@teamturing/react-kit 2.4.0 → 2.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (229) hide show
  1. package/dist/core/Dialog/index.d.ts +16 -0
  2. package/dist/core/DialogHandler/index.d.ts +13 -0
  3. package/dist/core/Grid/index.d.ts +2 -2
  4. package/dist/core/MotionView/index.d.ts +3 -0
  5. package/dist/core/Stack/index.d.ts +2 -2
  6. package/dist/hook/useDialogHandler.d.ts +6 -0
  7. package/dist/index.d.ts +4 -0
  8. package/dist/index.js +9762 -323
  9. package/dist/utils/index.d.ts +1 -0
  10. package/dist/utils/isFunction.d.ts +1 -0
  11. package/esm/core/Dialog/index.js +188 -0
  12. package/esm/core/DialogHandler/index.js +33 -0
  13. package/esm/core/MotionView/index.js +6 -0
  14. package/esm/hook/useDialogHandler.js +14 -0
  15. package/esm/index.js +3 -0
  16. package/esm/node_modules/framer-motion/dist/es/animation/animators/instant.js +40 -0
  17. package/esm/node_modules/framer-motion/dist/es/animation/animators/js/driver-frameloop.js +16 -0
  18. package/esm/node_modules/framer-motion/dist/es/animation/animators/js/index.js +303 -0
  19. package/esm/node_modules/framer-motion/dist/es/animation/animators/waapi/create-accelerated-animation.js +199 -0
  20. package/esm/node_modules/framer-motion/dist/es/animation/animators/waapi/easing.js +31 -0
  21. package/esm/node_modules/framer-motion/dist/es/animation/animators/waapi/index.js +23 -0
  22. package/esm/node_modules/framer-motion/dist/es/animation/animators/waapi/utils/get-final-keyframe.js +8 -0
  23. package/esm/node_modules/framer-motion/dist/es/animation/generators/inertia.js +87 -0
  24. package/esm/node_modules/framer-motion/dist/es/animation/generators/keyframes.js +51 -0
  25. package/esm/node_modules/framer-motion/dist/es/animation/generators/spring/find.js +89 -0
  26. package/esm/node_modules/framer-motion/dist/es/animation/generators/spring/index.js +129 -0
  27. package/esm/node_modules/framer-motion/dist/es/animation/generators/utils/calc-duration.js +17 -0
  28. package/esm/node_modules/framer-motion/dist/es/animation/generators/utils/velocity.js +9 -0
  29. package/esm/node_modules/framer-motion/dist/es/animation/interfaces/motion-value.js +101 -0
  30. package/esm/node_modules/framer-motion/dist/es/animation/interfaces/single-value.js +11 -0
  31. package/esm/node_modules/framer-motion/dist/es/animation/interfaces/visual-element-target.js +71 -0
  32. package/esm/node_modules/framer-motion/dist/es/animation/interfaces/visual-element-variant.js +63 -0
  33. package/esm/node_modules/framer-motion/dist/es/animation/interfaces/visual-element.js +24 -0
  34. package/esm/node_modules/framer-motion/dist/es/animation/optimized-appear/data-id.js +6 -0
  35. package/esm/node_modules/framer-motion/dist/es/animation/utils/default-transitions.js +40 -0
  36. package/esm/node_modules/framer-motion/dist/es/animation/utils/is-animatable.js +30 -0
  37. package/esm/node_modules/framer-motion/dist/es/animation/utils/is-animation-controls.js +5 -0
  38. package/esm/node_modules/framer-motion/dist/es/animation/utils/is-keyframes-target.js +5 -0
  39. package/esm/node_modules/framer-motion/dist/es/animation/utils/is-none.js +12 -0
  40. package/esm/node_modules/framer-motion/dist/es/animation/utils/keyframes.js +45 -0
  41. package/esm/node_modules/framer-motion/dist/es/animation/utils/transitions.js +13 -0
  42. package/esm/node_modules/framer-motion/dist/es/components/AnimatePresence/PopChild.js +71 -0
  43. package/esm/node_modules/framer-motion/dist/es/components/AnimatePresence/PresenceChild.js +56 -0
  44. package/esm/node_modules/framer-motion/dist/es/components/AnimatePresence/index.js +158 -0
  45. package/esm/node_modules/framer-motion/dist/es/components/AnimatePresence/use-presence.js +40 -0
  46. package/esm/node_modules/framer-motion/dist/es/context/LayoutGroupContext.js +5 -0
  47. package/esm/node_modules/framer-motion/dist/es/context/LazyContext.js +5 -0
  48. package/esm/node_modules/framer-motion/dist/es/context/MotionConfigContext.js +12 -0
  49. package/esm/node_modules/framer-motion/dist/es/context/MotionContext/create.js +13 -0
  50. package/esm/node_modules/framer-motion/dist/es/context/MotionContext/index.js +5 -0
  51. package/esm/node_modules/framer-motion/dist/es/context/MotionContext/utils.js +17 -0
  52. package/esm/node_modules/framer-motion/dist/es/context/PresenceContext.js +8 -0
  53. package/esm/node_modules/framer-motion/dist/es/context/SwitchLayoutGroupContext.js +8 -0
