@taskeren/bungie-api-ts 5.10.2 → 5.10.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -263,17 +263,19 @@ export interface DestinyIconSequenceDefinition {
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  * Where/if they are stored * How they are calculated * Where they can be used in
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  * other game logic
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  */
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- export declare const enum DestinyProgressionScope {
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- Account = 0,
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- Character = 1,
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- Clan = 2,
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- Item = 3,
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- ImplicitFromEquipment = 4,
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- Mapped = 5,
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- MappedAggregate = 6,
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- MappedStat = 7,
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- MappedUnlockValue = 8,
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- }
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+ export declare const DestinyProgressionScope: {
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+ readonly Account: 0;
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+ readonly Character: 1;
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+ readonly Clan: 2;
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+ readonly Item: 3;
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+ readonly ImplicitFromEquipment: 4;
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+ readonly Mapped: 5;
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+ readonly MappedAggregate: 6;
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+ readonly MappedStat: 7;
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+ readonly MappedUnlockValue: 8;
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+ };
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+ export type DestinyProgressionScope =
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+ (typeof DestinyProgressionScope)[keyof typeof DestinyProgressionScope];
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  /**
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  * This defines a single Step in a progression (which roughly equates to a level.
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  * See DestinyProgressionDefinition for caveats).
@@ -310,11 +312,13 @@ export interface DestinyProgressionStepDefinition {
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  * If progression is earned, this determines whether the progression shows visual
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  * effects on the character or its item - or neither.
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  */
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- export declare const enum DestinyProgressionStepDisplayEffect {
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- None = 0,
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- Character = 1,
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- Item = 2,
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- }
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+ export declare const DestinyProgressionStepDisplayEffect: {
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+ readonly None: 0;
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+ readonly Character: 1;
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+ readonly Item: 2;
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+ };
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+ export type DestinyProgressionStepDisplayEffect =
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+ (typeof DestinyProgressionStepDisplayEffect)[keyof typeof DestinyProgressionStepDisplayEffect];
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  /**
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  * Used in a number of Destiny contracts to return data about an item stack and its
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  * quantity. Can optionally return an itemInstanceId if the item is instanced - in
@@ -897,10 +901,11 @@ export interface DestinyCollectibleDefinition {
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  * or character level. For everything else, there's this more generic sense of
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  * scope.
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  */
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- export declare const enum DestinyScope {
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- Profile = 0,
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- Character = 1,
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- }
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+ export declare const DestinyScope: {
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+ readonly Profile: 0;
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+ readonly Character: 1;
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+ };
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+ export type DestinyScope = (typeof DestinyScope)[keyof typeof DestinyScope];
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  export interface DestinyCollectibleAcquisitionBlock {
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  /** Mapped to DestinyMaterialRequirementSetDefinition in the manifest. */
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  readonly acquireMaterialRequirementHash?: number;
@@ -1022,14 +1027,16 @@ export interface DestinyPresentationChildBlock {
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  readonly parentPresentationNodeHashes: number[];
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  readonly displayStyle: DestinyPresentationDisplayStyle;
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  }
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- export declare const enum DestinyPresentationNodeType {
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- Default = 0,
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- Category = 1,
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- Collectibles = 2,
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- Records = 3,
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- Metric = 4,
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- Craftable = 5,
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- }
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+ export declare const DestinyPresentationNodeType: {
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+ readonly Default: 0;
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+ readonly Category: 1;
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+ readonly Collectibles: 2;
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+ readonly Records: 3;
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+ readonly Metric: 4;
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+ readonly Craftable: 5;
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+ };
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+ export type DestinyPresentationNodeType =
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+ (typeof DestinyPresentationNodeType)[keyof typeof DestinyPresentationNodeType];
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  /**
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  * A PresentationNode is an entity that represents a logical grouping of other
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  * entities visually/organizationally.
@@ -1299,15 +1306,16 @@ export interface DestinyObjectiveDefinition {
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  * globally" scoped unlock data may be assumed as the worst case unless it has been
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  * specifically whitelisted as otherwise. That sucks, but them's the breaks.
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  */
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- export declare const enum DestinyGatingScope {
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- None = 0,
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- Global = 1,
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- Clan = 2,
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- Profile = 3,
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- Character = 4,
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- Item = 5,
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- AssumedWorstCase = 6,
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- }
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+ export declare const DestinyGatingScope: {
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+ readonly None: 0;
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+ readonly Global: 1;
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+ readonly Clan: 2;
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+ readonly Profile: 3;
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+ readonly Character: 4;
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+ readonly Item: 5;
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+ readonly AssumedWorstCase: 6;
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+ };
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+ export type DestinyGatingScope = (typeof DestinyGatingScope)[keyof typeof DestinyGatingScope];
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  /**
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  * A "Location" is a sort of shortcut for referring to a specific combination of
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  * Activity, Destination, Place, and even Bubble or NavPoint within a space.
@@ -1659,20 +1667,22 @@ export interface DestinyVendorRequirementDisplayEntryDefinition {
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  readonly type: string;
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  }
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  /** Describes the type of progression that a vendor has. */
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- export declare const enum DestinyVendorProgressionType {
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+ export declare const DestinyVendorProgressionType: {
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  /** The original rank progression from token redemption. */
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- Default = 0,
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+ readonly Default: 0;
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  /**
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  * Progression from ranks in ritual content. For example: Crucible (Shaxx), Gambit (
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  * Drifter), and Season 13 Battlegrounds (War Table).
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  */
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- Ritual = 1,
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+ readonly Ritual: 1;
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  /**
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  * A vendor progression with no seasonal refresh. For example: Xur in the Eternity
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  * destination for the 30th Anniversary.
