@tenphi/glaze 0.10.1 → 0.11.1

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- {"version":3,"file":"index.cjs","names":["fmt"],"sources":["../src/okhsl-color-math.ts","../src/contrast-solver.ts","../src/glaze.ts"],"sourcesContent":["/**\n * OKHSL color math primitives for the glaze theme generator.\n *\n * Provides bidirectional OKHSL ↔ sRGB conversion, relative luminance\n * computation for WCAG 2 contrast calculations, and multi-format output\n * (okhsl, rgb, hsl, oklch).\n */\n\ntype Vec3 = [number, number, number];\n\n// ============================================================================\n// Matrices (from texel-color / Björn Ottosson's reference)\n// ============================================================================\n\nconst OKLab_to_LMS_M: Vec3[] = [\n [1.0, 0.3963377773761749, 0.2158037573099136],\n [1.0, -0.1055613458156586, -0.0638541728258133],\n [1.0, -0.0894841775298119, -1.2914855480194092],\n];\n\nconst LMS_to_linear_sRGB_M: Vec3[] = [\n [4.076741636075959, -3.307711539258062, 0.2309699031821041],\n [-1.2684379732850313, 2.6097573492876878, -0.3413193760026569],\n [-0.004196076138675526, -0.703418617935936, 1.7076146940746113],\n];\n\nconst linear_sRGB_to_LMS_M: Vec3[] = [\n [0.4122214708, 0.5363325363, 0.0514459929],\n [0.2119034982, 0.6806995451, 0.1073969566],\n [0.0883024619, 0.2817188376, 0.6299787005],\n];\n\nconst LMS_to_OKLab_M: Vec3[] = [\n [0.2104542553, 0.793617785, -0.0040720468],\n [1.9779984951, -2.428592205, 0.4505937099],\n [0.0259040371, 0.7827717662, -0.808675766],\n];\n\nconst OKLab_to_linear_sRGB_coefficients: [\n [[number, number], number[]],\n [[number, number], number[]],\n [[number, number], number[]],\n] = [\n [\n [-1.8817030993265873, -0.8093650129914302],\n [1.19086277, 1.76576728, 0.59662641, 0.75515197, 0.56771245],\n ],\n [\n [1.8144407988010998, -1.194452667805235],\n [0.73956515, -0.45954404, 0.08285427, 0.1254107, 0.14503204],\n ],\n [\n [0.13110757611180954, 1.813339709266608],\n [1.35733652, -0.00915799, -1.1513021, -0.50559606, 0.00692167],\n ],\n];\n\n// ============================================================================\n// Constants\n// ============================================================================\n\nconst TAU = 2 * Math.PI;\nconst K1 = 0.206;\nconst K2 = 0.03;\nconst K3 = (1.0 + K1) / (1.0 + K2);\nconst EPSILON = 1e-10;\n\n// ============================================================================\n// Helpers\n// ============================================================================\n\nconst constrainAngle = (angle: number): number => ((angle % 360) + 360) % 360;\nconst toe = (x: number): number =>\n 0.5 *\n (K3 * x - K1 + Math.sqrt((K3 * x - K1) * (K3 * x - K1) + 4 * K2 * K3 * x));\nconst toeInv = (x: number): number => (x ** 2 + K1 * x) / (K3 * (x + K2));\nconst dot3 = (a: Vec3, b: Vec3): number =>\n a[0] * b[0] + a[1] * b[1] + a[2] * b[2];\nconst dotXY = (a: [number, number], b: [number, number]): number =>\n a[0] * b[0] + a[1] * b[1];\nconst transform = (input: Vec3, matrix: Vec3[]): Vec3 => [\n dot3(input, matrix[0]),\n dot3(input, matrix[1]),\n dot3(input, matrix[2]),\n];\nconst cubed3 = (lms: Vec3): Vec3 => [lms[0] ** 3, lms[1] ** 3, lms[2] ** 3];\nconst cbrt3 = (lms: Vec3): Vec3 => [\n Math.cbrt(lms[0]),\n Math.cbrt(lms[1]),\n Math.cbrt(lms[2]),\n];\nconst clampVal = (v: number, min: number, max: number): number =>\n Math.max(min, Math.min(max, v));\n\n// ============================================================================\n// Internal OKHSL pipeline\n// ============================================================================\n\nconst OKLabToLinearSRGB = (lab: Vec3): Vec3 => {\n const lms = transform(lab, OKLab_to_LMS_M);\n return transform(cubed3(lms), LMS_to_linear_sRGB_M);\n};\n\nconst computeMaxSaturationOKLC = (a: number, b: number): number => {\n const okCoeff = OKLab_to_linear_sRGB_coefficients;\n const lmsToRgb = LMS_to_linear_sRGB_M;\n const tmp2: [number, number] = [a, b];\n const tmp3: Vec3 = [0, a, b];\n\n let chnlCoeff: number[];\n let chnlLMS: Vec3;\n\n if (dotXY(okCoeff[0][0], tmp2) > 1) {\n chnlCoeff = okCoeff[0][1];\n chnlLMS = lmsToRgb[0];\n } else if (dotXY(okCoeff[1][0], tmp2) > 1) {\n chnlCoeff = okCoeff[1][1];\n chnlLMS = lmsToRgb[1];\n } else {\n chnlCoeff = okCoeff[2][1];\n chnlLMS = lmsToRgb[2];\n }\n\n const [k0, k1, k2, k3, k4] = chnlCoeff;\n const [wl, wm, ws] = chnlLMS;\n\n let sat = k0 + k1 * a + k2 * b + k3 * (a * a) + k4 * a * b;\n\n const dotYZ = (mat: Vec3, vec: Vec3): number =>\n mat[1] * vec[1] + mat[2] * vec[2];\n\n const kl = dotYZ(OKLab_to_LMS_M[0], tmp3);\n const km = dotYZ(OKLab_to_LMS_M[1], tmp3);\n const ks = dotYZ(OKLab_to_LMS_M[2], tmp3);\n\n const l_ = 1.0 + sat * kl;\n const m_ = 1.0 + sat * km;\n const s_ = 1.0 + sat * ks;\n\n const l = l_ ** 3;\n const m = m_ ** 3;\n const s = s_ ** 3;\n\n const lds = 3.0 * kl * l_ * l_;\n const mds = 3.0 * km * m_ * m_;\n const sds = 3.0 * ks * s_ * s_;\n\n const lds2 = 6.0 * kl * kl * l_;\n const mds2 = 6.0 * km * km * m_;\n const sds2 = 6.0 * ks * ks * s_;\n\n const f = wl * l + wm * m + ws * s;\n const f1 = wl * lds + wm * mds + ws * sds;\n const f2 = wl * lds2 + wm * mds2 + ws * sds2;\n\n sat = sat - (f * f1) / (f1 * f1 - 0.5 * f * f2);\n\n return sat;\n};\n\nconst findCuspOKLCH = (a: number, b: number): [number, number] => {\n const S_cusp = computeMaxSaturationOKLC(a, b);\n const lab: Vec3 = [1, S_cusp * a, S_cusp * b];\n const rgb_at_max = OKLabToLinearSRGB(lab);\n const L_cusp = Math.cbrt(\n 1 /\n Math.max(\n Math.max(rgb_at_max[0], rgb_at_max[1]),\n Math.max(rgb_at_max[2], 0.0),\n ),\n );\n return [L_cusp, L_cusp * S_cusp];\n};\n\nconst findGamutIntersectionOKLCH = (\n a: number,\n b: number,\n l1: number,\n c1: number,\n l0: number,\n cusp: [number, number],\n): number => {\n const lmsToRgb = LMS_to_linear_sRGB_M;\n const tmp3: Vec3 = [0, a, b];\n const floatMax = Number.MAX_VALUE;\n\n let t: number;\n\n const dotYZ = (mat: Vec3, vec: Vec3): number =>\n mat[1] * vec[1] + mat[2] * vec[2];\n const dotXYZ = (vec: Vec3, x: number, y: number, z: number): number =>\n vec[0] * x + vec[1] * y + vec[2] * z;\n\n if ((l1 - l0) * cusp[1] - (cusp[0] - l0) * c1 <= 0.0) {\n const denom = c1 * cusp[0] + cusp[1] * (l0 - l1);\n t = denom === 0 ? 0 : (cusp[1] * l0) / denom;\n } else {\n const denom = c1 * (cusp[0] - 1.0) + cusp[1] * (l0 - l1);\n t = denom === 0 ? 0 : (cusp[1] * (l0 - 1.0)) / denom;\n\n const dl = l1 - l0;\n const dc = c1;\n const kl = dotYZ(OKLab_to_LMS_M[0], tmp3);\n const km = dotYZ(OKLab_to_LMS_M[1], tmp3);\n const ks = dotYZ(OKLab_to_LMS_M[2], tmp3);\n\n const L = l0 * (1.0 - t) + t * l1;\n const C = t * c1;\n\n const l_ = L + C * kl;\n const m_ = L + C * km;\n const s_ = L + C * ks;\n\n const l = l_ ** 3;\n const m = m_ ** 3;\n const s = s_ ** 3;\n\n const ldt = 3 * (dl + dc * kl) * l_ * l_;\n const mdt = 3 * (dl + dc * km) * m_ * m_;\n const sdt = 3 * (dl + dc * ks) * s_ * s_;\n\n const ldt2 = 6 * (dl + dc * kl) ** 2 * l_;\n const mdt2 = 6 * (dl + dc * km) ** 2 * m_;\n const sdt2 = 6 * (dl + dc * ks) ** 2 * s_;\n\n const r_ = dotXYZ(lmsToRgb[0], l, m, s) - 1;\n const r1 = dotXYZ(lmsToRgb[0], ldt, mdt, sdt);\n const r2 = dotXYZ(lmsToRgb[0], ldt2, mdt2, sdt2);\n const ur = r1 / (r1 * r1 - 0.5 * r_ * r2);\n let tr = -r_ * ur;\n\n const g_ = dotXYZ(lmsToRgb[1], l, m, s) - 1;\n const g1 = dotXYZ(lmsToRgb[1], ldt, mdt, sdt);\n const g2 = dotXYZ(lmsToRgb[1], ldt2, mdt2, sdt2);\n const ug = g1 / (g1 * g1 - 0.5 * g_ * g2);\n let tg = -g_ * ug;\n\n const b_ = dotXYZ(lmsToRgb[2], l, m, s) - 1;\n const b1 = dotXYZ(lmsToRgb[2], ldt, mdt, sdt);\n const b2 = dotXYZ(lmsToRgb[2], ldt2, mdt2, sdt2);\n const ub = b1 / (b1 * b1 - 0.5 * b_ * b2);\n let tb = -b_ * ub;\n\n tr = ur >= 0.0 ? tr : floatMax;\n tg = ug >= 0.0 ? tg : floatMax;\n tb = ub >= 0.0 ? tb : floatMax;\n\n t += Math.min(tr, Math.min(tg, tb));\n }\n\n return t;\n};\n\nconst computeSt = (cusp: [number, number]): [number, number] => [\n cusp[1] / cusp[0],\n cusp[1] / (1 - cusp[0]),\n];\n\nconst computeStMid = (a: number, b: number): [number, number] => [\n 0.11516993 +\n 1.0 /\n (7.4477897 +\n 4.1590124 * b +\n a *\n (-2.19557347 +\n 1.75198401 * b +\n a *\n (-2.13704948 -\n 10.02301043 * b +\n a * (-4.24894561 + 5.38770819 * b + 4.69891013 * a)))),\n 0.11239642 +\n 1.0 /\n (1.6132032 -\n 0.68124379 * b +\n a *\n (0.40370612 +\n 0.90148123 * b +\n a *\n (-0.27087943 +\n 0.6122399 * b +\n a * (0.00299215 - 0.45399568 * b - 0.14661872 * a)))),\n];\n\nconst getCs = (\n L: number,\n a: number,\n b: number,\n cusp: [number, number],\n): [number, number, number] => {\n const cMax = findGamutIntersectionOKLCH(a, b, L, 1, L, cusp);\n const stMax = computeSt(cusp);\n const k = cMax / Math.min(L * stMax[0], (1 - L) * stMax[1]);\n const stMid = computeStMid(a, b);\n let ca = L * stMid[0];\n let cb = (1.0 - L) * stMid[1];\n const cMid =\n 0.9 * k * Math.sqrt(Math.sqrt(1.0 / (1.0 / ca ** 4 + 1.0 / cb ** 4)));\n ca = L * 0.4;\n cb = (1.0 - L) * 0.8;\n const c0 = Math.sqrt(1.0 / (1.0 / ca ** 2 + 1.0 / cb ** 2));\n return [c0, cMid, cMax];\n};\n\n// ============================================================================\n// Public API\n// ============================================================================\n\n/**\n * Convert OKHSL (h: 0–360, s: 0–1, l: 0–1) to OKLab [L, a, b].\n */\nexport function okhslToOklab(\n h: number,\n s: number,\n l: number,\n): [number, number, number] {\n const L = toeInv(l);\n let a = 0;\n let b = 0;\n\n const hNorm = constrainAngle(h) / 360.0;\n\n if (L !== 0.0 && L !== 1.0 && s !== 0) {\n const a_ = Math.cos(TAU * hNorm);\n const b_ = Math.sin(TAU * hNorm);\n\n const cusp = findCuspOKLCH(a_, b_);\n const Cs = getCs(L, a_, b_, cusp);\n const [c0, cMid, cMax] = Cs;\n\n const mid = 0.8;\n const midInv = 1.25;\n let t: number, k0: number, k1: number, k2: number;\n\n if (s < mid) {\n t = midInv * s;\n k0 = 0.0;\n k1 = mid * c0;\n k2 = 1.0 - k1 / cMid;\n } else {\n t = 5 * (s - 0.8);\n k0 = cMid;\n k1 = (0.2 * cMid ** 2 * 1.25 ** 2) / c0;\n k2 = 1.0 - k1 / (cMax - cMid);\n }\n\n const c = k0 + (t * k1) / (1.0 - k2 * t);\n a = c * a_;\n b = c * b_;\n }\n\n return [L, a, b];\n}\n\n/**\n * Convert OKHSL (h: 0–360, s: 0–1, l: 0–1) to linear sRGB.\n * Channels may exceed [0, 1] near gamut boundaries — caller must clamp if needed.\n */\nexport function okhslToLinearSrgb(\n h: number,\n s: number,\n l: number,\n): [number, number, number] {\n return OKLabToLinearSRGB(okhslToOklab(h, s, l));\n}\n\n/**\n * Compute relative luminance Y from linear sRGB channels.\n * Per WCAG 2: Y = 0.2126·R + 0.7152·G + 0.0722·B\n */\nexport function relativeLuminanceFromLinearRgb(\n rgb: [number, number, number],\n): number {\n return 0.2126 * rgb[0] + 0.7152 * rgb[1] + 0.0722 * rgb[2];\n}\n\n/**\n * WCAG 2 contrast ratio from two luminance values.\n */\nexport function contrastRatioFromLuminance(yA: number, yB: number): number {\n const lighter = Math.max(yA, yB);\n const darker = Math.min(yA, yB);\n return (lighter + 0.05) / (darker + 0.05);\n}\n\nexport const sRGBLinearToGamma = (val: number): number => {\n const sign = val < 0 ? -1 : 1;\n const abs = Math.abs(val);\n return abs > 0.0031308\n ? sign * (1.055 * Math.pow(abs, 1 / 2.4) - 0.055)\n : 12.92 * val;\n};\n\nexport const sRGBGammaToLinear = (val: number): number => {\n const sign = val < 0 ? -1 : 1;\n const abs = Math.abs(val);\n return abs <= 0.04045\n ? val / 12.92\n : sign * Math.pow((abs + 0.055) / 1.055, 2.4);\n};\n\n/**\n * Convert OKHSL to gamma-encoded sRGB (clamped to 0–1).\n */\nexport function okhslToSrgb(\n h: number,\n s: number,\n l: number,\n): [number, number, number] {\n const lin = okhslToLinearSrgb(h, s, l);\n return [\n Math.max(0, Math.min(1, sRGBLinearToGamma(lin[0]))),\n Math.max(0, Math.min(1, sRGBLinearToGamma(lin[1]))),\n Math.max(0, Math.min(1, sRGBLinearToGamma(lin[2]))),\n ];\n}\n\n/**\n * Compute WCAG 2 relative luminance from linear sRGB, matching the browser\n * rendering pipeline: gamma-encode, clamp to sRGB gamut [0,1], then linearize.\n * This avoids over/under-estimating luminance for out-of-gamut OKHSL colors.\n */\nexport function gamutClampedLuminance(\n linearRgb: [number, number, number],\n): number {\n const r = sRGBGammaToLinear(\n Math.max(0, Math.min(1, sRGBLinearToGamma(linearRgb[0]))),\n );\n const g = sRGBGammaToLinear(\n Math.max(0, Math.min(1, sRGBLinearToGamma(linearRgb[1]))),\n );\n const b = sRGBGammaToLinear(\n Math.max(0, Math.min(1, sRGBLinearToGamma(linearRgb[2]))),\n );\n return 0.2126 * r + 0.7152 * g + 0.0722 * b;\n}\n\n// ============================================================================\n// Reverse pipeline: sRGB → OKHSL\n// ============================================================================\n\nconst linearSrgbToOklab = (rgb: Vec3): Vec3 => {\n const lms = transform(rgb, linear_sRGB_to_LMS_M);\n const lms_ = cbrt3(lms);\n return transform(lms_, LMS_to_OKLab_M);\n};\n\n/**\n * Convert OKLab to OKHSL.\n * Input: [L, a, b] where L: 0–1, a/b: roughly -0.5 to 0.5.\n * Returns [h, s, l] where h: 0–360, s: 0–1, l: 0–1.\n */\nexport const oklabToOkhsl = (lab: Vec3): Vec3 => {\n const L = lab[0];\n const a = lab[1];\n const b = lab[2];\n\n const C = Math.sqrt(a * a + b * b);\n\n if (C < EPSILON) {\n return [0, 0, toe(L)];\n }\n\n // Lightness-extreme achromatic guard.\n //\n // At L → 1 (white) and L → 0 (black) the in-gamut chroma collapses to\n // a single point: cMax, cMid, c0 all approach zero. Pure white is the\n // most visible failure case — `linearSrgbToOklab([1, 1, 1])` leaves\n // tiny floating-point residue in the a / b channels (`a ≈ 8e-11`,\n // `b ≈ 3.7e-8` → `C ≈ 3.7e-8`) that's well above `EPSILON` (`1e-10`),\n // so the chroma early-return above doesn't catch it. The chromatic\n // path then runs, the gamut at L ≈ 1 has nowhere to put any chroma,\n // and the saturation formula in `getCs` divides through ~zero values,\n // producing nonsense h/s for what is physically an achromatic color\n // (`#FFFFFF` → `okhsl(89.88 55.83% 100%)` instead of\n // `okhsl(0 0% 100%)`).\n //\n // The threshold (`1e-6`) is much wider than `EPSILON` because the fp\n // wobble in L for pure white lands at `1 - 6.5e-9` — `EPSILON = 1e-10`\n // misses it. `1e-6` is still well below any human-perceivable\n // difference in lightness (JNDs in OKHSL L are several orders of\n // magnitude larger), so we don't falsely flatten any in-gamut color.\n //\n // Treat both extremes as achromatic. The lightness window itself is\n // preserved through `toe(L)`.\n const L_EXTREME_EPSILON = 1e-6;\n if (L >= 1 - L_EXTREME_EPSILON || L <= L_EXTREME_EPSILON) {\n return [0, 0, toe(L)];\n }\n\n const a_ = a / C;\n const b_ = b / C;\n\n let h = Math.atan2(b, a) * (180 / Math.PI);\n h = constrainAngle(h);\n\n const cusp = findCuspOKLCH(a_, b_);\n const Cs = getCs(L, a_, b_, cusp);\n const [c0, cMid, cMax] = Cs;\n\n const mid = 0.8;\n const midInv = 1.25;\n\n let s: number;\n\n if (C < cMid) {\n const k1 = mid * c0;\n const k2 = 1.0 - k1 / cMid;\n const t = C / (k1 + C * k2);\n s = t / midInv;\n } else {\n const k0 = cMid;\n const k1 = (0.2 * cMid ** 2 * 1.25 ** 2) / c0;\n const k2 = 1.0 - k1 / (cMax - cMid);\n const cDiff = C - k0;\n const t = cDiff / (k1 + cDiff * k2);\n s = mid + t / 5;\n }\n\n const l = toe(L);\n\n return [h, clampVal(s, 0, 1), clampVal(l, 0, 1)];\n};\n\n/**\n * Convert gamma-encoded sRGB (0–1 per channel) to OKHSL.\n * Returns [h, s, l] where h: 0–360, s: 0–1, l: 0–1.\n */\nexport function srgbToOkhsl(\n rgb: [number, number, number],\n): [number, number, number] {\n const linear: Vec3 = [\n sRGBGammaToLinear(rgb[0]),\n sRGBGammaToLinear(rgb[1]),\n sRGBGammaToLinear(rgb[2]),\n ];\n const oklab = linearSrgbToOklab(linear);\n return oklabToOkhsl(oklab) as [number, number, number];\n}\n\n/**\n * Convert CSS HSL (sRGB-based) to gamma-encoded sRGB [r, g, b] in 0–1 range.\n * h: 0–360, s: 0–1, l: 0–1.\n *\n * Note: CSS HSL is not the same as OKHSL — it's HSL in the sRGB color space.\n * Use this when parsing `hsl(...)` strings before passing to `srgbToOkhsl`.\n */\nexport function hslToSrgb(\n h: number,\n s: number,\n l: number,\n): [number, number, number] {\n const hh = (((h % 360) + 360) % 360) / 360;\n const ss = clampVal(s, 0, 1);\n const ll = clampVal(l, 0, 1);\n\n if (ss === 0) {\n return [ll, ll, ll];\n }\n\n const q = ll < 0.5 ? ll * (1 + ss) : ll + ss - ll * ss;\n const p = 2 * ll - q;\n\n const hueToChannel = (t: number): number => {\n let tt = t;\n if (tt < 0) tt += 1;\n if (tt > 1) tt -= 1;\n if (tt < 1 / 6) return p + (q - p) * 6 * tt;\n if (tt < 1 / 2) return q;\n if (tt < 2 / 3) return p + (q - p) * (2 / 3 - tt) * 6;\n return p;\n };\n\n return [hueToChannel(hh + 1 / 3), hueToChannel(hh), hueToChannel(hh - 1 / 3)];\n}\n\n/**\n * Parse a hex color string (#rgb or #rrggbb) to sRGB [r, g, b] in 0–1 range.\n * Returns null if the string is not a valid hex color.\n *\n * For 8-digit hex (`#rrggbbaa`) and 4-digit hex (`#rgba`) with alpha,\n * use {@link parseHexAlpha}.\n */\nexport function parseHex(hex: string): [number, number, number] | null {\n const result = parseHexAlpha(hex);\n if (!result || result.alpha !== undefined) return null;\n return result.rgb;\n}\n\n/**\n * Parse a hex color string (#rgb, #rrggbb, #rgba, or #rrggbbaa) to\n * sRGB [r, g, b] in 0–1 range plus an optional alpha (0–1).\n * Returns null if the string is not a valid hex color.\n */\nexport function parseHexAlpha(\n hex: string,\n): { rgb: [number, number, number]; alpha?: number } | null {\n const h = hex.startsWith('#') ? hex.slice(1) : hex;\n\n if (h.length === 3) {\n const r = parseInt(h[0] + h[0], 16);\n const g = parseInt(h[1] + h[1], 16);\n const b = parseInt(h[2] + h[2], 16);\n if (isNaN(r) || isNaN(g) || isNaN(b)) return null;\n return { rgb: [r / 255, g / 255, b / 255] };\n }\n\n if (h.length === 4) {\n const r = parseInt(h[0] + h[0], 16);\n const g = parseInt(h[1] + h[1], 16);\n const b = parseInt(h[2] + h[2], 16);\n const a = parseInt(h[3] + h[3], 16);\n if (isNaN(r) || isNaN(g) || isNaN(b) || isNaN(a)) return null;\n return { rgb: [r / 255, g / 255, b / 255], alpha: a / 255 };\n }\n\n if (h.length === 6) {\n const r = parseInt(h.slice(0, 2), 16);\n const g = parseInt(h.slice(2, 4), 16);\n const b = parseInt(h.slice(4, 6), 16);\n if (isNaN(r) || isNaN(g) || isNaN(b)) return null;\n return { rgb: [r / 255, g / 255, b / 255] };\n }\n\n if (h.length === 8) {\n const r = parseInt(h.slice(0, 2), 16);\n const g = parseInt(h.slice(2, 4), 16);\n const b = parseInt(h.slice(4, 6), 16);\n const a = parseInt(h.slice(6, 8), 16);\n if (isNaN(r) || isNaN(g) || isNaN(b) || isNaN(a)) return null;\n return { rgb: [r / 255, g / 255, b / 255], alpha: a / 255 };\n }\n\n return null;\n}\n\n// ============================================================================\n// Format functions\n// ============================================================================\n\nfunction fmt(value: number, decimals: number): string {\n return parseFloat(value.toFixed(decimals)).toString();\n}\n\n/**\n * Format OKHSL values as a CSS `okhsl(H S% L%)` string.\n * h: 0–360, s: 0–100, l: 0–100 (percentage scale for s and l).\n */\nexport function formatOkhsl(h: number, s: number, l: number): string {\n return `okhsl(${fmt(h, 2)} ${fmt(s, 2)}% ${fmt(l, 2)}%)`;\n}\n\n/**\n * Format OKHSL values as a CSS `rgb(R G B)` string.\n * Uses 2 decimal places to avoid 8-bit quantization contrast loss.\n * h: 0–360, s: 0–100, l: 0–100 (percentage scale for s and l).\n */\nexport function formatRgb(h: number, s: number, l: number): string {\n const [r, g, b] = okhslToSrgb(h, s / 100, l / 100);\n return `rgb(${parseFloat((r * 255).toFixed(2))} ${parseFloat((g * 255).toFixed(2))} ${parseFloat((b * 255).toFixed(2))})`;\n}\n\n/**\n * Format OKHSL values as a CSS `hsl(H S% L%)` string.\n * h: 0–360, s: 0–100, l: 0–100 (percentage scale for s and l).\n */\nexport function formatHsl(h: number, s: number, l: number): string {\n const [r, g, b] = okhslToSrgb(h, s / 100, l / 100);\n\n const max = Math.max(r, g, b);\n const min = Math.min(r, g, b);\n const delta = max - min;\n\n let hh = 0;\n let ss = 0;\n const ll = (max + min) / 2;\n\n if (delta > 0) {\n ss = ll > 0.5 ? delta / (2 - max - min) : delta / (max + min);\n\n if (max === r) {\n hh = ((g - b) / delta + (g < b ? 6 : 0)) * 60;\n } else if (max === g) {\n hh = ((b - r) / delta + 2) * 60;\n } else {\n hh = ((r - g) / delta + 4) * 60;\n }\n }\n\n return `hsl(${fmt(hh, 2)} ${fmt(ss * 100, 2)}% ${fmt(ll * 100, 2)}%)`;\n}\n\n/**\n * Format OKHSL values as a CSS `oklch(L C H)` string.\n * h: 0–360, s: 0–100, l: 0–100 (percentage scale for s and l).\n */\nexport function formatOklch(h: number, s: number, l: number): string {\n const [L, a, b] = okhslToOklab(h, s / 100, l / 100);\n const C = Math.sqrt(a * a + b * b);\n let hh = Math.atan2(b, a) * (180 / Math.PI);\n hh = constrainAngle(hh);\n\n return `oklch(${fmt(L, 4)} ${fmt(C, 4)} ${fmt(hh, 2)})`;\n}\n","/**\n * OKHSL Contrast Solver\n *\n * Finds the closest OKHSL lightness that satisfies a WCAG 2 contrast target\n * against a base color. Used by glaze when resolving dependent colors\n * with `contrast`.\n */\n\nimport {\n okhslToLinearSrgb,\n contrastRatioFromLuminance,\n gamutClampedLuminance,\n} from './okhsl-color-math';\n\nexport type LinearRgb = [number, number, number];\n\n// ============================================================================\n// Types\n// ============================================================================\n\nexport type ContrastPreset = 'AA' | 'AAA' | 'AA-large' | 'AAA-large';\nexport type MinContrast = number | ContrastPreset;\n\nexport interface FindLightnessForContrastOptions {\n /** Hue of the candidate color (0–360). */\n hue: number;\n /** Saturation of the candidate color (0–1). */\n saturation: number;\n /** Preferred lightness of the candidate (0–1). */\n preferredLightness: number;\n\n /** Base/reference color as linear sRGB (channels may be outside 0–1 before clamp). */\n baseLinearRgb: [number, number, number];\n\n /** WCAG contrast ratio target floor. */\n contrast: MinContrast;\n\n /** Search bounds for lightness. Default: [0, 1]. */\n lightnessRange?: [number, number];\n /** Convergence threshold. Default: 1e-4. */\n epsilon?: number;\n /** Maximum binary-search iterations per branch. Default: 14. */\n maxIterations?: number;\n}\n\nexport interface FindLightnessForContrastResult {\n /** Chosen lightness in 0–1. */\n lightness: number;\n /** Achieved WCAG contrast ratio. */\n contrast: number;\n /** Whether the target was reached. */\n met: boolean;\n /** Which branch was selected. */\n branch: 'lighter' | 'darker' | 'preferred';\n}\n\n// ============================================================================\n// Preset mapping\n// ============================================================================\n\nconst CONTRAST_PRESETS: Record<ContrastPreset, number> = {\n AA: 4.5,\n AAA: 7,\n 'AA-large': 3,\n 'AAA-large': 4.5,\n};\n\nexport function resolveMinContrast(value: MinContrast): number {\n if (typeof value === 'number') {\n return Math.max(1, value);\n }\n return CONTRAST_PRESETS[value];\n}\n\n// ============================================================================\n// LRU luminance cache\n// ============================================================================\n\nconst CACHE_SIZE = 512;\nconst luminanceCache = new Map<string, number>();\nconst cacheOrder: string[] = [];\n\nfunction cachedLuminance(h: number, s: number, l: number): number {\n const lRounded = Math.round(l * 10000) / 10000;\n const key = `${h}|${s}|${lRounded}`;\n\n const cached = luminanceCache.get(key);\n if (cached !== undefined) return cached;\n\n const linearRgb = okhslToLinearSrgb(h, s, lRounded);\n const y = gamutClampedLuminance(linearRgb);\n\n if (luminanceCache.size >= CACHE_SIZE) {\n const evict = cacheOrder.shift()!;\n luminanceCache.delete(evict);\n }\n luminanceCache.set(key, y);\n cacheOrder.push(key);\n\n return y;\n}\n\n// ============================================================================\n// Solver\n// ============================================================================\n\ninterface BranchResult {\n lightness: number;\n contrast: number;\n met: boolean;\n}\n\n/**\n * Binary search one branch [lo, hi] for the nearest passing lightness to `preferred`.\n */\nfunction searchBranch(\n h: number,\n s: number,\n lo: number,\n hi: number,\n yBase: number,\n target: number,\n epsilon: number,\n maxIter: number,\n preferred: number,\n): BranchResult {\n const yLo = cachedLuminance(h, s, lo);\n const yHi = cachedLuminance(h, s, hi);\n const crLo = contrastRatioFromLuminance(yLo, yBase);\n const crHi = contrastRatioFromLuminance(yHi, yBase);\n\n if (crLo < target && crHi < target) {\n if (crLo >= crHi) {\n return { lightness: lo, contrast: crLo, met: false };\n }\n return { lightness: hi, contrast: crHi, met: false };\n }\n\n let low = lo;\n let high = hi;\n\n for (let i = 0; i < maxIter; i++) {\n if (high - low < epsilon) break;\n\n const mid = (low + high) / 2;\n const yMid = cachedLuminance(h, s, mid);\n const crMid = contrastRatioFromLuminance(yMid, yBase);\n\n if (crMid >= target) {\n if (mid < preferred) {\n low = mid;\n } else {\n high = mid;\n }\n } else {\n if (mid < preferred) {\n high = mid;\n } else {\n low = mid;\n }\n }\n }\n\n const yLow = cachedLuminance(h, s, low);\n const yHigh = cachedLuminance(h, s, high);\n const crLow = contrastRatioFromLuminance(yLow, yBase);\n const crHigh = contrastRatioFromLuminance(yHigh, yBase);\n\n const lowPasses = crLow >= target;\n const highPasses = crHigh >= target;\n\n if (lowPasses && highPasses) {\n if (Math.abs(low - preferred) <= Math.abs(high - preferred)) {\n return { lightness: low, contrast: crLow, met: true };\n }\n return { lightness: high, contrast: crHigh, met: true };\n }\n if (lowPasses) return { lightness: low, contrast: crLow, met: true };\n if (highPasses) return { lightness: high, contrast: crHigh, met: true };\n\n return coarseScan(h, s, lo, hi, yBase, target, epsilon, maxIter);\n}\n\n/**\n * Fallback coarse scan when binary search is unstable near gamut edges.\n */\nfunction coarseScan(\n h: number,\n s: number,\n lo: number,\n hi: number,\n yBase: number,\n target: number,\n epsilon: number,\n maxIter: number,\n): BranchResult {\n const STEPS = 64;\n const step = (hi - lo) / STEPS;\n let bestL = lo;\n let bestCr = 0;\n let bestMet = false;\n\n for (let i = 0; i <= STEPS; i++) {\n const l = lo + step * i;\n const y = cachedLuminance(h, s, l);\n const cr = contrastRatioFromLuminance(y, yBase);\n\n if (cr >= target && !bestMet) {\n bestL = l;\n bestCr = cr;\n bestMet = true;\n } else if (cr >= target && bestMet) {\n bestL = l;\n bestCr = cr;\n } else if (!bestMet && cr > bestCr) {\n bestL = l;\n bestCr = cr;\n }\n }\n\n if (bestMet && bestL > lo + step) {\n let rLo = bestL - step;\n let rHi = bestL;\n for (let i = 0; i < maxIter; i++) {\n if (rHi - rLo < epsilon) break;\n const mid = (rLo + rHi) / 2;\n const y = cachedLuminance(h, s, mid);\n const cr = contrastRatioFromLuminance(y, yBase);\n if (cr >= target) {\n rHi = mid;\n bestL = mid;\n bestCr = cr;\n } else {\n rLo = mid;\n }\n }\n }\n\n return { lightness: bestL, contrast: bestCr, met: bestMet };\n}\n\n/**\n * Find the OKHSL lightness that satisfies a WCAG 2 contrast target\n * against a base color, staying as close to `preferredLightness` as possible.