  54. package/esm/node_modules/framer-motion/dist/es/debug/record.js +7 -0
  55. package/esm/node_modules/framer-motion/dist/es/easing/anticipate.js +5 -0
  56. package/esm/node_modules/framer-motion/dist/es/easing/back.js +9 -0
  57. package/esm/node_modules/framer-motion/dist/es/easing/circ.js +8 -0
  58. package/esm/node_modules/framer-motion/dist/es/easing/cubic-bezier.js +51 -0
  59. package/esm/node_modules/framer-motion/dist/es/easing/ease.js +7 -0
  60. package/esm/node_modules/framer-motion/dist/es/easing/modifiers/mirror.js +5 -0
  61. package/esm/node_modules/framer-motion/dist/es/easing/modifiers/reverse.js +5 -0
  62. package/esm/node_modules/framer-motion/dist/es/easing/utils/is-bezier-definition.js +3 -0
  63. package/esm/node_modules/framer-motion/dist/es/easing/utils/is-easing-array.js +5 -0
  64. package/esm/node_modules/framer-motion/dist/es/easing/utils/map.js +37 -0
  65. package/esm/node_modules/framer-motion/dist/es/events/add-dom-event.js +6 -0
  66. package/esm/node_modules/framer-motion/dist/es/events/add-pointer-event.js +8 -0
  67. package/esm/node_modules/framer-motion/dist/es/events/event-info.js +15 -0
  68. package/esm/node_modules/framer-motion/dist/es/events/utils/is-primary-pointer.js +18 -0
  69. package/esm/node_modules/framer-motion/dist/es/frameloop/batcher.js +60 -0
  70. package/esm/node_modules/framer-motion/dist/es/frameloop/frame.js +6 -0
  71. package/esm/node_modules/framer-motion/dist/es/frameloop/render-step.js +104 -0
  72. package/esm/node_modules/framer-motion/dist/es/gestures/drag/VisualElementDragControls.js +457 -0
  73. package/esm/node_modules/framer-motion/dist/es/gestures/drag/index.js +27 -0
  74. package/esm/node_modules/framer-motion/dist/es/gestures/drag/utils/constraints.js +125 -0
  75. package/esm/node_modules/framer-motion/dist/es/gestures/drag/utils/lock.js +53 -0
  76. package/esm/node_modules/framer-motion/dist/es/gestures/focus.js +41 -0
  77. package/esm/node_modules/framer-motion/dist/es/gestures/hover.js +32 -0
  78. package/esm/node_modules/framer-motion/dist/es/gestures/pan/PanSession.js +148 -0
  79. package/esm/node_modules/framer-motion/dist/es/gestures/pan/index.js +46 -0
  80. package/esm/node_modules/framer-motion/dist/es/gestures/press.js +120 -0
  81. package/esm/node_modules/framer-motion/dist/es/gestures/utils/is-node-or-child.js +20 -0
  82. package/esm/node_modules/framer-motion/dist/es/motion/features/Feature.js +9 -0
  83. package/esm/node_modules/framer-motion/dist/es/motion/features/animation/exit.js +31 -0
  84. package/esm/node_modules/framer-motion/dist/es/motion/features/animation/index.js +38 -0
  85. package/esm/node_modules/framer-motion/dist/es/motion/features/animations.js +13 -0
  86. package/esm/node_modules/framer-motion/dist/es/motion/features/definitions.js +28 -0
  87. package/esm/node_modules/framer-motion/dist/es/motion/features/drag.js +17 -0
  88. package/esm/node_modules/framer-motion/dist/es/motion/features/gestures.js +21 -0
  89. package/esm/node_modules/framer-motion/dist/es/motion/features/layout/MeasureLayout.js +131 -0
  90. package/esm/node_modules/framer-motion/dist/es/motion/features/layout.js +11 -0
  91. package/esm/node_modules/framer-motion/dist/es/motion/features/load-features.js +12 -0
  92. package/esm/node_modules/framer-motion/dist/es/motion/features/viewport/index.js +72 -0
  93. package/esm/node_modules/framer-motion/dist/es/motion/features/viewport/observers.js +49 -0
  94. package/esm/node_modules/framer-motion/dist/es/motion/index.js +79 -0
  95. package/esm/node_modules/framer-motion/dist/es/motion/utils/is-forced-motion-value.js +11 -0
  96. package/esm/node_modules/framer-motion/dist/es/motion/utils/symbol.js +3 -0
  97. package/esm/node_modules/framer-motion/dist/es/motion/utils/use-motion-ref.js +33 -0
  98. package/esm/node_modules/framer-motion/dist/es/motion/utils/use-visual-element.js +75 -0
  99. package/esm/node_modules/framer-motion/dist/es/motion/utils/use-visual-state.js +81 -0
  100. package/esm/node_modules/framer-motion/dist/es/motion/utils/valid-prop.js +59 -0
  101. package/esm/node_modules/framer-motion/dist/es/projection/animation/mix-values.js +93 -0
  102. package/esm/node_modules/framer-motion/dist/es/projection/geometry/conversion.js +33 -0
  103. package/esm/node_modules/framer-motion/dist/es/projection/geometry/copy.js +20 -0
