@terraware/web-components 5.0.26 → 5.0.27-rc.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (295) hide show
  1. package/components/AntSwitch/index.js +19 -22
  2. package/components/Autocomplete/Autocomplete.js +106 -130
  3. package/components/Badge/index.js +28 -29
  4. package/components/BusySpinner/index.js +40 -45
  5. package/components/Button/Button.js +41 -47
  6. package/components/Checkbox.js +64 -63
  7. package/components/Confirm/index.js +74 -83
  8. package/components/DatePicker/DatePicker.js +138 -141
  9. package/components/DialogBox/DialogBox.js +111 -118
  10. package/components/Divisor.js +18 -18
  11. package/components/Dropdown.js +66 -94
  12. package/components/EditableTable/index.js +211 -271
  13. package/components/ErrorBox/ErrorBox.js +47 -49
  14. package/components/FileChooser/index.js +117 -135
  15. package/components/FormBottomBar/index.js +75 -84
  16. package/components/Icon/Icon.js +12 -20
  17. package/components/Icon/icons/index.js +256 -256
  18. package/components/IconTooltip/index.js +49 -60
  19. package/components/Map/MapBox.js +545 -452
  20. package/components/Map/MapContainer.js +25 -29
  21. package/components/Map/MapDateSliderControl.js +64 -64
  22. package/components/Map/MapDrawer.js +41 -47
  23. package/components/Map/MapLegend.js +176 -172
  24. package/components/Map/MapViewStyleControl.js +59 -63
  25. package/components/Map/ReactMapboxWrapper.js +3 -2
  26. package/components/Map/index.js +161 -180
  27. package/components/Map/types.js +12 -17
  28. package/components/Map/useMaintainLayerOrder.js +16 -26
  29. package/components/Markdown/index.js +25 -26
  30. package/components/Message/Message.js +73 -76
  31. package/components/MultiSelect/index.js +112 -124
  32. package/components/Navbar/NavFooter.js +9 -13
  33. package/components/Navbar/NavItem.js +70 -76
  34. package/components/Navbar/NavSection.js +17 -19
  35. package/components/Navbar/Navbar.js +39 -46
  36. package/components/Navbar/SubNavbar.js +9 -13
  37. package/components/Note.js +18 -22
  38. package/components/OverlayModal/OverlayModal.js +56 -63
  39. package/components/PageForm/index.js +33 -41
  40. package/components/PhotoChooser/index.js +165 -173
  41. package/components/PhotosCarousel/PhotoSlide.js +32 -35
  42. package/components/PhotosCarousel/index.js +80 -85
  43. package/components/PhotosCarousel/usePhotosCarousel.js +69 -76
  44. package/components/Pill/index.js +41 -45
  45. package/components/PillList/index.js +17 -24
  46. package/components/PlacementWrapper/index.js +38 -59
  47. package/components/PopoverMenu/Popover.js +68 -85
  48. package/components/PopoverMenu/index.js +51 -56
  49. package/components/PopoverMultiSelect/index.js +52 -59
  50. package/components/ProgressCircle/ProgressCircle.js +28 -32
  51. package/components/RadioButton.js +17 -19
  52. package/components/Select/Select.js +13 -15
  53. package/components/Select/SelectT.js +235 -250
  54. package/components/Separator/index.js +14 -17
  55. package/components/Size.js +0 -1
  56. package/components/Slider/index.js +43 -56
  57. package/components/SummaryBox.js +70 -72
  58. package/components/Tabs/index.js +133 -135
  59. package/components/TextTruncated/index.js +117 -130
  60. package/components/Textfield/Textfield.js +158 -190
  61. package/components/Textfield/TruncatedTextArea.js +70 -84
  62. package/components/TimelineSlider/TimelineMarker.js +25 -30
  63. package/components/TimelineSlider/TimelineRail.js +8 -11
  64. package/components/TimelineSlider/index.js +64 -66
  65. package/components/TimelineSliderV2/ClusterBadge.js +25 -29
  66. package/components/TimelineSliderV2/TimelineDot.js +31 -35
  67. package/components/TimelineSliderV2/TimelineRail.js +8 -11
  68. package/components/TimelineSliderV2/index.js +121 -103
  69. package/components/TimelineSliderV2/layout.js +124 -147
  70. package/components/TimelineSliderV2/types.js +0 -1
  71. package/components/Tooltip/Tooltip.js +47 -56
  72. package/components/ViewPhotosDialog/index.js +28 -35
  73. package/components/VirtualWalkthrough/Annotation.js +163 -207
  74. package/components/VirtualWalkthrough/AnnotationEditPane.js +198 -184
  75. package/components/VirtualWalkthrough/AnnotationPanel.js +187 -199
  76. package/components/VirtualWalkthrough/Application.js +31 -34
  77. package/components/VirtualWalkthrough/AutoRotator.js +85 -223
  78. package/components/VirtualWalkthrough/BlockingSpinner.js +26 -28