\n */\nexport function findLightnessForContrast(\n options: FindLightnessForContrastOptions,\n): FindLightnessForContrastResult {\n const {\n hue,\n saturation,\n preferredLightness,\n baseLinearRgb,\n contrast: contrastInput,\n lightnessRange = [0, 1],\n epsilon = 1e-4,\n maxIterations = 14,\n } = options;\n\n const target = resolveMinContrast(contrastInput);\n // Overshoot absorbs rounding in the OKHSL pipeline and OKLCH formatting\n const searchTarget = target * 1.01;\n const yBase = gamutClampedLuminance(baseLinearRgb);\n\n const yPref = cachedLuminance(hue, saturation, preferredLightness);\n const crPref = contrastRatioFromLuminance(yPref, yBase);\n\n if (crPref >= searchTarget) {\n return {\n lightness: preferredLightness,\n contrast: crPref,\n met: true,\n branch: 'preferred',\n };\n }\n\n const [minL, maxL] = lightnessRange;\n\n const darkerResult =\n preferredLightness > minL\n ? searchBranch(\n hue,\n saturation,\n minL,\n preferredLightness,\n yBase,\n searchTarget,\n epsilon,\n maxIterations,\n preferredLightness,\n )\n : null;\n\n const lighterResult =\n preferredLightness < maxL\n ? searchBranch(\n hue,\n saturation,\n preferredLightness,\n maxL,\n yBase,\n searchTarget,\n epsilon,\n maxIterations,\n preferredLightness,\n )\n : null;\n\n // Re-check met against the original target (not the bumped searchTarget)\n if (darkerResult) darkerResult.met = darkerResult.contrast >= target;\n if (lighterResult) lighterResult.met = lighterResult.contrast >= target;\n\n const darkerPasses = darkerResult?.met ?? false;\n const lighterPasses = lighterResult?.met ?? false;\n\n if (darkerPasses && lighterPasses) {\n const darkerDist = Math.abs(darkerResult!.lightness - preferredLightness);\n const lighterDist = Math.abs(lighterResult!.lightness - preferredLightness);\n if (darkerDist <= lighterDist) {\n return { ...darkerResult!, branch: 'darker' };\n }\n return { ...lighterResult!, branch: 'lighter' };\n }\n\n if (darkerPasses) {\n return { ...darkerResult!, branch: 'darker' };\n }\n\n if (lighterPasses) {\n return { ...lighterResult!, branch: 'lighter' };\n }\n\n const candidates: (BranchResult & { branch: 'darker' | 'lighter' })[] = [];\n if (darkerResult) candidates.push({ ...darkerResult, branch: 'darker' });\n if (lighterResult) candidates.push({ ...lighterResult, branch: 'lighter' });\n\n if (candidates.length === 0) {\n return {\n lightness: preferredLightness,\n contrast: crPref,\n met: false,\n branch: 'preferred',\n };\n }\n\n candidates.sort((a, b) => b.contrast - a.contrast);\n return candidates[0];\n}\n\n// ============================================================================\n// Mix contrast solver\n// ============================================================================\n\nexport interface FindValueForMixContrastOptions {\n /** Preferred mix parameter (0–1). */\n preferredValue: number;\n /** Base color as linear sRGB. */\n baseLinearRgb: LinearRgb;\n /** Target color as linear sRGB. */\n targetLinearRgb: LinearRgb;\n /** WCAG contrast target. */\n contrast: MinContrast;\n /**\n * Compute the luminance of the mixed color at parameter t.\n * For opaque: luminance of OKHSL-interpolated color.\n * For transparent: luminance of alpha-composited color over base.\n */\n luminanceAtValue: (t: number) => number;\n /** Convergence threshold. Default: 1e-4. */\n epsilon?: number;\n /** Maximum binary-search iterations per branch. Default: 20. */\n maxIterations?: number;\n}\n\nexport interface FindValueForMixContrastResult {\n /** Chosen mix parameter (0–1). */\n value: number;\n /** Achieved WCAG contrast ratio. */\n contrast: number;\n /** Whether the target was reached. */\n met: boolean;\n}\n\n/**\n * Binary-search one branch [lo, hi] for the nearest passing mix value\n * to `preferred`.\n */\nfunction searchMixBranch(\n lo: number,\n hi: number,\n yBase: number,\n target: number,\n epsilon: number,\n maxIter: number,\n preferred: number,\n luminanceAt: (t: number) => number,\n): BranchResult {\n const crLo = contrastRatioFromLuminance(luminanceAt(lo), yBase);\n const crHi = contrastRatioFromLuminance(luminanceAt(hi), yBase);\n\n if (crLo < target && crHi < target) {\n if (crLo >= crHi) {\n return { lightness: lo, contrast: crLo, met: false };\n }\n return { lightness: hi, contrast: crHi, met: false };\n }\n\n let low = lo;\n let high = hi;\n\n for (let i = 0; i < maxIter; i++) {\n if (high - low < epsilon) break;\n\n const mid = (low + high) / 2;\n const crMid = contrastRatioFromLuminance(luminanceAt(mid), yBase);\n\n if (crMid >= target) {\n if (mid < preferred) low = mid;\n else high = mid;\n } else {\n if (mid < preferred) high = mid;\n else low = mid;\n }\n }\n\n const crLow = contrastRatioFromLuminance(luminanceAt(low), yBase);\n const crHigh = contrastRatioFromLuminance(luminanceAt(high), yBase);\n\n const lowPasses = crLow >= target;\n const highPasses = crHigh >= target;\n\n if (lowPasses && highPasses) {\n if (Math.abs(low - preferred) <= Math.abs(high - preferred)) {\n return { lightness: low, contrast: crLow, met: true };\n }\n return { lightness: high, contrast: crHigh, met: true };\n }\n if (lowPasses) return { lightness: low, contrast: crLow, met: true };\n if (highPasses) return { lightness: high, contrast: crHigh, met: true };\n\n return crLow >= crHigh\n ? { lightness: low, contrast: crLow, met: false }\n : { lightness: high, contrast: crHigh, met: false };\n}\n\n/**\n * Find the mix parameter (ratio or opacity) that satisfies a WCAG 2 contrast\n * target against a base color, staying as close to `preferredValue` as possible.\n */\nexport function findValueForMixContrast(\n options: FindValueForMixContrastOptions,\n): FindValueForMixContrastResult {\n const {\n preferredValue,\n baseLinearRgb,\n contrast: contrastInput,\n luminanceAtValue,\n epsilon = 1e-4,\n maxIterations = 20,\n } = options;\n\n const target = resolveMinContrast(contrastInput);\n const searchTarget = target * 1.01;\n const yBase = gamutClampedLuminance(baseLinearRgb);\n\n const yPref = luminanceAtValue(preferredValue);\n const crPref = contrastRatioFromLuminance(yPref, yBase);\n\n if (crPref >= searchTarget) {\n return { value: preferredValue, contrast: crPref, met: true };\n }\n\n const darkerResult =\n preferredValue > 0\n ? searchMixBranch(\n 0,\n preferredValue,\n yBase,\n searchTarget,\n epsilon,\n maxIterations,\n preferredValue,\n luminanceAtValue,\n )\n : null;\n\n const lighterResult =\n preferredValue < 1\n ? searchMixBranch(\n preferredValue,\n 1,\n yBase,\n searchTarget,\n epsilon,\n maxIterations,\n preferredValue,\n luminanceAtValue,\n )\n : null;\n\n if (darkerResult) darkerResult.met = darkerResult.contrast >= target;\n if (lighterResult) lighterResult.met = lighterResult.contrast >= target;\n\n const darkerPasses = darkerResult?.met ?? false;\n const lighterPasses = lighterResult?.met ?? false;\n\n if (darkerPasses && lighterPasses) {\n const darkerDist = Math.abs(darkerResult!.lightness - preferredValue);\n const lighterDist = Math.abs(lighterResult!.lightness - preferredValue);\n if (darkerDist <= lighterDist) {\n return {\n value: darkerResult!.lightness,\n contrast: darkerResult!.contrast,\n met: true,\n };\n }\n return {\n value: lighterResult!.lightness,\n contrast: lighterResult!.contrast,\n met: true,\n };\n }\n\n if (darkerPasses) {\n return {\n value: darkerResult!.lightness,\n contrast: darkerResult!.contrast,\n met: true,\n };\n }\n\n if (lighterPasses) {\n return {\n value: lighterResult!.lightness,\n contrast: lighterResult!.contrast,\n met: true,\n };\n }\n\n const candidates: (BranchResult & { branch: string })[] = [];\n if (darkerResult) candidates.push({ ...darkerResult, branch: 'lower' });\n if (lighterResult) candidates.push({ ...lighterResult, branch: 'upper' });\n\n if (candidates.length === 0) {\n return { value: preferredValue, contrast: crPref, met: false };\n }\n\n candidates.sort((a, b) => b.contrast - a.contrast);\n return {\n value: candidates[0].lightness,\n contrast: candidates[0].contrast,\n met: candidates[0].met,\n };\n}\n","/**\n * Glaze — OKHSL-based color theme generator.\n *\n * Generates robust light, dark, and high-contrast colors from a hue/saturation\n * seed, preserving contrast for UI pairs via explicit dependencies.\n */\n\nimport {\n okhslToLinearSrgb,\n sRGBLinearToGamma,\n gamutClampedLuminance,\n formatOkhsl,\n formatRgb,\n formatHsl,\n formatOklch,\n srgbToOkhsl,\n hslToSrgb,\n oklabToOkhsl,\n parseHex,\n parseHexAlpha,\n} from './okhsl-color-math';\nimport {\n findLightnessForContrast,\n findValueForMixContrast,\n resolveMinContrast,\n} from './contrast-solver';\nimport type { LinearRgb, MinContrast } from './contrast-solver';\nimport type {\n HCPair,\n AdaptationMode,\n RelativeValue,\n RegularColorDef,\n ShadowColorDef,\n ShadowTuning,\n MixColorDef,\n ColorDef,\n ColorMap,\n ResolvedColor,\n ResolvedColorVariant,\n GlazeColorFormat,\n GlazeConfig,\n GlazeConfigResolved,\n GlazeOutputModes,\n GlazeTheme,\n GlazeThemeExport,\n GlazeExtendOptions,\n GlazeTokenOptions,\n GlazeJsonOptions,\n GlazeCssOptions,\n GlazeCssResult,\n GlazePaletteOptions,\n GlazePaletteExportOptions,\n GlazeColorInput,\n GlazeColorInputExport,\n GlazeColorToken,\n GlazeColorTokenExport,\n GlazeColorValue,\n GlazeColorOverrides,\n GlazeColorOverridesExport,\n GlazeColorCssOptions,\n GlazeColorScaling,\n GlazeShadowInput,\n OkhslColor,\n} from './types';\n\n// ============================================================================\n// Standalone color constants\n// ============================================================================\n\n/** Internal name of the user-facing standalone color in the synthesized def map. */\nconst STANDALONE_VALUE = 'value';\n/** Internal name of the hidden static-anchor seed used for relative lightness / contrast. */\nconst STANDALONE_SEED = 'seed';\n/** Internal name of an externally-resolved `GlazeColorToken` injected as a base reference. */\nconst STANDALONE_BASE = 'externalBase';\n\n/**\n * Build the create-time scaling snapshot used when the caller did not\n * pass an explicit `scaling`. All windows are snapshotted from the\n * current `globalConfig` so later `glaze.configure()` calls don't\n * retroactively change the resolved variants of an already-created\n * token (matches the documented \"frozen at create time\" semantics).\n *\n * String value-shorthand inputs use an extended dark window\n * `[globalConfig.darkLightness[0], 100]` so a totally-black input can\n * Möbius-invert to totally-white in dark mode; object / tuple /\n * structured inputs use `globalConfig.darkLightness` verbatim.\n */\nfunction defaultStandaloneScaling(extendDark: boolean): GlazeColorScaling {\n const [lo, hi] = globalConfig.darkLightness;\n return {\n lightLightness: false,\n darkLightness: extendDark ? [lo, 100] : [lo, hi],\n };\n}\n\n/** Reserved internal names that user-supplied `name` must not collide with. */\nconst RESERVED_STANDALONE_NAMES = new Set([\n STANDALONE_VALUE,\n STANDALONE_SEED,\n STANDALONE_BASE,\n]);\n\n/**\n * Discriminate a `GlazeColorToken` from a raw `GlazeColorValue`.\n * Used to widen `base?` so it accepts either a token reference or a\n * raw value (auto-wrapped into `glaze.color(value)`).\n */\nfunction isGlazeColorToken(\n candidate: GlazeColorToken | GlazeColorValue,\n): candidate is GlazeColorToken {\n return (\n typeof candidate === 'object' &&\n candidate !== null &&\n !Array.isArray(candidate) &&\n 'resolve' in candidate &&\n typeof (candidate as { resolve?: unknown }).resolve === 'function'\n );\n}\n\n// ============================================================================\n// Global configuration\n// ============================================================================\n\nlet globalConfig: GlazeConfigResolved = {\n lightLightness: [10, 100],\n darkLightness: [15, 95],\n darkDesaturation: 0.1,\n darkCurve: 0.5,\n states: {\n dark: '@dark',\n highContrast: '@high-contrast',\n },\n modes: {\n dark: true,\n highContrast: false,\n },\n};\n\n// ============================================================================\n// HCPair helpers\n// ============================================================================\n\nfunction pairNormal<T>(p: HCPair<T>): T {\n return Array.isArray(p) ? p[0] : p;\n}\n\nfunction pairHC<T>(p: HCPair<T>): T {\n return Array.isArray(p) ? p[1] : p;\n}\n\n// ============================================================================\n// Contrast warning\n// ============================================================================\n\n/**\n * Dedupe contrast warnings within a single process. The cache survives\n * the lifetime of a token because tokens memoize their resolution; the\n * limit is a soft cap to keep noise bounded across long-lived sessions\n * (e.g. dev servers with HMR re-resolving themes repeatedly).\n */\nconst CONTRAST_WARN_CACHE_LIMIT = 256;\nconst contrastWarnCache = new Set<string>();\n\nfunction schemeLabel(isDark: boolean, isHighContrast: boolean): string {\n if (isDark && isHighContrast) return 'darkContrast';\n if (isDark) return 'dark';\n if (isHighContrast) return 'lightContrast';\n return 'light';\n}\n\nfunction formatContrastTarget(input: MinContrast, ratio: number): string {\n return typeof input === 'string'\n ? `\"${input}\" (${ratio.toFixed(2)})`\n : ratio.toFixed(2);\n}\n\n/**\n * Slack factor below the requested target before we emit a warning.\n * The contrast solver already overshoots by `OVERSHOOT` (currently 1%)\n * to absorb rounding noise (`see findLightnessForContrast` in\n * `contrast-solver.ts`), so an `actual` ratio within ~2x that overshoot\n * is effectively a pass and not worth nagging the user about.\n */\nconst CONTRAST_WARN_SLACK = 0.98;\n\nfunction warnContrastUnmet(\n name: string,\n isDark: boolean,\n isHighContrast: boolean,\n target: MinContrast,\n actual: number,\n): void {\n const targetRatio = resolveMinContrast(target);\n if (actual >= targetRatio * CONTRAST_WARN_SLACK) return;\n\n const scheme = schemeLabel(isDark, isHighContrast);\n const key = `${name}|${scheme}|${targetRatio.toFixed(3)}|${actual.toFixed(2)}`;\n if (contrastWarnCache.has(key)) return;\n\n if (contrastWarnCache.size >= CONTRAST_WARN_CACHE_LIMIT) {\n contrastWarnCache.clear();\n }\n contrastWarnCache.add(key);\n\n console.warn(\n `glaze: color \"${name}\" cannot meet contrast ${formatContrastTarget(\n target,\n targetRatio,\n )} in ${scheme} scheme (got ${actual.toFixed(2)}). ` +\n `Try widening the lightness window, lowering the contrast target, ` +\n `or picking a base color further from this color's lightness.`,\n );\n}\n\n// ============================================================================\n// Shadow helpers\n// ============================================================================\n\nfunction isShadowDef(def: ColorDef): def is ShadowColorDef {\n return (def as ShadowColorDef).type === 'shadow';\n}\n\nfunction isMixDef(def: ColorDef): def is MixColorDef {\n return (def as MixColorDef).type === 'mix';\n}\n\nconst DEFAULT_SHADOW_TUNING: Required<ShadowTuning> = {\n saturationFactor: 0.18,\n maxSaturation: 0.25,\n lightnessFactor: 0.25,\n lightnessBounds: [0.05, 0.2],\n minGapTarget: 0.05,\n alphaMax: 1.0,\n bgHueBlend: 0.2,\n};\n\nfunction resolveShadowTuning(perColor?: ShadowTuning): Required<ShadowTuning> {\n return {\n ...DEFAULT_SHADOW_TUNING,\n ...globalConfig.shadowTuning,\n ...perColor,\n lightnessBounds:\n perColor?.lightnessBounds ??\n globalConfig.shadowTuning?.lightnessBounds ??\n DEFAULT_SHADOW_TUNING.lightnessBounds,\n };\n}\n\nfunction circularLerp(a: number, b: number, t: number): number {\n let diff = b - a;\n if (diff > 180) diff -= 360;\n else if (diff < -180) diff += 360;\n return (((a + diff * t) % 360) + 360) % 360;\n}\n\n/**\n * Compute the canonical max-contrast reference t value for normalization.\n * Uses bg.l=1, fg.l=0, intensity=100 — the theoretical maximum.\n * This is a fixed constant per tuning configuration, ensuring uniform\n * scaling across all bg/fg pairs at low intensities.\n */\nfunction computeRefT(tuning: Required<ShadowTuning>): number {\n const EPSILON = 1e-6;\n let lShRef = clamp(\n tuning.lightnessFactor,\n tuning.lightnessBounds[0],\n tuning.lightnessBounds[1],\n );\n lShRef = Math.max(Math.min(lShRef, 1 - tuning.minGapTarget), 0);\n const gapRef = Math.max(1 - lShRef, EPSILON);\n return 1 / gapRef;\n}\n\nfunction computeShadow(\n bg: ResolvedColorVariant,\n fg: ResolvedColorVariant | undefined,\n intensity: number,\n tuning: Required<ShadowTuning>,\n): ResolvedColorVariant {\n const EPSILON = 1e-6;\n const clampedIntensity = clamp(intensity, 0, 100);\n const contrastWeight = fg ? Math.abs(bg.l - fg.l) : 1;\n const deltaL = (clampedIntensity / 100) * contrastWeight;\n\n const h = fg ? circularLerp(fg.h, bg.h, tuning.bgHueBlend) : bg.h;\n const s = fg\n ? Math.min(fg.s * tuning.saturationFactor, tuning.maxSaturation)\n : 0;\n\n let lSh = clamp(\n bg.l * tuning.lightnessFactor,\n tuning.lightnessBounds[0],\n tuning.lightnessBounds[1],\n );\n lSh = Math.max(Math.min(lSh, bg.l - tuning.minGapTarget), 0);\n\n const gap = Math.max(bg.l - lSh, EPSILON);\n const t = deltaL / gap;\n\n const tRef = computeRefT(tuning);\n const norm = Math.tanh(tRef / tuning.alphaMax);\n const alpha = Math.min(\n (tuning.alphaMax * Math.tanh(t / tuning.alphaMax)) / norm,\n tuning.alphaMax,\n );\n\n return { h, s, l: lSh, alpha };\n}\n\n// ============================================================================\n// Validation\n// ============================================================================\n\nfunction validateColorDefs(\n defs: ColorMap,\n externalBases?: Map<string, ResolvedColor>,\n): void {\n const localNames = new Set(Object.keys(defs));\n const allNames = new Set([\n ...localNames,\n ...(externalBases ? externalBases.keys() : []),\n ]);\n\n for (const [name, def] of Object.entries(defs)) {\n if (isShadowDef(def)) {\n if (!allNames.has(def.bg)) {\n throw new Error(\n `glaze: shadow \"${name}\" references non-existent bg \"${def.bg}\".`,\n );\n }\n if (localNames.has(def.bg) && isShadowDef(defs[def.bg])) {\n throw new Error(\n `glaze: shadow \"${name}\" bg \"${def.bg}\" references another shadow color.`,\n );\n }\n if (def.fg !== undefined) {\n if (!allNames.has(def.fg)) {\n throw new Error(\n `glaze: shadow \"${name}\" references non-existent fg \"${def.fg}\".`,\n );\n }\n if (localNames.has(def.fg) && isShadowDef(defs[def.fg])) {\n throw new Error(\n `glaze: shadow \"${name}\" fg \"${def.fg}\" references another shadow color.`,\n );\n }\n }\n continue;\n }\n\n if (isMixDef(def)) {\n if (!allNames.has(def.base)) {\n throw new Error(\n `glaze: mix \"${name}\" references non-existent base \"${def.base}\".`,\n );\n }\n if (!allNames.has(def.target)) {\n throw new Error(\n `glaze: mix \"${name}\" references non-existent target \"${def.target}\".`,\n );\n }\n if (localNames.has(def.base) && isShadowDef(defs[def.base])) {\n throw new Error(\n `glaze: mix \"${name}\" base \"${def.base}\" references a shadow color.`,\n );\n }\n if (localNames.has(def.target) && isShadowDef(defs[def.target])) {\n throw new Error(\n `glaze: mix \"${name}\" target \"${def.target}\" references a shadow color.`,\n );\n }\n continue;\n }\n\n const regDef = def as RegularColorDef;\n\n if (regDef.contrast !== undefined && !regDef.base) {\n throw new Error(`glaze: color \"${name}\" has \"contrast\" without \"base\".`);\n }\n\n if (\n regDef.lightness !== undefined &&\n !isAbsoluteLightness(regDef.lightness) &&\n !regDef.base\n ) {\n throw new Error(\n `glaze: color \"${name}\" has relative \"lightness\" without \"base\".`,\n );\n }\n\n if (regDef.base && !allNames.has(regDef.base)) {\n throw new Error(\n `glaze: color \"${name}\" references non-existent base \"${regDef.base}\".`,\n );\n }\n\n if (\n regDef.base &&\n localNames.has(regDef.base) &&\n isShadowDef(defs[regDef.base])\n ) {\n throw new Error(\n `glaze: color \"${name}\" base \"${regDef.base}\" references a shadow color.`,\n );\n }\n\n if (!isAbsoluteLightness(regDef.lightness) && regDef.base === undefined) {\n throw new Error(\n `glaze: color \"${name}\" must have either absolute \"lightness\" (root) or \"base\" (dependent).`,\n );\n }\n\n if (regDef.contrast !== undefined && regDef.opacity !== undefined) {\n console.warn(\n `glaze: color \"${name}\" has both \"contrast\" and \"opacity\". Opacity makes perceived lightness unpredictable.`,\n );\n }\n }\n\n // Check for circular references (follows base, bg, fg edges).\n // External bases are leaves (no outgoing edges in `defs`), so they can't\n // form a cycle and we short-circuit there.\n const visited = new Set<string>();\n const inStack = new Set<string>();\n\n function dfs(name: string): void {\n if (!localNames.has(name)) return;\n if (inStack.has(name)) {\n throw new Error(\n `glaze: circular base reference detected involving \"${name}\".`,\n );\n }\n if (visited.has(name)) return;\n\n inStack.add(name);\n const def = defs[name];\n if (isShadowDef(def)) {\n dfs(def.bg);\n if (def.fg) dfs(def.fg);\n } else if (isMixDef(def)) {\n dfs(def.base);\n dfs(def.target);\n } else {\n const regDef = def as RegularColorDef;\n if (regDef.base) {\n dfs(regDef.base);\n }\n }\n inStack.delete(name);\n visited.add(name);\n }\n\n for (const name of localNames) {\n dfs(name);\n }\n}\n\n// ============================================================================\n// Topological sort\n// ============================================================================\n\nfunction topoSort(defs: ColorMap): string[] {\n const result: string[] = [];\n const visited = new Set<string>();\n\n function visit(name: string): void {\n if (visited.has(name)) return;\n visited.add(name);\n\n const def = defs[name];\n // External base references (not in `defs`) are leaves — they're already\n // pre-seeded into `ctx.resolved` and don't participate in the local sort.\n if (def === undefined) return;\n if (isShadowDef(def)) {\n visit(def.bg);\n if (def.fg) visit(def.fg);\n } else if (isMixDef(def)) {\n visit(def.base);\n visit(def.target);\n } else {\n const regDef = def as RegularColorDef;\n if (regDef.base) {\n visit(regDef.base);\n }\n }\n\n result.push(name);\n }\n\n for (const name of Object.keys(defs)) {\n visit(name);\n }\n\n return result;\n}\n\n// ============================================================================\n// Lightness window selection\n// ============================================================================\n\n/**\n * Resolve the active lightness window for a scheme.\n * - HC variants always return `[0, 100]` (existing behavior, predates per-call overrides).\n * - Otherwise, per-call `scaling` (e.g. from `glaze.color()`'s third arg) wins;\n * `false` is interpreted as `[0, 100]` (no remap). Falls back to `globalConfig.*Lightness`.\n */\nfunction lightnessWindow(\n isHighContrast: boolean,\n kind: 'light' | 'dark',\n scaling?: GlazeColorScaling,\n): [number, number] {\n if (isHighContrast) return [0, 100];\n if (scaling) {\n const override =\n kind === 'dark' ? scaling.darkLightness : scaling.lightLightness;\n if (override === false) return [0, 100];\n if (override !== undefined) return override;\n }\n return kind === 'dark'\n ? globalConfig.darkLightness\n : globalConfig.lightLightness;\n}\n\n// ============================================================================\n// Light scheme mapping\n// ============================================================================\n\nfunction mapLightnessLight(\n l: number,\n mode: AdaptationMode,\n isHighContrast: boolean,\n scaling?: GlazeColorScaling,\n): number {\n if (mode === 'static') return l;\n const [lo, hi] = lightnessWindow(isHighContrast, 'light', scaling);\n return (l * (hi - lo)) / 100 + lo;\n}\n\n// ============================================================================\n// Dark scheme mapping\n// ============================================================================\n\nfunction mobiusCurve(t: number, beta: number): number {\n if (beta >= 1) return t;\n return t / (t + beta * (1 - t));\n}\n\nfunction mapLightnessDark(\n l: number,\n mode: AdaptationMode,\n isHighContrast: boolean,\n scaling?: GlazeColorScaling,\n): number {\n if (mode === 'static') return l;\n\n const beta = isHighContrast\n ? pairHC(globalConfig.darkCurve)\n : pairNormal(globalConfig.darkCurve);\n const [darkLo, darkHi] = lightnessWindow(isHighContrast, 'dark', scaling);\n\n if (mode === 'fixed') {\n return (l * (darkHi - darkLo)) / 100 + darkLo;\n }\n\n const [lightLo, lightHi] = lightnessWindow(isHighContrast, 'light', scaling);\n const lightL = (l * (lightHi - lightLo)) / 100 + lightLo;\n const t = (lightHi - lightL) / (lightHi - lightLo);\n return darkLo + (darkHi - darkLo) * mobiusCurve(t, beta);\n}\n\nfunction lightMappedToDark(\n lightL: number,\n isHighContrast: boolean,\n scaling?: GlazeColorScaling,\n): number {\n const beta = isHighContrast\n ? pairHC(globalConfig.darkCurve)\n : pairNormal(globalConfig.darkCurve);\n const [lightLo, lightHi] = lightnessWindow(isHighContrast, 'light', scaling);\n const [darkLo, darkHi] = lightnessWindow(isHighContrast, 'dark', scaling);\n const clamped = clamp(lightL, lightLo, lightHi);\n const t = (lightHi - clamped) / (lightHi - lightLo);\n return darkLo + (darkHi - darkLo) * mobiusCurve(t, beta);\n}\n\nfunction mapSaturationDark(s: number, mode: AdaptationMode): number {\n if (mode === 'static') return s;\n return s * (1 - globalConfig.darkDesaturation);\n}\n\nfunction schemeLightnessRange(\n isDark: boolean,\n mode: AdaptationMode,\n isHighContrast: boolean,\n scaling?: GlazeColorScaling,\n): [number, number] {\n if (mode === 'static') return [0, 1];\n const [lo, hi] = lightnessWindow(\n isHighContrast,\n isDark ? 'dark' : 'light',\n scaling,\n );\n return [lo / 100, hi / 100];\n}\n\n// ============================================================================\n// Helpers\n// ============================================================================\n\nfunction clamp(v: number, min: number, max: number): number {\n return Math.max(min, Math.min(max, v));\n}\n\n/**\n * Parse a value that can be absolute (number) or relative (signed string).\n * Returns the numeric value and whether it's relative.\n */\nfunction parseRelativeOrAbsolute(value: number | RelativeValue): {\n value: number;\n relative: boolean;\n} {\n if (typeof value === 'number') {\n return { value, relative: false };\n }\n return { value: parseFloat(value), relative: true };\n}\n\n/**\n * Compute the effective hue for a color, given the theme seed hue\n * and an optional per-color hue override.\n */\nfunction resolveEffectiveHue(\n seedHue: number,\n defHue: number | RelativeValue | undefined,\n): number {\n if (defHue === undefined) return seedHue;\n const parsed = parseRelativeOrAbsolute(defHue);\n if (parsed.relative) {\n return (((seedHue + parsed.value) % 360) + 360) % 360;\n }\n return ((parsed.value % 360) + 360) % 360;\n}\n\n/**\n * Check whether a lightness value represents an absolute root definition\n * (i.e. a number, not a relative string).\n */\nfunction isAbsoluteLightness(\n lightness: HCPair<number | RelativeValue> | undefined,\n): boolean {\n if (lightness === undefined) return false;\n const normal = Array.isArray(lightness) ? lightness[0] : lightness;\n return typeof normal === 'number';\n}\n\n// ============================================================================\n// Color resolution engine\n// ============================================================================\n\ninterface ResolveContext {\n hue: number;\n saturation: number;\n defs: ColorMap;\n resolved: Map<string, ResolvedColor>;\n /**\n * Optional per-resolve scaling overrides for the lightness windows.\n * Used by `glaze.color()` to preserve light input by default while\n * still adapting dark to `globalConfig.darkLightness`.\n */\n scaling?: GlazeColorScaling;\n}\n\nfunction resolveRootColor(\n _name: string,\n def: RegularColorDef,\n _ctx: ResolveContext,\n isHighContrast: boolean,\n): { lightL: number; satFactor: number } {\n const rawL = def.lightness!;\n const rawValue = isHighContrast ? pairHC(rawL) : pairNormal(rawL);\n const parsed = parseRelativeOrAbsolute(rawValue);\n const lightL = clamp(parsed.value, 0, 100);\n const satFactor = clamp(def.saturation ?? 1, 0, 1);\n return { lightL, satFactor };\n}\n\nfunction resolveDependentColor(\n name: string,\n def: RegularColorDef,\n ctx: ResolveContext,\n isHighContrast: boolean,\n isDark: boolean,\n effectiveHue: number,\n): { l: number; satFactor: number } {\n const baseName = def.base!;\n const baseResolved = ctx.resolved.get(baseName);\n if (!baseResolved) {\n throw new Error(\n `glaze: base \"${baseName}\" not yet resolved for \"${name}\".`,\n );\n }\n\n const mode = def.mode ?? 'auto';\n const satFactor = clamp(def.saturation ?? 1, 0, 1);\n\n const baseVariant = getSchemeVariant(baseResolved, isDark, isHighContrast);\n const baseL = baseVariant.l * 100;\n\n let preferredL: number;\n const rawLightness = def.lightness;\n\n if (rawLightness === undefined) {\n preferredL = baseL;\n } else {\n const rawValue = isHighContrast\n ? pairHC(rawLightness)\n : pairNormal(rawLightness);\n const parsed = parseRelativeOrAbsolute(rawValue);\n\n if (parsed.relative) {\n const delta = parsed.value;\n if (isDark && mode === 'auto') {\n const baseLightVariant = getSchemeVariant(\n baseResolved,\n false,\n isHighContrast,\n );\n const absoluteLightL = clamp(baseLightVariant.l * 100 + delta, 0, 100);\n preferredL = lightMappedToDark(\n absoluteLightL,\n isHighContrast,\n ctx.scaling,\n );\n } else {\n preferredL = clamp(baseL + delta, 0, 100);\n }\n } else {\n if (isDark) {\n preferredL = mapLightnessDark(\n parsed.value,\n mode,\n isHighContrast,\n ctx.scaling,\n );\n } else {\n preferredL = mapLightnessLight(\n parsed.value,\n mode,\n isHighContrast,\n ctx.scaling,\n );\n }\n }\n }\n\n const rawContrast = def.contrast;\n if (rawContrast !