js +59 -38
  47. package/components/PopoverMenu/Popover.js +85 -68
  48. package/components/PopoverMenu/index.js +56 -51
  49. package/components/PopoverMultiSelect/index.js +59 -52
  50. package/components/ProgressCircle/ProgressCircle.js +32 -28
  51. package/components/RadioButton.js +19 -17
  52. package/components/Select/Select.js +15 -13
  53. package/components/Select/SelectT.js +250 -235
  54. package/components/Separator/index.js +17 -14
  55. package/components/Size.js +1 -0
  56. package/components/Slider/index.js +56 -43
  57. package/components/SummaryBox.js +72 -70
  58. package/components/Tabs/index.js +135 -133
  59. package/components/TextTruncated/index.js +130 -117
  60. package/components/Textfield/Textfield.js +190 -158
  61. package/components/Textfield/TruncatedTextArea.js +84 -70
  62. package/components/TimelineSlider/TimelineMarker.js +30 -25
  63. package/components/TimelineSlider/TimelineRail.js +11 -8
  64. package/components/TimelineSlider/index.js +66 -64
  65. package/components/TimelineSliderV2/ClusterBadge.js +29 -25
  66. package/components/TimelineSliderV2/TimelineDot.js +35 -31
  67. package/components/TimelineSliderV2/TimelineRail.js +11 -8
  68. package/components/TimelineSliderV2/index.js +103 -121
  69. package/components/TimelineSliderV2/layout.js +147 -124
  70. package/components/TimelineSliderV2/types.js +1 -0
  71. package/components/Tooltip/Tooltip.js +56 -47
  72. package/components/ViewPhotosDialog/index.js +35 -28
  73. package/components/VirtualWalkthrough/Annotation.js +207 -163
  74. package/components/VirtualWalkthrough/AnnotationEditPane.js +184 -198
  75. package/components/VirtualWalkthrough/AnnotationPanel.js +199 -187
  76. package/components/VirtualWalkthrough/Application.js +34 -31
  77. package/components/VirtualWalkthrough/AutoRotator.js +223 -85
  78. package/components/VirtualWalkthrough/BlockingSpinner.js +28 -26
  79. package/components/VirtualWalkthrough/BoundaryRing.js +34 -30
  80. package/components/VirtualWalkthrough/BoundaryWall.js +36 -32
  81. package/components/VirtualWalkthrough/CameraInfo.js +89 -100
  82. package/components/VirtualWalkthrough/ControlsInfoPane.js +195 -254
  83. package/components/VirtualWalkthrough/GradientSky.js +73 -72
  84. package/components/VirtualWalkthrough/SplatControls.js +221 -209
  85. package/components/VirtualWalkthrough/SplatCrop.js +20 -21
  86. package/components/VirtualWalkthrough/SplatFadeCrop.js +20 -21
  87. package/components/VirtualWalkthrough/SplatModel.js +85 -65
  88. package/components/VirtualWalkthrough/SplatRevealRain.js +46 -41
  89. package/components/VirtualWalkthrough/TfAnnotationManager.js +379 -197
  90. package/components/VirtualWalkthrough/TfXrNavigation.js +162 -73
  91. package/components/VirtualWalkthrough/VirtualWalkthroughViewer.js +431 -438
  92. package/components/VirtualWalkthrough/VrAnnotationPanel.js +22 -18
  93. package/components/VirtualWalkthrough/XrAnnotationInteraction.js +17 -14
  94. package/components/VirtualWalkthrough/XrExitButton.js +17 -14
  95. package/components/VirtualWalkthrough/XrGazeDwell.js +17 -14
  96. package/components/VirtualWalkthrough/XrPointerRay.js +17 -14
  97. package/components/VirtualWalkthrough/XrStartPose.js +121 -67
  98. package/components/VirtualWalkthrough/boundary-ring.js +117 -87
  99. package/components/VirtualWalkthrough/boundary-wall.js +258 -175
  100. package/components/VirtualWalkthrough/camera-adoption.js +64 -18
  101. package/components/VirtualWalkthrough/groundPlane.js +47 -32
  102. package/components/VirtualWalkthrough/gsplat-fade-crop-effect.js +35 -35
  103. package/components/VirtualWalkthrough/splatFormat.js +47 -13
  104. package/components/VirtualWalkthrough/useAdoptedCamera.js +44 -23
  105. package/components/VirtualWalkthrough/useRestartOnVr.js +37 -26
  106. package/components/VirtualWalkthrough/useXrRenderTuning.js +54 -33
  107. package/components/VirtualWalkthrough/vr-annotation-panel-layout.js +99 -67
  108. package/components/VirtualWalkthrough/vr-annotation-panel.js +433 -403
