@teamturing/react-kit 2.51.2 → 2.51.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (613) hide show
  1. package/dist/index.js +1342 -37064
  2. package/esm/_virtual/_commonjsHelpers.js +1 -3
  3. package/esm/core/ActionList/ActionListItem.js +18 -20
  4. package/esm/core/ActionList/ActionListSectionDivider.js +2 -2
  5. package/esm/core/ActionList/ActionListSectionHeader.js +3 -3
  6. package/esm/core/ActionList/index.js +3 -3
  7. package/esm/core/AnimatePresence/index.js +2 -5
  8. package/esm/core/Avatar/index.js +3 -3
  9. package/esm/core/AvatarGroup/AvatarGroupItem.js +4 -4
  10. package/esm/core/AvatarGroup/index.js +13 -13
  11. package/esm/core/BadgeAttacher/index.js +2 -2
  12. package/esm/core/Breadcrumbs/BreadcrumbsItem.js +4 -4
  13. package/esm/core/Breadcrumbs/index.js +5 -5
  14. package/esm/core/Button/index.js +7 -7
  15. package/esm/core/Card/index.js +1 -1
  16. package/esm/core/Checkbox/index.js +3 -3
  17. package/esm/core/Chip/index.js +4 -4
  18. package/esm/core/ClickArea/index.js +2 -2
  19. package/esm/core/CounterBadge/index.js +3 -3
  20. package/esm/core/Datagrid/DatagridBody.js +3 -3
  21. package/esm/core/Datagrid/DatagridCell.js +2 -2
  22. package/esm/core/Datagrid/DatagridHeader.js +7 -7
  23. package/esm/core/Datagrid/DatagridRow.js +3 -3
  24. package/esm/core/Datagrid/DatagridSubheader.js +3 -3
  25. package/esm/core/Datagrid/index.js +4 -4
  26. package/esm/core/DescriptionList/index.js +11 -11
  27. package/esm/core/Dialog/DialogBody.js +2 -2
  28. package/esm/core/Dialog/DialogFooter.js +2 -2
  29. package/esm/core/Dialog/DialogHeader.js +2 -2
  30. package/esm/core/Dialog/DialogHeaderSubtitle.js +2 -2
  31. package/esm/core/Dialog/DialogHeaderTitle.js +2 -2
  32. package/esm/core/Dialog/index.js +8 -8
  33. package/esm/core/Drawer/DrawerBody.js +2 -2
  34. package/esm/core/Drawer/DrawerFooter.js +2 -2
  35. package/esm/core/Drawer/DrawerHeader.js +2 -2
  36. package/esm/core/Drawer/DrawerHeaderIconButton.js +2 -2
  37. package/esm/core/Drawer/index.js +12 -13
  38. package/esm/core/EmptyState/index.js +8 -9
  39. package/esm/core/Flash/index.js +12 -15
  40. package/esm/core/FormControl/FormControlCaption.js +2 -2
  41. package/esm/core/FormControl/FormControlErrorMessage.js +2 -2
  42. package/esm/core/FormControl/FormControlLabel.js +5 -5
  43. package/esm/core/FormControl/FormControlSuccessMessage.js +2 -2
  44. package/esm/core/FormControl/FormControlTooltipIcon.js +5 -6
  45. package/esm/core/FormControl/index.js +8 -8
  46. package/esm/core/Grid/index.js +4 -6
  47. package/esm/core/HorizontalDivider/index.js +2 -2
  48. package/esm/core/IconButton/index.js +3 -3
  49. package/esm/core/IconToggleButton/index.js +3 -3
  50. package/esm/core/ItemList/index.js +2 -2
  51. package/esm/core/MotionView/index.js +1 -1
  52. package/esm/core/Overlay/index.js +4 -4
  53. package/esm/core/OverlayPopper/index.js +4 -6
  54. package/esm/core/Pagination/index.js +15 -17
  55. package/esm/core/Pill/index.js +11 -12
  56. package/esm/core/Radio/index.js +3 -3
  57. package/esm/core/SearchSelectInput/index.js +22 -28
  58. package/esm/core/Select/SelectOption.js +3 -3
  59. package/esm/core/Select/index.js +11 -13
  60. package/esm/core/Spinner/index.js +2 -3
  61. package/esm/core/Stack/index.js +4 -4
  62. package/esm/core/StyledIcon/index.js +3 -3
  63. package/esm/core/Switch/index.js +3 -3
  64. package/esm/core/Tab/TabItem.js +5 -5
  65. package/esm/core/Tab/index.js +18 -19
  66. package/esm/core/TextInput/TextInputTrailingAction.js +4 -4
  67. package/esm/core/TextInput/index.js +9 -11
  68. package/esm/core/Textarea/index.js +6 -8
  69. package/esm/core/ThemeProvider/index.js +2 -2
  70. package/esm/core/Toast/index.js +6 -8
  71. package/esm/core/Tooltip/BaseTooltip.js +8 -8
  72. package/esm/core/Tooltip/index.js +4 -4
  73. package/esm/core/Tooltip/useTooltip.js +1 -3
  74. package/esm/enigma/EnigmaUI/index.js +3 -4
  75. package/esm/enigma/Layout/SingleColumnLayout/index.js +4 -4
  76. package/esm/enigma/View/ChipGroupView/index.js +6 -6
  77. package/esm/enigma/View/GridView/index.js +5 -5
  78. package/esm/enigma/View/HorizontalDividerView/index.js +2 -2
  79. package/esm/enigma/View/IconView/index.js +4 -4
  80. package/esm/enigma/View/ImageView/index.js +2 -2
  81. package/esm/enigma/View/TextView/index.js +2 -2
  82. package/esm/hook/useFocusTrap.js +5 -5
  83. package/esm/hook/useFocusZone.js +2 -2
  84. package/esm/hook/useResize.js +1 -1
  85. package/esm/index.js +1 -1
  86. package/esm/theme/index.js +1 -13
  87. package/package.json +2 -2
  88. package/esm/_virtual/index.js +0 -3
  89. package/esm/_virtual/index2.js +0 -3