  79. package/components/VirtualWalkthrough/BoundaryRing.js +30 -34
  80. package/components/VirtualWalkthrough/BoundaryWall.js +32 -36
  81. package/components/VirtualWalkthrough/CameraInfo.js +100 -89
  82. package/components/VirtualWalkthrough/ControlsInfoPane.js +254 -195
  83. package/components/VirtualWalkthrough/GradientSky.js +72 -73
  84. package/components/VirtualWalkthrough/SplatControls.js +209 -221
  85. package/components/VirtualWalkthrough/SplatCrop.js +21 -20
  86. package/components/VirtualWalkthrough/SplatFadeCrop.js +21 -20
  87. package/components/VirtualWalkthrough/SplatModel.js +65 -85
  88. package/components/VirtualWalkthrough/SplatRevealRain.js +41 -46
  89. package/components/VirtualWalkthrough/TfAnnotationManager.js +197 -379
  90. package/components/VirtualWalkthrough/TfXrNavigation.js +73 -162
  91. package/components/VirtualWalkthrough/VirtualWalkthroughViewer.js +438 -431
  92. package/components/VirtualWalkthrough/VrAnnotationPanel.js +18 -22
  93. package/components/VirtualWalkthrough/XrAnnotationInteraction.js +14 -17
  94. package/components/VirtualWalkthrough/XrExitButton.js +14 -17
  95. package/components/VirtualWalkthrough/XrGazeDwell.js +14 -17
  96. package/components/VirtualWalkthrough/XrPointerRay.js +14 -17
  97. package/components/VirtualWalkthrough/XrStartPose.js +67 -121
  98. package/components/VirtualWalkthrough/boundary-ring.js +87 -117
  99. package/components/VirtualWalkthrough/boundary-wall.js +175 -258
  100. package/components/VirtualWalkthrough/camera-adoption.js +18 -64
  101. package/components/VirtualWalkthrough/groundPlane.js +32 -47
  102. package/components/VirtualWalkthrough/gsplat-fade-crop-effect.js +35 -35
  103. package/components/VirtualWalkthrough/splatFormat.js +13 -47
  104. package/components/VirtualWalkthrough/useAdoptedCamera.js +23 -44
  105. package/components/VirtualWalkthrough/useRestartOnVr.js +26 -37
  106. package/components/VirtualWalkthrough/useXrRenderTuning.js +33 -54
  107. package/components/VirtualWalkthrough/vr-annotation-panel-layout.js +67 -99
  108. package/components/VirtualWalkthrough/vr-annotation-panel.js +403 -433
  109. package/components/VirtualWalkthrough/vr-annotation-scroll.js +10 -28
  110. package/components/VirtualWalkthrough/walkthrough-camera.js +204 -329
  111. package/components/VirtualWalkthrough/xr-annotation-candidate-buffer.js +39 -80
  112. package/components/VirtualWalkthrough/xr-annotation-candidates.js +6 -18
  113. package/components/VirtualWalkthrough/xr-annotation-interaction.js +31 -56
  114. package/components/VirtualWalkthrough/xr-annotation-targeting.js +22 -38
  115. package/components/VirtualWalkthrough/xr-button-arming.js +7 -17
  116. package/components/VirtualWalkthrough/xr-button-hold.js +22 -36
  117. package/components/VirtualWalkthrough/xr-exit-button-mask.js +22 -36
  118. package/components/VirtualWalkthrough/xr-exit-button.js +148 -207
  119. package/components/VirtualWalkthrough/xr-face-buttons.js +19 -29
  120. package/components/VirtualWalkthrough/xr-gaze-dwell-state.js +23 -34
  121. package/components/VirtualWalkthrough/xr-gaze-dwell.js +107 -144
  122. package/components/VirtualWalkthrough/xr-interactive-ui.js +12 -24
  123. package/components/VirtualWalkthrough/xr-pointer-ray.js +13 -20
  124. package/components/VirtualWalkthrough/xr-progress-pie-material.js +117 -88
  125. package/components/VirtualWalkthrough/xr-progress-pie.js +1 -10
  126. package/components/VirtualWalkthrough/xr-ray-quad.js +16 -30
  127. package/components/VirtualWalkthrough/xr-render-tuning.js +17 -48
  128. package/components/VirtualWalkthrough/xr-scene-bounds.js +21 -37
  129. package/components/VirtualWalkthrough/xr-start-pose.js +27 -73
  130. package/components/VirtualWalkthrough/xr-teleport-gesture.js +16 -42
  131. package/components/svg/BlobbyGrayIconImage.js +41 -39
  132. package/components/svg/BlobbyGrayIconImport.js +41 -39
  133. package/components/svg/BlobbyGrayIconUploadToTheCloud.js +41 -39
  134. package/components/svg/BlobbyIconCloudChecked.js +202 -164
  135. package/components/svg/BlobbyIconExportOrUploadPhoto.js +202 -164
  136. package/components/svg/BlobbyIconFolder.js +202 -164
  137. package/components/svg/BlobbyIconGraphReport.js +202 -164
  138. package/components/svg/BlobbyIconHappy.js +202 -164
  139. package/components/svg/BlobbyIconHeartMonitor.js +202 -164
