@tenno-companion/core 0.2.2 → 0.2.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/{chunk-STFT6SKY.mjs → chunk-4Z5EUZKE.mjs} +1 -1
- package/dist/{chunk-R6UIVSP5.mjs → chunk-76CXAKCQ.mjs} +1 -1
- package/dist/{en-YN6X3Q2N.mjs → en-VERNEOL7.mjs} +1 -1
- package/dist/index.js +1 -1
- package/dist/index.mjs +1 -1
- package/dist/lib/locales.js +1 -1
- package/dist/lib/locales.mjs +1 -1
- package/dist/server.js +1 -1
- package/dist/server.mjs +1 -1
- package/package.json +1 -1
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import{a as l}from"./chunk-CAXAR7DE.mjs";import{getStandardLocale as u,SUPPORTED_LANGUAGES as p}from"@tenno-companion/shared/locales";import{getStandardLocale as L,SUPPORTED_LANGUAGES as x}from"@tenno-companion/shared/locales";var y=l({"../../data/dicts/de.json":()=>import("./de-ZRU7AN5G.mjs"),"../../data/dicts/en.json":()=>import("./en-
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import{a as l}from"./chunk-CAXAR7DE.mjs";import{getStandardLocale as u,SUPPORTED_LANGUAGES as p}from"@tenno-companion/shared/locales";import{getStandardLocale as L,SUPPORTED_LANGUAGES as x}from"@tenno-companion/shared/locales";var y=l({"../../data/dicts/de.json":()=>import("./de-ZRU7AN5G.mjs"),"../../data/dicts/en.json":()=>import("./en-VERNEOL7.mjs"),"../../data/dicts/es.json":()=>import("./es-3VG4626S.mjs"),"../../data/dicts/fr.json":()=>import("./fr-BL4MSUXR.mjs"),"../../data/dicts/it.json":()=>import("./it-5KYQQ6EK.mjs"),"../../data/dicts/ja.json":()=>import("./ja-D5AYFOTS.mjs"),"../../data/dicts/ko.json":()=>import("./ko-UV3QI7KK.mjs"),"../../data/dicts/pl.json":()=>import("./pl-EMRDV3G5.mjs"),"../../data/dicts/pt.json":()=>import("./pt-I2MUIREY.mjs"),"../../data/dicts/ru.json":()=>import("./ru-5AGW3OBP.mjs"),"../../data/dicts/tc.json":()=>import("./tc-2OU3GC62.mjs"),"../../data/dicts/th.json":()=>import("./th-BZER7RQS.mjs"),"../../data/dicts/tr.json":()=>import("./tr-WWZ5NHQZ.mjs"),"../../data/dicts/uk.json":()=>import("./uk-FQH5AZ4F.mjs"),"../../data/dicts/zh.json":()=>import("./zh-NIJQUYPC.mjs")});async function D(t="en"){let n=Object.keys(p).includes(t)?t:"en";try{return(await y(`../../data/dicts/${n}.json`)).default}catch{return(await import("./en-VERNEOL7.mjs")).default}}function g(t,n){let m=n?.locale?u(n.locale):void 0,s=new Intl.Collator(m,{numeric:!0,sensitivity:"base"});if(Array.isArray(t))return t.sort((a,e)=>{let o=a.name||"",r=e.name||"";return s.compare(o,r)});let c=Object.entries(t);c.sort(([,a],[,e])=>{let o=a.name||"",r=e.name||"";return s.compare(o,r)});let i={};for(let[a,e]of c)i[a]=e;return i}export{D as a,g as b,L as c,x as d};
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import{E as m,d as a,e as l,f as p,g as u,h as c,k as d}from"./chunk-CVH7OE4T.mjs";import{b as g}from"./chunk-
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import{E as m,d as a,e as l,f as p,g as u,h as c,k as d}from"./chunk-CVH7OE4T.mjs";import{b as g}from"./chunk-4Z5EUZKE.mjs";function T(i){let t="partType"in i?i.partType:void 0,{uniqueName:e}=i;return!(t&&m.includes(t)||t==="LWPT_BLADE"&&e.includes("PvPVariant")||e.includes("TnDoppelgangerGrimoire")||e.includes("TnBayonetMeleeWeapon"))}var s=class{constructor(t,e){this.items=t;this.locale=e}items;locale;getFiltered(t,e){return this.filter(r=>e(r)?t.masterable?T(r):!0:!1)}getAll(){return Object.values(this.items)}getByUniqueName(t){return this.items[t]??null}filter(t){let e=[];for(let r of Object.values(this.items))t(r)&&e.push(r);return e}};var y=class extends s{},f=class extends s{},F=class extends s{},S=class extends s{getStarChart(t={}){let e=this.getAll();return t.masterable&&(e=e.filter(r=>!["MT_RAILJACK","MT_PVP"].includes(r.missionType)&&r.nodeType!==3&&!r.hidden)),e.map(r=>({...r,masteryExp:r.missionType==="MT_JUNCTION"?1e3:r.masteryExp})).reduce((r,n)=>(r[n.systemIndex]={systemName:n.systemName,nodes:[...r[n.systemIndex]?.nodes??[],n]},r),{})}},h=class extends s{},x=class extends s{getPrimes(){return this.filter(t=>t.variantType==="VT_PRIME")}},O=class extends s{},A=class extends s{},P=class extends s{getPrimaries(t={}){return this.getFiltered(t,e=>e.productCategory==="LongGuns")}getSecondaries(t={}){return this.getFiltered(t,e=>e.productCategory==="Pistols"&&!("partType"in e))}getMelees(t={}){return this.getFiltered(t,e=>e.productCategory==="Melee")}getArchguns(t={}){return this.getFiltered(t,e=>e.productCategory==="SpaceGuns")}getArchmelees(t={}){return this.getFiltered(t,e=>e.productCategory==="SpaceMelee")}getAmps(t={}){return this.getFiltered(t,e=>{let r=e.productCategory==="OperatorAmps",n="partType"in e&&a.includes(e.partType);return r||n})}getRobotics(t={}){return this.getFiltered(t,e=>e.productCategory==="SentinelWeapons")}getKDrives(t={}){return this.getFiltered(t,e=>"partType"in e&&p.includes(e.partType))}getKitguns(t={}){return this.getFiltered(t,e=>"partType"in e&&u.includes(e.partType))}getZaws(t={}){return this.getFiltered(t,e=>"partType"in e&&d.includes(e.partType))}},_=class extends s{getSentinels(t={}){return this.getFiltered(t,e=>e.productCategory==="Sentinels")}getMOAs(t={}){return this.getFiltered(t,e=>"partType"in e&&c.includes(e.partType))}getHounds(t={}){return this.getFiltered(t,e=>"partType"in e&&l.includes(e.partType))}getBeasts(t={}){let{includeSpecial:e=!1}=t,r=this.getFiltered(t,n=>n.productCategory==="KubrowPets");if(e){let n=this.getFiltered(t,o=>o.productCategory==="SpecialItems"&&"exalted"in o);return g([...r,...n],{locale:this.locale})}return r}getSentinelWeapons(t={}){return this.getFiltered(t,e=>e.productCategory==="SentinelWeapons")}};export{y as a,f as b,F as c,S as d,h as e,x as f,O as g,A as h,P as i,_ as j};
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@@ -84,7 +84,7 @@ A roll of triple sixes grants a Decree without a challenge.`,Sb="Omamori",wb=`Su
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A roll of triple sixes grants invulnerability for the duration of your Omamori Charms.`,Db="Bunraku",Pb=`Wield your foe\u2019s fate threads like the strings of marionettes. Koumei\u2019s dice determine how many Status Effects foes in front of Koumei will suffer.\r
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A roll of triple sixes causes further Status Effects over time and extends Bunraku to enemies behind Koumei.`,Ab="Khora Prime",vb="A harmony of mistress and monster. The gilded huntress and her loyal Kavat, Venari, dominate the battlefield with their will.",kb="The ferocious kavat, Venari, fights by Khora's side and provides her with a |SPEED|% speed boost while active. If killed, Venari will reappear after |RESPAWN|s.",Nb="Whipclaw",Ib="Send enemies reeling with a deafening whipcrack. Stats are boosted by the equipped mods on Whipclaw.",Tb="Ensnare",Cb="Bind a hapless target in living metal, entangling others who stray too close. Whipclaw will refresh the trap allowing it to capture more enemies.",Rb="Venari",Wb="Command Venari to focus on a target. Hold to cycle between Attack, Protect, and Heal postures. If Venari is killed, use this ability to revive her instantly.",Eb="Strangledome",Mb="Weave a dome of living chain that ensnares and strangles any enemy within, and any foolish enough to approach. Foes outside the trap will try to hasten their comrade's deaths by shooting them. Crack Whipclaw on the dome to further damage any trapped enemies.",Gb="Khora",Ob="Khora is red in whip and claw. She works together with her Kavat companion, Venari, to deal high damage and provide crowd control. Two bodies, one will.",Hb="Nyx Prime",Bb="Infiltrate the minds of your enemies with Nyx Prime. Featuring altered mod polarities for greater customization.",xb="Nyx gains +|CRITICAL|% Critical Chance on Primary and Secondary weapons per Confused enemy within <AFFINITY_SHARE>Affinity Range, up to +|MAX|%.",Fb="Mind Control",Vb="Nyx seizes control of a target's mind, compelling them to fight for the Tenno cause. Controlled enemies have increased <DT_RADIATION_COLOR>Radiation Status Chance. When Nyx shoots them, they also have an increased Damage Multiplier.",Kb="Psychic Bolts",_b="Nyx unleashes a volley of psychic bolts that track and strike nearby enemies with telekinetic precision. When enemies are slain, additional bolts scatter to new targets. Striking foes weakens their defenses and transfers a portion to Nyx.",zb="Chaos",jb="Nyx releases a devastating psychic pulse, disorienting enemies in a wide radius and forcing them to turn on each other. Confused foes lash out at random factions.",Ub="Absorb",qb="Nyx draws in and contains the damage dealt to her and the damage confused enemies deal to each other then converts it into a devastating radial blast. Following the blast, she enters a brief invulnerable state and gains a Weapon Damage boost proportional to the absorbed damage.",Zb="Nyx",Jb="Psychic attacks make Nyx a dangerous foe. She reaches into enemy consciousness to provide crowd control and turn their attacks back on them. Such manipulation can turn the tide of battle.",Yb="Hildryn Prime",Qb="Hildryn Prime proves that power is discipline\u2019s reward.",Xb="Hildryn's full Shield Gate is high. After her Shields are depleted, she is invulnerable to damage up to 3.5s.",$b="Balefire",eS="Charge and launch devastating bolts of electricity.",aS="Pillage",tS="Pillage a percentage of Shields and Armor of nearby enemies to replenish Hildryn's own Shields and Overshields. Also removes Status Effects from Hildryn and her allies.",sS="Haven",iS="Create a shield aura around allies. Enemies that approach Hildryn will take <DT_RADIATION_COLOR>Radiation Damage.",nS="Aegis Storm",oS="Take the skies and rain Balefire rockets down on the enemy. Nearby enemies are blasted into the air where they will create an Energy Orb every few seconds. When shields run out the enemies are smashed into the ground.",rS="Hildryn",uS="Strength is Hildryn\u2019s virtue. Her unique high-damage abilities are powered by her Shields, which can be recharged with Energy. Hildryn proves that a strong offense is a good defense.",gS="Follie",lS="Follie, the merry, macabre Shadowgrapher, brings ink to life. Support her squad and control enemy crowds with a myriad of versatile sketches and tricks.",mS="INKBLOT: Follie's abilities coat enemies in ink that slows their movement by |SLOW|% for
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A roll of triple sixes causes further Status Effects over time and extends Bunraku to enemies behind Koumei.`,Ab="Khora Prime",vb="A harmony of mistress and monster. The gilded huntress and her loyal Kavat, Venari, dominate the battlefield with their will.",kb="The ferocious kavat, Venari, fights by Khora's side and provides her with a |SPEED|% speed boost while active. If killed, Venari will reappear after |RESPAWN|s.",Nb="Whipclaw",Ib="Send enemies reeling with a deafening whipcrack. Stats are boosted by the equipped mods on Whipclaw.",Tb="Ensnare",Cb="Bind a hapless target in living metal, entangling others who stray too close. Whipclaw will refresh the trap allowing it to capture more enemies.",Rb="Venari",Wb="Command Venari to focus on a target. Hold to cycle between Attack, Protect, and Heal postures. If Venari is killed, use this ability to revive her instantly.",Eb="Strangledome",Mb="Weave a dome of living chain that ensnares and strangles any enemy within, and any foolish enough to approach. Foes outside the trap will try to hasten their comrade's deaths by shooting them. Crack Whipclaw on the dome to further damage any trapped enemies.",Gb="Khora",Ob="Khora is red in whip and claw. She works together with her Kavat companion, Venari, to deal high damage and provide crowd control. Two bodies, one will.",Hb="Nyx Prime",Bb="Infiltrate the minds of your enemies with Nyx Prime. Featuring altered mod polarities for greater customization.",xb="Nyx gains +|CRITICAL|% Critical Chance on Primary and Secondary weapons per Confused enemy within <AFFINITY_SHARE>Affinity Range, up to +|MAX|%.",Fb="Mind Control",Vb="Nyx seizes control of a target's mind, compelling them to fight for the Tenno cause. Controlled enemies have increased <DT_RADIATION_COLOR>Radiation Status Chance. When Nyx shoots them, they also have an increased Damage Multiplier.",Kb="Psychic Bolts",_b="Nyx unleashes a volley of psychic bolts that track and strike nearby enemies with telekinetic precision. When enemies are slain, additional bolts scatter to new targets. Striking foes weakens their defenses and transfers a portion to Nyx.",zb="Chaos",jb="Nyx releases a devastating psychic pulse, disorienting enemies in a wide radius and forcing them