@teamturing/react-kit 2.51.3 → 2.51.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (601) hide show
  1. package/dist/index.js +1342 -24149
  2. package/esm/_virtual/_commonjsHelpers.js +1 -3
  3. package/esm/core/ActionList/ActionListItem.js +18 -20
  4. package/esm/core/ActionList/ActionListSectionDivider.js +2 -2
  5. package/esm/core/ActionList/ActionListSectionHeader.js +3 -3
  6. package/esm/core/ActionList/index.js +3 -3
  7. package/esm/core/AnimatePresence/index.js +2 -5
  8. package/esm/core/Avatar/index.js +3 -3
  9. package/esm/core/AvatarGroup/AvatarGroupItem.js +4 -4
  10. package/esm/core/AvatarGroup/index.js +13 -13
  11. package/esm/core/BadgeAttacher/index.js +2 -2
  12. package/esm/core/Breadcrumbs/BreadcrumbsItem.js +4 -4
  13. package/esm/core/Breadcrumbs/index.js +5 -5
  14. package/esm/core/Button/index.js +7 -7
  15. package/esm/core/Card/index.js +1 -1
  16. package/esm/core/Checkbox/index.js +3 -3
  17. package/esm/core/Chip/index.js +4 -4
  18. package/esm/core/ClickArea/index.js +2 -2
  19. package/esm/core/CounterBadge/index.js +3 -3
  20. package/esm/core/Datagrid/DatagridBody.js +3 -3
  21. package/esm/core/Datagrid/DatagridCell.js +2 -2
  22. package/esm/core/Datagrid/DatagridHeader.js +7 -7
  23. package/esm/core/Datagrid/DatagridRow.js +3 -3
  24. package/esm/core/Datagrid/DatagridSubheader.js +3 -3
  25. package/esm/core/Datagrid/index.js +4 -4
  26. package/esm/core/DescriptionList/index.js +11 -11
  27. package/esm/core/Dialog/DialogBody.js +2 -2
  28. package/esm/core/Dialog/DialogFooter.js +2 -2
  29. package/esm/core/Dialog/DialogHeader.js +2 -2
  30. package/esm/core/Dialog/DialogHeaderSubtitle.js +2 -2
  31. package/esm/core/Dialog/DialogHeaderTitle.js +2 -2
  32. package/esm/core/Dialog/index.js +8 -8
  33. package/esm/core/Drawer/DrawerBody.js +2 -2
  34. package/esm/core/Drawer/DrawerFooter.js +2 -2
  35. package/esm/core/Drawer/DrawerHeader.js +2 -2
  36. package/esm/core/Drawer/DrawerHeaderIconButton.js +2 -2
  37. package/esm/core/Drawer/index.js +12 -13
  38. package/esm/core/EmptyState/index.js +8 -9
  39. package/esm/core/Flash/index.js +12 -15
  40. package/esm/core/FormControl/FormControlCaption.js +2 -2
  41. package/esm/core/FormControl/FormControlErrorMessage.js +2 -2
  42. package/esm/core/FormControl/FormControlLabel.js +5 -5
  43. package/esm/core/FormControl/FormControlSuccessMessage.js +2 -2
  44. package/esm/core/FormControl/FormControlTooltipIcon.js +5 -6
  45. package/esm/core/FormControl/index.js +8 -8
  46. package/esm/core/Grid/index.js +4 -6
  47. package/esm/core/HorizontalDivider/index.js +2 -2
  48. package/esm/core/IconButton/index.js +3 -3
  49. package/esm/core/IconToggleButton/index.js +3 -3
  50. package/esm/core/ItemList/index.js +2 -2
  51. package/esm/core/MotionView/index.js +1 -1
  52. package/esm/core/Overlay/index.js +4 -4
  53. package/esm/core/OverlayPopper/index.js +4 -6
  54. package/esm/core/Pagination/index.js +15 -17
  55. package/esm/core/Pill/index.js +11 -12
  56. package/esm/core/Radio/index.js +3 -3
  57. package/esm/core/SearchSelectInput/index.js +22 -28
  58. package/esm/core/Select/SelectOption.js +3 -3
  59. package/esm/core/Select/index.js +11 -13
  60. package/esm/core/Spinner/index.js +2 -3
  61. package/esm/core/Stack/index.js +4 -4
  62. package/esm/core/StyledIcon/index.js +3 -3
  63. package/esm/core/Switch/index.js +3 -3
  64. package/esm/core/Tab/TabItem.js +5 -5
  65. package/esm/core/Tab/index.js +18 -19
  66. package/esm/core/TextInput/TextInputTrailingAction.js +4 -4
  67. package/esm/core/TextInput/index.js +9 -11
  68. package/esm/core/Textarea/index.js +6 -8
  69. package/esm/core/ThemeProvider/index.js +2 -2
  70. package/esm/core/Toast/index.js +6 -8
  71. package/esm/core/Tooltip/BaseTooltip.js +8 -8
  72. package/esm/core/Tooltip/index.js +4 -4
  73. package/esm/core/Tooltip/useTooltip.js +1 -3
  74. package/esm/enigma/EnigmaUI/index.js +3 -4
  75. package/esm/enigma/Layout/SingleColumnLayout/index.js +4 -4
  76. package/esm/enigma/View/ChipGroupView/index.js +6 -6
  77. package/esm/enigma/View/GridView/index.js +5 -5
  78. package/esm/enigma/View/HorizontalDividerView/index.js +2 -2
  79. package/esm/enigma/View/IconView/index.js +4 -4
