@terraware/web-components 4.3.0 → 4.3.1-rc.1

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Files changed (31) hide show
  1. package/components/VirtualWalkthrough/BoundaryWall.d.ts +0 -1
  2. package/components/VirtualWalkthrough/BoundaryWall.d.ts.map +1 -1
  3. package/components/VirtualWalkthrough/SplatControls.js +4 -3
  4. package/components/VirtualWalkthrough/SplatModel.d.ts +6 -1
  5. package/components/VirtualWalkthrough/SplatModel.d.ts.map +1 -1
  6. package/components/VirtualWalkthrough/SplatModel.js +2 -0
  7. package/components/VirtualWalkthrough/TfAnnotationManager.d.ts +2 -9
  8. package/components/VirtualWalkthrough/TfAnnotationManager.d.ts.map +1 -1
  9. package/components/VirtualWalkthrough/TfAnnotationManager.js +11 -32
  10. package/components/VirtualWalkthrough/VirtualWalkthroughViewer.d.ts +14 -0
  11. package/components/VirtualWalkthrough/VirtualWalkthroughViewer.d.ts.map +1 -1
  12. package/components/VirtualWalkthrough/VirtualWalkthroughViewer.js +50 -26
  13. package/components/VirtualWalkthrough/VrAnnotationPanel.d.ts +1 -2
  14. package/components/VirtualWalkthrough/VrAnnotationPanel.d.ts.map +1 -1
  15. package/components/VirtualWalkthrough/VrAnnotationPanel.js +2 -4
  16. package/components/VirtualWalkthrough/XrStartPose.d.ts +52 -0
  17. package/components/VirtualWalkthrough/XrStartPose.d.ts.map +1 -0
  18. package/components/VirtualWalkthrough/XrStartPose.js +128 -0
  19. package/components/VirtualWalkthrough/boundary-wall.d.ts +0 -2
  20. package/components/VirtualWalkthrough/boundary-wall.d.ts.map +1 -1
  21. package/components/VirtualWalkthrough/boundary-wall.js +0 -2
  22. package/components/VirtualWalkthrough/vr-annotation-panel.d.ts +0 -1
  23. package/components/VirtualWalkthrough/vr-annotation-panel.d.ts.map +1 -1
  24. package/components/VirtualWalkthrough/vr-annotation-panel.js +6 -9
  25. package/components/VirtualWalkthrough/walkthrough-camera.d.ts +0 -1
  26. package/components/VirtualWalkthrough/walkthrough-camera.d.ts.map +1 -1
  27. package/components/VirtualWalkthrough/walkthrough-camera.js +3 -5
  28. package/components/VirtualWalkthrough/xr-start-pose.d.ts +57 -0
  29. package/components/VirtualWalkthrough/xr-start-pose.d.ts.map +1 -0
  30. package/components/VirtualWalkthrough/xr-start-pose.js +80 -0
  31. package/package.json +1 -1
@@ -1,6 +1,5 @@
1
1
  import { Vec3 } from 'playcanvas';
2
2
  export type BoundaryWallProps = {
3
- /** World-space, i.e. already multiplied by the scene scaleFactor. */
4
3
  center: Vec3;
5
4
  radius: number;
6
5
  groundPlane: Vec3[];
@@ -1 +1 @@
1
- {"version":3,"file":"BoundaryWall.d.ts","sourceRoot":"","sources":["../../../src/components/VirtualWalkthrough/BoundaryWall.tsx"],"names":[],"mappings":"AAKA,OAAO,EAAE,IAAI,EAAE,MAAM,YAAY,CAAC;AAIlC,MAAM,MAAM,iBAAiB,GAAG;IAC9B,qEAAqE;IACrE,MAAM,EAAE,IAAI,CAAC;IACb,MAAM,EAAE,MAAM,CAAC;IACf,WAAW,EAAE,IAAI,EAAE,CAAC;IACpB,KAAK,EAAE,MAAM,CAAC;CACf,CAAC;AAEF,QAAA,MAAM,YAAY,GAAI,wCAAwC,iBAAiB,4CAuB9E,CAAC;AAEF,eAAe,YAAY,CAAC"}
1
+ {"version":3,"file":"BoundaryWall.d.ts","sourceRoot":"","sources":["../../../src/components/VirtualWalkthrough/BoundaryWall.tsx"],"names":[],"mappings":"AAKA,OAAO,EAAE,IAAI,EAAE,MAAM,YAAY,CAAC;AAIlC,MAAM,MAAM,iBAAiB,GAAG;IAC9B,MAAM,EAAE,IAAI,CAAC;IACb,MAAM,EAAE,MAAM,CAAC;IACf,WAAW,EAAE,IAAI,EAAE,CAAC;IACpB,KAAK,EAAE,MAAM,CAAC;CACf,CAAC;AAEF,QAAA,MAAM,YAAY,GAAI,wCAAwC,iBAAiB,4CAuB9E,CAAC;AAEF,eAAe,YAAY,CAAC"}
@@ -46,7 +46,8 @@ const SplatControls = ({
46
46
  }) => {
47
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  const theme = useTheme();
48
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  const {
49
- isDesktop
49
+ isDesktop,
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+ isMobile
50
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  } = useDeviceInfo();
51
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  const {
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  setCamera,
@@ -139,10 +140,10 @@ const SplatControls = ({
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  gap: 1,
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  pointerEvents: 'auto'
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  },
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- children: [isXrAvailable('AR') && !isEdit && /*#__PURE__*/jsx(Button, {
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+ children: [isMobile && isXrAvailable('AR') && !isEdit && /*#__PURE__*/jsx(Button, {
143
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  label: strings.ar,
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  onClick: () => startXr('AR')
145
- }), isXrAvailable('VR') && !isEdit && /*#__PURE__*/jsx(Button, {
146
+ }), !isMobile && isXrAvailable('VR') && !isEdit && /*#__PURE__*/jsx(Button, {
146
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  label: strings.vr,
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  onClick: () => startXr('VR')
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  }), isDesktop && editable && !isEdit && onToggleEdit && /*#__PURE__*/jsx(Button, {
@@ -9,6 +9,11 @@ export interface SplatModelProps {
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  */
10
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  splatFormat?: SplatFormat;
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  rotation?: [number, number, number];
12
+ /**
13
+ * Scale applied to the splat entity. Splat models come out of reconstruction in their own
14
+ * arbitrary units, so this is what converts them world units.
15
+ */
16
+ scaleFactor?: number;
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  cropAabbMin?: [number, number, number];
13
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  cropAabbMax?: [number, number, number];
14
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  cropEdgeScaleFactor?: number;
@@ -17,6 +22,6 @@ export interface SplatModelProps {
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  revealRain?: boolean;
18
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  onError?: (error: Error) => void;
19
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  }
20
- declare const _default: React.MemoExoticComponent<({ splatSrc, splatFormat, rotation, cropAabbMin, cropAabbMax, cropEdgeScaleFactor, cropFade, cropFadeDistance, revealRain, onError, }: SplatModelProps) => import("react/jsx-runtime").JSX.Element | null>;
25
+ declare const _default: React.MemoExoticComponent<({ splatSrc, splatFormat, rotation, scaleFactor, cropAabbMin, cropAabbMax, cropEdgeScaleFactor, cropFade, cropFadeDistance, revealRain, onError, }: SplatModelProps) => import("react/jsx-runtime").JSX.Element | null>;
21
26
  export default _default;
22
27
  //# sourceMappingURL=SplatModel.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"SplatModel.d.ts","sourceRoot":"","sources":["../../../src/components/VirtualWalkthrough/SplatModel.tsx"],"names":[],"mappings":"AAAA,OAAO,KAA0B,MAAM,OAAO,CAAC;AAU/C,OAAO,EAAE,WAAW,EAA0C,MAAM,eAAe,CAAC;AAEpF,MAAM,WAAW,eAAe;IAC9B,QAAQ,EAAE,MAAM,CAAC;IACjB;;;;OAIG;IACH,WAAW,CAAC,EAAE,WAAW,CAAC;IAC1B,QAAQ,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IACpC,WAAW,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IACvC,WAAW,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IACvC,mBAAmB,CAAC,EAAE,MAAM,CAAC;IAC7B,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC1B,UAAU,CAAC,EAAE,OAAO,CAAC;IACrB,OAAO,CAAC,EAAE,CAAC,KAAK,EAAE,KAAK,KAAK,IAAI,CAAC;CAClC;yLAaE,eAAe;AAkClB,wBAAgC"}
1
+ {"version":3,"file":"SplatModel.d.ts","sourceRoot":"","sources":["../../../src/components/VirtualWalkthrough/SplatModel.tsx"],"names":[],"mappings":"AAAA,OAAO,KAA0B,MAAM,OAAO,CAAC;AAU/C,OAAO,EAAE,WAAW,EAA0C,MAAM,eAAe,CAAC;AAEpF,MAAM,WAAW,eAAe;IAC9B,QAAQ,EAAE,MAAM,CAAC;IACjB;;;;OAIG;IACH,WAAW,CAAC,EAAE,WAAW,CAAC;IAC1B,QAAQ,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IACpC;;;OAGG;IACH,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,WAAW,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IACvC,WAAW,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IACvC,mBAAmB,CAAC,EAAE,MAAM,CAAC;IAC7B,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC1B,UAAU,CAAC,EAAE,OAAO,CAAC;IACrB,OAAO,CAAC,EAAE,CAAC,KAAK,EAAE,KAAK,KAAK,IAAI,CAAC;CAClC;sMAcE,eAAe;AAkClB,wBAAgC"}
@@ -13,6 +13,7 @@ const SplatModel = ({
13
13
  splatSrc,
14
14
  splatFormat,
15
15
  rotation,
16
+ scaleFactor = 1,
16
17
  cropAabbMin,
17
18
  cropAabbMax,
18
19
  cropEdgeScaleFactor,
@@ -47,6 +48,7 @@ const SplatModel = ({
47
48
  return /*#__PURE__*/jsxs(Entity, {
48
49
  name: "splat",
49
50
  rotation: rotation,
51
+ scale: [scaleFactor, scaleFactor, scaleFactor],
50
52
  children: [/*#__PURE__*/jsx(GSplat, {
51
53
  asset: asset,
52
54
  unified: true
@@ -8,7 +8,6 @@ import { AnnotationIconType } from './Annotation';
8
8
  export declare class TfAnnotationManager extends PcAnnotationManager {
9
9
  static scriptName: string;
10
10
  private _maxWorldSize;
11
- private _scratchScale;
12
11
  private _customParentDom;
13
12
  private _clickHandlersAttached;
14
13
  private _hotspotBackgroundColor;
@@ -98,8 +97,8 @@ export declare class TfAnnotationManager extends PcAnnotationManager {
98
97
  _updateAnnotationPositions(annotation: any, resources: any, screenPos: any): void;
99
98
  /**
100
99
  * Override to also disable the hotspot mesh (not just the DOM) when the annotation is behind the
101
- * camera. The base implementation leaves the mesh enabled, so a not-yet-scaled plane under a
102
- * scaled content-root would stay huge in view until the camera moves the anchor in front.
100
+ * camera. The base implementation leaves the mesh enabled, so a not-yet-scaled plane would stay
101
+ * in view at its full unit size until the camera moves the anchor in front.
103
102
  * @private
104
103
  */
105
104
  _hideAnnotationElements(annotation: any, resources: any): void;
@@ -109,12 +108,6 @@ export declare class TfAnnotationManager extends PcAnnotationManager {
109
108
  * @private
110
109
  */
111
110
  _updateAnnotationRotationAndScale(annotation: any): void;
112
- /**
113
- * World-space uniform scale of the annotation entity's parent (e.g. a scaled
114
- * content-root). Returns 1 when there is no parent or it has no scale.
115
- * @private
116
- */
117
- _getParentWorldScale(entity: any): number;
118
111
  /**
119
112
  * Override to create hotspot texture with custom background color.
120
113
  * @private
@@ -1 +1 @@
1
- {"version":3,"file":"TfAnnotationManager.d.ts","sourceRoot":"","sources":["../../../src/components/VirtualWalkthrough/TfAnnotationManager.ts"],"names":[],"mappings":"AAGA,OAAO,EAAoC,OAAO,EAAQ,MAAM,YAAY,CAAC;AAC7E,OAAO,EAAE,iBAAiB,IAAI,mBAAmB,EAAE,MAAM,wCAAwC,CAAC;AAIlG,OAAO,EAAE,kBAAkB,EAAE,MAAM,cAAc,CAAC;AAelD;;;GAGG;AACH,qBAAa,mBAAoB,SAAQ,mBAAmB;IAC1D,MAAM,CAAC,UAAU,SAAyB;IAE1C,OAAO,CAAC,aAAa,CAAO;IAC5B,OAAO,CAAC,aAAa,CAAc;IACnC,OAAO,CAAC,gBAAgB,CAA4B;IACpD,OAAO,CAAC,sBAAsB,CAAkB;IAChD,OAAO,CAAC,uBAAuB,CAAa;IAC5C,OAAO,CAAC,WAAW,CAAmD;IAEtE;;;;;;;;OAQG;IACH,IAAI,YAAY,CAAC,KAAK,EAAE,MAAM,EAE7B;IAED,IAAI,YAAY,IAJQ,MAAM,CAM7B;IAED;;;;;;;;;;OAUG;IACH,IAAI,sBAAsB,CAAC,KAAK,EAAE,MAAM,EAEvC;IAED,IAAI,sBAAsB,IAJQ,MAAM,CAMvC;IAED;;OAEG;IACH,UAAU;IAgBV;;;;OAIG;IACH,eAAe;IAiBf;;;;OAIG;IACH,YAAY,CAAC,QAAQ,EAAE,kBAAkB;IAazC;;OAEG;IACH,MAAM;IAmCN;;;;OAIG;IACH,mBAAmB,CAAC,UAAU,EAAE,GAAG;IAcnC;;;OAGG;IACH,oBAAoB,CAAC,UAAU,EAAE,GAAG;IAiBpC;;;;;OAKG;IACH,SAAS,CAAC,GAAG,EAAE,wBAAwB,EAAE,IAAI,EAAE,kBAAkB,EAAE,IAAI,EAAE,MAAM;IAW/E;;;;OAIG;IACH,cAAc,CAAC,UAAU,EAAE,GAAG;IAI9B;;;;OAIG;IACH,sBAAsB,CAAC,OAAO,EAAE,GAAG,EAAE,OAAO,CAAC,EAAE,GAAG;IASlD,mBAAmB,CAAC,WAAW,EAAE,GAAG,EAAE,MAAM,EAAE,OAAO;IAKrD,0BAA0B;IAK1B,YAAY,CAAC,WAAW,EAAE,GAAG;IAK7B,aAAa,CAAC,WAAW,EAAE,GAAG,EAAE,KAAK,EAAE,MAAM;IAI7C;;;OAGG;IACH,0BAA0B,CAAC,UAAU,EAAE,GAAG,EAAE,SAAS,EAAE,GAAG,EAAE,SAAS,EAAE,GAAG;IA6B1E;;;;;OAKG;IACH,uBAAuB,CAAC,UAAU,EAAE,GAAG,EAAE,SAAS,EAAE,GAAG;IAMvD;;;;OAIG;IACH,iCAAiC,CAAC,UAAU,EAAE,GAAG;IAiDjD;;;;OAIG;IACH,oBAAoB,CAAC,MAAM,EAAE,GAAG;IAUhC;;;OAGG;IACH,qBAAqB,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,SAAuB,EAAE,WAAW,SAAI,EAAE,IAAI,CAAC,EAAE,kBAAkB;CAyD7G"}
1
+ {"version":3,"file":"TfAnnotationManager.d.ts","sourceRoot":"","sources":["../../../src/components/VirtualWalkthrough/TfAnnotationManager.ts"],"names":[],"mappings":"AAGA,OAAO,EAAoC,OAAO,EAAE,MAAM,YAAY,CAAC;AACvE,OAAO,EAAE,iBAAiB,IAAI,mBAAmB,EAAE,MAAM,wCAAwC,CAAC;AAIlG,OAAO,EAAE,kBAAkB,EAAE,MAAM,cAAc,CAAC;AAelD;;;GAGG;AACH,qBAAa,mBAAoB,SAAQ,mBAAmB;IAC1D,MAAM,CAAC,UAAU,SAAyB;IAE1C,OAAO,CAAC,aAAa,CAAO;IAC5B,OAAO,CAAC,gBAAgB,CAA4B;IACpD,OAAO,CAAC,sBAAsB,CAAkB;IAChD,OAAO,CAAC,uBAAuB,CAAa;IAC5C,OAAO,CAAC,WAAW,CAAmD;IAEtE;;;;;;;;OAQG;IACH,IAAI,YAAY,CAAC,KAAK,EAAE,MAAM,EAE7B;IAED,IAAI,YAAY,IAJQ,MAAM,CAM7B;IAED;;;;;;;;;;OAUG;IACH,IAAI,sBAAsB,CAAC,KAAK,EAAE,MAAM,EAEvC;IAED,IAAI,sBAAsB,IAJQ,MAAM,CAMvC;IAED;;OAEG;IACH,UAAU;IAgBV;;;;OAIG;IACH,eAAe;IAiBf;;;;OAIG;IACH,YAAY,CAAC,QAAQ,EAAE,kBAAkB;IAazC;;OAEG;IACH,MAAM;IAmCN;;;;OAIG;IACH,mBAAmB,CAAC,UAAU,EAAE,GAAG;IAcnC;;;OAGG;IACH,oBAAoB,CAAC,UAAU,EAAE,GAAG;IAiBpC;;;;;OAKG;IACH,SAAS,CAAC,GAAG,EAAE,wBAAwB,EAAE,IAAI,EAAE,kBAAkB,EAAE,IAAI,EAAE,MAAM;IAW/E;;;;OAIG;IACH,cAAc,CAAC,UAAU,EAAE,GAAG;IAI9B;;;;OAIG;IACH,sBAAsB,CAAC,OAAO,EAAE,GAAG,EAAE,OAAO,CAAC,EAAE,GAAG;IASlD,mBAAmB,CAAC,WAAW,EAAE,GAAG,EAAE,MAAM,EAAE,OAAO;IAKrD,0BAA0B;IAK1B,YAAY,CAAC,WAAW,EAAE,GAAG;IAK7B,aAAa,CAAC,WAAW,EAAE,GAAG,EAAE,KAAK,EAAE,MAAM;IAI7C;;;OAGG;IACH,0BAA0B,CAAC,UAAU,EAAE,GAAG,EAAE,SAAS,EAAE,GAAG,EAAE,SAAS,EAAE,GAAG;IA6B1E;;;;;OAKG;IACH,uBAAuB,CAAC,UAAU,EAAE,GAAG,EAAE,SAAS,EAAE,GAAG;IAMvD;;;;OAIG;IACH,iCAAiC,CAAC,UAAU,EAAE,GAAG;IA2CjD;;;OAGG;IACH,qBAAqB,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,SAAuB,EAAE,WAAW,SAAI,EAAE,IAAI,CAAC,EAAE,kBAAkB;CAyD7G"}
@@ -1,6 +1,6 @@
1
1
  import { createElement } from 'react';
2
2
  import { renderToStaticMarkup } from 'react-dom/server';
3
- import { Vec3, Texture, FILTER_LINEAR, PIXELFORMAT_RGBA8 } from 'playcanvas';
3
+ import { Texture, FILTER_LINEAR, PIXELFORMAT_RGBA8 } from 'playcanvas';
4
4
  import { AnnotationManager } from 'playcanvas/scripts/esm/annotations.mjs';
5
5
  import Icon from '../Icon/Icon.js';
6
6
 