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  */
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- NoSeasonalRefresh = 2,
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- }
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+ readonly NoSeasonalRefresh: 2;
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+ };
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+ export type DestinyVendorProgressionType =
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+ (typeof DestinyVendorProgressionType)[keyof typeof DestinyVendorProgressionType];
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  /**
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  * These definitions represent Factions in the game. Factions have ended up
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  * unilaterally being related to Vendors that represent them, but that need not
@@ -2375,23 +2385,27 @@ export interface DestinyActivitySkullOption {
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  readonly floatValue: number;
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  readonly minDisplayDifficultyId: DestinyActivityDifficultyId;
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  }
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- export declare const enum DestinyActivityDifficultyId {
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- Trivial = 0,
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- Easy = 1,
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- Normal = 2,
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- Challenging = 3,
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- Hard = 4,
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- Brave = 5,
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- AlmostImpossible = 6,
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- Impossible = 7,
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- Count = 8,
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- }
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- export declare const enum DestinyActivitySkullDynamicUse {
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- Unknown = 0,
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- Allowed = 1,
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- Disallowed = 2,
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- Count = 3,
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- }
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+ export declare const DestinyActivityDifficultyId: {
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+ readonly Trivial: 0;
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+ readonly Easy: 1;
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+ readonly Normal: 2;
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+ readonly Challenging: 3;
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+ readonly Hard: 4;
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+ readonly Brave: 5;
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+ readonly AlmostImpossible: 6;
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+ readonly Impossible: 7;
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+ readonly Count: 8;
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+ };
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+ export type DestinyActivityDifficultyId =
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+ (typeof DestinyActivityDifficultyId)[keyof typeof DestinyActivityDifficultyId];
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+ export declare const DestinyActivitySkullDynamicUse: {
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+ readonly Unknown: 0;
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+ readonly Allowed: 1;
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+ readonly Disallowed: 2;
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+ readonly Count: 3;
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+ };
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+ export type DestinyActivitySkullDynamicUse =
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+ (typeof DestinyActivitySkullDynamicUse)[keyof typeof DestinyActivitySkullDynamicUse];
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  export interface DestinyActivitySelectableSkullExclusionGroupDefinition {
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  /**
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  * The unique identifier for this entity. Guaranteed to be unique for the type of
@@ -2409,31 +2423,37 @@ export interface DestinyActivitySelectableSkullExclusionGroupDefinition {
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  */
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  readonly redacted: boolean;
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  }
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- export declare const enum DestinyActivityModifierDisplayCategory {
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- None = 0,
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- ModeRules = 1,
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- SelfBuildcraft = 2,
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- EnemyAdjustment = 3,
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- EnemyBuildcraft = 4,
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- Seasonal = 5,
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- Fun = 6,
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- Count = 7,
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- }
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- export declare const enum DestinyActivityModifierConnotation {
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- Neutral = 0,
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- Positive = 1,
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- Negative = 2,
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- Affix = 3,
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- Informational = 4,
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- Reward = 5,
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- Event = 6,
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- Count = 7,
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- }
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- export declare const enum DestinyActivityDifficultyTierType {
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- Default = 0,
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- Training = 1,
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- Count = 2,
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- }
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+ export declare const DestinyActivityModifierDisplayCategory: {
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+ readonly None: 0;
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+ readonly ModeRules: 1;
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+ readonly SelfBuildcraft: 2;
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+ readonly EnemyAdjustment: 3;
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+ readonly EnemyBuildcraft: 4;
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+ readonly Seasonal: 5;
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+ readonly Fun: 6;
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+ readonly Count: 7;
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+ };
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+ export type DestinyActivityModifierDisplayCategory =
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+ (typeof DestinyActivityModifierDisplayCategory)[keyof typeof DestinyActivityModifierDisplayCategory];
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+ export declare const DestinyActivityModifierConnotation: {
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+ readonly Neutral: 0;
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+ readonly Positive: 1;
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+ readonly Negative: 2;
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+ readonly Affix: 3;
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+ readonly Informational: 4;
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+ readonly Reward: 5;
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+ readonly Event: 6;
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+ readonly Count: 7;
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+ };
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+ export type DestinyActivityModifierConnotation =
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+ (typeof DestinyActivityModifierConnotation)[keyof typeof DestinyActivityModifierConnotation];
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+ export declare const DestinyActivityDifficultyTierType: {
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+ readonly Default: 0;
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+ readonly Training: 1;
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+ readonly Count: 2;
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+ };
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+ export type DestinyActivityDifficultyTierType =
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+ (typeof DestinyActivityDifficultyTierType)[keyof typeof DestinyActivityDifficultyTierType];
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  export interface DestinyActivitySelectableSkullCollectionDefinition {
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  readonly displayProperties: DestinyDisplayPropertiesDefinition;
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  /** Mapped to DestinyActivitySkullSubcategoryDefinition in the manifest. */
@@ -2633,24 +2653,27 @@ export interface DestinyInventoryBucketDefinition {
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  */
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  readonly redacted: boolean;
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  }
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- export declare const enum BucketScope {
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- Character = 0,
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- Account = 1,
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- }
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- export declare const enum BucketCategory {
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- Invisible = 0,
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- Item = 1,
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- Currency = 2,
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- Equippable = 3,
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- Ignored = 4,
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- }
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- export declare const enum ItemLocation {
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- Unknown = 0,
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- Inventory = 1,
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- Vault = 2,
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- Vendor = 3,
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- Postmaster = 4,
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- }
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+ export declare const BucketScope: {
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+ readonly Character: 0;
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+ readonly Account: 1;
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+ };
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+ export type BucketScope = (typeof BucketScope)[keyof typeof BucketScope];
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+ export declare const BucketCategory: {
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+ readonly Invisible: 0;
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+ readonly Item: 1;
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+ readonly Currency: 2;
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+ readonly Equippable: 3;
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+ readonly Ignored: 4;
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+ };
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+ export type BucketCategory = (typeof BucketCategory)[keyof typeof BucketCategory];
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+ export declare const ItemLocation: {
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+ readonly Unknown: 0;
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+ readonly Inventory: 1;
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+ readonly Vault: 2;
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+ readonly Vendor: 3;
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+ readonly Postmaster: 4;
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+ };
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+ export type ItemLocation = (typeof ItemLocation)[keyof typeof ItemLocation];
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  export interface DestinyArtDyeReference {
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  readonly artDyeChannelHash: number;
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  }
@@ -2793,112 +2816,116 @@ export interface DestinyActivityModeDefinition {
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  * Modes in it. Please don't take this to mean that some D1-only feature is coming
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  * back!
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  */
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- export declare const enum DestinyActivityModeType {
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- None = 0,
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- Story = 2,
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- Strike = 3,
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- Raid = 4,
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- AllPvP = 5,
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- Patrol = 6,
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- AllPvE = 7,
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- Reserved9 = 9,
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- Control = 10,
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- Reserved11 = 11,
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+ export declare const DestinyActivityModeType: {
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+ readonly None: 0;
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+ readonly Story: 2;
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+ readonly Strike: 3;
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+ readonly Raid: 4;
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+ readonly AllPvP: 5;
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+ readonly Patrol: 6;
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+ readonly AllPvE: 7;
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+ readonly Reserved9: 9;
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+ readonly Control: 10;
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+ readonly Reserved11: 11;
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  /**
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  * Clash -> Destiny's name for Team Deathmatch. 4v4 combat, the team with the
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  * highest kills at the end of time wins.
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  */
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- Clash = 12,
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- Reserved13 = 13,
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- CrimsonDoubles = 15,
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- Nightfall = 16,
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- HeroicNightfall = 17,
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- AllStrikes = 18,