  80. package/esm/enigma/View/ImageView/index.js +2 -2
  81. package/esm/enigma/View/TextView/index.js +2 -2
  82. package/esm/hook/useFocusTrap.js +5 -5
  83. package/esm/hook/useFocusZone.js +2 -2
  84. package/esm/hook/useResize.js +1 -1
  85. package/esm/index.js +1 -1
  86. package/esm/theme/index.js +1 -13
  87. package/package.json +2 -2
  88. package/esm/_virtual/index.js +0 -3
  89. package/esm/_virtual/jsx-runtime.js +0 -3
  90. package/esm/_virtual/react-is.development.js +0 -3
  91. package/esm/_virtual/react-is.production.min.js +0 -3
  92. package/esm/_virtual/react-jsx-runtime.development.js +0 -3
  93. package/esm/_virtual/react-jsx-runtime.production.min.js +0 -3
  94. package/esm/node_modules/@floating-ui/core/dist/floating-ui.core.js +0 -593
  95. package/esm/node_modules/@floating-ui/dom/dist/floating-ui.dom.js +0 -731
  96. package/esm/node_modules/@floating-ui/react/dist/floating-ui.react.js +0 -1621
  97. package/esm/node_modules/@floating-ui/react/dist/floating-ui.react.utils.js +0 -233
  98. package/esm/node_modules/@floating-ui/react-dom/dist/floating-ui.react-dom.js +0 -321
  99. package/esm/node_modules/@floating-ui/utils/dist/floating-ui.utils.dom.js +0 -161
  100. package/esm/node_modules/@floating-ui/utils/dist/floating-ui.utils.js +0 -136
  101. package/esm/node_modules/@primer/behaviors/dist/esm/focus-trap.js +0 -105
  102. package/esm/node_modules/@primer/behaviors/dist/esm/focus-zone.js +0 -436
  103. package/esm/node_modules/@primer/behaviors/dist/esm/polyfills/event-listener-signal.js +0 -38
  104. package/esm/node_modules/@primer/behaviors/dist/esm/utils/iterate-focusable-elements.js +0 -65
  105. package/esm/node_modules/@primer/behaviors/dist/esm/utils/unique-id.js +0 -6
  106. package/esm/node_modules/@primer/behaviors/dist/esm/utils/user-agent.js +0 -9
  107. package/esm/node_modules/framer-motion/dist/es/animation/animators/instant.js +0 -40
  108. package/esm/node_modules/framer-motion/dist/es/animation/animators/js/driver-frameloop.js +0 -16
  109. package/esm/node_modules/framer-motion/dist/es/animation/animators/js/index.js +0 -303
  110. package/esm/node_modules/framer-motion/dist/es/animation/animators/waapi/create-accelerated-animation.js +0 -199
  111. package/esm/node_modules/framer-motion/dist/es/animation/animators/waapi/easing.js +0 -31
  112. package/esm/node_modules/framer-motion/dist/es/animation/animators/waapi/index.js +0 -23
  113. package/esm/node_modules/framer-motion/dist/es/animation/animators/waapi/utils/get-final-keyframe.js +0 -8
  114. package/esm/node_modules/framer-motion/dist/es/animation/generators/inertia.js +0 -87
  115. package/esm/node_modules/framer-motion/dist/es/animation/generators/keyframes.js +0 -51
  116. package/esm/node_modules/framer-motion/dist/es/animation/generators/spring/find.js +0 -89
  117. package/esm/node_modules/framer-motion/dist/es/animation/generators/spring/index.js +0 -129
  118. package/esm/node_modules/framer-motion/dist/es/animation/generators/utils/calc-duration.js +0 -17
  119. package/esm/node_modules/framer-motion/dist/es/animation/generators/utils/velocity.js +0 -9
  120. package/esm/node_modules/framer-motion/dist/es/animation/interfaces/motion-value.js +0 -101
  121. package/esm/node_modules/framer-motion/dist/es/animation/interfaces/single-value.js +0 -11
  122. package/esm/node_modules/framer-motion/dist/es/animation/interfaces/visual-element-target.js +0 -71
  123. package/esm/node_modules/framer-motion/dist/es/animation/interfaces/visual-element-variant.js +0 -63
  124. package/esm/node_modules/framer-motion/dist/es/animation/interfaces/visual-element.js +0 -24
  125. package/esm/node_modules/framer-motion/dist/es/animation/optimized-appear/data-id.js +0 -6
  126. package/esm/node_modules/framer-motion/dist/es/animation/utils/default-transitions.js +0 -40
  127. package/esm/node_modules/framer-motion/dist/es/animation/utils/is-animatable.js +0 -30
  128. package/esm/node_modules/framer-motion/dist/es/animation/utils/is-animation-controls.js +0 -5
  129. package/esm/node_modules/framer-motion/dist/es/animation/utils/is-keyframes-target.js +0 -5
  130. package/esm/node_modules/framer-motion/dist/es/animation/utils/is-none.js +0 -12