@@ -24,7 +24,6 @@ const HOTSPOT_HOVER_SCALE = 1.3;
24
24
  class TfAnnotationManager extends AnnotationManager {
25
25
  static scriptName = 'tfAnnotationManager';
26
26
  _maxWorldSize = 1.0;
27
- _scratchScale = new Vec3();
28
27
  _customParentDom = null;
29
28
  _clickHandlersAttached = new Set();
30
29
  _hotspotBackgroundColor = '#2C8658';
@@ -163,9 +162,9 @@ class TfAnnotationManager extends AnnotationManager {
163
162
  super._registerAnnotation(annotation);
164
163
  this._applyAnnotationIcon(annotation);
165
164
 
166
- // Keep the hotspot mesh hidden until the first scale pass clamps it. The annotation entity
167
- // starts at unit local scale, so under a scaled content-root the plane would render many world
168
- // units across for the frames before _updateAnnotationRotationAndScale runs.
165
+ // Keep the hotspot mesh hidden until the first scale pass sizes it. The annotation entity
166
+ // starts at unit scale, so the plane would render a metre across for the frames before
167
+ // _updateAnnotationRotationAndScale runs.
169
168
  const resources = this._annotationResources.get(annotation);
170
169
  if (resources) {
171
170
  resources.baseEntity.enabled = false;
@@ -281,8 +280,8 @@ class TfAnnotationManager extends AnnotationManager {
281
280
 