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- IronBanner = 19,
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- Reserved20 = 20,
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- Reserved21 = 21,
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- Reserved22 = 22,
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- Reserved24 = 24,
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- AllMayhem = 25,
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- Reserved26 = 26,
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- Reserved27 = 27,
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- Reserved28 = 28,
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- Reserved29 = 29,
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- Reserved30 = 30,
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- Supremacy = 31,
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- PrivateMatchesAll = 32,
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- Survival = 37,
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- Countdown = 38,
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- TrialsOfTheNine = 39,
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- Social = 40,
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- TrialsCountdown = 41,
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- TrialsSurvival = 42,
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- IronBannerControl = 43,
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- IronBannerClash = 44,
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- IronBannerSupremacy = 45,
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- ScoredNightfall = 46,
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- ScoredHeroicNightfall = 47,
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- Rumble = 48,
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- AllDoubles = 49,
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- Doubles = 50,
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- PrivateMatchesClash = 51,
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- PrivateMatchesControl = 52,
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- PrivateMatchesSupremacy = 53,
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- PrivateMatchesCountdown = 54,
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- PrivateMatchesSurvival = 55,
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- PrivateMatchesMayhem = 56,
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- PrivateMatchesRumble = 57,
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- HeroicAdventure = 58,
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- Showdown = 59,
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- Lockdown = 60,
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- Scorched = 61,
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- ScorchedTeam = 62,
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- Gambit = 63,
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- AllPvECompetitive = 64,
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- Breakthrough = 65,
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- BlackArmoryRun = 66,
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- Salvage = 67,
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- IronBannerSalvage = 68,
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- PvPCompetitive = 69,
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- PvPQuickplay = 70,
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- ClashQuickplay = 71,
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- ClashCompetitive = 72,
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- ControlQuickplay = 73,
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- ControlCompetitive = 74,
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- GambitPrime = 75,
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- Reckoning = 76,
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- Menagerie = 77,
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- VexOffensive = 78,
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- NightmareHunt = 79,
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- Elimination = 80,
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- Momentum = 81,
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- Dungeon = 82,
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- Sundial = 83,
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- TrialsOfOsiris = 84,
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- Dares = 85,
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- Offensive = 86,
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- LostSector = 87,
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- Rift = 88,
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- ZoneControl = 89,
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- IronBannerRift = 90,
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- IronBannerZoneControl = 91,
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- Relic = 92,
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- LawlessFrontier = 93,
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- }
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+ readonly Clash: 12;
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+ readonly Reserved13: 13;
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+ readonly CrimsonDoubles: 15;
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+ readonly Nightfall: 16;
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+ readonly HeroicNightfall: 17;
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+ readonly AllStrikes: 18;
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+ readonly IronBanner: 19;
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+ readonly Reserved20: 20;
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+ readonly Reserved21: 21;
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+ readonly Reserved22: 22;
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+ readonly Reserved24: 24;
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+ readonly AllMayhem: 25;
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+ readonly Reserved26: 26;
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+ readonly Reserved27: 27;
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+ readonly Reserved28: 28;
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+ readonly Reserved29: 29;
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+ readonly Reserved30: 30;
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+ readonly Supremacy: 31;
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+ readonly PrivateMatchesAll: 32;
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+ readonly Survival: 37;
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+ readonly Countdown: 38;
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+ readonly TrialsOfTheNine: 39;
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+ readonly Social: 40;
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+ readonly TrialsCountdown: 41;
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+ readonly TrialsSurvival: 42;
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+ readonly IronBannerControl: 43;
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+ readonly IronBannerClash: 44;
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+ readonly IronBannerSupremacy: 45;
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+ readonly ScoredNightfall: 46;
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+ readonly ScoredHeroicNightfall: 47;
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+ readonly Rumble: 48;
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+ readonly AllDoubles: 49;
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+ readonly Doubles: 50;
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+ readonly PrivateMatchesClash: 51;
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+ readonly PrivateMatchesControl: 52;
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+ readonly PrivateMatchesSupremacy: 53;
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+ readonly PrivateMatchesCountdown: 54;
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+ readonly PrivateMatchesSurvival: 55;
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+ readonly PrivateMatchesMayhem: 56;
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+ readonly PrivateMatchesRumble: 57;
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+ readonly HeroicAdventure: 58;
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+ readonly Showdown: 59;
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+ readonly Lockdown: 60;
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+ readonly Scorched: 61;
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+ readonly ScorchedTeam: 62;
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+ readonly Gambit: 63;
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+ readonly AllPvECompetitive: 64;
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+ readonly Breakthrough: 65;
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+ readonly BlackArmoryRun: 66;
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+ readonly Salvage: 67;
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+ readonly IronBannerSalvage: 68;
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+ readonly PvPCompetitive: 69;
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+ readonly PvPQuickplay: 70;
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+ readonly ClashQuickplay: 71;
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+ readonly ClashCompetitive: 72;
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+ readonly ControlQuickplay: 73;
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+ readonly ControlCompetitive: 74;
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+ readonly GambitPrime: 75;
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+ readonly Reckoning: 76;
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+ readonly Menagerie: 77;
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+ readonly VexOffensive: 78;
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+ readonly NightmareHunt: 79;
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+ readonly Elimination: 80;
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+ readonly Momentum: 81;
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+ readonly Dungeon: 82;
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+ readonly Sundial: 83;
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+ readonly TrialsOfOsiris: 84;
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+ readonly Dares: 85;
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+ readonly Offensive: 86;
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+ readonly LostSector: 87;
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+ readonly Rift: 88;
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+ readonly ZoneControl: 89;
2906
+ readonly IronBannerRift: 90;
2907
+ readonly IronBannerZoneControl: 91;
2908
+ readonly Relic: 92;
2909
+ readonly LawlessFrontier: 93;
2910
+ };
2911
+ export type DestinyActivityModeType =
2912
+ (typeof DestinyActivityModeType)[keyof typeof DestinyActivityModeType];
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  /** Activity Modes are grouped into a few possible broad categories. */
2889
- export declare const enum DestinyActivityModeCategory {
2914
+ export declare const DestinyActivityModeCategory: {
2890
2915
  /** Activities that are neither PVP nor PVE, such as social activities. */
2891
- None = 0,
2916
+ readonly None: 0;
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2917
  /** PvE activities, where you shoot aliens in the face. */
2893
- PvE = 1,
2918
+ readonly PvE: 1;
2894
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  /** PvP activities, where you shoot your "friends". */
2895
- PvP = 2,
2920
+ readonly PvP: 2;
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  /**
2897
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  * PVE competitive activities, where you shoot whoever you want whenever you want.
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2923
  * Or run around collecting small glowing triangles.
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  */
2900
- PvECompetitive = 3,
2901
- }
2925
+ readonly PvECompetitive: 3;
2926
+ };
2927
+ export type DestinyActivityModeCategory =
2928
+ (typeof DestinyActivityModeCategory)[keyof typeof DestinyActivityModeCategory];
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  /**
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  * Destinations and Activities may have default Activity Graphs that should be
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  * shown when you bring up the Director and are playing in either.
@@ -3045,13 +3072,15 @@ export interface DestinyActivityGraphNodeFeaturingStateDefinition {
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  * have their own special highlight states. Don't ask me, I can't imagine they're
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  * still used.
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  */
3048
- export declare const enum ActivityGraphNodeHighlightType {
3049
- None = 0,
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- Normal = 1,
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- Hyper = 2,
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- Comet = 3,
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- RiseOfIron = 4,
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- }
3075
+ export declare const ActivityGraphNodeHighlightType: {
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+ readonly None: 0;
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+ readonly Normal: 1;
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+ readonly Hyper: 2;
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+ readonly Comet: 3;
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+ readonly RiseOfIron: 4;
3081
+ };
3082
+ export type ActivityGraphNodeHighlightType =
3083
+ (typeof ActivityGraphNodeHighlightType)[keyof typeof ActivityGraphNodeHighlightType];
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  /**
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  * The actual activity to be redirected to when you click on the node. Note that a
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  * node can have many Activities attached to it: but only one will be active at any
@@ -3085,13 +3114,15 @@ export interface DestinyActivityGraphNodeStateEntry {
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  readonly state: DestinyGraphNodeState;
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3115
  }
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3116
  /** Represents a potential state of an Activity Graph node. */
3088
- export declare const enum DestinyGraphNodeState {
3089
- Hidden = 0,
3090
- Visible = 1,
3091
- Teaser = 2,
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- Incomplete = 3,
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- Completed = 4,
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- }
3117
+ export declare const DestinyGraphNodeState: {
3118
+ readonly Hidden: 0;
3119
+ readonly Visible: 1;
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+ readonly Teaser: 2;
3121
+ readonly Incomplete: 3;
3122
+ readonly Completed: 4;
3123
+ };
3124
+ export type DestinyGraphNodeState =
3125
+ (typeof DestinyGraphNodeState)[keyof typeof DestinyGraphNodeState];
3095
3126
  /**
3096
3127
  * These Art Elements are meant to represent one-off visual effects overlaid on the
3097
3128
  * map. Currently, we do not have a pipeline to import the assets for these
@@ -3209,43 +3240,44 @@ export interface DestinyActivityLoadoutRequirement {
3209
3240
  * NOTE: This is not all of the item types available, and some of these are
3210
3241
  * holdovers from Destiny 1 that may or may not still exist.
