@tastic/hud 0.2.0 → 0.4.0

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@tastic/hud",
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- "version": "0.2.0",
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+ "version": "0.4.0",
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  "description": "Visual component kit for local-multiplayer React Native games: inline (non-modal) popovers, dropdowns, color pickers, gauges, ready buttons, and dialogs, built to stay scoped to one player's own zone on a shared screen",
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  "keywords": [
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  "react-native",
@@ -0,0 +1,124 @@
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+ import { useAutoPaperTheme } from '@rific/auto-paper'
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+ import { StyleSheet, View } from 'react-native'
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+ import { Icon, ProgressBar, Text } from 'react-native-paper'
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+
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+ // A neutral gray for a locked badge's own background — exported so a caller computing its own
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+ // badge color (unlocked ? tierColor : LOCKED_BADGE_COLOR, matching LightCycles' own achievements.tsx)
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+ // doesn't need to invent or duplicate this exact tone.
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+ export const LOCKED_BADGE_COLOR = 'rgba(128,128,128,0.3)'
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+
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+ interface Props {
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+ icon: string
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+ title: string
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+ description: string
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+ // The badge's own background — pass the achievement's tier color when unlocked, or
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+ // LOCKED_BADGE_COLOR (this package's own export, above) when it isn't; this component doesn't
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+ // infer that from unlockedLabel itself, since a locked-vs-unlocked badge color scheme is a
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+ // caller-level design choice (see checkColor below for the identical reasoning on the status
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+ // icon's own color).
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+ badgeColor: string
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+ // undefined = locked. A precomputed display string (e.g. "Unlocked 2 days ago"), not a raw
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+ // timestamp — this component has no opinion on date formatting or streak conventions, which vary
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+ // per app (see LightCycles' own calendar-day-difference convention in its achievements.tsx).
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+ unlockedLabel?: string
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+ // Color for the unlocked check-circle icon/badge glyph — typically the same tier color passed to
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+ // badgeColor, kept as its own prop rather than reused internally so a caller can special-case it
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+ // independently if its own tier scheme ever needs to (matching LightCycles' own call site, which
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+ // does pass the identical value to both today).
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+ checkColor?: string
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+ // Only rendered while locked (unlockedLabel is undefined) — 0..1.
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+ progress?: number
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+ // The "Same for every profile" note LightCycles shows for a device-scoped achievement viewed
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+ // from a specific profile's own tab — optional since only an app with per-profile stat views has
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+ // this concept at all.
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+ deviceMarker?: boolean
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+ }
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+
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+ // One row per achievement — a tier-colored (or locked-gray) badge, title/description, an optional
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+ // progress bar while locked, and either an unlocked check-mark+label or a lock icon. Extracted
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+ // verbatim from LightCycles' own achievements.tsx, where this exact row shape backed its entire
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+ // "ALL ACHIEVEMENTS" list. Derives fg/fgMuted/its own section background from useAutoPaperTheme(),
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+ // same as StatRow/StatSection/BaseStatsScreen — see BaseStatsScreen's own doc for why. Has no
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+ // opinion on what an achievement actually IS (id, unlock predicate, catalog) — that stays entirely
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+ // app-local; this is purely the presentational row.
