@tenphi/glaze 0.11.1 → 0.13.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs +401 -254
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +172 -73
- package/dist/index.d.mts +172 -73
- package/dist/index.mjs +401 -254
- package/dist/index.mjs.map +1 -1
- package/docs/api.md +143 -71
- package/docs/methodology.md +12 -6
- package/package.json +1 -1
package/dist/index.mjs.map
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{"version":3,"file":"index.mjs","names":["fmt","configure","resetConfig"],"sources":["../src/okhsl-color-math.ts","../src/config.ts","../src/hc-pair.ts","../src/contrast-solver.ts","../src/shadow.ts","../src/scheme-mapping.ts","../src/validation.ts","../src/warnings.ts","../src/resolver.ts","../src/formatters.ts","../src/color-token.ts","../src/palette.ts","../src/theme.ts","../src/glaze.ts"],"sourcesContent":["/**\n * OKHSL color math primitives for the glaze theme generator.\n *\n * Provides bidirectional OKHSL ↔ sRGB conversion, relative luminance\n * computation for WCAG 2 contrast calculations, and multi-format output\n * (okhsl, rgb, hsl, oklch).\n */\n\ntype Vec3 = [number, number, number];\n\n// ============================================================================\n// Matrices (from texel-color / Björn Ottosson's reference)\n// ============================================================================\n\nconst OKLab_to_LMS_M: Vec3[] = [\n [1.0, 0.3963377773761749, 0.2158037573099136],\n [1.0, -0.1055613458156586, -0.0638541728258133],\n [1.0, -0.0894841775298119, -1.2914855480194092],\n];\n\nconst LMS_to_linear_sRGB_M: Vec3[] = [\n [4.076741636075959, -3.307711539258062, 0.2309699031821041],\n [-1.2684379732850313, 2.6097573492876878, -0.3413193760026569],\n [-0.004196076138675526, -0.703418617935936, 1.7076146940746113],\n];\n\nconst linear_sRGB_to_LMS_M: Vec3[] = [\n [0.4122214708, 0.5363325363, 0.0514459929],\n [0.2119034982, 0.6806995451, 0.1073969566],\n [0.0883024619, 0.2817188376, 0.6299787005],\n];\n\nconst LMS_to_OKLab_M: Vec3[] = [\n [0.2104542553, 0.793617785, -0.0040720468],\n [1.9779984951, -2.428592205, 0.4505937099],\n [0.0259040371, 0.7827717662, -0.808675766],\n];\n\nconst OKLab_to_linear_sRGB_coefficients: [\n [[number, number], number[]],\n [[number, number], number[]],\n [[number, number], number[]],\n] = [\n [\n [-1.8817030993265873, -0.8093650129914302],\n [1.19086277, 1.76576728, 0.59662641, 0.75515197, 0.56771245],\n ],\n [\n [1.8144407988010998, -1.194452667805235],\n [0.73956515, -0.45954404, 0.08285427, 0.1254107, 0.14503204],\n ],\n [\n [0.13110757611180954, 1.813339709266608],\n [1.35733652, -0.00915799, -1.1513021, -0.50559606, 0.00692167],\n ],\n];\n\n// ============================================================================\n// Constants\n// ============================================================================\n\nconst TAU = 2 * Math.PI;\nconst K1 = 0.206;\nconst K2 = 0.03;\nconst K3 = (1.0 + K1) / (1.0 + K2);\nconst EPSILON = 1e-10;\n\n// ============================================================================\n// Helpers\n// ============================================================================\n\nconst constrainAngle = (angle: number): number => ((angle % 360) + 360) % 360;\nconst toe = (x: number): number =>\n 0.5 *\n (K3 * x - K1 + Math.sqrt((K3 * x - K1) * (K3 * x - K1) + 4 * K2 * K3 * x));\nconst toeInv = (x: number): number => (x ** 2 + K1 * x) / (K3 * (x + K2));\nconst dot3 = (a: Vec3, b: Vec3): number =>\n a[0] * b[0] + a[1] * b[1] + a[2] * b[2];\nconst dotXY = (a: [number, number], b: [number, number]): number =>\n a[0] * b[0] + a[1] * b[1];\nconst transform = (input: Vec3, matrix: Vec3[]): Vec3 => [\n dot3(input, matrix[0]),\n dot3(input, matrix[1]),\n dot3(input, matrix[2]),\n];\nconst cubed3 = (lms: Vec3): Vec3 => [lms[0] ** 3, lms[1] ** 3, lms[2] ** 3];\nconst cbrt3 = (lms: Vec3): Vec3 => [\n Math.cbrt(lms[0]),\n Math.cbrt(lms[1]),\n Math.cbrt(lms[2]),\n];\nconst clampVal = (v: number, min: number, max: number): number =>\n Math.max(min, Math.min(max, v));\n\n// ============================================================================\n// Internal OKHSL pipeline\n// ============================================================================\n\nconst OKLabToLinearSRGB = (lab: Vec3): Vec3 => {\n const lms = transform(lab, OKLab_to_LMS_M);\n return transform(cubed3(lms), LMS_to_linear_sRGB_M);\n};\n\nconst computeMaxSaturationOKLC = (a: number, b: number): number => {\n const okCoeff = OKLab_to_linear_sRGB_coefficients;\n const lmsToRgb = LMS_to_linear_sRGB_M;\n const tmp2: [number, number] = [a, b];\n const tmp3: Vec3 = [0, a, b];\n\n let chnlCoeff: number[];\n let chnlLMS: Vec3;\n\n if (dotXY(okCoeff[0][0], tmp2) > 1) {\n chnlCoeff = okCoeff[0][1];\n chnlLMS = lmsToRgb[0];\n } else if (dotXY(okCoeff[1][0], tmp2) > 1) {\n chnlCoeff = okCoeff[1][1];\n chnlLMS = lmsToRgb[1];\n } else {\n chnlCoeff = okCoeff[2][1];\n chnlLMS = lmsToRgb[2];\n }\n\n const [k0, k1, k2, k3, k4] = chnlCoeff;\n const [wl, wm, ws] = chnlLMS;\n\n let sat = k0 + k1 * a + k2 * b + k3 * (a * a) + k4 * a * b;\n\n const dotYZ = (mat: Vec3, vec: Vec3): number =>\n mat[1] * vec[1] + mat[2] * vec[2];\n\n const kl = dotYZ(OKLab_to_LMS_M[0], tmp3);\n const km = dotYZ(OKLab_to_LMS_M[1], tmp3);\n const ks = dotYZ(OKLab_to_LMS_M[2], tmp3);\n\n const l_ = 1.0 + sat * kl;\n const m_ = 1.0 + sat * km;\n const s_ = 1.0 + sat * ks;\n\n const l = l_ ** 3;\n const m = m_ ** 3;\n const s = s_ ** 3;\n\n const lds = 3.0 * kl * l_ * l_;\n const mds = 3.0 * km * m_ * m_;\n const sds = 3.0 * ks * s_ * s_;\n\n const lds2 = 6.0 * kl * kl * l_;\n const mds2 = 6.0 * km * km * m_;\n const sds2 = 6.0 * ks * ks * s_;\n\n const f = wl * l + wm * m + ws * s;\n const f1 = wl * lds + wm * mds + ws * sds;\n const f2 = wl * lds2 + wm * mds2 + ws * sds2;\n\n sat = sat - (f * f1) / (f1 * f1 - 0.5 * f * f2);\n\n return sat;\n};\n\nconst findCuspOKLCH = (a: number, b: number): [number, number] => {\n const S_cusp = computeMaxSaturationOKLC(a, b);\n const lab: Vec3 = [1, S_cusp * a, S_cusp * b];\n const rgb_at_max = OKLabToLinearSRGB(lab);\n const L_cusp = Math.cbrt(\n 1 /\n Math.max(\n Math.max(rgb_at_max[0], rgb_at_max[1]),\n Math.max(rgb_at_max[2], 0.0),\n ),\n );\n return [L_cusp, L_cusp * S_cusp];\n};\n\nconst findGamutIntersectionOKLCH = (\n a: number,\n b: number,\n l1: number,\n c1: number,\n l0: number,\n cusp: [number, number],\n): number => {\n const lmsToRgb = LMS_to_linear_sRGB_M;\n const tmp3: Vec3 = [0, a, b];\n const floatMax = Number.MAX_VALUE;\n\n let t: number;\n\n const dotYZ = (mat: Vec3, vec: Vec3): number =>\n mat[1] * vec[1] + mat[2] * vec[2];\n const dotXYZ = (vec: Vec3, x: number, y: number, z: number): number =>\n vec[0] * x + vec[1] * y + vec[2] * z;\n\n if ((l1 - l0) * cusp[1] - (cusp[0] - l0) * c1 <= 0.0) {\n const denom = c1 * cusp[0] + cusp[1] * (l0 - l1);\n t = denom === 0 ? 0 : (cusp[1] * l0) / denom;\n } else {\n const denom = c1 * (cusp[0] - 1.0) + cusp[1] * (l0 - l1);\n t = denom === 0 ? 0 : (cusp[1] * (l0 - 1.0)) / denom;\n\n const dl = l1 - l0;\n const dc = c1;\n const kl = dotYZ(OKLab_to_LMS_M[0], tmp3);\n const km = dotYZ(OKLab_to_LMS_M[1], tmp3);\n const ks = dotYZ(OKLab_to_LMS_M[2], tmp3);\n\n const L = l0 * (1.0 - t) + t * l1;\n const C = t * c1;\n\n const l_ = L + C * kl;\n const m_ = L + C * km;\n const s_ = L + C * ks;\n\n const l = l_ ** 3;\n const m = m_ ** 3;\n const s = s_ ** 3;\n\n const ldt = 3 * (dl + dc * kl) * l_ * l_;\n const mdt = 3 * (dl + dc * km) * m_ * m_;\n const sdt = 3 * (dl + dc * ks) * s_ * s_;\n\n const ldt2 = 6 * (dl + dc * kl) ** 2 * l_;\n const mdt2 = 6 * (dl + dc * km) ** 2 * m_;\n const sdt2 = 6 * (dl + dc * ks) ** 2 * s_;\n\n const r_ = dotXYZ(lmsToRgb[0], l, m, s) - 1;\n const r1 = dotXYZ(lmsToRgb[0], ldt, mdt, sdt);\n const r2 = dotXYZ(lmsToRgb[0], ldt2, mdt2, sdt2);\n const ur = r1 / (r1 * r1 - 0.5 * r_ * r2);\n let tr = -r_ * ur;\n\n const g_ = dotXYZ(lmsToRgb[1], l, m, s) - 1;\n const g1 = dotXYZ(lmsToRgb[1], ldt, mdt, sdt);\n const g2 = dotXYZ(lmsToRgb[1], ldt2, mdt2, sdt2);\n const ug = g1 / (g1 * g1 - 0.5 * g_ * g2);\n let tg = -g_ * ug;\n\n const b_ = dotXYZ(lmsToRgb[2], l, m, s) - 1;\n const b1 = dotXYZ(lmsToRgb[2], ldt, mdt, sdt);\n const b2 = dotXYZ(lmsToRgb[2], ldt2, mdt2, sdt2);\n const ub = b1 / (b1 * b1 - 0.5 * b_ * b2);\n let tb = -b_ * ub;\n\n tr = ur >= 0.0 ? tr : floatMax;\n tg = ug >= 0.0 ? tg : floatMax;\n tb = ub >= 0.0 ? tb : floatMax;\n\n t += Math.min(tr, Math.min(tg, tb));\n }\n\n return t;\n};\n\nconst computeSt = (cusp: [number, number]): [number, number] => [\n cusp[1] / cusp[0],\n cusp[1] / (1 - cusp[0]),\n];\n\nconst computeStMid = (a: number, b: number): [number, number] => [\n 0.11516993 +\n 1.0 /\n (7.4477897 +\n 4.1590124 * b +\n a *\n (-2.19557347 +\n 1.75198401 * b +\n a *\n (-2.13704948 -\n 10.02301043 * b +\n a * (-4.24894561 + 5.38770819 * b + 4.69891013 * a)))),\n 0.11239642 +\n 1.0 /\n (1.6132032 -\n 0.68124379 * b +\n a *\n (0.40370612 +\n 0.90148123 * b +\n a *\n (-0.27087943 +\n 0.6122399 * b +\n a * (0.00299215 - 0.45399568 * b - 0.14661872 * a)))),\n];\n\nconst getCs = (\n L: number,\n a: number,\n b: number,\n cusp: [number, number],\n): [number, number, number] => {\n const cMax = findGamutIntersectionOKLCH(a, b, L, 1, L, cusp);\n const stMax = computeSt(cusp);\n const k = cMax / Math.min(L * stMax[0], (1 - L) * stMax[1]);\n const stMid = computeStMid(a, b);\n let ca = L * stMid[0];\n let cb = (1.0 - L) * stMid[1];\n const cMid =\n 0.9 * k * Math.sqrt(Math.sqrt(1.0 / (1.0 / ca ** 4 + 1.0 / cb ** 4)));\n ca = L * 0.4;\n cb = (1.0 - L) * 0.8;\n const c0 = Math.sqrt(1.0 / (1.0 / ca ** 2 + 1.0 / cb ** 2));\n return [c0, cMid, cMax];\n};\n\n// ============================================================================\n// Public API\n// ============================================================================\n\n/**\n * Convert OKHSL (h: 0–360, s: 0–1, l: 0–1) to OKLab [L, a, b].\n */\nexport function okhslToOklab(\n h: number,\n s: number,\n l: number,\n): [number, number, number] {\n const L = toeInv(l);\n let a = 0;\n let b = 0;\n\n const hNorm = constrainAngle(h) / 360.0;\n\n if (L !== 0.0 && L !== 1.0 && s !== 0) {\n const a_ = Math.cos(TAU * hNorm);\n const b_ = Math.sin(TAU * hNorm);\n\n const cusp = findCuspOKLCH(a_, b_);\n const Cs = getCs(L, a_, b_, cusp);\n const [c0, cMid, cMax] = Cs;\n\n const mid = 0.8;\n const midInv = 1.25;\n let t: number, k0: number, k1: number, k2: number;\n\n if (s < mid) {\n t = midInv * s;\n k0 = 0.0;\n k1 = mid * c0;\n k2 = 1.0 - k1 / cMid;\n } else {\n t = 5 * (s - 0.8);\n k0 = cMid;\n k1 = (0.2 * cMid ** 2 * 1.25 ** 2) / c0;\n k2 = 1.0 - k1 / (cMax - cMid);\n }\n\n const c = k0 + (t * k1) / (1.0 - k2 * t);\n a = c * a_;\n b = c * b_;\n }\n\n return [L, a, b];\n}\n\n/**\n * Convert OKHSL (h: 0–360, s: 0–1, l: 0–1) to linear sRGB.\n * Channels may exceed [0, 1] near gamut boundaries — caller must clamp if needed.\n */\nexport function okhslToLinearSrgb(\n h: number,\n s: number,\n l: number,\n): [number, number, number] {\n return OKLabToLinearSRGB(okhslToOklab(h, s, l));\n}\n\n/**\n * Compute relative luminance Y from linear sRGB channels.\n * Per WCAG 2: Y = 0.2126·R + 0.7152·G + 0.0722·B\n */\nexport function relativeLuminanceFromLinearRgb(\n rgb: [number, number, number],\n): number {\n return 0.2126 * rgb[0] + 0.7152 * rgb[1] + 0.0722 * rgb[2];\n}\n\n/**\n * WCAG 2 contrast ratio from two luminance values.\n */\nexport function contrastRatioFromLuminance(yA: number, yB: number): number {\n const lighter = Math.max(yA, yB);\n const darker = Math.min(yA, yB);\n return (lighter + 0.05) / (darker + 0.05);\n}\n\nexport const sRGBLinearToGamma = (val: number): number => {\n const sign = val < 0 ? -1 : 1;\n const abs = Math.abs(val);\n return abs > 0.0031308\n ? sign * (1.055 * Math.pow(abs, 1 / 2.4) - 0.055)\n : 12.92 * val;\n};\n\nexport const sRGBGammaToLinear = (val: number): number => {\n const sign = val < 0 ? -1 : 1;\n const abs = Math.abs(val);\n return abs <= 0.04045\n ? val / 12.92\n : sign * Math.pow((abs + 0.055) / 1.055, 2.4);\n};\n\n/**\n * Convert OKHSL to gamma-encoded sRGB (clamped to 0–1).\n */\nexport function okhslToSrgb(\n h: number,\n s: number,\n l: number,\n): [number, number, number] {\n const lin = okhslToLinearSrgb(h, s, l);\n return [\n Math.max(0, Math.min(1, sRGBLinearToGamma(lin[0]))),\n Math.max(0, Math.min(1, sRGBLinearToGamma(lin[1]))),\n Math.max(0, Math.min(1, sRGBLinearToGamma(lin[2]))),\n ];\n}\n\n/**\n * Compute WCAG 2 relative luminance from linear sRGB, matching the browser\n * rendering pipeline: gamma-encode, clamp to sRGB gamut [0,1], then linearize.\n * This avoids over/under-estimating luminance for out-of-gamut OKHSL colors.\n */\nexport function gamutClampedLuminance(\n linearRgb: [number, number, number],\n): number {\n const r = sRGBGammaToLinear(\n Math.max(0, Math.min(1, sRGBLinearToGamma(linearRgb[0]))),\n );\n const g = sRGBGammaToLinear(\n Math.max(0, Math.min(1, sRGBLinearToGamma(linearRgb[1]))),\n );\n const b = sRGBGammaToLinear(\n Math.max(0, Math.min(1, sRGBLinearToGamma(linearRgb[2]))),\n );\n return 0.2126 * r + 0.7152 * g + 0.0722 * b;\n}\n\n// ============================================================================\n// Reverse pipeline: sRGB → OKHSL\n// ============================================================================\n\nconst linearSrgbToOklab = (rgb: Vec3): Vec3 => {\n const lms = transform(rgb, linear_sRGB_to_LMS_M);\n const lms_ = cbrt3(lms);\n return transform(lms_, LMS_to_OKLab_M);\n};\n\n/**\n * Convert OKLab to OKHSL.\n * Input: [L, a, b] where L: 0–1, a/b: roughly -0.5 to 0.5.\n * Returns [h, s, l] where h: 0–360, s: 0–1, l: 0–1.\n */\nexport const oklabToOkhsl = (lab: Vec3): Vec3 => {\n const L = lab[0];\n const a = lab[1];\n const b = lab[2];\n\n const C = Math.sqrt(a * a + b * b);\n\n if (C < EPSILON) {\n return [0, 0, toe(L)];\n }\n\n // Lightness-extreme achromatic guard.\n //\n // At L → 1 (white) and L → 0 (black) the in-gamut chroma collapses to\n // a single point: cMax, cMid, c0 all approach zero. Pure white is the\n // most visible failure case — `linearSrgbToOklab([1, 1, 1])` leaves\n // tiny floating-point residue in the a / b channels (`a ≈ 8e-11`,\n // `b ≈ 3.7e-8` → `C ≈ 3.7e-8`) that's well above `EPSILON` (`1e-10`),\n // so the chroma early-return above doesn't catch it. The chromatic\n // path then runs, the gamut at L ≈ 1 has nowhere to put any chroma,\n // and the saturation formula in `getCs` divides through ~zero values,\n // producing nonsense h/s for what is physically an achromatic color\n // (`#FFFFFF` → `okhsl(89.88 55.83% 100%)` instead of\n // `okhsl(0 0% 100%)`).\n //\n // The threshold (`1e-6`) is much wider than `EPSILON` because the fp\n // wobble in L for pure white lands at `1 - 6.5e-9` — `EPSILON = 1e-10`\n // misses it. `1e-6` is still well below any human-perceivable\n // difference in lightness (JNDs in OKHSL L are several orders of\n // magnitude larger), so we don't falsely flatten any in-gamut color.\n //\n // Treat both extremes as achromatic. The lightness window itself is\n // preserved through `toe(L)`.\n const L_EXTREME_EPSILON = 1e-6;\n if (L >= 1 - L_EXTREME_EPSILON || L <= L_EXTREME_EPSILON) {\n return [0, 0, toe(L)];\n }\n\n const a_ = a / C;\n const b_ = b / C;\n\n let h = Math.atan2(b, a) * (180 / Math.PI);\n h = constrainAngle(h);\n\n const cusp = findCuspOKLCH(a_, b_);\n const Cs = getCs(L, a_, b_, cusp);\n const [c0, cMid, cMax] = Cs;\n\n const mid = 0.8;\n const midInv = 1.25;\n\n let s: number;\n\n if (C < cMid) {\n const k1 = mid * c0;\n const k2 = 1.0 - k1 / cMid;\n const t = C / (k1 + C * k2);\n s = t / midInv;\n } else {\n const k0 = cMid;\n const k1 = (0.2 * cMid ** 2 * 1.25 ** 2) / c0;\n const k2 = 1.0 - k1 / (cMax - cMid);\n const cDiff = C - k0;\n const t = cDiff / (k1 + cDiff * k2);\n s = mid + t / 5;\n }\n\n const l = toe(L);\n\n return [h, clampVal(s, 0, 1), clampVal(l, 0, 1)];\n};\n\n/**\n * Convert gamma-encoded sRGB (0–1 per channel) to OKHSL.\n * Returns [h, s, l] where h: 0–360, s: 0–1, l: 0–1.\n */\nexport function srgbToOkhsl(\n rgb: [number, number, number],\n): [number, number, number] {\n const linear: Vec3 = [\n sRGBGammaToLinear(rgb[0]),\n sRGBGammaToLinear(rgb[1]),\n sRGBGammaToLinear(rgb[2]),\n ];\n const oklab = linearSrgbToOklab(linear);\n return oklabToOkhsl(oklab) as [number, number, number];\n}\n\n/**\n * Convert CSS HSL (sRGB-based) to gamma-encoded sRGB [r, g, b] in 0–1 range.\n * h: 0–360, s: 0–1, l: 0–1.\n *\n * Note: CSS HSL is not the same as OKHSL — it's HSL in the sRGB color space.\n * Use this when parsing `hsl(...)` strings before passing to `srgbToOkhsl`.\n */\nexport function hslToSrgb(\n h: number,\n s: number,\n l: number,\n): [number, number, number] {\n const hh = (((h % 360) + 360) % 360) / 360;\n const ss = clampVal(s, 0, 1);\n const ll = clampVal(l, 0, 1);\n\n if (ss === 0) {\n return [ll, ll, ll];\n }\n\n const q = ll < 0.5 ? ll * (1 + ss) : ll + ss - ll * ss;\n const p = 2 * ll - q;\n\n const hueToChannel = (t: number): number => {\n let tt = t;\n if (tt < 0) tt += 1;\n if (tt > 1) tt -= 1;\n if (tt < 1 / 6) return p + (q - p) * 6 * tt;\n if (tt < 1 / 2) return q;\n if (tt < 2 / 3) return p + (q - p) * (2 / 3 - tt) * 6;\n return p;\n };\n\n return [hueToChannel(hh + 1 / 3), hueToChannel(hh), hueToChannel(hh - 1 / 3)];\n}\n\n/**\n * Parse a hex color string (#rgb or #rrggbb) to sRGB [r, g, b] in 0–1 range.\n * Returns null if the string is not a valid hex color.\n *\n * For 8-digit hex (`#rrggbbaa`) and 4-digit hex (`#rgba`) with alpha,\n * use {@link parseHexAlpha}.\n */\nexport function parseHex(hex: string): [number, number, number] | null {\n const result = parseHexAlpha(hex);\n if (!result || result.alpha !== undefined) return null;\n return result.rgb;\n}\n\n/**\n * Parse a hex color string (#rgb, #rrggbb, #rgba, or #rrggbbaa) to\n * sRGB [r, g, b] in 0–1 range plus an optional alpha (0–1).\n * Returns null if the string is not a valid hex color.\n */\nexport function parseHexAlpha(\n hex: string,\n): { rgb: [number, number, number]; alpha?: number } | null {\n const h = hex.startsWith('#') ? hex.slice(1) : hex;\n\n if (h.length === 3) {\n const r = parseInt(h[0] + h[0], 16);\n const g = parseInt(h[1] + h[1], 16);\n const b = parseInt(h[2] + h[2], 16);\n if (isNaN(r) || isNaN(g) || isNaN(b)) return null;\n return { rgb: [r / 255, g / 255, b / 255] };\n }\n\n if (h.length === 4) {\n const r = parseInt(h[0] + h[0], 16);\n const g = parseInt(h[1] + h[1], 16);\n const b = parseInt(h[2] + h[2], 16);\n const a = parseInt(h[3] + h[3], 16);\n if (isNaN(r) || isNaN(g) || isNaN(b) || isNaN(a)) return null;\n return { rgb: [r / 255, g / 255, b / 255], alpha: a / 255 };\n }\n\n if (h.length === 6) {\n const r = parseInt(h.slice(0, 2), 16);\n const g = parseInt(h.slice(2, 4), 16);\n const b = parseInt(h.slice(4, 6), 16);\n if (isNaN(r) || isNaN(g) || isNaN(b)) return null;\n return { rgb: [r / 255, g / 255, b / 255] };\n }\n\n if (h.length === 8) {\n const r = parseInt(h.slice(0, 2), 16);\n const g = parseInt(h.slice(2, 4), 16);\n const b = parseInt(h.slice(4, 6), 16);\n const a = parseInt(h.slice(6, 8), 16);\n if (isNaN(r) || isNaN(g) || isNaN(b) || isNaN(a)) return null;\n return { rgb: [r / 255, g / 255, b / 255], alpha: a / 255 };\n }\n\n return null;\n}\n\n// ============================================================================\n// Format functions\n// ============================================================================\n\nfunction fmt(value: number, decimals: number): string {\n return parseFloat(value.toFixed(decimals)).toString();\n}\n\n/**\n * Format OKHSL values as a CSS `okhsl(H S% L%)` string.\n * h: 0–360, s: 0–100, l: 0–100 (percentage scale for s and l).\n */\nexport function formatOkhsl(h: number, s: number, l: number): string {\n return `okhsl(${fmt(h, 2)} ${fmt(s, 2)}% ${fmt(l, 2)}%)`;\n}\n\n/**\n * Format OKHSL values as a CSS `rgb(R G B)` string.\n * Uses 2 decimal places to avoid 8-bit quantization contrast loss.\n * h: 0–360, s: 0–100, l: 0–100 (percentage scale for s and l).\n */\nexport function formatRgb(h: number, s: number, l: number): string {\n const [r, g, b] = okhslToSrgb(h, s / 100, l / 100);\n return `rgb(${parseFloat((r * 255).toFixed(2))} ${parseFloat((g * 255).toFixed(2))} ${parseFloat((b * 255).toFixed(2))})`;\n}\n\n/**\n * Format OKHSL values as a CSS `hsl(H S% L%)` string.\n * h: 0–360, s: 0–100, l: 0–100 (percentage scale for s and l).\n */\nexport function formatHsl(h: number, s: number, l: number): string {\n const [r, g, b] = okhslToSrgb(h, s / 100, l / 100);\n\n const max = Math.max(r, g, b);\n const min = Math.min(r, g, b);\n const delta = max - min;\n\n let hh = 0;\n let ss = 0;\n const ll = (max + min) / 2;\n\n if (delta > 0) {\n ss = ll > 0.5 ? delta / (2 - max - min) : delta / (max + min);\n\n if (max === r) {\n hh = ((g - b) / delta + (g < b ? 6 : 0)) * 60;\n } else if (max === g) {\n hh = ((b - r) / delta + 2) * 60;\n } else {\n hh = ((r - g) / delta + 4) * 60;\n }\n }\n\n return `hsl(${fmt(hh, 2)} ${fmt(ss * 100, 2)}% ${fmt(ll * 100, 2)}%)`;\n}\n\n/**\n * Format OKHSL values as a CSS `oklch(L C H)` string.\n * h: 0–360, s: 0–100, l: 0–100 (percentage scale for s and l).\n */\nexport function formatOklch(h: number, s: number, l: number): string {\n const [L, a, b] = okhslToOklab(h, s / 100, l / 100);\n const C = Math.sqrt(a * a + b * b);\n let hh = Math.atan2(b, a) * (180 / Math.PI);\n hh = constrainAngle(hh);\n\n return `oklch(${fmt(L, 4)} ${fmt(C, 4)} ${fmt(hh, 2)})`;\n}\n","/**\n * Glaze global configuration singleton.\n *\n * `configure()` mutates the singleton; every other module reads it via\n * `getConfig()` at call time so changes take effect for subsequent\n * resolves. Standalone color tokens snapshot the relevant fields at\n * create time (see `color-token.ts`), so already-created tokens keep\n * their original behavior across later `configure()` calls.\n */\n\nimport type { GlazeConfig, GlazeConfigResolved } from './types';\n\n/**\n * Build a fresh defaults object. Called from module init and from\n * `resetConfig()` so the two paths can't drift.\n */\nexport function defaultConfig(): GlazeConfigResolved {\n return {\n lightLightness: [10, 100],\n darkLightness: [15, 95],\n darkDesaturation: 0.1,\n darkCurve: 0.5,\n states: {\n dark: '@dark',\n highContrast: '@high-contrast',\n },\n modes: {\n dark: true,\n highContrast: false,\n },\n };\n}\n\nlet globalConfig: GlazeConfigResolved = defaultConfig();\n\n/**\n * Monotonic counter incremented on every `configure()` / `resetConfig()`\n * call. Theme / palette caches read this to invalidate stale resolve\n * results when the config changes between exports.\n */\nlet configVersion = 0;\n\n/** Live reference to the current config. Mutated by `configure()` / `resetConfig()`. */\nexport function getConfig(): GlazeConfigResolved {\n return globalConfig;\n}\n\nexport function getConfigVersion(): number {\n return configVersion;\n}\n\n/**\n * Public-facing snapshot used by `glaze.getConfig()`. Returns a shallow\n * copy so callers can't mutate the live config.\n */\nexport function snapshotConfig(): GlazeConfigResolved {\n return { ...globalConfig };\n}\n\nexport function configure(config: GlazeConfig): void {\n configVersion++;\n globalConfig = {\n lightLightness: config.lightLightness ?? globalConfig.lightLightness,\n darkLightness: config.darkLightness ?? globalConfig.darkLightness,\n darkDesaturation: config.darkDesaturation ?? globalConfig.darkDesaturation,\n darkCurve: config.darkCurve ?? globalConfig.darkCurve,\n states: {\n dark: config.states?.dark ?? globalConfig.states.dark,\n highContrast:\n config.states?.highContrast ?? globalConfig.states.highContrast,\n },\n modes: {\n dark: config.modes?.dark ?? globalConfig.modes.dark,\n highContrast:\n config.modes?.highContrast ?? globalConfig.modes.highContrast,\n },\n shadowTuning: config.shadowTuning ?? globalConfig.shadowTuning,\n };\n}\n\nexport function resetConfig(): void {\n configVersion++;\n globalConfig = defaultConfig();\n}\n","/**\n * Small shared helpers used across the resolver pipeline:\n * - HC-pair selection (`pairNormal` / `pairHC`)\n * - Absolute / relative lightness discrimination\n * - Generic numeric helpers (`clamp`, hue resolution, relative-value parsing)\n */\n\nimport type { HCPair, RelativeValue } from './types';\n\nexport function pairNormal<T>(p: HCPair<T>): T {\n return Array.isArray(p) ? p[0] : p;\n}\n\nexport function pairHC<T>(p: HCPair<T>): T {\n return Array.isArray(p) ? p[1] : p;\n}\n\nexport function clamp(v: number, min: number, max: number): number {\n return Math.max(min, Math.min(max, v));\n}\n\n/**\n * Parse a value that can be absolute (number) or relative (signed string).\n * Returns the numeric value and whether it's relative.\n */\nexport function parseRelativeOrAbsolute(value: number | RelativeValue): {\n value: number;\n relative: boolean;\n} {\n if (typeof value === 'number') {\n return { value, relative: false };\n }\n return { value: parseFloat(value), relative: true };\n}\n\n/**\n * Compute the effective hue for a color, given the theme seed hue\n * and an optional per-color hue override.\n */\nexport function resolveEffectiveHue(\n seedHue: number,\n defHue: number | RelativeValue | undefined,\n): number {\n if (defHue === undefined) return seedHue;\n const parsed = parseRelativeOrAbsolute(defHue);\n if (parsed.relative) {\n return (((seedHue + parsed.value) % 360) + 360) % 360;\n }\n return ((parsed.value % 360) + 360) % 360;\n}\n\n/**\n * Check whether a lightness value represents an absolute root definition\n * (i.e. a number, not a relative string).\n */\nexport function isAbsoluteLightness(\n lightness: HCPair<number | RelativeValue> | undefined,\n): boolean {\n if (lightness === undefined) return false;\n const normal = Array.isArray(lightness) ? lightness[0] : lightness;\n return typeof normal === 'number';\n}\n","/**\n * OKHSL Contrast Solver\n *\n * Finds the closest OKHSL lightness that satisfies a WCAG 2 contrast target\n * against a base color. Used by glaze when resolving dependent colors\n * with `contrast`.\n */\n\nimport {\n okhslToLinearSrgb,\n contrastRatioFromLuminance,\n gamutClampedLuminance,\n} from './okhsl-color-math';\n\nexport type LinearRgb = [number, number, number];\n\n// ============================================================================\n// Types\n// ============================================================================\n\nexport type ContrastPreset = 'AA' | 'AAA' | 'AA-large' | 'AAA-large';\nexport type MinContrast = number | ContrastPreset;\n\nexport interface FindLightnessForContrastOptions {\n /** Hue of the candidate color (0–360). */\n hue: number;\n /** Saturation of the candidate color (0–1). */\n saturation: number;\n /** Preferred lightness of the candidate (0–1). */\n preferredLightness: number;\n\n /** Base/reference color as linear sRGB (channels may be outside 0–1 before clamp). */\n baseLinearRgb: [number, number, number];\n\n /** WCAG contrast ratio target floor. */\n contrast: MinContrast;\n\n /** Search bounds for lightness. Default: [0, 1]. */\n lightnessRange?: [number, number];\n /** Convergence threshold. Default: 1e-4. */\n epsilon?: number;\n /** Maximum binary-search iterations per branch. Default: 14. */\n maxIterations?: number;\n}\n\nexport interface FindLightnessForContrastResult {\n /** Chosen lightness in 0–1. */\n lightness: number;\n /** Achieved WCAG contrast ratio. */\n contrast: number;\n /** Whether the target was reached. */\n met: boolean;\n /** Which branch was selected. */\n branch: 'lighter' | 'darker' | 'preferred';\n}\n\n// ============================================================================\n// Preset mapping\n// ============================================================================\n\nconst CONTRAST_PRESETS: Record<ContrastPreset, number> = {\n AA: 4.5,\n AAA: 7,\n 'AA-large': 3,\n 'AAA-large': 4.5,\n};\n\nexport function resolveMinContrast(value: MinContrast): number {\n if (typeof value === 'number') {\n return Math.max(1, value);\n }\n return CONTRAST_PRESETS[value];\n}\n\n// ============================================================================\n// LRU luminance cache\n// ============================================================================\n\nconst CACHE_SIZE = 512;\nconst luminanceCache = new Map<string, number>();\nconst cacheOrder: string[] = [];\n\nfunction cachedLuminance(h: number, s: number, l: number): number {\n const lRounded = Math.round(l * 10000) / 10000;\n const key = `${h}|${s}|${lRounded}`;\n\n const cached = luminanceCache.get(key);\n if (cached !== undefined) return cached;\n\n const linearRgb = okhslToLinearSrgb(h, s, lRounded);\n const y = gamutClampedLuminance(linearRgb);\n\n if (luminanceCache.size >= CACHE_SIZE) {\n const evict = cacheOrder.shift()!;\n luminanceCache.delete(evict);\n }\n luminanceCache.set(key, y);\n cacheOrder.push(key);\n\n return y;\n}\n\n// ============================================================================\n// Solver\n// ============================================================================\n\ninterface BranchResult {\n lightness: number;\n contrast: number;\n met: boolean;\n}\n\n/**\n * Binary search one branch [lo, hi] for the nearest passing lightness to `preferred`.\n */\nfunction searchBranch(\n h: number,\n s: number,\n lo: number,\n hi: number,\n yBase: number,\n target: number,\n epsilon: number,\n maxIter: number,\n preferred: number,\n): BranchResult {\n const yLo = cachedLuminance(h, s, lo);\n const yHi = cachedLuminance(h, s, hi);\n const crLo = contrastRatioFromLuminance(yLo, yBase);\n const crHi = contrastRatioFromLuminance(yHi, yBase);\n\n if (crLo < target && crHi < target) {\n if (crLo >= crHi) {\n return { lightness: lo, contrast: crLo, met: false };\n }\n return { lightness: hi, contrast: crHi, met: false };\n }\n\n let low = lo;\n let high = hi;\n\n for (let i = 0; i < maxIter; i++) {\n if (high - low < epsilon) break;\n\n const mid = (low + high) / 2;\n const yMid = cachedLuminance(h, s, mid);\n const crMid = contrastRatioFromLuminance(yMid, yBase);\n\n if (crMid >= target) {\n if (mid < preferred) {\n low = mid;\n } else {\n high = mid;\n }\n } else {\n if (mid < preferred) {\n high = mid;\n } else {\n low = mid;\n }\n }\n }\n\n const yLow = cachedLuminance(h, s, low);\n const yHigh = cachedLuminance(h, s, high);\n const crLow = contrastRatioFromLuminance(yLow, yBase);\n const crHigh = contrastRatioFromLuminance(yHigh, yBase);\n\n const lowPasses = crLow >= target;\n const highPasses = crHigh >= target;\n\n if (lowPasses && highPasses) {\n if (Math.abs(low - preferred) <= Math.abs(high - preferred)) {\n return { lightness: low, contrast: crLow, met: true };\n }\n return { lightness: high, contrast: crHigh, met: true };\n }\n if (lowPasses) return { lightness: low, contrast: crLow, met: true };\n if (highPasses) return { lightness: high, contrast: crHigh, met: true };\n\n return coarseScan(h, s, lo, hi, yBase, target, epsilon, maxIter);\n}\n\n/**\n * Fallback coarse scan when binary search is unstable near gamut edges.