3211
3242
  */
3212
- export declare const enum DestinyItemSubType {
3213
- None = 0,
3243
+ export declare const DestinyItemSubType: {
3244
+ readonly None: 0;
3214
3245
  /** DEPRECATED. Items can be both "Crucible" and something else interesting. */
3215
- Crucible = 1,
3246
+ readonly Crucible: 1;
3216
3247
  /** DEPRECATED. An item can both be "Vanguard" and something else. */
3217
- Vanguard = 2,
3248
+ readonly Vanguard: 2;
3218
3249
  /** DEPRECATED. An item can both be Exotic and something else. */
3219
- Exotic = 5,
3220
- AutoRifle = 6,
3221
- Shotgun = 7,
3222
- Machinegun = 8,
3223
- HandCannon = 9,
3224
- RocketLauncher = 10,
3225
- FusionRifle = 11,
3226
- SniperRifle = 12,
3227
- PulseRifle = 13,
3228
- ScoutRifle = 14,
3250
+ readonly Exotic: 5;
3251
+ readonly AutoRifle: 6;
3252
+ readonly Shotgun: 7;
3253
+ readonly Machinegun: 8;
3254
+ readonly HandCannon: 9;
3255
+ readonly RocketLauncher: 10;
3256
+ readonly FusionRifle: 11;
3257
+ readonly SniperRifle: 12;
3258
+ readonly PulseRifle: 13;
3259
+ readonly ScoutRifle: 14;
3229
3260
  /** DEPRECATED. An item can both be CRM and something else. */
3230
- Crm = 16,
3231
- Sidearm = 17,
3232
- Sword = 18,
3233
- Mask = 19,
3234
- Shader = 20,
3235
- Ornament = 21,
3236
- FusionRifleLine = 22,
3237
- GrenadeLauncher = 23,
3238
- SubmachineGun = 24,
3239
- TraceRifle = 25,
3240
- HelmetArmor = 26,
3241
- GauntletsArmor = 27,
3242
- ChestArmor = 28,
3243
- LegArmor = 29,
3244
- ClassArmor = 30,
3245
- Bow = 31,
3246
- DummyRepeatableBounty = 32,
3247
- Glaive = 33,
3248
- }
3261
+ readonly Crm: 16;
3262
+ readonly Sidearm: 17;
3263
+ readonly Sword: 18;
3264
+ readonly Mask: 19;
3265
+ readonly Shader: 20;
3266
+ readonly Ornament: 21;
3267
+ readonly FusionRifleLine: 22;
3268
+ readonly GrenadeLauncher: 23;
3269
+ readonly SubmachineGun: 24;
3270
+ readonly TraceRifle: 25;
3271
+ readonly HelmetArmor: 26;
3272
+ readonly GauntletsArmor: 27;
3273
+ readonly ChestArmor: 28;
3274
+ readonly LegArmor: 29;
3275
+ readonly ClassArmor: 30;
3276
+ readonly Bow: 31;
3277
+ readonly DummyRepeatableBounty: 32;
3278
+ readonly Glaive: 33;
3279
+ };
3280
+ export type DestinyItemSubType = (typeof DestinyItemSubType)[keyof typeof DestinyItemSubType];
3249
3281
  /**
3250
3282
  * A point of entry into an activity, gated by an unlock flag and with some more-or-
3251
3283
  * less useless (for our purposes) phase information. I'm including it in case we
@@ -3477,10 +3509,12 @@ export interface DestinyDisplayCategoryDefinition {
3477
3509
  readonly displayStyleIdentifier: string;
3478
3510
  }
3479
3511
  /** Display categories can have custom sort orders. These are the possible options. */
3480
- export declare const enum VendorDisplayCategorySortOrder {
3481
- Default = 0,
3482
- SortByTier = 1,
3483
- }
3512
+ export declare const VendorDisplayCategorySortOrder: {
3513
+ readonly Default: 0;
3514
+ readonly SortByTier: 1;
3515
+ };
3516
+ export type VendorDisplayCategorySortOrder =
3517
+ (typeof VendorDisplayCategorySortOrder)[keyof typeof VendorDisplayCategorySortOrder];
3484
3518
  /**
3485
3519
  * A Vendor Interaction is a dialog shown by the vendor other than sale items or
3486
3520
  * transfer screens. The vendor is showing you something, and asking you to reply
@@ -3565,17 +3599,21 @@ export interface DestinyVendorInteractionReplyDefinition {
3565
3599
  * When a Vendor Interaction provides rewards, they'll either let you choose one or
3566
3600
  * let you have all of them. This determines which it will be.
3567
3601
  */
3568
- export declare const enum DestinyVendorInteractionRewardSelection {
3569
- None = 0,
3570
- One = 1,
3571
- All = 2,
3572
- }
3602
+ export declare const DestinyVendorInteractionRewardSelection: {
3603
+ readonly None: 0;
3604
+ readonly One: 1;
3605
+ readonly All: 2;
3606
+ };
3607
+ export type DestinyVendorInteractionRewardSelection =
3608
+ (typeof DestinyVendorInteractionRewardSelection)[keyof typeof DestinyVendorInteractionRewardSelection];
3573
3609
  /** This determines the type of reply that a Vendor will have during an Interaction. */
3574
- export declare const enum DestinyVendorReplyType {
3575
- Accept = 0,
3576
- Decline = 1,
3577
- Complete = 2,
3578
- }
3610
+ export declare const DestinyVendorReplyType: {
3611
+ readonly Accept: 0;
3612
+ readonly Decline: 1;
3613
+ readonly Complete: 2;
3614
+ };
3615
+ export type DestinyVendorReplyType =
3616
+ (typeof DestinyVendorReplyType)[keyof typeof DestinyVendorReplyType];
3579
3617
  /**
3580
3618
  * Compare this sackType to the sack identifier in the
3581
3619
  * DestinyInventoryItemDefinition.vendorSackType property of items. If they match,
@@ -3585,36 +3623,38 @@ export interface DestinyVendorInteractionSackEntryDefinition {
3585
3623
  readonly sackType: number;
3586
3624
  }
3587
3625
  /** An enumeration of the known UI interactions for Vendors. */
3588
- export declare const enum VendorInteractionType {
3589
- Unknown = 0,
3626
+ export declare const VendorInteractionType: {
3627
+ readonly Unknown: 0;
3590
3628
  /** An empty interaction. If this ends up in content, it is probably a game bug. */
3591
- Undefined = 1,
3629
+ readonly Undefined: 1;
3592
3630
  /** An interaction shown when you complete a quest and receive a reward. */
3593
- QuestComplete = 2,
3631
+ readonly QuestComplete: 2;
3594
3632
  /**
3595
3633
  * An interaction shown when you talk to a Vendor as an intermediary step of a
3596
3634
  * quest.
3597
3635
  */
3598
- QuestContinue = 3,
3636
+ readonly QuestContinue: 3;
3599
3637
  /** An interaction shown when you are previewing the vendor's reputation rewards. */
3600
- ReputationPreview = 4,
3638
+ readonly ReputationPreview: 4;
3601
3639
  /** An interaction shown when you rank up with the vendor. */
3602
- RankUpReward = 5,
3640
+ readonly RankUpReward: 5;
3603
3641
  /** An interaction shown when you have tokens to turn in for the vendor. */
3604
- TokenTurnIn = 6,
3642
+ readonly TokenTurnIn: 6;
3605
3643
  /** An interaction shown when you're accepting a new quest. */
3606
- QuestAccept = 7,
3644
+ readonly QuestAccept: 7;
3607
3645
  /**
3608
3646
  * Honestly, this doesn't seem consistent to me. It is used to give you choices in
3609
3647
  * the Cryptarch as well as some reward prompts by the Eververse vendor. I'll have
3610
3648
  * to look into that further at some point.
3611
3649
  */
3612
- ProgressTab = 8,
3650
+ readonly ProgressTab: 8;
3613
3651
  /** These seem even less consistent. I don't know what these are. */
3614
- End = 9,
3652
+ readonly End: 9;
3615
3653
  /** Also seem inconsistent. I also don't know what these are offhand. */
3616
- Start = 10,
3617
- }
3654
+ readonly Start: 10;
3655
+ };
3656
+ export type VendorInteractionType =
3657
+ (typeof VendorInteractionType)[keyof typeof VendorInteractionType];
3618
3658
  /**
3619
3659
  * The definition for an "inventory flyout": a UI screen where we show you part of
3620
3660
  * an otherwise hidden vendor inventory: like the Vault inventory buckets.
