@tastic/hud 0.12.0 → 0.14.0

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@@ -1,6 +1,6 @@
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- import { computeContentBounds } from '@tastic/core'
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+ import { computeContentBounds, useRotatedWindowDimensions } from '@tastic/core'
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  import { ReactNode } from 'react'
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- import { StyleProp, StyleSheet, useWindowDimensions, View, ViewStyle } from 'react-native'
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+ import { StyleProp, StyleSheet, View, ViewStyle } from 'react-native'
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  interface Props {
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  // Upper bound on the centered content region's width, in px. Omitted (the default) means no
@@ -25,13 +25,20 @@ interface Props {
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  // any further stops being useful. Below maxContentWidth - or with it omitted entirely - this is a
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  // no-op passthrough: children render at the full window width, no gutters.
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  //
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- // See @tastic/core's computeContentBounds for the actual clamp math this just wires up to a live
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- // useWindowDimensions() read - deliberately the only geometry source this component owns itself; a
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+ // The width it clamps against is @tastic/core's useRotatedWindowDimensions(), not a raw
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+ // useWindowDimensions(): under a fake-landscape ancestor (FakeLandscapeView - the OS window stays
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+ // portrait-locked, the screen is only visually rotated) the raw window width never changes, so a
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+ // raw read would cap a rotated play area at the portrait width while everything inside laid out for
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+ // the swapped landscape footprint, clipping it. That hook is an exact identity with
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+ // useWindowDimensions() whenever no rotation applies, so nothing changes at rotation 0.
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+ //
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+ // See @tastic/core's computeContentBounds for the actual clamp math this just wires up to that live
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+ // read - deliberately the only geometry source this component owns itself; a
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  // caller that also needs to fold in device safe-area insets or a split-screen zone boundary
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  // composes those together on its own side, the same way LightCycles' useZoneClampedAlign composes
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  // useAutoAlign with its own extra geometry (see that hook for the pattern this follows).
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  export function ContentGutter({ maxContentWidth, leftGutter, rightGutter, style, children }: Props) {
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- const { width: windowWidth } = useWindowDimensions()
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+ const { width: windowWidth } = useRotatedWindowDimensions()
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  const { contentWidth, gutterWidth } = computeContentBounds(windowWidth, maxContentWidth ?? Infinity)
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  return (
@@ -0,0 +1,71 @@
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+ import { FakeLandscapeView, rotateDimensions, rotateInsets, useRotation, type ViewRotation } from '@tastic/core'
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+ import { type ReactNode, useMemo } from 'react'
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+ import { StyleSheet, useWindowDimensions, View } from 'react-native'
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+ import { Portal } from 'react-native-paper'
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+ import { SafeAreaInsetsContext, useSafeAreaInsets } from 'react-native-safe-area-context'
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+
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+ export interface RotatedFrameProps {
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+ children: ReactNode
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+ /** The angle to turn the frame by. Defaults to the live physical hold (@tastic/core's useRotation); pass it
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+ * when the caller already has the exact angle it wants, e.g. a dialog handed its caller's rotation, or 0 for
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+ * one that already sits inside a turned frame. */
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+ rotation?: ViewRotation
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+ /** Give everything inside the frame the safe-area insets already remapped onto the frame's own edges (see
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+ * @tastic/core's rotateInsets), so a component that reads `useSafeAreaInsets()` itself (a library screen,
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+ * Paper's Modal, a toaster) lands on the right edge when the frame is turned. Leave it off for content that
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+ * rotates the insets itself, which would otherwise rotate them twice. */
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+ rotatedSafeArea?: boolean
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+ /** Mount a Paper Portal.Host INSIDE the frame, so a dialog (Paper's Portal otherwise mounts at the app root,
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+ * outside the frame) is laid out against the frame's footprint and turned with it. The dialog must then be
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+ * told `rotation={0}`. */
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+ portalHost?: boolean
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+ /** Let touches fall through the frame to whatever is beneath it, so only its children claim them. For a frame
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+ * laid OVER other content (a dialog layer, a root-level overlay); a screen that owns the window leaves it off. */
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+ passThrough?: boolean
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+ /** Cap on the content column's width in the WIDE layout only (the rotated footprint is landscape), centred: a
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+ * stats list or a roster stretched across an 874pt-wide landscape screen reads badly. Portrait is never capped,
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+ * so a portrait iPad or desktop window keeps its full width. Omit for no cap. */
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+ maxContentWidth?: number
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+ }
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+
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+ /** A frame turned to follow the phone while the OS stays portrait-locked (see @tastic/core's FakeLandscapeView),
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+ * sized to the turned footprint so its content lays out against the short edge at +/-90. The tree is IDENTICAL
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+ * at every angle, so a rotation never remounts what is inside: `FakeLandscapeView > SafeArea provider >
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+ * [Portal.Host] > column`. `rotation`, `rotatedSafeArea`, `passThrough` and `maxContentWidth` only change styles
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+ * and values, but `portalHost` adds or removes the Portal.Host element, so it must be STATIC per call site
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+ * (flipping it at runtime would remount everything inside).
