@tastic/hud 0.24.0 → 0.24.1

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@tastic/hud",
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- "version": "0.24.0",
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+ "version": "0.24.1",
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  "description": "Visual component kit for local-multiplayer React Native games: inline (non-modal) popovers, dropdowns, color pickers, gauges, ready buttons, and dialogs, built to stay scoped to one player's own zone on a shared screen",
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  "keywords": [
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  "react-native",
@@ -88,13 +88,13 @@
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  "@infinitetoken/jest-config": "^0.5.2",
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  "@infinitetoken/tsconfig": "^0.6.0",
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  "@rific/auto-paper": "^0.13.3",
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- "@rific/core": "^0.4.0",
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- "@rific/feedback-press": "^0.13.0",
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+ "@rific/core": "^0.4.1",
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+ "@rific/feedback-press": "^0.13.1",
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  "@rific/updater": "^0.7.1",
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  "@shopify/react-native-skia": "^2.14.0",
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  "@tastic/achievements": "^0.6.0",
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  "@tastic/core": "^0.14.0",
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- "@tastic/profile": "^0.15.0",
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+ "@tastic/profile": "^0.16.0",
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  "@tastic/split-screen": "^0.5.2",
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  "@testing-library/dom": "^10.4.1",
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  "@testing-library/react": "^16.3.2",
@@ -157,9 +157,11 @@ export function BaseSettingsDialog({ visible, onDismiss, rotation: rotationOverr
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  const showLockOrientation = isTouchPrimary && lockOrientation !== undefined && onLockOrientationChange !== undefined
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  const showEdgeGuard = Platform.OS === 'ios' && deferBottomEdgeGestures !== undefined && onDeferBottomEdgeGestures !== undefined
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- // Only in an app that opted in by handing expo-keep-awake to @rific/core's KeepAwakeProvider:
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- // without the module the setting would do nothing. On the same devices as Lock Orientation, since a
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- // desktop/laptop browser stays awake on its own while someone plays with its keyboard or mouse.
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+ // Only in an app that opted in by handing expo-keep-awake to @rific/core's KeepAwakeProvider, and
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+ // only where it can work: core withholds the module from a browser without the Screen Wake Lock
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+ // API (from @rific/core 0.4.1), so without it the setting would do nothing. On the same devices
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+ // as Lock Orientation, since a desktop/laptop browser stays awake on its own while someone plays
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+ // with its keyboard or mouse.
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  const showKeepAwake = isTouchPrimary && expoKeepAwake !== undefined
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  const showHaptics = Platform.OS !== 'web' && !hideHaptics
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  const showSound = !hideSound