  140. package/components/svg/BlobbyIconLeaf.js +202 -164
  141. package/components/svg/BlobbyIconLibrary.js +202 -164
  142. package/components/svg/BlobbyIconNursery.js +204 -166
  143. package/components/svg/BlobbyIconOrganization.js +202 -164
  144. package/components/svg/BlobbyIconParchment.js +202 -164
  145. package/components/svg/BlobbyIconPeople.js +202 -164
  146. package/components/svg/BlobbyIconSeedBank.js +202 -164
  147. package/components/svg/BlobbyIconSeedling.js +202 -164
  148. package/components/svg/BlobbyIconSeeds.js +202 -164
  149. package/components/svg/BlobbyIconSite.js +206 -167
  150. package/components/svg/BlobbyIconSparkles.js +202 -164
  151. package/components/svg/BlobbyIconWrench.js +202 -164
  152. package/components/svg/Bug.js +19 -21
  153. package/components/svg/Calendar.js +19 -21
  154. package/components/svg/CaretDown.js +19 -21
  155. package/components/svg/CaretLeft.js +19 -21
  156. package/components/svg/CaretRight.js +19 -21
  157. package/components/svg/CaretUp.js +19 -21
  158. package/components/svg/ChevronDown.js +19 -21
  159. package/components/svg/ChevronUp.js +19 -21
  160. package/components/svg/Close.js +19 -21
  161. package/components/svg/Critical.js +19 -21
  162. package/components/svg/Edit.js +202 -164
  163. package/components/svg/Error.js +19 -21
  164. package/components/svg/Filter.js +19 -21
  165. package/components/svg/Folder.js +19 -21
  166. package/components/svg/Help.js +19 -21
  167. package/components/svg/Home.js +19 -21
  168. package/components/svg/IconAdd.js +19 -21
  169. package/components/svg/IconArrowRight.js +21 -23
  170. package/components/svg/IconBusinessNetwork.js +19 -21
  171. package/components/svg/IconCalendar.js +19 -21
  172. package/components/svg/IconCancel.js +19 -21
  173. package/components/svg/IconChargingBattery.js +19 -21
  174. package/components/svg/IconChecklist.js +21 -23
  175. package/components/svg/IconCheckmark.js +19 -21
  176. package/components/svg/IconCoinInHand.js +19 -21
  177. package/components/svg/IconColumns.js +19 -21
  178. package/components/svg/IconComment.js +20 -22
  179. package/components/svg/IconDashboard.js +19 -21
  180. package/components/svg/IconDataMigration.js +19 -21
  181. package/components/svg/IconDocument.js +21 -23
  182. package/components/svg/IconDownloadFromTheCloud.js +21 -23
  183. package/components/svg/IconEdit.js +21 -23
  184. package/components/svg/IconExpand.js +21 -23
  185. package/components/svg/IconExport.js +19 -21
  186. package/components/svg/IconExternalLink.js +19 -21
  187. package/components/svg/IconEye.js +19 -21
  188. package/components/svg/IconEyeOff.js +19 -21
  189. package/components/svg/IconFile.js +19 -21
  190. package/components/svg/IconFolder.js +19 -21
  191. package/components/svg/IconFullScreen.js +20 -22
  192. package/components/svg/IconFutures.js +19 -21
  193. package/components/svg/IconGraphReport.js +19 -21
  194. package/components/svg/IconGrid.js +19 -21
  195. package/components/svg/IconHeartMonitor.js +19 -21
  196. package/components/svg/IconHelp.js +21 -23
  197. package/components/svg/IconHistory.js +19 -21
  198. package/components/svg/IconImport.js +19 -21
  199. package/components/svg/IconIndex.js +19 -21
  200. package/components/svg/IconLayers.js +19 -21
  201. package/components/svg/IconLibrary.js +20 -22
  202. package/components/svg/IconList.js +19 -21
  203. package/components/svg/IconLivePlant.js +19 -21
  204. package/components/svg/IconLocations.js +19 -21
  205. package/components/svg/IconMail.js +19 -21
  206. package/components/svg/IconManager.js +19 -21
  207. package/components/svg/IconMap.js +19 -21
  208. package/components/svg/IconMarker.js +19 -21
  209. package/components/svg/IconMenu.js +19 -21
  210. package/components/svg/IconMenuHorizontal.js +19 -21
  211. package/components/svg/IconModule.js +19 -21
  212. package/components/svg/IconMyLocation.js +19 -21
  213. package/components/svg/IconNote.js +21 -23
  214. package/components/svg/IconNursery.js +21 -23
  215. package/components/svg/IconOrg.js +19 -21
  216. package/components/svg/IconParchment.js +19 -21
  217. package/components/svg/IconPhoto.js +19 -21
  218. package/components/svg/IconPlantsFilled.js +19 -21
  219. package/components/svg/IconRedo.js +19 -21
  220. package/components/svg/IconRestorationSite.js +19 -21
  221. package/components/svg/IconSeedBank.js +19 -21
  222. package/components/svg/IconSeedling.js +19 -21