to turn on each other. Confused foes lash out at random factions.",Ub="Absorb",qb="Nyx draws in and contains the damage dealt to her and the damage confused enemies deal to each other then converts it into a devastating radial blast. Following the blast, she enters a brief invulnerable state and gains a Weapon Damage boost proportional to the absorbed damage.",Zb="Nyx",Jb="Psychic attacks make Nyx a dangerous foe. She reaches into enemy consciousness to provide crowd control and turn their attacks back on them. Such manipulation can turn the tide of battle.",Yb="Hildryn Prime",Qb="Hildryn Prime proves that power is discipline\u2019s reward.",Xb="Hildryn's full Shield Gate is high. After her Shields are depleted, she is invulnerable to damage up to 3.5s.",$b="Balefire",eS="Charge and launch devastating bolts of electricity.",aS="Pillage",tS="Pillage a percentage of Shields and Armor of nearby enemies to replenish Hildryn's own Shields and Overshields. Also removes Status Effects from Hildryn and her allies.",sS="Haven",iS="Create a shield aura around allies. Enemies that approach Hildryn will take <DT_RADIATION_COLOR>Radiation Damage.",nS="Aegis Storm",oS="Take the skies and rain Balefire rockets down on the enemy. Nearby enemies are blasted into the air where they will create an Energy Orb every few seconds. When shields run out the enemies are smashed into the ground.",rS="Hildryn",uS="Strength is Hildryn\u2019s virtue. Her unique high-damage abilities are powered by her Shields, which can be recharged with Energy. Hildryn proves that a strong offense is a good defense.",gS="Follie",lS="Follie, the merry, macabre Shadowgrapher, brings ink to life. Support her squad and control enemy crowds with a myriad of versatile sketches and tricks.",mS="INKBLOT: Follie's abilities coat enemies in ink that slows their movement by |SLOW|% for |DURATION|s. Afflicted enemies have a |CHANCE|% chance to drop Health and Energy Orbs.",hS="Forced Perspective",cS="Drop through an inky frame and emerge invulnerable at the aimed location in a splash of ink that inflicts Inkblot on nearby enemies.",LS="Shadowgraph",dS=`Bring shadowgraphs from Follie's sketchbook to life as items that can be used for tactical advantage. Shadowgraphs splash Inkblot onto nearby enemies when created.\r
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HOLD to open the Shadowgraph gear wheel.`,pS="Self Portrait",fS="Draw an ink effigy to absorb the damage dealt to Follie and allies. Below, a pool of ink spreads Inkblot. Kill enemies inside the pool to grow Follie's effigy and its ink puddle.",yS="Plein Air",bS="Tie nearby enemies to floating balloons that douse them with Inkblot. Pop the balloons to send them crashing to the ground, splashing damage on nearby enemies.",SS="Nidus Prime",wS="Mutation is endless. The ravening plague-bearer returns in a long-unseen form, seething with a primal strain of the Infestation.",DS="If Nidus is killed with at least |STACKS| stacks of Mutation, those |STACKS| stacks are consumed; this grants |DURATION|s of invulnerability and restores Health to |HEAL|%.",PS="Virulence",AS="Rupture the ground with a damaging fungal growth that steals energy from each enemy it strikes. For every five enemies hit, the Infestation mutates, multiplying its destructive force.",vS="Larva",kS="Spawn an Infested pod that erupts with tendrils, latches onto nearby enemies and pulls them in. Enemies killed while held have a chance of generating a Mutation stack.",NS="Parasitic Link",IS="Bind to a target with parasitic link. When cast on an ally, both the host and Nidus have their Ability Strength increased. Linked enemies take some of the damage inflicted on Nidus.",TS="Ravenous",CS="Gluttonous maggots swarm nearby enemies, feasting until they are hit with Virulence and burst with Infestation. The maggots benefit from Mutation and each enemy hit adds to the Mutation stack.",RS="Nidus",WS="Nidus draws strength from the Infestation. It bolsters him with survivability as he deals high damage and provides crowd control. Plague your enemies.",ES="Styanax",MS="Styanax never wonders how many enemies he will face, only where he can find them. The hoplite deals high damage. Enemies tremble before his spear and shield.",GS="Styanax's critical chance increases with his shields and doubles for spearguns.",OS="Axios Javelin",HS="Throw an Axios Javelin. When the javelin impales an enemy against a wall, surrounding enemies are pulled into the area and suffer a burst of damage.",BS="Tharros Strike",xS="Summon Tharros, the shield of Styanax. Swing Tharros to repel enemies and reduce their shields and armor. Styanax regenerates health for every enemy struck.",FS="Rally Point",VS="Draw enemy attention to Styanax. His resolve uplifts him and nearby allies, regenerating the squad's energy over time. Styanax and his allies also regenerate shields for every kill assist they contribute.",KS="Final Stand",_S="Exude might and valor. Rise into the air and throw a barrage of Axios Javelins. The javelins deal damage to nearby enemies wherever they land. Direct hits to enemies deal greater damage.",zS="Mirage Prime",jS="Dazzle the opposition with this golden master of illusion and mayhem. Featuring altered mod polarities allow for greater customization.",US="Sliding lasts |DURATION|% longer and acrobatic maneuvers are |SPEED|% faster.",qS="Hall of Mirrors",ZS="Mirage creates an entourage of doppelgangers to confuse and distract the enemy.",JS="Sleight of Hand",YS="Booby trap nearby objects while conjuring an irresistible jewel that bursts with radial blind when touched in darkness, or a radial explosion in light. Conjure multiple smaller jewels with the help of Hall of Mirrors.",QS="Eclipse",XS=`(TAP) Temporarily reduce the damage Mirage takes from enemies.\r
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(HOLD) Temporarily increase Mirage's weapon damage.`,$S="Prism",ew="Fires an energy prism that shoots lasers in all directions. Activating again detonates the prism, blinding nearby foes.",aw="Mirage",tw="Mirage\u2019s sleight of hand complements her might. Her dazzled foes take heavy damage. Doppelgangers, lasers, and traps are elements of her stagecraft.",sw="Sliding lasts |DURATION|% longer and acrobatic maneuvers are |SPEED|% faster.",iw="Gyre Prime",nw="Gilded circuits spark and energize frenetic movements that echo through the ages. Dance into eternity with Gyre Prime.",ow="Gyre's abilities have a 10% chance to deal critical damage for each Electrical status that affects the enemy.",rw="Arcsphere",uw="Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies. Hit multiple enemies at once with the initial launch to enhance damage.",gw="Coil Horizon",lw="Throw forward a Gyratory Sphere that will implode after a few seconds or can be manually triggered.",mw="Cathode Grace",hw="Gain a brief burst of increased Critical Chance and Energy Regen, with each kill extending duration of Cathode Grace. Casting is on a cooldown. ",cw="Rotorswell",Lw="Gyre\u2019s mechanisms spin at incredible speeds, generating an Electric Field that shocks nearby enemies. When Gyre gets a critical hit, a large electrical discharge will chain from the enemy that was hit to nearby enemies.",dw="Gyre",pw="Annihilate enemies with the conductivity of coils and transmitters. Gyre\u2019s electric attacks provide crowd control. She is the embodiment of elegant theory.",fw="Gara",yw="Enemies are made fragile by Gara\u2019s deadly touch. Gara\u2019s vitric abilities provide her and her allies with survivability and deal high damage. Shatter the foe.",bw="A chance to create a radial blind lasting |DURATION|s when Gara casts Abilities.",Sw="Shattered Lash",ww="Lash out with stream of shattered glass, or hold for an arcing strike. Stats are boosted by the equipped mods on Shattered Lash.",Dw="Splinter Storm",Pw="Gara's armor splinters into a maelstrom of shattered glass. Allies who contact the cloud are fortified against damage.",Aw="Spectrorage",vw="Trap enemies in a carousel of mirrors, forcing them to attack visions of their true selves. Destroyed mirrors damage their attackers, as does the collapse of the carousel.",kw="Mass Vitrify",Nw="Create an expanding ring of molten glass that slowly crystallizes enemies who enter. When the expansion is complete, the ring hardens to block weapons fire. The ring draws extra strength from the health and shields of crystallized enemies. Use Shattered Lash to smash the ring and send razor-sharp glass flying.",Iw="Gara Prime",Tw="Continue the legend of the glass-armored warrior Gara. Dominate the battlefield with the power and purity of crystal.",Cw="Citrine",Rw="Gaze upon the Crystal Bastion. Citrine's crystalline might supports allies on the battlefield. Combat only enhances her fractal beauty.",Ww="Citrine grants nearby allies |BASE| health regeneration per second. Pick up a Health Orb to increase regeneration by |HPS|, up to a maximum of |MAX|.",Ew="Fractured Blast",Mw="Slash and stagger enemies with a crystal blast that inflicts <DT_SLASH_COLOR>Slash Status. Enemies afflicted with this Status Effect have an increased chance of dropping Health and Energy Orbs.",Gw="Preserving Shell",Ow="Citrine guards herself and nearby allies with a crystalline shell that gradually decays. Kills and assists increase the defensive power of the shell.",Hw="Prismatic Gem",Bw="Deploy a gem that shoots prismatic beams. The gem targets enemies that are taking weapon damage from Citrine and her allies. Its beams inflict Heat, Cold, Toxin, and Electricity Status Effects. Status Chance and Status Duration increase for nearby allies.",xw="Crystallize",Fw="Citrine summons crystal fractals. The fractals rush forward, seeking enemies. Enemies touched by the fractals are paralyzed by crystalline growths. Hit the growths to deal Critical Damage.",Vw="Garuda Prime",Kw="White, gold and deepest scarlet, the queen of gore in full regalia.",_w=`Garuda's damage temporarily increases with each enemy she kills, to a maximum of |DAMAGE|%. \r
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A roll of triple sixes grants invulnerability for the duration of your Omamori Charms.`,"/Lotus/Language/Suits/KoumeiPuppetsAbilityName":"Bunraku","/Lotus/Language/Suits/KoumeiPuppetsAbilityDesc":`Wield your foe\u2019s fate threads like the strings of marionettes. Koumei\u2019s dice determine how many Status Effects foes in front of Koumei will suffer.\r
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A roll of triple sixes causes further Status Effects over time and extends Bunraku to enemies behind Koumei.`,"/Lotus/Language/Primes/KhoraPrimeName":"Khora Prime","/Lotus/Language/Primes/KhoraPrimeDesc":"A harmony of mistress and monster. The gilded huntress and her loyal Kavat, Venari, dominate the battlefield with their will.","/Lotus/Language/Suits/KhoraPassiveAbilityDesc":"The ferocious kavat, Venari, fights by Khora's side and provides her with a |SPEED|% speed boost while active. If killed, Venari will reappear after |RESPAWN|s.","/Lotus/Language/Suits/KhoraCrackAbilityName":"Whipclaw","/Lotus/Language/Suits/KhoraCrackAbilityDesc":"Send enemies reeling with a deafening whipcrack. Stats are boosted by the equipped mods on Whipclaw.","/Lotus/Language/Suits/KhoraTwirlAbilityName":"Ensnare","/Lotus/Language/Suits/KhoraTwirlAbilityDesc":"Bind a hapless target in living metal, entangling others who stray too close. Whipclaw will refresh the trap allowing it to capture more enemies.","/Lotus/Language/Suits/KhoraKavatAbilityName":"Venari","/Lotus/Language/Suits/KhoraKavatAbilityDesc":"Command Venari to focus on a target. Hold to cycle between Attack, Protect, and Heal postures. If Venari is killed, use this ability to revive her instantly.","/Lotus/Language/Suits/KhoraCageAbilityName":"Strangledome","/Lotus/Language/Suits/KhoraCageAbilityDesc":"Weave a dome of living chain that ensnares and strangles any enemy within, and any foolish enough to approach. Foes outside the trap will try to hasten their comrade's deaths by shooting them. Crack Whipclaw on the dome to further damage any trapped enemies.","/Lotus/Language/Suits/KhoraName":"Khora","/Lotus/Language/Suits/KhoraDesc":"Khora is red in whip and claw. She works together with her Kavat companion, Venari, to deal high damage and provide crowd control. Two bodies, one will.","/Lotus/Language/Primes/NyxPrimeName":"Nyx Prime","/Lotus/Language/Primes/NyxPrimeDesc":"Infiltrate the minds of your enemies with Nyx Prime. Featuring altered mod polarities for greater