  90. package/esm/_virtual/index3.js +0 -3
  91. package/esm/_virtual/jsx-runtime.js +0 -3
  92. package/esm/_virtual/react-dom.development.js +0 -3
  93. package/esm/_virtual/react-dom.production.min.js +0 -3
  94. package/esm/_virtual/react-is.development.js +0 -3
  95. package/esm/_virtual/react-is.production.min.js +0 -3
  96. package/esm/_virtual/react-jsx-runtime.development.js +0 -3
  97. package/esm/_virtual/react-jsx-runtime.production.min.js +0 -3
  98. package/esm/_virtual/scheduler.development.js +0 -3
  99. package/esm/_virtual/scheduler.production.min.js +0 -3
  100. package/esm/node_modules/@floating-ui/core/dist/floating-ui.core.js +0 -593
  101. package/esm/node_modules/@floating-ui/dom/dist/floating-ui.dom.js +0 -731
  102. package/esm/node_modules/@floating-ui/react/dist/floating-ui.react.js +0 -1621
  103. package/esm/node_modules/@floating-ui/react/dist/floating-ui.react.utils.js +0 -233
  104. package/esm/node_modules/@floating-ui/react-dom/dist/floating-ui.react-dom.js +0 -321
  105. package/esm/node_modules/@floating-ui/utils/dist/floating-ui.utils.dom.js +0 -161
  106. package/esm/node_modules/@floating-ui/utils/dist/floating-ui.utils.js +0 -136
  107. package/esm/node_modules/@primer/behaviors/dist/esm/focus-trap.js +0 -105
  108. package/esm/node_modules/@primer/behaviors/dist/esm/focus-zone.js +0 -436
  109. package/esm/node_modules/@primer/behaviors/dist/esm/polyfills/event-listener-signal.js +0 -38
  110. package/esm/node_modules/@primer/behaviors/dist/esm/utils/iterate-focusable-elements.js +0 -65
  111. package/esm/node_modules/@primer/behaviors/dist/esm/utils/unique-id.js +0 -6
  112. package/esm/node_modules/@primer/behaviors/dist/esm/utils/user-agent.js +0 -9
  113. package/esm/node_modules/framer-motion/dist/es/animation/animators/instant.js +0 -40
  114. package/esm/node_modules/framer-motion/dist/es/animation/animators/js/driver-frameloop.js +0 -16
  115. package/esm/node_modules/framer-motion/dist/es/animation/animators/js/index.js +0 -303
  116. package/esm/node_modules/framer-motion/dist/es/animation/animators/waapi/create-accelerated-animation.js +0 -199
  117. package/esm/node_modules/framer-motion/dist/es/animation/animators/waapi/easing.js +0 -31
  118. package/esm/node_modules/framer-motion/dist/es/animation/animators/waapi/index.js +0 -23
  119. package/esm/node_modules/framer-motion/dist/es/animation/animators/waapi/utils/get-final-keyframe.js +0 -8
  120. package/esm/node_modules/framer-motion/dist/es/animation/generators/inertia.js +0 -87
  121. package/esm/node_modules/framer-motion/dist/es/animation/generators/keyframes.js +0 -51
  122. package/esm/node_modules/framer-motion/dist/es/animation/generators/spring/find.js +0 -89
  123. package/esm/node_modules/framer-motion/dist/es/animation/generators/spring/index.js +0 -129
  124. package/esm/node_modules/framer-motion/dist/es/animation/generators/utils/calc-duration.js +0 -17
  125. package/esm/node_modules/framer-motion/dist/es/animation/generators/utils/velocity.js +0 -9
  126. package/esm/node_modules/framer-motion/dist/es/animation/interfaces/motion-value.js +0 -101
  127. package/esm/node_modules/framer-motion/dist/es/animation/interfaces/single-value.js +0 -11
  128. package/esm/node_modules/framer-motion/dist/es/animation/interfaces/visual-element-target.js +0 -71
  129. package/esm/node_modules/framer-motion/dist/es/animation/interfaces/visual-element-variant.js +0 -63
  130. package/esm/node_modules/framer-motion/dist/es/animation/interfaces/visual-element.js +0 -24
  131. package/esm/node_modules/framer-motion/dist/es/animation/optimized-appear/data-id.js +0 -6
  132. package/esm/node_modules/framer-motion/dist/es/animation/utils/default-transitions.js +0 -40
  133. package/esm/node_modules/framer-motion/dist/es/animation/utils/is-animatable.js +0 -30
  134. package/esm/node_modules/framer-motion/dist/es/animation/utils/is-animation-controls.js +0 -5
  135. package/esm/node_modules/framer-motion/dist/es/animation/utils/is-keyframes-target.js +0 -5
  136. package/esm/node_modules/framer-motion/dist/es/animation/utils/is-none.js +0 -12
  137. package/esm/node_modules/framer-motion/dist/es/animation/utils/keyframes.js +0 -45
  138. package/esm/node_modules/framer-motion/dist/es/animation/utils/transitions.js +0 -13
  139. package/esm/node_modules/framer-motion/dist/es/components/AnimatePresence/PopChild.js +0 -71
  140. package/esm/node_modules/framer-motion/dist/es/components/AnimatePresence/PresenceChild.js +0 -56
  141. package/esm/node_modules/framer-motion/dist/es/components/AnimatePresence/index.js +0 -158
  142. package/esm/node_modules/framer-motion/dist/es/components/AnimatePresence/use-presence.js +0 -40