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+ export function AchievementRow({ icon, title, description, badgeColor, unlockedLabel, checkColor, progress, deviceMarker }: Props) {
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+ const { dark } = useAutoPaperTheme()
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+ const fg = dark ? '#FFFFFF' : '#000000'
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+ const fgMuted = dark ? 'rgba(255,255,255,0.5)' : 'rgba(0,0,0,0.5)'
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+ const sectionBg = dark ? 'rgba(255,255,255,0.06)' : 'rgba(0,0,0,0.04)'
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+ const unlocked = unlockedLabel !== undefined
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+
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+ return (
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+ <View style={[styles.row, { backgroundColor: sectionBg }]}>
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+ <View style={[styles.badge, { backgroundColor: badgeColor }]}>
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+ <Icon source={icon} size={20} color={unlocked ? '#000000' : fgMuted} />
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+ </View>
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+ <View style={styles.text}>
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+ <Text variant='bodyLarge' style={[styles.boldText, { color: fg }]}>
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+ {title}
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+ </Text>
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+ <Text variant='bodySmall' style={{ color: fgMuted }}>
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+ {description}
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+ </Text>
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+ {deviceMarker && (
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+ <View style={styles.deviceMarker}>
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+ <Icon source='earth' size={11} color={fgMuted} />
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+ <Text variant='labelSmall' style={{ color: fgMuted }}>
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+ Same for every profile
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+ </Text>
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+ </View>
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+ )}
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+ {!unlocked && progress !== undefined && <ProgressBar progress={progress} color={checkColor ?? badgeColor} style={styles.progressBar} />}
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+ </View>
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+ {unlocked ? (
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+ <View style={styles.status}>
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+ <Icon source='check-circle' size={20} color={checkColor ?? badgeColor} />
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+ <Text variant='labelSmall' style={{ color: fgMuted }}>
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+ {unlockedLabel}
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+ </Text>
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+ </View>
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+ ) : (
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+ <Icon source='lock-outline' size={20} color={fgMuted} />
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+ )}
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+ </View>
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+ )
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+ }
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+
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+ const styles = StyleSheet.create({
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+ badge: {
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+ alignItems: 'center',
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+ borderRadius: 10,
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+ height: 36,
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+ justifyContent: 'center',
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+ width: 36
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+ },
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+ boldText: {
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+ fontWeight: 'bold'
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+ },
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+ deviceMarker: {
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+ alignItems: 'center',
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+ flexDirection: 'row',
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+ gap: 4
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+ },
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+ progressBar: {
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+ borderRadius: 4,
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+ height: 6,
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+ marginTop: 6
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+ },
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+ row: {
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+ alignItems: 'center',
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+ borderRadius: 12,
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+ flexDirection: 'row',
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+ gap: 12,
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+ padding: 12
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+ },
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+ status: {
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+ alignItems: 'center',
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+ gap: 2,
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+ width: 64
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+ },
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+ text: {
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+ flex: 1,
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+ gap: 2
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+ }
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+ })
@@ -0,0 +1,158 @@
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+ import { useAutoPaperTheme } from '@rific/auto-paper'
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+ import { Button, IconButton } from '@rific/feedback-press'
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+ import { ReactNode, useState } from 'react'
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+ import { ScrollView, StyleSheet, View } from 'react-native'
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+ import { Icon, Portal, Text } from 'react-native-paper'
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+
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+ interface Props {
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+ // Live physical-hold rotation (see @tastic/split-screen's getViewRotation) — this dialog renders
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+ // as a centered Portal modal, unaffected by whichever screen's own FakeLandscapeView wraps its
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+ // trigger, so it has to rotate its own card content to read right-side-up for whichever way the
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+ // phone is actually being held. Defaults to 0 for a caller that doesn't track one — matches
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+ // BaseSettingsDialog's own identical prop, though the first apps consuming this screen shell
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+ // don't wrap it in a FakeLandscapeView at all and so never have a nonzero one to give.
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+ rotation?: number
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+ title?: string
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+ onBack: () => void
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+ insets: { top: number; left: number; bottom: number; right: number }
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+ // Optional, and always passed as a pair — a caller with nothing resettable (or that deliberately
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+ // doesn't want a reset action on this screen) omits both rather than one alone. Confirmation copy
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+ // is caller-owned since "erases all stats and achievements" is only accurate for a caller that
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+ // actually tracks both; a caller with only high scores, say, would want its own wording.
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+ onReset?: () => void
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+ resetLabel?: string
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+ resetConfirmTitle?: string
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+ resetConfirmBody?: string
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+ children: ReactNode
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+ }
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+
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+ // The stats/achievements screen shell every @tastic game shares — back button + title header,
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+ // scrollable content area, and an optional reset-everything action with its own confirm-before-
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+ // destroying overlay — extracted after the same header/scroll/reset-confirm shape was independently
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+ // built into LightCycles' own achievements.tsx. Derives its own colors from useAutoPaperTheme(),
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+ // same as this package's own BaseSettingsDialog, rather than taking fg/bg/cardBg/etc as props — a
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+ // stats screen is app-wide chrome, not a per-player surface, so there's no reason to make every
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+ // caller re-derive and thread through the identical dark-mode formula BaseSettingsDialog already
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+ // hardcodes internally. `children` is the seam for whatever isn't shared: this component has no
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+ // opinion on what a "stat" is or how achievements are catalogued — see StatRow/StatSection/
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+ // AchievementRow for the smaller presentational pieces built to go inside it.
