@terraware/web-components 5.0.27-rc.0 → 5.0.27
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/components/AntSwitch/index.js +22 -19
- package/components/Autocomplete/Autocomplete.js +130 -106
- package/components/Badge/index.js +29 -28
- package/components/BusySpinner/index.js +45 -40
- package/components/Button/Button.js +47 -41
- package/components/Checkbox.js +63 -64
- package/components/Confirm/index.js +83 -74
- package/components/DatePicker/DatePicker.js +141 -138
- package/components/DialogBox/DialogBox.js +118 -111
- package/components/Divisor.js +18 -18
- package/components/Dropdown.js +94 -66
- package/components/EditableTable/index.js +271 -211
- package/components/ErrorBox/ErrorBox.js +49 -47
- package/components/FileChooser/index.js +135 -117
- package/components/FormBottomBar/index.js +84 -75
- package/components/Icon/Icon.js +20 -12
- package/components/Icon/icons/index.js +256 -256
- package/components/IconTooltip/index.js +60 -49
- package/components/Map/MapBox.js +452 -545
- package/components/Map/MapContainer.js +29 -25
- package/components/Map/MapDateSliderControl.js +64 -64
- package/components/Map/MapDrawer.js +47 -41
- package/components/Map/MapLegend.js +172 -176
- package/components/Map/MapViewStyleControl.js +63 -59
- package/components/Map/ReactMapboxWrapper.js +2 -3
- package/components/Map/index.js +180 -161
- package/components/Map/types.js +17 -12
- package/components/Map/useMaintainLayerOrder.js +26 -16
- package/components/Markdown/index.js +26 -25
- package/components/Message/Message.js +76 -73
- package/components/MultiSelect/index.js +124 -112
- package/components/Navbar/NavFooter.js +13 -9
- package/components/Navbar/NavItem.js +76 -70
- package/components/Navbar/NavSection.js +19 -17
- package/components/Navbar/Navbar.js +46 -39
- package/components/Navbar/SubNavbar.js +13 -9
- package/components/Note.js +22 -18
- package/components/OverlayModal/OverlayModal.js +63 -56
- package/components/PageForm/index.js +41 -33
- package/components/PhotoChooser/index.js +173 -165
- package/components/PhotosCarousel/PhotoSlide.js +35 -32
- package/components/PhotosCarousel/index.js +85 -80
- package/components/PhotosCarousel/usePhotosCarousel.js +76 -69
- package/components/Pill/index.js +45 -41
- package/components/PillList/index.js +24 -17
- package/components/PlacementWrapper/index.js +59 -38
- package/components/PopoverMenu/Popover.js +85 -68
- package/components/PopoverMenu/index.js +56 -51
- package/components/PopoverMultiSelect/index.js +59 -52
- package/components/ProgressCircle/ProgressCircle.js +32 -28
- package/components/RadioButton.js +19 -17
- package/components/Select/Select.js +15 -13
- package/components/Select/SelectT.js +250 -235
- package/components/Separator/index.js +17 -14
- package/components/Size.js +1 -0
- package/components/Slider/index.js +56 -43
- package/components/SummaryBox.js +72 -70
- package/components/Tabs/index.js +135 -133
- package/components/TextTruncated/index.js +130 -117
- package/components/Textfield/Textfield.js +190 -158
- package/components/Textfield/TruncatedTextArea.js +84 -70
- package/components/TimelineSlider/TimelineMarker.js +30 -25
- package/components/TimelineSlider/TimelineRail.js +11 -8
- package/components/TimelineSlider/index.js +66 -64
- package/components/TimelineSliderV2/ClusterBadge.js +29 -25
- package/components/TimelineSliderV2/TimelineDot.js +35 -31
- package/components/TimelineSliderV2/TimelineRail.js +11 -8
- package/components/TimelineSliderV2/index.js +103 -121
- package/components/TimelineSliderV2/layout.js +147 -124
- package/components/TimelineSliderV2/types.js +1 -0
- package/components/Tooltip/Tooltip.js +56 -47
- package/components/ViewPhotosDialog/index.js +35 -28
- package/components/VirtualWalkthrough/Annotation.js +207 -163
- package/components/VirtualWalkthrough/AnnotationEditPane.js +184 -198
- package/components/VirtualWalkthrough/AnnotationPanel.js +199 -187
- package/components/VirtualWalkthrough/Application.js +34 -31
- package/components/VirtualWalkthrough/AutoRotator.js +223 -85
- package/components/VirtualWalkthrough/BlockingSpinner.js +28 -26
- package/components/VirtualWalkthrough/BoundaryRing.js +34 -30
- package/components/VirtualWalkthrough/BoundaryWall.js +36 -32
- package/components/VirtualWalkthrough/CameraInfo.js +89 -100