  143. package/esm/node_modules/framer-motion/dist/es/context/LayoutGroupContext.js +0 -5
  144. package/esm/node_modules/framer-motion/dist/es/context/LazyContext.js +0 -5
  145. package/esm/node_modules/framer-motion/dist/es/context/MotionConfigContext.js +0 -12
  146. package/esm/node_modules/framer-motion/dist/es/context/MotionContext/create.js +0 -13
  147. package/esm/node_modules/framer-motion/dist/es/context/MotionContext/index.js +0 -5
  148. package/esm/node_modules/framer-motion/dist/es/context/MotionContext/utils.js +0 -17
  149. package/esm/node_modules/framer-motion/dist/es/context/PresenceContext.js +0 -8
  150. package/esm/node_modules/framer-motion/dist/es/context/SwitchLayoutGroupContext.js +0 -8
  151. package/esm/node_modules/framer-motion/dist/es/debug/record.js +0 -7
  152. package/esm/node_modules/framer-motion/dist/es/easing/anticipate.js +0 -5
  153. package/esm/node_modules/framer-motion/dist/es/easing/back.js +0 -9
  154. package/esm/node_modules/framer-motion/dist/es/easing/circ.js +0 -8
  155. package/esm/node_modules/framer-motion/dist/es/easing/cubic-bezier.js +0 -51
  156. package/esm/node_modules/framer-motion/dist/es/easing/ease.js +0 -7
  157. package/esm/node_modules/framer-motion/dist/es/easing/modifiers/mirror.js +0 -5
  158. package/esm/node_modules/framer-motion/dist/es/easing/modifiers/reverse.js +0 -5
  159. package/esm/node_modules/framer-motion/dist/es/easing/utils/is-bezier-definition.js +0 -3
  160. package/esm/node_modules/framer-motion/dist/es/easing/utils/is-easing-array.js +0 -5
  161. package/esm/node_modules/framer-motion/dist/es/easing/utils/map.js +0 -37
  162. package/esm/node_modules/framer-motion/dist/es/events/add-dom-event.js +0 -6
  163. package/esm/node_modules/framer-motion/dist/es/events/add-pointer-event.js +0 -8
  164. package/esm/node_modules/framer-motion/dist/es/events/event-info.js +0 -15
  165. package/esm/node_modules/framer-motion/dist/es/events/utils/is-primary-pointer.js +0 -18
  166. package/esm/node_modules/framer-motion/dist/es/frameloop/batcher.js +0 -60
  167. package/esm/node_modules/framer-motion/dist/es/frameloop/frame.js +0 -6
  168. package/esm/node_modules/framer-motion/dist/es/frameloop/render-step.js +0 -104
  169. package/esm/node_modules/framer-motion/dist/es/gestures/drag/VisualElementDragControls.js +0 -457
  170. package/esm/node_modules/framer-motion/dist/es/gestures/drag/index.js +0 -27
  171. package/esm/node_modules/framer-motion/dist/es/gestures/drag/utils/constraints.js +0 -125
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  174. package/esm/node_modules/framer-motion/dist/es/gestures/hover.js +0 -32
  175. package/esm/node_modules/framer-motion/dist/es/gestures/pan/PanSession.js +0 -148
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  177. package/esm/node_modules/framer-motion/dist/es/gestures/press.js +0 -120
  178. package/esm/node_modules/framer-motion/dist/es/gestures/utils/is-node-or-child.js +0 -20
  179. package/esm/node_modules/framer-motion/dist/es/motion/features/Feature.js +0 -9
  180. package/esm/node_modules/framer-motion/dist/es/motion/features/animation/exit.js +0 -31
  181. package/esm/node_modules/framer-motion/dist/es/motion/features/animation/index.js +0 -38
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  198. package/esm/node_modules/framer-motion/dist/es/projection/animation/mix-values.js +0 -93
  199. package/esm/node_modules/framer-motion/dist/es/projection/geometry/conversion.js +0 -33
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@@ -1,8 +0,0 @@
1
- import { addDomEvent } from './add-dom-event.js';
2
- import { addPointerInfo } from './event-info.js';
3
-
4
- function addPointerEvent(target, eventName, handler, options) {
5
- return addDomEvent(target, eventName, addPointerInfo(handler), options);
6
- }
7
-
8
- export { addPointerEvent };
@@ -1,15 +0,0 @@
1
- import { isPrimaryPointer } from './utils/is-primary-pointer.js';
2
-
3
- function extractEventInfo(event, pointType = "page") {
4
- return {
5
- point: {
6
- x: event[pointType + "X"],
7
- y: event[pointType + "Y"],
8
- },
9
- };
10
- }
11
- const addPointerInfo = (handler) => {
12
- return (event) => isPrimaryPointer(event) && handler(event, extractEventInfo(event));
13
- };
14
-
15
- export { addPointerInfo, extractEventInfo };
@@ -1,18 +0,0 @@
1
- const isPrimaryPointer = (event) => {
2
- if (event.pointerType === "mouse") {
3
- return typeof event.button !== "number" || event.button <= 0;
4
- }
5
- else {
6
- /**
7
- * isPrimary is true for all mice buttons, whereas every touch point
8
- * is regarded as its own input. So subsequent concurrent touch points
9
- * will be false.