282
281
  /**
283
282
  * Override to also disable the hotspot mesh (not just the DOM) when the annotation is behind the
284
- * camera. The base implementation leaves the mesh enabled, so a not-yet-scaled plane under a
285
- * scaled content-root would stay huge in view until the camera moves the anchor in front.
283
+ * camera. The base implementation leaves the mesh enabled, so a not-yet-scaled plane would stay
284
+ * in view at its full unit size until the camera moves the anchor in front.
286
285
  * @private
287
286
  */
288
287
  _hideAnnotationElements(annotation, resources) {
@@ -309,14 +308,9 @@ class TfAnnotationManager extends AnnotationManager {
309
308
  // The world size that projects to _hotspotSize screen pixels at this distance.
310
309
  const targetWorldSize = this._hotspotSize / screenHeight * (2 * distance / projMatrix.data[5]);
311
310
 
312
- // setLocalScale is applied on top of the parent's world scale (e.g. a scaled
313
- // content-root), so divide it out to keep the on-screen size independent of it.
314
- const parentScale = this._getParentWorldScale(annotation.entity);
315
- const unclampedScale = targetWorldSize / parentScale;
316
-
317
- // Clamp in the annotation's own (parent-local) space so maxWorldSize keeps the
318
- // same size relative to the model regardless of the content-root scale.
319
- const clampedScale = Math.min(unclampedScale, this._maxWorldSize);
311
+ // Annotations hang off an unscaled parent, so local scale is world scale and maxWorldSize
312
+ // clamps the hotspot at a size in metres.
313
+ const clampedScale = Math.min(targetWorldSize, this._maxWorldSize);
320
314
  const hovered = this._hoverAnnotation === annotation;
321
315
  const hoverScale = hovered ? HOTSPOT_HOVER_SCALE : 1;
322
316
  const entityScale = clampedScale * hoverScale;
@@ -324,8 +318,7 @@ class TfAnnotationManager extends AnnotationManager {
324
318
 
325
319
  // Scale the hotspot DOM element proportionally when clamped, including the
326
320
  // hover growth so it tracks the visible circle. This is a pure screen-space
327
- // size, so it uses the true _hotspotSize and the clamp ratio only (never the
328
- // parent scale, which the DOM overlay does not inherit).
321
+ // size, so it uses the true _hotspotSize and the clamp ratio only.
329
322
  const resources = this._annotationResources.get(annotation);
330
323
  if (resources) {
331
324
  // This branch only runs for annotations in front of the camera, and the scale above is now
@@ -334,7 +327,7 @@ class TfAnnotationManager extends AnnotationManager {
334
327
  resources.overlayEntity.enabled = true;
335
328
  }
336
329
  if (resources && resources.hotspotDom) {
337
- const clampRatio = clampedScale / unclampedScale;
330
+ const clampRatio = clampedScale / targetWorldSize;
338
331
  const baseSize = this._hotspotSize + 5; // Match the +5 from the stylesheet
339
332
  const scaledSize = baseSize * clampRatio * hoverScale;
340
333
  resources.hotspotDom.style.width = `${scaledSize}px`;
@@ -342,20 +335,6 @@ class TfAnnotationManager extends AnnotationManager {
342
335
  }
343
336
  }
344
337
 
345
- /**
346
- * World-space uniform scale of the annotation entity's parent (e.g. a scaled
347
- * content-root). Returns 1 when there is no parent or it has no scale.
348
- * @private
349
- */
350
- _getParentWorldScale(entity) {
351
- const parent = entity.parent;
352
- if (!parent) {
353
- return 1;
354
- }
355
- parent.getWorldTransform().getScale(this._scratchScale);
356
- return this._scratchScale.x || 1;
357
- }
358
-
359
338
  /**
360
339
  * Override to create hotspot texture with custom background color.
361
340
  * @private
@@ -1,21 +1,35 @@
1
1
  import { AnnotationProps } from './Annotation';
2
2
  import { SplatControlsStrings } from './SplatControls';
3
3
  import { SplatFormat } from './splatFormat';
4
+ /**
5
+ * Every coordinate, distance and size in this component is world-space, in the metres an XR
6
+ * headset imposes on the scene: `scaleFactor` converts the splat's own arbitrary units to them,
7
+ * and is applied to nothing but the splat itself.
8
+ */
4
9
  export interface VirtualWalkthroughViewerProps {
5
10
  splatSrc: string;
6
11
  splatFormat?: SplatFormat;
12
+ /** World-space point the camera looks at. */
7
13
  origin?: [number, number, number];
14
+ /** World-space point the camera starts at. */
8
15
  cameraPosition?: [number, number, number];
16
+ /** World-space centre (x, y, z) and radius (m) of the circle the camera is held inside. */
9
17
  sceneBounds?: {
10
18
  x: number;
11
19
  y: number;
12
20
  z: number;
13
21
  m: number;
14
22
  };
23
+ /** Three world-space points defining the plane the camera walks on. */
15
24
  groundPlane?: [number, number, number][];
16
25
  skyColor?: string;
17
26
  groundColor?: string;
27
+ /** Eye height (m) above the ground plane. */
18
28
  averageCameraHeight?: number;
29
+ /**
30
+ * Scale that converts the splat model's units to the world's metres. Applied to the splat
31
+ * entity alone — every other coordinate this component takes is already world-space.
32
+ */
19
33
  scaleFactor?: number;
20
34
  annotations: AnnotationProps[];
21
35
  onSaveAnnotations: (annotations: AnnotationProps[]) => void | Promise<void>;
@@ -1 +1 @@
1
- {"version":3,"file":"VirtualWalkthroughViewer.d.ts","sourceRoot":"","sources":["../../../src/components/VirtualWalkthrough/VirtualWalkthroughViewer.tsx"],"names":[],"mappings":"AAYA,OAAmB,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC;AAM3D,OAAsB,EAAE,oBAAoB,EAAE,MAAM,iBAAiB,CAAC;AAStE,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAa5C,MAAM,WAAW,6BAA6B;IAC5C,QAAQ,EAAE,MAAM,CAAC;IACjB,WAAW,CAAC,EAAE,WAAW,CAAC;IAC1B,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAClC,cAAc,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC1C,WAAW,CAAC,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;IAC7D,WAAW,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,CAAC;IACzC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,mBAAmB,CAAC,EAAE,MAAM,CAAC;IAC7B,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,WAAW,EAAE,eAAe,EAAE,CAAC;IAC/B,iBAAiB,EAAE,CAAC,WAAW,EAAE,eAAe,EAAE,KAAK,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC;IAC5E,OAAO,EAAE,oBAAoB,CAAC;IAC9B,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,WAAW,CAAC,EAAE,OAAO,CAAC;IACtB,YAAY,CAAC,EAAE,OAAO,CAAC;IACvB,kBAAkB,CAAC,EAAE,MAAM,IAAI,CAAC;IAChC,sBAAsB,CAAC,EAAE,MAAM,CAAC;CACjC;AAED,QAAA,MAAM,wBAAwB,GAAI,kRAmB/B,6BAA6B,4CAuX/B,CAAC;AAEF,eAAe,wBAAwB,CAAC"}
1
+ {"version":3,"file":"VirtualWalkthroughViewer.d.ts","sourceRoot":"","sources":["../../../src/components/VirtualWalkthrough/VirtualWalkthroughViewer.tsx"],"names":[],"mappings":"AAYA,OAAmB,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC;AAM3D,OAAsB,EAAE,oBAAoB,EAAE,MAAM,iBAAiB,CAAC;AAUtE,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAkB5C;;;;GAIG;AACH,MAAM,WAAW,6BAA6B;IAC5C,QAAQ,EAAE,MAAM,CAAC;IACjB,WAAW,CAAC,EAAE,WAAW,CAAC;IAC1B,6CAA6C;IAC7C,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAClC,8CAA8C;IAC9C,cAAc,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC1C,2FAA2F;IAC3F,WAAW,CAAC,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;IAC7D,uEAAuE;IACvE,WAAW,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,CAAC;IACzC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,6CAA6C;IAC7C,mBAAmB,CAAC,EAAE,MAAM,CAAC;IAC7B;;;OAGG;IACH,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,WAAW,EAAE,eAAe,EAAE,CAAC;IAC/B,iBAAiB,EAAE,CAAC,WAAW,EAAE,eAAe,EAAE,KAAK,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC;IAC5E,OAAO,EAAE,oBAAoB,CAAC;IAC9B,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,WAAW,CAAC,EAAE,OAAO,CAAC;IACtB,YAAY,CAAC,EAAE,OAAO,CAAC;IACvB,kBAAkB,CAAC,EAAE,MAAM,IAAI,CAAC;IAChC,sBAAsB,CAAC,EAAE,MAAM,CAAC;CACjC;AAED,QAAA,MAAM,wBAAwB,GAAI,kRAmB/B,6BAA6B,4CA8X/B,CAAC;AAEF,eAAe,wBAAwB,CAAC"}
@@ -23,6 +23,7 @@ import XrAnnotationInteraction from './XrAnnotationInteraction.js';
23
23
  import XrExitButton from './XrExitButton.js';
24
24
  import XrGazeDwell from './XrGazeDwell.js';
25
25
  import XrPointerRay from './XrPointerRay.js';
26
+ import { XrStartPose } from './XrStartPose.js';
26
27
  import { WalkthroughCamera } from './walkthrough-camera.js';
27
28
  import { rayHitsInteractiveUi } from './xr-interactive-ui.js';
28
29
  import { jsx, jsxs, Fragment } from 'react/jsx-runtime';
@@ -32,9 +33,21 @@ const DEFAULT_POSITION = [1, 0.1, 0];
32
33
 