  223. package/components/svg/IconSettings.js +19 -21
  224. package/components/svg/IconSlice.js +19 -21
  225. package/components/svg/IconSubmit.js +19 -21
  226. package/components/svg/IconSubtract.js +21 -23
  227. package/components/svg/IconSynced.js +19 -21
  228. package/components/svg/IconTrashCan.js +19 -21
  229. package/components/svg/IconTreasureMap.js +19 -21
  230. package/components/svg/IconUnavailable.js +19 -21
  231. package/components/svg/IconUndo.js +19 -21
  232. package/components/svg/IconVariable.js +19 -21
  233. package/components/svg/IconVideo.js +30 -31
  234. package/components/svg/IconWifi.js +19 -21
  235. package/components/svg/Info.js +19 -21
  236. package/components/svg/Key.js +19 -21
  237. package/components/svg/Leaf.js +19 -21
  238. package/components/svg/Lock.js +19 -21
  239. package/components/svg/Logo.js +48 -43
  240. package/components/svg/MenuVertical.js +19 -21
  241. package/components/svg/Notification.js +19 -21
  242. package/components/svg/Person.js +19 -21
  243. package/components/svg/Plus.js +19 -21
  244. package/components/svg/RestorationSite.js +19 -21
  245. package/components/svg/Search.js +19 -21
  246. package/components/svg/Seeds.js +19 -21
  247. package/components/svg/Site.js +19 -21
  248. package/components/svg/Sparkles.js +19 -21
  249. package/components/svg/Species.js +19 -21
  250. package/components/svg/Species2.js +202 -164
  251. package/components/svg/Spinner.js +54 -48
  252. package/components/svg/Star.js +19 -21
  253. package/components/svg/Success.js +19 -21
  254. package/components/svg/SuccessFilled.js +19 -21
  255. package/components/svg/TerrawareLogoDesktop.js +55 -49
  256. package/components/svg/TerrawareLogoMobile.js +25 -26
  257. package/components/svg/Touchscreen.js +19 -21
  258. package/components/svg/UploadCloud.js +202 -164
  259. package/components/svg/Warning.js +19 -21
  260. package/components/svg/WelcomeClipboard.js +156 -133
  261. package/components/svg/index.js +129 -129
  262. package/components/table/EnhancedTableToolbar.js +68 -74
  263. package/components/table/EnhancedTableToolbarV2.js +31 -41
  264. package/components/table/TableCellRenderer.js +196 -231
  265. package/components/table/TableHeader.js +71 -73
  266. package/components/table/TableHeaderItem.js +97 -102
  267. package/components/table/density.js +18 -19
  268. package/components/table/index.js +350 -369
  269. package/components/table/sort.js +27 -52
  270. package/components/table/types.js +0 -1
  271. package/components/types/index.js +0 -1
  272. package/hooks/cameraEntityContext.js +2 -13
  273. package/hooks/useBoolean.js +17 -13
  274. package/hooks/useCameraPosition.js +56 -56
  275. package/hooks/useDevicePerformance.js +17 -17
  276. package/hooks/useXr.js +85 -87
  277. package/index.js +58 -58
  278. package/package.json +1 -1
  279. package/setupTests.js +0 -4
  280. package/strings/export.js +111 -170
  281. package/strings/index.js +25 -54
  282. package/strings/locales.js +21 -41
  283. package/strings/strings-en.js +49 -51
  284. package/strings/strings-es.js +49 -51
  285. package/strings/strings-fr.js +49 -51
  286. package/strings/strings-gx.js +49 -51
  287. package/style-dictionary-dist/TerrawareTheme.js +186 -186
  288. package/theme.js +74 -76
  289. package/utils/color.js +8 -15
  290. package/utils/date.js +42 -108
  291. package/utils/index.js +4 -4
  292. package/utils/preventDefaultEvent.js +3 -3
  293. package/utils/text.js +11 -11
  294. package/utils/useDeviceInfo.js +42 -79
  295. package/virtualWalkthrough.js +23 -23
@@ -1,222 +1,163 @@
1
- import { Script, Vec3, Quat, XRTYPE_VR, Texture, FILTER_LINEAR, ADDRESS_CLAMP_TO_EDGE, MeshInstance, LAYERID_IMMEDIATE } from 'playcanvas';
2
- import { ButtonArmingLatch } from './xr-button-arming.js';
3
- import { INITIAL_HOLD_STATE, advanceHold } from './xr-button-hold.js';
4
- import { drawExitButtonMask } from './xr-exit-button-mask.js';
5
- import { FaceButtonPressTracker, secondaryFaceButtonPressed } from './xr-face-buttons.js';
6
- import { pieShaderProgress } from './xr-progress-pie.js';
7
- import { createProgressPieMaterial, progressPieQuadMesh } from './xr-progress-pie-material.js';
8
-
9
- /**
10
- * Boolean ray-sphere hit test. Treats the ray as a half-line (t >= 0) and returns true when it
11
- * intersects the sphere or starts inside it. `direction` is normalized internally.