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+ export function BaseStatsScreen({ rotation = 0, title = 'Achievements', onBack, insets, onReset, resetLabel = 'Reset All Stats', resetConfirmTitle = 'Reset Everything?', resetConfirmBody = 'This permanently erases all stats and achievements. This cannot be undone.', children }: Props) {
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+ const { dark, colors } = useAutoPaperTheme()
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+ const [confirmResetVisible, setConfirmResetVisible] = useState(false)
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+ const showReset = !!onReset
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+
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+ // High-contrast retro look: literal black/white by appearance, matching every other screen in
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+ // this ecosystem (title/loadout/settings all use this identical formula) rather than auto-
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+ // paper's own (slightly tinted) background role — same convention BaseSettingsDialog's own
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+ // fg/cardBg/cardBorder use internally.
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+ const fg = dark ? '#FFFFFF' : '#000000'
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+ const bg = dark ? '#000000' : '#FFFFFF'
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+ const cardBg = dark ? '#111111' : '#F2F2F2'
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+ const cardBorder = dark ? 'rgba(255,255,255,0.2)' : 'rgba(0,0,0,0.2)'
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+
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+ return (
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+ <View style={[styles.container, { backgroundColor: bg }]}>
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+ <View style={[styles.header, { paddingTop: 8 + insets.top, paddingLeft: 8 + insets.left }]}>
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+ <IconButton icon='arrow-left' iconColor={fg} size={24} onPress={onBack} />
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+ <Text variant='displaySmall' style={[styles.title, { color: fg }]}>
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+ {title}
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+ </Text>
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+ </View>
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+
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+ <ScrollView style={styles.scrollView} contentContainerStyle={[styles.content, { paddingBottom: 32 + insets.bottom }]} showsVerticalScrollIndicator={false}>
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+ {children}
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+
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+ {showReset && (
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+ <Button mode='outlined' onPress={() => setConfirmResetVisible(true)} textColor={colors.secondary} style={styles.resetButton}>
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+ {resetLabel}
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+ </Button>
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+ )}
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+ </ScrollView>
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+
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+ {confirmResetVisible && (
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+ <Portal>
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+ <View style={[styles.overlay, rotation % 360 !== 0 && { transform: [{ rotate: `${rotation}deg` }] }]}>
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+ <View style={[styles.overlayCard, { backgroundColor: cardBg, borderColor: cardBorder }]}>
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+ <Icon source='alert-outline' size={64} color={colors.secondary} />
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+ <Text variant='headlineLarge' style={[styles.overlayTitle, { color: colors.secondary }]}>
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+ {resetConfirmTitle}
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+ </Text>
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+ <Text variant='bodyLarge' style={[styles.overlayBody, { color: fg }]}>
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+ {resetConfirmBody}
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+ </Text>
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+ <Button mode='contained' onPress={() => setConfirmResetVisible(false)} style={styles.overlayButton}>
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+ Cancel
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+ </Button>
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+ <Button
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+ mode='contained'
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+ onPress={() => {
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+ onReset?.()
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+ setConfirmResetVisible(false)
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+ }}
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+ style={styles.overlayButton}
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+ buttonColor={colors.secondary}
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+ textColor={colors.onSecondary}
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+ >
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+ Reset
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+ </Button>
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+ </View>
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+ </View>
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+ </Portal>
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+ )}
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+ </View>
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+ )
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+ }
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+
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+ const styles = StyleSheet.create({
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+ container: {
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+ flex: 1
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+ },
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+ content: {
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+ gap: 12,
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+ paddingHorizontal: 20
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+ },
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+ header: {
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+ alignItems: 'center',
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+ flexDirection: 'row',
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+ gap: 4,
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+ paddingBottom: 8
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+ },
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+ // Same overlay shape BaseSettingsDialog's own info overlay uses (backdrop + centered card),
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+ // rotated in place the same way rather than via Portal-root transform for the same reason — see
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+ // that component's own identical styles for the full rationale.