33
34
  // How far outside the clamp radius the boundary wall stands. Without it the wall would be coplanar
34
35
  // with the surface the head is clamped to, so a pinned user would have it in their face and through
35
- // their near clip plane. Deliberately an absolute world-space distance rather than one scaled by
36
- // scaleFactor: it is about the size of the user's body, not about the size of the scene.
36
+ // their near clip plane.
37
37
  const WALL_INSET = 0.25;
38
+
39
+ /**
40
+ * Largest world size (metres) a hotspot is allowed to reach as the camera approaches it, so it
41
+ * stops growing rather than filling the view from close up.
42
+ */
43
+ const MAX_HOTSPOT_WORLD_SIZE = 0.75;
44
+
45
+ /**
46
+ * Every coordinate, distance and size in this component is world-space, in the metres an XR
47
+ * headset imposes on the scene: `scaleFactor` converts the splat's own arbitrary units to them,
48
+ * and is applied to nothing but the splat itself.
49
+ */
50
+
38
51
  const VirtualWalkthroughViewer = ({
39
52
  splatSrc,
40
53
  splatFormat,
@@ -85,36 +98,45 @@ const VirtualWalkthroughViewer = ({
85
98
  const dx = cameraPosition[0] - origin[0];
86
99
  const dy = cameraPosition[1] - origin[1];
87
100
  const dz = cameraPosition[2] - origin[2];
88
- return Math.sqrt(dx * dx + dy * dy + dz * dz) * 0.5;
101
+ return Math.sqrt(dx * dx + dy * dy + dz * dz);
89
102
  }, [cameraPosition, sceneBounds, origin]);
90
103
  const sceneBoundsCenter = useMemo(() => sceneBounds ? new Vec3(sceneBounds.x, sceneBounds.y, sceneBounds.z) : new Vec3(origin[0], cameraPosition[1], origin[2]), [sceneBounds, origin, cameraPosition]);
91
- const cameraBoundsCenter = useMemo(() => sceneBoundsCenter.clone().mulScalar(scaleFactor), [sceneBoundsCenter, scaleFactor]);
92
104
  const groundPlane = useMemo(() => groundPlaneProp?.length === 3 ? groundPlaneProp.map(p => new Vec3(p[0], p[1], p[2])) : [], [groundPlaneProp]);
93
- const cameraGroundPlane = useMemo(() => groundPlane.map(p => p.clone().mulScalar(scaleFactor)), [groundPlane, scaleFactor]);
105
+
106
+ // Also runs when a session ends. WalkthroughCamera is unmounted for the duration of a session, so
107
+ // the camera entity is left holding the last head pose — an eye height above wherever in the rig
108
+ // the user was standing — which is neither where nor how high the walkthrough left off.
94
109
  useEffect(() => {
110
+ if (isCurrentlyInXr) {
111
+ return;
112
+ }
95
113
  setCamera(origin, cameraPosition);
96
- }, [origin, cameraPosition, setCamera]);
114
+ }, [origin, cameraPosition, setCamera, isCurrentlyInXr]);
115
+
116
+ // Re-applied when a session ends for the same reason: the script that comes back is a new
117
+ // instance, and without the ground plane it walks the camera at the bounds centre's height
118
+ // instead of an eye height above the ground.
97
119
  useEffect(() => {
98
- if (!cameraGroundPlane.length) {
120
+ if (!groundPlane.length || isCurrentlyInXr) {
99
121
  return;
100
122
  }
101
123
  // @ts-expect-error - scripts are added dynamically to the camera entity
102
124
  const walkthroughCam = app.root.findByName('camera')?.script?.walkthroughCamera;
103
125
  if (walkthroughCam) {
104
126
  // Should be changed to a react prop if shallowEquals in playcanvas/react is fixed (see https://github.com/playcanvas/react/pull/298)
105
- walkthroughCam.groundPlane = cameraGroundPlane;
127
+ walkthroughCam.groundPlane = groundPlane;
106
128
  }
107
- }, [cameraGroundPlane, app]);
129
+ }, [groundPlane, app, isCurrentlyInXr]);
108
130
  useEffect(() => {
109
131
  // Set imperatively for the same reason as BoundaryRing: boundsCenter is a Vec3, and the
110
132
  // @playcanvas/react memo() comparator stops at the first prop with an .equals() method.
111
133
  // @ts-expect-error - scripts are added dynamically to the entity
112
134
  const navigation = app.root.findByName('camera-root')?.script?.tfXrNavigation;
113
135
  if (navigation) {
114
- navigation.boundsCenter = cameraBoundsCenter;
115
- navigation.boundsRadius = sceneBoundsRadius * scaleFactor;
136
+ navigation.boundsCenter = sceneBoundsCenter;
137
+ navigation.boundsRadius = sceneBoundsRadius;
116
138
  }
117
- }, [app, cameraBoundsCenter, sceneBoundsRadius, scaleFactor]);
139
+ }, [app, sceneBoundsCenter, sceneBoundsRadius]);
118
140
  const handleToggleFreeFly = useCallback(() => {
119
141
  const newFreeFly = !isFreeFly;
120
142
  // @ts-expect-error - scripts are added dynamically to the camera entity
@@ -232,8 +254,9 @@ const VirtualWalkthroughViewer = ({
232
254
  splatSrc: splatSrc,
233
255
  splatFormat: splatFormat,
234
256
  rotation: [-180, 0, 0],
257
+ scaleFactor: scaleFactor,
235
258
  revealRain: isHighPerformance
236
- }, 'splat'), [isHighPerformance, splatSrc, splatFormat]);
259
+ }, 'splat'), [isHighPerformance, splatSrc, splatFormat, scaleFactor]);
237
260
  return /*#__PURE__*/jsxs(Fragment, {
238
261
  children: [/*#__PURE__*/jsx(GradientSky, {
239
262
  topColor: skyColor || '#FFFFFF',
@@ -248,13 +271,10 @@ const VirtualWalkthroughViewer = ({
248
271
  fov: 60
249
272
  }), !isCurrentlyInXr && /*#__PURE__*/jsx(Script, {
250
273
  script: WalkthroughCamera,
251
- boundsCenter: cameraBoundsCenter,
252
- boundsRadius: sceneBoundsRadius * scaleFactor,
274
+ boundsCenter: sceneBoundsCenter,
275
+ boundsRadius: sceneBoundsRadius,
253
276
  enableFly: !isTextFieldFocused,
254
- averageCameraHeight: scaleFactor * averageCameraHeight,
255
- moveSpeed: 0.3 * scaleFactor,
256
- moveFastSpeed: 0.5 * scaleFactor,
257
- moveSlowSpeed: 0.15 * scaleFactor
277
+ averageCameraHeight: averageCameraHeight
258
278
  })]
259
279
  }), /*#__PURE__*/jsx(XrExitButton, {}), /*#__PURE__*/jsx(Script, {
260
280
  script: XrControllers,
@@ -263,10 +283,15 @@ const VirtualWalkthroughViewer = ({
263
283
  onDismiss: handleCloseAnnotation
264
284
  }), /*#__PURE__*/jsx(XrPointerRay, {}), isCurrentlyInVr && viewingAnnotation && /*#__PURE__*/jsx(VrAnnotationPanel, {
265
285
  annotation: viewingAnnotation,
266
- annotationIndex: viewingAnnotationIndex,
267
- scaleFactor: scaleFactor
286
+ annotationIndex: viewingAnnotationIndex
268
287
  }, viewingAnnotationIndex), isCurrentlyInXr && /*#__PURE__*/jsx(XrGazeDwell, {
269
288
  activeIndex: viewingAnnotationIndex
289
+ }), /*#__PURE__*/jsx(Script, {
290
+ script: XrStartPose,
291
+ targetX: cameraPosition[0],
292
+ targetZ: cameraPosition[2],
293
+ focusX: origin[0],
294
+ focusZ: origin[2]
270
295
  }), /*#__PURE__*/jsx(Script, {
271
296
  script: TfXrNavigation,
272
297
  enabled: !isEdit,
@@ -281,7 +306,6 @@ const VirtualWalkthroughViewer = ({
281
306
  })]
282
307
  }), /*#__PURE__*/jsxs(Entity, {
283
308
  name: "content-root",
284
- scale: [scaleFactor, scaleFactor, scaleFactor],
285
309
  children: [splatModel, sceneBounds?.m !== undefined && groundPlane.length === 3 && /*#__PURE__*/jsx(BoundaryRing, {
286
310
  center: sceneBoundsCenter,
287
311
  radius: sceneBoundsRadius,
@@ -292,7 +316,7 @@ const VirtualWalkthroughViewer = ({
292
316
  script: TfAnnotationManager,
293
317
  enabled: true,
294
318
  hotspotSize: 30,
295
- maxWorldSize: 0.05,
319
+ maxWorldSize: MAX_HOTSPOT_WORLD_SIZE,
296
320
  opacity: 1,
297
321
  hotspotColor: new Color().fromString(theme.palette.TwClrIcnBrand),
298
322
  hoverColor: new Color().fromString('#ffffff'),
@@ -311,9 +335,9 @@ const VirtualWalkthroughViewer = ({
311
335
  }, `annotation-${index}`))]
312
336
  })]
313
337
  }), isCurrentlyInXr && sceneBoundsRadius > 0 && /*#__PURE__*/jsx(BoundaryWall, {
314
- center: cameraBoundsCenter,
315
- radius: sceneBoundsRadius * scaleFactor + WALL_INSET,
316
- groundPlane: cameraGroundPlane,
338
+ center: sceneBoundsCenter,
339
+ radius: sceneBoundsRadius + WALL_INSET,
340
+ groundPlane: groundPlane,
317
341
  baseY: 0
318
342
  }), /*#__PURE__*/jsx(SplatControls, {
319
343
  defaultCameraFocus: origin,
@@ -2,8 +2,7 @@ import type { AnnotationProps } from './Annotation';
2
2
  interface VrAnnotationPanelProps {
3
3
  annotation: AnnotationProps;
4
4
  annotationIndex: number;
5
- scaleFactor: number;
6
5
  }
7
- declare const VrAnnotationPanel: ({ annotation, annotationIndex, scaleFactor }: VrAnnotationPanelProps) => import("react/jsx-runtime").JSX.Element;
6
+ declare const VrAnnotationPanel: ({ annotation, annotationIndex }: VrAnnotationPanelProps) => import("react/jsx-runtime").JSX.Element;
8
7
  export default VrAnnotationPanel;
9
8
  //# sourceMappingURL=VrAnnotationPanel.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"VrAnnotationPanel.d.ts","sourceRoot":"","sources":["../../../src/components/VirtualWalkthrough/VrAnnotationPanel.tsx"],"names":[],"mappings":"AAKA,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC;AAGpD,UAAU,sBAAsB;IAC9B,UAAU,EAAE,eAAe,CAAC;IAC5B,eAAe,EAAE,MAAM,CAAC;IACxB,WAAW,EAAE,MAAM,CAAC;CACrB;AAED,QAAA,MAAM,iBAAiB,GAAI,8CAA8C,sBAAsB,4CAY9F,CAAC;AAEF,eAAe,iBAAiB,CAAC"}
1
+ {"version":3,"file":"VrAnnotationPanel.d.ts","sourceRoot":"","sources":["../../../src/components/VirtualWalkthrough/VrAnnotationPanel.tsx"],"names":[],"mappings":"AAKA,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC;AAGpD,UAAU,sBAAsB;IAC9B,UAAU,EAAE,eAAe,CAAC;IAC5B,eAAe,EAAE,MAAM,CAAC;CACzB;AAED,QAAA,MAAM,iBAAiB,GAAI,iCAAiC,sBAAsB,4CAWjF,CAAC;AAEF,eAAe,iBAAiB,CAAC"}
@@ -6,8 +6,7 @@ import { jsx } from 'react/jsx-runtime';
6
6
 