12
- */
13
- const raySphereIntersect = (origin, direction, center, radius) => {
14
- const dir = direction.clone().normalize();
15
- const m = new Vec3().sub2(origin, center);
16
- const b = m.dot(dir);
17
- const c = m.dot(m) - radius * radius;
18
- if (c > 0 && b > 0) {
19
- return false;
20
- }
21
- return b * b - c >= 0;
1
+ import { ADDRESS_CLAMP_TO_EDGE, FILTER_LINEAR, LAYERID_IMMEDIATE, MeshInstance, Quat, Script, Texture, Vec3, XRTYPE_VR } from "playcanvas";
2
+ import { ButtonArmingLatch } from "./xr-button-arming.js";
3
+ import { INITIAL_HOLD_STATE, advanceHold } from "./xr-button-hold.js";
4
+ import { drawExitButtonMask } from "./xr-exit-button-mask.js";
5
+ import { FaceButtonPressTracker, secondaryFaceButtonPressed } from "./xr-face-buttons.js";
6
+ import { pieShaderProgress } from "./xr-progress-pie.js";
7
+ import { createProgressPieMaterial, progressPieQuadMesh } from "./xr-progress-pie-material.js";
8
+ const raySphereIntersect = (origin, direction, center, radius)=>{
9
+ const dir = direction.clone().normalize();
10
+ const m = new Vec3().sub2(origin, center);
11
+ const b = m.dot(dir);
12
+ const c = m.dot(m) - radius * radius;
13
+ if (c > 0 && b > 0) return false;
14
+ return b * b - c >= 0;
22
15
  };
23
16
  const TEXTURE_SIZE = 256;
24
-
25
- /** Opacity of the button while it is not being aimed at. */
26
17
  const IDLE_OPACITY = 0.9;
27
-
28
- /** Seconds of continuous B/Y hold required to leave the session. Matches the gaze-dwell threshold. */
29
18
  const EXIT_HOLD_SECONDS = 1.25;
30
19
  class XrExitButton extends Script {
31
- static scriptName = 'xrExitButton';
32
-
33
- /** Offset from the head, in head space: right, up, and forward (-z) into the upper-right of the view. */
34
- offset = new Vec3(0.45, 0.35, -1.2);
35
-
36
- /** Half-extent of the square button quad, in world units at the offset distance. */
37
- halfSize = 0.12;
38
-
39
- /** World-space radius of the hover/hit sphere. Slightly larger than halfSize for easier targeting. */
40
- hitRadius = 0.15;
41
-
42
- /**
43
- * Called in place of ending the XR session when the user activates the button, leaving the
44
- * session running so the handler decides what happens next.
45
- */
46
-
47
- _hovered = false;
48
- _headPosition = new Vec3();
49
- _headRotation = new Quat();
50
- _worldOffset = new Vec3();
51
- _faceButtons = new FaceButtonPressTracker();
52
- _hold = INITIAL_HOLD_STATE;
53
- _arming = new ButtonArmingLatch();
54
- _isVrActive = () => this.app.xr?.active === true && this.app.xr?.type === XRTYPE_VR;
55
- _onXrStart = () => {
56
- this.entity.enabled = this._isVrActive();
57
- this._resetProgress();
58
- };
59
- _onXrEnd = () => {
60
- this.entity.enabled = false;
61
- this._hovered = false;
62
- this._resetProgress();
63
- this.entity.setLocalScale(1, 1, 1);
64
- this._material?.setParameter('uOpacity', IDLE_OPACITY);
65
- };
66
- _onSelect = inputSource => {
67
- if (!this.entity.enabled) {
68
- return;
20
+ static scriptName = 'xrExitButton';
21
+ offset = new Vec3(0.45, 0.35, -1.2);
22
+ halfSize = 0.12;
23
+ hitRadius = 0.15;
24
+ onClose;
25
+ _material;
26
+ _texture;
27
+ _mesh;
28
+ _hovered = false;
29
+ _headPosition = new Vec3();
30
+ _headRotation = new Quat();
31
+ _worldOffset = new Vec3();
32
+ _faceButtons = new FaceButtonPressTracker();
33
+ _hold = INITIAL_HOLD_STATE;
34
+ _arming = new ButtonArmingLatch();
35
+ _isVrActive = ()=>this.app.xr?.active === true && this.app.xr?.type === XRTYPE_VR;
36
+ _onXrStart = ()=>{
37
+ this.entity.enabled = this._isVrActive();
38
+ this._resetProgress();
39
+ };
40
+ _onXrEnd = ()=>{
41
+ this.entity.enabled = false;
42
+ this._hovered = false;
43
+ this._resetProgress();
44
+ this.entity.setLocalScale(1, 1, 1);
45
+ this._material?.setParameter('uOpacity', IDLE_OPACITY);
46
+ };
47
+ _onSelect = (inputSource)=>{
48
+ if (!this.entity.enabled) return;
49
+ if (this.rayHitsButton(inputSource.getOrigin(), inputSource.getDirection())) this.close();
50
+ };
51
+ rayHitsButton(origin, direction) {
52
+ if (!this.entity.enabled) return false;
53
+ return raySphereIntersect(origin, direction, this.entity.getPosition(), this.hitRadius);
69
54
  }
70
- if (this.rayHitsButton(inputSource.getOrigin(), inputSource.getDirection())) {
71
- this.close();
55
+ close() {
56
+ if (this.onClose) return void this.onClose();
57
+ this.app.xr?.end();
72
58
  }
73
- };
74
-
75
- /** True when the ray points at the button's hit sphere. False while the button entity is disabled. */
76
- rayHitsButton(origin, direction) {
77
- if (!this.entity.enabled) {
78
- return false;
59
+ _createMaskTexture() {
60
+ const canvas = document.createElement('canvas');
61
+ canvas.width = TEXTURE_SIZE;
62
+ canvas.height = TEXTURE_SIZE;
63
+ const ctx = canvas.getContext('2d');
64
+ if (ctx) drawExitButtonMask(ctx, TEXTURE_SIZE);
65
+ const texture = new Texture(this.app.graphicsDevice, {
66
+ name: 'xr-exit-button-mask',
67
+ width: TEXTURE_SIZE,
68
+ height: TEXTURE_SIZE,
69
+ addressU: ADDRESS_CLAMP_TO_EDGE,
70
+ addressV: ADDRESS_CLAMP_TO_EDGE,
71
+ minFilter: FILTER_LINEAR,