== undefined) {\n const minCr = isHighContrast\n ? pairHC(rawContrast)\n : pairNormal(rawContrast);\n\n const effectiveSat = isDark\n ? mapSaturationDark((satFactor * ctx.saturation) / 100, mode)\n : (satFactor * ctx.saturation) / 100;\n\n const baseLinearRgb = okhslToLinearSrgb(\n baseVariant.h,\n baseVariant.s,\n baseVariant.l,\n );\n\n const windowRange = schemeLightnessRange(\n isDark,\n mode,\n isHighContrast,\n ctx.scaling,\n );\n\n const result = findLightnessForContrast({\n hue: effectiveHue,\n saturation: effectiveSat,\n preferredLightness: clamp(\n preferredL / 100,\n windowRange[0],\n windowRange[1],\n ),\n baseLinearRgb,\n contrast: minCr,\n lightnessRange: [0, 1],\n });\n\n if (!result.met) {\n warnContrastUnmet(name, isDark, isHighContrast, minCr, result.contrast);\n }\n\n return { l: result.lightness * 100, satFactor };\n }\n\n return { l: clamp(preferredL, 0, 100), satFactor };\n}\n\nfunction getSchemeVariant(\n color: ResolvedColor,\n isDark: boolean,\n isHighContrast: boolean,\n): ResolvedColorVariant {\n if (isDark && isHighContrast) return color.darkContrast;\n if (isDark) return color.dark;\n if (isHighContrast) return color.lightContrast;\n return color.light;\n}\n\nfunction resolveColorForScheme(\n name: string,\n def: ColorDef,\n ctx: ResolveContext,\n isDark: boolean,\n isHighContrast: boolean,\n): ResolvedColorVariant {\n if (isShadowDef(def)) {\n return resolveShadowForScheme(def, ctx, isDark, isHighContrast);\n }\n\n if (isMixDef(def)) {\n return resolveMixForScheme(def, ctx, isDark, isHighContrast);\n }\n\n const regDef = def as RegularColorDef;\n const mode = regDef.mode ?? 'auto';\n const isRoot = isAbsoluteLightness(regDef.lightness) && !regDef.base;\n const effectiveHue = resolveEffectiveHue(ctx.hue, regDef.hue);\n\n let lightL: number;\n let satFactor: number;\n\n if (isRoot) {\n const root = resolveRootColor(name, regDef, ctx, isHighContrast);\n lightL = root.lightL;\n satFactor = root.satFactor;\n } else {\n const dep = resolveDependentColor(\n name,\n regDef,\n ctx,\n isHighContrast,\n isDark,\n effectiveHue,\n );\n lightL = dep.l;\n satFactor = dep.satFactor;\n }\n\n let finalL: number;\n let finalSat: number;\n\n if (isDark && isRoot) {\n finalL = mapLightnessDark(lightL, mode, isHighContrast, ctx.scaling);\n finalSat = mapSaturationDark((satFactor * ctx.saturation) / 100, mode);\n } else if (isDark && !isRoot) {\n finalL = lightL;\n finalSat = mapSaturationDark((satFactor * ctx.saturation) / 100, mode);\n } else if (isRoot) {\n finalL = mapLightnessLight(lightL, mode, isHighContrast, ctx.scaling);\n finalSat = (satFactor * ctx.saturation) / 100;\n } else {\n finalL = lightL;\n finalSat = (satFactor * ctx.saturation) / 100;\n }\n\n return {\n h: effectiveHue,\n s: clamp(finalSat, 0, 1),\n l: clamp(finalL / 100, 0, 1),\n alpha: regDef.opacity ?? 1,\n };\n}\n\nfunction resolveShadowForScheme(\n def: ShadowColorDef,\n ctx: ResolveContext,\n isDark: boolean,\n isHighContrast: boolean,\n): ResolvedColorVariant {\n const bgResolved = ctx.resolved.get(def.bg)!;\n const bgVariant = getSchemeVariant(bgResolved, isDark, isHighContrast);\n\n let fgVariant: ResolvedColorVariant | undefined;\n if (def.fg) {\n const fgResolved = ctx.resolved.get(def.fg)!;\n fgVariant = getSchemeVariant(fgResolved, isDark, isHighContrast);\n }\n\n const intensity = isHighContrast\n ? pairHC(def.intensity)\n : pairNormal(def.intensity);\n\n const tuning = resolveShadowTuning(def.tuning);\n return computeShadow(bgVariant, fgVariant, intensity, tuning);\n}\n\nfunction variantToLinearRgb(v: ResolvedColorVariant): LinearRgb {\n return okhslToLinearSrgb(v.h, v.s, v.l);\n}\n\n/**\n * Resolve hue for OKHSL mixing, handling achromatic colors.\n * When one color has no saturation, its hue is meaningless —\n * use the hue from the color that has saturation (matches CSS\n * color-mix \"missing component\" behavior).\n */\nfunction mixHue(\n base: ResolvedColorVariant,\n target: ResolvedColorVariant,\n t: number,\n): number {\n const SAT_EPSILON = 1e-6;\n const baseHasSat = base.s > SAT_EPSILON;\n const targetHasSat = target.s > SAT_EPSILON;\n\n if (baseHasSat && targetHasSat) return circularLerp(base.h, target.h, t);\n if (targetHasSat) return target.h;\n return base.h;\n}\n\nfunction linearSrgbLerp(\n base: LinearRgb,\n target: LinearRgb,\n t: number,\n): LinearRgb {\n return [\n base[0] + (target[0] - base[0]) * t,\n base[1] + (target[1] - base[1]) * t,\n base[2] + (target[2] - base[2]) * t,\n ];\n}\n\nfunction linearRgbToVariant(rgb: LinearRgb): ResolvedColorVariant {\n const gamma: [number, number, number] = [\n Math.max(0, Math.min(1, sRGBLinearToGamma(rgb[0]))),\n Math.max(0, Math.min(1, sRGBLinearToGamma(rgb[1]))),\n Math.max(0, Math.min(1, sRGBLinearToGamma(rgb[2]))),\n ];\n const [h, s, l] = srgbToOkhsl(gamma);\n return { h, s, l, alpha: 1 };\n}\n\nfunction resolveMixForScheme(\n def: MixColorDef,\n ctx: ResolveContext,\n isDark: boolean,\n isHighContrast: boolean,\n): ResolvedColorVariant {\n const baseResolved = ctx.resolved.get(def.base)!;\n const targetResolved = ctx.resolved.get(def.target)!;\n const baseVariant = getSchemeVariant(baseResolved, isDark, isHighContrast);\n const targetVariant = getSchemeVariant(\n targetResolved,\n isDark,\n isHighContrast,\n );\n\n const rawValue = isHighContrast ? pairHC(def.value) : pairNormal(def.value);\n let t = clamp(rawValue, 0, 100) / 100;\n\n const blend = def.blend ?? 'opaque';\n const space = def.space ?? 'okhsl';\n const baseLinear = variantToLinearRgb(baseVariant);\n const targetLinear = variantToLinearRgb(targetVariant);\n\n if (def.contrast !== undefined) {\n const minCr = isHighContrast\n ? pairHC(def.contrast)\n : pairNormal(def.contrast);\n\n let luminanceAt: (v: number) => number;\n\n if (blend === 'transparent') {\n luminanceAt = (v: number) =>\n gamutClampedLuminance(linearSrgbLerp(baseLinear, targetLinear, v));\n } else if (space === 'srgb') {\n luminanceAt = (v: number) =>\n gamutClampedLuminance(linearSrgbLerp(baseLinear, targetLinear, v));\n } else {\n luminanceAt = (v: number) => {\n const h = mixHue(baseVariant, targetVariant, v);\n const s = baseVariant.s + (targetVariant.s - baseVariant.s) * v;\n const l = baseVariant.l + (targetVariant.l - baseVariant.l) * v;\n return gamutClampedLuminance(okhslToLinearSrgb(h, s, l));\n };\n }\n\n const result = findValueForMixContrast({\n preferredValue: t,\n baseLinearRgb: baseLinear,\n targetLinearRgb: targetLinear,\n contrast: minCr,\n luminanceAtValue: luminanceAt,\n });\n t = result.value;\n }\n\n if (blend === 'transparent') {\n return {\n h: targetVariant.h,\n s: targetVariant.s,\n l: targetVariant.l,\n alpha: clamp(t, 0, 1),\n };\n }\n\n if (space === 'srgb') {\n const mixed = linearSrgbLerp(baseLinear, targetLinear, t);\n return linearRgbToVariant(mixed);\n }\n\n return {\n h: mixHue(baseVariant, targetVariant, t),\n s: clamp(baseVariant.s + (targetVariant.s - baseVariant.s) * t, 0, 1),\n l: clamp(baseVariant.l + (targetVariant.l - baseVariant.l) * t, 0, 1),\n alpha: 1,\n };\n}\n\nfunction resolveAllColors(\n hue: number,\n saturation: number,\n defs: ColorMap,\n scaling?: GlazeColorScaling,\n externalBases?: Map<string, ResolvedColor>,\n): Map<string, ResolvedColor> {\n validateColorDefs(defs, externalBases);\n const order = topoSort(defs);\n\n const ctx: ResolveContext = {\n hue,\n saturation,\n defs,\n resolved: new Map(),\n scaling,\n };\n\n // Pre-seed externally-resolved bases. The per-pass `for (const name of order)`\n // loops below only iterate `defs` keys, so external entries persist across\n // all four passes and are read via `getSchemeVariant` per scheme.\n if (externalBases) {\n for (const [name, color] of externalBases) {\n ctx.resolved.set(name, color);\n }\n }\n\n function defMode(def: ColorDef): AdaptationMode | undefined {\n if (isShadowDef(def) || isMixDef(def)) return undefined;\n return (def as RegularColorDef).mode ?? 'auto';\n }\n\n // Pass 1: Light normal\n const lightMap = new Map<string, ResolvedColorVariant>();\n for (const name of order) {\n const variant = resolveColorForScheme(name, defs[name], ctx, false, false);\n lightMap.set(name, variant);\n ctx.resolved.set(name, {\n name,\n light: variant,\n dark: variant,\n lightContrast: variant,\n darkContrast: variant,\n mode: defMode(defs[name]),\n });\n }\n\n // Pass 2: Light high-contrast\n const lightHCMap = new Map<string, ResolvedColorVariant>();\n for (const name of order) {\n ctx.resolved.set(name, {\n ...ctx.resolved.get(name)!,\n lightContrast: lightMap.get(name)!,\n });\n }\n for (const name of order) {\n const variant = resolveColorForScheme(name, defs[name], ctx, false, true);\n lightHCMap.set(name, variant);\n ctx.resolved.set(name, {\n ...ctx.resolved.get(name)!,\n lightContrast: variant,\n });\n }\n\n // Pass 3: Dark normal\n const darkMap = new Map<string, ResolvedColorVariant>();\n for (const name of order) {\n ctx.resolved.set(name, {\n name,\n light: lightMap.get(name)!,\n dark: lightMap.get(name)!,\n lightContrast: lightHCMap.get(name)!,\n darkContrast: lightHCMap.get(name)!,\n mode: defMode(defs[name]),\n });\n }\n for (const name of order) {\n const variant = resolveColorForScheme(name, defs[name], ctx, true, false);\n darkMap.set(name, variant);\n ctx.resolved.set(name, {\n ...ctx.resolved.get(name)!,\n dark: variant,\n });\n }\n\n // Pass 4: Dark high-contrast\n const darkHCMap = new Map<string, ResolvedColorVariant>();\n for (const name of order) {\n ctx.resolved.set(name, {\n ...ctx.resolved.get(name)!,\n darkContrast: darkMap.get(name)!,\n });\n }\n for (const name of order) {\n const variant = resolveColorForScheme(name, defs[name], ctx, true, true);\n darkHCMap.set(name, variant);\n ctx.resolved.set(name, {\n ...ctx.resolved.get(name)!,\n darkContrast: variant,\n });\n }\n\n // Build final result\n const result = new Map<string, ResolvedColor>();\n for (const name of order) {\n result.set(name, {\n name,\n light: lightMap.get(name)!,\n dark: darkMap.get(name)!,\n lightContrast: lightHCMap.get(name)!,\n darkContrast: darkHCMap.get(name)!,\n mode: defMode(defs[name]),\n });\n }\n\n return result;\n}\n\n// ============================================================================\n// Token formatting\n// ============================================================================\n\nconst formatters: Record<\n GlazeColorFormat,\n (h: number, s: number, l: number) => string\n> = {\n okhsl: formatOkhsl,\n rgb: formatRgb,\n hsl: formatHsl,\n oklch: formatOklch,\n};\n\nfunction fmt(value: number, decimals: number): string {\n return parseFloat(value.toFixed(decimals)).toString();\n}\n\nfunction formatVariant(\n v: ResolvedColorVariant,\n format: GlazeColorFormat = 'okhsl',\n): string {\n const base = formatters[format](v.h, v.s * 100, v.l * 100);\n if (v.alpha >= 1) return base;\n const closing = base.lastIndexOf(')');\n return `${base.slice(0, closing)} / ${fmt(v.alpha, 4)})`;\n}\n\nfunction resolveModes(override?: GlazeOutputModes): Required<GlazeOutputModes> {\n return {\n dark: override?.dark ?? globalConfig.modes.dark,\n highContrast: override?.highContrast ?? globalConfig.modes.highContrast,\n };\n}\n\nfunction buildTokenMap(\n resolved: Map<string, ResolvedColor>,\n prefix: string,\n states: { dark: string; highContrast: string },\n modes: Required<GlazeOutputModes>,\n format: GlazeColorFormat = 'okhsl',\n): Record<string, Record<string, string>> {\n const tokens: Record<string, Record<string, string>> = {};\n\n for (const [name, color] of resolved) {\n const key = `#${prefix}${name}`;\n const entry: Record<string, string> = {\n '': formatVariant(color.light, format),\n };\n\n if (modes.dark) {\n entry[states.dark] = formatVariant(color.dark, format);\n }\n if (modes.highContrast) {\n entry[states.highContrast] = formatVariant(color.lightContrast, format);\n }\n if (modes.dark && modes.highContrast) {\n entry[`${states.dark} & ${states.highContrast}`] = formatVariant(\n color.darkContrast,\n format,\n );\n }\n\n tokens[key] = entry;\n }\n\n return tokens;\n}\n\nfunction buildFlatTokenMap(\n resolved: Map<string, ResolvedColor>,\n prefix: string,\n modes: Required<GlazeOutputModes>,\n format: GlazeColorFormat = 'okhsl',\n): Record<string, Record<string, string>> {\n const result: Record<string, Record<string, string>> = {\n light: {},\n };\n\n if (modes.dark) {\n result.dark = {};\n }\n if (modes.highContrast) {\n result.lightContrast = {};\n }\n if (modes.dark && modes.highContrast) {\n result.darkContrast = {};\n }\n\n for (const [name, color] of resolved) {\n const key = `${prefix}${name}`;\n\n result.light[key] = formatVariant(color.light, format);\n\n if (modes.dark) {\n result.dark[key] = formatVariant(color.dark, format);\n }\n if (modes.highContrast) {\n result.lightContrast[key] = formatVariant(color.lightContrast, format);\n }\n if (modes.dark && modes.highContrast) {\n result.darkContrast[key] = formatVariant(color.darkContrast, format);\n }\n }\n\n return result;\n}\n\nfunction buildJsonMap(\n resolved: Map<string, ResolvedColor>,\n modes: Required<GlazeOutputModes>,\n format: GlazeColorFormat = 'okhsl',\n): Record<string, Record<string, string>> {\n const result: Record<string, Record<string, string>> = {};\n\n for (const [name, color] of resolved) {\n const entry: Record<string, string> = {\n light: formatVariant(color.light, format),\n };\n\n if (modes.dark) {\n entry.dark = formatVariant(color.dark, format);\n }\n if (modes.highContrast) {\n entry.lightContrast = formatVariant(color.lightContrast, format);\n }\n if (modes.dark && modes.highContrast) {\n entry.darkContrast = formatVariant(color.darkContrast, format);\n }\n\n result[name] = entry;\n }\n\n return result;\n}\n\nfunction buildCssMap(\n resolved: Map<string, ResolvedColor>,\n prefix: string,\n suffix: string,\n format: GlazeColorFormat,\n): GlazeCssResult {\n const lines: Record<keyof GlazeCssResult, string[]> = {\n light: [],\n dark: [],\n lightContrast: [],\n darkContrast: [],\n };\n\n for (const [name, color] of resolved) {\n const prop = `--${prefix}${name}${suffix}`;\n lines.light.push(`${prop}: ${formatVariant(color.light, format)};`);\n lines.dark.push(`${prop}: ${formatVariant(color.dark, format)};`);\n lines.lightContrast.push(\n `${prop}: ${formatVariant(color.lightContrast, format)};`,\n );\n lines.darkContrast.push(\n `${prop}: ${formatVariant(color.darkContrast, format)};`,\n );\n }\n\n return {\n light: lines.light.join('\\n'),\n dark: lines.dark.join('\\n'),\n lightContrast: lines.lightContrast.join('\\n'),\n darkContrast: lines.darkContrast.join('\\n'),\n };\n}\n\n// ============================================================================\n// Theme implementation\n// ============================================================================\n\nfunction createTheme(\n hue: number,\n saturation: number,\n initialColors?: ColorMap,\n): GlazeTheme {\n let colorDefs: ColorMap = initialColors ? { ...initialColors } : {};\n\n const theme: GlazeTheme = {\n get hue() {\n return hue;\n },\n get saturation() {\n return saturation;\n },\n\n colors(defs: ColorMap): void {\n colorDefs = { ...colorDefs, ...defs };\n },\n\n color(name: string, def?: ColorDef): ColorDef | undefined | void {\n if (def === undefined) {\n return colorDefs[name];\n }\n colorDefs[name] = def;\n },\n\n remove(names: string | string[]): void {\n const list = Array.isArray(names) ? names : [names];\n for (const name of list) {\n delete colorDefs[name];\n }\n },\n\n has(name: string): boolean {\n return name in colorDefs;\n },\n\n list(): string[] {\n return Object.keys(colorDefs);\n },\n\n reset(): void {\n colorDefs = {};\n },\n\n export(): GlazeThemeExport {\n return {\n hue,\n saturation,\n colors: { ...colorDefs },\n };\n },\n\n extend(options: GlazeExtendOptions): GlazeTheme {\n const newHue = options.hue ?? hue;\n const newSat = options.saturation ?? saturation;\n\n const inheritedColors: ColorMap = {};\n for (const [name, def] of Object.entries(colorDefs)) {\n if (def.inherit !== false) {\n inheritedColors[name] = def;\n }\n }\n\n const mergedColors = options.colors\n ? { ...inheritedColors, ...options.colors }\n : { ...inheritedColors };\n\n return createTheme(newHue, newSat, mergedColors);\n },\n\n resolve(): Map<string, ResolvedColor> {\n return resolveAllColors(hue, saturation, colorDefs);\n },\n\n tokens(options?: GlazeJsonOptions): Record<string, Record<string, string>> {\n const resolved = resolveAllColors(hue, saturation, colorDefs);\n const modes = resolveModes(options?.modes);\n return buildFlatTokenMap(resolved, '', modes, options?.format);\n },\n\n tasty(options?: GlazeTokenOptions): Record<string, Record<string, string>> {\n const resolved = resolveAllColors(hue, saturation, colorDefs);\n const states = {\n dark: options?.states?.dark ?? globalConfig.states.dark,\n highContrast:\n options?.states?.highContrast ?? globalConfig.states.highContrast,\n };\n const modes = resolveModes(options?.modes);\n return buildTokenMap(resolved, '', states, modes, options?.format);\n },\n\n json(options?: GlazeJsonOptions): Record<string, Record<string, string>> {\n const resolved = resolveAllColors(hue, saturation, colorDefs);\n const modes = resolveModes(options?.modes);\n return buildJsonMap(resolved, modes, options?.format);\n },\n\n css(options?: GlazeCssOptions): GlazeCssResult {\n const resolved = resolveAllColors(hue, saturation, colorDefs);\n return buildCssMap(\n resolved,\n '',\n options?.suffix ?? '-color',\n options?.format ?? 'rgb',\n );\n },\n } as GlazeTheme;\n\n return theme;\n}\n\n// ============================================================================\n// Palette\n// ============================================================================\n\ntype PaletteInput = Record<string, GlazeTheme>;\n\nfunction resolvePrefix(\n options: { prefix?: boolean | Record<string, string> } | undefined,\n themeName: string,\n defaultPrefix = false,\n): string {\n const prefix = options?.prefix ?? defaultPrefix;\n if (prefix === true) {\n return `${themeName}-`;\n }\n if (typeof prefix === 'object' && prefix !== null) {\n return prefix[themeName] ?? `${themeName}-`;\n }\n return '';\n}\n\nfunction validatePrimaryTheme(\n primary: string | undefined,\n themes: PaletteInput,\n): void {\n if (primary !== undefined && !(primary in themes)) {\n const available = Object.keys(themes).join(', ');\n throw new Error(\n `glaze: primary theme \"${primary}\" not found in palette. Available: ${available}.`,\n );\n }\n}\n\n/**\n * Resolve the effective primary for an export call.\n * `false` disables, a string overrides, `undefined` inherits from palette.\n */\nfunction resolveEffectivePrimary(\n exportPrimary: string | false | undefined,\n palettePrimary: string | undefined,\n): string | undefined {\n if (exportPrimary === false) return undefined;\n return exportPrimary ?? palettePrimary;\n}\n\n/**\n * Filter a resolved color map, skipping keys already in `seen`.\n * Warns on collision and keeps the first-written value (first-write-wins).\n * Returns a new map containing only non-colliding entries.\n */\nfunction filterCollisions(\n resolved: Map<string, ResolvedColor>,\n prefix: string,\n seen: Map<string, string>,\n themeName: string,\n isPrimary?: boolean,\n): Map<string, ResolvedColor> {\n const filtered = new Map<string, ResolvedColor>();\n const label = isPrimary ? `${themeName} (primary)` : themeName;\n\n for (const [name, color] of resolved) {\n const key = `${prefix}${name}`;\n if (seen.has(key)) {\n console.warn(\n `glaze: token \"${key}\" from theme \"${label}\" collides with theme \"${seen.get(key)}\" — skipping.`,\n );\n continue;\n }\n seen.set(key, label);\n filtered.set(name, color);\n }\n return filtered;\n}\n\nfunction createPalette(\n themes: PaletteInput,\n paletteOptions?: GlazePaletteOptions,\n) {\n validatePrimaryTheme(paletteOptions?.primary, themes);\n\n return {\n tokens(\n options?: GlazeJsonOptions & GlazePaletteExportOptions,\n ): Record<string, Record<string, string>> {\n const effectivePrimary = resolveEffectivePrimary(\n options?.primary,\n paletteOptions?.primary,\n );\n if (options?.primary !== undefined) {\n validatePrimaryTheme(effectivePrimary, themes);\n }\n const modes = resolveModes(options?.modes);\n const allTokens: Record<string, Record<string, string>> = {};\n const seen = new Map<string, string>();\n\n for (const [themeName, theme] of Object.entries(themes)) {\n const resolved = theme.resolve();\n const prefix = resolvePrefix(options, themeName, true);\n const filtered = filterCollisions(resolved, prefix, seen, themeName);\n const tokens = buildFlatTokenMap(\n filtered,\n prefix,\n modes,\n options?.format,\n );\n\n for (const variant of Object.keys(tokens)) {\n if (!allTokens[variant]) {\n allTokens[variant] = {};\n }\n Object.assign(allTokens[variant], tokens[variant]);\n }\n\n if (themeName === effectivePrimary) {\n const primaryFiltered = filterCollisions(\n resolved,\n '',\n seen,\n themeName,\n true,\n );\n const unprefixed = buildFlatTokenMap(\n primaryFiltered,\n '',\n modes,\n options?.format,\n );\n for (const variant of Object.keys(unprefixed)) {\n Object.assign(allTokens[variant]!, unprefixed[variant]);\n }\n }\n }\n\n return allTokens;\n },\n\n tasty(\n options?: GlazeTokenOptions & GlazePaletteExportOptions,\n ): Record<string, Record<string, string>> {\n const effectivePrimary = resolveEffectivePrimary(\n options?.primary,\n paletteOptions?.primary,\n );\n if (options?.primary !== undefined) {\n validatePrimaryTheme(effectivePrimary, themes);\n }\n const states = {\n dark: options?.states?.dark ?? globalConfig.states.dark,\n highContrast:\n options?.states?.highContrast ?? globalConfig.states.highContrast,\n };\n const modes = resolveModes(options?.modes);\n\n const allTokens: Record<string, Record<string, string>> = {};\n const seen = new Map<string, string>();\n\n for (const [themeName, theme] of Object.entries(themes)) {\n const resolved = theme.resolve();\n const prefix = resolvePrefix(options, themeName, true);\n const filtered = filterCollisions(resolved, prefix, seen, themeName);\n const tokens = buildTokenMap(\n filtered,\n prefix,\n states,\n modes,\n options?.format,\n );\n Object.assign(allTokens, tokens);\n\n if (themeName === effectivePrimary) {\n const primaryFiltered = filterCollisions(\n resolved,\n '',\n seen,\n themeName,\n true,\n );\n const unprefixed = buildTokenMap(\n primaryFiltered,\n '',\n states,\n modes,\n options?.format,\n );\n Object.assign(allTokens, unprefixed);\n }\n }\n\n return allTokens;\n },\n\n json(\n options?: GlazeJsonOptions & {\n prefix?: boolean | Record<string, string>;\n },\n ): Record<string, Record<string, Record<string, string>>> {\n const modes = resolveModes(options?.modes);\n\n const result: Record<string, Record<string, Record<string, string>>> = {};\n\n for (const [themeName, theme] of Object.entries(themes)) {\n const resolved = theme.resolve();\n result[themeName] = buildJsonMap(resolved, modes, options?.format);\n }\n\n return result;\n },\n\n css(options?: GlazeCssOptions & GlazePaletteExportOptions): GlazeCssResult {\n const effectivePrimary = resolveEffectivePrimary(\n options?.primary,\n paletteOptions?.primary,\n );\n if (options?.primary !== undefined) {\n validatePrimaryTheme(effectivePrimary, themes);\n }\n const suffix = options?.suffix ?? '-color';\n const format = options?.format ?? 'rgb';\n\n const allLines: Record<keyof GlazeCssResult, string[]> = {\n light: [],\n dark: [],\n lightContrast: [],\n darkContrast: [],\n };\n const seen = new Map<string, string>();\n\n for (const [themeName, theme] of Object.entries(themes)) {\n const resolved = theme.resolve();\n const prefix = resolvePrefix(options, themeName, true);\n const filtered = filterCollisions(resolved, prefix, seen, themeName);\n\n const css = buildCssMap(filtered, prefix, suffix, format);\n\n for (const key of [\n 'light',\n 'dark',\n 'lightContrast',\n 'darkContrast',\n ] as const) {\n if (css[key]) {\n allLines[key].push(css[key]);\n }\n }\n\n if (themeName === effectivePrimary) {\n const primaryFiltered = filterCollisions(\n resolved,\n '',\n seen,\n themeName,\n true,\n );\n const unprefixed = buildCssMap(primaryFiltered, '', suffix, format);\n for (const key of [\n 'light',\n 'dark',\n 'lightContrast',\n 'darkContrast',\n ] as const) {\n if (unprefixed[key]) {\n allLines[key].push(unprefixed[key]);\n }\n }\n }\n }\n\n return {\n light: allLines.light.join('\\n'),\n dark: allLines.dark.join('\\n'),\n lightContrast: allLines.lightContrast.join('\\n'),\n darkContrast: allLines.darkContrast.join('\\n'),\n };\n },\n };\n}\n\n// ============================================================================\n// Standalone color token\n// ============================================================================\n\n/**\n * Matches the CSS color functions Glaze itself emits (`rgb()`, `hsl()`,\n * `okhsl()`, `oklch()`) plus their legacy alpha aliases (`rgba()`, `hsla()`).\n *\n * Only bare numeric components are supported. Named colors (`red`),\n * relative-color syntax (`from <color> ...`), and angle units other\n * than bare degrees (`deg` is the only suffix tolerated by `parseFloat`)\n * are out of scope.\n */\nconst COLOR_FN_RE = /^(rgba?|hsla?|okhsl|oklch)\\(\\s*([^)]*)\\s*\\)$/i;\n\nfunction parseNumberOrPercent(raw: string, percentScale: number): number {\n if (raw.endsWith('%')) {\n return (parseFloat(raw) / 100) * percentScale;\n }\n return parseFloat(raw);\n}\n\n/**\n * Split the body of a CSS color function into its components and detect\n * whether an alpha channel was present.\n *\n * Handles both modern slash syntax (`R G B / A` or `R, G, B / A`) and\n * legacy comma syntax (`R, G, B, A`). The alpha value itself is discarded\n * by the caller — standalone Glaze colors have no opacity field.\n */\nfunction splitColorBody(body: string): {\n components: string[];\n hadAlpha: boolean;\n} {\n const slashIdx = body.indexOf('/');\n if (slashIdx !== -1) {\n const components = body\n .slice(0, slashIdx)\n .trim()\n .split(/[\\s,]+/)\n .filter(Boolean);\n const hadAlpha = body.slice(slashIdx + 1).trim().length > 0;\n return { components, hadAlpha };\n }\n\n const components = body.split(/[\\s,]+/).filter(Boolean);\n if (components.length === 4) {\n components.pop();\n return { components, hadAlpha: true };\n }\n return { components, hadAlpha: false };\n}\n\nfunction warnDroppedAlpha(input: string): void {\n console.warn(\n `glaze: alpha component dropped from \"${input}\" (standalone color has no opacity field).`,\n );\n}\n\nfunction parseColorString(input: string): OkhslColor {\n if (input.startsWith('#')) {\n const parsed = parseHexAlpha(input);\n if (!parsed) throw new Error(`glaze: invalid hex color \"${input}\".`);\n if (parsed.alpha !== undefined) warnDroppedAlpha(input);\n const [h, s, l] = srgbToOkhsl(parsed.rgb);\n return { h, s, l };\n }\n\n const m = input.match(COLOR_FN_RE);\n if (!m) {\n throw new Error(`glaze: unsupported color string \"${input}\".`);\n }\n\n const fn = m[1].toLowerCase();\n const { components, hadAlpha } = splitColorBody(m[2].trim());\n\n if (hadAlpha) warnDroppedAlpha(input);\n if (components.length !== 3) {\n throw new Error(`glaze: expected 3 components in \"${input}\".`);\n }\n\n switch (fn) {\n case 'rgb':\n case 'rgba': {\n const r = parseNumberOrPercent(components[0], 255) / 255;\n const g = parseNumberOrPercent(components[1], 255) / 255;\n const b = parseNumberOrPercent(components[2], 255) / 255;\n const [h, s, l] = srgbToOkhsl([r, g, b]);\n return { h, s, l };\n }\n case 'hsl':\n case 'hsla': {\n const h = parseFloat(components[0]);\n const s = parseNumberOrPercent(components[1], 1);\n const l = parseNumberOrPercent(components[2], 1);\n const [oh, os, ol] = srgbToOkhsl(hslToSrgb(h, s, l));\n return { h: oh, s: os, l: ol };\n }\n case 'okhsl': {\n const h = parseFloat(components[0]);\n const s = parseNumberOrPercent(components[1], 1);\n const l = parseNumberOrPercent(components[2], 1);\n return { h, s, l };\n }\n case 'oklch': {\n const L = parseNumberOrPercent(components[0], 1);\n // Per CSS Color 4: chroma percent maps `100% → 0.4`.\n const C = parseNumberOrPercent(components[1], 0.4);\n const hDeg = parseFloat(components[2]);\n const hRad = (hDeg * Math.PI) / 180;\n const a = C * Math.cos(hRad);\n const b = C * Math.sin(hRad);\n const [h, s, l] = oklabToOkhsl([L, a, b]);\n return { h, s, l };\n }\n }\n throw new Error(`glaze: unsupported color function \"${fn}\".`);\n}\n\n/**\n * Validate a user-supplied `OkhslColor`. Catches the common 0-100 vs 0-1\n * confusion (the structured form uses 0-100, OKHSL objects use 0-1).\n */\nfunction validateOkhslColor(value: OkhslColor): void {\n const { h, s, l } = value;\n if (!Number.isFinite(h) || !Number.isFinite(s) || !Number.isFinite(l)) {\n throw new Error('glaze.color: OkhslColor h/s/l must be finite numbers.');\n }\n if (s > 1.5 || l > 1.5) {\n throw new Error(\n 'glaze.color: OkhslColor s/l must be in 0–1 range. Did you mean the structured form { hue, saturation, lightness } (which uses 0–100)?',\n );\n }\n}\n\n/**\n * Validate a user-supplied `[r, g, b]` tuple in 0-255.