@tastic/shell 0.4.0 → 0.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +26 -15
- package/dist/index.d.mts +5 -14
- package/dist/index.d.ts +5 -14
- package/dist/index.js +146 -166
- package/dist/index.mjs +94 -114
- package/package.json +16 -18
- package/src/RootLayout.tsx +27 -66
- package/src/components/GuideHost.tsx +4 -6
- package/src/components/SettingsDialog.tsx +4 -10
- package/src/components/Theme.tsx +3 -2
- package/src/components/UpdateDialog.tsx +1 -3
- package/src/hooks/useFrozenWhileHidden.ts +2 -2
- package/src/redux/appSettingsSlice.ts +0 -11
- package/src/screens/HomeScreen.tsx +13 -17
- package/src/screens/LoadoutScreen.tsx +35 -53
- package/src/screens/ProfilesRoute.tsx +5 -5
- package/src/screens/StatsScreen.tsx +4 -5
- package/src/screens/homeLayout.ts +15 -19
- package/src/types.ts +13 -21
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@@ -34,7 +34,7 @@ const ALL_GAMES = '__all__'
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const PLAYER_PICKER_ID = 'stats-player'
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const GAME_PICKER_ID = 'stats-game'
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// Widest the column gets in the wide layout (a phone
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// Widest the column gets in the wide layout (a landscape phone, a desktop window): a list of stat
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// rows stretched across an 874pt-wide screen reads badly. Upright it's never capped.
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const STATS_MAX_WIDTH = 640
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@@ -45,9 +45,8 @@ const STATS_MAX_WIDTH = 640
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// can't be told apart. A pack for one player at a time (PackDefinition.guestStats) keeps a guest's
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// stats under GUEST_PLAYER_ID, offers Guest in the picker and opens on whoever is in seat 1.
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//
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//
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//
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// capped in the wide layout.
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// In hud's RotatedFrame, which nothing turns since @tastic/core 0.15: it hands the screen the safe-area
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// insets, hosts the reset confirm's portal inside the frame, and caps the column in the wide layout.
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export function StatsScreen() {
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const pickerHost = usePopoverHost()
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return (
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@@ -81,7 +80,7 @@ const noPickerAlign = () => undefined
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function StatsContent({ pickerHost }: { pickerHost: PopoverHost }) {
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const pack = usePack()
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const { dark, colors } = useAutoPaperTheme()
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//
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// Handed over by RotatedFrame's rotatedSafeArea.
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const insets = useSafeAreaInsets()
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const { profiles, lastSelected } = useProfiles()
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const dispatch = useDispatch()
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@@ -1,20 +1,19 @@
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import { clamp
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import { clamp } from '@tastic/core'
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import { useWindowDimensions } from 'react-native'
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import { type EdgeInsets, useSafeAreaInsets } from 'react-native-safe-area-context'
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// Home's geometry for a pack whose games have previews (GameDefinition.Preview), ported from
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// Solitaire's components/homeLayout.ts. Upright, Home is the one scrolling column every pack has: the
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// hero, seat 1's button, then a row per game, each row's preview at its start.
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// hero, seat 1's button, then a row per game, each row's preview at its start. A landscape phone
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// is only ~400pt tall, and that column would spend the whole height on the hero before showing a
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// single game, so a "wide" layout (any window
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//
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// single game, so a "wide" layout (any window wider than tall: a landscape phone, a landscape iPad, a
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// desktop browser) splits it into two panes: the hero and seat 1's button on the
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// left, and a scrolling grid of game tiles on the right. The trophy (top-left) and cog (top-right)
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// corner buttons stay where they are; the right pane stops short of the cog so tiles never scroll
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// underneath it. A pack without previews keeps the column at every size.
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//
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//
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//
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// frame's edges (rotateInsets). The rotated top/bottom insets are ~0 under a portrait-locked OS (a
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// phone held sideways only has left/right insets), so nothing here leans on them for breathing room.
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// A landscape phone's top and bottom insets are ~0 (only the sides have them), so nothing here leans
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// on them for breathing room.
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// Every preview's width / height: Solitaire's preview canvas (360 x 200), so its deals fit as drawn.
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export const PREVIEW_ASPECT = 360 / 200
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@@ -52,15 +51,15 @@ const HOME_LEFT_PANE_BOTTOM_PADDING = 16
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const HOME_HERO_SIDE_ROOM = 16
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export interface HomeLayout {
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// The
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// The window is landscape: the two-pane layout is in effect (for a pack with previews).
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isWide: boolean
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// The window's
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// The window's size.
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windowWidth: number
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windowHeight: number
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//
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// The safe-area insets.
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insets: EdgeInsets
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// Wide layout: padding on the two panes' row. Each side hugs ITS OWN inset (a phone
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//
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// Wide layout: padding on the two panes' row. Each side hugs ITS OWN inset (a landscape phone has a
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// large inset only on the island side), the trailing one also reserves the cog's gutter, and
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// both carry the equal margin left over once the content hits its cap. 0 upright.
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paddingLeft: number
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paddingRight: number
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@@ -118,12 +117,9 @@ export function computeHomeLayout(windowWidth: number, windowHeight: number, ins
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}
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}
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// The live layout for the current window
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// rotateInsets() rather than raw useWindowDimensions()/useSafeAreaInsets(), so it describes the
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// footprint a rotated Home actually renders into (both are exact identities at 0deg).
