@tenphi/glaze 0.2.0 → 0.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -25,6 +25,7 @@ Glaze generates robust **light**, **dark**, and **high-contrast** color schemes
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  - **Light + Dark + High-Contrast** — all schemes from one definition
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  - **Per-color hue override** — absolute or relative hue shifts within a theme
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  - **Multi-format output** — `okhsl`, `rgb`, `hsl`, `oklch`
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+ - **CSS custom properties export** — ready-to-use `--var: value;` declarations per scheme
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  - **Import/Export** — serialize and restore theme configurations
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  - **Create from hex/RGB** — start from an existing brand color
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  - **Zero dependencies** — pure math, runs anywhere (Node.js, browser, edge)
@@ -306,7 +307,7 @@ theme.tokens({ format: 'hsl' }); // → 'hsl(270.5, 45.2%, 95.8%)'
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  theme.tokens({ format: 'oklch' }); // → 'oklch(96.5% 0.0123 280.0)'
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  ```
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- The `format` option works on all export methods: `theme.tokens()`, `theme.json()`, `palette.tokens()`, `palette.json()`, and standalone `glaze.color().token()` / `.json()`.
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+ The `format` option works on all export methods: `theme.tokens()`, `theme.json()`, `theme.css()`, `palette.tokens()`, `palette.json()`, `palette.css()`, and standalone `glaze.color().token()` / `.json()`.
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  Available formats:
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@@ -433,6 +434,53 @@ const data = palette.json({ prefix: true });
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  // }
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  ```
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+ ### CSS Export
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+
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+ Export as CSS custom property declarations, grouped by scheme variant. Each variant is a string of `--name-color: value;` lines that you can wrap in your own selectors and media queries.
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+
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+ ```ts
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+ const css = theme.css();
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+ // css.light → "--surface-color: rgb(...);\n--text-color: rgb(...);"
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+ // css.dark → "--surface-color: rgb(...);\n--text-color: rgb(...);"
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+ // css.lightContrast → "--surface-color: rgb(...);\n--text-color: rgb(...);"
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+ // css.darkContrast → "--surface-color: rgb(...);\n--text-color: rgb(...);"
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+ ```
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+
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+ Use in a stylesheet:
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+
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+ ```ts
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+ const css = palette.css({ prefix: true });
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+
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+ const stylesheet = `
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+ :root { ${css.light} }
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+ @media (prefers-color-scheme: dark) {
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+ :root { ${css.dark} }
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+ }
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+ `;
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+ ```
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+
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+ Options:
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+
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+ | Option | Default | Description |
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+ |---|---|---|
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+ | `format` | `'rgb'` | Color format (`'rgb'`, `'hsl'`, `'okhsl'`, `'oklch'`) |
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+ | `suffix` | `'-color'` | Suffix appended to each CSS property name |
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+ | `prefix` | — | (palette only) Same prefix behavior as `tokens()` |
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+
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+ ```ts
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+ // Custom suffix
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+ theme.css({ suffix: '' });
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+ // → "--surface: rgb(...);"
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+
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+ // Custom format
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+ theme.css({ format: 'hsl' });
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+ // → "--surface-color: hsl(...);"
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+
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+ // Palette with prefix
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+ palette.css({ prefix: true });
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+ // → "--primary-surface-color: rgb(...);\n--danger-surface-color: rgb(...);"
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+ ```
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+
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  ## Output Modes
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  Control which scheme variants appear in exports:
@@ -450,7 +498,7 @@ palette.tokens({ modes: { dark: true, highContrast: true } });
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  Resolution priority (highest first):
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- 1. `tokens({ modes })` / `json({ modes })` — per-call override
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+ 1. `tokens({ modes })` / `json({ modes })` / `css({ ... })` — per-call override
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  2. `glaze.configure({ modes })` — global config
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  3. Built-in default: `{ dark: true, highContrast: false }`
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@@ -567,6 +615,11 @@ const tokens = palette.tokens({ prefix: true });
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  // Export as RGB for broader CSS compatibility
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  const rgbTokens = palette.tokens({ prefix: true, format: 'rgb' });
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+ // Export as CSS custom properties (rgb format by default)
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+ const css = palette.css({ prefix: true });
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+ // css.light → "--primary-surface-color: rgb(...);\n--danger-surface-color: rgb(...);"
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+ // css.dark → "--primary-surface-color: rgb(...);\n--danger-surface-color: rgb(...);"
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+
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  // Save and restore a theme
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  const snapshot = primary.export();
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  const restored = glaze.from(snapshot);
@@ -605,6 +658,7 @@ brand.colors({ surface: { lightness: 97 }, text: { base: 'surface', lightness: '
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  | `theme.resolve()` | Resolve all colors |
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  | `theme.tokens(options?)` | Export as token map |
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  | `theme.json(options?)` | Export as plain JSON |
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+ | `theme.css(options?)` | Export as CSS custom property declarations |
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  ### Global Configuration
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package/dist/index.cjs CHANGED
@@ -1009,6 +1009,27 @@ function buildJsonMap(resolved, modes, format = "okhsl") {
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  }
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  return result;
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  }
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+ function buildCssMap(resolved, prefix, suffix, format) {
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+ const lines = {
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+ light: [],
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+ dark: [],
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+ lightContrast: [],
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+ darkContrast: []
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+ };
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+ for (const [name, color] of resolved) {
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+ const prop = `--${prefix}${name}${suffix}`;
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+ lines.light.push(`${prop}: ${formatVariant(color.light, format)};`);
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+ lines.dark.push(`${prop}: ${formatVariant(color.dark, format)};`);
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+ lines.lightContrast.push(`${prop}: ${formatVariant(color.lightContrast, format)};`);
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+ lines.darkContrast.push(`${prop}: ${formatVariant(color.darkContrast, format)};`);
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+ }
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+ return {
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+ light: lines.light.join("\n"),
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+ dark: lines.dark.join("\n"),
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+ lightContrast: lines.lightContrast.join("\n"),
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+ darkContrast: lines.darkContrast.join("\n")
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+ };
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+ }
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  function createTheme(hue, saturation, initialColors) {
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  let colorDefs = initialColors ? { ...initialColors } : {};
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  return {
@@ -1065,6 +1086,9 @@ function createTheme(hue, saturation, initialColors) {
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  },
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  json(options) {
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  return buildJsonMap(resolveAllColors(hue, saturation, colorDefs), resolveModes(options?.modes), options?.format);
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+ },
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+ css(options) {
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+ return buildCssMap(resolveAllColors(hue, saturation, colorDefs), "", options?.suffix ?? "-color", options?.format ?? "rgb");
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  }
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  };
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  }
@@ -1092,6 +1116,35 @@ function createPalette(themes) {
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  const result = {};
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  for (const [themeName, theme] of Object.entries(themes)) result[themeName] = buildJsonMap(theme.resolve(), modes, options?.format);
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  return result;
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+ },
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+ css(options) {
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+ const suffix = options?.suffix ?? "-color";
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+ const format = options?.format ?? "rgb";
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+ const allLines = {
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+ light: [],
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+ dark: [],
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+ lightContrast: [],
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+ darkContrast: []
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+ };
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+ for (const [themeName, theme] of Object.entries(themes)) {
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+ const resolved = theme.resolve();
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+ let prefix = "";
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+ if (options?.prefix === true) prefix = `${themeName}-`;
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+ else if (typeof options?.prefix === "object" && options.prefix !== null) prefix = options.prefix[themeName] ?? `${themeName}-`;
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+ const css = buildCssMap(resolved, prefix, suffix, format);
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+ for (const key of [
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+ "light",
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+ "dark",
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+ "lightContrast",
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+ "darkContrast"
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+ ]) if (css[key]) allLines[key].push(css[key]);
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+ }
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+ return {
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+ light: allLines.light.join("\n"),
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+ dark: allLines.dark.join("\n"),
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+ lightContrast: allLines.lightContrast.join("\n"),
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+ darkContrast: allLines.darkContrast.join("\n")
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+ };
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  }
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  };
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  }
@@ -1 +1 @@
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- {"version":3,"file":"index.cjs","names":[],"sources":["../src/okhsl-color-math.ts","../src/contrast-solver.ts","../src/glaze.ts"],"sourcesContent":["/**\n * OKHSL color math primitives for the glaze theme generator.\n *\n * Provides bidirectional OKHSL ↔ sRGB conversion, relative luminance\n * computation for WCAG 2 contrast calculations, and multi-format output\n * (okhsl, rgb, hsl, oklch).\n */\n\ntype Vec3 = [number, number, number];\n\n// ============================================================================\n// Matrices (from texel-color / Björn Ottosson's reference)\n// ============================================================================\n\nconst OKLab_to_LMS_M: Vec3[] = [\n [1.0, 0.3963377773761749, 0.2158037573099136],\n [1.0, -0.1055613458156586, -0.0638541728258133],\n [1.0, -0.0894841775298119, -1.2914855480194092],\n];\n\nconst LMS_to_linear_sRGB_M: Vec3[] = [\n [4.076741636075959, -3.307711539258062, 0.2309699031821041],\n [-1.2684379732850313, 2.6097573492876878, -0.3413193760026569],\n [-0.004196076138675526, -0.703418617935936, 1.7076146940746113],\n];\n\nconst linear_sRGB_to_LMS_M: Vec3[] = [\n [0.4122214708, 0.5363325363, 0.0514459929],\n [0.2119034982, 0.6806995451, 0.1073969566],\n [0.0883024619, 0.2817188376, 0.6299787005],\n];\n\nconst LMS_to_OKLab_M: Vec3[] = [\n [0.2104542553, 0.793617785, -0.0040720468],\n [1.9779984951, -2.428592205, 0.4505937099],\n [0.0259040371, 0.7827717662, -0.808675766],\n];\n\nconst OKLab_to_linear_sRGB_coefficients: [\n [[number, number], number[]],\n [[number, number], number[]],\n [[number, number], number[]],\n] = [\n [\n [-1.8817030993265873, -0.8093650129914302],\n [1.19086277, 1.76576728, 0.59662641, 0.75515197, 0.56771245],\n ],\n [\n [1.8144407988010998, -1.194452667805235],\n [0.73956515, -0.45954404, 0.08285427, 0.12541073, -0.14503204],\n ],\n [\n [0.13110757611180954, 1.813339709266608],\n [1.35733652, -0.00915799, -1.1513021, -0.50559606, 0.00692167],\n ],\n];\n\n// ============================================================================\n// Constants\n// ============================================================================\n\nconst TAU = 2 * Math.PI;\nconst K1 = 0.206;\nconst K2 = 0.03;\nconst K3 = (1.0 + K1) / (1.0 + K2);\nconst EPSILON = 1e-10;\n\n// ============================================================================\n// Helpers\n// ============================================================================\n\nconst constrainAngle = (angle: number): number => ((angle % 360) + 360) % 360;\nconst toe = (x: number): number =>\n 0.5 *\n (K3 * x - K1 + Math.sqrt((K3 * x - K1) * (K3 * x - K1) + 4 * K2 * K3 * x));\nconst toeInv = (x: number): number => (x ** 2 + K1 * x) / (K3 * (x + K2));\nconst dot3 = (a: Vec3, b: Vec3): number =>\n a[0] * b[0] + a[1] * b[1] + a[2] * b[2];\nconst dotXY = (a: [number, number], b: [number, number]): number =>\n a[0] * b[0] + a[1] * b[1];\nconst transform = (input: Vec3, matrix: Vec3[]): Vec3 => [\n dot3(input, matrix[0]),\n dot3(input, matrix[1]),\n dot3(input, matrix[2]),\n];\nconst cubed3 = (lms: Vec3): Vec3 => [lms[0] ** 3, lms[1] ** 3, lms[2] ** 3];\nconst cbrt3 = (lms: Vec3): Vec3 => [\n Math.cbrt(lms[0]),\n Math.cbrt(lms[1]),\n Math.cbrt(lms[2]),\n];\nconst clampVal = (v: number, min: number, max: number): number =>\n Math.max(min, Math.min(max, v));\n\n// ============================================================================\n// Internal OKHSL pipeline\n// ============================================================================\n\nconst OKLabToLinearSRGB = (lab: Vec3): Vec3 => {\n const lms = transform(lab, OKLab_to_LMS_M);\n return transform(cubed3(lms), LMS_to_linear_sRGB_M);\n};\n\nconst computeMaxSaturationOKLC = (a: number, b: number): number => {\n const okCoeff = OKLab_to_linear_sRGB_coefficients;\n const lmsToRgb = LMS_to_linear_sRGB_M;\n const tmp2: [number, number] = [a, b];\n const tmp3: Vec3 = [0, a, b];\n\n let chnlCoeff: number[];\n let chnlLMS: Vec3;\n\n if (dotXY(okCoeff[0][0], tmp2) > 1) {\n chnlCoeff = okCoeff[0][1];\n chnlLMS = lmsToRgb[0];\n } else if (dotXY(okCoeff[1][0], tmp2) > 1) {\n chnlCoeff = okCoeff[1][1];\n chnlLMS = lmsToRgb[1];\n } else {\n chnlCoeff = okCoeff[2][1];\n chnlLMS = lmsToRgb[2];\n }\n\n const [k0, k1, k2, k3, k4] = chnlCoeff;\n const [wl, wm, ws] = chnlLMS;\n\n let sat = k0 + k1 * a + k2 * b + k3 * (a * a) + k4 * a * b;\n\n const dotYZ = (mat: Vec3, vec: Vec3): number =>\n mat[1] * vec[1] + mat[2] * vec[2];\n\n const kl = dotYZ(OKLab_to_LMS_M[0], tmp3);\n const km = dotYZ(OKLab_to_LMS_M[1], tmp3);\n const ks = dotYZ(OKLab_to_LMS_M[2], tmp3);\n\n const l_ = 1.0 + sat * kl;\n const m_ = 1.0 + sat * km;\n const s_ = 1.0 + sat * ks;\n\n const l = l_ ** 3;\n const m = m_ ** 3;\n const s = s_ ** 3;\n\n const lds = 3.0 * kl * l_ * l_;\n const mds = 3.0 * km * m_ * m_;\n const sds = 3.0 * ks * s_ * s_;\n\n const lds2 = 6.0 * kl * kl * l_;\n const mds2 = 6.0 * km * km * m_;\n const sds2 = 6.0 * ks * ks * s_;\n\n const f = wl * l + wm * m + ws * s;\n const f1 = wl * lds + wm * mds + ws * sds;\n const f2 = wl * lds2 + wm * mds2 + ws * sds2;\n\n sat = sat - (f * f1) / (f1 * f1 - 0.5 * f * f2);\n\n return sat;\n};\n\nconst findCuspOKLCH = (a: number, b: number): [number, number] => {\n const S_cusp = computeMaxSaturationOKLC(a, b);\n const lab: Vec3 = [1, S_cusp * a, S_cusp * b];\n const rgb_at_max = OKLabToLinearSRGB(lab);\n const L_cusp = Math.cbrt(\n 1 /\n Math.max(\n Math.max(rgb_at_max[0], rgb_at_max[1]),\n Math.max(rgb_at_max[2], 0.0),\n ),\n );\n return [L_cusp, L_cusp * S_cusp];\n};\n\nconst findGamutIntersectionOKLCH = (\n a: number,\n b: number,\n l1: number,\n c1: number,\n l0: number,\n cusp: [number, number],\n): number => {\n const lmsToRgb = LMS_to_linear_sRGB_M;\n const tmp3: Vec3 = [0, a, b];\n const floatMax = Number.MAX_VALUE;\n\n let t: number;\n\n const dotYZ = (mat: Vec3, vec: Vec3): number =>\n mat[1] * vec[1] + mat[2] * vec[2];\n const dotXYZ = (vec: Vec3, x: number, y: number, z: number): number =>\n vec[0] * x + vec[1] * y + vec[2] * z;\n\n if ((l1 - l0) * cusp[1] - (cusp[0] - l0) * c1 <= 0.0) {\n const denom = c1 * cusp[0] + cusp[1] * (l0 - l1);\n t = denom === 0 ? 0 : (cusp[1] * l0) / denom;\n } else {\n const denom = c1 * (cusp[0] - 1.0) + cusp[1] * (l0 - l1);\n t = denom === 0 ? 0 : (cusp[1] * (l0 - 1.0)) / denom;\n\n const dl = l1 - l0;\n const dc = c1;\n const kl = dotYZ(OKLab_to_LMS_M[0], tmp3);\n const km = dotYZ(OKLab_to_LMS_M[1], tmp3);\n const ks = dotYZ(OKLab_to_LMS_M[2], tmp3);\n\n const L = l0 * (1.0 - t) + t * l1;\n const C = t * c1;\n\n const l_ = L + C * kl;\n const m_ = L + C * km;\n const s_ = L + C * ks;\n\n const l = l_ ** 3;\n const m = m_ ** 3;\n const s = s_ ** 3;\n\n const ldt = 3 * (dl + dc * kl) * l_ * l_;\n const mdt = 3 * (dl + dc * km) * m_ * m_;\n const sdt = 3 * (dl + dc * ks) * s_ * s_;\n\n const ldt2 = 6 * (dl + dc * kl) ** 2 * l_;\n const mdt2 = 6 * (dl + dc * km) ** 2 * m_;\n const sdt2 = 6 * (dl + dc * ks) ** 2 * s_;\n\n const r_ = dotXYZ(lmsToRgb[0], l, m, s) - 1;\n const r1 = dotXYZ(lmsToRgb[0], ldt, mdt, sdt);\n const r2 = dotXYZ(lmsToRgb[0], ldt2, mdt2, sdt2);\n const ur = r1 / (r1 * r1 - 0.5 * r_ * r2);\n let tr = -r_ * ur;\n\n const g_ = dotXYZ(lmsToRgb[1], l, m, s) - 1;\n const g1 = dotXYZ(lmsToRgb[1], ldt, mdt, sdt);\n const g2 = dotXYZ(lmsToRgb[1], ldt2, mdt2, sdt2);\n const ug = g1 / (g1 * g1 - 0.5 * g_ * g2);\n let tg = -g_ * ug;\n\n const b_ = dotXYZ(lmsToRgb[2], l, m, s) - 1;\n const b1 = dotXYZ(lmsToRgb[2], ldt, mdt, sdt);\n const b2 = dotXYZ(lmsToRgb[2], ldt2, mdt2, sdt2);\n const ub = b1 / (b1 * b1 - 0.5 * b_ * b2);\n let tb = -b_ * ub;\n\n tr = ur >= 0.0 ? tr : floatMax;\n tg = ug >= 0.0 ? tg : floatMax;\n tb = ub >= 0.0 ? tb : floatMax;\n\n t += Math.min(tr, Math.min(tg, tb));\n }\n\n return t;\n};\n\nconst computeSt = (cusp: [number, number]): [number, number] => [\n cusp[1] / cusp[0],\n cusp[1] / (1 - cusp[0]),\n];\n\nconst computeStMid = (a: number, b: number): [number, number] => [\n 0.11516993 +\n 1.0 /\n (7.4477897 +\n 4.1590124 * b +\n a *\n (-2.19557347 +\n 1.75198401 * b +\n a *\n (-2.13704948 -\n 10.02301043 * b +\n a * (-4.24894561 + 5.38770819 * b + 4.69891013 * a)))),\n 0.11239642 +\n 1.0 /\n (1.6132032 -\n 0.68124379 * b +\n a *\n (0.40370612 +\n 0.90148123 * b +\n a *\n (-0.27087943 +\n 0.6122399 * b +\n a * (0.00299215 - 0.45399568 * b - 0.14661872 * a)))),\n];\n\nconst getCs = (\n L: number,\n a: number,\n b: number,\n cusp: [number, number],\n): [number, number, number] => {\n const cMax = findGamutIntersectionOKLCH(a, b, L, 1, L, cusp);\n const stMax = computeSt(cusp);\n const k = cMax / Math.min(L * stMax[0], (1 - L) * stMax[1]);\n const stMid = computeStMid(a, b);\n let ca = L * stMid[0];\n let cb = (1.0 - L) * stMid[1];\n const cMid =\n 0.9 * k * Math.sqrt(Math.sqrt(1.0 / (1.0 / ca ** 4 + 1.0 / cb ** 4)));\n ca = L * 0.4;\n cb = (1.0 - L) * 0.8;\n const c0 = Math.sqrt(1.0 / (1.0 / ca ** 2 + 1.0 / cb ** 2));\n return [c0, cMid, cMax];\n};\n\n// ============================================================================\n// Public API\n// ============================================================================\n\n/**\n * Convert OKHSL (h: 0–360, s: 0–1, l: 0–1) to linear sRGB.\n * Channels may exceed [0, 1] near gamut boundaries — caller must clamp if needed.\n */\nexport function okhslToLinearSrgb(\n h: number,\n s: number,\n l: number,\n): [number, number, number] {\n const L = toeInv(l);\n let a = 0;\n let b = 0;\n\n const hNorm = constrainAngle(h) / 360.0;\n\n if (L !== 0.0 && L !== 1.0 && s !== 0) {\n const a_ = Math.cos(TAU * hNorm);\n const b_ = Math.sin(TAU * hNorm);\n\n const cusp = findCuspOKLCH(a_, b_);\n const Cs = getCs(L, a_, b_, cusp);\n const [c0, cMid, cMax] = Cs;\n\n const mid = 0.8;\n const midInv = 1.25;\n let t: number, k0: number, k1: number, k2: number;\n\n if (s < mid) {\n t = midInv * s;\n k0 = 0.0;\n k1 = mid * c0;\n k2 = 1.0 - k1 / cMid;\n } else {\n t = 5 * (s - 0.8);\n k0 = cMid;\n k1 = (0.2 * cMid ** 2 * 1.25 ** 2) / c0;\n k2 = 1.0 - k1 / (cMax - cMid);\n }\n\n const c = k0 + (t * k1) / (1.0 - k2 * t);\n a = c * a_;\n b = c * b_;\n }\n\n return OKLabToLinearSRGB([L, a, b]);\n}\n\n/**\n * Compute relative luminance Y from linear sRGB channels.\n * Per WCAG 2: Y = 0.2126·R + 0.7152·G + 0.0722·B\n */\nexport function relativeLuminanceFromLinearRgb(\n rgb: [number, number, number],\n): number {\n return 0.2126 * rgb[0] + 0.7152 * rgb[1] + 0.0722 * rgb[2];\n}\n\n/**\n * WCAG 2 contrast ratio from two luminance values.\n */\nexport function contrastRatioFromLuminance(yA: number, yB: number): number {\n const lighter = Math.max(yA, yB);\n const darker = Math.min(yA, yB);\n return (lighter + 0.05) / (darker + 0.05);\n}\n\nconst sRGBLinearToGamma = (val: number): number => {\n const sign = val < 0 ? -1 : 1;\n const abs = Math.abs(val);\n return abs > 0.0031308\n ? sign * (1.055 * Math.pow(abs, 1 / 2.4) - 0.055)\n : 12.92 * val;\n};\n\nconst sRGBGammaToLinear = (val: number): number => {\n const sign = val < 0 ? -1 : 1;\n const abs = Math.abs(val);\n return abs <= 0.04045\n ? val / 12.92\n : sign * Math.pow((abs + 0.055) / 1.055, 2.4);\n};\n\n/**\n * Convert OKHSL to gamma-encoded sRGB (clamped to 0–1).\n */\nexport function okhslToSrgb(\n h: number,\n s: number,\n l: number,\n): [number, number, number] {\n const lin = okhslToLinearSrgb(h, s, l);\n return [\n Math.max(0, Math.min(1, sRGBLinearToGamma(lin[0]))),\n Math.max(0, Math.min(1, sRGBLinearToGamma(lin[1]))),\n Math.max(0, Math.min(1, sRGBLinearToGamma(lin[2]))),\n ];\n}\n\n/**\n * Convert OKHSL (h: 0–360, s: 0–1, l: 0–1) to OKLab [L, a, b].\n */\nexport function okhslToOklab(\n h: number,\n s: number,\n l: number,\n): [number, number, number] {\n const L = toeInv(l);\n let a = 0;\n let b = 0;\n\n const hNorm = constrainAngle(h) / 360.0;\n\n if (L !== 0.0 && L !== 1.0 && s !== 0) {\n const a_ = Math.cos(TAU * hNorm);\n const b_ = Math.sin(TAU * hNorm);\n\n const cusp = findCuspOKLCH(a_, b_);\n const Cs = getCs(L, a_, b_, cusp);\n const [c0, cMid, cMax] = Cs;\n\n const mid = 0.8;\n const midInv = 1.25;\n let t: number, k0: number, k1: number, k2: number;\n\n if (s < mid) {\n t = midInv * s;\n k0 = 0.0;\n k1 = mid * c0;\n k2 = 1.0 - k1 / cMid;\n } else {\n t = 5 * (s - 0.8);\n k0 = cMid;\n k1 = (0.2 * cMid ** 2 * 1.25 ** 2) / c0;\n k2 = 1.0 - k1 / (cMax - cMid);\n }\n\n const c = k0 + (t * k1) / (1.0 - k2 * t);\n a = c * a_;\n b = c * b_;\n }\n\n return [L, a, b];\n}\n\n// ============================================================================\n// Reverse pipeline: sRGB → OKHSL\n// ============================================================================\n\nconst linearSrgbToOklab = (rgb: Vec3): Vec3 => {\n const lms = transform(rgb, linear_sRGB_to_LMS_M);\n const lms_ = cbrt3(lms);\n return transform(lms_, LMS_to_OKLab_M);\n};\n\nconst oklabToOkhsl = (lab: Vec3): Vec3 => {\n const L = lab[0];\n const a = lab[1];\n const b = lab[2];\n\n const C = Math.sqrt(a * a + b * b);\n\n if (C < EPSILON) {\n return [0, 0, toe(L)];\n }\n\n const a_ = a / C;\n const b_ = b / C;\n\n let h = Math.atan2(b, a) * (180 / Math.PI);\n h = constrainAngle(h);\n\n const cusp = findCuspOKLCH(a_, b_);\n const Cs = getCs(L, a_, b_, cusp);\n const [c0, cMid, cMax] = Cs;\n\n const mid = 0.8;\n const midInv = 1.25;\n\n let s: number;\n\n if (C < cMid) {\n const k1 = mid * c0;\n const k2 = 1.0 - k1 / cMid;\n const t = C / (k1 + C * k2);\n s = t / midInv;\n } else {\n const k0 = cMid;\n const k1 = (0.2 * cMid ** 2 * 1.25 ** 2) / c0;\n const k2 = 1.0 - k1 / (cMax - cMid);\n const cDiff = C - k0;\n const t = cDiff / (k1 + cDiff * k2);\n s = mid + t / 5;\n }\n\n const l = toe(L);\n\n return [h, clampVal(s, 0, 1), clampVal(l, 0, 1)];\n};\n\n/**\n * Convert gamma-encoded sRGB (0–1 per channel) to OKHSL.