\n */\nfunction coarseScan(\n h: number,\n s: number,\n lo: number,\n hi: number,\n yBase: number,\n target: number,\n epsilon: number,\n maxIter: number,\n): BranchResult {\n const STEPS = 64;\n const step = (hi - lo) / STEPS;\n let bestL = lo;\n let bestCr = 0;\n let bestMet = false;\n\n for (let i = 0; i <= STEPS; i++) {\n const l = lo + step * i;\n const y = cachedLuminance(h, s, l);\n const cr = contrastRatioFromLuminance(y, yBase);\n\n if (cr >= target && !bestMet) {\n bestL = l;\n bestCr = cr;\n bestMet = true;\n } else if (cr >= target && bestMet) {\n bestL = l;\n bestCr = cr;\n } else if (!bestMet && cr > bestCr) {\n bestL = l;\n bestCr = cr;\n }\n }\n\n if (bestMet && bestL > lo + step) {\n let rLo = bestL - step;\n let rHi = bestL;\n for (let i = 0; i < maxIter; i++) {\n if (rHi - rLo < epsilon) break;\n const mid = (rLo + rHi) / 2;\n const y = cachedLuminance(h, s, mid);\n const cr = contrastRatioFromLuminance(y, yBase);\n if (cr >= target) {\n rHi = mid;\n bestL = mid;\n bestCr = cr;\n } else {\n rLo = mid;\n }\n }\n }\n\n return { lightness: bestL, contrast: bestCr, met: bestMet };\n}\n\n/**\n * Find the OKHSL lightness that satisfies a WCAG 2 contrast target\n * against a base color, staying as close to `preferredLightness` as possible.\n */\nexport function findLightnessForContrast(\n options: FindLightnessForContrastOptions,\n): FindLightnessForContrastResult {\n const {\n hue,\n saturation,\n preferredLightness,\n baseLinearRgb,\n contrast: contrastInput,\n lightnessRange = [0, 1],\n epsilon = 1e-4,\n maxIterations = 14,\n } = options;\n\n const target = resolveMinContrast(contrastInput);\n // Overshoot absorbs rounding in the OKHSL pipeline and OKLCH formatting\n const searchTarget = target * 1.01;\n const yBase = gamutClampedLuminance(baseLinearRgb);\n\n const yPref = cachedLuminance(hue, saturation, preferredLightness);\n const crPref = contrastRatioFromLuminance(yPref, yBase);\n\n if (crPref >= searchTarget) {\n return {\n lightness: preferredLightness,\n contrast: crPref,\n met: true,\n branch: 'preferred',\n };\n }\n\n const [minL, maxL] = lightnessRange;\n\n const darkerResult =\n preferredLightness > minL\n ? searchBranch(\n hue,\n saturation,\n minL,\n preferredLightness,\n yBase,\n searchTarget,\n epsilon,\n maxIterations,\n preferredLightness,\n )\n : null;\n\n const lighterResult =\n preferredLightness < maxL\n ? searchBranch(\n hue,\n saturation,\n preferredLightness,\n maxL,\n yBase,\n searchTarget,\n epsilon,\n maxIterations,\n preferredLightness,\n )\n : null;\n\n // Re-check met against the original target (not the bumped searchTarget)\n if (darkerResult) darkerResult.met = darkerResult.contrast >= target;\n if (lighterResult) lighterResult.met = lighterResult.contrast >= target;\n\n const darkerPasses = darkerResult?.met ?? false;\n const lighterPasses = lighterResult?.met ?? false;\n\n if (darkerPasses && lighterPasses) {\n const darkerDist = Math.abs(darkerResult!.lightness - preferredLightness);\n const lighterDist = Math.abs(lighterResult!.lightness - preferredLightness);\n if (darkerDist <= lighterDist) {\n return { ...darkerResult!, branch: 'darker' };\n }\n return { ...lighterResult!, branch: 'lighter' };\n }\n\n if (darkerPasses) {\n return { ...darkerResult!, branch: 'darker' };\n }\n\n if (lighterPasses) {\n return { ...lighterResult!, branch: 'lighter' };\n }\n\n const candidates: (BranchResult & { branch: 'darker' | 'lighter' })[] = [];\n if (darkerResult) candidates.push({ ...darkerResult, branch: 'darker' });\n if (lighterResult) candidates.push({ ...lighterResult, branch: 'lighter' });\n\n if (candidates.length === 0) {\n return {\n lightness: preferredLightness,\n contrast: crPref,\n met: false,\n branch: 'preferred',\n };\n }\n\n candidates.sort((a, b) => b.contrast - a.contrast);\n return candidates[0];\n}\n\n// ============================================================================\n// Mix contrast solver\n// ============================================================================\n\nexport interface FindValueForMixContrastOptions {\n /** Preferred mix parameter (0–1). */\n preferredValue: number;\n /** Base color as linear sRGB. */\n baseLinearRgb: LinearRgb;\n /** Target color as linear sRGB. */\n targetLinearRgb: LinearRgb;\n /** WCAG contrast target. */\n contrast: MinContrast;\n /**\n * Compute the luminance of the mixed color at parameter t.\n * For opaque: luminance of OKHSL-interpolated color.\n * For transparent: luminance of alpha-composited color over base.\n */\n luminanceAtValue: (t: number) => number;\n /** Convergence threshold. Default: 1e-4. */\n epsilon?: number;\n /** Maximum binary-search iterations per branch. Default: 20. */\n maxIterations?: number;\n}\n\nexport interface FindValueForMixContrastResult {\n /** Chosen mix parameter (0–1). */\n value: number;\n /** Achieved WCAG contrast ratio. */\n contrast: number;\n /** Whether the target was reached. */\n met: boolean;\n}\n\n/**\n * Binary-search one branch [lo, hi] for the nearest passing mix value\n * to `preferred`.\n */\nfunction searchMixBranch(\n lo: number,\n hi: number,\n yBase: number,\n target: number,\n epsilon: number,\n maxIter: number,\n preferred: number,\n luminanceAt: (t: number) => number,\n): BranchResult {\n const crLo = contrastRatioFromLuminance(luminanceAt(lo), yBase);\n const crHi = contrastRatioFromLuminance(luminanceAt(hi), yBase);\n\n if (crLo < target && crHi < target) {\n if (crLo >= crHi) {\n return { lightness: lo, contrast: crLo, met: false };\n }\n return { lightness: hi, contrast: crHi, met: false };\n }\n\n let low = lo;\n let high = hi;\n\n for (let i = 0; i < maxIter; i++) {\n if (high - low < epsilon) break;\n\n const mid = (low + high) / 2;\n const crMid = contrastRatioFromLuminance(luminanceAt(mid), yBase);\n\n if (crMid >= target) {\n if (mid < preferred) low = mid;\n else high = mid;\n } else {\n if (mid < preferred) high = mid;\n else low = mid;\n }\n }\n\n const crLow = contrastRatioFromLuminance(luminanceAt(low), yBase);\n const crHigh = contrastRatioFromLuminance(luminanceAt(high), yBase);\n\n const lowPasses = crLow >= target;\n const highPasses = crHigh >= target;\n\n if (lowPasses && highPasses) {\n if (Math.abs(low - preferred) <= Math.abs(high - preferred)) {\n return { lightness: low, contrast: crLow, met: true };\n }\n return { lightness: high, contrast: crHigh, met: true };\n }\n if (lowPasses) return { lightness: low, contrast: crLow, met: true };\n if (highPasses) return { lightness: high, contrast: crHigh, met: true };\n\n return crLow >= crHigh\n ? { lightness: low, contrast: crLow, met: false }\n : { lightness: high, contrast: crHigh, met: false };\n}\n\n/**\n * Find the mix parameter (ratio or opacity) that satisfies a WCAG 2 contrast\n * target against a base color, staying as close to `preferredValue` as possible.\n */\nexport function findValueForMixContrast(\n options: FindValueForMixContrastOptions,\n): FindValueForMixContrastResult {\n const {\n preferredValue,\n baseLinearRgb,\n contrast: contrastInput,\n luminanceAtValue,\n epsilon = 1e-4,\n maxIterations = 20,\n } = options;\n\n const target = resolveMinContrast(contrastInput);\n const searchTarget = target * 1.01;\n const yBase = gamutClampedLuminance(baseLinearRgb);\n\n const yPref = luminanceAtValue(preferredValue);\n const crPref = contrastRatioFromLuminance(yPref, yBase);\n\n if (crPref >= searchTarget) {\n return { value: preferredValue, contrast: crPref, met: true };\n }\n\n const darkerResult =\n preferredValue > 0\n ? searchMixBranch(\n 0,\n preferredValue,\n yBase,\n searchTarget,\n epsilon,\n maxIterations,\n preferredValue,\n luminanceAtValue,\n )\n : null;\n\n const lighterResult =\n preferredValue < 1\n ? searchMixBranch(\n preferredValue,\n 1,\n yBase,\n searchTarget,\n epsilon,\n maxIterations,\n preferredValue,\n luminanceAtValue,\n )\n : null;\n\n if (darkerResult) darkerResult.met = darkerResult.contrast >= target;\n if (lighterResult) lighterResult.met = lighterResult.contrast >= target;\n\n const darkerPasses = darkerResult?.met ?? false;\n const lighterPasses = lighterResult?.met ?? false;\n\n if (darkerPasses && lighterPasses) {\n const darkerDist = Math.abs(darkerResult!.lightness - preferredValue);\n const lighterDist = Math.abs(lighterResult!.lightness - preferredValue);\n if (darkerDist <= lighterDist) {\n return {\n value: darkerResult!.lightness,\n contrast: darkerResult!.contrast,\n met: true,\n };\n }\n return {\n value: lighterResult!.lightness,\n contrast: lighterResult!.contrast,\n met: true,\n };\n }\n\n if (darkerPasses) {\n return {\n value: darkerResult!.lightness,\n contrast: darkerResult!.contrast,\n met: true,\n };\n }\n\n if (lighterPasses) {\n return {\n value: lighterResult!.lightness,\n contrast: lighterResult!.contrast,\n met: true,\n };\n }\n\n const candidates: (BranchResult & { branch: string })[] = [];\n if (darkerResult) candidates.push({ ...darkerResult, branch: 'lower' });\n if (lighterResult) candidates.push({ ...lighterResult, branch: 'upper' });\n\n if (candidates.length === 0) {\n return { value: preferredValue, contrast: crPref, met: false };\n }\n\n candidates.sort((a, b) => b.contrast - a.contrast);\n return {\n value: candidates[0].lightness,\n contrast: candidates[0].contrast,\n met: candidates[0].met,\n };\n}\n","/**\n * Shadow color computation.\n *\n * Owns the shadow / mix def predicates, default tuning constants, the\n * tuning merge, and the actual `computeShadow` math (hue blend,\n * saturation cap, lightness clamp, alpha curve). The resolver consumes\n * this module per scheme variant.\n */\n\nimport { clamp } from './hc-pair';\nimport { getConfig } from './config';\nimport type {\n ColorDef,\n MixColorDef,\n ResolvedColorVariant,\n ShadowColorDef,\n ShadowTuning,\n} from './types';\n\nexport function isShadowDef(def: ColorDef): def is ShadowColorDef {\n return (def as ShadowColorDef).type === 'shadow';\n}\n\nexport function isMixDef(def: ColorDef): def is MixColorDef {\n return (def as MixColorDef).type === 'mix';\n}\n\nexport const DEFAULT_SHADOW_TUNING: Required<ShadowTuning> = {\n saturationFactor: 0.18,\n maxSaturation: 0.25,\n lightnessFactor: 0.25,\n lightnessBounds: [0.05, 0.2],\n minGapTarget: 0.05,\n alphaMax: 1.0,\n bgHueBlend: 0.2,\n};\n\nexport function resolveShadowTuning(\n perColor?: ShadowTuning,\n): Required<ShadowTuning> {\n const globalTuning = getConfig().shadowTuning;\n return {\n ...DEFAULT_SHADOW_TUNING,\n ...globalTuning,\n ...perColor,\n lightnessBounds:\n perColor?.lightnessBounds ??\n globalTuning?.lightnessBounds ??\n DEFAULT_SHADOW_TUNING.lightnessBounds,\n };\n}\n\nexport function circularLerp(a: number, b: number, t: number): number {\n let diff = b - a;\n if (diff > 180) diff -= 360;\n else if (diff < -180) diff += 360;\n return (((a + diff * t) % 360) + 360) % 360;\n}\n\n/**\n * Compute the canonical max-contrast reference t value for normalization.\n * Uses bg.l=1, fg.l=0, intensity=100 — the theoretical maximum.\n * This is a fixed constant per tuning configuration, ensuring uniform\n * scaling across all bg/fg pairs at low intensities.\n */\nfunction computeRefT(tuning: Required<ShadowTuning>): number {\n const EPSILON = 1e-6;\n let lShRef = clamp(\n tuning.lightnessFactor,\n tuning.lightnessBounds[0],\n tuning.lightnessBounds[1],\n );\n lShRef = Math.max(Math.min(lShRef, 1 - tuning.minGapTarget), 0);\n const gapRef = Math.max(1 - lShRef, EPSILON);\n return 1 / gapRef;\n}\n\nexport function computeShadow(\n bg: ResolvedColorVariant,\n fg: ResolvedColorVariant | undefined,\n intensity: number,\n tuning: Required<ShadowTuning>,\n): ResolvedColorVariant {\n const EPSILON = 1e-6;\n const clampedIntensity = clamp(intensity, 0, 100);\n const contrastWeight = fg ? Math.abs(bg.l - fg.l) : 1;\n const deltaL = (clampedIntensity / 100) * contrastWeight;\n\n const h = fg ? circularLerp(fg.h, bg.h, tuning.bgHueBlend) : bg.h;\n const s = fg\n ? Math.min(fg.s * tuning.saturationFactor, tuning.maxSaturation)\n : 0;\n\n let lSh = clamp(\n bg.l * tuning.lightnessFactor,\n tuning.lightnessBounds[0],\n tuning.lightnessBounds[1],\n );\n lSh = Math.max(Math.min(lSh, bg.l - tuning.minGapTarget), 0);\n\n const gap = Math.max(bg.l - lSh, EPSILON);\n const t = deltaL / gap;\n\n const tRef = computeRefT(tuning);\n const norm = Math.tanh(tRef / tuning.alphaMax);\n const alpha = Math.min(\n (tuning.alphaMax * Math.tanh(t / tuning.alphaMax)) / norm,\n tuning.alphaMax,\n );\n\n return { h, s, l: lSh, alpha };\n}\n","/**\n * Light / dark scheme lightness mappings.\n *\n * Owns the active lightness window selection (with per-call scaling\n * overrides and high-contrast handling), the Möbius curve used by the\n * `'auto'` dark adaptation, and the saturation-desaturation reducer\n * for dark mode.\n */\n\nimport { clamp, pairHC, pairNormal } from './hc-pair';\nimport { getConfig } from './config';\nimport type { AdaptationMode, GlazeColorScaling } from './types';\n\n/**\n * Resolve the active lightness window for a scheme.\n * - HC variants always return `[0, 100]` (existing behavior, predates per-call overrides).\n * - Otherwise, per-call `scaling` (e.g. from `glaze.color()`'s third arg) wins;\n * `false` is interpreted as `[0, 100]` (no remap). Falls back to `globalConfig.*Lightness`.\n */\nexport function lightnessWindow(\n isHighContrast: boolean,\n kind: 'light' | 'dark',\n scaling?: GlazeColorScaling,\n): [number, number] {\n if (isHighContrast) return [0, 100];\n if (scaling) {\n const override =\n kind === 'dark' ? scaling.darkLightness : scaling.lightLightness;\n if (override === false) return [0, 100];\n if (override !== undefined) return override;\n }\n const cfg = getConfig();\n return kind === 'dark' ? cfg.darkLightness : cfg.lightLightness;\n}\n\nexport function mapLightnessLight(\n l: number,\n mode: AdaptationMode,\n isHighContrast: boolean,\n scaling?: GlazeColorScaling,\n): number {\n if (mode === 'static') return l;\n const [lo, hi] = lightnessWindow(isHighContrast, 'light', scaling);\n return (l * (hi - lo)) / 100 + lo;\n}\n\nfunction mobiusCurve(t: number, beta: number): number {\n if (beta >= 1) return t;\n return t / (t + beta * (1 - t));\n}\n\nexport function mapLightnessDark(\n l: number,\n mode: AdaptationMode,\n isHighContrast: boolean,\n scaling?: GlazeColorScaling,\n): number {\n if (mode === 'static') return l;\n\n const cfg = getConfig();\n const beta = isHighContrast\n ? pairHC(cfg.darkCurve)\n : pairNormal(cfg.darkCurve);\n const [darkLo, darkHi] = lightnessWindow(isHighContrast, 'dark', scaling);\n\n if (mode === 'fixed') {\n return (l * (darkHi - darkLo)) / 100 + darkLo;\n }\n\n const [lightLo, lightHi] = lightnessWindow(isHighContrast, 'light', scaling);\n const lightL = (l * (lightHi - lightLo)) / 100 + lightLo;\n const t = (lightHi - lightL) / (lightHi - lightLo);\n return darkLo + (darkHi - darkLo) * mobiusCurve(t, beta);\n}\n\nexport function lightMappedToDark(\n lightL: number,\n isHighContrast: boolean,\n scaling?: GlazeColorScaling,\n): number {\n const cfg = getConfig();\n const beta = isHighContrast\n ? pairHC(cfg.darkCurve)\n : pairNormal(cfg.darkCurve);\n const [lightLo, lightHi] = lightnessWindow(isHighContrast, 'light', scaling);\n const [darkLo, darkHi] = lightnessWindow(isHighContrast, 'dark', scaling);\n const clamped = clamp(lightL, lightLo, lightHi);\n const t = (lightHi - clamped) / (lightHi - lightLo);\n return darkLo + (darkHi - darkLo) * mobiusCurve(t, beta);\n}\n\nexport function mapSaturationDark(s: number, mode: AdaptationMode): number {\n if (mode === 'static') return s;\n return s * (1 - getConfig().darkDesaturation);\n}\n\nexport function schemeLightnessRange(\n isDark: boolean,\n mode: AdaptationMode,\n isHighContrast: boolean,\n scaling?: GlazeColorScaling,\n): [number, number] {\n if (mode === 'static') return [0, 1];\n const [lo, hi] = lightnessWindow(\n isHighContrast,\n isDark ? 'dark' : 'light',\n scaling,\n );\n return [lo / 100, hi / 100];\n}\n","/**\n * Color graph validation and topological sort.\n *\n * `validateColorDefs` rejects bad references (missing / shadow-referencing /\n * base/contrast/lightness mismatches) and detects cycles before the\n * resolver runs. `topoSort` orders defs so each color is processed after\n * its base / bg / fg / target dependencies.\n */\n\nimport { isAbsoluteLightness } from './hc-pair';\nimport { isMixDef, isShadowDef } from './shadow';\nimport type { ColorMap, RegularColorDef, ResolvedColor } from './types';\n\nexport function validateColorDefs(\n defs: ColorMap,\n externalBases?: Map<string, ResolvedColor>,\n): void {\n const localNames = new Set(Object.keys(defs));\n const allNames = new Set([\n ...localNames,\n ...(externalBases ? externalBases.keys() : []),\n ]);\n\n for (const [name, def] of Object.entries(defs)) {\n if (isShadowDef(def)) {\n if (!allNames.has(def.bg)) {\n throw new Error(\n `glaze: shadow \"${name}\" references non-existent bg \"${def.bg}\".`,\n );\n }\n if (localNames.has(def.bg) && isShadowDef(defs[def.bg])) {\n throw new Error(\n `glaze: shadow \"${name}\" bg \"${def.bg}\" references another shadow color.`,\n );\n }\n if (def.fg !== undefined) {\n if (!allNames.has(def.fg)) {\n throw new Error(\n `glaze: shadow \"${name}\" references non-existent fg \"${def.fg}\".`,\n );\n }\n if (localNames.has(def.fg) && isShadowDef(defs[def.fg])) {\n throw new Error(\n `glaze: shadow \"${name}\" fg \"${def.fg}\" references another shadow color.`,\n );\n }\n }\n continue;\n }\n\n if (isMixDef(def)) {\n if (!allNames.has(def.base)) {\n throw new Error(\n `glaze: mix \"${name}\" references non-existent base \"${def.base}\".`,\n );\n }\n if (!allNames.has(def.target)) {\n throw new Error(\n `glaze: mix \"${name}\" references non-existent target \"${def.target}\".`,\n );\n }\n if (localNames.has(def.base) && isShadowDef(defs[def.base])) {\n throw new Error(\n `glaze: mix \"${name}\" base \"${def.base}\" references a shadow color.`,\n );\n }\n if (localNames.has(def.target) && isShadowDef(defs[def.target])) {\n throw new Error(\n `glaze: mix \"${name}\" target \"${def.target}\" references a shadow color.`,\n );\n }\n continue;\n }\n\n const regDef = def as RegularColorDef;\n\n if (regDef.contrast !== undefined && !regDef.base) {\n throw new Error(`glaze: color \"${name}\" has \"contrast\" without \"base\".`);\n }\n\n if (\n regDef.lightness !== undefined &&\n !isAbsoluteLightness(regDef.lightness) &&\n !regDef.base\n ) {\n throw new Error(\n `glaze: color \"${name}\" has relative \"lightness\" without \"base\".`,\n );\n }\n\n if (regDef.base && !allNames.has(regDef.base)) {\n throw new Error(\n `glaze: color \"${name}\" references non-existent base \"${regDef.base}\".`,\n );\n }\n\n if (\n regDef.base &&\n localNames.has(regDef.base) &&\n isShadowDef(defs[regDef.base])\n ) {\n throw new Error(\n `glaze: color \"${name}\" base \"${regDef.base}\" references a shadow color.`,\n );\n }\n\n if (!isAbsoluteLightness(regDef.lightness) && regDef.base === undefined) {\n throw new Error(\n `glaze: color \"${name}\" must have either absolute \"lightness\" (root) or \"base\" (dependent).`,\n );\n }\n\n if (regDef.contrast !== undefined && regDef.opacity !== undefined) {\n console.warn(\n `glaze: color \"${name}\" has both \"contrast\" and \"opacity\". Opacity makes perceived lightness unpredictable.`,\n );\n }\n }\n\n // Check for circular references (follows base, bg, fg edges).\n // External bases are leaves (no outgoing edges in `defs`), so they can't\n // form a cycle and we short-circuit there.\n const visited = new Set<string>();\n const inStack = new Set<string>();\n\n function dfs(name: string): void {\n if (!localNames.has(name)) return;\n if (inStack.has(name)) {\n throw new Error(\n `glaze: circular base reference detected involving \"${name}\".`,\n );\n }\n if (visited.has(name)) return;\n\n inStack.add(name);\n const def = defs[name];\n if (isShadowDef(def)) {\n dfs(def.bg);\n if (def.fg) dfs(def.fg);\n } else if (isMixDef(def)) {\n dfs(def.base);\n dfs(def.target);\n } else {\n const regDef = def as RegularColorDef;\n if (regDef.base) {\n dfs(regDef.base);\n }\n }\n inStack.delete(name);\n visited.add(name);\n }\n\n for (const name of localNames) {\n dfs(name);\n }\n}\n\nexport function topoSort(defs: ColorMap): string[] {\n const result: string[] = [];\n const visited = new Set<string>();\n\n function visit(name: string): void {\n if (visited.has(name)) return;\n visited.add(name);\n\n const def = defs[name];\n // External base references (not in `defs`) are leaves — they're already\n // pre-seeded into `ctx.resolved` and don't participate in the local sort.\n if (def === undefined) return;\n if (isShadowDef(def)) {\n visit(def.bg);\n if (def.fg) visit(def.fg);\n } else if (isMixDef(def)) {\n visit(def.base);\n visit(def.target);\n } else {\n const regDef = def as RegularColorDef;\n if (regDef.base) {\n visit(regDef.base);\n }\n }\n\n result.push(name);\n }\n\n for (const name of Object.keys(defs)) {\n visit(name);\n }\n\n return result;\n}\n","/**\n * Contrast-warning dispatcher.\n *\n * Tokens memoize their resolution, but a long-lived process (e.g. a dev\n * server with HMR) can re-resolve the same theme many times. The cache\n * here dedupes warnings within a session with a soft cap to keep noise\n * bounded.\n */\n\nimport { resolveMinContrast } from './contrast-solver';\nimport type { MinContrast } from './contrast-solver';\n\nconst CONTRAST_WARN_CACHE_LIMIT = 256;\nconst contrastWarnCache = new Set<string>();\n\n/**\n * Slack factor below the requested target before we emit a warning.\n * The contrast solver already overshoots by `OVERSHOOT` (currently 1%)\n * to absorb rounding noise (`see findLightnessForContrast` in\n * `contrast-solver.ts`), so an `actual` ratio within ~2x that overshoot\n * is effectively a pass and not worth nagging the user about.\n */\nconst CONTRAST_WARN_SLACK = 0.98;\n\nfunction schemeLabel(isDark: boolean, isHighContrast: boolean): string {\n if (isDark && isHighContrast) return 'darkContrast';\n if (isDark) return 'dark';\n if (isHighContrast) return 'lightContrast';\n return 'light';\n}\n\nfunction formatContrastTarget(input: MinContrast, ratio: number): string {\n return typeof input === 'string'\n ? `\"${input}\" (${ratio.toFixed(2)})`\n : ratio.toFixed(2);\n}\n\nexport function warnContrastUnmet(\n name: string,\n isDark: boolean,\n isHighContrast: boolean,\n target: MinContrast,\n actual: number,\n): void {\n const targetRatio = resolveMinContrast(target);\n if (actual >= targetRatio * CONTRAST_WARN_SLACK) return;\n\n const scheme = schemeLabel(isDark, isHighContrast);\n const key = `${name}|${scheme}|${targetRatio.toFixed(3)}|${actual.toFixed(2)}`;\n if (contrastWarnCache.has(key)) return;\n\n if (contrastWarnCache.size >= CONTRAST_WARN_CACHE_LIMIT) {\n contrastWarnCache.clear();\n }\n contrastWarnCache.add(key);\n\n console.warn(\n `glaze: color \"${name}\" cannot meet contrast ${formatContrastTarget(\n target,\n targetRatio,\n )} in ${scheme} scheme (got ${actual.toFixed(2)}). ` +\n `Try widening the lightness window, lowering the contrast target, ` +\n `or picking a base color further from this color's lightness.`,\n );\n}\n","/**\n * Color resolution engine.\n *\n * Runs the four-pass solver (light → light-HC → dark → dark-HC) that\n * turns a `ColorMap` into a fully resolved `ResolvedColor` per name.\n * Owns the per-scheme resolve helpers for regular, shadow, and mix\n * color defs.\n */\n\nimport {\n okhslToLinearSrgb,\n sRGBLinearToGamma,\n gamutClampedLuminance,\n srgbToOkhsl,\n} from './okhsl-color-math';\nimport {\n findLightnessForContrast,\n findValueForMixContrast,\n} from './contrast-solver';\nimport type { LinearRgb } from './contrast-solver';\nimport {\n clamp,\n isAbsoluteLightness,\n pairHC,\n pairNormal,\n parseRelativeOrAbsolute,\n resolveEffectiveHue,\n} from './hc-pair';\nimport {\n computeShadow,\n circularLerp,\n isMixDef,\n isShadowDef,\n resolveShadowTuning,\n} from './shadow';\nimport {\n lightMappedToDark,\n mapLightnessDark,\n mapLightnessLight,\n mapSaturationDark,\n schemeLightnessRange,\n} from './scheme-mapping';\nimport { topoSort, validateColorDefs } from './validation';\nimport { warnContrastUnmet } from './warnings';\nimport type {\n AdaptationMode,\n ColorDef,\n ColorMap,\n GlazeColorScaling,\n MixColorDef,\n RegularColorDef,\n ResolvedColor,\n ResolvedColorVariant,\n ShadowColorDef,\n} from './types';\n\nexport interface ResolveContext {\n hue: number;\n saturation: number;\n defs: ColorMap;\n resolved: Map<string, ResolvedColor>;\n /**\n * Optional per-resolve scaling overrides for the lightness windows.\n * Used by `glaze.color()` to preserve light input by default while\n * still adapting dark to `globalConfig.darkLightness`.\n */\n scaling?: GlazeColorScaling;\n}\n\ntype ResolvedField = 'light' | 'dark' | 'lightContrast' | 'darkContrast';\n\nexport function getSchemeVariant(\n color: ResolvedColor,\n isDark: boolean,\n isHighContrast: boolean,\n): ResolvedColorVariant {\n if (isDark && isHighContrast) return color.darkContrast;\n if (isDark) return color.dark;\n if (isHighContrast) return color.lightContrast;\n return color.light;\n}\n\nfunction resolveRootColor(\n _name: string,\n def: RegularColorDef,\n _ctx: ResolveContext,\n isHighContrast: boolean,\n): { lightL: number; satFactor: number } {\n const rawL = def.lightness!;\n const rawValue = isHighContrast ? pairHC(rawL) : pairNormal(rawL);\n const parsed = parseRelativeOrAbsolute(rawValue);\n const lightL = clamp(parsed.value, 0, 100);\n const satFactor = clamp(def.saturation ?? 1, 0, 1);\n return { lightL, satFactor };\n}\n\nfunction resolveDependentColor(\n name: string,\n def: RegularColorDef,\n ctx: ResolveContext,\n isHighContrast: boolean,\n isDark: boolean,\n effectiveHue: number,\n): { l: number; satFactor: number } {\n const baseName = def.base!;\n const baseResolved = ctx.resolved.get(baseName);\n if (!baseResolved) {\n throw new Error(\n `glaze: base \"${baseName}\" not yet resolved for \"${name}\".`,\n );\n }\n\n const mode = def.mode ?? 'auto';\n const satFactor = clamp(def.saturation ?? 1, 0, 1);\n\n const baseVariant = getSchemeVariant(baseResolved, isDark, isHighContrast);\n const baseL = baseVariant.l * 100;\n\n let preferredL: number;\n const rawLightness = def.lightness;\n\n if (rawLightness === undefined) {\n preferredL = baseL;\n } else {\n const rawValue = isHighContrast\n ? pairHC(rawLightness)\n : pairNormal(rawLightness);\n const parsed = parseRelativeOrAbsolute(rawValue);\n\n if (parsed.relative) {\n const delta = parsed.value;\n if (isDark && mode === 'auto') {\n const baseLightVariant = getSchemeVariant(\n baseResolved,\n false,\n isHighContrast,\n );\n const absoluteLightL = clamp(baseLightVariant.l * 100 + delta, 0, 100);\n preferredL = lightMappedToDark(\n absoluteLightL,\n isHighContrast,\n ctx.scaling,\n );\n } else {\n preferredL = clamp(baseL + delta, 0, 100);\n }\n } else {\n if (isDark) {\n preferredL = mapLightnessDark(\n parsed.value,\n mode,\n isHighContrast,\n ctx.scaling,\n );\n } else {\n preferredL = mapLightnessLight(\n parsed.value,\n mode,\n isHighContrast,\n ctx.scaling,\n );\n }\n }\n }\n\n const rawContrast = def.contrast;\n if (rawContrast !== undefined) {\n const minCr = isHighContrast\n ? pairHC(rawContrast)\n : pairNormal(rawContrast);\n\n const effectiveSat = isDark\n ? mapSaturationDark((satFactor * ctx.saturation) / 100, mode)\n : (satFactor * ctx.saturation) / 100;\n\n const baseLinearRgb = okhslToLinearSrgb(\n baseVariant.h,\n baseVariant.s,\n baseVariant.l,\n );\n\n const windowRange = schemeLightnessRange(\n isDark,\n mode,\n isHighContrast,\n ctx.scaling,\n );\n\n const result = findLightnessForContrast({\n hue: effectiveHue,\n saturation: effectiveSat,\n preferredLightness: clamp(\n preferredL / 100,\n windowRange[0],\n windowRange[1],\n ),\n baseLinearRgb,\n contrast: minCr,\n lightnessRange: [0, 1],\n });\n\n if (!result.met) {\n warnContrastUnmet(name, isDark, isHighContrast, minCr, result.contrast);\n }\n\n return { l: result.lightness * 100, satFactor };\n }\n\n return { l: clamp(preferredL, 0, 100), satFactor };\n}\n\nfunction resolveColorForScheme(\n name: string,\n def: ColorDef,\n ctx: ResolveContext,\n isDark: boolean,\n isHighContrast: boolean,\n): ResolvedColorVariant {\n if (isShadowDef(def)) {\n return resolveShadowForScheme(def, ctx, isDark, isHighContrast);\n }\n\n if (isMixDef(def)) {\n return resolveMixForScheme(def, ctx, isDark, isHighContrast);\n }\n\n const regDef = def as RegularColorDef;\n const mode = regDef.mode ?? 'auto';\n const isRoot = isAbsoluteLightness(regDef.lightness) && !regDef.base;\n const effectiveHue = resolveEffectiveHue(ctx.hue, regDef.hue);\n\n let lightL: number;\n let satFactor: number;\n\n if (isRoot) {\n const root = resolveRootColor(name, regDef, ctx, isHighContrast);\n lightL = root.lightL;\n satFactor = root.satFactor;\n } else {\n const dep = resolveDependentColor(\n name,\n regDef,\n ctx,\n isHighContrast,\n isDark,\n effectiveHue,\n );\n lightL = dep.l;\n satFactor = dep.satFactor;\n }\n\n let finalL: number;\n let finalSat: number;\n\n if (isDark && isRoot) {\n finalL = mapLightnessDark(lightL, mode, isHighContrast, ctx.scaling);\n finalSat = mapSaturationDark((satFactor * ctx.saturation) / 100, mode);\n } else if (isDark && !isRoot) {\n finalL = lightL;\n finalSat = mapSaturationDark((satFactor * ctx.saturation) / 100, mode);\n } else if (isRoot) {\n finalL = mapLightnessLight(lightL, mode, isHighContrast, ctx.scaling);\n finalSat = (satFactor * ctx.saturation) / 100;\n } else {\n finalL = lightL;\n finalSat = (satFactor * ctx.saturation) / 100;\n }\n\n return {\n h: effectiveHue,\n s: clamp(finalSat, 0, 1),\n l: clamp(finalL / 100, 0, 1),\n alpha: regDef.opacity ?? 1,\n };\n}\n\nfunction resolveShadowForScheme(\n def: ShadowColorDef,\n ctx: ResolveContext,\n isDark: boolean,\n isHighContrast: boolean,\n): ResolvedColorVariant {\n const bgResolved = ctx.resolved.get(def.bg)!;\n const bgVariant = getSchemeVariant(bgResolved, isDark, isHighContrast);\n\n let fgVariant: ResolvedColorVariant | undefined;\n if (def.fg) {\n const fgResolved = ctx.resolved.get(def.fg)!;\n fgVariant = getSchemeVariant(fgResolved, isDark, isHighContrast);\n }\n\n const intensity = isHighContrast\n ? pairHC(def.intensity)\n : pairNormal(def.intensity);\n\n const tuning = resolveShadowTuning(def.tuning);\n return computeShadow(bgVariant, fgVariant, intensity, tuning);\n}\n\nfunction variantToLinearRgb(v: ResolvedColorVariant): LinearRgb {\n return okhslToLinearSrgb(v.h, v.s, v.l);\n}\n\n/**\n * Resolve hue for OKHSL mixing, handling achromatic colors.