  109. package/components/VirtualWalkthrough/vr-annotation-scroll.js +28 -10
  110. package/components/VirtualWalkthrough/walkthrough-camera.js +329 -204
  111. package/components/VirtualWalkthrough/xr-annotation-candidate-buffer.js +80 -39
  112. package/components/VirtualWalkthrough/xr-annotation-candidates.js +18 -6
  113. package/components/VirtualWalkthrough/xr-annotation-interaction.js +56 -31
  114. package/components/VirtualWalkthrough/xr-annotation-targeting.js +38 -22
  115. package/components/VirtualWalkthrough/xr-button-arming.js +17 -7
  116. package/components/VirtualWalkthrough/xr-button-hold.js +36 -22
  117. package/components/VirtualWalkthrough/xr-exit-button-mask.js +36 -22
  118. package/components/VirtualWalkthrough/xr-exit-button.js +207 -148
  119. package/components/VirtualWalkthrough/xr-face-buttons.js +29 -19
  120. package/components/VirtualWalkthrough/xr-gaze-dwell-state.js +34 -23
  121. package/components/VirtualWalkthrough/xr-gaze-dwell.js +144 -107
  122. package/components/VirtualWalkthrough/xr-interactive-ui.js +24 -12
  123. package/components/VirtualWalkthrough/xr-pointer-ray.js +20 -13
  124. package/components/VirtualWalkthrough/xr-progress-pie-material.js +88 -117
  125. package/components/VirtualWalkthrough/xr-progress-pie.js +10 -1
  126. package/components/VirtualWalkthrough/xr-ray-quad.js +30 -16
  127. package/components/VirtualWalkthrough/xr-render-tuning.js +48 -17
  128. package/components/VirtualWalkthrough/xr-scene-bounds.js +37 -21
  129. package/components/VirtualWalkthrough/xr-start-pose.js +73 -27
  130. package/components/VirtualWalkthrough/xr-teleport-gesture.js +42 -16
  131. package/components/svg/BlobbyGrayIconImage.js +39 -41
  132. package/components/svg/BlobbyGrayIconImport.js +39 -41
  133. package/components/svg/BlobbyGrayIconUploadToTheCloud.js +39 -41
  134. package/components/svg/BlobbyIconCloudChecked.js +164 -202
  135. package/components/svg/BlobbyIconExportOrUploadPhoto.js +164 -202
  136. package/components/svg/BlobbyIconFolder.js +164 -202
  137. package/components/svg/BlobbyIconGraphReport.js +164 -202
  138. package/components/svg/BlobbyIconHappy.js +164 -202
  139. package/components/svg/BlobbyIconHeartMonitor.js +164 -202
  140. package/components/svg/BlobbyIconLeaf.js +164 -202
  141. package/components/svg/BlobbyIconLibrary.js +164 -202
  142. package/components/svg/BlobbyIconNursery.js +166 -204
  143. package/components/svg/BlobbyIconOrganization.js +164 -202
  144. package/components/svg/BlobbyIconParchment.js +164 -202
  145. package/components/svg/BlobbyIconPeople.js +164 -202
  146. package/components/svg/BlobbyIconSeedBank.js +164 -202
  147. package/components/svg/BlobbyIconSeedling.js +164 -202
  148. package/components/svg/BlobbyIconSeeds.js +164 -202
  149. package/components/svg/BlobbyIconSite.js +167 -206
  150. package/components/svg/BlobbyIconSparkles.js +164 -202
  151. package/components/svg/BlobbyIconWrench.js +164 -202
  152. package/components/svg/Bug.js +21 -19
  153. package/components/svg/Calendar.js +21 -19
  154. package/components/svg/CaretDown.js +21 -19
  155. package/components/svg/CaretLeft.js +21 -19
  156. package/components/svg/CaretRight.js +21 -19
  157. package/components/svg/CaretUp.js +21 -19
  158. package/components/svg/ChevronDown.js +21 -19
  159. package/components/svg/ChevronUp.js +21 -19
  160. package/components/svg/Close.js +21 -19
  161. package/components/svg/Critical.js +21 -19
  162. package/components/svg/Edit.js +164 -202
  163. package/components/svg/Error.js +21 -19
  164. package/components/svg/Filter.js +21 -19
  165. package/components/svg/Folder.js +21 -19
  166. package/components/svg/Help.js +21 -19
  167. package/components/svg/Home.js +21 -19
  168. package/components/svg/IconAdd.js +21 -19
  169. package/components/svg/IconArrowRight.js +23 -21
  170. package/components/svg/IconBusinessNetwork.js +21 -19
  171. package/components/svg/IconCalendar.js +21 -19