@@ -3656,11 +3696,12 @@ export interface DestinyVendorInventoryFlyoutBucketDefinition {
3656
3696
  readonly sortItemsBy: DestinyItemSortType;
3657
3697
  }
3658
3698
  /** Determines how items are sorted in an inventory bucket. */
3659
- export declare const enum DestinyItemSortType {
3660
- ItemId = 0,
3661
- Timestamp = 1,
3662
- StackSize = 2,
3663
- }
3699
+ export declare const DestinyItemSortType: {
3700
+ readonly ItemId: 0;
3701
+ readonly Timestamp: 1;
3702
+ readonly StackSize: 2;
3703
+ };
3704
+ export type DestinyItemSortType = (typeof DestinyItemSortType)[keyof typeof DestinyItemSortType];
3664
3705
  /** This represents an item being sold by the vendor. */
3665
3706
  export interface DestinyVendorItemDefinition {
3666
3707
  /**
@@ -3829,11 +3870,13 @@ export interface DestinyVendorItemQuantity {
3829
3870
  readonly hasConditionalVisibility: boolean;
3830
3871
  }
3831
3872
  /** The action that happens when the user attempts to refund an item. */
3832
- export declare const enum DestinyVendorItemRefundPolicy {
3833
- NotRefundable = 0,
3834
- DeletesItem = 1,
3835
- RevokesLicense = 2,
3836
- }
3873
+ export declare const DestinyVendorItemRefundPolicy: {
3874
+ readonly NotRefundable: 0;
3875
+ readonly DeletesItem: 1;
3876
+ readonly RevokesLicense: 2;
3877
+ };
3878
+ export type DestinyVendorItemRefundPolicy =
3879
+ (typeof DestinyVendorItemRefundPolicy)[keyof typeof DestinyVendorItemRefundPolicy];
3837
3880
  /** An overly complicated wrapper for the item level at which the item should spawn. */
3838
3881
  export interface DestinyItemCreationEntryLevelDefinition {
3839
3882
  readonly level: number;
@@ -3955,11 +3998,12 @@ export interface DestinyInsertPlugActionDefinition {
3955
3998
  readonly actionType: SocketTypeActionType;
3956
3999
  }
3957
4000
  /** Indicates the type of actions that can be performed */
3958
- export declare const enum SocketTypeActionType {
3959
- InsertPlug = 0,
3960
- InfuseItem = 1,
3961
- ReinitializeSocket = 2,
3962
- }
4001
+ export declare const SocketTypeActionType: {
4002
+ readonly InsertPlug: 0;
4003
+ readonly InfuseItem: 1;
4004
+ readonly ReinitializeSocket: 2;
4005
+ };
4006
+ export type SocketTypeActionType = (typeof SocketTypeActionType)[keyof typeof SocketTypeActionType];
3963
4007
  /**
3964
4008
  * Defines a plug "Category" that is allowed to be plugged into a socket of this
3965
4009
  * type.
@@ -4053,23 +4097,27 @@ export interface DestinySocketCategoryDefinition {
4053
4097
  * Represents the possible and known UI styles used by the game for rendering
4054
4098
  * Socket Categories.
4055
4099
  */
4056
- export declare const enum DestinySocketCategoryStyle {
4057
- Unknown = 0,
4058
- Reusable = 1,
4059
- Consumable = 2,
4060
- Unlockable = 3,
4061
- Intrinsic = 4,
4062
- EnergyMeter = 5,
4063
- LargePerk = 6,
4064
- Abilities = 7,
4065
- Supers = 8,
4066
- }
4067
- export declare const enum DestinySocketVisibility {
4068
- Visible = 0,
4069
- Hidden = 1,
4070
- HiddenWhenEmpty = 2,
4071
- HiddenIfNoPlugsAvailable = 3,
4072
- }
4100
+ export declare const DestinySocketCategoryStyle: {
4101
+ readonly Unknown: 0;
4102
+ readonly Reusable: 1;
4103
+ readonly Consumable: 2;
4104
+ readonly Unlockable: 3;
4105
+ readonly Intrinsic: 4;
4106
+ readonly EnergyMeter: 5;
4107
+ readonly LargePerk: 6;
4108
+ readonly Abilities: 7;
4109
+ readonly Supers: 8;
4110
+ };
4111
+ export type DestinySocketCategoryStyle =
4112
+ (typeof DestinySocketCategoryStyle)[keyof typeof DestinySocketCategoryStyle];
4113
+ export declare const DestinySocketVisibility: {
4114
+ readonly Visible: 0;
4115
+ readonly Hidden: 1;
4116
+ readonly HiddenWhenEmpty: 2;
4117
+ readonly HiddenIfNoPlugsAvailable: 3;
4118
+ };
4119
+ export type DestinySocketVisibility =
4120
+ (typeof DestinySocketVisibility)[keyof typeof DestinySocketVisibility];
4073
4121
  export interface DestinySocketTypeScalarMaterialRequirementEntry {
4074
4122
  /** Mapped to DestinyInventoryItemDefinition in the manifest. */
4075
4123
  readonly currencyItemHash: number;
@@ -4230,98 +4278,102 @@ export interface DestinyLocationReleaseDefinition {
4230
4278
  */
4231
4279
  readonly worldPosition: number[];
4232
4280
  }
4233
- export declare const enum DestinyActivityNavPointType {
4234
- Inactive = 0,
4235
- PrimaryObjective = 1,
4236
- SecondaryObjective = 2,
4237
- TravelObjective = 3,
4238
- PublicEventObjective = 4,
4239
- AmmoCache = 5,
4240
- PointTypeFlag = 6,
4241
- CapturePoint = 7,
4242
- DefensiveEncounter = 8,
4243
- GhostInteraction = 9,
4244
- KillAi = 10,
4245
- QuestItem = 11,
4246
- PatrolMission = 12,
4247
- Incoming = 13,
4248
- ArenaObjective = 14,
4249
- AutomationHint = 15,
4250
- TrackedQuest = 16,
4251
- }
4281
+ export declare const DestinyActivityNavPointType: {
4282
+ readonly Inactive: 0;
4283
+ readonly PrimaryObjective: 1;
4284
+ readonly SecondaryObjective: 2;
4285
+ readonly TravelObjective: 3;
4286
+ readonly PublicEventObjective: 4;
4287
+ readonly AmmoCache: 5;
4288
+ readonly PointTypeFlag: 6;
4289
+ readonly CapturePoint: 7;
4290
+ readonly DefensiveEncounter: 8;
4291
+ readonly GhostInteraction: 9;
4292
+ readonly KillAi: 10;
4293
+ readonly QuestItem: 11;
4294
+ readonly PatrolMission: 12;
4295
+ readonly Incoming: 13;
4296
+ readonly ArenaObjective: 14;
4297
+ readonly AutomationHint: 15;
4298
+ readonly TrackedQuest: 16;
4299
+ };
4300
+ export type DestinyActivityNavPointType =
4301
+ (typeof DestinyActivityNavPointType)[keyof typeof DestinyActivityNavPointType];
4252
4302
  /**
4253
4303
  * If you're showing an unlock value in the UI, this is the format in which it
4254
4304
  * should be shown. You'll have to build your own algorithms on the client side to
4255
4305
  * determine how best to render these options.
4256
4306
  */
4257
- export declare const enum DestinyUnlockValueUIStyle {
4307
+ export declare const DestinyUnlockValueUIStyle: {
4258
4308
  /** Generally, Automatic means "Just show the number" */
4259
- Automatic = 0,
4309
+ readonly Automatic: 0;
4260
4310
  /**
4261
4311
  * Show the number as a fractional value. For this to make sense, the value being
4262
4312
  * displayed should have a comparable upper bound, like the progress to the next
4263
4313
  * level of a Progression.