\n */\nfunction validateRgbTuple(value: readonly [number, number, number]): void {\n for (const n of value) {\n if (!Number.isFinite(n) || n < 0 || n > 255) {\n throw new Error(\n `glaze.color: RGB tuple components must be finite numbers in 0–255 (got [${value.join(', ')}]).`,\n );\n }\n }\n}\n\n/**\n * Validate a user-supplied `opacity` override on `glaze.color()`.\n * Must be a finite number in `0..=1`.\n */\nfunction validateStandaloneOpacity(value: number): void {\n if (!Number.isFinite(value) || value < 0 || value > 1) {\n throw new Error(\n `glaze.color: opacity must be a finite number in 0–1 (got ${value}).`,\n );\n }\n}\n\n/**\n * Validate a structured `GlazeColorInput`. Range-checks the `hue` /\n * `saturation` / `lightness` numerics (and any HC-pair second value)\n * before the resolver sees them so out-of-range or non-finite inputs\n * fail with a helpful, top-level error rather than producing a\n * NaN-laden token. `opacity` is checked here too so all input\n * validation lives in one place.\n */\nfunction validateStructuredInput(input: GlazeColorInput): void {\n if (!Number.isFinite(input.hue)) {\n throw new Error(\n `glaze.color: structured hue must be a finite number (got ${input.hue}).`,\n );\n }\n if (\n !Number.isFinite(input.saturation) ||\n input.saturation < 0 ||\n input.saturation > 100\n ) {\n throw new Error(\n `glaze.color: structured saturation must be a finite number in 0–100 (got ${input.saturation}).`,\n );\n }\n const checkLightness = (value: number, label: string): void => {\n if (!Number.isFinite(value) || value < 0 || value > 100) {\n throw new Error(\n `glaze.color: structured ${label} must be a finite number in 0–100 (got ${value}).`,\n );\n }\n };\n if (Array.isArray(input.lightness)) {\n checkLightness(input.lightness[0], 'lightness[normal]');\n checkLightness(input.lightness[1], 'lightness[hc]');\n } else {\n checkLightness(input.lightness, 'lightness');\n }\n if (input.saturationFactor !== undefined) {\n if (\n !Number.isFinite(input.saturationFactor) ||\n input.saturationFactor < 0 ||\n input.saturationFactor > 1\n ) {\n throw new Error(\n `glaze.color: structured saturationFactor must be a finite number in 0–1 (got ${input.saturationFactor}).`,\n );\n }\n }\n if (input.opacity !== undefined) validateStandaloneOpacity(input.opacity);\n}\n\n/**\n * Validate a user-supplied `name` override. Rejects empty / whitespace-only\n * strings and names colliding with `glaze`'s reserved internal sentinels.\n */\nfunction validateStandaloneName(name: string): void {\n if (typeof name !== 'string' || name.trim() === '') {\n throw new Error(\n 'glaze.color: name must be a non-empty string. ' +\n 'Omit `name` if you do not want to set a debug label.',\n );\n }\n if (RESERVED_STANDALONE_NAMES.has(name)) {\n const reserved = [...RESERVED_STANDALONE_NAMES]\n .map((n) => `\"${n}\"`)\n .join(', ');\n throw new Error(\n `glaze.color: name \"${name}\" is reserved (used internally). ` +\n `Reserved names are: ${reserved}. Pick a different name.`,\n );\n }\n}\n\n/**\n * Extract an OKHSL color from any `GlazeColorValue` form. Also used by\n * `glaze.shadow()` so all shadow inputs (hex, color functions, OKHSL,\n * RGB tuple) go through one parser.\n */\nfunction extractOkhslFromValue(value: GlazeColorValue): OkhslColor {\n if (typeof value === 'string') return parseColorString(value);\n if (Array.isArray(value)) {\n const tuple = value as readonly [number, number, number];\n validateRgbTuple(tuple);\n const [r, g, b] = tuple;\n const [h, s, l] = srgbToOkhsl([r / 255, g / 255, b / 255]);\n return { h, s, l };\n }\n validateOkhslColor(value as OkhslColor);\n return value as OkhslColor;\n}\n\ninterface ValueDefsResult {\n seedHue: number;\n seedSaturation: number;\n defs: ColorMap;\n primary: string;\n}\n\n/**\n * Build the `ColorMap` for a value-shorthand `glaze.color()` call.\n *\n * The user-facing color (`STANDALONE_VALUE`) defaults to `mode: 'auto'`\n * for string inputs (Möbius-inverted dark variant — pairs with the\n * extended dark window so a totally-black input renders as totally-white\n * in dark mode) and `mode: 'fixed'` for `OkhslColor` / RGB-tuple inputs\n * (linear, no inversion).\n *\n * When the user requests `contrast` or relative `lightness`, a hidden\n * `STANDALONE_SEED` def is synthesized at `mode: 'static'`. That keeps\n * the seed pinned to the literal user-provided color across all four\n * variants, so the contrast solver always anchors against it.\n */\nfunction buildStandaloneValueDefs(\n main: OkhslColor,\n options: GlazeColorOverrides | undefined,\n inputIsString: boolean,\n): ValueDefsResult {\n const seedHue = typeof options?.hue === 'number' ? options.hue : main.h;\n const seedSaturation = options?.saturation ?? main.s * 100;\n const relativeHue =\n typeof options?.hue === 'string' ? options.hue : undefined;\n\n const lightnessOption = options?.lightness;\n const hasExternalBase = options?.base !== undefined;\n // Seed-anchor synthesis only kicks in when the user did NOT supply their\n // own base — in that case `contrast` and relative `lightness` anchor to\n // the literal seed via the hidden `STANDALONE_SEED` def.\n const needsSeedAnchor =\n !hasExternalBase &&\n (options?.contrast !== undefined ||\n (lightnessOption !== undefined && !isAbsoluteLightness(lightnessOption)));\n\n if (options?.opacity !== undefined)\n validateStandaloneOpacity(options.opacity);\n\n // User-supplied `name` becomes the def key (and surfaces in error / warn\n // messages). It must not collide with internal reserved names; we throw\n // a clear error rather than silently shadowing them.\n const userName = options?.name;\n if (userName !== undefined) validateStandaloneName(userName);\n const primary = userName ?? STANDALONE_VALUE;\n\n const valueDef: RegularColorDef = {\n hue: relativeHue,\n saturation: options?.saturationFactor,\n lightness: lightnessOption ?? main.l * 100,\n contrast: options?.contrast,\n mode: options?.mode ?? (inputIsString ? 'auto' : 'fixed'),\n opacity: options?.opacity,\n base: hasExternalBase\n ? STANDALONE_BASE\n : needsSeedAnchor\n ? STANDALONE_SEED\n : undefined,\n };\n\n const defs: ColorMap = { [primary]: valueDef };\n\n if (needsSeedAnchor) {\n // `saturation: 1` is the default factor; combined with seedSaturation\n // = main.s * 100, the seed renders at exactly the user-provided color.\n defs[STANDALONE_SEED] = {\n hue: main.h,\n saturation: 1,\n lightness: main.l * 100,\n mode: 'static',\n };\n }\n\n return {\n seedHue,\n seedSaturation,\n defs,\n primary,\n };\n}\n\nfunction createColorTokenFromDefs(\n seedHue: number,\n seedSaturation: number,\n defs: ColorMap,\n primary: string,\n effectiveScaling: GlazeColorScaling,\n baseToken: GlazeColorToken | undefined,\n exportData: () => GlazeColorTokenExport,\n): GlazeColorToken {\n // Cache the resolve result across token / tasty / json / css / resolve calls.\n // The base token's `.resolve()` is called lazily on first resolve and the\n // result is captured by reference, so subsequent base mutations don't apply\n // (matches the existing snapshot semantics for `scaling.darkLightness`).\n let cached: Map<string, ResolvedColor> | undefined;\n const resolveOnce = (): Map<string, ResolvedColor> => {\n if (cached) return cached;\n const externalBases = baseToken\n ? new Map([[STANDALONE_BASE, baseToken.resolve()]])\n : undefined;\n cached = resolveAllColors(\n seedHue,\n seedSaturation,\n defs,\n effectiveScaling,\n externalBases,\n );\n return cached;\n };\n\n const resolveStates = (options?: GlazeTokenOptions) => ({\n dark: options?.states?.dark ?? globalConfig.states.dark,\n highContrast:\n options?.states?.highContrast ?? globalConfig.states.highContrast,\n });\n\n const tokenLike = (options?: GlazeTokenOptions): Record<string, string> => {\n const tokenMap = buildTokenMap(\n resolveOnce(),\n '',\n resolveStates(options),\n resolveModes(options?.modes),\n options?.format,\n );\n return tokenMap[`#${primary}`];\n };\n\n return {\n resolve(): ResolvedColor {\n return resolveOnce().get(primary)!;\n },\n\n token: tokenLike,\n tasty: tokenLike,\n\n json(options?: GlazeJsonOptions): Record<string, string> {\n const jsonMap = buildJsonMap(\n resolveOnce(),\n resolveModes(options?.modes),\n options?.format,\n );\n return jsonMap[primary];\n },\n\n css(options: GlazeColorCssOptions): GlazeCssResult {\n const renamed = new Map<string, ResolvedColor>([\n [options.name, resolveOnce().get(primary)!],\n ]);\n return buildCssMap(\n renamed,\n '',\n options.suffix ?? '-color',\n options.format ?? 'rgb',\n );\n },\n\n export: exportData,\n };\n}\n\n/**\n * Resolve `base` (which may be a token reference or a raw color value)\n * into a `GlazeColorToken`. Raw values are auto-wrapped via\n * `glaze.color(value)` so they pick up the same auto-invert defaults as\n * an explicit wrap. Returns `undefined` when no base is provided.\n */\nfunction resolveBaseToken(\n base: GlazeColorToken | GlazeColorValue | undefined,\n): GlazeColorToken | undefined {\n if (base === undefined) return undefined;\n if (isGlazeColorToken(base)) return base;\n return createColorTokenFromValue(base, undefined, undefined);\n}\n\n/**\n * Build a JSON-safe snapshot of `GlazeColorOverrides`. `base` is\n * recursively serialized when it was originally a token; raw values are\n * preserved as-is so `glaze.colorFrom(...)` round-trips them.\n */\nfunction buildOverridesExport(\n options: GlazeColorOverrides,\n): GlazeColorOverridesExport {\n const out: GlazeColorOverridesExport = {};\n if (options.hue !== undefined) out.hue = options.hue;\n if (options.saturation !== undefined) out.saturation = options.saturation;\n if (options.lightness !== undefined) out.lightness = options.lightness;\n if (options.saturationFactor !== undefined) {\n out.saturationFactor = options.saturationFactor;\n }\n if (options.mode !== undefined) out.mode = options.mode;\n if (options.contrast !== undefined) out.contrast = options.contrast;\n if (options.opacity !== undefined) out.opacity = options.opacity;\n if (options.name !== undefined) out.name = options.name;\n if (options.base !== undefined) {\n out.base = isGlazeColorToken(options.base)\n ? options.base.export()\n : options.base;\n }\n return out;\n}\n\nfunction buildStructuredInputExport(\n input: GlazeColorInput,\n): GlazeColorInputExport {\n const out: GlazeColorInputExport = {\n hue: input.hue,\n saturation: input.saturation,\n lightness: input.lightness,\n };\n if (input.saturationFactor !== undefined) {\n out.saturationFactor = input.saturationFactor;\n }\n if (input.mode !== undefined) out.mode = input.mode;\n if (input.opacity !== undefined) out.opacity = input.opacity;\n if (input.contrast !== undefined) out.contrast = input.contrast;\n if (input.name !== undefined) out.name = input.name;\n if (input.base !== undefined) {\n out.base = isGlazeColorToken(input.base) ? input.base.export() : input.base;\n }\n return out;\n}\n\nfunction createColorToken(\n input: GlazeColorInput,\n scaling: GlazeColorScaling | undefined,\n): GlazeColorToken {\n validateStructuredInput(input);\n\n const userName = input.name;\n if (userName !== undefined) validateStandaloneName(userName);\n const primary = userName ?? STANDALONE_VALUE;\n\n const baseToken = resolveBaseToken(input.base);\n const hasExternalBase = baseToken !== undefined;\n // Mirror value-form behavior: when `contrast` is provided without an\n // external base, synthesize a hidden static seed so contrast anchors\n // against the input's own normal-mode lightness.\n const needsSeedAnchor = !hasExternalBase && input.contrast !== undefined;\n\n const defs: ColorMap = {\n [primary]: {\n lightness: input.lightness,\n saturation: input.saturationFactor,\n mode: input.mode ?? 'fixed',\n contrast: input.contrast,\n opacity: input.opacity,\n base: hasExternalBase\n ? STANDALONE_BASE\n : needsSeedAnchor\n ? STANDALONE_SEED\n : undefined,\n },\n };\n\n if (needsSeedAnchor) {\n defs[STANDALONE_SEED] = {\n lightness: pairNormal(input.lightness),\n saturation: 1,\n mode: 'static',\n };\n }\n\n // Structured form uses the same snapshotted default as object / tuple\n // value-shorthand: light preserved, dark linearly mapped into a\n // create-time copy of `globalConfig.darkLightness`.\n const effectiveScaling: GlazeColorScaling =\n scaling ?? defaultStandaloneScaling(false);\n\n const exportData = (): GlazeColorTokenExport => ({\n form: 'structured',\n input: buildStructuredInputExport(input),\n scaling: effectiveScaling,\n });\n\n return createColorTokenFromDefs(\n input.hue,\n input.saturation,\n defs,\n primary,\n effectiveScaling,\n baseToken,\n exportData,\n );\n}\n\nfunction createColorTokenFromValue(\n value: GlazeColorValue,\n options: GlazeColorOverrides | undefined,\n scaling: GlazeColorScaling | undefined,\n): GlazeColorToken {\n const inputIsString = typeof value === 'string';\n const main = extractOkhslFromValue(value);\n const baseToken = resolveBaseToken(options?.base);\n const { seedHue, seedSaturation, defs, primary } = buildStandaloneValueDefs(\n main,\n options,\n inputIsString,\n );\n // Default scaling is snapshotted from `globalConfig` at create time:\n // - String inputs (typical end-user values from a color picker / theme\n // setting) default to \"light preserves input, dark Möbius-inverts up\n // to 100\" so the natural `#000` ↔ `#fff` flip works out of the box.\n // - Object / tuple inputs default to `globalConfig.darkLightness` for\n // dark — same windows as the structured form.\n // Both forms freeze the windows at create time so later `glaze.configure()`\n // calls don't retroactively change exported tokens.\n const effectiveScaling: GlazeColorScaling =\n scaling ?? defaultStandaloneScaling(inputIsString);\n\n const exportData = (): GlazeColorTokenExport => ({\n form: 'value',\n input: value,\n ...(options !== undefined\n ? { overrides: buildOverridesExport(options) }\n : {}),\n scaling: effectiveScaling,\n });\n\n return createColorTokenFromDefs(\n seedHue,\n seedSaturation,\n defs,\n primary,\n effectiveScaling,\n baseToken,\n exportData,\n );\n}\n\n/**\n * Rehydrate a token from its `.export()` snapshot. Recursively rebuilds\n * any base dependency. Inverse of `GlazeColorToken.export()`.\n */\nfunction colorFromExport(data: GlazeColorTokenExport): GlazeColorToken {\n // Shape guard: rehydration takes untrusted JSON (localStorage, URL,\n // remote API), so a corrupted blob shouldn't blow up deep inside the\n // resolver with confusing errors.\n if (data === null || typeof data !== 'object') {\n throw new Error(\n `glaze.colorFrom: expected an object from token.export(), got ${data === null ? 'null' : typeof data}.`,\n );\n }\n if (data.form !== 'value' && data.form !== 'structured') {\n throw new Error(\n `glaze.colorFrom: invalid \"form\" field — expected \"value\" or \"structured\" (got ${JSON.stringify((data as { form?: unknown }).form)}).`,\n );\n }\n if (data.input === undefined) {\n throw new Error(\n `glaze.colorFrom: missing \"input\" field — expected the original ${data.form === 'value' ? 'GlazeColorValue' : 'GlazeColorInput'}.`,\n );\n }\n\n if (data.form === 'value') {\n const value = data.input as GlazeColorValue;\n const overrides = data.overrides\n ? rehydrateOverrides(data.overrides)\n : undefined;\n return createColorTokenFromValue(value, overrides, data.scaling);\n }\n const input = rehydrateStructuredInput(data.input as GlazeColorInputExport);\n return createColorToken(input, data.scaling);\n}\n\nfunction rehydrateOverrides(\n data: GlazeColorOverridesExport,\n): GlazeColorOverrides {\n const out: GlazeColorOverrides = {};\n if (data.hue !== undefined) out.hue = data.hue;\n if (data.saturation !== undefined) out.saturation = data.saturation;\n if (data.lightness !== undefined) out.lightness = data.lightness;\n if (data.saturationFactor !== undefined) {\n out.saturationFactor = data.saturationFactor;\n }\n if (data.mode !== undefined) out.mode = data.mode;\n if (data.contrast !== undefined) out.contrast = data.contrast;\n if (data.opacity !== undefined) out.opacity = data.opacity;\n if (data.name !== undefined) out.name = data.name;\n if (data.base !== undefined) {\n out.base = isExportedToken(data.base)\n ? colorFromExport(data.base)\n : data.base;\n }\n return out;\n}\n\nfunction rehydrateStructuredInput(\n data: GlazeColorInputExport,\n): GlazeColorInput {\n const out: GlazeColorInput = {\n hue: data.hue,\n saturation: data.saturation,\n lightness: data.lightness,\n };\n if (data.saturationFactor !== undefined) {\n out.saturationFactor = data.saturationFactor;\n }\n if (data.mode !== undefined) out.mode = data.mode;\n if (data.opacity !== undefined) out.opacity = data.opacity;\n if (data.contrast !== undefined) out.contrast = data.contrast;\n if (data.name !== undefined) out.name = data.name;\n if (data.base !== undefined) {\n out.base = isExportedToken(data.base)\n ? colorFromExport(data.base)\n : data.base;\n }\n return out;\n}\n\n/**\n * Discriminate a `GlazeColorTokenExport` from a raw `GlazeColorValue`.\n * `GlazeColorTokenExport` always has a `form` field set to either\n * `'value'` or `'structured'`; raw values never do.\n */\nfunction isExportedToken(\n candidate: GlazeColorTokenExport | GlazeColorValue,\n): candidate is GlazeColorTokenExport {\n return (\n typeof candidate === 'object' &&\n candidate !== null &&\n !Array.isArray(candidate) &&\n 'form' in candidate &&\n ((candidate as GlazeColorTokenExport).form === 'value' ||\n (candidate as GlazeColorTokenExport).form === 'structured')\n );\n}\n\n// ============================================================================\n// Public API: glaze()\n// ============================================================================\n\n/**\n * Create a single-hue glaze theme.\n *\n * @example\n * ```ts\n * const primary = glaze({ hue: 280, saturation: 80 });\n * // or shorthand:\n * const primary = glaze(280, 80);\n * ```\n */\nexport function glaze(\n hueOrOptions: number | { hue: number; saturation: number },\n saturation?: number,\n): GlazeTheme {\n if (typeof hueOrOptions === 'number') {\n return createTheme(hueOrOptions, saturation ?? 100);\n }\n return createTheme(hueOrOptions.hue, hueOrOptions.saturation);\n}\n\n/**\n * Configure global glaze settings.\n */\nglaze.configure = function configure(config: GlazeConfig): void {\n globalConfig = {\n lightLightness: config.lightLightness ?? globalConfig.lightLightness,\n darkLightness: config.darkLightness ?? globalConfig.darkLightness,\n darkDesaturation: config.darkDesaturation ?? globalConfig.darkDesaturation,\n darkCurve: config.darkCurve ?? globalConfig.darkCurve,\n states: {\n dark: config.states?.dark ?? globalConfig.states.dark,\n highContrast:\n config.states?.highContrast ?? globalConfig.states.highContrast,\n },\n modes: {\n dark: config.modes?.dark ?? globalConfig.modes.dark,\n highContrast:\n config.modes?.highContrast ?? globalConfig.modes.highContrast,\n },\n shadowTuning: config.shadowTuning ?? globalConfig.shadowTuning,\n };\n};\n\n/**\n * Compose multiple themes into a palette.\n */\nglaze.palette = function palette(\n themes: PaletteInput,\n options?: GlazePaletteOptions,\n) {\n return createPalette(themes, options);\n};\n\n/**\n * Create a theme from a serialized export.\n */\nglaze.from = function from(data: GlazeThemeExport): GlazeTheme {\n return createTheme(data.hue, data.saturation, data.colors);\n};\n\nfunction isStructuredColorInput(\n input: GlazeColorInput | GlazeColorValue,\n): input is GlazeColorInput {\n return (\n typeof input === 'object' &&\n input !== null &&\n !Array.isArray(input) &&\n 'hue' in input &&\n 'lightness' in input\n );\n}\n\n/**\n * Create a standalone single-color token.\n *\n * Two overloads:\n * - `glaze.color(input, scaling?)` — structured form:\n * `{ hue, saturation, lightness, ... }` plus an optional per-call\n * lightness-window override.\n * - `glaze.color(value, overrides?, scaling?)` — value-shorthand: a hex\n * string (3/6/8 digits), one of the CSS color functions Glaze itself\n * emits (`rgb()`, `hsl()`, `okhsl()`, `oklch()`), an `OkhslColor`\n * object `{ h, s, l }` (0–1 ranges), or an `[r, g, b]` (0–255) tuple.\n *\n * Defaults vary by input form:\n * - String value-shorthand: `mode: 'auto'` with snapshotted scaling\n * `{ lightLightness: false, darkLightness: [globalConfig.darkLightness[0], 100] }`.\n * Light preserves the input exactly; dark Möbius-inverts up to 100, so\n * `glaze.color('#000')` renders as `#fff` in dark mode (and\n * `glaze.color('#fff')` falls to the dark `lo` floor).\n * - `OkhslColor` object / RGB-tuple value-shorthand: `mode: 'fixed'`\n * with `scaling: { lightLightness: false }` — light preserves the\n * input; dark linearly maps into `globalConfig.darkLightness`.\n * - Structured form (`{ hue, saturation, lightness, ... }`):\n * `mode: 'fixed'`; both windows come from `globalConfig`.\n *\n * Relative `lightness: '+N'` and `contrast: <ratio>` are anchored to\n * the literal seed (the value passed in) by default, pinned at\n * `mode: 'static'` across all four variants. Pass `overrides.base` (a\n * `GlazeColorToken`) to anchor `contrast` and relative `lightness`\n * against another color's resolved variant per scheme instead. Relative\n * `hue: '+N'` always anchors to the seed.\n *\n * Alpha components in `rgba()` / `hsla()` / slash-alpha syntax and\n * 8-digit hex are parsed but dropped with a `console.warn`.\n */\nglaze.color = function color(\n input: GlazeColorInput | GlazeColorValue,\n arg2?: GlazeColorOverrides | GlazeColorScaling,\n arg3?: GlazeColorScaling,\n): GlazeColorToken {\n if (isStructuredColorInput(input)) {\n return createColorToken(input, arg2 as GlazeColorScaling | undefined);\n }\n return createColorTokenFromValue(\n input,\n arg2 as GlazeColorOverrides | undefined,\n arg3,\n );\n} as {\n (input: GlazeColorInput, scaling?: GlazeColorScaling): GlazeColorToken;\n (\n value: GlazeColorValue,\n overrides?: GlazeColorOverrides,\n scaling?: GlazeColorScaling,\n ): GlazeColorToken;\n};\n\n/**\n * Compute a shadow color from a bg/fg pair and intensity.\n *\n * Both `bg` and `fg` accept any `GlazeColorValue` form: hex (`#rgb` /\n * `#rrggbb` / `#rrggbbaa`), `rgb()` / `hsl()` / `okhsl()` / `oklch()`\n * strings, `OkhslColor` objects, or `[r, g, b]` (0–255) tuples.\n */\nglaze.shadow = function shadow(input: GlazeShadowInput): ResolvedColorVariant {\n const bg = extractOkhslFromValue(input.bg as GlazeColorValue);\n const fg = input.fg\n ? extractOkhslFromValue(input.fg as GlazeColorValue)\n : undefined;\n const tuning = resolveShadowTuning(input.tuning);\n return computeShadow(\n { ...bg, alpha: 1 },\n fg ? { ...fg, alpha: 1 } : undefined,\n input.intensity,\n tuning,\n );\n};\n\n/**\n * Format a resolved color variant as a CSS string.\n */\nglaze.format = function format(\n variant: ResolvedColorVariant,\n colorFormat?: GlazeColorFormat,\n): string {\n return formatVariant(variant, colorFormat);\n};\n\n/**\n * Create a theme from a hex color string.\n * Extracts hue and saturation from the color.\n */\nglaze.fromHex = function fromHex(hex: string): GlazeTheme {\n const rgb = parseHex(hex);\n if (!rgb) {\n throw new Error(`glaze: invalid hex color \"${hex}\".`);\n }\n const [h, s] = srgbToOkhsl(rgb);\n return createTheme(h, s * 100);\n};\n\n/**\n * Create a theme from RGB values (0–255).\n * Extracts hue and saturation from the color.\n */\nglaze.fromRgb = function fromRgb(r: number, g: number, b: number): GlazeTheme {\n const [h, s] = srgbToOkhsl([r / 255, g / 255, b / 255]);\n return createTheme(h, s * 100);\n};\n\n/**\n * Rehydrate a `glaze.color()` token from a `.export()` snapshot.\n *\n * The snapshot is a plain JSON-safe object containing the original\n * input value, overrides (with any `base` token recursively serialized),\n * and the captured scaling. The reconstructed token is identical in\n * behavior to the original at the time of export.\n *\n * @example\n * ```ts\n * const text = glaze.color('#1a1a1a', { contrast: 'AA' });\n * const data = text.export(); // JSON-safe\n * localStorage.setItem('text', JSON.stringify(data));\n * // ...later...\n * const restored = glaze.colorFrom(JSON.parse(localStorage.getItem('text')!));\n * ```\n */\nglaze.colorFrom = function colorFrom(\n data: GlazeColorTokenExport,\n): GlazeColorToken {\n return colorFromExport(data);\n};\n\n/**\n * Get the current global configuration (for testing/debugging).\n */\nglaze.getConfig = function getConfig(): GlazeConfigResolved {\n return { ...globalConfig };\n};\n\n/**\n * Reset global configuration to defaults.\n */\nglaze.resetConfig = function resetConfig(): void {\n globalConfig = {\n lightLightness: [10, 100],\n darkLightness: [15, 95],\n darkDesaturation: 0.1,\n darkCurve: 0.5,\n states: {\n dark: '@dark',\n highContrast: '@high-contrast',\n },\n modes: {\n dark: true,\n highContrast: false,\n },\n 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1