  104. package/esm/node_modules/framer-motion/dist/es/projection/geometry/delta-apply.js +122 -0
  105. package/esm/node_modules/framer-motion/dist/es/projection/geometry/delta-calc.js +41 -0
  106. package/esm/node_modules/framer-motion/dist/es/projection/geometry/delta-remove.js +54 -0
  107. package/esm/node_modules/framer-motion/dist/es/projection/geometry/models.js +17 -0
  108. package/esm/node_modules/framer-motion/dist/es/projection/geometry/utils.js +25 -0
  109. package/esm/node_modules/framer-motion/dist/es/projection/node/DocumentProjectionNode.js +13 -0
  110. package/esm/node_modules/framer-motion/dist/es/projection/node/HTMLProjectionNode.js +27 -0
  111. package/esm/node_modules/framer-motion/dist/es/projection/node/create-projection-node.js +1494 -0
  112. package/esm/node_modules/framer-motion/dist/es/projection/node/state.js +19 -0
  113. package/esm/node_modules/framer-motion/dist/es/projection/shared/stack.js +112 -0
  114. package/esm/node_modules/framer-motion/dist/es/projection/styles/scale-border-radius.js +41 -0
  115. package/esm/node_modules/framer-motion/dist/es/projection/styles/scale-box-shadow.js +35 -0
  116. package/esm/node_modules/framer-motion/dist/es/projection/styles/scale-correction.js +6 -0
  117. package/esm/node_modules/framer-motion/dist/es/projection/styles/transform.js +42 -0
  118. package/esm/node_modules/framer-motion/dist/es/projection/utils/each-axis.js +5 -0
  119. package/esm/node_modules/framer-motion/dist/es/projection/utils/has-transform.js +24 -0
  120. package/esm/node_modules/framer-motion/dist/es/projection/utils/measure.js +17 -0
  121. package/esm/node_modules/framer-motion/dist/es/render/VisualElement.js +507 -0
  122. package/esm/node_modules/framer-motion/dist/es/render/dom/DOMVisualElement.js +48 -0
  123. package/esm/node_modules/framer-motion/dist/es/render/dom/create-visual-element.js +11 -0
  124. package/esm/node_modules/framer-motion/dist/es/render/dom/motion-proxy.js +47 -0
  125. package/esm/node_modules/framer-motion/dist/es/render/dom/motion.js +23 -0
  126. package/esm/node_modules/framer-motion/dist/es/render/dom/use-render.js +35 -0
  127. package/esm/node_modules/framer-motion/dist/es/render/dom/utils/camel-to-dash.js +6 -0
  128. package/esm/node_modules/framer-motion/dist/es/render/dom/utils/create-config.js +19 -0
  129. package/esm/node_modules/framer-motion/dist/es/render/dom/utils/css-variables-conversion.js +89 -0
  130. package/esm/node_modules/framer-motion/dist/es/render/dom/utils/filter-props.js +57 -0
  131. package/esm/node_modules/framer-motion/dist/es/render/dom/utils/is-css-variable.js +6 -0
  132. package/esm/node_modules/framer-motion/dist/es/render/dom/utils/is-svg-component.js +30 -0
  133. package/esm/node_modules/framer-motion/dist/es/render/dom/utils/is-svg-element.js +5 -0
  134. package/esm/node_modules/framer-motion/dist/es/render/dom/utils/parse-dom-variant.js +15 -0
  135. package/esm/node_modules/framer-motion/dist/es/render/dom/utils/unit-conversion.js +230 -0
  136. package/esm/node_modules/framer-motion/dist/es/render/dom/value-types/animatable-none.js +15 -0
  137. package/esm/node_modules/framer-motion/dist/es/render/dom/value-types/defaults.js +30 -0
  138. package/esm/node_modules/framer-motion/dist/es/render/dom/value-types/dimensions.js +15 -0
  139. package/esm/node_modules/framer-motion/dist/es/render/dom/value-types/find.js +15 -0
  140. package/esm/node_modules/framer-motion/dist/es/render/dom/value-types/get-as-type.js +10 -0
  141. package/esm/node_modules/framer-motion/dist/es/render/dom/value-types/number.js +72 -0
  142. package/esm/node_modules/framer-motion/dist/es/render/dom/value-types/test.js +6 -0
  143. package/esm/node_modules/framer-motion/dist/es/render/dom/value-types/type-auto.js +9 -0
  144. package/esm/node_modules/framer-motion/dist/es/render/dom/value-types/type-int.js +8 -0
  145. package/esm/node_modules/framer-motion/dist/es/render/html/HTMLVisualElement.js +55 -0
  146. package/esm/node_modules/framer-motion/dist/es/render/html/config-motion.js +12 -0
  147. package/esm/node_modules/framer-motion/dist/es/render/html/use-props.js +57 -0
  148. package/esm/node_modules/framer-motion/dist/es/render/html/utils/build-styles.js +74 -0
  149. package/esm/node_modules/framer-motion/dist/es/render/html/utils/build-transform.js +45 -0
  150. package/esm/node_modules/framer-motion/dist/es/render/html/utils/create-render-state.js +8 -0
