@tenphi/glaze 0.0.0-snapshot.718119b → 0.0.0-snapshot.7e2a1da
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +20 -12
- package/dist/index.cjs +26 -16
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +7 -0
- package/dist/index.d.mts +7 -0
- package/dist/index.mjs +26 -16
- package/dist/index.mjs.map +1 -1
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -194,6 +194,8 @@ A single value applies to both modes. All control is local and explicit.
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'muted': { base: 'surface', lightness: ['-35', '-50'], contrast: ['AA-large', 'AA'] }
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```
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+
**Full lightness spectrum in HC mode:** In high-contrast variants, the `lightLightness` and `darkLightness` window constraints are bypassed entirely. Colors can reach the full 0–100 lightness range, maximizing perceivable contrast. Normal (non-HC) variants continue to use the configured windows.
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## Theme Color Management
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### Adding Colors
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@@ -601,7 +603,7 @@ Modes control how colors adapt across schemes:
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```ts
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// Light: surface L=97, text lightness='-52' → L=45 (dark text on light bg)
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// Dark: surface inverts to L≈
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// Dark: surface inverts to L≈29 (power curve), sign flips → L=29+52=81
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// contrast solver may push further (light text on dark bg)
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```
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@@ -625,7 +627,7 @@ const [lo, hi] = lightLightness; // default: [10, 100]
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const mappedL = (lightness * (hi - lo)) / 100 + lo;
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```
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Both `auto` and `fixed` modes use the same linear formula. `static` mode
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Both `auto` and `fixed` modes use the same linear formula. `static` mode and high-contrast variants bypass the mapping entirely (identity: `mappedL = l`).
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| Color | Raw L | Mapped L (default [10, 100]) |
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|---|---|---|
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@@ -637,24 +639,29 @@ Both `auto` and `fixed` modes use the same linear formula. `static` mode bypasse
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### Lightness
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**`auto`** — inverted within the configured window:
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**`auto`** — inverted with a power curve within the configured window:
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```ts
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const [lo, hi] = darkLightness; // default: [15, 95]
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const
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const d = (100 - lightness) / 100;
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const invertedL = lo + (hi - lo) * Math.pow(d, darkCurve); // darkCurve default: 0.5
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```
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-
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The `darkCurve` exponent (default `0.5`) expands small light-theme deltas near white into larger usable deltas in dark mode. This preserves subtle surface hierarchy (e.g. L=97 vs L=95) that would otherwise collapse to near-identical dark values. Set `darkCurve: 1` for linear (legacy) behavior.
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**`fixed`** — mapped without inversion (not affected by `darkCurve`):
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```ts
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const mappedL = (lightness * (hi - lo)) / 100 + lo;
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```
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| Color | Light L | Auto (
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-
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| surface (L=97) | 97 | 17.4 | 92.6 |
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| accent-fill (L=52) | 52 | 53.4 | 56.6 |
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| accent-text (L=100) | 100 | 15 | 95 |
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| Color | Light L | Auto (curve=0.5) | Auto (curve=1, linear) | Fixed (mapped) |
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|---|---|---|---|---|
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| surface (L=97) | 97 | 28.9 | 17.4 | 92.6 |
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| accent-fill (L=52) | 52 | 70.4 | 53.4 | 56.6 |
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| accent-text (L=100) | 100 | 15 | 15 | 95 |
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In high-contrast variants, the `darkLightness` window is bypassed. Auto uses pure inversion (`100 - L`), fixed uses identity (`L`). This allows HC colors to reach the full 0–100 range.
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### Saturation
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@@ -904,9 +911,10 @@ Resolution priority (highest first):
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```ts
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glaze.configure({
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lightLightness: [10, 100], // Light scheme lightness window [lo, hi]
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darkLightness: [15, 95], // Dark scheme lightness window [lo, hi]
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lightLightness: [10, 100], // Light scheme lightness window [lo, hi] (bypassed in HC)
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darkLightness: [15, 95], // Dark scheme lightness window [lo, hi] (bypassed in HC)
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darkDesaturation: 0.1, // Saturation reduction in dark scheme (0–1)
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darkCurve: 0.5, // Power-curve exponent for dark auto-inversion (0–1)
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states: {
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dark: '@dark', // State alias for dark mode tokens
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highContrast: '@high-contrast',
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package/dist/index.cjs
CHANGED
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@@ -620,7 +620,7 @@ function coarseScan(h, s, lo, hi, yBase, target, epsilon, maxIter) {
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function findLightnessForContrast(options) {
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const { hue, saturation, preferredLightness, baseLinearRgb, contrast: contrastInput, lightnessRange = [0, 1], epsilon = 1e-4, maxIterations = 14 } = options;
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const target = resolveMinContrast(contrastInput);
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const searchTarget = target * 1.