72
+ magFilter: FILTER_LINEAR,
73
+ mipmaps: true
74
+ });
75
+ texture.setSource(canvas);
76
+ return texture;
79
77
  }
80
- return raySphereIntersect(origin, direction, this.entity.getPosition(), this.hitRadius);
81
- }
82
-
83
- /** The button's exit action: the `onClose` handler when one is set, otherwise ending the session. */
84
- close() {
85
- if (this.onClose) {
86
- this.onClose();
87
- return;
78
+ _resetProgress() {
79
+ this._hold = INITIAL_HOLD_STATE;
80
+ this._material?.setParameter('uProgress', 0);
88
81
  }
89
- this.app.xr?.end();
90
- }
91
-
92
- /** The button's static artwork, painted once. Only the sweep changes per frame, and that lives in
93
- * the shader. */
94
- _createMaskTexture() {
95
- const canvas = document.createElement('canvas');
96
- canvas.width = TEXTURE_SIZE;
97
- canvas.height = TEXTURE_SIZE;
98
- const ctx = canvas.getContext('2d');
99
- if (ctx) {
100
- drawExitButtonMask(ctx, TEXTURE_SIZE);
82
+ initialize() {
83
+ this._texture = this._createMaskTexture();
84
+ this._material = createProgressPieMaterial({
85
+ uniqueName: 'xr-exit-button',
86
+ maskMap: this._texture,
87
+ discColor: [
88
+ 20 / 255,
89
+ 20 / 255,
90
+ 20 / 255
91
+ ],
92
+ discAlpha: 0.75
93
+ });
94
+ this._material.setParameter('uOpacity', IDLE_OPACITY);
95
+ this._resetProgress();
96
+ this._mesh = progressPieQuadMesh(this.app.graphicsDevice, this.halfSize);
97
+ const meshInstance = new MeshInstance(this._mesh, this._material);
98
+ this.entity.addComponent('render', {
99
+ meshInstances: [
100
+ meshInstance
101
+ ],
102
+ layers: [
103
+ LAYERID_IMMEDIATE
104
+ ]
105
+ });
106
+ this.entity.enabled = this._isVrActive();
107
+ this.app.xr?.on('start', this._onXrStart);
108
+ this.app.xr?.on('end', this._onXrEnd);
109
+ this.app.xr?.input?.on('select', this._onSelect);
101
110
  }
102
- const texture = new Texture(this.app.graphicsDevice, {
103
- name: 'xr-exit-button-mask',
104
- width: TEXTURE_SIZE,
105
- height: TEXTURE_SIZE,
106
- addressU: ADDRESS_CLAMP_TO_EDGE,
107
- addressV: ADDRESS_CLAMP_TO_EDGE,
108
- minFilter: FILTER_LINEAR,
109
- magFilter: FILTER_LINEAR,
110
- mipmaps: true
111
- });
112
- texture.setSource(canvas);
113
- return texture;
114
- }
115
- _resetProgress() {
116
- this._hold = INITIAL_HOLD_STATE;
117
- this._material?.setParameter('uProgress', 0);
118
- }
119
- initialize() {
120
- this._texture = this._createMaskTexture();
121
- this._material = createProgressPieMaterial({
122
- uniqueName: 'xr-exit-button',
123
- maskMap: this._texture,
124
- discColor: [20 / 255, 20 / 255, 20 / 255],
125
- discAlpha: 0.75
126
- });
127
- this._material.setParameter('uOpacity', IDLE_OPACITY);
128
- this._resetProgress();
129
- this._mesh = progressPieQuadMesh(this.app.graphicsDevice, this.halfSize);
130
- const meshInstance = new MeshInstance(this._mesh, this._material);
131
-
132
- // Immediate layer draws after the World layer (where the splats render) so the button is never
133
- // composited behind them; depthTest:false keeps it on top within the layer.
134
- this.entity.addComponent('render', {
135
- meshInstances: [meshInstance],
136
- layers: [LAYERID_IMMEDIATE]
137
- });
138
- this.entity.enabled = this._isVrActive();
139
- this.app.xr?.on('start', this._onXrStart);
140
- this.app.xr?.on('end', this._onXrEnd);
141
- this.app.xr?.input?.on('select', this._onSelect);
142
- }
143
- update(dt) {
144
- if (!this.entity.enabled) {
145
- return;
111
+ update(dt) {
112
+ if (!this.entity.enabled) return;
113
+ this._trackHead();
114
+ const sources = this.app.xr?.input?.inputSources ?? [];
115
+ let hovered = false;
116
+ let holdActive = false;
117
+ for (const source of sources){
118
+ const sourceHovers = this.rayHitsButton(source.getOrigin(), source.getDirection());
119
+ hovered = hovered || sourceHovers;
120
+ const facePressed = this._faceButtons.justPressed(source);
121
+ if (sourceHovers && facePressed) return void this.close();
122
+ const armedPress = this._arming.trackPress(source, secondaryFaceButtonPressed(source));
123
+ holdActive = holdActive || armedPress;
124
+ }
125
+ const hold = advanceHold(this._hold, holdActive, dt, EXIT_HOLD_SECONDS);
126
+ this._hold = hold.state;
127
+ this._material?.setParameter('uProgress', pieShaderProgress(hold.progress));
128
+ if (hold.justFired) return void this.close();
129
+ if (hovered !== this._hovered) {
130
+ this._hovered = hovered;
131
+ const scale = hovered ? 1.15 : 1;
132
+ this.entity.setLocalScale(scale, scale, scale);
133
+ this._material?.setParameter('uOpacity', hovered ? 1 : IDLE_OPACITY);
134
+ }
146
135
  }
147
- this._trackHead();
148
- const sources = this.app.xr?.input?.inputSources ?? [];
149
- let hovered = false;
150
- let holdActive = false;
151
- for (const source of sources) {
152
- const sourceHovers = this.rayHitsButton(source.getOrigin(), source.getDirection());
153
- hovered = hovered || sourceHovers;
154
-
155
- // A face-button press exits only while that controller is aimed at the button, matching the
156
- // trigger. Edge-detected so holding a button and then aiming onto it doesn't fire.