10
- *
11
- * Specifically match against false here as incomplete versions of
12
- * PointerEvents in very old browser might have it set as undefined.
13
- */
14
- return event.isPrimary !== false;
15
- }
16
- };
17
-
18
- export { isPrimaryPointer };
@@ -1,60 +0,0 @@
1
- import { createRenderStep } from './render-step.js';
2
-
3
- const stepsOrder = [
4
- "prepare",
5
- "read",
6
- "update",
7
- "preRender",
8
- "render",
9
- "postRender",
10
- ];
11
- const maxElapsed = 40;
12
- function createRenderBatcher(scheduleNextBatch, allowKeepAlive) {
13
- let runNextFrame = false;
14
- let useDefaultElapsed = true;
15
- const state = {
16
- delta: 0,
17
- timestamp: 0,
18
- isProcessing: false,
19
- };
20
- const steps = stepsOrder.reduce((acc, key) => {
21
- acc[key] = createRenderStep(() => (runNextFrame = true));
22
- return acc;
23
- }, {});
24
- const processStep = (stepId) => steps[stepId].process(state);
25
- const processBatch = () => {
26
- const timestamp = performance.now();
27
- runNextFrame = false;
28
- state.delta = useDefaultElapsed
29
- ? 1000 / 60
30
- : Math.max(Math.min(timestamp - state.timestamp, maxElapsed), 1);
31
- state.timestamp = timestamp;
32
- state.isProcessing = true;
33
- stepsOrder.forEach(processStep);
34
- state.isProcessing = false;
35
- if (runNextFrame && allowKeepAlive) {
36
- useDefaultElapsed = false;
37
- scheduleNextBatch(processBatch);
38
- }
39
- };
40
- const wake = () => {
41
- runNextFrame = true;
42
- useDefaultElapsed = true;
43
- if (!state.isProcessing) {
44
- scheduleNextBatch(processBatch);
45
- }
46
- };
47
- const schedule = stepsOrder.reduce((acc, key) => {
48
- const step = steps[key];
49
- acc[key] = (process, keepAlive = false, immediate = false) => {
50
- if (!runNextFrame)
51
- wake();
52
- return step.schedule(process, keepAlive, immediate);
53
- };
54
- return acc;
55
- }, {});
56
- const cancel = (process) => stepsOrder.forEach((key) => steps[key].cancel(process));
57
- return { schedule, cancel, state, steps };
58
- }
59
-
60
- export { createRenderBatcher, stepsOrder };
@@ -1,6 +0,0 @@
1
- import { noop } from '../utils/noop.js';
2
- import { createRenderBatcher } from './batcher.js';
3
-
4
- const { schedule: frame, cancel: cancelFrame, state: frameData, steps, } = createRenderBatcher(typeof requestAnimationFrame !== "undefined" ? requestAnimationFrame : noop, true);
5
-
6
- export { cancelFrame, frame, frameData, steps };
@@ -1,104 +0,0 @@
1
- class Queue {
2
- constructor() {
3
- this.order = [];
4
- this.scheduled = new Set();
5
- }
6
- add(process) {
7
- if (!this.scheduled.has(process)) {
8
- this.scheduled.add(process);
9
- this.order.push(process);
10
- return true;
11
- }
12
- }
13
- remove(process) {
14
- const index = this.order.indexOf(process);
15
- if (index !== -1) {
16
- this.order.splice(index, 1);
17
- this.scheduled.delete(process);
18
- }
19
- }
20
- clear() {
21
- this.order.length = 0;
22
- this.scheduled.clear();
23
- }
24
- }
25
- function createRenderStep(runNextFrame) {
26
- /**
27
- * We create and reuse two queues, one to queue jobs for the current frame
28
- * and one for the next. We reuse to avoid triggering GC after x frames.
29
- */
30
- let thisFrame = new Queue();
31
- let nextFrame = new Queue();
32
- let numToRun = 0;
33
- /**
34
- * Track whether we're currently processing jobs in this step. This way
35
- * we can decide whether to schedule new jobs for this frame or next.
36
- */
37
- let isProcessing = false;
38
- let flushNextFrame = false;
39
- /**
40
- * A set of processes which were marked keepAlive when scheduled.
41
- */
42
- const toKeepAlive = new WeakSet();
43
- const step = {
44
- /**
45
- * Schedule a process to run on the next frame.