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+ *
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+ * Safe for tap-driven content only: react-native-gesture-handler's translation deltas are untransformed, so
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+ * never put a gesture-tracked game board inside it. */
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+ export function RotatedFrame({ children, rotation: rotationOverride, rotatedSafeArea = false, portalHost = false, passThrough = false, maxContentWidth }: RotatedFrameProps) {
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+ const ambientRotation = useRotation()
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+ const rotation = rotationOverride ?? ambientRotation
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+ const window = useWindowDimensions()
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+ const { width, height } = rotateDimensions(window.width, window.height, rotation)
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+ const rawInsets = useSafeAreaInsets()
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+ const insets = useMemo(() => (rotatedSafeArea ? rotateInsets(rawInsets, rotation) : rawInsets), [rotatedSafeArea, rawInsets, rotation])
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+ const cappedWidth = maxContentWidth !== undefined && width > height ? maxContentWidth : undefined
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+ const column = (
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+ <View style={[styles.column, cappedWidth !== undefined && { maxWidth: cappedWidth }]} pointerEvents={passThrough ? 'box-none' : undefined}>
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+ {children}
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+ </View>
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+ )
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+
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+ return (
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+ <FakeLandscapeView rotation={rotation} passThrough={passThrough} style={styles.root}>
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+ <SafeAreaInsetsContext.Provider value={insets}>{portalHost ? <Portal.Host>{column}</Portal.Host> : column}</SafeAreaInsetsContext.Provider>
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+ </FakeLandscapeView>
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+ )
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+ }
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+
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+ const styles = StyleSheet.create({
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+ // A centred column: full width up to `maxWidth`, so a capped frame sits in the middle of a wider window.
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+ column: {
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+ alignSelf: 'center',
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+ flex: 1,
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+ width: '100%'
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+ },
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+ root: {
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+ flex: 1
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+ }
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+ })
@@ -0,0 +1,96 @@
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+ import { useAutoPaperTheme } from '@rific/auto-paper'
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+ import { StyleSheet, View } from 'react-native'
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+ import { Icon, Text } from 'react-native-paper'
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+
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+ export interface DirectionKeyLabels {
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+ up: string
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+ left: string
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+ down: string
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+ right: string
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+ }
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+
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+ export type DirectionKeysAxis = 'both' | 'vertical'
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+
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+ export interface DirectionKeysHintProps {
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+ // What's printed on each cap — e.g. { up: 'W', left: 'A', down: 'S', right: 'D' }. Omit for the
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+ // arrow keys themselves, drawn as arrow icons (so does any single cap left out). Pass whatever the
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+ // seat's own key scheme actually is, not a guess: the fleet games let each seat pick WASD, arrows,
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+ // IJKL and so on.
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+ labels?: Partial<DirectionKeyLabels>
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+ // 'both' (default) draws the four-key inverted T. 'vertical' draws only up above down, for a game
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+ // whose controls only ever read those two (Pong's paddles).
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+ axis?: DirectionKeysAxis
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+ // Defaults to the theme's own primary — i.e. player 1's seat color in the fleet games.