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+ overlay: {
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+ alignItems: 'center',
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+ backgroundColor: 'rgba(0,0,0,0.72)',
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+ bottom: 0,
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+ justifyContent: 'center',
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+ left: 0,
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+ position: 'absolute',
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+ right: 0,
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+ top: 0
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+ },
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+ overlayBody: { textAlign: 'center' },
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+ overlayButton: { width: 160 },
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+ overlayCard: {
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+ alignItems: 'center',
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+ borderRadius: 20,
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+ borderWidth: 1,
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+ gap: 16,
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+ maxWidth: 360,
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+ padding: 32
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+ },
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+ overlayTitle: { fontWeight: 'bold', marginBottom: -8 },
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+ resetButton: {
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+ marginTop: 16
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+ },
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+ // Bounds the ScrollView to the space `container`'s flex:1 actually gives it — without this, a
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+ // ScrollView with only a contentContainerStyle isn't reliably height-constrained on native (it
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+ // can render at its full unclipped content height instead of the screen's), which leaves the
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+ // header's back button touch target unreliable underneath it.
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+ scrollView: {
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+ flex: 1
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+ },
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+ title: {
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+ flexShrink: 1,
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+ fontWeight: 'bold'
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+ }
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+ })
@@ -0,0 +1,39 @@
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+ import { IconButton } from '@rific/feedback-press'
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+ import { StyleSheet } from 'react-native'
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+
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+ interface Props {
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+ onBack: () => void
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+ onSettings: () => void
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+ // Full-contrast foreground — same convention as every other component keying off a `dark` prop
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+ // (BaseSettingsDialog, SectionedDropdown, etc.), just resolved by the caller since this component
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+ // never reads theme state itself.
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+ fg: string
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+ // Safe-area insets already remapped onto the screen's real visual edges (see
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+ // @tastic/split-screen's rotateInsets) — this component just adds the fixed 8px margin on top,
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+ // it doesn't know anything about physical device orientation itself.
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+ insets: { top: number; left: number; right: number }
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+ }
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+
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+ // Back (top-left) + Settings (top-right) icon buttons, fixed at the screen's rotated corners — the
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+ // default reachability answer for a two-player screen: correct any time both players share one
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+ // screen but only one of them (or neither, in vs-CPU) is on the far side of a rotated zone. Not the
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+ // right answer for a screen where the top corners themselves fall *inside* one player's own rotated
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+ // zone (two-player face-to-face) — see SharedActionBand for that case instead, which callers select
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+ // between based on their own game-mode/orientation state (this component has no opinion on which).
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+ export function CornerActionButtons({ onBack, onSettings, fg, insets }: Props) {
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+ return (
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+ <>
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+ <IconButton icon='arrow-left' iconColor={fg} size={24} style={[styles.back, { top: 8 + insets.top, left: 8 + insets.left }]} onPress={onBack} accessibilityLabel='Back' />
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+ <IconButton icon='cog' iconColor={fg} size={24} style={[styles.topRight, { top: 8 + insets.top, right: 8 + insets.right }]} onPress={onSettings} accessibilityLabel='Settings' />
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+ </>
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+ )
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+ }
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+
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+ const styles = StyleSheet.create({
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+ back: {
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+ position: 'absolute'
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+ },
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+ topRight: {
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+ position: 'absolute'
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+ }
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+ })
@@ -0,0 +1,175 @@
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+ import { getContrastColor } from '@rific/auto-paper'
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+ import { TouchableRipple } from '@rific/feedback-press'
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+ import { RefObject } from 'react'
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+ import { ScrollView, StyleSheet, View } from 'react-native'
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+ import { Icon, Text } from 'react-native-paper'
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+
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+ import { PopoverBody } from './PopoverBody'
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+ import { PopoverAlign, PopoverVerticalAlign, useAutoAlign } from './useAutoAlign'
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+ import { PopoverHost } from './usePopoverHost'
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+
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+ const TRIGGER_HEIGHT = 28
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+ const POPOVER_WIDTH = 180
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+ const ROW_HEIGHT = 36
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+ const LIST_PADDING = 8
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+
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+ // Exported so a caller that needs to independently compute this popover's own placement — to feed
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+ // alignOverride with, say, a @tastic/split-screen-zone-aware hook's result — can match its real
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+ // content dimensions exactly, rather than hardcoding or re-deriving this component's own internal
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+ // sizing (which alignOverride itself deliberately doesn't take a dependency on any particular
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+ // zone-awareness package to compute).