7
7
  const VrAnnotationPanel = ({
8
8
  annotation,
9
- annotationIndex,
10
- scaleFactor
9
+ annotationIndex
11
10
  }) => /*#__PURE__*/jsx(Entity, {
12
11
  name: "vr-annotation-panel",
13
12
  children: /*#__PURE__*/jsx(Script, {
@@ -16,8 +15,7 @@ const VrAnnotationPanel = ({
16
15
  label: annotation.label,
17
16
  bodyText: annotation.bodyText,
18
17
  imageUrls: annotation.imageUrls,
19
- annotationIndex: annotationIndex,
20
- scaleFactor: scaleFactor
18
+ annotationIndex: annotationIndex
21
19
  })
22
20
  });
23
21
 
@@ -0,0 +1,52 @@
1
+ import { Script } from 'playcanvas';
2
+ /**
3
+ * Starts an immersive session at the scene's camera position rather than at the world origin.
4
+ *
5
+ * PlayCanvas overwrites the camera entity's local transform with the head pose every frame, so the
6
+ * head lands wherever the headset's reference space puts it — near (0, 0) for a rig that has never
7
+ * been moved. This script moves the rig on the first frame of a session so the head instead starts
8
+ * at `targetX`/`targetZ` facing `focusX`/`focusZ`.
9
+ *
10
+ * Only XZ is touched: the user stands on the rig floor, which the boundary wall is also built
11
+ * against, so lifting the rig onto the splat's ground plane would put them through it.
12
+ *
13
+ * Attach to the rig entity — the camera's parent, alongside TfXrNavigation, whose bounds clamp
14
+ * pulls the start point back inside the scene bounds when the camera position sits outside them.
15
+ */
16
+ export declare class XrStartPose extends Script {
17
+ static scriptName: string;
18
+ /** World-space X the head should start at, i.e. the viewer's `cameraPosition`. */
19
+ targetX: number;
20
+ /** World-space Z the head should start at. */
21
+ targetZ: number;
22
+ /** World-space X the head should face from there, i.e. the viewer's `origin`. */
23
+ focusX: number;
24
+ /** World-space Z the head should face from there. */
25
+ focusZ: number;
26
+ /** Set when a session starts, cleared once the rig has been placed. */
27
+ private _pending;
28
+ /**
29
+ * Whether the engine has written a head pose for this session yet.
30
+ */
31
+ private _posed;
32
+ private _onXrStart;
33
+ /** Fired from XrManager.update only after the head pose has been written to the camera. */
34
+ private _onXrUpdate;
35
+ private _onXrEnd;
36
+ initialize(): void;
37
+ private _isXrActive;
38
+ /**
39
+ * The bounds circle to place the start point in, or undefined when nothing is clamping the head.
40
+ * Resolved per call rather than cached: the React wrapper assigns the bounds to the navigation
41
+ * script imperatively, so they can land after this script initializes.
42
+ */
43
+ private _bounds;
44
+ /**
45
+ * Runs in update rather than on the 'start' event: the engine writes the head pose during
46
+ * xr.update, which precedes the script update in the same tick, so a frame that has posed is the
47
+ * first point at which there is a real head to solve the rig pose from.
48
+ */
49
+ update(): void;
50
+ private _teardown;
51
+ }
52
+ //# sourceMappingURL=XrStartPose.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"XrStartPose.d.ts","sourceRoot":"","sources":["../../../src/components/VirtualWalkthrough/XrStartPose.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAwB,MAAM,YAAY,CAAC;AAM1D;;;;;;;;;;;;;GAaG;AACH,qBAAa,WAAY,SAAQ,MAAM;IACrC,MAAM,CAAC,UAAU,SAAiB;IAElC,kFAAkF;IAClF,OAAO,SAAK;IAEZ,8CAA8C;IAC9C,OAAO,SAAK;IAEZ,iFAAiF;IACjF,MAAM,SAAK;IAEX,qDAAqD;IACrD,MAAM,SAAK;IAEX,uEAAuE;IACvE,OAAO,CAAC,QAAQ,CAAS;IAEzB;;OAEG;IACH,OAAO,CAAC,MAAM,CAAS;IAEvB,OAAO,CAAC,UAAU,CAEhB;IAEF,2FAA2F;IAC3F,OAAO,CAAC,WAAW,CAEjB;IAEF,OAAO,CAAC,QAAQ,CAEd;IAEF,UAAU;IAWV,OAAO,CAAC,WAAW,CACoF;IAEvG;;;;OAIG;IACH,OAAO,CAAC,OAAO,CAQb;IAEF;;;;OAIG;IACH,MAAM;IA2BN,OAAO,CAAC,SAAS;CAKlB"}
@@ -0,0 +1,128 @@
1
+ import { Script, XRTYPE_VR, XRTYPE_AR } from 'playcanvas';
2
+ import { xrStartRigPose, yawFromBasis } from './xr-start-pose.js';
3
+
4
+ /**
5
+ * Starts an immersive session at the scene's camera position rather than at the world origin.
6
+ *
7
+ * PlayCanvas overwrites the camera entity's local transform with the head pose every frame, so the
8
+ * head lands wherever the headset's reference space puts it — near (0, 0) for a rig that has never
9
+ * been moved. This script moves the rig on the first frame of a session so the head instead starts
10
+ * at `targetX`/`targetZ` facing `focusX`/`focusZ`.
11
+ *
12
+ * Only XZ is touched: the user stands on the rig floor, which the boundary wall is also built
13
+ * against, so lifting the rig onto the splat's ground plane would put them through it.
14
+ *
15
+ * Attach to the rig entity — the camera's parent, alongside TfXrNavigation, whose bounds clamp
16
+ * pulls the start point back inside the scene bounds when the camera position sits outside them.
17
+ */
18
+ class XrStartPose extends Script {
19
+ static scriptName = 'xrStartPose';
20
+
21
+ /** World-space X the head should start at, i.e. the viewer's `cameraPosition`. */
22
+ targetX = 0;
23
+
24
+ /** World-space Z the head should start at. */
25
+ targetZ = 0;
26
+
27
+ /** World-space X the head should face from there, i.e. the viewer's `origin`. */
28
+ focusX = 0;
29
+
30
+ /** World-space Z the head should face from there. */
31
+ focusZ = 0;
32
+
33
+ /** Set when a session starts, cleared once the rig has been placed. */
34
+ _pending = false;
35
+
36
+ /**
37
+ * Whether the engine has written a head pose for this session yet.
38
+ */
39
+ _posed = false;
40
+ _onXrStart = () => {
41
+ this._pending = true;
42
+ };
43
+
44
+ /** Fired from XrManager.update only after the head pose has been written to the camera. */
45
+ _onXrUpdate = () => {
46
+ this._posed = true;
47
+ };
48
+ _onXrEnd = () => {
49
+ this._posed = false;
50
+ };
51
+ initialize() {
52
+ // Covers mounting into a session that is already running as well as the usual mount before one.
53
+ this._pending = this._isXrActive();
54
+ this.app.xr?.on('start', this._onXrStart);
55
+ this.app.xr?.on('update', this._onXrUpdate);
56
+ this.app.xr?.on('end', this._onXrEnd);
57
+ // Script removal fires a 'destroy' event rather than calling a destroy() method, so the
58
+ // teardown has to be registered as a listener or these handlers outlive the script.
59
+ this.once('destroy', () => this._teardown());
60
+ }
61
+ _isXrActive = () => this.app.xr?.active === true && (this.app.xr?.type === XRTYPE_VR || this.app.xr?.type === XRTYPE_AR);
62
+
63
+ /**
64
+ * The bounds circle to place the start point in, or undefined when nothing is clamping the head.
65
+ * Resolved per call rather than cached: the React wrapper assigns the bounds to the navigation
66
+ * script imperatively, so they can land after this script initializes.
67
+ */
68
+ _bounds = () => {
69
+ // @ts-expect-error - scripts are added dynamically to the entity
70
+ const navigation = this.entity.script?.tfXrNavigation;
71
+ if (!navigation || navigation.boundsRadius <= 0) {
72
+ return undefined;
73
+ }
74
+ return {
75
+ x: navigation.boundsCenter.x,
76
+ z: navigation.boundsCenter.z,
77
+ radius: navigation.boundsRadius
78
+ };
79
+ };
80
+
81
+ /**
82
+ * Runs in update rather than on the 'start' event: the engine writes the head pose during
83
+ * xr.update, which precedes the script update in the same tick, so a frame that has posed is the
84
+ * first point at which there is a real head to solve the rig pose from.
85
+ */
86
+ update() {
87