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+ color?: string
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+ }
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+
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+ const CAP_SIZE = 34
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+
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+ const ARROWS: DirectionKeyLabels = { up: 'arrow-up', left: 'arrow-left', down: 'arrow-down', right: 'arrow-right' }
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+
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+ function KeyCap({ label, icon, color }: { label?: string; icon: string; color: string }) {
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+ return (
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+ <View style={[styles.cap, { borderColor: color }]}>
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+ {label !== undefined ? (
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+ <Text variant='titleMedium' style={[styles.capLabel, { color }]}>
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+ {label}
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+ </Text>
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+ ) : (
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+ <Icon source={icon} size={20} color={color} />
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+ )}
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+ </View>
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+ )
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+ }
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+
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+ // Key caps in the inverted-T every keyboard player already knows (or just up over down, see `axis`) —
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+ // the desktop counterpart to SwipeHint for the "how do I steer" card, since a desktop browser steers by
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+ // key, not by swipe. Plain Views, no animation, so there's nothing for reduced motion to switch off.
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+ export function DirectionKeysHint({ labels, axis = 'both', color }: DirectionKeysHintProps) {
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+ const { colors } = useAutoPaperTheme()
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+ const tint = color ?? colors.primary
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+
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+ if (axis === 'vertical') {
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+ const accessibilityLabel = labels?.up && labels.down ? `Keys ${labels.up} and ${labels.down}` : 'Up and down arrow keys'
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+ return (
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+ <View accessible accessibilityLabel={accessibilityLabel} style={styles.cluster}>
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+ <KeyCap label={labels?.up} icon={ARROWS.up} color={tint} />
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+ <KeyCap label={labels?.down} icon={ARROWS.down} color={tint} />
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+ </View>
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+ )
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+ }
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+
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+ const accessibilityLabel = labels?.up && labels.left && labels.down && labels.right ? `Keys ${labels.up}, ${labels.left}, ${labels.down}, ${labels.right}` : 'Arrow keys'
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+
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+ return (
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+ <View accessible accessibilityLabel={accessibilityLabel} style={styles.cluster}>
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+ <KeyCap label={labels?.up} icon={ARROWS.up} color={tint} />
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+ <View style={styles.row}>
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+ <KeyCap label={labels?.left} icon={ARROWS.left} color={tint} />
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+ <KeyCap label={labels?.down} icon={ARROWS.down} color={tint} />
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+ <KeyCap label={labels?.right} icon={ARROWS.right} color={tint} />
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+ </View>
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+ </View>
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+ )
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+ }
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+
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+ const styles = StyleSheet.create({
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+ cap: {
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+ alignItems: 'center',
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+ borderRadius: 8,
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+ borderWidth: 2,
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+ height: CAP_SIZE,
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+ justifyContent: 'center',
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+ width: CAP_SIZE
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+ },
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+ capLabel: {
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+ fontWeight: 'bold'
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+ },
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+ cluster: {
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+ alignItems: 'center',
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+ gap: 6
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+ },
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+ row: {
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+ flexDirection: 'row',
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+ gap: 6
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+ }
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+ })
@@ -0,0 +1,87 @@
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+ import { createContext, type ReactNode, useCallback, useContext, useEffect, useMemo, useRef, useState } from 'react'
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+
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+ import { HowToPlayDialog } from './HowToPlayDialog'
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+ import type { GuideRotation, GuideStep } from './types'
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+
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+ interface GuideContextValue {
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+ isOpen: boolean
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+ // Opens the guide unconditionally — the Settings "How to play" row's whole job. Never persists
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+ // anything on its own: only finishing or skipping does, and only while the player hasn't already
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+ // seen this version.
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+ open: () => void
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+ close: () => void
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+ // Opens it once per session, and only if this player hasn't seen `currentVersion` yet — see
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+ // useAutoShowGuide.
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+ requestAutoShow: () => void
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+ }
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+
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+ const noop = () => {}
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+
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+ // A default that does nothing rather than throwing when there's no provider above — an app's own
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+ // existing tests render its Settings dialog or Home screen without one, and a "How to play" row that
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+ // silently does nothing in that harness is a far better failure than every such test breaking.
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+ const GuideContext = createContext<GuideContextValue>({ isOpen: false, open: noop, close: noop, requestAutoShow: noop })
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+
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+ export interface GuideProviderProps {
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+ steps: GuideStep[]
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+ // Bumped by the app only for a genuine controls/rules change, to re-prompt everyone.
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+ currentVersion: number
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+ // Read from the app's own persisted store (see createGuideSlice's selectVersionSeen).
