@tenphi/glaze 0.0.0-snapshot.709df23 → 0.0.0-snapshot.75f81fa

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package/README.md CHANGED
@@ -194,6 +194,8 @@ A single value applies to both modes. All control is local and explicit.
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  'muted': { base: 'surface', lightness: ['-35', '-50'], contrast: ['AA-large', 'AA'] }
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  ```
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+ **Full lightness spectrum in HC mode:** In high-contrast variants, the `lightLightness` and `darkLightness` window constraints are bypassed entirely. Colors can reach the full 0–100 lightness range, maximizing perceivable contrast. Normal (non-HC) variants continue to use the configured windows.
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+
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  ## Theme Color Management
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  ### Adding Colors
@@ -601,7 +603,7 @@ Modes control how colors adapt across schemes:
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  ```ts
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  // Light: surface L=97, text lightness='-52' → L=45 (dark text on light bg)
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- // Dark: surface inverts to L≈14, sign flips → L=14+52=66
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+ // Dark: surface inverts to L≈20 (Möbius curve), sign flips → L=20+52=72
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  // contrast solver may push further (light text on dark bg)
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  ```
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@@ -625,7 +627,7 @@ const [lo, hi] = lightLightness; // default: [10, 100]
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  const mappedL = (lightness * (hi - lo)) / 100 + lo;
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  ```
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- Both `auto` and `fixed` modes use the same linear formula. `static` mode bypasses the mapping entirely.
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+ Both `auto` and `fixed` modes use the same linear formula. `static` mode and high-contrast variants bypass the mapping entirely (identity: `mappedL = l`).
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  | Color | Raw L | Mapped L (default [10, 100]) |
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  |---|---|---|
@@ -637,24 +639,29 @@ Both `auto` and `fixed` modes use the same linear formula. `static` mode bypasse
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  ### Lightness
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- **`auto`** — inverted within the configured window:
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+ **`auto`** — inverted with a Möbius transformation within the configured window:
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  ```ts
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  const [lo, hi] = darkLightness; // default: [15, 95]
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- const invertedL = ((100 - lightness) * (hi - lo)) / 100 + lo;
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+ const t = (100 - lightness) / 100;
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+ const invertedL = lo + (hi - lo) * t / (t + darkCurve * (1 - t)); // darkCurve default: 0.5
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  ```
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- **`fixed`**mapped without inversion:
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+ The `darkCurve` parameter (default `0.5`, range 0–1) controls how much the dark-mode inversion expands lightness deltas. Lower values produce stronger expansion; `1` gives linear (legacy) behavior. Unlike a power curve, the Möbius transformation provides **proportional expansion** small and large deltas are scaled by similar ratios, preserving the visual hierarchy of the light theme.
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+
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+ **`fixed`** — mapped without inversion (not affected by `darkCurve`):
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  ```ts
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  const mappedL = (lightness * (hi - lo)) / 100 + lo;
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  ```
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- | Color | Light L | Auto (inverted) | Fixed (mapped) |
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- |---|---|---|---|
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- | surface (L=97) | 97 | 17.4 | 92.6 |
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- | accent-fill (L=52) | 52 | 53.4 | 56.6 |
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- | accent-text (L=100) | 100 | 15 | 95 |
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+ | Color | Light L | Auto (curve=0.5) | Auto (curve=1, linear) | Fixed (mapped) |
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+ |---|---|---|---|---|
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+ | surface (L=97) | 97 | 19.7 | 17.4 | 92.6 |
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+ | accent-fill (L=52) | 52 | 66.9 | 53.4 | 56.6 |
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+ | accent-text (L=100) | 100 | 15 | 15 | 95 |
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+
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+ In high-contrast variants, the `darkLightness` window is bypassed. Auto uses the same Möbius curve over the full [0, 100] range. Fixed uses identity (`L`). This allows HC colors to reach the full 0–100 range.