\n * Returns [h, s, l] where h: 0–360, s: 0–1, l: 0–1.\n */\nexport function srgbToOkhsl(\n rgb: [number, number, number],\n): [number, number, number] {\n const linear: Vec3 = [\n sRGBGammaToLinear(rgb[0]),\n sRGBGammaToLinear(rgb[1]),\n sRGBGammaToLinear(rgb[2]),\n ];\n const oklab = linearSrgbToOklab(linear);\n return oklabToOkhsl(oklab) as [number, number, number];\n}\n\n/**\n * Parse a hex color string (#rgb or #rrggbb) to sRGB [r, g, b] in 0–1 range.\n * Returns null if the string is not a valid hex color.\n */\nexport function parseHex(hex: string): [number, number, number] | null {\n const h = hex.startsWith('#') ? hex.slice(1) : hex;\n\n if (h.length === 3) {\n const r = parseInt(h[0] + h[0], 16);\n const g = parseInt(h[1] + h[1], 16);\n const b = parseInt(h[2] + h[2], 16);\n if (isNaN(r) || isNaN(g) || isNaN(b)) return null;\n return [r / 255, g / 255, b / 255];\n }\n\n if (h.length === 6) {\n const r = parseInt(h.slice(0, 2), 16);\n const g = parseInt(h.slice(2, 4), 16);\n const b = parseInt(h.slice(4, 6), 16);\n if (isNaN(r) || isNaN(g) || isNaN(b)) return null;\n return [r / 255, g / 255, b / 255];\n }\n\n return null;\n}\n\n// ============================================================================\n// Format functions\n// ============================================================================\n\n/**\n * Format OKHSL values as a CSS `okhsl(H S% L%)` string.\n * h: 0–360, s: 0–100, l: 0–100 (percentage scale for s and l).\n */\nexport function formatOkhsl(h: number, s: number, l: number): string {\n return `okhsl(${h.toFixed(1)} ${s.toFixed(1)}% ${l.toFixed(1)}%)`;\n}\n\n/**\n * Format OKHSL values as a CSS `rgb(R, G, B)` string with fractional 0–255 values.\n * h: 0–360, s: 0–100, l: 0–100 (percentage scale for s and l).\n */\nexport function formatRgb(h: number, s: number, l: number): string {\n const [r, g, b] = okhslToSrgb(h, s / 100, l / 100);\n return `rgb(${(r * 255).toFixed(3)}, ${(g * 255).toFixed(3)}, ${(b * 255).toFixed(3)})`;\n}\n\n/**\n * Format OKHSL values as a CSS `hsl(H, S%, L%)` string.\n * h: 0–360, s: 0–100, l: 0–100 (percentage scale for s and l).\n */\nexport function formatHsl(h: number, s: number, l: number): string {\n const [r, g, b] = okhslToSrgb(h, s / 100, l / 100);\n\n const max = Math.max(r, g, b);\n const min = Math.min(r, g, b);\n const delta = max - min;\n\n let hh = 0;\n let ss = 0;\n const ll = (max + min) / 2;\n\n if (delta > 0) {\n ss = ll > 0.5 ? delta / (2 - max - min) : delta / (max + min);\n\n if (max === r) {\n hh = ((g - b) / delta + (g < b ? 6 : 0)) * 60;\n } else if (max === g) {\n hh = ((b - r) / delta + 2) * 60;\n } else {\n hh = ((r - g) / delta + 4) * 60;\n }\n }\n\n return `hsl(${hh.toFixed(1)}, ${(ss * 100).toFixed(1)}%, ${(ll * 100).toFixed(1)}%)`;\n}\n\n/**\n * Format OKHSL values as a CSS `oklch(L% C H)` string.\n * h: 0–360, s: 0–100, l: 0–100 (percentage scale for s and l).\n */\nexport function formatOklch(h: number, s: number, l: number): string {\n const [L, a, b] = okhslToOklab(h, s / 100, l / 100);\n const C = Math.sqrt(a * a + b * b);\n let hh = Math.atan2(b, a) * (180 / Math.PI);\n hh = constrainAngle(hh);\n\n return `oklch(${(L * 100).toFixed(1)}% ${C.toFixed(4)} ${hh.toFixed(1)})`;\n}\n","/**\n * OKHSL Contrast Solver\n *\n * Finds the closest OKHSL lightness that satisfies a WCAG 2 contrast target\n * against a base color. Used by glaze when resolving dependent colors\n * with `contrast`.\n */\n\nimport {\n okhslToLinearSrgb,\n relativeLuminanceFromLinearRgb,\n contrastRatioFromLuminance,\n} from './okhsl-color-math';\n\n// ============================================================================\n// Types\n// ============================================================================\n\nexport type ContrastPreset = 'AA' | 'AAA' | 'AA-large' | 'AAA-large';\nexport type MinContrast = number | ContrastPreset;\n\nexport interface FindLightnessForContrastOptions {\n /** Hue of the candidate color (0–360). */\n hue: number;\n /** Saturation of the candidate color (0–1). */\n saturation: number;\n /** Preferred lightness of the candidate (0–1). */\n preferredLightness: number;\n\n /** Base/reference color as linear sRGB (channels may be outside 0–1 before clamp). */\n baseLinearRgb: [number, number, number];\n\n /** WCAG contrast ratio target floor. */\n contrast: MinContrast;\n\n /** Search bounds for lightness. Default: [0, 1]. */\n lightnessRange?: [number, number];\n /** Convergence threshold. Default: 1e-4. */\n epsilon?: number;\n /** Maximum binary-search iterations per branch. Default: 14. */\n maxIterations?: number;\n}\n\nexport interface FindLightnessForContrastResult {\n /** Chosen lightness in 0–1. */\n lightness: number;\n /** Achieved WCAG contrast ratio. */\n contrast: number;\n /** Whether the target was reached. */\n met: boolean;\n /** Which branch was selected. */\n branch: 'lighter' | 'darker' | 'preferred';\n}\n\n// ============================================================================\n// Preset mapping\n// ============================================================================\n\nconst CONTRAST_PRESETS: Record<ContrastPreset, number> = {\n AA: 4.5,\n AAA: 7,\n 'AA-large': 3,\n 'AAA-large': 4.5,\n};\n\nexport function resolveMinContrast(value: MinContrast): number {\n if (typeof value === 'number') {\n return Math.max(1, value);\n }\n return CONTRAST_PRESETS[value];\n}\n\n// ============================================================================\n// LRU luminance cache\n// ============================================================================\n\nconst CACHE_SIZE = 512;\nconst luminanceCache = new Map<string, number>();\nconst cacheOrder: string[] = [];\n\nfunction cachedLuminance(h: number, s: number, l: number): number {\n const lRounded = Math.round(l * 10000) / 10000;\n const key = `${h}|${s}|${lRounded}`;\n\n const cached = luminanceCache.get(key);\n if (cached !== undefined) return cached;\n\n const linearRgb = okhslToLinearSrgb(h, s, lRounded);\n const y = relativeLuminanceFromLinearRgb(linearRgb);\n\n if (luminanceCache.size >= CACHE_SIZE) {\n const evict = cacheOrder.shift()!;\n luminanceCache.delete(evict);\n }\n luminanceCache.set(key, y);\n cacheOrder.push(key);\n\n return y;\n}\n\n// ============================================================================\n// Solver\n// ============================================================================\n\ninterface BranchResult {\n lightness: number;\n contrast: number;\n met: boolean;\n}\n\n/**\n * Binary search one branch [lo, hi] for the nearest passing lightness to `preferred`.\n */\nfunction searchBranch(\n h: number,\n s: number,\n lo: number,\n hi: number,\n yBase: number,\n target: number,\n epsilon: number,\n maxIter: number,\n preferred: number,\n): BranchResult {\n const yLo = cachedLuminance(h, s, lo);\n const yHi = cachedLuminance(h, s, hi);\n const crLo = contrastRatioFromLuminance(yLo, yBase);\n const crHi = contrastRatioFromLuminance(yHi, yBase);\n\n if (crLo < target && crHi < target) {\n if (crLo >= crHi) {\n return { lightness: lo, contrast: crLo, met: false };\n }\n return { lightness: hi, contrast: crHi, met: false };\n }\n\n let low = lo;\n let high = hi;\n\n for (let i = 0; i < maxIter; i++) {\n if (high - low < epsilon) break;\n\n const mid = (low + high) / 2;\n const yMid = cachedLuminance(h, s, mid);\n const crMid = contrastRatioFromLuminance(yMid, yBase);\n\n if (crMid >= target) {\n if (mid < preferred) {\n low = mid;\n } else {\n high = mid;\n }\n } else {\n if (mid < preferred) {\n high = mid;\n } else {\n low = mid;\n }\n }\n }\n\n const yLow = cachedLuminance(h, s, low);\n const yHigh = cachedLuminance(h, s, high);\n const crLow = contrastRatioFromLuminance(yLow, yBase);\n const crHigh = contrastRatioFromLuminance(yHigh, yBase);\n\n const lowPasses = crLow >= target;\n const highPasses = crHigh >= target;\n\n if (lowPasses && highPasses) {\n if (Math.abs(low - preferred) <= Math.abs(high - preferred)) {\n return { lightness: low, contrast: crLow, met: true };\n }\n return { lightness: high, contrast: crHigh, met: true };\n }\n if (lowPasses) return { lightness: low, contrast: crLow, met: true };\n if (highPasses) return { lightness: high, contrast: crHigh, met: true };\n\n return coarseScan(h, s, lo, hi, yBase, target, epsilon, maxIter);\n}\n\n/**\n * Fallback coarse scan when binary search is unstable near gamut edges.\n */\nfunction coarseScan(\n h: number,\n s: number,\n lo: number,\n hi: number,\n yBase: number,\n target: number,\n epsilon: number,\n maxIter: number,\n): BranchResult {\n const STEPS = 64;\n const step = (hi - lo) / STEPS;\n let bestL = lo;\n let bestCr = 0;\n let bestMet = false;\n\n for (let i = 0; i <= STEPS; i++) {\n const l = lo + step * i;\n const y = cachedLuminance(h, s, l);\n const cr = contrastRatioFromLuminance(y, yBase);\n\n if (cr >= target && !bestMet) {\n bestL = l;\n bestCr = cr;\n bestMet = true;\n } else if (cr >= target && bestMet) {\n bestL = l;\n bestCr = cr;\n } else if (!bestMet && cr > bestCr) {\n bestL = l;\n bestCr = cr;\n }\n }\n\n if (bestMet && bestL > lo + step) {\n let rLo = bestL - step;\n let rHi = bestL;\n for (let i = 0; i < maxIter; i++) {\n if (rHi - rLo < epsilon) break;\n const mid = (rLo + rHi) / 2;\n const y = cachedLuminance(h, s, mid);\n const cr = contrastRatioFromLuminance(y, yBase);\n if (cr >= target) {\n rHi = mid;\n bestL = mid;\n bestCr = cr;\n } else {\n rLo = mid;\n }\n }\n }\n\n return { lightness: bestL, contrast: bestCr, met: bestMet };\n}\n\n/**\n * Find the OKHSL lightness that satisfies a WCAG 2 contrast target\n * against a base color, staying as close to `preferredLightness` as possible.\n */\nexport function findLightnessForContrast(\n options: FindLightnessForContrastOptions,\n): FindLightnessForContrastResult {\n const {\n hue,\n saturation,\n preferredLightness,\n baseLinearRgb,\n contrast: contrastInput,\n lightnessRange = [0, 1],\n epsilon = 1e-4,\n maxIterations = 14,\n } = options;\n\n const target = resolveMinContrast(contrastInput);\n const yBase = relativeLuminanceFromLinearRgb(baseLinearRgb);\n\n const yPref = cachedLuminance(hue, saturation, preferredLightness);\n const crPref = contrastRatioFromLuminance(yPref, yBase);\n\n if (crPref >= target) {\n return {\n lightness: preferredLightness,\n contrast: crPref,\n met: true,\n branch: 'preferred',\n };\n }\n\n const [minL, maxL] = lightnessRange;\n\n const darkerResult =\n preferredLightness > minL\n ? searchBranch(\n hue,\n saturation,\n minL,\n preferredLightness,\n yBase,\n target,\n epsilon,\n maxIterations,\n preferredLightness,\n )\n : null;\n\n const lighterResult =\n preferredLightness < maxL\n ? searchBranch(\n hue,\n saturation,\n preferredLightness,\n maxL,\n yBase,\n target,\n epsilon,\n maxIterations,\n preferredLightness,\n )\n : null;\n\n const darkerPasses = darkerResult?.met ?? false;\n const lighterPasses = lighterResult?.met ?? false;\n\n if (darkerPasses && lighterPasses) {\n const darkerDist = Math.abs(darkerResult!.lightness - preferredLightness);\n const lighterDist = Math.abs(lighterResult!.lightness - preferredLightness);\n if (darkerDist <= lighterDist) {\n return { ...darkerResult!, branch: 'darker' };\n }\n return { ...lighterResult!, branch: 'lighter' };\n }\n\n if (darkerPasses) {\n return { ...darkerResult!, branch: 'darker' };\n }\n\n if (lighterPasses) {\n return { ...lighterResult!, branch: 'lighter' };\n }\n\n const candidates: (BranchResult & { branch: 'darker' | 'lighter' })[] = [];\n if (darkerResult) candidates.push({ ...darkerResult, branch: 'darker' });\n if (lighterResult) candidates.push({ ...lighterResult, branch: 'lighter' });\n\n if (candidates.length === 0) {\n return {\n lightness: preferredLightness,\n contrast: crPref,\n met: false,\n branch: 'preferred',\n };\n }\n\n candidates.sort((a, b) => b.contrast - a.contrast);\n return candidates[0];\n}\n","/**\n * Glaze — OKHSL-based color theme generator.\n *\n * Generates robust light, dark, and high-contrast colors from a hue/saturation\n * seed, preserving contrast for UI pairs via explicit dependencies.\n */\n\nimport {\n okhslToLinearSrgb,\n formatOkhsl,\n formatRgb,\n formatHsl,\n formatOklch,\n srgbToOkhsl,\n parseHex,\n} from './okhsl-color-math';\nimport { findLightnessForContrast } from './contrast-solver';\nimport type {\n HCPair,\n AdaptationMode,\n RelativeValue,\n ColorDef,\n ColorMap,\n ResolvedColor,\n ResolvedColorVariant,\n GlazeColorFormat,\n GlazeConfig,\n GlazeConfigResolved,\n GlazeOutputModes,\n GlazeTheme,\n GlazeThemeExport,\n GlazeExtendOptions,\n GlazeTokenOptions,\n GlazeJsonOptions,\n GlazeColorInput,\n GlazeColorToken,\n} from './types';\n\n// ============================================================================\n// Global configuration\n// ============================================================================\n\nlet globalConfig: GlazeConfigResolved = {\n darkLightness: [10, 90],\n darkDesaturation: 0.1,\n states: {\n dark: '@dark',\n highContrast: '@high-contrast',\n },\n modes: {\n dark: true,\n highContrast: false,\n },\n};\n\n// ============================================================================\n// HCPair helpers\n// ============================================================================\n\nfunction pairNormal<T>(p: HCPair<T>): T {\n return Array.isArray(p) ? p[0] : p;\n}\n\nfunction pairHC<T>(p: HCPair<T>): T {\n return Array.isArray(p) ? p[1] : p;\n}\n\n// ============================================================================\n// Validation\n// ============================================================================\n\nfunction validateColorDefs(defs: ColorMap): void {\n const names = new Set(Object.keys(defs));\n\n for (const [name, def] of Object.entries(defs)) {\n if (def.contrast !== undefined && !def.base) {\n throw new Error(`glaze: color \"${name}\" has \"contrast\" without \"base\".`);\n }\n\n // Relative lightness requires base\n if (\n def.lightness !== undefined &&\n !isAbsoluteLightness(def.lightness) &&\n !def.base\n ) {\n throw new Error(\n `glaze: color \"${name}\" has relative \"lightness\" without \"base\".`,\n );\n }\n\n if (isAbsoluteLightness(def.lightness) && def.base !== undefined) {\n console.warn(\n `glaze: color \"${name}\" has absolute \"lightness\" and \"base\". Absolute lightness takes precedence.`,\n );\n }\n\n if (def.base && !names.has(def.base)) {\n throw new Error(\n `glaze: color \"${name}\" references non-existent base \"${def.base}\".`,\n );\n }\n\n if (!isAbsoluteLightness(def.lightness) && def.base === undefined) {\n throw new Error(\n `glaze: color \"${name}\" must have either absolute \"lightness\" (root) or \"base\" (dependent).`,\n );\n }\n }\n\n // Check for circular references\n const visited = new Set<string>();\n const inStack = new Set<string>();\n\n function dfs(name: string): void {\n if (inStack.has(name)) {\n throw new Error(\n `glaze: circular base reference detected involving \"${name}\".`,\n );\n }\n if (visited.has(name)) return;\n\n inStack.add(name);\n const def = defs[name];\n if (def.base && !isAbsoluteLightness(def.lightness)) {\n dfs(def.base);\n }\n inStack.delete(name);\n visited.add(name);\n }\n\n for (const name of names) {\n dfs(name);\n }\n}\n\n// ============================================================================\n// Topological sort\n// ============================================================================\n\nfunction topoSort(defs: ColorMap): string[] {\n const result: string[] = [];\n const visited = new Set<string>();\n\n function visit(name: string): void {\n if (visited.has(name)) return;\n visited.add(name);\n\n const def = defs[name];\n if (def.base && !isAbsoluteLightness(def.lightness)) {\n visit(def.base);\n }\n\n result.push(name);\n }\n\n for (const name of Object.keys(defs)) {\n visit(name);\n }\n\n return result;\n}\n\n// ============================================================================\n// Dark scheme mapping\n// ============================================================================\n\nfunction mapLightnessDark(l: number, mode: AdaptationMode): number {\n if (mode === 'static') return l;\n\n const [lo, hi] = globalConfig.darkLightness;\n\n if (mode === 'fixed') {\n return (l * (hi - lo)) / 100 + lo;\n }\n\n // auto — inverted\n return ((100 - l) * (hi - lo)) / 100 + lo;\n}\n\nfunction mapSaturationDark(s: number, mode: AdaptationMode): number {\n if (mode === 'static') return s;\n return s * (1 - globalConfig.darkDesaturation);\n}\n\n// ============================================================================\n// Helpers\n// ============================================================================\n\nfunction clamp(v: number, min: number, max: number): number {\n return Math.max(min, Math.min(max, v));\n}\n\n/**\n * Parse a value that can be absolute (number) or relative (signed string).\n * Returns the numeric value and whether it's relative.\n */\nfunction parseRelativeOrAbsolute(value: number | RelativeValue): {\n value: number;\n relative: boolean;\n} {\n if (typeof value === 'number') {\n return { value, relative: false };\n }\n return { value: parseFloat(value), relative: true };\n}\n\n/**\n * Compute the effective hue for a color, given the theme seed hue\n * and an optional per-color hue override.\n */\nfunction resolveEffectiveHue(\n seedHue: number,\n defHue: number | RelativeValue | undefined,\n): number {\n if (defHue === undefined) return seedHue;\n const parsed = parseRelativeOrAbsolute(defHue);\n if (parsed.relative) {\n return (((seedHue + parsed.value) % 360) + 360) % 360;\n }\n return ((parsed.value % 360) + 360) % 360;\n}\n\n/**\n * Check whether a lightness value represents an absolute root definition\n * (i.e. a number, not a relative string).\n */\nfunction isAbsoluteLightness(\n lightness: HCPair<number | RelativeValue> | undefined,\n): boolean {\n if (lightness === undefined) return false;\n const normal = Array.isArray(lightness) ? lightness[0] : lightness;\n return typeof normal === 'number';\n}\n\n// ============================================================================\n// Color resolution engine\n// ============================================================================\n\ninterface ResolveContext {\n hue: number;\n saturation: number;\n defs: ColorMap;\n resolved: Map<string, ResolvedColor>;\n}\n\nfunction resolveRootColor(\n _name: string,\n def: ColorDef,\n _ctx: ResolveContext,\n isHighContrast: boolean,\n): { lightL: number; satFactor: number } {\n const rawL = def.lightness!;\n const rawValue = isHighContrast ? pairHC(rawL) : pairNormal(rawL);\n const parsed = parseRelativeOrAbsolute(rawValue);\n const lightL = clamp(parsed.value, 0, 100);\n const satFactor = clamp(def.saturation ?? 1, 0, 1);\n return { lightL, satFactor };\n}\n\nfunction resolveDependentColor(\n name: string,\n def: ColorDef,\n ctx: ResolveContext,\n isHighContrast: boolean,\n isDark: boolean,\n effectiveHue: number,\n): { l: number; satFactor: number } {\n const baseName = def.base!;\n const baseResolved = ctx.resolved.get(baseName);\n if (!baseResolved) {\n throw new Error(\n `glaze: base \"${baseName}\" not yet resolved for \"${name}\".`,\n );\n }\n\n const mode = def.mode ?? 'auto';\n const satFactor = clamp(def.saturation ?? 1, 0, 1);\n\n let baseL: number;\n if (isDark && isHighContrast) {\n baseL = baseResolved.darkContrast.l * 100;\n } else if (isDark) {\n baseL = baseResolved.dark.l * 100;\n } else if (isHighContrast) {\n baseL = baseResolved.lightContrast.l * 100;\n } else {\n baseL = baseResolved.light.l * 100;\n }\n\n // Resolve preferred lightness from the lightness prop\n let preferredL: number;\n const rawLightness = def.lightness;\n\n if (rawLightness === undefined) {\n // No lightness specified — inherit base lightness (delta 0)\n preferredL = baseL;\n } else {\n const rawValue = isHighContrast\n ? pairHC(rawLightness)\n : pairNormal(rawLightness);\n const parsed = parseRelativeOrAbsolute(rawValue);\n\n if (parsed.relative) {\n // Relative: signed delta from base\n let delta = parsed.value;\n if (isDark && mode === 'auto') {\n delta = -delta;\n }\n preferredL = clamp(baseL + delta, 0, 100);\n } else {\n // Absolute: dark-map independently when isDark\n if (isDark) {\n preferredL = mapLightnessDark(parsed.value, mode);\n } else {\n preferredL = clamp(parsed.value, 0, 100);\n }\n }\n }\n\n // Apply WCAG contrast solver if contrast floor is specified\n const rawContrast = def.contrast;\n if (rawContrast !== undefined) {\n const minCr = isHighContrast\n ? pairHC(rawContrast)\n : pairNormal(rawContrast);\n\n const effectiveSat = isDark\n ? mapSaturationDark((satFactor * ctx.saturation) / 100, mode)\n : (satFactor * ctx.saturation) / 100;\n\n let baseH: number;\n let baseS: number;\n let baseLNorm: number;\n if (isDark && isHighContrast) {\n baseH = baseResolved.darkContrast.h;\n baseS = baseResolved.darkContrast.s;\n baseLNorm = baseResolved.darkContrast.l;\n } else if (isDark) {\n baseH = baseResolved.dark.h;\n baseS = baseResolved.dark.s;\n baseLNorm = baseResolved.dark.l;\n } else if (isHighContrast) {\n baseH = baseResolved.lightContrast.h;\n baseS = baseResolved.lightContrast.s;\n baseLNorm = baseResolved.lightContrast.l;\n } else {\n baseH = baseResolved.light.h;\n baseS = baseResolved.light.s;\n baseLNorm = baseResolved.light.l;\n }\n\n const baseLinearRgb = okhslToLinearSrgb(baseH, baseS, baseLNorm);\n\n const result = findLightnessForContrast({\n hue: effectiveHue,\n saturation: effectiveSat,\n preferredLightness: preferredL / 100,\n baseLinearRgb,\n contrast: minCr,\n });\n\n return { l: result.lightness * 100, satFactor };\n }\n\n return { l: clamp(preferredL, 0, 100), satFactor };\n}\n\nfunction resolveColorForScheme(\n name: string,\n def: ColorDef,\n ctx: ResolveContext,\n isDark: boolean,\n isHighContrast: boolean,\n): ResolvedColorVariant {\n const mode = def.mode ?? 'auto';\n const isRoot = isAbsoluteLightness(def.lightness) && !def.base;\n const effectiveHue = resolveEffectiveHue(ctx.hue, def.hue);\n\n let lightL: number;\n let satFactor: number;\n\n if (isRoot) {\n const root = resolveRootColor(name, def, ctx, isHighContrast);\n lightL = root.lightL;\n satFactor = root.satFactor;\n } else {\n const dep = resolveDependentColor(\n name,\n def,\n ctx,\n isHighContrast,\n isDark,\n effectiveHue,\n );\n lightL = dep.l;\n satFactor = dep.satFactor;\n }\n\n let finalL: number;\n let finalSat: number;\n\n if (isDark && isRoot) {\n finalL = mapLightnessDark(lightL, mode);\n finalSat = mapSaturationDark((satFactor * ctx.saturation) / 100, mode);\n } else if (isDark && !isRoot) {\n finalL = lightL;\n finalSat = mapSaturationDark((satFactor * ctx.saturation) / 100, mode);\n } else {\n finalL = lightL;\n finalSat = (satFactor * ctx.saturation) / 100;\n }\n\n return {\n h: effectiveHue,\n s: clamp(finalSat, 0, 1),\n l: clamp(finalL / 100, 0, 1),\n };\n}\n\nfunction resolveAllColors(\n hue: number,\n saturation: number,\n defs: ColorMap,\n): Map<string, ResolvedColor> {\n validateColorDefs(defs);\n const order = topoSort(defs);\n\n const ctx: ResolveContext = {\n hue,\n saturation,\n defs,\n resolved: new Map(),\n };\n\n // Pass 1: Light normal\n const lightMap = new Map<string, ResolvedColorVariant>();\n for (const name of order) {\n const variant = resolveColorForScheme(name, defs[name], ctx, false, false);\n lightMap.set(name, variant);\n ctx.resolved.set(name, {\n name,\n light: variant,\n dark: variant,\n lightContrast: variant,\n darkContrast: variant,\n mode: defs[name].mode ?? 'auto',\n });\n }\n\n // Pass 2: Light high-contrast\n const lightHCMap = new Map<string, ResolvedColorVariant>();\n for (const name of order) {\n ctx.resolved.set(name, {\n ...ctx.resolved.get(name)!,\n lightContrast: lightMap.get(name)!,\n });\n }\n for (const name of order) {\n const variant = resolveColorForScheme(name, defs[name], ctx, false, true);\n lightHCMap.set(name, variant);\n ctx.resolved.set(name, {\n ...ctx.resolved.get(name)!,\n lightContrast: variant,\n });\n }\n\n // Pass 3: Dark normal\n const darkMap = new Map<string, ResolvedColorVariant>();\n for (const name of order) {\n ctx.resolved.set(name, {\n name,\n light: lightMap.get(name)!,\n dark: lightMap.get(name)!,\n lightContrast: lightHCMap.get(name)!,\n darkContrast: lightHCMap.get(name)!,\n mode: defs[name].mode ?? 'auto',\n });\n }\n for (const name of order) {\n const variant = resolveColorForScheme(name, defs[name], ctx, true, false);\n darkMap.set(name, variant);\n ctx.resolved.set(name, {\n ...ctx.resolved.get(name)!,\n dark: variant,\n });\n }\n\n // Pass 4: Dark high-contrast\n const darkHCMap = new Map<string, ResolvedColorVariant>();\n for (const name of order) {\n ctx.resolved.set(name, {\n ...ctx.resolved.get(name)!,\n darkContrast: darkMap.get(name)!,\n });\n }\n for (const name of order) {\n const variant = resolveColorForScheme(name, defs[name], ctx, true, true);\n darkHCMap.set(name, variant);\n ctx.resolved.set(name, {\n ...ctx.resolved.get(name)!,\n darkContrast: variant,\n });\n }\n\n // Build final result\n const result = new Map<string, ResolvedColor>();\n for (const name of order) {\n result.set(name, {\n name,\n light: lightMap.get(name)!,\n dark: darkMap.get(name)!,\n lightContrast: lightHCMap.get(name)!,\n darkContrast: darkHCMap.get(name)!,\n mode: defs[name].mode ?? 'auto',\n });\n }\n\n return result;\n}\n\n// ============================================================================\n// Token formatting\n// ============================================================================\n\nconst formatters: Record<\n GlazeColorFormat,\n (h: number, s: number, l: number) => string\n> = {\n okhsl: formatOkhsl,\n rgb: formatRgb,\n hsl: formatHsl,\n oklch: formatOklch,\n};\n\nfunction formatVariant(\n v: ResolvedColorVariant,\n format: GlazeColorFormat = 'okhsl',\n): string {\n return formatters[format](v.h, v.s * 100, v.l * 100);\n}\n\nfunction resolveModes(override?: GlazeOutputModes): Required<GlazeOutputModes> {\n return {\n dark: override?.dark ?? globalConfig.modes.dark,\n highContrast: override?.highContrast ?? globalConfig.modes.highContrast,\n };\n}\n\nfunction buildTokenMap(\n resolved: Map<string, ResolvedColor>,\n prefix: string,\n states: { dark: string; highContrast: string },\n modes: Required<GlazeOutputModes>,\n format: GlazeColorFormat = 'okhsl',\n): Record<string, Record<string, string>> {\n const tokens: Record<string, Record<string, string>> = {};\n\n for (const [name, color] of resolved) {\n const key = `#${prefix}${name}`;\n const entry: Record<string, string> = {\n '': formatVariant(color.light, format),\n };\n\n if (modes.dark) {\n entry[states.dark] = formatVariant(color.dark, format);\n }\n if (modes.highContrast) {\n entry[states.highContrast] = formatVariant(color.lightContrast, format);\n }\n if (modes.dark && modes.highContrast) {\n entry[`${states.dark} & ${states.highContrast}`] = formatVariant(\n color.darkContrast,\n format,\n );\n }\n\n tokens[key] = entry;\n }\n\n return tokens;\n}\n\nfunction buildJsonMap(\n resolved: Map<string, ResolvedColor>,\n modes: Required<GlazeOutputModes>,\n format: GlazeColorFormat = 'okhsl',\n): Record<string, Record<string, string>> {\n const result: Record<string, Record<string, string>> = {};\n\n for (const [name, color] of resolved) {\n const entry: Record<string, string> = {\n light: formatVariant(color.light, format),\n };\n\n if (modes.dark) {\n entry.dark = formatVariant(color.dark, format);\n }\n if (modes.highContrast) {\n entry.lightContrast = formatVariant(color.lightContrast, format);\n }\n if (modes.dark && modes.highContrast) {\n entry.darkContrast = formatVariant(color.darkContrast, format);\n }\n\n result[name] = entry;\n }\n\n return result;\n}\n\n// ============================================================================\n// Theme implementation\n// ============================================================================\n\nfunction createTheme(\n hue: number,\n saturation: number,\n initialColors?: ColorMap,\n): GlazeTheme {\n let colorDefs: ColorMap = initialColors ? { ...initialColors } : {};\n\n const theme: GlazeTheme = {\n get hue() {\n return hue;\n },\n get saturation() {\n return saturation;\n },\n\n colors(defs: ColorMap): void {\n colorDefs = { ...colorDefs, ...defs };\n },\n\n color(name: string, def?: ColorDef): ColorDef | undefined | void {\n if (def === undefined) {\n return colorDefs[name];\n }\n colorDefs[name] = def;\n },\n\n remove(names: string | string[]): void {\n const list = Array.isArray(names) ? names : [names];\n for (const name of list) {\n delete colorDefs[name];\n }\n },\n\n has(name: string): boolean {\n return name in colorDefs;\n },\n\n list(): string[] {\n return Object.keys(colorDefs);\n },\n\n reset(): void {\n colorDefs = {};\n },\n\n export(): GlazeThemeExport {\n return {\n hue,\n saturation,\n colors: { ...colorDefs },\n };\n },\n\n extend(options: GlazeExtendOptions): GlazeTheme {\n const newHue = options.hue ?? hue;\n const newSat = options.saturation ?? saturation;\n const mergedColors = options.colors\n ? { ...colorDefs, ...options.colors }\n : { ...colorDefs };\n\n return createTheme(newHue, newSat, mergedColors);\n },\n\n resolve(): Map<string, ResolvedColor> {\n return resolveAllColors(hue, saturation, colorDefs);\n },\n\n tokens(\n options?: GlazeTokenOptions,\n ): Record<string, Record<string, string>> {\n const resolved = resolveAllColors(hue, saturation, colorDefs);\n const states = {\n dark: options?.states?.dark ?? globalConfig.states.dark,\n highContrast:\n options?.states?.highContrast ?? globalConfig.states.highContrast,\n };\n const modes = resolveModes(options?.modes);\n return buildTokenMap(resolved, '', states, modes, options?.format);\n },\n\n json(options?: GlazeJsonOptions): Record<string, Record<string, string>> {\n const resolved = resolveAllColors(hue, saturation, colorDefs);\n const modes = resolveModes(options?.modes);\n return buildJsonMap(resolved, modes, options?.format);\n },\n } as GlazeTheme;\n\n return theme;\n}\n\n// ============================================================================\n// Palette\n// ============================================================================\n\ntype PaletteInput = Record<string, GlazeTheme>;\n\nfunction createPalette(themes: PaletteInput) {\n return {\n tokens(\n options?: GlazeTokenOptions,\n ): Record<string, Record<string, string>> {\n const states = {\n dark: options?.states?.dark ?? globalConfig.states.dark,\n highContrast:\n options?.states?.highContrast ?? globalConfig.states.highContrast,\n };\n const modes = resolveModes(options?.modes);\n\n const allTokens: Record<string, Record<string, string>> = {};\n\n for (const [themeName, theme] of Object.entries(themes)) {\n const resolved = theme.resolve();\n\n let prefix = '';\n if (options?.prefix === true) {\n prefix = `${themeName}-`;\n } else if (\n typeof options?.prefix === 'object' &&\n options.prefix !