- package/components/VirtualWalkthrough/ControlsInfoPane.js +195 -254
- package/components/VirtualWalkthrough/GradientSky.js +73 -72
- package/components/VirtualWalkthrough/SplatControls.js +221 -209
- package/components/VirtualWalkthrough/SplatCrop.js +20 -21
- package/components/VirtualWalkthrough/SplatFadeCrop.js +20 -21
- package/components/VirtualWalkthrough/SplatModel.js +85 -65
- package/components/VirtualWalkthrough/SplatRevealRain.js +46 -41
- package/components/VirtualWalkthrough/TfAnnotationManager.js +379 -197
- package/components/VirtualWalkthrough/TfXrNavigation.js +162 -73
- package/components/VirtualWalkthrough/VirtualWalkthroughViewer.js +431 -438
- package/components/VirtualWalkthrough/VrAnnotationPanel.js +22 -18
- package/components/VirtualWalkthrough/XrAnnotationInteraction.js +17 -14
- package/components/VirtualWalkthrough/XrExitButton.js +17 -14
- package/components/VirtualWalkthrough/XrGazeDwell.js +17 -14
- package/components/VirtualWalkthrough/XrPointerRay.js +17 -14
- package/components/VirtualWalkthrough/XrStartPose.js +121 -67
- package/components/VirtualWalkthrough/boundary-ring.js +117 -87
- package/components/VirtualWalkthrough/boundary-wall.js +258 -175
- package/components/VirtualWalkthrough/camera-adoption.js +64 -18
- package/components/VirtualWalkthrough/groundPlane.js +47 -32
- package/components/VirtualWalkthrough/gsplat-fade-crop-effect.js +35 -35
- package/components/VirtualWalkthrough/splatFormat.js +47 -13
- package/components/VirtualWalkthrough/useAdoptedCamera.js +44 -23
- package/components/VirtualWalkthrough/useRestartOnVr.js +37 -26
- package/components/VirtualWalkthrough/useXrRenderTuning.js +54 -33
- package/components/VirtualWalkthrough/vr-annotation-panel-layout.js +99 -67
- package/components/VirtualWalkthrough/vr-annotation-panel.js +433 -403
- package/components/VirtualWalkthrough/vr-annotation-scroll.js +28 -10
- package/components/VirtualWalkthrough/walkthrough-camera.js +329 -204
- package/components/VirtualWalkthrough/xr-annotation-candidate-buffer.js +80 -39
- package/components/VirtualWalkthrough/xr-annotation-candidates.js +18 -6
- package/components/VirtualWalkthrough/xr-annotation-interaction.js +56 -31
- package/components/VirtualWalkthrough/xr-annotation-targeting.js +38 -22
- package/components/VirtualWalkthrough/xr-button-arming.js +17 -7
- package/components/VirtualWalkthrough/xr-button-hold.js +36 -22
- package/components/VirtualWalkthrough/xr-exit-button-mask.js +36 -22
- package/components/VirtualWalkthrough/xr-exit-button.js +207 -148
- package/components/VirtualWalkthrough/xr-face-buttons.js +29 -19
- package/components/VirtualWalkthrough/xr-gaze-dwell-state.js +34 -23
- package/components/VirtualWalkthrough/xr-gaze-dwell.js +144 -107
- package/components/VirtualWalkthrough/xr-interactive-ui.js +24 -12
- package/components/VirtualWalkthrough/xr-pointer-ray.js +20 -13
- package/components/VirtualWalkthrough/xr-progress-pie-material.js +88 -117
- package/components/VirtualWalkthrough/xr-progress-pie.js +10 -1
- package/components/VirtualWalkthrough/xr-ray-quad.js +30 -16
- package/components/VirtualWalkthrough/xr-render-tuning.js +48 -17
- package/components/VirtualWalkthrough/xr-scene-bounds.js +37 -21
- package/components/VirtualWalkthrough/xr-start-pose.js +73 -27
- package/components/VirtualWalkthrough/xr-teleport-gesture.js +42 -16
- package/components/svg/BlobbyGrayIconImage.js +39 -41
- package/components/svg/BlobbyGrayIconImport.js +39 -41
- package/components/svg/BlobbyGrayIconUploadToTheCloud.js +39 -41
- package/components/svg/BlobbyIconCloudChecked.js +164 -202
- package/components/svg/BlobbyIconExportOrUploadPhoto.js +164 -202
- package/components/svg/BlobbyIconFolder.js +164 -202
- package/components/svg/BlobbyIconGraphReport.js +164 -202
- package/components/svg/BlobbyIconHappy.js +164 -202
- package/components/svg/BlobbyIconHeartMonitor.js +164 -202
- package/components/svg/BlobbyIconLeaf.js +164 -202
- package/components/svg/BlobbyIconLibrary.js +164 -202
- package/components/svg/BlobbyIconNursery.js +166 -204
- package/components/svg/BlobbyIconOrganization.js +164 -202
- package/components/svg/BlobbyIconParchment.js +164 -202
- package/components/svg/BlobbyIconPeople.js +164 -202
- package/components/svg/BlobbyIconSeedBank.js +164 -202
