@tenphi/glaze 1.1.0 → 1.2.0

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package/docs/api.md CHANGED
@@ -11,6 +11,7 @@ Full reference for every public method, option, and type exported by `@tenphi/gl
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  - [Tailwind CSS](#themetailwindoptions)
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  - [High-contrast pairs](#high-contrast-pairs)
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  - [Color definitions](#color-definitions)
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+ - [Dark seed](#dark-seed-darkhue--darksaturation)
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  - [Standalone color tokens](#standalone-color-tokens)
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  - [Shadows](#shadows)
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  - [Mix colors](#mix-colors)
@@ -31,7 +32,7 @@ Full reference for every public method, option, and type exported by `@tenphi/gl
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  | Method | Description |
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  | ------------------------------------- | --------------------------------------------------------------------------------------------------------------------- |
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  | `glaze(hue, saturation?, config?)` | Create a theme from hue (0–360) and saturation (0–100). Optional `config` overrides the global config for this theme. |
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- | `glaze({ hue, saturation }, config?)` | Create a theme from an options object, with optional per-theme config override. |
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+ | `glaze({ hue, saturation, darkHue?, darkSaturation? }, config?)` | Create a theme from an options object, with optional per-theme config override. `darkHue` / `darkSaturation` seed the dark schemes — see [Dark seed](#dark-seed-darkhue--darksaturation). |
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  | `glaze.themeFrom(data)` | Create a theme from a `theme.export()` snapshot (`kind: 'theme'`). |
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  | `glaze.from(data)` | Compat alias for `glaze.themeFrom`. |
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  | `glaze.fromHex(hex)` | Create a theme from a hex color (`#rgb` or `#rrggbb`). Extracts hue and saturation. |
@@ -45,6 +46,7 @@ Full reference for every public method, option, and type exported by `@tenphi/gl
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  ```ts
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  const a = glaze(280, 80);
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  const b = glaze({ hue: 280, saturation: 80 });
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+ const bDark = glaze({ hue: 280, saturation: 80, darkHue: 268, darkSaturation: 65 });
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  const c = glaze.fromHex('#7a4dbf');
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  const d = glaze.fromRgb(122, 77, 191);
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  const e = glaze.themeFrom(a.export());
@@ -75,6 +77,8 @@ A `GlazeTheme` exposes:
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  | ------------------------------- | --------------------------------------------------------------------------------------------------- |
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  | `theme.hue` (readonly) | The hue seed (0–360). |
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  | `theme.saturation` (readonly) | The saturation seed (0–100). |
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+ | `theme.darkHue` (readonly) | The dark-scheme hue seed (0–360), or `undefined` when `hue` is reused. |
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+ | `theme.darkSaturation` (readonly) | The dark-scheme saturation seed (0–100), or `undefined` when `saturation` is reused. |
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  | `theme.colors(defs)` | Add/replace colors (additive merge — adds new, overwrites existing by name, doesn't remove others). |
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  | `theme.color(name)` | Get a color definition by name. |
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  | `theme.color(name, def)` | Set a single color definition. |
@@ -128,6 +132,8 @@ const highSat = base.extend({ config: { darkTone: [10, 100] } });
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  | ------------ | --------------------- | -------------------------------------------------------------------------------------------- |
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  | `hue` | `number` | Replace the hue seed. Defaults to the parent's hue. |
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  | `saturation` | `number` | Replace the saturation seed. Defaults to the parent's saturation. |
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+ | `darkHue` | `number` | Replace the dark hue seed. Defaults to the parent's `darkHue`. |
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+ | `darkSaturation` | `number` | Replace the dark saturation seed. Defaults to the parent's `darkSaturation`. |
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  | `colors` | `ColorMap` | Per-theme overrides (additive merge over the inherited map). |