157
- const facePressed = this._faceButtons.justPressed(source);
158
- if (sourceHovers && facePressed) {
159
- this.close();
160
- return;
161
- }
162
-
163
- // Two statements, not `holdActive = holdActive || this._arming.trackPress(...)`: trackPress
164
- // arms the source as a side effect and must run for every source every frame, but `||`
165
- // short-circuits once holdActive is true and would skip arming later sources.
166
- const armedPress = this._arming.trackPress(source, secondaryFaceButtonPressed(source));
167
- holdActive = holdActive || armedPress;
136
+ _trackHead() {
137
+ const views = this.app.xr?.views?.list;
138
+ if (!views || 0 === views.length) return;
139
+ this._headPosition.set(0, 0, 0);
140
+ for (const view of views){
141
+ view.viewInvOffMat.getTranslation(this._worldOffset);
142
+ this._headPosition.add(this._worldOffset);
143
+ }
144
+ this._headPosition.mulScalar(1 / views.length);
145
+ this._headRotation.setFromMat4(views[0].viewInvOffMat);
146
+ this._headRotation.transformVector(this.offset, this._worldOffset);
147
+ this.entity.setPosition(this._headPosition.x + this._worldOffset.x, this._headPosition.y + this._worldOffset.y, this._headPosition.z + this._worldOffset.z);
148
+ this.entity.setRotation(this._headRotation);
168
149
  }
169
- const hold = advanceHold(this._hold, holdActive, dt, EXIT_HOLD_SECONDS);
170
- this._hold = hold.state;
171
- this._material?.setParameter('uProgress', pieShaderProgress(hold.progress));
172
- if (hold.justFired) {
173
- this.close();
174
- return;
150
+ destroy() {
151
+ this.app.xr?.off('start', this._onXrStart);
152
+ this.app.xr?.off('end', this._onXrEnd);
153
+ this.app.xr?.input?.off('select', this._onSelect);
154
+ if (this.entity.render) this.entity.render.meshInstances = [];
155
+ this._mesh?.destroy();
156
+ this._material?.destroy();
157
+ this._texture?.destroy();
158
+ this._mesh = void 0;
159
+ this._material = void 0;
160
+ this._texture = void 0;
175
161
  }
176
- if (hovered !== this._hovered) {
177
- this._hovered = hovered;
178
- const scale = hovered ? 1.15 : 1;
179
- this.entity.setLocalScale(scale, scale, scale);
180
- this._material?.setParameter('uOpacity', hovered ? 1 : IDLE_OPACITY);
181
- }
182
- }
183
-
184
- /**
185
- * Pin the button to the upper-right of the headset view. The camera entity's transform is
186
- * overwritten every frame by WalkthroughCamera and is not the rendered head pose, so the head
187
- * pose is read from the XR views (each view's inverse-view matrix is that eye's world transform)
188
- * and the button places itself in world space, offset in head space.