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+ export const LABELED_DROPDOWN_POPOVER_WIDTH = POPOVER_WIDTH
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+ export function getLabeledDropdownContentHeight(optionCount: number): number {
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+ return LIST_PADDING * 2 + optionCount * ROW_HEIGHT
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+ }
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+
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+ export interface LabeledDropdownOption<T extends string> {
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+ value: T
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+ label: string
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+ icon?: string
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+ }
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+
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+ // Same shape useAutoAlign itself returns — lets a caller inside a @tastic/split-screen zone (or
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+ // any other layout this package doesn't know about) substitute its own alignment decision via
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+ // `alignOverride` below, without this package taking a dependency on that caller's own hook.
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+ interface AlignResult {
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+ align: PopoverAlign
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+ verticalAlign: PopoverVerticalAlign
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+ maxHeight: number
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+ measured: boolean
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+ triggerRef: RefObject<View | null>
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+ }
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+
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+ interface Props<T extends string> {
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+ id: string
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+ host: PopoverHost
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+ options: LabeledDropdownOption<T>[]
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+ value: T
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+ onChange: (value: T) => void
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+ color: string
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+ dark: boolean
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+ // Forces a specific horizontal alignment instead of letting whichever placement result applies
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+ // (see alignOverride below) decide. Matches PopoverBody's own align prop meaning.
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+ align?: 'left' | 'right' | 'center'
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+ // Substitutes this package's own plain useAutoAlign-based placement wholesale (align,
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+ // verticalAlign, maxHeight, measured, triggerRef) with a caller-supplied one — e.g. a popover
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+ // living inside a @tastic/split-screen zone, where the plain window-relative decision can pick a
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+ // direction that overflows into the shared row instead of the actual zone boundary. Omit for the
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+ // ordinary case (a popover with nothing but the screen edge to avoid).
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+ alignOverride?: AlignResult
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+ }
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+
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+ // A name-trigger + selection popover in the same visual style as @tastic/profile's own
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+ // ProfilePicker trigger — an uppercase text label + chevron, opening a list whose selected row
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+ // fills entirely with the seat's own accent color — rather than this package's own
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+ // SectionedDropdown, whose trigger is a fixed icon with a gauge ring around it. For a choice that
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+ // reads more like "who/what you're playing" than "a game setting" (a CPU seat's own difficulty,
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+ // occupying the same slot a human seat's ProfilePicker would), the always-visible text label
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+ // carries more of the meaning than an icon would on its own.
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+ export function LabeledDropdown<T extends string>({ id, host, options, value, onChange, color, dark, align: forcedAlign, alignOverride }: Props<T>) {
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+ const menuBg = dark ? '#000000' : '#FFFFFF'
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+ const fg = dark ? '#FFFFFF' : '#000000'
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+
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+ const open = host.openId === id
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+ const selected = options.find((o) => o.value === value) ?? null
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+ const contentHeight = LIST_PADDING * 2 + options.length * ROW_HEIGHT
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+ // Always called, even when alignOverride is supplied and this result goes unused — hooks can't be
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+ // called conditionally. A caller passing alignOverride (e.g. LightCycles' own useZoneClampedAlign,
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+ // which already wraps this same hook) does end up measuring the trigger twice; an acceptable
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+ // tradeoff for keeping this component's own hook usage unconditional and override-shaped rather
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+ // than needing a second, hook-free code path.