\n * When one color has no saturation, its hue is meaningless —\n * use the hue from the color that has saturation (matches CSS\n * color-mix \"missing component\" behavior).\n */\nfunction mixHue(\n base: ResolvedColorVariant,\n target: ResolvedColorVariant,\n t: number,\n): number {\n const SAT_EPSILON = 1e-6;\n const baseHasSat = base.s > SAT_EPSILON;\n const targetHasSat = target.s > SAT_EPSILON;\n\n if (baseHasSat && targetHasSat) return circularLerp(base.h, target.h, t);\n if (targetHasSat) return target.h;\n return base.h;\n}\n\nfunction linearSrgbLerp(\n base: LinearRgb,\n target: LinearRgb,\n t: number,\n): LinearRgb {\n return [\n base[0] + (target[0] - base[0]) * t,\n base[1] + (target[1] - base[1]) * t,\n base[2] + (target[2] - base[2]) * t,\n ];\n}\n\nfunction linearRgbToVariant(rgb: LinearRgb): ResolvedColorVariant {\n const gamma: [number, number, number] = [\n Math.max(0, Math.min(1, sRGBLinearToGamma(rgb[0]))),\n Math.max(0, Math.min(1, sRGBLinearToGamma(rgb[1]))),\n Math.max(0, Math.min(1, sRGBLinearToGamma(rgb[2]))),\n ];\n const [h, s, l] = srgbToOkhsl(gamma);\n return { h, s, l, alpha: 1 };\n}\n\nfunction resolveMixForScheme(\n def: MixColorDef,\n ctx: ResolveContext,\n isDark: boolean,\n isHighContrast: boolean,\n): ResolvedColorVariant {\n const baseResolved = ctx.resolved.get(def.base)!;\n const targetResolved = ctx.resolved.get(def.target)!;\n const baseVariant = getSchemeVariant(baseResolved, isDark, isHighContrast);\n const targetVariant = getSchemeVariant(\n targetResolved,\n isDark,\n isHighContrast,\n );\n\n const rawValue = isHighContrast ? pairHC(def.value) : pairNormal(def.value);\n let t = clamp(rawValue, 0, 100) / 100;\n\n const blend = def.blend ?? 'opaque';\n const space = def.space ?? 'okhsl';\n const baseLinear = variantToLinearRgb(baseVariant);\n const targetLinear = variantToLinearRgb(targetVariant);\n\n if (def.contrast !== undefined) {\n const minCr = isHighContrast\n ? pairHC(def.contrast)\n : pairNormal(def.contrast);\n\n let luminanceAt: (v: number) => number;\n\n if (blend === 'transparent') {\n luminanceAt = (v: number) =>\n gamutClampedLuminance(linearSrgbLerp(baseLinear, targetLinear, v));\n } else if (space === 'srgb') {\n luminanceAt = (v: number) =>\n gamutClampedLuminance(linearSrgbLerp(baseLinear, targetLinear, v));\n } else {\n luminanceAt = (v: number) => {\n const h = mixHue(baseVariant, targetVariant, v);\n const s = baseVariant.s + (targetVariant.s - baseVariant.s) * v;\n const l = baseVariant.l + (targetVariant.l - baseVariant.l) * v;\n return gamutClampedLuminance(okhslToLinearSrgb(h, s, l));\n };\n }\n\n const result = findValueForMixContrast({\n preferredValue: t,\n baseLinearRgb: baseLinear,\n targetLinearRgb: targetLinear,\n contrast: minCr,\n luminanceAtValue: luminanceAt,\n });\n t = result.value;\n }\n\n if (blend === 'transparent') {\n return {\n h: targetVariant.h,\n s: targetVariant.s,\n l: targetVariant.l,\n alpha: clamp(t, 0, 1),\n };\n }\n\n if (space === 'srgb') {\n const mixed = linearSrgbLerp(baseLinear, targetLinear, t);\n return linearRgbToVariant(mixed);\n }\n\n return {\n h: mixHue(baseVariant, targetVariant, t),\n s: clamp(baseVariant.s + (targetVariant.s - baseVariant.s) * t, 0, 1),\n l: clamp(baseVariant.l + (targetVariant.l - baseVariant.l) * t, 0, 1),\n alpha: 1,\n };\n}\n\nfunction defMode(def: ColorDef): AdaptationMode | undefined {\n if (isShadowDef(def) || isMixDef(def)) return undefined;\n return (def as RegularColorDef).mode ?? 'auto';\n}\n\n/**\n * Run a single resolve pass over all local names. Pass 1 lazily creates\n * each `ResolvedColor` (all four slots seeded with the just-resolved\n * variant) the first time it sees a name; later passes update the\n * `target` slot on the existing record.\n */\nfunction runPass(\n order: string[],\n defs: ColorMap,\n ctx: ResolveContext,\n isDark: boolean,\n isHighContrast: boolean,\n target: ResolvedField,\n): Map<string, ResolvedColorVariant> {\n const out = new Map<string, ResolvedColorVariant>();\n for (const name of order) {\n const variant = resolveColorForScheme(\n name,\n defs[name],\n ctx,\n isDark,\n isHighContrast,\n );\n out.set(name, variant);\n const existing = ctx.resolved.get(name);\n if (existing) {\n ctx.resolved.set(name, { ...existing, [target]: variant });\n } else {\n ctx.resolved.set(name, {\n name,\n light: variant,\n dark: variant,\n lightContrast: variant,\n darkContrast: variant,\n mode: defMode(defs[name]),\n });\n }\n }\n return out;\n}\n\n/**\n * Re-seed a single variant slot with a previously-resolved map so the\n * upcoming pass reads sensible fallbacks via `getSchemeVariant`.\n */\nfunction seedField(\n order: string[],\n ctx: ResolveContext,\n field: ResolvedField,\n source: Map<string, ResolvedColorVariant>,\n): void {\n for (const name of order) {\n const existing = ctx.resolved.get(name)!;\n ctx.resolved.set(name, { ...existing, [field]: source.get(name)! });\n }\n}\n\nexport function resolveAllColors(\n hue: number,\n saturation: number,\n defs: ColorMap,\n scaling?: GlazeColorScaling,\n externalBases?: Map<string, ResolvedColor>,\n): Map<string, ResolvedColor> {\n validateColorDefs(defs, externalBases);\n const order = topoSort(defs);\n\n const ctx: ResolveContext = {\n hue,\n saturation,\n defs,\n resolved: new Map(),\n scaling,\n };\n\n // Pre-seed externally-resolved bases. The per-pass loops iterate only\n // `defs` keys (via `order`), so external entries persist across all\n // four passes and are read via `getSchemeVariant` per scheme.\n if (externalBases) {\n for (const [name, color] of externalBases) {\n ctx.resolved.set(name, color);\n }\n }\n\n // Pass 1: Light normal. `runPass` initializes each local ResolvedColor\n // with all four slots seeded with the just-computed light variant.\n const lightMap = runPass(order, defs, ctx, false, false, 'light');\n\n // Pass 2: Light high-contrast.\n seedField(order, ctx, 'lightContrast', lightMap);\n const lightHCMap = runPass(order, defs, ctx, false, true, 'lightContrast');\n\n // Pass 3: Dark normal. Seed dark/darkContrast from the light passes\n // so HC-dependent and base lookups have sensible starting points.\n seedField(order, ctx, 'dark', lightMap);\n seedField(order, ctx, 'darkContrast', lightHCMap);\n const darkMap = runPass(order, defs, ctx, true, false, 'dark');\n\n // Pass 4: Dark high-contrast.\n seedField(order, ctx, 'darkContrast', darkMap);\n const darkHCMap = runPass(order, defs, ctx, true, true, 'darkContrast');\n\n const result = new Map<string, ResolvedColor>();\n for (const name of order) {\n result.set(name, {\n name,\n light: lightMap.get(name)!,\n dark: darkMap.get(name)!,\n lightContrast: lightHCMap.get(name)!,\n darkContrast: darkHCMap.get(name)!,\n mode: defMode(defs[name]),\n });\n }\n\n return result;\n}\n","/**\n * Output formatting for resolved color maps.\n *\n * Owns the CSS-string formatter dispatch table (`okhsl` / `rgb` / `hsl` /\n * `oklch`) and the four token-map shapes Glaze emits:\n * - `buildTokenMap` — Tasty style-to-state bindings (`#name` keys, state aliases).\n * - `buildFlatTokenMap` — `{ light, dark, ... }` per-variant maps.\n * - `buildJsonMap` — `{ name: { light, dark, ... } }` per-color JSON.\n * - `buildCssMap` — CSS custom property declaration strings per variant.\n */\n\nimport {\n formatHsl,\n formatOkhsl,\n formatOklch,\n formatRgb,\n} from './okhsl-color-math';\nimport { getConfig } from './config';\nimport type {\n GlazeColorFormat,\n GlazeCssResult,\n GlazeOutputModes,\n ResolvedColor,\n ResolvedColorVariant,\n} from './types';\n\nconst formatters: Record<\n GlazeColorFormat,\n (h: number, s: number, l: number) => string\n> = {\n okhsl: formatOkhsl,\n rgb: formatRgb,\n hsl: formatHsl,\n oklch: formatOklch,\n};\n\nfunction fmt(value: number, decimals: number): string {\n return parseFloat(value.toFixed(decimals)).toString();\n}\n\nexport function formatVariant(\n v: ResolvedColorVariant,\n format: GlazeColorFormat = 'okhsl',\n): string {\n const base = formatters[format](v.h, v.s * 100, v.l * 100);\n if (v.alpha >= 1) return base;\n const closing = base.lastIndexOf(')');\n return `${base.slice(0, closing)} / ${fmt(v.alpha, 4)})`;\n}\n\nexport function resolveModes(\n override?: GlazeOutputModes,\n): Required<GlazeOutputModes> {\n const cfg = getConfig();\n return {\n dark: override?.dark ?? cfg.modes.dark,\n highContrast: override?.highContrast ?? cfg.modes.highContrast,\n };\n}\n\nexport function buildTokenMap(\n resolved: Map<string, ResolvedColor>,\n prefix: string,\n states: { dark: string; highContrast: string },\n modes: Required<GlazeOutputModes>,\n format: GlazeColorFormat = 'okhsl',\n): Record<string, Record<string, string>> {\n const tokens: Record<string, Record<string, string>> = {};\n\n for (const [name, color] of resolved) {\n const key = `#${prefix}${name}`;\n const entry: Record<string, string> = {\n '': formatVariant(color.light, format),\n };\n\n if (modes.dark) {\n entry[states.dark] = formatVariant(color.dark, format);\n }\n if (modes.highContrast) {\n entry[states.highContrast] = formatVariant(color.lightContrast, format);\n }\n if (modes.dark && modes.highContrast) {\n entry[`${states.dark} & ${states.highContrast}`] = formatVariant(\n color.darkContrast,\n format,\n );\n }\n\n tokens[key] = entry;\n }\n\n return tokens;\n}\n\nexport function buildFlatTokenMap(\n resolved: Map<string, ResolvedColor>,\n prefix: string,\n modes: Required<GlazeOutputModes>,\n format: GlazeColorFormat = 'okhsl',\n): Record<string, Record<string, string>> {\n const result: Record<string, Record<string, string>> = {\n light: {},\n };\n\n if (modes.dark) {\n result.dark = {};\n }\n if (modes.highContrast) {\n result.lightContrast = {};\n }\n if (modes.dark && modes.highContrast) {\n result.darkContrast = {};\n }\n\n for (const [name, color] of resolved) {\n const key = `${prefix}${name}`;\n\n result.light[key] = formatVariant(color.light, format);\n\n if (modes.dark) {\n result.dark[key] = formatVariant(color.dark, format);\n }\n if (modes.highContrast) {\n result.lightContrast[key] = formatVariant(color.lightContrast, format);\n }\n if (modes.dark && modes.highContrast) {\n result.darkContrast[key] = formatVariant(color.darkContrast, format);\n }\n }\n\n return result;\n}\n\nexport function buildJsonMap(\n resolved: Map<string, ResolvedColor>,\n modes: Required<GlazeOutputModes>,\n format: GlazeColorFormat = 'okhsl',\n): Record<string, Record<string, string>> {\n const result: Record<string, Record<string, string>> = {};\n\n for (const [name, color] of resolved) {\n const entry: Record<string, string> = {\n light: formatVariant(color.light, format),\n };\n\n if (modes.dark) {\n entry.dark = formatVariant(color.dark, format);\n }\n if (modes.highContrast) {\n entry.lightContrast = formatVariant(color.lightContrast, format);\n }\n if (modes.dark && modes.highContrast) {\n entry.darkContrast = formatVariant(color.darkContrast, format);\n }\n\n result[name] = entry;\n }\n\n return result;\n}\n\nexport function buildCssMap(\n resolved: Map<string, ResolvedColor>,\n prefix: string,\n suffix: string,\n format: GlazeColorFormat,\n): GlazeCssResult {\n const lines: Record<keyof GlazeCssResult, string[]> = {\n light: [],\n dark: [],\n lightContrast: [],\n darkContrast: [],\n };\n\n for (const [name, color] of resolved) {\n const prop = `--${prefix}${name}${suffix}`;\n lines.light.push(`${prop}: ${formatVariant(color.light, format)};`);\n lines.dark.push(`${prop}: ${formatVariant(color.dark, format)};`);\n lines.lightContrast.push(\n `${prop}: ${formatVariant(color.lightContrast, format)};`,\n );\n lines.darkContrast.push(\n `${prop}: ${formatVariant(color.darkContrast, format)};`,\n );\n }\n\n return {\n light: lines.light.join('\\n'),\n dark: lines.dark.join('\\n'),\n lightContrast: lines.lightContrast.join('\\n'),\n darkContrast: lines.darkContrast.join('\\n'),\n };\n}\n","/**\n * Standalone single-color tokens (`glaze.color()` / `glaze.colorFrom()`).\n *\n * Owns the value-shorthand parser (hex, `rgb()` / `hsl()` / `okhsl()` /\n * `oklch()`, OkhslColor object, [r, g, b] tuple), the structured-input\n * validator, the two factory paths (value vs structured), and the\n * JSON-safe export / rehydration round-trip.\n *\n * Standalone tokens snapshot the relevant `globalConfig` fields at\n * create time so later `configure()` calls do not retroactively change\n * exported tokens — the snapshot is captured eagerly in\n * `defaultStandaloneScaling()`. The token's resolved variants are then\n * memoized on first `.resolve()` / `.token()` / ... call.\n */\n\nimport { getConfig } from './config';\nimport {\n hslToSrgb,\n oklabToOkhsl,\n parseHexAlpha,\n srgbToOkhsl,\n} from './okhsl-color-math';\nimport { isAbsoluteLightness, pairNormal } from './hc-pair';\nimport { resolveAllColors } from './resolver';\nimport {\n buildCssMap,\n buildJsonMap,\n buildTokenMap,\n resolveModes,\n} from './formatters';\nimport type {\n ColorMap,\n GlazeColorCssOptions,\n GlazeColorInput,\n GlazeColorInputExport,\n GlazeColorOverrides,\n GlazeColorOverridesExport,\n GlazeColorScaling,\n GlazeColorToken,\n GlazeColorTokenExport,\n GlazeColorValue,\n GlazeCssResult,\n GlazeJsonOptions,\n GlazeTokenOptions,\n OkhslColor,\n RegularColorDef,\n ResolvedColor,\n} from './types';\n\n// ============================================================================\n// Standalone color constants\n// ============================================================================\n\n/** Internal name of the user-facing standalone color in the synthesized def map. */\nconst STANDALONE_VALUE = 'value';\n/** Internal name of the hidden static-anchor seed used for relative lightness / contrast. */\nconst STANDALONE_SEED = 'seed';\n/** Internal name of an externally-resolved `GlazeColorToken` injected as a base reference. */\nconst STANDALONE_BASE = 'externalBase';\n\n/** Reserved internal names that user-supplied `name` must not collide with. */\nconst RESERVED_STANDALONE_NAMES = new Set([\n STANDALONE_VALUE,\n STANDALONE_SEED,\n STANDALONE_BASE,\n]);\n\n/**\n * Build the create-time scaling snapshot used when the caller did not\n * pass an explicit `scaling`. All windows are snapshotted from the\n * current `globalConfig` so later `glaze.configure()` calls don't\n * retroactively change the resolved variants of an already-created\n * token (matches the documented \"frozen at create time\" semantics).\n *\n * String value-shorthand inputs preserve their light lightness exactly\n * (`lightLightness: false`) and use an extended dark window\n * `[globalConfig.darkLightness[0], 100]` so a totally-black input can\n * Möbius-invert to totally-white in dark mode. Object / tuple /\n * structured inputs snapshot both windows from `globalConfig` verbatim\n * so they behave like an ordinary theme color (auto-adapted on both\n * sides).\n */\nfunction defaultStandaloneScaling(isString: boolean): GlazeColorScaling {\n const cfg = getConfig();\n if (isString) {\n const [darkLo] = cfg.darkLightness;\n return {\n lightLightness: false,\n darkLightness: [darkLo, 100],\n };\n }\n return {\n lightLightness: cfg.lightLightness,\n darkLightness: cfg.darkLightness,\n };\n}\n\n/**\n * Discriminate a `GlazeColorToken` from a raw `GlazeColorValue`.\n * Used to widen `base?` so it accepts either a token reference or a\n * raw value (auto-wrapped into `glaze.color(value)`).\n */\nexport function isGlazeColorToken(\n candidate: GlazeColorToken | GlazeColorValue,\n): candidate is GlazeColorToken {\n return (\n typeof candidate === 'object' &&\n candidate !== null &&\n !Array.isArray(candidate) &&\n 'resolve' in candidate &&\n typeof (candidate as { resolve?: unknown }).resolve === 'function'\n );\n}\n\nexport function isStructuredColorInput(\n input: GlazeColorInput | GlazeColorValue,\n): input is GlazeColorInput {\n return (\n typeof input === 'object' &&\n input !== null &&\n !Array.isArray(input) &&\n 'hue' in input &&\n 'lightness' in input\n );\n}\n\n// ============================================================================\n// Color string parsing\n// ============================================================================\n\n/**\n * Matches the CSS color functions Glaze itself emits (`rgb()`, `hsl()`,\n * `okhsl()`, `oklch()`) plus their legacy alpha aliases (`rgba()`, `hsla()`).\n *\n * Only bare numeric components are supported. Named colors (`red`),\n * relative-color syntax (`from <color> ...`), and angle units other\n * than bare degrees (`deg` is the only suffix tolerated by `parseFloat`)\n * are out of scope.\n */\nconst COLOR_FN_RE = /^(rgba?|hsla?|okhsl|oklch)\\(\\s*([^)]*)\\s*\\)$/i;\n\nfunction parseNumberOrPercent(raw: string, percentScale: number): number {\n if (raw.endsWith('%')) {\n return (parseFloat(raw) / 100) * percentScale;\n }\n return parseFloat(raw);\n}\n\n/**\n * Split the body of a CSS color function into its components and detect\n * whether an alpha channel was present.\n *\n * Handles both modern slash syntax (`R G B / A` or `R, G, B / A`) and\n * legacy comma syntax (`R, G, B, A`). The alpha value itself is discarded\n * by the caller — standalone Glaze colors have no opacity field.\n */\nfunction splitColorBody(body: string): {\n components: string[];\n hadAlpha: boolean;\n} {\n const slashIdx = body.indexOf('/');\n if (slashIdx !== -1) {\n const components = body\n .slice(0, slashIdx)\n .trim()\n .split(/[\\s,]+/)\n .filter(Boolean);\n const hadAlpha = body.slice(slashIdx + 1).trim().length > 0;\n return { components, hadAlpha };\n }\n\n const components = body.split(/[\\s,]+/).filter(Boolean);\n if (components.length === 4) {\n components.pop();\n return { components, hadAlpha: true };\n }\n return { components, hadAlpha: false };\n}\n\nfunction warnDroppedAlpha(input: string): void {\n console.warn(\n `glaze: alpha component dropped from \"${input}\" (standalone color has no opacity field).`,\n );\n}\n\nfunction parseColorString(input: string): OkhslColor {\n if (input.startsWith('#')) {\n const parsed = parseHexAlpha(input);\n if (!parsed) throw new Error(`glaze: invalid hex color \"${input}\".`);\n if (parsed.alpha !== undefined) warnDroppedAlpha(input);\n const [h, s, l] = srgbToOkhsl(parsed.rgb);\n return { h, s, l };\n }\n\n const m = input.match(COLOR_FN_RE);\n if (!m) {\n throw new Error(`glaze: unsupported color string \"${input}\".`);\n }\n\n const fn = m[1].toLowerCase();\n const { components, hadAlpha } = splitColorBody(m[2].trim());\n\n if (hadAlpha) warnDroppedAlpha(input);\n if (components.length !== 3) {\n throw new Error(`glaze: expected 3 components in \"${input}\".`);\n }\n\n switch (fn) {\n case 'rgb':\n case 'rgba': {\n const r = parseNumberOrPercent(components[0], 255) / 255;\n const g = parseNumberOrPercent(components[1], 255) / 255;\n const b = parseNumberOrPercent(components[2], 255) / 255;\n const [h, s, l] = srgbToOkhsl([r, g, b]);\n return { h, s, l };\n }\n case 'hsl':\n case 'hsla': {\n const h = parseFloat(components[0]);\n const s = parseNumberOrPercent(components[1], 1);\n const l = parseNumberOrPercent(components[2], 1);\n const [oh, os, ol] = srgbToOkhsl(hslToSrgb(h, s, l));\n return { h: oh, s: os, l: ol };\n }\n case 'okhsl': {\n const h = parseFloat(components[0]);\n const s = parseNumberOrPercent(components[1], 1);\n const l = parseNumberOrPercent(components[2], 1);\n return { h, s, l };\n }\n case 'oklch': {\n const L = parseNumberOrPercent(components[0], 1);\n // Per CSS Color 4: chroma percent maps `100% → 0.4`.\n const C = parseNumberOrPercent(components[1], 0.4);\n const hDeg = parseFloat(components[2]);\n const hRad = (hDeg * Math.PI) / 180;\n const a = C * Math.cos(hRad);\n const b = C * Math.sin(hRad);\n const [h, s, l] = oklabToOkhsl([L, a, b]);\n return { h, s, l };\n }\n }\n throw new Error(`glaze: unsupported color function \"${fn}\".`);\n}\n\n// ============================================================================\n// Input validation\n// ============================================================================\n\n/**\n * Validate a user-supplied `OkhslColor`. Catches the common 0-100 vs 0-1\n * confusion (the structured form uses 0-100, OKHSL objects use 0-1).\n */\nfunction validateOkhslColor(value: OkhslColor): void {\n const { h, s, l } = value;\n if (!Number.isFinite(h) || !Number.isFinite(s) || !Number.isFinite(l)) {\n throw new Error('glaze.color: OkhslColor h/s/l must be finite numbers.');\n }\n if (s > 1.5 || l > 1.5) {\n throw new Error(\n 'glaze.color: OkhslColor s/l must be in 0–1 range. Did you mean the structured form { hue, saturation, lightness } (which uses 0–100)?',\n );\n }\n}\n\n/** Validate a user-supplied `[r, g, b]` tuple in 0-255. */\nfunction validateRgbTuple(value: readonly [number, number, number]): void {\n for (const n of value) {\n if (!Number.isFinite(n) || n < 0 || n > 255) {\n throw new Error(\n `glaze.color: RGB tuple components must be finite numbers in 0–255 (got [${value.join(', ')}]).`,\n );\n }\n }\n}\n\n/**\n * Validate a user-supplied `opacity` override on `glaze.color()`.\n * Must be a finite number in `0..=1`.\n */\nfunction validateStandaloneOpacity(value: number): void {\n if (!Number.isFinite(value) || value < 0 || value > 1) {\n throw new Error(\n `glaze.color: opacity must be a finite number in 0–1 (got ${value}).`,\n );\n }\n}\n\n/**\n * Validate a structured `GlazeColorInput`. Range-checks the `hue` /\n * `saturation` / `lightness` numerics (and any HC-pair second value)\n * before the resolver sees them so out-of-range or non-finite inputs\n * fail with a helpful, top-level error rather than producing a\n * NaN-laden token. `opacity` is checked here too so all input\n * validation lives in one place.\n */\nfunction validateStructuredInput(input: GlazeColorInput): void {\n if (!Number.isFinite(input.hue)) {\n throw new Error(\n `glaze.color: structured hue must be a finite number (got ${input.hue}).`,\n );\n }\n if (\n !Number.isFinite(input.saturation) ||\n input.saturation < 0 ||\n input.saturation > 100\n ) {\n throw new Error(\n `glaze.color: structured saturation must be a finite number in 0–100 (got ${input.saturation}).`,\n );\n }\n const checkLightness = (value: number, label: string): void => {\n if (!Number.isFinite(value) || value < 0 || value > 100) {\n throw new Error(\n `glaze.color: structured ${label} must be a finite number in 0–100 (got ${value}).`,\n );\n }\n };\n if (Array.isArray(input.lightness)) {\n checkLightness(input.lightness[0], 'lightness[normal]');\n checkLightness(input.lightness[1], 'lightness[hc]');\n } else {\n checkLightness(input.lightness, 'lightness');\n }\n if (input.saturationFactor !== undefined) {\n if (\n !Number.isFinite(input.saturationFactor) ||\n input.saturationFactor < 0 ||\n input.saturationFactor > 1\n ) {\n throw new Error(\n `glaze.color: structured saturationFactor must be a finite number in 0–1 (got ${input.saturationFactor}).`,\n );\n }\n }\n if (input.opacity !== undefined) validateStandaloneOpacity(input.opacity);\n}\n\n/**\n * Validate a user-supplied `name` override. Rejects empty / whitespace-only\n * strings and names colliding with `glaze`'s reserved internal sentinels.\n */\nfunction validateStandaloneName(name: string): void {\n if (typeof name !== 'string' || name.trim() === '') {\n throw new Error(\n 'glaze.color: name must be a non-empty string. ' +\n 'Omit `name` if you do not want to set a debug label.',\n );\n }\n if (RESERVED_STANDALONE_NAMES.has(name)) {\n const reserved = [...RESERVED_STANDALONE_NAMES]\n .map((n) => `\"${n}\"`)\n .join(', ');\n throw new Error(\n `glaze.color: name \"${name}\" is reserved (used internally). ` +\n `Reserved names are: ${reserved}. Pick a different name.`,\n );\n }\n}\n\n/**\n * Extract an OKHSL color from any `GlazeColorValue` form. Also used by\n * `glaze.shadow()` so all shadow inputs (hex, color functions, OKHSL,\n * RGB tuple) go through one parser.\n */\nexport function extractOkhslFromValue(value: GlazeColorValue): OkhslColor {\n if (typeof value === 'string') return parseColorString(value);\n if (Array.isArray(value)) {\n const tuple = value as readonly [number, number, number];\n validateRgbTuple(tuple);\n const [r, g, b] = tuple;\n const [h, s, l] = srgbToOkhsl([r / 255, g / 255, b / 255]);\n return { h, s, l };\n }\n validateOkhslColor(value as OkhslColor);\n return value as OkhslColor;\n}\n\n// ============================================================================\n// Factory: shared helpers\n// ============================================================================\n\ninterface ValueDefsResult {\n seedHue: number;\n seedSaturation: number;\n defs: ColorMap;\n primary: string;\n}\n\n/**\n * Build the `ColorMap` for a value-shorthand `glaze.color()` call.\n *\n * The user-facing color (`STANDALONE_VALUE`) defaults to `mode: 'auto'`\n * across every value-shorthand form. String inputs pair with the\n * extended dark window so a totally-black input renders as totally-white\n * in dark mode; `OkhslColor` / RGB-tuple inputs auto-adapt into the\n * snapshotted `globalConfig.lightLightness` / `globalConfig.darkLightness`\n * windows.\n *\n * When the user requests `contrast` or relative `lightness`, a hidden\n * `STANDALONE_SEED` def is synthesized at `mode: 'static'`. That keeps\n * the seed pinned to the literal user-provided color across all four\n * variants, so the contrast solver always anchors against it.\n */\nfunction buildStandaloneValueDefs(\n main: OkhslColor,\n options: GlazeColorOverrides | undefined,\n): ValueDefsResult {\n const seedHue = typeof options?.hue === 'number' ? options.hue : main.h;\n const seedSaturation = options?.saturation ?? main.s * 100;\n const relativeHue =\n typeof options?.hue === 'string' ? options.hue : undefined;\n\n const lightnessOption = options?.lightness;\n const hasExternalBase = options?.base !== undefined;\n // Seed-anchor synthesis only kicks in when the user did NOT supply their\n // own base — in that case `contrast` and relative `lightness` anchor to\n // the literal seed via the hidden `STANDALONE_SEED` def.\n const needsSeedAnchor =\n !hasExternalBase &&\n (options?.contrast !== undefined ||\n (lightnessOption !== undefined && !isAbsoluteLightness(lightnessOption)));\n\n if (options?.opacity !== undefined)\n validateStandaloneOpacity(options.opacity);\n\n // User-supplied `name` becomes the def key (and surfaces in error / warn\n // messages). It must not collide with internal reserved names; we throw\n // a clear error rather than silently shadowing them.\n const userName = options?.name;\n if (userName !== undefined) validateStandaloneName(userName);\n const primary = userName ?? STANDALONE_VALUE;\n\n const valueDef: RegularColorDef = {\n hue: relativeHue,\n saturation: options?.saturationFactor,\n lightness: lightnessOption ?? main.l * 100,\n contrast: options?.contrast,\n mode: options?.mode ?? 'auto',\n opacity: options?.opacity,\n base: hasExternalBase\n ? STANDALONE_BASE\n : needsSeedAnchor\n ? STANDALONE_SEED\n : undefined,\n };\n\n const defs: ColorMap = { [primary]: valueDef };\n\n if (needsSeedAnchor) {\n // `saturation: 1` is the default factor; combined with seedSaturation\n // = main.s * 100, the seed renders at exactly the user-provided color.\n defs[STANDALONE_SEED] = {\n hue: main.h,\n saturation: 1,\n lightness: main.l * 100,\n mode: 'static',\n };\n }\n\n return {\n seedHue,\n seedSaturation,\n defs,\n primary,\n };\n}\n\nfunction createColorTokenFromDefs(\n seedHue: number,\n seedSaturation: number,\n defs: ColorMap,\n primary: string,\n effectiveScaling: GlazeColorScaling,\n baseToken: GlazeColorToken | undefined,\n exportData: () => GlazeColorTokenExport,\n): GlazeColorToken {\n // Cache the resolve result across token / tasty / json / css / resolve calls.\n // The base token's `.resolve()` is called lazily on first resolve and the\n // result is captured by reference, so subsequent base mutations don't apply\n // (matches the existing snapshot semantics for `scaling.darkLightness`).\n let cached: Map<string, ResolvedColor> | undefined;\n const resolveOnce = (): Map<string, ResolvedColor> => {\n if (cached) return cached;\n const externalBases = baseToken\n ? new Map([[STANDALONE_BASE, baseToken.resolve()]])\n : undefined;\n cached = resolveAllColors(\n seedHue,\n seedSaturation,\n defs,\n effectiveScaling,\n externalBases,\n );\n return cached;\n };\n\n const resolveStates = (options?: GlazeTokenOptions) => {\n const cfg = getConfig();\n return {\n dark: options?.states?.dark ?? cfg.states.dark,\n highContrast: options?.states?.highContrast ?? cfg.states.highContrast,\n };\n };\n\n const tokenLike = (options?: GlazeTokenOptions): Record<string, string> => {\n const tokenMap = buildTokenMap(\n resolveOnce(),\n '',\n resolveStates(options),\n resolveModes(options?.modes),\n options?.format,\n );\n return tokenMap[`#${primary}`];\n };\n\n return {\n resolve(): ResolvedColor {\n return resolveOnce().get(primary)!;\n },\n\n token: tokenLike,\n tasty: tokenLike,\n\n json(options?: GlazeJsonOptions): Record<string, string> {\n const jsonMap = buildJsonMap(\n resolveOnce(),\n resolveModes(options?.modes),\n options?.format,\n );\n return jsonMap[primary];\n },\n\n css(options: GlazeColorCssOptions): GlazeCssResult {\n const renamed = new Map<string, ResolvedColor>([\n [options.name, resolveOnce().get(primary)!],\n ]);\n return buildCssMap(\n renamed,\n '',\n options.suffix ?? '-color',\n options.format ?? 'rgb',\n );\n },\n\n export: exportData,\n };\n}\n\n/**\n * Resolve `base` (which may be a token reference or a raw color value)\n * into a `GlazeColorToken`. Raw values are auto-wrapped via\n * `glaze.color(value)` so they pick up the same auto-invert defaults as\n * an explicit wrap. Returns `undefined` when no base is provided.\n */\nfunction resolveBaseToken(\n base: GlazeColorToken | GlazeColorValue | undefined,\n): GlazeColorToken | undefined {\n if (base === undefined) return undefined;\n if (isGlazeColorToken(base)) return base;\n return createColorTokenFromValue(base, undefined, undefined);\n}\n\n// ============================================================================\n// Factory: structured input\n// ============================================================================\n\nexport function createColorToken(\n input: GlazeColorInput,\n scaling: GlazeColorScaling | undefined,\n): GlazeColorToken {\n validateStructuredInput(input);\n\n const userName = input.name;\n if (userName !== undefined) validateStandaloneName(userName);\n const primary = userName ?? STANDALONE_VALUE;\n\n const baseToken = resolveBaseToken(input.base);\n const hasExternalBase = baseToken !== undefined;\n // Mirror value-form behavior: when `contrast` is provided without an\n // external base, synthesize a hidden static seed so contrast anchors\n // against the input's own normal-mode lightness.\n const needsSeedAnchor = !hasExternalBase && input.contrast !== undefined;\n\n const defs: ColorMap = {\n [primary]: {\n lightness: input.lightness,\n saturation: input.saturationFactor,\n mode: input.mode ?? 