+ {"version":3,"file":"index.cjs","names":["fmt","configure","resetConfig"],"sources":["../src/okhsl-color-math.ts","../src/config.ts","../src/hc-pair.ts","../src/contrast-solver.ts","../src/shadow.ts","../src/scheme-mapping.ts","../src/validation.ts","../src/warnings.ts","../src/resolver.ts","../src/formatters.ts","../src/color-token.ts","../src/palette.ts","../src/theme.ts","../src/glaze.ts"],"sourcesContent":["/**\n * OKHSL color math primitives for the glaze theme generator.\n *\n * Provides bidirectional OKHSL ↔ sRGB conversion, relative luminance\n * computation for WCAG 2 contrast calculations, and multi-format output\n * (okhsl, rgb, hsl, oklch).\n */\n\ntype Vec3 = [number, number, number];\n\n// ============================================================================\n// Matrices (from texel-color / Björn Ottosson's reference)\n// ============================================================================\n\nconst OKLab_to_LMS_M: Vec3[] = [\n [1.0, 0.3963377773761749, 0.2158037573099136],\n [1.0, -0.1055613458156586, -0.0638541728258133],\n [1.0, -0.0894841775298119, -1.2914855480194092],\n];\n\nconst LMS_to_linear_sRGB_M: Vec3[] = [\n [4.076741636075959, -3.307711539258062, 0.2309699031821041],\n [-1.2684379732850313, 2.6097573492876878, -0.3413193760026569],\n [-0.004196076138675526, -0.703418617935936, 1.7076146940746113],\n];\n\nconst linear_sRGB_to_LMS_M: Vec3[] = [\n [0.4122214708, 0.5363325363, 0.0514459929],\n [0.2119034982, 0.6806995451, 0.1073969566],\n [0.0883024619, 0.2817188376, 0.6299787005],\n];\n\nconst LMS_to_OKLab_M: Vec3[] = [\n [0.2104542553, 0.793617785, -0.0040720468],\n [1.9779984951, -2.428592205, 0.4505937099],\n [0.0259040371, 0.7827717662, -0.808675766],\n];\n\nconst OKLab_to_linear_sRGB_coefficients: [\n [[number, number], number[]],\n [[number, number], number[]],\n [[number, number], number[]],\n] = [\n [\n [-1.8817030993265873, -0.8093650129914302],\n [1.19086277, 1.76576728, 0.59662641, 0.75515197, 0.56771245],\n ],\n [\n [1.8144407988010998, -1.194452667805235],\n [0.73956515, -0.45954404, 0.08285427, 0.1254107, 0.14503204],\n ],\n [\n [0.13110757611180954, 1.813339709266608],\n [1.35733652, -0.00915799, -1.1513021, -0.50559606, 0.00692167],\n ],\n];\n\n// ============================================================================\n// Constants\n// ============================================================================\n\nconst TAU = 2 * Math.PI;\nconst K1 = 0.206;\nconst K2 = 0.03;\nconst K3 = (1.0 + K1) / (1.0 + K2);\nconst EPSILON = 1e-10;\n\n// ============================================================================\n// Helpers\n// ============================================================================\n\nconst constrainAngle = (angle: number): number => ((angle % 360) + 360) % 360;\nconst toe = (x: number): number =>\n 0.5 *\n (K3 * x - K1 + Math.sqrt((K3 * x - K1) * (K3 * x - K1) + 4 * K2 * K3 * x));\nconst toeInv = (x: number): number => (x ** 2 + K1 * x) / (K3 * (x + K2));\nconst dot3 = (a: Vec3, b: Vec3): number =>\n a[0] * b[0] + a[1] * b[1] + a[2] * b[2];\nconst dotXY = (a: [number, number], b: [number, number]): number =>\n a[0] * b[0] + a[1] * b[1];\nconst transform = (input: Vec3, matrix: Vec3[]): Vec3 => [\n dot3(input, matrix[0]),\n dot3(input, matrix[1]),\n dot3(input, matrix[2]),\n];\nconst cubed3 = (lms: Vec3): Vec3 => [lms[0] ** 3, lms[1] ** 3, lms[2] ** 3];\nconst cbrt3 = (lms: Vec3): Vec3 => [\n Math.cbrt(lms[0]),\n Math.cbrt(lms[1]),\n Math.cbrt(lms[2]),\n];\nconst clampVal = (v: number, min: number, max: number): number =>\n Math.max(min, Math.min(max, v));\n\n// ============================================================================\n// Internal OKHSL pipeline\n// ============================================================================\n\nconst OKLabToLinearSRGB = (lab: Vec3): Vec3 => {\n const lms = transform(lab, OKLab_to_LMS_M);\n return transform(cubed3(lms), LMS_to_linear_sRGB_M);\n};\n\nconst computeMaxSaturationOKLC = (a: number, b: number): number => {\n const okCoeff = OKLab_to_linear_sRGB_coefficients;\n const lmsToRgb = LMS_to_linear_sRGB_M;\n const tmp2: [number, number] = [a, b];\n const tmp3: Vec3 = [0, a, b];\n\n let chnlCoeff: number[];\n let chnlLMS: Vec3;\n\n if (dotXY(okCoeff[0][0], tmp2) > 1) {\n chnlCoeff = okCoeff[0][1];\n chnlLMS = lmsToRgb[0];\n } else if (dotXY(okCoeff[1][0], tmp2) > 1) {\n chnlCoeff = okCoeff[1][1];\n chnlLMS = lmsToRgb[1];\n } else {\n chnlCoeff = okCoeff[2][1];\n chnlLMS = lmsToRgb[2];\n }\n\n const [k0, k1, k2, k3, k4] = chnlCoeff;\n const [wl, wm, ws] = chnlLMS;\n\n let sat = k0 + k1 * a + k2 * b + k3 * (a * a) + k4 * a * b;\n\n const dotYZ = (mat: Vec3, vec: Vec3): number =>\n mat[1] * vec[1] + mat[2] * vec[2];\n\n const kl = dotYZ(OKLab_to_LMS_M[0], tmp3);\n const km = dotYZ(OKLab_to_LMS_M[1], tmp3);\n const ks = dotYZ(OKLab_to_LMS_M[2], tmp3);\n\n const l_ = 1.0 + sat * kl;\n const m_ = 1.0 + sat * km;\n const s_ = 1.0 + sat * ks;\n\n const l = l_ ** 3;\n const m = m_ ** 3;\n const s = s_ ** 3;\n\n const lds = 3.0 * kl * l_ * l_;\n const mds = 3.0 * km * m_ * m_;\n const sds = 3.0 * ks * s_ * s_;\n\n const lds2 = 6.0 * kl * kl * l_;\n const mds2 = 6.0 * km * km * m_;\n const sds2 = 6.0 * ks * ks * s_;\n\n const f = wl * l + wm * m + ws * s;\n const f1 = wl * lds + wm * mds + ws * sds;\n const f2 = wl * lds2 + wm * mds2 + ws * sds2;\n\n sat = sat - (f * f1) / (f1 * f1 - 0.5 * f * f2);\n\n return sat;\n};\n\nconst findCuspOKLCH = (a: number, b: number): [number, number] => {\n const S_cusp = computeMaxSaturationOKLC(a, b);\n const lab: Vec3 = [1, S_cusp * a, S_cusp * b];\n const rgb_at_max = OKLabToLinearSRGB(lab);\n const L_cusp = Math.cbrt(\n 1 /\n Math.max(\n Math.max(rgb_at_max[0], rgb_at_max[1]),\n Math.max(rgb_at_max[2], 0.0),\n ),\n );\n return [L_cusp, L_cusp * S_cusp];\n};\n\nconst findGamutIntersectionOKLCH = (\n a: number,\n b: number,\n l1: number,\n c1: number,\n l0: number,\n cusp: [number, number],\n): number => {\n const lmsToRgb = LMS_to_linear_sRGB_M;\n const tmp3: Vec3 = [0, a, b];\n const floatMax = Number.MAX_VALUE;\n\n let t: number;\n\n const dotYZ = (mat: Vec3, vec: Vec3): number =>\n mat[1] * vec[1] + mat[2] * vec[2];\n const dotXYZ = (vec: Vec3, x: number, y: number, z: number): number =>\n vec[0] * x + vec[1] * y + vec[2] * z;\n\n if ((l1 - l0) * cusp[1] - (cusp[0] - l0) * c1 <= 0.0) {\n const denom = c1 * cusp[0] + cusp[1] * (l0 - l1);\n t = denom === 0 ? 0 : (cusp[1] * l0) / denom;\n } else {\n const denom = c1 * (cusp[0] - 1.0) + cusp[1] * (l0 - l1);\n t = denom === 0 ? 0 : (cusp[1] * (l0 - 1.0)) / denom;\n\n const dl = l1 - l0;\n const dc = c1;\n const kl = dotYZ(OKLab_to_LMS_M[0], tmp3);\n const km = dotYZ(OKLab_to_LMS_M[1], tmp3);\n const ks = dotYZ(OKLab_to_LMS_M[2], tmp3);\n\n const L = l0 * (1.0 - t) + t * l1;\n const C = t * c1;\n\n const l_ = L + C * kl;\n const m_ = L + C * km;\n const s_ = L + C * ks;\n\n const l = l_ ** 3;\n const m = m_ ** 3;\n const s = s_ ** 3;\n\n const ldt = 3 * (dl + dc * kl) * l_ * l_;\n const mdt = 3 * (dl + dc * km) * m_ * m_;\n const sdt = 3 * (dl + dc * ks) * s_ * s_;\n\n const ldt2 = 6 * (dl + dc * kl) ** 2 * l_;\n const mdt2 = 6 * (dl + dc * km) ** 2 * m_;\n const sdt2 = 6 * (dl + dc * ks) ** 2 * s_;\n\n const r_ = dotXYZ(lmsToRgb[0], l, m, s) - 1;\n const r1 = dotXYZ(lmsToRgb[0], ldt, mdt, sdt);\n const r2 = dotXYZ(lmsToRgb[0], ldt2, mdt2, sdt2);\n const ur = r1 / (r1 * r1 - 0.5 * r_ * r2);\n let tr = -r_ * ur;\n\n const g_ = dotXYZ(lmsToRgb[1], l, m, s) - 1;\n const g1 = dotXYZ(lmsToRgb[1], ldt, mdt, sdt);\n const g2 = dotXYZ(lmsToRgb[1], ldt2, mdt2, sdt2);\n const ug = g1 / (g1 * g1 - 0.5 * g_ * g2);\n let tg = -g_ * ug;\n\n const b_ = dotXYZ(lmsToRgb[2], l, m, s) - 1;\n const b1 = dotXYZ(lmsToRgb[2], ldt, mdt, sdt);\n const b2 = dotXYZ(lmsToRgb[2], ldt2, mdt2, sdt2);\n const ub = b1 / (b1 * b1 - 0.5 * b_ * b2);\n let tb = -b_ * ub;\n\n tr = ur >= 0.0 ? tr : floatMax;\n tg = ug >= 0.0 ? tg : floatMax;\n tb = ub >= 0.0 ? tb : floatMax;\n\n t += Math.min(tr, Math.min(tg, tb));\n }\n\n return t;\n};\n\nconst computeSt = (cusp: [number, number]): [number, number] => [\n cusp[1] / cusp[0],\n cusp[1] / (1 - cusp[0]),\n];\n\nconst computeStMid = (a: number, b: number): [number, number] => [\n 0.11516993 +\n 1.0 /\n (7.4477897 +\n 4.1590124 * b +\n a *\n (-2.19557347 +\n 1.75198401 * b +\n a *\n (-2.13704948 -\n 10.02301043 * b +\n a * (-4.24894561 + 5.38770819 * b + 4.69891013 * a)))),\n 0.11239642 +\n 1.0 /\n (1.6132032 -\n 0.68124379 * b +\n a *\n (0.40370612 +\n 0.90148123 * b +\n a *\n (-0.27087943 +\n 0.6122399 * b +\n a * (0.00299215 - 0.45399568 * b - 0.14661872 * a)))),\n];\n\nconst getCs = (\n L: number,\n a: number,\n b: number,\n cusp: [number, number],\n): [number, number, number] => {\n const cMax = findGamutIntersectionOKLCH(a, b, L, 1, L, cusp);\n const stMax = computeSt(cusp);\n const k = cMax / Math.min(L * stMax[0], (1 - L) * stMax[1]);\n const stMid = computeStMid(a, b);\n let ca = L * stMid[0];\n let cb = (1.0 - L) * stMid[1];\n const cMid =\n 0.9 * k * Math.sqrt(Math.sqrt(1.0 / (1.0 / ca ** 4 + 1.0 / cb ** 4)));\n ca = L * 0.4;\n cb = (1.0 - L) * 0.8;\n const c0 = Math.sqrt(1.0 / (1.0 / ca ** 2 + 1.0 / cb ** 2));\n return [c0, cMid, cMax];\n};\n\n// ============================================================================\n// Public API\n// ============================================================================\n\n/**\n * Convert OKHSL (h: 0–360, s: 0–1, l: 0–1) to OKLab [L, a, b].\n */\nexport function okhslToOklab(\n h: number,\n s: number,\n l: number,\n): [number, number, number] {\n const L = toeInv(l);\n let a = 0;\n let b = 0;\n\n const hNorm = constrainAngle(h) / 360.0;\n\n if (L !== 0.0 && L !== 1.0 && s !== 0) {\n const a_ = Math.cos(TAU * hNorm);\n const b_ = Math.sin(TAU * hNorm);\n\n const cusp = findCuspOKLCH(a_, b_);\n const Cs = getCs(L, a_, b_, cusp);\n const [c0, cMid, cMax] = Cs;\n\n const mid = 0.8;\n const midInv = 1.25;\n let t: number, k0: number, k1: number, k2: number;\n\n if (s < mid) {\n t = midInv * s;\n k0 = 0.0;\n k1 = mid * c0;\n k2 = 1.0 - k1 / cMid;\n } else {\n t = 5 * (s - 0.8);\n k0 = cMid;\n k1 = (0.2 * cMid ** 2 * 1.25 ** 2) / c0;\n k2 = 1.0 - k1 / (cMax - cMid);\n }\n\n const c = k0 + (t * k1) / (1.0 - k2 * t);\n a = c * a_;\n b = c * b_;\n }\n\n return [L, a, b];\n}\n\n/**\n * Convert OKHSL (h: 0–360, s: 0–1, l: 0–1) to linear sRGB.\n * Channels may exceed [0, 1] near gamut boundaries — caller must clamp if needed.\n */\nexport function okhslToLinearSrgb(\n h: number,\n s: number,\n l: number,\n): [number, number, number] {\n return OKLabToLinearSRGB(okhslToOklab(h, s, l));\n}\n\n/**\n * Compute relative luminance Y from linear sRGB channels.\n * Per WCAG 2: Y = 0.2126·R + 0.7152·G + 0.0722·B\n */\nexport function relativeLuminanceFromLinearRgb(\n rgb: [number, number, number],\n): number {\n return 0.2126 * rgb[0] + 0.7152 * rgb[1] + 0.0722 * rgb[2];\n}\n\n/**\n * WCAG 2 contrast ratio from two luminance values.\n */\nexport function contrastRatioFromLuminance(yA: number, yB: number): number {\n const lighter = Math.max(yA, yB);\n const darker = Math.min(yA, yB);\n return (lighter + 0.05) / (darker + 0.05);\n}\n\nexport const sRGBLinearToGamma = (val: number): number => {\n const sign = val < 0 ? -1 : 1;\n const abs = Math.abs(val);\n return abs > 0.0031308\n ? sign * (1.055 * Math.pow(abs, 1 / 2.4) - 0.055)\n : 12.92 * val;\n};\n\nexport const sRGBGammaToLinear = (val: number): number => {\n const sign = val < 0 ? -1 : 1;\n const abs = Math.abs(val);\n return abs <= 0.04045\n ? val / 12.92\n : sign * Math.pow((abs + 0.055) / 1.055, 2.4);\n};\n\n/**\n * Convert OKHSL to gamma-encoded sRGB (clamped to 0–1).\n */\nexport function okhslToSrgb(\n h: number,\n s: number,\n l: number,\n): [number, number, number] {\n const lin = okhslToLinearSrgb(h, s, l);\n return [\n Math.max(0, Math.min(1, sRGBLinearToGamma(lin[0]))),\n Math.max(0, Math.min(1, sRGBLinearToGamma(lin[1]))),\n Math.max(0, Math.min(1, sRGBLinearToGamma(lin[2]))),\n ];\n}\n\n/**\n * Compute WCAG 2 relative luminance from linear sRGB, matching the browser\n * rendering pipeline: gamma-encode, clamp to sRGB gamut [0,1], then linearize.\n * This avoids over/under-estimating luminance for out-of-gamut OKHSL colors.\n */\nexport function gamutClampedLuminance(\n linearRgb: [number, number, number],\n): number {\n const r = sRGBGammaToLinear(\n Math.max(0, Math.min(1, sRGBLinearToGamma(linearRgb[0]))),\n );\n const g = sRGBGammaToLinear(\n Math.max(0, Math.min(1, sRGBLinearToGamma(linearRgb[1]))),\n );\n const b = sRGBGammaToLinear(\n Math.max(0, Math.min(1, sRGBLinearToGamma(linearRgb[2]))),\n );\n return 0.2126 * r + 0.7152 * g + 0.0722 * b;\n}\n\n// ============================================================================\n// Reverse pipeline: sRGB → OKHSL\n// ============================================================================\n\nconst linearSrgbToOklab = (rgb: Vec3): Vec3 => {\n const lms = transform(rgb, linear_sRGB_to_LMS_M);\n const lms_ = cbrt3(lms);\n return transform(lms_, LMS_to_OKLab_M);\n};\n\n/**\n * Convert OKLab to OKHSL.\n * Input: [L, a, b] where L: 0–1, a/b: roughly -0.5 to 0.5.\n * Returns [h, s, l] where h: 0–360, s: 0–1, l: 0–1.\n */\nexport const oklabToOkhsl = (lab: Vec3): Vec3 => {\n const L = lab[0];\n const a = lab[1];\n const b = lab[2];\n\n const C = Math.sqrt(a * a + b * b);\n\n if (C < EPSILON) {\n return [0, 0, toe(L)];\n }\n\n // Lightness-extreme achromatic guard.\n //\n // At L → 1 (white) and L → 0 (black) the in-gamut chroma collapses to\n // a single point: cMax, cMid, c0 all approach zero. Pure white is the\n // most visible failure case — `linearSrgbToOklab([1, 1, 1])` leaves\n // tiny floating-point residue in the a / b channels (`a ≈ 8e-11`,\n // `b ≈ 3.7e-8` → `C ≈ 3.7e-8`) that's well above `EPSILON` (`1e-10`),\n // so the chroma early-return above doesn't catch it. The chromatic\n // path then runs, the gamut at L ≈ 1 has nowhere to put any chroma,\n // and the saturation formula in `getCs` divides through ~zero values,\n // producing nonsense h/s for what is physically an achromatic color\n // (`#FFFFFF` → `okhsl(89.88 55.83% 100%)` instead of\n // `okhsl(0 0% 100%)`).\n //\n // The threshold (`1e-6`) is much wider than `EPSILON` because the fp\n // wobble in L for pure white lands at `1 - 6.5e-9` — `EPSILON = 1e-10`\n // misses it. `1e-6` is still well below any human-perceivable\n // difference in lightness (JNDs in OKHSL L are several orders of\n // magnitude larger), so we don't falsely flatten any in-gamut color.\n //\n // Treat both extremes as achromatic. The lightness window itself is\n // preserved through `toe(L)`.\n const L_EXTREME_EPSILON = 1e-6;\n if (L >= 1 - L_EXTREME_EPSILON || L <= L_EXTREME_EPSILON) {\n return [0, 0, toe(L)];\n }\n\n const a_ = a / C;\n const b_ = b / C;\n\n let h = Math.atan2(b, a) * (180 / Math.PI);\n h = constrainAngle(h);\n\n const cusp = findCuspOKLCH(a_, b_);\n const Cs = getCs(L, a_, b_, cusp);\n const [c0, cMid, cMax] = Cs;\n\n const mid = 0.8;\n const midInv = 1.25;\n\n let s: number;\n\n if (C < cMid) {\n const k1 = mid * c0;\n const k2 = 1.0 - k1 / cMid;\n const t = C / (k1 + C * k2);\n s = t / midInv;\n } else {\n const k0 = cMid;\n const k1 = (0.2 * cMid ** 2 * 1.25 ** 2) / c0;\n const k2 = 1.0 - k1 / (cMax - cMid);\n const cDiff = C - k0;\n const t = cDiff / (k1 + cDiff * k2);\n s = mid + t / 5;\n }\n\n const l = toe(L);\n\n return [h, clampVal(s, 0, 1), clampVal(l, 0, 1)];\n};\n\n/**\n * Convert gamma-encoded sRGB (0–1 per channel) to OKHSL.\n * Returns [h, s, l] where h: 0–360, s: 0–1, l: 0–1.\n */\nexport function srgbToOkhsl(\n rgb: [number, number, number],\n): [number, number, number] {\n const linear: Vec3 = [\n sRGBGammaToLinear(rgb[0]),\n sRGBGammaToLinear(rgb[1]),\n sRGBGammaToLinear(rgb[2]),\n ];\n const oklab = linearSrgbToOklab(linear);\n return oklabToOkhsl(oklab) as [number, number, number];\n}\n\n/**\n * Convert CSS HSL (sRGB-based) to gamma-encoded sRGB [r, g, b] in 0–1 range.\n * h: 0–360, s: 0–1, l: 0–1.\n *\n * Note: CSS HSL is not the same as OKHSL — it's HSL in the sRGB color space.\n * Use this when parsing `hsl(...)` strings before passing to `srgbToOkhsl`.\n */\nexport function hslToSrgb(\n h: number,\n s: number,\n l: number,\n): [number, number, number] {\n const hh = (((h % 360) + 360) % 360) / 360;\n const ss = clampVal(s, 0, 1);\n const ll = clampVal(l, 0, 1);\n\n if (ss === 0) {\n return [ll, ll, ll];\n }\n\n const q = ll < 0.5 ? ll * (1 + ss) : ll + ss - ll * ss;\n const p = 2 * ll - q;\n\n const hueToChannel = (t: number): number => {\n let tt = t;\n if (tt < 0) tt += 1;\n if (tt > 1) tt -= 1;\n if (tt < 1 / 6) return p + (q - p) * 6 * tt;\n if (tt < 1 / 2) return q;\n if (tt < 2 / 3) return p + (q - p) * (2 / 3 - tt) * 6;\n return p;\n };\n\n return [hueToChannel(hh + 1 / 3), hueToChannel(hh), hueToChannel(hh - 1 / 3)];\n}\n\n/**\n * Parse a hex color string (#rgb or #rrggbb) to sRGB [r, g, b] in 0–1 range.\n * Returns null if the string is not a valid hex color.\n *\n * For 8-digit hex (`#rrggbbaa`) and 4-digit hex (`#rgba`) with alpha,\n * use {@link parseHexAlpha}.\n */\nexport function parseHex(hex: string): [number, number, number] | null {\n const result = parseHexAlpha(hex);\n if (!result || result.alpha !== undefined) return null;\n return result.rgb;\n}\n\n/**\n * Parse a hex color string (#rgb, #rrggbb, #rgba, or #rrggbbaa) to\n * sRGB [r, g, b] in 0–1 range plus an optional alpha (0–1).\n * Returns null if the string is not a valid hex color.\n */\nexport function parseHexAlpha(\n hex: string,\n): { rgb: [number, number, number]; alpha?: number } | null {\n const h = hex.startsWith('#') ? hex.slice(1) : hex;\n\n if (h.length === 3) {\n const r = parseInt(h[0] + h[0], 16);\n const g = parseInt(h[1] + h[1], 16);\n const b = parseInt(h[2] + h[2], 16);\n if (isNaN(r) || isNaN(g) || isNaN(b)) return null;\n return { rgb: [r / 255, g / 255, b / 255] };\n }\n\n if (h.length === 4) {\n const r = parseInt(h[0] + h[0], 16);\n const g = parseInt(h[1] + h[1], 16);\n const b = parseInt(h[2] + h[2], 16);\n const a = parseInt(h[3] + h[3], 16);\n if (isNaN(r) || isNaN(g) || isNaN(b) || isNaN(a)) return null;\n return { rgb: [r / 255, g / 255, b / 255], alpha: a / 255 };\n }\n\n if (h.length === 6) {\n const r = parseInt(h.slice(0, 2), 16);\n const g = parseInt(h.slice(2, 4), 16);\n const b = parseInt(h.slice(4, 6), 16);\n if (isNaN(r) || isNaN(g) || isNaN(b)) return null;\n return { rgb: [r / 255, g / 255, b / 255] };\n }\n\n if (h.length === 8) {\n const r = parseInt(h.slice(0, 2), 16);\n const g = parseInt(h.slice(2, 4), 16);\n const b = parseInt(h.slice(4, 6), 16);\n const a = parseInt(h.slice(6, 8), 16);\n if (isNaN(r) || isNaN(g) || isNaN(b) || isNaN(a)) return null;\n return { rgb: [r / 255, g / 255, b / 255], alpha: a / 255 };\n }\n\n return null;\n}\n\n// ============================================================================\n// Format functions\n// ============================================================================\n\nfunction fmt(value: number, decimals: number): string {\n return parseFloat(value.toFixed(decimals)).toString();\n}\n\n/**\n * Format OKHSL values as a CSS `okhsl(H S% L%)` string.\n * h: 0–360, s: 0–100, l: 0–100 (percentage scale for s and l).\n */\nexport function formatOkhsl(h: number, s: number, l: number): string {\n return `okhsl(${fmt(h, 2)} ${fmt(s, 2)}% ${fmt(l, 2)}%)`;\n}\n\n/**\n * Format OKHSL values as a CSS `rgb(R G B)` string.\n * Uses 2 decimal places to avoid 8-bit quantization contrast loss.\n * h: 0–360, s: 0–100, l: 0–100 (percentage scale for s and l).\n */\nexport function formatRgb(h: number, s: number, l: number): string {\n const [r, g, b] = okhslToSrgb(h, s / 100, l / 100);\n return `rgb(${parseFloat((r * 255).toFixed(2))} ${parseFloat((g * 255).toFixed(2))} ${parseFloat((b * 255).toFixed(2))})`;\n}\n\n/**\n * Format OKHSL values as a CSS `hsl(H S% L%)` string.\n * h: 0–360, s: 0–100, l: 0–100 (percentage scale for s and l).\n */\nexport function formatHsl(h: number, s: number, l: number): string {\n const [r, g, b] = okhslToSrgb(h, s / 100, l / 100);\n\n const max = Math.max(r, g, b);\n const min = Math.min(r, g, b);\n const delta = max - min;\n\n let hh = 0;\n let ss = 0;\n const ll = (max + min) / 2;\n\n if (delta > 0) {\n ss = ll > 0.5 ? delta / (2 - max - min) : delta / (max + min);\n\n if (max === r) {\n hh = ((g - b) / delta + (g < b ? 6 : 0)) * 60;\n } else if (max === g) {\n hh = ((b - r) / delta + 2) * 60;\n } else {\n hh = ((r - g) / delta + 4) * 60;\n }\n }\n\n return `hsl(${fmt(hh, 2)} ${fmt(ss * 100, 2)}% ${fmt(ll * 100, 2)}%)`;\n}\n\n/**\n * Format OKHSL values as a CSS `oklch(L C H)` string.\n * h: 0–360, s: 0–100, l: 0–100 (percentage scale for s and l).\n */\nexport function formatOklch(h: number, s: number, l: number): string {\n const [L, a, b] = okhslToOklab(h, s / 100, l / 100);\n const C = Math.sqrt(a * a + b * b);\n let hh = Math.atan2(b, a) * (180 / Math.PI);\n hh = constrainAngle(hh);\n\n return `oklch(${fmt(L, 4)} ${fmt(C, 4)} ${fmt(hh, 2)})`;\n}\n","/**\n * Glaze global configuration singleton.\n *\n * `configure()` mutates the singleton; every other module reads it via\n * `getConfig()` at call time so changes take effect for subsequent\n * resolves. Standalone color tokens snapshot the relevant fields at\n * create time (see `color-token.ts`), so already-created tokens keep\n * their original behavior across later `configure()` calls.\n */\n\nimport type { GlazeConfig, GlazeConfigResolved } from './types';\n\n/**\n * Build a fresh defaults object. Called from module init and from\n * `resetConfig()` so the two paths can't drift.\n */\nexport function defaultConfig(): GlazeConfigResolved {\n return {\n lightLightness: [10, 100],\n darkLightness: [15, 95],\n darkDesaturation: 0.1,\n darkCurve: 0.5,\n states: {\n dark: '@dark',\n highContrast: '@high-contrast',\n },\n modes: {\n dark: true,\n highContrast: false,\n },\n };\n}\n\nlet globalConfig: GlazeConfigResolved = defaultConfig();\n\n/**\n * Monotonic counter incremented on every `configure()` / `resetConfig()`\n * call. Theme / palette caches read this to invalidate stale resolve\n * results when the config changes between exports.\n */\nlet configVersion = 0;\n\n/** Live reference to the current config. Mutated by `configure()` / `resetConfig()`. */\nexport function getConfig(): GlazeConfigResolved {\n return globalConfig;\n}\n\nexport function getConfigVersion(): number {\n return configVersion;\n}\n\n/**\n * Public-facing snapshot used by `glaze.getConfig()`. Returns a shallow\n * copy so callers can't mutate the live config.\n */\nexport function snapshotConfig(): GlazeConfigResolved {\n return { ...globalConfig };\n}\n\nexport function configure(config: GlazeConfig): void {\n configVersion++;\n globalConfig = {\n lightLightness: config.lightLightness ?? globalConfig.lightLightness,\n darkLightness: config.darkLightness ?? globalConfig.darkLightness,\n darkDesaturation: config.darkDesaturation ?? globalConfig.darkDesaturation,\n darkCurve: config.darkCurve ?? globalConfig.darkCurve,\n states: {\n dark: config.states?.dark ?? globalConfig.states.dark,\n highContrast:\n config.states?.highContrast ?? globalConfig.states.highContrast,\n },\n modes: {\n dark: config.modes?.dark ?? globalConfig.modes.dark,\n highContrast:\n config.modes?.highContrast ?? globalConfig.modes.highContrast,\n },\n shadowTuning: config.shadowTuning ?? globalConfig.shadowTuning,\n };\n}\n\nexport function resetConfig(): void {\n configVersion++;\n globalConfig = defaultConfig();\n}\n","/**\n * Small shared helpers used across the resolver pipeline:\n * - HC-pair selection (`pairNormal` / `pairHC`)\n * - Absolute / relative lightness discrimination\n * - Generic numeric helpers (`clamp`, hue resolution, relative-value parsing)\n */\n\nimport type { HCPair, RelativeValue } from './types';\n\nexport function pairNormal<T>(p: HCPair<T>): T {\n return Array.isArray(p) ? p[0] : p;\n}\n\nexport function pairHC<T>(p: HCPair<T>): T {\n return Array.isArray(p) ? p[1] : p;\n}\n\nexport function clamp(v: number, min: number, max: number): number {\n return Math.max(min, Math.min(max, v));\n}\n\n/**\n * Parse a value that can be absolute (number) or relative (signed string).\n * Returns the numeric value and whether it's relative.\n */\nexport function parseRelativeOrAbsolute(value: number | RelativeValue): {\n value: number;\n relative: boolean;\n} {\n if (typeof value === 'number') {\n return { value, relative: false };\n }\n return { value: parseFloat(value), relative: true };\n}\n\n/**\n * Compute the effective hue for a color, given the theme seed hue\n * and an optional per-color hue override.\n */\nexport function resolveEffectiveHue(\n seedHue: number,\n defHue: number | RelativeValue | undefined,\n): number {\n if (defHue === undefined) return seedHue;\n const parsed = parseRelativeOrAbsolute(defHue);\n if (parsed.relative) {\n return (((seedHue + parsed.value) % 360) + 360) % 360;\n }\n return ((parsed.value % 360) + 360) % 360;\n}\n\n/**\n * Check whether a lightness value represents an absolute root definition\n * (i.e. a number, not a relative string).\n */\nexport function isAbsoluteLightness(\n lightness: HCPair<number | RelativeValue> | undefined,\n): boolean {\n if (lightness === undefined) return false;\n const normal = Array.isArray(lightness) ? lightness[0] : lightness;\n return typeof normal === 'number';\n}\n","/**\n * OKHSL Contrast Solver\n *\n * Finds the closest OKHSL lightness that satisfies a WCAG 2 contrast target\n * against a base color. Used by glaze when resolving dependent colors\n * with `contrast`.\n */\n\nimport {\n okhslToLinearSrgb,\n contrastRatioFromLuminance,\n gamutClampedLuminance,\n} from './okhsl-color-math';\n\nexport type LinearRgb = [number, number, number];\n\n// ============================================================================\n// Types\n// ============================================================================\n\nexport type ContrastPreset = 'AA' | 'AAA' | 'AA-large' | 'AAA-large';\nexport type MinContrast = number | ContrastPreset;\n\nexport interface FindLightnessForContrastOptions {\n /** Hue of the candidate color (0–360). */\n hue: number;\n /** Saturation of the candidate color (0–1). */\n saturation: number;\n /** Preferred lightness of the candidate (0–1). */\n preferredLightness: number;\n\n /** Base/reference color as linear sRGB (channels may be outside 0–1 before clamp). */\n baseLinearRgb: [number, number, number];\n\n /** WCAG contrast ratio target floor. */\n contrast: MinContrast;\n\n /** Search bounds for lightness. Default: [0, 1]. */\n lightnessRange?: [number, number];\n /** Convergence threshold. Default: 1e-4. */\n epsilon?: number;\n /** Maximum binary-search iterations per branch. Default: 14. */\n maxIterations?: number;\n}\n\nexport interface FindLightnessForContrastResult {\n /** Chosen lightness in 0–1. */\n lightness: number;\n /** Achieved WCAG contrast ratio. */\n contrast: number;\n /** Whether the target was reached. */\n met: boolean;\n /** Which branch was selected. */\n branch: 'lighter' | 'darker' | 'preferred';\n}\n\n// ============================================================================\n// Preset mapping\n// ============================================================================\n\nconst CONTRAST_PRESETS: Record<ContrastPreset, number> = {\n AA: 4.5,\n AAA: 7,\n 'AA-large': 3,\n 'AAA-large': 4.5,\n};\n\nexport function resolveMinContrast(value: MinContrast): number {\n if (typeof value === 'number') {\n return Math.max(1, value);\n }\n return CONTRAST_PRESETS[value];\n}\n\n// ============================================================================\n// LRU luminance cache\n// ============================================================================\n\nconst CACHE_SIZE = 512;\nconst luminanceCache = new Map<string, number>();\nconst cacheOrder: string[] = [];\n\nfunction cachedLuminance(h: number, s: number, l: number): number {\n const lRounded = Math.round(l * 10000) / 10000;\n const key = `${h}|${s}|${lRounded}`;\n\n const cached = luminanceCache.get(key);\n if (cached !== undefined) return cached;\n\n const linearRgb = okhslToLinearSrgb(h, s, lRounded);\n const y = gamutClampedLuminance(linearRgb);\n\n if (luminanceCache.size >= CACHE_SIZE) {\n const evict = cacheOrder.shift()!;\n luminanceCache.delete(evict);\n }\n luminanceCache.set(key, y);\n cacheOrder.push(key);\n\n return y;\n}\n\n// ============================================================================\n// Solver\n// ============================================================================\n\ninterface BranchResult {\n lightness: number;\n contrast: number;\n met: boolean;\n}\n\n/**\n * Binary search one branch [lo, hi] for the nearest passing lightness to `preferred`.\n */\nfunction searchBranch(\n h: number,\n s: number,\n lo: number,\n hi: number,\n yBase: number,\n target: number,\n epsilon: number,\n maxIter: number,\n preferred: number,\n): BranchResult {\n const yLo = cachedLuminance(h, s, lo);\n const yHi = cachedLuminance(h, s, hi);\n const crLo = contrastRatioFromLuminance(yLo, yBase);\n const crHi = contrastRatioFromLuminance(yHi, yBase);\n\n if (crLo < target && crHi < target) {\n if (crLo >= crHi) {\n return { lightness: lo, contrast: crLo, met: false };\n }\n return { lightness: hi, contrast: crHi, met: false };\n }\n\n let low = lo;\n let high = hi;\n\n for (let i = 0; i < maxIter; i++) {\n if (high - low < epsilon) break;\n\n const mid = (low + high) / 2;\n const yMid = cachedLuminance(h, s, mid);\n const crMid = contrastRatioFromLuminance(yMid, yBase);\n\n if (crMid >= target) {\n if (mid < preferred) {\n low = mid;\n } else {\n high = mid;\n }\n } else {\n if (mid < preferred) {\n high = mid;\n } else {\n low = mid;\n }\n }\n }\n\n const yLow = cachedLuminance(h, s, low);\n const yHigh = cachedLuminance(h, s, high);\n const crLow = contrastRatioFromLuminance(yLow, yBase);\n const crHigh = contrastRatioFromLuminance(yHigh, yBase);\n\n const lowPasses = crLow >= target;\n const highPasses = crHigh >= target;\n\n if (lowPasses && highPasses) {\n if (Math.abs(low - preferred) <= Math.abs(high - preferred)) {\n return { lightness: low, contrast: crLow, met: true };\n }\n return { lightness: high, contrast: crHigh, met: true };\n }\n if (lowPasses) return { lightness: low, contrast: crLow, met: true };\n if (highPasses) return { lightness: high, contrast: crHigh, met: true };\n\n return coarseScan(h, s, lo, hi, yBase, target, epsilon, maxIter);\n}\n\n/**\n * Fallback coarse scan when binary search is unstable near gamut edges.\n */\nfunction coarseScan(\n h: number,\n s: number,\n lo: number,\n hi: number,\n yBase: number,\n target: number,\n epsilon: number,\n maxIter: number,\n): BranchResult {\n const STEPS = 64;\n const step = (hi - lo) / STEPS;\n let bestL = lo;\n let bestCr = 0;\n let bestMet = false;\n\n for (let i = 0; i <= STEPS; i++) {\n const l = lo + step * i;\n const y = cachedLuminance(h, s, l);\n const cr = contrastRatioFromLuminance(y, yBase);\n\n if (cr >= target && !bestMet) {\n bestL = l;\n bestCr = cr;\n bestMet = true;\n } else if (cr >= target && bestMet) {\n bestL = l;\n bestCr = cr;\n } else if (!bestMet && cr > bestCr) {\n bestL = l;\n bestCr = cr;\n }\n }\n\n if (bestMet && bestL > lo + step) {\n let rLo = bestL - step;\n let rHi = bestL;\n for (let i = 0; i < maxIter; i++) {\n if (rHi - rLo < epsilon) break;\n const mid = (rLo + rHi) / 2;\n const y = cachedLuminance(h, s, mid);\n const cr = contrastRatioFromLuminance(y, yBase);\n if (cr >= target) {\n rHi = mid;\n bestL = mid;\n bestCr = cr;\n } else {\n rLo = mid;\n }\n }\n }\n\n return { lightness: bestL, contrast: bestCr, met: bestMet };\n}\n\n/**\n * Find the OKHSL lightness that satisfies a WCAG 2 contrast target\n * against a base color, staying as close to `preferredLightness` as possible.