46
- */
47
- schedule: (callback, keepAlive = false, immediate = false) => {
48
- const addToCurrentFrame = immediate && isProcessing;
49
- const queue = addToCurrentFrame ? thisFrame : nextFrame;
50
- if (keepAlive)
51
- toKeepAlive.add(callback);
52
- if (queue.add(callback) && addToCurrentFrame && isProcessing) {
53
- // If we're adding it to the currently running queue, update its measured size
54
- numToRun = thisFrame.order.length;
55
- }
56
- return callback;
57
- },
58
- /**
59
- * Cancel the provided callback from running on the next frame.
60
- */
61
- cancel: (callback) => {
62
- nextFrame.remove(callback);
63
- toKeepAlive.delete(callback);
64
- },
65
- /**
66
- * Execute all schedule callbacks.
67
- */
68
- process: (frameData) => {
69
- /**
70
- * If we're already processing we've probably been triggered by a flushSync
71
- * inside an existing process. Instead of executing, mark flushNextFrame
72
- * as true and ensure we flush the following frame at the end of this one.
73
- */
74
- if (isProcessing) {
75
- flushNextFrame = true;
76
- return;
77
- }
78
- isProcessing = true;
79
- [thisFrame, nextFrame] = [nextFrame, thisFrame];
80
- // Clear the next frame queue
81
- nextFrame.clear();
82
- // Execute this frame
83
- numToRun = thisFrame.order.length;
84
- if (numToRun) {
85
- for (let i = 0; i < numToRun; i++) {
86
- const callback = thisFrame.order[i];
87
- callback(frameData);
88
- if (toKeepAlive.has(callback)) {
89
- step.schedule(callback);
90
- runNextFrame();
91
- }
92
- }
93
- }
94
- isProcessing = false;
95
- if (flushNextFrame) {
96
- flushNextFrame = false;
97
- step.process(frameData);
98
- }
99
- },
100
- };
101
- return step;
102
- }
103
-
104
- export { createRenderStep };
@@ -1,457 +0,0 @@
1
- import { invariant } from '../../utils/errors.js';
2
- import { PanSession } from '../pan/PanSession.js';
3
- import { getGlobalLock } from './utils/lock.js';
4
- import { isRefObject } from '../../utils/is-ref-object.js';
5
- import { addPointerEvent } from '../../events/add-pointer-event.js';
6
- import { applyConstraints, calcRelativeConstraints, resolveDragElastic, calcViewportConstraints, rebaseAxisConstraints, calcOrigin, defaultElastic } from './utils/constraints.js';
7
- import { createBox } from '../../projection/geometry/models.js';
8
- import { eachAxis } from '../../projection/utils/each-axis.js';
9
- import { measurePageBox } from '../../projection/utils/measure.js';
10
- import { extractEventInfo } from '../../events/event-info.js';
11
- import { convertBoxToBoundingBox, convertBoundingBoxToBox } from '../../projection/geometry/conversion.js';
12
- import { addDomEvent } from '../../events/add-dom-event.js';
13
- import { calcLength } from '../../projection/geometry/delta-calc.js';
14
- import { mix } from '../../utils/mix.js';
15
- import { percent } from '../../value/types/numbers/units.js';
16
- import { animateMotionValue } from '../../animation/interfaces/motion-value.js';
17
- import { frame } from '../../frameloop/frame.js';
18
-
19
- const elementDragControls = new WeakMap();
20
- /**
21
- *
22
- */
23
- // let latestPointerEvent: PointerEvent
24
- class VisualElementDragControls {
25
- constructor(visualElement) {
26
- // This is a reference to the global drag gesture lock, ensuring only one component
27
- // can "capture" the drag of one or both axes.
28
- // TODO: Look into moving this into pansession?
29
- this.openGlobalLock = null;
30
- this.isDragging = false;
31
- this.currentDirection = null;
32
- this.originPoint = { x: 0, y: 0 };
33
- /**
34
- * The permitted boundaries of travel, in pixels.
35
- */
36
- this.constraints = false;
37
- this.hasMutatedConstraints = false;
38
- /**
39
- * The per-axis resolved elastic values.
40
- */
41
- this.elastic = createBox();
42
- this.visualElement = visualElement;
43
- }
44
- start(originEvent, { snapToCursor = false } = {}) {
45
- /**
46
- * Don't start dragging if this component is exiting
47
- */
48
- const { presenceContext } = this.visualElement;
49
- if (presenceContext && presenceContext.isPresent === false)
50
- return;
51
- const onSessionStart = (event) => {
52
- // Stop any animations on both axis values immediately. This allows the user to throw and catch
53
- // the component.