189
- */
190
- _trackHead() {
191
- const views = this.app.xr?.views?.list;
192
- if (!views || views.length === 0) {
193
- return;
194
- }
195
- this._headPosition.set(0, 0, 0);
196
- for (const view of views) {
197
- view.viewInvOffMat.getTranslation(this._worldOffset);
198
- this._headPosition.add(this._worldOffset);
199
- }
200
- this._headPosition.mulScalar(1 / views.length);
201
- this._headRotation.setFromMat4(views[0].viewInvOffMat);
202
- this._headRotation.transformVector(this.offset, this._worldOffset);
203
- this.entity.setPosition(this._headPosition.x + this._worldOffset.x, this._headPosition.y + this._worldOffset.y, this._headPosition.z + this._worldOffset.z);
204
- this.entity.setRotation(this._headRotation);
205
- }
206
- destroy() {
207
- this.app.xr?.off('start', this._onXrStart);
208
- this.app.xr?.off('end', this._onXrEnd);
209
- this.app.xr?.input?.off('select', this._onSelect);
210
- if (this.entity.render) {
211
- this.entity.render.meshInstances = [];
212
- }
213
- this._mesh?.destroy();
214
- this._material?.destroy();
215
- this._texture?.destroy();
216
- this._mesh = undefined;
217
- this._material = undefined;
218
- this._texture = undefined;
219
- }
220
162
  }
221
-
222
163
  export { XrExitButton, raySphereIntersect };
@@ -1,33 +1,23 @@
1
- /** xr-standard gamepad button indices for the face buttons: A/X (4) and B/Y (5). */
2
- const FACE_BUTTON_INDICES = [4, 5];
3
-
4
- /** xr-standard gamepad button indices for the secondary face button: B on the right hand, Y on the left. */
5
- const SECONDARY_FACE_BUTTON_INDICES = [5];
6
- const anyButtonPressed = (inputSource, indices) => {
7
- const buttons = inputSource.gamepad?.buttons;
8
- return buttons ? indices.some(index => buttons[index]?.pressed === true) : false;
1
+ const FACE_BUTTON_INDICES = [
2
+ 4,
3
+ 5
4
+ ];
5
+ const SECONDARY_FACE_BUTTON_INDICES = [
6
+ 5
7
+ ];
8
+ const anyButtonPressed = (inputSource, indices)=>{
9
+ const buttons = inputSource.gamepad?.buttons;
10
+ return buttons ? indices.some((index)=>buttons[index]?.pressed === true) : false;
9
11
  };
10
-
11
- /** True while either face button is held. False for hand-tracked sources, which have no gamepad. */
12
- const faceButtonPressed = inputSource => anyButtonPressed(inputSource, FACE_BUTTON_INDICES);
13
-
14
- /** True while B or Y is held, regardless of which hand holds the controller. */
15
- const secondaryFaceButtonPressed = inputSource => anyButtonPressed(inputSource, SECONDARY_FACE_BUTTON_INDICES);
16
-
17
- /**
18
- * Edge-detects face-button presses per input source so one press fires once. Callers must poll every
19
- * frame for every source they care about; a press and release between polls is missed.
20
- */
12
+ const faceButtonPressed = (inputSource)=>anyButtonPressed(inputSource, FACE_BUTTON_INDICES);
13
+ const secondaryFaceButtonPressed = (inputSource)=>anyButtonPressed(inputSource, SECONDARY_FACE_BUTTON_INDICES);
21
14
  class FaceButtonPressTracker {
22
- _down = new WeakMap();
23
-
24
- /** True only on the poll where a face button goes from released to pressed. */
25
- justPressed(inputSource) {
26
- const pressed = faceButtonPressed(inputSource);
27
- const wasPressed = this._down.get(inputSource) ?? false;
28
- this._down.set(inputSource, pressed);
29
- return pressed && !wasPressed;
30
- }
15
+ _down = new WeakMap();
16
+ justPressed(inputSource) {
17
+ const pressed = faceButtonPressed(inputSource);
18
+ const wasPressed = this._down.get(inputSource) ?? false;
19
+ this._down.set(inputSource, pressed);
20
+ return pressed && !wasPressed;
21
+ }
31
22
  }
32
-
33
23
  export { FaceButtonPressTracker, faceButtonPressed, secondaryFaceButtonPressed };
@@ -1,41 +1,30 @@
1
1
  const INITIAL_DWELL_STATE = {
2
- targetIndex: null,
3
- elapsed: 0
2
+ targetIndex: null,
3
+ elapsed: 0
4
4
  };
5
-
6
- /**
7
- * Advances gaze-dwell timing for one frame. `target` is the annotation index currently under the
8
- * gaze ray, or null. Dwell time accumulates while the same target is held and resets when it
9
- * changes or is lost. `justOpened` is true only on the frame the dwell first reaches `threshold`.
10
- */
11
- const advanceDwell = (prev, target, dt, threshold) => {
12
- if (target === null) {
13
- return {
14
- state: INITIAL_DWELL_STATE,
15
- progress: 0,
16
- justOpened: false
5
+ const advanceDwell = (prev, target, dt, threshold)=>{
6
+ if (null === target) return {
7
+ state: INITIAL_DWELL_STATE,
8
+ progress: 0,
9
+ justOpened: false
10
+ };
11
+ if (target !== prev.targetIndex) return {
12
+ state: {
13
+ targetIndex: target,
14
+ elapsed: 0
15
+ },
16
+ progress: 0,
17
+ justOpened: false
17
18
  };
18
- }
19
- if (target !== prev.targetIndex) {
19
+ const elapsed = Math.min(prev.elapsed + dt, threshold);
20
+ const justOpened = prev.elapsed < threshold && elapsed >= threshold;
20
21
  return {
21
- state: {
22
- targetIndex: target,
23
- elapsed: 0
24
- },
25
- progress: 0,
26
- justOpened: false
22
+ state: {
23
+ targetIndex: target,
24
+ elapsed
25
+ },
26
+ progress: elapsed / threshold,
27
+ justOpened
27
28
  };
28
- }
29
- const elapsed = Math.min(prev.elapsed + dt, threshold);
30
- const justOpened = prev.elapsed < threshold && elapsed >= threshold;
31
- return {
32
- state: {
33
- targetIndex: target,
34
- elapsed
35
- },
36
- progress: elapsed / threshold,
37
- justOpened
38
- };
39
29
  };
40
-
41
30
  export { INITIAL_DWELL_STATE, advanceDwell };