\n */\nexport function findLightnessForContrast(\n options: FindLightnessForContrastOptions,\n): FindLightnessForContrastResult {\n const {\n hue,\n saturation,\n preferredLightness,\n baseLinearRgb,\n contrast: contrastInput,\n lightnessRange = [0, 1],\n epsilon = 1e-4,\n maxIterations = 14,\n } = options;\n\n const target = resolveMinContrast(contrastInput);\n // Overshoot absorbs rounding in the OKHSL pipeline and OKLCH formatting\n const searchTarget = target * 1.01;\n const yBase = gamutClampedLuminance(baseLinearRgb);\n\n const yPref = cachedLuminance(hue, saturation, preferredLightness);\n const crPref = contrastRatioFromLuminance(yPref, yBase);\n\n if (crPref >= searchTarget) {\n return {\n lightness: preferredLightness,\n contrast: crPref,\n met: true,\n branch: 'preferred',\n };\n }\n\n const [minL, maxL] = lightnessRange;\n\n const darkerResult =\n preferredLightness > minL\n ? searchBranch(\n hue,\n saturation,\n minL,\n preferredLightness,\n yBase,\n searchTarget,\n epsilon,\n maxIterations,\n preferredLightness,\n )\n : null;\n\n const lighterResult =\n preferredLightness < maxL\n ? searchBranch(\n hue,\n saturation,\n preferredLightness,\n maxL,\n yBase,\n searchTarget,\n epsilon,\n maxIterations,\n preferredLightness,\n )\n : null;\n\n // Re-check met against the original target (not the bumped searchTarget)\n if (darkerResult) darkerResult.met = darkerResult.contrast >= target;\n if (lighterResult) lighterResult.met = lighterResult.contrast >= target;\n\n const darkerPasses = darkerResult?.met ?? false;\n const lighterPasses = lighterResult?.met ?? false;\n\n if (darkerPasses && lighterPasses) {\n const darkerDist = Math.abs(darkerResult!.lightness - preferredLightness);\n const lighterDist = Math.abs(lighterResult!.lightness - preferredLightness);\n if (darkerDist <= lighterDist) {\n return { ...darkerResult!, branch: 'darker' };\n }\n return { ...lighterResult!, branch: 'lighter' };\n }\n\n if (darkerPasses) {\n return { ...darkerResult!, branch: 'darker' };\n }\n\n if (lighterPasses) {\n return { ...lighterResult!, branch: 'lighter' };\n }\n\n const candidates: (BranchResult & { branch: 'darker' | 'lighter' })[] = [];\n if (darkerResult) candidates.push({ ...darkerResult, branch: 'darker' });\n if (lighterResult) candidates.push({ ...lighterResult, branch: 'lighter' });\n\n if (candidates.length === 0) {\n return {\n lightness: preferredLightness,\n contrast: crPref,\n met: false,\n branch: 'preferred',\n };\n }\n\n candidates.sort((a, b) => b.contrast - a.contrast);\n return candidates[0];\n}\n\n// ============================================================================\n// Mix contrast solver\n// ============================================================================\n\nexport interface FindValueForMixContrastOptions {\n /** Preferred mix parameter (0–1). */\n preferredValue: number;\n /** Base color as linear sRGB. */\n baseLinearRgb: LinearRgb;\n /** Target color as linear sRGB. */\n targetLinearRgb: LinearRgb;\n /** WCAG contrast target. */\n contrast: MinContrast;\n /**\n * Compute the luminance of the mixed color at parameter t.\n * For opaque: luminance of OKHSL-interpolated color.\n * For transparent: luminance of alpha-composited color over base.\n */\n luminanceAtValue: (t: number) => number;\n /** Convergence threshold. Default: 1e-4. */\n epsilon?: number;\n /** Maximum binary-search iterations per branch. Default: 20. */\n maxIterations?: number;\n}\n\nexport interface FindValueForMixContrastResult {\n /** Chosen mix parameter (0–1). */\n value: number;\n /** Achieved WCAG contrast ratio. */\n contrast: number;\n /** Whether the target was reached. */\n met: boolean;\n}\n\n/**\n * Binary-search one branch [lo, hi] for the nearest passing mix value\n * to `preferred`.\n */\nfunction searchMixBranch(\n lo: number,\n hi: number,\n yBase: number,\n target: number,\n epsilon: number,\n maxIter: number,\n preferred: number,\n luminanceAt: (t: number) => number,\n): BranchResult {\n const crLo = contrastRatioFromLuminance(luminanceAt(lo), yBase);\n const crHi = contrastRatioFromLuminance(luminanceAt(hi), yBase);\n\n if (crLo < target && crHi < target) {\n if (crLo >= crHi) {\n return { lightness: lo, contrast: crLo, met: false };\n }\n return { lightness: hi, contrast: crHi, met: false };\n }\n\n let low = lo;\n let high = hi;\n\n for (let i = 0; i < maxIter; i++) {\n if (high - low < epsilon) break;\n\n const mid = (low + high) / 2;\n const crMid = contrastRatioFromLuminance(luminanceAt(mid), yBase);\n\n if (crMid >= target) {\n if (mid < preferred) low = mid;\n else high = mid;\n } else {\n if (mid < preferred) high = mid;\n else low = mid;\n }\n }\n\n const crLow = contrastRatioFromLuminance(luminanceAt(low), yBase);\n const crHigh = contrastRatioFromLuminance(luminanceAt(high), yBase);\n\n const lowPasses = crLow >= target;\n const highPasses = crHigh >= target;\n\n if (lowPasses && highPasses) {\n if (Math.abs(low - preferred) <= Math.abs(high - preferred)) {\n return { lightness: low, contrast: crLow, met: true };\n }\n return { lightness: high, contrast: crHigh, met: true };\n }\n if (lowPasses) return { lightness: low, contrast: crLow, met: true };\n if (highPasses) return { lightness: high, contrast: crHigh, met: true };\n\n return crLow >= crHigh\n ? { lightness: low, contrast: crLow, met: false }\n : { lightness: high, contrast: crHigh, met: false };\n}\n\n/**\n * Find the mix parameter (ratio or opacity) that satisfies a WCAG 2 contrast\n * target against a base color, staying as close to `preferredValue` as possible.\n */\nexport function findValueForMixContrast(\n options: FindValueForMixContrastOptions,\n): FindValueForMixContrastResult {\n const {\n preferredValue,\n baseLinearRgb,\n contrast: contrastInput,\n luminanceAtValue,\n epsilon = 1e-4,\n maxIterations = 20,\n } = options;\n\n const target = resolveMinContrast(contrastInput);\n const searchTarget = target * 1.01;\n const yBase = gamutClampedLuminance(baseLinearRgb);\n\n const yPref = luminanceAtValue(preferredValue);\n const crPref = contrastRatioFromLuminance(yPref, yBase);\n\n if (crPref >= searchTarget) {\n return { value: preferredValue, contrast: crPref, met: true };\n }\n\n const darkerResult =\n preferredValue > 0\n ? searchMixBranch(\n 0,\n preferredValue,\n yBase,\n searchTarget,\n epsilon,\n maxIterations,\n preferredValue,\n luminanceAtValue,\n )\n : null;\n\n const lighterResult =\n preferredValue < 1\n ? searchMixBranch(\n preferredValue,\n 1,\n yBase,\n searchTarget,\n epsilon,\n maxIterations,\n preferredValue,\n luminanceAtValue,\n )\n : null;\n\n if (darkerResult) darkerResult.met = darkerResult.contrast >= target;\n if (lighterResult) lighterResult.met = lighterResult.contrast >= target;\n\n const darkerPasses = darkerResult?.met ?? false;\n const lighterPasses = lighterResult?.met ?? false;\n\n if (darkerPasses && lighterPasses) {\n const darkerDist = Math.abs(darkerResult!.lightness - preferredValue);\n const lighterDist = Math.abs(lighterResult!.lightness - preferredValue);\n if (darkerDist <= lighterDist) {\n return {\n value: darkerResult!.lightness,\n contrast: darkerResult!.contrast,\n met: true,\n };\n }\n return {\n value: lighterResult!.lightness,\n contrast: lighterResult!.contrast,\n met: true,\n };\n }\n\n if (darkerPasses) {\n return {\n value: darkerResult!.lightness,\n contrast: darkerResult!.contrast,\n met: true,\n };\n }\n\n if (lighterPasses) {\n return {\n value: lighterResult!.lightness,\n contrast: lighterResult!.contrast,\n met: true,\n };\n }\n\n const candidates: (BranchResult & { branch: string })[] = [];\n if (darkerResult) candidates.push({ ...darkerResult, branch: 'lower' });\n if (lighterResult) candidates.push({ ...lighterResult, branch: 'upper' });\n\n if (candidates.length === 0) {\n return { value: preferredValue, contrast: crPref, met: false };\n }\n\n candidates.sort((a, b) => b.contrast - a.contrast);\n return {\n value: candidates[0].lightness,\n contrast: candidates[0].contrast,\n met: candidates[0].met,\n };\n}\n","/**\n * Shadow color computation.\n *\n * Owns the shadow / mix def predicates, default tuning constants, the\n * tuning merge, and the actual `computeShadow` math (hue blend,\n * saturation cap, lightness clamp, alpha curve). The resolver consumes\n * this module per scheme variant.\n */\n\nimport { clamp } from './hc-pair';\nimport { getConfig } from './config';\nimport type {\n ColorDef,\n MixColorDef,\n ResolvedColorVariant,\n ShadowColorDef,\n ShadowTuning,\n} from './types';\n\nexport function isShadowDef(def: ColorDef): def is ShadowColorDef {\n return (def as ShadowColorDef).type === 'shadow';\n}\n\nexport function isMixDef(def: ColorDef): def is MixColorDef {\n return (def as MixColorDef).type === 'mix';\n}\n\nexport const DEFAULT_SHADOW_TUNING: Required<ShadowTuning> = {\n saturationFactor: 0.18,\n maxSaturation: 0.25,\n lightnessFactor: 0.25,\n lightnessBounds: [0.05, 0.2],\n minGapTarget: 0.05,\n alphaMax: 1.0,\n bgHueBlend: 0.2,\n};\n\nexport function resolveShadowTuning(\n perColor?: ShadowTuning,\n): Required<ShadowTuning> {\n const globalTuning = getConfig().shadowTuning;\n return {\n ...DEFAULT_SHADOW_TUNING,\n ...globalTuning,\n ...perColor,\n lightnessBounds:\n perColor?.lightnessBounds ??\n globalTuning?.lightnessBounds ??\n DEFAULT_SHADOW_TUNING.lightnessBounds,\n };\n}\n\nexport function circularLerp(a: number, b: number, t: number): number {\n let diff = b - a;\n if (diff > 180) diff -= 360;\n else if (diff < -180) diff += 360;\n return (((a + diff * t) % 360) + 360) % 360;\n}\n\n/**\n * Compute the canonical max-contrast reference t value for normalization.\n * Uses bg.l=1, fg.l=0, intensity=100 — the theoretical maximum.\n * This is a fixed constant per tuning configuration, ensuring uniform\n * scaling across all bg/fg pairs at low intensities.\n */\nfunction computeRefT(tuning: Required<ShadowTuning>): number {\n const EPSILON = 1e-6;\n let lShRef = clamp(\n tuning.lightnessFactor,\n tuning.lightnessBounds[0],\n tuning.lightnessBounds[1],\n );\n lShRef = Math.max(Math.min(lShRef, 1 - tuning.minGapTarget), 0);\n const gapRef = Math.max(1 - lShRef, EPSILON);\n return 1 / gapRef;\n}\n\nexport function computeShadow(\n bg: ResolvedColorVariant,\n fg: ResolvedColorVariant | undefined,\n intensity: number,\n tuning: Required<ShadowTuning>,\n): ResolvedColorVariant {\n const EPSILON = 1e-6;\n const clampedIntensity = clamp(intensity, 0, 100);\n const contrastWeight = fg ? Math.abs(bg.l - fg.l) : 1;\n const deltaL = (clampedIntensity / 100) * contrastWeight;\n\n const h = fg ? circularLerp(fg.h, bg.h, tuning.bgHueBlend) : bg.h;\n const s = fg\n ? Math.min(fg.s * tuning.saturationFactor, tuning.maxSaturation)\n : 0;\n\n let lSh = clamp(\n bg.l * tuning.lightnessFactor,\n tuning.lightnessBounds[0],\n tuning.lightnessBounds[1],\n );\n lSh = Math.max(Math.min(lSh, bg.l - tuning.minGapTarget), 0);\n\n const gap = Math.max(bg.l - lSh, EPSILON);\n const t = deltaL / gap;\n\n const tRef = computeRefT(tuning);\n const norm = Math.tanh(tRef / tuning.alphaMax);\n const alpha = Math.min(\n (tuning.alphaMax * Math.tanh(t / tuning.alphaMax)) / norm,\n tuning.alphaMax,\n );\n\n return { h, s, l: lSh, alpha };\n}\n","/**\n * Light / dark scheme lightness mappings.\n *\n * Owns the active lightness window selection (with per-call scaling\n * overrides and high-contrast handling), the Möbius curve used by the\n * `'auto'` dark adaptation, and the saturation-desaturation reducer\n * for dark mode.\n */\n\nimport { clamp, pairHC, pairNormal } from './hc-pair';\nimport { getConfig } from './config';\nimport type { AdaptationMode, GlazeColorScaling } from './types';\n\n/**\n * Resolve the active lightness window for a scheme.\n * - HC variants always return `[0, 100]` (existing behavior, predates per-call overrides).\n * - Otherwise, per-call `scaling` (e.g. from `glaze.color()`'s third arg) wins;\n * `false` is interpreted as `[0, 100]` (no remap). Falls back to `globalConfig.*Lightness`.\n */\nexport function lightnessWindow(\n isHighContrast: boolean,\n kind: 'light' | 'dark',\n scaling?: GlazeColorScaling,\n): [number, number] {\n if (isHighContrast) return [0, 100];\n if (scaling) {\n const override =\n kind === 'dark' ? scaling.darkLightness : scaling.lightLightness;\n if (override === false) return [0, 100];\n if (override !== undefined) return override;\n }\n const cfg = getConfig();\n return kind === 'dark' ? cfg.darkLightness : cfg.lightLightness;\n}\n\nexport function mapLightnessLight(\n l: number,\n mode: AdaptationMode,\n isHighContrast: boolean,\n scaling?: GlazeColorScaling,\n): number {\n if (mode === 'static') return l;\n const [lo, hi] = lightnessWindow(isHighContrast, 'light', scaling);\n return (l * (hi - lo)) / 100 + lo;\n}\n\nfunction mobiusCurve(t: number, beta: number): number {\n if (beta >= 1) return t;\n return t / (t + beta * (1 - t));\n}\n\nexport function mapLightnessDark(\n l: number,\n mode: AdaptationMode,\n isHighContrast: boolean,\n scaling?: GlazeColorScaling,\n): number {\n if (mode === 'static') return l;\n\n const cfg = getConfig();\n const beta = isHighContrast\n ? pairHC(cfg.darkCurve)\n : pairNormal(cfg.darkCurve);\n const [darkLo, darkHi] = lightnessWindow(isHighContrast, 'dark', scaling);\n\n if (mode === 'fixed') {\n return (l * (darkHi - darkLo)) / 100 + darkLo;\n }\n\n const [lightLo, lightHi] = lightnessWindow(isHighContrast, 'light', scaling);\n const lightL = (l * (lightHi - lightLo)) / 100 + lightLo;\n const t = (lightHi - lightL) / (lightHi - lightLo);\n return darkLo + (darkHi - darkLo) * mobiusCurve(t, beta);\n}\n\nexport function lightMappedToDark(\n lightL: number,\n isHighContrast: boolean,\n scaling?: GlazeColorScaling,\n): number {\n const cfg = getConfig();\n const beta = isHighContrast\n ? pairHC(cfg.darkCurve)\n : pairNormal(cfg.darkCurve);\n const [lightLo, lightHi] = lightnessWindow(isHighContrast, 'light', scaling);\n const [darkLo, darkHi] = lightnessWindow(isHighContrast, 'dark', scaling);\n const clamped = clamp(lightL, lightLo, lightHi);\n const t = (lightHi - clamped) / (lightHi - lightLo);\n return darkLo + (darkHi - darkLo) * mobiusCurve(t, beta);\n}\n\nexport function mapSaturationDark(s: number, mode: AdaptationMode): number {\n if (mode === 'static') return s;\n return s * (1 - getConfig().darkDesaturation);\n}\n\nexport function schemeLightnessRange(\n isDark: boolean,\n mode: AdaptationMode,\n isHighContrast: boolean,\n scaling?: GlazeColorScaling,\n): [number, number] {\n if (mode === 'static') return [0, 1];\n const [lo, hi] = lightnessWindow(\n isHighContrast,\n isDark ? 'dark' : 'light',\n scaling,\n );\n return [lo / 100, hi / 100];\n}\n","/**\n * Color graph validation and topological sort.\n *\n * `validateColorDefs` rejects bad references (missing / shadow-referencing /\n * base/contrast/lightness mismatches) and detects cycles before the\n * resolver runs. `topoSort` orders defs so each color is processed after\n * its base / bg / fg / target dependencies.\n */\n\nimport { isAbsoluteLightness } from './hc-pair';\nimport { isMixDef, isShadowDef } from './shadow';\nimport type { ColorMap, RegularColorDef, ResolvedColor } from './types';\n\nexport function validateColorDefs(\n defs: ColorMap,\n externalBases?: Map<string, ResolvedColor>,\n): void {\n const localNames = new Set(Object.keys(defs));\n const allNames = new Set([\n ...localNames,\n ...(externalBases ? externalBases.keys() : []),\n ]);\n\n for (const [name, def] of Object.entries(defs)) {\n if (isShadowDef(def)) {\n if (!allNames.has(def.bg)) {\n throw new Error(\n `glaze: shadow \"${name}\" references non-existent bg \"${def.bg}\".`,\n );\n }\n if (localNames.has(def.bg) && isShadowDef(defs[def.bg])) {\n throw new Error(\n `glaze: shadow \"${name}\" bg \"${def.bg}\" references another shadow color.`,\n );\n }\n if (def.fg !== undefined) {\n if (!allNames.has(def.fg)) {\n throw new Error(\n `glaze: shadow \"${name}\" references non-existent fg \"${def.fg}\".`,\n );\n }\n if (localNames.has(def.fg) && isShadowDef(defs[def.fg])) {\n throw new Error(\n `glaze: shadow \"${name}\" fg \"${def.fg}\" references another shadow color.`,\n );\n }\n }\n continue;\n }\n\n if (isMixDef(def)) {\n if (!allNames.has(def.base)) {\n throw new Error(\n `glaze: mix \"${name}\" references non-existent base \"${def.base}\".`,\n );\n }\n if (!allNames.has(def.target)) {\n throw new Error(\n `glaze: mix \"${name}\" references non-existent target \"${def.target}\".`,\n );\n }\n if (localNames.has(def.base) && isShadowDef(defs[def.base])) {\n throw new Error(\n `glaze: mix \"${name}\" base \"${def.base}\" references a shadow color.`,\n );\n }\n if (localNames.has(def.target) && isShadowDef(defs[def.target])) {\n throw new Error(\n `glaze: mix \"${name}\" target \"${def.target}\" references a shadow color.`,\n );\n }\n continue;\n }\n\n const regDef = def as RegularColorDef;\n\n if (regDef.contrast !== undefined && !regDef.base) {\n throw new Error(`glaze: color \"${name}\" has \"contrast\" without \"base\".`);\n }\n\n if (\n regDef.lightness !== undefined &&\n !isAbsoluteLightness(regDef.lightness) &&\n !regDef.base\n ) {\n throw new Error(\n `glaze: color \"${name}\" has relative \"lightness\" without \"base\".`,\n );\n }\n\n if (regDef.base && !allNames.has(regDef.base)) {\n throw new Error(\n `glaze: color \"${name}\" references non-existent base \"${regDef.base}\".`,\n );\n }\n\n if (\n regDef.base &&\n localNames.has(regDef.base) &&\n isShadowDef(defs[regDef.base])\n ) {\n throw new Error(\n `glaze: color \"${name}\" base \"${regDef.base}\" references a shadow color.`,\n );\n }\n\n if (!isAbsoluteLightness(regDef.lightness) && regDef.base === undefined) {\n throw new Error(\n `glaze: color \"${name}\" must have either absolute \"lightness\" (root) or \"base\" (dependent).`,\n );\n }\n\n if (regDef.contrast !== undefined && regDef.opacity !== undefined) {\n console.warn(\n `glaze: color \"${name}\" has both \"contrast\" and \"opacity\". Opacity makes perceived lightness unpredictable.`,\n );\n }\n }\n\n // Check for circular references (follows base, bg, fg edges).\n // External bases are leaves (no outgoing edges in `defs`), so they can't\n // form a cycle and we short-circuit there.\n const visited = new Set<string>();\n const inStack = new Set<string>();\n\n function dfs(name: string): void {\n if (!localNames.has(name)) return;\n if (inStack.has(name)) {\n throw new Error(\n `glaze: circular base reference detected involving \"${name}\".`,\n );\n }\n if (visited.has(name)) return;\n\n inStack.add(name);\n const def = defs[name];\n if (isShadowDef(def)) {\n dfs(def.bg);\n if (def.fg) dfs(def.fg);\n } else if (isMixDef(def)) {\n dfs(def.base);\n dfs(def.target);\n } else {\n const regDef = def as RegularColorDef;\n if (regDef.base) {\n dfs(regDef.base);\n }\n }\n inStack.delete(name);\n visited.add(name);\n }\n\n for (const name of localNames) {\n dfs(name);\n }\n}\n\nexport function topoSort(defs: ColorMap): string[] {\n const result: string[] = [];\n const visited = new Set<string>();\n\n function visit(name: string): void {\n if (visited.has(name)) return;\n visited.add(name);\n\n const def = defs[name];\n // External base references (not in `defs`) are leaves — they're already\n // pre-seeded into `ctx.resolved` and don't participate in the local sort.\n if (def === undefined) return;\n if (isShadowDef(def)) {\n visit(def.bg);\n if (def.fg) visit(def.fg);\n } else if (isMixDef(def)) {\n visit(def.base);\n visit(def.target);\n } else {\n const regDef = def as RegularColorDef;\n if (regDef.base) {\n visit(regDef.base);\n }\n }\n\n result.push(name);\n }\n\n for (const name of Object.keys(defs)) {\n visit(name);\n }\n\n return result;\n}\n","/**\n * Contrast-warning dispatcher.\n *\n * Tokens memoize their resolution, but a long-lived process (e.g. a dev\n * server with HMR) can re-resolve the same theme many times. The cache\n * here dedupes warnings within a session with a soft cap to keep noise\n * bounded.\n */\n\nimport { resolveMinContrast } from './contrast-solver';\nimport type { MinContrast } from './contrast-solver';\n\nconst CONTRAST_WARN_CACHE_LIMIT = 256;\nconst contrastWarnCache = new Set<string>();\n\n/**\n * Slack factor below the requested target before we emit a warning.\n * The contrast solver already overshoots by `OVERSHOOT` (currently 1%)\n * to absorb rounding noise (`see findLightnessForContrast` in\n * `contrast-solver.ts`), so an `actual` ratio within ~2x that overshoot\n * is effectively a pass and not worth nagging the user about.\n */\nconst CONTRAST_WARN_SLACK = 0.98;\n\nfunction schemeLabel(isDark: boolean, isHighContrast: boolean): string {\n if (isDark && isHighContrast) return 'darkContrast';\n if (isDark) return 'dark';\n if (isHighContrast) return 'lightContrast';\n return 'light';\n}\n\nfunction formatContrastTarget(input: MinContrast, ratio: number): string {\n return typeof input === 'string'\n ? `\"${input}\" (${ratio.toFixed(2)})`\n : ratio.toFixed(2);\n}\n\nexport function warnContrastUnmet(\n name: string,\n isDark: boolean,\n isHighContrast: boolean,\n target: MinContrast,\n actual: number,\n): void {\n const targetRatio = resolveMinContrast(target);\n if (actual >= targetRatio * CONTRAST_WARN_SLACK) return;\n\n const scheme = schemeLabel(isDark, isHighContrast);\n const key = `${name}|${scheme}|${targetRatio.toFixed(3)}|${actual.toFixed(2)}`;\n if (contrastWarnCache.has(key)) return;\n\n if (contrastWarnCache.size >= CONTRAST_WARN_CACHE_LIMIT) {\n contrastWarnCache.clear();\n }\n contrastWarnCache.add(key);\n\n console.warn(\n `glaze: color \"${name}\" cannot meet contrast ${formatContrastTarget(\n target,\n targetRatio,\n )} in ${scheme} scheme (got ${actual.toFixed(2)}). ` +\n `Try widening the lightness window, lowering the contrast target, ` +\n `or picking a base color further from this color's lightness.`,\n );\n}\n","/**\n * Color resolution engine.\n *\n * Runs the four-pass solver (light → light-HC → dark → dark-HC) that\n * turns a `ColorMap` into a fully resolved `ResolvedColor` per name.\n * Owns the per-scheme resolve helpers for regular, shadow, and mix\n * color defs.\n */\n\nimport {\n okhslToLinearSrgb,\n sRGBLinearToGamma,\n gamutClampedLuminance,\n srgbToOkhsl,\n} from './okhsl-color-math';\nimport {\n findLightnessForContrast,\n findValueForMixContrast,\n} from './contrast-solver';\nimport type { LinearRgb } from './contrast-solver';\nimport {\n clamp,\n isAbsoluteLightness,\n pairHC,\n pairNormal,\n parseRelativeOrAbsolute,\n resolveEffectiveHue,\n} from './hc-pair';\nimport {\n computeShadow,\n circularLerp,\n isMixDef,\n isShadowDef,\n resolveShadowTuning,\n} from './shadow';\nimport {\n lightMappedToDark,\n mapLightnessDark,\n mapLightnessLight,\n mapSaturationDark,\n schemeLightnessRange,\n} from './scheme-mapping';\nimport { topoSort, validateColorDefs } from './validation';\nimport { warnContrastUnmet } from './warnings';\nimport type {\n AdaptationMode,\n ColorDef,\n ColorMap,\n GlazeColorScaling,\n MixColorDef,\n RegularColorDef,\n ResolvedColor,\n ResolvedColorVariant,\n ShadowColorDef,\n} from './types';\n\nexport interface ResolveContext {\n hue: number;\n saturation: number;\n defs: ColorMap;\n resolved: Map<string, ResolvedColor>;\n /**\n * Optional per-resolve scaling overrides for the lightness windows.\n * Used by `glaze.color()` to preserve light input by default while\n * still adapting dark to `globalConfig.darkLightness`.\n */\n scaling?: GlazeColorScaling;\n}\n\ntype ResolvedField = 'light' | 'dark' | 'lightContrast' | 'darkContrast';\n\nexport function getSchemeVariant(\n color: ResolvedColor,\n isDark: boolean,\n isHighContrast: boolean,\n): ResolvedColorVariant {\n if (isDark && isHighContrast) return color.darkContrast;\n if (isDark) return color.dark;\n if (isHighContrast) return color.lightContrast;\n return color.light;\n}\n\nfunction resolveRootColor(\n _name: string,\n def: RegularColorDef,\n _ctx: ResolveContext,\n isHighContrast: boolean,\n): { lightL: number; satFactor: number } {\n const rawL = def.lightness!;\n const rawValue = isHighContrast ? pairHC(rawL) : pairNormal(rawL);\n const parsed = parseRelativeOrAbsolute(rawValue);\n const lightL = clamp(parsed.value, 0, 100);\n const satFactor = clamp(def.saturation ?? 1, 0, 1);\n return { lightL, satFactor };\n}\n\nfunction resolveDependentColor(\n name: string,\n def: RegularColorDef,\n ctx: ResolveContext,\n isHighContrast: boolean,\n isDark: boolean,\n effectiveHue: number,\n): { l: number; satFactor: number } {\n const baseName = def.base!;\n const baseResolved = ctx.resolved.get(baseName);\n if (!baseResolved) {\n throw new Error(\n `glaze: base \"${baseName}\" not yet resolved for \"${name}\".`,\n );\n }\n\n const mode = def.mode ?? 'auto';\n const satFactor = clamp(def.saturation ?? 1, 0, 1);\n\n const baseVariant = getSchemeVariant(baseResolved, isDark, isHighContrast);\n const baseL = baseVariant.l * 100;\n\n let preferredL: number;\n const rawLightness = def.lightness;\n\n if (rawLightness === undefined) {\n preferredL = baseL;\n } else {\n const rawValue = isHighContrast\n ? pairHC(rawLightness)\n : pairNormal(rawLightness);\n const parsed = parseRelativeOrAbsolute(rawValue);\n\n if (parsed.relative) {\n const delta = parsed.value;\n if (isDark && mode === 'auto') {\n const baseLightVariant = getSchemeVariant(\n baseResolved,\n false,\n isHighContrast,\n );\n const absoluteLightL = clamp(baseLightVariant.l * 100 + delta, 0, 100);\n preferredL = lightMappedToDark(\n absoluteLightL,\n isHighContrast,\n ctx.scaling,\n );\n } else {\n preferredL = clamp(baseL + delta, 0, 100);\n }\n } else {\n if (isDark) {\n preferredL = mapLightnessDark(\n parsed.value,\n mode,\n isHighContrast,\n ctx.scaling,\n );\n } else {\n preferredL = mapLightnessLight(\n parsed.value,\n mode,\n isHighContrast,\n ctx.scaling,\n );\n }\n }\n }\n\n const rawContrast = def.contrast;\n if (rawContrast !== undefined) {\n const minCr = isHighContrast\n ? pairHC(rawContrast)\n : pairNormal(rawContrast);\n\n const effectiveSat = isDark\n ? mapSaturationDark((satFactor * ctx.saturation) / 100, mode)\n : (satFactor * ctx.saturation) / 100;\n\n const baseLinearRgb = okhslToLinearSrgb(\n baseVariant.h,\n baseVariant.s,\n baseVariant.l,\n );\n\n const windowRange = schemeLightnessRange(\n isDark,\n mode,\n isHighContrast,\n ctx.scaling,\n );\n\n const result = findLightnessForContrast({\n hue: effectiveHue,\n saturation: effectiveSat,\n preferredLightness: clamp(\n preferredL / 100,\n windowRange[0],\n windowRange[1],\n ),\n baseLinearRgb,\n contrast: minCr,\n lightnessRange: [0, 1],\n });\n\n if (!result.met) {\n warnContrastUnmet(name, isDark, isHighContrast, minCr, result.contrast);\n }\n\n return { l: result.lightness * 100, satFactor };\n }\n\n return { l: clamp(preferredL, 0, 100), satFactor };\n}\n\nfunction resolveColorForScheme(\n name: string,\n def: ColorDef,\n ctx: ResolveContext,\n isDark: boolean,\n isHighContrast: boolean,\n): ResolvedColorVariant {\n if (isShadowDef(def)) {\n return resolveShadowForScheme(def, ctx, isDark, isHighContrast);\n }\n\n if (isMixDef(def)) {\n return resolveMixForScheme(def, ctx, isDark, isHighContrast);\n }\n\n const regDef = def as RegularColorDef;\n const mode = regDef.mode ?? 'auto';\n const isRoot = isAbsoluteLightness(regDef.lightness) && !regDef.base;\n const effectiveHue = resolveEffectiveHue(ctx.hue, regDef.hue);\n\n let lightL: number;\n let satFactor: number;\n\n if (isRoot) {\n const root = resolveRootColor(name, regDef, ctx, isHighContrast);\n lightL = root.lightL;\n satFactor = root.satFactor;\n } else {\n const dep = resolveDependentColor(\n name,\n regDef,\n ctx,\n isHighContrast,\n isDark,\n effectiveHue,\n );\n lightL = dep.l;\n satFactor = dep.satFactor;\n }\n\n let finalL: number;\n let finalSat: number;\n\n if (isDark && isRoot) {\n finalL = mapLightnessDark(lightL, mode, isHighContrast, ctx.scaling);\n finalSat = mapSaturationDark((satFactor * ctx.saturation) / 100, mode);\n } else if (isDark && !isRoot) {\n finalL = lightL;\n finalSat = mapSaturationDark((satFactor * ctx.saturation) / 100, mode);\n } else if (isRoot) {\n finalL = mapLightnessLight(lightL, mode, isHighContrast, ctx.scaling);\n finalSat = (satFactor * ctx.saturation) / 100;\n } else {\n finalL = lightL;\n finalSat = (satFactor * ctx.saturation) / 100;\n }\n\n return {\n h: effectiveHue,\n s: clamp(finalSat, 0, 1),\n l: clamp(finalL / 100, 0, 1),\n alpha: regDef.opacity ?? 1,\n };\n}\n\nfunction resolveShadowForScheme(\n def: ShadowColorDef,\n ctx: ResolveContext,\n isDark: boolean,\n isHighContrast: boolean,\n): ResolvedColorVariant {\n const bgResolved = ctx.resolved.get(def.bg)!;\n const bgVariant = getSchemeVariant(bgResolved, isDark, isHighContrast);\n\n let fgVariant: ResolvedColorVariant | undefined;\n if (def.fg) {\n const fgResolved = ctx.resolved.get(def.fg)!;\n fgVariant = getSchemeVariant(fgResolved, isDark, isHighContrast);\n }\n\n const intensity = isHighContrast\n ? pairHC(def.intensity)\n : pairNormal(def.intensity);\n\n const tuning = resolveShadowTuning(def.tuning);\n return computeShadow(bgVariant, fgVariant, intensity, tuning);\n}\n\nfunction variantToLinearRgb(v: ResolvedColorVariant): LinearRgb {\n return okhslToLinearSrgb(v.h, v.s, v.l);\n}\n\n/**\n * Resolve hue for OKHSL mixing, handling achromatic colors.