@tensamin/audio 0.1.9 → 0.1.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/dist/{chunk-E7NH2QKZ.mjs → chunk-CD5XFC5M.mjs} +2 -2
- package/dist/{chunk-ZISGHJDU.mjs → chunk-IL4F7WVW.mjs} +1 -1
- package/dist/{chunk-3A2CTC4K.mjs → chunk-SMNOCQYR.mjs} +3 -2
- package/dist/{chunk-KGCEV2VT.mjs → chunk-VCQMZVO3.mjs} +1 -1
- package/dist/{chunk-FOGC2MFA.mjs → chunk-Z3QBDLTM.mjs} +1 -1
- package/dist/extensibility/plugins.js +3 -2
- package/dist/extensibility/plugins.mjs +2 -2
- package/dist/index.js +4 -3
- package/dist/index.mjs +5 -5
- package/dist/livekit/integration.js +4 -3
- package/dist/livekit/integration.mjs +5 -5
- package/dist/pipeline/audio-pipeline.js +4 -3
- package/dist/pipeline/audio-pipeline.mjs +4 -4
- package/dist/types.d.mts +2 -2
- package/dist/types.d.ts +2 -2
- package/dist/vad/vad-node.js +3 -2
- package/dist/vad/vad-node.mjs +1 -1
- package/dist/vad/vad-state.js +1 -1
- package/dist/vad/vad-state.mjs +1 -1
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -101,7 +101,7 @@ vad: {
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energyVad?: {
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smoothing: number; // Default: 0.95
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initialNoiseFloor: number; // Default: 0.001
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noiseFloorAdaptRateQuiet: number; // Default: 0.
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noiseFloorAdaptRateQuiet: number; // Default: 0.005
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noiseFloorAdaptRateLoud: number; // Default: 0.01
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minSNR: number; // Default: 10.0 (dB)
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snrRange: number; // Default: 10.0 (dB)
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@@ -1,6 +1,6 @@
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import {
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VADStateMachine
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} from "./chunk-
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} from "./chunk-VCQMZVO3.mjs";
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import {
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getAudioContext,
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registerPipeline,
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@@ -9,7 +9,7 @@ import {
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import {
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getNoiseSuppressionPlugin,
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getVADPlugin
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} from "./chunk-
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} from "./chunk-Z3QBDLTM.mjs";
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// src/pipeline/audio-pipeline.ts
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import mitt from "mitt";
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@@ -3,7 +3,7 @@ var createEnergyVadWorkletCode = (vadConfig) => {
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const energyParams = vadConfig?.energyVad || {};
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const smoothing = energyParams.smoothing ?? 0.95;
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const initialNoiseFloor = energyParams.initialNoiseFloor ?? 1e-3;
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const noiseFloorAdaptRateQuiet = energyParams.noiseFloorAdaptRateQuiet ??
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const noiseFloorAdaptRateQuiet = energyParams.noiseFloorAdaptRateQuiet ?? 5e-3;
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const noiseFloorAdaptRateLoud = energyParams.noiseFloorAdaptRateLoud ?? 0.01;
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const minSNR = energyParams.minSNR ?? 10;
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const snrRange = energyParams.snrRange ?? 10;
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@@ -71,7 +71,8 @@ class EnergyVadProcessor extends AudioWorkletProcessor {
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}
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// Ensure noise floor doesn't drop to absolute zero
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// 0.0002 is approx -74dB, a reasonable floor for ambient noise
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this.noiseFloor = Math.max(this.noiseFloor, 0.0002);
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// Calculate Signal-to-Noise Ratio (SNR) in dB using smoothed energy
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const snr = this.energy / (this.noiseFloor + 1e-6);
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@@ -26,7 +26,7 @@ var VADStateMachine = class {
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energyVad: {
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smoothing: config?.energyVad?.smoothing ?? 0.95,
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initialNoiseFloor: config?.energyVad?.initialNoiseFloor ?? 1e-3,
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noiseFloorAdaptRateQuiet: config?.energyVad?.noiseFloorAdaptRateQuiet ??
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noiseFloorAdaptRateQuiet: config?.energyVad?.noiseFloorAdaptRateQuiet ?? 5e-3,
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noiseFloorAdaptRateLoud: config?.energyVad?.noiseFloorAdaptRateLoud ?? 0.01,
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minSNR: config?.energyVad?.minSNR ?? 10,
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snrRange: config?.energyVad?.snrRange ?? 10,
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@@ -106,7 +106,7 @@ var createEnergyVadWorkletCode = (vadConfig) => {
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const energyParams = vadConfig?.energyVad || {};
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const smoothing = energyParams.smoothing ?? 0.95;
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const initialNoiseFloor = energyParams.initialNoiseFloor ?? 1e-3;
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const noiseFloorAdaptRateQuiet = energyParams.noiseFloorAdaptRateQuiet ??