54
- this.stopAnimation();
55
- if (snapToCursor) {
56
- this.snapToCursor(extractEventInfo(event, "page").point);
57
- }
58
- };
59
- const onStart = (event, info) => {
60
- // Attempt to grab the global drag gesture lock - maybe make this part of PanSession
61
- const { drag, dragPropagation, onDragStart } = this.getProps();
62
- if (drag && !dragPropagation) {
63
- if (this.openGlobalLock)
64
- this.openGlobalLock();
65
- this.openGlobalLock = getGlobalLock(drag);
66
- // If we don 't have the lock, don't start dragging
67
- if (!this.openGlobalLock)
68
- return;
69
- }
70
- this.isDragging = true;
71
- this.currentDirection = null;
72
- this.resolveConstraints();
73
- if (this.visualElement.projection) {
74
- this.visualElement.projection.isAnimationBlocked = true;
75
- this.visualElement.projection.target = undefined;
76
- }
77
- /**
78
- * Record gesture origin
79
- */
80
- eachAxis((axis) => {
81
- let current = this.getAxisMotionValue(axis).get() || 0;
82
- /**
83
- * If the MotionValue is a percentage value convert to px
84
- */
85
- if (percent.test(current)) {
86
- const { projection } = this.visualElement;
87
- if (projection && projection.layout) {
88
- const measuredAxis = projection.layout.layoutBox[axis];
89
- if (measuredAxis) {
90
- const length = calcLength(measuredAxis);
91
- current = length * (parseFloat(current) / 100);
92
- }
93
- }
94
- }
95
- this.originPoint[axis] = current;
96
- });
97
- // Fire onDragStart event
98
- if (onDragStart) {
99
- frame.update(() => onDragStart(event, info), false, true);
100
- }
101
- const { animationState } = this.visualElement;
102
- animationState && animationState.setActive("whileDrag", true);
103
- };
104
- const onMove = (event, info) => {
105
- // latestPointerEvent = event
106
- const { dragPropagation, dragDirectionLock, onDirectionLock, onDrag, } = this.getProps();
107
- // If we didn't successfully receive the gesture lock, early return.
108
- if (!dragPropagation && !this.openGlobalLock)
109
- return;
110
- const { offset } = info;
111
- // Attempt to detect drag direction if directionLock is true
112
- if (dragDirectionLock && this.currentDirection === null) {
113
- this.currentDirection = getCurrentDirection(offset);
114
- // If we've successfully set a direction, notify listener
115
- if (this.currentDirection !== null) {
116
- onDirectionLock && onDirectionLock(this.currentDirection);
117
- }
118
- return;
119
- }
120
- // Update each point with the latest position
121
- this.updateAxis("x", info.point, offset);
122
- this.updateAxis("y", info.point, offset);
123
- /**
124
- * Ideally we would leave the renderer to fire naturally at the end of
125
- * this frame but if the element is about to change layout as the result
126
- * of a re-render we want to ensure the browser can read the latest
127
- * bounding box to ensure the pointer and element don't fall out of sync.
128
- */
129
- this.visualElement.render();
130
- /**
131
- * This must fire after the render call as it might trigger a state
132
- * change which itself might trigger a layout update.
133
- */
134
- onDrag && onDrag(event, info);
135
- };
136
- const onSessionEnd = (event, info) => this.stop(event, info);
137
- this.panSession = new PanSession(originEvent, {
138
- onSessionStart,
139
- onStart,
140
- onMove,
141
- onSessionEnd,
142
- }, { transformPagePoint: this.visualElement.getTransformPagePoint() });
143
- }
144
- stop(event, info) {
145
- const isDragging = this.isDragging;
146
- this.cancel();
147
- if (!isDragging)
148
- return;
149
- const { velocity } = info;
150
- this.startAnimation(velocity);
151
- const { onDragEnd } = this.getProps();
152
- if (onDragEnd) {
153
- frame.update(() => onDragEnd(event, info));
154
- }
155
- }
156
- cancel() {
157
- this.isDragging = false;
158
- const { projection, animationState } = this.visualElement;
159
- if (projection) {
160
- projection.isAnimationBlocked = false;
161
- }
162
- this.panSession && this.panSession.end();
163
- this.panSession = undefined;
164
- const { dragPropagation } = this.getProps();
165
- if (!dragPropagation && this.openGlobalLock) {
166
- this.openGlobalLock();
167
- this.openGlobalLock = null;
168
- }
169
- animationState && animationState.setActive("whileDrag", false);
170
- }
171
- updateAxis(axis, _point, offset) {
172
- const { drag } = this.getProps();
173
- // If we're not dragging this axis, do an early return.
174
- if (!offset || !shouldDrag(axis, drag, this.currentDirection))
175
- return;
176
- const axisValue = this.getAxisMotionValue(axis);
177
- let next = this.originPoint[axis] + offset[axis];
178
- // Apply constraints
179
- if (this.constraints && this.constraints[axis]) {
180
- next = applyConstraints(next, this.constraints[axis], this.elastic[axis]);
181
- }
182
- axisValue.set(next);
183
- }
184
- resolveConstraints() {
185
- const { dragConstraints, dragElastic } = this.getProps();
186
- const { layout } = this.visualElement.projection || {};
187
- const prevConstraints = this.constraints;
188
- if (dragConstraints && isRefObject(dragConstraints)) {
189
- if (!this.constraints) {
190
- this.constraints = this.resolveRefConstraints();
191
- }
192
- }
193
- else {
194
- if (dragConstraints && layout) {
195
- this.constraints = calcRelativeConstraints(layout.layoutBox, dragConstraints);
196
- }
197
- else {
198
- this.constraints = false;
199
- }
200
- }
201
- this.elastic = resolveDragElastic(dragElastic);
202
- /**
203
- * If we're outputting to external MotionValues, we want to rebase the measured constraints
204
- * from viewport-relative to component-relative.