'auto',\n contrast: input.contrast,\n opacity: input.opacity,\n base: hasExternalBase\n ? STANDALONE_BASE\n : needsSeedAnchor\n ? STANDALONE_SEED\n : undefined,\n },\n };\n\n if (needsSeedAnchor) {\n defs[STANDALONE_SEED] = {\n lightness: pairNormal(input.lightness),\n saturation: 1,\n mode: 'static',\n };\n }\n\n // Structured form uses the same snapshotted default as object / tuple\n // value-shorthand: both light and dark windows come from `globalConfig`,\n // captured at create time. With the default `mode: 'auto'` this matches\n // the behavior of an ordinary theme color (Möbius-inverted in dark).\n const effectiveScaling: GlazeColorScaling =\n scaling ?? defaultStandaloneScaling(false);\n\n const exportData = (): GlazeColorTokenExport => ({\n form: 'structured',\n input: buildStructuredInputExport(input),\n scaling: effectiveScaling,\n });\n\n return createColorTokenFromDefs(\n input.hue,\n input.saturation,\n defs,\n primary,\n effectiveScaling,\n baseToken,\n exportData,\n );\n}\n\n// ============================================================================\n// Factory: value-shorthand input\n// ============================================================================\n\nexport function createColorTokenFromValue(\n value: GlazeColorValue,\n options: GlazeColorOverrides | undefined,\n scaling: GlazeColorScaling | undefined,\n): GlazeColorToken {\n const inputIsString = typeof value === 'string';\n const main = extractOkhslFromValue(value);\n const baseToken = resolveBaseToken(options?.base);\n const { seedHue, seedSaturation, defs, primary } = buildStandaloneValueDefs(\n main,\n options,\n );\n // Default scaling is snapshotted from `globalConfig` at create time:\n // - String inputs (typical end-user values from a color picker / theme\n // setting) default to \"light preserves input, dark Möbius-inverts up\n // to 100\" so the natural `#000` ↔ `#fff` flip works out of the box.\n // - Object / tuple inputs default to the full `globalConfig.lightLightness`\n // / `globalConfig.darkLightness` windows — same as a theme color and\n // same as the structured form.\n // Both forms freeze the windows at create time so later `glaze.configure()`\n // calls don't retroactively change exported tokens.\n const effectiveScaling: GlazeColorScaling =\n scaling ?? defaultStandaloneScaling(inputIsString);\n\n const exportData = (): GlazeColorTokenExport => ({\n form: 'value',\n input: value,\n ...(options !== undefined\n ? { overrides: buildOverridesExport(options) }\n : {}),\n scaling: effectiveScaling,\n });\n\n return createColorTokenFromDefs(\n seedHue,\n seedSaturation,\n defs,\n primary,\n effectiveScaling,\n baseToken,\n exportData,\n );\n}\n\n// ============================================================================\n// Export / rehydrate\n// ============================================================================\n\n/**\n * Build a JSON-safe snapshot of `GlazeColorOverrides`. `base` is\n * recursively serialized when it was originally a token; raw values are\n * preserved as-is so `glaze.colorFrom(...)` round-trips them.\n */\nfunction buildOverridesExport(\n options: GlazeColorOverrides,\n): GlazeColorOverridesExport {\n const out: GlazeColorOverridesExport = {};\n if (options.hue !== undefined) out.hue = options.hue;\n if (options.saturation !== undefined) out.saturation = options.saturation;\n if (options.lightness !== undefined) out.lightness = options.lightness;\n if (options.saturationFactor !== undefined) {\n out.saturationFactor = options.saturationFactor;\n }\n if (options.mode !== undefined) out.mode = options.mode;\n if (options.contrast !== undefined) out.contrast = options.contrast;\n if (options.opacity !== undefined) out.opacity = options.opacity;\n if (options.name !== undefined) out.name = options.name;\n if (options.base !== undefined) {\n out.base = isGlazeColorToken(options.base)\n ? options.base.export()\n : options.base;\n }\n return out;\n}\n\nfunction buildStructuredInputExport(\n input: GlazeColorInput,\n): GlazeColorInputExport {\n const out: GlazeColorInputExport = {\n hue: input.hue,\n saturation: input.saturation,\n lightness: input.lightness,\n };\n if (input.saturationFactor !== undefined) {\n out.saturationFactor = input.saturationFactor;\n }\n if (input.mode !== undefined) out.mode = input.mode;\n if (input.opacity !== undefined) out.opacity = input.opacity;\n if (input.contrast !== undefined) out.contrast = input.contrast;\n if (input.name !== undefined) out.name = input.name;\n if (input.base !== undefined) {\n out.base = isGlazeColorToken(input.base) ? input.base.export() : input.base;\n }\n return out;\n}\n\n/**\n * Discriminate a `GlazeColorTokenExport` from a raw `GlazeColorValue`.\n * `GlazeColorTokenExport` always has a `form` field set to either\n * `'value'` or `'structured'`; raw values never do.\n */\nfunction isExportedToken(\n candidate: GlazeColorTokenExport | GlazeColorValue,\n): candidate is GlazeColorTokenExport {\n return (\n typeof candidate === 'object' &&\n candidate !== null &&\n !Array.isArray(candidate) &&\n 'form' in candidate &&\n ((candidate as GlazeColorTokenExport).form === 'value' ||\n (candidate as GlazeColorTokenExport).form === 'structured')\n );\n}\n\nfunction rehydrateOverrides(\n data: GlazeColorOverridesExport,\n): GlazeColorOverrides {\n const out: GlazeColorOverrides = {};\n if (data.hue !== undefined) out.hue = data.hue;\n if (data.saturation !== undefined) out.saturation = data.saturation;\n if (data.lightness !== undefined) out.lightness = data.lightness;\n if (data.saturationFactor !== undefined) {\n out.saturationFactor = data.saturationFactor;\n }\n if (data.mode !== undefined) out.mode = data.mode;\n if (data.contrast !== undefined) out.contrast = data.contrast;\n if (data.opacity !== undefined) out.opacity = data.opacity;\n if (data.name !== undefined) out.name = data.name;\n if (data.base !== undefined) {\n out.base = isExportedToken(data.base)\n ? colorFromExport(data.base)\n : data.base;\n }\n return out;\n}\n\nfunction rehydrateStructuredInput(\n data: GlazeColorInputExport,\n): GlazeColorInput {\n const out: GlazeColorInput = {\n hue: data.hue,\n saturation: data.saturation,\n lightness: data.lightness,\n };\n if (data.saturationFactor !== undefined) {\n out.saturationFactor = data.saturationFactor;\n }\n if (data.mode !== undefined) out.mode = data.mode;\n if (data.opacity !== undefined) out.opacity = data.opacity;\n if (data.contrast !== undefined) out.contrast = data.contrast;\n if (data.name !== undefined) out.name = data.name;\n if (data.base !== undefined) {\n out.base = isExportedToken(data.base)\n ? colorFromExport(data.base)\n : data.base;\n }\n return out;\n}\n\n/**\n * Rehydrate a token from its `.export()` snapshot. Recursively rebuilds\n * any base dependency. Inverse of `GlazeColorToken.export()`.\n */\nexport function colorFromExport(data: GlazeColorTokenExport): GlazeColorToken {\n // Shape guard: rehydration takes untrusted JSON (localStorage, URL,\n // remote API), so a corrupted blob shouldn't blow up deep inside the\n // resolver with confusing errors.\n if (data === null || typeof data !== 'object') {\n throw new Error(\n `glaze.colorFrom: expected an object from token.export(), got ${data === null ? 'null' : typeof data}.`,\n );\n }\n if (data.form !== 'value' && data.form !== 'structured') {\n throw new Error(\n `glaze.colorFrom: invalid \"form\" field — expected \"value\" or \"structured\" (got ${JSON.stringify((data as { form?: unknown }).form)}).`,\n );\n }\n if (data.input === undefined) {\n throw new Error(\n `glaze.colorFrom: missing \"input\" field — expected the original ${data.form === 'value' ? 'GlazeColorValue' : 'GlazeColorInput'}.`,\n );\n }\n\n if (data.form === 'value') {\n const value = data.input as GlazeColorValue;\n const overrides = data.overrides\n ? rehydrateOverrides(data.overrides)\n : undefined;\n return createColorTokenFromValue(value, overrides, data.scaling);\n }\n const input = rehydrateStructuredInput(data.input as GlazeColorInputExport);\n return createColorToken(input, data.scaling);\n}\n","/**\n * Palette factory.\n *\n * Composes multiple themes into a single token namespace with optional\n * theme-name prefixes and a \"primary theme\" that also surfaces an\n * unprefixed copy of its tokens. All four export methods (`tokens` /\n * `tasty` / `json` / `css`) share a `buildPaletteOutput` driver that\n * handles validation, per-theme iteration, prefix resolution, collision\n * filtering, and primary duplication.\n */\n\nimport { getConfig } from './config';\nimport {\n buildCssMap,\n buildFlatTokenMap,\n buildJsonMap,\n buildTokenMap,\n resolveModes,\n} from './formatters';\nimport type {\n GlazeCssOptions,\n GlazeCssResult,\n GlazeJsonOptions,\n GlazePalette,\n GlazePaletteExportOptions,\n GlazePaletteOptions,\n GlazeTheme,\n GlazeTokenOptions,\n ResolvedColor,\n} from './types';\n\ntype PaletteInput = Record<string, GlazeTheme>;\n\nfunction resolvePrefix(\n options: { prefix?: boolean | Record<string, string> } | undefined,\n themeName: string,\n defaultPrefix = false,\n): string {\n const prefix = options?.prefix ?? defaultPrefix;\n if (prefix === true) {\n return `${themeName}-`;\n }\n if (typeof prefix === 'object' && prefix !== null) {\n return prefix[themeName] ?? `${themeName}-`;\n }\n return '';\n}\n\nfunction validatePrimaryTheme(\n primary: string | undefined,\n themes: PaletteInput,\n): void {\n if (primary !== undefined && !(primary in themes)) {\n const available = Object.keys(themes).join(', ');\n throw new Error(\n `glaze: primary theme \"${primary}\" not found in palette. Available: ${available}.`,\n );\n }\n}\n\n/**\n * Resolve the effective primary for an export call.\n * `false` disables, a string overrides, `undefined` inherits from palette.\n */\nfunction resolveEffectivePrimary(\n exportPrimary: string | false | undefined,\n palettePrimary: string | undefined,\n): string | undefined {\n if (exportPrimary === false) return undefined;\n return exportPrimary ?? palettePrimary;\n}\n\n/**\n * Filter a resolved color map, skipping keys already in `seen`.\n * Warns on collision and keeps the first-written value (first-write-wins).\n * Returns a new map containing only non-colliding entries.\n */\nfunction filterCollisions(\n resolved: Map<string, ResolvedColor>,\n prefix: string,\n seen: Map<string, string>,\n themeName: string,\n isPrimary?: boolean,\n): Map<string, ResolvedColor> {\n const filtered = new Map<string, ResolvedColor>();\n const label = isPrimary ? `${themeName} (primary)` : themeName;\n\n for (const [name, color] of resolved) {\n const key = `${prefix}${name}`;\n if (seen.has(key)) {\n console.warn(\n `glaze: token \"${key}\" from theme \"${label}\" collides with theme \"${seen.get(key)}\" — skipping.`,\n );\n continue;\n }\n seen.set(key, label);\n filtered.set(name, color);\n }\n return filtered;\n}\n\n/**\n * Shared per-theme driver for `tokens` / `tasty` / `css`. `json` skips\n * this because it doesn't do collision filtering or primary duplication.\n */\nfunction buildPaletteOutput<T, R>(\n themes: PaletteInput,\n paletteOptions: GlazePaletteOptions | undefined,\n options:\n | {\n prefix?: boolean | Record<string, string>;\n primary?: string | false;\n }\n | undefined,\n buildOne: (resolved: Map<string, ResolvedColor>, prefix: string) => T,\n merge: (acc: R, part: T) => void,\n empty: () => R,\n): R {\n const effectivePrimary = resolveEffectivePrimary(\n options?.primary,\n paletteOptions?.primary,\n );\n if (options?.primary !== undefined) {\n validatePrimaryTheme(effectivePrimary, themes);\n }\n\n const acc = empty();\n const seen = new Map<string, string>();\n\n for (const [themeName, theme] of Object.entries(themes)) {\n const resolved = theme.resolve();\n const prefix = resolvePrefix(options, themeName, true);\n const filtered = filterCollisions(resolved, prefix, seen, themeName);\n merge(acc, buildOne(filtered, prefix));\n\n if (themeName === effectivePrimary) {\n const primaryFiltered = filterCollisions(\n resolved,\n '',\n seen,\n themeName,\n true,\n );\n merge(acc, buildOne(primaryFiltered, ''));\n }\n }\n\n return acc;\n}\n\nexport function createPalette(\n themes: PaletteInput,\n paletteOptions?: GlazePaletteOptions,\n): GlazePalette {\n validatePrimaryTheme(paletteOptions?.primary, themes);\n\n return {\n tokens(\n options?: GlazeJsonOptions & GlazePaletteExportOptions,\n ): Record<string, Record<string, string>> {\n const modes = resolveModes(options?.modes);\n return buildPaletteOutput<\n Record<string, Record<string, string>>,\n Record<string, Record<string, string>>\n >(\n themes,\n paletteOptions,\n options,\n (filtered, prefix) =>\n buildFlatTokenMap(filtered, prefix, modes, options?.format),\n (acc, part) => {\n for (const variant of Object.keys(part)) {\n if (!acc[variant]) {\n acc[variant] = {};\n }\n Object.assign(acc[variant], part[variant]);\n }\n },\n () => ({}),\n );\n },\n\n tasty(\n options?: GlazeTokenOptions & GlazePaletteExportOptions,\n ): Record<string, Record<string, string>> {\n const cfg = getConfig();\n const states = {\n dark: options?.states?.dark ?? cfg.states.dark,\n highContrast: options?.states?.highContrast ?? cfg.states.highContrast,\n };\n const modes = resolveModes(options?.modes);\n return buildPaletteOutput<\n Record<string, Record<string, string>>,\n Record<string, Record<string, string>>\n >(\n themes,\n paletteOptions,\n options,\n (filtered, prefix) =>\n buildTokenMap(filtered, prefix, states, modes, options?.format),\n (acc, part) => Object.assign(acc, part),\n () => ({}),\n );\n },\n\n json(\n options?: GlazeJsonOptions & {\n prefix?: boolean | Record<string, string>;\n },\n ): Record<string, Record<string, Record<string, string>>> {\n const modes = resolveModes(options?.modes);\n const result: Record<string, Record<string, Record<string, string>>> = {};\n\n for (const [themeName, theme] of Object.entries(themes)) {\n const resolved = theme.resolve();\n result[themeName] = buildJsonMap(resolved, modes, options?.format);\n }\n\n return result;\n },\n\n css(options?: GlazeCssOptions & GlazePaletteExportOptions): GlazeCssResult {\n const suffix = options?.suffix ?? '-color';\n const format = options?.format ?? 'rgb';\n\n const lines = buildPaletteOutput<\n GlazeCssResult,\n Record<keyof GlazeCssResult, string[]>\n >(\n themes,\n paletteOptions,\n options,\n (filtered, prefix) => buildCssMap(filtered, prefix, suffix, format),\n (acc, part) => {\n for (const key of [\n 'light',\n 'dark',\n 'lightContrast',\n 'darkContrast',\n ] as const) {\n if (part[key]) {\n acc[key].push(part[key]);\n }\n }\n },\n () => ({\n light: [],\n dark: [],\n lightContrast: [],\n darkContrast: [],\n }),\n );\n\n return {\n light: lines.light.join('\\n'),\n dark: lines.dark.join('\\n'),\n lightContrast: lines.lightContrast.join('\\n'),\n darkContrast: lines.darkContrast.join('\\n'),\n };\n },\n };\n}\n","/**\n * Theme factory.\n *\n * Wraps a hue/saturation seed and a mutable `ColorMap`, and exposes\n * `tokens()` / `tasty()` / `json()` / `css()` / `resolve()` / `export()`\n * / `extend()`. Caches the last resolve result so successive exports\n * with the same defs and config don't re-run the four-pass resolver.\n */\n\nimport { getConfig, getConfigVersion } from './config';\nimport {\n buildCssMap,\n buildFlatTokenMap,\n buildJsonMap,\n buildTokenMap,\n resolveModes,\n} from './formatters';\nimport { resolveAllColors } from './resolver';\nimport type {\n ColorDef,\n ColorMap,\n GlazeCssOptions,\n GlazeCssResult,\n GlazeExtendOptions,\n GlazeJsonOptions,\n GlazeTheme,\n GlazeThemeExport,\n GlazeTokenOptions,\n ResolvedColor,\n} from './types';\n\nexport function createTheme(\n hue: number,\n saturation: number,\n initialColors?: ColorMap,\n): GlazeTheme {\n let colorDefs: ColorMap = initialColors ? { ...initialColors } : {};\n\n let cache: {\n map: Map<string, ResolvedColor>;\n version: number;\n } | null = null;\n\n function resolveCached(): Map<string, ResolvedColor> {\n const version = getConfigVersion();\n if (cache && cache.version === version) return cache.map;\n const map = resolveAllColors(hue, saturation, colorDefs);\n cache = { map, version };\n return map;\n }\n\n function invalidate(): void {\n cache = null;\n }\n\n const theme: GlazeTheme = {\n get hue() {\n return hue;\n },\n get saturation() {\n return saturation;\n },\n\n colors(defs: ColorMap): void {\n colorDefs = { ...colorDefs, ...defs };\n invalidate();\n },\n\n color(name: string, def?: ColorDef): ColorDef | undefined | void {\n if (def === undefined) {\n return colorDefs[name];\n }\n colorDefs[name] = def;\n invalidate();\n },\n\n remove(names: string | string[]): void {\n const list = Array.isArray(names) ? names : [names];\n for (const name of list) {\n delete colorDefs[name];\n }\n invalidate();\n },\n\n has(name: string): boolean {\n return name in colorDefs;\n },\n\n list(): string[] {\n return Object.keys(colorDefs);\n },\n\n reset(): void {\n colorDefs = {};\n invalidate();\n },\n\n export(): GlazeThemeExport {\n return {\n hue,\n saturation,\n colors: { ...colorDefs },\n };\n },\n\n extend(options: GlazeExtendOptions): GlazeTheme {\n const newHue = options.hue ?? hue;\n const newSat = options.saturation ?? saturation;\n\n const inheritedColors: ColorMap = {};\n for (const [name, def] of Object.entries(colorDefs)) {\n if (def.inherit !== false) {\n inheritedColors[name] = def;\n }\n }\n\n const mergedColors = options.colors\n ? { ...inheritedColors, ...options.colors }\n : { ...inheritedColors };\n\n return createTheme(newHue, newSat, mergedColors);\n },\n\n resolve(): Map<string, ResolvedColor> {\n // Defensive shallow clone: the cache holds the canonical Map for\n // internal exporters; callers that mutate the returned Map must\n // not corrupt subsequent cached reads.\n return new Map(resolveCached());\n },\n\n tokens(options?: GlazeJsonOptions): Record<string, Record<string, string>> {\n const modes = resolveModes(options?.modes);\n return buildFlatTokenMap(resolveCached(), '', modes, options?.format);\n },\n\n tasty(options?: GlazeTokenOptions): Record<string, Record<string, string>> {\n const cfg = getConfig();\n const states = {\n dark: options?.states?.dark ?? cfg.states.dark,\n highContrast: options?.states?.highContrast ?? cfg.states.highContrast,\n };\n const modes = resolveModes(options?.modes);\n return buildTokenMap(resolveCached(), '', states, modes, options?.format);\n },\n\n json(options?: GlazeJsonOptions): Record<string, Record<string, string>> {\n const modes = resolveModes(options?.modes);\n return buildJsonMap(resolveCached(), modes, options?.format);\n },\n\n css(options?: GlazeCssOptions): GlazeCssResult {\n return buildCssMap(\n resolveCached(),\n '',\n options?.suffix ?? '-color',\n options?.format ?? 'rgb',\n );\n },\n } as GlazeTheme;\n\n return theme;\n}\n","/**\n * Glaze — OKHSL-based color theme generator.\n *\n * Public API entry. Wires `glaze()` and its attached static methods to\n * the focused modules in this folder:\n * - `theme.ts` — single-theme factory\n * - `palette.ts` — multi-theme composition\n * - `color-token.ts` — standalone single-color tokens (`glaze.color`)\n * - `shadow.ts` — standalone shadow factory (`glaze.shadow`)\n * - `formatters.ts` — variant → string (`glaze.format`)\n * - `config.ts` — global config singleton\n */\n\nimport { parseHex, srgbToOkhsl } from './okhsl-color-math';\nimport {\n configure as configureImpl,\n resetConfig as resetConfigImpl,\n snapshotConfig,\n} from './config';\nimport {\n colorFromExport,\n createColorToken,\n createColorTokenFromValue,\n extractOkhslFromValue,\n isStructuredColorInput,\n} from './color-token';\nimport { formatVariant } from './formatters';\nimport { computeShadow, resolveShadowTuning } from './shadow';\nimport { createPalette } from './palette';\nimport { createTheme } from './theme';\nimport type {\n GlazeColorFormat,\n GlazeColorInput,\n GlazeColorOverrides,\n GlazeColorScaling,\n GlazeColorToken,\n GlazeColorTokenExport,\n GlazeColorValue,\n GlazeConfig,\n GlazeConfigResolved,\n GlazePalette,\n GlazePaletteOptions,\n GlazeShadowInput,\n GlazeTheme,\n GlazeThemeExport,\n ResolvedColorVariant,\n} from './types';\n\ntype PaletteInput = Record<string, GlazeTheme>;\n\n/**\n * Create a single-hue glaze theme.\n *\n * @example\n * ```ts\n * const primary = glaze({ hue: 280, saturation: 80 });\n * // or shorthand:\n * const primary = glaze(280, 80);\n * ```\n */\nexport function glaze(\n hueOrOptions: number | { hue: number; saturation: number },\n saturation?: number,\n): GlazeTheme {\n if (typeof hueOrOptions === 'number') {\n return createTheme(hueOrOptions, saturation ?? 100);\n }\n return createTheme(hueOrOptions.hue, hueOrOptions.saturation);\n}\n\n/** Configure global glaze settings. */\nglaze.configure = function configure(config: GlazeConfig): void {\n configureImpl(config);\n};\n\n/** Compose multiple themes into a palette. */\nglaze.palette = function palette(\n themes: PaletteInput,\n options?: GlazePaletteOptions,\n): GlazePalette {\n return createPalette(themes, options);\n};\n\n/** Create a theme from a serialized export. */\nglaze.from = function from(data: GlazeThemeExport): GlazeTheme {\n return createTheme(data.hue, data.saturation, data.colors);\n};\n\n/**\n * Create a standalone single-color token.\n *\n * Two overloads:\n * - `glaze.color(input, scaling?)` — structured form:\n * `{ hue, saturation, lightness, ... }` plus an optional per-call\n * lightness-window override.\n * - `glaze.color(value, overrides?, scaling?)` — value-shorthand: a hex\n * string (3/6/8 digits), one of the CSS color functions Glaze itself\n * emits (`rgb()`, `hsl()`, `okhsl()`, `oklch()`), an `OkhslColor`\n * object `{ h, s, l }` (0–1 ranges), or an `[r, g, b]` (0–255) tuple.\n *\n * Defaults: every input form defaults to `mode: 'auto'` so colors\n * automatically adapt between light and dark like an ordinary theme\n * color. The scaling snapshot taken at create time differs by input\n * form:\n * - String value-shorthand: `{ lightLightness: false, darkLightness:\n * [globalConfig.darkLightness[0], 100] }`. Light preserves the input\n * exactly; dark Möbius-inverts up to 100, so `glaze.color('#000')`\n * renders as `#fff` in dark mode (and `glaze.color('#fff')` falls to\n * the dark `lo` floor).\n * - `OkhslColor` object / RGB-tuple / structured value-shorthand:\n * `{ lightLightness: globalConfig.lightLightness, darkLightness:\n * globalConfig.darkLightness }` — both windows come straight from\n * `globalConfig`, so the resulting token behaves like a theme color.\n *\n * Pass `{ mode: 'fixed' }` to opt back into the legacy linear, non-\n * inverting mapping, or `{ mode: 'static' }` to pin the same lightness\n * across every variant.\n *\n * Relative `lightness: '+N'` and `contrast: <ratio>` are anchored to\n * the literal seed (the value passed in) by default, pinned at\n * `mode: 'static'` across all four variants. Pass `overrides.base` (a\n * `GlazeColorToken`) to anchor `contrast` and relative `lightness`\n * against another color's resolved variant per scheme instead. Relative\n * `hue: '+N'` always anchors to the seed.\n *\n * Alpha components in `rgba()` / `hsla()` / slash-alpha syntax and\n * 8-digit hex are parsed but dropped with a `console.warn`.\n */\nglaze.color = function color(\n input: GlazeColorInput | GlazeColorValue,\n arg2?: GlazeColorOverrides | GlazeColorScaling,\n arg3?: GlazeColorScaling,\n): GlazeColorToken {\n if (isStructuredColorInput(input)) {\n return createColorToken(input, arg2 as GlazeColorScaling | undefined);\n }\n return createColorTokenFromValue(\n input,\n arg2 as GlazeColorOverrides | undefined,\n arg3,\n );\n} as {\n (input: GlazeColorInput, scaling?: GlazeColorScaling): GlazeColorToken;\n (\n value: GlazeColorValue,\n overrides?: GlazeColorOverrides,\n scaling?: GlazeColorScaling,\n ): GlazeColorToken;\n};\n\n/**\n * Compute a shadow color from a bg/fg pair and intensity.\n *\n * Both `bg` and `fg` accept any `GlazeColorValue` form: hex (`#rgb` /\n * `#rrggbb` / `#rrggbbaa`), `rgb()` / `hsl()` / `okhsl()` / `oklch()`\n * strings, `OkhslColor` objects, or `[r, g, b]` (0–255) tuples.\n */\nglaze.shadow = function shadow(input: GlazeShadowInput): ResolvedColorVariant {\n const bg = extractOkhslFromValue(input.bg as GlazeColorValue);\n const fg = input.fg\n ? extractOkhslFromValue(input.fg as GlazeColorValue)\n : undefined;\n const tuning = resolveShadowTuning(input.tuning);\n return computeShadow(\n { ...bg, alpha: 1 },\n fg ? { ...fg, alpha: 1 } : undefined,\n input.intensity,\n tuning,\n );\n};\n\n/** Format a resolved color variant as a CSS string. */\nglaze.format = function format(\n variant: ResolvedColorVariant,\n colorFormat?: GlazeColorFormat,\n): string {\n return formatVariant(variant, colorFormat);\n};\n\n/**\n * Create a theme from a hex color string.\n * Extracts hue and saturation from the color.\n */\nglaze.fromHex = function fromHex(hex: string): GlazeTheme {\n const rgb = parseHex(hex);\n if (!rgb) {\n throw new Error(`glaze: invalid hex color \"${hex}\".`);\n }\n const [h, s] = srgbToOkhsl(rgb);\n return createTheme(h, s * 100);\n};\n\n/**\n * Create a theme from RGB values (0–255).\n * Extracts hue and saturation from the color.\n */\nglaze.fromRgb = function fromRgb(r: number, g: number, b: number): GlazeTheme {\n const [h, s] = srgbToOkhsl([r / 255, g / 255, b / 255]);\n return createTheme(h, s * 100);\n};\n\n/**\n * Rehydrate a `glaze.color()` token from a `.export()` snapshot.\n *\n * The snapshot is a plain JSON-safe object containing the original\n * input value, overrides (with any `base` token recursively serialized),\n * and the captured scaling. The reconstructed token is identical in\n * behavior to the original at the time of export.\n *\n * @example\n * ```ts\n * const text = glaze.color('#1a1a1a', { contrast: 'AA' });\n * const data = text.export(); // JSON-safe\n * localStorage.setItem('text', JSON.stringify(data));\n * // ...later...\n * const restored = glaze.colorFrom(JSON.parse(localStorage.getItem('text')!));\n * ```\n */\nglaze.colorFrom = function colorFrom(\n data: GlazeColorTokenExport,\n): GlazeColorToken {\n return colorFromExport(data);\n};\n\n/** Get the current global configuration (for testing/debugging). */\nglaze.getConfig = function getConfig(): GlazeConfigResolved {\n return snapshotConfig();\n};\n\n/** Reset global configuration to defaults. */\nglaze.resetConfig = function resetConfig(): void {\n 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+
