@techninja/clearstack 0.3.10 → 0.3.11

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@@ -478,25 +478,11 @@ re-fetches automatically.
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  ### Debouncing Batch Operations
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  Operations like drag-to-reorder send multiple PUTs, each triggering an SSE
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- event. Without debouncing, each event clears the store and triggers a
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- re-render while the previous render is still pending — causing cascading
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- errors.
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+ event. Without debouncing, each event clears the store mid-render.
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  The `connectRealtime()` utility debounces by entity type: multiple SSE
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- events within 300ms trigger only one `store.clear()`. This means a reorder
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- of 5 tasks sends 5 PUTs → 5 SSE events → 1 store clear after 300ms.
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+ events within 300ms trigger only one `store.clear()`. A reorder of 5 tasks
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+ sends 5 PUTs → 5 SSE events → 1 store clear after the batch settles.
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- ```javascript
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- // Inside connectRealtime debounce per entity type
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- const timers = {};
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- source.addEventListener('update', (event) => {
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- const { type } = JSON.parse(event.data);
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- clearTimeout(timers[type]);
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- timers[type] = setTimeout(() => {
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- store.clear([Model]); // one clear after the batch settles
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- }, 300);
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- });
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- ```
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-
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- For the local user, the UI should not call `store.clear()` explicitly
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- after batch operations — let the debounced SSE handler do it once.
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+ For the local user, don't call `store.clear()` explicitly after batch
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+ operations let the debounced SSE handler do it once.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@techninja/clearstack",
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- "version": "0.3.10",
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+ "version": "0.3.11",
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  "type": "module",
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  "description": "A no-build web component framework specification — scaffold, validate, and evolve spec-compliant projects",
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  "bin": {
@@ -478,25 +478,11 @@ re-fetches automatically.
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  ### Debouncing Batch Operations
479
479
 
480
480
  Operations like drag-to-reorder send multiple PUTs, each triggering an SSE
481
- event. Without debouncing, each event clears the store and triggers a
482
- re-render while the previous render is still pending — causing cascading
483
- errors.
481
+ event. Without debouncing, each event clears the store mid-render.
484
482
 
485
483
  The `connectRealtime()` utility debounces by entity type: multiple SSE
486
- events within 300ms trigger only one `store.clear()`. This means a reorder
487
- of 5 tasks sends 5 PUTs → 5 SSE events → 1 store clear after 300ms.
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+ events within 300ms trigger only one `store.clear()`. A reorder of 5 tasks
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+ sends 5 PUTs → 5 SSE events → 1 store clear after the batch settles.
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- ```javascript
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- // Inside connectRealtime debounce per entity type
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- const timers = {};
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- source.addEventListener('update', (event) => {
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- const { type } = JSON.parse(event.data);
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- clearTimeout(timers[type]);
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- timers[type] = setTimeout(() => {
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- store.clear([Model]); // one clear after the batch settles
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- }, 300);
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- });
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- ```
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-
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- For the local user, the UI should not call `store.clear()` explicitly
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- after batch operations — let the debounced SSE handler do it once.
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+ For the local user, don't call `store.clear()` explicitly after batch
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+ operations let the debounced SSE handler do it once.