4264
4314
  */
4265
- Fraction = 1,
4315
+ readonly Fraction: 1;
4266
4316
  /**
4267
4317
  * Show the number as a checkbox. 0 Will mean unchecked, any other value will mean
4268
4318
  * checked.
4269
4319
  */
4270
- Checkbox = 2,
4320
+ readonly Checkbox: 2;
4271
4321
  /**
4272
4322
  * Show the number as a percentage. For this to make sense, the value being
4273
4323
  * displayed should have a comparable upper bound, like the progress to the next
4274
4324
  * level of a Progression.
4275
4325
  */
4276
- Percentage = 3,
4326
+ readonly Percentage: 3;
4277
4327
  /**
4278
4328
  * Show the number as a date and time. The number will be the number of seconds
4279
4329
  * since the Unix Epoch (January 1st, 1970 at midnight UTC). It'll be up to you to
4280
4330
  * convert this into a date and time format understandable to the user in their
4281
4331
  * time zone.
4282
4332
  */
4283
- DateTime = 4,
4333
+ readonly DateTime: 4;
4284
4334
  /**
4285
4335
  * Show the number as a floating point value that represents a fraction, where 0 is
4286
4336
  * min and 1 is max. For this to make sense, the value being displayed should have
4287
4337
  * a comparable upper bound, like the progress to the next level of a Progression.
4288
4338
  */
4289
- FractionFloat = 5,
4339
+ readonly FractionFloat: 5;
4290
4340
  /** Show the number as a straight-up integer. */
4291
- Integer = 6,
4341
+ readonly Integer: 6;
4292
4342
  /** Show the number as a time duration. The value will be returned as seconds. */
4293
- TimeDuration = 7,
4343
+ readonly TimeDuration: 7;
4294
4344
  /**
4295
4345
  * Don't bother showing the value at all, it's not easily human-interpretable, and
4296
4346
  * used for some internal purpose.
4297
4347
  */
4298
- Hidden = 8,
4348
+ readonly Hidden: 8;
4299
4349
  /** Example: "1.5x" */
4300
- Multiplier = 9,
4350
+ readonly Multiplier: 9;
4301
4351
  /**
4302
4352
  * Show the value as a series of green pips, like the wins in a Trials of Osiris
4303
4353
  * score card.
4304
4354
  */
4305
- GreenPips = 10,
4355
+ readonly GreenPips: 10;
4306
4356
  /**
4307
4357
  * Show the value as a series of red pips, like the losses in a Trials of Osiris
4308
4358
  * score card.
4309
4359
  */
4310
- RedPips = 11,
4360
+ readonly RedPips: 11;
4311
4361
  /**
4312
4362
  * Show the value as a percentage. For example: "51%" - Does no division, only
4313
4363
  * appends '%'
4314
4364
  */
4315
- ExplicitPercentage = 12,
4365
+ readonly ExplicitPercentage: 12;
4316
4366
  /**
4317
4367
  * Show the value as a floating-point number. For example: "4.52" NOTE: Passed
4318
4368
  * along from Investment as whole number with last two digits as decimal values (
4319
4369
  * 452 -> 4.52)
4320
4370
  */
4321
- RawFloat = 13,
4371
+ readonly RawFloat: 13;
4322
4372
  /** Show the value as a level and a reward. */
4323
- LevelAndReward = 14,
4324
- }
4373
+ readonly LevelAndReward: 14;
4374
+ };
4375
+ export type DestinyUnlockValueUIStyle =
4376
+ (typeof DestinyUnlockValueUIStyle)[keyof typeof DestinyUnlockValueUIStyle];
4325
4377
  /**
4326
4378
  * Defines the conditions under which an intrinsic perk is applied while
4327
4379
  * participating in an Objective.
@@ -4411,16 +4463,17 @@ export interface DestinySandboxPerkDefinition {
4411
4463
  */
4412
4464
  readonly redacted: boolean;
4413
4465
  }
4414
- export declare const enum DamageType {
4415
- None = 0,
4416
- Kinetic = 1,
4417
- Arc = 2,
4418
- Thermal = 3,
4419
- Void = 4,
4420
- Raid = 5,
4421
- Stasis = 6,
4422
- Strand = 7,
4423
- }
4466
+ export declare const DamageType: {
4467
+ readonly None: 0;
4468
+ readonly Kinetic: 1;
4469
+ readonly Arc: 2;
4470
+ readonly Thermal: 3;
4471
+ readonly Void: 4;
4472
+ readonly Raid: 5;
4473
+ readonly Stasis: 6;
4474
+ readonly Strand: 7;
4475
+ };
4476
+ export type DamageType = (typeof DamageType)[keyof typeof DamageType];
4424
4477
  /**
4425
4478
  * All damage types that are possible in the game are defined here, along with
4426
4479
  * localized info and icons as needed.
@@ -4476,11 +4529,13 @@ export interface DestinyColor {
4476
4529
  * interesting modifier for a Challenge or Quest. This indicates when the Perk is
4477
4530
  * granted.
4478
4531
  */
4479
- export declare const enum DestinyObjectiveGrantStyle {
4480
- WhenIncomplete = 0,
4481
- WhenComplete = 1,
4482
- Always = 2,
4483
- }
4532
+ export declare const DestinyObjectiveGrantStyle: {
4533
+ readonly WhenIncomplete: 0;
4534
+ readonly WhenComplete: 1;
4535
+ readonly Always: 2;
4536
+ };
4537
+ export type DestinyObjectiveGrantStyle =
4538
+ (typeof DestinyObjectiveGrantStyle)[keyof typeof DestinyObjectiveGrantStyle];
4484
4539
  /**
4485
4540
  * Defines the conditions under which stat modifications will be applied to a
4486
4541
  * Character while participating in an objective.
@@ -4623,34 +4678,39 @@ export interface DestinyStatDefinition {
4623
4678
  * character. * Item = don't aggregate: the stat should be located and used
4624
4679
  * directly on the item.