== null\n ) {\n prefix = options.prefix[themeName] ?? `${themeName}-`;\n }\n\n const tokens = buildTokenMap(\n resolved,\n prefix,\n states,\n modes,\n options?.format,\n );\n Object.assign(allTokens, tokens);\n }\n\n return allTokens;\n },\n\n json(\n options?: GlazeJsonOptions & {\n prefix?: boolean | Record<string, string>;\n },\n ): Record<string, Record<string, Record<string, string>>> {\n const modes = resolveModes(options?.modes);\n\n const result: Record<string, Record<string, Record<string, string>>> = {};\n\n for (const [themeName, theme] of Object.entries(themes)) {\n const resolved = theme.resolve();\n result[themeName] = buildJsonMap(resolved, modes, options?.format);\n }\n\n return result;\n },\n };\n}\n\n// ============================================================================\n// Standalone color token\n// ============================================================================\n\nfunction createColorToken(input: GlazeColorInput): GlazeColorToken {\n const colorDef: ColorDef = {\n lightness: input.lightness,\n saturation: input.saturationFactor,\n mode: input.mode,\n };\n\n const defs: ColorMap = { __color__: colorDef };\n\n return {\n resolve(): ResolvedColor {\n const resolved = resolveAllColors(input.hue, input.saturation, defs);\n return resolved.get('__color__')!;\n },\n\n token(options?: GlazeTokenOptions): Record<string, string> {\n const resolved = resolveAllColors(input.hue, input.saturation, defs);\n const states = {\n dark: options?.states?.dark ?? globalConfig.states.dark,\n highContrast:\n options?.states?.highContrast ?? globalConfig.states.highContrast,\n };\n const modes = resolveModes(options?.modes);\n const tokenMap = buildTokenMap(\n resolved,\n '',\n states,\n modes,\n options?.format,\n );\n return tokenMap['#__color__'];\n },\n\n json(options?: GlazeJsonOptions): Record<string, string> {\n const resolved = resolveAllColors(input.hue, input.saturation, defs);\n const modes = resolveModes(options?.modes);\n const jsonMap = buildJsonMap(resolved, modes, options?.format);\n return jsonMap['__color__'];\n },\n };\n}\n\n// ============================================================================\n// Public API: glaze()\n// ============================================================================\n\n/**\n * Create a single-hue glaze theme.\n *\n * @example\n * ```ts\n * const primary = glaze({ hue: 280, saturation: 80 });\n * // or shorthand:\n * const primary = glaze(280, 80);\n * ```\n */\nexport function glaze(\n hueOrOptions: number | { hue: number; saturation: number },\n saturation?: number,\n): GlazeTheme {\n if (typeof hueOrOptions === 'number') {\n return createTheme(hueOrOptions, saturation ?? 100);\n }\n return createTheme(hueOrOptions.hue, hueOrOptions.saturation);\n}\n\n/**\n * Configure global glaze settings.\n */\nglaze.configure = function configure(config: GlazeConfig): void {\n globalConfig = {\n darkLightness: config.darkLightness ?? globalConfig.darkLightness,\n darkDesaturation: config.darkDesaturation ?? globalConfig.darkDesaturation,\n states: {\n dark: config.states?.dark ?? globalConfig.states.dark,\n highContrast:\n config.states?.highContrast ?? globalConfig.states.highContrast,\n },\n modes: {\n dark: config.modes?.dark ?? globalConfig.modes.dark,\n highContrast:\n config.modes?.highContrast ?? globalConfig.modes.highContrast,\n },\n };\n};\n\n/**\n * Compose multiple themes into a palette.\n */\nglaze.palette = function palette(themes: PaletteInput) {\n return createPalette(themes);\n};\n\n/**\n * Create a theme from a serialized export.\n */\nglaze.from = function from(data: GlazeThemeExport): GlazeTheme {\n return createTheme(data.hue, data.saturation, data.colors);\n};\n\n/**\n * Create a standalone single-color token.\n */\nglaze.color = function color(input: GlazeColorInput): GlazeColorToken {\n return createColorToken(input);\n};\n\n/**\n * Create a theme from a hex color string.\n * Extracts hue and saturation from the color.\n */\nglaze.fromHex = function fromHex(hex: string): GlazeTheme {\n const rgb = parseHex(hex);\n if (!rgb) {\n throw new Error(`glaze: invalid hex color \"${hex}\".`);\n }\n const [h, s] = srgbToOkhsl(rgb);\n return createTheme(h, s * 100);\n};\n\n/**\n * Create a theme from RGB values (0–255).\n * Extracts hue and saturation from the color.\n 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1
+ {"version":3,"file":"index.cjs","names":[],"sources":["../src/okhsl-color-math.ts","../src/contrast-solver.ts","../src/glaze.ts"],"sourcesContent":["/**\n * OKHSL color math primitives for the glaze theme generator.\n *\n * Provides bidirectional OKHSL ↔ sRGB conversion, relative luminance\n * computation for WCAG 2 contrast calculations, and multi-format output\n * (okhsl, rgb, hsl, oklch).\n */\n\ntype Vec3 = [number, number, number];\n\n// ============================================================================\n// Matrices (from texel-color / Björn Ottosson's reference)\n// ============================================================================\n\nconst OKLab_to_LMS_M: Vec3[] = [\n [1.0, 0.3963377773761749, 0.2158037573099136],\n [1.0, -0.1055613458156586, -0.0638541728258133],\n [1.0, -0.0894841775298119, -1.2914855480194092],\n];\n\nconst LMS_to_linear_sRGB_M: Vec3[] = [\n [4.076741636075959, -3.307711539258062, 0.2309699031821041],\n [-1.2684379732850313, 2.6097573492876878, -0.3413193760026569],\n [-0.004196076138675526, -0.703418617935936, 1.7076146940746113],\n];\n\nconst linear_sRGB_to_LMS_M: Vec3[] = [\n [0.4122214708, 0.5363325363, 0.0514459929],\n [0.2119034982, 0.6806995451, 0.1073969566],\n [0.0883024619, 0.2817188376, 0.6299787005],\n];\n\nconst LMS_to_OKLab_M: Vec3[] = [\n [0.2104542553, 0.793617785, -0.0040720468],\n [1.9779984951, -2.428592205, 0.4505937099],\n [0.0259040371, 0.7827717662, -0.808675766],\n];\n\nconst OKLab_to_linear_sRGB_coefficients: [\n [[number, number], number[]],\n [[number, number], number[]],\n [[number, number], number[]],\n] = [\n [\n [-1.8817030993265873, -0.8093650129914302],\n [1.19086277, 1.76576728, 0.59662641, 0.75515197, 0.56771245],\n ],\n [\n [1.8144407988010998, -1.194452667805235],\n [0.73956515, -0.45954404, 0.08285427, 0.12541073, -0.14503204],\n ],\n [\n [0.13110757611180954, 1.813339709266608],\n [1.35733652, -0.00915799, -1.1513021, -0.50559606, 0.00692167],\n ],\n];\n\n// ============================================================================\n// Constants\n// ============================================================================\n\nconst TAU = 2 * Math.PI;\nconst K1 = 0.206;\nconst K2 = 0.03;\nconst K3 = (1.0 + K1) / (1.0 + K2);\nconst EPSILON = 1e-10;\n\n// ============================================================================\n// Helpers\n// ============================================================================\n\nconst constrainAngle = (angle: number): number => ((angle % 360) + 360) % 360;\nconst toe = (x: number): number =>\n 0.5 *\n (K3 * x - K1 + Math.sqrt((K3 * x - K1) * (K3 * x - K1) + 4 * K2 * K3 * x));\nconst toeInv = (x: number): number => (x ** 2 + K1 * x) / (K3 * (x + K2));\nconst dot3 = (a: Vec3, b: Vec3): number =>\n a[0] * b[0] + a[1] * b[1] + a[2] * b[2];\nconst dotXY = (a: [number, number], b: [number, number]): number =>\n a[0] * b[0] + a[1] * b[1];\nconst transform = (input: Vec3, matrix: Vec3[]): Vec3 => [\n dot3(input, matrix[0]),\n dot3(input, matrix[1]),\n dot3(input, matrix[2]),\n];\nconst cubed3 = (lms: Vec3): Vec3 => [lms[0] ** 3, lms[1] ** 3, lms[2] ** 3];\nconst cbrt3 = (lms: Vec3): Vec3 => [\n Math.cbrt(lms[0]),\n Math.cbrt(lms[1]),\n Math.cbrt(lms[2]),\n];\nconst clampVal = (v: number, min: number, max: number): number =>\n Math.max(min, Math.min(max, v));\n\n// ============================================================================\n// Internal OKHSL pipeline\n// ============================================================================\n\nconst OKLabToLinearSRGB = (lab: Vec3): Vec3 => {\n const lms = transform(lab, OKLab_to_LMS_M);\n return transform(cubed3(lms), LMS_to_linear_sRGB_M);\n};\n\nconst computeMaxSaturationOKLC = (a: number, b: number): number => {\n const okCoeff = OKLab_to_linear_sRGB_coefficients;\n const lmsToRgb = LMS_to_linear_sRGB_M;\n const tmp2: [number, number] = [a, b];\n const tmp3: Vec3 = [0, a, b];\n\n let chnlCoeff: number[];\n let chnlLMS: Vec3;\n\n if (dotXY(okCoeff[0][0], tmp2) > 1) {\n chnlCoeff = okCoeff[0][1];\n chnlLMS = lmsToRgb[0];\n } else if (dotXY(okCoeff[1][0], tmp2) > 1) {\n chnlCoeff = okCoeff[1][1];\n chnlLMS = lmsToRgb[1];\n } else {\n chnlCoeff = okCoeff[2][1];\n chnlLMS = lmsToRgb[2];\n }\n\n const [k0, k1, k2, k3, k4] = chnlCoeff;\n const [wl, wm, ws] = chnlLMS;\n\n let sat = k0 + k1 * a + k2 * b + k3 * (a * a) + k4 * a * b;\n\n const dotYZ = (mat: Vec3, vec: Vec3): number =>\n mat[1] * vec[1] + mat[2] * vec[2];\n\n const kl = dotYZ(OKLab_to_LMS_M[0], tmp3);\n const km = dotYZ(OKLab_to_LMS_M[1], tmp3);\n const ks = dotYZ(OKLab_to_LMS_M[2], tmp3);\n\n const l_ = 1.0 + sat * kl;\n const m_ = 1.0 + sat * km;\n const s_ = 1.0 + sat * ks;\n\n const l = l_ ** 3;\n const m = m_ ** 3;\n const s = s_ ** 3;\n\n const lds = 3.0 * kl * l_ * l_;\n const mds = 3.0 * km * m_ * m_;\n const sds = 3.0 * ks * s_ * s_;\n\n const lds2 = 6.0 * kl * kl * l_;\n const mds2 = 6.0 * km * km * m_;\n const sds2 = 6.0 * ks * ks * s_;\n\n const f = wl * l + wm * m + ws * s;\n const f1 = wl * lds + wm * mds + ws * sds;\n const f2 = wl * lds2 + wm * mds2 + ws * sds2;\n\n sat = sat - (f * f1) / (f1 * f1 - 0.5 * f * f2);\n\n return sat;\n};\n\nconst findCuspOKLCH = (a: number, b: number): [number, number] => {\n const S_cusp = computeMaxSaturationOKLC(a, b);\n const lab: Vec3 = [1, S_cusp * a, S_cusp * b];\n const rgb_at_max = OKLabToLinearSRGB(lab);\n const L_cusp = Math.cbrt(\n 1 /\n Math.max(\n Math.max(rgb_at_max[0], rgb_at_max[1]),\n Math.max(rgb_at_max[2], 0.0),\n ),\n );\n return [L_cusp, L_cusp * S_cusp];\n};\n\nconst findGamutIntersectionOKLCH = (\n a: number,\n b: number,\n l1: number,\n c1: number,\n l0: number,\n cusp: [number, number],\n): number => {\n const lmsToRgb = LMS_to_linear_sRGB_M;\n const tmp3: Vec3 = [0, a, b];\n const floatMax = Number.MAX_VALUE;\n\n let t: number;\n\n const dotYZ = (mat: Vec3, vec: Vec3): number =>\n mat[1] * vec[1] + mat[2] * vec[2];\n const dotXYZ = (vec: Vec3, x: number, y: number, z: number): number =>\n vec[0] * x + vec[1] * y + vec[2] * z;\n\n if ((l1 - l0) * cusp[1] - (cusp[0] - l0) * c1 <= 0.0) {\n const denom = c1 * cusp[0] + cusp[1] * (l0 - l1);\n t = denom === 0 ? 0 : (cusp[1] * l0) / denom;\n } else {\n const denom = c1 * (cusp[0] - 1.0) + cusp[1] * (l0 - l1);\n t = denom === 0 ? 0 : (cusp[1] * (l0 - 1.0)) / denom;\n\n const dl = l1 - l0;\n const dc = c1;\n const kl = dotYZ(OKLab_to_LMS_M[0], tmp3);\n const km = dotYZ(OKLab_to_LMS_M[1], tmp3);\n const ks = dotYZ(OKLab_to_LMS_M[2], tmp3);\n\n const L = l0 * (1.0 - t) + t * l1;\n const C = t * c1;\n\n const l_ = L + C * kl;\n const m_ = L + C * km;\n const s_ = L + C * ks;\n\n const l = l_ ** 3;\n const m = m_ ** 3;\n const s = s_ ** 3;\n\n const ldt = 3 * (dl + dc * kl) * l_ * l_;\n const mdt = 3 * (dl + dc * km) * m_ * m_;\n const sdt = 3 * (dl + dc * ks) * s_ * s_;\n\n const ldt2 = 6 * (dl + dc * kl) ** 2 * l_;\n const mdt2 = 6 * (dl + dc * km) ** 2 * m_;\n const sdt2 = 6 * (dl + dc * ks) ** 2 * s_;\n\n const r_ = dotXYZ(lmsToRgb[0], l, m, s) - 1;\n const r1 = dotXYZ(lmsToRgb[0], ldt, mdt, sdt);\n const r2 = dotXYZ(lmsToRgb[0], ldt2, mdt2, sdt2);\n const ur = r1 / (r1 * r1 - 0.5 * r_ * r2);\n let tr = -r_ * ur;\n\n const g_ = dotXYZ(lmsToRgb[1], l, m, s) - 1;\n const g1 = dotXYZ(lmsToRgb[1], ldt, mdt, sdt);\n const g2 = dotXYZ(lmsToRgb[1], ldt2, mdt2, sdt2);\n const ug = g1 / (g1 * g1 - 0.5 * g_ * g2);\n let tg = -g_ * ug;\n\n const b_ = dotXYZ(lmsToRgb[2], l, m, s) - 1;\n const b1 = dotXYZ(lmsToRgb[2], ldt, mdt, sdt);\n const b2 = dotXYZ(lmsToRgb[2], ldt2, mdt2, sdt2);\n const ub = b1 / (b1 * b1 - 0.5 * b_ * b2);\n let tb = -b_ * ub;\n\n tr = ur >= 0.0 ? tr : floatMax;\n tg = ug >= 0.0 ? tg : floatMax;\n tb = ub >= 0.0 ? tb : floatMax;\n\n t += Math.min(tr, Math.min(tg, tb));\n }\n\n return t;\n};\n\nconst computeSt = (cusp: [number, number]): [number, number] => [\n cusp[1] / cusp[0],\n cusp[1] / (1 - cusp[0]),\n];\n\nconst computeStMid = (a: number, b: number): [number, number] => [\n 0.11516993 +\n 1.0 /\n (7.4477897 +\n 4.1590124 * b +\n a *\n (-2.19557347 +\n 1.75198401 * b +\n a *\n (-2.13704948 -\n 10.02301043 * b +\n a * (-4.24894561 + 5.38770819 * b + 4.69891013 * a)))),\n 0.11239642 +\n 1.0 /\n (1.6132032 -\n 0.68124379 * b +\n a *\n (0.40370612 +\n 0.90148123 * b +\n a *\n (-0.27087943 +\n 0.6122399 * b +\n a * (0.00299215 - 0.45399568 * b - 0.14661872 * a)))),\n];\n\nconst getCs = (\n L: number,\n a: number,\n b: number,\n cusp: [number, number],\n): [number, number, number] => {\n const cMax = findGamutIntersectionOKLCH(a, b, L, 1, L, cusp);\n const stMax = computeSt(cusp);\n const k = cMax / Math.min(L * stMax[0], (1 - L) * stMax[1]);\n const stMid = computeStMid(a, b);\n let ca = L * stMid[0];\n let cb = (1.0 - L) * stMid[1];\n const cMid =\n 0.9 * k * Math.sqrt(Math.sqrt(1.0 / (1.0 / ca ** 4 + 1.0 / cb ** 4)));\n ca = L * 0.4;\n cb = (1.0 - L) * 0.8;\n const c0 = Math.sqrt(1.0 / (1.0 / ca ** 2 + 1.0 / cb ** 2));\n return [c0, cMid, cMax];\n};\n\n// ============================================================================\n// Public API\n// ============================================================================\n\n/**\n * Convert OKHSL (h: 0–360, s: 0–1, l: 0–1) to linear sRGB.\n * Channels may exceed [0, 1] near gamut boundaries — caller must clamp if needed.\n */\nexport function okhslToLinearSrgb(\n h: number,\n s: number,\n l: number,\n): [number, number, number] {\n const L = toeInv(l);\n let a = 0;\n let b = 0;\n\n const hNorm = constrainAngle(h) / 360.0;\n\n if (L !== 0.0 && L !== 1.0 && s !== 0) {\n const a_ = Math.cos(TAU * hNorm);\n const b_ = Math.sin(TAU * hNorm);\n\n const cusp = findCuspOKLCH(a_, b_);\n const Cs = getCs(L, a_, b_, cusp);\n const [c0, cMid, cMax] = Cs;\n\n const mid = 0.8;\n const midInv = 1.25;\n let t: number, k0: number, k1: number, k2: number;\n\n if (s < mid) {\n t = midInv * s;\n k0 = 0.0;\n k1 = mid * c0;\n k2 = 1.0 - k1 / cMid;\n } else {\n t = 5 * (s - 0.8);\n k0 = cMid;\n k1 = (0.2 * cMid ** 2 * 1.25 ** 2) / c0;\n k2 = 1.0 - k1 / (cMax - cMid);\n }\n\n const c = k0 + (t * k1) / (1.0 - k2 * t);\n a = c * a_;\n b = c * b_;\n }\n\n return OKLabToLinearSRGB([L, a, b]);\n}\n\n/**\n * Compute relative luminance Y from linear sRGB channels.\n * Per WCAG 2: Y = 0.2126·R + 0.7152·G + 0.0722·B\n */\nexport function relativeLuminanceFromLinearRgb(\n rgb: [number, number, number],\n): number {\n return 0.2126 * rgb[0] + 0.7152 * rgb[1] + 0.0722 * rgb[2];\n}\n\n/**\n * WCAG 2 contrast ratio from two luminance values.\n */\nexport function contrastRatioFromLuminance(yA: number, yB: number): number {\n const lighter = Math.max(yA, yB);\n const darker = Math.min(yA, yB);\n return (lighter + 0.05) / (darker + 0.05);\n}\n\nconst sRGBLinearToGamma = (val: number): number => {\n const sign = val < 0 ? -1 : 1;\n const abs = Math.abs(val);\n return abs > 0.0031308\n ? sign * (1.055 * Math.pow(abs, 1 / 2.4) - 0.055)\n : 12.92 * val;\n};\n\nconst sRGBGammaToLinear = (val: number): number => {\n const sign = val < 0 ? -1 : 1;\n const abs = Math.abs(val);\n return abs <= 0.04045\n ? val / 12.92\n : sign * Math.pow((abs + 0.055) / 1.055, 2.4);\n};\n\n/**\n * Convert OKHSL to gamma-encoded sRGB (clamped to 0–1).\n */\nexport function okhslToSrgb(\n h: number,\n s: number,\n l: number,\n): [number, number, number] {\n const lin = okhslToLinearSrgb(h, s, l);\n return [\n Math.max(0, Math.min(1, sRGBLinearToGamma(lin[0]))),\n Math.max(0, Math.min(1, sRGBLinearToGamma(lin[1]))),\n Math.max(0, Math.min(1, sRGBLinearToGamma(lin[2]))),\n ];\n}\n\n/**\n * Convert OKHSL (h: 0–360, s: 0–1, l: 0–1) to OKLab [L, a, b].\n */\nexport function okhslToOklab(\n h: number,\n s: number,\n l: number,\n): [number, number, number] {\n const L = toeInv(l);\n let a = 0;\n let b = 0;\n\n const hNorm = constrainAngle(h) / 360.0;\n\n if (L !== 0.0 && L !== 1.0 && s !== 0) {\n const a_ = Math.cos(TAU * hNorm);\n const b_ = Math.sin(TAU * hNorm);\n\n const cusp = findCuspOKLCH(a_, b_);\n const Cs = getCs(L, a_, b_, cusp);\n const [c0, cMid, cMax] = Cs;\n\n const mid = 0.8;\n const midInv = 1.25;\n let t: number, k0: number, k1: number, k2: number;\n\n if (s < mid) {\n t = midInv * s;\n k0 = 0.0;\n k1 = mid * c0;\n k2 = 1.0 - k1 / cMid;\n } else {\n t = 5 * (s - 0.8);\n k0 = cMid;\n k1 = (0.2 * cMid ** 2 * 1.25 ** 2) / c0;\n k2 = 1.0 - k1 / (cMax - cMid);\n }\n\n const c = k0 + (t * k1) / (1.0 - k2 * t);\n a = c * a_;\n b = c * b_;\n }\n\n return [L, a, b];\n}\n\n// ============================================================================\n// Reverse pipeline: sRGB → OKHSL\n// ============================================================================\n\nconst linearSrgbToOklab = (rgb: Vec3): Vec3 => {\n const lms = transform(rgb, linear_sRGB_to_LMS_M);\n const lms_ = cbrt3(lms);\n return transform(lms_, LMS_to_OKLab_M);\n};\n\nconst oklabToOkhsl = (lab: Vec3): Vec3 => {\n const L = lab[0];\n const a = lab[1];\n const b = lab[2];\n\n const C = Math.sqrt(a * a + b * b);\n\n if (C < EPSILON) {\n return [0, 0, toe(L)];\n }\n\n const a_ = a / C;\n const b_ = b / C;\n\n let h = Math.atan2(b, a) * (180 / Math.PI);\n h = constrainAngle(h);\n\n const cusp = findCuspOKLCH(a_, b_);\n const Cs = getCs(L, a_, b_, cusp);\n const [c0, cMid, cMax] = Cs;\n\n const mid = 0.8;\n const midInv = 1.25;\n\n let s: number;\n\n if (C < cMid) {\n const k1 = mid * c0;\n const k2 = 1.0 - k1 / cMid;\n const t = C / (k1 + C * k2);\n s = t / midInv;\n } else {\n const k0 = cMid;\n const k1 = (0.2 * cMid ** 2 * 1.25 ** 2) / c0;\n const k2 = 1.0 - k1 / (cMax - cMid);\n const cDiff = C - k0;\n const t = cDiff / (k1 + cDiff * k2);\n s = mid + t / 5;\n }\n\n const l = toe(L);\n\n return [h, clampVal(s, 0, 1), clampVal(l, 0, 1)];\n};\n\n/**\n * Convert gamma-encoded sRGB (0–1 per channel) to OKHSL.\n * Returns [h, s, l] where h: 0–360, s: 0–1, l: 0–1.\n */\nexport function srgbToOkhsl(\n rgb: [number, number, number],\n): [number, number, number] {\n const linear: Vec3 = [\n sRGBGammaToLinear(rgb[0]),\n sRGBGammaToLinear(rgb[1]),\n sRGBGammaToLinear(rgb[2]),\n ];\n const oklab = linearSrgbToOklab(linear);\n return oklabToOkhsl(oklab) as [number, number, number];\n}\n\n/**\n * Parse a hex color string (#rgb or #rrggbb) to sRGB [r, g, b] in 0–1 range.\n * Returns null if the string is not a valid hex color.\n */\nexport function parseHex(hex: string): [number, number, number] | null {\n const h = hex.startsWith('#') ? hex.slice(1) : hex;\n\n if (h.length === 3) {\n const r = parseInt(h[0] + h[0], 16);\n const g = parseInt(h[1] + h[1], 16);\n const b = parseInt(h[2] + h[2], 16);\n if (isNaN(r) || isNaN(g) || isNaN(b)) return null;\n return [r / 255, g / 255, b / 255];\n }\n\n if (h.length === 6) {\n const r = parseInt(h.slice(0, 2), 16);\n const g = parseInt(h.slice(2, 4), 16);\n const b = parseInt(h.slice(4, 6), 16);\n if (isNaN(r) || isNaN(g) || isNaN(b)) return null;\n return [r / 255, g / 255, b / 255];\n }\n\n return null;\n}\n\n// ============================================================================\n// Format functions\n// ============================================================================\n\n/**\n * Format OKHSL values as a CSS `okhsl(H S% L%)` string.\n * h: 0–360, s: 0–100, l: 0–100 (percentage scale for s and l).\n */\nexport function formatOkhsl(h: number, s: number, l: number): string {\n return `okhsl(${h.toFixed(1)} ${s.toFixed(1)}% ${l.toFixed(1)}%)`;\n}\n\n/**\n * Format OKHSL values as a CSS `rgb(R, G, B)` string with fractional 0–255 values.\n * h: 0–360, s: 0–100, l: 0–100 (percentage scale for s and l).\n */\nexport function formatRgb(h: number, s: number, l: number): string {\n const [r, g, b] = okhslToSrgb(h, s / 100, l / 100);\n return `rgb(${(r * 255).toFixed(3)}, ${(g * 255).toFixed(3)}, ${(b * 255).toFixed(3)})`;\n}\n\n/**\n * Format OKHSL values as a CSS `hsl(H, S%, L%)` string.\n * h: 0–360, s: 0–100, l: 0–100 (percentage scale for s and l).\n */\nexport function formatHsl(h: number, s: number, l: number): string {\n const [r, g, b] = okhslToSrgb(h, s / 100, l / 100);\n\n const max = Math.max(r, g, b);\n const min = Math.min(r, g, b);\n const delta = max - min;\n\n let hh = 0;\n let ss = 0;\n const ll = (max + min) / 2;\n\n if (delta > 0) {\n ss = ll > 0.5 ? delta / (2 - max - min) : delta / (max + min);\n\n if (max === r) {\n hh = ((g - b) / delta + (g < b ? 6 : 0)) * 60;\n } else if (max === g) {\n hh = ((b - r) / delta + 2) * 60;\n } else {\n hh = ((r - g) / delta + 4) * 60;\n }\n }\n\n return `hsl(${hh.toFixed(1)}, ${(ss * 100).toFixed(1)}%, ${(ll * 100).toFixed(1)}%)`;\n}\n\n/**\n * Format OKHSL values as a CSS `oklch(L% C H)` string.\n * h: 0–360, s: 0–100, l: 0–100 (percentage scale for s and l).\n */\nexport function formatOklch(h: number, s: number, l: number): string {\n const [L, a, b] = okhslToOklab(h, s / 100, l / 100);\n const C = Math.sqrt(a * a + b * b);\n let hh = Math.atan2(b, a) * (180 / Math.PI);\n hh = constrainAngle(hh);\n\n return `oklch(${(L * 100).toFixed(1)}% ${C.toFixed(4)} ${hh.toFixed(1)})`;\n}\n","/**\n * OKHSL Contrast Solver\n *\n * Finds the closest OKHSL lightness that satisfies a WCAG 2 contrast target\n * against a base color. Used by glaze when resolving dependent colors\n * with `contrast`.\n */\n\nimport {\n okhslToLinearSrgb,\n relativeLuminanceFromLinearRgb,\n contrastRatioFromLuminance,\n} from './okhsl-color-math';\n\n// ============================================================================\n// Types\n// ============================================================================\n\nexport type ContrastPreset = 'AA' | 'AAA' | 'AA-large' | 'AAA-large';\nexport type MinContrast = number | ContrastPreset;\n\nexport interface FindLightnessForContrastOptions {\n /** Hue of the candidate color (0–360). */\n hue: number;\n /** Saturation of the candidate color (0–1). */\n saturation: number;\n /** Preferred lightness of the candidate (0–1). */\n preferredLightness: number;\n\n /** Base/reference color as linear sRGB (channels may be outside 0–1 before clamp). */\n baseLinearRgb: [number, number, number];\n\n /** WCAG contrast ratio target floor. */\n contrast: MinContrast;\n\n /** Search bounds for lightness. Default: [0, 1]. */\n lightnessRange?: [number, number];\n /** Convergence threshold. Default: 1e-4. */\n epsilon?: number;\n /** Maximum binary-search iterations per branch. Default: 14. */\n maxIterations?: number;\n}\n\nexport interface FindLightnessForContrastResult {\n /** Chosen lightness in 0–1. */\n lightness: number;\n /** Achieved WCAG contrast ratio. */\n contrast: number;\n /** Whether the target was reached. */\n met: boolean;\n /** Which branch was selected. */\n branch: 'lighter' | 'darker' | 'preferred';\n}\n\n// ============================================================================\n// Preset mapping\n// ============================================================================\n\nconst CONTRAST_PRESETS: Record<ContrastPreset, number> = {\n AA: 4.5,\n AAA: 7,\n 'AA-large': 3,\n 'AAA-large': 4.5,\n};\n\nexport function resolveMinContrast(value: MinContrast): number {\n if (typeof value === 'number') {\n return Math.max(1, value);\n }\n return CONTRAST_PRESETS[value];\n}\n\n// ============================================================================\n// LRU luminance cache\n// ============================================================================\n\nconst CACHE_SIZE = 512;\nconst luminanceCache = new Map<string, number>();\nconst cacheOrder: string[] = [];\n\nfunction cachedLuminance(h: number, s: number, l: number): number {\n const lRounded = Math.round(l * 10000) / 10000;\n const key = `${h}|${s}|${lRounded}`;\n\n const cached = luminanceCache.get(key);\n if (cached !== undefined) return cached;\n\n const linearRgb = okhslToLinearSrgb(h, s, lRounded);\n const y = relativeLuminanceFromLinearRgb(linearRgb);\n\n if (luminanceCache.size >= CACHE_SIZE) {\n const evict = cacheOrder.shift()!;\n luminanceCache.delete(evict);\n }\n luminanceCache.set(key, y);\n cacheOrder.push(key);\n\n return y;\n}\n\n// ============================================================================\n// Solver\n// ============================================================================\n\ninterface BranchResult {\n lightness: number;\n contrast: number;\n met: boolean;\n}\n\n/**\n * Binary search one branch [lo, hi] for the nearest passing lightness to `preferred`.\n */\nfunction searchBranch(\n h: number,\n s: number,\n lo: number,\n hi: number,\n yBase: number,\n target: number,\n epsilon: number,\n maxIter: number,\n preferred: number,\n): BranchResult {\n const yLo = cachedLuminance(h, s, lo);\n const yHi = cachedLuminance(h, s, hi);\n const crLo = contrastRatioFromLuminance(yLo, yBase);\n const crHi = contrastRatioFromLuminance(yHi, yBase);\n\n if (crLo < target && crHi < target) {\n if (crLo >= crHi) {\n return { lightness: lo, contrast: crLo, met: false };\n }\n return { lightness: hi, contrast: crHi, met: false };\n }\n\n let low = lo;\n let high = hi;\n\n for (let i = 0; i < maxIter; i++) {\n if (high - low < epsilon) break;\n\n const mid = (low + high) / 2;\n const yMid = cachedLuminance(h, s, mid);\n const crMid = contrastRatioFromLuminance(yMid, yBase);\n\n if (crMid >= target) {\n if (mid < preferred) {\n low = mid;\n } else {\n high = mid;\n }\n } else {\n if (mid < preferred) {\n high = mid;\n } else {\n low = mid;\n }\n }\n }\n\n const yLow = cachedLuminance(h, s, low);\n const yHigh = cachedLuminance(h, s, high);\n const crLow = contrastRatioFromLuminance(yLow, yBase);\n const crHigh = contrastRatioFromLuminance(yHigh, yBase);\n\n const lowPasses = crLow >= target;\n const highPasses = crHigh >= target;\n\n if (lowPasses && highPasses) {\n if (Math.abs(low - preferred) <= Math.abs(high - preferred)) {\n return { lightness: low, contrast: crLow, met: true };\n }\n return { lightness: high, contrast: crHigh, met: true };\n }\n if (lowPasses) return { lightness: low, contrast: crLow, met: true };\n if (highPasses) return { lightness: high, contrast: crHigh, met: true };\n\n return coarseScan(h, s, lo, hi, yBase, target, epsilon, maxIter);\n}\n\n/**\n * Fallback coarse scan when binary search is unstable near gamut edges.