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const noiseFloorAdaptRateQuiet = energyParams.noiseFloorAdaptRateQuiet ?? 5e-3;
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const noiseFloorAdaptRateLoud = energyParams.noiseFloorAdaptRateLoud ?? 0.01;
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const minSNR = energyParams.minSNR ?? 10;
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const snrRange = energyParams.snrRange ?? 10;
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@@ -174,7 +174,8 @@ class EnergyVadProcessor extends AudioWorkletProcessor {
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}
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// Ensure noise floor doesn't drop to absolute zero
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// 0.0002 is approx -74dB, a reasonable floor for ambient noise
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this.noiseFloor = Math.max(this.noiseFloor, 0.0002);
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// Calculate Signal-to-Noise Ratio (SNR) in dB using smoothed energy
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const snr = this.energy / (this.noiseFloor + 1e-6);
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@@ -3,9 +3,9 @@ import {
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getVADPlugin,
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registerNoiseSuppressionPlugin,
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registerVADPlugin
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} from "../chunk-
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} from "../chunk-Z3QBDLTM.mjs";
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import "../chunk-XO6B3D4A.mjs";
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import "../chunk-
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import "../chunk-SMNOCQYR.mjs";
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export {
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getNoiseSuppressionPlugin,
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getVADPlugin,
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package/dist/index.js
CHANGED
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@@ -158,7 +158,7 @@ var createEnergyVadWorkletCode = (vadConfig) => {
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const energyParams = vadConfig?.energyVad || {};
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const smoothing = energyParams.smoothing ?? 0.95;
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const initialNoiseFloor = energyParams.initialNoiseFloor ?? 1e-3;
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const noiseFloorAdaptRateQuiet = energyParams.noiseFloorAdaptRateQuiet ??
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const noiseFloorAdaptRateQuiet = energyParams.noiseFloorAdaptRateQuiet ?? 5e-3;
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const noiseFloorAdaptRateLoud = energyParams.noiseFloorAdaptRateLoud ?? 0.01;
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const minSNR = energyParams.minSNR ?? 10;
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const snrRange = energyParams.snrRange ?? 10;
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@@ -226,7 +226,8 @@ class EnergyVadProcessor extends AudioWorkletProcessor {
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}
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// Ensure noise floor doesn't drop to absolute zero
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// 0.0002 is approx -74dB, a reasonable floor for ambient noise
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this.noiseFloor = Math.max(this.noiseFloor, 0.0002);
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// Calculate Signal-to-Noise Ratio (SNR) in dB using smoothed energy
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const snr = this.energy / (this.noiseFloor + 1e-6);
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@@ -374,7 +375,7 @@ var VADStateMachine = class {
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energyVad: {
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smoothing: config?.energyVad?.smoothing ?? 0.95,
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initialNoiseFloor: config?.energyVad?.initialNoiseFloor ?? 1e-3,
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noiseFloorAdaptRateQuiet: config?.energyVad?.noiseFloorAdaptRateQuiet ??
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noiseFloorAdaptRateQuiet: config?.energyVad?.noiseFloorAdaptRateQuiet ?? 5e-3,
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noiseFloorAdaptRateLoud: config?.energyVad?.noiseFloorAdaptRateLoud ?? 0.01,
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minSNR: config?.energyVad?.minSNR ?? 10,
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snrRange: config?.energyVad?.snrRange ?? 10,
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package/dist/index.mjs
CHANGED
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@@ -1,13 +1,13 @@
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import "./chunk-WBQAMGXK.mjs";
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import {
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attachProcessingToTrack
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} from "./chunk-
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} from "./chunk-IL4F7WVW.mjs";
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import {
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createAudioPipeline
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} from "./chunk-
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} from "./chunk-CD5XFC5M.mjs";
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import {
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VADStateMachine
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} from "./chunk-
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} from "./chunk-VCQMZVO3.mjs";
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import {
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closeAudioContext,
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getAudioContext,
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getVADPlugin,
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registerNoiseSuppressionPlugin,
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registerVADPlugin
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} from "./chunk-
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} from "./chunk-Z3QBDLTM.mjs";
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import {
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RNNoisePlugin
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} from "./chunk-XO6B3D4A.mjs";
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import {
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EnergyVADPlugin
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} from "./chunk-
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} from "./chunk-SMNOCQYR.mjs";
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export {
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EnergyVADPlugin,
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RNNoisePlugin,
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@@ -127,7 +127,7 @@ var createEnergyVadWorkletCode = (vadConfig) => {
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const energyParams = vadConfig?.energyVad || {};
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const smoothing = energyParams.smoothing ?? 0.95;
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const initialNoiseFloor = energyParams.initialNoiseFloor ?? 1e-3;
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const noiseFloorAdaptRateQuiet = energyParams.noiseFloorAdaptRateQuiet ??