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  | `config` | `GlazeConfigOverride` | Config override for the child. Shallow-merged with the parent's override — child fields win. |
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@@ -417,6 +423,8 @@ type ColorDef = RegularColorDef | ShadowColorDef | MixColorDef;
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  | `tone` | `HCPair<ToneValue>` | Number = absolute (0–100). `'+N'`/`'-N'` = a signed **tone delta** from the base (requires `base`). `'max'`/`'min'` = forced to the scheme's tone extreme (no `base`). Optional HC pair `[normal, hc]`. |
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  | `saturation` | `number` | Saturation factor applied to the seed saturation (0–1). Default: `1`. |
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  | `hue` | `number \| RelativeValue` | Number = absolute (0–360). String (`'+N'`/`'-N'`) = relative to the **theme seed hue** (never to a base color). |
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+ | `darkHue` | `number \| RelativeValue` | Dark-scheme hue. Number = absolute (0–360). String = relative to the **theme dark seed hue**. Falls back to `hue`. See [Dark seed](#dark-seed-darkhue--darksaturation). |
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+ | `darkSaturation` | `number` | Dark-scheme saturation factor (0–1) over the dark seed saturation. Falls back to `saturation`. When set, the global `darkDesaturation` reduction is **not** applied on top. |
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  | `base` | `string` | Name of another color in the same theme — makes this a _dependent_ color. |
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  | `contrast` | `HCPair<ContrastSpec>` | Contrast floor against `base`. Requires `base`. See [`contrast`](#contrast-floor). |
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  | `mode` | `'auto' \| 'fixed' \| 'static'` | Adaptation mode. Default: `'auto'`. See [Adaptation modes](#adaptation-modes). |
@@ -437,7 +445,7 @@ can drift in measured luminance. See [OKHST in Glaze](okhst.md). To port old
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  | ------------------- | ----------------------- | --------------------------------------------------------------------------------------------- |
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  | Number (absolute) | `tone: 45` | Absolute tone 0–100. |
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  | String (tone delta) | `tone: '-52'` | Signed difference from the base color's resolved tone (requires `base`). |
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- | Extreme | `tone: 'max'` / `'min'` | Force to the scheme's highest (`'max'` = 100) or lowest (`'min'` = 0) tone. No `base` needed. |
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+ | Extreme | `tone: 'max'` / `'min'` | Force to the scheme's highest (`'max'` = 100) or lowest (`'min'` = 0) tone. With a `base`, the light-scheme shift is replayed in dark. No `base` needed. |
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  | HC pair | `tone: ['-7', '-20']` | `[normal, high-contrast]`. A single value applies to both. |
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  **Absolute tone** on a dependent color (`base` set) positions the color independently. In dark mode it is tone-mapped (inverted + windowed) on its own. The `contrast` solver acts as a safety net.
@@ -447,9 +455,21 @@ It gives an exact contrast step for neutrals and a stable visual progression for
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  chromatic colors. In dark mode with `mode: 'auto'`, it is anchored to the
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  base's per-scheme tone. If `base + delta` falls outside `[0, 100]`, the result
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  is clamped to the boundary, or — with `autoFlip` (default on) — mirrored to the
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- other side of the base.
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+ other side of the base. If the mirrored target is also out of range, the original
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+ delta is kept and clamped on the authored side.
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- **Extreme tone** (`'max'` / `'min'`) forces the color to the scheme's tone extreme without a contrast hack or a magic number. `'max'` resolves to author tone 100 and `'min'` to 0; both flow through scheme mapping like an absolute tone, so under `mode: 'auto'` they invert in dark (`'max'` is lightest in light, darkest in dark). Use `mode: 'static'` to pin the same extreme across schemes, or `mode: 'fixed'` to keep the same end without inverting. No `base` required.
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+ **Extreme tone** (`'max'` / `'min'`) forces the color to the scheme's tone extreme without a contrast hack or a magic number. `'max'` resolves to author tone 100 and `'min'` to 0. Without a `base`, both flow through scheme mapping like an absolute tone, so under `mode: 'auto'` they invert in dark (`'max'` is lightest in light, darkest in dark). Use `mode: 'static'` to pin the same extreme across schemes, or `mode: 'fixed'` to keep the same end without inverting. No `base` required.