  151. package/esm/node_modules/framer-motion/dist/es/render/html/utils/render.js +9 -0
  152. package/esm/node_modules/framer-motion/dist/es/render/html/utils/scrape-motion-values.js +17 -0
  153. package/esm/node_modules/framer-motion/dist/es/render/html/utils/transform.js +28 -0
  154. package/esm/node_modules/framer-motion/dist/es/render/store.js +3 -0
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  220. package/esm/node_modules/framer-motion/dist/es/value/types/numbers/index.js +17 -0
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  225. package/esm/node_modules/framer-motion/dist/es/value/utils/resolve-motion-value.js +16 -0
  226. package/esm/packages/icons/esm/Close.js +17 -0
  227. package/esm/packages/token-studio/esm/token/elevation/index.js +5 -1
  228. package/esm/utils/isFunction.js +3 -0
  229. package/package.json +3 -3
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+ import * as React from 'react';
2
+ import { useContext, useRef, cloneElement, Children, isValidElement } from 'react';
3
+ import { useForceUpdate } from '../../utils/use-force-update.js';
4
+ import { useIsMounted } from '../../utils/use-is-mounted.js';
5
+ import { PresenceChild } from './PresenceChild.js';
6
+ import { LayoutGroupContext } from '../../context/LayoutGroupContext.js';
7
+ import { useIsomorphicLayoutEffect } from '../../utils/use-isomorphic-effect.js';
8
+ import { useUnmountEffect } from '../../utils/use-unmount-effect.js';
9
+ import { invariant } from '../../utils/errors.js';
10
+
11
+ const getChildKey = (child) => child.key || "";
12
+ function updateChildLookup(children, allChildren) {
13
+ children.forEach((child) => {
14
+ const key = getChildKey(child);
15
+ allChildren.set(key, child);
16
+ });
17
+ }
18
+ function onlyElements(children) {
19
+ const filtered = [];
20
+ // We use forEach here instead of map as map mutates the component key by preprending `.$`
21
+ Children.forEach(children, (child) => {
22
+ if (isValidElement(child))
23
+ filtered.push(child);
24
+ });
25
+ return filtered;
26
+ }
27
+ /**
28
+ * `AnimatePresence` enables the animation of components that have been removed from the tree.
29
+ *
30
+ * When adding/removing more than a single child, every child **must** be given a unique `key` prop.
31
+ *
32
+ * Any `motion` components that have an `exit` property defined will animate out when removed from
33
+ * the tree.
34
+ *
35
+ * ```jsx
36
+ * import { motion, AnimatePresence } from 'framer-motion'
37
+ *
38
+ * export const Items = ({ items }) => (
39
+ * <AnimatePresence>
40
+ * {items.map(item => (
41
+ * <motion.div
42
+ * key={item.id}
43
+ * initial={{ opacity: 0 }}
44
+ * animate={{ opacity: 1 }}
45
+ * exit={{ opacity: 0 }}
46
+ * />
47
+ * ))}
48
+ * </AnimatePresence>
49
+ * )
50
+ * ```
51
+ *
52
+ * You can sequence exit animations throughout a tree using variants.
53
+ *
54
+ * If a child contains multiple `motion` components with `exit` props, it will only unmount the child
55
+ * once all `motion` components have finished animating out. Likewise, any components using
56
+ * `usePresence` all need to call `safeToRemove`.
57
+ *
58
+ * @public
59
+ */
60
+ const AnimatePresence = ({ children, custom, initial = true, onExitComplete, exitBeforeEnter, presenceAffectsLayout = true, mode = "sync", }) => {
61
+ invariant(!exitBeforeEnter, "Replace exitBeforeEnter with mode='wait'");
62
+ // We want to force a re-render once all exiting animations have finished. We
63
+ // either use a local forceRender function, or one from a parent context if it exists.
64
+ const forceRender = useContext(LayoutGroupContext).forceRender || useForceUpdate()[0];
65
+ const isMounted = useIsMounted();
66
+ // Filter out any children that aren't ReactElements. We can only track ReactElements with a props.key
67
+ const filteredChildren = onlyElements(children);
68
+ let childrenToRender = filteredChildren;
69
+ const exitingChildren = useRef(new Map()).current;
70
+ // Keep a living record of the children we're actually rendering so we
71
+ // can diff to figure out which are entering and exiting
72
+ const presentChildren = useRef(childrenToRender);
73
+ // A lookup table to quickly reference components by key
74
+ const allChildren = useRef(new Map()).current;
75
+ // If this is the initial component render, just deal with logic surrounding whether
76
+ // we play onMount animations or not.