  131. package/esm/node_modules/framer-motion/dist/es/animation/utils/keyframes.js +0 -45
  132. package/esm/node_modules/framer-motion/dist/es/animation/utils/transitions.js +0 -13
  133. package/esm/node_modules/framer-motion/dist/es/components/AnimatePresence/PopChild.js +0 -71
  134. package/esm/node_modules/framer-motion/dist/es/components/AnimatePresence/PresenceChild.js +0 -56
  135. package/esm/node_modules/framer-motion/dist/es/components/AnimatePresence/index.js +0 -158
  136. package/esm/node_modules/framer-motion/dist/es/components/AnimatePresence/use-presence.js +0 -40
  137. package/esm/node_modules/framer-motion/dist/es/context/LayoutGroupContext.js +0 -5
  138. package/esm/node_modules/framer-motion/dist/es/context/LazyContext.js +0 -5
  139. package/esm/node_modules/framer-motion/dist/es/context/MotionConfigContext.js +0 -12
  140. package/esm/node_modules/framer-motion/dist/es/context/MotionContext/create.js +0 -13
  141. package/esm/node_modules/framer-motion/dist/es/context/MotionContext/index.js +0 -5
  142. package/esm/node_modules/framer-motion/dist/es/context/MotionContext/utils.js +0 -17
  143. package/esm/node_modules/framer-motion/dist/es/context/PresenceContext.js +0 -8
  144. package/esm/node_modules/framer-motion/dist/es/context/SwitchLayoutGroupContext.js +0 -8
  145. package/esm/node_modules/framer-motion/dist/es/debug/record.js +0 -7
  146. package/esm/node_modules/framer-motion/dist/es/easing/anticipate.js +0 -5
  147. package/esm/node_modules/framer-motion/dist/es/easing/back.js +0 -9
  148. package/esm/node_modules/framer-motion/dist/es/easing/circ.js +0 -8
  149. package/esm/node_modules/framer-motion/dist/es/easing/cubic-bezier.js +0 -51
  150. package/esm/node_modules/framer-motion/dist/es/easing/ease.js +0 -7
  151. package/esm/node_modules/framer-motion/dist/es/easing/modifiers/mirror.js +0 -5
  152. package/esm/node_modules/framer-motion/dist/es/easing/modifiers/reverse.js +0 -5
  153. package/esm/node_modules/framer-motion/dist/es/easing/utils/is-bezier-definition.js +0 -3
  154. package/esm/node_modules/framer-motion/dist/es/easing/utils/is-easing-array.js +0 -5
  155. package/esm/node_modules/framer-motion/dist/es/easing/utils/map.js +0 -37
  156. package/esm/node_modules/framer-motion/dist/es/events/add-dom-event.js +0 -6
  157. package/esm/node_modules/framer-motion/dist/es/events/add-pointer-event.js +0 -8
  158. package/esm/node_modules/framer-motion/dist/es/events/event-info.js +0 -15
  159. package/esm/node_modules/framer-motion/dist/es/events/utils/is-primary-pointer.js +0 -18
  160. package/esm/node_modules/framer-motion/dist/es/frameloop/batcher.js +0 -60
  161. package/esm/node_modules/framer-motion/dist/es/frameloop/frame.js +0 -6
  162. package/esm/node_modules/framer-motion/dist/es/frameloop/render-step.js +0 -104
  163. package/esm/node_modules/framer-motion/dist/es/gestures/drag/VisualElementDragControls.js +0 -457
  164. package/esm/node_modules/framer-motion/dist/es/gestures/drag/index.js +0 -27
  165. package/esm/node_modules/framer-motion/dist/es/gestures/drag/utils/constraints.js +0 -125
  166. package/esm/node_modules/framer-motion/dist/es/gestures/drag/utils/lock.js +0 -53
  167. package/esm/node_modules/framer-motion/dist/es/gestures/focus.js +0 -41
  168. package/esm/node_modules/framer-motion/dist/es/gestures/hover.js +0 -32
  169. package/esm/node_modules/framer-motion/dist/es/gestures/pan/PanSession.js +0 -148
  170. package/esm/node_modules/framer-motion/dist/es/gestures/pan/index.js +0 -46
  171. package/esm/node_modules/framer-motion/dist/es/gestures/press.js +0 -120
  172. package/esm/node_modules/framer-motion/dist/es/gestures/utils/is-node-or-child.js +0 -20
  173. package/esm/node_modules/framer-motion/dist/es/motion/features/Feature.js +0 -9
  174. package/esm/node_modules/framer-motion/dist/es/motion/features/animation/exit.js +0 -31
  175. package/esm/node_modules/framer-motion/dist/es/motion/features/animation/index.js +0 -38
  176. package/esm/node_modules/framer-motion/dist/es/motion/features/animations.js +0 -13
  177. package/esm/node_modules/framer-motion/dist/es/motion/features/definitions.js +0 -28
  178. package/esm/node_modules/framer-motion/dist/es/motion/features/drag.js +0 -17