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+ seenVersion: number
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+ // Called with `currentVersion` when the player finishes or skips a guide they hadn't seen yet.
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+ onSeen: (version: number) => void
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+ // The app's live fake-landscape rotation (see GuideRotation). The card rotates and sizes itself for it.
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+ rotation?: GuideRotation
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+ children?: ReactNode
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+ }
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+
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+ // Mounted once at the app root, next to <UpdateDialog /> — the fleet's existing "self-presenting
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+ // app-level dialog" seat — so any screen can open it through useGuide() without prop-drilling, and
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+ // the Portal it renders sits above every route. Inside PersistGate, so `seenVersion` is already the
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+ // rehydrated value by the time this first renders.
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+ export function GuideProvider({ steps, currentVersion, seenVersion, onSeen, rotation, children }: GuideProviderProps) {
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+ const [isOpen, setIsOpen] = useState(false)
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+ // Once per session, not once per Home mount — Home remounts every time the player backs out of a
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+ // match, and skipping shouldn't be something they have to do again a minute later just because the
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+ // persisted flag hadn't been written back through the store yet.
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+ const autoShownRef = useRef(false)
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+ const unseen = seenVersion < currentVersion
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+
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+ const open = useCallback(() => setIsOpen(true), [])
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+
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+ const close = useCallback(() => {
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+ setIsOpen(false)
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+ if (unseen) onSeen(currentVersion)
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+ }, [unseen, onSeen, currentVersion])
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+
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+ const requestAutoShow = useCallback(() => {
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+ if (!unseen || autoShownRef.current) return
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+ autoShownRef.current = true
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+ setIsOpen(true)
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+ }, [unseen])
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+
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+ const value = useMemo(() => ({ isOpen, open, close, requestAutoShow }), [isOpen, open, close, requestAutoShow])
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+
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+ return (
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+ <GuideContext.Provider value={value}>
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+ {children}
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+ <HowToPlayDialog visible={isOpen} steps={steps} onFinish={close} onSkip={close} rotation={rotation} />
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+ </GuideContext.Provider>
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+ )
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+ }
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+
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+ export function useGuide(): GuideContextValue {
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+ return useContext(GuideContext)
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+ }
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+
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+ // Call this from the Home screen and nowhere else — that placement, not any route check in here, is
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+ // what keeps it from ever firing over a live match or a two-seat loadout. Home is the one screen
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+ // with a single reader, before any seating, so a face-to-face two-player phone doesn't need per-seat
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+ // rotated copies of the card. `enabled` lets a caller hold it back (e.g. while a shared-link import
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+ // is being handled) without breaking the rules of hooks by conditionally calling this.
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+ export function useAutoShowGuide(enabled = true) {
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+ const { requestAutoShow } = useGuide()
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+ useEffect(() => {
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+ if (enabled) requestAutoShow()
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+ }, [enabled, requestAutoShow])
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+ }
@@ -0,0 +1,224 @@
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+ import { useAutoPaperTheme } from '@rific/auto-paper'
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+ import { Button } from '@rific/feedback-press'
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+ import { useEffect, useRef, useState } from 'react'
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+ import { BackHandler, type NativeScrollEvent, type NativeSyntheticEvent, ScrollView, StyleSheet, useWindowDimensions, View } from 'react-native'
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+ import { Portal, Text } from 'react-native-paper'
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+ import { useReducedMotion } from 'react-native-reanimated'
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+
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+ import { getOverlayCardColors, overlayActionStyles, overlayStyles } from '../overlayCard'
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+ import type { GuideRotation, GuideStep } from './types'
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+
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+ // The overlay's own breathing room and the card's own inner padding. Together with the card's max
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+ // width these fix the width of one page exactly, which the paging ScrollView below needs up front (it
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+ // snaps to multiples of it) rather than measuring after layout.
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+ const OVERLAY_GUTTER = 24
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+ const CARD_PADDING = 24
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+ const MAX_CARD_WIDTH = 360
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+ // A quarter-turned card has the phone's long edge to spread across, so it's allowed wider: shorter
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+ // lines mean fewer of them, which is what actually has to fit (see sizing below).