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  ### Saturation
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@@ -904,9 +911,10 @@ Resolution priority (highest first):
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  ```ts
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  glaze.configure({
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- lightLightness: [10, 100], // Light scheme lightness window [lo, hi]
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- darkLightness: [15, 95], // Dark scheme lightness window [lo, hi]
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+ lightLightness: [10, 100], // Light scheme lightness window [lo, hi] (bypassed in HC)
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+ darkLightness: [15, 95], // Dark scheme lightness window [lo, hi] (bypassed in HC)
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  darkDesaturation: 0.1, // Saturation reduction in dark scheme (0–1)
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+ darkCurve: 0.5, // Möbius beta for dark auto-inversion (0–1, lower = more expansion)
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  states: {
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  dark: '@dark', // State alias for dark mode tokens
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  highContrast: '@high-contrast',
package/dist/index.cjs CHANGED
@@ -814,6 +814,7 @@ let globalConfig = {
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  lightLightness: [10, 100],
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  darkLightness: [15, 95],
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  darkDesaturation: .1,
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+ darkCurve: .5,
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  states: {
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  dark: "@dark",
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  highContrast: "@high-contrast"
@@ -961,24 +962,42 @@ function topoSort(defs) {
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  for (const name of Object.keys(defs)) visit(name);
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  return result;
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  }
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- function mapLightnessLight(l, mode) {
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+ function lightnessWindow(isHighContrast, kind) {
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+ if (isHighContrast) return [0, 100];
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+ return kind === "dark" ? globalConfig.darkLightness : globalConfig.lightLightness;
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+ }
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+ function mapLightnessLight(l, mode, isHighContrast) {
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  if (mode === "static") return l;
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- const [lo, hi] = globalConfig.lightLightness;
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+ const [lo, hi] = lightnessWindow(isHighContrast, "light");
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  return l * (hi - lo) / 100 + lo;
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  }
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- function mapLightnessDark(l, mode) {
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+ function mobiusCurve(t, beta) {
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+ if (beta >= 1) return t;
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+ return t / (t + beta * (1 - t));
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+ }
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+ function mapLightnessDark(l, mode, isHighContrast) {
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  if (mode === "static") return l;
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- const [lo, hi] = globalConfig.darkLightness;
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- if (mode === "fixed") return l * (hi - lo) / 100 + lo;
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- return (100 - l) * (hi - lo) / 100 + lo;
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+ const beta = globalConfig.darkCurve;
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+ const [darkLo, darkHi] = lightnessWindow(isHighContrast, "dark");
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+ if (mode === "fixed") return l * (darkHi - darkLo) / 100 + darkLo;
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+ const [lightLo, lightHi] = lightnessWindow(isHighContrast, "light");
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+ const t = (lightHi - (l * (lightHi - lightLo) / 100 + lightLo)) / (lightHi - lightLo);
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+ return darkLo + (darkHi - darkLo) * mobiusCurve(t, beta);
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+ }
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+ function lightMappedToDark(lightL, isHighContrast) {
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+ const beta = globalConfig.darkCurve;
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+ const [lightLo, lightHi] = lightnessWindow(isHighContrast, "light");
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+ const [darkLo, darkHi] = lightnessWindow(isHighContrast, "dark");
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+ const t = (lightHi - clamp(lightL, lightLo, lightHi)) / (lightHi - lightLo);
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+ return darkLo + (darkHi - darkLo) * mobiusCurve(t, beta);
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  }
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  function mapSaturationDark(s, mode) {
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  if (mode === "static") return s;
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  return s * (1 - globalConfig.darkDesaturation);
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  }
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- function schemeLightnessRange(isDark, mode) {
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+ function schemeLightnessRange(isDark, mode, isHighContrast) {
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  if (mode === "static") return [0, 1];
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- const [lo, hi] = isDark ? globalConfig.darkLightness : globalConfig.lightLightness;
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+ const [lo, hi] = lightnessWindow(isHighContrast, isDark ? "dark" : "light");
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  return [lo / 100, hi / 100];