customization.","/Lotus/Language/Suits/NyxPassiveAbility":"Nyx gains +|CRITICAL|% Critical Chance on Primary and Secondary weapons per Confused enemy within <AFFINITY_SHARE>Affinity Range, up to +|MAX|%.","/Lotus/Language/Suits/MindControlAbilityName":"Mind Control","/Lotus/Language/Suits/MindControlAbilityDesc":"Nyx seizes control of a target's mind, compelling them to fight for the Tenno cause. Controlled enemies have increased <DT_RADIATION_COLOR>Radiation Status Chance. When Nyx shoots them, they also have an increased Damage Multiplier.","/Lotus/Language/Suits/PhysicDaggerAbilityName":"Psychic Bolts","/Lotus/Language/Suits/PhysicDaggerAbilityDesc":"Nyx unleashes a volley of psychic bolts that track and strike nearby enemies with telekinetic precision. When enemies are slain, additional bolts scatter to new targets. Striking foes weakens their defenses and transfers a portion to Nyx.","/Lotus/Language/Suits/ChaosAbilityName":"Chaos","/Lotus/Language/Suits/ChaosAbilityDesc":"Nyx releases a devastating psychic pulse, disorienting enemies in a wide radius and forcing them to turn on each other. Confused foes lash out at random factions.","/Lotus/Language/Suits/AbsorbAbilityName":"Absorb","/Lotus/Language/Suits/AbsorbAbilityDesc":"Nyx draws in and contains the damage dealt to her and the damage confused enemies deal to each other then converts it into a devastating radial blast. Following the blast, she enters a brief invulnerable state and gains a Weapon Damage boost proportional to the absorbed damage.","/Lotus/Language/Suits/NyxName":"Nyx","/Lotus/Language/Suits/NyxDesc":"Psychic attacks make Nyx a dangerous foe. She reaches into enemy consciousness to provide crowd control and turn their attacks back on them. Such manipulation can turn the tide of battle.","/Lotus/Language/Primes/HildrynPrimeName":"Hildryn Prime","/Lotus/Language/Primes/HildrynPrimeDesc":"Hildryn Prime proves that power is discipline\u2019s reward.","/Lotus/Language/Suits/IronFramePassiveAbilityDesc":"Hildryn's full Shield Gate is high. After her Shields are depleted, she is invulnerable to damage up to 3.5s.","/Lotus/Language/Suits/IronFrameBlastAbilityName":"Balefire","/Lotus/Language/Suits/IronFrameBlastAbilityDesc":"Charge and launch devastating bolts of electricity.","/Lotus/Language/Suits/IronFrameStripAbilityName":"Pillage","/Lotus/Language/Suits/IronFrameStripAbilityDesc":"Pillage a percentage of Shields and Armor of nearby enemies to replenish Hildryn's own Shields and Overshields. Also removes Status Effects from Hildryn and her allies.","/Lotus/Language/Suits/IronFrameAuraAbilityName":"Haven","/Lotus/Language/Suits/IronFrameAuraAbilityDesc":"Create a shield aura around allies. Enemies that approach Hildryn will take <DT_RADIATION_COLOR>Radiation Damage.","/Lotus/Language/Suits/IronFrameEruptionAbilityName":"Aegis Storm","/Lotus/Language/Suits/IronFrameEruptionAbilityDesc":"Take the skies and rain Balefire rockets down on the enemy. Nearby enemies are blasted into the air where they will create an Energy Orb every few seconds. When shields run out the enemies are smashed into the ground.","/Lotus/Language/Suits/IronFrameName":"Hildryn","/Lotus/Language/Suits/IronFrameDesc":"Strength is Hildryn\u2019s virtue. Her unique high-damage abilities are powered by her Shields, which can be recharged with Energy. Hildryn proves that a strong offense is a good defense.","/Lotus/Language/Suits/InkblotName":"Follie","/Lotus/Language/Suits/InkblotDesc":"Follie, the merry, macabre Shadowgrapher, brings ink to life. Support her squad and control enemy crowds with a myriad of versatile sketches and tricks.","/Lotus/Language/Suits/InkblotPassiveDesc":"INKBLOT: Follie's abilities coat enemies in ink that slows their movement by |SLOW|% for
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A roll of triple sixes causes further Status Effects over time and extends Bunraku to enemies behind Koumei.`,"/Lotus/Language/Primes/KhoraPrimeName":"Khora Prime","/Lotus/Language/Primes/KhoraPrimeDesc":"A harmony of mistress and monster. The gilded huntress and her loyal Kavat, Venari, dominate the battlefield with their will.","/Lotus/Language/Suits/KhoraPassiveAbilityDesc":"The ferocious kavat, Venari, fights by Khora's side and provides her with a |SPEED|% speed boost while active. If killed, Venari will reappear after |RESPAWN|s.","/Lotus/Language/Suits/KhoraCrackAbilityName":"Whipclaw","/Lotus/Language/Suits/KhoraCrackAbilityDesc":"Send enemies reeling with a deafening whipcrack. Stats are boosted by the equipped mods on Whipclaw.","/Lotus/Language/Suits/KhoraTwirlAbilityName":"Ensnare","/Lotus/Language/Suits/KhoraTwirlAbilityDesc":"Bind a hapless target in living metal, entangling others who stray too close. Whipclaw will refresh the trap allowing it to capture more enemies.","/Lotus/Language/Suits/KhoraKavatAbilityName":"Venari","/Lotus/Language/Suits/KhoraKavatAbilityDesc":"Command Venari to focus on a target. Hold to cycle between Attack, Protect, and Heal postures. If Venari is killed, use this ability to revive her instantly.","/Lotus/Language/Suits/KhoraCageAbilityName":"Strangledome","/Lotus/Language/Suits/KhoraCageAbilityDesc":"Weave a dome of living chain that ensnares and strangles any enemy within, and any foolish enough to approach. Foes outside the trap will try to hasten their comrade's deaths by shooting them. Crack Whipclaw on the dome to further damage any trapped enemies.","/Lotus/Language/Suits/KhoraName":"Khora","/Lotus/Language/Suits/KhoraDesc":"Khora is red in whip and claw. She works together with her Kavat companion, Venari, to deal high damage and provide crowd control. Two bodies, one will.","/Lotus/Language/Primes/NyxPrimeName":"Nyx Prime","/Lotus/Language/Primes/NyxPrimeDesc":"Infiltrate the minds of your enemies with Nyx Prime. Featuring altered mod polarities for greater customization.","/Lotus/Language/Suits/NyxPassiveAbility":"Nyx gains +|CRITICAL|% Critical Chance on Primary and Secondary weapons per Confused enemy within <AFFINITY_SHARE>Affinity Range, up to +|MAX|%.","/Lotus/Language/Suits/MindControlAbilityName":"Mind Control","/Lotus/Language/Suits/MindControlAbilityDesc":"Nyx seizes control of a target's mind, compelling them to fight for the Tenno cause. Controlled enemies have increased <DT_RADIATION_COLOR>Radiation Status Chance. When Nyx shoots them, they also have an increased Damage Multiplier.","/Lotus/Language/Suits/PhysicDaggerAbilityName":"Psychic Bolts","/Lotus/Language/Suits/PhysicDaggerAbilityDesc":"Nyx unleashes a volley of psychic bolts that track and strike nearby enemies with telekinetic precision. When enemies are slain, additional bolts scatter to new targets. Striking foes weakens their defenses and transfers a portion to Nyx.","/Lotus/Language/Suits/ChaosAbilityName":"Chaos","/Lotus/Language/Suits/ChaosAbilityDesc":"Nyx releases a devastating psychic pulse, disorienting enemies in a wide radius and forcing them to turn on each other. Confused foes lash out at random factions.","/Lotus/Language/Suits/AbsorbAbilityName":"Absorb","/Lotus/Language/Suits/AbsorbAbilityDesc":"Nyx draws in and contains the damage dealt to her and the damage confused enemies deal to each other then converts it into a devastating radial blast. Following the blast, she enters a brief invulnerable state and gains a Weapon Damage boost proportional to the absorbed damage.","/Lotus/Language/Suits/NyxName":"Nyx","/Lotus/Language/Suits/NyxDesc":"Psychic attacks make Nyx a dangerous foe. She reaches into enemy consciousness to provide crowd control and turn their attacks back on them. Such manipulation can turn the tide of battle.","/Lotus/Language/Primes/HildrynPrimeName":"Hildryn Prime","/Lotus/Language/Primes/HildrynPrimeDesc":"Hildryn Prime proves that power is discipline\u2019s reward.","/Lotus/Language/Suits/IronFramePassiveAbilityDesc":"Hildryn's full Shield Gate is high. After her Shields are depleted, she is invulnerable to damage up to 3.5s.","/Lotus/Language/Suits/IronFrameBlastAbilityName":"Balefire","/Lotus/Language/Suits/IronFrameBlastAbilityDesc":"Charge and launch devastating bolts of electricity.","/Lotus/Language/Suits/IronFrameStripAbilityName":"Pillage","/Lotus/Language/Suits/IronFrameStripAbilityDesc":"Pillage a percentage of Shields and Armor of nearby enemies to replenish Hildryn's own Shields and Overshields. Also removes Status Effects from Hildryn and her allies.","/Lotus/Language/Suits/IronFrameAuraAbilityName":"Haven","/Lotus/Language/Suits/IronFrameAuraAbilityDesc":"Create a shield aura around allies. Enemies that approach Hildryn will take <DT_RADIATION_COLOR>Radiation Damage.","/Lotus/Language/Suits/IronFrameEruptionAbilityName":"Aegis Storm","/Lotus/Language/Suits/IronFrameEruptionAbilityDesc":"Take the skies and rain Balefire rockets down on the enemy. Nearby enemies are blasted into the air where they will create an Energy Orb every few seconds. When shields run out the enemies are smashed into the ground.","/Lotus/Language/Suits/IronFrameName":"Hildryn","/Lotus/Language/Suits/IronFrameDesc":"Strength is Hildryn\u2019s virtue. Her unique high-damage abilities are powered by her Shields, which can be recharged with Energy. Hildryn proves that a strong offense is a good defense.","/Lotus/Language/Suits/InkblotName":"Follie","/Lotus/Language/Suits/InkblotDesc":"Follie, the merry, macabre Shadowgrapher, brings ink to life. Support her squad and control enemy crowds with a myriad of versatile sketches and tricks.","/Lotus/Language/Suits/InkblotPassiveDesc":"INKBLOT: Follie's abilities coat enemies in ink that slows their movement by |SLOW|% for |DURATION|s. Afflicted enemies have a |CHANCE|% chance to drop Health and Energy Orbs.","/Lotus/Language/Suits/InkblotGouacheName":"Forced Perspective","/Lotus/Language/Suits/InkblotGouacheDesc":"Drop through an inky frame and emerge invulnerable at the aimed location in a splash of ink that inflicts Inkblot on nearby enemies.","/Lotus/Language/Suits/InkblotSketchbookName":"Shadowgraph","/Lotus/Language/Suits/InkblotSketchbookDesc":`Bring shadowgraphs from Follie's sketchbook to life as items that can be used for tactical advantage. Shadowgraphs splash Inkblot onto nearby enemies when created.\r
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HOLD to open the Shadowgraph gear wheel.`,"/Lotus/Language/Suits/InkblotTrompeLoeilName":"Self Portrait","/Lotus/Language/Suits/InkblotTrompeLoeilDesc":"Draw an ink effigy to absorb the damage dealt to Follie and allies. Below, a pool of ink spreads Inkblot. Kill enemies inside the pool to grow Follie's effigy and its ink puddle.","/Lotus/Language/Suits/InkblotFestivitiesName":"Plein Air","/Lotus/Language/Suits/InkblotFestivitiesDesc":"Tie nearby enemies to floating balloons that douse them with Inkblot. Pop the balloons to send them crashing to the ground, splashing damage on nearby enemies.","/Lotus/Language/Primes/InfestationPrimeName":"Nidus Prime","/Lotus/Language/Primes/InfestationPrimeDesc":"Mutation is endless. The ravening plague-bearer returns in a long-unseen form, seething with a primal strain of the Infestation.","/Lotus/Language/Suits/InfestPassiveAbility":"If Nidus is killed with at least |STACKS| stacks of Mutation, those |STACKS| stacks are consumed; this grants |DURATION|s of invulnerability and restores Health to |HEAL|%.","/Lotus/Language/Suits/RuptureAbilityName":"Virulence","/Lotus/Language/Suits/RuptureAbilityDesc":"Rupture the ground with a damaging fungal growth that steals energy from each enemy it strikes. For every five enemies hit, the Infestation mutates, multiplying its destructive force.","/Lotus/Language/Suits/TendrilsAbilityName":"Larva","/Lotus/Language/Suits/TendrilsAbilityDesc":"Spawn an Infested pod that erupts with tendrils, latches onto nearby enemies and pulls them in. Enemies killed while held have a chance of generating a Mutation stack.","/Lotus/Language/Suits/InfestLinkAbilityName":"Parasitic Link","/Lotus/Language/Suits/InfestLinkAbilityDesc":"Bind to a target with parasitic link. When cast on an ally, both the host and Nidus have their Ability Strength increased. Linked enemies take some of the damage inflicted on Nidus.","/Lotus/Language/Suits/InfestAbilityName":"Ravenous","/Lotus/Language/Suits/InfestAbilityDesc":"Gluttonous maggots swarm nearby enemies, feasting until they are hit with Virulence and burst with Infestation. The maggots benefit from Mutation and each enemy hit adds to the Mutation stack.","/Lotus/Language/Suits/InfestationName":"Nidus","/Lotus/Language/Suits/InfestationDesc":"Nidus draws