  179. package/esm/node_modules/framer-motion/dist/es/motion/features/gestures.js +0 -21
  180. package/esm/node_modules/framer-motion/dist/es/motion/features/layout/MeasureLayout.js +0 -131
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  189. package/esm/node_modules/framer-motion/dist/es/motion/utils/use-visual-element.js +0 -75
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  200. package/esm/node_modules/framer-motion/dist/es/projection/node/DocumentProjectionNode.js +0 -13
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@@ -1,303 +0,0 @@
1
- import { keyframes } from '../../generators/keyframes.js';
2
- import { spring } from '../../generators/spring/index.js';
3
- import { inertia } from '../../generators/inertia.js';
4
- import { frameloopDriver } from './driver-frameloop.js';
5
- import { interpolate } from '../../../utils/interpolate.js';
6
- import { clamp } from '../../../utils/clamp.js';
7
- import { millisecondsToSeconds, secondsToMilliseconds } from '../../../utils/time-conversion.js';
8
- import { calcGeneratorDuration } from '../../generators/utils/calc-duration.js';
9
-
10
- const types = {
11
- decay: inertia,
12
- inertia,
13
- tween: keyframes,
14
- keyframes: keyframes,
15
- spring,
16
- };
17
- /**
18
- * Animate a single value on the main thread.
19
- *
20
- * This function is written, where functionality overlaps,
21
- * to be largely spec-compliant with WAAPI to allow fungibility
22
- * between the two.
23
- */
24
- function animateValue({ autoplay = true, delay = 0, driver = frameloopDriver, keyframes: keyframes$1, type = "keyframes", repeat = 0, repeatDelay = 0, repeatType = "loop", onPlay, onStop, onComplete, onUpdate, ...options }) {
25
- let speed = 1;
26
- let hasStopped = false;
27
- let resolveFinishedPromise;
28
- let currentFinishedPromise;
29
- /**
30
- * Resolve the current Promise every time we enter the
31
- * finished state. This is WAAPI-compatible behaviour.
32
- */
33
- const updateFinishedPromise = () => {
34
- currentFinishedPromise = new Promise((resolve) => {
35
- resolveFinishedPromise = resolve;
36
- });
37
- };
38
- // Create the first finished promise
39
- updateFinishedPromise();
40
- let animationDriver;
41
- const generatorFactory = types[type] || keyframes;
42
- /**
43
- * If this isn't the keyframes generator and we've been provided
44
- * strings as keyframes, we need to interpolate these.
45
- * TODO: Support velocity for units and complex value types/
46
- */
47
- let mapNumbersToKeyframes;
48
- if (generatorFactory !== keyframes &&
49
- typeof keyframes$1[0] !== "number") {
50
- mapNumbersToKeyframes = interpolate([0, 100], keyframes$1, {
51
- clamp: false,
52
- });
53
- keyframes$1 = [0, 100];
54
- }
55
- const generator = generatorFactory({ ...options, keyframes: keyframes$1 });
56
- let mirroredGenerator;
57
- if (repeatType === "mirror") {
58
- mirroredGenerator = generatorFactory({
59
- ...options,
60
- keyframes: [...keyframes$1].reverse(),
61
- velocity: -(options.velocity || 0),
62
- });
63
- }
64
- let playState = "idle";
65
- let holdTime = null;
66
- let startTime = null;
67
- let cancelTime = null;
68
- /**
69
- * If duration is undefined and we have repeat options,
70
- * we need to calculate a duration from the generator.
71
- *
72
- * We set it to the generator itself to cache the duration.
73
- * Any timeline resolver will need to have already precalculated
74
- * the duration by this step.
75
- */
76
- if (generator.calculatedDuration === null && repeat) {
77
- generator.calculatedDuration = calcGeneratorDuration(generator);
78
- }
79
- const { calculatedDuration } = generator;
80
- let resolvedDuration = Infinity;
81
- let totalDuration = Infinity;
82
- if (calculatedDuration !== null) {
83
- resolvedDuration = calculatedDuration + repeatDelay;
84
- totalDuration = resolvedDuration * (repeat + 1) - repeatDelay;
85
- }
86
- let currentTime = 0;
87
- const tick = (timestamp) => {
88
- if (startTime === null)
89
- return;
90
- /**
91
- * requestAnimationFrame timestamps can come through as lower than
92
- * the startTime as set by performance.now(). Here we prevent this,
93
- * though in the future it could be possible to make setting startTime
94
- * a pending operation that gets resolved here.