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  }
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  function clamp(v, min, max) {
@@ -1037,26 +1056,26 @@ function resolveDependentColor(name, def, ctx, isHighContrast, isDark, effective
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  else {
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  const parsed = parseRelativeOrAbsolute(isHighContrast ? pairHC(rawLightness) : pairNormal(rawLightness));
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  if (parsed.relative) {
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- let delta = parsed.value;
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- if (isDark && mode === "auto") delta = -delta;
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- preferredL = clamp(baseL + delta, 0, 100);
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- } else if (isDark) preferredL = mapLightnessDark(parsed.value, mode);
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- else preferredL = mapLightnessLight(parsed.value, mode);
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+ const delta = parsed.value;
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+ if (isDark && mode === "auto") preferredL = lightMappedToDark(clamp(getSchemeVariant(baseResolved, false, isHighContrast).l * 100 + delta, 0, 100), isHighContrast);
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+ else preferredL = clamp(baseL + delta, 0, 100);
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+ } else if (isDark) preferredL = mapLightnessDark(parsed.value, mode, isHighContrast);
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+ else preferredL = mapLightnessLight(parsed.value, mode, isHighContrast);
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  }
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  const rawContrast = def.contrast;
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  if (rawContrast !== void 0) {
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  const minCr = isHighContrast ? pairHC(rawContrast) : pairNormal(rawContrast);
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  const effectiveSat = isDark ? mapSaturationDark(satFactor * ctx.saturation / 100, mode) : satFactor * ctx.saturation / 100;
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  const baseLinearRgb = okhslToLinearSrgb(baseVariant.h, baseVariant.s, baseVariant.l);
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- const lightnessRange = schemeLightnessRange(isDark, mode);
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+ const windowRange = schemeLightnessRange(isDark, mode, isHighContrast);
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  return {
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  l: findLightnessForContrast({
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  hue: effectiveHue,
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  saturation: effectiveSat,
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- preferredLightness: clamp(preferredL / 100, lightnessRange[0], lightnessRange[1]),
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+ preferredLightness: clamp(preferredL / 100, windowRange[0], windowRange[1]),
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  baseLinearRgb,
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  contrast: minCr,
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- lightnessRange
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+ lightnessRange: [0, 1]
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  }).lightness * 100,
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  satFactor
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  };
@@ -1093,13 +1112,13 @@ function resolveColorForScheme(name, def, ctx, isDark, isHighContrast) {
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  let finalL;
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  let finalSat;
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  if (isDark && isRoot) {
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- finalL = mapLightnessDark(lightL, mode);
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+ finalL = mapLightnessDark(lightL, mode, isHighContrast);
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  finalSat = mapSaturationDark(satFactor * ctx.saturation / 100, mode);
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  } else if (isDark && !isRoot) {
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  finalL = lightL;
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  finalSat = mapSaturationDark(satFactor * ctx.saturation / 100, mode);
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  } else if (isRoot) {
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- finalL = mapLightnessLight(lightL, mode);
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+ finalL = mapLightnessLight(lightL, mode, isHighContrast);
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  finalSat = satFactor * ctx.saturation / 100;
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  } else {
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  finalL = lightL;
@@ -1565,6 +1584,7 @@ glaze.configure = function configure(config) {
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  lightLightness: config.lightLightness ?? globalConfig.lightLightness,
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  darkLightness: config.darkLightness ?? globalConfig.darkLightness,
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  darkDesaturation: config.darkDesaturation ?? globalConfig.darkDesaturation,
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+ darkCurve: config.darkCurve ?? globalConfig.darkCurve,
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  states: {
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  dark: config.states?.dark ?? globalConfig.states.dark,
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  highContrast: config.states?.highContrast ?? globalConfig.states.highContrast
@@ -1664,6 +1684,7 @@ glaze.resetConfig = function resetConfig() {
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  lightLightness: [10, 100],
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  darkLightness: [15, 95],
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  darkDesaturation: .1,
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+ darkCurve: .5,
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  states: {
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  dark: "@dark",
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  highContrast: "@high-contrast"