- package/components/svg/BlobbyIconSeedling.js +164 -202
- package/components/svg/BlobbyIconSeeds.js +164 -202
- package/components/svg/BlobbyIconSite.js +167 -206
- package/components/svg/BlobbyIconSparkles.js +164 -202
- package/components/svg/BlobbyIconWrench.js +164 -202
- package/components/svg/Bug.js +21 -19
- package/components/svg/Calendar.js +21 -19
- package/components/svg/CaretDown.js +21 -19
- package/components/svg/CaretLeft.js +21 -19
- package/components/svg/CaretRight.js +21 -19
- package/components/svg/CaretUp.js +21 -19
- package/components/svg/ChevronDown.js +21 -19
- package/components/svg/ChevronUp.js +21 -19
- package/components/svg/Close.js +21 -19
- package/components/svg/Critical.js +21 -19
- package/components/svg/Edit.js +164 -202
- package/components/svg/Error.js +21 -19
- package/components/svg/Filter.js +21 -19
- package/components/svg/Folder.js +21 -19
- package/components/svg/Help.js +21 -19
- package/components/svg/Home.js +21 -19
- package/components/svg/IconAdd.js +21 -19
- package/components/svg/IconArrowRight.js +23 -21
- package/components/svg/IconBusinessNetwork.js +21 -19
- package/components/svg/IconCalendar.js +21 -19
- package/components/svg/IconCancel.js +21 -19
- package/components/svg/IconChargingBattery.js +21 -19
- package/components/svg/IconChecklist.js +23 -21
- package/components/svg/IconCheckmark.js +21 -19
- package/components/svg/IconCoinInHand.js +21 -19
- package/components/svg/IconColumns.js +21 -19
- package/components/svg/IconComment.js +22 -20
- package/components/svg/IconDashboard.js +21 -19
- package/components/svg/IconDataMigration.js +21 -19
- package/components/svg/IconDocument.js +23 -21
- package/components/svg/IconDownloadFromTheCloud.js +23 -21
- package/components/svg/IconEdit.js +23 -21
- package/components/svg/IconExpand.js +23 -21
- package/components/svg/IconExport.js +21 -19
- package/components/svg/IconExternalLink.js +21 -19
- package/components/svg/IconEye.js +21 -19
- package/components/svg/IconEyeOff.js +21 -19
- package/components/svg/IconFile.js +21 -19
- package/components/svg/IconFolder.js +21 -19
- package/components/svg/IconFullScreen.js +22 -20
- package/components/svg/IconFutures.js +21 -19
- package/components/svg/IconGraphReport.js +21 -19
- package/components/svg/IconGrid.js +21 -19
- package/components/svg/IconHeartMonitor.js +21 -19
- package/components/svg/IconHelp.js +23 -21
- package/components/svg/IconHistory.js +21 -19
- package/components/svg/IconImport.js +21 -19
- package/components/svg/IconIndex.js +21 -19
- package/components/svg/IconLayers.js +21 -19
- package/components/svg/IconLibrary.js +22 -20
- package/components/svg/IconList.js +21 -19
- package/components/svg/IconLivePlant.js +21 -19
- package/components/svg/IconLocations.js +21 -19
- package/components/svg/IconMail.js +21 -19
- package/components/svg/IconManager.js +21 -19
- package/components/svg/IconMap.js +21 -19
- package/components/svg/IconMarker.js +21 -19
- package/components/svg/IconMenu.js +21 -19
- package/components/svg/IconMenuHorizontal.js +21 -19
- package/components/svg/IconModule.js +21 -19
- package/components/svg/IconMyLocation.js +21 -19
- package/components/svg/IconNote.js +23 -21
- package/components/svg/IconNursery.js +23 -21
- package/components/svg/IconOrg.js +21 -19
- package/components/svg/IconParchment.js +21 -19
- package/components/svg/IconPhoto.js +21 -19
- package/components/svg/IconPlantsFilled.js +21 -19
- package/components/svg/IconRedo.js +21 -19
- package/components/svg/IconRestorationSite.js +21 -19
- package/components/svg/IconSeedBank.js +21 -19
- package/components/svg/IconSeedling.js +21 -19
- package/components/svg/IconSettings.js +21 -19
- package/components/svg/IconSlice.js +21 -19
- package/components/svg/IconSubmit.js +21 -19
- package/components/svg/IconSubtract.js +23 -21
- package/components/svg/IconSynced.js +21 -19
- package/components/svg/IconTrashCan.js +21 -19
- package/components/svg/IconTreasureMap.js +21 -19
- package/components/svg/IconUnavailable.js +21 -19
- package/components/svg/IconUndo.js +21 -19
- package/components/svg/IconVariable.js +21 -19
- package/components/svg/IconVideo.js +31 -30
- package/components/svg/IconWifi.js +21 -19
- package/components/svg/Info.js +21 -19
- package/components/svg/Key.js +21 -19
