@terra.gl/core 0.0.1-alpha.36 → 0.0.1-alpha.40

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package/dist/index.d.ts CHANGED
@@ -3034,6 +3034,17 @@ declare class Map extends Map_base {
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  * @param options 飞行参数对象
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  */
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  flyToPoint(options: FlyToPointOptions): void;
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+ /**
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+ * 销毁地图实例,释放所有资源
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+ * @description
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+ * 该方法会清理以下资源:
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+ * 1. 移除所有事件监听器
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+ * 2. 清空所有图层
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+ * 3. 销毁碰撞引擎
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+ * 4. 销毁viewer(包括renderer、scene、controls等)
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+ * 5. 清理DOM容器
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+ */
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+ destroy(): void;
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  }
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  export { Map_2 as Map }
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@@ -3050,7 +3061,11 @@ declare class Map extends Map_base {
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  eventClass: EventClass_2;
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  on: (type: string, listener: (data?: any) => void) => EventClass_2;
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  trigger: (type: string, data?: any) => EventClass_2;
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- off: (type: string, listener: (...args: any[]) => void) => EventClass_2;
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+ off: (type: string, listener: (
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+ /**
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+ * 创建一个空基类(仅用于混入起点)
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+ */
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+ ...args: any[]) => void) => EventClass_2;
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  };
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  } & {
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  new (...args: any[]): {
@@ -5721,6 +5736,23 @@ declare class Map extends Map_base {
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  */
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  getWidthHeight(): number[];
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  _createGorund(): Mesh<PlaneGeometry, MeshStandardMaterial, Object3DEventMap>;
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+ /**
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+ * 销毁viewer实例,释放所有资源
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+ * @description
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+ * 该方法会清理以下资源:
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+ * 1. 停止动画循环
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+ * 2. 销毁控制器
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+ * 3. 清理场景中的所有对象
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+ * 4. 销毁渲染器
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+ * 5. 销毁后期处理器
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+ * 6. 移除DOM元素
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+ */
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+ destroy(): void;
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+ /**
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+ * 销毁材质资源
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+ * @param material 要销毁的材质
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+ */
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+ private _disposeMaterial;
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  }
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  /**