\n */\nfunction coarseScan(\n h: number,\n s: number,\n lo: number,\n hi: number,\n yBase: number,\n target: number,\n epsilon: number,\n maxIter: number,\n): BranchResult {\n const STEPS = 64;\n const step = (hi - lo) / STEPS;\n let bestL = lo;\n let bestCr = 0;\n let bestMet = false;\n\n for (let i = 0; i <= STEPS; i++) {\n const l = lo + step * i;\n const y = cachedLuminance(h, s, l);\n const cr = contrastRatioFromLuminance(y, yBase);\n\n if (cr >= target && !bestMet) {\n bestL = l;\n bestCr = cr;\n bestMet = true;\n } else if (cr >= target && bestMet) {\n bestL = l;\n bestCr = cr;\n } else if (!bestMet && cr > bestCr) {\n bestL = l;\n bestCr = cr;\n }\n }\n\n if (bestMet && bestL > lo + step) {\n let rLo = bestL - step;\n let rHi = bestL;\n for (let i = 0; i < maxIter; i++) {\n if (rHi - rLo < epsilon) break;\n const mid = (rLo + rHi) / 2;\n const y = cachedLuminance(h, s, mid);\n const cr = contrastRatioFromLuminance(y, yBase);\n if (cr >= target) {\n rHi = mid;\n bestL = mid;\n bestCr = cr;\n } else {\n rLo = mid;\n }\n }\n }\n\n return { lightness: bestL, contrast: bestCr, met: bestMet };\n}\n\n/**\n * Find the OKHSL lightness that satisfies a WCAG 2 contrast target\n * against a base color, staying as close to `preferredLightness` as possible.\n */\nexport function findLightnessForContrast(\n options: FindLightnessForContrastOptions,\n): FindLightnessForContrastResult {\n const {\n hue,\n saturation,\n preferredLightness,\n baseLinearRgb,\n contrast: contrastInput,\n lightnessRange = [0, 1],\n epsilon = 1e-4,\n maxIterations = 14,\n } = options;\n\n const target = resolveMinContrast(contrastInput);\n const yBase = relativeLuminanceFromLinearRgb(baseLinearRgb);\n\n const yPref = cachedLuminance(hue, saturation, preferredLightness);\n const crPref = contrastRatioFromLuminance(yPref, yBase);\n\n if (crPref >= target) {\n return {\n lightness: preferredLightness,\n contrast: crPref,\n met: true,\n branch: 'preferred',\n };\n }\n\n const [minL, maxL] = lightnessRange;\n\n const darkerResult =\n preferredLightness > minL\n ? searchBranch(\n hue,\n saturation,\n minL,\n preferredLightness,\n yBase,\n target,\n epsilon,\n maxIterations,\n preferredLightness,\n )\n : null;\n\n const lighterResult =\n preferredLightness < maxL\n ? searchBranch(\n hue,\n saturation,\n preferredLightness,\n maxL,\n yBase,\n target,\n epsilon,\n maxIterations,\n preferredLightness,\n )\n : null;\n\n const darkerPasses = darkerResult?.met ?? false;\n const lighterPasses = lighterResult?.met ?? false;\n\n if (darkerPasses && lighterPasses) {\n const darkerDist = Math.abs(darkerResult!.lightness - preferredLightness);\n const lighterDist = Math.abs(lighterResult!.lightness - preferredLightness);\n if (darkerDist <= lighterDist) {\n return { ...darkerResult!, branch: 'darker' };\n }\n return { ...lighterResult!, branch: 'lighter' };\n }\n\n if (darkerPasses) {\n return { ...darkerResult!, branch: 'darker' };\n }\n\n if (lighterPasses) {\n return { ...lighterResult!, branch: 'lighter' };\n }\n\n const candidates: (BranchResult & { branch: 'darker' | 'lighter' })[] = [];\n if (darkerResult) candidates.push({ ...darkerResult, branch: 'darker' });\n if (lighterResult) candidates.push({ ...lighterResult, branch: 'lighter' });\n\n if (candidates.length === 0) {\n return {\n lightness: preferredLightness,\n contrast: crPref,\n met: false,\n branch: 'preferred',\n };\n }\n\n candidates.sort((a, b) => b.contrast - a.contrast);\n return candidates[0];\n}\n","/**\n * Glaze — OKHSL-based color theme generator.\n *\n * Generates robust light, dark, and high-contrast colors from a hue/saturation\n * seed, preserving contrast for UI pairs via explicit dependencies.\n */\n\nimport {\n okhslToLinearSrgb,\n formatOkhsl,\n formatRgb,\n formatHsl,\n formatOklch,\n srgbToOkhsl,\n parseHex,\n} from './okhsl-color-math';\nimport { findLightnessForContrast } from './contrast-solver';\nimport type {\n HCPair,\n AdaptationMode,\n RelativeValue,\n ColorDef,\n ColorMap,\n ResolvedColor,\n ResolvedColorVariant,\n GlazeColorFormat,\n GlazeConfig,\n GlazeConfigResolved,\n GlazeOutputModes,\n GlazeTheme,\n GlazeThemeExport,\n GlazeExtendOptions,\n GlazeTokenOptions,\n GlazeJsonOptions,\n GlazeCssOptions,\n GlazeCssResult,\n GlazeColorInput,\n GlazeColorToken,\n} from './types';\n\n// ============================================================================\n// Global configuration\n// ============================================================================\n\nlet globalConfig: GlazeConfigResolved = {\n darkLightness: [10, 90],\n darkDesaturation: 0.1,\n states: {\n dark: '@dark',\n highContrast: '@high-contrast',\n },\n modes: {\n dark: true,\n highContrast: false,\n },\n};\n\n// ============================================================================\n// HCPair helpers\n// ============================================================================\n\nfunction pairNormal<T>(p: HCPair<T>): T {\n return Array.isArray(p) ? p[0] : p;\n}\n\nfunction pairHC<T>(p: HCPair<T>): T {\n return Array.isArray(p) ? p[1] : p;\n}\n\n// ============================================================================\n// Validation\n// ============================================================================\n\nfunction validateColorDefs(defs: ColorMap): void {\n const names = new Set(Object.keys(defs));\n\n for (const [name, def] of Object.entries(defs)) {\n if (def.contrast !== undefined && !def.base) {\n throw new Error(`glaze: color \"${name}\" has \"contrast\" without \"base\".`);\n }\n\n // Relative lightness requires base\n if (\n def.lightness !== undefined &&\n !isAbsoluteLightness(def.lightness) &&\n !def.base\n ) {\n throw new Error(\n `glaze: color \"${name}\" has relative \"lightness\" without \"base\".`,\n );\n }\n\n if (isAbsoluteLightness(def.lightness) && def.base !== undefined) {\n console.warn(\n `glaze: color \"${name}\" has absolute \"lightness\" and \"base\". Absolute lightness takes precedence.`,\n );\n }\n\n if (def.base && !names.has(def.base)) {\n throw new Error(\n `glaze: color \"${name}\" references non-existent base \"${def.base}\".`,\n );\n }\n\n if (!isAbsoluteLightness(def.lightness) && def.base === undefined) {\n throw new Error(\n `glaze: color \"${name}\" must have either absolute \"lightness\" (root) or \"base\" (dependent).`,\n );\n }\n }\n\n // Check for circular references\n const visited = new Set<string>();\n const inStack = new Set<string>();\n\n function dfs(name: string): void {\n if (inStack.has(name)) {\n throw new Error(\n `glaze: circular base reference detected involving \"${name}\".`,\n );\n }\n if (visited.has(name)) return;\n\n inStack.add(name);\n const def = defs[name];\n if (def.base && !isAbsoluteLightness(def.lightness)) {\n dfs(def.base);\n }\n inStack.delete(name);\n visited.add(name);\n }\n\n for (const name of names) {\n dfs(name);\n }\n}\n\n// ============================================================================\n// Topological sort\n// ============================================================================\n\nfunction topoSort(defs: ColorMap): string[] {\n const result: string[] = [];\n const visited = new Set<string>();\n\n function visit(name: string): void {\n if (visited.has(name)) return;\n visited.add(name);\n\n const def = defs[name];\n if (def.base && !isAbsoluteLightness(def.lightness)) {\n visit(def.base);\n }\n\n result.push(name);\n }\n\n for (const name of Object.keys(defs)) {\n visit(name);\n }\n\n return result;\n}\n\n// ============================================================================\n// Dark scheme mapping\n// ============================================================================\n\nfunction mapLightnessDark(l: number, mode: AdaptationMode): number {\n if (mode === 'static') return l;\n\n const [lo, hi] = globalConfig.darkLightness;\n\n if (mode === 'fixed') {\n return (l * (hi - lo)) / 100 + lo;\n }\n\n // auto — inverted\n return ((100 - l) * (hi - lo)) / 100 + lo;\n}\n\nfunction mapSaturationDark(s: number, mode: AdaptationMode): number {\n if (mode === 'static') return s;\n return s * (1 - globalConfig.darkDesaturation);\n}\n\n// ============================================================================\n// Helpers\n// ============================================================================\n\nfunction clamp(v: number, min: number, max: number): number {\n return Math.max(min, Math.min(max, v));\n}\n\n/**\n * Parse a value that can be absolute (number) or relative (signed string).\n * Returns the numeric value and whether it's relative.\n */\nfunction parseRelativeOrAbsolute(value: number | RelativeValue): {\n value: number;\n relative: boolean;\n} {\n if (typeof value === 'number') {\n return { value, relative: false };\n }\n return { value: parseFloat(value), relative: true };\n}\n\n/**\n * Compute the effective hue for a color, given the theme seed hue\n * and an optional per-color hue override.\n */\nfunction resolveEffectiveHue(\n seedHue: number,\n defHue: number | RelativeValue | undefined,\n): number {\n if (defHue === undefined) return seedHue;\n const parsed = parseRelativeOrAbsolute(defHue);\n if (parsed.relative) {\n return (((seedHue + parsed.value) % 360) + 360) % 360;\n }\n return ((parsed.value % 360) + 360) % 360;\n}\n\n/**\n * Check whether a lightness value represents an absolute root definition\n * (i.e. a number, not a relative string).\n */\nfunction isAbsoluteLightness(\n lightness: HCPair<number | RelativeValue> | undefined,\n): boolean {\n if (lightness === undefined) return false;\n const normal = Array.isArray(lightness) ? lightness[0] : lightness;\n return typeof normal === 'number';\n}\n\n// ============================================================================\n// Color resolution engine\n// ============================================================================\n\ninterface ResolveContext {\n hue: number;\n saturation: number;\n defs: ColorMap;\n resolved: Map<string, ResolvedColor>;\n}\n\nfunction resolveRootColor(\n _name: string,\n def: ColorDef,\n _ctx: ResolveContext,\n isHighContrast: boolean,\n): { lightL: number; satFactor: number } {\n const rawL = def.lightness!;\n const rawValue = isHighContrast ? pairHC(rawL) : pairNormal(rawL);\n const parsed = parseRelativeOrAbsolute(rawValue);\n const lightL = clamp(parsed.value, 0, 100);\n const satFactor = clamp(def.saturation ?? 1, 0, 1);\n return { lightL, satFactor };\n}\n\nfunction resolveDependentColor(\n name: string,\n def: ColorDef,\n ctx: ResolveContext,\n isHighContrast: boolean,\n isDark: boolean,\n effectiveHue: number,\n): { l: number; satFactor: number } {\n const baseName = def.base!;\n const baseResolved = ctx.resolved.get(baseName);\n if (!baseResolved) {\n throw new Error(\n `glaze: base \"${baseName}\" not yet resolved for \"${name}\".`,\n );\n }\n\n const mode = def.mode ?? 'auto';\n const satFactor = clamp(def.saturation ?? 1, 0, 1);\n\n let baseL: number;\n if (isDark && isHighContrast) {\n baseL = baseResolved.darkContrast.l * 100;\n } else if (isDark) {\n baseL = baseResolved.dark.l * 100;\n } else if (isHighContrast) {\n baseL = baseResolved.lightContrast.l * 100;\n } else {\n baseL = baseResolved.light.l * 100;\n }\n\n // Resolve preferred lightness from the lightness prop\n let preferredL: number;\n const rawLightness = def.lightness;\n\n if (rawLightness === undefined) {\n // No lightness specified — inherit base lightness (delta 0)\n preferredL = baseL;\n } else {\n const rawValue = isHighContrast\n ? pairHC(rawLightness)\n : pairNormal(rawLightness);\n const parsed = parseRelativeOrAbsolute(rawValue);\n\n if (parsed.relative) {\n // Relative: signed delta from base\n let delta = parsed.value;\n if (isDark && mode === 'auto') {\n delta = -delta;\n }\n preferredL = clamp(baseL + delta, 0, 100);\n } else {\n // Absolute: dark-map independently when isDark\n if (isDark) {\n preferredL = mapLightnessDark(parsed.value, mode);\n } else {\n preferredL = clamp(parsed.value, 0, 100);\n }\n }\n }\n\n // Apply WCAG contrast solver if contrast floor is specified\n const rawContrast = def.contrast;\n if (rawContrast !== undefined) {\n const minCr = isHighContrast\n ? pairHC(rawContrast)\n : pairNormal(rawContrast);\n\n const effectiveSat = isDark\n ? mapSaturationDark((satFactor * ctx.saturation) / 100, mode)\n : (satFactor * ctx.saturation) / 100;\n\n let baseH: number;\n let baseS: number;\n let baseLNorm: number;\n if (isDark && isHighContrast) {\n baseH = baseResolved.darkContrast.h;\n baseS = baseResolved.darkContrast.s;\n baseLNorm = baseResolved.darkContrast.l;\n } else if (isDark) {\n baseH = baseResolved.dark.h;\n baseS = baseResolved.dark.s;\n baseLNorm = baseResolved.dark.l;\n } else if (isHighContrast) {\n baseH = baseResolved.lightContrast.h;\n baseS = baseResolved.lightContrast.s;\n baseLNorm = baseResolved.lightContrast.l;\n } else {\n baseH = baseResolved.light.h;\n baseS = baseResolved.light.s;\n baseLNorm = baseResolved.light.l;\n }\n\n const baseLinearRgb = okhslToLinearSrgb(baseH, baseS, baseLNorm);\n\n const result = findLightnessForContrast({\n hue: effectiveHue,\n saturation: effectiveSat,\n preferredLightness: preferredL / 100,\n baseLinearRgb,\n contrast: minCr,\n });\n\n return { l: result.lightness * 100, satFactor };\n }\n\n return { l: clamp(preferredL, 0, 100), satFactor };\n}\n\nfunction resolveColorForScheme(\n name: string,\n def: ColorDef,\n ctx: ResolveContext,\n isDark: boolean,\n isHighContrast: boolean,\n): ResolvedColorVariant {\n const mode = def.mode ?? 'auto';\n const isRoot = isAbsoluteLightness(def.lightness) && !def.base;\n const effectiveHue = resolveEffectiveHue(ctx.hue, def.hue);\n\n let lightL: number;\n let satFactor: number;\n\n if (isRoot) {\n const root = resolveRootColor(name, def, ctx, isHighContrast);\n lightL = root.lightL;\n satFactor = root.satFactor;\n } else {\n const dep = resolveDependentColor(\n name,\n def,\n ctx,\n isHighContrast,\n isDark,\n effectiveHue,\n );\n lightL = dep.l;\n satFactor = dep.satFactor;\n }\n\n let finalL: number;\n let finalSat: number;\n\n if (isDark && isRoot) {\n finalL = mapLightnessDark(lightL, mode);\n finalSat = mapSaturationDark((satFactor * ctx.saturation) / 100, mode);\n } else if (isDark && !isRoot) {\n finalL = lightL;\n finalSat = mapSaturationDark((satFactor * ctx.saturation) / 100, mode);\n } else {\n finalL = lightL;\n finalSat = (satFactor * ctx.saturation) / 100;\n }\n\n return {\n h: effectiveHue,\n s: clamp(finalSat, 0, 1),\n l: clamp(finalL / 100, 0, 1),\n };\n}\n\nfunction resolveAllColors(\n hue: number,\n saturation: number,\n defs: ColorMap,\n): Map<string, ResolvedColor> {\n validateColorDefs(defs);\n const order = topoSort(defs);\n\n const ctx: ResolveContext = {\n hue,\n saturation,\n defs,\n resolved: new Map(),\n };\n\n // Pass 1: Light normal\n const lightMap = new Map<string, ResolvedColorVariant>();\n for (const name of order) {\n const variant = resolveColorForScheme(name, defs[name], ctx, false, false);\n lightMap.set(name, variant);\n ctx.resolved.set(name, {\n name,\n light: variant,\n dark: variant,\n lightContrast: variant,\n darkContrast: variant,\n mode: defs[name].mode ?? 'auto',\n });\n }\n\n // Pass 2: Light high-contrast\n const lightHCMap = new Map<string, ResolvedColorVariant>();\n for (const name of order) {\n ctx.resolved.set(name, {\n ...ctx.resolved.get(name)!,\n lightContrast: lightMap.get(name)!,\n });\n }\n for (const name of order) {\n const variant = resolveColorForScheme(name, defs[name], ctx, false, true);\n lightHCMap.set(name, variant);\n ctx.resolved.set(name, {\n ...ctx.resolved.get(name)!,\n lightContrast: variant,\n });\n }\n\n // Pass 3: Dark normal\n const darkMap = new Map<string, ResolvedColorVariant>();\n for (const name of order) {\n ctx.resolved.set(name, {\n name,\n light: lightMap.get(name)!,\n dark: lightMap.get(name)!,\n lightContrast: lightHCMap.get(name)!,\n darkContrast: lightHCMap.get(name)!,\n mode: defs[name].mode ?? 'auto',\n });\n }\n for (const name of order) {\n const variant = resolveColorForScheme(name, defs[name], ctx, true, false);\n darkMap.set(name, variant);\n ctx.resolved.set(name, {\n ...ctx.resolved.get(name)!,\n dark: variant,\n });\n }\n\n // Pass 4: Dark high-contrast\n const darkHCMap = new Map<string, ResolvedColorVariant>();\n for (const name of order) {\n ctx.resolved.set(name, {\n ...ctx.resolved.get(name)!,\n darkContrast: darkMap.get(name)!,\n });\n }\n for (const name of order) {\n const variant = resolveColorForScheme(name, defs[name], ctx, true, true);\n darkHCMap.set(name, variant);\n ctx.resolved.set(name, {\n ...ctx.resolved.get(name)!,\n darkContrast: variant,\n });\n }\n\n // Build final result\n const result = new Map<string, ResolvedColor>();\n for (const name of order) {\n result.set(name, {\n name,\n light: lightMap.get(name)!,\n dark: darkMap.get(name)!,\n lightContrast: lightHCMap.get(name)!,\n darkContrast: darkHCMap.get(name)!,\n mode: defs[name].mode ?? 'auto',\n });\n }\n\n return result;\n}\n\n// ============================================================================\n// Token formatting\n// ============================================================================\n\nconst formatters: Record<\n GlazeColorFormat,\n (h: number, s: number, l: number) => string\n> = {\n okhsl: formatOkhsl,\n rgb: formatRgb,\n hsl: formatHsl,\n oklch: formatOklch,\n};\n\nfunction formatVariant(\n v: ResolvedColorVariant,\n format: GlazeColorFormat = 'okhsl',\n): string {\n return formatters[format](v.h, v.s * 100, v.l * 100);\n}\n\nfunction resolveModes(override?: GlazeOutputModes): Required<GlazeOutputModes> {\n return {\n dark: override?.dark ?? globalConfig.modes.dark,\n highContrast: override?.highContrast ?? globalConfig.modes.highContrast,\n };\n}\n\nfunction buildTokenMap(\n resolved: Map<string, ResolvedColor>,\n prefix: string,\n states: { dark: string; highContrast: string },\n modes: Required<GlazeOutputModes>,\n format: GlazeColorFormat = 'okhsl',\n): Record<string, Record<string, string>> {\n const tokens: Record<string, Record<string, string>> = {};\n\n for (const [name, color] of resolved) {\n const key = `#${prefix}${name}`;\n const entry: Record<string, string> = {\n '': formatVariant(color.light, format),\n };\n\n if (modes.dark) {\n entry[states.dark] = formatVariant(color.dark, format);\n }\n if (modes.highContrast) {\n entry[states.highContrast] = formatVariant(color.lightContrast, format);\n }\n if (modes.dark && modes.highContrast) {\n entry[`${states.dark} & ${states.highContrast}`] = formatVariant(\n color.darkContrast,\n format,\n );\n }\n\n tokens[key] = entry;\n }\n\n return tokens;\n}\n\nfunction buildJsonMap(\n resolved: Map<string, ResolvedColor>,\n modes: Required<GlazeOutputModes>,\n format: GlazeColorFormat = 'okhsl',\n): Record<string, Record<string, string>> {\n const result: Record<string, Record<string, string>> = {};\n\n for (const [name, color] of resolved) {\n const entry: Record<string, string> = {\n light: formatVariant(color.light, format),\n };\n\n if (modes.dark) {\n entry.dark = formatVariant(color.dark, format);\n }\n if (modes.highContrast) {\n entry.lightContrast = formatVariant(color.lightContrast, format);\n }\n if (modes.dark && modes.highContrast) {\n entry.darkContrast = formatVariant(color.darkContrast, format);\n }\n\n result[name] = entry;\n }\n\n return result;\n}\n\nfunction buildCssMap(\n resolved: Map<string, ResolvedColor>,\n prefix: string,\n suffix: string,\n format: GlazeColorFormat,\n): GlazeCssResult {\n const lines: Record<keyof GlazeCssResult, string[]> = {\n light: [],\n dark: [],\n lightContrast: [],\n darkContrast: [],\n };\n\n for (const [name, color] of resolved) {\n const prop = `--${prefix}${name}${suffix}`;\n lines.light.push(`${prop}: ${formatVariant(color.light, format)};`);\n lines.dark.push(`${prop}: ${formatVariant(color.dark, format)};`);\n lines.lightContrast.push(\n `${prop}: ${formatVariant(color.lightContrast, format)};`,\n );\n lines.darkContrast.push(\n `${prop}: ${formatVariant(color.darkContrast, format)};`,\n );\n }\n\n return {\n light: lines.light.join('\\n'),\n dark: lines.dark.join('\\n'),\n lightContrast: lines.lightContrast.join('\\n'),\n darkContrast: lines.darkContrast.join('\\n'),\n };\n}\n\n// ============================================================================\n// Theme implementation\n// ============================================================================\n\nfunction createTheme(\n hue: number,\n saturation: number,\n initialColors?: ColorMap,\n): GlazeTheme {\n let colorDefs: ColorMap = initialColors ? { ...initialColors } : {};\n\n const theme: GlazeTheme = {\n get hue() {\n return hue;\n },\n get saturation() {\n return saturation;\n },\n\n colors(defs: ColorMap): void {\n colorDefs = { ...colorDefs, ...defs };\n },\n\n color(name: string, def?: ColorDef): ColorDef | undefined | void {\n if (def === undefined) {\n return colorDefs[name];\n }\n colorDefs[name] = def;\n },\n\n remove(names: string | string[]): void {\n const list = Array.isArray(names) ? names : [names];\n for (const name of list) {\n delete colorDefs[name];\n }\n },\n\n has(name: string): boolean {\n return name in colorDefs;\n },\n\n list(): string[] {\n return Object.keys(colorDefs);\n },\n\n reset(): void {\n colorDefs = {};\n },\n\n export(): GlazeThemeExport {\n return {\n hue,\n saturation,\n colors: { ...colorDefs },\n };\n },\n\n extend(options: GlazeExtendOptions): GlazeTheme {\n const newHue = options.hue ?? hue;\n const newSat = options.saturation ?? saturation;\n const mergedColors = options.colors\n ? { ...colorDefs, ...options.colors }\n : { ...colorDefs };\n\n return createTheme(newHue, newSat, mergedColors);\n },\n\n resolve(): Map<string, ResolvedColor> {\n return resolveAllColors(hue, saturation, colorDefs);\n },\n\n tokens(\n options?: GlazeTokenOptions,\n ): Record<string, Record<string, string>> {\n const resolved = resolveAllColors(hue, saturation, colorDefs);\n const states = {\n dark: options?.states?.dark ?? globalConfig.states.dark,\n highContrast:\n options?.states?.highContrast ?? globalConfig.states.highContrast,\n };\n const modes = resolveModes(options?.modes);\n return buildTokenMap(resolved, '', states, modes, options?.format);\n },\n\n json(options?: GlazeJsonOptions): Record<string, Record<string, string>> {\n const resolved = resolveAllColors(hue, saturation, colorDefs);\n const modes = resolveModes(options?.modes);\n return buildJsonMap(resolved, modes, options?.format);\n },\n\n css(options?: GlazeCssOptions): GlazeCssResult {\n const resolved = resolveAllColors(hue, saturation, colorDefs);\n return buildCssMap(\n resolved,\n '',\n options?.suffix ?? '-color',\n options?.format ?? 'rgb',\n );\n },\n } as GlazeTheme;\n\n return theme;\n}\n\n// ============================================================================\n// Palette\n// ============================================================================\n\ntype PaletteInput = Record<string, GlazeTheme>;\n\nfunction createPalette(themes: PaletteInput) {\n return {\n tokens(\n options?: GlazeTokenOptions,\n ): Record<string, Record<string, string>> {\n const states = {\n dark: options?.states?.dark ?? globalConfig.states.dark,\n highContrast:\n options?.states?.highContrast ?? globalConfig.states.highContrast,\n };\n const modes = resolveModes(options?.modes);\n\n const allTokens: Record<string, Record<string, string>> = {};\n\n for (const [themeName, theme] of Object.entries(themes)) {\n const resolved = theme.resolve();\n\n let prefix = '';\n if (options?.prefix === true) {\n prefix = `${themeName}-`;\n } else if (\n typeof options?.prefix === 'object' &&\n options.prefix !== null\n ) {\n prefix = options.prefix[themeName] ?? `${themeName}-`;\n }\n\n const tokens = buildTokenMap(\n resolved,\n prefix,\n states,\n modes,\n options?.format,\n );\n Object.assign(allTokens, tokens);\n }\n\n return allTokens;\n },\n\n json(\n options?: GlazeJsonOptions & {\n prefix?: boolean | Record<string, string>;\n },\n ): Record<string, Record<string, Record<string, string>>> {\n const modes = resolveModes(options?.modes);\n\n const result: Record<string, Record<string, Record<string, string>>> = {};\n\n for (const [themeName, theme] of Object.entries(themes)) {\n const resolved = theme.resolve();\n result[themeName] = buildJsonMap(resolved, modes, options?.format);\n }\n\n return result;\n },\n\n css(\n options?: GlazeCssOptions & {\n prefix?: boolean | Record<string, string>;\n },\n ): GlazeCssResult {\n const suffix = options?.suffix ?? '-color';\n const format = options?.format ?? 'rgb';\n\n const allLines: Record<keyof GlazeCssResult, string[]> = {\n light: [],\n dark: [],\n lightContrast: [],\n darkContrast: [],\n };\n\n for (const [themeName, theme] of Object.entries(themes)) {\n const resolved = theme.resolve();\n\n let prefix = '';\n if (options?.prefix === true) {\n prefix = `${themeName}-`;\n } else if (\n typeof options?.prefix === 'object' &&\n options.prefix !== null\n ) {\n prefix = options.prefix[themeName] ?? `${themeName}-`;\n }\n\n const css = buildCssMap(resolved, prefix, suffix, format);\n\n for (const key of [\n 'light',\n 'dark',\n 'lightContrast',\n 'darkContrast',\n ] as const) {\n if (css[key]) {\n allLines[key].push(css[key]);\n }\n }\n }\n\n return {\n light: allLines.light.join('\\n'),\n dark: allLines.dark.join('\\n'),\n lightContrast: allLines.lightContrast.join('\\n'),\n darkContrast: allLines.darkContrast.join('\\n'),\n };\n },\n };\n}\n\n// ============================================================================\n// Standalone color token\n// ============================================================================\n\nfunction createColorToken(input: GlazeColorInput): GlazeColorToken {\n const colorDef: ColorDef = {\n lightness: input.lightness,\n saturation: input.saturationFactor,\n mode: input.mode,\n };\n\n const defs: ColorMap = { __color__: colorDef };\n\n return {\n resolve(): ResolvedColor {\n const resolved = resolveAllColors(input.hue, input.saturation, defs);\n return resolved.get('__color__')!;\n },\n\n token(options?: GlazeTokenOptions): Record<string, string> {\n const resolved = resolveAllColors(input.hue, input.saturation, defs);\n const states = {\n dark: options?.states?.dark ?? globalConfig.states.dark,\n highContrast:\n options?.states?.highContrast ?? globalConfig.states.highContrast,\n };\n const modes = resolveModes(options?.modes);\n const tokenMap = buildTokenMap(\n resolved,\n '',\n states,\n modes,\n options?.format,\n );\n return tokenMap['#__color__'];\n },\n\n json(options?: GlazeJsonOptions): Record<string, string> {\n const resolved = resolveAllColors(input.hue, input.saturation, defs);\n const modes = resolveModes(options?.modes);\n const jsonMap = buildJsonMap(resolved, modes, options?.format);\n return jsonMap['__color__'];\n },\n };\n}\n\n// ============================================================================\n// Public API: glaze()\n// ============================================================================\n\n/**\n * Create a single-hue glaze theme.\n *\n * @example\n * ```ts\n * const primary = glaze({ hue: 280, saturation: 80 });\n * // or shorthand:\n * const primary = glaze(280, 80);\n * ```\n */\nexport function glaze(\n hueOrOptions: number | { hue: number; saturation: number },\n saturation?: number,\n): GlazeTheme {\n if (typeof hueOrOptions === 'number') {\n return createTheme(hueOrOptions, saturation ?? 100);\n }\n return createTheme(hueOrOptions.hue, hueOrOptions.saturation);\n}\n\n/**\n * Configure global glaze settings.\n */\nglaze.configure = function configure(config: GlazeConfig): void {\n globalConfig = {\n darkLightness: config.darkLightness ?? globalConfig.darkLightness,\n darkDesaturation: config.darkDesaturation ?? globalConfig.darkDesaturation,\n states: {\n dark: config.states?.dark ?? globalConfig.states.dark,\n highContrast:\n config.states?.highContrast ?? globalConfig.states.highContrast,\n },\n modes: {\n dark: config.modes?.dark ?? globalConfig.modes.dark,\n highContrast:\n config.modes?.highContrast ?? globalConfig.modes.highContrast,\n },\n };\n};\n\n/**\n * Compose multiple themes into a palette.\n */\nglaze.palette = function palette(themes: PaletteInput) {\n return createPalette(themes);\n};\n\n/**\n * Create a theme from a serialized export.\n */\nglaze.from = function from(data: GlazeThemeExport): GlazeTheme {\n return createTheme(data.hue, data.saturation, data.colors);\n};\n\n/**\n * Create a standalone single-color token.\n */\nglaze.color = function color(input: GlazeColorInput): GlazeColorToken {\n return createColorToken(input);\n};\n\n/**\n * Create a theme from a hex color string.\n * Extracts hue and saturation from the color.\n */\nglaze.fromHex = function fromHex(hex: string): GlazeTheme {\n const rgb = parseHex(hex);\n if (!rgb) {\n throw new Error(`glaze: invalid hex color \"${hex}\".`);\n }\n const [h, s] = srgbToOkhsl(rgb);\n return createTheme(h, s * 100);\n};\n\n/**\n * Create a theme from RGB values (0–255).\n * Extracts hue and saturation from the color.\n */\nglaze.fromRgb = function fromRgb(r: number, g: number, b: number): GlazeTheme {\n const [h, s] = srgbToOkhsl([r / 255, g / 255, b / 255]);\n return createTheme(h, s * 100);\n};\n\n/**\n * Get the current global configuration (for testing/debugging).\n */\nglaze.getConfig = function getConfig(): GlazeConfigResolved {\n return { ...globalConfig };\n};\n\n/**\n * Reset global configuration to defaults.\n */\nglaze.resetConfig = function resetConfig(): void {\n globalConfig = 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package/dist/index.d.cts CHANGED