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+ const auto = useAutoAlign(open, POPOVER_WIDTH, contentHeight)
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+ const placement = alignOverride ?? auto
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+ const { maxHeight, measured, triggerRef, verticalAlign } = placement
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+ const align = forcedAlign ?? placement.align
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+
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+ const handleSelect = (option: LabeledDropdownOption<T>) => {
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+ onChange(option.value)
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+ host.close()
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+ }
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+
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+ return (
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+ <View style={[styles.anchor, open && styles.anchorOpen]}>
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+ <TouchableRipple onPress={() => host.toggle(id)} style={styles.trigger}>
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+ <View ref={triggerRef} collapsable={false} style={styles.triggerInner}>
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+ <Text style={[styles.triggerLabel, { color }]} numberOfLines={1}>
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+ {(selected?.label ?? '').toUpperCase()}
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+ </Text>
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+ <Icon source='menu-down' size={16} color={color} />
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+ </View>
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+ </TouchableRipple>
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+
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+ {/* Gated on `measured`, not just `open` — see InlineColorPicker's identical fix. */}
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+ <PopoverBody visible={open && measured} align={align} verticalAlign={verticalAlign} caretColor={menuBg} caretBorderColor={color} caretBorderWidth={2} triggerSize={TRIGGER_HEIGHT}>
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+ <ScrollView style={[styles.menu, { backgroundColor: menuBg, borderColor: color, width: POPOVER_WIDTH, maxHeight }]} contentContainerStyle={styles.menuContent} showsVerticalScrollIndicator={false}>
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+ {options.map((option) => {
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+ const isSelected = option.value === value
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+ const onColor = getContrastColor(color)
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+ return (
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+ <TouchableRipple key={option.value} onPress={() => handleSelect(option)} style={[styles.row, isSelected && { backgroundColor: color }]}>
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+ <View style={styles.rowInner}>
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+ {option.icon && <Icon source={option.icon} size={18} color={isSelected ? onColor : fg} />}
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+ <Text style={[styles.rowLabel, { color: isSelected ? onColor : fg }]} numberOfLines={1}>
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+ {option.label}
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+ </Text>
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+ </View>
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+ </TouchableRipple>
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+ )
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+ })}
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+ </ScrollView>
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+ </PopoverBody>
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+ </View>
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+ )
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+ }
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+
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+ const styles = StyleSheet.create({
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+ anchor: {
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+ position: 'relative'
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+ },
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+ // React Native Web gives every position:'relative' view its own stacking context, so the
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+ // elevation has to live on the anchor itself — see PopoverBody's own stacking-context notes.
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+ anchorOpen: {
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+ zIndex: 100
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+ },
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+ menu: {
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+ borderRadius: 12,
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+ borderWidth: 2,
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+ elevation: 8,
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+ shadowColor: '#000000',
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+ shadowOffset: { height: 2, width: 0 },
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+ shadowOpacity: 0.3,
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+ shadowRadius: 8
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+ },
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+ menuContent: {
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+ padding: LIST_PADDING
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+ },
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+ row: {
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+ borderRadius: 8,
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+ height: ROW_HEIGHT
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+ },
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+ rowInner: {
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+ alignItems: 'center',
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+ flexDirection: 'row',
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+ flex: 1,
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+ gap: 8,
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+ paddingHorizontal: 12
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+ },
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+ rowLabel: {
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+ flex: 1,
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+ fontSize: 14
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+ },
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+ trigger: {
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+ alignSelf: 'flex-start'
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+ },
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+ triggerInner: {
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+ alignItems: 'center',
166
+ flexDirection: 'row',
167
+ gap: 2,
168
+ height: TRIGGER_HEIGHT
169
+ },
170
+ triggerLabel: {
171
+ fontSize: 13,
172
+ fontWeight: '700',
173
+ letterSpacing: 1
174
+ }
175
+ })
@@ -0,0 +1,61 @@
1
+ import { IconButton } from '@rific/feedback-press'
2
+ import { ReactNode } from 'react'
3
+ import { StyleSheet, View } from 'react-native'
4
+
5
+ interface Props {
6
+ onBack: () => void
7
+ onSettings: () => void
8
+ // Optional, and expected to be passed together in practice (either a screen has both a randomize
9
+ // and a reset action, or neither) — kept as two independently-optional props rather than one pair
10
+ // flag so a caller with only one of the two isn't forced to fake the other.