4625
4680
  */
4626
- export declare const enum DestinyStatAggregationType {
4627
- CharacterAverage = 0,
4628
- Character = 1,
4629
- Item = 2,
4630
- }
4681
+ export declare const DestinyStatAggregationType: {
4682
+ readonly CharacterAverage: 0;
4683
+ readonly Character: 1;
4684
+ readonly Item: 2;
4685
+ };
4686
+ export type DestinyStatAggregationType =
4687
+ (typeof DestinyStatAggregationType)[keyof typeof DestinyStatAggregationType];
4631
4688
  /** At last, stats have categories. Use this for whatever purpose you might wish. */
4632
- export declare const enum DestinyStatCategory {
4633
- Gameplay = 0,
4634
- Weapon = 1,
4635
- Defense = 2,
4636
- Primary = 3,
4637
- }
4689
+ export declare const DestinyStatCategory: {
4690
+ readonly Gameplay: 0;
4691
+ readonly Weapon: 1;
4692
+ readonly Defense: 2;
4693
+ readonly Primary: 3;
4694
+ };
4695
+ export type DestinyStatCategory = (typeof DestinyStatCategory)[keyof typeof DestinyStatCategory];
4638
4696
  /** If the objective has a known UI label, this enumeration will represent it. */
4639
- export declare const enum DestinyObjectiveUiStyle {
4640
- None = 0,
4641
- Highlighted = 1,
4642
- CraftingWeaponLevel = 2,
4643
- CraftingWeaponLevelProgress = 3,
4644
- CraftingWeaponTimestamp = 4,
4645
- CraftingMementos = 5,
4646
- CraftingMementoTitle = 6,
4647
- DiscoverableMystery0 = 7,
4648
- DiscoverableMystery1 = 8,
4649
- DiscoverableMystery2 = 9,
4650
- DiscoverableMystery3 = 10,
4651
- DiscoverableMystery4 = 11,
4652
- DiscoverableExotic = 12,
4653
- }
4697
+ export declare const DestinyObjectiveUiStyle: {
4698
+ readonly None: 0;
4699
+ readonly Highlighted: 1;
4700
+ readonly CraftingWeaponLevel: 2;
4701
+ readonly CraftingWeaponLevelProgress: 3;
4702
+ readonly CraftingWeaponTimestamp: 4;
4703
+ readonly CraftingMementos: 5;
4704
+ readonly CraftingMementoTitle: 6;
4705
+ readonly DiscoverableMystery0: 7;
4706
+ readonly DiscoverableMystery1: 8;
4707
+ readonly DiscoverableMystery2: 9;
4708
+ readonly DiscoverableMystery3: 10;
4709
+ readonly DiscoverableMystery4: 11;
4710
+ readonly DiscoverableExotic: 12;
4711
+ };
4712
+ export type DestinyObjectiveUiStyle =
4713
+ (typeof DestinyObjectiveUiStyle)[keyof typeof DestinyObjectiveUiStyle];
4654
4714
  export interface DestinyRecordDefinition {
4655
4715
  readonly displayProperties: DestinyDisplayPropertiesDefinition;
4656
4716
  /**
@@ -4744,13 +4804,15 @@ export interface DestinyLoreDefinition {
4744
4804
  */
4745
4805
  readonly redacted: boolean;
4746
4806
  }
4747
- export declare const enum DestinyRecordValueStyle {
4748
- Integer = 0,
4749
- Percentage = 1,
4750
- Milliseconds = 2,
4751
- Boolean = 3,
4752
- Decimal = 4,
4753
- }
4807
+ export declare const DestinyRecordValueStyle: {
4808
+ readonly Integer: 0;
4809
+ readonly Percentage: 1;
4810
+ readonly Milliseconds: 2;
4811
+ readonly Boolean: 3;
4812
+ readonly Decimal: 4;
4813
+ };
4814
+ export type DestinyRecordValueStyle =
4815
+ (typeof DestinyRecordValueStyle)[keyof typeof DestinyRecordValueStyle];
4754
4816
  export interface DestinyRecordTitleBlock {
4755
4817
  readonly hasTitle: boolean;
4756
4818
  readonly titlesByGender: {
@@ -4795,11 +4857,12 @@ export interface DestinyGenderDefinition {
4795
4857
  */
4796
4858
  readonly redacted: boolean;
4797
4859
  }
4798
- export declare const enum DestinyGender {
4799
- Male = 0,
4800
- Female = 1,
4801
- Unknown = 2,
4802
- }
4860
+ export declare const DestinyGender: {
4861
+ readonly Male: 0;
4862
+ readonly Female: 1;
4863
+ readonly Unknown: 2;
4864
+ };
4865
+ export type DestinyGender = (typeof DestinyGender)[keyof typeof DestinyGender];
4803
4866
  export interface DestinyRecordCompletionBlock {
4804
4867
  /**
4805
4868
  * The number of objectives that must be completed before the objective is
@@ -4810,25 +4873,27 @@ export interface DestinyRecordCompletionBlock {
4810
4873
  readonly shouldFireToast: boolean;
4811
4874
  readonly toastStyle: DestinyRecordToastStyle;
4812
4875
  }
4813
- export declare const enum DestinyRecordToastStyle {
4814
- None = 0,
4815
- Record = 1,
4816
- Lore = 2,
4817
- Badge = 3,
4818
- MetaRecord = 4,
4819
- MedalComplete = 5,
4820
- SeasonChallengeComplete = 6,
4821
- GildedTitleComplete = 7,
4822
- CraftingRecipeUnlocked = 8,
4823
- ToastGuardianRankDetails = 9,
4824
- PathfinderObjectiveCompleteRituals = 10,
4825
- PathfinderObjectiveCompleteSchism = 11,
4826
- PathfinderObjectiveCompletePvp = 12,
4827
- PathfinderObjectiveCompleteStrikes = 13,
4828
- PathfinderObjectiveCompleteGambit = 14,
4829
- SeasonWeeklyComplete = 15,
4830
- SeasonDailyComplete = 16,
4831
- }
4876
+ export declare const DestinyRecordToastStyle: {
4877
+ readonly None: 0;
4878
+ readonly Record: 1;
4879
+ readonly Lore: 2;
4880
+ readonly Badge: 3;
4881
+ readonly MetaRecord: 4;
4882
+ readonly MedalComplete: 5;
4883
+ readonly SeasonChallengeComplete: 6;
4884
+ readonly GildedTitleComplete: 7;
4885
+ readonly CraftingRecipeUnlocked: 8;
4886
+ readonly ToastGuardianRankDetails: 9;
4887
+ readonly PathfinderObjectiveCompleteRituals: 10;
4888
+ readonly PathfinderObjectiveCompleteSchism: 11;
4889
+ readonly PathfinderObjectiveCompletePvp: 12;
4890
+ readonly PathfinderObjectiveCompleteStrikes: 13;
4891
+ readonly PathfinderObjectiveCompleteGambit: 14;
4892
+ readonly SeasonWeeklyComplete: 15;
4893
+ readonly SeasonDailyComplete: 16;
4894
+ };
4895
+ export type DestinyRecordToastStyle =
4896
+ (typeof DestinyRecordToastStyle)[keyof typeof DestinyRecordToastStyle];
4832
4897
  export interface SchemaRecordStateBlock {
4833
4898
  readonly featuredPriority: number;
4834
4899
  /**
@@ -4944,49 +5009,53 @@ export interface DestinyPresentationNodeCraftableChildEntry {
4944
5009
  * A hint for how the presentation node should be displayed when shown in a list.
4945
5010
  * How you use this is your UI is up to you.
4946
5011
  */
4947
- export declare const enum DestinyPresentationDisplayStyle {
5012
+ export declare const DestinyPresentationDisplayStyle: {
4948
5013
  /** Display the item as a category, through which sub-items are filtered. */
4949
- Category = 0,
4950
- Badge = 1,
4951
- Medals = 2,
4952
- Collectible = 3,
4953
- Record = 4,
4954
- SeasonalTriumph = 5,
4955
- GuardianRank = 6,
4956
- CategoryCollectibles = 7,
4957
- CategoryCurrencies = 8,
4958
- CategoryEmblems = 9,
4959
- CategoryEmotes = 10,
4960
- CategoryEngrams = 11,
4961
- CategoryFinishers = 12,
4962
- CategoryGhosts = 13,
4963
- CategoryMisc = 14,
4964
- CategoryMods = 15,
4965
- CategoryOrnaments = 16,
4966
- CategoryShaders = 17,
4967
- CategoryShips = 18,
4968
- CategorySpawnfx = 19,
4969
- CategoryUpgradeMaterials = 20,
4970
- }
5014
+ readonly Category: 0;
5015
+ readonly Badge: 1;
5016
+ readonly Medals: 2;
5017
+ readonly Collectible: 3;
5018
+ readonly Record: 4;
5019
+ readonly SeasonalTriumph: 5;
5020
+ readonly GuardianRank: 6;
5021
+ readonly CategoryCollectibles: 7;
5022
+ readonly CategoryCurrencies: 8;
5023
+ readonly CategoryEmblems: 9;
5024
+ readonly CategoryEmotes: 10;
5025
+ readonly CategoryEngrams: 11;
5026
+ readonly CategoryFinishers: 12;
5027
+ readonly CategoryGhosts: 13;
5028
+ readonly CategoryMisc: 14;
5029
+ readonly CategoryMods: 15;
5030
+ readonly CategoryOrnaments: 16;
5031
+ readonly CategoryShaders: 17;
5032
+ readonly CategoryShips: 18;
5033
+ readonly CategorySpawnfx: 19;
5034
+ readonly CategoryUpgradeMaterials: 20;
5035
+ };
5036
+ export type DestinyPresentationDisplayStyle =
5037
+ (typeof DestinyPresentationDisplayStyle)[keyof typeof DestinyPresentationDisplayStyle];
4971
5038
  /**
4972
5039
  * A hint for what screen should be shown when this presentation node is clicked
4973
5040
  * into. How you use this is your UI is up to you.