strength from the Infestation. It bolsters him with survivability as he deals high damage and provides crowd control. Plague your enemies.","/Lotus/Language/Suits/HopliteFrameName":"Styanax","/Lotus/Language/Suits/HopliteFrameDesc":"Styanax never wonders how many enemies he will face, only where he can find them. The hoplite deals high damage. Enemies tremble before his spear and shield.","/Lotus/Language/Suits/HoplitePassiveAbilityDesc":"Styanax's critical chance increases with his shields and doubles for spearguns.","/Lotus/Language/Suits/HopliteImpaleAbilityName":"Axios Javelin","/Lotus/Language/Suits/HopliteImpaleAbilityDesc":"Throw an Axios Javelin. When the javelin impales an enemy against a wall, surrounding enemies are pulled into the area and suffer a burst of damage.","/Lotus/Language/Suits/HopliteBashAbilityName":"Tharros Strike","/Lotus/Language/Suits/HopliteBashAbilityDesc":"Summon Tharros, the shield of Styanax. Swing Tharros to repel enemies and reduce their shields and armor. Styanax regenerates health for every enemy struck.","/Lotus/Language/Suits/HopliteRallyAbilityName":"Rally Point","/Lotus/Language/Suits/HopliteRallyAbilityDesc":"Draw enemy attention to Styanax. His resolve uplifts him and nearby allies, regenerating the squad's energy over time. Styanax and his allies also regenerate shields for every kill assist they contribute.","/Lotus/Language/Suits/HopliteArmyAbilityName":"Final Stand","/Lotus/Language/Suits/HopliteArmyAbilityDesc":"Exude might and valor. Rise into the air and throw a barrage of Axios Javelins. The javelins deal damage to nearby enemies wherever they land. Direct hits to enemies deal greater damage.","/Lotus/Language/Primes/MiragePrimeName":"Mirage Prime","/Lotus/Language/Primes/MiragePrimeDesc":"Dazzle the opposition with this golden master of illusion and mayhem. Featuring altered mod polarities allow for greater customization.","/Lotus/Language/Primes/MiragePrimePassiveAbility":"Sliding lasts |DURATION|% longer and acrobatic maneuvers are |SPEED|% faster.","/Lotus/Language/Suits/IllusionAbilityName":"Hall of Mirrors","/Lotus/Language/Suits/IllusionAbilityDesc":"Mirage creates an entourage of doppelgangers to confuse and distract the enemy.","/Lotus/Language/Suits/SleightOfHandAbilityName":"Sleight of Hand","/Lotus/Language/Suits/SleightOfHandAbilityDesc":"Booby trap nearby objects while conjuring an irresistible jewel that bursts with radial blind when touched in darkness, or a radial explosion in light. Conjure multiple smaller jewels with the help of Hall of Mirrors.","/Lotus/Language/Suits/EclipseAbilityName":"Eclipse","/Lotus/Language/Suits/EclipseAbilityDesc":`(TAP) Temporarily reduce the damage Mirage takes from enemies.\r
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(HOLD) Temporarily increase Mirage's weapon damage.`,"/Lotus/Language/Suits/GrandFinaleName":"Prism","/Lotus/Language/Suits/GrandFinaleDesc":"Fires an energy prism that shoots lasers in all directions. Activating again detonates the prism, blinding nearby foes.","/Lotus/Language/Suits/MirageName":"Mirage","/Lotus/Language/Suits/MirageDesc":"Mirage\u2019s sleight of hand complements her might. Her dazzled foes take heavy damage. Doppelgangers, lasers, and traps are elements of her stagecraft.","/Lotus/Language/Suits/MiragePassiveAbility":"Sliding lasts |DURATION|% longer and acrobatic maneuvers are |SPEED|% faster.","/Lotus/Language/Primes/GyrePrimeSuitName":"Gyre Prime","/Lotus/Language/Primes/GyrePrimeSuitDesc":"Gilded circuits spark and energize frenetic movements that echo through the ages. Dance into eternity with Gyre Prime.","/Lotus/Language/Suits/GyrePassiveDescription":"Gyre's abilities have a 10% chance to deal critical damage for each Electrical status that affects the enemy.","/Lotus/Language/Suits/GyrePulseAbilityName":"Arcsphere","/Lotus/Language/Suits/GyrePulseAbilityDescription":"Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies. Hit multiple enemies at once with the initial launch to enhance damage.","/Lotus/Language/Suits/GyreSphereAbilityName":"Coil Horizon","/Lotus/Language/Suits/GyreSphereAbilityDescription":"Throw forward a Gyratory Sphere that will implode after a few seconds or can be manually triggered.","/Lotus/Language/Suits/GyreEnergizedAbilityName":"Cathode Grace","/Lotus/Language/Suits/GyreEnergizedAbilityDescription":"Gain a brief burst of increased Critical Chance and Energy Regen, with each kill extending duration of Cathode Grace. Casting is on a cooldown. ","/Lotus/Language/Suits/GyreOverchargedAbilityName":"Rotorswell","/Lotus/Language/Suits/GyreOverchargedAbilityDescription":"Gyre\u2019s mechanisms spin at incredible speeds, generating an Electric Field that shocks nearby enemies. When Gyre gets a critical hit, a large electrical discharge will chain from the enemy that was hit to nearby enemies.","/Lotus/Language/Suits/GyreFrameName":"Gyre","/Lotus/Language/Suits/GyreFrameDesc":"Annihilate enemies with the conductivity of coils and transmitters. Gyre\u2019s electric attacks provide crowd control. She is the embodiment of elegant theory.","/Lotus/Language/Suits/GlassName":"Gara","/Lotus/Language/Suits/GlassDesc":"Enemies are made fragile by Gara\u2019s deadly touch. Gara\u2019s vitric abilities provide her and her allies with survivability and deal high damage. Shatter the foe.","/Lotus/Language/Suits/GlassPassiveAbility":"A chance to create a radial blind lasting |DURATION|s when Gara casts Abilities.","/Lotus/Language/Suits/GlassShankAbilityName":"Shattered Lash","/Lotus/Language/Suits/GlassShankAbilityDesc":"Lash out with stream of shattered glass, or hold for an arcing strike. Stats are boosted by the equipped mods on Shattered Lash.","/Lotus/Language/Suits/GlassShatterAbilityName":"Splinter Storm","/Lotus/Language/Suits/GlassShatterAbilityDesc":"Gara's armor splinters into a maelstrom of shattered glass. Allies who contact the cloud are fortified against damage.","/Lotus/Language/Suits/GlassFragmentAbilityName":"Spectrorage","/Lotus/Language/Suits/GlassFragmentAbilityDesc":"Trap enemies in a carousel of mirrors, forcing them to attack visions of their true selves. Destroyed mirrors damage their attackers, as does the collapse of the carousel.","/Lotus/Language/Suits/GlassRingAbilityName":"Mass Vitrify","/Lotus/Language/Suits/GlassRingAbilityDesc":"Create an expanding ring of molten glass that slowly crystallizes enemies who enter. When the expansion is complete, the ring hardens to block weapons fire. The ring draws extra strength from the health and shields of crystallized enemies. Use Shattered Lash to smash the ring and send razor-sharp glass flying.","/Lotus/Language/Primes/GaraPrimeSuitName":"Gara Prime","/Lotus/Language/Primes/GaraPrimeSuitDesc":"Continue the legend of the glass-armored warrior Gara. Dominate the battlefield with the power and purity of crystal.","/Lotus/Language/Suits/GeodeFrameName":"Citrine","/Lotus/Language/Suits/GeodeFrameDesc":"Gaze upon the Crystal Bastion. Citrine's crystalline might supports allies on the battlefield. Combat only enhances her fractal beauty.","/Lotus/Language/Suits/GeodePassiveAbility":"Citrine grants nearby allies |BASE| health regeneration per second. Pick up a Health Orb to increase regeneration by |HPS|, up to a maximum of |MAX|.","/Lotus/Language/Suits/GeodeShardsAbilityName":"Fractured Blast","/Lotus/Language/Suits/GeodeShardsAbilityDesc":"Slash and stagger enemies with a crystal blast that inflicts <DT_SLASH_COLOR>Slash Status. Enemies afflicted with this Status Effect have an increased chance of dropping Health and Energy Orbs.","/Lotus/Language/Suits/GeodeShellAbilityName":"Preserving Shell","/Lotus/Language/Suits/GeodeShellAbilityDesc":"Citrine guards herself and nearby allies with a crystalline shell that gradually decays. Kills and assists increase the defensive power of the shell.","/Lotus/Language/Suits/GeodeCrystalAbilityName":"Prismatic Gem","/Lotus/Language/Suits/GeodeCrystalAbilityDesc":"Deploy a gem that shoots prismatic beams. The gem targets enemies that are taking weapon damage from Citrine and her allies. Its beams inflict Heat, Cold, Toxin, and Electricity Status Effects. Status Chance and Status Duration increase for nearby allies.","/Lotus/Language/Suits/GeodeGrowthsAbilityName":"Crystallize","/Lotus/Language/Suits/GeodeGrowthsAbilityDesc":"Citrine summons crystal fractals. The fractals rush forward, seeking enemies. Enemies touched by the fractals are paralyzed by crystalline growths. Hit the growths to deal Critical Damage.","/Lotus/Language/Primes/GarudaPrimeName":"Garuda Prime","/Lotus/Language/Primes/GarudaPrimeDesc":"White, gold and deepest scarlet, the queen of gore in full regalia.","/Lotus/Language/Suits/GarudaPassiveAbilityDesc":`Garuda's damage temporarily increases with each enemy she kills, to a maximum of |DAMAGE|%. \r
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package/dist/index.mjs
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import{a as o,b as r,c as e,d as f,e as m,f as p,g as t,h as x,i as a,j as b}from"./chunk-
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import{a as o,b as r,c as e,d as f,e as m,f as p,g as t,h as x,i as a,j as b}from"./chunk-76CXAKCQ.mjs";import"./chunk-CVH7OE4T.mjs";import"./chunk-4Z5EUZKE.mjs";import"./chunk-CAXAR7DE.mjs";export{t as Archwings,o as Factions,r as MissionTypes,x as Necramechs,b as Pets,e as RailjackIntrinsics,f as Regions,m as Sentinels,p as Warframes,a as Weapons};
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@@ -231,7 +231,7 @@ A roll of triple sixes grants a Decree without a challenge.`,"/Lotus/Language/Su
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A roll of triple sixes grants invulnerability for the duration of your Omamori Charms.`,"/Lotus/Language/Suits/KoumeiPuppetsAbilityName":"Bunraku","/Lotus/Language/Suits/KoumeiPuppetsAbilityDesc":`Wield your foe\u2019s fate threads like the strings of marionettes. Koumei\u2019s dice determine how many Status Effects foes in front of Koumei will suffer.\r
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A roll of triple sixes causes further Status Effects over time and extends Bunraku to enemies behind Koumei.`,"/Lotus/Language/Primes/KhoraPrimeName":"Khora Prime","/Lotus/Language/Primes/KhoraPrimeDesc":"A harmony of mistress and monster. The gilded huntress and her loyal Kavat, Venari, dominate the battlefield with their will.","/Lotus/Language/Suits/KhoraPassiveAbilityDesc":"The ferocious kavat, Venari, fights by Khora's side and provides her with a |SPEED|% speed boost while active. If killed, Venari will reappear after |RESPAWN|s.","/Lotus/Language/Suits/KhoraCrackAbilityName":"Whipclaw","/Lotus/Language/Suits/KhoraCrackAbilityDesc":"Send enemies reeling with a deafening whipcrack. Stats are boosted by the equipped mods on Whipclaw.","/Lotus/Language/Suits/KhoraTwirlAbilityName":"Ensnare","/Lotus/Language/Suits/KhoraTwirlAbilityDesc":"Bind a hapless target in living metal, entangling others who stray too close. Whipclaw will refresh the trap allowing it to capture more enemies.","/Lotus/Language/Suits/KhoraKavatAbilityName":"Venari","/Lotus/Language/Suits/KhoraKavatAbilityDesc":"Command Venari to focus on a target. Hold to cycle between Attack, Protect, and Heal postures. If Venari is killed, use this ability to revive her instantly.","/Lotus/Language/Suits/KhoraCageAbilityName":"Strangledome","/Lotus/Language/Suits/KhoraCageAbilityDesc":"Weave a dome of living chain that ensnares and strangles any enemy within, and any foolish enough to approach. Foes outside the trap will try to hasten their comrade's deaths by shooting them. Crack Whipclaw on the dome to further damage any trapped enemies.","/Lotus/Language/Suits/KhoraName":"Khora","/Lotus/Language/Suits/KhoraDesc":"Khora is red in whip and claw. She works together with her Kavat companion, Venari, to deal high damage and provide crowd control. Two bodies, one will.","/Lotus/Language/Primes/NyxPrimeName":"Nyx Prime","/Lotus/Language/Primes/NyxPrimeDesc":"Infiltrate the minds of your enemies with Nyx Prime. Featuring altered mod polarities for greater customization.","/Lotus/Language/Suits/NyxPassiveAbility":"Nyx gains +|CRITICAL|% Critical Chance on Primary and Secondary weapons per Confused enemy within <AFFINITY_SHARE>Affinity Range, up to +|MAX|%.","/Lotus/Language/Suits/MindControlAbilityName":"Mind Control","/Lotus/Language/Suits/MindControlAbilityDesc":"Nyx seizes control of a target's mind, compelling them to fight for the Tenno cause. Controlled enemies have increased <DT_RADIATION_COLOR>Radiation Status Chance. When Nyx shoots them, they also have an increased Damage Multiplier.","/Lotus/Language/Suits/PhysicDaggerAbilityName":"Psychic Bolts","/Lotus/Language/Suits/PhysicDaggerAbilityDesc":"Nyx unleashes a volley of psychic bolts that track and strike nearby enemies with telekinetic precision. When enemies are slain, additional bolts scatter to new targets. Striking foes weakens their defenses and transfers a portion to Nyx.","/Lotus/Language/Suits/ChaosAbilityName":"Chaos","/Lotus/Language/Suits/ChaosAbilityDesc":"Nyx releases a devastating psychic pulse, disorienting enemies in a wide radius and forcing them to turn on each other. Confused foes lash out at random factions.","/Lotus/Language/Suits/AbsorbAbilityName":"Absorb","/Lotus/Language/Suits/AbsorbAbilityDesc":"Nyx draws in and contains the damage dealt to her and the damage confused enemies deal to each other then converts it into a devastating radial blast. Following the blast, she enters a brief invulnerable state and gains a Weapon Damage boost proportional to the absorbed damage.","/Lotus/Language/Suits/NyxName":"Nyx","/Lotus/Language/Suits/NyxDesc":"Psychic attacks make Nyx a dangerous foe. She reaches into enemy consciousness to provide crowd control and turn their attacks back on them. Such manipulation can turn the tide of battle.","/Lotus/Language/Primes/HildrynPrimeName":"Hildryn Prime","/Lotus/Language/Primes/HildrynPrimeDesc":"Hildryn Prime proves that power is discipline\u2019s reward.","/Lotus/Language/Suits/IronFramePassiveAbilityDesc":"Hildryn's full Shield Gate is high. After her Shields are depleted, she is invulnerable to damage up to 3.5s.","/Lotus/Language/Suits/IronFrameBlastAbilityName":"Balefire","/Lotus/Language/Suits/IronFrameBlastAbilityDesc":"Charge and launch devastating bolts of electricity.","/Lotus/Language/Suits/IronFrameStripAbilityName":"Pillage","/Lotus/Language/Suits/IronFrameStripAbilityDesc":"Pillage a percentage of Shields and Armor of nearby enemies to replenish Hildryn's own Shields and Overshields. Also removes Status Effects from Hildryn and her allies.","/Lotus/Language/Suits/IronFrameAuraAbilityName":"Haven","/Lotus/Language/Suits/IronFrameAuraAbilityDesc":"Create a shield aura around allies. Enemies that approach Hildryn will take <DT_RADIATION_COLOR>Radiation Damage.","/Lotus/Language/Suits/IronFrameEruptionAbilityName":"Aegis Storm","/Lotus/Language/Suits/IronFrameEruptionAbilityDesc":"Take the skies and rain Balefire rockets down on the enemy. Nearby enemies are blasted into the air where they will create an Energy Orb every few seconds. When shields run out the enemies are smashed into the ground.","/Lotus/Language/Suits/IronFrameName":"Hildryn","/Lotus/Language/Suits/IronFrameDesc":"Strength is Hildryn\u2019s virtue. Her unique high-damage abilities are powered by her Shields, which can be recharged with Energy. Hildryn proves that a strong offense is a good defense.","/Lotus/Language/Suits/InkblotName":"Follie","/Lotus/Language/Suits/InkblotDesc":"Follie, the merry, macabre Shadowgrapher, brings ink to life. Support her squad and control enemy crowds with a myriad of versatile sketches and tricks.","/Lotus/Language/Suits/InkblotPassiveDesc":"INKBLOT: Follie's abilities coat enemies in ink that slows their movement by |SLOW|% for
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A roll of triple sixes causes further Status Effects over time and extends Bunraku to enemies behind Koumei.`,"/Lotus/Language/Primes/KhoraPrimeName":"Khora Prime","/Lotus/Language/Primes/KhoraPrimeDesc":"A harmony of mistress and monster. The gilded huntress and her loyal Kavat, Venari, dominate the battlefield with their will.","/Lotus/Language/Suits/KhoraPassiveAbilityDesc":"The ferocious kavat, Venari, fights by Khora's side and provides her with a |SPEED|% speed boost while active. If killed, Venari will reappear after |RESPAWN|s.","/Lotus/Language/Suits/KhoraCrackAbilityName":"Whipclaw","/Lotus/Language/Suits/KhoraCrackAbilityDesc":"Send enemies reeling with a deafening whipcrack. Stats are boosted by the equipped mods on Whipclaw.","/Lotus/Language/Suits/KhoraTwirlAbilityName":"Ensnare","/Lotus/Language/Suits/KhoraTwirlAbilityDesc":"Bind a hapless target in living metal, entangling others who stray too close. Whipclaw will refresh the trap allowing it to capture more enemies.","/Lotus/Language/Suits/KhoraKavatAbilityName":"Venari","/Lotus/Language/Suits/KhoraKavatAbilityDesc":"Command Venari to focus on a target. Hold to cycle between Attack, Protect, and Heal postures. If Venari is killed, use this ability to revive her instantly.","/Lotus/Language/Suits/KhoraCageAbilityName":"Strangledome","/Lotus/Language/Suits/KhoraCageAbilityDesc":"Weave a dome of living chain that ensnares and strangles any enemy within, and any foolish enough to approach. Foes outside the trap will try to hasten their comrade's deaths by shooting them. Crack Whipclaw on the dome to further damage any trapped enemies.","/Lotus/Language/Suits/KhoraName":"Khora","/Lotus/Language/Suits/KhoraDesc":"Khora is red in whip and claw. She works together with her Kavat companion, Venari, to deal high damage and provide crowd control. Two bodies, one will.","/Lotus/Language/Primes/NyxPrimeName":"Nyx Prime","/Lotus/Language/Primes/NyxPrimeDesc":"Infiltrate the minds of your enemies with Nyx Prime. Featuring altered mod polarities for greater customization.","/Lotus/Language/Suits/NyxPassiveAbility":"Nyx gains +|CRITICAL|% Critical Chance on Primary and Secondary weapons per Confused enemy within <AFFINITY_SHARE>Affinity Range, up to +|MAX|%.","/Lotus/Language/Suits/MindControlAbilityName":"Mind Control","/Lotus/Language/Suits/MindControlAbilityDesc":"Nyx seizes control of a target's mind, compelling them to fight for the Tenno cause. Controlled enemies have increased <DT_RADIATION_COLOR>Radiation Status Chance. When Nyx shoots them, they also have an increased Damage Multiplier.","/Lotus/Language/Suits/PhysicDaggerAbilityName":"Psychic Bolts","/Lotus/Language/Suits/PhysicDaggerAbilityDesc":"Nyx unleashes a volley of psychic bolts that track and strike nearby enemies with telekinetic precision. When enemies are slain, additional bolts scatter to new targets. Striking foes weakens their defenses and transfers a portion to Nyx.","/Lotus/Language/Suits/ChaosAbilityName":"Chaos","/Lotus/Language/Suits/ChaosAbilityDesc":"Nyx releases a devastating psychic pulse, disorienting enemies in a wide radius and forcing them to turn on each other. Confused foes lash out at random factions.","/Lotus/Language/Suits/AbsorbAbilityName":"Absorb","/Lotus/Language/Suits/AbsorbAbilityDesc":"Nyx draws in and contains the damage dealt to her and the damage confused enemies deal to each other then converts it into a devastating radial blast. Following the blast, she enters a brief invulnerable state and gains a Weapon Damage boost proportional to the absorbed damage.","/Lotus/Language/Suits/NyxName":"Nyx","/Lotus/Language/Suits/NyxDesc":"Psychic attacks make Nyx a dangerous foe. She reaches into enemy consciousness to provide crowd control and turn their attacks back on them. Such manipulation can turn the tide of battle.","/Lotus/Language/Primes/HildrynPrimeName":"Hildryn Prime","/Lotus/Language/Primes/HildrynPrimeDesc":"Hildryn Prime proves that power is discipline\u2019s reward.","/Lotus/Language/Suits/IronFramePassiveAbilityDesc":"Hildryn's full Shield Gate is high. After her Shields are depleted, she is invulnerable to damage up to 3.5s.","/Lotus/Language/Suits/IronFrameBlastAbilityName":"Balefire","/Lotus/Language/Suits/IronFrameBlastAbilityDesc":"Charge and launch devastating bolts of electricity.","/Lotus/Language/Suits/IronFrameStripAbilityName":"Pillage","/Lotus/Language/Suits/IronFrameStripAbilityDesc":"Pillage a percentage of Shields and Armor of nearby enemies to replenish Hildryn's own Shields and Overshields. Also removes Status Effects from Hildryn and her allies.","/Lotus/Language/Suits/IronFrameAuraAbilityName":"Haven","/Lotus/Language/Suits/IronFrameAuraAbilityDesc":"Create a shield aura around allies. Enemies that approach Hildryn will take <DT_RADIATION_COLOR>Radiation Damage.","/Lotus/Language/Suits/IronFrameEruptionAbilityName":"Aegis Storm","/Lotus/Language/Suits/IronFrameEruptionAbilityDesc":"Take the skies and rain Balefire rockets down on the enemy. Nearby enemies are blasted into the air where they will create an Energy Orb every few seconds. When shields run out the enemies are smashed into the ground.","/Lotus/Language/Suits/IronFrameName":"Hildryn","/Lotus/Language/Suits/IronFrameDesc":"Strength is Hildryn\u2019s virtue. Her unique high-damage abilities are powered by her Shields, which can be recharged with Energy. Hildryn proves that a strong offense is a good defense.","/Lotus/Language/Suits/InkblotName":"Follie","/Lotus/Language/Suits/InkblotDesc":"Follie, the merry, macabre Shadowgrapher, brings ink to life. Support her squad and control enemy crowds with a myriad of versatile sketches and tricks.","/Lotus/Language/Suits/InkblotPassiveDesc":"INKBLOT: Follie's abilities coat enemies in ink that slows their movement by |SLOW|% for |DURATION|s. Afflicted enemies have a |CHANCE|% chance to drop Health and Energy Orbs.","/Lotus/Language/Suits/InkblotGouacheName":"Forced Perspective","/Lotus/Language/Suits/InkblotGouacheDesc":"Drop through an inky frame and emerge invulnerable at the aimed location in a splash of ink that inflicts Inkblot on nearby enemies.","/Lotus/Language/Suits/InkblotSketchbookName":"Shadowgraph","/Lotus/Language/Suits/InkblotSketchbookDesc":`Bring shadowgraphs from Follie's sketchbook to life as items that can be used for tactical advantage. Shadowgraphs splash Inkblot onto nearby enemies when created.\r
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HOLD to open the Shadowgraph gear wheel.`,"/Lotus/Language/Suits/InkblotTrompeLoeilName":"Self Portrait","/Lotus/Language/Suits/InkblotTrompeLoeilDesc":"Draw an ink effigy to absorb the damage dealt to Follie and allies. Below, a pool of ink spreads Inkblot. Kill enemies inside the pool to grow Follie's effigy and its ink puddle.","/Lotus/Language/Suits/InkblotFestivitiesName":"Plein Air","/Lotus/Language/Suits/InkblotFestivitiesDesc":"Tie nearby enemies to floating balloons that douse them with Inkblot. Pop the balloons to send them crashing to the ground, splashing damage on nearby enemies.","/Lotus/Language/Primes/InfestationPrimeName":"Nidus Prime","/Lotus/Language/Primes/InfestationPrimeDesc":"Mutation is endless. The ravening plague-bearer returns in a long-unseen form, seething with a primal strain of the Infestation.","/Lotus/Language/Suits/InfestPassiveAbility":"If Nidus is killed with at least |STACKS| stacks of Mutation, those |STACKS| stacks are consumed; this grants |DURATION|s of invulnerability and restores Health to |HEAL|%.","/Lotus/Language/Suits/RuptureAbilityName":"Virulence","/Lotus/Language/Suits/RuptureAbilityDesc":"Rupture the ground with a damaging fungal growth that steals energy from each enemy it strikes. For every five enemies hit, the Infestation mutates, multiplying its destructive force.","/Lotus/Language/Suits/TendrilsAbilityName":"Larva","/Lotus/Language/Suits/TendrilsAbilityDesc":"Spawn an Infested pod that erupts with tendrils, latches onto nearby enemies and pulls them in. Enemies killed while held have a chance of generating a Mutation stack.","/Lotus/Language/Suits/InfestLinkAbilityName":"Parasitic Link","/Lotus/Language/Suits/InfestLinkAbilityDesc":"Bind to a target with parasitic link. When cast on an ally, both the host and Nidus have their Ability Strength increased. Linked enemies take some of the damage inflicted on Nidus.","/Lotus/Language/Suits/InfestAbilityName":"Ravenous","/Lotus/Language/Suits/InfestAbilityDesc":"Gluttonous maggots swarm nearby enemies, feasting until they are hit with Virulence and burst with Infestation. The maggots benefit from Mutation and each enemy hit adds to the Mutation stack.","/Lotus/Language/Suits/InfestationName":"Nidus","/Lotus/Language/Suits/InfestationDesc":"Nidus draws strength from the Infestation. It bolsters him with survivability as he deals high damage and provides crowd control. Plague your enemies.","/Lotus/Language/Suits/HopliteFrameName":"Styanax","/Lotus/Language/Suits/HopliteFrameDesc":"Styanax never wonders how many enemies he will face, only where he can find them. The hoplite deals high damage. Enemies tremble before his spear and shield.","/Lotus/Language/Suits/HoplitePassiveAbilityDesc":"Styanax's