  172. package/components/svg/IconCancel.js +21 -19
  173. package/components/svg/IconChargingBattery.js +21 -19
  174. package/components/svg/IconChecklist.js +23 -21
  175. package/components/svg/IconCheckmark.js +21 -19
  176. package/components/svg/IconCoinInHand.js +21 -19
  177. package/components/svg/IconColumns.js +21 -19
  178. package/components/svg/IconComment.js +22 -20
  179. package/components/svg/IconDashboard.js +21 -19
  180. package/components/svg/IconDataMigration.js +21 -19
  181. package/components/svg/IconDocument.js +23 -21
  182. package/components/svg/IconDownloadFromTheCloud.js +23 -21
  183. package/components/svg/IconEdit.js +23 -21
  184. package/components/svg/IconExpand.js +23 -21
  185. package/components/svg/IconExport.js +21 -19
  186. package/components/svg/IconExternalLink.js +21 -19
  187. package/components/svg/IconEye.js +21 -19
  188. package/components/svg/IconEyeOff.js +21 -19
  189. package/components/svg/IconFile.js +21 -19
  190. package/components/svg/IconFolder.js +21 -19
  191. package/components/svg/IconFullScreen.js +22 -20
  192. package/components/svg/IconFutures.js +21 -19
  193. package/components/svg/IconGraphReport.js +21 -19
  194. package/components/svg/IconGrid.js +21 -19
  195. package/components/svg/IconHeartMonitor.js +21 -19
  196. package/components/svg/IconHelp.js +23 -21
  197. package/components/svg/IconHistory.js +21 -19
  198. package/components/svg/IconImport.js +21 -19
  199. package/components/svg/IconIndex.js +21 -19
  200. package/components/svg/IconLayers.js +21 -19
  201. package/components/svg/IconLibrary.js +22 -20
  202. package/components/svg/IconList.js +21 -19
  203. package/components/svg/IconLivePlant.js +21 -19
  204. package/components/svg/IconLocations.js +21 -19
  205. package/components/svg/IconMail.js +21 -19
  206. package/components/svg/IconManager.js +21 -19
  207. package/components/svg/IconMap.js +21 -19
  208. package/components/svg/IconMarker.js +21 -19
  209. package/components/svg/IconMenu.js +21 -19
  210. package/components/svg/IconMenuHorizontal.js +21 -19
  211. package/components/svg/IconModule.js +21 -19
  212. package/components/svg/IconMyLocation.js +21 -19
  213. package/components/svg/IconNote.js +23 -21
  214. package/components/svg/IconNursery.js +23 -21
  215. package/components/svg/IconOrg.js +21 -19
  216. package/components/svg/IconParchment.js +21 -19
  217. package/components/svg/IconPhoto.js +21 -19
  218. package/components/svg/IconPlantsFilled.js +21 -19
  219. package/components/svg/IconRedo.js +21 -19
  220. package/components/svg/IconRestorationSite.js +21 -19
  221. package/components/svg/IconSeedBank.js +21 -19
  222. package/components/svg/IconSeedling.js +21 -19
  223. package/components/svg/IconSettings.js +21 -19
  224. package/components/svg/IconSlice.js +21 -19
  225. package/components/svg/IconSubmit.js +21 -19
  226. package/components/svg/IconSubtract.js +23 -21
  227. package/components/svg/IconSynced.js +21 -19
  228. package/components/svg/IconTrashCan.js +21 -19
  229. package/components/svg/IconTreasureMap.js +21 -19
  230. package/components/svg/IconUnavailable.js +21 -19
  231. package/components/svg/IconUndo.js +21 -19
  232. package/components/svg/IconVariable.js +21 -19
  233. package/components/svg/IconVideo.js +31 -30
  234. package/components/svg/IconWifi.js +21 -19
  235. package/components/svg/Info.js +21 -19
  236. package/components/svg/Key.js +21 -19
  237. package/components/svg/Leaf.js +21 -19
  238. package/components/svg/Lock.js +21 -19
  239. package/components/svg/Logo.js +43 -48
  240. package/components/svg/MenuVertical.js +21 -19
  241. package/components/svg/Notification.js +21 -19
  242. package/components/svg/Person.js +21 -19
  243. package/components/svg/Plus.js +21 -19
  244. package/components/svg/RestorationSite.js +21 -19
  245. package/components/svg/Search.js +21 -19
  246. package/components/svg/Seeds.js +21 -19
  247. package/components/svg/Site.js +21 -19
  248. package/components/svg/Sparkles.js +21 -19