95
- */
96
- if (speed > 0)
97
- startTime = Math.min(startTime, timestamp);
98
- if (speed < 0)
99
- startTime = Math.min(timestamp - totalDuration / speed, startTime);
100
- if (holdTime !== null) {
101
- currentTime = holdTime;
102
- }
103
- else {
104
- // Rounding the time because floating point arithmetic is not always accurate, e.g. 3000.367 - 1000.367 =
105
- // 2000.0000000000002. This is a problem when we are comparing the currentTime with the duration, for
106
- // example.
107
- currentTime = Math.round(timestamp - startTime) * speed;
108
- }
109
- // Rebase on delay
110
- const timeWithoutDelay = currentTime - delay * (speed >= 0 ? 1 : -1);
111
- const isInDelayPhase = speed >= 0 ? timeWithoutDelay < 0 : timeWithoutDelay > totalDuration;
112
- currentTime = Math.max(timeWithoutDelay, 0);
113
- /**
114
- * If this animation has finished, set the current time
115
- * to the total duration.
116
- */
117
- if (playState === "finished" && holdTime === null) {
118
- currentTime = totalDuration;
119
- }
120
- let elapsed = currentTime;
121
- let frameGenerator = generator;
122
- if (repeat) {
123
- /**
124
- * Get the current progress (0-1) of the animation. If t is >
125
- * than duration we'll get values like 2.5 (midway through the
126
- * third iteration)
127
- */
128
- const progress = currentTime / resolvedDuration;
129
- /**
130
- * Get the current iteration (0 indexed). For instance the floor of
131
- * 2.5 is 2.
132
- */
133
- let currentIteration = Math.floor(progress);
134
- /**
135
- * Get the current progress of the iteration by taking the remainder
136
- * so 2.5 is 0.5 through iteration 2
137
- */
138
- let iterationProgress = progress % 1.0;
139
- /**
140
- * If iteration progress is 1 we count that as the end
141
- * of the previous iteration.
142
- */
143
- if (!iterationProgress && progress >= 1) {
144
- iterationProgress = 1;
145
- }
146
- iterationProgress === 1 && currentIteration--;
147
- currentIteration = Math.min(currentIteration, repeat + 1);
148
- /**
149
- * Reverse progress if we're not running in "normal" direction
150
- */
151
- const iterationIsOdd = Boolean(currentIteration % 2);
152
- if (iterationIsOdd) {
153
- if (repeatType === "reverse") {
154
- iterationProgress = 1 - iterationProgress;
155
- if (repeatDelay) {
156
- iterationProgress -= repeatDelay / resolvedDuration;
157
- }
158
- }
159
- else if (repeatType === "mirror") {
160
- frameGenerator = mirroredGenerator;
161
- }
162
- }
163
- let p = clamp(0, 1, iterationProgress);
164
- if (currentTime > totalDuration) {
165
- p = repeatType === "reverse" && iterationIsOdd ? 1 : 0;
166
- }
167
- elapsed = p * resolvedDuration;
168
- }
169
- /**
170
- * If we're in negative time, set state as the initial keyframe.
171
- * This prevents delay: x, duration: 0 animations from finishing
172
- * instantly.
173
- */
174
- const state = isInDelayPhase
175
- ? { done: false, value: keyframes$1[0] }
176
- : frameGenerator.next(elapsed);
177
- if (mapNumbersToKeyframes) {
178
- state.value = mapNumbersToKeyframes(state.value);
179
- }
180
- let { done } = state;
181
- if (!isInDelayPhase && calculatedDuration !== null) {
182
- done = speed >= 0 ? currentTime >= totalDuration : currentTime <= 0;
183
- }
184
- const isAnimationFinished = holdTime === null &&
185
- (playState === "finished" || (playState === "running" && done));
186
- if (onUpdate) {
187
- onUpdate(state.value);
188
- }
189
- if (isAnimationFinished) {
190
- finish();
191
- }
192
- return state;
193
- };
194
- const stopAnimationDriver = () => {
195
- animationDriver && animationDriver.stop();
196
- animationDriver = undefined;
197
- };
198
- const cancel = () => {
199
- playState = "idle";
200
- stopAnimationDriver();
201
- resolveFinishedPromise();
202
- updateFinishedPromise();
203
- startTime = cancelTime = null;
204
- };
205
- const finish = () => {
206
- playState = "finished";
207
- onComplete && onComplete();
208
- stopAnimationDriver();
209
- resolveFinishedPromise();
210
- };
211
- const play = () => {
212
- if (hasStopped)
213
- return;
214
- if (!animationDriver)
215
- animationDriver = driver(tick);
216
- const now = animationDriver.now();
217
- onPlay && onPlay();
218
- if (holdTime !== null) {
219
- startTime = now - holdTime;
220
- }
221
- else if (!startTime || playState === "finished") {
222
- startTime = now;
223
- }
224
- if (playState === "finished") {
225
- updateFinishedPromise();
226
- }
227
- cancelTime = startTime;
228
- holdTime = null;
229
- /**
230
- * Set playState to running only after we've used it in
231
- * the previous logic.