11
+ onRandomize?: () => void
12
+ onReset?: () => void
13
+ fg: string
14
+ // Whether one of THIS band's own popovers (i.e. something rendered inside `children`) is
15
+ // currently open — the caller computes this (typically `host.openId !== null &&
16
+ // OWN_IDS.includes(host.openId)`), since only the caller knows which popover ids belong to its
17
+ // own children. Elevates the whole column above sibling panels when true — React Native Web gives
18
+ // every position:'relative' view its own stacking context, so a popover escaping `children` needs
19
+ // this wrapper itself elevated, not just the popover content, to paint above a later sibling
20
+ // (e.g. a player panel) rather than underneath it.
21
+ popoverOpen: boolean
22
+ // The screen's own per-round option row (grid size, arena, etc.) — rendered directly below the
23
+ // action row, inside the same elevating column.
24
+ children: ReactNode
25
+ }
26
+
27
+ // The reachability fix for a two-player screen where the plain top-left/top-right corners (see
28
+ // CornerActionButtons) would land inside one player's own rotated zone — most concretely, two-
29
+ // player face-to-face, where the far player's zone always covers the top half of the screen. Folds
30
+ // back/randomize/reset/settings into one row that sits on neutral ground instead (the shared band
31
+ // between the two players' zones), directly above the caller's own per-round option row. The
32
+ // caller decides *when* this applies (it owns gameMode/orientationMode) — this component only
33
+ // renders the result once that decision's already been made.
34
+ export function SharedActionBand({ onBack, onSettings, onRandomize, onReset, fg, popoverOpen, children }: Props) {
35
+ return (
36
+ <View style={[styles.column, popoverOpen && styles.columnOpen]}>
37
+ <View style={styles.actionsRow}>
38
+ <IconButton icon='arrow-left' iconColor={fg} size={20} onPress={onBack} accessibilityLabel='Back' />
39
+ {onRandomize && <IconButton icon='dice-multiple' iconColor={fg} size={18} onPress={onRandomize} accessibilityLabel='Randomize match settings' />}
40
+ {onReset && <IconButton icon='restore' iconColor={fg} size={18} onPress={onReset} accessibilityLabel='Reset match settings to defaults' />}
41
+ <IconButton icon='cog' iconColor={fg} size={20} onPress={onSettings} accessibilityLabel='Settings' />
42
+ </View>
43
+ {children}
44
+ </View>
45
+ )
46
+ }
47
+
48
+ const styles = StyleSheet.create({
49
+ actionsRow: {
50
+ alignItems: 'center',
51
+ flexDirection: 'row',
52
+ gap: 16
53
+ },
54
+ column: {
55
+ alignItems: 'center',
56
+ gap: 8
57
+ },
58
+ columnOpen: {
59
+ zIndex: 100
60
+ }
61
+ })
@@ -0,0 +1,44 @@
1
+ import { useAutoPaperTheme } from '@rific/auto-paper'
2
+ import { StyleSheet, View } from 'react-native'
3
+ import { Text } from 'react-native-paper'
4
+
5
+ interface Props {
6
+ label: string
7
+ value: string
8
+ }
9
+
10
+ // A single labeled stat — label on the left (muted), value on the right (bold, full-contrast).
11
+ // Extracted from LightCycles' own achievements.tsx, where this exact row shape backed every
12
+ // section (Overall/Vs CPU/Two Player/Activity). Derives its own colors from useAutoPaperTheme(),
13
+ // same as BaseStatsScreen — see that component's own doc for why a stats-screen row doesn't take
14
+ // fg/fgMuted as props. Deliberately just label+value text, not a color swatch or profile chip —
15
+ // an app needing a row with a leading visual builds its own on top of this same dark-mode formula
16
+ // (see LightCycles' own ColorStatRow/ProfileRankingRow for an example), since what that visual
17
+ // even is varies per game.