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const searchTarget = target * 1.007;
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const yBase = gamutClampedLuminance(baseLinearRgb);
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const crPref = contrastRatioFromLuminance(cachedLuminance(hue, saturation, preferredLightness), yBase);
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if (crPref >= searchTarget) return {
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@@ -814,6 +814,7 @@ let globalConfig = {
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lightLightness: [10, 100],
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darkLightness: [15, 95],
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darkDesaturation: .1,
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darkCurve: .5,
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states: {
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dark: "@dark",
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highContrast: "@high-contrast"
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@@ -961,23 +962,30 @@ function topoSort(defs) {
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for (const name of Object.keys(defs)) visit(name);
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return result;
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}
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function mapLightnessLight(l, mode) {
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if (mode === "static") return l;
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function mapLightnessLight(l, mode, isHighContrast) {
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if (mode === "static" || isHighContrast) return l;
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const [lo, hi] = globalConfig.lightLightness;
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return l * (hi - lo) / 100 + lo;
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}
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function mapLightnessDark(l, mode) {
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function mapLightnessDark(l, mode, isHighContrast) {
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if (mode === "static") return l;
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if (isHighContrast) {
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if (mode === "fixed") return l;
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const t = (100 - l) / 100;
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return 100 * Math.pow(t, globalConfig.darkCurve);
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}
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const [darkLo, darkHi] = globalConfig.darkLightness;
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if (mode === "fixed") return l * (darkHi - darkLo) / 100 + darkLo;
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const [lightLo, lightHi] = globalConfig.lightLightness;
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const t = (lightHi - (l * (lightHi - lightLo) / 100 + lightLo)) / (lightHi - lightLo);
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return darkLo + (darkHi - darkLo) * Math.pow(t, globalConfig.darkCurve);
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}
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function mapSaturationDark(s, mode) {
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if (mode === "static") return s;
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return s * (1 - globalConfig.darkDesaturation);
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}
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function schemeLightnessRange(isDark, mode) {
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if (mode === "static") return [0, 1];
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function schemeLightnessRange(isDark, mode, isHighContrast) {
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if (mode === "static" || isHighContrast) return [0, 1];
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const [lo, hi] = isDark ? globalConfig.darkLightness : globalConfig.lightLightness;
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return [lo / 100, hi / 100];
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}
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@@ -1040,23 +1048,23 @@ function resolveDependentColor(name, def, ctx, isHighContrast, isDark, effective
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let delta = parsed.value;
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if (isDark && mode === "auto") delta = -delta;
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preferredL = clamp(baseL + delta, 0, 100);
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} else if (isDark) preferredL = mapLightnessDark(parsed.value, mode);
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else preferredL = mapLightnessLight(parsed.value, mode);
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} else if (isDark) preferredL = mapLightnessDark(parsed.value, mode, isHighContrast);
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else preferredL = mapLightnessLight(parsed.value, mode, isHighContrast);
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}
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const rawContrast = def.contrast;
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if (rawContrast !== void 0) {
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const minCr = isHighContrast ? pairHC(rawContrast) : pairNormal(rawContrast);
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const effectiveSat = isDark ? mapSaturationDark(satFactor * ctx.saturation / 100, mode) : satFactor * ctx.saturation / 100;
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const baseLinearRgb = okhslToLinearSrgb(baseVariant.h, baseVariant.s, baseVariant.l);
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const
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const windowRange = schemeLightnessRange(isDark, mode, isHighContrast);
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return {
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l: findLightnessForContrast({
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hue: effectiveHue,
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saturation: effectiveSat,
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preferredLightness: clamp(preferredL / 100,
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preferredLightness: clamp(preferredL / 100, windowRange[0], windowRange[1]),
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baseLinearRgb,
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contrast: minCr,
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lightnessRange
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lightnessRange: [0, 1]
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}).lightness * 100,
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satFactor
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};
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let finalL;
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let finalSat;
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if (isDark && isRoot) {
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finalL = mapLightnessDark(lightL, mode);
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finalL = mapLightnessDark(lightL, mode, isHighContrast);
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finalSat = mapSaturationDark(satFactor * ctx.saturation / 100, mode);
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} else if (isDark && !isRoot) {
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finalL = lightL;
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finalSat = mapSaturationDark(satFactor * ctx.saturation / 100, mode);
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} else if (isRoot) {
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finalL = mapLightnessLight(lightL, mode);
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finalL = mapLightnessLight(lightL, mode, isHighContrast);
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finalSat = satFactor * ctx.saturation / 100;
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} else {
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finalL = lightL;
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@@ -1565,6 +1573,7 @@ glaze.configure = function configure(config) {
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lightLightness: config.lightLightness ?? globalConfig.lightLightness,
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darkLightness: config.darkLightness ?? globalConfig.darkLightness,
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darkDesaturation: config.darkDesaturation ?? globalConfig.darkDesaturation,
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darkCurve: config.darkCurve ?? globalConfig.darkCurve,
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states: {
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dark: config.states?.dark ?? globalConfig.states.dark,
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highContrast: config.states?.highContrast ?? globalConfig.states.highContrast
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lightLightness: [10, 100],
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darkLightness: [15, 95],
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darkDesaturation: .1,
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darkCurve: .5,
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states: {
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dark: "@dark",
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highContrast: "@high-contrast"
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