  249. package/components/svg/Species.js +21 -19
  250. package/components/svg/Species2.js +164 -202
  251. package/components/svg/Spinner.js +48 -54
  252. package/components/svg/Star.js +21 -19
  253. package/components/svg/Success.js +21 -19
  254. package/components/svg/SuccessFilled.js +21 -19
  255. package/components/svg/TerrawareLogoDesktop.js +49 -55
  256. package/components/svg/TerrawareLogoMobile.js +26 -25
  257. package/components/svg/Touchscreen.js +21 -19
  258. package/components/svg/UploadCloud.js +164 -202
  259. package/components/svg/Warning.js +21 -19
  260. package/components/svg/WelcomeClipboard.js +133 -156
  261. package/components/svg/index.js +129 -129
  262. package/components/table/EnhancedTableToolbar.js +74 -68
  263. package/components/table/EnhancedTableToolbarV2.js +41 -31
  264. package/components/table/TableCellRenderer.js +231 -196
  265. package/components/table/TableHeader.js +73 -71
  266. package/components/table/TableHeaderItem.js +102 -97
  267. package/components/table/density.js +19 -18
  268. package/components/table/index.js +369 -350
  269. package/components/table/sort.js +52 -27
  270. package/components/table/types.js +1 -0
  271. package/components/types/index.js +1 -0
  272. package/hooks/cameraEntityContext.js +13 -2
  273. package/hooks/useBoolean.js +13 -17
  274. package/hooks/useCameraPosition.js +56 -56
  275. package/hooks/useDevicePerformance.js +17 -17
  276. package/hooks/useXr.js +87 -85
  277. package/index.js +58 -58
  278. package/package.json +1 -1
  279. package/setupTests.js +4 -0
  280. package/strings/export.js +170 -111
  281. package/strings/index.js +54 -25
  282. package/strings/locales.js +41 -21
  283. package/strings/strings-en.js +51 -49
  284. package/strings/strings-es.js +51 -49
  285. package/strings/strings-fr.js +51 -49
  286. package/strings/strings-gx.js +51 -49
  287. package/style-dictionary-dist/TerrawareTheme.js +186 -186
  288. package/theme.js +76 -74
  289. package/utils/color.js +15 -8
  290. package/utils/date.js +108 -42
  291. package/utils/index.js +4 -4
  292. package/utils/preventDefaultEvent.js +3 -3
  293. package/utils/text.js +11 -11
  294. package/utils/useDeviceInfo.js +79 -42
  295. package/virtualWalkthrough.js +23 -23
@@ -1,163 +1,222 @@
1
- import { ADDRESS_CLAMP_TO_EDGE, FILTER_LINEAR, LAYERID_IMMEDIATE, MeshInstance, Quat, Script, Texture, Vec3, XRTYPE_VR } from "playcanvas";
2
- import { ButtonArmingLatch } from "./xr-button-arming.js";
3
- import { INITIAL_HOLD_STATE, advanceHold } from "./xr-button-hold.js";
4
- import { drawExitButtonMask } from "./xr-exit-button-mask.js";
5
- import { FaceButtonPressTracker, secondaryFaceButtonPressed } from "./xr-face-buttons.js";
6
- import { pieShaderProgress } from "./xr-progress-pie.js";
7
- import { createProgressPieMaterial, progressPieQuadMesh } from "./xr-progress-pie-material.js";
8
- const raySphereIntersect = (origin, direction, center, radius)=>{
9
- const dir = direction.clone().normalize();
10
- const m = new Vec3().sub2(origin, center);
11
- const b = m.dot(dir);
12
- const c = m.dot(m) - radius * radius;
13
- if (c > 0 && b > 0) return false;
14
- return b * b - c >= 0;
1
+ import { Script, Vec3, Quat, XRTYPE_VR, Texture, FILTER_LINEAR, ADDRESS_CLAMP_TO_EDGE, MeshInstance, LAYERID_IMMEDIATE } from 'playcanvas';
2
+ import { ButtonArmingLatch } from './xr-button-arming.js';
3
+ import { INITIAL_HOLD_STATE, advanceHold } from './xr-button-hold.js';
4
+ import { drawExitButtonMask } from './xr-exit-button-mask.js';
5
+ import { FaceButtonPressTracker, secondaryFaceButtonPressed } from './xr-face-buttons.js';
6
+ import { pieShaderProgress } from './xr-progress-pie.js';
7
+ import { createProgressPieMaterial, progressPieQuadMesh } from './xr-progress-pie-material.js';
8
+
9
+ /**
10
+ * Boolean ray-sphere hit test. Treats the ray as a half-line (t >= 0) and returns true when it
11
+ * intersects the sphere or starts inside it. `direction` is normalized internally.