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+ const MAX_CARD_WIDTH_TURNED = 520
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+ const ART_HEIGHT = 132
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+ // Below this much usable height the illustration box shrinks. Sized so the full card (padding, art,
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+ // title, two lines of body, dots, buttons) fits a 360pt-wide phone held sideways.
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+ const COMPACT_BELOW = 480
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+ const ART_HEIGHT_COMPACT = 88
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+
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+ // Where the card has to fit. The fleet's rotation is FAKE: the OS window stays portrait and the card
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+ // is only turned with a transform, so a quarter-turned card's on-screen width is its layout HEIGHT,
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+ // which must fit the window's short edge, and its on-screen height is its layout width. Sizing it
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+ // against the unswapped window (what the first version did) let a sideways card run off a small
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+ // phone. Exported for tests.
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+ export function getGuideCardSize(windowWidth: number, windowHeight: number, rotation: GuideRotation) {
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+ const turned = rotation === 90 || rotation === -90
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+ const availableWidth = (turned ? windowHeight : windowWidth) - OVERLAY_GUTTER * 2
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+ const availableHeight = (turned ? windowWidth : windowHeight) - OVERLAY_GUTTER * 2
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+ const width = Math.min(turned ? MAX_CARD_WIDTH_TURNED : MAX_CARD_WIDTH, availableWidth)
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+ return {
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+ width,
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+ pageWidth: width - CARD_PADDING * 2,
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+ maxHeight: availableHeight,
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+ artHeight: availableHeight < COMPACT_BELOW ? ART_HEIGHT_COMPACT : ART_HEIGHT
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+ }
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+ }
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+
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+ export interface HowToPlayDialogProps {
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+ visible: boolean
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+ steps: GuideStep[]
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+ // Last card's primary button.
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+ onFinish: () => void
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+ // Skip (first card only — see the action row), and Android's hardware back button — both mean "I don't need this", so a caller persisting
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+ // "seen" should treat them exactly like onFinish.
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+ onSkip: () => void
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+ // The app's live fake-landscape rotation (see GuideRotation). Portal content escapes any rotated
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+ // ancestor, so the card rotates itself, and sizes itself for the turn (see getGuideCardSize).
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+ rotation?: GuideRotation
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+ }
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+
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+ type CardProps = Omit<HowToPlayDialogProps, 'visible'>
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+
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+ function HowToPlayCard({ steps, onFinish, onSkip, rotation = 0 }: CardProps) {
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+ const { dark, colors } = useAutoPaperTheme()
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+ const { width: windowWidth, height: windowHeight } = useWindowDimensions()
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+ const reducedMotion = useReducedMotion()
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+ const [index, setIndex] = useState(0)
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+ const scrollRef = useRef<ScrollView>(null)
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+
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+ // Android's hardware back would otherwise fall through to the router underneath and pop a screen
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+ // (or exit the app) with the guide still up. Treated as Skip, the same as the on-screen button.
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+ useEffect(() => {
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+ const subscription = BackHandler.addEventListener('hardwareBackPress', () => {
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+ onSkip()
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+ return true
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+ })
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+ return () => subscription.remove()
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+ }, [onSkip])
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+
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+ const { fg, cardBg, cardBorder, fgMuted } = getOverlayCardColors(dark)
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+ const { width: cardWidth, pageWidth, maxHeight, artHeight } = getGuideCardSize(windowWidth, windowHeight, rotation)
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+ const rotationStyle = rotation === 0 ? undefined : { transform: [{ rotate: `${rotation}deg` }] }
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+ const isFirst = index === 0
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+ const isLast = index === steps.length - 1
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+ const isOnly = steps.length === 1
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+ const artBackground = dark ? 'rgba(255,255,255,0.06)' : 'rgba(0,0,0,0.05)'
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+
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+ // The page a Next/Back tap is animating to, while it's on its way. An animated scrollTo emits every
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+ // offset in between through onScroll, and without this the dots and buttons would flip back to the
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+ // page being left for the first half of the animation.
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+ const targetRef = useRef<number | null>(null)
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+
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+ function goTo(next: number) {
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+ targetRef.current = next
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+ setIndex(next)
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+ scrollRef.current?.scrollTo({ x: next * pageWidth, animated: !reducedMotion })
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+ }
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+
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+ // Keeps the dots and buttons in step with a swipe (or a trackpad scroll on web). onScroll, not only
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+ // onMomentumScrollEnd: react-native-web never fires the momentum events, so on web a swipe moved the
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+ // cards while the dots and buttons stayed on the old page (Jay spotted it in Solitaire). The index
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+ // follows whichever page is more than half in view, the same moment a native pager's dots change.