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+
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+ **Extreme tone with a `base`** keeps the pair's contrast across schemes. The tone windows are asymmetric by default (`lightTone: [10, 100]`, `darkTone: [15, 95]`), so re-mapping the extreme through the dark window would squeeze the base-to-extreme span and cost contrast. Instead Glaze measures the tone shift the light scheme applied between the base and the extreme, then replays it against the base's resolved dark tone — mirrored under `mode: 'auto'` (both ends invert), same-signed under `'fixed'`. The result is clamped to `[0, 100]` only, so it may cross the `darkTone` window edge; that is intentional, since the author asked for the extreme. When the shift does not fit above or below the dark base, the color pins at tone 100 / 0. `mode: 'static'` is unaffected, and high-contrast variants already use the full range.
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+
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+ ```ts
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+ theme.colors({
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+ bg: { tone: 60 },
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+ fg: { base: 'bg', tone: 'max' },
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+ });
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+ // light: bg 62.0, fg 100.0 — shift +38.0, contrast 3.18:1
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+ // dark: bg 43.9, fg 5.9 — shift -38.0, contrast 3.18:1
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+ ```
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  A dependent color with `base` but no `tone` inherits the base's tone (equivalent to a delta of 0).
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@@ -457,7 +477,7 @@ A dependent color with `base` but no `tone` inherits the base's tone (equivalent
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  `autoFlip` governs what happens when a result would fall outside its valid range:
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- - **Relative `tone` overshoot:** when `base ± delta` exceeds `[0, 100]`, `autoFlip` mirrors the delta to the other side of the base (e.g. `'+30'` becomes `'-30'`) instead of clamping to the boundary.
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+ - **Relative `tone` overshoot:** when `base ± delta` exceeds `[0, 100]`, `autoFlip` mirrors the delta to the other side of the base (e.g. `'+30'` becomes `'-30'`) instead of clamping to the boundary. If the mirrored target is also outside `[0, 100]`, the original delta is kept and clamped on the authored side.
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  - **`contrast` direction:** when the requested tone direction can't meet the floor, `autoFlip` lets the solver try the opposite side (the same behavior as the global `autoFlip`).
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  `autoFlip` defaults to the global `autoFlip` (`true`). Set `autoFlip: false` on a color to clamp instead of mirror — useful when you want a relative offset to stay on the authored side of the base, or to keep an unmet contrast pinned to one direction's extreme.
@@ -548,6 +568,48 @@ theme.colors({
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  Relative hue is always relative to the **theme seed hue**, not to a base color.
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+ #### Dark seed (`darkHue` / `darkSaturation`)
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+
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+ Tone inverts automatically between light and dark, but hue and saturation do
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+ not — by default every scheme reuses the one seed, with dark getting a flat
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+ `darkDesaturation` haircut. When a palette needs a genuinely different chroma in
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+ dark (a cooler accent, a calmer surface tint), author a second seed:
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+
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+ ```ts
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+ const theme = glaze({
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+ hue: 280,
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+ saturation: 80,
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+ darkHue: 268, // dark schemes seed from 268 instead of 280
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+ darkSaturation: 65, // and from 65 instead of 80
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+ });
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+ ```
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+
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+ Individual colors can override either channel for dark on their own:
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+
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+ ```ts
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+ theme.colors({
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+ surface: { tone: 97 },
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+ accent: { tone: 55, hue: '+20', darkHue: '+35' },
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+ warning: { tone: 60, saturation: 0.9, darkSaturation: 0.6 },
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+ });
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+ ```
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+
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+ Both apply to the `dark` **and** `darkContrast` variants. The rules:
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+
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+ | Rule | Behavior |
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+ | ---- | -------- |
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+ | Units | Seed-level `darkSaturation` is `0–100` (like `saturation` on the theme). Def-level `darkSaturation` is a `0–1` factor (like `saturation` on a color def). |
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+ | Fallback | `darkHue` falls back to `hue`, `darkSaturation` to `saturation`, and the def falls back to the seed. Omitting everything reproduces the previous behavior exactly. |
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+ | Relative hue | `darkHue: '+N'` anchors to the theme's **dark** seed hue. A plain `hue: '+N'` with no `darkHue` also re-anchors to the dark seed, so a whole palette rotates together. |
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+ | Absolute hue | An absolute `hue` (no `darkHue`) is used verbatim in dark — absolute means absolute in every scheme. |
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+ | `darkDesaturation` | Bypassed as soon as any explicit dark saturation is authored, at either level. The value you write is the value you get. |
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+ | `mode: 'static'` | Ignores both. A static color is pinned to one hue and saturation across every scheme. |
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+ | Shadows and mixes | Have no channels of their own — they derive hue and saturation from their `bg` / `fg` / `target`, so they inherit dark overrides automatically. |
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+
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+ With [`splitHue`](#hue-channel-splitting-splithue), a dark seed makes the hue
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+ custom properties scheme-dependent; Glaze re-declares them in the dark block
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+ automatically.