critical chance increases with his shields and doubles for spearguns.","/Lotus/Language/Suits/HopliteImpaleAbilityName":"Axios Javelin","/Lotus/Language/Suits/HopliteImpaleAbilityDesc":"Throw an Axios Javelin. When the javelin impales an enemy against a wall, surrounding enemies are pulled into the area and suffer a burst of damage.","/Lotus/Language/Suits/HopliteBashAbilityName":"Tharros Strike","/Lotus/Language/Suits/HopliteBashAbilityDesc":"Summon Tharros, the shield of Styanax. Swing Tharros to repel enemies and reduce their shields and armor. Styanax regenerates health for every enemy struck.","/Lotus/Language/Suits/HopliteRallyAbilityName":"Rally Point","/Lotus/Language/Suits/HopliteRallyAbilityDesc":"Draw enemy attention to Styanax. His resolve uplifts him and nearby allies, regenerating the squad's energy over time. Styanax and his allies also regenerate shields for every kill assist they contribute.","/Lotus/Language/Suits/HopliteArmyAbilityName":"Final Stand","/Lotus/Language/Suits/HopliteArmyAbilityDesc":"Exude might and valor. Rise into the air and throw a barrage of Axios Javelins. The javelins deal damage to nearby enemies wherever they land. Direct hits to enemies deal greater damage.","/Lotus/Language/Primes/MiragePrimeName":"Mirage Prime","/Lotus/Language/Primes/MiragePrimeDesc":"Dazzle the opposition with this golden master of illusion and mayhem. Featuring altered mod polarities allow for greater customization.","/Lotus/Language/Primes/MiragePrimePassiveAbility":"Sliding lasts |DURATION|% longer and acrobatic maneuvers are |SPEED|% faster.","/Lotus/Language/Suits/IllusionAbilityName":"Hall of Mirrors","/Lotus/Language/Suits/IllusionAbilityDesc":"Mirage creates an entourage of doppelgangers to confuse and distract the enemy.","/Lotus/Language/Suits/SleightOfHandAbilityName":"Sleight of Hand","/Lotus/Language/Suits/SleightOfHandAbilityDesc":"Booby trap nearby objects while conjuring an irresistible jewel that bursts with radial blind when touched in darkness, or a radial explosion in light. Conjure multiple smaller jewels with the help of Hall of Mirrors.","/Lotus/Language/Suits/EclipseAbilityName":"Eclipse","/Lotus/Language/Suits/EclipseAbilityDesc":`(TAP) Temporarily reduce the damage Mirage takes from enemies.\r
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(HOLD) Temporarily increase Mirage's weapon damage.`,"/Lotus/Language/Suits/GrandFinaleName":"Prism","/Lotus/Language/Suits/GrandFinaleDesc":"Fires an energy prism that shoots lasers in all directions. Activating again detonates the prism, blinding nearby foes.","/Lotus/Language/Suits/MirageName":"Mirage","/Lotus/Language/Suits/MirageDesc":"Mirage\u2019s sleight of hand complements her might. Her dazzled foes take heavy damage. Doppelgangers, lasers, and traps are elements of her stagecraft.","/Lotus/Language/Suits/MiragePassiveAbility":"Sliding lasts |DURATION|% longer and acrobatic maneuvers are |SPEED|% faster.","/Lotus/Language/Primes/GyrePrimeSuitName":"Gyre Prime","/Lotus/Language/Primes/GyrePrimeSuitDesc":"Gilded circuits spark and energize frenetic movements that echo through the ages. Dance into eternity with Gyre Prime.","/Lotus/Language/Suits/GyrePassiveDescription":"Gyre's abilities have a 10% chance to deal critical damage for each Electrical status that affects the enemy.","/Lotus/Language/Suits/GyrePulseAbilityName":"Arcsphere","/Lotus/Language/Suits/GyrePulseAbilityDescription":"Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies. Hit multiple enemies at once with the initial launch to enhance damage.","/Lotus/Language/Suits/GyreSphereAbilityName":"Coil Horizon","/Lotus/Language/Suits/GyreSphereAbilityDescription":"Throw forward a Gyratory Sphere that will implode after a few seconds or can be manually triggered.","/Lotus/Language/Suits/GyreEnergizedAbilityName":"Cathode Grace","/Lotus/Language/Suits/GyreEnergizedAbilityDescription":"Gain a brief burst of increased Critical Chance and Energy Regen, with each kill extending duration of Cathode Grace. Casting is on a cooldown. ","/Lotus/Language/Suits/GyreOverchargedAbilityName":"Rotorswell","/Lotus/Language/Suits/GyreOverchargedAbilityDescription":"Gyre\u2019s mechanisms spin at incredible speeds, generating an Electric Field that shocks nearby enemies. When Gyre gets a critical hit, a large electrical discharge will chain from the enemy that was hit to nearby enemies.","/Lotus/Language/Suits/GyreFrameName":"Gyre","/Lotus/Language/Suits/GyreFrameDesc":"Annihilate enemies with the conductivity of coils and transmitters. Gyre\u2019s electric attacks provide crowd control. She is the embodiment of elegant theory.","/Lotus/Language/Suits/GlassName":"Gara","/Lotus/Language/Suits/GlassDesc":"Enemies are made fragile by Gara\u2019s deadly touch. Gara\u2019s vitric abilities provide her and her allies with survivability and deal high damage. Shatter the foe.","/Lotus/Language/Suits/GlassPassiveAbility":"A chance to create a radial blind lasting |DURATION|s when Gara casts Abilities.","/Lotus/Language/Suits/GlassShankAbilityName":"Shattered Lash","/Lotus/Language/Suits/GlassShankAbilityDesc":"Lash out with stream of shattered glass, or hold for an arcing strike. Stats are boosted by the equipped mods on Shattered Lash.","/Lotus/Language/Suits/GlassShatterAbilityName":"Splinter Storm","/Lotus/Language/Suits/GlassShatterAbilityDesc":"Gara's armor splinters into a maelstrom of shattered glass. Allies who contact the cloud are fortified against damage.","/Lotus/Language/Suits/GlassFragmentAbilityName":"Spectrorage","/Lotus/Language/Suits/GlassFragmentAbilityDesc":"Trap enemies in a carousel of mirrors, forcing them to attack visions of their true selves. Destroyed mirrors damage their attackers, as does the collapse of the carousel.","/Lotus/Language/Suits/GlassRingAbilityName":"Mass Vitrify","/Lotus/Language/Suits/GlassRingAbilityDesc":"Create an expanding ring of molten glass that slowly crystallizes enemies who enter. When the expansion is complete, the ring hardens to block weapons fire. The ring draws extra strength from the health and shields of crystallized enemies. Use Shattered Lash to smash the ring and send razor-sharp glass flying.","/Lotus/Language/Primes/GaraPrimeSuitName":"Gara Prime","/Lotus/Language/Primes/GaraPrimeSuitDesc":"Continue the legend of the glass-armored warrior Gara. Dominate the battlefield with the power and purity of crystal.","/Lotus/Language/Suits/GeodeFrameName":"Citrine","/Lotus/Language/Suits/GeodeFrameDesc":"Gaze upon the Crystal Bastion. Citrine's crystalline might supports allies on the battlefield. Combat only enhances her fractal beauty.","/Lotus/Language/Suits/GeodePassiveAbility":"Citrine grants nearby allies |BASE| health regeneration per second. Pick up a Health Orb to increase regeneration by |HPS|, up to a maximum of |MAX|.","/Lotus/Language/Suits/GeodeShardsAbilityName":"Fractured Blast","/Lotus/Language/Suits/GeodeShardsAbilityDesc":"Slash and stagger enemies with a crystal blast that inflicts <DT_SLASH_COLOR>Slash Status. Enemies afflicted with this Status Effect have an increased chance of dropping Health and Energy Orbs.","/Lotus/Language/Suits/GeodeShellAbilityName":"Preserving Shell","/Lotus/Language/Suits/GeodeShellAbilityDesc":"Citrine guards herself and nearby allies with a crystalline shell that gradually decays. Kills and assists increase the defensive power of the shell.","/Lotus/Language/Suits/GeodeCrystalAbilityName":"Prismatic Gem","/Lotus/Language/Suits/GeodeCrystalAbilityDesc":"Deploy a gem that shoots prismatic beams. The gem targets enemies that are taking weapon damage from Citrine and her allies. Its beams inflict Heat, Cold, Toxin, and Electricity Status Effects. Status Chance and Status Duration increase for nearby allies.","/Lotus/Language/Suits/GeodeGrowthsAbilityName":"Crystallize","/Lotus/Language/Suits/GeodeGrowthsAbilityDesc":"Citrine summons crystal fractals. The fractals rush forward, seeking enemies. Enemies touched by the fractals are paralyzed by crystalline growths. Hit the growths to deal Critical Damage.","/Lotus/Language/Primes/GarudaPrimeName":"Garuda Prime","/Lotus/Language/Primes/GarudaPrimeDesc":"White, gold and deepest scarlet, the queen of gore in full regalia.","/Lotus/Language/Suits/GarudaPassiveAbilityDesc":`Garuda's damage temporarily increases with each enemy she kills, to a maximum of |DAMAGE|%. \r
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package/dist/lib/locales.mjs
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import{a,b,c,d}from"../chunk-
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import{a,b,c,d}from"../chunk-4Z5EUZKE.mjs";import"../chunk-CAXAR7DE.mjs";export{d as SUPPORTED_LANGUAGES,a as getDictionaries,c as getStandardLocale,b as sortByName};
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@@ -231,7 +231,7 @@ A roll of triple sixes grants a Decree without a challenge.`,"/Lotus/Language/Su
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A roll of triple sixes grants invulnerability for the duration of your Omamori Charms.`,"/Lotus/Language/Suits/KoumeiPuppetsAbilityName":"Bunraku","/Lotus/Language/Suits/KoumeiPuppetsAbilityDesc":`Wield your foe\u2019s fate threads like the strings of marionettes. Koumei\u2019s dice determine how many Status Effects foes in front of Koumei will suffer.\r
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A roll of triple sixes causes further Status Effects over time and extends Bunraku to enemies behind Koumei.`,"/Lotus/Language/Primes/KhoraPrimeName":"Khora Prime","/Lotus/Language/Primes/KhoraPrimeDesc":"A harmony of mistress and monster. The gilded huntress and her loyal Kavat, Venari, dominate the battlefield with their will.","/Lotus/Language/Suits/KhoraPassiveAbilityDesc":"The ferocious kavat, Venari, fights by Khora's side and provides her with a |SPEED|% speed boost while active. If killed, Venari will reappear after |RESPAWN|s.","/Lotus/Language/Suits/KhoraCrackAbilityName":"Whipclaw","/Lotus/Language/Suits/KhoraCrackAbilityDesc":"Send enemies reeling with a deafening whipcrack. Stats are boosted by the equipped mods on Whipclaw.","/Lotus/Language/Suits/KhoraTwirlAbilityName":"Ensnare","/Lotus/Language/Suits/KhoraTwirlAbilityDesc":"Bind a hapless target in living metal, entangling others who stray too close. Whipclaw will refresh the trap allowing it to capture more enemies.","/Lotus/Language/Suits/KhoraKavatAbilityName":"Venari","/Lotus/Language/Suits/KhoraKavatAbilityDesc":"Command Venari to focus on a target. Hold to cycle between Attack, Protect, and Heal postures. If Venari is killed, use this ability to revive her instantly.","/Lotus/Language/Suits/KhoraCageAbilityName":"Strangledome","/Lotus/Language/Suits/KhoraCageAbilityDesc":"Weave a dome of living chain that ensnares and strangles any enemy within, and any foolish enough to approach. Foes outside the trap will try to hasten their comrade's deaths by shooting them. Crack Whipclaw on the dome to further damage any trapped enemies.","/Lotus/Language/Suits/KhoraName":"Khora","/Lotus/Language/Suits/KhoraDesc":"Khora is red in whip and claw. She works together with her Kavat companion, Venari, to deal high damage and provide crowd control. Two bodies, one will.","/Lotus/Language/Primes/NyxPrimeName":"Nyx Prime","/Lotus/Language/Primes/NyxPrimeDesc":"Infiltrate the minds of your enemies with Nyx Prime. Featuring altered mod polarities for greater customization.","/Lotus/Language/Suits/NyxPassiveAbility":"Nyx gains +|CRITICAL|% Critical Chance on Primary and Secondary weapons per Confused enemy within <AFFINITY_SHARE>Affinity Range, up to +|MAX|%.","/Lotus/Language/Suits/MindControlAbilityName":"Mind Control","/Lotus/Language/Suits/MindControlAbilityDesc":"Nyx seizes control of a target's mind, compelling them to fight for the Tenno cause. Controlled enemies have increased <DT_RADIATION_COLOR>Radiation Status Chance. When Nyx shoots them, they also have an increased Damage Multiplier.","/Lotus/Language/Suits/PhysicDaggerAbilityName":"Psychic Bolts","/Lotus/Language/Suits/PhysicDaggerAbilityDesc":"Nyx unleashes a volley of psychic bolts that track and strike nearby enemies with telekinetic precision. When enemies are slain, additional bolts scatter to new targets. Striking foes weakens their defenses and transfers a portion to Nyx.","/Lotus/Language/Suits/ChaosAbilityName":"Chaos","/Lotus/Language/Suits/ChaosAbilityDesc":"Nyx releases a devastating psychic pulse, disorienting enemies in a wide radius and forcing them to turn on