77
+ const isInitialRender = useRef(true);
78
+ useIsomorphicLayoutEffect(() => {
79
+ isInitialRender.current = false;
80
+ updateChildLookup(filteredChildren, allChildren);
81
+ presentChildren.current = childrenToRender;
82
+ });
83
+ useUnmountEffect(() => {
84
+ isInitialRender.current = true;
85
+ allChildren.clear();
86
+ exitingChildren.clear();
87
+ });
88
+ if (isInitialRender.current) {
89
+ return (React.createElement(React.Fragment, null, childrenToRender.map((child) => (React.createElement(PresenceChild, { key: getChildKey(child), isPresent: true, initial: initial ? undefined : false, presenceAffectsLayout: presenceAffectsLayout, mode: mode }, child)))));
90
+ }
91
+ // If this is a subsequent render, deal with entering and exiting children
92
+ childrenToRender = [...childrenToRender];
93
+ // Diff the keys of the currently-present and target children to update our
94
+ // exiting list.
95
+ const presentKeys = presentChildren.current.map(getChildKey);
96
+ const targetKeys = filteredChildren.map(getChildKey);
97
+ // Diff the present children with our target children and mark those that are exiting
98
+ const numPresent = presentKeys.length;
99
+ for (let i = 0; i < numPresent; i++) {
100
+ const key = presentKeys[i];
101
+ if (targetKeys.indexOf(key) === -1 && !exitingChildren.has(key)) {
102
+ exitingChildren.set(key, undefined);
103
+ }
104
+ }
105
+ // If we currently have exiting children, and we're deferring rendering incoming children
106
+ // until after all current children have exiting, empty the childrenToRender array
107
+ if (mode === "wait" && exitingChildren.size) {
108
+ childrenToRender = [];
109
+ }
110
+ // Loop through all currently exiting components and clone them to overwrite `animate`
111
+ // with any `exit` prop they might have defined.
112
+ exitingChildren.forEach((component, key) => {
113
+ // If this component is actually entering again, early return
114
+ if (targetKeys.indexOf(key) !== -1)
115
+ return;
116
+ const child = allChildren.get(key);
117
+ if (!child)
118
+ return;
119
+ const insertionIndex = presentKeys.indexOf(key);
120
+ let exitingComponent = component;
121
+ if (!exitingComponent) {
122
+ const onExit = () => {
123
+ allChildren.delete(key);
124
+ exitingChildren.delete(key);
125
+ // Remove this child from the present children
126
+ const removeIndex = presentChildren.current.findIndex((presentChild) => presentChild.key === key);
127
+ presentChildren.current.splice(removeIndex, 1);
128
+ // Defer re-rendering until all exiting children have indeed left
129
+ if (!exitingChildren.size) {
130
+ presentChildren.current = filteredChildren;
131
+ if (isMounted.current === false)
132
+ return;
133
+ forceRender();
134
+ onExitComplete && onExitComplete();
135
+ }
136
+ };
137
+ exitingComponent = (React.createElement(PresenceChild, { key: getChildKey(child), isPresent: false, onExitComplete: onExit, custom: custom, presenceAffectsLayout: presenceAffectsLayout, mode: mode }, child));
138
+ exitingChildren.set(key, exitingComponent);
139
+ }
140
+ childrenToRender.splice(insertionIndex, 0, exitingComponent);
141
+ });
142
+ // Add `MotionContext` even to children that don't need it to ensure we're rendering
143
+ // the same tree between renders
144
+ childrenToRender = childrenToRender.map((child) => {
145
+ const key = child.key;
146
+ return exitingChildren.has(key) ? (child) : (React.createElement(PresenceChild, { key: getChildKey(child), isPresent: true, presenceAffectsLayout: presenceAffectsLayout, mode: mode }, child));
147
+ });
148
+ if (process.env.NODE_ENV !== "production" &&
149
+ mode === "wait" &&
150
+ childrenToRender.length > 1) {
151
+ console.warn(`You're attempting to animate multiple children within AnimatePresence, but its mode is set to "wait". This will lead to odd visual behaviour.`);
152
+ }
153
+ return (React.createElement(React.Fragment, null, exitingChildren.size
154
+ ? childrenToRender
155
+ : childrenToRender.map((child) => cloneElement(child))));
156
+ };
157
+
158
+ export { AnimatePresence };
@@ -0,0 +1,40 @@
1
+ import { useContext, useId, useEffect } from 'react';
2
+ import { PresenceContext } from '../../context/PresenceContext.js';
3
+
4
+ /**
5
+ * When a component is the child of `AnimatePresence`, it can use `usePresence`
6
+ * to access information about whether it's still present in the React tree.
7
+ *
8
+ * ```jsx
9
+ * import { usePresence } from "framer-motion"
10
+ *
11
+ * export const Component = () => {
12
+ * const [isPresent, safeToRemove] = usePresence()
13
+ *
14
+ * useEffect(() => {
15
+ * !isPresent && setTimeout(safeToRemove, 1000)
16
+ * }, [isPresent])
17
+ *
18
+ * return <div />
19
+ * }
20
+ * ```
21
+ *
22
+ * If `isPresent` is `false`, it means that a component has been removed the tree, but
23
+ * `AnimatePresence` won't really remove it until `safeToRemove` has been called.
24
+ *
25
+ * @public
26
+ */
27
+ function usePresence() {
28
+ const context = useContext(PresenceContext);
29
+ if (context === null)
30
+ return [true, null];
31
+ const { isPresent, onExitComplete, register } = context;
32
+ // It's safe to call the following hooks conditionally (after an early return) because the context will always
33
+ // either be null or non-null for the lifespan of the component.