- package/components/svg/Leaf.js +21 -19
- package/components/svg/Lock.js +21 -19
- package/components/svg/Logo.js +43 -48
- package/components/svg/MenuVertical.js +21 -19
- package/components/svg/Notification.js +21 -19
- package/components/svg/Person.js +21 -19
- package/components/svg/Plus.js +21 -19
- package/components/svg/RestorationSite.js +21 -19
- package/components/svg/Search.js +21 -19
- package/components/svg/Seeds.js +21 -19
- package/components/svg/Site.js +21 -19
- package/components/svg/Sparkles.js +21 -19
- package/components/svg/Species.js +21 -19
- package/components/svg/Species2.js +164 -202
- package/components/svg/Spinner.js +48 -54
- package/components/svg/Star.js +21 -19
- package/components/svg/Success.js +21 -19
- package/components/svg/SuccessFilled.js +21 -19
- package/components/svg/TerrawareLogoDesktop.js +49 -55
- package/components/svg/TerrawareLogoMobile.js +26 -25
- package/components/svg/Touchscreen.js +21 -19
- package/components/svg/UploadCloud.js +164 -202
- package/components/svg/Warning.js +21 -19
- package/components/svg/WelcomeClipboard.js +133 -156
- package/components/svg/index.js +129 -129
- package/components/table/EnhancedTableToolbar.js +74 -68
- package/components/table/EnhancedTableToolbarV2.js +41 -31
- package/components/table/TableCellRenderer.js +231 -196
- package/components/table/TableHeader.js +73 -71
- package/components/table/TableHeaderItem.js +102 -97
- package/components/table/density.js +19 -18
- package/components/table/index.js +369 -350
- package/components/table/sort.js +52 -27
- package/components/table/types.js +1 -0
- package/components/types/index.js +1 -0
- package/hooks/cameraEntityContext.js +13 -2
- package/hooks/useBoolean.js +13 -17
- package/hooks/useCameraPosition.js +56 -56
- package/hooks/useDevicePerformance.js +17 -17
- package/hooks/useXr.js +87 -85
- package/index.js +58 -58
- package/package.json +1 -1
- package/setupTests.js +4 -0
- package/strings/export.js +170 -111
- package/strings/index.js +54 -25
- package/strings/locales.js +41 -21
- package/strings/strings-en.js +51 -49
- package/strings/strings-es.js +51 -49
- package/strings/strings-fr.js +51 -49
- package/strings/strings-gx.js +51 -49
- package/style-dictionary-dist/TerrawareTheme.js +186 -186
- package/theme.js +76 -74
- package/utils/color.js +15 -8
- package/utils/date.js +108 -42
- package/utils/index.js +4 -4
- package/utils/preventDefaultEvent.js +3 -3
- package/utils/text.js +11 -11
- package/utils/useDeviceInfo.js +79 -42
- package/virtualWalkthrough.js +23 -23
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import {
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import { ButtonArmingLatch } from
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import { INITIAL_HOLD_STATE, advanceHold } from
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import { drawExitButtonMask } from
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import { FaceButtonPressTracker, secondaryFaceButtonPressed } from
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import { Script, Vec3, Quat, XRTYPE_VR, Texture, FILTER_LINEAR, ADDRESS_CLAMP_TO_EDGE, MeshInstance, LAYERID_IMMEDIATE } from 'playcanvas';
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import { ButtonArmingLatch } from './xr-button-arming.js';
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import { INITIAL_HOLD_STATE, advanceHold } from './xr-button-hold.js';
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import { drawExitButtonMask } from './xr-exit-button-mask.js';
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import { FaceButtonPressTracker, secondaryFaceButtonPressed } from './xr-face-buttons.js';
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import { pieShaderProgress } from './xr-progress-pie.js';
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import { createProgressPieMaterial, progressPieQuadMesh } from './xr-progress-pie-material.js';
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/**
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* Boolean ray-sphere hit test. Treats the ray as a half-line (t >= 0) and returns true when it
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* intersects the sphere or starts inside it. `direction` is normalized internally.