232
- */
233
- playState = "running";
234
- animationDriver.start();
235
- };
236
- if (autoplay) {
237
- play();
238
- }
239
- const controls = {
240
- then(resolve, reject) {
241
- return currentFinishedPromise.then(resolve, reject);
242
- },
243
- get time() {
244
- return millisecondsToSeconds(currentTime);
245
- },
246
- set time(newTime) {
247
- newTime = secondsToMilliseconds(newTime);
248
- currentTime = newTime;
249
- if (holdTime !== null || !animationDriver || speed === 0) {
250
- holdTime = newTime;
251
- }
252
- else {
253
- startTime = animationDriver.now() - newTime / speed;
254
- }
255
- },
256
- get duration() {
257
- const duration = generator.calculatedDuration === null
258
- ? calcGeneratorDuration(generator)
259
- : generator.calculatedDuration;
260
- return millisecondsToSeconds(duration);
261
- },
262
- get speed() {
263
- return speed;
264
- },
265
- set speed(newSpeed) {
266
- if (newSpeed === speed || !animationDriver)
267
- return;
268
- speed = newSpeed;
269
- controls.time = millisecondsToSeconds(currentTime);
270
- },
271
- get state() {
272
- return playState;
273
- },
274
- play,
275
- pause: () => {
276
- playState = "paused";
277
- holdTime = currentTime;
278
- },
279
- stop: () => {
280
- hasStopped = true;
281
- if (playState === "idle")
282
- return;
283
- playState = "idle";
284
- onStop && onStop();
285
- cancel();
286
- },
287
- cancel: () => {
288
- if (cancelTime !== null)
289
- tick(cancelTime);
290
- cancel();
291
- },
292
- complete: () => {
293
- playState = "finished";
294
- },
295
- sample: (elapsed) => {
296
- startTime = 0;
297
- return tick(elapsed);
298
- },
299
- };
300
- return controls;
301
- }
302
-
303
- export { animateValue };
@@ -1,199 +0,0 @@
1
- import { animateStyle } from './index.js';
2
- import { isWaapiSupportedEasing } from './easing.js';
3
- import { getFinalKeyframe } from './utils/get-final-keyframe.js';
4
- import { animateValue } from '../js/index.js';
5
- import { millisecondsToSeconds, secondsToMilliseconds } from '../../../utils/time-conversion.js';
6
- import { memo } from '../../../utils/memo.js';
7
- import { noop } from '../../../utils/noop.js';
8
- import { frameData, frame, cancelFrame } from '../../../frameloop/frame.js';
9
-
10
- const supportsWaapi = memo(() => Object.hasOwnProperty.call(Element.prototype, "animate"));
11
- /**
12
- * A list of values that can be hardware-accelerated.
13
- */
14
- const acceleratedValues = new Set([
15
- "opacity",
16
- "clipPath",
17
- "filter",
18
- "transform",
19
- "backgroundColor",
20
- ]);
21
- /**
22
- * 10ms is chosen here as it strikes a balance between smooth
23
- * results (more than one keyframe per frame at 60fps) and
24
- * keyframe quantity.
25
- */
26
- const sampleDelta = 10; //ms
27
- /**
28
- * Implement a practical max duration for keyframe generation
29
- * to prevent infinite loops
30
- */
31
- const maxDuration = 20000;
32
- const requiresPregeneratedKeyframes = (valueName, options) => options.type === "spring" ||
33
- valueName === "backgroundColor" ||
34
- !isWaapiSupportedEasing(options.ease);
35
- function createAcceleratedAnimation(value, valueName, { onUpdate, onComplete, ...options }) {
36
- const canAccelerateAnimation = supportsWaapi() &&
37
- acceleratedValues.has(valueName) &&
38
- !options.repeatDelay &&
39
- options.repeatType !== "mirror" &&
40
- options.damping !== 0 &&
41
- options.type !== "inertia";
42
- if (!canAccelerateAnimation)
43
- return false;
44
- /**
45
- * TODO: Unify with js/index
46
- */
47
- let hasStopped = false;
48
- let resolveFinishedPromise;
49
- let currentFinishedPromise;
50
- /**
51
- * Resolve the current Promise every time we enter the
52
- * finished state. This is WAAPI-compatible behaviour.
53
- */
54
- const updateFinishedPromise = () => {
55
- currentFinishedPromise = new Promise((resolve) => {
56
- resolveFinishedPromise = resolve;
57
- });
58
- };
59
- // Create the first finished promise
60
- updateFinishedPromise();
61
- let { keyframes, duration = 300, ease, times } = options;
62
- /**
63
- * If this animation needs pre-generated keyframes then generate.
64
- */
65
- if (requiresPregeneratedKeyframes(valueName, options)) {
66
- const sampleAnimation = animateValue({
67
- ...options,
68
- repeat: 0,
69
- delay: 0,
70
- });
71
- let state = { done: false, value: keyframes[0] };
72
- const pregeneratedKeyframes = [];
73
- /**
74
- * Bail after 20 seconds of pre-generated keyframes as it's likely
75
- * we're heading for an infinite loop.