205
- */
206
- if (prevConstraints !== this.constraints &&
207
- layout &&
208
- this.constraints &&
209
- !this.hasMutatedConstraints) {
210
- eachAxis((axis) => {
211
- if (this.getAxisMotionValue(axis)) {
212
- this.constraints[axis] = rebaseAxisConstraints(layout.layoutBox[axis], this.constraints[axis]);
213
- }
214
- });
215
- }
216
- }
217
- resolveRefConstraints() {
218
- const { dragConstraints: constraints, onMeasureDragConstraints } = this.getProps();
219
- if (!constraints || !isRefObject(constraints))
220
- return false;
221
- const constraintsElement = constraints.current;
222
- invariant(constraintsElement !== null, "If `dragConstraints` is set as a React ref, that ref must be passed to another component's `ref` prop.");
223
- const { projection } = this.visualElement;
224
- // TODO
225
- if (!projection || !projection.layout)
226
- return false;
227
- const constraintsBox = measurePageBox(constraintsElement, projection.root, this.visualElement.getTransformPagePoint());
228
- let measuredConstraints = calcViewportConstraints(projection.layout.layoutBox, constraintsBox);
229
- /**
230
- * If there's an onMeasureDragConstraints listener we call it and
231
- * if different constraints are returned, set constraints to that
232
- */
233
- if (onMeasureDragConstraints) {
234
- const userConstraints = onMeasureDragConstraints(convertBoxToBoundingBox(measuredConstraints));
235
- this.hasMutatedConstraints = !!userConstraints;
236
- if (userConstraints) {
237
- measuredConstraints = convertBoundingBoxToBox(userConstraints);
238
- }
239
- }
240
- return measuredConstraints;
241
- }
242
- startAnimation(velocity) {
243
- const { drag, dragMomentum, dragElastic, dragTransition, dragSnapToOrigin, onDragTransitionEnd, } = this.getProps();
244
- const constraints = this.constraints || {};
245
- const momentumAnimations = eachAxis((axis) => {
246
- if (!shouldDrag(axis, drag, this.currentDirection)) {
247
- return;
248
- }
249
- let transition = (constraints && constraints[axis]) || {};
250
- if (dragSnapToOrigin)
251
- transition = { min: 0, max: 0 };
252
- /**
253
- * Overdamp the boundary spring if `dragElastic` is disabled. There's still a frame
254
- * of spring animations so we should look into adding a disable spring option to `inertia`.
255
- * We could do something here where we affect the `bounceStiffness` and `bounceDamping`
256
- * using the value of `dragElastic`.
257
- */
258
- const bounceStiffness = dragElastic ? 200 : 1000000;
259
- const bounceDamping = dragElastic ? 40 : 10000000;
260
- const inertia = {
261
- type: "inertia",
262
- velocity: dragMomentum ? velocity[axis] : 0,
263
- bounceStiffness,
264
- bounceDamping,
265
- timeConstant: 750,
266
- restDelta: 1,
267
- restSpeed: 10,
268
- ...dragTransition,
269
- ...transition,
270
- };
271
- // If we're not animating on an externally-provided `MotionValue` we can use the
272
- // component's animation controls which will handle interactions with whileHover (etc),
273
- // otherwise we just have to animate the `MotionValue` itself.
274
- return this.startAxisValueAnimation(axis, inertia);
275
- });
276
- // Run all animations and then resolve the new drag constraints.
277
- return Promise.all(momentumAnimations).then(onDragTransitionEnd);
278
- }
279
- startAxisValueAnimation(axis, transition) {
280
- const axisValue = this.getAxisMotionValue(axis);
281
- return axisValue.start(animateMotionValue(axis, axisValue, 0, transition));
282
- }
283
- stopAnimation() {
284
- eachAxis((axis) => this.getAxisMotionValue(axis).stop());
285
- }
286
- /**
287
- * Drag works differently depending on which props are provided.
288
- *
289
- * - If _dragX and _dragY are provided, we output the gesture delta directly to those motion values.
290
- * - Otherwise, we apply the delta to the x/y motion values.
291
- */
292
- getAxisMotionValue(axis) {
293
- const dragKey = "_drag" + axis.toUpperCase();
294
- const props = this.visualElement.getProps();
295
- const externalMotionValue = props[dragKey];
296
- return externalMotionValue
297
- ? externalMotionValue
298
- : this.visualElement.getValue(axis, (props.initial ? props.initial[axis] : undefined) || 0);
299
- }
300
- snapToCursor(point) {
301
- eachAxis((axis) => {
302
- const { drag } = this.getProps();
303
- // If we're not dragging this axis, do an early return.
304
- if (!shouldDrag(axis, drag, this.currentDirection))
305
- return;
306
- const { projection } = this.visualElement;
307
- const axisValue = this.getAxisMotionValue(axis);
308
- if (projection && projection.layout) {
309
- const { min, max } = projection.layout.layoutBox[axis];
310
- axisValue.set(point[axis] - mix(min, max, 0.5));
311
- }
312
- });
313
- }
314
- /**
315
- * When the viewport resizes we want to check if the measured constraints
316
- * have changed and, if so, reposition the element within those new constraints
317
- * relative to where it was before the resize.