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const dir = direction.clone().normalize();
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const m = new Vec3().sub2(origin, center);
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const b = m.dot(dir);
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const c = m.dot(m) - radius * radius;
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if (c > 0 && b > 0) {
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return false;
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}
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return b * b - c >= 0;
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/** Opacity of the button while it is not being aimed at. */
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/** Seconds of continuous B/Y hold required to leave the session. Matches the gaze-dwell threshold. */
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static scriptName = 'xrExitButton';
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_hovered = false;
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_headPosition = new Vec3();
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_headRotation = new Quat();
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_worldOffset = new Vec3();
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_faceButtons = new FaceButtonPressTracker();
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_hold = INITIAL_HOLD_STATE;
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_arming = new ButtonArmingLatch();
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_isVrActive = () => this.app.xr?.active === true && this.app.xr?.type === XRTYPE_VR;
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_onXrStart = () => {
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};
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_onXrEnd = () => {
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this._resetProgress();
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this._material?.setParameter('uOpacity', IDLE_OPACITY);
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|
65
|
+
};
|
|
66
|
+
_onSelect = inputSource => {
|
|
67
|
+
if (!this.entity.enabled) {
|
|
68
|
+
return;
|
|
54
69
|
}
|
|
55
|
-
|
|
56
|
-
|
|
57
|
-
this.app.xr?.end();
|
|
70
|
+
if (this.rayHitsButton(inputSource.getOrigin(), inputSource.getDirection())) {
|
|
71
|
+
this.close();
|
|
58
72
|
}
|
|
59
|
-
|
|
60
|
-
|
|
61
|
-
|
|
62
|
-
|
|
63
|
-
|
|
64
|
-
|
|
65
|
-
const texture = new Texture(this.app.graphicsDevice, {
|
|
66
|
-
name: 'xr-exit-button-mask',
|
|
67
|
-
width: TEXTURE_SIZE,
|
|
68
|
-
height: TEXTURE_SIZE,
|
|
69
|
-
addressU: ADDRESS_CLAMP_TO_EDGE,
|
|
70
|
-
addressV: ADDRESS_CLAMP_TO_EDGE,
|
|
71
|
-
minFilter: FILTER_LINEAR,
|
|
72
|
-
magFilter: FILTER_LINEAR,
|
|
73
|
-
mipmaps: true
|
|
74
|
-
});
|
|
75
|
-
texture.setSource(canvas);
|
|
76
|
-
return texture;
|
|
73
|
+
};
|
|
74
|
+
|
|
75
|
+
/** True when the ray points at the button's hit sphere. False while the button entity is disabled. */
|
|
76
|
+
rayHitsButton(origin, direction) {
|
|
77
|
+
if (!this.entity.enabled) {
|
|
78
|
+
return false;
|
|
77
79
|
}
|
|
78
|
-
|
|
79
|
-
|
|
80
|
-
|
|
80
|
+
return raySphereIntersect(origin, direction, this.entity.getPosition(), this.hitRadius);
|
|
81
|
+
}
|
|
82
|
+
|
|
83
|
+
/** The button's exit action: the `onClose` handler when one is set, otherwise ending the session. */
|
|
84
|
+
close() {
|
|
85
|
+
if (this.onClose) {
|
|
86
|
+
this.onClose();
|
|
87
|
+
return;
|
|
81
88
|
}
|
|
82
|
-
|
|
83
|
-
|
|
84
|
-
|
|
85
|
-
|
|
86
|
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|
|
87
|
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|
|
88
|
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|
|
89
|
-
|
|
90
|
-
|
|
91
|
-
|
|
92
|
-
|
|
93
|
-
|
|
94
|
-
this._material.setParameter('uOpacity', IDLE_OPACITY);
|
|
95
|
-
this._resetProgress();
|
|
96
|