76
- */
77
- let t = 0;
78
- while (!state.done && t < maxDuration) {
79
- state = sampleAnimation.sample(t);
80
- pregeneratedKeyframes.push(state.value);
81
- t += sampleDelta;
82
- }
83
- times = undefined;
84
- keyframes = pregeneratedKeyframes;
85
- duration = t - sampleDelta;
86
- ease = "linear";
87
- }
88
- const animation = animateStyle(value.owner.current, valueName, keyframes, {
89
- ...options,
90
- duration,
91
- /**
92
- * This function is currently not called if ease is provided
93
- * as a function so the cast is safe.
94
- *
95
- * However it would be possible for a future refinement to port
96
- * in easing pregeneration from Motion One for browsers that
97
- * support the upcoming `linear()` easing function.
98
- */
99
- ease: ease,
100
- times,
101
- });
102
- /**
103
- * WAAPI animations don't resolve startTime synchronously. But a blocked
104
- * thread could delay the startTime resolution by a noticeable amount.
105
- * For synching handoff animations with the new Motion animation we want
106
- * to ensure startTime is synchronously set.
107
- */
108
- if (options.syncStart) {
109
- animation.startTime = frameData.isProcessing
110
- ? frameData.timestamp
111
- : document.timeline
112
- ? document.timeline.currentTime
113
- : performance.now();
114
- }
115
- const cancelAnimation = () => animation.cancel();
116
- const safeCancel = () => {
117
- frame.update(cancelAnimation);
118
- resolveFinishedPromise();
119
- updateFinishedPromise();
120
- };
121
- /**
122
- * Prefer the `onfinish` prop as it's more widely supported than
123
- * the `finished` promise.
124
- *
125
- * Here, we synchronously set the provided MotionValue to the end
126
- * keyframe. If we didn't, when the WAAPI animation is finished it would
127
- * be removed from the element which would then revert to its old styles.
128
- */
129
- animation.onfinish = () => {
130
- value.set(getFinalKeyframe(keyframes, options));
131
- onComplete && onComplete();
132
- safeCancel();
133
- };
134
- /**
135
- * Animation interrupt callback.
136
- */
137
- const controls = {
138
- then(resolve, reject) {
139
- return currentFinishedPromise.then(resolve, reject);
140
- },
141
- attachTimeline(timeline) {
142
- animation.timeline = timeline;
143
- animation.onfinish = null;
144
- return noop;
145
- },
146
- get time() {
147
- return millisecondsToSeconds(animation.currentTime || 0);
148
- },
149
- set time(newTime) {
150
- animation.currentTime = secondsToMilliseconds(newTime);
151
- },
152
- get speed() {
153
- return animation.playbackRate;
154
- },
155
- set speed(newSpeed) {
156
- animation.playbackRate = newSpeed;
157
- },
158
- get duration() {
159
- return millisecondsToSeconds(duration);
160
- },
161
- play: () => {
162
- if (hasStopped)
163
- return;
164
- animation.play();
165
- /**
166
- * Cancel any pending cancel tasks
167
- */
168
- cancelFrame(cancelAnimation);
169
- },
170
- pause: () => animation.pause(),
171
- stop: () => {
172
- hasStopped = true;
173
- if (animation.playState === "idle")
174
- return;
175
- /**
176
- * WAAPI doesn't natively have any interruption capabilities.
177
- *
178
- * Rather than read commited styles back out of the DOM, we can
179
- * create a renderless JS animation and sample it twice to calculate
180
- * its current value, "previous" value, and therefore allow
181
- * Motion to calculate velocity for any subsequent animation.
182
- */
183
- const { currentTime } = animation;
184
- if (currentTime) {
185
- const sampleAnimation = animateValue({
186
- ...options,
187
- autoplay: false,
188
- });
189
- value.setWithVelocity(sampleAnimation.sample(currentTime - sampleDelta).value, sampleAnimation.sample(currentTime).value, sampleDelta);
190
- }
191
- safeCancel();
192
- },
193
- complete: () => animation.finish(),
194
- cancel: safeCancel,
195
- };
196
- return controls;
197
- }
198
-
199
- export { createAcceleratedAnimation };
@@ -1,31 +0,0 @@
1
- import { isBezierDefinition } from '../../../easing/utils/is-bezier-definition.js';
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-
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- function isWaapiSupportedEasing(easing) {
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- return Boolean(!easing ||
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- (typeof easing === "string" && supportedWaapiEasing[easing]) ||
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- isBezierDefinition(easing) ||
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- (Array.isArray(easing) && easing.every(isWaapiSupportedEasing)));
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- }
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- const cubicBezierAsString = ([a, b, c, d]) => `cubic-bezier(${a}, ${b}, ${c}, ${d})`;
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- const supportedWaapiEasing = {
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- linear: "linear",
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- ease: "ease",
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- easeIn: "ease-in",
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- easeOut: "ease-out",
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- easeInOut: "ease-in-out",
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- circIn: cubicBezierAsString([0, 0.65, 0.55, 1]),
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- circOut: cubicBezierAsString([0.55, 0, 1, 0.45]),
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- backIn: cubicBezierAsString([0.31, 0.01, 0.66, -0.59]),
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- backOut: cubicBezierAsString([0.33, 1.53, 0.69, 0.99]),
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- };
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- function mapEasingToNativeEasing(easing) {
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- if (!easing)
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- return undefined;
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- return isBezierDefinition(easing)
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- ? cubicBezierAsString(easing)
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- : Array.isArray(easing)
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- ? easing.map(mapEasingToNativeEasing)
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- : supportedWaapiEasing[easing];
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- }
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-
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- export { cubicBezierAsString, isWaapiSupportedEasing, mapEasingToNativeEasing, supportedWaapiEasing };
@@ -1,23 +0,0 @@
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- import { mapEasingToNativeEasing } from './easing.js';
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-
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- function animateStyle(element, valueName, keyframes, { delay = 0, duration, repeat = 0, repeatType = "loop", ease, times, } = {}) {
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- const keyframeOptions = { [valueName]: keyframes };
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- if (times)
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- keyframeOptions.offset = times;
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- const easing = mapEasingToNativeEasing(ease);
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- /**
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- * If this is an easing array, apply to keyframes, not animation as a whole
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- */
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- if (Array.isArray(easing))
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- keyframeOptions.easing = easing;
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- return element.animate(keyframeOptions, {
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- delay,
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- duration,
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- easing: !Array.isArray(easing) ? easing : "linear",
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- fill: "both",
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- iterations: repeat + 1,
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- direction: repeatType === "reverse" ? "alternate" : "normal",