{"version":3,"file":"index.mjs","names":["fmt","configure","resetConfig"],"sources":["../src/okhsl-color-math.ts","../src/config.ts","../src/hc-pair.ts","../src/contrast-solver.ts","../src/shadow.ts","../src/scheme-mapping.ts","../src/validation.ts","../src/warnings.ts","../src/resolver.ts","../src/formatters.ts","../src/color-token.ts","../src/palette.ts","../src/theme.ts","../src/glaze.ts"],"sourcesContent":["/**\n * OKHSL color math primitives for the glaze theme generator.\n *\n * Provides bidirectional OKHSL ↔ sRGB conversion, relative luminance\n * computation for WCAG 2 contrast calculations, and multi-format output\n * (okhsl, rgb, hsl, oklch).\n */\n\ntype Vec3 = [number, number, number];\n\n// ============================================================================\n// Matrices (from texel-color / Björn Ottosson's reference)\n// ============================================================================\n\nconst OKLab_to_LMS_M: Vec3[] = [\n [1.0, 0.3963377773761749, 0.2158037573099136],\n [1.0, -0.1055613458156586, -0.0638541728258133],\n [1.0, -0.0894841775298119, -1.2914855480194092],\n];\n\nconst LMS_to_linear_sRGB_M: Vec3[] = [\n [4.076741636075959, -3.307711539258062, 0.2309699031821041],\n [-1.2684379732850313, 2.6097573492876878, -0.3413193760026569],\n [-0.004196076138675526, -0.703418617935936, 1.7076146940746113],\n];\n\nconst linear_sRGB_to_LMS_M: Vec3[] = [\n [0.4122214708, 0.5363325363, 0.0514459929],\n [0.2119034982, 0.6806995451, 0.1073969566],\n [0.0883024619, 0.2817188376, 0.6299787005],\n];\n\nconst LMS_to_OKLab_M: Vec3[] = [\n [0.2104542553, 0.793617785, -0.0040720468],\n [1.9779984951, -2.428592205, 0.4505937099],\n [0.0259040371, 0.7827717662, -0.808675766],\n];\n\nconst OKLab_to_linear_sRGB_coefficients: [\n [[number, number], number[]],\n [[number, number], number[]],\n [[number, number], number[]],\n] = [\n [\n [-1.8817030993265873, -0.8093650129914302],\n [1.19086277, 1.76576728, 0.59662641, 0.75515197, 0.56771245],\n ],\n [\n [1.8144407988010998, -1.194452667805235],\n [0.73956515, -0.45954404, 0.08285427, 0.1254107, 0.14503204],\n ],\n [\n [0.13110757611180954, 1.813339709266608],\n [1.35733652, -0.00915799, -1.1513021, -0.50559606, 0.00692167],\n ],\n];\n\n// ============================================================================\n// Constants\n// ============================================================================\n\nconst TAU = 2 * Math.PI;\nconst K1 = 0.206;\nconst K2 = 0.03;\nconst K3 = (1.0 + K1) / (1.0 + K2);\nconst EPSILON = 1e-10;\n\n// ============================================================================\n// Helpers\n// ============================================================================\n\nconst constrainAngle = (angle: number): number => ((angle % 360) + 360) % 360;\nconst toe = (x: number): number =>\n 0.5 *\n (K3 * x - K1 + Math.sqrt((K3 * x - K1) * (K3 * x - K1) + 4 * K2 * K3 * x));\nconst toeInv = (x: number): number => (x ** 2 + K1 * x) / (K3 * (x + K2));\nconst dot3 = (a: Vec3, b: Vec3): number =>\n a[0] * b[0] + a[1] * b[1] + a[2] * b[2];\nconst dotXY = (a: [number, number], b: [number, number]): number =>\n a[0] * b[0] + a[1] * b[1];\nconst transform = (input: Vec3, matrix: Vec3[]): Vec3 => [\n dot3(input, matrix[0]),\n dot3(input, matrix[1]),\n dot3(input, matrix[2]),\n];\nconst cubed3 = (lms: Vec3): Vec3 => [lms[0] ** 3, lms[1] ** 3, lms[2] ** 3];\nconst cbrt3 = (lms: Vec3): Vec3 => [\n Math.cbrt(lms[0]),\n Math.cbrt(lms[1]),\n Math.cbrt(lms[2]),\n];\nconst clampVal = (v: number, min: number, max: number): number =>\n Math.max(min, Math.min(max, v));\n\n// ============================================================================\n// Internal OKHSL pipeline\n// ============================================================================\n\nconst OKLabToLinearSRGB = (lab: Vec3): Vec3 => {\n const lms = transform(lab, OKLab_to_LMS_M);\n return transform(cubed3(lms), LMS_to_linear_sRGB_M);\n};\n\nconst computeMaxSaturationOKLC = (a: number, b: number): number => {\n const okCoeff = OKLab_to_linear_sRGB_coefficients;\n const lmsToRgb = LMS_to_linear_sRGB_M;\n const tmp2: [number, number] = [a, b];\n const tmp3: Vec3 = [0, a, b];\n\n let chnlCoeff: number[];\n let chnlLMS: Vec3;\n\n if (dotXY(okCoeff[0][0], tmp2) > 1) {\n chnlCoeff = okCoeff[0][1];\n chnlLMS = lmsToRgb[0];\n } else if (dotXY(okCoeff[1][0], tmp2) > 1) {\n chnlCoeff = okCoeff[1][1];\n chnlLMS = lmsToRgb[1];\n } else {\n chnlCoeff = okCoeff[2][1];\n chnlLMS = lmsToRgb[2];\n }\n\n const [k0, k1, k2, k3, k4] = chnlCoeff;\n const [wl, wm, ws] = chnlLMS;\n\n let sat = k0 + k1 * a + k2 * b + k3 * (a * a) + k4 * a * b;\n\n const dotYZ = (mat: Vec3, vec: Vec3): number =>\n mat[1] * vec[1] + mat[2] * vec[2];\n\n const kl = dotYZ(OKLab_to_LMS_M[0], tmp3);\n const km = dotYZ(OKLab_to_LMS_M[1], tmp3);\n const ks = dotYZ(OKLab_to_LMS_M[2], tmp3);\n\n const l_ = 1.0 + sat * kl;\n const m_ = 1.0 + sat * km;\n const s_ = 1.0 + sat * ks;\n\n const l = l_ ** 3;\n const m = m_ ** 3;\n const s = s_ ** 3;\n\n const lds = 3.0 * kl * l_ * l_;\n const mds = 3.0 * km * m_ * m_;\n const sds = 3.0 * ks * s_ * s_;\n\n const lds2 = 6.0 * kl * kl * l_;\n const mds2 = 6.0 * km * km * m_;\n const sds2 = 6.0 * ks * ks * s_;\n\n const f = wl * l + wm * m + ws * s;\n const f1 = wl * lds + wm * mds + ws * sds;\n const f2 = wl * lds2 + wm * mds2 + ws * sds2;\n\n sat = sat - (f * f1) / (f1 * f1 - 0.5 * f * f2);\n\n return sat;\n};\n\nconst findCuspOKLCH = (a: number, b: number): [number, number] => {\n const S_cusp = computeMaxSaturationOKLC(a, b);\n const lab: Vec3 = [1, S_cusp * a, S_cusp * b];\n const rgb_at_max = OKLabToLinearSRGB(lab);\n const L_cusp = Math.cbrt(\n 1 /\n Math.max(\n Math.max(rgb_at_max[0], rgb_at_max[1]),\n Math.max(rgb_at_max[2], 0.0),\n ),\n );\n return [L_cusp, L_cusp * S_cusp];\n};\n\nconst findGamutIntersectionOKLCH = (\n a: number,\n b: number,\n l1: number,\n c1: number,\n l0: number,\n cusp: [number, number],\n): number => {\n const lmsToRgb = LMS_to_linear_sRGB_M;\n const tmp3: Vec3 = [0, a, b];\n const floatMax = Number.MAX_VALUE;\n\n let t: number;\n\n const dotYZ = (mat: Vec3, vec: Vec3): number =>\n mat[1] * vec[1] + mat[2] * vec[2];\n const dotXYZ = (vec: Vec3, x: number, y: number, z: number): number =>\n vec[0] * x + vec[1] * y + vec[2] * z;\n\n if ((l1 - l0) * cusp[1] - (cusp[0] - l0) * c1 <= 0.0) {\n const denom = c1 * cusp[0] + cusp[1] * (l0 - l1);\n t = denom === 0 ? 0 : (cusp[1] * l0) / denom;\n } else {\n const denom = c1 * (cusp[0] - 1.0) + cusp[1] * (l0 - l1);\n t = denom === 0 ? 0 : (cusp[1] * (l0 - 1.0)) / denom;\n\n const dl = l1 - l0;\n const dc = c1;\n const kl = dotYZ(OKLab_to_LMS_M[0], tmp3);\n const km = dotYZ(OKLab_to_LMS_M[1], tmp3);\n const ks = dotYZ(OKLab_to_LMS_M[2], tmp3);\n\n const L = l0 * (1.0 - t) + t * l1;\n const C = t * c1;\n\n const l_ = L + C * kl;\n const m_ = L + C * km;\n const s_ = L + C * ks;\n\n const l = l_ ** 3;\n const m = m_ ** 3;\n const s = s_ ** 3;\n\n const ldt = 3 * (dl + dc * kl) * l_ * l_;\n const mdt = 3 * (dl + dc * km) * m_ * m_;\n const sdt = 3 * (dl + dc * ks) * s_ * s_;\n\n const ldt2 = 6 * (dl + dc * kl) ** 2 * l_;\n const mdt2 = 6 * (dl + dc * km) ** 2 * m_;\n const sdt2 = 6 * (dl + dc * ks) ** 2 * s_;\n\n const r_ = dotXYZ(lmsToRgb[0], l, m, s) - 1;\n const r1 = dotXYZ(lmsToRgb[0], ldt, mdt, sdt);\n const r2 = dotXYZ(lmsToRgb[0], ldt2, mdt2, sdt2);\n const ur = r1 / (r1 * r1 - 0.5 * r_ * r2);\n let tr = -r_ * ur;\n\n const g_ = dotXYZ(lmsToRgb[1], l, m, s) - 1;\n const g1 = dotXYZ(lmsToRgb[1], ldt, mdt, sdt);\n const g2 = dotXYZ(lmsToRgb[1], ldt2, mdt2, sdt2);\n const ug = g1 / (g1 * g1 - 0.5 * g_ * g2);\n let tg = -g_ * ug;\n\n const b_ = dotXYZ(lmsToRgb[2], l, m, s) - 1;\n const b1 = dotXYZ(lmsToRgb[2], ldt, mdt, sdt);\n const b2 = dotXYZ(lmsToRgb[2], ldt2, mdt2, sdt2);\n const ub = b1 / (b1 * b1 - 0.5 * b_ * b2);\n let tb = -b_ * ub;\n\n tr = ur >= 0.0 ? tr : floatMax;\n tg = ug >= 0.0 ? tg : floatMax;\n tb = ub >= 0.0 ? tb : floatMax;\n\n t += Math.min(tr, Math.min(tg, tb));\n }\n\n return t;\n};\n\nconst computeSt = (cusp: [number, number]): [number, number] => [\n cusp[1] / cusp[0],\n cusp[1] / (1 - cusp[0]),\n];\n\nconst computeStMid = (a: number, b: number): [number, number] => [\n 0.11516993 +\n 1.0 /\n (7.4477897 +\n 4.1590124 * b +\n a *\n (-2.19557347 +\n 1.75198401 * b +\n a *\n (-2.13704948 -\n 10.02301043 * b +\n a * (-4.24894561 + 5.38770819 * b + 4.69891013 * a)))),\n 0.11239642 +\n 1.0 /\n (1.6132032 -\n 0.68124379 * b +\n a *\n (0.40370612 +\n 0.90148123 * b +\n a *\n (-0.27087943 +\n 0.6122399 * b +\n a * (0.00299215 - 0.45399568 * b - 0.14661872 * a)))),\n];\n\nconst getCs = (\n L: number,\n a: number,\n b: number,\n cusp: [number, number],\n): [number, number, number] => {\n const cMax = findGamutIntersectionOKLCH(a, b, L, 1, L, cusp);\n const stMax = computeSt(cusp);\n const k = cMax / Math.min(L * stMax[0], (1 - L) * stMax[1]);\n const stMid = computeStMid(a, b);\n let ca = L * stMid[0];\n let cb = (1.0 - L) * stMid[1];\n const cMid =\n 0.9 * k * Math.sqrt(Math.sqrt(1.0 / (1.0 / ca ** 4 + 1.0 / cb ** 4)));\n ca = L * 0.4;\n cb = (1.0 - L) * 0.8;\n const c0 = Math.sqrt(1.0 / (1.0 / ca ** 2 + 1.0 / cb ** 2));\n return [c0, cMid, cMax];\n};\n\n// ============================================================================\n// Public API\n// ============================================================================\n\n/**\n * Convert OKHSL (h: 0–360, s: 0–1, l: 0–1) to OKLab [L, a, b].\n */\nexport function okhslToOklab(\n h: number,\n s: number,\n l: number,\n): [number, number, number] {\n const L = toeInv(l);\n let a = 0;\n let b = 0;\n\n const hNorm = constrainAngle(h) / 360.0;\n\n if (L !== 0.0 && L !== 1.0 && s !== 0) {\n const a_ = Math.cos(TAU * hNorm);\n const b_ = Math.sin(TAU * hNorm);\n\n const cusp = findCuspOKLCH(a_, b_);\n const Cs = getCs(L, a_, b_, cusp);\n const [c0, cMid, cMax] = Cs;\n\n const mid = 0.8;\n const midInv = 1.25;\n let t: number, k0: number, k1: number, k2: number;\n\n if (s < mid) {\n t = midInv * s;\n k0 = 0.0;\n k1 = mid * c0;\n k2 = 1.0 - k1 / cMid;\n } else {\n t = 5 * (s - 0.8);\n k0 = cMid;\n k1 = (0.2 * cMid ** 2 * 1.25 ** 2) / c0;\n k2 = 1.0 - k1 / (cMax - cMid);\n }\n\n const c = k0 + (t * k1) / (1.0 - k2 * t);\n a = c * a_;\n b = c * b_;\n }\n\n return [L, a, b];\n}\n\n/**\n * Convert OKHSL (h: 0–360, s: 0–1, l: 0–1) to linear sRGB.\n * Channels may exceed [0, 1] near gamut boundaries — caller must clamp if needed.\n */\nexport function okhslToLinearSrgb(\n h: number,\n s: number,\n l: number,\n): [number, number, number] {\n return OKLabToLinearSRGB(okhslToOklab(h, s, l));\n}\n\n/**\n * Compute relative luminance Y from linear sRGB channels.\n * Per WCAG 2: Y = 0.2126·R + 0.7152·G + 0.0722·B\n */\nexport function relativeLuminanceFromLinearRgb(\n rgb: [number, number, number],\n): number {\n return 0.2126 * rgb[0] + 0.7152 * rgb[1] + 0.0722 * rgb[2];\n}\n\n/**\n * WCAG 2 contrast ratio from two luminance values.\n */\nexport function contrastRatioFromLuminance(yA: number, yB: number): number {\n const lighter = Math.max(yA, yB);\n const darker = Math.min(yA, yB);\n return (lighter + 0.05) / (darker + 0.05);\n}\n\nexport const sRGBLinearToGamma = (val: number): number => {\n const sign = val < 0 ? -1 : 1;\n const abs = Math.abs(val);\n return abs > 0.0031308\n ? sign * (1.055 * Math.pow(abs, 1 / 2.4) - 0.055)\n : 12.92 * val;\n};\n\nexport const sRGBGammaToLinear = (val: number): number => {\n const sign = val < 0 ? -1 : 1;\n const abs = Math.abs(val);\n return abs <= 0.04045\n ? val / 12.92\n : sign * Math.pow((abs + 0.055) / 1.055, 2.4);\n};\n\n/**\n * Convert OKHSL to gamma-encoded sRGB (clamped to 0–1).\n */\nexport function okhslToSrgb(\n h: number,\n s: number,\n l: number,\n): [number, number, number] {\n const lin = okhslToLinearSrgb(h, s, l);\n return [\n Math.max(0, Math.min(1, sRGBLinearToGamma(lin[0]))),\n Math.max(0, Math.min(1, sRGBLinearToGamma(lin[1]))),\n Math.max(0, Math.min(1, sRGBLinearToGamma(lin[2]))),\n ];\n}\n\n/**\n * Compute WCAG 2 relative luminance from linear sRGB, matching the browser\n * rendering pipeline: gamma-encode, clamp to sRGB gamut [0,1], then linearize.\n * This avoids over/under-estimating luminance for out-of-gamut OKHSL colors.\n */\nexport function gamutClampedLuminance(\n linearRgb: [number, number, number],\n): number {\n const r = sRGBGammaToLinear(\n Math.max(0, Math.min(1, sRGBLinearToGamma(linearRgb[0]))),\n );\n const g = sRGBGammaToLinear(\n Math.max(0, Math.min(1, sRGBLinearToGamma(linearRgb[1]))),\n );\n const b = sRGBGammaToLinear(\n Math.max(0, Math.min(1, sRGBLinearToGamma(linearRgb[2]))),\n );\n return 0.2126 * r + 0.7152 * g + 0.0722 * b;\n}\n\n// ============================================================================\n// Reverse pipeline: sRGB → OKHSL\n// ============================================================================\n\nconst linearSrgbToOklab = (rgb: Vec3): Vec3 => {\n const lms = transform(rgb, linear_sRGB_to_LMS_M);\n const lms_ = cbrt3(lms);\n return transform(lms_, LMS_to_OKLab_M);\n};\n\n/**\n * Convert OKLab to OKHSL.\n * Input: [L, a, b] where L: 0–1, a/b: roughly -0.5 to 0.5.\n * Returns [h, s, l] where h: 0–360, s: 0–1, l: 0–1.\n */\nexport const oklabToOkhsl = (lab: Vec3): Vec3 => {\n const L = lab[0];\n const a = lab[1];\n const b = lab[2];\n\n const C = Math.sqrt(a * a + b * b);\n\n if (C < EPSILON) {\n return [0, 0, toe(L)];\n }\n\n // Lightness-extreme achromatic guard.\n //\n // At L → 1 (white) and L → 0 (black) the in-gamut chroma collapses to\n // a single point: cMax, cMid, c0 all approach zero. Pure white is the\n // most visible failure case — `linearSrgbToOklab([1, 1, 1])` leaves\n // tiny floating-point residue in the a / b channels (`a ≈ 8e-11`,\n // `b ≈ 3.7e-8` → `C ≈ 3.7e-8`) that's well above `EPSILON` (`1e-10`),\n // so the chroma early-return above doesn't catch it. The chromatic\n // path then runs, the gamut at L ≈ 1 has nowhere to put any chroma,\n // and the saturation formula in `getCs` divides through ~zero values,\n // producing nonsense h/s for what is physically an achromatic color\n // (`#FFFFFF` → `okhsl(89.88 55.83% 100%)` instead of\n // `okhsl(0 0% 100%)`).\n //\n // The threshold (`1e-6`) is much wider than `EPSILON` because the fp\n // wobble in L for pure white lands at `1 - 6.5e-9` — `EPSILON = 1e-10`\n // misses it. `1e-6` is still well below any human-perceivable\n // difference in lightness (JNDs in OKHSL L are several orders of\n // magnitude larger), so we don't falsely flatten any in-gamut color.\n //\n // Treat both extremes as achromatic. The lightness window itself is\n // preserved through `toe(L)`.\n const L_EXTREME_EPSILON = 1e-6;\n if (L >= 1 - L_EXTREME_EPSILON || L <= L_EXTREME_EPSILON) {\n return [0, 0, toe(L)];\n }\n\n const a_ = a / C;\n const b_ = b / C;\n\n let h = Math.atan2(b, a) * (180 / Math.PI);\n h = constrainAngle(h);\n\n const cusp = findCuspOKLCH(a_, b_);\n const Cs = getCs(L, a_, b_, cusp);\n const [c0, cMid, cMax] = Cs;\n\n const mid = 0.8;\n const midInv = 1.25;\n\n let s: number;\n\n if (C < cMid) {\n const k1 = mid * c0;\n const k2 = 1.0 - k1 / cMid;\n const t = C / (k1 + C * k2);\n s = t / midInv;\n } else {\n const k0 = cMid;\n const k1 = (0.2 * cMid ** 2 * 1.25 ** 2) / c0;\n const k2 = 1.0 - k1 / (cMax - cMid);\n const cDiff = C - k0;\n const t = cDiff / (k1 + cDiff * k2);\n s = mid + t / 5;\n }\n\n const l = toe(L);\n\n return [h, clampVal(s, 0, 1), clampVal(l, 0, 1)];\n};\n\n/**\n * Convert gamma-encoded sRGB (0–1 per channel) to OKHSL.\n * Returns [h, s, l] where h: 0–360, s: 0–1, l: 0–1.\n */\nexport function srgbToOkhsl(\n rgb: [number, number, number],\n): [number, number, number] {\n const linear: Vec3 = [\n sRGBGammaToLinear(rgb[0]),\n sRGBGammaToLinear(rgb[1]),\n sRGBGammaToLinear(rgb[2]),\n ];\n const oklab = linearSrgbToOklab(linear);\n return oklabToOkhsl(oklab) as [number, number, number];\n}\n\n/**\n * Convert CSS HSL (sRGB-based) to gamma-encoded sRGB [r, g, b] in 0–1 range.\n * h: 0–360, s: 0–1, l: 0–1.\n *\n * Note: CSS HSL is not the same as OKHSL — it's HSL in the sRGB color space.\n * Use this when parsing `hsl(...)` strings before passing to `srgbToOkhsl`.\n */\nexport function hslToSrgb(\n h: number,\n s: number,\n l: number,\n): [number, number, number] {\n const hh = (((h % 360) + 360) % 360) / 360;\n const ss = clampVal(s, 0, 1);\n const ll = clampVal(l, 0, 1);\n\n if (ss === 0) {\n return [ll, ll, ll];\n }\n\n const q = ll < 0.5 ? ll * (1 + ss) : ll + ss - ll * ss;\n const p = 2 * ll - q;\n\n const hueToChannel = (t: number): number => {\n let tt = t;\n if (tt < 0) tt += 1;\n if (tt > 1) tt -= 1;\n if (tt < 1 / 6) return p + (q - p) * 6 * tt;\n if (tt < 1 / 2) return q;\n if (tt < 2 / 3) return p + (q - p) * (2 / 3 - tt) * 6;\n return p;\n };\n\n return [hueToChannel(hh + 1 / 3), hueToChannel(hh), hueToChannel(hh - 1 / 3)];\n}\n\n/**\n * Parse a hex color string (#rgb or #rrggbb) to sRGB [r, g, b] in 0–1 range.\n * Returns null if the string is not a valid hex color.\n *\n * For 8-digit hex (`#rrggbbaa`) and 4-digit hex (`#rgba`) with alpha,\n * use {@link parseHexAlpha}.\n */\nexport function parseHex(hex: string): [number, number, number] | null {\n const result = parseHexAlpha(hex);\n if (!result || result.alpha !== undefined) return null;\n return result.rgb;\n}\n\n/**\n * Parse a hex color string (#rgb, #rrggbb, #rgba, or #rrggbbaa) to\n * sRGB [r, g, b] in 0–1 range plus an optional alpha (0–1).\n * Returns null if the string is not a valid hex color.\n */\nexport function parseHexAlpha(\n hex: string,\n): { rgb: [number, number, number]; alpha?: number } | null {\n const h = hex.startsWith('#') ? hex.slice(1) : hex;\n\n if (h.length === 3) {\n const r = parseInt(h[0] + h[0], 16);\n const g = parseInt(h[1] + h[1], 16);\n const b = parseInt(h[2] + h[2], 16);\n if (isNaN(r) || isNaN(g) || isNaN(b)) return null;\n return { rgb: [r / 255, g / 255, b / 255] };\n }\n\n if (h.length === 4) {\n const r = parseInt(h[0] + h[0], 16);\n const g = parseInt(h[1] + h[1], 16);\n const b = parseInt(h[2] + h[2], 16);\n const a = parseInt(h[3] + h[3], 16);\n if (isNaN(r) || isNaN(g) || isNaN(b) || isNaN(a)) return null;\n return { rgb: [r / 255, g / 255, b / 255], alpha: a / 255 };\n }\n\n if (h.length === 6) {\n const r = parseInt(h.slice(0, 2), 16);\n const g = parseInt(h.slice(2, 4), 16);\n const b = parseInt(h.slice(4, 6), 16);\n if (isNaN(r) || isNaN(g) || isNaN(b)) return null;\n return { rgb: [r / 255, g / 255, b / 255] };\n }\n\n if (h.length === 8) {\n const r = parseInt(h.slice(0, 2), 16);\n const g = parseInt(h.slice(2, 4), 16);\n const b = parseInt(h.slice(4, 6), 16);\n const a = parseInt(h.slice(6, 8), 16);\n if (isNaN(r) || isNaN(g) || isNaN(b) || isNaN(a)) return null;\n return { rgb: [r / 255, g / 255, b / 255], alpha: a / 255 };\n }\n\n return null;\n}\n\n// ============================================================================\n// Format functions\n// ============================================================================\n\nfunction fmt(value: number, decimals: number): string {\n return parseFloat(value.toFixed(decimals)).toString();\n}\n\n/**\n * Format OKHSL values as a CSS `okhsl(H S% L%)` string.\n * h: 0–360, s: 0–100, l: 0–100 (percentage scale for s and l).\n */\nexport function formatOkhsl(h: number, s: number, l: number): string {\n return `okhsl(${fmt(h, 2)} ${fmt(s, 2)}% ${fmt(l, 2)}%)`;\n}\n\n/**\n * Format OKHSL values as a CSS `rgb(R G B)` string.\n * Uses 2 decimal places to avoid 8-bit quantization contrast loss.\n * h: 0–360, s: 0–100, l: 0–100 (percentage scale for s and l).\n */\nexport function formatRgb(h: number, s: number, l: number): string {\n const [r, g, b] = okhslToSrgb(h, s / 100, l / 100);\n return `rgb(${parseFloat((r * 255).toFixed(2))} ${parseFloat((g * 255).toFixed(2))} ${parseFloat((b * 255).toFixed(2))})`;\n}\n\n/**\n * Format OKHSL values as a CSS `hsl(H S% L%)` string.\n * h: 0–360, s: 0–100, l: 0–100 (percentage scale for s and l).\n */\nexport function formatHsl(h: number, s: number, l: number): string {\n const [r, g, b] = okhslToSrgb(h, s / 100, l / 100);\n\n const max = Math.max(r, g, b);\n const min = Math.min(r, g, b);\n const delta = max - min;\n\n let hh = 0;\n let ss = 0;\n const ll = (max + min) / 2;\n\n if (delta > 0) {\n ss = ll > 0.5 ? delta / (2 - max - min) : delta / (max + min);\n\n if (max === r) {\n hh = ((g - b) / delta + (g < b ? 6 : 0)) * 60;\n } else if (max === g) {\n hh = ((b - r) / delta + 2) * 60;\n } else {\n hh = ((r - g) / delta + 4) * 60;\n }\n }\n\n return `hsl(${fmt(hh, 2)} ${fmt(ss * 100, 2)}% ${fmt(ll * 100, 2)}%)`;\n}\n\n/**\n * Format OKHSL values as a CSS `oklch(L C H)` string.\n * h: 0–360, s: 0–100, l: 0–100 (percentage scale for s and l).\n */\nexport function formatOklch(h: number, s: number, l: number): string {\n const [L, a, b] = okhslToOklab(h, s / 100, l / 100);\n const C = Math.sqrt(a * a + b * b);\n let hh = Math.atan2(b, a) * (180 / Math.PI);\n hh = constrainAngle(hh);\n\n return `oklch(${fmt(L, 4)} ${fmt(C, 4)} ${fmt(hh, 2)})`;\n}\n","/**\n * Glaze global configuration singleton.\n *\n * `configure()` mutates the singleton; every other module reads it via\n * `getConfig()` at call time so changes take effect for subsequent\n * resolves. Standalone color tokens snapshot the relevant fields at\n * create time (see `color-token.ts`), so already-created tokens keep\n * their original behavior across later `configure()` calls.\n */\n\nimport type {\n GlazeConfig,\n GlazeConfigOverride,\n GlazeConfigResolved,\n} from './types';\n\n/**\n * Build a fresh defaults object. Called from module init and from\n * `resetConfig()` so the two paths can't drift.\n */\nexport function defaultConfig(): GlazeConfigResolved {\n return {\n lightLightness: [10, 100],\n darkLightness: [15, 95],\n darkDesaturation: 0.1,\n darkCurve: 0.5,\n states: {\n dark: '@dark',\n highContrast: '@high-contrast',\n },\n modes: {\n dark: true,\n highContrast: false,\n },\n autoFlip: true,\n };\n}\n\nlet globalConfig: GlazeConfigResolved = defaultConfig();\n\n/**\n * Monotonic counter incremented on every `configure()` / `resetConfig()`\n * call. Theme / palette caches read this to invalidate stale resolve\n * results when the config changes between exports.\n */\nlet configVersion = 0;\n\n/** Live reference to the current config. Mutated by `configure()` / `resetConfig()`. */\nexport function getConfig(): GlazeConfigResolved {\n return globalConfig;\n}\n\nexport function getConfigVersion(): number {\n return configVersion;\n}\n\n/**\n * Public-facing snapshot used by `glaze.getConfig()`. Returns a shallow\n * copy so callers can't mutate the live config.\n */\nexport function snapshotConfig(): GlazeConfigResolved {\n return { ...globalConfig };\n}\n\nexport function configure(config: GlazeConfig): void {\n configVersion++;\n globalConfig = {\n lightLightness: config.lightLightness ?? globalConfig.lightLightness,\n darkLightness: config.darkLightness ?? globalConfig.darkLightness,\n darkDesaturation: config.darkDesaturation ?? globalConfig.darkDesaturation,\n darkCurve: config.darkCurve ?? globalConfig.darkCurve,\n states: {\n dark: config.states?.dark ?? globalConfig.states.dark,\n highContrast:\n config.states?.highContrast ?? globalConfig.states.highContrast,\n },\n modes: {\n dark: config.modes?.dark ?? globalConfig.modes.dark,\n highContrast:\n config.modes?.highContrast ?? globalConfig.modes.highContrast,\n },\n shadowTuning: config.shadowTuning ?? globalConfig.shadowTuning,\n autoFlip: config.autoFlip ?? globalConfig.autoFlip,\n };\n}\n\nexport function resetConfig(): void {\n configVersion++;\n globalConfig = defaultConfig();\n}\n\n/**\n * Merge a per-instance config override over a base resolved config.\n * Only fields present in `override` are replaced; others fall through\n * from `base`. `false` for lightness windows passes through as-is\n * (treated as `[0, 100]` by `lightnessWindow()` in scheme-mapping).\n */\nexport function mergeConfig(\n base: GlazeConfigResolved,\n override?: GlazeConfigOverride,\n): GlazeConfigResolved {\n if (!override) return base;\n return {\n lightLightness:\n override.lightLightness !== undefined\n ? override.lightLightness\n : base.lightLightness,\n darkLightness:\n override.darkLightness !== undefined\n ? override.darkLightness\n : base.darkLightness,\n darkDesaturation: override.darkDesaturation ?? base.darkDesaturation,\n darkCurve: override.darkCurve ?? base.darkCurve,\n states: base.states,\n modes: base.modes,\n shadowTuning: override.shadowTuning ?? base.shadowTuning,\n autoFlip: override.autoFlip ?? base.autoFlip,\n };\n}\n","/**\n * Small shared helpers used across the resolver pipeline:\n * - HC-pair selection (`pairNormal` / `pairHC`)\n * - Absolute / relative lightness discrimination\n * - Generic numeric helpers (`clamp`, hue resolution, relative-value parsing)\n */\n\nimport type { HCPair, RelativeValue } from './types';\n\nexport function pairNormal<T>(p: HCPair<T>): T {\n return Array.isArray(p) ? p[0] : p;\n}\n\nexport function pairHC<T>(p: HCPair<T>): T {\n return Array.isArray(p) ? p[1] : p;\n}\n\nexport function clamp(v: number, min: number, max: number): number {\n return Math.max(min, Math.min(max, v));\n}\n\n/**\n * Parse a value that can be absolute (number) or relative (signed string).\n * Returns the numeric value and whether it's relative.\n */\nexport function parseRelativeOrAbsolute(value: number | RelativeValue): {\n value: number;\n relative: boolean;\n} {\n if (typeof value === 'number') {\n return { value, relative: false };\n }\n return { value: parseFloat(value), relative: true };\n}\n\n/**\n * Compute the effective hue for a color, given the theme seed hue\n * and an optional per-color hue override.\n */\nexport function resolveEffectiveHue(\n seedHue: number,\n defHue: number | RelativeValue | undefined,\n): number {\n if (defHue === undefined) return seedHue;\n const parsed = parseRelativeOrAbsolute(defHue);\n if (parsed.relative) {\n return (((seedHue + parsed.value) % 360) + 360) % 360;\n }\n return ((parsed.value % 360) + 360) % 360;\n}\n\n/**\n * Check whether a lightness value represents an absolute root definition\n * (i.e. a number, not a relative string).\n */\nexport function isAbsoluteLightness(\n lightness: HCPair<number | RelativeValue> | undefined,\n): boolean {\n if (lightness === undefined) return false;\n const normal = Array.isArray(lightness) ? lightness[0] : lightness;\n return typeof normal === 'number';\n}\n","/**\n * OKHSL Contrast Solver\n *\n * Finds the closest OKHSL lightness that satisfies a WCAG 2 contrast target\n * against a base color. Used by glaze when resolving dependent colors\n * with `contrast`.\n */\n\nimport {\n okhslToLinearSrgb,\n contrastRatioFromLuminance,\n gamutClampedLuminance,\n} from './okhsl-color-math';\n\nexport type LinearRgb = [number, number, number];\n\n// ============================================================================\n// Types\n// ============================================================================\n\nexport type ContrastPreset = 'AA' | 'AAA' | 'AA-large' | 'AAA-large';\nexport type MinContrast = number | ContrastPreset;\n\nexport interface FindLightnessForContrastOptions {\n /** Hue of the candidate color (0–360). */\n hue: number;\n /** Saturation of the candidate color (0–1). */\n saturation: number;\n /** Preferred lightness of the candidate (0–1). */\n preferredLightness: number;\n\n /** Base/reference color as linear sRGB (channels may be outside 0–1 before clamp). */\n baseLinearRgb: [number, number, number];\n\n /** WCAG contrast ratio target floor. */\n contrast: MinContrast;\n\n /** Search bounds for lightness. Default: [0, 1]. */\n lightnessRange?: [number, number];\n /** Convergence threshold. Default: 1e-4. */\n epsilon?: number;\n /** Maximum binary-search iterations per branch. Default: 14. */\n maxIterations?: number;\n /**\n * Preferred search direction before auto-flip is considered.\n *\n * Theme resolution sets this from the requested lightness relative to\n * the base color so `autoFlip: false` preserves the authored direction.\n * When omitted, the solver falls back to the side whose extreme has\n * higher contrast against the base.\n */\n initialDirection?: 'lighter' | 'darker';\n /**\n * Auto-flip lightness direction when contrast can't be met.\n *\n * When `true`, the solver searches the initial direction first. If that side\n * doesn't reach the target, it tries the opposite direction and\n * uses it when it passes. If neither side passes, it returns the\n * extreme lightness of the initial direction.\n *\n * When `false`, only the initial direction is considered. If it\n * doesn't reach the target, the result is pinned to the initial\n * direction's extreme — never to the original preferred lightness.\n *\n * Default: false.\n */\n flip?: boolean;\n}\n\nexport interface FindLightnessForContrastResult {\n /** Chosen lightness in 0–1. */\n lightness: number;\n /** Achieved WCAG contrast ratio. */\n contrast: number;\n /** Whether the target was reached. */\n met: boolean;\n /** Which branch was selected. */\n branch: 'lighter' | 'darker' | 'preferred';\n /**\n * Whether the result was auto-flipped to the opposite direction.\n * Only set when the initial direction failed and the opposite\n * direction satisfied the target.\n */\n flipped?: boolean;\n}\n\n// ============================================================================\n// Preset mapping\n// ============================================================================\n\nconst CONTRAST_PRESETS: Record<ContrastPreset, number> = {\n AA: 4.5,\n AAA: 7,\n 'AA-large': 3,\n 'AAA-large': 4.5,\n};\n\nexport function resolveMinContrast(value: MinContrast): number {\n if (typeof value === 'number') {\n return Math.max(1, value);\n }\n return CONTRAST_PRESETS[value];\n}\n\n// ============================================================================\n// LRU luminance cache\n// ============================================================================\n\nconst CACHE_SIZE = 512;\nconst luminanceCache = new Map<string, number>();\nconst cacheOrder: string[] = [];\n\nfunction cachedLuminance(h: number, s: number, l: number): number {\n const lRounded = Math.round(l * 10000) / 10000;\n const key = `${h}|${s}|${lRounded}`;\n\n const cached = luminanceCache.get(key);\n if (cached !== undefined) return cached;\n\n const linearRgb = okhslToLinearSrgb(h, s, lRounded);\n const y = gamutClampedLuminance(linearRgb);\n\n if (luminanceCache.size >= CACHE_SIZE) {\n const evict = cacheOrder.shift()!;\n luminanceCache.delete(evict);\n }\n luminanceCache.set(key, y);\n cacheOrder.push(key);\n\n return y;\n}\n\n// ============================================================================\n// Solver\n// ============================================================================\n\ninterface BranchResult {\n lightness: number;\n contrast: number;\n met: boolean;\n}\n\n/**\n * Binary search one branch [lo, hi] for the nearest passing lightness to `preferred`.\n */\nfunction searchBranch(\n h: number,\n s: number,\n lo: number,\n hi: number,\n yBase: number,\n target: number,\n epsilon: number,\n maxIter: number,\n preferred: number,\n): BranchResult {\n const yLo = cachedLuminance(h, s, lo);\n const yHi = cachedLuminance(h, s, hi);\n const crLo = contrastRatioFromLuminance(yLo, yBase);\n const crHi = contrastRatioFromLuminance(yHi, yBase);\n\n if (crLo < target && crHi < target) {\n if (crLo >= crHi) {\n return { lightness: lo, contrast: crLo, met: false };\n }\n return { lightness: hi, contrast: crHi, met: false };\n }\n\n let low = lo;\n let high = hi;\n\n for (let i = 0; i < maxIter; i++) {\n if (high - low < epsilon) break;\n\n const mid = (low + high) / 2;\n const yMid = cachedLuminance(h, s, mid);\n const crMid = contrastRatioFromLuminance(yMid, yBase);\n\n if (crMid >= target) {\n if (mid < preferred) {\n low = mid;\n } else {\n high = mid;\n }\n } else {\n if (mid < preferred) {\n high = mid;\n } else {\n low = mid;\n }\n }\n }\n\n const yLow = cachedLuminance(h, s, low);\n const yHigh = cachedLuminance(h, s, high);\n const crLow = contrastRatioFromLuminance(yLow, yBase);\n const crHigh = contrastRatioFromLuminance(yHigh, yBase);\n\n const lowPasses = crLow >= target;\n const highPasses = crHigh >= target;\n\n if (lowPasses && highPasses) {\n if (Math.abs(low - preferred) <= Math.abs(high - preferred)) {\n return { lightness: low, contrast: crLow, met: true };\n }\n return { lightness: high, contrast: crHigh, met: true };\n }\n if (lowPasses) return { lightness: low, contrast: crLow, met: true };\n if (highPasses) return { lightness: high, contrast: crHigh, met: true };\n\n return coarseScan(h, s, lo, hi, yBase, target, epsilon, maxIter);\n}\n\n/**\n * Fallback coarse scan when binary search is unstable near gamut edges.\n */\nfunction coarseScan(\n h: number,\n s: number,\n lo: number,\n hi: number,\n yBase: number,\n target: number,\n epsilon: number,\n maxIter: number,\n): BranchResult {\n const STEPS = 64;\n const step = (hi - lo) / STEPS;\n let bestL = lo;\n let bestCr = 0;\n let bestMet = false;\n\n for (let i = 0; i <= STEPS; i++) {\n const l = lo + step * i;\n const y = cachedLuminance(h, s, l);\n const cr = contrastRatioFromLuminance(y, yBase);\n\n if (cr >= target && !bestMet) {\n bestL = l;\n bestCr = cr;\n bestMet = true;\n } else if (cr >= target && bestMet) {\n bestL = l;\n bestCr = cr;\n } else if (!bestMet && cr > bestCr) {\n bestL = l;\n bestCr = cr;\n }\n }\n\n if (bestMet && bestL > lo + step) {\n let rLo = bestL - step;\n let rHi = bestL;\n for (let i = 0; i < maxIter; i++) {\n if (rHi - rLo < epsilon) break;\n const mid = (rLo + rHi) / 2;\n const y = cachedLuminance(h, s, mid);\n const cr = contrastRatioFromLuminance(y, yBase);\n if (cr >= target) {\n rHi = mid;\n bestL = mid;\n bestCr = cr;\n } else {\n rLo = mid;\n }\n }\n }\n\n return { lightness: bestL, contrast: bestCr, met: bestMet };\n}\n\n/**\n * Find the OKHSL lightness that satisfies a WCAG 2 contrast target\n * against a base color, staying as close to `preferredLightness` as possible.\n */\nexport function findLightnessForContrast(\n options: FindLightnessForContrastOptions,\n): FindLightnessForContrastResult {\n const {\n hue,\n saturation,\n preferredLightness,\n baseLinearRgb,\n contrast: contrastInput,\n lightnessRange = [0, 1],\n epsilon = 1e-4,\n maxIterations = 14,\n } = options;\n\n const target = resolveMinContrast(contrastInput);\n // Overshoot absorbs rounding in the OKHSL pipeline and OKLCH formatting\n const searchTarget = target * 1.01;\n const yBase = gamutClampedLuminance(baseLinearRgb);\n\n const yPref = cachedLuminance(hue, saturation, preferredLightness);\n const crPref = contrastRatioFromLuminance(yPref, yBase);\n\n if (crPref >= searchTarget) {\n return {\n lightness: preferredLightness,\n contrast: crPref,\n met: true,\n branch: 'preferred',\n };\n }\n\n const [minL, maxL] = lightnessRange;\n\n // Initial direction: caller-provided when the authored lightness hint\n // matters, otherwise the side whose extreme has higher contrast against\n // the base. The opposite direction is only considered when `flip` is\n // enabled; the fallback extreme also lives on the initial side.