+ if (!this._pending || !this._posed || !this._isXrActive()) {
88
+ return;
89
+ }
90
+ const camera = this.entity.findComponent('camera')?.entity;
91
+ if (!camera) {
92
+ return;
93
+ }
94
+ const head = camera.getPosition();
95
+ const rig = this.entity.getPosition();
96
+ const rigY = rig.y;
97
+ const pose = xrStartRigPose({
98
+ head: {
99
+ x: head.x,
100
+ z: head.z
101
+ },
102
+ headYaw: yawFromBasis(camera.forward, camera.right),
103
+ rig: {
104
+ x: rig.x,
105
+ z: rig.z
106
+ },
107
+ target: {
108
+ x: this.targetX,
109
+ z: this.targetZ
110
+ },
111
+ focus: {
112
+ x: this.focusX,
113
+ z: this.focusZ
114
+ },
115
+ bounds: this._bounds()
116
+ });
117
+ this.entity.rotate(0, pose.yawDelta, 0);
118
+ this.entity.setPosition(pose.x, rigY, pose.z);
119
+ this._pending = false;
120
+ }
121
+ _teardown() {
122
+ this.app.xr?.off('start', this._onXrStart);
123
+ this.app.xr?.off('update', this._onXrUpdate);
124
+ this.app.xr?.off('end', this._onXrEnd);
125
+ }
126
+ }
127
+
128
+ export { XrStartPose };
@@ -42,8 +42,6 @@ export declare const boundaryWallMesh: ({ center, radius, groundPlane, baseY, to
42
42
  *
43
43
  * center / radius / groundPlane / baseY are set imperatively by the BoundaryWall component (see
44
44
  * BoundaryWall.tsx for why they are not reactive Script props), which calls `rebuild()` afterwards.
45
- * All of them are world-space: this entity is deliberately mounted outside `content-root`, which
46
- * carries the scene's scaleFactor.
47
45
  */
48
46
  export declare class BoundaryWallScript extends Script {
49
47
  static scriptName: string;
@@ -1 +1 @@
1
- {"version":3,"file":"boundary-wall.d.ts","sourceRoot":"","sources":["../../../src/components/VirtualWalkthrough/boundary-wall.ts"],"names":[],"mappings":"AAAA,OAAO,EAGL,KAAK,EAOL,MAAM,EAEN,IAAI,EACL,MAAM,YAAY,CAAC;AAKpB,MAAM,MAAM,0BAA0B,GAAG;IACvC,MAAM,EAAE,IAAI,CAAC;IACb,MAAM,EAAE,MAAM,CAAC;IACf,gHAAgH;IAChH,WAAW,EAAE,IAAI,EAAE,CAAC;IACpB,qEAAqE;IACrE,KAAK,EAAE,MAAM,CAAC;IACd,sGAAsG;IACtG,IAAI,EAAE,MAAM,CAAC;IACb,yGAAyG;IACzG,WAAW,EAAE,MAAM,CAAC;IACpB,QAAQ,CAAC,EAAE,MAAM,CAAC;CACnB,CAAC;AAEF;;;GAGG;AACH,MAAM,MAAM,oBAAoB,GAAG;IACjC,SAAS,EAAE,MAAM,EAAE,CAAC;IACpB,GAAG,EAAE,MAAM,EAAE,CAAC;IACd,OAAO,EAAE,MAAM,EAAE,CAAC;IAClB,OAAO,EAAE,MAAM,CAAC;IAChB,IAAI,EAAE,MAAM,CAAC;CACd,CAAC;AAEF;;;;;;;;;;GAUG;AACH,eAAO,MAAM,gBAAgB,GAAI,sEAQ9B,0BAA0B,KAAG,oBAqD/B,CAAC;AA2EF;;;;;;;;;GASG;AACH,qBAAa,kBAAmB,SAAQ,MAAM;IAC5C,MAAM,CAAC,UAAU,SAAkB;IAEnC,MAAM,OAAc;IACpB,MAAM,SAAK;IACX,WAAW,EAAE,IAAI,EAAE,CAAM;IACzB,uEAAuE;IACvE,KAAK,SAAK;IACV;;;OAGG;IACH,IAAI,SAAO;IACX,QAAQ,SAAM;IACd,WAAW,SAAO;IAClB,2CAA2C;IAC3C,SAAS,SAAS;IAClB,0EAA0E;IAC1E,YAAY,SAAO;IACnB,0EAA0E;IAC1E,gBAAgB,SAAO;IACvB,SAAS,QAA2B;IACpC,SAAS,QAA2B;IAEpC,OAAO,CAAC,SAAS,CAAC,CAAiB;IACnC,OAAO,CAAC,KAAK,CAAC,CAAO;IACrB,OAAO,CAAC,OAAO,CAAuB;IACtC,OAAO,CAAC,WAAW,CAAuC;IAC1D,OAAO,CAAC,UAAU,CAAuB;IAEzC,UAAU;IAwBV;;;;OAIG;IACH,OAAO,CAAC,oBAAoB;IAW5B,OAAO;IA6CP,MAAM;IAgCN,OAAO,CAAC,UAAU;CASnB"}
1
+ {"version":3,"file":"boundary-wall.d.ts","sourceRoot":"","sources":["../../../src/components/VirtualWalkthrough/boundary-wall.ts"],"names":[],"mappings":"AAAA,OAAO,EAGL,KAAK,EAOL,MAAM,EAEN,IAAI,EACL,MAAM,YAAY,CAAC;AAKpB,MAAM,MAAM,0BAA0B,GAAG;IACvC,MAAM,EAAE,IAAI,CAAC;IACb,MAAM,EAAE,MAAM,CAAC;IACf,gHAAgH;IAChH,WAAW,EAAE,IAAI,EAAE,CAAC;IACpB,qEAAqE;IACrE,KAAK,EAAE,MAAM,CAAC;IACd,sGAAsG;IACtG,IAAI,EAAE,MAAM,CAAC;IACb,yGAAyG;IACzG,WAAW,EAAE,MAAM,CAAC;IACpB,QAAQ,CAAC,EAAE,MAAM,CAAC;CACnB,CAAC;AAEF;;;GAGG;AACH,MAAM,MAAM,oBAAoB,GAAG;IACjC,SAAS,EAAE,MAAM,EAAE,CAAC;IACpB,GAAG,EAAE,MAAM,EAAE,CAAC;IACd,OAAO,EAAE,MAAM,EAAE,CAAC;IAClB,OAAO,EAAE,MAAM,CAAC;IAChB,IAAI,EAAE,MAAM,CAAC;CACd,CAAC;AAEF;;;;;;;;;;GAUG;AACH,eAAO,MAAM,gBAAgB,GAAI,sEAQ9B,0BAA0B,KAAG,oBAqD/B,CAAC;AA2EF;;;;;;;GAOG;AACH,qBAAa,kBAAmB,SAAQ,MAAM;IAC5C,MAAM,CAAC,UAAU,SAAkB;IAEnC,MAAM,OAAc;IACpB,MAAM,SAAK;IACX,WAAW,EAAE,IAAI,EAAE,CAAM;IACzB,uEAAuE;IACvE,KAAK,SAAK;IACV;;;OAGG;IACH,IAAI,SAAO;IACX,QAAQ,SAAM;IACd,WAAW,SAAO;IAClB,2CAA2C;IAC3C,SAAS,SAAS;IAClB,0EAA0E;IAC1E,YAAY,SAAO;IACnB,0EAA0E;IAC1E,gBAAgB,SAAO;IACvB,SAAS,QAA2B;IACpC,SAAS,QAA2B;IAEpC,OAAO,CAAC,SAAS,CAAC,CAAiB;IACnC,OAAO,CAAC,KAAK,CAAC,CAAO;IACrB,OAAO,CAAC,OAAO,CAAuB;IACtC,OAAO,CAAC,WAAW,CAAuC;IAC1D,OAAO,CAAC,UAAU,CAAuB;IAEzC,UAAU;IAwBV;;;;OAIG;IACH,OAAO,CAAC,oBAAoB;IAW5B,OAAO;IA6CP,MAAM;IAgCN,OAAO,CAAC,UAAU;CASnB"}
@@ -179,8 +179,6 @@ const wallFragmentGLSL = /* glsl */`
179
179
  *
180
180
  * center / radius / groundPlane / baseY are set imperatively by the BoundaryWall component (see
181
181
  * BoundaryWall.tsx for why they are not reactive Script props), which calls `rebuild()` afterwards.
182
- * All of them are world-space: this entity is deliberately mounted outside `content-root`, which
183
- * carries the scene's scaleFactor.
184
182
  */
185
183
  class BoundaryWallScript extends Script {
186
184
  static scriptName = 'boundaryWall';
@@ -6,7 +6,6 @@ export declare class VrAnnotationPanel extends Script {
6
6
  bodyText?: string;
7
7
  imageUrls?: string[];
8
8
  annotationIndex: number;
9
- scaleFactor: number;
10
9
  private _material?;
11
10
  private _texture?;
12
11
  private _mesh?;
@@ -1 +1 @@
1
- {"version":3,"file":"vr-annotation-panel.d.ts","sourceRoot":"","sources":["../../../src/components/VirtualWalkthrough/vr-annotation-panel.ts"],"names":[],"mappings":"AAAA,OAAO,EAUL,MAAM,EAGN,IAAI,EAEL,MAAM,YAAY,CAAC;AAiCpB,qBAAa,iBAAkB,SAAQ,MAAM;IAC3C,MAAM,CAAC,UAAU,SAAuB;IAGxC,KAAK,SAAM;IACX,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,SAAS,CAAC,EAAE,MAAM,EAAE,CAAC;IACrB,eAAe,SAAM;IACrB,WAAW,SAAK;IAEhB,OAAO,CAAC,SAAS,CAAC,CAAmB;IACrC,OAAO,CAAC,QAAQ,CAAC,CAAU;IAC3B,OAAO,CAAC,KAAK,CAAC,CAAO;IACrB,OAAO,CAAC,OAAO,CAAC,CAAoB;IACpC,OAAO,CAAC,eAAe,CAAuB;IAC9C,OAAO,CAAC,aAAa,CAAK;IAC1B,OAAO,CAAC,UAAU,CAAK;IAEvB,OAAO,CAAC,aAAa,CAAc;IACnC,OAAO,CAAC,OAAO,CAAc;IAC7B,OAAO,CAAC,WAAW,CAAc;IACjC,OAAO,CAAC,QAAQ,CAAc;IAC9B,OAAO,CAAC,UAAU,CAAc;IAChC,OAAO,CAAC,OAAO,CAAc;IAC7B,OAAO,CAAC,aAAa,CAAc;IAEnC,OAAO,CAAC,SAAS,CAsBf;IAEF,UAAU;IAwCV,OAAO,CAAC,WAAW;IAanB,OAAO,CAAC,UAAU;IAUlB,OAAO,CAAC,UAAU;IAkBlB,OAAO,CAAC,SAAS;IAWjB,OAAO,CAAC,YAAY;IAqFpB,OAAO,CAAC,SAAS;IAMjB,OAAO,CAAC,iBAAiB;IAkBzB,OAAO,CAAC,WAAW;IAmBnB,8FAA8F;IAC9F,YAAY,CAAC,MAAM,EAAE,IAAI,EAAE,SAAS,EAAE,IAAI,GAAG,OAAO;IAIpD,MAAM;IAsCN,OAAO,CAAC,UAAU;IAQlB,OAAO,CAAC,SAAS;CAYlB"}
1
+ {"version":3,"file":"vr-annotation-panel.d.ts","sourceRoot":"","sources":["../../../src/components/VirtualWalkthrough/vr-annotation-panel.ts"],"names":[],"mappings":"AAAA,OAAO,EAUL,MAAM,EAGN,IAAI,EAEL,MAAM,YAAY,CAAC;AAmCpB,qBAAa,iBAAkB,SAAQ,MAAM;IAC3C,MAAM,CAAC,UAAU,SAAuB;IAGxC,KAAK,SAAM;IACX,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,SAAS,CAAC,EAAE,MAAM,EAAE,CAAC;IACrB,eAAe,SAAM;IAErB,OAAO,CAAC,SAAS,CAAC,CAAmB;IACrC,OAAO,CAAC,QAAQ,CAAC,CAAU;IAC3B,OAAO,CAAC,KAAK,CAAC,CAAO;IACrB,OAAO,CAAC,OAAO,CAAC,CAAoB;IACpC,OAAO,CAAC,eAAe,CAAuB;IAC9C,OAAO,CAAC,aAAa,CAAK;IAC1B,OAAO,CAAC,UAAU,CAAK;IAEvB,OAAO,CAAC,aAAa,CAAc;IACnC,OAAO,CAAC,OAAO,CAAc;IAC7B,OAAO,CAAC,WAAW,CAAc;IACjC,OAAO,CAAC,QAAQ,CAAc;IAC9B,OAAO,CAAC,UAAU,CAAc;IAChC,OAAO,CAAC,OAAO,CAAc;IAC7B,OAAO,CAAC,aAAa,CAAc;IAEnC,OAAO,CAAC,SAAS,CAsBf;IAEF,UAAU;IAwCV,OAAO,CAAC,WAAW;IAanB,OAAO,CAAC,UAAU;IAUlB,OAAO,CAAC,UAAU;IAkBlB,OAAO,CAAC,SAAS;IAWjB,OAAO,CAAC,YAAY;IAqFpB,OAAO,CAAC,SAAS;IAMjB,OAAO,CAAC,iBAAiB;IAkBzB,OAAO,CAAC,WAAW;IAmBnB,8FAA8F;IAC9F,YAAY,CAAC,MAAM,EAAE,IAAI,EAAE,SAAS,EAAE,IAAI,GAAG,OAAO;IAIpD,MAAM;IAmCN,OAAO,CAAC,UAAU;IAQlB,OAAO,CAAC,SAAS;CAYlB"}
@@ -4,14 +4,15 @@ import { rayQuadHit } from './xr-ray-quad.js';
4
4
 