12
+ */
13
+ const raySphereIntersect = (origin, direction, center, radius) => {
14
+ const dir = direction.clone().normalize();
15
+ const m = new Vec3().sub2(origin, center);
16
+ const b = m.dot(dir);
17
+ const c = m.dot(m) - radius * radius;
18
+ if (c > 0 && b > 0) {
19
+ return false;
20
+ }
21
+ return b * b - c >= 0;
15
22
  };
16
23
  const TEXTURE_SIZE = 256;
24
+
25
+ /** Opacity of the button while it is not being aimed at. */
17
26
  const IDLE_OPACITY = 0.9;
27
+
28
+ /** Seconds of continuous B/Y hold required to leave the session. Matches the gaze-dwell threshold. */
18
29
  const EXIT_HOLD_SECONDS = 1.25;
19
30
  class XrExitButton extends Script {
20
- static scriptName = 'xrExitButton';
21
- offset = new Vec3(0.45, 0.35, -1.2);
22
- halfSize = 0.12;
23
- hitRadius = 0.15;
24
- onClose;
25
- _material;
26
- _texture;
27
- _mesh;
28
- _hovered = false;
29
- _headPosition = new Vec3();
30
- _headRotation = new Quat();
31
- _worldOffset = new Vec3();
32
- _faceButtons = new FaceButtonPressTracker();
33
- _hold = INITIAL_HOLD_STATE;
34
- _arming = new ButtonArmingLatch();
35
- _isVrActive = ()=>this.app.xr?.active === true && this.app.xr?.type === XRTYPE_VR;
36
- _onXrStart = ()=>{
37
- this.entity.enabled = this._isVrActive();
38
- this._resetProgress();
39
- };
40
- _onXrEnd = ()=>{
41
- this.entity.enabled = false;
42
- this._hovered = false;
43
- this._resetProgress();
44
- this.entity.setLocalScale(1, 1, 1);
45
- this._material?.setParameter('uOpacity', IDLE_OPACITY);
46
- };
47
- _onSelect = (inputSource)=>{
48
- if (!this.entity.enabled) return;
49
- if (this.rayHitsButton(inputSource.getOrigin(), inputSource.getDirection())) this.close();
50
- };
51
- rayHitsButton(origin, direction) {
52
- if (!this.entity.enabled) return false;
53
- return raySphereIntersect(origin, direction, this.entity.getPosition(), this.hitRadius);
31
+ static scriptName = 'xrExitButton';
32
+
33
+ /** Offset from the head, in head space: right, up, and forward (-z) into the upper-right of the view. */
34
+ offset = new Vec3(0.45, 0.35, -1.2);
35
+
36
+ /** Half-extent of the square button quad, in world units at the offset distance. */
37
+ halfSize = 0.12;
38
+
39
+ /** World-space radius of the hover/hit sphere. Slightly larger than halfSize for easier targeting. */
40
+ hitRadius = 0.15;
41
+
42
+ /**
43
+ * Called in place of ending the XR session when the user activates the button, leaving the
44
+ * session running so the handler decides what happens next.
45
+ */
46
+
47
+ _hovered = false;
48
+ _headPosition = new Vec3();
49
+ _headRotation = new Quat();
50
+ _worldOffset = new Vec3();
51
+ _faceButtons = new FaceButtonPressTracker();
52
+ _hold = INITIAL_HOLD_STATE;
53
+ _arming = new ButtonArmingLatch();
54
+ _isVrActive = () => this.app.xr?.active === true && this.app.xr?.type === XRTYPE_VR;
55
+ _onXrStart = () => {
56
+ this.entity.enabled = this._isVrActive();
57
+ this._resetProgress();
58
+ };
59
+ _onXrEnd = () => {
60
+ this.entity.enabled = false;
61
+ this._hovered = false;
62
+ this._resetProgress();
63
+ this.entity.setLocalScale(1, 1, 1);
64
+ this._material?.setParameter('uOpacity', IDLE_OPACITY);
65
+ };
66
+ _onSelect = inputSource => {
67
+ if (!this.entity.enabled) {
68
+ return;
54
69
  }
55
- close() {
56
- if (this.onClose) return void this.onClose();
57
- this.app.xr?.end();
70
+ if (this.rayHitsButton(inputSource.getOrigin(), inputSource.getDirection())) {
71
+ this.close();
58
72
  }
59
- _createMaskTexture() {
60
- const canvas = document.createElement('canvas');
61
- canvas.width = TEXTURE_SIZE;
62
- canvas.height = TEXTURE_SIZE;
63
- const ctx = canvas.getContext('2d');
64
- if (ctx) drawExitButtonMask(ctx, TEXTURE_SIZE);
65
- const texture = new Texture(this.app.graphicsDevice, {
66
- name: 'xr-exit-button-mask',
67
- width: TEXTURE_SIZE,
68
- height: TEXTURE_SIZE,
69
- addressU: ADDRESS_CLAMP_TO_EDGE,
70
- addressV: ADDRESS_CLAMP_TO_EDGE,
71
- minFilter: FILTER_LINEAR,
72
- magFilter: FILTER_LINEAR,
73
- mipmaps: true
74
- });
75
- texture.setSource(canvas);
76
- return texture;
73
+ };
74
+
75
+ /** True when the ray points at the button's hit sphere. False while the button entity is disabled. */