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+
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  #### Per-color `pastel`
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  `pastel: true` on a single color def overrides the per-theme / per-token `pastel` override for that color only. It toggles the hue-independent "safe" chroma limit used in every OKHSL↔sRGB conversion that touches this color: luminance calculations during contrast solving, gamut clamping during sRGB blend / mix edges, and output formatting. The effective flag is carried on the resolved variant (`ResolvedColorVariant.pastel`) so formatting matches the gamut mapping applied during resolution.
@@ -687,6 +749,9 @@ glaze.color(color: GlazeFromInput | GlazeColorInput | GlazeColorValue, config?:
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  | `saturation` | `number` | 0–100. |
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  | `tone` | `HCPair<number \| ExtremeValue>` | 0–100 (contrast-shaped) or `'max'`/`'min'`, optional HC pair. |
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  | `saturationFactor` | `number` | Multiplier on the seed (0–1). Default: `1`. |
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+ | `darkHue` | `number \| RelativeValue` | Dark-scheme hue. Absolute (0–360) or `'+N'`/`'-N'` relative to the dark seed hue (which defaults to `hue`). Falls back to `hue`. |
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+ | `darkSaturation` | `number` | Dark-scheme seed saturation (0–100). Falls back to `saturation`. |
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+ | `darkSaturationFactor` | `number` | Dark-scheme multiplier on the dark seed (0–1). Falls back to `saturationFactor`. |
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  | `mode` | `AdaptationMode` | Default: `'auto'`. |
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  | `autoFlip` | `boolean` | Flip out-of-bounds results instead of clamping. Default: global `autoFlip`. |
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  | `opacity` | `number` | Fixed alpha 0–1. |
@@ -705,6 +770,9 @@ glaze.color(color: GlazeFromInput | GlazeColorInput | GlazeColorValue, config?:
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  | `saturation` | Override seed saturation (0–100). |
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  | `tone` | Number (absolute 0–100), `'+N'`/`'-N'`, or `'max'`/`'min'`. Without `base`, relative anchors to the seed; with `base`, anchors to `base`'s tone per scheme. |
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  | `saturationFactor` | Multiplier on the seed (0–1). |
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+ | `darkHue` | Dark-scheme hue: absolute (0–360) or `'+N'`/`'-N'` relative to the dark seed hue. Falls back to `hue`. |
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+ | `darkSaturation` | Dark-scheme seed saturation (0–100). Falls back to `saturation`. |
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+ | `darkSaturationFactor` | Dark-scheme multiplier on the dark seed (0–1). Falls back to `saturationFactor`. |
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  | `mode` | `'auto'` (default) / `'fixed'` / `'static'`. |
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  | `autoFlip` | Flip out-of-bounds results instead of clamping. Default: global `autoFlip`. |
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  | `contrast` | Contrast floor (WCAG or APCA). Without `base`, anchored to the literal seed; with `base`, solved per scheme. |
@@ -1357,6 +1425,21 @@ On `theme.css()`, `theme.tasty()`, `palette.css()`, `palette.tasty()`, and stand
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  **Requirements:** every exported color must be pastel (`pastel: true` on the theme/token override or per-color). Pastel mode bounds chroma by the hue-independent safe chroma at each lightness, so emitted `C` stays in sRGB for any rotated hue. Non-pastel palettes throw rather than emit values that would clip under rotation.