each other. Confused foes lash out at random factions.","/Lotus/Language/Suits/AbsorbAbilityName":"Absorb","/Lotus/Language/Suits/AbsorbAbilityDesc":"Nyx draws in and contains the damage dealt to her and the damage confused enemies deal to each other then converts it into a devastating radial blast. Following the blast, she enters a brief invulnerable state and gains a Weapon Damage boost proportional to the absorbed damage.","/Lotus/Language/Suits/NyxName":"Nyx","/Lotus/Language/Suits/NyxDesc":"Psychic attacks make Nyx a dangerous foe. She reaches into enemy consciousness to provide crowd control and turn their attacks back on them. Such manipulation can turn the tide of battle.","/Lotus/Language/Primes/HildrynPrimeName":"Hildryn Prime","/Lotus/Language/Primes/HildrynPrimeDesc":"Hildryn Prime proves that power is discipline\u2019s reward.","/Lotus/Language/Suits/IronFramePassiveAbilityDesc":"Hildryn's full Shield Gate is high. After her Shields are depleted, she is invulnerable to damage up to 3.5s.","/Lotus/Language/Suits/IronFrameBlastAbilityName":"Balefire","/Lotus/Language/Suits/IronFrameBlastAbilityDesc":"Charge and launch devastating bolts of electricity.","/Lotus/Language/Suits/IronFrameStripAbilityName":"Pillage","/Lotus/Language/Suits/IronFrameStripAbilityDesc":"Pillage a percentage of Shields and Armor of nearby enemies to replenish Hildryn's own Shields and Overshields. Also removes Status Effects from Hildryn and her allies.","/Lotus/Language/Suits/IronFrameAuraAbilityName":"Haven","/Lotus/Language/Suits/IronFrameAuraAbilityDesc":"Create a shield aura around allies. Enemies that approach Hildryn will take <DT_RADIATION_COLOR>Radiation Damage.","/Lotus/Language/Suits/IronFrameEruptionAbilityName":"Aegis Storm","/Lotus/Language/Suits/IronFrameEruptionAbilityDesc":"Take the skies and rain Balefire rockets down on the enemy. Nearby enemies are blasted into the air where they will create an Energy Orb every few seconds. When shields run out the enemies are smashed into the ground.","/Lotus/Language/Suits/IronFrameName":"Hildryn","/Lotus/Language/Suits/IronFrameDesc":"Strength is Hildryn\u2019s virtue. Her unique high-damage abilities are powered by her Shields, which can be recharged with Energy. Hildryn proves that a strong offense is a good defense.","/Lotus/Language/Suits/InkblotName":"Follie","/Lotus/Language/Suits/InkblotDesc":"Follie, the merry, macabre Shadowgrapher, brings ink to life. Support her squad and control enemy crowds with a myriad of versatile sketches and tricks.","/Lotus/Language/Suits/InkblotPassiveDesc":"INKBLOT: Follie's abilities coat enemies in ink that slows their movement by |SLOW|% for
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A roll of triple sixes causes further Status Effects over time and extends Bunraku to enemies behind Koumei.`,"/Lotus/Language/Primes/KhoraPrimeName":"Khora Prime","/Lotus/Language/Primes/KhoraPrimeDesc":"A harmony of mistress and monster. The gilded huntress and her loyal Kavat, Venari, dominate the battlefield with their will.","/Lotus/Language/Suits/KhoraPassiveAbilityDesc":"The ferocious kavat, Venari, fights by Khora's side and provides her with a |SPEED|% speed boost while active. If killed, Venari will reappear after |RESPAWN|s.","/Lotus/Language/Suits/KhoraCrackAbilityName":"Whipclaw","/Lotus/Language/Suits/KhoraCrackAbilityDesc":"Send enemies reeling with a deafening whipcrack. Stats are boosted by the equipped mods on Whipclaw.","/Lotus/Language/Suits/KhoraTwirlAbilityName":"Ensnare","/Lotus/Language/Suits/KhoraTwirlAbilityDesc":"Bind a hapless target in living metal, entangling others who stray too close. Whipclaw will refresh the trap allowing it to capture more enemies.","/Lotus/Language/Suits/KhoraKavatAbilityName":"Venari","/Lotus/Language/Suits/KhoraKavatAbilityDesc":"Command Venari to focus on a target. Hold to cycle between Attack, Protect, and Heal postures. If Venari is killed, use this ability to revive her instantly.","/Lotus/Language/Suits/KhoraCageAbilityName":"Strangledome","/Lotus/Language/Suits/KhoraCageAbilityDesc":"Weave a dome of living chain that ensnares and strangles any enemy within, and any foolish enough to approach. Foes outside the trap will try to hasten their comrade's deaths by shooting them. Crack Whipclaw on the dome to further damage any trapped enemies.","/Lotus/Language/Suits/KhoraName":"Khora","/Lotus/Language/Suits/KhoraDesc":"Khora is red in whip and claw. She works together with her Kavat companion, Venari, to deal high damage and provide crowd control. Two bodies, one will.","/Lotus/Language/Primes/NyxPrimeName":"Nyx Prime","/Lotus/Language/Primes/NyxPrimeDesc":"Infiltrate the minds of your enemies with Nyx Prime. Featuring altered mod polarities for greater customization.","/Lotus/Language/Suits/NyxPassiveAbility":"Nyx gains +|CRITICAL|% Critical Chance on Primary and Secondary weapons per Confused enemy within <AFFINITY_SHARE>Affinity Range, up to +|MAX|%.","/Lotus/Language/Suits/MindControlAbilityName":"Mind Control","/Lotus/Language/Suits/MindControlAbilityDesc":"Nyx seizes control of a target's mind, compelling them to fight for the Tenno cause. Controlled enemies have increased <DT_RADIATION_COLOR>Radiation Status Chance. When Nyx shoots them, they also have an increased Damage Multiplier.","/Lotus/Language/Suits/PhysicDaggerAbilityName":"Psychic Bolts","/Lotus/Language/Suits/PhysicDaggerAbilityDesc":"Nyx unleashes a volley of psychic bolts that track and strike nearby enemies with telekinetic precision. When enemies are slain, additional bolts scatter to new targets. Striking foes weakens their defenses and transfers a portion to Nyx.","/Lotus/Language/Suits/ChaosAbilityName":"Chaos","/Lotus/Language/Suits/ChaosAbilityDesc":"Nyx releases a devastating psychic pulse, disorienting enemies in a wide radius and forcing them to turn on each other. Confused foes lash out at random factions.","/Lotus/Language/Suits/AbsorbAbilityName":"Absorb","/Lotus/Language/Suits/AbsorbAbilityDesc":"Nyx draws in and contains the damage dealt to her and the damage confused enemies deal to each other then converts it into a devastating radial blast. Following the blast, she enters a brief invulnerable state and gains a Weapon Damage boost proportional to the absorbed damage.","/Lotus/Language/Suits/NyxName":"Nyx","/Lotus/Language/Suits/NyxDesc":"Psychic attacks make Nyx a dangerous foe. She reaches into enemy consciousness to provide crowd control and turn their attacks back on them. Such manipulation can turn the tide of battle.","/Lotus/Language/Primes/HildrynPrimeName":"Hildryn Prime","/Lotus/Language/Primes/HildrynPrimeDesc":"Hildryn Prime proves that power is discipline\u2019s reward.","/Lotus/Language/Suits/IronFramePassiveAbilityDesc":"Hildryn's full Shield Gate is high. After her Shields are depleted, she is invulnerable to damage up to 3.5s.","/Lotus/Language/Suits/IronFrameBlastAbilityName":"Balefire","/Lotus/Language/Suits/IronFrameBlastAbilityDesc":"Charge and launch devastating bolts of electricity.","/Lotus/Language/Suits/IronFrameStripAbilityName":"Pillage","/Lotus/Language/Suits/IronFrameStripAbilityDesc":"Pillage a percentage of Shields and Armor of nearby enemies to replenish Hildryn's own Shields and Overshields. Also removes Status Effects from Hildryn and her allies.","/Lotus/Language/Suits/IronFrameAuraAbilityName":"Haven","/Lotus/Language/Suits/IronFrameAuraAbilityDesc":"Create a shield aura around allies. Enemies that approach Hildryn will take <DT_RADIATION_COLOR>Radiation Damage.","/Lotus/Language/Suits/IronFrameEruptionAbilityName":"Aegis Storm","/Lotus/Language/Suits/IronFrameEruptionAbilityDesc":"Take the skies and rain Balefire rockets down on the enemy. Nearby enemies are blasted into the air where they will create an Energy Orb every few seconds. When shields run out the enemies are smashed into the ground.","/Lotus/Language/Suits/IronFrameName":"Hildryn","/Lotus/Language/Suits/IronFrameDesc":"Strength is Hildryn\u2019s virtue. Her unique high-damage abilities are powered by her Shields, which can be recharged with Energy. Hildryn proves that a strong offense is a good defense.","/Lotus/Language/Suits/InkblotName":"Follie","/Lotus/Language/Suits/InkblotDesc":"Follie, the merry, macabre Shadowgrapher, brings ink to life. Support her squad and control enemy crowds with a myriad of versatile sketches and tricks.","/Lotus/Language/Suits/InkblotPassiveDesc":"INKBLOT: Follie's abilities coat enemies in ink that slows their movement by |SLOW|% for |DURATION|s. Afflicted enemies have a |CHANCE|% chance to drop Health and Energy Orbs.","/Lotus/Language/Suits/InkblotGouacheName":"Forced Perspective","/Lotus/Language/Suits/InkblotGouacheDesc":"Drop through an inky frame and emerge invulnerable at the aimed location in a splash of ink that inflicts Inkblot on nearby enemies.","/Lotus/Language/Suits/InkblotSketchbookName":"Shadowgraph","/Lotus/Language/Suits/InkblotSketchbookDesc":`Bring shadowgraphs from Follie's sketchbook to life as items that can be used for tactical advantage. Shadowgraphs splash Inkblot onto nearby enemies when created.\r
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HOLD to open the Shadowgraph gear wheel.`,"/Lotus/Language/Suits/InkblotTrompeLoeilName":"Self Portrait","/Lotus/Language/Suits/InkblotTrompeLoeilDesc":"Draw an ink effigy to absorb the damage dealt to Follie and allies. Below, a pool of ink spreads Inkblot. Kill enemies inside the pool to grow Follie's effigy and its ink puddle.","/Lotus/Language/Suits/InkblotFestivitiesName":"Plein Air","/Lotus/Language/Suits/InkblotFestivitiesDesc":"Tie nearby enemies to floating balloons that douse them with Inkblot. Pop the balloons to send them crashing to the ground, splashing damage on nearby enemies.","/Lotus/Language/Primes/InfestationPrimeName":"Nidus Prime","/Lotus/Language/Primes/InfestationPrimeDesc":"Mutation is endless. The ravening plague-bearer returns in a long-unseen form, seething with a primal strain of the Infestation.","/Lotus/Language/Suits/InfestPassiveAbility":"If Nidus is killed with at least |STACKS| stacks of Mutation, those |STACKS| stacks are consumed; this grants |DURATION|s of invulnerability and restores Health to |HEAL|%.","/Lotus/Language/Suits/RuptureAbilityName":"Virulence","/Lotus/Language/Suits/RuptureAbilityDesc":"Rupture the ground with a damaging fungal growth that steals energy from each enemy it strikes. For every five enemies hit, the Infestation mutates, multiplying its destructive force.","/Lotus/Language/Suits/TendrilsAbilityName":"Larva","/Lotus/Language/Suits/TendrilsAbilityDesc":"Spawn an Infested pod that erupts with tendrils, latches onto nearby enemies and pulls them in. Enemies killed while held have a chance of generating a Mutation stack.","/Lotus/Language/Suits/InfestLinkAbilityName":"Parasitic Link","/Lotus/Language/Suits/InfestLinkAbilityDesc":"Bind to a target with parasitic link. When cast on an ally, both the host and Nidus have their Ability Strength increased. Linked enemies take some of the damage inflicted on Nidus.","/Lotus/Language/Suits/InfestAbilityName":"Ravenous","/Lotus/Language/Suits/InfestAbilityDesc":"Gluttonous maggots swarm nearby enemies, feasting until they are hit with Virulence and burst with Infestation. The maggots benefit from Mutation and each enemy hit adds to the Mutation stack.","/Lotus/Language/Suits/InfestationName":"Nidus","/Lotus/Language/Suits/InfestationDesc":"Nidus draws strength from the Infestation. It bolsters him with survivability as he deals high damage and provides crowd control. Plague your enemies.","/Lotus/Language/Suits/HopliteFrameName":"Styanax","/Lotus/Language/Suits/HopliteFrameDesc":"Styanax never wonders how many enemies he will face, only where he can find them. The hoplite deals high damage. Enemies tremble before his spear and shield.","/Lotus/Language/Suits/HoplitePassiveAbilityDesc":"Styanax's critical chance increases with his shields and doubles for spearguns.","/Lotus/Language/Suits/HopliteImpaleAbilityName":"Axios Javelin","/Lotus/Language/Suits/HopliteImpaleAbilityDesc":"Throw an Axios Javelin. When the javelin impales an enemy against a wall, surrounding enemies are pulled into the area and suffer a burst of damage.","/Lotus/Language/Suits/HopliteBashAbilityName":"Tharros Strike","/Lotus/Language/Suits/HopliteBashAbilityDesc":"Summon Tharros, the shield of Styanax. Swing Tharros to repel enemies and reduce their shields and armor. Styanax regenerates health for every enemy struck.","/Lotus/Language/Suits/HopliteRallyAbilityName":"Rally Point","/Lotus/Language/Suits/HopliteRallyAbilityDesc":"Draw enemy attention to Styanax. His resolve uplifts him and nearby allies, regenerating the squad's energy over time. Styanax and his allies also regenerate shields for every kill assist they contribute.","/Lotus/Language/Suits/HopliteArmyAbilityName":"Final Stand","/Lotus/Language/Suits/HopliteArmyAbilityDesc":"Exude might and valor. Rise into the air and throw a barrage of Axios Javelins. The javelins deal damage to nearby enemies wherever they land. Direct hits to enemies deal greater damage.","/Lotus/Language/Primes/MiragePrimeName":"Mirage Prime","/Lotus/Language/Primes/MiragePrimeDesc":"Dazzle the opposition with this golden master of illusion and mayhem. Featuring altered mod polarities allow for greater customization.","/Lotus/Language/Primes/MiragePrimePassiveAbility":"Sliding lasts |DURATION|% longer and acrobatic maneuvers are |SPEED|% faster.","/Lotus/Language/Suits/IllusionAbilityName":"Hall of Mirrors","/Lotus/Language/Suits/IllusionAbilityDesc":"Mirage creates an entourage of doppelgangers to confuse and distract the enemy.","/Lotus/Language/Suits/SleightOfHandAbilityName":"Sleight of Hand","/Lotus/Language/Suits/SleightOfHandAbilityDesc":"Booby trap nearby objects while conjuring an irresistible jewel that bursts with radial blind when touched in darkness, or a radial explosion in light. Conjure multiple smaller jewels with the help of Hall of Mirrors.","/Lotus/Language/Suits/EclipseAbilityName":"Eclipse","/Lotus/Language/Suits/EclipseAbilityDesc":`(TAP) Temporarily reduce the damage Mirage takes from enemies.\r