76
+ rayHitsButton(origin, direction) {
77
+ if (!this.entity.enabled) {
78
+ return false;
77
79
  }
78
- _resetProgress() {
79
- this._hold = INITIAL_HOLD_STATE;
80
- this._material?.setParameter('uProgress', 0);
80
+ return raySphereIntersect(origin, direction, this.entity.getPosition(), this.hitRadius);
81
+ }
82
+
83
+ /** The button's exit action: the `onClose` handler when one is set, otherwise ending the session. */
84
+ close() {
85
+ if (this.onClose) {
86
+ this.onClose();
87
+ return;
81
88
  }
82
- initialize() {
83
- this._texture = this._createMaskTexture();
84
- this._material = createProgressPieMaterial({
85
- uniqueName: 'xr-exit-button',
86
- maskMap: this._texture,
87
- discColor: [
88
- 20 / 255,
89
- 20 / 255,
90
- 20 / 255
91
- ],
92
- discAlpha: 0.75
93
- });
94
- this._material.setParameter('uOpacity', IDLE_OPACITY);
95
- this._resetProgress();
96
- this._mesh = progressPieQuadMesh(this.app.graphicsDevice, this.halfSize);
97
- const meshInstance = new MeshInstance(this._mesh, this._material);
98
- this.entity.addComponent('render', {
99
- meshInstances: [
100
- meshInstance
101
- ],
102
- layers: [
103
- LAYERID_IMMEDIATE
104
- ]
105
- });
106
- this.entity.enabled = this._isVrActive();
107
- this.app.xr?.on('start', this._onXrStart);
108
- this.app.xr?.on('end', this._onXrEnd);
109
- this.app.xr?.input?.on('select', this._onSelect);
89
+ this.app.xr?.end();
90
+ }
91
+
92
+ /** The button's static artwork, painted once. Only the sweep changes per frame, and that lives in
93
+ * the shader. */
94
+ _createMaskTexture() {
95
+ const canvas = document.createElement('canvas');
96
+ canvas.width = TEXTURE_SIZE;
97
+ canvas.height = TEXTURE_SIZE;
98
+ const ctx = canvas.getContext('2d');
99
+ if (ctx) {
100
+ drawExitButtonMask(ctx, TEXTURE_SIZE);
110
101
  }
111
- update(dt) {
112
- if (!this.entity.enabled) return;
113
- this._trackHead();
114
- const sources = this.app.xr?.input?.inputSources ?? [];
115
- let hovered = false;
116
- let holdActive = false;
117
- for (const source of sources){
118
- const sourceHovers = this.rayHitsButton(source.getOrigin(), source.getDirection());
119
- hovered = hovered || sourceHovers;
120
- const facePressed = this._faceButtons.justPressed(source);
121
- if (sourceHovers && facePressed) return void this.close();
122
- const armedPress = this._arming.trackPress(source, secondaryFaceButtonPressed(source));
123
- holdActive = holdActive || armedPress;
124
- }
125
- const hold = advanceHold(this._hold, holdActive, dt, EXIT_HOLD_SECONDS);
126
- this._hold = hold.state;
127
- this._material?.setParameter('uProgress', pieShaderProgress(hold.progress));
128
- if (hold.justFired) return void this.close();
129
- if (hovered !== this._hovered) {
130
- this._hovered = hovered;
131
- const scale = hovered ? 1.15 : 1;
132
- this.entity.setLocalScale(scale, scale, scale);
133
- this._material?.setParameter('uOpacity', hovered ? 1 : IDLE_OPACITY);
134
- }
102
+ const texture = new Texture(this.app.graphicsDevice, {
103
+ name: 'xr-exit-button-mask',
104
+ width: TEXTURE_SIZE,
105
+ height: TEXTURE_SIZE,
106
+ addressU: ADDRESS_CLAMP_TO_EDGE,
107
+ addressV: ADDRESS_CLAMP_TO_EDGE,
108
+ minFilter: FILTER_LINEAR,
109
+ magFilter: FILTER_LINEAR,
110
+ mipmaps: true
111
+ });
112
+ texture.setSource(canvas);
113
+ return texture;
114
+ }
115
+ _resetProgress() {
116
+ this._hold = INITIAL_HOLD_STATE;
117
+ this._material?.setParameter('uProgress', 0);
118
+ }
119
+ initialize() {
120
+ this._texture = this._createMaskTexture();
121
+ this._material = createProgressPieMaterial({
122
+ uniqueName: 'xr-exit-button',
123
+ maskMap: this._texture,
124
+ discColor: [20 / 255, 20 / 255, 20 / 255],
125
+ discAlpha: 0.75
126
+ });
127
+ this._material.setParameter('uOpacity', IDLE_OPACITY);
128
+ this._resetProgress();
129
+ this._mesh = progressPieQuadMesh(this.app.graphicsDevice, this.halfSize);
130
+ const meshInstance = new MeshInstance(this._mesh, this._material);
131
+
132
+ // Immediate layer draws after the World layer (where the splats render) so the button is never
133
+ // composited behind them; depthTest:false keeps it on top within the layer.