\n * When one color has no saturation, its hue is meaningless —\n * use the hue from the color that has saturation (matches CSS\n * color-mix \"missing component\" behavior).\n */\nfunction mixHue(\n base: ResolvedColorVariant,\n target: ResolvedColorVariant,\n t: number,\n): number {\n const SAT_EPSILON = 1e-6;\n const baseHasSat = base.s > SAT_EPSILON;\n const targetHasSat = target.s > SAT_EPSILON;\n\n if (baseHasSat && targetHasSat) return circularLerp(base.h, target.h, t);\n if (targetHasSat) return target.h;\n return base.h;\n}\n\nfunction linearSrgbLerp(\n base: LinearRgb,\n target: LinearRgb,\n t: number,\n): LinearRgb {\n return [\n base[0] + (target[0] - base[0]) * t,\n base[1] + (target[1] - base[1]) * t,\n base[2] + (target[2] - base[2]) * t,\n ];\n}\n\nfunction linearRgbToVariant(rgb: LinearRgb): ResolvedColorVariant {\n const gamma: [number, number, number] = [\n Math.max(0, Math.min(1, sRGBLinearToGamma(rgb[0]))),\n Math.max(0, Math.min(1, sRGBLinearToGamma(rgb[1]))),\n Math.max(0, Math.min(1, sRGBLinearToGamma(rgb[2]))),\n ];\n const [h, s, l] = srgbToOkhsl(gamma);\n return { h, s, l, alpha: 1 };\n}\n\nfunction resolveMixForScheme(\n def: MixColorDef,\n ctx: ResolveContext,\n isDark: boolean,\n isHighContrast: boolean,\n): ResolvedColorVariant {\n const baseResolved = ctx.resolved.get(def.base)!;\n const targetResolved = ctx.resolved.get(def.target)!;\n const baseVariant = getSchemeVariant(baseResolved, isDark, isHighContrast);\n const targetVariant = getSchemeVariant(\n targetResolved,\n isDark,\n isHighContrast,\n );\n\n const rawValue = isHighContrast ? pairHC(def.value) : pairNormal(def.value);\n let t = clamp(rawValue, 0, 100) / 100;\n\n const blend = def.blend ?? 'opaque';\n const space = def.space ?? 'okhsl';\n const baseLinear = variantToLinearRgb(baseVariant);\n const targetLinear = variantToLinearRgb(targetVariant);\n\n if (def.contrast !== undefined) {\n const minCr = isHighContrast\n ? pairHC(def.contrast)\n : pairNormal(def.contrast);\n\n let luminanceAt: (v: number) => number;\n\n if (blend === 'transparent') {\n luminanceAt = (v: number) =>\n gamutClampedLuminance(linearSrgbLerp(baseLinear, targetLinear, v));\n } else if (space === 'srgb') {\n luminanceAt = (v: number) =>\n gamutClampedLuminance(linearSrgbLerp(baseLinear, targetLinear, v));\n } else {\n luminanceAt = (v: number) => {\n const h = mixHue(baseVariant, targetVariant, v);\n const s = baseVariant.s + (targetVariant.s - baseVariant.s) * v;\n const l = baseVariant.l + (targetVariant.l - baseVariant.l) * v;\n return gamutClampedLuminance(okhslToLinearSrgb(h, s, l));\n };\n }\n\n const result = findValueForMixContrast({\n preferredValue: t,\n baseLinearRgb: baseLinear,\n targetLinearRgb: targetLinear,\n contrast: minCr,\n luminanceAtValue: luminanceAt,\n });\n t = result.value;\n }\n\n if (blend === 'transparent') {\n return {\n h: targetVariant.h,\n s: targetVariant.s,\n l: targetVariant.l,\n alpha: clamp(t, 0, 1),\n };\n }\n\n if (space === 'srgb') {\n const mixed = linearSrgbLerp(baseLinear, targetLinear, t);\n return linearRgbToVariant(mixed);\n }\n\n return {\n h: mixHue(baseVariant, targetVariant, t),\n s: clamp(baseVariant.s + (targetVariant.s - baseVariant.s) * t, 0, 1),\n l: clamp(baseVariant.l + (targetVariant.l - baseVariant.l) * t, 0, 1),\n alpha: 1,\n };\n}\n\nfunction defMode(def: ColorDef): AdaptationMode | undefined {\n if (isShadowDef(def) || isMixDef(def)) return undefined;\n return (def as RegularColorDef).mode ?? 'auto';\n}\n\n/**\n * Run a single resolve pass over all local names. Pass 1 lazily creates\n * each `ResolvedColor` (all four slots seeded with the just-resolved\n * variant) the first time it sees a name; later passes update the\n * `target` slot on the existing record.\n */\nfunction runPass(\n order: string[],\n defs: ColorMap,\n ctx: ResolveContext,\n isDark: boolean,\n isHighContrast: boolean,\n target: ResolvedField,\n): Map<string, ResolvedColorVariant> {\n const out = new Map<string, ResolvedColorVariant>();\n for (const name of order) {\n const variant = resolveColorForScheme(\n name,\n defs[name],\n ctx,\n isDark,\n isHighContrast,\n );\n out.set(name, variant);\n const existing = ctx.resolved.get(name);\n if (existing) {\n ctx.resolved.set(name, { ...existing, [target]: variant });\n } else {\n ctx.resolved.set(name, {\n name,\n light: variant,\n dark: variant,\n lightContrast: variant,\n darkContrast: variant,\n mode: defMode(defs[name]),\n });\n }\n }\n return out;\n}\n\n/**\n * Re-seed a single variant slot with a previously-resolved map so the\n * upcoming pass reads sensible fallbacks via `getSchemeVariant`.\n */\nfunction seedField(\n order: string[],\n ctx: ResolveContext,\n field: ResolvedField,\n source: Map<string, ResolvedColorVariant>,\n): void {\n for (const name of order) {\n const existing = ctx.resolved.get(name)!;\n ctx.resolved.set(name, { ...existing, [field]: source.get(name)! });\n }\n}\n\nexport function resolveAllColors(\n hue: number,\n saturation: number,\n defs: ColorMap,\n scaling?: GlazeColorScaling,\n externalBases?: Map<string, ResolvedColor>,\n): Map<string, ResolvedColor> {\n validateColorDefs(defs, externalBases);\n const order = topoSort(defs);\n\n const ctx: ResolveContext = {\n hue,\n saturation,\n defs,\n resolved: new Map(),\n scaling,\n };\n\n // Pre-seed externally-resolved bases. The per-pass loops iterate only\n // `defs` keys (via `order`), so external entries persist across all\n // four passes and are read via `getSchemeVariant` per scheme.\n if (externalBases) {\n for (const [name, color] of externalBases) {\n ctx.resolved.set(name, color);\n }\n }\n\n // Pass 1: Light normal. `runPass` initializes each local ResolvedColor\n // with all four slots seeded with the just-computed light variant.\n const lightMap = runPass(order, defs, ctx, false, false, 'light');\n\n // Pass 2: Light high-contrast.\n seedField(order, ctx, 'lightContrast', lightMap);\n const lightHCMap = runPass(order, defs, ctx, false, true, 'lightContrast');\n\n // Pass 3: Dark normal. Seed dark/darkContrast from the light passes\n // so HC-dependent and base lookups have sensible starting points.\n seedField(order, ctx, 'dark', lightMap);\n seedField(order, ctx, 'darkContrast', lightHCMap);\n const darkMap = runPass(order, defs, ctx, true, false, 'dark');\n\n // Pass 4: Dark high-contrast.\n seedField(order, ctx, 'darkContrast', darkMap);\n const darkHCMap = runPass(order, defs, ctx, true, true, 'darkContrast');\n\n const result = new Map<string, ResolvedColor>();\n for (const name of order) {\n result.set(name, {\n name,\n light: lightMap.get(name)!,\n dark: darkMap.get(name)!,\n lightContrast: lightHCMap.get(name)!,\n darkContrast: darkHCMap.get(name)!,\n mode: defMode(defs[name]),\n });\n }\n\n return result;\n}\n","/**\n * Output formatting for resolved color maps.\n *\n * Owns the CSS-string formatter dispatch table (`okhsl` / `rgb` / `hsl` /\n * `oklch`) and the four token-map shapes Glaze emits:\n * - `buildTokenMap` — Tasty style-to-state bindings (`#name` keys, state aliases).\n * - `buildFlatTokenMap` — `{ light, dark, ... }` per-variant maps.\n * - `buildJsonMap` — `{ name: { light, dark, ... } }` per-color JSON.\n * - `buildCssMap` — CSS custom property declaration strings per variant.\n */\n\nimport {\n formatHsl,\n formatOkhsl,\n formatOklch,\n formatRgb,\n} from './okhsl-color-math';\nimport { getConfig } from './config';\nimport type {\n GlazeColorFormat,\n GlazeCssResult,\n GlazeOutputModes,\n ResolvedColor,\n ResolvedColorVariant,\n} from './types';\n\nconst formatters: Record<\n GlazeColorFormat,\n (h: number, s: number, l: number) => string\n> = {\n okhsl: formatOkhsl,\n rgb: formatRgb,\n hsl: formatHsl,\n oklch: formatOklch,\n};\n\nfunction fmt(value: number, decimals: number): string {\n return parseFloat(value.toFixed(decimals)).toString();\n}\n\nexport function formatVariant(\n v: ResolvedColorVariant,\n format: GlazeColorFormat = 'okhsl',\n): string {\n const base = formatters[format](v.h, v.s * 100, v.l * 100);\n if (v.alpha >= 1) return base;\n const closing = base.lastIndexOf(')');\n return `${base.slice(0, closing)} / ${fmt(v.alpha, 4)})`;\n}\n\nexport function resolveModes(\n override?: GlazeOutputModes,\n): Required<GlazeOutputModes> {\n const cfg = getConfig();\n return {\n dark: override?.dark ?? cfg.modes.dark,\n highContrast: override?.highContrast ?? cfg.modes.highContrast,\n };\n}\n\nexport function buildTokenMap(\n resolved: Map<string, ResolvedColor>,\n prefix: string,\n states: { dark: string; highContrast: string },\n modes: Required<GlazeOutputModes>,\n format: GlazeColorFormat = 'okhsl',\n): Record<string, Record<string, string>> {\n const tokens: Record<string, Record<string, string>> = {};\n\n for (const [name, color] of resolved) {\n const key = `#${prefix}${name}`;\n const entry: Record<string, string> = {\n '': formatVariant(color.light, format),\n };\n\n if (modes.dark) {\n entry[states.dark] = formatVariant(color.dark, format);\n }\n if (modes.highContrast) {\n entry[states.highContrast] = formatVariant(color.lightContrast, format);\n }\n if (modes.dark && modes.highContrast) {\n entry[`${states.dark} & ${states.highContrast}`] = formatVariant(\n color.darkContrast,\n format,\n );\n }\n\n tokens[key] = entry;\n }\n\n return tokens;\n}\n\nexport function buildFlatTokenMap(\n resolved: Map<string, ResolvedColor>,\n prefix: string,\n modes: Required<GlazeOutputModes>,\n format: GlazeColorFormat = 'okhsl',\n): Record<string, Record<string, string>> {\n const result: Record<string, Record<string, string>> = {\n light: {},\n };\n\n if (modes.dark) {\n result.dark = {};\n }\n if (modes.highContrast) {\n result.lightContrast = {};\n }\n if (modes.dark && modes.highContrast) {\n result.darkContrast = {};\n }\n\n for (const [name, color] of resolved) {\n const key = `${prefix}${name}`;\n\n result.light[key] = formatVariant(color.light, format);\n\n if (modes.dark) {\n result.dark[key] = formatVariant(color.dark, format);\n }\n if (modes.highContrast) {\n result.lightContrast[key] = formatVariant(color.lightContrast, format);\n }\n if (modes.dark && modes.highContrast) {\n result.darkContrast[key] = formatVariant(color.darkContrast, format);\n }\n }\n\n return result;\n}\n\nexport function buildJsonMap(\n resolved: Map<string, ResolvedColor>,\n modes: Required<GlazeOutputModes>,\n format: GlazeColorFormat = 'okhsl',\n): Record<string, Record<string, string>> {\n const result: Record<string, Record<string, string>> = {};\n\n for (const [name, color] of resolved) {\n const entry: Record<string, string> = {\n light: formatVariant(color.light, format),\n };\n\n if (modes.dark) {\n entry.dark = formatVariant(color.dark, format);\n }\n if (modes.highContrast) {\n entry.lightContrast = formatVariant(color.lightContrast, format);\n }\n if (modes.dark && modes.highContrast) {\n entry.darkContrast = formatVariant(color.darkContrast, format);\n }\n\n result[name] = entry;\n }\n\n return result;\n}\n\nexport function buildCssMap(\n resolved: Map<string, ResolvedColor>,\n prefix: string,\n suffix: string,\n format: GlazeColorFormat,\n): GlazeCssResult {\n const lines: Record<keyof GlazeCssResult, string[]> = {\n light: [],\n dark: [],\n lightContrast: [],\n darkContrast: [],\n };\n\n for (const [name, color] of resolved) {\n const prop = `--${prefix}${name}${suffix}`;\n lines.light.push(`${prop}: ${formatVariant(color.light, format)};`);\n lines.dark.push(`${prop}: ${formatVariant(color.dark, format)};`);\n lines.lightContrast.push(\n `${prop}: ${formatVariant(color.lightContrast, format)};`,\n );\n lines.darkContrast.push(\n `${prop}: ${formatVariant(color.darkContrast, format)};`,\n );\n }\n\n return {\n light: lines.light.join('\\n'),\n dark: lines.dark.join('\\n'),\n lightContrast: lines.lightContrast.join('\\n'),\n darkContrast: lines.darkContrast.join('\\n'),\n };\n}\n","/**\n * Standalone single-color tokens (`glaze.color()` / `glaze.colorFrom()`).\n *\n * Owns the value-shorthand parser (hex, `rgb()` / `hsl()` / `okhsl()` /\n * `oklch()`, OkhslColor object, [r, g, b] tuple), the structured-input\n * validator, the two factory paths (value vs structured), and the\n * JSON-safe export / rehydration round-trip.\n *\n * Standalone tokens snapshot the relevant `globalConfig` fields at\n * create time so later `configure()` calls do not retroactively change\n * exported tokens — the snapshot is captured eagerly in\n * `defaultStandaloneScaling()`. The token's resolved variants are then\n * memoized on first `.resolve()` / `.token()` / ... call.\n */\n\nimport { getConfig } from './config';\nimport {\n hslToSrgb,\n oklabToOkhsl,\n parseHexAlpha,\n srgbToOkhsl,\n} from './okhsl-color-math';\nimport { isAbsoluteLightness, pairNormal } from './hc-pair';\nimport { resolveAllColors } from './resolver';\nimport {\n buildCssMap,\n buildJsonMap,\n buildTokenMap,\n resolveModes,\n} from './formatters';\nimport type {\n ColorMap,\n GlazeColorCssOptions,\n GlazeColorInput,\n GlazeColorInputExport,\n GlazeColorOverrides,\n GlazeColorOverridesExport,\n GlazeColorScaling,\n GlazeColorToken,\n GlazeColorTokenExport,\n GlazeColorValue,\n GlazeCssResult,\n GlazeJsonOptions,\n GlazeTokenOptions,\n OkhslColor,\n RegularColorDef,\n ResolvedColor,\n} from './types';\n\n// ============================================================================\n// Standalone color constants\n// ============================================================================\n\n/** Internal name of the user-facing standalone color in the synthesized def map. */\nconst STANDALONE_VALUE = 'value';\n/** Internal name of the hidden static-anchor seed used for relative lightness / contrast. */\nconst STANDALONE_SEED = 'seed';\n/** Internal name of an externally-resolved `GlazeColorToken` injected as a base reference. */\nconst STANDALONE_BASE = 'externalBase';\n\n/** Reserved internal names that user-supplied `name` must not collide with. */\nconst RESERVED_STANDALONE_NAMES = new Set([\n STANDALONE_VALUE,\n STANDALONE_SEED,\n STANDALONE_BASE,\n]);\n\n/**\n * Build the create-time scaling snapshot used when the caller did not\n * pass an explicit `scaling`. All windows are snapshotted from the\n * current `globalConfig` so later `glaze.configure()` calls don't\n * retroactively change the resolved variants of an already-created\n * token (matches the documented \"frozen at create time\" semantics).\n *\n * String value-shorthand inputs preserve their light lightness exactly\n * (`lightLightness: false`) and use an extended dark window\n * `[globalConfig.darkLightness[0], 100]` so a totally-black input can\n * Möbius-invert to totally-white in dark mode. Object / tuple /\n * structured inputs snapshot both windows from `globalConfig` verbatim\n * so they behave like an ordinary theme color (auto-adapted on both\n * sides).\n */\nfunction defaultStandaloneScaling(isString: boolean): GlazeColorScaling {\n const cfg = getConfig();\n if (isString) {\n const [darkLo] = cfg.darkLightness;\n return {\n lightLightness: false,\n darkLightness: [darkLo, 100],\n };\n }\n return {\n lightLightness: cfg.lightLightness,\n darkLightness: cfg.darkLightness,\n };\n}\n\n/**\n * Discriminate a `GlazeColorToken` from a raw `GlazeColorValue`.\n * Used to widen `base?` so it accepts either a token reference or a\n * raw value (auto-wrapped into `glaze.color(value)`).\n */\nexport function isGlazeColorToken(\n candidate: GlazeColorToken | GlazeColorValue,\n): candidate is GlazeColorToken {\n return (\n typeof candidate === 'object' &&\n candidate !== null &&\n !Array.isArray(candidate) &&\n 'resolve' in candidate &&\n typeof (candidate as { resolve?: unknown }).resolve === 'function'\n );\n}\n\nexport function isStructuredColorInput(\n input: GlazeColorInput | GlazeColorValue,\n): input is GlazeColorInput {\n return (\n typeof input === 'object' &&\n input !== null &&\n !Array.isArray(input) &&\n 'hue' in input &&\n 'lightness' in input\n );\n}\n\n// ============================================================================\n// Color string parsing\n// ============================================================================\n\n/**\n * Matches the CSS color functions Glaze itself emits (`rgb()`, `hsl()`,\n * `okhsl()`, `oklch()`) plus their legacy alpha aliases (`rgba()`, `hsla()`).\n *\n * Only bare numeric components are supported. Named colors (`red`),\n * relative-color syntax (`from <color> ...`), and angle units other\n * than bare degrees (`deg` is the only suffix tolerated by `parseFloat`)\n * are out of scope.\n */\nconst COLOR_FN_RE = /^(rgba?|hsla?|okhsl|oklch)\\(\\s*([^)]*)\\s*\\)$/i;\n\nfunction parseNumberOrPercent(raw: string, percentScale: number): number {\n if (raw.endsWith('%')) {\n return (parseFloat(raw) / 100) * percentScale;\n }\n return parseFloat(raw);\n}\n\n/**\n * Split the body of a CSS color function into its components and detect\n * whether an alpha channel was present.\n *\n * Handles both modern slash syntax (`R G B / A` or `R, G, B / A`) and\n * legacy comma syntax (`R, G, B, A`). The alpha value itself is discarded\n * by the caller — standalone Glaze colors have no opacity field.\n */\nfunction splitColorBody(body: string): {\n components: string[];\n hadAlpha: boolean;\n} {\n const slashIdx = body.indexOf('/');\n if (slashIdx !== -1) {\n const components = body\n .slice(0, slashIdx)\n .trim()\n .split(/[\\s,]+/)\n .filter(Boolean);\n const hadAlpha = body.slice(slashIdx + 1).trim().length > 0;\n return { components, hadAlpha };\n }\n\n const components = body.split(/[\\s,]+/).filter(Boolean);\n if (components.length === 4) {\n components.pop();\n return { components, hadAlpha: true };\n }\n return { components, hadAlpha: false };\n}\n\nfunction warnDroppedAlpha(input: string): void {\n console.warn(\n `glaze: alpha component dropped from \"${input}\" (standalone color has no opacity field).`,\n );\n}\n\nfunction parseColorString(input: string): OkhslColor {\n if (input.startsWith('#')) {\n const parsed = parseHexAlpha(input);\n if (!parsed) throw new Error(`glaze: invalid hex color \"${input}\".`);\n if (parsed.alpha !== undefined) warnDroppedAlpha(input);\n const [h, s, l] = srgbToOkhsl(parsed.rgb);\n return { h, s, l };\n }\n\n const m = input.match(COLOR_FN_RE);\n if (!m) {\n throw new Error(`glaze: unsupported color string \"${input}\".`);\n }\n\n const fn = m[1].toLowerCase();\n const { components, hadAlpha } = splitColorBody(m[2].trim());\n\n if (hadAlpha) warnDroppedAlpha(input);\n if (components.length !== 3) {\n throw new Error(`glaze: expected 3 components in \"${input}\".`);\n }\n\n switch (fn) {\n case 'rgb':\n case 'rgba': {\n const r = parseNumberOrPercent(components[0], 255) / 255;\n const g = parseNumberOrPercent(components[1], 255) / 255;\n const b = parseNumberOrPercent(components[2], 255) / 255;\n const [h, s, l] = srgbToOkhsl([r, g, b]);\n return { h, s, l };\n }\n case 'hsl':\n case 'hsla': {\n const h = parseFloat(components[0]);\n const s = parseNumberOrPercent(components[1], 1);\n const l = parseNumberOrPercent(components[2], 1);\n const [oh, os, ol] = srgbToOkhsl(hslToSrgb(h, s, l));\n return { h: oh, s: os, l: ol };\n }\n case 'okhsl': {\n const h = parseFloat(components[0]);\n const s = parseNumberOrPercent(components[1], 1);\n const l = parseNumberOrPercent(components[2], 1);\n return { h, s, l };\n }\n case 'oklch': {\n const L = parseNumberOrPercent(components[0], 1);\n // Per CSS Color 4: chroma percent maps `100% → 0.4`.\n const C = parseNumberOrPercent(components[1], 0.4);\n const hDeg = parseFloat(components[2]);\n const hRad = (hDeg * Math.PI) / 180;\n const a = C * Math.cos(hRad);\n const b = C * Math.sin(hRad);\n const [h, s, l] = oklabToOkhsl([L, a, b]);\n return { h, s, l };\n }\n }\n throw new Error(`glaze: unsupported color function \"${fn}\".`);\n}\n\n// ============================================================================\n// Input validation\n// ============================================================================\n\n/**\n * Validate a user-supplied `OkhslColor`. Catches the common 0-100 vs 0-1\n * confusion (the structured form uses 0-100, OKHSL objects use 0-1).\n */\nfunction validateOkhslColor(value: OkhslColor): void {\n const { h, s, l } = value;\n if (!Number.isFinite(h) || !Number.isFinite(s) || !Number.isFinite(l)) {\n throw new Error('glaze.color: OkhslColor h/s/l must be finite numbers.');\n }\n if (s > 1.5 || l > 1.5) {\n throw new Error(\n 'glaze.color: OkhslColor s/l must be in 0–1 range. Did you mean the structured form { hue, saturation, lightness } (which uses 0–100)?',\n );\n }\n}\n\n/** Validate a user-supplied `[r, g, b]` tuple in 0-255. */\nfunction validateRgbTuple(value: readonly [number, number, number]): void {\n for (const n of value) {\n if (!Number.isFinite(n) || n < 0 || n > 255) {\n throw new Error(\n `glaze.color: RGB tuple components must be finite numbers in 0–255 (got [${value.join(', ')}]).`,\n );\n }\n }\n}\n\n/**\n * Validate a user-supplied `opacity` override on `glaze.color()`.\n * Must be a finite number in `0..=1`.\n */\nfunction validateStandaloneOpacity(value: number): void {\n if (!Number.isFinite(value) || value < 0 || value > 1) {\n throw new Error(\n `glaze.color: opacity must be a finite number in 0–1 (got ${value}).`,\n );\n }\n}\n\n/**\n * Validate a structured `GlazeColorInput`. Range-checks the `hue` /\n * `saturation` / `lightness` numerics (and any HC-pair second value)\n * before the resolver sees them so out-of-range or non-finite inputs\n * fail with a helpful, top-level error rather than producing a\n * NaN-laden token. `opacity` is checked here too so all input\n * validation lives in one place.\n */\nfunction validateStructuredInput(input: GlazeColorInput): void {\n if (!Number.isFinite(input.hue)) {\n throw new Error(\n `glaze.color: structured hue must be a finite number (got ${input.hue}).`,\n );\n }\n if (\n !Number.isFinite(input.saturation) ||\n input.saturation < 0 ||\n input.saturation > 100\n ) {\n throw new Error(\n `glaze.color: structured saturation must be a finite number in 0–100 (got ${input.saturation}).`,\n );\n }\n const checkLightness = (value: number, label: string): void => {\n if (!Number.isFinite(value) || value < 0 || value > 100) {\n throw new Error(\n `glaze.color: structured ${label} must be a finite number in 0–100 (got ${value}).`,\n );\n }\n };\n if (Array.isArray(input.lightness)) {\n checkLightness(input.lightness[0], 'lightness[normal]');\n checkLightness(input.lightness[1], 'lightness[hc]');\n } else {\n checkLightness(input.lightness, 'lightness');\n }\n if (input.saturationFactor !== undefined) {\n if (\n !Number.isFinite(input.saturationFactor) ||\n input.saturationFactor < 0 ||\n input.saturationFactor > 1\n ) {\n throw new Error(\n `glaze.color: structured saturationFactor must be a finite number in 0–1 (got ${input.saturationFactor}).`,\n );\n }\n }\n if (input.opacity !== undefined) validateStandaloneOpacity(input.opacity);\n}\n\n/**\n * Validate a user-supplied `name` override. Rejects empty / whitespace-only\n * strings and names colliding with `glaze`'s reserved internal sentinels.\n */\nfunction validateStandaloneName(name: string): void {\n if (typeof name !== 'string' || name.trim() === '') {\n throw new Error(\n 'glaze.color: name must be a non-empty string. ' +\n 'Omit `name` if you do not want to set a debug label.',\n );\n }\n if (RESERVED_STANDALONE_NAMES.has(name)) {\n const reserved = [...RESERVED_STANDALONE_NAMES]\n .map((n) => `\"${n}\"`)\n .join(', ');\n throw new Error(\n `glaze.color: name \"${name}\" is reserved (used internally). ` +\n `Reserved names are: ${reserved}. Pick a different name.`,\n );\n }\n}\n\n/**\n * Extract an OKHSL color from any `GlazeColorValue` form. Also used by\n * `glaze.shadow()` so all shadow inputs (hex, color functions, OKHSL,\n * RGB tuple) go through one parser.\n */\nexport function extractOkhslFromValue(value: GlazeColorValue): OkhslColor {\n if (typeof value === 'string') return parseColorString(value);\n if (Array.isArray(value)) {\n const tuple = value as readonly [number, number, number];\n validateRgbTuple(tuple);\n const [r, g, b] = tuple;\n const [h, s, l] = srgbToOkhsl([r / 255, g / 255, b / 255]);\n return { h, s, l };\n }\n validateOkhslColor(value as OkhslColor);\n return value as OkhslColor;\n}\n\n// ============================================================================\n// Factory: shared helpers\n// ============================================================================\n\ninterface ValueDefsResult {\n seedHue: number;\n seedSaturation: number;\n defs: ColorMap;\n primary: string;\n}\n\n/**\n * Build the `ColorMap` for a value-shorthand `glaze.color()` call.\n *\n * The user-facing color (`STANDALONE_VALUE`) defaults to `mode: 'auto'`\n * across every value-shorthand form. String inputs pair with the\n * extended dark window so a totally-black input renders as totally-white\n * in dark mode; `OkhslColor` / RGB-tuple inputs auto-adapt into the\n * snapshotted `globalConfig.lightLightness` / `globalConfig.darkLightness`\n * windows.\n *\n * When the user requests `contrast` or relative `lightness`, a hidden\n * `STANDALONE_SEED` def is synthesized at `mode: 'static'`. That keeps\n * the seed pinned to the literal user-provided color across all four\n * variants, so the contrast solver always anchors against it.\n */\nfunction buildStandaloneValueDefs(\n main: OkhslColor,\n options: GlazeColorOverrides | undefined,\n): ValueDefsResult {\n const seedHue = typeof options?.hue === 'number' ? options.hue : main.h;\n const seedSaturation = options?.saturation ?? main.s * 100;\n const relativeHue =\n typeof options?.hue === 'string' ? options.hue : undefined;\n\n const lightnessOption = options?.lightness;\n const hasExternalBase = options?.base !== undefined;\n // Seed-anchor synthesis only kicks in when the user did NOT supply their\n // own base — in that case `contrast` and relative `lightness` anchor to\n // the literal seed via the hidden `STANDALONE_SEED` def.\n const needsSeedAnchor =\n !hasExternalBase &&\n (options?.contrast !== undefined ||\n (lightnessOption !== undefined && !isAbsoluteLightness(lightnessOption)));\n\n if (options?.opacity !== undefined)\n validateStandaloneOpacity(options.opacity);\n\n // User-supplied `name` becomes the def key (and surfaces in error / warn\n // messages). It must not collide with internal reserved names; we throw\n // a clear error rather than silently shadowing them.\n const userName = options?.name;\n if (userName !== undefined) validateStandaloneName(userName);\n const primary = userName ?? STANDALONE_VALUE;\n\n const valueDef: RegularColorDef = {\n hue: relativeHue,\n saturation: options?.saturationFactor,\n lightness: lightnessOption ?? main.l * 100,\n contrast: options?.contrast,\n mode: options?.mode ?? 'auto',\n opacity: options?.opacity,\n base: hasExternalBase\n ? STANDALONE_BASE\n : needsSeedAnchor\n ? STANDALONE_SEED\n : undefined,\n };\n\n const defs: ColorMap = { [primary]: valueDef };\n\n if (needsSeedAnchor) {\n // `saturation: 1` is the default factor; combined with seedSaturation\n // = main.s * 100, the seed renders at exactly the user-provided color.\n defs[STANDALONE_SEED] = {\n hue: main.h,\n saturation: 1,\n lightness: main.l * 100,\n mode: 'static',\n };\n }\n\n return {\n seedHue,\n seedSaturation,\n defs,\n primary,\n };\n}\n\nfunction createColorTokenFromDefs(\n seedHue: number,\n seedSaturation: number,\n defs: ColorMap,\n primary: string,\n effectiveScaling: GlazeColorScaling,\n baseToken: GlazeColorToken | undefined,\n exportData: () => GlazeColorTokenExport,\n): GlazeColorToken {\n // Cache the resolve result across token / tasty / json / css / resolve calls.\n // The base token's `.resolve()` is called lazily on first resolve and the\n // result is captured by reference, so subsequent base mutations don't apply\n // (matches the existing snapshot semantics for `scaling.darkLightness`).\n let cached: Map<string, ResolvedColor> | undefined;\n const resolveOnce = (): Map<string, ResolvedColor> => {\n if (cached) return cached;\n const externalBases = baseToken\n ? new Map([[STANDALONE_BASE, baseToken.resolve()]])\n : undefined;\n cached = resolveAllColors(\n seedHue,\n seedSaturation,\n defs,\n effectiveScaling,\n externalBases,\n );\n return cached;\n };\n\n const resolveStates = (options?: GlazeTokenOptions) => {\n const cfg = getConfig();\n return {\n dark: options?.states?.dark ?? cfg.states.dark,\n highContrast: options?.states?.highContrast ?? cfg.states.highContrast,\n };\n };\n\n const tokenLike = (options?: GlazeTokenOptions): Record<string, string> => {\n const tokenMap = buildTokenMap(\n resolveOnce(),\n '',\n resolveStates(options),\n resolveModes(options?.modes),\n options?.format,\n );\n return tokenMap[`#${primary}`];\n };\n\n return {\n resolve(): ResolvedColor {\n return resolveOnce().get(primary)!;\n },\n\n token: tokenLike,\n tasty: tokenLike,\n\n json(options?: GlazeJsonOptions): Record<string, string> {\n const jsonMap = buildJsonMap(\n resolveOnce(),\n resolveModes(options?.modes),\n options?.format,\n );\n return jsonMap[primary];\n },\n\n css(options: GlazeColorCssOptions): GlazeCssResult {\n const renamed = new Map<string, ResolvedColor>([\n [options.name, resolveOnce().get(primary)!],\n ]);\n return buildCssMap(\n renamed,\n '',\n options.suffix ?? '-color',\n options.format ?? 