5
5
  const CANVAS_WIDTH = 1024;
6
6
  const CANVAS_HEIGHT = 768;
7
-
8
- /** Panel width in world meters; height derived from the canvas aspect ratio. */
9
- const PANEL_WIDTH = 0.5;
7
+ const PANEL_WIDTH = 7.5;
10
8
  const PANEL_HEIGHT = PANEL_WIDTH * CANVAS_HEIGHT / CANVAS_WIDTH;
11
9
 
10
+ /** Gap (m) between the top of the hotspot and the bottom edge of the panel. */
11
+ const PANEL_GAP = 0.75;
12
+
12
13
  /** World-space offset from the anchored hotspot: raise the panel above it so the
13
14
  * (tall) panel clears the hotspot rather than covering it. */
14
- const PANEL_OFFSET = new Vec3(0, PANEL_HEIGHT / 2 + 0.05, 0);
15
+ const PANEL_OFFSET = new Vec3(0, PANEL_HEIGHT / 2 + PANEL_GAP, 0);
15
16
  const PAD_X = 48;
16
17
 
17
18
  /** Local +z (the quad's front face) — used to derive the panel's yaw toward the viewer. */
@@ -33,7 +34,6 @@ class VrAnnotationPanel extends Script {
33
34
  // Props assigned by the React wrapper.
34
35
  title = '';
35
36
  annotationIndex = -1;
36
- scaleFactor = 1;
37
37
  _drawnSignature = null;
38
38
  _currentImage = 0;
39
39
  _loadToken = 0;
@@ -278,10 +278,7 @@ class VrAnnotationPanel extends Script {
278
278
  return;
279
279
  }
280
280
  this._anchor.copy(anchor.getPosition());
281
- // Panel size and its offset from the hotspot scale with the scene so the panel keeps its
282
- // proportions relative to the (content-root-scaled) annotations across scenes.
283
- this.entity.setLocalScale(this.scaleFactor, this.scaleFactor, this.scaleFactor);
284
- this.entity.setPosition(this._anchor.x + PANEL_OFFSET.x * this.scaleFactor, this._anchor.y + PANEL_OFFSET.y * this.scaleFactor, this._anchor.z + PANEL_OFFSET.z * this.scaleFactor);
281
+ this.entity.setPosition(this._anchor.x + PANEL_OFFSET.x, this._anchor.y + PANEL_OFFSET.y, this._anchor.z + PANEL_OFFSET.z);
285
282
 
286
283
  // Billboard on yaw only: face the viewer horizontally but stay upright and level, so
287
284
  // tilting/rolling the headset does not tilt the panel. Derived from the head's forward
@@ -1,7 +1,6 @@
1
1
  import { Script, Vec3 } from 'playcanvas';
2
2
  export declare class WalkthroughCamera extends Script {
3
3
  static scriptName: string;
4
- /** @attribute */
5
4
  moveSpeed: number;
6
5
  /** @attribute */
7
6
  moveFastSpeed: number;
@@ -1 +1 @@
1
- {"version":3,"file":"walkthrough-camera.d.ts","sourceRoot":"","sources":["../../../src/components/VirtualWalkthrough/walkthrough-camera.ts"],"names":[],"mappings":"AAAA,OAAO,EAAQ,MAAM,EAAE,IAAI,EAAQ,MAAM,YAAY,CAAC;AA8BtD,qBAAa,iBAAkB,SAAQ,MAAM;IAC3C,MAAM,CAAC,UAAU,SAAuB;IAExC,iBAAiB;IACjB,SAAS,SAAO;IAEhB,iBAAiB;IACjB,aAAa,SAAO;IAEpB,iBAAiB;IACjB,aAAa,SAAQ;IAErB,iBAAiB;IACjB,eAAe,SAAO;IAEtB,iBAAiB;IACjB,aAAa,SAAQ;IAErB,iBAAiB;IACjB,QAAQ,SAAO;IAEf,iBAAiB;IACjB,QAAQ,SAAM;IAEd,iBAAiB;IACjB,WAAW,SAAS;IAEpB,iBAAiB;IACjB,YAAY,OAAqB;IAEjC,iBAAiB;IACjB,YAAY,SAAM;IAElB,iBAAiB;IACjB,OAAO,UAAS;IAEhB,iBAAiB;IACjB,SAAS,UAAQ;IAEjB,iBAAiB;IACjB,mBAAmB,SAAK;IAExB;;;;;;;;;;OAUG;IACH,WAAW,EAAE,IAAI,EAAE,CAAM;IAGzB,OAAO,CAAC,MAAM,CAAK;IACnB,OAAO,CAAC,IAAI,CAAK;IAGjB,OAAO,CAAC,YAAY,CAAK;IACzB,OAAO,CAAC,UAAU,CAAK;IAEvB,OAAO,CAAC,WAAW,CAAS;IAC5B,OAAO,CAAC,MAAM,CAAK;IACnB,OAAO,CAAC,MAAM,CAAK;IACnB,OAAO,CAAC,YAAY,CAAK;IACzB,OAAO,CAAC,KAAK,CAAwC;IACrD,OAAO,CAAC,gBAAgB,CAAsB;IAG9C,OAAO,CAAC,YAAY,CAAqB;IACzC,OAAO,CAAC,WAAW,CAAqB;IACxC,OAAO,CAAC,eAAe,CAAS;IAEhC,OAAO,CAAC,gBAAgB;IAaxB,UAAU;IAkFV;;;OAGG;IACH,KAAK,CAAC,KAAK,EAAE,IAAI,EAAE,QAAQ,EAAE,IAAI;IAsBjC,IAAI,UAAU,IAAI,MAAM,CAEvB;IAED,IAAI,YAAY,IAAI,MAAM,CAEzB;IAED;;;OAGG;IACH,SAAS,CAAC,QAAQ,EAAE,MAAM;IAsB1B;;;OAGG;IACH,IAAI,UAAU,IAAI,IAAI,CAMrB;IAED,MAAM,CAAC,EAAE,EAAE,MAAM;IA4FjB,OAAO;CAIR"}
1
+ {"version":3,"file":"walkthrough-camera.d.ts","sourceRoot":"","sources":["../../../src/components/VirtualWalkthrough/walkthrough-camera.ts"],"names":[],"mappings":"AAAA,OAAO,EAAQ,MAAM,EAAE,IAAI,EAAQ,MAAM,YAAY,CAAC;AA8BtD,qBAAa,iBAAkB,SAAQ,MAAM;IAC3C,MAAM,CAAC,UAAU,SAAuB;IAExC,SAAS,SAAO;IAEhB,iBAAiB;IACjB,aAAa,SAAO;IAEpB,iBAAiB;IACjB,aAAa,SAAQ;IAErB,iBAAiB;IACjB,eAAe,SAAO;IAEtB,iBAAiB;IACjB,aAAa,SAAQ;IAErB,iBAAiB;IACjB,QAAQ,SAAO;IAEf,iBAAiB;IACjB,QAAQ,SAAM;IAEd,iBAAiB;IACjB,WAAW,SAAS;IAEpB,iBAAiB;IACjB,YAAY,OAAqB;IAEjC,iBAAiB;IACjB,YAAY,SAAM;IAElB,iBAAiB;IACjB,OAAO,UAAS;IAEhB,iBAAiB;IACjB,SAAS,UAAQ;IAEjB,iBAAiB;IACjB,mBAAmB,SAAK;IAExB;;;;;;;;;;OAUG;IACH,WAAW,EAAE,IAAI,EAAE,CAAM;IAGzB,OAAO,CAAC,MAAM,CAAK;IACnB,OAAO,CAAC,IAAI,CAAK;IAGjB,OAAO,CAAC,YAAY,CAAK;IACzB,OAAO,CAAC,UAAU,CAAK;IAEvB,OAAO,CAAC,WAAW,CAAS;IAC5B,OAAO,CAAC,MAAM,CAAK;IACnB,OAAO,CAAC,MAAM,CAAK;IACnB,OAAO,CAAC,YAAY,CAAK;IACzB,OAAO,CAAC,KAAK,CAAwC;IACrD,OAAO,CAAC,gBAAgB,CAAsB;IAG9C,OAAO,CAAC,YAAY,CAAqB;IACzC,OAAO,CAAC,WAAW,CAAqB;IACxC,OAAO,CAAC,eAAe,CAAS;IAEhC,OAAO,CAAC,gBAAgB;IAaxB,UAAU;IAkFV;;;OAGG;IACH,KAAK,CAAC,KAAK,EAAE,IAAI,EAAE,QAAQ,EAAE,IAAI;IAsBjC,IAAI,UAAU,IAAI,MAAM,CAEvB;IAED,IAAI,YAAY,IAAI,MAAM,CAEzB;IAED;;;OAGG;IACH,SAAS,CAAC,QAAQ,EAAE,MAAM;IAsB1B;;;OAGG;IACH,IAAI,UAAU,IAAI,IAAI,CAMrB;IAED,MAAM,CAAC,EAAE,EAAE,MAAM;IA4FjB,OAAO;CAIR"}
@@ -28,15 +28,13 @@ const ANGLE_EPSILON = 1e-3;
28
28
  const POSITION_EPSILON = 1e-5;
29
29
  class WalkthroughCamera extends Script {
30
30
  static scriptName = 'walkthroughCamera';
31
+ moveSpeed = 4.5;
31
32
 