@@ -177,6 +177,8 @@ interface GlazeTheme {
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  tokens(options?: GlazeTokenOptions): Record<string, Record<string, string>>;
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  /** Export as plain JSON. */
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  json(options?: GlazeJsonOptions): Record<string, Record<string, string>>;
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+ /** Export as CSS custom property declarations. */
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+ css(options?: GlazeCssOptions): GlazeCssResult;
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  }
181
183
  interface GlazeExtendOptions {
182
184
  hue?: number;
@@ -202,6 +204,19 @@ interface GlazeJsonOptions {
202
204
  /** Output color format. Default: 'okhsl'. */
203
205
  format?: GlazeColorFormat;
204
206
  }
207
+ interface GlazeCssOptions {
208
+ /** Output color format. Default: 'rgb'. */
209
+ format?: GlazeColorFormat;
210
+ /** Suffix appended to each CSS custom property name. Default: '-color'. */
211
+ suffix?: string;
212
+ }
213
+ /** CSS custom property declarations grouped by scheme variant. */
214
+ interface GlazeCssResult {
215
+ light: string;
216
+ dark: string;
217
+ lightContrast: string;
218
+ darkContrast: string;
219
+ }
205
220
  interface GlazePalette {
206
221
  /** Export all themes as a combined token map. */
207
222
  tokens(options?: GlazeTokenOptions): Record<string, Record<string, string>>;
@@ -209,6 +224,10 @@ interface GlazePalette {
209
224
  json(options?: GlazeJsonOptions & {
210
225
  prefix?: boolean | Record<string, string>;
211
226
  }): Record<string, Record<string, Record<string, string>>>;
227
+ /** Export all themes as CSS custom property declarations. */
228
+ css(options?: GlazeCssOptions & {
229
+ prefix?: boolean | Record<string, string>;
230
+ }): GlazeCssResult;
212
231
  }
213
232
  //#endregion
214
233
  //#region src/glaze.d.ts
@@ -234,6 +253,9 @@ declare namespace glaze {
234
253
  json(options?: GlazeJsonOptions & {
235
254
  prefix?: boolean | Record<string, string>;
236
255
  }): Record<string, Record<string, Record<string, string>>>;
256
+ css(options?: GlazeCssOptions & {
257
+ prefix?: boolean | Record<string, string>;
258
+ }): GlazeCssResult;
237
259
  };
238
260
  var from: (data: GlazeThemeExport) => GlazeTheme;
239
261
  var color: (input: GlazeColorInput) => GlazeColorToken;
@@ -304,5 +326,5 @@ declare function formatHsl(h: number, s: number, l: number): string;
304
326
  */
305
327
  declare function formatOklch(h: number, s: number, l: number): string;
306
328
  //#endregion
307
- export { type AdaptationMode, type ColorDef, type ColorMap, type ContrastPreset, type FindLightnessForContrastOptions, type FindLightnessForContrastResult, type GlazeColorFormat, type GlazeColorInput, type GlazeColorToken, type GlazeConfig, type GlazeExtendOptions, type GlazeJsonOptions, type GlazeOutputModes, type GlazePalette, type GlazeTheme, type GlazeThemeExport, type GlazeTokenOptions, type HCPair, type MinContrast, type RelativeValue, type ResolvedColor, type ResolvedColorVariant, contrastRatioFromLuminance, findLightnessForContrast, formatHsl, formatOkhsl, formatOklch, formatRgb, glaze, okhslToLinearSrgb, okhslToOklab, okhslToSrgb, parseHex, relativeLuminanceFromLinearRgb, resolveMinContrast, srgbToOkhsl };
329
+ export { type AdaptationMode, type ColorDef, type ColorMap, type ContrastPreset, type FindLightnessForContrastOptions, type FindLightnessForContrastResult, type GlazeColorFormat, type GlazeColorInput, type GlazeColorToken, type GlazeConfig, type GlazeCssOptions, type GlazeCssResult, type GlazeExtendOptions, type GlazeJsonOptions, type GlazeOutputModes, type GlazePalette, type GlazeTheme, type GlazeThemeExport, type GlazeTokenOptions, type HCPair, type MinContrast, type RelativeValue, type ResolvedColor, type ResolvedColorVariant, contrastRatioFromLuminance, findLightnessForContrast, formatHsl, formatOkhsl, formatOklch, formatRgb, glaze, okhslToLinearSrgb, okhslToOklab, okhslToSrgb, parseHex, relativeLuminanceFromLinearRgb, resolveMinContrast, srgbToOkhsl };
308
330
  //# sourceMappingURL=index.d.cts.map
package/dist/index.d.mts CHANGED
@@ -177,6 +177,8 @@ interface GlazeTheme {
177
177
  tokens(options?: GlazeTokenOptions): Record<string, Record<string, string>>;
178
178
  /** Export as plain JSON. */
179
179
  json(options?: GlazeJsonOptions): Record<string, Record<string, string>>;
180
+ /** Export as CSS custom property declarations. */
181
+ css(options?: GlazeCssOptions): GlazeCssResult;
180
182
  }
181
183
  interface GlazeExtendOptions {
182
184
  hue?: number;
@@ -202,6 +204,19 @@ interface GlazeJsonOptions {
202
204
  /** Output color format. Default: 'okhsl'. */
203
205
  format?: GlazeColorFormat;
204
206
  }
207
+ interface GlazeCssOptions {
208
+ /** Output color format. Default: 'rgb'. */
209
+ format?: GlazeColorFormat;
210
+ /** Suffix appended to each CSS custom property name. Default: '-color'. */
211
+ suffix?: string;
212
+ }
213
+ /** CSS custom property declarations grouped by scheme variant. */
214
+ interface GlazeCssResult {
215
+ light: string;
216
+ dark: string;
217
+ lightContrast: string;
218
+ darkContrast: string;
219
+ }
205
220
  interface GlazePalette {
206
221
  /** Export all themes as a combined token map. */
207
222
  tokens(options?: GlazeTokenOptions): Record<string, Record<string, string>>;
@@ -209,6 +224,10 @@ interface GlazePalette {
209
224
  json(options?: GlazeJsonOptions & {
210
225
  prefix?: boolean | Record<string, string>;
211
226
  }): Record<string, Record<string, Record<string, string>>>;
227
+ /** Export all themes as CSS custom property declarations. */
228
+ css(options?: GlazeCssOptions & {
229
+ prefix?: boolean | Record<string, string>;
230
+ }): GlazeCssResult;
212
231
  }
213
232
  //#endregion
214
233
  //#region src/glaze.d.ts
@@ -234,6 +253,9 @@ declare namespace glaze {
234
253
  json(options?: GlazeJsonOptions & {
235
254
  prefix?: boolean | Record<string, string>;
236
255
  }): Record<string, Record<string, Record<string, string>>>;
256
+ css(options?: GlazeCssOptions & {
257
+ prefix?: boolean | Record<string, string>;
258
+ }): GlazeCssResult;
237
259
  };
238
260
  var from: (data: GlazeThemeExport) => GlazeTheme;
239
261
  var color: (input: GlazeColorInput) => GlazeColorToken;
@@ -304,5 +326,5 @@ declare function formatHsl(h: number, s: number, l: number): string;
304
326
  */
305
327
  declare function formatOklch(h: number, s: number, l: number): string;
306
328
  //#endregion
307
- export { type AdaptationMode, type ColorDef, type ColorMap, type ContrastPreset, type FindLightnessForContrastOptions, type FindLightnessForContrastResult, type GlazeColorFormat, type GlazeColorInput, type GlazeColorToken, type GlazeConfig, type GlazeExtendOptions, type GlazeJsonOptions, type GlazeOutputModes, type GlazePalette, type GlazeTheme, type GlazeThemeExport, type GlazeTokenOptions, type HCPair, type MinContrast, type RelativeValue, type ResolvedColor, type ResolvedColorVariant, contrastRatioFromLuminance, findLightnessForContrast, formatHsl, formatOkhsl, formatOklch, formatRgb, glaze, okhslToLinearSrgb, okhslToOklab, okhslToSrgb, parseHex, relativeLuminanceFromLinearRgb, resolveMinContrast, srgbToOkhsl };
329
+ export { type AdaptationMode, type ColorDef, type ColorMap, type ContrastPreset, type FindLightnessForContrastOptions, type FindLightnessForContrastResult, type GlazeColorFormat, type GlazeColorInput, type GlazeColorToken, type GlazeConfig, type GlazeCssOptions, type GlazeCssResult, type GlazeExtendOptions, type GlazeJsonOptions, type GlazeOutputModes, type GlazePalette, type GlazeTheme, type GlazeThemeExport, type GlazeTokenOptions, type HCPair, type MinContrast, type RelativeValue, type ResolvedColor, type ResolvedColorVariant, contrastRatioFromLuminance, findLightnessForContrast, formatHsl, formatOkhsl, formatOklch, formatRgb, glaze, okhslToLinearSrgb, okhslToOklab, okhslToSrgb, parseHex, relativeLuminanceFromLinearRgb, resolveMinContrast, srgbToOkhsl };
308
330
  //# sourceMappingURL=index.d.mts.map
package/dist/index.mjs CHANGED
@@ -1007,6 +1007,27 @@ function buildJsonMap(resolved, modes, format = "okhsl") {
1007
1007
  }
1008
1008
  return result;
1009
1009
  }
1010
+ function buildCssMap(resolved, prefix, suffix, format) {
1011
+ const lines = {
1012
+ light: [],
1013
+ dark: [],
1014
+ lightContrast: [],
1015
+ darkContrast: []
1016
+ };
1017
+ for (const [name, color] of resolved) {
1018
+ const prop = `--${prefix}${name}${suffix}`;
1019
+ lines.light.push(`${prop}: ${formatVariant(color.light, format)};`);
1020
+ lines.dark.push(`${prop}: ${formatVariant(color.dark, format)};`);
1021
+ lines.lightContrast.push(`${prop}: ${formatVariant(color.lightContrast, format)};`);
1022
+ lines.darkContrast.push(`${prop}: ${formatVariant(color.darkContrast, format)};`);
1023
+ }
1024
+ return {
1025
+ light: lines.light.join("\n"),
1026
+ dark: lines.dark.join("\n"),
1027
+ lightContrast: lines.lightContrast.join("\n"),
1028
+ darkContrast: lines.darkContrast.join("\n")
1029
+ };
1030
+ }
1010
1031
  function createTheme(hue, saturation, initialColors) {
1011
1032
  let colorDefs = initialColors ? { ...initialColors } : {};
1012
1033
  return {
@@ -1063,6 +1084,9 @@ function createTheme(hue, saturation, initialColors) {
1063
1084
  },
1064
1085
  json(options) {
1065
1086
  return buildJsonMap(resolveAllColors(hue, saturation, colorDefs), resolveModes(options?.modes), options?.format);
1087
+ },
1088
+ css(options) {
1089
+ return buildCssMap(resolveAllColors(hue, saturation, colorDefs), "", options?.suffix ?? "-color", options?.format ?? "rgb");
1066
1090
  }
1067
1091
  };
1068
1092
  }
@@ -1090,6 +1114,35 @@ function createPalette(themes) {
1090
1114
  const result = {};
1091
1115
  for (const [themeName, theme] of Object.entries(themes)) result[themeName] = buildJsonMap(theme.resolve(), modes, options?.format);
1092
1116
  return result;
1117
+ },
1118
+ css(options) {
1119
+ const suffix = options?.suffix ?? "-color";
1120
+ const format = options?.format ?? "rgb";
1121
+ const allLines = {
1122
+ light: [],
1123
+ dark: [],
1124
+ lightContrast: [],
1125
+ darkContrast: []
1126
+ };
1127
+ for (const [themeName, theme] of Object.entries(themes)) {
1128
+ const resolved = theme.resolve();
1129
+ let prefix = "";
1130
+ if (options?.prefix === true) prefix = `${themeName}-`;
1131
+ else if (typeof options?.prefix === "object" && options.prefix !== null) prefix = options.prefix[themeName] ?? `${themeName}-`;
1132
+ const css = buildCssMap(resolved, prefix, suffix, format);
1133
+ for (const key of [
1134
+ "light",
1135
+ "dark",
1136
+ "lightContrast",
1137
+ "darkContrast"
1138
+ ]) if (css[key]) allLines[key].push(css[key]);
1139
+ }
1140
+ return {
1141
+ light: allLines.light.join("\n"),
1142
+ dark: allLines.dark.join("\n"),
1143
+ lightContrast: allLines.lightContrast.join("\n"),
1144
+ darkContrast: allLines.darkContrast.join("\n")
1145
+ };
1093
1146
  }
1094
1147
  };
1095
1148
  }
@@ -1 +1 @@
1
- {"version":3,"file":"index.mjs","names":[],"sources":["../src/okhsl-color-math.ts","../src/contrast-solver.ts","../src/glaze.ts"],"sourcesContent":["/**\n * OKHSL color math primitives for the glaze theme generator.\n *\n * Provides bidirectional OKHSL ↔ sRGB conversion, relative luminance\n * computation for WCAG 2 contrast calculations, and multi-format output\n * (okhsl, rgb, hsl, oklch).\n */\n\ntype Vec3 = [number, number, number];\n\n// ============================================================================\n// Matrices (from texel-color / Björn Ottosson's reference)\n// ============================================================================\n\nconst OKLab_to_LMS_M: Vec3[] = [\n [1.0, 0.3963377773761749, 0.2158037573099136],\n [1.0, -0.1055613458156586, -0.0638541728258133],\n [1.0, -0.0894841775298119, -1.2914855480194092],\n];\n\nconst LMS_to_linear_sRGB_M: Vec3[] = [\n [4.076741636075959, -3.307711539258062, 0.2309699031821041],\n [-1.2684379732850313, 2.6097573492876878, -0.3413193760026569],\n [-0.004196076138675526, -0.703418617935936, 1.7076146940746113],\n];\n\nconst linear_sRGB_to_LMS_M: Vec3[] = [\n [0.4122214708, 0.5363325363, 0.0514459929],\n [0.2119034982, 0.6806995451, 0.1073969566],\n [0.0883024619, 0.2817188376, 0.6299787005],\n];\n\nconst LMS_to_OKLab_M: Vec3[] = [\n [0.2104542553, 0.793617785, -0.0040720468],\n [1.9779984951, -2.428592205, 0.4505937099],\n [0.0259040371, 0.7827717662, -0.808675766],\n];\n\nconst OKLab_to_linear_sRGB_coefficients: [\n [[number, number], number[]],\n [[number, number], number[]],\n [[number, number], number[]],\n] = [\n [\n [-1.8817030993265873, -0.8093650129914302],\n [1.19086277, 1.76576728, 0.59662641, 0.75515197, 0.56771245],\n ],\n [\n [1.8144407988010998, -1.194452667805235],\n [0.73956515, -0.45954404, 0.08285427, 0.12541073, -0.14503204],\n ],\n [\n [0.13110757611180954, 1.813339709266608],\n [1.35733652, -0.00915799, -1.1513021, -0.50559606, 0.00692167],\n ],\n];\n\n// ============================================================================\n// Constants\n// ============================================================================\n\nconst TAU = 2 * Math.PI;\nconst K1 = 0.206;\nconst K2 = 0.03;\nconst K3 = (1.0 + K1) / (1.0 + K2);\nconst EPSILON = 1e-10;\n\n// ============================================================================\n// Helpers\n// ============================================================================\n\nconst constrainAngle = (angle: number): number => ((angle % 360) + 360) % 360;\nconst toe = (x: number): number =>\n 0.5 *\n (K3 * x - K1 + Math.sqrt((K3 * x - K1) * (K3 * x - K1) + 4 * K2 * K3 * x));\nconst toeInv = (x: number): number => (x ** 2 + K1 * x) / (K3 * (x + K2));\nconst dot3 = (a: Vec3, b: Vec3): number =>\n a[0] * b[0] + a[1] * b[1] + a[2] * b[2];\nconst dotXY = (a: [number, number], b: [number, number]): number =>\n a[0] * b[0] + a[1] * b[1];\nconst transform = (input: Vec3, matrix: Vec3[]): Vec3 => [\n dot3(input, matrix[0]),\n dot3(input, matrix[1]),\n dot3(input, matrix[2]),\n];\nconst cubed3 = (lms: Vec3): Vec3 => [lms[0] ** 3, lms[1] ** 3, lms[2] ** 3];\nconst cbrt3 = (lms: Vec3): Vec3 => [\n Math.cbrt(lms[0]),\n Math.cbrt(lms[1]),\n Math.cbrt(lms[2]),\n];\nconst clampVal = (v: number, min: number, max: number): number =>\n Math.max(min, Math.min(max, v));\n\n// ============================================================================\n// Internal OKHSL pipeline\n// ============================================================================\n\nconst OKLabToLinearSRGB = (lab: Vec3): Vec3 => {\n const lms = transform(lab, OKLab_to_LMS_M);\n return transform(cubed3(lms), LMS_to_linear_sRGB_M);\n};\n\nconst computeMaxSaturationOKLC = (a: number, b: number): number => {\n const okCoeff = OKLab_to_linear_sRGB_coefficients;\n const lmsToRgb = LMS_to_linear_sRGB_M;\n const tmp2: [number, number] = [a, b];\n const tmp3: Vec3 = [0, a, b];\n\n let chnlCoeff: number[];\n let chnlLMS: Vec3;\n\n if (dotXY(okCoeff[0][0], tmp2) > 1) {\n chnlCoeff = okCoeff[0][1];\n chnlLMS = lmsToRgb[0];\n } else if (dotXY(okCoeff[1][0], tmp2) > 1) {\n chnlCoeff = okCoeff[1][1];\n chnlLMS = lmsToRgb[1];\n } else {\n chnlCoeff = okCoeff[2][1];\n chnlLMS = lmsToRgb[2];\n }\n\n const [k0, k1, k2, k3, k4] = chnlCoeff;\n const [wl, wm, ws] = chnlLMS;\n\n let sat = k0 + k1 * a + k2 * b + k3 * (a * a) + k4 * a * b;\n\n const dotYZ = (mat: Vec3, vec: Vec3): number =>\n mat[1] * vec[1] + mat[2] * vec[2];\n\n const kl = dotYZ(OKLab_to_LMS_M[0], tmp3);\n const km = dotYZ(OKLab_to_LMS_M[1], tmp3);\n const ks = dotYZ(OKLab_to_LMS_M[2], tmp3);\n\n const l_ = 1.0 + sat * kl;\n const m_ = 1.0 + sat * km;\n const s_ = 1.0 + sat * ks;\n\n const l = l_ ** 3;\n const m = m_ ** 3;\n const s = s_ ** 3;\n\n const lds = 3.0 * kl * l_ * l_;\n const mds = 3.0 * km * m_ * m_;\n const sds = 3.0 * ks * s_ * s_;\n\n const lds2 = 6.0 * kl * kl * l_;\n const mds2 = 6.0 * km * km * m_;\n const sds2 = 6.0 * ks * ks * s_;\n\n const f = wl * l + wm * m + ws * s;\n const f1 = wl * lds + wm * mds + ws * sds;\n const f2 = wl * lds2 + wm * mds2 + ws * sds2;\n\n sat = sat - (f * f1) / (f1 * f1 - 0.5 * f * f2);\n\n return sat;\n};\n\nconst findCuspOKLCH = (a: number, b: number): [number, number] => {\n const S_cusp = computeMaxSaturationOKLC(a, b);\n const lab: Vec3 = [1, S_cusp * a, S_cusp * b];\n const rgb_at_max = OKLabToLinearSRGB(lab);\n const L_cusp = Math.cbrt(\n 1 /\n Math.max(\n Math.max(rgb_at_max[0], rgb_at_max[1]),\n Math.max(rgb_at_max[2], 0.0),\n ),\n );\n return [L_cusp, L_cusp * S_cusp];\n};\n\nconst findGamutIntersectionOKLCH = (\n a: number,\n b: number,\n l1: number,\n c1: number,\n l0: number,\n cusp: [number, number],\n): number => {\n const lmsToRgb = LMS_to_linear_sRGB_M;\n const tmp3: Vec3 = [0, a, b];\n const floatMax = Number.MAX_VALUE;\n\n let t: number;\n\n const dotYZ = (mat: Vec3, vec: Vec3): number =>\n mat[1] * vec[1] + mat[2] * vec[2];\n const dotXYZ = (vec: Vec3, x: number, y: number, z: number): number =>\n vec[0] * x + vec[1] * y + vec[2] * z;\n\n if ((l1 - l0) * cusp[1] - (cusp[0] - l0) * c1 <= 0.0) {\n const denom = c1 * cusp[0] + cusp[1] * (l0 - l1);\n t = denom === 0 ? 0 : (cusp[1] * l0) / denom;\n } else {\n const denom = c1 * (cusp[0] - 1.0) + cusp[1] * (l0 - l1);\n t = denom === 0 ? 0 : (cusp[1] * (l0 - 1.0)) / denom;\n\n const dl = l1 - l0;\n const dc = c1;\n const kl = dotYZ(OKLab_to_LMS_M[0], tmp3);\n const km = dotYZ(OKLab_to_LMS_M[1], tmp3);\n const ks = dotYZ(OKLab_to_LMS_M[2], tmp3);\n\n const L = l0 * (1.0 - t) + t * l1;\n const C = t * c1;\n\n const l_ = L + C * kl;\n const m_ = L + C * km;\n const s_ = L + C * ks;\n\n const l = l_ ** 3;\n const m = m_ ** 3;\n const s = s_ ** 3;\n\n const ldt = 3 * (dl + dc * kl) * l_ * l_;\n const mdt = 3 * (dl + dc * km) * m_ * m_;\n const sdt = 3 * (dl + dc * ks) * s_ * s_;\n\n const ldt2 = 6 * (dl + dc * kl) ** 2 * l_;\n const mdt2 = 6 * (dl + dc * km) ** 2 * m_;\n const sdt2 = 6 * (dl + dc * ks) ** 2 * s_;\n\n const r_ = dotXYZ(lmsToRgb[0], l, m, s) - 1;\n const r1 = dotXYZ(lmsToRgb[0], ldt, mdt, sdt);\n const r2 = dotXYZ(lmsToRgb[0], ldt2, mdt2, sdt2);\n const ur = r1 / (r1 * r1 - 0.5 * r_ * r2);\n let tr = -r_ * ur;\n\n const g_ = dotXYZ(lmsToRgb[1], l, m, s) - 1;\n const g1 = dotXYZ(lmsToRgb[1], ldt, mdt, sdt);\n const g2 = dotXYZ(lmsToRgb[1], ldt2, mdt2, sdt2);\n const ug = g1 / (g1 * g1 - 0.5 * g_ * g2);\n let tg = -g_ * ug;\n\n const b_ = dotXYZ(lmsToRgb[2], l, m, s) - 1;\n const b1 = dotXYZ(lmsToRgb[2], ldt, mdt, sdt);\n const b2 = dotXYZ(lmsToRgb[2], ldt2, mdt2, sdt2);\n const ub = b1 / (b1 * b1 - 0.5 * b_ * b2);\n let tb = -b_ * ub;\n\n tr = ur >= 0.0 ? tr : floatMax;\n tg = ug >= 0.0 ? tg : floatMax;\n tb = ub >= 0.0 ? tb : floatMax;\n\n t += Math.min(tr, Math.min(tg, tb));\n }\n\n return t;\n};\n\nconst computeSt = (cusp: [number, number]): [number, number] => [\n cusp[1] / cusp[0],\n cusp[1] / (1 - cusp[0]),\n];\n\nconst computeStMid = (a: number, b: number): [number, number] => [\n 0.11516993 +\n 1.0 /\n (7.4477897 +\n 4.1590124 * b +\n a *\n (-2.19557347 +\n 1.75198401 * b +\n a *\n (-2.13704948 -\n 10.02301043 * b +\n a * (-4.24894561 + 5.38770819 * b + 4.69891013 * a)))),\n 0.11239642 +\n 1.0 /\n (1.6132032 -\n 0.68124379 * b +\n a *\n (0.40370612 +\n 0.90148123 * b +\n a *\n (-0.27087943 +\n 0.6122399 * b +\n a * (0.00299215 - 0.45399568 * b - 0.14661872 * a)))),\n];\n\nconst getCs = (\n L: number,\n a: number,\n b: number,\n cusp: [number, number],\n): [number, number, number] => {\n const cMax = findGamutIntersectionOKLCH(a, b, L, 1, L, cusp);\n const stMax = computeSt(cusp);\n const k = cMax / Math.min(L * stMax[0], (1 - L) * stMax[1]);\n const stMid = computeStMid(a, b);\n let ca = L * stMid[0];\n let cb = (1.0 - L) * stMid[1];\n const cMid =\n 0.9 * k * Math.sqrt(Math.sqrt(1.0 / (1.0 / ca ** 4 + 1.0 / cb ** 4)));\n ca = L * 0.4;\n cb = (1.0 - L) * 0.8;\n const c0 = Math.sqrt(1.0 / (1.0 / ca ** 2 + 1.0 / cb ** 2));\n return [c0, cMid, cMax];\n};\n\n// ============================================================================\n// Public API\n// ============================================================================\n\n/**\n * Convert OKHSL (h: 0–360, s: 0–1, l: 0–1) to linear sRGB.\n * Channels may exceed [0, 1] near gamut boundaries — caller must clamp if needed.\n */\nexport function okhslToLinearSrgb(\n h: number,\n s: number,\n l: number,\n): [number, number, number] {\n const L = toeInv(l);\n let a = 0;\n let b = 0;\n\n const hNorm = constrainAngle(h) / 360.0;\n\n if (L !== 0.0 && L !== 1.0 && s !== 0) {\n const a_ = Math.cos(TAU * hNorm);\n const b_ = Math.sin(TAU * hNorm);\n\n const cusp = findCuspOKLCH(a_, b_);\n const Cs = getCs(L, a_, b_, cusp);\n const [c0, cMid, cMax] = Cs;\n\n const mid = 0.8;\n const midInv = 1.25;\n let t: number, k0: number, k1: number, k2: number;\n\n if (s < mid) {\n t = midInv * s;\n k0 = 0.0;\n k1 = mid * c0;\n k2 = 1.0 - k1 / cMid;\n } else {\n t = 5 * (s - 0.8);\n k0 = cMid;\n k1 = (0.2 * cMid ** 2 * 1.25 ** 2) / c0;\n k2 = 1.0 - k1 / (cMax - cMid);\n }\n\n const c = k0 + (t * k1) / (1.0 - k2 * t);\n a = c * a_;\n b = c * b_;\n }\n\n return OKLabToLinearSRGB([L, a, b]);\n}\n\n/**\n * Compute relative luminance Y from linear sRGB channels.\n * Per WCAG 2: Y = 0.2126·R + 0.7152·G + 0.0722·B\n */\nexport function relativeLuminanceFromLinearRgb(\n rgb: [number, number, number],\n): number {\n return 0.2126 * rgb[0] + 0.7152 * rgb[1] + 0.0722 * rgb[2];\n}\n\n/**\n * WCAG 2 contrast ratio from two luminance values.\n */\nexport function contrastRatioFromLuminance(yA: number, yB: number): number {\n const lighter = Math.max(yA, yB);\n const darker = Math.min(yA, yB);\n return (lighter + 0.05) / (darker + 0.05);\n}\n\nconst sRGBLinearToGamma = (val: number): number => {\n const sign = val < 0 ? -1 : 1;\n const abs = Math.abs(val);\n return abs > 0.0031308\n ? sign * (1.055 * Math.pow(abs, 1 / 2.4) - 0.055)\n : 12.92 * val;\n};\n\nconst sRGBGammaToLinear = (val: number): number => {\n const sign = val < 0 ? -1 : 1;\n const abs = Math.abs(val);\n return abs <= 0.04045\n ? val / 12.92\n : sign * Math.pow((abs + 0.055) / 1.055, 2.4);\n};\n\n/**\n * Convert OKHSL to gamma-encoded sRGB (clamped to 0–1).\n */\nexport function okhslToSrgb(\n h: number,\n s: number,\n l: number,\n): [number, number, number] {\n const lin = okhslToLinearSrgb(h, s, l);\n return [\n Math.max(0, Math.min(1, sRGBLinearToGamma(lin[0]))),\n Math.max(0, Math.min(1, sRGBLinearToGamma(lin[1]))),\n Math.max(0, Math.min(1, sRGBLinearToGamma(lin[2]))),\n ];\n}\n\n/**\n * Convert OKHSL (h: 0–360, s: 0–1, l: 0–1) to OKLab [L, a, b].\n */\nexport function okhslToOklab(\n h: number,\n s: number,\n l: number,\n): [number, number, number] {\n const L = toeInv(l);\n let a = 0;\n let b = 0;\n\n const hNorm = constrainAngle(h) / 360.0;\n\n if (L !== 0.0 && L !== 1.0 && s !== 0) {\n const a_ = Math.cos(TAU * hNorm);\n const b_ = Math.sin(TAU * hNorm);\n\n const cusp = findCuspOKLCH(a_, b_);\n const Cs = getCs(L, a_, b_, cusp);\n const [c0, cMid, cMax] = Cs;\n\n const mid = 0.8;\n const midInv = 1.25;\n let t: number, k0: number, k1: number, k2: number;\n\n if (s < mid) {\n t = midInv * s;\n k0 = 0.0;\n k1 = mid * c0;\n k2 = 1.0 - k1 / cMid;\n } else {\n t = 5 * (s - 0.8);\n k0 = cMid;\n k1 = (0.2 * cMid ** 2 * 1.25 ** 2) / c0;\n k2 = 1.0 - k1 / (cMax - cMid);\n }\n\n const c = k0 + (t * k1) / (1.0 - k2 * t);\n a = c * a_;\n b = c * b_;\n }\n\n return [L, a, b];\n}\n\n// ============================================================================\n// Reverse pipeline: sRGB → OKHSL\n// ============================================================================\n\nconst linearSrgbToOklab = (rgb: Vec3): Vec3 => {\n const lms = transform(rgb, linear_sRGB_to_LMS_M);\n const lms_ = cbrt3(lms);\n return transform(lms_, LMS_to_OKLab_M);\n};\n\nconst oklabToOkhsl = (lab: Vec3): Vec3 => {\n const L = lab[0];\n const a = lab[1];\n const b = lab[2];\n\n const C = Math.sqrt(a * a + b * b);\n\n if (C < EPSILON) {\n return [0, 0, toe(L)];\n }\n\n const a_ = a / C;\n const b_ = b / C;\n\n let h = Math.atan2(b, a) * (180 / Math.PI);\n h = constrainAngle(h);\n\n const cusp = findCuspOKLCH(a_, b_);\n const Cs = getCs(L, a_, b_, cusp);\n const [c0, cMid, cMax] = Cs;\n\n const mid = 0.8;\n const midInv = 1.25;\n\n let s: number;\n\n if (C < cMid) {\n const k1 = mid * c0;\n const k2 = 1.0 - k1 / cMid;\n const t = C / (k1 + C * k2);\n s = t / midInv;\n } else {\n const k0 = cMid;\n const k1 = (0.2 * cMid ** 2 * 1.25 ** 2) / c0;\n const k2 = 1.0 - k1 / (cMax - cMid);\n const cDiff = C - k0;\n const t = cDiff / (k1 + cDiff * k2);\n s = mid + t / 5;\n }\n\n const l = toe(L);\n\n return [h, clampVal(s, 0, 1), clampVal(l, 0, 1)];\n};\n\n/**\n * Convert gamma-encoded sRGB (0–1 per channel) to OKHSL.\n * Returns [h, s, l] where h: 0–360, s: 0–1, l: 0–1.\n */\nexport function srgbToOkhsl(\n rgb: [number, number, number],\n): [number, number, number] {\n const linear: Vec3 = [\n sRGBGammaToLinear(rgb[0]),\n sRGBGammaToLinear(rgb[1]),\n sRGBGammaToLinear(rgb[2]),\n ];\n const oklab = linearSrgbToOklab(linear);\n return oklabToOkhsl(oklab) as [number, number, number];\n}\n\n/**\n * Parse a hex color string (#rgb or #rrggbb) to sRGB [r, g, b] in 0–1 range.\n * Returns null if the string is not a valid hex color.\n */\nexport function parseHex(hex: string): [number, number, number] | null {\n const h = hex.startsWith('#') ? hex.slice(1) : hex;\n\n if (h.length === 3) {\n const r = parseInt(h[0] + h[0], 16);\n const g = parseInt(h[1] + h[1], 16);\n const b = parseInt(h[2] + h[2], 16);\n if (isNaN(r) || isNaN(g) || isNaN(b)) return null;\n return [r / 255, g / 255, b / 255];\n }\n\n if (h.length === 6) {\n const r = parseInt(h.slice(0, 2), 16);\n const g = parseInt(h.slice(2, 4), 16);\n const b = parseInt(h.slice(4, 6), 16);\n if (isNaN(r) || isNaN(g) || isNaN(b)) return null;\n return [r / 255, g / 255, b / 255];\n }\n\n return null;\n}\n\n// ============================================================================\n// Format functions\n// ============================================================================\n\n/**\n * Format OKHSL values as a CSS `okhsl(H S% L%)` string.\n * h: 0–360, s: 0–100, l: 0–100 (percentage scale for s and l).\n */\nexport function formatOkhsl(h: number, s: number, l: number): string {\n return `okhsl(${h.toFixed(1)} ${s.toFixed(1)}% ${l.toFixed(1)}%)`;\n}\n\n/**\n * Format OKHSL values as a CSS `rgb(R, G, B)` string with fractional 0–255 values.\n * h: 0–360, s: 0–100, l: 0–100 (percentage scale for s and l).