-
this._mesh = progressPieQuadMesh(this.app.graphicsDevice, this.halfSize);
|
|
97
|
-
const meshInstance = new MeshInstance(this._mesh, this._material);
|
|
98
|
-
this.entity.addComponent('render', {
|
|
99
|
-
meshInstances: [
|
|
100
|
-
meshInstance
|
|
101
|
-
],
|
|
102
|
-
layers: [
|
|
103
|
-
LAYERID_IMMEDIATE
|
|
104
|
-
]
|
|
105
|
-
});
|
|
106
|
-
this.entity.enabled = this._isVrActive();
|
|
107
|
-
this.app.xr?.on('start', this._onXrStart);
|
|
108
|
-
this.app.xr?.on('end', this._onXrEnd);
|
|
109
|
-
this.app.xr?.input?.on('select', this._onSelect);
|
|
89
|
+
this.app.xr?.end();
|
|
90
|
+
}
|
|
91
|
+
|
|
92
|
+
/** The button's static artwork, painted once. Only the sweep changes per frame, and that lives in
|
|
93
|
+
* the shader. */
|
|
94
|
+
_createMaskTexture() {
|
|
95
|
+
const canvas = document.createElement('canvas');
|
|
96
|
+
canvas.width = TEXTURE_SIZE;
|
|
97
|
+
canvas.height = TEXTURE_SIZE;
|
|
98
|
+
const ctx = canvas.getContext('2d');
|
|
99
|
+
if (ctx) {
|
|
100
|
+
drawExitButtonMask(ctx, TEXTURE_SIZE);
|
|
110
101
|
}
|
|
111
|
-
|
|
112
|
-
|
|
113
|
-
|
|
114
|
-
|
|
115
|
-
|
|
116
|
-
|
|
117
|
-
|
|
118
|
-
|
|
119
|
-
|
|
120
|
-
|
|
121
|
-
|
|
122
|
-
|
|
123
|
-
|
|
124
|
-
|
|
125
|
-
|
|
126
|
-
|
|
127
|
-
|
|
128
|
-
|
|
129
|
-
|
|
130
|
-
|
|
131
|
-
|
|
132
|
-
|
|
133
|
-
|
|
134
|
-
|
|
102
|
+
const texture = new Texture(this.app.graphicsDevice, {
|
|
103
|
+
name: 'xr-exit-button-mask',
|
|
104
|
+
width: TEXTURE_SIZE,
|
|
105
|
+
height: TEXTURE_SIZE,
|
|
106
|
+
addressU: ADDRESS_CLAMP_TO_EDGE,
|
|
107
|
+
addressV: ADDRESS_CLAMP_TO_EDGE,
|
|
108
|
+
minFilter: FILTER_LINEAR,
|
|
109
|
+
magFilter: FILTER_LINEAR,
|
|
110
|
+
mipmaps: true
|
|
111
|
+
});
|
|
112
|
+
texture.setSource(canvas);
|
|
113
|
+
return texture;
|
|
114
|
+
}
|
|
115
|
+
_resetProgress() {
|
|
116
|
+
this._hold = INITIAL_HOLD_STATE;
|
|
117
|
+
this._material?.setParameter('uProgress', 0);
|
|
118
|
+
}
|
|
119
|
+
initialize() {
|
|
120
|
+
this._texture = this._createMaskTexture();
|
|
121
|
+
this._material = createProgressPieMaterial({
|
|
122
|
+
uniqueName: 'xr-exit-button',
|
|
123
|
+
maskMap: this._texture,
|
|
124
|
+
discColor: [20 / 255, 20 / 255, 20 / 255],
|
|
125
|
+
discAlpha: 0.75
|
|
126
|
+
});
|
|
127
|
+
this._material.setParameter('uOpacity', IDLE_OPACITY);
|
|
128
|
+
this._resetProgress();
|
|
129
|
+
this._mesh = progressPieQuadMesh(this.app.graphicsDevice, this.halfSize);
|
|
130
|
+
const meshInstance = new MeshInstance(this._mesh, this._material);
|
|
131
|
+
|
|
132
|
+
// Immediate layer draws after the World layer (where the splats render) so the button is never
|
|
133
|
+
// composited behind them; depthTest:false keeps it on top within the layer.
|
|
134
|
+
this.entity.addComponent('render', {
|
|
135
|
+
meshInstances: [meshInstance],
|
|
136
|
+
layers: [LAYERID_IMMEDIATE]
|
|
137
|
+
});
|
|
138
|
+
this.entity.enabled = this._isVrActive();
|
|
139
|
+
this.app.xr?.on('start', this._onXrStart);
|
|
140
|
+
this.app.xr?.on('end', this._onXrEnd);
|
|
141
|
+
this.app.xr?.input?.on('select', this._onSelect);
|
|
142
|
+
}
|
|
143
|
+
update(dt) {
|
|
144
|
+
if (!this.entity.enabled) {
|
|
145
|
+
return;
|
|
135
146
|
}
|
|
136
|
-
_trackHead()
|
|
137
|
-
|
|
138
|
-
|
|
139
|
-
|
|
140
|
-
|
|
141
|
-
|
|
142
|
-
|
|
143
|
-
|
|
144
|
-
|
|
145
|
-
|
|
146
|
-
|
|
147
|
-
|
|
148
|
-
this.
|
|
147
|
+
this._trackHead();
|
|
148
|
+
const sources = this.app.xr?.input?.inputSources ?? [];
|
|
149
|
+
let hovered = false;
|
|
150
|
+
let holdActive = false;
|
|
151
|
+
for (const source of sources) {
|
|
152
|
+
const sourceHovers = this.rayHitsButton(source.getOrigin(), source.getDirection());
|
|
153
|
+
hovered = hovered || sourceHovers;
|
|
154
|
+
|
|
155
|
+
// A face-button press exits only while that controller is aimed at the button, matching the
|
|
156
|
+
// trigger. Edge-detected so holding a button and then aiming onto it doesn't fire.