\n const canDarker = preferredLightness > minL;\n const canLighter = preferredLightness < maxL;\n let initialIsDarker: boolean;\n if (options.initialDirection !== undefined) {\n initialIsDarker = options.initialDirection === 'darker';\n } else if (canDarker && !canLighter) {\n initialIsDarker = true;\n } else if (!canDarker && canLighter) {\n initialIsDarker = false;\n } else if (!canDarker && !canLighter) {\n // Degenerate range — preferred == minL == maxL. Nothing to search.\n return {\n lightness: preferredLightness,\n contrast: crPref,\n met: false,\n branch: 'preferred',\n };\n } else {\n const yMinExt = cachedLuminance(hue, saturation, minL);\n const yMaxExt = cachedLuminance(hue, saturation, maxL);\n const crMinExt = contrastRatioFromLuminance(yMinExt, yBase);\n const crMaxExt = contrastRatioFromLuminance(yMaxExt, yBase);\n initialIsDarker = crMinExt >= crMaxExt;\n }\n\n const searchInitial = () =>\n initialIsDarker\n ? searchBranch(\n hue,\n saturation,\n minL,\n preferredLightness,\n yBase,\n searchTarget,\n epsilon,\n maxIterations,\n preferredLightness,\n )\n : searchBranch(\n hue,\n saturation,\n preferredLightness,\n maxL,\n yBase,\n searchTarget,\n epsilon,\n maxIterations,\n preferredLightness,\n );\n\n const searchOpposite = () =>\n initialIsDarker\n ? searchBranch(\n hue,\n saturation,\n preferredLightness,\n maxL,\n yBase,\n searchTarget,\n epsilon,\n maxIterations,\n preferredLightness,\n )\n : searchBranch(\n hue,\n saturation,\n minL,\n preferredLightness,\n yBase,\n searchTarget,\n epsilon,\n maxIterations,\n preferredLightness,\n );\n\n const initialBranchName: 'darker' | 'lighter' = initialIsDarker\n ? 'darker'\n : 'lighter';\n const oppositeBranchName: 'darker' | 'lighter' = initialIsDarker\n ? 'lighter'\n : 'darker';\n\n const initialResult = searchInitial();\n initialResult.met = initialResult.contrast >= target;\n\n // Initial direction passes — use it (closest passing point in that\n // direction). When auto-flip is enabled we also consider the opposite\n // direction in case it produces a result closer to `preferredLightness`.\n if (initialResult.met && !options.flip) {\n return { ...initialResult, branch: initialBranchName };\n }\n\n if (options.flip) {\n const canOpposite = initialIsDarker ? canLighter : canDarker;\n const oppositeResult = canOpposite ? searchOpposite() : null;\n if (oppositeResult) oppositeResult.met = oppositeResult.contrast >= target;\n\n if (initialResult.met && oppositeResult?.met) {\n const initialDist = Math.abs(\n initialResult.lightness - preferredLightness,\n );\n const oppositeDist = Math.abs(\n oppositeResult.lightness - preferredLightness,\n );\n if (initialDist <= oppositeDist) {\n return { ...initialResult, branch: initialBranchName };\n }\n return {\n ...oppositeResult,\n branch: oppositeBranchName,\n flipped: true,\n };\n }\n\n if (initialResult.met) {\n return { ...initialResult, branch: initialBranchName };\n }\n\n if (oppositeResult?.met) {\n return {\n ...oppositeResult,\n branch: oppositeBranchName,\n flipped: true,\n };\n }\n }\n\n // Failure: pin to the initial direction's extreme.\n const extreme = initialIsDarker ? minL : maxL;\n const yExtreme = cachedLuminance(hue, saturation, extreme);\n const crExtreme = contrastRatioFromLuminance(yExtreme, yBase);\n return {\n lightness: extreme,\n contrast: crExtreme,\n met: false,\n branch: initialBranchName,\n };\n}\n\n// ============================================================================\n// Mix contrast solver\n// ============================================================================\n\nexport interface FindValueForMixContrastOptions {\n /** Preferred mix parameter (0–1). */\n preferredValue: number;\n /** Base color as linear sRGB. */\n baseLinearRgb: LinearRgb;\n /** Target color as linear sRGB. */\n targetLinearRgb: LinearRgb;\n /** WCAG contrast target. */\n contrast: MinContrast;\n /**\n * Compute the luminance of the mixed color at parameter t.\n * For opaque: luminance of OKHSL-interpolated color.\n * For transparent: luminance of alpha-composited color over base.\n */\n luminanceAtValue: (t: number) => number;\n /** Convergence threshold. Default: 1e-4. */\n epsilon?: number;\n /** Maximum binary-search iterations per branch. Default: 20. */\n maxIterations?: number;\n /**\n * Auto-flip mix direction when contrast can't be met.\n *\n * When `true`, the solver searches the initial direction first\n * (the side whose extreme has higher contrast against the base).\n * If that side doesn't reach the target, it tries the opposite\n * direction and uses it when it passes. If neither side passes,\n * it returns the extreme mix value of the initial direction.\n *\n * When `false`, only the initial direction is considered. If it\n * doesn't reach the target, the result is pinned to the initial\n * direction's extreme — never to the original preferred value.\n *\n * Default: false.\n */\n flip?: boolean;\n}\n\nexport interface FindValueForMixContrastResult {\n /** Chosen mix parameter (0–1). */\n value: number;\n /** Achieved WCAG contrast ratio. */\n contrast: number;\n /** Whether the target was reached. */\n met: boolean;\n /**\n * Whether the result was auto-flipped to the opposite direction.\n * Only set when the initial direction failed and the opposite\n * direction satisfied the target.\n */\n flipped?: boolean;\n}\n\n/**\n * Binary-search one branch [lo, hi] for the nearest passing mix value\n * to `preferred`.\n */\nfunction searchMixBranch(\n lo: number,\n hi: number,\n yBase: number,\n target: number,\n epsilon: number,\n maxIter: number,\n preferred: number,\n luminanceAt: (t: number) => number,\n): BranchResult {\n const crLo = contrastRatioFromLuminance(luminanceAt(lo), yBase);\n const crHi = contrastRatioFromLuminance(luminanceAt(hi), yBase);\n\n if (crLo < target && crHi < target) {\n if (crLo >= crHi) {\n return { lightness: lo, contrast: crLo, met: false };\n }\n return { lightness: hi, contrast: crHi, met: false };\n }\n\n let low = lo;\n let high = hi;\n\n for (let i = 0; i < maxIter; i++) {\n if (high - low < epsilon) break;\n\n const mid = (low + high) / 2;\n const crMid = contrastRatioFromLuminance(luminanceAt(mid), yBase);\n\n if (crMid >= target) {\n if (mid < preferred) low = mid;\n else high = mid;\n } else {\n if (mid < preferred) high = mid;\n else low = mid;\n }\n }\n\n const crLow = contrastRatioFromLuminance(luminanceAt(low), yBase);\n const crHigh = contrastRatioFromLuminance(luminanceAt(high), yBase);\n\n const lowPasses = crLow >= target;\n const highPasses = crHigh >= target;\n\n if (lowPasses && highPasses) {\n if (Math.abs(low - preferred) <= Math.abs(high - preferred)) {\n return { lightness: low, contrast: crLow, met: true };\n }\n return { lightness: high, contrast: crHigh, met: true };\n }\n if (lowPasses) return { lightness: low, contrast: crLow, met: true };\n if (highPasses) return { lightness: high, contrast: crHigh, met: true };\n\n return crLow >= crHigh\n ? { lightness: low, contrast: crLow, met: false }\n : { lightness: high, contrast: crHigh, met: false };\n}\n\n/**\n * Find the mix parameter (ratio or opacity) that satisfies a WCAG 2 contrast\n * target against a base color, staying as close to `preferredValue` as possible.\n */\nexport function findValueForMixContrast(\n options: FindValueForMixContrastOptions,\n): FindValueForMixContrastResult {\n const {\n preferredValue,\n baseLinearRgb,\n contrast: contrastInput,\n luminanceAtValue,\n epsilon = 1e-4,\n maxIterations = 20,\n } = options;\n\n const target = resolveMinContrast(contrastInput);\n const searchTarget = target * 1.01;\n const yBase = gamutClampedLuminance(baseLinearRgb);\n\n const yPref = luminanceAtValue(preferredValue);\n const crPref = contrastRatioFromLuminance(yPref, yBase);\n\n if (crPref >= searchTarget) {\n return { value: preferredValue, contrast: crPref, met: true };\n }\n\n // Initial direction: the side whose extreme has higher contrast\n // against the base. Auto-flip considers the opposite side only when\n // this side fails; the fallback extreme also lives on this side.\n const canLower = preferredValue > 0;\n const canUpper = preferredValue < 1;\n let initialIsLower: boolean;\n if (canLower && !canUpper) {\n initialIsLower = true;\n } else if (!canLower && canUpper) {\n initialIsLower = false;\n } else if (!canLower && !canUpper) {\n return { value: preferredValue, contrast: crPref, met: false };\n } else {\n const crLowerExt = contrastRatioFromLuminance(luminanceAtValue(0), yBase);\n const crUpperExt = contrastRatioFromLuminance(luminanceAtValue(1), yBase);\n initialIsLower = crLowerExt >= crUpperExt;\n }\n\n const searchInitial = () =>\n initialIsLower\n ? searchMixBranch(\n 0,\n preferredValue,\n yBase,\n searchTarget,\n epsilon,\n maxIterations,\n preferredValue,\n luminanceAtValue,\n )\n : searchMixBranch(\n preferredValue,\n 1,\n yBase,\n searchTarget,\n epsilon,\n maxIterations,\n preferredValue,\n luminanceAtValue,\n );\n\n const searchOpposite = () =>\n initialIsLower\n ? searchMixBranch(\n preferredValue,\n 1,\n yBase,\n searchTarget,\n epsilon,\n maxIterations,\n preferredValue,\n luminanceAtValue,\n )\n : searchMixBranch(\n 0,\n preferredValue,\n yBase,\n searchTarget,\n epsilon,\n maxIterations,\n preferredValue,\n luminanceAtValue,\n );\n\n const initialResult = searchInitial();\n initialResult.met = initialResult.contrast >= target;\n\n if (initialResult.met && !options.flip) {\n return {\n value: initialResult.lightness,\n contrast: initialResult.contrast,\n met: true,\n };\n }\n\n if (options.flip) {\n const canOpposite = initialIsLower ? canUpper : canLower;\n const oppositeResult = canOpposite ? searchOpposite() : null;\n if (oppositeResult) oppositeResult.met = oppositeResult.contrast >= target;\n\n if (initialResult.met && oppositeResult?.met) {\n const initialDist = Math.abs(initialResult.lightness - preferredValue);\n const oppositeDist = Math.abs(oppositeResult.lightness - preferredValue);\n if (initialDist <= oppositeDist) {\n return {\n value: initialResult.lightness,\n contrast: initialResult.contrast,\n met: true,\n };\n }\n return {\n value: oppositeResult.lightness,\n contrast: oppositeResult.contrast,\n met: true,\n flipped: true,\n };\n }\n\n if (initialResult.met) {\n return {\n value: initialResult.lightness,\n contrast: initialResult.contrast,\n met: true,\n };\n }\n\n if (oppositeResult?.met) {\n return {\n value: oppositeResult.lightness,\n contrast: oppositeResult.contrast,\n met: true,\n flipped: true,\n };\n }\n }\n\n // Failure: pin to the initial direction's extreme.\n const extreme = initialIsLower ? 0 : 1;\n const crExtreme = contrastRatioFromLuminance(\n luminanceAtValue(extreme),\n yBase,\n );\n return {\n value: extreme,\n contrast: crExtreme,\n met: false,\n };\n}\n","/**\n * Shadow color computation.\n *\n * Owns the shadow / mix def predicates, default tuning constants, the\n * tuning merge, and the actual `computeShadow` math (hue blend,\n * saturation cap, lightness clamp, alpha curve). The resolver consumes\n * this module per scheme variant.\n */\n\nimport { clamp } from './hc-pair';\nimport type {\n ColorDef,\n MixColorDef,\n ResolvedColorVariant,\n ShadowColorDef,\n ShadowTuning,\n} from './types';\n\nexport function isShadowDef(def: ColorDef): def is ShadowColorDef {\n return (def as ShadowColorDef).type === 'shadow';\n}\n\nexport function isMixDef(def: ColorDef): def is MixColorDef {\n return (def as MixColorDef).type === 'mix';\n}\n\nexport const DEFAULT_SHADOW_TUNING: Required<ShadowTuning> = {\n saturationFactor: 0.18,\n maxSaturation: 0.25,\n lightnessFactor: 0.25,\n lightnessBounds: [0.05, 0.2],\n minGapTarget: 0.05,\n alphaMax: 1.0,\n bgHueBlend: 0.2,\n};\n\nexport function resolveShadowTuning(\n perColor?: ShadowTuning,\n globalTuning?: ShadowTuning,\n): Required<ShadowTuning> {\n return {\n ...DEFAULT_SHADOW_TUNING,\n ...globalTuning,\n ...perColor,\n lightnessBounds:\n perColor?.lightnessBounds ??\n globalTuning?.lightnessBounds ??\n DEFAULT_SHADOW_TUNING.lightnessBounds,\n };\n}\n\nexport function circularLerp(a: number, b: number, t: number): number {\n let diff = b - a;\n if (diff > 180) diff -= 360;\n else if (diff < -180) diff += 360;\n return (((a + diff * t) % 360) + 360) % 360;\n}\n\n/**\n * Compute the canonical max-contrast reference t value for normalization.\n * Uses bg.l=1, fg.l=0, intensity=100 — the theoretical maximum.\n * This is a fixed constant per tuning configuration, ensuring uniform\n * scaling across all bg/fg pairs at low intensities.\n */\nfunction computeRefT(tuning: Required<ShadowTuning>): number {\n const EPSILON = 1e-6;\n let lShRef = clamp(\n tuning.lightnessFactor,\n tuning.lightnessBounds[0],\n tuning.lightnessBounds[1],\n );\n lShRef = Math.max(Math.min(lShRef, 1 - tuning.minGapTarget), 0);\n const gapRef = Math.max(1 - lShRef, EPSILON);\n return 1 / gapRef;\n}\n\nexport function computeShadow(\n bg: ResolvedColorVariant,\n fg: ResolvedColorVariant | undefined,\n intensity: number,\n tuning: Required<ShadowTuning>,\n): ResolvedColorVariant {\n const EPSILON = 1e-6;\n const clampedIntensity = clamp(intensity, 0, 100);\n const contrastWeight = fg ? Math.abs(bg.l - fg.l) : 1;\n const deltaL = (clampedIntensity / 100) * contrastWeight;\n\n const h = fg ? circularLerp(fg.h, bg.h, tuning.bgHueBlend) : bg.h;\n const s = fg\n ? Math.min(fg.s * tuning.saturationFactor, tuning.maxSaturation)\n : 0;\n\n let lSh = clamp(\n bg.l * tuning.lightnessFactor,\n tuning.lightnessBounds[0],\n tuning.lightnessBounds[1],\n );\n lSh = Math.max(Math.min(lSh, bg.l - tuning.minGapTarget), 0);\n\n const gap = Math.max(bg.l - lSh, EPSILON);\n const t = deltaL / gap;\n\n const tRef = computeRefT(tuning);\n const norm = Math.tanh(tRef / tuning.alphaMax);\n const alpha = Math.min(\n (tuning.alphaMax * Math.tanh(t / tuning.alphaMax)) / norm,\n tuning.alphaMax,\n );\n\n return { h, s, l: lSh, alpha };\n}\n","/**\n * Light / dark scheme lightness mappings.\n *\n * Owns the active lightness window selection (from a resolved effective\n * config passed in), the Möbius curve used by the `'auto'` dark\n * adaptation, and the saturation-desaturation reducer for dark mode.\n *\n * All functions take a `GlazeConfigResolved` so the full config\n * (including per-instance overrides) is available without re-reading\n * the global singleton inside the resolver.\n */\n\nimport { clamp, pairHC, pairNormal } from './hc-pair';\nimport type { AdaptationMode, GlazeConfigResolved } from './types';\n\n/**\n * Resolve the active lightness window for a scheme.\n * - HC variants always return `[0, 100]` (no clamping in high-contrast).\n * - `false` (= \"no clamping\") is treated as `[0, 100]`.\n * - Otherwise uses the window from the resolved effective config.\n */\nexport function lightnessWindow(\n isHighContrast: boolean,\n kind: 'light' | 'dark',\n config: GlazeConfigResolved,\n): [number, number] {\n if (isHighContrast) return [0, 100];\n const win = kind === 'dark' ? config.darkLightness : config.lightLightness;\n if (win === false) return [0, 100];\n return win;\n}\n\nexport function mapLightnessLight(\n l: number,\n mode: AdaptationMode,\n isHighContrast: boolean,\n config: GlazeConfigResolved,\n): number {\n if (mode === 'static') return l;\n const [lo, hi] = lightnessWindow(isHighContrast, 'light', config);\n return (l * (hi - lo)) / 100 + lo;\n}\n\nfunction mobiusCurve(t: number, beta: number): number {\n if (beta >= 1) return t;\n return t / (t + beta * (1 - t));\n}\n\nexport function mapLightnessDark(\n l: number,\n mode: AdaptationMode,\n isHighContrast: boolean,\n config: GlazeConfigResolved,\n): number {\n if (mode === 'static') return l;\n\n const beta = isHighContrast\n ? pairHC(config.darkCurve)\n : pairNormal(config.darkCurve);\n const [darkLo, darkHi] = lightnessWindow(isHighContrast, 'dark', config);\n\n if (mode === 'fixed') {\n return (l * (darkHi - darkLo)) / 100 + darkLo;\n }\n\n const [lightLo, lightHi] = lightnessWindow(isHighContrast, 'light', config);\n const lightL = (l * (lightHi - lightLo)) / 100 + lightLo;\n const t = (lightHi - lightL) / (lightHi - lightLo);\n return darkLo + (darkHi - darkLo) * mobiusCurve(t, beta);\n}\n\nexport function lightMappedToDark(\n lightL: number,\n isHighContrast: boolean,\n config: GlazeConfigResolved,\n): number {\n const beta = isHighContrast\n ? pairHC(config.darkCurve)\n : pairNormal(config.darkCurve);\n const [lightLo, lightHi] = lightnessWindow(isHighContrast, 'light', config);\n const [darkLo, darkHi] = lightnessWindow(isHighContrast, 'dark', config);\n const clamped = clamp(lightL, lightLo, lightHi);\n const t = (lightHi - clamped) / (lightHi - lightLo);\n return darkLo + (darkHi - darkLo) * mobiusCurve(t, beta);\n}\n\nexport function mapSaturationDark(\n s: number,\n mode: AdaptationMode,\n config: GlazeConfigResolved,\n): number {\n if (mode === 'static') return s;\n return s * (1 - config.darkDesaturation);\n}\n\nexport function schemeLightnessRange(\n isDark: boolean,\n mode: AdaptationMode,\n isHighContrast: boolean,\n config: GlazeConfigResolved,\n): [number, number] {\n if (mode === 'static') return [0, 1];\n const [lo, hi] = lightnessWindow(\n isHighContrast,\n isDark ? 'dark' : 'light',\n config,\n );\n return [lo / 100, hi / 100];\n}\n","/**\n * Color graph validation and topological sort.\n *\n * `validateColorDefs` rejects bad references (missing / shadow-referencing /\n * base/contrast/lightness mismatches) and detects cycles before the\n * resolver runs. `topoSort` orders defs so each color is processed after\n * its base / bg / fg / target dependencies.\n */\n\nimport { isAbsoluteLightness } from './hc-pair';\nimport { isMixDef, isShadowDef } from './shadow';\nimport type { ColorMap, RegularColorDef, ResolvedColor } from './types';\n\nexport function validateColorDefs(\n defs: ColorMap,\n externalBases?: Map<string, ResolvedColor>,\n): void {\n const localNames = new Set(Object.keys(defs));\n const allNames = new Set([\n ...localNames,\n ...(externalBases ? externalBases.keys() : []),\n ]);\n\n for (const [name, def] of Object.entries(defs)) {\n if (isShadowDef(def)) {\n if (!allNames.has(def.bg)) {\n throw new Error(\n `glaze: shadow \"${name}\" references non-existent bg \"${def.bg}\".`,\n );\n }\n if (localNames.has(def.bg) && isShadowDef(defs[def.bg])) {\n throw new Error(\n `glaze: shadow \"${name}\" bg \"${def.bg}\" references another shadow color.`,\n );\n }\n if (def.fg !== undefined) {\n if (!allNames.has(def.fg)) {\n throw new Error(\n `glaze: shadow \"${name}\" references non-existent fg \"${def.fg}\".`,\n );\n }\n if (localNames.has(def.fg) && isShadowDef(defs[def.fg])) {\n throw new Error(\n `glaze: shadow \"${name}\" fg \"${def.fg}\" references another shadow color.`,\n );\n }\n }\n continue;\n }\n\n if (isMixDef(def)) {\n if (!allNames.has(def.base)) {\n throw new Error(\n `glaze: mix \"${name}\" references non-existent base \"${def.base}\".`,\n );\n }\n if (!allNames.has(def.target)) {\n throw new Error(\n `glaze: mix \"${name}\" references non-existent target \"${def.target}\".`,\n );\n }\n if (localNames.has(def.base) && isShadowDef(defs[def.base])) {\n throw new Error(\n `glaze: mix \"${name}\" base \"${def.base}\" references a shadow color.`,\n );\n }\n if (localNames.has(def.target) && isShadowDef(defs[def.target])) {\n throw new Error(\n `glaze: mix \"${name}\" target \"${def.target}\" references a shadow color.`,\n );\n }\n continue;\n }\n\n const regDef = def as RegularColorDef;\n\n if (regDef.contrast !== undefined && !regDef.base) {\n throw new Error(`glaze: color \"${name}\" has \"contrast\" without \"base\".`);\n }\n\n if (\n regDef.lightness !== undefined &&\n !isAbsoluteLightness(regDef.lightness) &&\n !regDef.base\n ) {\n throw new Error(\n `glaze: color \"${name}\" has relative \"lightness\" without \"base\".`,\n );\n }\n\n if (regDef.base && !allNames.has(regDef.base)) {\n throw new Error(\n `glaze: color \"${name}\" references non-existent base \"${regDef.base}\".`,\n );\n }\n\n if (\n regDef.base &&\n localNames.has(regDef.base) &&\n isShadowDef(defs[regDef.base])\n ) {\n throw new Error(\n `glaze: color \"${name}\" base \"${regDef.base}\" references a shadow color.`,\n );\n }\n\n if (!isAbsoluteLightness(regDef.lightness) && regDef.base === undefined) {\n throw new Error(\n `glaze: color \"${name}\" must have either absolute \"lightness\" (root) or \"base\" (dependent).`,\n );\n }\n\n if (regDef.contrast !== undefined && regDef.opacity !== undefined) {\n console.warn(\n `glaze: color \"${name}\" has both \"contrast\" and \"opacity\". Opacity makes perceived lightness unpredictable.`,\n );\n }\n }\n\n // Check for circular references (follows base, bg, fg edges).\n // External bases are leaves (no outgoing edges in `defs`), so they can't\n // form a cycle and we short-circuit there.\n const visited = new Set<string>();\n const inStack = new Set<string>();\n\n function dfs(name: string): void {\n if (!localNames.has(name)) return;\n if (inStack.has(name)) {\n throw new Error(\n `glaze: circular base reference detected involving \"${name}\".`,\n );\n }\n if (visited.has(name)) return;\n\n inStack.add(name);\n const def = defs[name];\n if (isShadowDef(def)) {\n dfs(def.bg);\n if (def.fg) dfs(def.fg);\n } else if (isMixDef(def)) {\n dfs(def.base);\n dfs(def.target);\n } else {\n const regDef = def as RegularColorDef;\n if (regDef.base) {\n dfs(regDef.base);\n }\n }\n inStack.delete(name);\n visited.add(name);\n }\n\n for (const name of localNames) {\n dfs(name);\n }\n}\n\nexport function topoSort(defs: ColorMap): string[] {\n const result: string[] = [];\n const visited = new Set<string>();\n\n function visit(name: string): void {\n if (visited.has(name)) return;\n visited.add(name);\n\n const def = defs[name];\n // External base references (not in `defs`) are leaves — they're already\n // pre-seeded into `ctx.resolved` and don't participate in the local sort.\n if (def === undefined) return;\n if (isShadowDef(def)) {\n visit(def.bg);\n if (def.fg) visit(def.fg);\n } else if (isMixDef(def)) {\n visit(def.base);\n visit(def.target);\n } else {\n const regDef = def as RegularColorDef;\n if (regDef.base) {\n visit(regDef.base);\n }\n }\n\n result.push(name);\n }\n\n for (const name of Object.keys(defs)) {\n visit(name);\n }\n\n return result;\n}\n","/**\n * Contrast-warning dispatcher.\n *\n * Tokens memoize their resolution, but a long-lived process (e.g. a dev\n * server with HMR) can re-resolve the same theme many times. The cache\n * here dedupes warnings within a session with a soft cap to keep noise\n * bounded.\n */\n\nimport { resolveMinContrast } from './contrast-solver';\nimport type { MinContrast } from './contrast-solver';\n\nconst CONTRAST_WARN_CACHE_LIMIT = 256;\nconst contrastWarnCache = new Set<string>();\n\n/**\n * Slack factor below the requested target before we emit a warning.\n * The contrast solver already overshoots by `OVERSHOOT` (currently 1%)\n * to absorb rounding noise (`see findLightnessForContrast` in\n * `contrast-solver.ts`), so an `actual` ratio within ~2x that overshoot\n * is effectively a pass and not worth nagging the user about.\n */\nconst CONTRAST_WARN_SLACK = 0.98;\n\nfunction schemeLabel(isDark: boolean, isHighContrast: boolean): string {\n if (isDark && isHighContrast) return 'darkContrast';\n if (isDark) return 'dark';\n if (isHighContrast) return 'lightContrast';\n return 'light';\n}\n\nfunction formatContrastTarget(input: MinContrast, ratio: number): string {\n return typeof input === 'string'\n ? `\"${input}\" (${ratio.toFixed(2)})`\n : ratio.toFixed(2);\n}\n\nexport function warnContrastUnmet(\n name: string,\n isDark: boolean,\n isHighContrast: boolean,\n target: MinContrast,\n actual: number,\n): void {\n const targetRatio = resolveMinContrast(target);\n if (actual >= targetRatio * CONTRAST_WARN_SLACK) return;\n\n const scheme = schemeLabel(isDark, isHighContrast);\n const key = `${name}|${scheme}|${targetRatio.toFixed(3)}|${actual.toFixed(2)}`;\n if (contrastWarnCache.has(key)) return;\n\n if (contrastWarnCache.size >= CONTRAST_WARN_CACHE_LIMIT) {\n contrastWarnCache.clear();\n }\n contrastWarnCache.add(key);\n\n console.warn(\n `glaze: color \"${name}\" cannot meet contrast ${formatContrastTarget(\n target,\n targetRatio,\n )} in ${scheme} scheme (got ${actual.toFixed(2)}). ` +\n `Try widening the lightness window, lowering the contrast target, ` +\n `or picking a base color further from this color's lightness.`,\n );\n}\n","/**\n * Color resolution engine.\n *\n * Runs the four-pass solver (light → light-HC → dark → dark-HC) that\n * turns a `ColorMap` into a fully resolved `ResolvedColor` per name.\n * Owns the per-scheme resolve helpers for regular, shadow, and mix\n * color defs.\n *\n * Every function receives a single `GlazeConfigResolved` so the full\n * per-instance config (including overrides) is available without\n * re-reading the global singleton mid-resolve.\n */\n\nimport {\n okhslToLinearSrgb,\n sRGBLinearToGamma,\n gamutClampedLuminance,\n srgbToOkhsl,\n} from './okhsl-color-math';\nimport {\n findLightnessForContrast,\n findValueForMixContrast,\n} from './contrast-solver';\nimport type { LinearRgb } from './contrast-solver';\nimport {\n clamp,\n isAbsoluteLightness,\n pairHC,\n pairNormal,\n parseRelativeOrAbsolute,\n resolveEffectiveHue,\n} from './hc-pair';\nimport {\n computeShadow,\n circularLerp,\n isMixDef,\n isShadowDef,\n resolveShadowTuning,\n} from './shadow';\nimport {\n lightMappedToDark,\n mapLightnessDark,\n mapLightnessLight,\n mapSaturationDark,\n schemeLightnessRange,\n} from './scheme-mapping';\nimport { topoSort, validateColorDefs } from './validation';\nimport { warnContrastUnmet } from './warnings';\nimport type {\n AdaptationMode,\n ColorDef,\n ColorMap,\n GlazeConfigResolved,\n MixColorDef,\n RegularColorDef,\n ResolvedColor,\n ResolvedColorVariant,\n ShadowColorDef,\n} from './types';\n\nexport interface ResolveContext {\n hue: number;\n saturation: number;\n defs: ColorMap;\n resolved: Map<string, ResolvedColor>;\n /** Fully-merged effective config for this resolve pass. */\n config: GlazeConfigResolved;\n}\n\ntype ResolvedField = 'light' | 'dark' | 'lightContrast' | 'darkContrast';\n\nexport function getSchemeVariant(\n color: ResolvedColor,\n isDark: boolean,\n isHighContrast: boolean,\n): ResolvedColorVariant {\n if (isDark && isHighContrast) return color.darkContrast;\n if (isDark) return color.dark;\n if (isHighContrast) return color.lightContrast;\n return color.light;\n}\n\nfunction resolveRootColor(\n _name: string,\n def: RegularColorDef,\n _ctx: ResolveContext,\n isHighContrast: boolean,\n): { lightL: number; satFactor: number } {\n const rawL = def.lightness!;\n const rawValue = isHighContrast ? pairHC(rawL) : pairNormal(rawL);\n const parsed = parseRelativeOrAbsolute(rawValue);\n const lightL = clamp(parsed.value, 0, 100);\n const satFactor = clamp(def.saturation ?? 1, 0, 1);\n return { lightL, satFactor };\n}\n\nfunction resolveDependentColor(\n name: string,\n def: RegularColorDef,\n ctx: ResolveContext,\n isHighContrast: boolean,\n isDark: boolean,\n effectiveHue: number,\n): { l: number; satFactor: number } {\n const baseName = def.base!;\n const baseResolved = ctx.resolved.get(baseName);\n if (!baseResolved) {\n throw new Error(\n `glaze: base \"${baseName}\" not yet resolved for \"${name}\".`,\n );\n }\n\n const mode = def.mode ?? 'auto';\n const satFactor = clamp(def.saturation ?? 1, 0, 1);\n\n const baseVariant = getSchemeVariant(baseResolved, isDark, isHighContrast);\n const baseL = baseVariant.l * 100;\n\n let preferredL: number;\n const rawLightness = def.lightness;\n\n if (rawLightness === undefined) {\n preferredL = baseL;\n } else {\n const rawValue = isHighContrast\n ? pairHC(rawLightness)\n : pairNormal(rawLightness);\n const parsed = parseRelativeOrAbsolute(rawValue);\n\n if (parsed.relative) {\n const delta = parsed.value;\n if (isDark && mode === 'auto') {\n const baseLightVariant = getSchemeVariant(\n baseResolved,\n false,\n isHighContrast,\n );\n const absoluteLightL = clamp(baseLightVariant.l * 100 + delta, 0, 100);\n preferredL = lightMappedToDark(\n absoluteLightL,\n isHighContrast,\n ctx.config,\n );\n } else {\n preferredL = clamp(baseL + delta, 0, 100);\n }\n } else {\n if (isDark) {\n preferredL = mapLightnessDark(\n parsed.value,\n mode,\n isHighContrast,\n ctx.config,\n );\n } else {\n preferredL = mapLightnessLight(\n parsed.value,\n mode,\n isHighContrast,\n ctx.config,\n );\n }\n }\n }\n\n const rawContrast = def.contrast;\n if (rawContrast !== undefined) {\n const minCr = isHighContrast\n ? pairHC(rawContrast)\n : pairNormal(rawContrast);\n\n const effectiveSat = isDark\n ? mapSaturationDark((satFactor * ctx.saturation) / 100, mode, ctx.config)\n : (satFactor * ctx.saturation) / 100;\n\n const baseLinearRgb = okhslToLinearSrgb(\n baseVariant.h,\n baseVariant.s,\n baseVariant.l,\n );\n\n const windowRange = schemeLightnessRange(\n isDark,\n mode,\n isHighContrast,\n ctx.config,\n );\n\n let initialDirection: 'lighter' | 'darker' | undefined;\n if (preferredL < baseL) {\n initialDirection = 'darker';\n } else if (preferredL > baseL) {\n initialDirection = 'lighter';\n }\n\n const result = findLightnessForContrast({\n hue: effectiveHue,\n saturation: effectiveSat,\n preferredLightness: clamp(\n preferredL / 100,\n windowRange[0],\n windowRange[1],\n ),\n baseLinearRgb,\n contrast: minCr,\n lightnessRange: [0, 1],\n initialDirection,\n flip: ctx.config.autoFlip,\n });\n\n if (!result.met) {\n warnContrastUnmet(name, isDark, isHighContrast, minCr, result.contrast);\n }\n\n return { l: result.lightness * 100, satFactor };\n }\n\n return { l: clamp(preferredL, 0, 100), satFactor };\n}\n\nfunction resolveColorForScheme(\n name: string,\n def: ColorDef,\n ctx: ResolveContext,\n isDark: boolean,\n isHighContrast: boolean,\n): ResolvedColorVariant {\n if (isShadowDef(def)) {\n return resolveShadowForScheme(def, ctx, isDark, isHighContrast);\n }\n\n if (isMixDef(def)) {\n return resolveMixForScheme(def, ctx, isDark, isHighContrast);\n }\n\n const regDef = def as RegularColorDef;\n const mode = regDef.mode ?? 'auto';\n const isRoot = isAbsoluteLightness(regDef.lightness) && !regDef.base;\n const effectiveHue = resolveEffectiveHue(ctx.hue, regDef.hue);\n\n let lightL: number;\n let satFactor: number;\n\n if (isRoot) {\n const root = resolveRootColor(name, regDef, ctx, isHighContrast);\n lightL = root.lightL;\n satFactor = root.satFactor;\n } else {\n const dep = resolveDependentColor(\n name,\n regDef,\n ctx,\n isHighContrast,\n isDark,\n effectiveHue,\n );\n lightL = dep.l;\n satFactor = dep.satFactor;\n }\n\n let finalL: number;\n let finalSat: number;\n\n if (isDark && isRoot) {\n finalL = mapLightnessDark(lightL, mode, isHighContrast, ctx.config);\n finalSat = mapSaturationDark(\n (satFactor * ctx.saturation) / 100,\n mode,\n ctx.config,\n );\n } else if (isDark && !isRoot) {\n finalL = lightL;\n finalSat = mapSaturationDark(\n (satFactor * ctx.saturation) / 100,\n mode,\n ctx.config,\n );\n } else if (isRoot) {\n finalL = mapLightnessLight(lightL, mode, isHighContrast, ctx.config);\n finalSat = (satFactor * ctx.saturation) / 100;\n } else {\n finalL = lightL;\n finalSat = (satFactor * ctx.saturation) / 100;\n }\n\n return {\n h: effectiveHue,\n s: clamp(finalSat, 0, 1),\n l: clamp(finalL / 100, 0, 1),\n alpha: regDef.opacity ?? 