\n */\nexport function formatRgb(h: number, s: number, l: number): string {\n const [r, g, b] = okhslToSrgb(h, s / 100, l / 100);\n return `rgb(${(r * 255).toFixed(3)}, ${(g * 255).toFixed(3)}, ${(b * 255).toFixed(3)})`;\n}\n\n/**\n * Format OKHSL values as a CSS `hsl(H, S%, L%)` string.\n * h: 0–360, s: 0–100, l: 0–100 (percentage scale for s and l).\n */\nexport function formatHsl(h: number, s: number, l: number): string {\n const [r, g, b] = okhslToSrgb(h, s / 100, l / 100);\n\n const max = Math.max(r, g, b);\n const min = Math.min(r, g, b);\n const delta = max - min;\n\n let hh = 0;\n let ss = 0;\n const ll = (max + min) / 2;\n\n if (delta > 0) {\n ss = ll > 0.5 ? delta / (2 - max - min) : delta / (max + min);\n\n if (max === r) {\n hh = ((g - b) / delta + (g < b ? 6 : 0)) * 60;\n } else if (max === g) {\n hh = ((b - r) / delta + 2) * 60;\n } else {\n hh = ((r - g) / delta + 4) * 60;\n }\n }\n\n return `hsl(${hh.toFixed(1)}, ${(ss * 100).toFixed(1)}%, ${(ll * 100).toFixed(1)}%)`;\n}\n\n/**\n * Format OKHSL values as a CSS `oklch(L% C H)` string.\n * h: 0–360, s: 0–100, l: 0–100 (percentage scale for s and l).\n */\nexport function formatOklch(h: number, s: number, l: number): string {\n const [L, a, b] = okhslToOklab(h, s / 100, l / 100);\n const C = Math.sqrt(a * a + b * b);\n let hh = Math.atan2(b, a) * (180 / Math.PI);\n hh = constrainAngle(hh);\n\n return `oklch(${(L * 100).toFixed(1)}% ${C.toFixed(4)} ${hh.toFixed(1)})`;\n}\n","/**\n * OKHSL Contrast Solver\n *\n * Finds the closest OKHSL lightness that satisfies a WCAG 2 contrast target\n * against a base color. Used by glaze when resolving dependent colors\n * with `contrast`.\n */\n\nimport {\n okhslToLinearSrgb,\n relativeLuminanceFromLinearRgb,\n contrastRatioFromLuminance,\n} from './okhsl-color-math';\n\n// ============================================================================\n// Types\n// ============================================================================\n\nexport type ContrastPreset = 'AA' | 'AAA' | 'AA-large' | 'AAA-large';\nexport type MinContrast = number | ContrastPreset;\n\nexport interface FindLightnessForContrastOptions {\n /** Hue of the candidate color (0–360). */\n hue: number;\n /** Saturation of the candidate color (0–1). */\n saturation: number;\n /** Preferred lightness of the candidate (0–1). */\n preferredLightness: number;\n\n /** Base/reference color as linear sRGB (channels may be outside 0–1 before clamp). */\n baseLinearRgb: [number, number, number];\n\n /** WCAG contrast ratio target floor. */\n contrast: MinContrast;\n\n /** Search bounds for lightness. Default: [0, 1]. */\n lightnessRange?: [number, number];\n /** Convergence threshold. Default: 1e-4. */\n epsilon?: number;\n /** Maximum binary-search iterations per branch. Default: 14. */\n maxIterations?: number;\n}\n\nexport interface FindLightnessForContrastResult {\n /** Chosen lightness in 0–1. */\n lightness: number;\n /** Achieved WCAG contrast ratio. */\n contrast: number;\n /** Whether the target was reached. */\n met: boolean;\n /** Which branch was selected. */\n branch: 'lighter' | 'darker' | 'preferred';\n}\n\n// ============================================================================\n// Preset mapping\n// ============================================================================\n\nconst CONTRAST_PRESETS: Record<ContrastPreset, number> = {\n AA: 4.5,\n AAA: 7,\n 'AA-large': 3,\n 'AAA-large': 4.5,\n};\n\nexport function resolveMinContrast(value: MinContrast): number {\n if (typeof value === 'number') {\n return Math.max(1, value);\n }\n return CONTRAST_PRESETS[value];\n}\n\n// ============================================================================\n// LRU luminance cache\n// ============================================================================\n\nconst CACHE_SIZE = 512;\nconst luminanceCache = new Map<string, number>();\nconst cacheOrder: string[] = [];\n\nfunction cachedLuminance(h: number, s: number, l: number): number {\n const lRounded = Math.round(l * 10000) / 10000;\n const key = `${h}|${s}|${lRounded}`;\n\n const cached = luminanceCache.get(key);\n if (cached !== undefined) return cached;\n\n const linearRgb = okhslToLinearSrgb(h, s, lRounded);\n const y = relativeLuminanceFromLinearRgb(linearRgb);\n\n if (luminanceCache.size >= CACHE_SIZE) {\n const evict = cacheOrder.shift()!;\n luminanceCache.delete(evict);\n }\n luminanceCache.set(key, y);\n cacheOrder.push(key);\n\n return y;\n}\n\n// ============================================================================\n// Solver\n// ============================================================================\n\ninterface BranchResult {\n lightness: number;\n contrast: number;\n met: boolean;\n}\n\n/**\n * Binary search one branch [lo, hi] for the nearest passing lightness to `preferred`.\n */\nfunction searchBranch(\n h: number,\n s: number,\n lo: number,\n hi: number,\n yBase: number,\n target: number,\n epsilon: number,\n maxIter: number,\n preferred: number,\n): BranchResult {\n const yLo = cachedLuminance(h, s, lo);\n const yHi = cachedLuminance(h, s, hi);\n const crLo = contrastRatioFromLuminance(yLo, yBase);\n const crHi = contrastRatioFromLuminance(yHi, yBase);\n\n if (crLo < target && crHi < target) {\n if (crLo >= crHi) {\n return { lightness: lo, contrast: crLo, met: false };\n }\n return { lightness: hi, contrast: crHi, met: false };\n }\n\n let low = lo;\n let high = hi;\n\n for (let i = 0; i < maxIter; i++) {\n if (high - low < epsilon) break;\n\n const mid = (low + high) / 2;\n const yMid = cachedLuminance(h, s, mid);\n const crMid = contrastRatioFromLuminance(yMid, yBase);\n\n if (crMid >= target) {\n if (mid < preferred) {\n low = mid;\n } else {\n high = mid;\n }\n } else {\n if (mid < preferred) {\n high = mid;\n } else {\n low = mid;\n }\n }\n }\n\n const yLow = cachedLuminance(h, s, low);\n const yHigh = cachedLuminance(h, s, high);\n const crLow = contrastRatioFromLuminance(yLow, yBase);\n const crHigh = contrastRatioFromLuminance(yHigh, yBase);\n\n const lowPasses = crLow >= target;\n const highPasses = crHigh >= target;\n\n if (lowPasses && highPasses) {\n if (Math.abs(low - preferred) <= Math.abs(high - preferred)) {\n return { lightness: low, contrast: crLow, met: true };\n }\n return { lightness: high, contrast: crHigh, met: true };\n }\n if (lowPasses) return { lightness: low, contrast: crLow, met: true };\n if (highPasses) return { lightness: high, contrast: crHigh, met: true };\n\n return coarseScan(h, s, lo, hi, yBase, target, epsilon, maxIter);\n}\n\n/**\n * Fallback coarse scan when binary search is unstable near gamut edges.\n */\nfunction coarseScan(\n h: number,\n s: number,\n lo: number,\n hi: number,\n yBase: number,\n target: number,\n epsilon: number,\n maxIter: number,\n): BranchResult {\n const STEPS = 64;\n const step = (hi - lo) / STEPS;\n let bestL = lo;\n let bestCr = 0;\n let bestMet = false;\n\n for (let i = 0; i <= STEPS; i++) {\n const l = lo + step * i;\n const y = cachedLuminance(h, s, l);\n const cr = contrastRatioFromLuminance(y, yBase);\n\n if (cr >= target && !bestMet) {\n bestL = l;\n bestCr = cr;\n bestMet = true;\n } else if (cr >= target && bestMet) {\n bestL = l;\n bestCr = cr;\n } else if (!bestMet && cr > bestCr) {\n bestL = l;\n bestCr = cr;\n }\n }\n\n if (bestMet && bestL > lo + step) {\n let rLo = bestL - step;\n let rHi = bestL;\n for (let i = 0; i < maxIter; i++) {\n if (rHi - rLo < epsilon) break;\n const mid = (rLo + rHi) / 2;\n const y = cachedLuminance(h, s, mid);\n const cr = contrastRatioFromLuminance(y, yBase);\n if (cr >= target) {\n rHi = mid;\n bestL = mid;\n bestCr = cr;\n } else {\n rLo = mid;\n }\n }\n }\n\n return { lightness: bestL, contrast: bestCr, met: bestMet };\n}\n\n/**\n * Find the OKHSL lightness that satisfies a WCAG 2 contrast target\n * against a base color, staying as close to `preferredLightness` as possible.\n */\nexport function findLightnessForContrast(\n options: FindLightnessForContrastOptions,\n): FindLightnessForContrastResult {\n const {\n hue,\n saturation,\n preferredLightness,\n baseLinearRgb,\n contrast: contrastInput,\n lightnessRange = [0, 1],\n epsilon = 1e-4,\n maxIterations = 14,\n } = options;\n\n const target = resolveMinContrast(contrastInput);\n const yBase = relativeLuminanceFromLinearRgb(baseLinearRgb);\n\n const yPref = cachedLuminance(hue, saturation, preferredLightness);\n const crPref = contrastRatioFromLuminance(yPref, yBase);\n\n if (crPref >= target) {\n return {\n lightness: preferredLightness,\n contrast: crPref,\n met: true,\n branch: 'preferred',\n };\n }\n\n const [minL, maxL] = lightnessRange;\n\n const darkerResult =\n preferredLightness > minL\n ? searchBranch(\n hue,\n saturation,\n minL,\n preferredLightness,\n yBase,\n target,\n epsilon,\n maxIterations,\n preferredLightness,\n )\n : null;\n\n const lighterResult =\n preferredLightness < maxL\n ? searchBranch(\n hue,\n saturation,\n preferredLightness,\n maxL,\n yBase,\n target,\n epsilon,\n maxIterations,\n preferredLightness,\n )\n : null;\n\n const darkerPasses = darkerResult?.met ?? false;\n const lighterPasses = lighterResult?.met ?? false;\n\n if (darkerPasses && lighterPasses) {\n const darkerDist = Math.abs(darkerResult!.lightness - preferredLightness);\n const lighterDist = Math.abs(lighterResult!.lightness - preferredLightness);\n if (darkerDist <= lighterDist) {\n return { ...darkerResult!, branch: 'darker' };\n }\n return { ...lighterResult!, branch: 'lighter' };\n }\n\n if (darkerPasses) {\n return { ...darkerResult!, branch: 'darker' };\n }\n\n if (lighterPasses) {\n return { ...lighterResult!, branch: 'lighter' };\n }\n\n const candidates: (BranchResult & { branch: 'darker' | 'lighter' })[] = [];\n if (darkerResult) candidates.push({ ...darkerResult, branch: 'darker' });\n if (lighterResult) candidates.push({ ...lighterResult, branch: 'lighter' });\n\n if (candidates.length === 0) {\n return {\n lightness: preferredLightness,\n contrast: crPref,\n met: false,\n branch: 'preferred',\n };\n }\n\n candidates.sort((a, b) => b.contrast - a.contrast);\n return candidates[0];\n}\n","/**\n * Glaze — OKHSL-based color theme generator.\n *\n * Generates robust light, dark, and high-contrast colors from a hue/saturation\n * seed, preserving contrast for UI pairs via explicit dependencies.\n */\n\nimport {\n okhslToLinearSrgb,\n formatOkhsl,\n formatRgb,\n formatHsl,\n formatOklch,\n srgbToOkhsl,\n parseHex,\n} from './okhsl-color-math';\nimport { findLightnessForContrast } from './contrast-solver';\nimport type {\n HCPair,\n AdaptationMode,\n RelativeValue,\n ColorDef,\n ColorMap,\n ResolvedColor,\n ResolvedColorVariant,\n GlazeColorFormat,\n GlazeConfig,\n GlazeConfigResolved,\n GlazeOutputModes,\n GlazeTheme,\n GlazeThemeExport,\n GlazeExtendOptions,\n GlazeTokenOptions,\n GlazeJsonOptions,\n GlazeColorInput,\n GlazeColorToken,\n} from './types';\n\n// ============================================================================\n// Global configuration\n// ============================================================================\n\nlet globalConfig: GlazeConfigResolved = {\n darkLightness: [10, 90],\n darkDesaturation: 0.1,\n states: {\n dark: '@dark',\n highContrast: '@high-contrast',\n },\n modes: {\n dark: true,\n highContrast: false,\n },\n};\n\n// ============================================================================\n// HCPair helpers\n// ============================================================================\n\nfunction pairNormal<T>(p: HCPair<T>): T {\n return Array.isArray(p) ? p[0] : p;\n}\n\nfunction pairHC<T>(p: HCPair<T>): T {\n return Array.isArray(p) ? p[1] : p;\n}\n\n// ============================================================================\n// Validation\n// ============================================================================\n\nfunction validateColorDefs(defs: ColorMap): void {\n const names = new Set(Object.keys(defs));\n\n for (const [name, def] of Object.entries(defs)) {\n if (def.contrast !== undefined && !def.base) {\n throw new Error(`glaze: color \"${name}\" has \"contrast\" without \"base\".`);\n }\n\n // Relative lightness requires base\n if (\n def.lightness !== undefined &&\n !isAbsoluteLightness(def.lightness) &&\n !def.base\n ) {\n throw new Error(\n `glaze: color \"${name}\" has relative \"lightness\" without \"base\".`,\n );\n }\n\n if (isAbsoluteLightness(def.lightness) && def.base !== undefined) {\n console.warn(\n `glaze: color \"${name}\" has absolute \"lightness\" and \"base\". Absolute lightness takes precedence.`,\n );\n }\n\n if (def.base && !names.has(def.base)) {\n throw new Error(\n `glaze: color \"${name}\" references non-existent base \"${def.base}\".`,\n );\n }\n\n if (!isAbsoluteLightness(def.lightness) && def.base === undefined) {\n throw new Error(\n `glaze: color \"${name}\" must have either absolute \"lightness\" (root) or \"base\" (dependent).`,\n );\n }\n }\n\n // Check for circular references\n const visited = new Set<string>();\n const inStack = new Set<string>();\n\n function dfs(name: string): void {\n if (inStack.has(name)) {\n throw new Error(\n `glaze: circular base reference detected involving \"${name}\".`,\n );\n }\n if (visited.has(name)) return;\n\n inStack.add(name);\n const def = defs[name];\n if (def.base && !isAbsoluteLightness(def.lightness)) {\n dfs(def.base);\n }\n inStack.delete(name);\n visited.add(name);\n }\n\n for (const name of names) {\n dfs(name);\n }\n}\n\n// ============================================================================\n// Topological sort\n// ============================================================================\n\nfunction topoSort(defs: ColorMap): string[] {\n const result: string[] = [];\n const visited = new Set<string>();\n\n function visit(name: string): void {\n if (visited.has(name)) return;\n visited.add(name);\n\n const def = defs[name];\n if (def.base && !isAbsoluteLightness(def.lightness)) {\n visit(def.base);\n }\n\n result.push(name);\n }\n\n for (const name of Object.keys(defs)) {\n visit(name);\n }\n\n return result;\n}\n\n// ============================================================================\n// Dark scheme mapping\n// ============================================================================\n\nfunction mapLightnessDark(l: number, mode: AdaptationMode): number {\n if (mode === 'static') return l;\n\n const [lo, hi] = globalConfig.darkLightness;\n\n if (mode === 'fixed') {\n return (l * (hi - lo)) / 100 + lo;\n }\n\n // auto — inverted\n return ((100 - l) * (hi - lo)) / 100 + lo;\n}\n\nfunction mapSaturationDark(s: number, mode: AdaptationMode): number {\n if (mode === 'static') return s;\n return s * (1 - globalConfig.darkDesaturation);\n}\n\n// ============================================================================\n// Helpers\n// ============================================================================\n\nfunction clamp(v: number, min: number, max: number): number {\n return Math.max(min, Math.min(max, v));\n}\n\n/**\n * Parse a value that can be absolute (number) or relative (signed string).\n * Returns the numeric value and whether it's relative.\n */\nfunction parseRelativeOrAbsolute(value: number | RelativeValue): {\n value: number;\n relative: boolean;\n} {\n if (typeof value === 'number') {\n return { value, relative: false };\n }\n return { value: parseFloat(value), relative: true };\n}\n\n/**\n * Compute the effective hue for a color, given the theme seed hue\n * and an optional per-color hue override.\n */\nfunction resolveEffectiveHue(\n seedHue: number,\n defHue: number | RelativeValue | undefined,\n): number {\n if (defHue === undefined) return seedHue;\n const parsed = parseRelativeOrAbsolute(defHue);\n if (parsed.relative) {\n return (((seedHue + parsed.value) % 360) + 360) % 360;\n }\n return ((parsed.value % 360) + 360) % 360;\n}\n\n/**\n * Check whether a lightness value represents an absolute root definition\n * (i.e. a number, not a relative string).\n */\nfunction isAbsoluteLightness(\n lightness: HCPair<number | RelativeValue> | undefined,\n): boolean {\n if (lightness === undefined) return false;\n const normal = Array.isArray(lightness) ? lightness[0] : lightness;\n return typeof normal === 'number';\n}\n\n// ============================================================================\n// Color resolution engine\n// ============================================================================\n\ninterface ResolveContext {\n hue: number;\n saturation: number;\n defs: ColorMap;\n resolved: Map<string, ResolvedColor>;\n}\n\nfunction resolveRootColor(\n _name: string,\n def: ColorDef,\n _ctx: ResolveContext,\n isHighContrast: boolean,\n): { lightL: number; satFactor: number } {\n const rawL = def.lightness!;\n const rawValue = isHighContrast ? pairHC(rawL) : pairNormal(rawL);\n const parsed = parseRelativeOrAbsolute(rawValue);\n const lightL = clamp(parsed.value, 0, 100);\n const satFactor = clamp(def.saturation ?? 1, 0, 1);\n return { lightL, satFactor };\n}\n\nfunction resolveDependentColor(\n name: string,\n def: ColorDef,\n ctx: ResolveContext,\n isHighContrast: boolean,\n isDark: boolean,\n effectiveHue: number,\n): { l: number; satFactor: number } {\n const baseName = def.base!;\n const baseResolved = ctx.resolved.get(baseName);\n if (!baseResolved) {\n throw new Error(\n `glaze: base \"${baseName}\" not yet resolved for \"${name}\".`,\n );\n }\n\n const mode = def.mode ?? 'auto';\n const satFactor = clamp(def.saturation ?? 1, 0, 1);\n\n let baseL: number;\n if (isDark && isHighContrast) {\n baseL = baseResolved.darkContrast.l * 100;\n } else if (isDark) {\n baseL = baseResolved.dark.l * 100;\n } else if (isHighContrast) {\n baseL = baseResolved.lightContrast.l * 100;\n } else {\n baseL = baseResolved.light.l * 100;\n }\n\n // Resolve preferred lightness from the lightness prop\n let preferredL: number;\n const rawLightness = def.lightness;\n\n if (rawLightness === undefined) {\n // No lightness specified — inherit base lightness (delta 0)\n preferredL = baseL;\n } else {\n const rawValue = isHighContrast\n ? pairHC(rawLightness)\n : pairNormal(rawLightness);\n const parsed = parseRelativeOrAbsolute(rawValue);\n\n if (parsed.relative) {\n // Relative: signed delta from base\n let delta = parsed.value;\n if (isDark && mode === 'auto') {\n delta = -delta;\n }\n preferredL = clamp(baseL + delta, 0, 100);\n } else {\n // Absolute: dark-map independently when isDark\n if (isDark) {\n preferredL = mapLightnessDark(parsed.value, mode);\n } else {\n preferredL = clamp(parsed.value, 0, 100);\n }\n }\n }\n\n // Apply WCAG contrast solver if contrast floor is specified\n const rawContrast = def.contrast;\n if (rawContrast !== undefined) {\n const minCr = isHighContrast\n ? pairHC(rawContrast)\n : pairNormal(rawContrast);\n\n const effectiveSat = isDark\n ? mapSaturationDark((satFactor * ctx.saturation) / 100, mode)\n : (satFactor * ctx.saturation) / 100;\n\n let baseH: number;\n let baseS: number;\n let baseLNorm: number;\n if (isDark && isHighContrast) {\n baseH = baseResolved.darkContrast.h;\n baseS = baseResolved.darkContrast.s;\n baseLNorm = baseResolved.darkContrast.l;\n } else if (isDark) {\n baseH = baseResolved.dark.h;\n baseS = baseResolved.dark.s;\n baseLNorm = baseResolved.dark.l;\n } else if (isHighContrast) {\n baseH = baseResolved.lightContrast.h;\n baseS = baseResolved.lightContrast.s;\n baseLNorm = baseResolved.lightContrast.l;\n } else {\n baseH = baseResolved.light.h;\n baseS = baseResolved.light.s;\n baseLNorm = baseResolved.light.l;\n }\n\n const baseLinearRgb = okhslToLinearSrgb(baseH, baseS, baseLNorm);\n\n const result = findLightnessForContrast({\n hue: effectiveHue,\n saturation: effectiveSat,\n preferredLightness: preferredL / 100,\n baseLinearRgb,\n contrast: minCr,\n });\n\n return { l: result.lightness * 100, satFactor };\n }\n\n return { l: clamp(preferredL, 0, 100), satFactor };\n}\n\nfunction resolveColorForScheme(\n name: string,\n def: ColorDef,\n ctx: ResolveContext,\n isDark: boolean,\n isHighContrast: boolean,\n): ResolvedColorVariant {\n const mode = def.mode ?? 'auto';\n const isRoot = isAbsoluteLightness(def.lightness) && !def.base;\n const effectiveHue = resolveEffectiveHue(ctx.hue, def.hue);\n\n let lightL: number;\n let satFactor: number;\n\n if (isRoot) {\n const root = resolveRootColor(name, def, ctx, isHighContrast);\n lightL = root.lightL;\n satFactor = root.satFactor;\n } else {\n const dep = resolveDependentColor(\n name,\n def,\n ctx,\n isHighContrast,\n isDark,\n effectiveHue,\n );\n lightL = dep.l;\n satFactor = dep.satFactor;\n }\n\n let finalL: number;\n let finalSat: number;\n\n if (isDark && isRoot) {\n finalL = mapLightnessDark(lightL, mode);\n finalSat = mapSaturationDark((satFactor * ctx.saturation) / 100, mode);\n } else if (isDark && !isRoot) {\n finalL = lightL;\n finalSat = mapSaturationDark((satFactor * ctx.saturation) / 100, mode);\n } else {\n finalL = lightL;\n finalSat = (satFactor * ctx.saturation) / 100;\n }\n\n return {\n h: effectiveHue,\n s: clamp(finalSat, 0, 1),\n l: clamp(finalL / 100, 0, 1),\n };\n}\n\nfunction resolveAllColors(\n hue: number,\n saturation: number,\n defs: ColorMap,\n): Map<string, ResolvedColor> {\n validateColorDefs(defs);\n const order = topoSort(defs);\n\n const ctx: ResolveContext = {\n hue,\n saturation,\n defs,\n resolved: new Map(),\n };\n\n // Pass 1: Light normal\n const lightMap = new Map<string, ResolvedColorVariant>();\n for (const name of order) {\n const variant = resolveColorForScheme(name, defs[name], ctx, false, false);\n lightMap.set(name, variant);\n ctx.resolved.set(name, {\n name,\n light: variant,\n dark: variant,\n lightContrast: variant,\n darkContrast: variant,\n mode: defs[name].mode ?? 'auto',\n });\n }\n\n // Pass 2: Light high-contrast\n const lightHCMap = new Map<string, ResolvedColorVariant>();\n for (const name of order) {\n ctx.resolved.set(name, {\n ...ctx.resolved.get(name)!,\n lightContrast: lightMap.get(name)!,\n });\n }\n for (const name of order) {\n const variant = resolveColorForScheme(name, defs[name], ctx, false, true);\n lightHCMap.set(name, variant);\n ctx.resolved.set(name, {\n ...ctx.resolved.get(name)!,\n lightContrast: variant,\n });\n }\n\n // Pass 3: Dark normal\n const darkMap = new Map<string, ResolvedColorVariant>();\n for (const name of order) {\n ctx.resolved.set(name, {\n name,\n light: lightMap.get(name)!,\n dark: lightMap.get(name)!,\n lightContrast: lightHCMap.get(name)!,\n darkContrast: lightHCMap.get(name)!,\n mode: defs[name].mode ?? 'auto',\n });\n }\n for (const name of order) {\n const variant = resolveColorForScheme(name, defs[name], ctx, true, false);\n darkMap.set(name, variant);\n ctx.resolved.set(name, {\n ...ctx.resolved.get(name)!,\n dark: variant,\n });\n }\n\n // Pass 4: Dark high-contrast\n const darkHCMap = new Map<string, ResolvedColorVariant>();\n for (const name of order) {\n ctx.resolved.set(name, {\n ...ctx.resolved.get(name)!,\n darkContrast: darkMap.get(name)!,\n });\n }\n for (const name of order) {\n const variant = resolveColorForScheme(name, defs[name], ctx, true, true);\n darkHCMap.set(name, variant);\n ctx.resolved.set(name, {\n ...ctx.resolved.get(name)!,\n darkContrast: variant,\n });\n }\n\n // Build final result\n const result = new Map<string, ResolvedColor>();\n for (const name of order) {\n result.set(name, {\n name,\n light: lightMap.get(name)!,\n dark: darkMap.get(name)!,\n lightContrast: lightHCMap.get(name)!,\n darkContrast: darkHCMap.get(name)!,\n mode: defs[name].mode ?? 'auto',\n });\n }\n\n return result;\n}\n\n// ============================================================================\n// Token formatting\n// ============================================================================\n\nconst formatters: Record<\n GlazeColorFormat,\n (h: number, s: number, l: number) => string\n> = {\n okhsl: formatOkhsl,\n rgb: formatRgb,\n hsl: formatHsl,\n oklch: formatOklch,\n};\n\nfunction formatVariant(\n v: ResolvedColorVariant,\n format: GlazeColorFormat = 'okhsl',\n): string {\n return formatters[format](v.h, v.s * 100, v.l * 100);\n}\n\nfunction resolveModes(override?: GlazeOutputModes): Required<GlazeOutputModes> {\n return {\n dark: override?.dark ?? globalConfig.modes.dark,\n highContrast: override?.highContrast ?? globalConfig.modes.highContrast,\n };\n}\n\nfunction buildTokenMap(\n resolved: Map<string, ResolvedColor>,\n prefix: string,\n states: { dark: string; highContrast: string },\n modes: Required<GlazeOutputModes>,\n format: GlazeColorFormat = 'okhsl',\n): Record<string, Record<string, string>> {\n const tokens: Record<string, Record<string, string>> = {};\n\n for (const [name, color] of resolved) {\n const key = `#${prefix}${name}`;\n const entry: Record<string, string> = {\n '': formatVariant(color.light, format),\n };\n\n if (modes.dark) {\n entry[states.dark] = formatVariant(color.dark, format);\n }\n if (modes.highContrast) {\n entry[states.highContrast] = formatVariant(color.lightContrast, format);\n }\n if (modes.dark && modes.highContrast) {\n entry[`${states.dark} & ${states.highContrast}`] = formatVariant(\n color.darkContrast,\n format,\n );\n }\n\n tokens[key] = entry;\n }\n\n return tokens;\n}\n\nfunction buildJsonMap(\n resolved: Map<string, ResolvedColor>,\n modes: Required<GlazeOutputModes>,\n format: GlazeColorFormat = 'okhsl',\n): Record<string, Record<string, string>> {\n const result: Record<string, Record<string, string>> = {};\n\n for (const [name, color] of resolved) {\n const entry: Record<string, string> = {\n light: formatVariant(color.light, format),\n };\n\n if (modes.dark) {\n entry.dark = formatVariant(color.dark, format);\n }\n if (modes.highContrast) {\n entry.lightContrast = formatVariant(color.lightContrast, format);\n }\n if (modes.dark && modes.highContrast) {\n entry.darkContrast = formatVariant(color.darkContrast, format);\n }\n\n result[name] = entry;\n }\n\n return result;\n}\n\n// ============================================================================\n// Theme implementation\n// ============================================================================\n\nfunction createTheme(\n hue: number,\n saturation: number,\n initialColors?: ColorMap,\n): GlazeTheme {\n let colorDefs: ColorMap = initialColors ? { ...initialColors } : {};\n\n const theme: GlazeTheme = {\n get hue() {\n return hue;\n },\n get saturation() {\n return saturation;\n },\n\n colors(defs: ColorMap): void {\n colorDefs = { ...colorDefs, ...defs };\n },\n\n color(name: string, def?: ColorDef): ColorDef | undefined | void {\n if (def === undefined) {\n return colorDefs[name];\n }\n colorDefs[name] = def;\n },\n\n remove(names: string | string[]): void {\n const list = Array.isArray(names) ? names : [names];\n for (const name of list) {\n delete colorDefs[name];\n }\n },\n\n has(name: string): boolean {\n return name in colorDefs;\n },\n\n list(): string[] {\n return Object.keys(colorDefs);\n },\n\n reset(): void {\n colorDefs = {};\n },\n\n export(): GlazeThemeExport {\n return {\n hue,\n saturation,\n colors: { ...colorDefs },\n };\n },\n\n extend(options: GlazeExtendOptions): GlazeTheme {\n const newHue = options.hue ?? hue;\n const newSat = options.saturation ?? saturation;\n const mergedColors = options.colors\n ? { ...colorDefs, ...options.colors }\n : { ...colorDefs };\n\n return createTheme(newHue, newSat, mergedColors);\n },\n\n resolve(): Map<string, ResolvedColor> {\n return resolveAllColors(hue, saturation, colorDefs);\n },\n\n tokens(\n options?: GlazeTokenOptions,\n ): Record<string, Record<string, string>> {\n const resolved = resolveAllColors(hue, saturation, colorDefs);\n const states = {\n dark: options?.states?.dark ?? globalConfig.states.dark,\n highContrast:\n options?.states?.highContrast ?? globalConfig.states.highContrast,\n };\n const modes = resolveModes(options?.modes);\n return buildTokenMap(resolved, '', states, modes, options?.format);\n },\n\n json(options?: GlazeJsonOptions): Record<string, Record<string, string>> {\n const resolved = resolveAllColors(hue, saturation, colorDefs);\n const modes = resolveModes(options?.modes);\n return buildJsonMap(resolved, modes, options?.format);\n },\n } as GlazeTheme;\n\n return theme;\n}\n\n// ============================================================================\n// Palette\n// ============================================================================\n\ntype PaletteInput = Record<string, GlazeTheme>;\n\nfunction createPalette(themes: PaletteInput) {\n return {\n tokens(\n options?: GlazeTokenOptions,\n ): Record<string, Record<string, string>> {\n const states = {\n dark: options?.states?.dark ?? globalConfig.states.dark,\n highContrast:\n options?.states?.highContrast ?? globalConfig.states.highContrast,\n };\n const modes = resolveModes(options?.modes);\n\n const allTokens: Record<string, Record<string, string>> = {};\n\n for (const [themeName, theme] of Object.entries(themes)) {\n const resolved = theme.resolve();\n\n let prefix = '';\n if (options?.prefix === true) {\n prefix = `${themeName}-`;\n } else if (\n typeof options?.prefix === 'object' &&\n options.prefix !