32
33
  /** @attribute */
33
- moveSpeed = 0.3;
34
+ moveFastSpeed = 7.5;
34
35
 
35
36
  /** @attribute */
36
- moveFastSpeed = 0.5;
37
-
38
- /** @attribute */
39
- moveSlowSpeed = 0.15;
37
+ moveSlowSpeed = 2.25;
40
38
 
41
39
  /** @attribute */
42
40
  lookSensitivity = 0.1;
@@ -0,0 +1,57 @@
1
+ export type Point2 = {
2
+ x: number;
3
+ z: number;
4
+ };
5
+ export type XrStartBounds = Point2 & {
6
+ radius: number;
7
+ };
8
+ export type XrStartPoseInput = {
9
+ /** Where the head is now. */
10
+ head: Point2;
11
+ /** Yaw of the head's forward direction now. */
12
+ headYaw: number;
13
+ /** Where the rig is now. */
14
+ rig: Point2;
15
+ /** Where the head should end up. */
16
+ target: Point2;
17
+ /** What the head should face from there. */
18
+ focus: Point2;
19
+ /**
20
+ * Circle to keep the target inside. Omit (or pass a non-positive radius) to place the head on the
21
+ * target as given.
22
+ */
23
+ bounds?: XrStartBounds;
24
+ };
25
+ export type XrStartPose = {
26
+ /** Yaw to turn the rig by, about its own origin. */
27
+ yawDelta: number;
28
+ /** Where the rig ends up once turned. */
29
+ x: number;
30
+ z: number;
31
+ };
32
+ /**
33
+ * Yaw of a heading on the XZ plane, matching PlayCanvas' right-handed CCW Y rotation:
34
+ * forward = (-sin(yaw), 0, -cos(yaw)).
35
+ */
36
+ export declare const yawFromDirection: (dx: number, dz: number) => number | null;
37
+ /**
38
+ * Yaw an entity is facing, from its world basis vectors. Falls back to the right vector when the
39
+ * forward vector is vertical — a head tipped fully up or down still has a heading, but its forward
40
+ * vector has no horizontal component to read it from.
41
+ */
42
+ export declare const yawFromBasis: (forward: {
43
+ x: number;
44
+ z: number;
45
+ }, right: {
46
+ x: number;
47
+ z: number;
48
+ }) => number;
49
+ /**
50
+ * Solves for the rig pose that lands the head on `target` facing `focus`.
51
+ *
52
+ * Turning the rig swings the head around the rig's origin, so the turn is applied to the head's
53
+ * offset within the rig first and the rig is then placed so that swung offset lands on the target.
54
+ * A focus point on top of the target gives no heading, so the rig is only moved, not turned.
55
+ */
56
+ export declare const xrStartRigPose: ({ head, headYaw, rig, target, focus, bounds }: XrStartPoseInput) => XrStartPose;
57
+ //# sourceMappingURL=xr-start-pose.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"xr-start-pose.d.ts","sourceRoot":"","sources":["../../../src/components/VirtualWalkthrough/xr-start-pose.ts"],"names":[],"mappings":"AAcA,MAAM,MAAM,MAAM,GAAG;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,CAAC;AAE9C,MAAM,MAAM,aAAa,GAAG,MAAM,GAAG;IAAE,MAAM,EAAE,MAAM,CAAA;CAAE,CAAC;AAExD,MAAM,MAAM,gBAAgB,GAAG;IAC7B,6BAA6B;IAC7B,IAAI,EAAE,MAAM,CAAC;IACb,+CAA+C;IAC/C,OAAO,EAAE,MAAM,CAAC;IAChB,4BAA4B;IAC5B,GAAG,EAAE,MAAM,CAAC;IACZ,oCAAoC;IACpC,MAAM,EAAE,MAAM,CAAC;IACf,4CAA4C;IAC5C,KAAK,EAAE,MAAM,CAAC;IACd;;;OAGG;IACH,MAAM,CAAC,EAAE,aAAa,CAAC;CACxB,CAAC;AAEF,MAAM,MAAM,WAAW,GAAG;IACxB,oDAAoD;IACpD,QAAQ,EAAE,MAAM,CAAC;IACjB,yCAAyC;IACzC,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;CACX,CAAC;AAeF;;;GAGG;AACH,eAAO,MAAM,gBAAgB,GAAI,IAAI,MAAM,EAAE,IAAI,MAAM,KAAG,MAAM,GAAG,IAC8C,CAAC;AAElH;;;;GAIG;AACH,eAAO,MAAM,YAAY,GAAI,SAAS;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,EAAE,OAAO;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,KAAG,MACZ,CAAC;AAWvF;;;;;;GAMG;AACH,eAAO,MAAM,cAAc,GAAI,+CAA+C,gBAAgB,KAAG,WAOhG,CAAC"}
@@ -0,0 +1,80 @@
1
+ import { clampToCircle } from './xr-scene-bounds.js';
2
+
3
+ /**
4
+ * Where to put the XR rig so the head starts at a chosen spot facing a chosen point.
5
+ *
6
+ * PlayCanvas writes the head pose into the camera entity's *local* transform every frame, so the
7
+ * only thing a scene can move is the rig the camera hangs off. The head sits at an arbitrary offset
8
+ * within the rig — the reference space is pinned to wherever the user physically stood when the
9
+ * session began — so the rig pose has to be solved backwards from the head pose rather than set to
10
+ * the target outright.
11
+ *
12
+ * All angles are degrees and all coordinates world-space XZ; Y is left to the caller, since the
13
+ * user stands on the rig floor rather than on the scene's ground plane.
14
+ */
15
+ const RAD_TO_DEG = 180 / Math.PI;
16
+ const DEG_TO_RAD = Math.PI / 180;
17
+
18
+ /** Below this length a direction vector carries no usable heading. */
19
+ const DIRECTION_EPSILON = 1e-6;
20
+
21
+ /** Wraps to (-180, 180] so the rig always turns the short way round. */
22
+ const normalizeAngle = degrees => {
23
+ const wrapped = ((degrees + 180) % 360 + 360) % 360 - 180;
24
+ return wrapped === -180 ? 180 : wrapped;
25
+ };
26
+
27
+ /**
28
+ * Yaw of a heading on the XZ plane, matching PlayCanvas' right-handed CCW Y rotation:
29
+ * forward = (-sin(yaw), 0, -cos(yaw)).
30
+ */
31
+ const yawFromDirection = (dx, dz) => Math.abs(dx) < DIRECTION_EPSILON && Math.abs(dz) < DIRECTION_EPSILON ? null : Math.atan2(-dx, -dz) * RAD_TO_DEG;
32
+
33
+ /**
34
+ * Yaw an entity is facing, from its world basis vectors. Falls back to the right vector when the
35
+ * forward vector is vertical — a head tipped fully up or down still has a heading, but its forward
36
+ * vector has no horizontal component to read it from.
37
+ */
38
+ const yawFromBasis = (forward, right) => yawFromDirection(forward.x, forward.z) ?? Math.atan2(-right.z, right.x) * RAD_TO_DEG;
39
+
40
+ /** Rotates a point about the origin by `degrees` of PlayCanvas yaw. */
41
+ const rotateXz = (point, degrees) => {
42
+ const radians = degrees * DEG_TO_RAD;
43
+ const cos = Math.cos(radians);
44
+ const sin = Math.sin(radians);
45
+ return {
46
+ x: point.x * cos + point.z * sin,
47
+ z: -point.x * sin + point.z * cos
48
+ };
49
+ };
50
+
51
+ /**
52
+ * Solves for the rig pose that lands the head on `target` facing `focus`.
53
+ *
54
+ * Turning the rig swings the head around the rig's origin, so the turn is applied to the head's
55
+ * offset within the rig first and the rig is then placed so that swung offset lands on the target.
56
+ * A focus point on top of the target gives no heading, so the rig is only moved, not turned.
57
+ */
58
+ const xrStartRigPose = ({
59
+ head,
60
+ headYaw,
61
+ rig,
62
+ target,
63
+ focus,
64
+ bounds
65
+ }) => {
66
+ const landing = bounds ? clampToCircle(target.x, target.z, bounds.x, bounds.z, bounds.radius) : target;
67
+ const facingYaw = yawFromDirection(focus.x - landing.x, focus.z - landing.z);
68
+ const yawDelta = facingYaw === null ? 0 : normalizeAngle(facingYaw - headYaw);
69
+ const offset = rotateXz({
70
+ x: head.x - rig.x,
71
+ z: head.z - rig.z
72
+ }, yawDelta);
73
+ return {
74
+ yawDelta,
75
+ x: landing.x - offset.x,
76
+ z: landing.z - offset.z
77
+ };
78
+ };
79
+
80
+ export { xrStartRigPose, yawFromBasis, yawFromDirection };
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@terraware/web-components",
3
- "version": "4.3.0",
3
+ "version": "4.3.1-rc.1",
4
4
  "author": "Terraformation Inc.",
5
5
  "license": "Apache-2.0",
6
6
  "repository": {