1,\n };\n}\n\nfunction resolveShadowForScheme(\n def: ShadowColorDef,\n ctx: ResolveContext,\n isDark: boolean,\n isHighContrast: boolean,\n): ResolvedColorVariant {\n const bgResolved = ctx.resolved.get(def.bg)!;\n const bgVariant = getSchemeVariant(bgResolved, isDark, isHighContrast);\n\n let fgVariant: ResolvedColorVariant | undefined;\n if (def.fg) {\n const fgResolved = ctx.resolved.get(def.fg)!;\n fgVariant = getSchemeVariant(fgResolved, isDark, isHighContrast);\n }\n\n const intensity = isHighContrast\n ? pairHC(def.intensity)\n : pairNormal(def.intensity);\n\n const tuning = resolveShadowTuning(def.tuning, ctx.config.shadowTuning);\n return computeShadow(bgVariant, fgVariant, intensity, tuning);\n}\n\nfunction variantToLinearRgb(v: ResolvedColorVariant): LinearRgb {\n return okhslToLinearSrgb(v.h, v.s, v.l);\n}\n\n/**\n * Resolve hue for OKHSL mixing, handling achromatic colors.\n * When one color has no saturation, its hue is meaningless —\n * use the hue from the color that has saturation (matches CSS\n * color-mix \"missing component\" behavior).\n */\nfunction mixHue(\n base: ResolvedColorVariant,\n target: ResolvedColorVariant,\n t: number,\n): number {\n const SAT_EPSILON = 1e-6;\n const baseHasSat = base.s > SAT_EPSILON;\n const targetHasSat = target.s > SAT_EPSILON;\n\n if (baseHasSat && targetHasSat) return circularLerp(base.h, target.h, t);\n if (targetHasSat) return target.h;\n return base.h;\n}\n\nfunction linearSrgbLerp(\n base: LinearRgb,\n target: LinearRgb,\n t: number,\n): LinearRgb {\n return [\n base[0] + (target[0] - base[0]) * t,\n base[1] + (target[1] - base[1]) * t,\n base[2] + (target[2] - base[2]) * t,\n ];\n}\n\nfunction linearRgbToVariant(rgb: LinearRgb): ResolvedColorVariant {\n const gamma: [number, number, number] = [\n Math.max(0, Math.min(1, sRGBLinearToGamma(rgb[0]))),\n Math.max(0, Math.min(1, sRGBLinearToGamma(rgb[1]))),\n Math.max(0, Math.min(1, sRGBLinearToGamma(rgb[2]))),\n ];\n const [h, s, l] = srgbToOkhsl(gamma);\n return { h, s, l, alpha: 1 };\n}\n\nfunction resolveMixForScheme(\n def: MixColorDef,\n ctx: ResolveContext,\n isDark: boolean,\n isHighContrast: boolean,\n): ResolvedColorVariant {\n const baseResolved = ctx.resolved.get(def.base)!;\n const targetResolved = ctx.resolved.get(def.target)!;\n const baseVariant = getSchemeVariant(baseResolved, isDark, isHighContrast);\n const targetVariant = getSchemeVariant(\n targetResolved,\n isDark,\n isHighContrast,\n );\n\n const rawValue = isHighContrast ? pairHC(def.value) : pairNormal(def.value);\n let t = clamp(rawValue, 0, 100) / 100;\n\n const blend = def.blend ?? 'opaque';\n const space = def.space ?? 'okhsl';\n const baseLinear = variantToLinearRgb(baseVariant);\n const targetLinear = variantToLinearRgb(targetVariant);\n\n if (def.contrast !== undefined) {\n const minCr = isHighContrast\n ? pairHC(def.contrast)\n : pairNormal(def.contrast);\n\n let luminanceAt: (v: number) => number;\n\n if (blend === 'transparent') {\n luminanceAt = (v: number) =>\n gamutClampedLuminance(linearSrgbLerp(baseLinear, targetLinear, v));\n } else if (space === 'srgb') {\n luminanceAt = (v: number) =>\n gamutClampedLuminance(linearSrgbLerp(baseLinear, targetLinear, v));\n } else {\n luminanceAt = (v: number) => {\n const h = mixHue(baseVariant, targetVariant, v);\n const s = baseVariant.s + (targetVariant.s - baseVariant.s) * v;\n const l = baseVariant.l + (targetVariant.l - baseVariant.l) * v;\n return gamutClampedLuminance(okhslToLinearSrgb(h, s, l));\n };\n }\n\n const result = findValueForMixContrast({\n preferredValue: t,\n baseLinearRgb: baseLinear,\n targetLinearRgb: targetLinear,\n contrast: minCr,\n luminanceAtValue: luminanceAt,\n flip: ctx.config.autoFlip,\n });\n t = result.value;\n }\n\n if (blend === 'transparent') {\n return {\n h: targetVariant.h,\n s: targetVariant.s,\n l: targetVariant.l,\n alpha: clamp(t, 0, 1),\n };\n }\n\n if (space === 'srgb') {\n const mixed = linearSrgbLerp(baseLinear, targetLinear, t);\n return linearRgbToVariant(mixed);\n }\n\n return {\n h: mixHue(baseVariant, targetVariant, t),\n s: clamp(baseVariant.s + (targetVariant.s - baseVariant.s) * t, 0, 1),\n l: clamp(baseVariant.l + (targetVariant.l - baseVariant.l) * t, 0, 1),\n alpha: 1,\n };\n}\n\nfunction defMode(def: ColorDef): AdaptationMode | undefined {\n if (isShadowDef(def) || isMixDef(def)) return undefined;\n return (def as RegularColorDef).mode ?? 'auto';\n}\n\n/**\n * Run a single resolve pass over all local names. Pass 1 lazily creates\n * each `ResolvedColor` (all four slots seeded with the just-resolved\n * variant) the first time it sees a name; later passes update the\n * `target` slot on the existing record.\n */\nfunction runPass(\n order: string[],\n defs: ColorMap,\n ctx: ResolveContext,\n isDark: boolean,\n isHighContrast: boolean,\n target: ResolvedField,\n): Map<string, ResolvedColorVariant> {\n const out = new Map<string, ResolvedColorVariant>();\n for (const name of order) {\n const variant = resolveColorForScheme(\n name,\n defs[name],\n ctx,\n isDark,\n isHighContrast,\n );\n out.set(name, variant);\n const existing = ctx.resolved.get(name);\n if (existing) {\n ctx.resolved.set(name, { ...existing, [target]: variant });\n } else {\n ctx.resolved.set(name, {\n name,\n light: variant,\n dark: variant,\n lightContrast: variant,\n darkContrast: variant,\n mode: defMode(defs[name]),\n });\n }\n }\n return out;\n}\n\n/**\n * Re-seed a single variant slot with a previously-resolved map so the\n * upcoming pass reads sensible fallbacks via `getSchemeVariant`.\n */\nfunction seedField(\n order: string[],\n ctx: ResolveContext,\n field: ResolvedField,\n source: Map<string, ResolvedColorVariant>,\n): void {\n for (const name of order) {\n const existing = ctx.resolved.get(name)!;\n ctx.resolved.set(name, { ...existing, [field]: source.get(name)! });\n }\n}\n\nexport function resolveAllColors(\n hue: number,\n saturation: number,\n defs: ColorMap,\n config: GlazeConfigResolved,\n externalBases?: Map<string, ResolvedColor>,\n): Map<string, ResolvedColor> {\n validateColorDefs(defs, externalBases);\n const order = topoSort(defs);\n\n const ctx: ResolveContext = {\n hue,\n saturation,\n defs,\n resolved: new Map(),\n config,\n };\n\n // Pre-seed externally-resolved bases. The per-pass loops iterate only\n // `defs` keys (via `order`), so external entries persist across all\n // four passes and are read via `getSchemeVariant` per scheme.\n if (externalBases) {\n for (const [name, color] of externalBases) {\n ctx.resolved.set(name, color);\n }\n }\n\n // Pass 1: Light normal. `runPass` initializes each local ResolvedColor\n // with all four slots seeded with the just-computed light variant.\n const lightMap = runPass(order, defs, ctx, false, false, 'light');\n\n // Pass 2: Light high-contrast.\n seedField(order, ctx, 'lightContrast', lightMap);\n const lightHCMap = runPass(order, defs, ctx, false, true, 'lightContrast');\n\n // Pass 3: Dark normal. Seed dark/darkContrast from the light passes\n // so HC-dependent and base lookups have sensible starting points.\n seedField(order, ctx, 'dark', lightMap);\n seedField(order, ctx, 'darkContrast', lightHCMap);\n const darkMap = runPass(order, defs, ctx, true, false, 'dark');\n\n // Pass 4: Dark high-contrast.\n seedField(order, ctx, 'darkContrast', darkMap);\n const darkHCMap = runPass(order, defs, ctx, true, true, 'darkContrast');\n\n const result = new Map<string, ResolvedColor>();\n for (const name of order) {\n result.set(name, {\n name,\n light: lightMap.get(name)!,\n dark: darkMap.get(name)!,\n lightContrast: lightHCMap.get(name)!,\n darkContrast: darkHCMap.get(name)!,\n mode: defMode(defs[name]),\n });\n }\n\n return result;\n}\n","/**\n * Output formatting for resolved color maps.\n *\n * Owns the CSS-string formatter dispatch table (`okhsl` / `rgb` / `hsl` /\n * `oklch`) and the four token-map shapes Glaze emits:\n * - `buildTokenMap` — Tasty style-to-state bindings (`#name` keys, state aliases).\n * - `buildFlatTokenMap` — `{ light, dark, ... }` per-variant maps.\n * - `buildJsonMap` — `{ name: { light, dark, ... } }` per-color JSON.\n * - `buildCssMap` — CSS custom property declaration strings per variant.\n */\n\nimport {\n formatHsl,\n formatOkhsl,\n formatOklch,\n formatRgb,\n} from './okhsl-color-math';\nimport { getConfig } from './config';\nimport type {\n GlazeColorFormat,\n GlazeCssResult,\n GlazeOutputModes,\n ResolvedColor,\n ResolvedColorVariant,\n} from './types';\n\nconst formatters: Record<\n GlazeColorFormat,\n (h: number, s: number, l: number) => string\n> = {\n okhsl: formatOkhsl,\n rgb: formatRgb,\n hsl: formatHsl,\n oklch: formatOklch,\n};\n\nfunction fmt(value: number, decimals: number): string {\n return parseFloat(value.toFixed(decimals)).toString();\n}\n\nexport function formatVariant(\n v: ResolvedColorVariant,\n format: GlazeColorFormat = 'okhsl',\n): string {\n const base = formatters[format](v.h, v.s * 100, v.l * 100);\n if (v.alpha >= 1) return base;\n const closing = base.lastIndexOf(')');\n return `${base.slice(0, closing)} / ${fmt(v.alpha, 4)})`;\n}\n\nexport function resolveModes(\n override?: GlazeOutputModes,\n): Required<GlazeOutputModes> {\n const cfg = getConfig();\n return {\n dark: override?.dark ?? cfg.modes.dark,\n highContrast: override?.highContrast ?? cfg.modes.highContrast,\n };\n}\n\nexport function buildTokenMap(\n resolved: Map<string, ResolvedColor>,\n prefix: string,\n states: { dark: string; highContrast: string },\n modes: Required<GlazeOutputModes>,\n format: GlazeColorFormat = 'okhsl',\n): Record<string, Record<string, string>> {\n const tokens: Record<string, Record<string, string>> = {};\n\n for (const [name, color] of resolved) {\n const key = `#${prefix}${name}`;\n const entry: Record<string, string> = {\n '': formatVariant(color.light, format),\n };\n\n if (modes.dark) {\n entry[states.dark] = formatVariant(color.dark, format);\n }\n if (modes.highContrast) {\n entry[states.highContrast] = formatVariant(color.lightContrast, format);\n }\n if (modes.dark && modes.highContrast) {\n entry[`${states.dark} & ${states.highContrast}`] = formatVariant(\n color.darkContrast,\n format,\n );\n }\n\n tokens[key] = entry;\n }\n\n return tokens;\n}\n\nexport function buildFlatTokenMap(\n resolved: Map<string, ResolvedColor>,\n prefix: string,\n modes: Required<GlazeOutputModes>,\n format: GlazeColorFormat = 'okhsl',\n): Record<string, Record<string, string>> {\n const result: Record<string, Record<string, string>> = {\n light: {},\n };\n\n if (modes.dark) {\n result.dark = {};\n }\n if (modes.highContrast) {\n result.lightContrast = {};\n }\n if (modes.dark && modes.highContrast) {\n result.darkContrast = {};\n }\n\n for (const [name, color] of resolved) {\n const key = `${prefix}${name}`;\n\n result.light[key] = formatVariant(color.light, format);\n\n if (modes.dark) {\n result.dark[key] = formatVariant(color.dark, format);\n }\n if (modes.highContrast) {\n result.lightContrast[key] = formatVariant(color.lightContrast, format);\n }\n if (modes.dark && modes.highContrast) {\n result.darkContrast[key] = formatVariant(color.darkContrast, format);\n }\n }\n\n return result;\n}\n\nexport function buildJsonMap(\n resolved: Map<string, ResolvedColor>,\n modes: Required<GlazeOutputModes>,\n format: GlazeColorFormat = 'okhsl',\n): Record<string, Record<string, string>> {\n const result: Record<string, Record<string, string>> = {};\n\n for (const [name, color] of resolved) {\n const entry: Record<string, string> = {\n light: formatVariant(color.light, format),\n };\n\n if (modes.dark) {\n entry.dark = formatVariant(color.dark, format);\n }\n if (modes.highContrast) {\n entry.lightContrast = formatVariant(color.lightContrast, format);\n }\n if (modes.dark && modes.highContrast) {\n entry.darkContrast = formatVariant(color.darkContrast, format);\n }\n\n result[name] = entry;\n }\n\n return result;\n}\n\nexport function buildCssMap(\n resolved: Map<string, ResolvedColor>,\n prefix: string,\n suffix: string,\n format: GlazeColorFormat,\n): GlazeCssResult {\n const lines: Record<keyof GlazeCssResult, string[]> = {\n light: [],\n dark: [],\n lightContrast: [],\n darkContrast: [],\n };\n\n for (const [name, color] of resolved) {\n const prop = `--${prefix}${name}${suffix}`;\n lines.light.push(`${prop}: ${formatVariant(color.light, format)};`);\n lines.dark.push(`${prop}: ${formatVariant(color.dark, format)};`);\n lines.lightContrast.push(\n `${prop}: ${formatVariant(color.lightContrast, format)};`,\n );\n lines.darkContrast.push(\n `${prop}: ${formatVariant(color.darkContrast, format)};`,\n );\n }\n\n return {\n light: lines.light.join('\\n'),\n dark: lines.dark.join('\\n'),\n lightContrast: lines.lightContrast.join('\\n'),\n darkContrast: lines.darkContrast.join('\\n'),\n };\n}\n","/**\n * Standalone single-color tokens (`glaze.color()` / `glaze.colorFrom()`).\n *\n * Owns the value-shorthand parser (hex, `rgb()` / `hsl()` / `okhsl()` /\n * `oklch()`, `{ r, g, b }`, `{ h, s, l }`, `{ l, c, h }`), the structured-input\n * validator, the two factory paths (value vs structured), and the\n * JSON-safe export / rehydration round-trip.\n *\n * Standalone tokens snapshot the full effective config at create time\n * so later `configure()` calls do not retroactively change exported\n * tokens. The snapshot is built eagerly in\n * `buildValueFormConfigOverride()` / `buildStructuredConfigOverride()`.\n * The token's resolved variants are then memoized on first\n * `.resolve()` / `.token()` / ... call.\n */\n\nimport { defaultConfig, getConfig, mergeConfig } from './config';\nimport {\n hslToSrgb,\n oklabToOkhsl,\n parseHexAlpha,\n srgbToOkhsl,\n} from './okhsl-color-math';\nimport { isAbsoluteLightness, pairNormal } from './hc-pair';\nimport { resolveAllColors } from './resolver';\nimport {\n buildCssMap,\n buildJsonMap,\n buildTokenMap,\n resolveModes,\n} from './formatters';\nimport type {\n ColorMap,\n GlazeColorCssOptions,\n GlazeColorInput,\n GlazeColorInputExport,\n GlazeColorOverrides,\n GlazeColorOverridesExport,\n GlazeColorToken,\n GlazeColorTokenExport,\n GlazeColorValue,\n GlazeCssResult,\n GlazeConfigOverride,\n GlazeConfigResolved,\n GlazeJsonOptions,\n GlazeTokenOptions,\n OkhslColor,\n OklchColor,\n RgbColor,\n RegularColorDef,\n ResolvedColor,\n} from './types';\n\n// ============================================================================\n// Standalone color constants\n// ============================================================================\n\n/** Internal name of the user-facing standalone color in the synthesized def map. */\nconst STANDALONE_VALUE = 'value';\n/** Internal name of the hidden static-anchor seed used for relative lightness / contrast. */\nconst STANDALONE_SEED = 'seed';\n/** Internal name of an externally-resolved `GlazeColorToken` injected as a base reference. */\nconst STANDALONE_BASE = 'externalBase';\n\n/** Reserved internal names that user-supplied `name` must not collide with. */\nconst RESERVED_STANDALONE_NAMES = new Set([\n STANDALONE_VALUE,\n STANDALONE_SEED,\n STANDALONE_BASE,\n]);\n\n// ============================================================================\n// Effective config snapshots\n// ============================================================================\n\n/**\n * Build the per-token effective config override for a value-form color.\n *\n * Light window defaults to `false` (preserve input lightness exactly).\n * All other fields snapshot from global at create time. User override\n * fields win over all defaults.\n */\nfunction buildValueFormConfigOverride(\n userOverride?: GlazeConfigOverride,\n): GlazeConfigOverride {\n const cfg = getConfig();\n return {\n lightLightness:\n userOverride?.lightLightness !== undefined\n ? userOverride.lightLightness\n : false,\n darkLightness:\n userOverride?.darkLightness !== undefined\n ? userOverride.darkLightness\n : cfg.darkLightness,\n darkDesaturation: userOverride?.darkDesaturation ?? cfg.darkDesaturation,\n darkCurve: userOverride?.darkCurve ?? cfg.darkCurve,\n autoFlip: userOverride?.autoFlip ?? cfg.autoFlip,\n shadowTuning: userOverride?.shadowTuning ?? cfg.shadowTuning,\n };\n}\n\n/**\n * Build the per-token effective config override for a structured-form color.\n *\n * Both light and dark windows snapshot from global at create time.\n * User override fields win.\n */\nfunction buildStructuredConfigOverride(\n userOverride?: GlazeConfigOverride,\n): GlazeConfigOverride {\n const cfg = getConfig();\n return {\n lightLightness:\n userOverride?.lightLightness !== undefined\n ? userOverride.lightLightness\n : cfg.lightLightness,\n darkLightness:\n userOverride?.darkLightness !== undefined\n ? userOverride.darkLightness\n : cfg.darkLightness,\n darkDesaturation: userOverride?.darkDesaturation ?? cfg.darkDesaturation,\n darkCurve: userOverride?.darkCurve ?? cfg.darkCurve,\n autoFlip: userOverride?.autoFlip ?? cfg.autoFlip,\n shadowTuning: userOverride?.shadowTuning ?? cfg.shadowTuning,\n };\n}\n\n/**\n * Build the `GlazeConfigResolved` to pass to `resolveAllColors` from a\n * snapshot override. Uses `defaultConfig()` as the base so all required\n * fields are present; the snapshot fields win.\n */\nfunction resolvedConfigFromOverride(\n override: GlazeConfigOverride,\n): GlazeConfigResolved {\n return mergeConfig(defaultConfig(), override);\n}\n\n// ============================================================================\n// Color string parsing\n// ============================================================================\n\n/**\n * Matches the CSS color functions Glaze itself emits (`rgb()`, `hsl()`,\n * `okhsl()`, `oklch()`) plus their legacy alpha aliases (`rgba()`, `hsla()`).\n *\n * Only bare numeric components are supported. Named colors (`red`),\n * relative-color syntax (`from <color> ...`), and angle units other\n * than bare degrees (`deg` is the only suffix tolerated by `parseFloat`)\n * are out of scope.\n */\nconst COLOR_FN_RE = /^(rgba?|hsla?|okhsl|oklch)\\(\\s*([^)]*)\\s*\\)$/i;\n\nfunction parseNumberOrPercent(raw: string, percentScale: number): number {\n if (raw.endsWith('%')) {\n return (parseFloat(raw) / 100) * percentScale;\n }\n return parseFloat(raw);\n}\n\n/**\n * Split the body of a CSS color function into its components and detect\n * whether an alpha channel was present.\n *\n * Handles both modern slash syntax (`R G B / A` or `R, G, B / A`) and\n * legacy comma syntax (`R, G, B, A`). The alpha value itself is discarded\n * by the caller — standalone Glaze colors have no opacity field.\n */\nfunction splitColorBody(body: string): {\n components: string[];\n hadAlpha: boolean;\n} {\n const slashIdx = body.indexOf('/');\n if (slashIdx !== -1) {\n const components = body\n .slice(0, slashIdx)\n .trim()\n .split(/[\\s,]+/)\n .filter(Boolean);\n const hadAlpha = body.slice(slashIdx + 1).trim().length > 0;\n return { components, hadAlpha };\n }\n\n const components = body.split(/[\\s,]+/).filter(Boolean);\n if (components.length === 4) {\n components.pop();\n return { components, hadAlpha: true };\n }\n return { components, hadAlpha: false };\n}\n\nfunction warnDroppedAlpha(input: string): void {\n console.warn(\n `glaze: alpha component dropped from \"${input}\" (standalone color has no opacity field).`,\n );\n}\n\nfunction parseColorString(input: string): OkhslColor {\n if (input.startsWith('#')) {\n const parsed = parseHexAlpha(input);\n if (!parsed) throw new Error(`glaze: invalid hex color \"${input}\".`);\n if (parsed.alpha !== undefined) warnDroppedAlpha(input);\n const [h, s, l] = srgbToOkhsl(parsed.rgb);\n return { h, s, l };\n }\n\n const m = input.match(COLOR_FN_RE);\n if (!m) {\n throw new Error(`glaze: unsupported color string \"${input}\".`);\n }\n\n const fn = m[1].toLowerCase();\n const { components, hadAlpha } = splitColorBody(m[2].trim());\n\n if (hadAlpha) warnDroppedAlpha(input);\n if (components.length !== 3) {\n throw new Error(`glaze: expected 3 components in \"${input}\".`);\n }\n\n switch (fn) {\n case 'rgb':\n case 'rgba': {\n const r = parseNumberOrPercent(components[0], 255) / 255;\n const g = parseNumberOrPercent(components[1], 255) / 255;\n const b = parseNumberOrPercent(components[2], 255) / 255;\n const [h, s, l] = srgbToOkhsl([r, g, b]);\n return { h, s, l };\n }\n case 'hsl':\n case 'hsla': {\n const h = parseFloat(components[0]);\n const s = parseNumberOrPercent(components[1], 1);\n const l = parseNumberOrPercent(components[2], 1);\n const [oh, os, ol] = srgbToOkhsl(hslToSrgb(h, s, l));\n return { h: oh, s: os, l: ol };\n }\n case 'okhsl': {\n const h = parseFloat(components[0]);\n const s = parseNumberOrPercent(components[1], 1);\n const l = parseNumberOrPercent(components[2], 1);\n return { h, s, l };\n }\n case 'oklch': {\n const L = parseNumberOrPercent(components[0], 1);\n // Per CSS Color 4: chroma percent maps `100% → 0.4`.\n const C = parseNumberOrPercent(components[1], 0.4);\n const hDeg = parseFloat(components[2]);\n const hRad = (hDeg * Math.PI) / 180;\n const a = C * Math.cos(hRad);\n const b = C * Math.sin(hRad);\n const [h, s, l] = oklabToOkhsl([L, a, b]);\n return { h, s, l };\n }\n }\n throw new Error(`glaze: unsupported color function \"${fn}\".`);\n}\n\n// ============================================================================\n// Input validation\n// ============================================================================\n\n/**\n * Validate a user-supplied `OkhslColor`. Catches the common 0-100 vs 0-1\n * confusion (the structured form uses 0-100, OKHSL objects use 0-1).\n */\nfunction validateOkhslColor(value: OkhslColor): void {\n const { h, s, l } = value;\n if (!Number.isFinite(h) || !Number.isFinite(s) || !Number.isFinite(l)) {\n throw new Error('glaze.color: OkhslColor h/s/l must be finite numbers.');\n }\n if (s > 1.5 || l > 1.5) {\n throw new Error(\n 'glaze.color: OkhslColor s/l must be in 0–1 range. Did you mean the structured form { hue, saturation, lightness } (which uses 0–100)?',\n );\n }\n}\n\n/** Validate a user-supplied `{ r, g, b }` object in 0–255. */\nfunction validateRgbColor(value: RgbColor): void {\n for (const key of ['r', 'g', 'b'] as const) {\n const n = value[key];\n if (!Number.isFinite(n) || n < 0 || n > 255) {\n throw new Error(\n `glaze.color: RgbColor ${key} must be a finite number in 0–255 (got ${n}).`,\n );\n }\n }\n}\n\n/** Validate a user-supplied `{ l, c, h }` OKLCh object. */\nfunction validateOklchColor(value: OklchColor): void {\n const { l, c, h } = value;\n if (!Number.isFinite(l) || !Number.isFinite(c) || !Number.isFinite(h)) {\n throw new Error('glaze.color: OklchColor l/c/h must be finite numbers.');\n }\n if (l > 1.5 || c > 1.5) {\n throw new Error(\n 'glaze.color: OklchColor l/c must be in 0–1 range (matching oklch() strings).',\n );\n }\n}\n\nfunction oklchComponentsToOkhsl(\n l: number,\n c: number,\n hDeg: number,\n): OkhslColor {\n const hRad = (hDeg * Math.PI) / 180;\n const a = c * Math.cos(hRad);\n const b = c * Math.sin(hRad);\n const [h, s, outL] = oklabToOkhsl([l, a, b]);\n return { h, s, l: outL };\n}\n\nfunction isRgbColorObject(value: object): value is RgbColor {\n return 'r' in value && 'g' in value && 'b' in value;\n}\n\nfunction isOklchColorObject(value: object): value is OklchColor {\n return 'c' in value && 'l' in value && 'h' in value;\n}\n\n/**\n * Validate a user-supplied `opacity` override on `glaze.color()`.\n * Must be a finite number in `0..=1`.\n */\nfunction validateStandaloneOpacity(value: number): void {\n if (!Number.isFinite(value) || value < 0 || value > 1) {\n throw new Error(\n `glaze.color: opacity must be a finite number in 0–1 (got ${value}).`,\n );\n }\n}\n\n/**\n * Validate a structured `GlazeColorInput`. Range-checks the `hue` /\n * `saturation` / `lightness` numerics (and any HC-pair second value)\n * before the resolver sees them so out-of-range or non-finite inputs\n * fail with a helpful, top-level error rather than producing a\n * NaN-laden token. `opacity` is checked here too so all input\n * validation lives in one place.\n */\nfunction validateStructuredInput(input: GlazeColorInput): void {\n if (!Number.isFinite(input.hue)) {\n throw new Error(\n `glaze.color: structured hue must be a finite number (got ${input.hue}).`,\n );\n }\n if (\n !Number.isFinite(input.saturation) ||\n input.saturation < 0 ||\n input.saturation > 100\n ) {\n throw new Error(\n `glaze.color: structured saturation must be a finite number in 0–100 (got ${input.saturation}).`,\n );\n }\n const checkLightness = (value: number, label: string): void => {\n if (!Number.isFinite(value) || value < 0 || value > 100) {\n throw new Error(\n `glaze.color: structured ${label} must be a finite number in 0–100 (got ${value}).`,\n );\n }\n };\n if (Array.isArray(input.lightness)) {\n checkLightness(input.lightness[0], 'lightness[normal]');\n checkLightness(input.lightness[1], 'lightness[hc]');\n } else {\n checkLightness(input.lightness, 'lightness');\n }\n if (input.saturationFactor !== undefined) {\n if (\n !Number.isFinite(input.saturationFactor) ||\n input.saturationFactor < 0 ||\n input.saturationFactor > 1\n ) {\n throw new Error(\n `glaze.color: structured saturationFactor must be a finite number in 0–1 (got ${input.saturationFactor}).`,\n );\n }\n }\n if (input.opacity !== undefined) validateStandaloneOpacity(input.opacity);\n}\n\n/**\n * Validate a user-supplied `name` override. Rejects empty / whitespace-only\n * strings and names colliding with `glaze`'s reserved internal sentinels.\n */\nfunction validateStandaloneName(name: string): void {\n if (typeof name !== 'string' || name.trim() === '') {\n throw new Error(\n 'glaze.color: name must be a non-empty string. ' +\n 'Omit `name` if you do not want to set a debug label.',\n );\n }\n if (RESERVED_STANDALONE_NAMES.has(name)) {\n const reserved = [...RESERVED_STANDALONE_NAMES]\n .map((n) => `\"${n}\"`)\n .join(', ');\n throw new Error(\n `glaze.color: name \"${name}\" is reserved (used internally). ` +\n `Reserved names are: ${reserved}. Pick a different name.`,\n );\n }\n}\n\n/**\n * Extract an OKHSL color from any `GlazeColorValue` form. Also used by\n * `glaze.shadow()` so all shadow inputs (hex, color functions, OKHSL,\n * literal objects) go through one parser.\n */\nexport function extractOkhslFromValue(value: GlazeColorValue): OkhslColor {\n if (typeof value === 'string') return parseColorString(value);\n if (Array.isArray(value)) {\n throw new Error(\n 'glaze.color: RGB tuple [r, g, b] is no longer supported — use { r, g, b } instead.',\n );\n }\n if (isRgbColorObject(value)) {\n validateRgbColor(value);\n const [h, s, l] = srgbToOkhsl([\n value.r / 255,\n value.g / 255,\n value.b / 255,\n ]);\n return { h, s, l };\n }\n if (isOklchColorObject(value)) {\n validateOklchColor(value);\n return oklchComponentsToOkhsl(value.l, value.c, value.h);\n }\n validateOkhslColor(value);\n return value;\n}\n\n// ============================================================================\n// Factory: shared helpers\n// ============================================================================\n\ninterface ValueDefsResult {\n seedHue: number;\n seedSaturation: number;\n defs: ColorMap;\n primary: string;\n}\n\n/**\n * Build the `ColorMap` for a value-shorthand `glaze.color()` call.\n *\n * The user-facing color (`STANDALONE_VALUE`) defaults to `mode: 'auto'`\n * across every value-shorthand form.\n *\n * When the user requests `contrast` or relative `lightness`, a hidden\n * `STANDALONE_SEED` def is synthesized at `mode: 'static'`. That keeps\n * the seed pinned to the literal user-provided color across all four\n * variants, so the contrast solver always anchors against it.\n */\nfunction buildStandaloneValueDefs(\n main: OkhslColor,\n options: GlazeColorOverrides | undefined,\n): ValueDefsResult {\n const seedHue = typeof options?.hue === 'number' ? options.hue : main.h;\n const seedSaturation = options?.saturation ?? main.s * 100;\n const relativeHue =\n typeof options?.hue === 'string' ? options.hue : undefined;\n\n const lightnessOption = options?.lightness;\n const hasExternalBase = options?.base !== undefined;\n // Seed-anchor synthesis only kicks in when the user did NOT supply their\n // own base — in that case `contrast` and relative `lightness` anchor to\n // the literal seed via the hidden `STANDALONE_SEED` def.\n const needsSeedAnchor =\n !hasExternalBase &&\n (options?.contrast !== undefined ||\n (lightnessOption !== undefined && !isAbsoluteLightness(lightnessOption)));\n\n if (options?.opacity !== undefined)\n validateStandaloneOpacity(options.opacity);\n\n const userName = options?.name;\n if (userName !== undefined) validateStandaloneName(userName);\n const primary = userName ?? STANDALONE_VALUE;\n\n const valueDef: RegularColorDef = {\n hue: relativeHue,\n saturation: options?.saturationFactor,\n lightness: lightnessOption ?? main.l * 100,\n contrast: options?.contrast,\n mode: options?.mode ?? 'auto',\n opacity: options?.opacity,\n base: hasExternalBase\n ? STANDALONE_BASE\n : needsSeedAnchor\n ? STANDALONE_SEED\n : undefined,\n };\n\n const defs: ColorMap = { [primary]: valueDef };\n\n if (needsSeedAnchor) {\n defs[STANDALONE_SEED] = {\n hue: main.h,\n saturation: 1,\n lightness: main.l * 100,\n mode: 'static',\n };\n }\n\n return {\n seedHue,\n seedSaturation,\n defs,\n primary,\n };\n}\n\nfunction createColorTokenFromDefs(\n seedHue: number,\n seedSaturation: number,\n defs: ColorMap,\n primary: string,\n effectiveConfig: GlazeConfigResolved,\n baseToken: GlazeColorToken | undefined,\n exportData: () => GlazeColorTokenExport,\n): GlazeColorToken {\n // Cache the resolve result across token / tasty / json / css / resolve calls.