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+ **Dark hues:** hue vars are scheme-independent unless the theme or a color authors a [dark hue](#dark-seed-darkhue--darksaturation). When one does, the whole hue set is re-declared in the dark block (and in the Tasty dark state, gated by `modes.dark`):
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+ ```css
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+ /* glaze({ hue: 240, saturation: 18, darkHue: 200 }) */
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+ :root {
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+ --brand-hue: 240;
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+ --accent-hue: calc(var(--brand-hue) + 20);
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+ }
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+ /* dark */
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+ --brand-hue: 200;
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+ --accent-hue: calc(var(--brand-hue) + 20);
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+ ```
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+
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+ `--accent-hue` repeats verbatim on purpose: a custom property substitutes `var()` at computed-value time on the element that declares it, so it has to be re-declared to pick up the new `--brand-hue`. Colors with `mode: 'static'` are pinned to an absolute hue instead, so they don't drift with the dark seed.
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+
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  **Limitations:** `oklch` only (native CSS `var()` in the hue slot). Shadow and mix colors stay inline (blended hue). Standalone `.token()` / `.tasty()` do not support `splitHue` (return shape cannot carry the `$name-hue` declaration).
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  `theme.dtcg()` / `theme.dtcgResolver()` / `palette.dtcg()` / `palette.dtcgResolver()` ignore `format` — DTCG emits structured `$value` objects, not CSS strings. Use the `colorSpace` option (`'srgb'` or `'oklch'`) to pick the color representation instead.
@@ -1390,7 +1473,7 @@ Light: accent-fill tone=52, accent-text tone='+20' → lighter than the fill
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  Dark: accent-fill maps into the dark window, sign preserved
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  ```
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- Offsets that would push past `[0, 100]` clamp to the boundary, or — with `autoFlip` (default on) — mirror to the other side of the base. Set `autoFlip: false` to keep the authored side and clamp instead.
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+ Offsets that would push past `[0, 100]` clamp to the boundary, or — with `autoFlip` (default on) — mirror to the other side of the base. If the mirror also overshoots, the original side is kept and clamped. Set `autoFlip: false` to keep the authored side and clamp instead.
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  **`static`** — no adaptation, same tone in every scheme.
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@@ -1541,7 +1624,7 @@ available result.
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  | Relative `tone` without `base` in a **theme** color | Validation error |
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  | `contrast` without `base` in `glaze.color()` | Anchors against the literal seed (no error) |
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  | Relative `tone` without `base` in `glaze.color()` | Anchors against the literal seed (no error) |
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- | Relative `tone` overshoots `[0, 100]` | Mirror to the other side of the base (`autoFlip` on, default), or clamp to the boundary (`autoFlip` off) |
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+ | Relative `tone` overshoots `[0, 100]` | Mirror to the other side of the base (`autoFlip` on, default), or clamp to the boundary (`autoFlip` off). If the mirror also overshoots, clamp on the authored side. |
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  | `tone` resolves outside 0–100 | Clamp silently |
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  | `'max'` / `'min'` without `base` | Allowed — resolves to the scheme's tone extreme (root color) |
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  | `saturation` outside 0–1 | Clamp silently |
@@ -123,6 +123,29 @@ Per-color `saturation` is a factor of the theme seed, not an absolute
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  saturation. With `SEED_SATURATION = 80`, `saturation: 0.25` means one quarter of
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  that seed.