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const noiseFloorAdaptRateQuiet = energyParams.noiseFloorAdaptRateQuiet ?? 5e-3;
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const noiseFloorAdaptRateLoud = energyParams.noiseFloorAdaptRateLoud ?? 0.01;
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const minSNR = energyParams.minSNR ?? 10;
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const snrRange = energyParams.snrRange ?? 10;
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}
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// Ensure noise floor doesn't drop to absolute zero
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// 0.0002 is approx -74dB, a reasonable floor for ambient noise
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this.noiseFloor = Math.max(this.noiseFloor, 0.0002);
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// Calculate Signal-to-Noise Ratio (SNR) in dB using smoothed energy
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const snr = this.energy / (this.noiseFloor + 1e-6);
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energyVad: {
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smoothing: config?.energyVad?.smoothing ?? 0.95,
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initialNoiseFloor: config?.energyVad?.initialNoiseFloor ?? 1e-3,
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noiseFloorAdaptRateQuiet: config?.energyVad?.noiseFloorAdaptRateQuiet ??
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noiseFloorAdaptRateQuiet: config?.energyVad?.noiseFloorAdaptRateQuiet ?? 5e-3,
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noiseFloorAdaptRateLoud: config?.energyVad?.noiseFloorAdaptRateLoud ?? 0.01,
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minSNR: config?.energyVad?.minSNR ?? 10,
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snrRange: config?.energyVad?.snrRange ?? 10,
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import {
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attachProcessingToTrack
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import "../chunk-
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import "../chunk-
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} from "../chunk-IL4F7WVW.mjs";
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import "../chunk-CD5XFC5M.mjs";
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import "../chunk-VCQMZVO3.mjs";
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import "../chunk-OZ7KMC4S.mjs";
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import "../chunk-
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import "../chunk-Z3QBDLTM.mjs";
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import "../chunk-XO6B3D4A.mjs";
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import "../chunk-
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import "../chunk-SMNOCQYR.mjs";
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export {
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attachProcessingToTrack
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};
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const energyParams = vadConfig?.energyVad || {};
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const smoothing = energyParams.smoothing ?? 0.95;
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const initialNoiseFloor = energyParams.initialNoiseFloor ?? 1e-3;
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const noiseFloorAdaptRateQuiet = energyParams.noiseFloorAdaptRateQuiet ??
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const noiseFloorAdaptRateQuiet = energyParams.noiseFloorAdaptRateQuiet ?? 5e-3;
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const noiseFloorAdaptRateLoud = energyParams.noiseFloorAdaptRateLoud ?? 0.01;
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const minSNR = energyParams.minSNR ?? 10;
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const snrRange = energyParams.snrRange ?? 10;
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}
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// Ensure noise floor doesn't drop to absolute zero
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// 0.0002 is approx -74dB, a reasonable floor for ambient noise
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this.noiseFloor = Math.max(this.noiseFloor, 0.0002);
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// Calculate Signal-to-Noise Ratio (SNR) in dB using smoothed energy
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const snr = this.energy / (this.noiseFloor + 1e-6);
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@@ -335,7 +336,7 @@ var VADStateMachine = class {
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energyVad: {
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smoothing: config?.energyVad?.smoothing ?? 0.95,
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initialNoiseFloor: config?.energyVad?.initialNoiseFloor ?? 1e-3,
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noiseFloorAdaptRateQuiet: config?.energyVad?.noiseFloorAdaptRateQuiet ??