\n let cached: Map<string, ResolvedColor> | undefined;\n const resolveOnce = (): Map<string, ResolvedColor> => {\n if (cached) return cached;\n const externalBases = baseToken\n ? new Map([[STANDALONE_BASE, baseToken.resolve()]])\n : undefined;\n cached = resolveAllColors(\n seedHue,\n seedSaturation,\n defs,\n effectiveConfig,\n externalBases,\n );\n return cached;\n };\n\n const resolveStates = (options?: GlazeTokenOptions) => {\n const cfg = getConfig();\n return {\n dark: options?.states?.dark ?? cfg.states.dark,\n highContrast: options?.states?.highContrast ?? cfg.states.highContrast,\n };\n };\n\n const tokenLike = (options?: GlazeTokenOptions): Record<string, string> => {\n const tokenMap = buildTokenMap(\n resolveOnce(),\n '',\n resolveStates(options),\n resolveModes(options?.modes),\n options?.format,\n );\n return tokenMap[`#${primary}`];\n };\n\n return {\n resolve(): ResolvedColor {\n return resolveOnce().get(primary)!;\n },\n\n token: tokenLike,\n tasty: tokenLike,\n\n json(options?: GlazeJsonOptions): Record<string, string> {\n const jsonMap = buildJsonMap(\n resolveOnce(),\n resolveModes(options?.modes),\n options?.format,\n );\n return jsonMap[primary];\n },\n\n css(options: GlazeColorCssOptions): GlazeCssResult {\n const renamed = new Map<string, ResolvedColor>([\n [options.name, resolveOnce().get(primary)!],\n ]);\n return buildCssMap(\n renamed,\n '',\n options.suffix ?? '-color',\n options.format ?? 'rgb',\n );\n },\n\n export: exportData,\n };\n}\n\n/**\n * When a value/`from` color links to a base that was created via the\n * structured form (with explicit `hue`/`saturation`/`lightness`), resolve\n * that base with `lightLightness: false` for the linking math so the\n * contrast/lightness anchor matches the input lightness — not the\n * windowed output. The original base token's `.resolve()` is unaffected.\n */\nfunction toLinkingBase(\n base: GlazeColorToken | undefined,\n): GlazeColorToken | undefined {\n if (!base) return undefined;\n const exp = base.export();\n if (exp.form !== 'structured') return base;\n const linkingConfig: GlazeConfigOverride = {\n ...(exp.config ?? {}),\n lightLightness: false,\n };\n return colorFromExport({ ...exp, config: linkingConfig });\n}\n\n/**\n * Resolve `base` (which may be a token reference or a raw color value)\n * into a `GlazeColorToken`. Raw values are auto-wrapped via\n * `createColorTokenFromValue` so they pick up the same auto-invert\n * defaults as an explicit wrap. Returns `undefined` when no base is provided.\n */\nfunction resolveBaseToken(\n base: GlazeColorToken | GlazeColorValue | undefined,\n): GlazeColorToken | undefined {\n if (base === undefined) return undefined;\n if (isGlazeColorToken(base)) return base;\n return createColorTokenFromValue(base, undefined, undefined);\n}\n\n/**\n * Discriminate a `GlazeColorToken` from a raw `GlazeColorValue`.\n */\nexport function isGlazeColorToken(\n candidate: GlazeColorToken | GlazeColorValue,\n): candidate is GlazeColorToken {\n return (\n typeof candidate === 'object' &&\n candidate !== null &&\n !Array.isArray(candidate) &&\n 'resolve' in candidate &&\n typeof (candidate as { resolve?: unknown }).resolve === 'function'\n );\n}\n\n// ============================================================================\n// Factory: structured input\n// ============================================================================\n\nexport function createColorToken(\n input: GlazeColorInput,\n configOverride?: GlazeConfigOverride,\n): GlazeColorToken {\n validateStructuredInput(input);\n\n const userName = input.name;\n if (userName !== undefined) validateStandaloneName(userName);\n const primary = userName ?? STANDALONE_VALUE;\n\n const baseToken = resolveBaseToken(input.base);\n const hasExternalBase = baseToken !== undefined;\n const needsSeedAnchor = !hasExternalBase && input.contrast !== undefined;\n\n const defs: ColorMap = {\n [primary]: {\n lightness: input.lightness,\n saturation: input.saturationFactor,\n mode: input.mode ?? 'auto',\n contrast: input.contrast,\n opacity: input.opacity,\n base: hasExternalBase\n ? STANDALONE_BASE\n : needsSeedAnchor\n ? STANDALONE_SEED\n : undefined,\n },\n };\n\n if (needsSeedAnchor) {\n defs[STANDALONE_SEED] = {\n lightness: pairNormal(input.lightness),\n saturation: 1,\n mode: 'static',\n };\n }\n\n const effectiveConfigOverride = buildStructuredConfigOverride(configOverride);\n const effectiveConfig = resolvedConfigFromOverride(effectiveConfigOverride);\n\n const exportData = (): GlazeColorTokenExport => ({\n form: 'structured',\n input: buildStructuredInputExport(input),\n config: effectiveConfigOverride,\n });\n\n return createColorTokenFromDefs(\n input.hue,\n input.saturation,\n defs,\n primary,\n effectiveConfig,\n baseToken,\n exportData,\n );\n}\n\n// ============================================================================\n// Factory: value-shorthand input\n// ============================================================================\n\nexport function createColorTokenFromValue(\n value: GlazeColorValue,\n options: GlazeColorOverrides | undefined,\n configOverride: GlazeConfigOverride | undefined,\n): GlazeColorToken {\n const main = extractOkhslFromValue(value);\n const rawBaseToken = resolveBaseToken(options?.base);\n // For linking math, structured bases are re-resolved at full range\n // (lightLightness: false) so contrast/lightness anchors use the\n // input lightness, not the windowed output.\n const linkingBase = toLinkingBase(rawBaseToken);\n const { seedHue, seedSaturation, defs, primary } = buildStandaloneValueDefs(\n main,\n options,\n );\n\n const effectiveConfigOverride = buildValueFormConfigOverride(configOverride);\n const effectiveConfig = resolvedConfigFromOverride(effectiveConfigOverride);\n\n const exportData = (): GlazeColorTokenExport => ({\n form: 'value',\n input: value,\n ...(options !== undefined\n ? { overrides: buildOverridesExport(options) }\n : {}),\n config: effectiveConfigOverride,\n });\n\n return createColorTokenFromDefs(\n seedHue,\n seedSaturation,\n defs,\n primary,\n effectiveConfig,\n linkingBase,\n exportData,\n );\n}\n\n// ============================================================================\n// Export / rehydrate\n// ============================================================================\n\n/**\n * Build a JSON-safe snapshot of `GlazeColorOverrides`. `base` is\n * recursively serialized when it was originally a token; raw values are\n * preserved as-is so `glaze.colorFrom(...)` round-trips them.\n */\nfunction buildOverridesExport(\n options: GlazeColorOverrides,\n): GlazeColorOverridesExport {\n const out: GlazeColorOverridesExport = {};\n if (options.hue !== undefined) out.hue = options.hue;\n if (options.saturation !== undefined) out.saturation = options.saturation;\n if (options.lightness !== undefined) out.lightness = options.lightness;\n if (options.saturationFactor !== undefined) {\n out.saturationFactor = options.saturationFactor;\n }\n if (options.mode !== undefined) out.mode = options.mode;\n if (options.contrast !== undefined) out.contrast = options.contrast;\n if (options.opacity !== undefined) out.opacity = options.opacity;\n if (options.name !== undefined) out.name = options.name;\n if (options.base !== undefined) {\n out.base = isGlazeColorToken(options.base)\n ? options.base.export()\n : options.base;\n }\n return out;\n}\n\nfunction buildStructuredInputExport(\n input: GlazeColorInput,\n): GlazeColorInputExport {\n const out: GlazeColorInputExport = {\n hue: input.hue,\n saturation: input.saturation,\n lightness: input.lightness,\n };\n if (input.saturationFactor !== undefined) {\n out.saturationFactor = input.saturationFactor;\n }\n if (input.mode !== undefined) out.mode = input.mode;\n if (input.opacity !== undefined) out.opacity = input.opacity;\n if (input.contrast !== undefined) out.contrast = input.contrast;\n if (input.name !== undefined) out.name = input.name;\n if (input.base !== undefined) {\n out.base = isGlazeColorToken(input.base) ? input.base.export() : input.base;\n }\n return out;\n}\n\n/**\n * Discriminate a `GlazeColorTokenExport` from a raw `GlazeColorValue`.\n */\nfunction isExportedToken(\n candidate: GlazeColorTokenExport | GlazeColorValue,\n): candidate is GlazeColorTokenExport {\n return (\n typeof candidate === 'object' &&\n candidate !== null &&\n !Array.isArray(candidate) &&\n 'form' in candidate &&\n ((candidate as GlazeColorTokenExport).form === 'value' ||\n (candidate as GlazeColorTokenExport).form === 'structured')\n );\n}\n\nfunction rehydrateOverrides(\n data: GlazeColorOverridesExport,\n): GlazeColorOverrides {\n const out: GlazeColorOverrides = {};\n if (data.hue !== undefined) out.hue = data.hue;\n if (data.saturation !== undefined) out.saturation = data.saturation;\n if (data.lightness !== undefined) out.lightness = data.lightness;\n if (data.saturationFactor !== undefined) {\n out.saturationFactor = data.saturationFactor;\n }\n if (data.mode !== undefined) out.mode = data.mode;\n if (data.contrast !== undefined) out.contrast = data.contrast;\n if (data.opacity !== undefined) out.opacity = data.opacity;\n if (data.name !== undefined) out.name = data.name;\n if (data.base !== undefined) {\n out.base = isExportedToken(data.base)\n ? colorFromExport(data.base)\n : data.base;\n }\n return out;\n}\n\nfunction rehydrateStructuredInput(\n data: GlazeColorInputExport,\n): GlazeColorInput {\n const out: GlazeColorInput = {\n hue: data.hue,\n saturation: data.saturation,\n lightness: data.lightness,\n };\n if (data.saturationFactor !== undefined) {\n out.saturationFactor = data.saturationFactor;\n }\n if (data.mode !== undefined) out.mode = data.mode;\n if (data.opacity !== undefined) out.opacity = data.opacity;\n if (data.contrast !== undefined) out.contrast = data.contrast;\n if (data.name !== undefined) out.name = data.name;\n if (data.base !== undefined) {\n out.base = isExportedToken(data.base)\n ? colorFromExport(data.base)\n : data.base;\n }\n return out;\n}\n\n/**\n * Rehydrate a token from its `.export()` snapshot. Recursively rebuilds\n * any base dependency. Inverse of `GlazeColorToken.export()`.\n *\n * The stored `config` field contains the full effective config override\n * snapshotted at creation time, so the rehydrated token is deterministic\n * regardless of subsequent `glaze.configure()` calls.\n */\nexport function colorFromExport(data: GlazeColorTokenExport): GlazeColorToken {\n if (data === null || typeof data !== 'object') {\n throw new Error(\n `glaze.colorFrom: expected an object from token.export(), got ${data === null ? 'null' : typeof data}.`,\n );\n }\n if (data.form !== 'value' && data.form !== 'structured') {\n throw new Error(\n `glaze.colorFrom: invalid \"form\" field — expected \"value\" or \"structured\" (got ${JSON.stringify((data as { form?: unknown }).form)}).`,\n );\n }\n if (data.input === undefined) {\n throw new Error(\n `glaze.colorFrom: missing \"input\" field — expected the original ${data.form === 'value' ? 'GlazeColorValue' : 'GlazeColorInput'}.`,\n );\n }\n\n if (data.form === 'value') {\n const value = data.input as GlazeColorValue;\n const overrides = data.overrides\n ? rehydrateOverrides(data.overrides)\n : undefined;\n // The stored `config` contains the full effective snapshot — pass it\n // directly so the rehydrated token reproduces identical behavior.\n return createColorTokenFromValue(value, overrides, data.config);\n }\n\n const input = rehydrateStructuredInput(data.input as GlazeColorInputExport);\n return createColorToken(input, data.config);\n}\n","/**\n * Palette factory.\n *\n * Composes multiple themes into a single token namespace with optional\n * theme-name prefixes and a \"primary theme\" that also surfaces an\n * unprefixed copy of its tokens. All four export methods (`tokens` /\n * `tasty` / `json` / `css`) share a `buildPaletteOutput` driver that\n * handles validation, per-theme iteration, prefix resolution, collision\n * filtering, and primary duplication.\n */\n\nimport { getConfig } from './config';\nimport {\n buildCssMap,\n buildFlatTokenMap,\n buildJsonMap,\n buildTokenMap,\n resolveModes,\n} from './formatters';\nimport type {\n GlazeCssOptions,\n GlazeCssResult,\n GlazeJsonOptions,\n GlazePalette,\n GlazePaletteExportOptions,\n GlazePaletteOptions,\n GlazeTheme,\n GlazeTokenOptions,\n ResolvedColor,\n} from './types';\n\ntype PaletteInput = Record<string, GlazeTheme>;\n\nfunction resolvePrefix(\n options: { prefix?: boolean | Record<string, string> } | undefined,\n themeName: string,\n defaultPrefix = false,\n): string {\n const prefix = options?.prefix ?? defaultPrefix;\n if (prefix === true) {\n return `${themeName}-`;\n }\n if (typeof prefix === 'object' && prefix !== null) {\n return prefix[themeName] ?? `${themeName}-`;\n }\n return '';\n}\n\nfunction validatePrimaryTheme(\n primary: string | undefined,\n themes: PaletteInput,\n): void {\n if (primary !== undefined && !(primary in themes)) {\n const available = Object.keys(themes).join(', ');\n throw new Error(\n `glaze: primary theme \"${primary}\" not found in palette. Available: ${available}.`,\n );\n }\n}\n\n/**\n * Resolve the effective primary for an export call.\n * `false` disables, a string overrides, `undefined` inherits from palette.\n */\nfunction resolveEffectivePrimary(\n exportPrimary: string | false | undefined,\n palettePrimary: string | undefined,\n): string | undefined {\n if (exportPrimary === false) return undefined;\n return exportPrimary ?? palettePrimary;\n}\n\n/**\n * Filter a resolved color map, skipping keys already in `seen`.\n * Warns on collision and keeps the first-written value (first-write-wins).\n * Returns a new map containing only non-colliding entries.\n */\nfunction filterCollisions(\n resolved: Map<string, ResolvedColor>,\n prefix: string,\n seen: Map<string, string>,\n themeName: string,\n isPrimary?: boolean,\n): Map<string, ResolvedColor> {\n const filtered = new Map<string, ResolvedColor>();\n const label = isPrimary ? `${themeName} (primary)` : themeName;\n\n for (const [name, color] of resolved) {\n const key = `${prefix}${name}`;\n if (seen.has(key)) {\n console.warn(\n `glaze: token \"${key}\" from theme \"${label}\" collides with theme \"${seen.get(key)}\" — skipping.`,\n );\n continue;\n }\n seen.set(key, label);\n filtered.set(name, color);\n }\n return filtered;\n}\n\n/**\n * Shared per-theme driver for `tokens` / `tasty` / `css`. `json` skips\n * this because it doesn't do collision filtering or primary duplication.\n */\nfunction buildPaletteOutput<T, R>(\n themes: PaletteInput,\n paletteOptions: GlazePaletteOptions | undefined,\n options:\n | {\n prefix?: boolean | Record<string, string>;\n primary?: string | false;\n }\n | undefined,\n buildOne: (resolved: Map<string, ResolvedColor>, prefix: string) => T,\n merge: (acc: R, part: T) => void,\n empty: () => R,\n): R {\n const effectivePrimary = resolveEffectivePrimary(\n options?.primary,\n paletteOptions?.primary,\n );\n if (options?.primary !== undefined) {\n validatePrimaryTheme(effectivePrimary, themes);\n }\n\n const acc = empty();\n const seen = new Map<string, string>();\n\n for (const [themeName, theme] of Object.entries(themes)) {\n const resolved = theme.resolve();\n const prefix = resolvePrefix(options, themeName, true);\n const filtered = filterCollisions(resolved, prefix, seen, themeName);\n merge(acc, buildOne(filtered, prefix));\n\n if (themeName === effectivePrimary) {\n const primaryFiltered = filterCollisions(\n resolved,\n '',\n seen,\n themeName,\n true,\n );\n merge(acc, buildOne(primaryFiltered, ''));\n }\n }\n\n return acc;\n}\n\nexport function createPalette(\n themes: PaletteInput,\n paletteOptions?: GlazePaletteOptions,\n): GlazePalette {\n validatePrimaryTheme(paletteOptions?.primary, themes);\n\n return {\n tokens(\n options?: GlazeJsonOptions & GlazePaletteExportOptions,\n ): Record<string, Record<string, string>> {\n const modes = resolveModes(options?.modes);\n return buildPaletteOutput<\n Record<string, Record<string, string>>,\n Record<string, Record<string, string>>\n >(\n themes,\n paletteOptions,\n options,\n (filtered, prefix) =>\n buildFlatTokenMap(filtered, prefix, modes, options?.format),\n (acc, part) => {\n for (const variant of Object.keys(part)) {\n if (!acc[variant]) {\n acc[variant] = {};\n }\n Object.assign(acc[variant], part[variant]);\n }\n },\n () => ({}),\n );\n },\n\n tasty(\n options?: GlazeTokenOptions & GlazePaletteExportOptions,\n ): Record<string, Record<string, string>> {\n const cfg = getConfig();\n const states = {\n dark: options?.states?.dark ?? cfg.states.dark,\n highContrast: options?.states?.highContrast ?? cfg.states.highContrast,\n };\n const modes = resolveModes(options?.modes);\n return buildPaletteOutput<\n Record<string, Record<string, string>>,\n Record<string, Record<string, string>>\n >(\n themes,\n paletteOptions,\n options,\n (filtered, prefix) =>\n buildTokenMap(filtered, prefix, states, modes, options?.format),\n (acc, part) => Object.assign(acc, part),\n () => ({}),\n );\n },\n\n json(\n options?: GlazeJsonOptions & {\n prefix?: boolean | Record<string, string>;\n },\n ): Record<string, Record<string, Record<string, string>>> {\n const modes = resolveModes(options?.modes);\n const result: Record<string, Record<string, Record<string, string>>> = {};\n\n for (const [themeName, theme] of Object.entries(themes)) {\n const resolved = theme.resolve();\n result[themeName] = buildJsonMap(resolved, modes, options?.format);\n }\n\n return result;\n },\n\n css(options?: GlazeCssOptions & GlazePaletteExportOptions): GlazeCssResult {\n const suffix = options?.suffix ?? '-color';\n const format = options?.format ?? 'rgb';\n\n const lines = buildPaletteOutput<\n GlazeCssResult,\n Record<keyof GlazeCssResult, string[]>\n >(\n themes,\n paletteOptions,\n options,\n (filtered, prefix) => buildCssMap(filtered, prefix, suffix, format),\n (acc, part) => {\n for (const key of [\n 'light',\n 'dark',\n 'lightContrast',\n 'darkContrast',\n ] as const) {\n if (part[key]) {\n acc[key].push(part[key]);\n }\n }\n },\n () => ({\n light: [],\n dark: [],\n lightContrast: [],\n darkContrast: [],\n }),\n );\n\n return {\n light: lines.light.join('\\n'),\n dark: lines.dark.join('\\n'),\n lightContrast: lines.lightContrast.join('\\n'),\n darkContrast: lines.darkContrast.join('\\n'),\n };\n },\n };\n}\n","/**\n * Theme factory.\n *\n * Wraps a hue/saturation seed, a mutable `ColorMap`, and an optional\n * per-theme `GlazeConfigOverride`. Exposes `tokens()` / `tasty()` /\n * `json()` / `css()` / `resolve()` / `export()` / `extend()`.\n *\n * The per-theme config override is **merged over the live global config at\n * resolve time** so the theme still reacts to later `configure()` calls\n * for fields it didn't override. The merged config is memoized by\n * `configVersion` to avoid rebuilding it on every export call.\n */\n\nimport { getConfig, getConfigVersion, mergeConfig } from './config';\nimport {\n buildCssMap,\n buildFlatTokenMap,\n buildJsonMap,\n buildTokenMap,\n resolveModes,\n} from './formatters';\nimport { resolveAllColors } from './resolver';\nimport type {\n ColorDef,\n ColorMap,\n GlazeCssOptions,\n GlazeCssResult,\n GlazeConfigOverride,\n GlazeConfigResolved,\n GlazeExtendOptions,\n GlazeJsonOptions,\n GlazeTheme,\n GlazeThemeExport,\n GlazeTokenOptions,\n ResolvedColor,\n} from './types';\n\nexport function createTheme(\n hue: number,\n saturation: number,\n initialColors?: ColorMap,\n configOverride?: GlazeConfigOverride,\n): GlazeTheme {\n let colorDefs: ColorMap = initialColors ? { ...initialColors } : {};\n\n let cache: {\n map: Map<string, ResolvedColor>;\n version: number;\n effectiveConfig: GlazeConfigResolved;\n } | null = null;\n\n function getEffectiveConfig(): GlazeConfigResolved {\n const version = getConfigVersion();\n if (cache && cache.version === version) return cache.effectiveConfig;\n return mergeConfig(getConfig(), configOverride);\n }\n\n function resolveCached(): Map<string, ResolvedColor> {\n const version = getConfigVersion();\n if (cache && cache.version === version) return cache.map;\n const effectiveConfig = mergeConfig(getConfig(), configOverride);\n const map = resolveAllColors(hue, saturation, colorDefs, effectiveConfig);\n cache = { map, version, effectiveConfig };\n return map;\n }\n\n function invalidate(): void {\n cache = null;\n }\n\n const theme: GlazeTheme = {\n get hue() {\n return hue;\n },\n get saturation() {\n return saturation;\n },\n\n colors(defs: ColorMap): void {\n colorDefs = { ...colorDefs, ...defs };\n invalidate();\n },\n\n color(name: string, def?: ColorDef): ColorDef | undefined | void {\n if (def === undefined) {\n return colorDefs[name];\n }\n colorDefs[name] = def;\n invalidate();\n },\n\n remove(names: string | string[]): void {\n const list = Array.isArray(names) ? names : [names];\n for (const name of list) {\n delete colorDefs[name];\n }\n invalidate();\n },\n\n has(name: string): boolean {\n return name in colorDefs;\n },\n\n list(): string[] {\n return Object.keys(colorDefs);\n },\n\n reset(): void {\n colorDefs = {};\n invalidate();\n },\n\n export(): GlazeThemeExport {\n const out: GlazeThemeExport = {\n hue,\n saturation,\n colors: { ...colorDefs },\n };\n if (configOverride !== undefined) out.config = configOverride;\n return out;\n },\n\n extend(options: GlazeExtendOptions): GlazeTheme {\n const newHue = options.hue ?? hue;\n const newSat = options.saturation ?? saturation;\n\n const inheritedColors: ColorMap = {};\n for (const [name, def] of Object.entries(colorDefs)) {\n if (def.inherit !== false) {\n inheritedColors[name] = def;\n }\n }\n\n const mergedColors = options.colors\n ? { ...inheritedColors, ...options.colors }\n : { ...inheritedColors };\n\n // Child inherits the parent override then merges in the per-extend override.\n const mergedConfigOverride: GlazeConfigOverride | undefined =\n configOverride || options.config\n ? { ...(configOverride ?? {}), ...(options.config ?? {}) }\n : undefined;\n\n return createTheme(newHue, newSat, mergedColors, mergedConfigOverride);\n },\n\n resolve(): Map<string, ResolvedColor> {\n // Defensive shallow clone: the cache holds the canonical Map for\n // internal exporters; callers that mutate the returned Map must\n // not corrupt subsequent cached reads.\n return new Map(resolveCached());\n },\n\n tokens(options?: GlazeJsonOptions): Record<string, Record<string, string>> {\n const modes = resolveModes(options?.modes);\n return buildFlatTokenMap(resolveCached(), '', modes, options?.format);\n },\n\n tasty(options?: GlazeTokenOptions): Record<string, Record<string, string>> {\n const cfg = getEffectiveConfig();\n const states = {\n dark: options?.states?.dark ?? cfg.states.dark,\n highContrast: options?.states?.highContrast ?? cfg.states.highContrast,\n };\n const modes = resolveModes(options?.modes);\n return buildTokenMap(resolveCached(), '', states, modes, options?.format);\n },\n\n json(options?: GlazeJsonOptions): Record<string, Record<string, string>> {\n const modes = resolveModes(options?.modes);\n return buildJsonMap(resolveCached(), modes, options?.format);\n },\n\n css(options?: GlazeCssOptions): GlazeCssResult {\n return buildCssMap(\n resolveCached(),\n '',\n options?.suffix ?? '-color',\n options?.format ?? 'rgb',\n );\n },\n } as GlazeTheme;\n\n return theme;\n}\n","/**\n * Glaze — OKHSL-based color theme generator.\n *\n * Public API entry. Wires `glaze()` and its attached static methods to\n * the focused modules in this folder:\n * - `theme.ts` — single-theme factory\n * - `palette.ts` — multi-theme composition\n * - `color-token.ts` — standalone single-color tokens (`glaze.color`)\n * - `shadow.ts` — standalone shadow factory (`glaze.shadow`)\n * - `formatters.ts` — variant → string (`glaze.format`)\n * - `config.ts` — global config singleton\n */\n\nimport { parseHex, srgbToOkhsl } from './okhsl-color-math';\nimport {\n configure as configureImpl,\n getConfig,\n resetConfig as resetConfigImpl,\n snapshotConfig,\n} from './config';\nimport {\n colorFromExport,\n createColorToken,\n createColorTokenFromValue,\n extractOkhslFromValue,\n} from './color-token';\nimport { formatVariant } from './formatters';\nimport { computeShadow, resolveShadowTuning } from './shadow';\nimport { createPalette } from './palette';\nimport { createTheme } from './theme';\nimport type {\n GlazeColorFormat,\n GlazeColorInput,\n GlazeColorToken,\n GlazeColorTokenExport,\n GlazeColorValue,\n GlazeConfig,\n GlazeConfigOverride,\n GlazeConfigResolved,\n GlazeFromInput,\n GlazePalette,\n GlazePaletteOptions,\n GlazeShadowInput,\n GlazeTheme,\n GlazeThemeExport,\n ResolvedColorVariant,\n} from './types';\n\ntype PaletteInput = Record<string, GlazeTheme>;\n\n/**\n * Create a single-hue glaze theme.\n *\n * An optional `config` override can be supplied to customize the resolve\n * behavior for this theme (lightness windows, dark curve, etc.). The\n * override is **merged over the live global config at resolve time** —\n * the theme still reacts to later `configure()` calls for fields it\n * didn't override.\n *\n * @example\n * ```ts\n * const primary = glaze(280, 80);\n * // or shorthand:\n * const primary = glaze({ hue: 280, saturation: 80 });\n * // with config override:\n * const raw = glaze(280, 80, { lightLightness: false });\n * ```\n */\nexport function glaze(\n hueOrOptions: number | { hue: number; saturation: number },\n saturation?: number,\n config?: GlazeConfigOverride,\n): GlazeTheme {\n if (typeof hueOrOptions === 'number') {\n return createTheme(hueOrOptions, saturation ?? 100, undefined, config);\n }\n return createTheme(\n hueOrOptions.hue,\n hueOrOptions.saturation,\n undefined,\n config,\n );\n}\n\n/** Configure global glaze settings. */\nglaze.configure = function configure(config: GlazeConfig): void {\n configureImpl(config);\n};\n\n/** Compose multiple themes into a palette. */\nglaze.palette = function palette(\n themes: PaletteInput,\n options?: GlazePaletteOptions,\n): GlazePalette {\n return createPalette(themes, options);\n};\n\n/** Create a theme from a serialized export. */\nglaze.from = function from(data: GlazeThemeExport): GlazeTheme {\n return createTheme(data.hue, data.saturation, data.colors, data.config);\n};\n\n/**\n * Create a standalone single-color token.\n *\n * **arg1 — the color** (four accepted shapes, discriminated by structure):\n *\n * | Shape | Example | Notes |\n * |---|---|---|\n * | Bare string | `'#26fcb2'`, `'rgb(38 252 178)'` | Hex or CSS color function |\n * | Value object | `{ h: 152, s: 0.95, l: 0.74 }` | OKHSL, `{r,g,b}`, `{l,c,h}` |\n * | `{ from, ...overrides }` | `{ from: '#fff', base: bg, contrast: 'AA' }` | Value + color overrides |\n * | Structured | `{ hue: 152, saturation: 95, lightness: 74 }` | Full theme-style token |\n *\n * **arg2 — config override** (optional, all shapes):\n * Overrides the resolve-relevant global config fields for this token.\n * Fields that are omitted fall through to the live global config at\n * create time (and are snapshotted). Pass `false` for a lightness window\n * to disable clamping entirely.\n *\n * ```ts\n * // Bare string — no overrides\n * glaze.color('#26fcb2')\n *\n * // From form — value + color overrides\n * glaze.color({ from: '#fff', base: bg, contrast: 'AA' })\n *\n * // Structured form — full theme-style token\n * glaze.color({ hue: 152, saturation: 95, lightness: 74 })\n *\n * // Config override on any form\n * glaze.color('#26fcb2', { darkLightness: false, autoFlip: false })\n * glaze.color({ from: '#fff', base: bg }, { darkCurve: 0.3 })\n * ```\n *\n * Defaults: every form defaults to `mode: 'auto'`. Value-shorthand forms\n * (bare strings and value objects) preserve light lightness exactly\n * (`lightLightness: false` internally). Structured form snapshots both\n * lightness windows from `globalConfig` at create time.\n *\n * Relative `lightness: '+N'` and `contrast` anchor to the literal seed by\n * default; when `base` is set they anchor to the base's resolved variant\n * per scheme. Relative `hue: '+N'` always anchors to the seed, not the base.\n */\nglaze.color = function color(\n input: GlazeFromInput | GlazeColorInput | GlazeColorValue,\n config?: GlazeConfigOverride,\n): GlazeColorToken {\n if (typeof input === 'string') {\n return createColorTokenFromValue(input, undefined, config);\n }\n\n // Object inputs — discriminate by key presence\n const obj = input as object;\n\n if ('from' in obj) {\n const { from, ...overrides } = input as GlazeFromInput;\n return createColorTokenFromValue(from, overrides, config);\n }\n\n if ('hue' in obj) {\n return createColorToken(input as GlazeColorInput, config);\n }\n\n // Value-object: { h, s, l }, { r, g, b }, or { l, c, h }\n return createColorTokenFromValue(input as GlazeColorValue, undefined, config);\n};\n\n/**\n * Compute a shadow color from a bg/fg pair and intensity.\n *\n * Both `bg` and `fg` accept any `GlazeColorValue` form: hex (`#rgb` /\n * `#rrggbb` / `#rrggbbaa`), `rgb()` / `hsl()` / `okhsl()` / `oklch()`\n * strings, or `{ r, g, b }` / `{ h, s, l }` / `{ l, c, h }` objects.\n */\nglaze.shadow = function shadow(input: GlazeShadowInput): ResolvedColorVariant {\n const bg = extractOkhslFromValue(input.bg as GlazeColorValue);\n const fg = input.fg\n ? extractOkhslFromValue(input.fg as GlazeColorValue)\n : undefined;\n const cfg = getConfig();\n const tuning = resolveShadowTuning(input.tuning, cfg.shadowTuning);\n return computeShadow(\n { ...bg, alpha: 1 },\n fg ? { ...fg, alpha: 1 } : undefined,\n input.intensity,\n tuning,\n );\n};\n\n/** Format a resolved color variant as a CSS string. */\nglaze.format = function format(\n variant: ResolvedColorVariant,\n colorFormat?: GlazeColorFormat,\n): string {\n return formatVariant(variant, colorFormat);\n};\n\n/**\n * Create a theme from a hex color string.\n * Extracts hue and saturation from the color.\n */\nglaze.fromHex = function fromHex(hex: string): GlazeTheme {\n const rgb = parseHex(hex);\n if (!rgb) {\n throw new Error(`glaze: invalid hex color \"${hex}\".`);\n }\n const [h, s] = srgbToOkhsl(rgb);\n return createTheme(h, s * 100);\n};\n\n/**\n * Create a theme from RGB values (0–255).\n * Extracts hue and saturation from the color.\n */\nglaze.fromRgb = function fromRgb(r: number, g: number, b: number): GlazeTheme {\n const [h, s] = srgbToOkhsl([r / 255, g / 255, b / 255]);\n return createTheme(h, s * 100);\n};\n\n/**\n * Rehydrate a `glaze.color()` token from a `.export()` snapshot.\n *\n * The snapshot is a plain JSON-safe object containing the original\n * input value, overrides (with any `base` token recursively serialized),\n * and the effective config snapshot. The reconstructed token is identical\n * in behavior to the original at the time of export.\n *\n * @example\n * ```ts\n * const text = glaze.color({ from: '#1a1a1a', contrast: 'AA' });\n * const data = text.export(); // JSON-safe\n * localStorage.setItem('text', JSON.stringify(data));\n * // ...later...\n * const restored = glaze.colorFrom(JSON.parse(localStorage.getItem('text')!));\n * ```\n */\nglaze.colorFrom = function colorFrom(\n data: GlazeColorTokenExport,\n): GlazeColorToken {\n return colorFromExport(data);\n};\n\n/** Get the current global configuration (for testing/debugging). */\nglaze.getConfig = function getConfig(): GlazeConfigResolved {\n return snapshotConfig();\n};\n\n/** Reset global configuration to defaults. */\nglaze.resetConfig = function resetConfig(): void {\n 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