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+ function syncToOffset(offsetX: number) {
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+ const page = Math.round(offsetX / pageWidth)
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+ if (page < 0 || page >= steps.length) return
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+ if (targetRef.current !== null) {
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+ if (page === targetRef.current) targetRef.current = null
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+ return
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+ }
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+ setIndex(page)
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+ }
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+
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+ function handleScroll(e: NativeSyntheticEvent<NativeScrollEvent>) {
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+ syncToOffset(e.nativeEvent.contentOffset.x)
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+ }
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+
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+ // Native's settle event: also clears a pending target, in case the animation was interrupted by a
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+ // drag before it reached its page.
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+ function handleMomentumEnd(e: NativeSyntheticEvent<NativeScrollEvent>) {
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+ targetRef.current = null
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+ syncToOffset(e.nativeEvent.contentOffset.x)
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+ }
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+
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+ return (
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+ <Portal>
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+ <View style={[overlayStyles.overlay, styles.overlay]}>
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+ <View accessibilityViewIsModal style={[overlayStyles.card, styles.card, { width: cardWidth, maxHeight, backgroundColor: cardBg, borderColor: cardBorder }, rotationStyle]}>
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+ {/* The pager shrinks (flexShrink) when the card hits maxHeight, and each page is its own
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+ vertical ScrollView, so a page that still doesn't fit (a long translation, large text)
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+ scrolls instead of being clipped. In the normal case nothing scrolls. */}
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+ <ScrollView ref={scrollRef} horizontal pagingEnabled showsHorizontalScrollIndicator={false} onScroll={handleScroll} scrollEventThrottle={16} onMomentumScrollEnd={handleMomentumEnd} style={[styles.pager, { width: pageWidth }]}>
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+ {steps.map((step, i) => (
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+ <ScrollView key={i} nestedScrollEnabled showsVerticalScrollIndicator={false} style={{ width: pageWidth }} contentContainerStyle={styles.page}>
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+ {step.art !== undefined && <View style={[styles.art, { height: artHeight, backgroundColor: artBackground }]}>{step.art}</View>}
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+ <Text variant='headlineSmall' style={[styles.title, { color: fg }]}>
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+ {step.title}
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+ </Text>
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+ <Text variant='bodyMedium' style={[styles.body, { color: fg }]}>
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+ {step.body}
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+ </Text>
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+ </ScrollView>
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+ ))}
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+ </ScrollView>
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+
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+ {steps.length > 1 && (
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+ <View accessible accessibilityLabel={`Step ${index + 1} of ${steps.length}`} style={styles.dots}>
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+ {steps.map((_, i) => (
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+ <View key={i} style={[styles.dot, { backgroundColor: i === index ? colors.primary : fgMuted }]} />
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+ ))}
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+ </View>
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+ )}
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+
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+ {/* ConfirmDialog's exact row (see overlayActionStyles): outlined secondary on the left,
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+ contained primary on the right. Skip and Back share the one secondary slot — three
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+ full-size buttons don't fit side by side at the row's 128 minimum — so Skip is only
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+ offered on the first card; after that the way out is Next to the end (a short flow) or
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+ Android's hardware back, which skips from anywhere. */}
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+ <View style={overlayActionStyles.actions}>
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+ {!isOnly && (
156
+ <Button mode='outlined' onPress={isFirst ? onSkip : () => goTo(index - 1)} style={overlayActionStyles.actionButton}>
157
+ {isFirst ? 'Skip' : 'Back'}
158
+ </Button>
159
+ )}
160
+ <Button mode='contained' onPress={isLast ? onFinish : () => goTo(index + 1)} style={isOnly ? overlayActionStyles.actionButtonSingle : overlayActionStyles.actionButton} buttonColor={colors.primary} textColor={colors.onPrimary}>
161
+ {isLast ? 'Ready' : 'Next'}
162
+ </Button>
163
+ </View>
164
+ </View>
165
+ </View>
166
+ </Portal>
167
+ )
168
+ }
169
+
170
+ // A short, skippable, paged "how to play" card — the one shared shape every fleet game's intro takes,
171
+ // built on the same retro overlay-card look as ConfirmDialog (see overlayCard.ts) so it reads as
172
+ // part of the same family. Controlled and presentational: whether it's visible, and what happens on
173
+ // finish/skip (persisting "seen", mostly), is the caller's — see GuideProvider for the wiring nearly
174
+ // every app wants. Buttons are the primary way through; the paging ScrollView underneath is what
175
+ // makes a swipe work too, with no gesture-handler dependency.