|
|
157
|
+
const facePressed = this._faceButtons.justPressed(source);
|
|
158
|
+
if (sourceHovers && facePressed) {
|
|
159
|
+
this.close();
|
|
160
|
+
return;
|
|
161
|
+
}
|
|
162
|
+
|
|
163
|
+
// Two statements, not `holdActive = holdActive || this._arming.trackPress(...)`: trackPress
|
|
164
|
+
// arms the source as a side effect and must run for every source every frame, but `||`
|
|
165
|
+
// short-circuits once holdActive is true and would skip arming later sources.
|
|
166
|
+
const armedPress = this._arming.trackPress(source, secondaryFaceButtonPressed(source));
|
|
167
|
+
holdActive = holdActive || armedPress;
|
|
149
168
|
}
|
|
150
|
-
|
|
151
|
-
|
|
152
|
-
|
|
153
|
-
|
|
154
|
-
|
|
155
|
-
|
|
156
|
-
this._material?.destroy();
|
|
157
|
-
this._texture?.destroy();
|
|
158
|
-
this._mesh = void 0;
|
|
159
|
-
this._material = void 0;
|
|
160
|
-
this._texture = void 0;
|
|
169
|
+
const hold = advanceHold(this._hold, holdActive, dt, EXIT_HOLD_SECONDS);
|
|
170
|
+
this._hold = hold.state;
|
|
171
|
+
this._material?.setParameter('uProgress', pieShaderProgress(hold.progress));
|
|
172
|
+
if (hold.justFired) {
|
|
173
|
+
this.close();
|
|
174
|
+
return;
|
|
161
175
|
}
|
|
176
|
+
if (hovered !== this._hovered) {
|
|
177
|
+
this._hovered = hovered;
|
|
178
|
+
const scale = hovered ? 1.15 : 1;
|
|
179
|
+
this.entity.setLocalScale(scale, scale, scale);
|
|
180
|
+
this._material?.setParameter('uOpacity', hovered ? 1 : IDLE_OPACITY);
|
|
181
|
+
}
|
|
182
|
+
}
|
|
183
|
+
|
|
184
|
+
/**
|
|
185
|
+
* Pin the button to the upper-right of the headset view. The camera entity's transform is
|
|
186
|
+
* overwritten every frame by WalkthroughCamera and is not the rendered head pose, so the head
|
|
187
|
+
* pose is read from the XR views (each view's inverse-view matrix is that eye's world transform)
|
|
188
|
+
* and the button places itself in world space, offset in head space.
|
|
189
|
+
*/
|
|
190
|
+
_trackHead() {
|
|
191
|
+
const views = this.app.xr?.views?.list;
|
|
192
|
+
if (!views || views.length === 0) {
|
|
193
|
+
return;
|
|
194
|
+
}
|
|
195
|
+
this._headPosition.set(0, 0, 0);
|
|
196
|
+
for (const view of views) {
|
|
197
|
+
view.viewInvOffMat.getTranslation(this._worldOffset);
|
|
198
|
+
this._headPosition.add(this._worldOffset);
|
|
199
|
+
}
|
|
200
|
+
this._headPosition.mulScalar(1 / views.length);
|
|
201
|
+
this._headRotation.setFromMat4(views[0].viewInvOffMat);
|
|
202
|
+
this._headRotation.transformVector(this.offset, this._worldOffset);
|
|
203
|
+
this.entity.setPosition(this._headPosition.x + this._worldOffset.x, this._headPosition.y + this._worldOffset.y, this._headPosition.z + this._worldOffset.z);
|
|
204
|
+
this.entity.setRotation(this._headRotation);
|
|
205
|
+
}
|
|
206
|
+
destroy() {
|
|
207
|
+
this.app.xr?.off('start', this._onXrStart);
|
|
208
|
+
this.app.xr?.off('end', this._onXrEnd);
|
|
209
|
+
this.app.xr?.input?.off('select', this._onSelect);
|
|
210
|
+
if (this.entity.render) {
|
|
211
|
+
this.entity.render.meshInstances = [];
|
|
212
|
+
}
|
|
213
|
+
this._mesh?.destroy();
|
|
214
|
+
this._material?.destroy();
|
|
215
|
+
this._texture?.destroy();
|
|
216
|
+
this._mesh = undefined;
|
|
217
|
+
this._material = undefined;
|
|
218
|
+
this._texture = undefined;
|
|
219
|
+
}
|
|
162
220
|
}
|
|
221
|
+
|
|
163
222
|
export { XrExitButton, raySphereIntersect };
|
|
@@ -1,23 +1,33 @@
|
|
|
1
|
-
|
|
2
|
-
|
|
3
|
-
|
|
4
|
-
|
|
5
|
-
const SECONDARY_FACE_BUTTON_INDICES = [
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
const buttons = inputSource.gamepad?.buttons;