134
+ this.entity.addComponent('render', {
135
+ meshInstances: [meshInstance],
136
+ layers: [LAYERID_IMMEDIATE]
137
+ });
138
+ this.entity.enabled = this._isVrActive();
139
+ this.app.xr?.on('start', this._onXrStart);
140
+ this.app.xr?.on('end', this._onXrEnd);
141
+ this.app.xr?.input?.on('select', this._onSelect);
142
+ }
143
+ update(dt) {
144
+ if (!this.entity.enabled) {
145
+ return;
135
146
  }
136
- _trackHead() {
137
- const views = this.app.xr?.views?.list;
138
- if (!views || 0 === views.length) return;
139
- this._headPosition.set(0, 0, 0);
140
- for (const view of views){
141
- view.viewInvOffMat.getTranslation(this._worldOffset);
142
- this._headPosition.add(this._worldOffset);
143
- }
144
- this._headPosition.mulScalar(1 / views.length);
145
- this._headRotation.setFromMat4(views[0].viewInvOffMat);
146
- this._headRotation.transformVector(this.offset, this._worldOffset);
147
- this.entity.setPosition(this._headPosition.x + this._worldOffset.x, this._headPosition.y + this._worldOffset.y, this._headPosition.z + this._worldOffset.z);
148
- this.entity.setRotation(this._headRotation);
147
+ this._trackHead();
148
+ const sources = this.app.xr?.input?.inputSources ?? [];
149
+ let hovered = false;
150
+ let holdActive = false;
151
+ for (const source of sources) {
152
+ const sourceHovers = this.rayHitsButton(source.getOrigin(), source.getDirection());
153
+ hovered = hovered || sourceHovers;
154
+
155
+ // A face-button press exits only while that controller is aimed at the button, matching the
156
+ // trigger. Edge-detected so holding a button and then aiming onto it doesn't fire.
157
+ const facePressed = this._faceButtons.justPressed(source);
158
+ if (sourceHovers && facePressed) {
159
+ this.close();
160
+ return;
161
+ }
162
+
163
+ // Two statements, not `holdActive = holdActive || this._arming.trackPress(...)`: trackPress
164
+ // arms the source as a side effect and must run for every source every frame, but `||`
165
+ // short-circuits once holdActive is true and would skip arming later sources.
166
+ const armedPress = this._arming.trackPress(source, secondaryFaceButtonPressed(source));
167
+ holdActive = holdActive || armedPress;
149
168
  }
150
- destroy() {
151
- this.app.xr?.off('start', this._onXrStart);
152
- this.app.xr?.off('end', this._onXrEnd);
153
- this.app.xr?.input?.off('select', this._onSelect);
154
- if (this.entity.render) this.entity.render.meshInstances = [];
155
- this._mesh?.destroy();
156
- this._material?.destroy();
157
- this._texture?.destroy();
158
- this._mesh = void 0;
159
- this._material = void 0;
160
- this._texture = void 0;
169
+ const hold = advanceHold(this._hold, holdActive, dt, EXIT_HOLD_SECONDS);
170
+ this._hold = hold.state;
171
+ this._material?.setParameter('uProgress', pieShaderProgress(hold.progress));
172
+ if (hold.justFired) {
173
+ this.close();
174
+ return;
161
175
  }
176
+ if (hovered !== this._hovered) {
177
+ this._hovered = hovered;
178
+ const scale = hovered ? 1.15 : 1;
179
+ this.entity.setLocalScale(scale, scale, scale);
180
+ this._material?.setParameter('uOpacity', hovered ? 1 : IDLE_OPACITY);
181
+ }
182
+ }
183
+
184
+ /**
185
+ * Pin the button to the upper-right of the headset view. The camera entity's transform is
186
+ * overwritten every frame by WalkthroughCamera and is not the rendered head pose, so the head
187
+ * pose is read from the XR views (each view's inverse-view matrix is that eye's world transform)
188
+ * and the button places itself in world space, offset in head space.
189
+ */
190
+ _trackHead() {
191
+ const views = this.app.xr?.views?.list;
192
+ if (!views || views.length === 0) {
193
+ return;
194
+ }
195
+ this._headPosition.set(0, 0, 0);
196
+ for (const view of views) {
197
+ view.viewInvOffMat.getTranslation(this._worldOffset);
198
+ this._headPosition.add(this._worldOffset);
199
+ }
200
+ this._headPosition.mulScalar(1 / views.length);
201
+ this._headRotation.setFromMat4(views[0].viewInvOffMat);
202
+ this._headRotation.transformVector(this.offset, this._worldOffset);
203
+ this.entity.setPosition(this._headPosition.x + this._worldOffset.x, this._headPosition.y + this._worldOffset.y, this._headPosition.z + this._worldOffset.z);
204
+ this.entity.setRotation(this._headRotation);
205
+ }
206
+ destroy() {
207
+ this.app.xr?.off('start', this._onXrStart);
208
+ this.app.xr?.off('end', this._onXrEnd);
209
+ this.app.xr?.input?.off('select', this._onSelect);
210
+ if (this.entity.render) {
211