176
+ //
177
+ // Split into an outer visibility gate and an inner card so the card's own page index is created
178
+ // fresh every time it opens — a replay from Settings always starts on the first card, with no
179
+ // effect needed to reset it.
180
+ export function HowToPlayDialog({ visible, steps, ...rest }: HowToPlayDialogProps) {
181
+ if (!visible || steps.length === 0) return null
182
+ return <HowToPlayCard steps={steps} {...rest} />
183
+ }
184
+
185
+ const styles = StyleSheet.create({
186
+ art: {
187
+ alignItems: 'center',
188
+ borderRadius: 12,
189
+ justifyContent: 'center',
190
+ overflow: 'hidden',
191
+ width: '100%'
192
+ },
193
+ body: {
194
+ textAlign: 'center'
195
+ },
196
+ // Additive on top of overlayCard's own shared `card` shape — its default 32px padding is tighter
197
+ // here (a paged card wants more width for its art) and the shared 16px gap is right.
198
+ card: {
199
+ padding: CARD_PADDING
200
+ },
201
+ dot: {
202
+ borderRadius: 4,
203
+ height: 8,
204
+ width: 8
205
+ },
206
+ dots: {
207
+ flexDirection: 'row',
208
+ gap: 8
209
+ },
210
+ overlay: {
211
+ paddingHorizontal: OVERLAY_GUTTER
212
+ },
213
+ page: {
214
+ alignItems: 'center',
215
+ gap: 12
216
+ },
217
+ pager: {
218
+ flexShrink: 1
219
+ },
220
+ title: {
221
+ fontWeight: 'bold',
222
+ textAlign: 'center'
223
+ }
224
+ })
@@ -0,0 +1,52 @@
1
+ import { useAutoPaperTheme } from '@rific/auto-paper'
2
+ import { StyleSheet, View } from 'react-native'
3
+ import { Icon } from 'react-native-paper'
4
+
5
+ export type SeatDevice = 'keyboard' | 'mouse'
6
+
7
+ export interface SeatDevicesHintProps {
8
+ // What each seat plays with right now, in seat order (index 0 = player 1). Map the app's own live
9
+ // control scheme onto this: a key scheme is 'keyboard', a pointer scheme is 'mouse'.
10
+ devices: readonly SeatDevice[]
11
+ // Each seat's color, same order. Defaults to the theme's primary/secondary, which ARE the two seats'
12
+ // colors in the fleet games.
13
+ seatColors?: readonly string[]
14
+ }
15
+
16
+ const ICON: Record<SeatDevice, { source: string; size: number }> = {
17
+ keyboard: { source: 'keyboard-outline', size: 56 },
18
+ mouse: { source: 'mouse-outline', size: 44 }
19
+ }
20
+
21
+ const ORDER: readonly SeatDevice[] = ['keyboard', 'mouse']
22
+
23
+ // "Two players, one computer": the desktop counterpart to SeatDiagram on the two-player card. One icon
24
+ // per device the seats actually use (a keyboard if either is on keys, a mouse if either drags), each
25
+ // tinted in the color of the one seat using it, or the neutral onSurface when both share it. So the
26
+ // fleet's common default of P1 on the mouse and P2 on WASD reads as a P1-colored mouse beside a
27
+ // P2-colored keyboard, and a keys-only setup as one plain keyboard. Snake, AirHockey and Pong each drew
28
+ // their own copy of this before it existed here. Plain Icons, no animation.