318
- */
319
- scalePositionWithinConstraints() {
320
- if (!this.visualElement.current)
321
- return;
322
- const { drag, dragConstraints } = this.getProps();
323
- const { projection } = this.visualElement;
324
- if (!isRefObject(dragConstraints) || !projection || !this.constraints)
325
- return;
326
- /**
327
- * Stop current animations as there can be visual glitching if we try to do
328
- * this mid-animation
329
- */
330
- this.stopAnimation();
331
- /**
332
- * Record the relative position of the dragged element relative to the
333
- * constraints box and save as a progress value.
334
- */
335
- const boxProgress = { x: 0, y: 0 };
336
- eachAxis((axis) => {
337
- const axisValue = this.getAxisMotionValue(axis);
338
- if (axisValue) {
339
- const latest = axisValue.get();
340
- boxProgress[axis] = calcOrigin({ min: latest, max: latest }, this.constraints[axis]);
341
- }
342
- });
343
- /**
344
- * Update the layout of this element and resolve the latest drag constraints
345
- */
346
- const { transformTemplate } = this.visualElement.getProps();
347
- this.visualElement.current.style.transform = transformTemplate
348
- ? transformTemplate({}, "")
349
- : "none";
350
- projection.root && projection.root.updateScroll();
351
- projection.updateLayout();
352
- this.resolveConstraints();
353
- /**
354
- * For each axis, calculate the current progress of the layout axis
355
- * within the new constraints.
356
- */
357
- eachAxis((axis) => {
358
- if (!shouldDrag(axis, drag, null))
359
- return;
360
- /**
361
- * Calculate a new transform based on the previous box progress
362
- */
363
- const axisValue = this.getAxisMotionValue(axis);
364
- const { min, max } = this.constraints[axis];
365
- axisValue.set(mix(min, max, boxProgress[axis]));
366
- });
367
- }
368
- addListeners() {
369
- if (!this.visualElement.current)
370
- return;
371
- elementDragControls.set(this.visualElement, this);
372
- const element = this.visualElement.current;
373
- /**
374
- * Attach a pointerdown event listener on this DOM element to initiate drag tracking.
375
- */
376
- const stopPointerListener = addPointerEvent(element, "pointerdown", (event) => {
377
- const { drag, dragListener = true } = this.getProps();
378
- drag && dragListener && this.start(event);
379
- });
380
- const measureDragConstraints = () => {
381
- const { dragConstraints } = this.getProps();
382
- if (isRefObject(dragConstraints)) {
383
- this.constraints = this.resolveRefConstraints();
384
- }
385
- };
386
- const { projection } = this.visualElement;
387
- const stopMeasureLayoutListener = projection.addEventListener("measure", measureDragConstraints);
388
- if (projection && !projection.layout) {
389
- projection.root && projection.root.updateScroll();
390
- projection.updateLayout();
391
- }
392
- measureDragConstraints();
393
- /**
394
- * Attach a window resize listener to scale the draggable target within its defined
395
- * constraints as the window resizes.
396
- */
397
- const stopResizeListener = addDomEvent(window, "resize", () => this.scalePositionWithinConstraints());
398
- /**
399
- * If the element's layout changes, calculate the delta and apply that to
400
- * the drag gesture's origin point.
401
- */
402
- const stopLayoutUpdateListener = projection.addEventListener("didUpdate", (({ delta, hasLayoutChanged }) => {
403
- if (this.isDragging && hasLayoutChanged) {
404
- eachAxis((axis) => {
405
- const motionValue = this.getAxisMotionValue(axis);
406
- if (!motionValue)
407
- return;
408
- this.originPoint[axis] += delta[axis].translate;
409
- motionValue.set(motionValue.get() + delta[axis].translate);
410
- });
411
- this.visualElement.render();
412
- }
413
- }));
414
- return () => {
415
- stopResizeListener();
416
- stopPointerListener();
417
- stopMeasureLayoutListener();
418
- stopLayoutUpdateListener && stopLayoutUpdateListener();
419
- };
420
- }
421
- getProps() {
422
- const props = this.visualElement.getProps();
423
- const { drag = false, dragDirectionLock = false, dragPropagation = false, dragConstraints = false, dragElastic = defaultElastic, dragMomentum = true, } = props;
424
- return {
425
- ...props,
426
- drag,
427
- dragDirectionLock,
428
- dragPropagation,
429
- dragConstraints,
430
- dragElastic,
431
- dragMomentum,
432
- };
433
- }
434
- }
435
- function shouldDrag(direction, drag, currentDirection) {
436
- return ((drag === true || drag === direction) &&
437
- (currentDirection === null || currentDirection === direction));
438
- }
439
- /**
440
- * Based on an x/y offset determine the current drag direction. If both axis' offsets are lower
441
- * than the provided threshold, return `null`.
442
- *
443
- * @param offset - The x/y offset from origin.
444
- * @param lockThreshold - (Optional) - the minimum absolute offset before we can determine a drag direction.
445
- */
446
- function getCurrentDirection(offset, lockThreshold = 10) {
447
- let direction = null;
448
- if (Math.abs(offset.y) > lockThreshold) {
449
- direction = "y";
450
- }
451
- else if (Math.abs(offset.x) > lockThreshold) {
452
- direction = "x";
453
- }
454
- return direction;
455
- }
456
-
457
- export { VisualElementDragControls, elementDragControls };