== null\n ) {\n prefix = options.prefix[themeName] ?? `${themeName}-`;\n }\n\n const tokens = buildTokenMap(\n resolved,\n prefix,\n states,\n modes,\n options?.format,\n );\n Object.assign(allTokens, tokens);\n }\n\n return allTokens;\n },\n\n json(\n options?: GlazeJsonOptions & {\n prefix?: boolean | Record<string, string>;\n },\n ): Record<string, Record<string, Record<string, string>>> {\n const modes = resolveModes(options?.modes);\n\n const result: Record<string, Record<string, Record<string, string>>> = {};\n\n for (const [themeName, theme] of Object.entries(themes)) {\n const resolved = theme.resolve();\n result[themeName] = buildJsonMap(resolved, modes, options?.format);\n }\n\n return result;\n },\n };\n}\n\n// ============================================================================\n// Standalone color token\n// ============================================================================\n\nfunction createColorToken(input: GlazeColorInput): GlazeColorToken {\n const colorDef: ColorDef = {\n lightness: input.lightness,\n saturation: input.saturationFactor,\n mode: input.mode,\n };\n\n const defs: ColorMap = { __color__: colorDef };\n\n return {\n resolve(): ResolvedColor {\n const resolved = resolveAllColors(input.hue, input.saturation, defs);\n return resolved.get('__color__')!;\n },\n\n token(options?: GlazeTokenOptions): Record<string, string> {\n const resolved = resolveAllColors(input.hue, input.saturation, defs);\n const states = {\n dark: options?.states?.dark ?? globalConfig.states.dark,\n highContrast:\n options?.states?.highContrast ?? globalConfig.states.highContrast,\n };\n const modes = resolveModes(options?.modes);\n const tokenMap = buildTokenMap(\n resolved,\n '',\n states,\n modes,\n options?.format,\n );\n return tokenMap['#__color__'];\n },\n\n json(options?: GlazeJsonOptions): Record<string, string> {\n const resolved = resolveAllColors(input.hue, input.saturation, defs);\n const modes = resolveModes(options?.modes);\n const jsonMap = buildJsonMap(resolved, modes, options?.format);\n return jsonMap['__color__'];\n },\n };\n}\n\n// ============================================================================\n// Public API: glaze()\n// ============================================================================\n\n/**\n * Create a single-hue glaze theme.\n *\n * @example\n * ```ts\n * const primary = glaze({ hue: 280, saturation: 80 });\n * // or shorthand:\n * const primary = glaze(280, 80);\n * ```\n */\nexport function glaze(\n hueOrOptions: number | { hue: number; saturation: number },\n saturation?: number,\n): GlazeTheme {\n if (typeof hueOrOptions === 'number') {\n return createTheme(hueOrOptions, saturation ?? 100);\n }\n return createTheme(hueOrOptions.hue, hueOrOptions.saturation);\n}\n\n/**\n * Configure global glaze settings.\n */\nglaze.configure = function configure(config: GlazeConfig): void {\n globalConfig = {\n darkLightness: config.darkLightness ?? globalConfig.darkLightness,\n darkDesaturation: config.darkDesaturation ?? globalConfig.darkDesaturation,\n states: {\n dark: config.states?.dark ?? globalConfig.states.dark,\n highContrast:\n config.states?.highContrast ?? globalConfig.states.highContrast,\n },\n modes: {\n dark: config.modes?.dark ?? globalConfig.modes.dark,\n highContrast:\n config.modes?.highContrast ?? globalConfig.modes.highContrast,\n },\n };\n};\n\n/**\n * Compose multiple themes into a palette.\n */\nglaze.palette = function palette(themes: PaletteInput) {\n return createPalette(themes);\n};\n\n/**\n * Create a theme from a serialized export.\n */\nglaze.from = function from(data: GlazeThemeExport): GlazeTheme {\n return createTheme(data.hue, data.saturation, data.colors);\n};\n\n/**\n * Create a standalone single-color token.\n */\nglaze.color = function color(input: GlazeColorInput): GlazeColorToken {\n return createColorToken(input);\n};\n\n/**\n * Create a theme from a hex color string.\n * Extracts hue and saturation from the color.\n */\nglaze.fromHex = function fromHex(hex: string): GlazeTheme {\n const rgb = parseHex(hex);\n if (!rgb) {\n throw new Error(`glaze: invalid hex color \"${hex}\".`);\n }\n const [h, s] = srgbToOkhsl(rgb);\n return createTheme(h, s * 100);\n};\n\n/**\n * Create a theme from RGB values (0–255).\n * Extracts hue and saturation from the color.\n 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1
+ {"version":3,"file":"index.mjs","names":[],"sources":["../src/okhsl-color-math.ts","../src/contrast-solver.ts","../src/glaze.ts"],"sourcesContent":["/**\n * OKHSL color math primitives for the glaze theme generator.\n *\n * Provides bidirectional OKHSL ↔ sRGB conversion, relative luminance\n * computation for WCAG 2 contrast calculations, and multi-format output\n * (okhsl, rgb, hsl, oklch).\n */\n\ntype Vec3 = [number, number, number];\n\n// ============================================================================\n// Matrices (from texel-color / Björn Ottosson's reference)\n// ============================================================================\n\nconst OKLab_to_LMS_M: Vec3[] = [\n [1.0, 0.3963377773761749, 0.2158037573099136],\n [1.0, -0.1055613458156586, -0.0638541728258133],\n [1.0, -0.0894841775298119, -1.2914855480194092],\n];\n\nconst LMS_to_linear_sRGB_M: Vec3[] = [\n [4.076741636075959, -3.307711539258062, 0.2309699031821041],\n [-1.2684379732850313, 2.6097573492876878, -0.3413193760026569],\n [-0.004196076138675526, -0.703418617935936, 1.7076146940746113],\n];\n\nconst linear_sRGB_to_LMS_M: Vec3[] = [\n [0.4122214708, 0.5363325363, 0.0514459929],\n [0.2119034982, 0.6806995451, 0.1073969566],\n [0.0883024619, 0.2817188376, 0.6299787005],\n];\n\nconst LMS_to_OKLab_M: Vec3[] = [\n [0.2104542553, 0.793617785, -0.0040720468],\n [1.9779984951, -2.428592205, 0.4505937099],\n [0.0259040371, 0.7827717662, -0.808675766],\n];\n\nconst OKLab_to_linear_sRGB_coefficients: [\n [[number, number], number[]],\n [[number, number], number[]],\n [[number, number], number[]],\n] = [\n [\n [-1.8817030993265873, -0.8093650129914302],\n [1.19086277, 1.76576728, 0.59662641, 0.75515197, 0.56771245],\n ],\n [\n [1.8144407988010998, -1.194452667805235],\n [0.73956515, -0.45954404, 0.08285427, 0.12541073, -0.14503204],\n ],\n [\n [0.13110757611180954, 1.813339709266608],\n [1.35733652, -0.00915799, -1.1513021, -0.50559606, 0.00692167],\n ],\n];\n\n// ============================================================================\n// Constants\n// ============================================================================\n\nconst TAU = 2 * Math.PI;\nconst K1 = 0.206;\nconst K2 = 0.03;\nconst K3 = (1.0 + K1) / (1.0 + K2);\nconst EPSILON = 1e-10;\n\n// ============================================================================\n// Helpers\n// ============================================================================\n\nconst constrainAngle = (angle: number): number => ((angle % 360) + 360) % 360;\nconst toe = (x: number): number =>\n 0.5 *\n (K3 * x - K1 + Math.sqrt((K3 * x - K1) * (K3 * x - K1) + 4 * K2 * K3 * x));\nconst toeInv = (x: number): number => (x ** 2 + K1 * x) / (K3 * (x + K2));\nconst dot3 = (a: Vec3, b: Vec3): number =>\n a[0] * b[0] + a[1] * b[1] + a[2] * b[2];\nconst dotXY = (a: [number, number], b: [number, number]): number =>\n a[0] * b[0] + a[1] * b[1];\nconst transform = (input: Vec3, matrix: Vec3[]): Vec3 => [\n dot3(input, matrix[0]),\n dot3(input, matrix[1]),\n dot3(input, matrix[2]),\n];\nconst cubed3 = (lms: Vec3): Vec3 => [lms[0] ** 3, lms[1] ** 3, lms[2] ** 3];\nconst cbrt3 = (lms: Vec3): Vec3 => [\n Math.cbrt(lms[0]),\n Math.cbrt(lms[1]),\n Math.cbrt(lms[2]),\n];\nconst clampVal = (v: number, min: number, max: number): number =>\n Math.max(min, Math.min(max, v));\n\n// ============================================================================\n// Internal OKHSL pipeline\n// ============================================================================\n\nconst OKLabToLinearSRGB = (lab: Vec3): Vec3 => {\n const lms = transform(lab, OKLab_to_LMS_M);\n return transform(cubed3(lms), LMS_to_linear_sRGB_M);\n};\n\nconst computeMaxSaturationOKLC = (a: number, b: number): number => {\n const okCoeff = OKLab_to_linear_sRGB_coefficients;\n const lmsToRgb = LMS_to_linear_sRGB_M;\n const tmp2: [number, number] = [a, b];\n const tmp3: Vec3 = [0, a, b];\n\n let chnlCoeff: number[];\n let chnlLMS: Vec3;\n\n if (dotXY(okCoeff[0][0], tmp2) > 1) {\n chnlCoeff = okCoeff[0][1];\n chnlLMS = lmsToRgb[0];\n } else if (dotXY(okCoeff[1][0], tmp2) > 1) {\n chnlCoeff = okCoeff[1][1];\n chnlLMS = lmsToRgb[1];\n } else {\n chnlCoeff = okCoeff[2][1];\n chnlLMS = lmsToRgb[2];\n }\n\n const [k0, k1, k2, k3, k4] = chnlCoeff;\n const [wl, wm, ws] = chnlLMS;\n\n let sat = k0 + k1 * a + k2 * b + k3 * (a * a) + k4 * a * b;\n\n const dotYZ = (mat: Vec3, vec: Vec3): number =>\n mat[1] * vec[1] + mat[2] * vec[2];\n\n const kl = dotYZ(OKLab_to_LMS_M[0], tmp3);\n const km = dotYZ(OKLab_to_LMS_M[1], tmp3);\n const ks = dotYZ(OKLab_to_LMS_M[2], tmp3);\n\n const l_ = 1.0 + sat * kl;\n const m_ = 1.0 + sat * km;\n const s_ = 1.0 + sat * ks;\n\n const l = l_ ** 3;\n const m = m_ ** 3;\n const s = s_ ** 3;\n\n const lds = 3.0 * kl * l_ * l_;\n const mds = 3.0 * km * m_ * m_;\n const sds = 3.0 * ks * s_ * s_;\n\n const lds2 = 6.0 * kl * kl * l_;\n const mds2 = 6.0 * km * km * m_;\n const sds2 = 6.0 * ks * ks * s_;\n\n const f = wl * l + wm * m + ws * s;\n const f1 = wl * lds + wm * mds + ws * sds;\n const f2 = wl * lds2 + wm * mds2 + ws * sds2;\n\n sat = sat - (f * f1) / (f1 * f1 - 0.5 * f * f2);\n\n return sat;\n};\n\nconst findCuspOKLCH = (a: number, b: number): [number, number] => {\n const S_cusp = computeMaxSaturationOKLC(a, b);\n const lab: Vec3 = [1, S_cusp * a, S_cusp * b];\n const rgb_at_max = OKLabToLinearSRGB(lab);\n const L_cusp = Math.cbrt(\n 1 /\n Math.max(\n Math.max(rgb_at_max[0], rgb_at_max[1]),\n Math.max(rgb_at_max[2], 0.0),\n ),\n );\n return [L_cusp, L_cusp * S_cusp];\n};\n\nconst findGamutIntersectionOKLCH = (\n a: number,\n b: number,\n l1: number,\n c1: number,\n l0: number,\n cusp: [number, number],\n): number => {\n const lmsToRgb = LMS_to_linear_sRGB_M;\n const tmp3: Vec3 = [0, a, b];\n const floatMax = Number.MAX_VALUE;\n\n let t: number;\n\n const dotYZ = (mat: Vec3, vec: Vec3): number =>\n mat[1] * vec[1] + mat[2] * vec[2];\n const dotXYZ = (vec: Vec3, x: number, y: number, z: number): number =>\n vec[0] * x + vec[1] * y + vec[2] * z;\n\n if ((l1 - l0) * cusp[1] - (cusp[0] - l0) * c1 <= 0.0) {\n const denom = c1 * cusp[0] + cusp[1] * (l0 - l1);\n t = denom === 0 ? 0 : (cusp[1] * l0) / denom;\n } else {\n const denom = c1 * (cusp[0] - 1.0) + cusp[1] * (l0 - l1);\n t = denom === 0 ? 0 : (cusp[1] * (l0 - 1.0)) / denom;\n\n const dl = l1 - l0;\n const dc = c1;\n const kl = dotYZ(OKLab_to_LMS_M[0], tmp3);\n const km = dotYZ(OKLab_to_LMS_M[1], tmp3);\n const ks = dotYZ(OKLab_to_LMS_M[2], tmp3);\n\n const L = l0 * (1.0 - t) + t * l1;\n const C = t * c1;\n\n const l_ = L + C * kl;\n const m_ = L + C * km;\n const s_ = L + C * ks;\n\n const l = l_ ** 3;\n const m = m_ ** 3;\n const s = s_ ** 3;\n\n const ldt = 3 * (dl + dc * kl) * l_ * l_;\n const mdt = 3 * (dl + dc * km) * m_ * m_;\n const sdt = 3 * (dl + dc * ks) * s_ * s_;\n\n const ldt2 = 6 * (dl + dc * kl) ** 2 * l_;\n const mdt2 = 6 * (dl + dc * km) ** 2 * m_;\n const sdt2 = 6 * (dl + dc * ks) ** 2 * s_;\n\n const r_ = dotXYZ(lmsToRgb[0], l, m, s) - 1;\n const r1 = dotXYZ(lmsToRgb[0], ldt, mdt, sdt);\n const r2 = dotXYZ(lmsToRgb[0], ldt2, mdt2, sdt2);\n const ur = r1 / (r1 * r1 - 0.5 * r_ * r2);\n let tr = -r_ * ur;\n\n const g_ = dotXYZ(lmsToRgb[1], l, m, s) - 1;\n const g1 = dotXYZ(lmsToRgb[1], ldt, mdt, sdt);\n const g2 = dotXYZ(lmsToRgb[1], ldt2, mdt2, sdt2);\n const ug = g1 / (g1 * g1 - 0.5 * g_ * g2);\n let tg = -g_ * ug;\n\n const b_ = dotXYZ(lmsToRgb[2], l, m, s) - 1;\n const b1 = dotXYZ(lmsToRgb[2], ldt, mdt, sdt);\n const b2 = dotXYZ(lmsToRgb[2], ldt2, mdt2, sdt2);\n const ub = b1 / (b1 * b1 - 0.5 * b_ * b2);\n let tb = -b_ * ub;\n\n tr = ur >= 0.0 ? tr : floatMax;\n tg = ug >= 0.0 ? tg : floatMax;\n tb = ub >= 0.0 ? tb : floatMax;\n\n t += Math.min(tr, Math.min(tg, tb));\n }\n\n return t;\n};\n\nconst computeSt = (cusp: [number, number]): [number, number] => [\n cusp[1] / cusp[0],\n cusp[1] / (1 - cusp[0]),\n];\n\nconst computeStMid = (a: number, b: number): [number, number] => [\n 0.11516993 +\n 1.0 /\n (7.4477897 +\n 4.1590124 * b +\n a *\n (-2.19557347 +\n 1.75198401 * b +\n a *\n (-2.13704948 -\n 10.02301043 * b +\n a * (-4.24894561 + 5.38770819 * b + 4.69891013 * a)))),\n 0.11239642 +\n 1.0 /\n (1.6132032 -\n 0.68124379 * b +\n a *\n (0.40370612 +\n 0.90148123 * b +\n a *\n (-0.27087943 +\n 0.6122399 * b +\n a * (0.00299215 - 0.45399568 * b - 0.14661872 * a)))),\n];\n\nconst getCs = (\n L: number,\n a: number,\n b: number,\n cusp: [number, number],\n): [number, number, number] => {\n const cMax = findGamutIntersectionOKLCH(a, b, L, 1, L, cusp);\n const stMax = computeSt(cusp);\n const k = cMax / Math.min(L * stMax[0], (1 - L) * stMax[1]);\n const stMid = computeStMid(a, b);\n let ca = L * stMid[0];\n let cb = (1.0 - L) * stMid[1];\n const cMid =\n 0.9 * k * Math.sqrt(Math.sqrt(1.0 / (1.0 / ca ** 4 + 1.0 / cb ** 4)));\n ca = L * 0.4;\n cb = (1.0 - L) * 0.8;\n const c0 = Math.sqrt(1.0 / (1.0 / ca ** 2 + 1.0 / cb ** 2));\n return [c0, cMid, cMax];\n};\n\n// ============================================================================\n// Public API\n// ============================================================================\n\n/**\n * Convert OKHSL (h: 0–360, s: 0–1, l: 0–1) to linear sRGB.\n * Channels may exceed [0, 1] near gamut boundaries — caller must clamp if needed.\n */\nexport function okhslToLinearSrgb(\n h: number,\n s: number,\n l: number,\n): [number, number, number] {\n const L = toeInv(l);\n let a = 0;\n let b = 0;\n\n const hNorm = constrainAngle(h) / 360.0;\n\n if (L !== 0.0 && L !== 1.0 && s !== 0) {\n const a_ = Math.cos(TAU * hNorm);\n const b_ = Math.sin(TAU * hNorm);\n\n const cusp = findCuspOKLCH(a_, b_);\n const Cs = getCs(L, a_, b_, cusp);\n const [c0, cMid, cMax] = Cs;\n\n const mid = 0.8;\n const midInv = 1.25;\n let t: number, k0: number, k1: number, k2: number;\n\n if (s < mid) {\n t = midInv * s;\n k0 = 0.0;\n k1 = mid * c0;\n k2 = 1.0 - k1 / cMid;\n } else {\n t = 5 * (s - 0.8);\n k0 = cMid;\n k1 = (0.2 * cMid ** 2 * 1.25 ** 2) / c0;\n k2 = 1.0 - k1 / (cMax - cMid);\n }\n\n const c = k0 + (t * k1) / (1.0 - k2 * t);\n a = c * a_;\n b = c * b_;\n }\n\n return OKLabToLinearSRGB([L, a, b]);\n}\n\n/**\n * Compute relative luminance Y from linear sRGB channels.\n * Per WCAG 2: Y = 0.2126·R + 0.7152·G + 0.0722·B\n */\nexport function relativeLuminanceFromLinearRgb(\n rgb: [number, number, number],\n): number {\n return 0.2126 * rgb[0] + 0.7152 * rgb[1] + 0.0722 * rgb[2];\n}\n\n/**\n * WCAG 2 contrast ratio from two luminance values.\n */\nexport function contrastRatioFromLuminance(yA: number, yB: number): number {\n const lighter = Math.max(yA, yB);\n const darker = Math.min(yA, yB);\n return (lighter + 0.05) / (darker + 0.05);\n}\n\nconst sRGBLinearToGamma = (val: number): number => {\n const sign = val < 0 ? -1 : 1;\n const abs = Math.abs(val);\n return abs > 0.0031308\n ? sign * (1.055 * Math.pow(abs, 1 / 2.4) - 0.055)\n : 12.92 * val;\n};\n\nconst sRGBGammaToLinear = (val: number): number => {\n const sign = val < 0 ? -1 : 1;\n const abs = Math.abs(val);\n return abs <= 0.04045\n ? val / 12.92\n : sign * Math.pow((abs + 0.055) / 1.055, 2.4);\n};\n\n/**\n * Convert OKHSL to gamma-encoded sRGB (clamped to 0–1).\n */\nexport function okhslToSrgb(\n h: number,\n s: number,\n l: number,\n): [number, number, number] {\n const lin = okhslToLinearSrgb(h, s, l);\n return [\n Math.max(0, Math.min(1, sRGBLinearToGamma(lin[0]))),\n Math.max(0, Math.min(1, sRGBLinearToGamma(lin[1]))),\n Math.max(0, Math.min(1, sRGBLinearToGamma(lin[2]))),\n ];\n}\n\n/**\n * Convert OKHSL (h: 0–360, s: 0–1, l: 0–1) to OKLab [L, a, b].\n */\nexport function okhslToOklab(\n h: number,\n s: number,\n l: number,\n): [number, number, number] {\n const L = toeInv(l);\n let a = 0;\n let b = 0;\n\n const hNorm = constrainAngle(h) / 360.0;\n\n if (L !== 0.0 && L !== 1.0 && s !== 0) {\n const a_ = Math.cos(TAU * hNorm);\n const b_ = Math.sin(TAU * hNorm);\n\n const cusp = findCuspOKLCH(a_, b_);\n const Cs = getCs(L, a_, b_, cusp);\n const [c0, cMid, cMax] = Cs;\n\n const mid = 0.8;\n const midInv = 1.25;\n let t: number, k0: number, k1: number, k2: number;\n\n if (s < mid) {\n t = midInv * s;\n k0 = 0.0;\n k1 = mid * c0;\n k2 = 1.0 - k1 / cMid;\n } else {\n t = 5 * (s - 0.8);\n k0 = cMid;\n k1 = (0.2 * cMid ** 2 * 1.25 ** 2) / c0;\n k2 = 1.0 - k1 / (cMax - cMid);\n }\n\n const c = k0 + (t * k1) / (1.0 - k2 * t);\n a = c * a_;\n b = c * b_;\n }\n\n return [L, a, b];\n}\n\n// ============================================================================\n// Reverse pipeline: sRGB → OKHSL\n// ============================================================================\n\nconst linearSrgbToOklab = (rgb: Vec3): Vec3 => {\n const lms = transform(rgb, linear_sRGB_to_LMS_M);\n const lms_ = cbrt3(lms);\n return transform(lms_, LMS_to_OKLab_M);\n};\n\nconst oklabToOkhsl = (lab: Vec3): Vec3 => {\n const L = lab[0];\n const a = lab[1];\n const b = lab[2];\n\n const C = Math.sqrt(a * a + b * b);\n\n if (C < EPSILON) {\n return [0, 0, toe(L)];\n }\n\n const a_ = a / C;\n const b_ = b / C;\n\n let h = Math.atan2(b, a) * (180 / Math.PI);\n h = constrainAngle(h);\n\n const cusp = findCuspOKLCH(a_, b_);\n const Cs = getCs(L, a_, b_, cusp);\n const [c0, cMid, cMax] = Cs;\n\n const mid = 0.8;\n const midInv = 1.25;\n\n let s: number;\n\n if (C < cMid) {\n const k1 = mid * c0;\n const k2 = 1.0 - k1 / cMid;\n const t = C / (k1 + C * k2);\n s = t / midInv;\n } else {\n const k0 = cMid;\n const k1 = (0.2 * cMid ** 2 * 1.25 ** 2) / c0;\n const k2 = 1.0 - k1 / (cMax - cMid);\n const cDiff = C - k0;\n const t = cDiff / (k1 + cDiff * k2);\n s = mid + t / 5;\n }\n\n const l = toe(L);\n\n return [h, clampVal(s, 0, 1), clampVal(l, 0, 1)];\n};\n\n/**\n * Convert gamma-encoded sRGB (0–1 per channel) to OKHSL.\n * Returns [h, s, l] where h: 0–360, s: 0–1, l: 0–1.\n */\nexport function srgbToOkhsl(\n rgb: [number, number, number],\n): [number, number, number] {\n const linear: Vec3 = [\n sRGBGammaToLinear(rgb[0]),\n sRGBGammaToLinear(rgb[1]),\n sRGBGammaToLinear(rgb[2]),\n ];\n const oklab = linearSrgbToOklab(linear);\n return oklabToOkhsl(oklab) as [number, number, number];\n}\n\n/**\n * Parse a hex color string (#rgb or #rrggbb) to sRGB [r, g, b] in 0–1 range.\n * Returns null if the string is not a valid hex color.\n */\nexport function parseHex(hex: string): [number, number, number] | null {\n const h = hex.startsWith('#') ? hex.slice(1) : hex;\n\n if (h.length === 3) {\n const r = parseInt(h[0] + h[0], 16);\n const g = parseInt(h[1] + h[1], 16);\n const b = parseInt(h[2] + h[2], 16);\n if (isNaN(r) || isNaN(g) || isNaN(b)) return null;\n return [r / 255, g / 255, b / 255];\n }\n\n if (h.length === 6) {\n const r = parseInt(h.slice(0, 2), 16);\n const g = parseInt(h.slice(2, 4), 16);\n const b = parseInt(h.slice(4, 6), 16);\n if (isNaN(r) || isNaN(g) || isNaN(b)) return null;\n return [r / 255, g / 255, b / 255];\n }\n\n return null;\n}\n\n// ============================================================================\n// Format functions\n// ============================================================================\n\n/**\n * Format OKHSL values as a CSS `okhsl(H S% L%)` string.\n * h: 0–360, s: 0–100, l: 0–100 (percentage scale for s and l).\n */\nexport function formatOkhsl(h: number, s: number, l: number): string {\n return `okhsl(${h.toFixed(1)} ${s.toFixed(1)}% ${l.toFixed(1)}%)`;\n}\n\n/**\n * Format OKHSL values as a CSS `rgb(R, G, B)` string with fractional 0–255 values.\n * h: 0–360, s: 0–100, l: 0–100 (percentage scale for s and l).\n */\nexport function formatRgb(h: number, s: number, l: number): string {\n const [r, g, b] = okhslToSrgb(h, s / 100, l / 100);\n return `rgb(${(r * 255).toFixed(3)}, ${(g * 255).toFixed(3)}, ${(b * 255).toFixed(3)})`;\n}\n\n/**\n * Format OKHSL values as a CSS `hsl(H, S%, L%)` string.\n * h: 0–360, s: 0–100, l: 0–100 (percentage scale for s and l).\n */\nexport function formatHsl(h: number, s: number, l: number): string {\n const [r, g, b] = okhslToSrgb(h, s / 100, l / 100);\n\n const max = Math.max(r, g, b);\n const min = Math.min(r, g, b);\n const delta = max - min;\n\n let hh = 0;\n let ss = 0;\n const ll = (max + min) / 2;\n\n if (delta > 0) {\n ss = ll > 0.5 ? delta / (2 - max - min) : delta / (max + min);\n\n if (max === r) {\n hh = ((g - b) / delta + (g < b ? 6 : 0)) * 60;\n } else if (max === g) {\n hh = ((b - r) / delta + 2) * 60;\n } else {\n hh = ((r - g) / delta + 4) * 60;\n }\n }\n\n return `hsl(${hh.toFixed(1)}, ${(ss * 100).toFixed(1)}%, ${(ll * 100).toFixed(1)}%)`;\n}\n\n/**\n * Format OKHSL values as a CSS `oklch(L% C H)` string.\n * h: 0–360, s: 0–100, l: 0–100 (percentage scale for s and l).\n */\nexport function formatOklch(h: number, s: number, l: number): string {\n const [L, a, b] = okhslToOklab(h, s / 100, l / 100);\n const C = Math.sqrt(a * a + b * b);\n let hh = Math.atan2(b, a) * (180 / Math.PI);\n hh = constrainAngle(hh);\n\n return `oklch(${(L * 100).toFixed(1)}% ${C.toFixed(4)} ${hh.toFixed(1)})`;\n}\n","/**\n * OKHSL Contrast Solver\n *\n * Finds the closest OKHSL lightness that satisfies a WCAG 2 contrast target\n * against a base color. Used by glaze when resolving dependent colors\n * with `contrast`.\n */\n\nimport {\n okhslToLinearSrgb,\n relativeLuminanceFromLinearRgb,\n contrastRatioFromLuminance,\n} from './okhsl-color-math';\n\n// ============================================================================\n// Types\n// ============================================================================\n\nexport type ContrastPreset = 'AA' | 'AAA' | 'AA-large' | 'AAA-large';\nexport type MinContrast = number | ContrastPreset;\n\nexport interface FindLightnessForContrastOptions {\n /** Hue of the candidate color (0–360). */\n hue: number;\n /** Saturation of the candidate color (0–1). */\n saturation: number;\n /** Preferred lightness of the candidate (0–1). */\n preferredLightness: number;\n\n /** Base/reference color as linear sRGB (channels may be outside 0–1 before clamp). */\n baseLinearRgb: [number, number, number];\n\n /** WCAG contrast ratio target floor. */\n contrast: MinContrast;\n\n /** Search bounds for lightness. Default: [0, 1]. */\n lightnessRange?: [number, number];\n /** Convergence threshold. Default: 1e-4. */\n epsilon?: number;\n /** Maximum binary-search iterations per branch. Default: 14. */\n maxIterations?: number;\n}\n\nexport interface FindLightnessForContrastResult {\n /** Chosen lightness in 0–1. */\n lightness: number;\n /** Achieved WCAG contrast ratio. */\n contrast: number;\n /** Whether the target was reached. */\n met: boolean;\n /** Which branch was selected. */\n branch: 'lighter' | 'darker' | 'preferred';\n}\n\n// ============================================================================\n// Preset mapping\n// ============================================================================\n\nconst CONTRAST_PRESETS: Record<ContrastPreset, number> = {\n AA: 4.5,\n AAA: 7,\n 'AA-large': 3,\n 'AAA-large': 4.5,\n};\n\nexport function resolveMinContrast(value: MinContrast): number {\n if (typeof value === 'number') {\n return Math.max(1, value);\n }\n return CONTRAST_PRESETS[value];\n}\n\n// ============================================================================\n// LRU luminance cache\n// ============================================================================\n\nconst CACHE_SIZE = 512;\nconst luminanceCache = new Map<string, number>();\nconst cacheOrder: string[] = [];\n\nfunction cachedLuminance(h: number, s: number, l: number): number {\n const lRounded = Math.round(l * 10000) / 10000;\n const key = `${h}|${s}|${lRounded}`;\n\n const cached = luminanceCache.get(key);\n if (cached !== undefined) return cached;\n\n const linearRgb = okhslToLinearSrgb(h, s, lRounded);\n const y = relativeLuminanceFromLinearRgb(linearRgb);\n\n if (luminanceCache.size >= CACHE_SIZE) {\n const evict = cacheOrder.shift()!;\n luminanceCache.delete(evict);\n }\n luminanceCache.set(key, y);\n cacheOrder.push(key);\n\n return y;\n}\n\n// ============================================================================\n// Solver\n// ============================================================================\n\ninterface BranchResult {\n lightness: number;\n contrast: number;\n met: boolean;\n}\n\n/**\n * Binary search one branch [lo, hi] for the nearest passing lightness to `preferred`.\n */\nfunction searchBranch(\n h: number,\n s: number,\n lo: number,\n hi: number,\n yBase: number,\n target: number,\n epsilon: number,\n maxIter: number,\n preferred: number,\n): BranchResult {\n const yLo = cachedLuminance(h, s, lo);\n const yHi = cachedLuminance(h, s, hi);\n const crLo = contrastRatioFromLuminance(yLo, yBase);\n const crHi = contrastRatioFromLuminance(yHi, yBase);\n\n if (crLo < target && crHi < target) {\n if (crLo >= crHi) {\n return { lightness: lo, contrast: crLo, met: false };\n }\n return { lightness: hi, contrast: crHi, met: false };\n }\n\n let low = lo;\n let high = hi;\n\n for (let i = 0; i < maxIter; i++) {\n if (high - low < epsilon) break;\n\n const mid = (low + high) / 2;\n const yMid = cachedLuminance(h, s, mid);\n const crMid = contrastRatioFromLuminance(yMid, yBase);\n\n if (crMid >= target) {\n if (mid < preferred) {\n low = mid;\n } else {\n high = mid;\n }\n } else {\n if (mid < preferred) {\n high = mid;\n } else {\n low = mid;\n }\n }\n }\n\n const yLow = cachedLuminance(h, s, low);\n const yHigh = cachedLuminance(h, s, high);\n const crLow = contrastRatioFromLuminance(yLow, yBase);\n const crHigh = contrastRatioFromLuminance(yHigh, yBase);\n\n const lowPasses = crLow >= target;\n const highPasses = crHigh >= target;\n\n if (lowPasses && highPasses) {\n if (Math.abs(low - preferred) <= Math.abs(high - preferred)) {\n return { lightness: low, contrast: crLow, met: true };\n }\n return { lightness: high, contrast: crHigh, met: true };\n }\n if (lowPasses) return { lightness: low, contrast: crLow, met: true };\n if (highPasses) return { lightness: high, contrast: crHigh, met: true };\n\n return coarseScan(h, s, lo, hi, yBase, target, epsilon, maxIter);\n}\n\n/**\n * Fallback coarse scan when binary search is unstable near gamut edges.\n */\nfunction coarseScan(\n h: number,\n s: number,\n lo: number,\n hi: number,\n yBase: number,\n target: number,\n epsilon: number,\n maxIter: number,\n): BranchResult {\n const STEPS = 64;\n const step = (hi - lo) / STEPS;\n let bestL = lo;\n let bestCr = 0;\n let bestMet = false;\n\n for (let i = 0; i <= STEPS; i++) {\n const l = lo + step * i;\n const y = cachedLuminance(h, s, l);\n const cr = contrastRatioFromLuminance(y, yBase);\n\n if (cr >= target && !bestMet) {\n bestL = l;\n bestCr = cr;\n bestMet = true;\n } else if (cr >= target && bestMet) {\n bestL = l;\n bestCr = cr;\n } else if (!bestMet && cr > bestCr) {\n bestL = l;\n bestCr = cr;\n }\n }\n\n if (bestMet && bestL > lo + step) {\n let rLo = bestL - step;\n let rHi = bestL;\n for (let i = 0; i < maxIter; i++) {\n if (rHi - rLo < epsilon) break;\n const mid = (rLo + rHi) / 2;\n const y = cachedLuminance(h, s, mid);\n const cr = contrastRatioFromLuminance(y, yBase);\n if (cr >= target) {\n rHi = mid;\n bestL = mid;\n bestCr = cr;\n } else {\n rLo = mid;\n }\n }\n }\n\n return { lightness: bestL, contrast: bestCr, met: bestMet };\n}\n\n/**\n * Find the OKHSL lightness that satisfies a WCAG 2 contrast target\n * against a base color, staying as close to `preferredLightness` as possible.