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+ ### When dark needs its own chroma
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+
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+ Dark schemes get a flat `darkDesaturation` haircut (10% by default), which is
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+ enough for most palettes. Reach for a second seed only when dark is wrong in a
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+ way a uniform reduction cannot fix — a hue that reads muddy against dark
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+ surfaces, or an accent that stays gaudy no matter how much you dial the global
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+ knob:
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+
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+ ```ts
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+ const primary = glaze({
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+ hue: PURPLE_HUE,
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+ saturation: SEED_SATURATION,
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+ darkHue: PURPLE_HUE - 12, // cooler purple on dark surfaces
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+ darkSaturation: 62, // calmer than a 10% haircut would give
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+ });
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+ ```
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+
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+ An explicit `darkSaturation` replaces `darkDesaturation` rather than stacking
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+ with it, so the number you write is the number you get. Prefer tuning the seed
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+ over per-color `darkHue` / `darkSaturation`: one seed keeps the palette
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+ coherent, while scattered per-color dark overrides drift apart as the palette
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+ grows. Save the per-color form for the one or two tokens that genuinely need it.
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+
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  ## Naming
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  Prefer purpose first and variant last:
@@ -288,6 +311,11 @@ When a token needs the scheme extreme, use `tone: 'min'` or `tone: 'max'`
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  directly. Avoid large magic numbers or fake contrast floors just to push a color
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  to the edge.
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+ Pair the extreme with a `base` when the gap between the two has to survive the
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+ scheme switch. Glaze then replays the light-scheme tone shift against the
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+ resolved dark base instead of re-mapping the extreme through the dark window,
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+ so a knockout on a surface keeps the same contrast in both schemes.
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+
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  ## Fixed surfaces and accent fills
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  Use `mode: 'fixed'` when the authored color should stay recognizable across
package/docs/okhst.md CHANGED
@@ -44,7 +44,9 @@ surface: {
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  }
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  ```
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- `'max'` and `'min'` select the corresponding end of the active scheme.
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+ `'max'` and `'min'` select the corresponding end of the active scheme. With a
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+ `base`, they instead preserve their distance from that base across schemes —
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+ see [Scheme adaptation](#scheme-adaptation).
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  ### Tone delta
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@@ -115,6 +117,24 @@ authored tone
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  Dark schemes also apply `darkDesaturation` unless the color is `static`.
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+ **Hue and saturation are authoring inputs, not part of the tone transfer.** The
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+ tone axis is the only channel OKHST adapts across schemes; `h` and `s` pass
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+ through verbatim, with `darkDesaturation` as the one automatic adjustment.
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+ A theme (or a single color) can seed a different hue and saturation for the
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+ dark schemes via `darkHue` / `darkSaturation` — see
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+ [api.md](api.md#dark-seed-darkhue--darksaturation). Those pick the `h` and `s`
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+ that enter the pipeline above; they never change how tone is transferred.
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+ Authoring a dark saturation replaces the `darkDesaturation` step rather than
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+ stacking with it, and `static` colors ignore both.
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+
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+ **Extremes with a base** take a different dark path. Because the light and dark
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+ windows are asymmetric, running an extreme through the dark window compresses
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+ the span between it and its base, which lowers contrast. For a color with both
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+ `base` and `tone: 'max'` / `'min'`, Glaze measures the tone shift the light
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+ scheme produced between the two, then replays it against the base's resolved
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+ dark tone (mirrored under `auto`, same-signed under `fixed`). Only `[0, 100]`
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+ clamping applies, so such a color may render past the `darkTone` boundary.
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+
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  ## Reference and render epsilon
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  `REF_EPS = 0.05` defines Glaze's canonical tone scale. It is used for OKHST
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@tenphi/glaze",
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- "version": "1.1.0",
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+ "version": "1.2.0",
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  "description": "OKHST-based color theme generator with WCAG contrast solving for light, dark, and high-contrast schemes",
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  "type": "module",
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  "main": "./dist/index.cjs",