34
+ const id = useId();
35
+ useEffect(() => register(id), []);
36
+ const safeToRemove = () => onExitComplete && onExitComplete(id);
37
+ return !isPresent && onExitComplete ? [false, safeToRemove] : [true];
38
+ }
39
+
40
+ export { usePresence };
@@ -0,0 +1,5 @@
1
+ import { createContext } from 'react';
2
+
3
+ const LayoutGroupContext = createContext({});
4
+
5
+ export { LayoutGroupContext };
@@ -0,0 +1,5 @@
1
+ import { createContext } from 'react';
2
+
3
+ const LazyContext = createContext({ strict: false });
4
+
5
+ export { LazyContext };
@@ -0,0 +1,12 @@
1
+ import { createContext } from 'react';
2
+
3
+ /**
4
+ * @public
5
+ */
6
+ const MotionConfigContext = createContext({
7
+ transformPagePoint: (p) => p,
8
+ isStatic: false,
9
+ reducedMotion: "never",
10
+ });
11
+
12
+ export { MotionConfigContext };
@@ -0,0 +1,13 @@
1
+ import { useContext, useMemo } from 'react';
2
+ import { MotionContext } from './index.js';
3
+ import { getCurrentTreeVariants } from './utils.js';
4
+
5
+ function useCreateMotionContext(props) {
6
+ const { initial, animate } = getCurrentTreeVariants(props, useContext(MotionContext));
7
+ return useMemo(() => ({ initial, animate }), [variantLabelsAsDependency(initial), variantLabelsAsDependency(animate)]);
8
+ }
9
+ function variantLabelsAsDependency(prop) {
10
+ return Array.isArray(prop) ? prop.join(" ") : prop;
11
+ }
12
+
13
+ export { useCreateMotionContext };
@@ -0,0 +1,5 @@
1
+ import { createContext } from 'react';
2
+
3
+ const MotionContext = createContext({});
4
+
5
+ export { MotionContext };
@@ -0,0 +1,17 @@
1
+ import { isVariantLabel } from '../../render/utils/is-variant-label.js';
2
+ import { isControllingVariants } from '../../render/utils/is-controlling-variants.js';
3
+
4
+ function getCurrentTreeVariants(props, context) {
5
+ if (isControllingVariants(props)) {
6
+ const { initial, animate } = props;
7
+ return {
8
+ initial: initial === false || isVariantLabel(initial)
9
+ ? initial
10
+ : undefined,
11
+ animate: isVariantLabel(animate) ? animate : undefined,
12
+ };
13
+ }
14
+ return props.inherit !== false ? context : {};
15
+ }
16
+
17
+ export { getCurrentTreeVariants };
@@ -0,0 +1,8 @@
1
+ import { createContext } from 'react';
2
+
3
+ /**
4
+ * @public
5
+ */
6
+ const PresenceContext = createContext(null);
7
+
8
+ export { PresenceContext };
@@ -0,0 +1,8 @@
1
+ import { createContext } from 'react';
2
+
3
+ /**
4
+ * Internal, exported only for usage in Framer
5
+ */
6
+ const SwitchLayoutGroupContext = createContext({});
7
+
8
+ export { SwitchLayoutGroupContext };
@@ -0,0 +1,7 @@
1
+ function record(data) {
2
+ if (window.MotionDebug) {
3
+ window.MotionDebug.record(data);
4
+ }
5
+ }
6
+
7
+ export { record };
@@ -0,0 +1,5 @@
1
+ import { backIn } from './back.js';
2
+
3
+ const anticipate = (p) => (p *= 2) < 1 ? 0.5 * backIn(p) : 0.5 * (2 - Math.pow(2, -10 * (p - 1)));
4
+
5
+ export { anticipate };
@@ -0,0 +1,9 @@
1
+ import { cubicBezier } from './cubic-bezier.js';
2
+ import { mirrorEasing } from './modifiers/mirror.js';
3
+ import { reverseEasing } from './modifiers/reverse.js';
4
+
5
+ const backOut = cubicBezier(0.33, 1.53, 0.69, 0.99);
6
+ const backIn = reverseEasing(backOut);
7
+ const backInOut = mirrorEasing(backIn);
8
+
9
+ export { backIn, backInOut, backOut };
@@ -0,0 +1,8 @@
1
+ import { mirrorEasing } from './modifiers/mirror.js';
2
+ import { reverseEasing } from './modifiers/reverse.js';
3
+
4
+ const circIn = (p) => 1 - Math.sin(Math.acos(p));
5
+ const circOut = reverseEasing(circIn);
6
+ const circInOut = mirrorEasing(circOut);
7
+
8
+ export { circIn, circInOut, circOut };
@@ -0,0 +1,51 @@
1
+ import { noop } from '../utils/noop.js';
2
+
3
+ /*
4
+ Bezier function generator
5
+ This has been modified from Gaëtan Renaudeau's BezierEasing
6
+ https://github.com/gre/bezier-easing/blob/master/src/index.js
7
+ https://github.com/gre/bezier-easing/blob/master/LICENSE
8
+
9
+ I've removed the newtonRaphsonIterate algo because in benchmarking it
10
+ wasn't noticiably faster than binarySubdivision, indeed removing it
11
+ usually improved times, depending on the curve.