18
+ export function StatRow({ label, value }: Props) {
19
+ const { dark } = useAutoPaperTheme()
20
+ const fg = dark ? '#FFFFFF' : '#000000'
21
+ const fgMuted = dark ? 'rgba(255,255,255,0.5)' : 'rgba(0,0,0,0.5)'
22
+
23
+ return (
24
+ <View style={styles.row}>
25
+ <Text variant='bodyMedium' style={{ color: fgMuted }}>
26
+ {label}
27
+ </Text>
28
+ <Text variant='bodyMedium' style={[styles.value, { color: fg }]}>
29
+ {value}
30
+ </Text>
31
+ </View>
32
+ )
33
+ }
34
+
35
+ const styles = StyleSheet.create({
36
+ row: {
37
+ alignItems: 'center',
38
+ flexDirection: 'row',
39
+ justifyContent: 'space-between'
40
+ },
41
+ value: {
42
+ fontWeight: 'bold'
43
+ }
44
+ })
@@ -0,0 +1,40 @@
1
+ import { useAutoPaperTheme } from '@rific/auto-paper'
2
+ import { ReactNode } from 'react'
3
+ import { StyleSheet, View } from 'react-native'
4
+ import { Text } from 'react-native-paper'
5
+
6
+ interface Props {
7
+ label: string
8
+ children: ReactNode
9
+ }
10
+
11
+ // A labeled, tinted-background grouping box — the "OVERALL"/"VS CPU"/"ACTIVITY"-style section
12
+ // shape from LightCycles' own achievements.tsx, generalized to any content (typically a stack of
13
+ // StatRow). Derives its own colors from useAutoPaperTheme(), same as StatRow/BaseStatsScreen — see
14
+ // BaseStatsScreen's own doc for why. The label itself carries the section's own meaning (what it's
15
+ // a section OF), so this component has no opinion on that beyond rendering the string it's given.
16
+ export function StatSection({ label, children }: Props) {
17
+ const { dark } = useAutoPaperTheme()
18
+ const fgMuted = dark ? 'rgba(255,255,255,0.5)' : 'rgba(0,0,0,0.5)'
19
+ const sectionBg = dark ? 'rgba(255,255,255,0.06)' : 'rgba(0,0,0,0.04)'
20
+
21
+ return (
22
+ <View style={[styles.section, { backgroundColor: sectionBg }]}>
23
+ <Text variant='labelMedium' style={[styles.label, { color: fgMuted }]}>
24
+ {label}
25
+ </Text>
26
+ {children}
27
+ </View>
28
+ )
29
+ }
30
+
31
+ const styles = StyleSheet.create({
32
+ label: {
33
+ letterSpacing: 2
34
+ },
35
+ section: {
36
+ borderRadius: 12,
37
+ gap: 8,
38
+ padding: 16
39
+ }
40
+ })
package/src/index.ts CHANGED
@@ -1,11 +1,18 @@
1
+ export { AchievementRow, LOCKED_BADGE_COLOR } from './AchievementRow'
1
2
  export { BaseSettingsDialog, type BaseSettingsDialogProps } from './BaseSettingsDialog'
3
+ export { BaseStatsScreen } from './BaseStatsScreen'
4
+ export { CornerActionButtons } from './CornerActionButtons'
2
5
  export { MONO_FONT } from './fonts'
3
6
  export { InlineColorPicker } from './InlineColorPicker'
7
+ export { getLabeledDropdownContentHeight, LABELED_DROPDOWN_POPOVER_WIDTH, LabeledDropdown, type LabeledDropdownOption } from './LabeledDropdown'
4
8
  export { loadSkiaWeb } from './loadSkiaWeb'
5
9
  export { PopoverBody } from './PopoverBody'
6
10
  export { PressAwayOverlay } from './PressAwayOverlay'
7
11
  export { ReadyButton } from './ReadyButton'
8
12
  export { type MenuOption, type MenuSection, type MultiSelectSection, SectionedDropdown, type SingleSelectSection } from './SectionedDropdown'
13
+ export { SharedActionBand } from './SharedActionBand'
14
+ export { StatRow } from './StatRow'
15
+ export { StatSection } from './StatSection'
9
16
  // TriggerGauge itself (the raw Skia-based component) is deliberately NOT exported here, even
10
17
  // though a native-only consumer could safely skip TriggerGaugeHost's Suspense/lazy-load
11
18
  // indirection. A value re-export forces the bundler to fold TriggerGauge.tsx's own `Skia` import