|
|
10
|
-
return buttons ? indices.some((index)=>buttons[index]?.pressed === true) : false;
|
|
1
|
+
/** xr-standard gamepad button indices for the face buttons: A/X (4) and B/Y (5). */
|
|
2
|
+
const FACE_BUTTON_INDICES = [4, 5];
|
|
3
|
+
|
|
4
|
+
/** xr-standard gamepad button indices for the secondary face button: B on the right hand, Y on the left. */
|
|
5
|
+
const SECONDARY_FACE_BUTTON_INDICES = [5];
|
|
6
|
+
const anyButtonPressed = (inputSource, indices) => {
|
|
7
|
+
const buttons = inputSource.gamepad?.buttons;
|
|
8
|
+
return buttons ? indices.some(index => buttons[index]?.pressed === true) : false;
|
|
11
9
|
};
|
|
12
|
-
|
|
13
|
-
|
|
10
|
+
|
|
11
|
+
/** True while either face button is held. False for hand-tracked sources, which have no gamepad. */
|
|
12
|
+
const faceButtonPressed = inputSource => anyButtonPressed(inputSource, FACE_BUTTON_INDICES);
|
|
13
|
+
|
|
14
|
+
/** True while B or Y is held, regardless of which hand holds the controller. */
|
|
15
|
+
const secondaryFaceButtonPressed = inputSource => anyButtonPressed(inputSource, SECONDARY_FACE_BUTTON_INDICES);
|
|
16
|
+
|
|
17
|
+
/**
|
|
18
|
+
* Edge-detects face-button presses per input source so one press fires once. Callers must poll every
|
|
19
|
+
* frame for every source they care about; a press and release between polls is missed.
|
|
20
|
+
*/
|
|
14
21
|
class FaceButtonPressTracker {
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
|
|
18
|
-
|
|
19
|
-
|
|
20
|
-
|
|
21
|
-
|
|
22
|
+
_down = new WeakMap();
|
|
23
|
+
|
|
24
|
+
/** True only on the poll where a face button goes from released to pressed. */
|
|
25
|
+
justPressed(inputSource) {
|
|
26
|
+
const pressed = faceButtonPressed(inputSource);
|
|
27
|
+
const wasPressed = this._down.get(inputSource) ?? false;
|
|
28
|
+
this._down.set(inputSource, pressed);
|
|
29
|
+
return pressed && !wasPressed;
|
|
30
|
+
}
|
|
22
31
|
}
|
|
32
|
+
|
|
23
33
|
export { FaceButtonPressTracker, faceButtonPressed, secondaryFaceButtonPressed };
|
|
@@ -1,30 +1,41 @@
|
|
|
1
1
|
const INITIAL_DWELL_STATE = {
|
|
2
|
-
|
|
3
|
-
|
|
2
|
+
targetIndex: null,
|
|
3
|
+
elapsed: 0
|
|
4
4
|
};
|
|
5
|
-
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
justOpened: false
|
|
5
|
+
|
|
6
|
+
/**
|
|
7
|
+
* Advances gaze-dwell timing for one frame. `target` is the annotation index currently under the
|
|
8
|
+
* gaze ray, or null. Dwell time accumulates while the same target is held and resets when it
|
|
9
|
+
* changes or is lost. `justOpened` is true only on the frame the dwell first reaches `threshold`.
|
|
10
|
+
*/
|
|
11
|
+
const advanceDwell = (prev, target, dt, threshold) => {
|
|
12
|
+
if (target === null) {
|
|
13
|
+
return {
|
|
14
|
+
state: INITIAL_DWELL_STATE,
|
|
15
|
+
progress: 0,
|
|
16
|
+
justOpened: false
|
|
18
17
|
};
|
|
19
|
-
|
|
20
|
-
|
|
18
|
+
}
|
|
19
|
+
if (target !== prev.targetIndex) {
|
|
21
20
|
return {
|
|
22
|
-
|
|
23
|
-
|
|
24
|
-
|
|
25
|
-
|
|
26
|
-
|
|
27
|
-
|
|
21
|
+
state: {
|
|
22
|
+
targetIndex: target,
|
|
23
|
+
elapsed: 0
|
|
24
|
+
},
|
|
25
|
+
progress: 0,
|
|
26
|
+
justOpened: false
|
|
28
27
|
};
|
|
28
|
+
}
|
|
29
|
+
const elapsed = Math.min(prev.elapsed + dt, threshold);
|
|
30
|
+
const justOpened = prev.elapsed < threshold && elapsed >= threshold;
|
|
31
|
+
return {
|
|
32
|
+
state: {
|
|
33
|
+
targetIndex: target,
|
|
34
|
+
elapsed
|
|
35
|
+
},
|
|
36
|
+
progress: elapsed / threshold,
|
|
37
|
+
justOpened
|
|
38
|
+
};
|
|
29
39
|
};
|
|
40
|
+
|
|
30
41
|
export { INITIAL_DWELL_STATE, advanceDwell };
|