'rgb',\n );\n },\n\n export: exportData,\n };\n}\n\n/**\n * Resolve `base` (which may be a token reference or a raw color value)\n * into a `GlazeColorToken`. Raw values are auto-wrapped via\n * `glaze.color(value)` so they pick up the same auto-invert defaults as\n * an explicit wrap. Returns `undefined` when no base is provided.\n */\nfunction resolveBaseToken(\n base: GlazeColorToken | GlazeColorValue | undefined,\n): GlazeColorToken | undefined {\n if (base === undefined) return undefined;\n if (isGlazeColorToken(base)) return base;\n return createColorTokenFromValue(base, undefined, undefined);\n}\n\n// ============================================================================\n// Factory: structured input\n// ============================================================================\n\nexport function createColorToken(\n input: GlazeColorInput,\n scaling: GlazeColorScaling | undefined,\n): GlazeColorToken {\n validateStructuredInput(input);\n\n const userName = input.name;\n if (userName !== undefined) validateStandaloneName(userName);\n const primary = userName ?? STANDALONE_VALUE;\n\n const baseToken = resolveBaseToken(input.base);\n const hasExternalBase = baseToken !== undefined;\n // Mirror value-form behavior: when `contrast` is provided without an\n // external base, synthesize a hidden static seed so contrast anchors\n // against the input's own normal-mode lightness.\n const needsSeedAnchor = !hasExternalBase && input.contrast !== undefined;\n\n const defs: ColorMap = {\n [primary]: {\n lightness: input.lightness,\n saturation: input.saturationFactor,\n mode: input.mode ?? 'auto',\n contrast: input.contrast,\n opacity: input.opacity,\n base: hasExternalBase\n ? STANDALONE_BASE\n : needsSeedAnchor\n ? STANDALONE_SEED\n : undefined,\n },\n };\n\n if (needsSeedAnchor) {\n defs[STANDALONE_SEED] = {\n lightness: pairNormal(input.lightness),\n saturation: 1,\n mode: 'static',\n };\n }\n\n // Structured form uses the same snapshotted default as object / tuple\n // value-shorthand: both light and dark windows come from `globalConfig`,\n // captured at create time. With the default `mode: 'auto'` this matches\n // the behavior of an ordinary theme color (Möbius-inverted in dark).\n const effectiveScaling: GlazeColorScaling =\n scaling ?? defaultStandaloneScaling(false);\n\n const exportData = (): GlazeColorTokenExport => ({\n form: 'structured',\n input: buildStructuredInputExport(input),\n scaling: effectiveScaling,\n });\n\n return createColorTokenFromDefs(\n input.hue,\n input.saturation,\n defs,\n primary,\n effectiveScaling,\n baseToken,\n exportData,\n );\n}\n\n// ============================================================================\n// Factory: value-shorthand input\n// ============================================================================\n\nexport function createColorTokenFromValue(\n value: GlazeColorValue,\n options: GlazeColorOverrides | undefined,\n scaling: GlazeColorScaling | undefined,\n): GlazeColorToken {\n const inputIsString = typeof value === 'string';\n const main = extractOkhslFromValue(value);\n const baseToken = resolveBaseToken(options?.base);\n const { seedHue, seedSaturation, defs, primary } = buildStandaloneValueDefs(\n main,\n options,\n );\n // Default scaling is snapshotted from `globalConfig` at create time:\n // - String inputs (typical end-user values from a color picker / theme\n // setting) default to \"light preserves input, dark Möbius-inverts up\n // to 100\" so the natural `#000` ↔ `#fff` flip works out of the box.\n // - Object / tuple inputs default to the full `globalConfig.lightLightness`\n // / `globalConfig.darkLightness` windows — same as a theme color and\n // same as the structured form.\n // Both forms freeze the windows at create time so later `glaze.configure()`\n // calls don't retroactively change exported tokens.\n const effectiveScaling: GlazeColorScaling =\n scaling ?? defaultStandaloneScaling(inputIsString);\n\n const exportData = (): GlazeColorTokenExport => ({\n form: 'value',\n input: value,\n ...(options !== undefined\n ? { overrides: buildOverridesExport(options) }\n : {}),\n scaling: effectiveScaling,\n });\n\n return createColorTokenFromDefs(\n seedHue,\n seedSaturation,\n defs,\n primary,\n effectiveScaling,\n baseToken,\n exportData,\n );\n}\n\n// ============================================================================\n// Export / rehydrate\n// ============================================================================\n\n/**\n * Build a JSON-safe snapshot of `GlazeColorOverrides`. `base` is\n * recursively serialized when it was originally a token; raw values are\n * preserved as-is so `glaze.colorFrom(...)` round-trips them.\n */\nfunction buildOverridesExport(\n options: GlazeColorOverrides,\n): GlazeColorOverridesExport {\n const out: GlazeColorOverridesExport = {};\n if (options.hue !== undefined) out.hue = options.hue;\n if (options.saturation !== undefined) out.saturation = options.saturation;\n if (options.lightness !== undefined) out.lightness = options.lightness;\n if (options.saturationFactor !== undefined) {\n out.saturationFactor = options.saturationFactor;\n }\n if (options.mode !== undefined) out.mode = options.mode;\n if (options.contrast !== undefined) out.contrast = options.contrast;\n if (options.opacity !== undefined) out.opacity = options.opacity;\n if (options.name !== undefined) out.name = options.name;\n if (options.base !== undefined) {\n out.base = isGlazeColorToken(options.base)\n ? options.base.export()\n : options.base;\n }\n return out;\n}\n\nfunction buildStructuredInputExport(\n input: GlazeColorInput,\n): GlazeColorInputExport {\n const out: GlazeColorInputExport = {\n hue: input.hue,\n saturation: input.saturation,\n lightness: input.lightness,\n };\n if (input.saturationFactor !== undefined) {\n out.saturationFactor = input.saturationFactor;\n }\n if (input.mode !== undefined) out.mode = input.mode;\n if (input.opacity !== undefined) out.opacity = input.opacity;\n if (input.contrast !== undefined) out.contrast = input.contrast;\n if (input.name !== undefined) out.name = input.name;\n if (input.base !== undefined) {\n out.base = isGlazeColorToken(input.base) ? input.base.export() : input.base;\n }\n return out;\n}\n\n/**\n * Discriminate a `GlazeColorTokenExport` from a raw `GlazeColorValue`.\n * `GlazeColorTokenExport` always has a `form` field set to either\n * `'value'` or `'structured'`; raw values never do.\n */\nfunction isExportedToken(\n candidate: GlazeColorTokenExport | GlazeColorValue,\n): candidate is GlazeColorTokenExport {\n return (\n typeof candidate === 'object' &&\n candidate !== null &&\n !Array.isArray(candidate) &&\n 'form' in candidate &&\n ((candidate as GlazeColorTokenExport).form === 'value' ||\n (candidate as GlazeColorTokenExport).form === 'structured')\n );\n}\n\nfunction rehydrateOverrides(\n data: GlazeColorOverridesExport,\n): GlazeColorOverrides {\n const out: GlazeColorOverrides = {};\n if (data.hue !== undefined) out.hue = data.hue;\n if (data.saturation !== undefined) out.saturation = data.saturation;\n if (data.lightness !== undefined) out.lightness = data.lightness;\n if (data.saturationFactor !== undefined) {\n out.saturationFactor = data.saturationFactor;\n }\n if (data.mode !== undefined) out.mode = data.mode;\n if (data.contrast !== undefined) out.contrast = data.contrast;\n if (data.opacity !== undefined) out.opacity = data.opacity;\n if (data.name !== undefined) out.name = data.name;\n if (data.base !== undefined) {\n out.base = isExportedToken(data.base)\n ? colorFromExport(data.base)\n : data.base;\n }\n return out;\n}\n\nfunction rehydrateStructuredInput(\n data: GlazeColorInputExport,\n): GlazeColorInput {\n const out: GlazeColorInput = {\n hue: data.hue,\n saturation: data.saturation,\n lightness: data.lightness,\n };\n if (data.saturationFactor !== undefined) {\n out.saturationFactor = data.saturationFactor;\n }\n if (data.mode !== undefined) out.mode = data.mode;\n if (data.opacity !== undefined) out.opacity = data.opacity;\n if (data.contrast !== undefined) out.contrast = data.contrast;\n if (data.name !== undefined) out.name = data.name;\n if (data.base !== undefined) {\n out.base = isExportedToken(data.base)\n ? colorFromExport(data.base)\n : data.base;\n }\n return out;\n}\n\n/**\n * Rehydrate a token from its `.export()` snapshot. Recursively rebuilds\n * any base dependency. Inverse of `GlazeColorToken.export()`.\n */\nexport function colorFromExport(data: GlazeColorTokenExport): GlazeColorToken {\n // Shape guard: rehydration takes untrusted JSON (localStorage, URL,\n // remote API), so a corrupted blob shouldn't blow up deep inside the\n // resolver with confusing errors.\n if (data === null || typeof data !== 'object') {\n throw new Error(\n `glaze.colorFrom: expected an object from token.export(), got ${data === null ? 'null' : typeof data}.`,\n );\n }\n if (data.form !== 'value' && data.form !== 'structured') {\n throw new Error(\n `glaze.colorFrom: invalid \"form\" field — expected \"value\" or \"structured\" (got ${JSON.stringify((data as { form?: unknown }).form)}).`,\n );\n }\n if (data.input === undefined) {\n throw new Error(\n `glaze.colorFrom: missing \"input\" field — expected the original ${data.form === 'value' ? 'GlazeColorValue' : 'GlazeColorInput'}.`,\n );\n }\n\n if (data.form === 'value') {\n const value = data.input as GlazeColorValue;\n const overrides = data.overrides\n ? rehydrateOverrides(data.overrides)\n : undefined;\n return createColorTokenFromValue(value, overrides, data.scaling);\n }\n const input = rehydrateStructuredInput(data.input as GlazeColorInputExport);\n return createColorToken(input, data.scaling);\n}\n","/**\n * Palette factory.\n *\n * Composes multiple themes into a single token namespace with optional\n * theme-name prefixes and a \"primary theme\" that also surfaces an\n * unprefixed copy of its tokens. All four export methods (`tokens` /\n * `tasty` / `json` / `css`) share a `buildPaletteOutput` driver that\n * handles validation, per-theme iteration, prefix resolution, collision\n * filtering, and primary duplication.\n */\n\nimport { getConfig } from './config';\nimport {\n buildCssMap,\n buildFlatTokenMap,\n buildJsonMap,\n buildTokenMap,\n resolveModes,\n} from './formatters';\nimport type {\n GlazeCssOptions,\n GlazeCssResult,\n GlazeJsonOptions,\n GlazePalette,\n GlazePaletteExportOptions,\n GlazePaletteOptions,\n GlazeTheme,\n GlazeTokenOptions,\n ResolvedColor,\n} from './types';\n\ntype PaletteInput = Record<string, GlazeTheme>;\n\nfunction resolvePrefix(\n options: { prefix?: boolean | Record<string, string> } | undefined,\n themeName: string,\n defaultPrefix = false,\n): string {\n const prefix = options?.prefix ?? defaultPrefix;\n if (prefix === true) {\n return `${themeName}-`;\n }\n if (typeof prefix === 'object' && prefix !== null) {\n return prefix[themeName] ?? `${themeName}-`;\n }\n return '';\n}\n\nfunction validatePrimaryTheme(\n primary: string | undefined,\n themes: PaletteInput,\n): void {\n if (primary !== undefined && !(primary in themes)) {\n const available = Object.keys(themes).join(', ');\n throw new Error(\n `glaze: primary theme \"${primary}\" not found in palette. Available: ${available}.`,\n );\n }\n}\n\n/**\n * Resolve the effective primary for an export call.\n * `false` disables, a string overrides, `undefined` inherits from palette.\n */\nfunction resolveEffectivePrimary(\n exportPrimary: string | false | undefined,\n palettePrimary: string | undefined,\n): string | undefined {\n if (exportPrimary === false) return undefined;\n return exportPrimary ?? palettePrimary;\n}\n\n/**\n * Filter a resolved color map, skipping keys already in `seen`.\n * Warns on collision and keeps the first-written value (first-write-wins).\n * Returns a new map containing only non-colliding entries.\n */\nfunction filterCollisions(\n resolved: Map<string, ResolvedColor>,\n prefix: string,\n seen: Map<string, string>,\n themeName: string,\n isPrimary?: boolean,\n): Map<string, ResolvedColor> {\n const filtered = new Map<string, ResolvedColor>();\n const label = isPrimary ? `${themeName} (primary)` : themeName;\n\n for (const [name, color] of resolved) {\n const key = `${prefix}${name}`;\n if (seen.has(key)) {\n console.warn(\n `glaze: token \"${key}\" from theme \"${label}\" collides with theme \"${seen.get(key)}\" — skipping.`,\n );\n continue;\n }\n seen.set(key, label);\n filtered.set(name, color);\n }\n return filtered;\n}\n\n/**\n * Shared per-theme driver for `tokens` / `tasty` / `css`. `json` skips\n * this because it doesn't do collision filtering or primary duplication.\n */\nfunction buildPaletteOutput<T, R>(\n themes: PaletteInput,\n paletteOptions: GlazePaletteOptions | undefined,\n options:\n | {\n prefix?: boolean | Record<string, string>;\n primary?: string | false;\n }\n | undefined,\n buildOne: (resolved: Map<string, ResolvedColor>, prefix: string) => T,\n merge: (acc: R, part: T) => void,\n empty: () => R,\n): R {\n const effectivePrimary = resolveEffectivePrimary(\n options?.primary,\n paletteOptions?.primary,\n );\n if (options?.primary !== undefined) {\n validatePrimaryTheme(effectivePrimary, themes);\n }\n\n const acc = empty();\n const seen = new Map<string, string>();\n\n for (const [themeName, theme] of Object.entries(themes)) {\n const resolved = theme.resolve();\n const prefix = resolvePrefix(options, themeName, true);\n const filtered = filterCollisions(resolved, prefix, seen, themeName);\n merge(acc, buildOne(filtered, prefix));\n\n if (themeName === effectivePrimary) {\n const primaryFiltered = filterCollisions(\n resolved,\n '',\n seen,\n themeName,\n true,\n );\n merge(acc, buildOne(primaryFiltered, ''));\n }\n }\n\n return acc;\n}\n\nexport function createPalette(\n themes: PaletteInput,\n paletteOptions?: GlazePaletteOptions,\n): GlazePalette {\n validatePrimaryTheme(paletteOptions?.primary, themes);\n\n return {\n tokens(\n options?: GlazeJsonOptions & GlazePaletteExportOptions,\n ): Record<string, Record<string, string>> {\n const modes = resolveModes(options?.modes);\n return buildPaletteOutput<\n Record<string, Record<string, string>>,\n Record<string, Record<string, string>>\n >(\n themes,\n paletteOptions,\n options,\n (filtered, prefix) =>\n buildFlatTokenMap(filtered, prefix, modes, options?.format),\n (acc, part) => {\n for (const variant of Object.keys(part)) {\n if (!acc[variant]) {\n acc[variant] = {};\n }\n Object.assign(acc[variant], part[variant]);\n }\n },\n () => ({}),\n );\n },\n\n tasty(\n options?: GlazeTokenOptions & GlazePaletteExportOptions,\n ): Record<string, Record<string, string>> {\n const cfg = getConfig();\n const states = {\n dark: options?.states?.dark ?? cfg.states.dark,\n highContrast: options?.states?.highContrast ?? cfg.states.highContrast,\n };\n const modes = resolveModes(options?.modes);\n return buildPaletteOutput<\n Record<string, Record<string, string>>,\n Record<string, Record<string, string>>\n >(\n themes,\n paletteOptions,\n options,\n (filtered, prefix) =>\n buildTokenMap(filtered, prefix, states, modes, options?.format),\n (acc, part) => Object.assign(acc, part),\n () => ({}),\n );\n },\n\n json(\n options?: GlazeJsonOptions & {\n prefix?: boolean | Record<string, string>;\n },\n ): Record<string, Record<string, Record<string, string>>> {\n const modes = resolveModes(options?.modes);\n const result: Record<string, Record<string, Record<string, string>>> = {};\n\n for (const [themeName, theme] of Object.entries(themes)) {\n const resolved = theme.resolve();\n result[themeName] = buildJsonMap(resolved, modes, options?.format);\n }\n\n return result;\n },\n\n css(options?: GlazeCssOptions & GlazePaletteExportOptions): GlazeCssResult {\n const suffix = options?.suffix ?? '-color';\n const format = options?.format ?? 'rgb';\n\n const lines = buildPaletteOutput<\n GlazeCssResult,\n Record<keyof GlazeCssResult, string[]>\n >(\n themes,\n paletteOptions,\n options,\n (filtered, prefix) => buildCssMap(filtered, prefix, suffix, format),\n (acc, part) => {\n for (const key of [\n 'light',\n 'dark',\n 'lightContrast',\n 'darkContrast',\n ] as const) {\n if (part[key]) {\n acc[key].push(part[key]);\n }\n }\n },\n () => ({\n light: [],\n dark: [],\n lightContrast: [],\n darkContrast: [],\n }),\n );\n\n return {\n light: lines.light.join('\\n'),\n dark: lines.dark.join('\\n'),\n lightContrast: lines.lightContrast.join('\\n'),\n darkContrast: lines.darkContrast.join('\\n'),\n };\n },\n };\n}\n","/**\n * Theme factory.\n *\n * Wraps a hue/saturation seed and a mutable `ColorMap`, and exposes\n * `tokens()` / `tasty()` / `json()` / `css()` / `resolve()` / `export()`\n * / `extend()`. Caches the last resolve result so successive exports\n * with the same defs and config don't re-run the four-pass resolver.\n */\n\nimport { getConfig, getConfigVersion } from './config';\nimport {\n buildCssMap,\n buildFlatTokenMap,\n buildJsonMap,\n buildTokenMap,\n resolveModes,\n} from './formatters';\nimport { resolveAllColors } from './resolver';\nimport type {\n ColorDef,\n ColorMap,\n GlazeCssOptions,\n GlazeCssResult,\n GlazeExtendOptions,\n GlazeJsonOptions,\n GlazeTheme,\n GlazeThemeExport,\n GlazeTokenOptions,\n ResolvedColor,\n} from './types';\n\nexport function createTheme(\n hue: number,\n saturation: number,\n initialColors?: ColorMap,\n): GlazeTheme {\n let colorDefs: ColorMap = initialColors ? { ...initialColors } : {};\n\n let cache: {\n map: Map<string, ResolvedColor>;\n version: number;\n } | null = null;\n\n function resolveCached(): Map<string, ResolvedColor> {\n const version = getConfigVersion();\n if (cache && cache.version === version) return cache.map;\n const map = resolveAllColors(hue, saturation, colorDefs);\n cache = { map, version };\n return map;\n }\n\n function invalidate(): void {\n cache = null;\n }\n\n const theme: GlazeTheme = {\n get hue() {\n return hue;\n },\n get saturation() {\n return saturation;\n },\n\n colors(defs: ColorMap): void {\n colorDefs = { ...colorDefs, ...defs };\n invalidate();\n },\n\n color(name: string, def?: ColorDef): ColorDef | undefined | void {\n if (def === undefined) {\n return colorDefs[name];\n }\n colorDefs[name] = def;\n invalidate();\n },\n\n remove(names: string | string[]): void {\n const list = Array.isArray(names) ? names : [names];\n for (const name of list) {\n delete colorDefs[name];\n }\n invalidate();\n },\n\n has(name: string): boolean {\n return name in colorDefs;\n },\n\n list(): string[] {\n return Object.keys(colorDefs);\n },\n\n reset(): void {\n colorDefs = {};\n invalidate();\n },\n\n export(): GlazeThemeExport {\n return {\n hue,\n saturation,\n colors: { ...colorDefs },\n };\n },\n\n extend(options: GlazeExtendOptions): GlazeTheme {\n const newHue = options.hue ?? hue;\n const newSat = options.saturation ?? saturation;\n\n const inheritedColors: ColorMap = {};\n for (const [name, def] of Object.entries(colorDefs)) {\n if (def.inherit !== false) {\n inheritedColors[name] = def;\n }\n }\n\n const mergedColors = options.colors\n ? { ...inheritedColors, ...options.colors }\n : { ...inheritedColors };\n\n return createTheme(newHue, newSat, mergedColors);\n },\n\n resolve(): Map<string, ResolvedColor> {\n // Defensive shallow clone: the cache holds the canonical Map for\n // internal exporters; callers that mutate the returned Map must\n // not corrupt subsequent cached reads.\n return new Map(resolveCached());\n },\n\n tokens(options?: GlazeJsonOptions): Record<string, Record<string, string>> {\n const modes = resolveModes(options?.modes);\n return buildFlatTokenMap(resolveCached(), '', modes, options?.format);\n },\n\n tasty(options?: GlazeTokenOptions): Record<string, Record<string, string>> {\n const cfg = getConfig();\n const states = {\n dark: options?.states?.dark ?? cfg.states.dark,\n highContrast: options?.states?.highContrast ?? cfg.states.highContrast,\n };\n const modes = resolveModes(options?.modes);\n return buildTokenMap(resolveCached(), '', states, modes, options?.format);\n },\n\n json(options?: GlazeJsonOptions): Record<string, Record<string, string>> {\n const modes = resolveModes(options?.modes);\n return buildJsonMap(resolveCached(), modes, options?.format);\n },\n\n css(options?: GlazeCssOptions): GlazeCssResult {\n return buildCssMap(\n resolveCached(),\n '',\n options?.suffix ?? '-color',\n options?.format ?? 'rgb',\n );\n },\n } as GlazeTheme;\n\n return theme;\n}\n","/**\n * Glaze — OKHSL-based color theme generator.\n *\n * Public API entry. Wires `glaze()` and its attached static methods to\n * the focused modules in this folder:\n * - `theme.ts` — single-theme factory\n * - `palette.ts` — multi-theme composition\n * - `color-token.ts` — standalone single-color tokens (`glaze.color`)\n * - `shadow.ts` — standalone shadow factory (`glaze.shadow`)\n * - `formatters.ts` — variant → string (`glaze.format`)\n * - `config.ts` — global config singleton\n */\n\nimport { parseHex, srgbToOkhsl } from './okhsl-color-math';\nimport {\n configure as configureImpl,\n resetConfig as resetConfigImpl,\n snapshotConfig,\n} from './config';\nimport {\n colorFromExport,\n createColorToken,\n createColorTokenFromValue,\n extractOkhslFromValue,\n isStructuredColorInput,\n} from './color-token';\nimport { formatVariant } from './formatters';\nimport { computeShadow, resolveShadowTuning } from './shadow';\nimport { createPalette } from './palette';\nimport { createTheme } from './theme';\nimport type {\n GlazeColorFormat,\n GlazeColorInput,\n GlazeColorOverrides,\n GlazeColorScaling,\n GlazeColorToken,\n GlazeColorTokenExport,\n GlazeColorValue,\n GlazeConfig,\n GlazeConfigResolved,\n GlazePalette,\n GlazePaletteOptions,\n GlazeShadowInput,\n GlazeTheme,\n GlazeThemeExport,\n ResolvedColorVariant,\n} from './types';\n\ntype PaletteInput = Record<string, GlazeTheme>;\n\n/**\n * Create a single-hue glaze theme.\n *\n * @example\n * ```ts\n * const primary = glaze({ hue: 280, saturation: 80 });\n * // or shorthand:\n * const primary = glaze(280, 80);\n * ```\n */\nexport function glaze(\n hueOrOptions: number | { hue: number; saturation: number },\n saturation?: number,\n): GlazeTheme {\n if (typeof hueOrOptions === 'number') {\n return createTheme(hueOrOptions, saturation ?? 100);\n }\n return createTheme(hueOrOptions.hue, hueOrOptions.saturation);\n}\n\n/** Configure global glaze settings. */\nglaze.configure = function configure(config: GlazeConfig): void {\n configureImpl(config);\n};\n\n/** Compose multiple themes into a palette. */\nglaze.palette = function palette(\n themes: PaletteInput,\n options?: GlazePaletteOptions,\n): GlazePalette {\n return createPalette(themes, options);\n};\n\n/** Create a theme from a serialized export. */\nglaze.from = function from(data: GlazeThemeExport): GlazeTheme {\n return createTheme(data.hue, data.saturation, data.colors);\n};\n\n/**\n * Create a standalone single-color token.\n *\n * Two overloads:\n * - `glaze.color(input, scaling?)` — structured form:\n * `{ hue, saturation, lightness, ... }` plus an optional per-call\n * lightness-window override.\n * - `glaze.color(value, overrides?, scaling?)` — value-shorthand: a hex\n * string (3/6/8 digits), one of the CSS color functions Glaze itself\n * emits (`rgb()`, `hsl()`, `okhsl()`, `oklch()`), an `OkhslColor`\n * object `{ h, s, l }` (0–1 ranges), or an `[r, g, b]` (0–255) tuple.\n *\n * Defaults: every input form defaults to `mode: 'auto'` so colors\n * automatically adapt between light and dark like an ordinary theme\n * color. The scaling snapshot taken at create time differs by input\n * form:\n * - String value-shorthand: `{ lightLightness: false, darkLightness:\n * [globalConfig.darkLightness[0], 100] }`. Light preserves the input\n * exactly; dark Möbius-inverts up to 100, so `glaze.color('#000')`\n * renders as `#fff` in dark mode (and `glaze.color('#fff')` falls to\n * the dark `lo` floor).\n * - `OkhslColor` object / RGB-tuple / structured value-shorthand:\n * `{ lightLightness: globalConfig.lightLightness, darkLightness:\n * globalConfig.darkLightness }` — both windows come straight from\n * `globalConfig`, so the resulting token behaves like a theme color.\n *\n * Pass `{ mode: 'fixed' }` to opt back into the legacy linear, non-\n * inverting mapping, or `{ mode: 'static' }` to pin the same lightness\n * across every variant.\n *\n * Relative `lightness: '+N'` and `contrast: <ratio>` are anchored to\n * the literal seed (the value passed in) by default, pinned at\n * `mode: 'static'` across all four variants. Pass `overrides.base` (a\n * `GlazeColorToken`) to anchor `contrast` and relative `lightness`\n * against another color's resolved variant per scheme instead. Relative\n * `hue: '+N'` always anchors to the seed.\n *\n * Alpha components in `rgba()` / `hsla()` / slash-alpha syntax and\n * 8-digit hex are parsed but dropped with a `console.warn`.\n */\nglaze.color = function color(\n input: GlazeColorInput | GlazeColorValue,\n arg2?: GlazeColorOverrides | GlazeColorScaling,\n arg3?: GlazeColorScaling,\n): GlazeColorToken {\n if (isStructuredColorInput(input)) {\n return createColorToken(input, arg2 as GlazeColorScaling | undefined);\n }\n return createColorTokenFromValue(\n input,\n arg2 as GlazeColorOverrides | undefined,\n arg3,\n );\n} as {\n (input: GlazeColorInput, scaling?: GlazeColorScaling): GlazeColorToken;\n (\n value: GlazeColorValue,\n overrides?: GlazeColorOverrides,\n scaling?: GlazeColorScaling,\n ): GlazeColorToken;\n};\n\n/**\n * Compute a shadow color from a bg/fg pair and intensity.\n *\n * Both `bg` and `fg` accept any `GlazeColorValue` form: hex (`#rgb` /\n * `#rrggbb` / `#rrggbbaa`), `rgb()` / `hsl()` / `okhsl()` / `oklch()`\n * strings, `OkhslColor` objects, or `[r, g, b]` (0–255) tuples.\n */\nglaze.shadow = function shadow(input: GlazeShadowInput): ResolvedColorVariant {\n const bg = extractOkhslFromValue(input.bg as GlazeColorValue);\n const fg = input.fg\n ? extractOkhslFromValue(input.fg as GlazeColorValue)\n : undefined;\n const tuning = resolveShadowTuning(input.tuning);\n return computeShadow(\n { ...bg, alpha: 1 },\n fg ? { ...fg, alpha: 1 } : undefined,\n input.intensity,\n tuning,\n );\n};\n\n/** Format a resolved color variant as a CSS string. */\nglaze.format = function format(\n variant: ResolvedColorVariant,\n colorFormat?: GlazeColorFormat,\n): string {\n return formatVariant(variant, colorFormat);\n};\n\n/**\n * Create a theme from a hex color string.\n * Extracts hue and saturation from the color.\n */\nglaze.fromHex = function fromHex(hex: string): GlazeTheme {\n const rgb = parseHex(hex);\n if (!rgb) {\n throw new Error(`glaze: invalid hex color \"${hex}\".`);\n }\n const [h, s] = srgbToOkhsl(rgb);\n return createTheme(h, s * 100);\n};\n\n/**\n * Create a theme from RGB values (0–255).\n * Extracts hue and saturation from the color.\n */\nglaze.fromRgb = function fromRgb(r: number, g: number, b: number): GlazeTheme {\n const [h, s] = srgbToOkhsl([r / 255, g / 255, b / 255]);\n return createTheme(h, s * 100);\n};\n\n/**\n * Rehydrate a `glaze.color()` token from a `.export()` snapshot.\n *\n * The snapshot is a plain JSON-safe object containing the original\n * input value, overrides (with any `base` token recursively serialized),\n * and the captured scaling. The reconstructed token is identical in\n * behavior to the original at the time of export.\n *\n * @example\n * ```ts\n * const text = glaze.color('#1a1a1a', { contrast: 'AA' });\n * const data = text.export(); // JSON-safe\n * localStorage.setItem('text', JSON.stringify(data));\n * // ...later...\n * const restored = glaze.colorFrom(JSON.parse(localStorage.getItem('text')!));\n * ```\n */\nglaze.colorFrom = function colorFrom(\n data: GlazeColorTokenExport,\n): GlazeColorToken {\n return colorFromExport(data);\n};\n\n/** Get the current global configuration (for testing/debugging). */\nglaze.getConfig = function getConfig(): GlazeConfigResolved {\n return snapshotConfig();\n};\n\n/** Reset global configuration to defaults. */\nglaze.resetConfig = function resetConfig(): void {\n 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