12
+ I also removed the lookup table, as for the added bundle size and loop we're
13
+ only cutting ~4 or so subdivision iterations. I bumped the max iterations up
14
+ to 12 to compensate and this still tended to be faster for no perceivable
15
+ loss in accuracy.
16
+ Usage
17
+ const easeOut = cubicBezier(.17,.67,.83,.67);
18
+ const x = easeOut(0.5); // returns 0.627...
19
+ */
20
+ // Returns x(t) given t, x1, and x2, or y(t) given t, y1, and y2.
21
+ const calcBezier = (t, a1, a2) => (((1.0 - 3.0 * a2 + 3.0 * a1) * t + (3.0 * a2 - 6.0 * a1)) * t + 3.0 * a1) *
22
+ t;
23
+ const subdivisionPrecision = 0.0000001;
24
+ const subdivisionMaxIterations = 12;
25
+ function binarySubdivide(x, lowerBound, upperBound, mX1, mX2) {
26
+ let currentX;
27
+ let currentT;
28
+ let i = 0;
29
+ do {
30
+ currentT = lowerBound + (upperBound - lowerBound) / 2.0;
31
+ currentX = calcBezier(currentT, mX1, mX2) - x;
32
+ if (currentX > 0.0) {
33
+ upperBound = currentT;
34
+ }
35
+ else {
36
+ lowerBound = currentT;
37
+ }
38
+ } while (Math.abs(currentX) > subdivisionPrecision &&
39
+ ++i < subdivisionMaxIterations);
40
+ return currentT;
41
+ }
42
+ function cubicBezier(mX1, mY1, mX2, mY2) {
43
+ // If this is a linear gradient, return linear easing
44
+ if (mX1 === mY1 && mX2 === mY2)
45
+ return noop;
46
+ const getTForX = (aX) => binarySubdivide(aX, 0, 1, mX1, mX2);
47
+ // If animation is at start/end, return t without easing
48
+ return (t) => t === 0 || t === 1 ? t : calcBezier(getTForX(t), mY1, mY2);
49
+ }
50
+
51
+ export { cubicBezier };
@@ -0,0 +1,7 @@
1
+ import { cubicBezier } from './cubic-bezier.js';
2
+
3
+ const easeIn = cubicBezier(0.42, 0, 1, 1);
4
+ const easeOut = cubicBezier(0, 0, 0.58, 1);
5
+ const easeInOut = cubicBezier(0.42, 0, 0.58, 1);
6
+
7
+ export { easeIn, easeInOut, easeOut };
@@ -0,0 +1,5 @@
1
+ // Accepts an easing function and returns a new one that outputs mirrored values for
2
+ // the second half of the animation. Turns easeIn into easeInOut.
3
+ const mirrorEasing = (easing) => (p) => p <= 0.5 ? easing(2 * p) / 2 : (2 - easing(2 * (1 - p))) / 2;
4
+
5
+ export { mirrorEasing };
@@ -0,0 +1,5 @@
1
+ // Accepts an easing function and returns a new one that outputs reversed values.
2
+ // Turns easeIn into easeOut.
3
+ const reverseEasing = (easing) => (p) => 1 - easing(1 - p);
4
+
5
+ export { reverseEasing };
@@ -0,0 +1,3 @@
1
+ const isBezierDefinition = (easing) => Array.isArray(easing) && typeof easing[0] === "number";
2
+
3
+ export { isBezierDefinition };
@@ -0,0 +1,5 @@
1
+ const isEasingArray = (ease) => {
2
+ return Array.isArray(ease) && typeof ease[0] !== "number";
3
+ };
4
+
5
+ export { isEasingArray };
@@ -0,0 +1,37 @@
1
+ import { invariant } from '../../utils/errors.js';
2
+ import { cubicBezier } from '../cubic-bezier.js';
3
+ import { noop } from '../../utils/noop.js';
4
+ import { easeIn, easeInOut, easeOut } from '../ease.js';
5
+ import { circIn, circInOut, circOut } from '../circ.js';
6
+ import { backIn, backInOut, backOut } from '../back.js';
7
+ import { anticipate } from '../anticipate.js';
8
+
9
+ const easingLookup = {
10
+ linear: noop,
11
+ easeIn,
12
+ easeInOut,
13
+ easeOut,
14
+ circIn,
15
+ circInOut,
16
+ circOut,
17
+ backIn,
18
+ backInOut,
19
+ backOut,
20
+ anticipate,
21
+ };
22
+ const easingDefinitionToFunction = (definition) => {
23
+ if (Array.isArray(definition)) {
24
+ // If cubic bezier definition, create bezier curve
25
+ invariant(definition.length === 4, `Cubic bezier arrays must contain four numerical values.`);
26
+ const [x1, y1, x2, y2] = definition;
27
+ return cubicBezier(x1, y1, x2, y2);
28
+ }
29
+ else if (typeof definition === "string") {
30
+ // Else lookup from table
31
+ invariant(easingLookup[definition] !== undefined, `Invalid easing type '${definition}'`);
32
+ return easingLookup[definition];
33
+ }
34
+ return definition;