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(HOLD) Temporarily increase Mirage's weapon damage.`,"/Lotus/Language/Suits/GrandFinaleName":"Prism","/Lotus/Language/Suits/GrandFinaleDesc":"Fires an energy prism that shoots lasers in all directions. Activating again detonates the prism, blinding nearby foes.","/Lotus/Language/Suits/MirageName":"Mirage","/Lotus/Language/Suits/MirageDesc":"Mirage\u2019s sleight of hand complements her might. Her dazzled foes take heavy damage. Doppelgangers, lasers, and traps are elements of her stagecraft.","/Lotus/Language/Suits/MiragePassiveAbility":"Sliding lasts |DURATION|% longer and acrobatic maneuvers are |SPEED|% faster.","/Lotus/Language/Primes/GyrePrimeSuitName":"Gyre Prime","/Lotus/Language/Primes/GyrePrimeSuitDesc":"Gilded circuits spark and energize frenetic movements that echo through the ages. Dance into eternity with Gyre Prime.","/Lotus/Language/Suits/GyrePassiveDescription":"Gyre's abilities have a 10% chance to deal critical damage for each Electrical status that affects the enemy.","/Lotus/Language/Suits/GyrePulseAbilityName":"Arcsphere","/Lotus/Language/Suits/GyrePulseAbilityDescription":"Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies. Hit multiple enemies at once with the initial launch to enhance damage.","/Lotus/Language/Suits/GyreSphereAbilityName":"Coil Horizon","/Lotus/Language/Suits/GyreSphereAbilityDescription":"Throw forward a Gyratory Sphere that will implode after a few seconds or can be manually triggered.","/Lotus/Language/Suits/GyreEnergizedAbilityName":"Cathode Grace","/Lotus/Language/Suits/GyreEnergizedAbilityDescription":"Gain a brief burst of increased Critical Chance and Energy Regen, with each kill extending duration of Cathode Grace. Casting is on a cooldown. ","/Lotus/Language/Suits/GyreOverchargedAbilityName":"Rotorswell","/Lotus/Language/Suits/GyreOverchargedAbilityDescription":"Gyre\u2019s mechanisms spin at incredible speeds, generating an Electric Field that shocks nearby enemies. When Gyre gets a critical hit, a large electrical discharge will chain from the enemy that was hit to nearby enemies.","/Lotus/Language/Suits/GyreFrameName":"Gyre","/Lotus/Language/Suits/GyreFrameDesc":"Annihilate enemies with the conductivity of coils and transmitters. Gyre\u2019s electric attacks provide crowd control. She is the embodiment of elegant theory.","/Lotus/Language/Suits/GlassName":"Gara","/Lotus/Language/Suits/GlassDesc":"Enemies are made fragile by Gara\u2019s deadly touch. Gara\u2019s vitric abilities provide her and her allies with survivability and deal high damage. Shatter the foe.","/Lotus/Language/Suits/GlassPassiveAbility":"A chance to create a radial blind lasting |DURATION|s when Gara casts Abilities.","/Lotus/Language/Suits/GlassShankAbilityName":"Shattered Lash","/Lotus/Language/Suits/GlassShankAbilityDesc":"Lash out with stream of shattered glass, or hold for an arcing strike. Stats are boosted by the equipped mods on Shattered Lash.","/Lotus/Language/Suits/GlassShatterAbilityName":"Splinter Storm","/Lotus/Language/Suits/GlassShatterAbilityDesc":"Gara's armor splinters into a maelstrom of shattered glass. Allies who contact the cloud are fortified against damage.","/Lotus/Language/Suits/GlassFragmentAbilityName":"Spectrorage","/Lotus/Language/Suits/GlassFragmentAbilityDesc":"Trap enemies in a carousel of mirrors, forcing them to attack visions of their true selves. Destroyed mirrors damage their attackers, as does the collapse of the carousel.","/Lotus/Language/Suits/GlassRingAbilityName":"Mass Vitrify","/Lotus/Language/Suits/GlassRingAbilityDesc":"Create an expanding ring of molten glass that slowly crystallizes enemies who enter. When the expansion is complete, the ring hardens to block weapons fire. The ring draws extra strength from the health and shields of crystallized enemies. Use Shattered Lash to smash the ring and send razor-sharp glass flying.","/Lotus/Language/Primes/GaraPrimeSuitName":"Gara Prime","/Lotus/Language/Primes/GaraPrimeSuitDesc":"Continue the legend of the glass-armored warrior Gara. Dominate the battlefield with the power and purity of crystal.","/Lotus/Language/Suits/GeodeFrameName":"Citrine","/Lotus/Language/Suits/GeodeFrameDesc":"Gaze upon the Crystal Bastion. Citrine's crystalline might supports allies on the battlefield. Combat only enhances her fractal beauty.","/Lotus/Language/Suits/GeodePassiveAbility":"Citrine grants nearby allies |BASE| health regeneration per second. Pick up a Health Orb to increase regeneration by |HPS|, up to a maximum of |MAX|.","/Lotus/Language/Suits/GeodeShardsAbilityName":"Fractured Blast","/Lotus/Language/Suits/GeodeShardsAbilityDesc":"Slash and stagger enemies with a crystal blast that inflicts <DT_SLASH_COLOR>Slash Status. Enemies afflicted with this Status Effect have an increased chance of dropping Health and Energy Orbs.","/Lotus/Language/Suits/GeodeShellAbilityName":"Preserving Shell","/Lotus/Language/Suits/GeodeShellAbilityDesc":"Citrine guards herself and nearby allies with a crystalline shell that gradually decays. Kills and assists increase the defensive power of the shell.","/Lotus/Language/Suits/GeodeCrystalAbilityName":"Prismatic Gem","/Lotus/Language/Suits/GeodeCrystalAbilityDesc":"Deploy a gem that shoots prismatic beams. The gem targets enemies that are taking weapon damage from Citrine and her allies. Its beams inflict Heat, Cold, Toxin, and Electricity Status Effects. Status Chance and Status Duration increase for nearby allies.","/Lotus/Language/Suits/GeodeGrowthsAbilityName":"Crystallize","/Lotus/Language/Suits/GeodeGrowthsAbilityDesc":"Citrine summons crystal fractals. The fractals rush forward, seeking enemies. Enemies touched by the fractals are paralyzed by crystalline growths. Hit the growths to deal Critical Damage.","/Lotus/Language/Primes/GarudaPrimeName":"Garuda Prime","/Lotus/Language/Primes/GarudaPrimeDesc":"White, gold and deepest scarlet, the queen of gore in full regalia.","/Lotus/Language/Suits/GarudaPassiveAbilityDesc":`Garuda's damage temporarily increases with each enemy she kills, to a maximum of |DAMAGE|%. \r
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import{a as O,b as x,c as D,d as H,e as S,f as T,g as C,h as R,i as W,j as A}from"./chunk-
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import{a as O,b as x,c as D,d as H,e as S,f as T,g as C,h as R,i as W,j as A}from"./chunk-76CXAKCQ.mjs";import{e as f,h as w}from"./chunk-CVH7OE4T.mjs";import{b as g,d as h}from"./chunk-4Z5EUZKE.mjs";import{a as u}from"./chunk-CAXAR7DE.mjs";var U=u({"../../data/stats/factions.json":()=>import("./factions-HCRW72KS.mjs"),"../../data/stats/missionTypes.json":()=>import("./missionTypes-UVZI4JJ4.mjs"),"../../data/stats/railjackIntrinsics.json":()=>import("./railjackIntrinsics-LQINTVAY.mjs"),"../../data/stats/regions.json":()=>import("./regions-QXO5IQXY.mjs"),"../../data/stats/sentinels.json":()=>import("./sentinels-J2NG46RT.mjs"),"../../data/stats/warframes.json":()=>import("./warframes-GPPOP5F2.mjs"),"../../data/stats/weapons.json":()=>import("./weapons-N5W26ION.mjs")});var B=u({"../../data/dicts/de.json":()=>import("./de-ZRU7AN5G.mjs"),"../../data/dicts/en.json":()=>import("./en-VERNEOL7.mjs"),"../../data/dicts/es.json":()=>import("./es-3VG4626S.mjs"),"../../data/dicts/fr.json":()=>import("./fr-BL4MSUXR.mjs"),"../../data/dicts/it.json":()=>import("./it-5KYQQ6EK.mjs"),"../../data/dicts/ja.json":()=>import("./ja-D5AYFOTS.mjs"),"../../data/dicts/ko.json":()=>import("./ko-UV3QI7KK.mjs"),"../../data/dicts/pl.json":()=>import("./pl-EMRDV3G5.mjs"),"../../data/dicts/pt.json":()=>import("./pt-I2MUIREY.mjs"),"../../data/dicts/ru.json":()=>import("./ru-5AGW3OBP.mjs"),"../../data/dicts/tc.json":()=>import("./tc-2OU3GC62.mjs"),"../../data/dicts/th.json":()=>import("./th-BZER7RQS.mjs"),"../../data/dicts/tr.json":()=>import("./tr-WWZ5NHQZ.mjs"),"../../data/dicts/uk.json":()=>import("./uk-FQH5AZ4F.mjs"),"../../data/dicts/zh.json":()=>import("./zh-NIJQUYPC.mjs")});var n=class{constructor(){}static async getHydratedData(e,{locale:t,productCategory:a,skipSorting:l}={}){let i=t&&Object.keys(h).includes(t)?t:"en",[y,p]=await Promise.all([U(`../../data/stats/${e}.json`).then(r=>r.default),B(`../../data/dicts/${i}.json`).then(r=>r.default)]),s=Object.entries(y).filter(([r,c])=>a?"productCategory"in c&&c.productCategory===a:!0).map(([r,c])=>({...this.translateRecursive(c,p),uniqueName:r})),m=l?s:g(s,{locale:t}),d={};for(let r of m)d[r.uniqueName]=r;return d}static translateRecursive(e,t){if(typeof e=="string"){let a=e.startsWith("/Lotus/Language")?t[e]??e:e;return a=a.replace("<ARCHWING>","").trim(),a}if(Array.isArray(e))return e.map(a=>this.translateRecursive(a,t));if(e!==null&&typeof e=="object"){let a={};for(let[l,i]of Object.entries(e))a[l]=this.translateRecursive(i,t);return a}return e}},k=class extends n{static async create(e={}){let{locale:t="en"}=e,a=await this.getHydratedData("factions",{locale:t});return new O(a,t)}},M=class extends n{static async create(e={}){let{locale:t="en"}=e,a=await this.getHydratedData("missionTypes",{locale:t});return new x(a,t)}},b=class extends n{static async create(e={}){let{locale:t="en"}=e,a=await this.getHydratedData("railjackIntrinsics",{locale:t,skipSorting:!0});return new D(a,t)}},I=class extends n{static async create(e={}){let{locale:t="en"}=e,a=await this.getHydratedData("regions",{locale:t});return new H(a,t)}},j=class extends n{static async create(e={}){let{locale:t="en"}=e,a=await this.getHydratedData("sentinels",{locale:t});return new S(a,t)}},N=class extends n{static async create(e={}){let{locale:t="en"}=e,a=await this.getHydratedData("warframes",{locale:t,productCategory:"Suits"});return new T(a,t)}},_=class extends n{static async create(e={}){let{locale:t="en"}=e,a=await this.getHydratedData("warframes",{locale:t,productCategory:"SpaceSuits"});return new C(a,t)}},E=class extends n{static async create(e={}){let{locale:t="en"}=e,a=await this.getHydratedData("warframes",{locale:t,productCategory:"MechSuits"});return new R(a,t)}},L=class extends n{static async create(e={}){let{locale:t="en"}=e,a=await this.getHydratedData("weapons",{locale:t});return new W(a,t)}},G=class extends n{static async create(e={}){let{locale:t="en"}=e,[a,l]=await Promise.all([this.getHydratedData("sentinels",{locale:t}),this.getHydratedData("weapons",{locale:t})]),i={};for(let[p,s]of Object.entries(a))i[p]=s;for(let[p,s]of Object.entries(l)){let{productCategory:m}=s,d=m==="SentinelWeapons",r="partType"in s&&w.includes(s.partType),c="partType"in s&&f.includes(s.partType);(d||r||c)&&(i[p]=s)}let y=g(i,{locale:t});return new A(y,t)}};export{_ as ArchwingProvider,n as BaseFactory,k as FactionProvider,M as MissionTypeProvider,E as NecramechProvider,G as PetProvider,b as RailjackIntrinsicProvider,I as RegionProvider,j as SentinelProvider,N as WarframeProvider,L as WeaponProvider};
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