29
+ export function SeatDevicesHint({ devices, seatColors }: SeatDevicesHintProps) {
30
+ const { colors } = useAutoPaperTheme()
31
+ const tints = seatColors ?? [colors.primary, colors.secondary]
32
+ const accessibilityLabel = devices.map((device, i) => `Player ${i + 1} uses the ${device}`).join(', ')
33
+
34
+ return (
35
+ <View accessible accessibilityLabel={accessibilityLabel} style={styles.row}>
36
+ {ORDER.map((device) => {
37
+ const seats = devices.flatMap((d, i) => (d === device ? [i] : []))
38
+ if (seats.length === 0) return null
39
+ const color = seats.length === 1 ? (tints[seats[0]] ?? colors.onSurface) : colors.onSurface
40
+ return <Icon key={device} source={ICON[device].source} size={ICON[device].size} color={color} />
41
+ })}
42
+ </View>
43
+ )
44
+ }
45
+
46
+ const styles = StyleSheet.create({
47
+ row: {
48
+ alignItems: 'center',
49
+ flexDirection: 'row',
50
+ gap: 20
51
+ }
52
+ })
@@ -0,0 +1,72 @@
1
+ import { useAutoPaperTheme } from '@rific/auto-paper'
2
+ import { StyleSheet, View } from 'react-native'
3
+ import { Text } from 'react-native-paper'
4
+
5
+ export interface SeatDiagramProps {
6
+ // Default to the theme's own secondary/primary — in the fleet games those ARE the two players'
7
+ // live seat colors, so the picture always matches whatever colors they've picked.
8
+ topColor?: string
9
+ bottomColor?: string
10
+ topLabel?: string
11
+ bottomLabel?: string
12
+ }
13
+
14
+ const DEVICE_WIDTH = 88
15
+ const DEVICE_HEIGHT = 120
16
+
17
+ // "Two players, one phone": a portrait phone split into a top half and a bottom half, each tinted in
18
+ // its own seat color, with the top label upside down the way that player actually reads it. The
19
+ // seating card every face-to-face game (LightCycles, Snake, AirHockey, BoxHockey, Pong) needs, drawn
20
+ // once. Plain Views, no animation — nothing here needs reduced-motion handling.
21
+ export function SeatDiagram({ topColor, bottomColor, topLabel = 'P2', bottomLabel = 'P1' }: SeatDiagramProps) {
22
+ const { colors } = useAutoPaperTheme()
23
+ const top = topColor ?? colors.secondary
24
+ const bottom = bottomColor ?? colors.primary
25
+
26
+ return (
27
+ <View accessible accessibilityLabel={`${bottomLabel} plays the bottom half, ${topLabel} plays the top half`} style={[styles.device, { borderColor: colors.onSurface }]}>
28
+ <View style={[styles.half, { borderColor: top }]}>
29
+ <View style={[StyleSheet.absoluteFill, styles.tint, { backgroundColor: top }]} />
30
+ <Text variant='titleMedium' style={[styles.label, styles.flipped, { color: top }]}>
31
+ {topLabel}
32
+ </Text>
33
+ </View>
34
+ <View style={[styles.half, styles.bottomHalf, { borderColor: bottom }]}>
35
+ <View style={[StyleSheet.absoluteFill, styles.tint, { backgroundColor: bottom }]} />
36
+ <Text variant='titleMedium' style={[styles.label, { color: bottom }]}>
37
+ {bottomLabel}
38
+ </Text>
39
+ </View>
40
+ </View>
41
+ )
42
+ }
43
+
44
+ const styles = StyleSheet.create({
45
+ bottomHalf: {
46
+ borderTopWidth: 0
47
+ },
48
+ device: {
49
+ borderRadius: 16,
50
+ borderWidth: 2,
51
+ height: DEVICE_HEIGHT,
52
+ overflow: 'hidden',
53
+ width: DEVICE_WIDTH
54
+ },
55
+ flipped: {
56
+ transform: [{ rotate: '180deg' }]
57
+ },
58
+ half: {
59
+ alignItems: 'center',
60
+ borderWidth: 2,
61
+ flex: 1,
62
+ justifyContent: 'center'
63
+ },
64
+ label: {
65
+ fontWeight: 'bold'
66
+ },
67
+ // A wash of the seat color behind its own label rather than an rgba() fill — the theme's colors
68
+ // aren't guaranteed to be 6-digit hex, so an opacity layer is the only alpha that always works.
69
+ tint: {
70
+ opacity: 0.2
71
+ }
72
+ })