35
+ };
36
+
37
+ export { easingDefinitionToFunction };
@@ -0,0 +1,6 @@
1
+ function addDomEvent(target, eventName, handler, options = { passive: true }) {
2
+ target.addEventListener(eventName, handler, options);
3
+ return () => target.removeEventListener(eventName, handler);
4
+ }
5
+
6
+ export { addDomEvent };
@@ -0,0 +1,8 @@
1
+ import { addDomEvent } from './add-dom-event.js';
2
+ import { addPointerInfo } from './event-info.js';
3
+
4
+ function addPointerEvent(target, eventName, handler, options) {
5
+ return addDomEvent(target, eventName, addPointerInfo(handler), options);
6
+ }
7
+
8
+ export { addPointerEvent };
@@ -0,0 +1,15 @@
1
+ import { isPrimaryPointer } from './utils/is-primary-pointer.js';
2
+
3
+ function extractEventInfo(event, pointType = "page") {
4
+ return {
5
+ point: {
6
+ x: event[pointType + "X"],
7
+ y: event[pointType + "Y"],
8
+ },
9
+ };
10
+ }
11
+ const addPointerInfo = (handler) => {
12
+ return (event) => isPrimaryPointer(event) && handler(event, extractEventInfo(event));
13
+ };
14
+
15
+ export { addPointerInfo, extractEventInfo };
@@ -0,0 +1,18 @@
1
+ const isPrimaryPointer = (event) => {
2
+ if (event.pointerType === "mouse") {
3
+ return typeof event.button !== "number" || event.button <= 0;
4
+ }
5
+ else {
6
+ /**
7
+ * isPrimary is true for all mice buttons, whereas every touch point
8
+ * is regarded as its own input. So subsequent concurrent touch points
9
+ * will be false.
10
+ *
11
+ * Specifically match against false here as incomplete versions of
12
+ * PointerEvents in very old browser might have it set as undefined.
13
+ */
14
+ return event.isPrimary !== false;
15
+ }
16
+ };
17
+
18
+ export { isPrimaryPointer };
@@ -0,0 +1,60 @@
1
+ import { createRenderStep } from './render-step.js';
2
+
3
+ const stepsOrder = [
4
+ "prepare",
5
+ "read",
6
+ "update",
7
+ "preRender",
8
+ "render",
9
+ "postRender",
10
+ ];
11
+ const maxElapsed = 40;
12
+ function createRenderBatcher(scheduleNextBatch, allowKeepAlive) {
13
+ let runNextFrame = false;
14
+ let useDefaultElapsed = true;
15
+ const state = {
16
+ delta: 0,
17
+ timestamp: 0,
18
+ isProcessing: false,
19
+ };
20
+ const steps = stepsOrder.reduce((acc, key) => {
21
+ acc[key] = createRenderStep(() => (runNextFrame = true));
22
+ return acc;
23
+ }, {});
24
+ const processStep = (stepId) => steps[stepId].process(state);
25
+ const processBatch = () => {
26
+ const timestamp = performance.now();
27
+ runNextFrame = false;
28
+ state.delta = useDefaultElapsed
29
+ ? 1000 / 60
30
+ : Math.max(Math.min(timestamp - state.timestamp, maxElapsed), 1);
31
+ state.timestamp = timestamp;
32
+ state.isProcessing = true;
33
+ stepsOrder.forEach(processStep);
34
+ state.isProcessing = false;
35
+ if (runNextFrame && allowKeepAlive) {
36
+ useDefaultElapsed = false;
37
+ scheduleNextBatch(processBatch);
38
+ }
39
+ };
40
+ const wake = () => {
41
+ runNextFrame = true;
42
+ useDefaultElapsed = true;
43
+ if (!state.isProcessing) {
44
+ scheduleNextBatch(processBatch);
45
+ }
46
+ };
47
+ const schedule = stepsOrder.reduce((acc, key) => {
48
+ const step = steps[key];
49
+ acc[key] = (process, keepAlive = false, immediate = false) => {
50
+ if (!runNextFrame)
51
+ wake();
52
+ return step.schedule(process, keepAlive, immediate);
53
+ };
54
+ return acc;
55
+ }, {});
56
+ const cancel = (process) => stepsOrder.forEach((key) => steps[key].cancel(process));
57
+ return { schedule, cancel, state, steps };
58
+ }
59
+
60
+ export { createRenderBatcher, stepsOrder };
@@ -0,0 +1,6 @@
1
+ import { noop } from '../utils/noop.js';
2
+ import { createRenderBatcher } from './batcher.js';
3
+
4
+ const { schedule: frame, cancel: cancelFrame, state: frameData, steps, } = createRenderBatcher(typeof requestAnimationFrame !== "undefined" ? requestAnimationFrame : noop, true);
5
+
6
+ export { cancelFrame, frame, frameData, steps };