+ this.entity.render.meshInstances = [];
212
+ }
213
+ this._mesh?.destroy();
214
+ this._material?.destroy();
215
+ this._texture?.destroy();
216
+ this._mesh = undefined;
217
+ this._material = undefined;
218
+ this._texture = undefined;
219
+ }
162
220
  }
221
+
163
222
  export { XrExitButton, raySphereIntersect };
@@ -1,23 +1,33 @@
1
- const FACE_BUTTON_INDICES = [
2
- 4,
3
- 5
4
- ];
5
- const SECONDARY_FACE_BUTTON_INDICES = [
6
- 5
7
- ];
8
- const anyButtonPressed = (inputSource, indices)=>{
9
- const buttons = inputSource.gamepad?.buttons;
10
- return buttons ? indices.some((index)=>buttons[index]?.pressed === true) : false;
1
+ /** xr-standard gamepad button indices for the face buttons: A/X (4) and B/Y (5). */
2
+ const FACE_BUTTON_INDICES = [4, 5];
3
+
4
+ /** xr-standard gamepad button indices for the secondary face button: B on the right hand, Y on the left. */
5
+ const SECONDARY_FACE_BUTTON_INDICES = [5];
6
+ const anyButtonPressed = (inputSource, indices) => {
7
+ const buttons = inputSource.gamepad?.buttons;
8
+ return buttons ? indices.some(index => buttons[index]?.pressed === true) : false;
11
9
  };
12
- const faceButtonPressed = (inputSource)=>anyButtonPressed(inputSource, FACE_BUTTON_INDICES);
13
- const secondaryFaceButtonPressed = (inputSource)=>anyButtonPressed(inputSource, SECONDARY_FACE_BUTTON_INDICES);
10
+
11
+ /** True while either face button is held. False for hand-tracked sources, which have no gamepad. */
12
+ const faceButtonPressed = inputSource => anyButtonPressed(inputSource, FACE_BUTTON_INDICES);
13
+
14
+ /** True while B or Y is held, regardless of which hand holds the controller. */
15
+ const secondaryFaceButtonPressed = inputSource => anyButtonPressed(inputSource, SECONDARY_FACE_BUTTON_INDICES);
16
+
17
+ /**
18
+ * Edge-detects face-button presses per input source so one press fires once. Callers must poll every
19
+ * frame for every source they care about; a press and release between polls is missed.
20
+ */
14
21
  class FaceButtonPressTracker {
15
- _down = new WeakMap();
16
- justPressed(inputSource) {
17
- const pressed = faceButtonPressed(inputSource);
18
- const wasPressed = this._down.get(inputSource) ?? false;
19
- this._down.set(inputSource, pressed);
20
- return pressed && !wasPressed;
21
- }
22
+ _down = new WeakMap();
23
+
24
+ /** True only on the poll where a face button goes from released to pressed. */
25
+ justPressed(inputSource) {
26
+ const pressed = faceButtonPressed(inputSource);
27
+ const wasPressed = this._down.get(inputSource) ?? false;
28
+ this._down.set(inputSource, pressed);
29
+ return pressed && !wasPressed;
30
+ }
22
31
  }
32
+
23
33
  export { FaceButtonPressTracker, faceButtonPressed, secondaryFaceButtonPressed };
@@ -1,30 +1,41 @@
1
1
  const INITIAL_DWELL_STATE = {
2
- targetIndex: null,
3
- elapsed: 0
2
+ targetIndex: null,
3
+ elapsed: 0
4
4
  };
5
- const advanceDwell = (prev, target, dt, threshold)=>{
6
- if (null === target) return {
7
- state: INITIAL_DWELL_STATE,
8
- progress: 0,
9
- justOpened: false
10
- };
11
- if (target !== prev.targetIndex) return {
12
- state: {
13
- targetIndex: target,
14
- elapsed: 0
15
- },
16
- progress: 0,
17
- justOpened: false
5
+
6
+ /**
7
+ * Advances gaze-dwell timing for one frame. `target` is the annotation index currently under the
8
+ * gaze ray, or null. Dwell time accumulates while the same target is held and resets when it
9
+ * changes or is lost. `justOpened` is true only on the frame the dwell first reaches `threshold`.
10
+ */
11
+ const advanceDwell = (prev, target, dt, threshold) => {
12
+ if (target === null) {
13
+ return {
14
+ state: INITIAL_DWELL_STATE,
15
+ progress: 0,
16
+ justOpened: false
18
17
  };
19
- const elapsed = Math.min(prev.elapsed + dt, threshold);
20
- const justOpened = prev.elapsed < threshold && elapsed >= threshold;
18
+ }
19
+ if (target !== prev.targetIndex) {
21
20
  return {
22
- state: {
23
- targetIndex: target,
24
- elapsed
25
- },
26
- progress: elapsed / threshold,
27
- justOpened
21
+ state: {
22
+ targetIndex: target,
23
+ elapsed: 0
24
+ },
25
+ progress: 0,
26
+ justOpened: false
28
27
  };
28
+ }
29
+ const elapsed = Math.min(prev.elapsed + dt, threshold);
30
+ const justOpened = prev.elapsed < threshold && elapsed >= threshold;
31
+ return {
32
+ state: {
33
+ targetIndex: target,
34
+ elapsed
35
+ },
36
+ progress: elapsed / threshold,
37
+ justOpened
38
+ };
29
39
  };
40
+
30
41
  export { INITIAL_DWELL_STATE, advanceDwell };