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- });
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- }
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-
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- export { animateStyle };
@@ -1,8 +0,0 @@
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- function getFinalKeyframe(keyframes, { repeat, repeatType = "loop" }) {
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- const index = repeat && repeatType !== "loop" && repeat % 2 === 1
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- ? 0
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- : keyframes.length - 1;
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- return keyframes[index];
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- }
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-
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- export { getFinalKeyframe };
@@ -1,87 +0,0 @@
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- import { spring } from './spring/index.js';
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- import { calcGeneratorVelocity } from './utils/velocity.js';
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-
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- function inertia({ keyframes, velocity = 0.0, power = 0.8, timeConstant = 325, bounceDamping = 10, bounceStiffness = 500, modifyTarget, min, max, restDelta = 0.5, restSpeed, }) {
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- const origin = keyframes[0];
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- const state = {
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- done: false,
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- value: origin,
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- };
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- const isOutOfBounds = (v) => (min !== undefined && v < min) || (max !== undefined && v > max);
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- const nearestBoundary = (v) => {
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- if (min === undefined)
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- return max;
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- if (max === undefined)
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- return min;
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- return Math.abs(min - v) < Math.abs(max - v) ? min : max;
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- };
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- let amplitude = power * velocity;
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- const ideal = origin + amplitude;
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- const target = modifyTarget === undefined ? ideal : modifyTarget(ideal);
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- /**
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- * If the target has changed we need to re-calculate the amplitude, otherwise
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- * the animation will start from the wrong position.
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- */
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- if (target !== ideal)
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- amplitude = target - origin;
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- const calcDelta = (t) => -amplitude * Math.exp(-t / timeConstant);
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- const calcLatest = (t) => target + calcDelta(t);
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- const applyFriction = (t) => {
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- const delta = calcDelta(t);
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- const latest = calcLatest(t);
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- state.done = Math.abs(delta) <= restDelta;
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- state.value = state.done ? target : latest;
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- };
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- /**
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- * Ideally this would resolve for t in a stateless way, we could
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- * do that by always precalculating the animation but as we know
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- * this will be done anyway we can assume that spring will
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- * be discovered during that.
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- */
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- let timeReachedBoundary;
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- let spring$1;
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- const checkCatchBoundary = (t) => {
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- if (!isOutOfBounds(state.value))
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- return;
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- timeReachedBoundary = t;
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- spring$1 = spring({
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- keyframes: [state.value, nearestBoundary(state.value)],
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- velocity: calcGeneratorVelocity(calcLatest, t, state.value),
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- damping: bounceDamping,
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- stiffness: bounceStiffness,
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- restDelta,
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- restSpeed,
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- });
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- };
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- checkCatchBoundary(0);
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- return {
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- calculatedDuration: null,
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- next: (t) => {
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- /**
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- * We need to resolve the friction to figure out if we need a
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- * spring but we don't want to do this twice per frame. So here
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- * we flag if we updated for this frame and later if we did
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- * we can skip doing it again.
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- */
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- let hasUpdatedFrame = false;
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- if (!spring$1 && timeReachedBoundary === undefined) {
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- hasUpdatedFrame = true;
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- applyFriction(t);
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- checkCatchBoundary(t);
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- }
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- /**
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- * If we have a spring and the provided t is beyond the moment the friction
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- * animation crossed the min/max boundary, use the spring.
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- */
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- if (timeReachedBoundary !== undefined && t > timeReachedBoundary) {
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- return spring$1.next(t - timeReachedBoundary);
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- }
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- else {
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- !hasUpdatedFrame && applyFriction(t);
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- return state;
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- }
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- },
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- };
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- }
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-
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- export { inertia };