\n */\nexport function findLightnessForContrast(\n options: FindLightnessForContrastOptions,\n): FindLightnessForContrastResult {\n const {\n hue,\n saturation,\n preferredLightness,\n baseLinearRgb,\n contrast: contrastInput,\n lightnessRange = [0, 1],\n epsilon = 1e-4,\n maxIterations = 14,\n } = options;\n\n const target = resolveMinContrast(contrastInput);\n const yBase = relativeLuminanceFromLinearRgb(baseLinearRgb);\n\n const yPref = cachedLuminance(hue, saturation, preferredLightness);\n const crPref = contrastRatioFromLuminance(yPref, yBase);\n\n if (crPref >= target) {\n return {\n lightness: preferredLightness,\n contrast: crPref,\n met: true,\n branch: 'preferred',\n };\n }\n\n const [minL, maxL] = lightnessRange;\n\n const darkerResult =\n preferredLightness > minL\n ? searchBranch(\n hue,\n saturation,\n minL,\n preferredLightness,\n yBase,\n target,\n epsilon,\n maxIterations,\n preferredLightness,\n )\n : null;\n\n const lighterResult =\n preferredLightness < maxL\n ? searchBranch(\n hue,\n saturation,\n preferredLightness,\n maxL,\n yBase,\n target,\n epsilon,\n maxIterations,\n preferredLightness,\n )\n : null;\n\n const darkerPasses = darkerResult?.met ?? false;\n const lighterPasses = lighterResult?.met ?? false;\n\n if (darkerPasses && lighterPasses) {\n const darkerDist = Math.abs(darkerResult!.lightness - preferredLightness);\n const lighterDist = Math.abs(lighterResult!.lightness - preferredLightness);\n if (darkerDist <= lighterDist) {\n return { ...darkerResult!, branch: 'darker' };\n }\n return { ...lighterResult!, branch: 'lighter' };\n }\n\n if (darkerPasses) {\n return { ...darkerResult!, branch: 'darker' };\n }\n\n if (lighterPasses) {\n return { ...lighterResult!, branch: 'lighter' };\n }\n\n const candidates: (BranchResult & { branch: 'darker' | 'lighter' })[] = [];\n if (darkerResult) candidates.push({ ...darkerResult, branch: 'darker' });\n if (lighterResult) candidates.push({ ...lighterResult, branch: 'lighter' });\n\n if (candidates.length === 0) {\n return {\n lightness: preferredLightness,\n contrast: crPref,\n met: false,\n branch: 'preferred',\n };\n }\n\n candidates.sort((a, b) => b.contrast - a.contrast);\n return candidates[0];\n}\n","/**\n * Glaze — OKHSL-based color theme generator.\n *\n * Generates robust light, dark, and high-contrast colors from a hue/saturation\n * seed, preserving contrast for UI pairs via explicit dependencies.\n */\n\nimport {\n okhslToLinearSrgb,\n formatOkhsl,\n formatRgb,\n formatHsl,\n formatOklch,\n srgbToOkhsl,\n parseHex,\n} from './okhsl-color-math';\nimport { findLightnessForContrast } from './contrast-solver';\nimport type {\n HCPair,\n AdaptationMode,\n RelativeValue,\n ColorDef,\n ColorMap,\n ResolvedColor,\n ResolvedColorVariant,\n GlazeColorFormat,\n GlazeConfig,\n GlazeConfigResolved,\n GlazeOutputModes,\n GlazeTheme,\n GlazeThemeExport,\n GlazeExtendOptions,\n GlazeTokenOptions,\n GlazeJsonOptions,\n GlazeCssOptions,\n GlazeCssResult,\n GlazeColorInput,\n GlazeColorToken,\n} from './types';\n\n// ============================================================================\n// Global configuration\n// ============================================================================\n\nlet globalConfig: GlazeConfigResolved = {\n darkLightness: [10, 90],\n darkDesaturation: 0.1,\n states: {\n dark: '@dark',\n highContrast: '@high-contrast',\n },\n modes: {\n dark: true,\n highContrast: false,\n },\n};\n\n// ============================================================================\n// HCPair helpers\n// ============================================================================\n\nfunction pairNormal<T>(p: HCPair<T>): T {\n return Array.isArray(p) ? p[0] : p;\n}\n\nfunction pairHC<T>(p: HCPair<T>): T {\n return Array.isArray(p) ? p[1] : p;\n}\n\n// ============================================================================\n// Validation\n// ============================================================================\n\nfunction validateColorDefs(defs: ColorMap): void {\n const names = new Set(Object.keys(defs));\n\n for (const [name, def] of Object.entries(defs)) {\n if (def.contrast !== undefined && !def.base) {\n throw new Error(`glaze: color \"${name}\" has \"contrast\" without \"base\".`);\n }\n\n // Relative lightness requires base\n if (\n def.lightness !== undefined &&\n !isAbsoluteLightness(def.lightness) &&\n !def.base\n ) {\n throw new Error(\n `glaze: color \"${name}\" has relative \"lightness\" without \"base\".`,\n );\n }\n\n if (isAbsoluteLightness(def.lightness) && def.base !== undefined) {\n console.warn(\n `glaze: color \"${name}\" has absolute \"lightness\" and \"base\". Absolute lightness takes precedence.`,\n );\n }\n\n if (def.base && !names.has(def.base)) {\n throw new Error(\n `glaze: color \"${name}\" references non-existent base \"${def.base}\".`,\n );\n }\n\n if (!isAbsoluteLightness(def.lightness) && def.base === undefined) {\n throw new Error(\n `glaze: color \"${name}\" must have either absolute \"lightness\" (root) or \"base\" (dependent).`,\n );\n }\n }\n\n // Check for circular references\n const visited = new Set<string>();\n const inStack = new Set<string>();\n\n function dfs(name: string): void {\n if (inStack.has(name)) {\n throw new Error(\n `glaze: circular base reference detected involving \"${name}\".`,\n );\n }\n if (visited.has(name)) return;\n\n inStack.add(name);\n const def = defs[name];\n if (def.base && !isAbsoluteLightness(def.lightness)) {\n dfs(def.base);\n }\n inStack.delete(name);\n visited.add(name);\n }\n\n for (const name of names) {\n dfs(name);\n }\n}\n\n// ============================================================================\n// Topological sort\n// ============================================================================\n\nfunction topoSort(defs: ColorMap): string[] {\n const result: string[] = [];\n const visited = new Set<string>();\n\n function visit(name: string): void {\n if (visited.has(name)) return;\n visited.add(name);\n\n const def = defs[name];\n if (def.base && !isAbsoluteLightness(def.lightness)) {\n visit(def.base);\n }\n\n result.push(name);\n }\n\n for (const name of Object.keys(defs)) {\n visit(name);\n }\n\n return result;\n}\n\n// ============================================================================\n// Dark scheme mapping\n// ============================================================================\n\nfunction mapLightnessDark(l: number, mode: AdaptationMode): number {\n if (mode === 'static') return l;\n\n const [lo, hi] = globalConfig.darkLightness;\n\n if (mode === 'fixed') {\n return (l * (hi - lo)) / 100 + lo;\n }\n\n // auto — inverted\n return ((100 - l) * (hi - lo)) / 100 + lo;\n}\n\nfunction mapSaturationDark(s: number, mode: AdaptationMode): number {\n if (mode === 'static') return s;\n return s * (1 - globalConfig.darkDesaturation);\n}\n\n// ============================================================================\n// Helpers\n// ============================================================================\n\nfunction clamp(v: number, min: number, max: number): number {\n return Math.max(min, Math.min(max, v));\n}\n\n/**\n * Parse a value that can be absolute (number) or relative (signed string).\n * Returns the numeric value and whether it's relative.\n */\nfunction parseRelativeOrAbsolute(value: number | RelativeValue): {\n value: number;\n relative: boolean;\n} {\n if (typeof value === 'number') {\n return { value, relative: false };\n }\n return { value: parseFloat(value), relative: true };\n}\n\n/**\n * Compute the effective hue for a color, given the theme seed hue\n * and an optional per-color hue override.\n */\nfunction resolveEffectiveHue(\n seedHue: number,\n defHue: number | RelativeValue | undefined,\n): number {\n if (defHue === undefined) return seedHue;\n const parsed = parseRelativeOrAbsolute(defHue);\n if (parsed.relative) {\n return (((seedHue + parsed.value) % 360) + 360) % 360;\n }\n return ((parsed.value % 360) + 360) % 360;\n}\n\n/**\n * Check whether a lightness value represents an absolute root definition\n * (i.e. a number, not a relative string).\n */\nfunction isAbsoluteLightness(\n lightness: HCPair<number | RelativeValue> | undefined,\n): boolean {\n if (lightness === undefined) return false;\n const normal = Array.isArray(lightness) ? lightness[0] : lightness;\n return typeof normal === 'number';\n}\n\n// ============================================================================\n// Color resolution engine\n// ============================================================================\n\ninterface ResolveContext {\n hue: number;\n saturation: number;\n defs: ColorMap;\n resolved: Map<string, ResolvedColor>;\n}\n\nfunction resolveRootColor(\n _name: string,\n def: ColorDef,\n _ctx: ResolveContext,\n isHighContrast: boolean,\n): { lightL: number; satFactor: number } {\n const rawL = def.lightness!;\n const rawValue = isHighContrast ? pairHC(rawL) : pairNormal(rawL);\n const parsed = parseRelativeOrAbsolute(rawValue);\n const lightL = clamp(parsed.value, 0, 100);\n const satFactor = clamp(def.saturation ?? 1, 0, 1);\n return { lightL, satFactor };\n}\n\nfunction resolveDependentColor(\n name: string,\n def: ColorDef,\n ctx: ResolveContext,\n isHighContrast: boolean,\n isDark: boolean,\n effectiveHue: number,\n): { l: number; satFactor: number } {\n const baseName = def.base!;\n const baseResolved = ctx.resolved.get(baseName);\n if (!baseResolved) {\n throw new Error(\n `glaze: base \"${baseName}\" not yet resolved for \"${name}\".`,\n );\n }\n\n const mode = def.mode ?? 'auto';\n const satFactor = clamp(def.saturation ?? 1, 0, 1);\n\n let baseL: number;\n if (isDark && isHighContrast) {\n baseL = baseResolved.darkContrast.l * 100;\n } else if (isDark) {\n baseL = baseResolved.dark.l * 100;\n } else if (isHighContrast) {\n baseL = baseResolved.lightContrast.l * 100;\n } else {\n baseL = baseResolved.light.l * 100;\n }\n\n // Resolve preferred lightness from the lightness prop\n let preferredL: number;\n const rawLightness = def.lightness;\n\n if (rawLightness === undefined) {\n // No lightness specified — inherit base lightness (delta 0)\n preferredL = baseL;\n } else {\n const rawValue = isHighContrast\n ? pairHC(rawLightness)\n : pairNormal(rawLightness);\n const parsed = parseRelativeOrAbsolute(rawValue);\n\n if (parsed.relative) {\n // Relative: signed delta from base\n let delta = parsed.value;\n if (isDark && mode === 'auto') {\n delta = -delta;\n }\n preferredL = clamp(baseL + delta, 0, 100);\n } else {\n // Absolute: dark-map independently when isDark\n if (isDark) {\n preferredL = mapLightnessDark(parsed.value, mode);\n } else {\n preferredL = clamp(parsed.value, 0, 100);\n }\n }\n }\n\n // Apply WCAG contrast solver if contrast floor is specified\n const rawContrast = def.contrast;\n if (rawContrast !== undefined) {\n const minCr = isHighContrast\n ? pairHC(rawContrast)\n : pairNormal(rawContrast);\n\n const effectiveSat = isDark\n ? mapSaturationDark((satFactor * ctx.saturation) / 100, mode)\n : (satFactor * ctx.saturation) / 100;\n\n let baseH: number;\n let baseS: number;\n let baseLNorm: number;\n if (isDark && isHighContrast) {\n baseH = baseResolved.darkContrast.h;\n baseS = baseResolved.darkContrast.s;\n baseLNorm = baseResolved.darkContrast.l;\n } else if (isDark) {\n baseH = baseResolved.dark.h;\n baseS = baseResolved.dark.s;\n baseLNorm = baseResolved.dark.l;\n } else if (isHighContrast) {\n baseH = baseResolved.lightContrast.h;\n baseS = baseResolved.lightContrast.s;\n baseLNorm = baseResolved.lightContrast.l;\n } else {\n baseH = baseResolved.light.h;\n baseS = baseResolved.light.s;\n baseLNorm = baseResolved.light.l;\n }\n\n const baseLinearRgb = okhslToLinearSrgb(baseH, baseS, baseLNorm);\n\n const result = findLightnessForContrast({\n hue: effectiveHue,\n saturation: effectiveSat,\n preferredLightness: preferredL / 100,\n baseLinearRgb,\n contrast: minCr,\n });\n\n return { l: result.lightness * 100, satFactor };\n }\n\n return { l: clamp(preferredL, 0, 100), satFactor };\n}\n\nfunction resolveColorForScheme(\n name: string,\n def: ColorDef,\n ctx: ResolveContext,\n isDark: boolean,\n isHighContrast: boolean,\n): ResolvedColorVariant {\n const mode = def.mode ?? 'auto';\n const isRoot = isAbsoluteLightness(def.lightness) && !def.base;\n const effectiveHue = resolveEffectiveHue(ctx.hue, def.hue);\n\n let lightL: number;\n let satFactor: number;\n\n if (isRoot) {\n const root = resolveRootColor(name, def, ctx, isHighContrast);\n lightL = root.lightL;\n satFactor = root.satFactor;\n } else {\n const dep = resolveDependentColor(\n name,\n def,\n ctx,\n isHighContrast,\n isDark,\n effectiveHue,\n );\n lightL = dep.l;\n satFactor = dep.satFactor;\n }\n\n let finalL: number;\n let finalSat: number;\n\n if (isDark && isRoot) {\n finalL = mapLightnessDark(lightL, mode);\n finalSat = mapSaturationDark((satFactor * ctx.saturation) / 100, mode);\n } else if (isDark && !isRoot) {\n finalL = lightL;\n finalSat = mapSaturationDark((satFactor * ctx.saturation) / 100, mode);\n } else {\n finalL = lightL;\n finalSat = (satFactor * ctx.saturation) / 100;\n }\n\n return {\n h: effectiveHue,\n s: clamp(finalSat, 0, 1),\n l: clamp(finalL / 100, 0, 1),\n };\n}\n\nfunction resolveAllColors(\n hue: number,\n saturation: number,\n defs: ColorMap,\n): Map<string, ResolvedColor> {\n validateColorDefs(defs);\n const order = topoSort(defs);\n\n const ctx: ResolveContext = {\n hue,\n saturation,\n defs,\n resolved: new Map(),\n };\n\n // Pass 1: Light normal\n const lightMap = new Map<string, ResolvedColorVariant>();\n for (const name of order) {\n const variant = resolveColorForScheme(name, defs[name], ctx, false, false);\n lightMap.set(name, variant);\n ctx.resolved.set(name, {\n name,\n light: variant,\n dark: variant,\n lightContrast: variant,\n darkContrast: variant,\n mode: defs[name].mode ?? 'auto',\n });\n }\n\n // Pass 2: Light high-contrast\n const lightHCMap = new Map<string, ResolvedColorVariant>();\n for (const name of order) {\n ctx.resolved.set(name, {\n ...ctx.resolved.get(name)!,\n lightContrast: lightMap.get(name)!,\n });\n }\n for (const name of order) {\n const variant = resolveColorForScheme(name, defs[name], ctx, false, true);\n lightHCMap.set(name, variant);\n ctx.resolved.set(name, {\n ...ctx.resolved.get(name)!,\n lightContrast: variant,\n });\n }\n\n // Pass 3: Dark normal\n const darkMap = new Map<string, ResolvedColorVariant>();\n for (const name of order) {\n ctx.resolved.set(name, {\n name,\n light: lightMap.get(name)!,\n dark: lightMap.get(name)!,\n lightContrast: lightHCMap.get(name)!,\n darkContrast: lightHCMap.get(name)!,\n mode: defs[name].mode ?? 'auto',\n });\n }\n for (const name of order) {\n const variant = resolveColorForScheme(name, defs[name], ctx, true, false);\n darkMap.set(name, variant);\n ctx.resolved.set(name, {\n ...ctx.resolved.get(name)!,\n dark: variant,\n });\n }\n\n // Pass 4: Dark high-contrast\n const darkHCMap = new Map<string, ResolvedColorVariant>();\n for (const name of order) {\n ctx.resolved.set(name, {\n ...ctx.resolved.get(name)!,\n darkContrast: darkMap.get(name)!,\n });\n }\n for (const name of order) {\n const variant = resolveColorForScheme(name, defs[name], ctx, true, true);\n darkHCMap.set(name, variant);\n ctx.resolved.set(name, {\n ...ctx.resolved.get(name)!,\n darkContrast: variant,\n });\n }\n\n // Build final result\n const result = new Map<string, ResolvedColor>();\n for (const name of order) {\n result.set(name, {\n name,\n light: lightMap.get(name)!,\n dark: darkMap.get(name)!,\n lightContrast: lightHCMap.get(name)!,\n darkContrast: darkHCMap.get(name)!,\n mode: defs[name].mode ?? 'auto',\n });\n }\n\n return result;\n}\n\n// ============================================================================\n// Token formatting\n// ============================================================================\n\nconst formatters: Record<\n GlazeColorFormat,\n (h: number, s: number, l: number) => string\n> = {\n okhsl: formatOkhsl,\n rgb: formatRgb,\n hsl: formatHsl,\n oklch: formatOklch,\n};\n\nfunction formatVariant(\n v: ResolvedColorVariant,\n format: GlazeColorFormat = 'okhsl',\n): string {\n return formatters[format](v.h, v.s * 100, v.l * 100);\n}\n\nfunction resolveModes(override?: GlazeOutputModes): Required<GlazeOutputModes> {\n return {\n dark: override?.dark ?? globalConfig.modes.dark,\n highContrast: override?.highContrast ?? globalConfig.modes.highContrast,\n };\n}\n\nfunction buildTokenMap(\n resolved: Map<string, ResolvedColor>,\n prefix: string,\n states: { dark: string; highContrast: string },\n modes: Required<GlazeOutputModes>,\n format: GlazeColorFormat = 'okhsl',\n): Record<string, Record<string, string>> {\n const tokens: Record<string, Record<string, string>> = {};\n\n for (const [name, color] of resolved) {\n const key = `#${prefix}${name}`;\n const entry: Record<string, string> = {\n '': formatVariant(color.light, format),\n };\n\n if (modes.dark) {\n entry[states.dark] = formatVariant(color.dark, format);\n }\n if (modes.highContrast) {\n entry[states.highContrast] = formatVariant(color.lightContrast, format);\n }\n if (modes.dark && modes.highContrast) {\n entry[`${states.dark} & ${states.highContrast}`] = formatVariant(\n color.darkContrast,\n format,\n );\n }\n\n tokens[key] = entry;\n }\n\n return tokens;\n}\n\nfunction buildJsonMap(\n resolved: Map<string, ResolvedColor>,\n modes: Required<GlazeOutputModes>,\n format: GlazeColorFormat = 'okhsl',\n): Record<string, Record<string, string>> {\n const result: Record<string, Record<string, string>> = {};\n\n for (const [name, color] of resolved) {\n const entry: Record<string, string> = {\n light: formatVariant(color.light, format),\n };\n\n if (modes.dark) {\n entry.dark = formatVariant(color.dark, format);\n }\n if (modes.highContrast) {\n entry.lightContrast = formatVariant(color.lightContrast, format);\n }\n if (modes.dark && modes.highContrast) {\n entry.darkContrast = formatVariant(color.darkContrast, format);\n }\n\n result[name] = entry;\n }\n\n return result;\n}\n\nfunction buildCssMap(\n resolved: Map<string, ResolvedColor>,\n prefix: string,\n suffix: string,\n format: GlazeColorFormat,\n): GlazeCssResult {\n const lines: Record<keyof GlazeCssResult, string[]> = {\n light: [],\n dark: [],\n lightContrast: [],\n darkContrast: [],\n };\n\n for (const [name, color] of resolved) {\n const prop = `--${prefix}${name}${suffix}`;\n lines.light.push(`${prop}: ${formatVariant(color.light, format)};`);\n lines.dark.push(`${prop}: ${formatVariant(color.dark, format)};`);\n lines.lightContrast.push(\n `${prop}: ${formatVariant(color.lightContrast, format)};`,\n );\n lines.darkContrast.push(\n `${prop}: ${formatVariant(color.darkContrast, format)};`,\n );\n }\n\n return {\n light: lines.light.join('\\n'),\n dark: lines.dark.join('\\n'),\n lightContrast: lines.lightContrast.join('\\n'),\n darkContrast: lines.darkContrast.join('\\n'),\n };\n}\n\n// ============================================================================\n// Theme implementation\n// ============================================================================\n\nfunction createTheme(\n hue: number,\n saturation: number,\n initialColors?: ColorMap,\n): GlazeTheme {\n let colorDefs: ColorMap = initialColors ? { ...initialColors } : {};\n\n const theme: GlazeTheme = {\n get hue() {\n return hue;\n },\n get saturation() {\n return saturation;\n },\n\n colors(defs: ColorMap): void {\n colorDefs = { ...colorDefs, ...defs };\n },\n\n color(name: string, def?: ColorDef): ColorDef | undefined | void {\n if (def === undefined) {\n return colorDefs[name];\n }\n colorDefs[name] = def;\n },\n\n remove(names: string | string[]): void {\n const list = Array.isArray(names) ? names : [names];\n for (const name of list) {\n delete colorDefs[name];\n }\n },\n\n has(name: string): boolean {\n return name in colorDefs;\n },\n\n list(): string[] {\n return Object.keys(colorDefs);\n },\n\n reset(): void {\n colorDefs = {};\n },\n\n export(): GlazeThemeExport {\n return {\n hue,\n saturation,\n colors: { ...colorDefs },\n };\n },\n\n extend(options: GlazeExtendOptions): GlazeTheme {\n const newHue = options.hue ?? hue;\n const newSat = options.saturation ?? saturation;\n const mergedColors = options.colors\n ? { ...colorDefs, ...options.colors }\n : { ...colorDefs };\n\n return createTheme(newHue, newSat, mergedColors);\n },\n\n resolve(): Map<string, ResolvedColor> {\n return resolveAllColors(hue, saturation, colorDefs);\n },\n\n tokens(\n options?: GlazeTokenOptions,\n ): Record<string, Record<string, string>> {\n const resolved = resolveAllColors(hue, saturation, colorDefs);\n const states = {\n dark: options?.states?.dark ?? globalConfig.states.dark,\n highContrast:\n options?.states?.highContrast ?? globalConfig.states.highContrast,\n };\n const modes = resolveModes(options?.modes);\n return buildTokenMap(resolved, '', states, modes, options?.format);\n },\n\n json(options?: GlazeJsonOptions): Record<string, Record<string, string>> {\n const resolved = resolveAllColors(hue, saturation, colorDefs);\n const modes = resolveModes(options?.modes);\n return buildJsonMap(resolved, modes, options?.format);\n },\n\n css(options?: GlazeCssOptions): GlazeCssResult {\n const resolved = resolveAllColors(hue, saturation, colorDefs);\n return buildCssMap(\n resolved,\n '',\n options?.suffix ?? '-color',\n options?.format ?? 'rgb',\n );\n },\n } as GlazeTheme;\n\n return theme;\n}\n\n// ============================================================================\n// Palette\n// ============================================================================\n\ntype PaletteInput = Record<string, GlazeTheme>;\n\nfunction createPalette(themes: PaletteInput) {\n return {\n tokens(\n options?: GlazeTokenOptions,\n ): Record<string, Record<string, string>> {\n const states = {\n dark: options?.states?.dark ?? globalConfig.states.dark,\n highContrast:\n options?.states?.highContrast ?? globalConfig.states.highContrast,\n };\n const modes = resolveModes(options?.modes);\n\n const allTokens: Record<string, Record<string, string>> = {};\n\n for (const [themeName, theme] of Object.entries(themes)) {\n const resolved = theme.resolve();\n\n let prefix = '';\n if (options?.prefix === true) {\n prefix = `${themeName}-`;\n } else if (\n typeof options?.prefix === 'object' &&\n options.prefix !== null\n ) {\n prefix = options.prefix[themeName] ?? `${themeName}-`;\n }\n\n const tokens = buildTokenMap(\n resolved,\n prefix,\n states,\n modes,\n options?.format,\n );\n Object.assign(allTokens, tokens);\n }\n\n return allTokens;\n },\n\n json(\n options?: GlazeJsonOptions & {\n prefix?: boolean | Record<string, string>;\n },\n ): Record<string, Record<string, Record<string, string>>> {\n const modes = resolveModes(options?.modes);\n\n const result: Record<string, Record<string, Record<string, string>>> = {};\n\n for (const [themeName, theme] of Object.entries(themes)) {\n const resolved = theme.resolve();\n result[themeName] = buildJsonMap(resolved, modes, options?.format);\n }\n\n return result;\n },\n\n css(\n options?: GlazeCssOptions & {\n prefix?: boolean | Record<string, string>;\n },\n ): GlazeCssResult {\n const suffix = options?.suffix ?? '-color';\n const format = options?.format ?? 'rgb';\n\n const allLines: Record<keyof GlazeCssResult, string[]> = {\n light: [],\n dark: [],\n lightContrast: [],\n darkContrast: [],\n };\n\n for (const [themeName, theme] of Object.entries(themes)) {\n const resolved = theme.resolve();\n\n let prefix = '';\n if (options?.prefix === true) {\n prefix = `${themeName}-`;\n } else if (\n typeof options?.prefix === 'object' &&\n options.prefix !== null\n ) {\n prefix = options.prefix[themeName] ?? `${themeName}-`;\n }\n\n const css = buildCssMap(resolved, prefix, suffix, format);\n\n for (const key of [\n 'light',\n 'dark',\n 'lightContrast',\n 'darkContrast',\n ] as const) {\n if (css[key]) {\n allLines[key].push(css[key]);\n }\n }\n }\n\n return {\n light: allLines.light.join('\\n'),\n dark: allLines.dark.join('\\n'),\n lightContrast: allLines.lightContrast.join('\\n'),\n darkContrast: allLines.darkContrast.join('\\n'),\n };\n },\n };\n}\n\n// ============================================================================\n// Standalone color token\n// ============================================================================\n\nfunction createColorToken(input: GlazeColorInput): GlazeColorToken {\n const colorDef: ColorDef = {\n lightness: input.lightness,\n saturation: input.saturationFactor,\n mode: input.mode,\n };\n\n const defs: ColorMap = { __color__: colorDef };\n\n return {\n resolve(): ResolvedColor {\n const resolved = resolveAllColors(input.hue, input.saturation, defs);\n return resolved.get('__color__')!;\n },\n\n token(options?: GlazeTokenOptions): Record<string, string> {\n const resolved = resolveAllColors(input.hue, input.saturation, defs);\n const states = {\n dark: options?.states?.dark ?? globalConfig.states.dark,\n highContrast:\n options?.states?.highContrast ?? globalConfig.states.highContrast,\n };\n const modes = resolveModes(options?.modes);\n const tokenMap = buildTokenMap(\n resolved,\n '',\n states,\n modes,\n options?.format,\n );\n return tokenMap['#__color__'];\n },\n\n json(options?: GlazeJsonOptions): Record<string, string> {\n const resolved = resolveAllColors(input.hue, input.saturation, defs);\n const modes = resolveModes(options?.modes);\n const jsonMap = buildJsonMap(resolved, modes, options?.format);\n return jsonMap['__color__'];\n },\n };\n}\n\n// ============================================================================\n// Public API: glaze()\n// ============================================================================\n\n/**\n * Create a single-hue glaze theme.\n *\n * @example\n * ```ts\n * const primary = glaze({ hue: 280, saturation: 80 });\n * // or shorthand:\n * const primary = glaze(280, 80);\n * ```\n */\nexport function glaze(\n hueOrOptions: number | { hue: number; saturation: number },\n saturation?: number,\n): GlazeTheme {\n if (typeof hueOrOptions === 'number') {\n return createTheme(hueOrOptions, saturation ?? 100);\n }\n return createTheme(hueOrOptions.hue, hueOrOptions.saturation);\n}\n\n/**\n * Configure global glaze settings.\n */\nglaze.configure = function configure(config: GlazeConfig): void {\n globalConfig = {\n darkLightness: config.darkLightness ?? globalConfig.darkLightness,\n darkDesaturation: config.darkDesaturation ?? globalConfig.darkDesaturation,\n states: {\n dark: config.states?.dark ?? globalConfig.states.dark,\n highContrast:\n config.states?.highContrast ?? globalConfig.states.highContrast,\n },\n modes: {\n dark: config.modes?.dark ?? globalConfig.modes.dark,\n highContrast:\n config.modes?.highContrast ?? globalConfig.modes.highContrast,\n },\n };\n};\n\n/**\n * Compose multiple themes into a palette.\n */\nglaze.palette = function palette(themes: PaletteInput) {\n return createPalette(themes);\n};\n\n/**\n * Create a theme from a serialized export.\n */\nglaze.from = function from(data: GlazeThemeExport): GlazeTheme {\n return createTheme(data.hue, data.saturation, data.colors);\n};\n\n/**\n * Create a standalone single-color token.\n */\nglaze.color = function color(input: GlazeColorInput): GlazeColorToken {\n return createColorToken(input);\n};\n\n/**\n * Create a theme from a hex color string.\n * Extracts hue and saturation from the color.\n */\nglaze.fromHex = function fromHex(hex: string): GlazeTheme {\n const rgb = parseHex(hex);\n if (!rgb) {\n throw new Error(`glaze: invalid hex color \"${hex}\".`);\n }\n const [h, s] = srgbToOkhsl(rgb);\n return createTheme(h, s * 100);\n};\n\n/**\n * Create a theme from RGB values (0–255).\n * Extracts hue and saturation from the color.\n */\nglaze.fromRgb = function fromRgb(r: number, g: number, b: number): GlazeTheme {\n const [h, s] = srgbToOkhsl([r / 255, g / 255, b / 255]);\n return createTheme(h, s * 100);\n};\n\n/**\n * Get the current global configuration (for testing/debugging).\n */\nglaze.getConfig = function getConfig(): GlazeConfigResolved {\n return { ...globalConfig };\n};\n\n/**\n * Reset global configuration to defaults.\n */\nglaze.resetConfig = function resetConfig(): void {\n globalConfig = 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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@tenphi/glaze",
3
- "version": "0.2.0",
3
+ "version": "0.3.0",
4
4
  "description": "OKHSL-based color theme generator with WCAG contrast solving for light, dark, and high-contrast schemes",
5
5
  "type": "module",
6
6
  "main": "./dist/index.cjs",