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// The live layout for the current window.
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export function useHomeLayout(): HomeLayout {
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const { width, height } =
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const
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const insets = rotateInsets(useSafeAreaInsets(), rotation)
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const { width, height } = useWindowDimensions()
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const insets = useSafeAreaInsets()
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return computeHomeLayout(width, height, insets)
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}
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package/src/types.ts
CHANGED
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import type { ThemeAppearance, ThemeSettings } from '@rific/auto-paper'
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import type { ViewRotation } from '@tastic/core'
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import type { AlignResult, PopoverHost } from '@tastic/hud/chrome'
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import type { GuideStep } from '@tastic/hud/guide'
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import type { MenuOption } from '@tastic/hud/lobby'
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@@ -39,10 +38,9 @@ export function humanSeatsFor(mode: RoundMode): Seat[] {
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}
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// What the loadout's match-options row is handed (see GameLoadout.options): the popover host it
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// shares with seat 1's panel,
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// shares with seat 1's panel, and the colors the row draws with.
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export interface LoadoutOptionsProps {
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host: PopoverHost
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rotation: ViewRotation
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accentColor: string
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mutedColor: string
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onAccentColor: string
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@@ -58,7 +56,6 @@ export interface SeatControlLook {
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seatColor: string
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mutedColor: string
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dark: boolean
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rotation: ViewRotation
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}
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// One game's part of the shared loadout (shell/screens/LoadoutScreen.tsx), built by the game's
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@@ -131,7 +128,7 @@ export interface PackGuide {
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}
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// A game's rules sheet (GameDefinition.Rules), opened from its tile's rules button on Home. It renders
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// through a Paper Portal into a host Home mounts inside its
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// through a Paper Portal into a host Home mounts inside its own frame.
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export interface GameRulesProps {
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visible: boolean
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onDismiss: () => void
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@@ -152,11 +149,10 @@ export interface GameDefinition {
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// Seat 2's choices in this game, in menu order. 'nobody' only where the game has a solo mode.
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// Left out by a game for one player only: its loadout has no seat 2 button and every round is solo.
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seatTwo?: readonly SeatTwo[]
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//
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// to
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//
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twoPlayerSeats?: { faceToFaceOnWeb: boolean; followUpsideDown: boolean }
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// The 2 Player loadout seats its players side by side (P1 on the left) in a window wider than tall,
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// to match a game whose board does the same there. Unset, they sit face to face in any window (P1 at
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// the bottom). Only read in 2 Player, so a game without 'person' among its seatTwo choices leaves it out.
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sideBySideWhenWide?: boolean
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// The store keys this game mounts (settings, achievements, guide), merged into the pack's store.
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reducers: Record<string, Reducer>
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// Mounted at the app root for the game's lifetime (its stats and achievements context). Left out by
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@@ -172,9 +168,8 @@ export interface GameDefinition {
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// board: the shell only remembers which game it was (redux/lastActiveGameSlice.ts). A match that
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// isn't saved (liveplay) shouldn't opt in, or a relaunch would open a fresh one.
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resumable?: boolean
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// The play screen keeps the status bar
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//
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// content is turned, as on every other screen.
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// The play screen keeps the status bar. Unset, the bar is hidden on every play screen for the whole
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// round; set, it shows as on every other screen.
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keepStatusBar?: boolean
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// The game's stats sections and its achievement list for the stats screen, for one profile
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// (null is Everyone).
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useScreenOptions?: () => StackScreenOptions
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// The two sounds every button plays, in place of the shell's own.
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useFeedbackSounds?: () => FeedbackSounds
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// The pack's own toaster, drawn in a frame
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//
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// The pack's own toaster, drawn in a frame over the whole app (inside the safe area) in place of the
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// shell's. It renders inline: the toast provider is given no
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// Paper, so nothing portals it out of the frame.
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Toaster?: ComponentType
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// Every screen reads upright while the software keyboard is up (@tastic/core's OrientationProvider),
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// for typing a profile's name with the phone sideways.
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portraitWhileKeyboard?: boolean
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// false leaves Edge Guard out of Settings (a pack with no edge controls and no Edge Guard plugin).
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edgeGuard?: boolean
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// The theme seat 1's color makes (a muted seed with a harmony), applied whenever the seats' colors or
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newProfileColor?: string
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// Where a picker's menu opens (its alignOverride) on Home (seat 1's button), a loadout's one-human row
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// (both seat buttons; 2 Player keeps each menu in its own player's half), the stats screen (its two
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// pickers) and Profiles (a profile's color swatch). hud's own placement
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//
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//
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// pickers) and Profiles (a profile's color swatch). It was added because hud's own placement measured
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// a button in a frame turned by @tastic/core's drawn rotation against the upright window; nothing turns
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// since core 0.15, so a pack may no longer need one.
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// `open` is whether this picker's menu is open, the size is its content's, and `maxContentWidth` is a
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// capped column's width the menu stays inside (Profiles' roster). Unset is hud's own placement.
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usePickerAlign?: PickerAlign
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