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noiseFloorAdaptRateQuiet: config?.energyVad?.noiseFloorAdaptRateQuiet ?? 5e-3,
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noiseFloorAdaptRateLoud: config?.energyVad?.noiseFloorAdaptRateLoud ?? 0.01,
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minSNR: config?.energyVad?.minSNR ?? 10,
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snrRange: config?.energyVad?.snrRange ?? 10,
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@@ -1,11 +1,11 @@
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import {
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createAudioPipeline
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} from "../chunk-
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import "../chunk-
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} from "../chunk-CD5XFC5M.mjs";
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import "../chunk-VCQMZVO3.mjs";
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import "../chunk-OZ7KMC4S.mjs";
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import "../chunk-
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import "../chunk-Z3QBDLTM.mjs";
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import "../chunk-XO6B3D4A.mjs";
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import "../chunk-
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import "../chunk-SMNOCQYR.mjs";
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export {
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createAudioPipeline
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};
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package/dist/types.d.mts
CHANGED
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@@ -97,12 +97,12 @@ interface AudioProcessingConfig {
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initialNoiseFloor?: number;
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/**
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* Rate at which noise floor adapts to quiet signals (0-1).
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* Default: 0.
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* Default: 0.005 (slower downward drift)
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*/
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noiseFloorAdaptRateQuiet?: number;
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/**
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* Rate at which noise floor adapts to loud signals (0-1).
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* Default: 0.01
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* Default: 0.01
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*/
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noiseFloorAdaptRateLoud?: number;
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/**
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package/dist/types.d.ts
CHANGED
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initialNoiseFloor?: number;
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/**
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* Rate at which noise floor adapts to quiet signals (0-1).
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* Default: 0.
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* Default: 0.005 (slower downward drift)
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*/
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noiseFloorAdaptRateQuiet?: number;
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/**
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* Rate at which noise floor adapts to loud signals (0-1).
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* Default: 0.01
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* Default: 0.01
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*/
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noiseFloorAdaptRateLoud?: number;
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/**
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package/dist/vad/vad-node.js
CHANGED
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@@ -27,7 +27,7 @@ var createEnergyVadWorkletCode = (vadConfig) => {
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const energyParams = vadConfig?.energyVad || {};
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|
28
28
|
const smoothing = energyParams.smoothing ?? 0.95;
|
|
29
29
|
const initialNoiseFloor = energyParams.initialNoiseFloor ?? 1e-3;
|
|
30
|
-
const noiseFloorAdaptRateQuiet = energyParams.noiseFloorAdaptRateQuiet ??
|
|
30
|
+
const noiseFloorAdaptRateQuiet = energyParams.noiseFloorAdaptRateQuiet ?? 5e-3;
|
|
31
31
|
const noiseFloorAdaptRateLoud = energyParams.noiseFloorAdaptRateLoud ?? 0.01;
|
|
32
32
|
const minSNR = energyParams.minSNR ?? 10;
|
|
33
33
|
const snrRange = energyParams.snrRange ?? 10;
|
|
@@ -95,7 +95,8 @@ class EnergyVadProcessor extends AudioWorkletProcessor {
|
|
|
95
95
|
}
|
|
96
96
|
|
|
97
97
|
// Ensure noise floor doesn't drop to absolute zero
|
|
98
|
-
|
|
98
|
+
// 0.0002 is approx -74dB, a reasonable floor for ambient noise
|
|
99
|
+
this.noiseFloor = Math.max(this.noiseFloor, 0.0002);
|
|
99
100
|
|
|
100
101
|
// Calculate Signal-to-Noise Ratio (SNR) in dB using smoothed energy
|
|
101
102
|
const snr = this.energy / (this.noiseFloor + 1e-6);
|
package/dist/vad/vad-node.mjs
CHANGED
package/dist/vad/vad-state.js
CHANGED
|
@@ -50,7 +50,7 @@ var VADStateMachine = class {
|
|
|
50
50
|
energyVad: {
|
|
51
51
|
smoothing: config?.energyVad?.smoothing ?? 0.95,
|
|
52
52
|
initialNoiseFloor: config?.energyVad?.initialNoiseFloor ?? 1e-3,
|
|
53
|
-
noiseFloorAdaptRateQuiet: config?.energyVad?.noiseFloorAdaptRateQuiet ??
|
|
53
|
+
noiseFloorAdaptRateQuiet: config?.energyVad?.noiseFloorAdaptRateQuiet ?? 5e-3,
|
|
54
54
|
noiseFloorAdaptRateLoud: config?.energyVad?.noiseFloorAdaptRateLoud ?? 0.01,
|
|
55
55
|
minSNR: config?.energyVad?.minSNR ?? 10,
|
|
56
56
|
snrRange: config?.energyVad?.snrRange ?? 10,
|
package/dist/vad/vad-state.mjs
CHANGED