4974
5041
  */
4975
- export declare const enum DestinyPresentationScreenStyle {
5042
+ export declare const DestinyPresentationScreenStyle: {
4976
5043
  /** Use the "default" view for the presentation nodes. */
4977
- Default = 0,
5044
+ readonly Default: 0;
4978
5045
  /**
4979
5046
  * Show sub-items as "category sets". In-game, you'd see these as a vertical list
4980
5047
  * of child presentation nodes - armor sets for example - and the icons of items
4981
5048
  * within those sets displayed horizontally.
4982
5049
  */
4983
- CategorySets = 1,
5050
+ readonly CategorySets: 1;
4984
5051
  /**
4985
5052
  * Show sub-items as Badges. (I know, I know. We don't need no stinkin' badges har
4986
5053
  * har har)
4987
5054
  */
4988
- Badge = 2,
4989
- }
5055
+ readonly Badge: 2;
5056
+ };
5057
+ export type DestinyPresentationScreenStyle =
5058
+ (typeof DestinyPresentationScreenStyle)[keyof typeof DestinyPresentationScreenStyle];
4990
5059
  /**
4991
5060
  * If an item can have an action performed on it (like "Dismantle"), it will be
4992
5061
  * defined here if you care.
@@ -5275,15 +5344,16 @@ export interface DestinyItemTierTypeInfusionBlock {
5275
5344
  */
5276
5345
  readonly minimumQualityIncrement: number;
5277
5346
  }
5278
- export declare const enum TierType {
5279
- Unknown = 0,
5280
- Currency = 1,
5281
- Basic = 2,
5282
- Common = 3,
5283
- Rare = 4,
5284
- Superior = 5,
5285
- Exotic = 6,
5286
- }
5347
+ export declare const TierType: {
5348
+ readonly Unknown: 0;
5349
+ readonly Currency: 1;
5350
+ readonly Basic: 2;
5351
+ readonly Common: 3;
5352
+ readonly Rare: 4;
5353
+ readonly Superior: 5;
5354
+ readonly Exotic: 6;
5355
+ };
5356
+ export type TierType = (typeof TierType)[keyof typeof TierType];
5287
5357
  /**
5288
5358
  * Primarily for Quests, this is the definition of properties related to the item
5289
5359
  * if it is a quest and its various quest steps.
@@ -5657,17 +5727,21 @@ export interface DestinyEquippingBlockDefinition {
5657
5727
  * This enum represents a set of flags - use bitwise operators to check which of
5658
5728
  * these match your value.
5659
5729
  */
5660
- export declare const enum EquippingItemBlockAttributes {
5661
- None = 0,
5662
- EquipOnAcquire = 1,
5663
- }
5664
- export declare const enum DestinyAmmunitionType {
5665
- None = 0,
5666
- Primary = 1,
5667
- Special = 2,
5668
- Heavy = 3,
5669
- Unknown = 4,
5670
- }
5730
+ export declare const EquippingItemBlockAttributes: {
5731
+ readonly None: 0;
5732
+ readonly EquipOnAcquire: 1;
5733
+ };
5734
+ export type EquippingItemBlockAttributes =
5735
+ (typeof EquippingItemBlockAttributes)[keyof typeof EquippingItemBlockAttributes];
5736
+ export declare const DestinyAmmunitionType: {
5737
+ readonly None: 0;
5738
+ readonly Primary: 1;
5739
+ readonly Special: 2;
5740
+ readonly Heavy: 3;
5741
+ readonly Unknown: 4;
5742
+ };
5743
+ export type DestinyAmmunitionType =
5744
+ (typeof DestinyAmmunitionType)[keyof typeof DestinyAmmunitionType];
5671
5745
  /** Perks that are active only when you have a certain number of set items equipped. */
5672
5746
  export interface DestinyEquipableItemSetDefinition {
5673
5747
  /** Display Properties, including name and icon, for this item set */
@@ -5803,12 +5877,13 @@ export interface DestinyClassDefinition {
5803
5877
  */
5804
5878
  readonly redacted: boolean;
5805
5879
  }
5806
- export declare const enum DestinyClass {
5807
- Titan = 0,
5808
- Hunter = 1,
5809
- Warlock = 2,
5810
- Unknown = 3,
5811
- }
5880
+ export declare const DestinyClass: {
5881
+ readonly Titan: 0;
5882
+ readonly Hunter: 1;
5883
+ readonly Warlock: 2;
5884
+ readonly Unknown: 3;
5885
+ };
5886
+ export type DestinyClass = (typeof DestinyClass)[keyof typeof DestinyClass];
5812
5887
  /**
5813
5888
  * Items like Sacks or Boxes can have items that it shows in-game when you view
5814
5889
  * details that represent the items you can obtain if you use or acquire the item.
@@ -6206,16 +6281,16 @@ export interface DestinyRewardSourceDefinition {
6206
6281
  * ways that items could be spawned, and tried to make high-level categorizations
6207
6282
  * of them. This needs to be re-evaluated for Destiny 2.
6208
6283
  */
6209
- export declare const enum DestinyRewardSourceCategory {
6284
+ export declare const DestinyRewardSourceCategory: {
6210
6285
  /** The source doesn't fit well into any of the other types. */
6211
- None = 0,
6286
+ readonly None: 0;
6212
6287
  /**
6213
6288
  * The source is directly related to the rewards gained by playing an activity or
6214
6289
  * set of activities. This currently includes Quests and other action in-game.
6215
6290
  */
6216
- Activity = 1,
6291
+ readonly Activity: 1;
6217
6292
  /** This source is directly related to items that Vendors sell. */
6218
- Vendor = 2,
6293
+ readonly Vendor: 2;
6219
6294
  /**
6220
6295
  * This source is a custom aggregation of items that can be earned in many ways,
6221
6296
  * but that share some other property in common that is useful to share. For
@@ -6223,8 +6298,10 @@ export declare const enum DestinyRewardSourceCategory {
6223
6298
  * that way, you could search reward sources to see what items became available
6224
6299
  * with any given Expansion.
6225
6300
  */
6226
- Aggregate = 3,
6227
- }
6301
+ readonly Aggregate: 3;
6302
+ };
6303
+ export type DestinyRewardSourceCategory =
6304
+ (typeof DestinyRewardSourceCategory)[keyof typeof DestinyRewardSourceCategory];
6228
6305
  /**
6229
6306
  * Properties of a DestinyInventoryItemDefinition that store all of the information
6230
6307
  * we were able to discern about how the item spawns, and where you can find the
@@ -6529,10 +6606,11 @@ export interface DestinyPlugRuleDefinition {
6529
6606
  * This enum represents a set of flags - use bitwise operators to check which of
6530
6607
  * these match your value.
6531
6608
  */
6532
- export declare const enum PlugUiStyles {
6533
- None = 0,
6534
- Masterwork = 1,
6535
- }
6609
+ export declare const PlugUiStyles: {
6610
+ readonly None: 0;
6611
+ readonly Masterwork: 1;
6612
+ };
6613
+ export type PlugUiStyles = (typeof PlugUiStyles)[keyof typeof PlugUiStyles];
6536
6614
  /**
6537
6615
  * This enum determines whether the plug is available to be inserted.
6538
6616
  *
@@ -6547,11 +6625,12 @@ export declare const enum PlugUiStyles {
6547
6625
  * For category matching, use the plug's "plugCategoryIdentifier" property,
6548
6626
  * comparing it to
6549
6627
  */
6550
- export declare const enum PlugAvailabilityMode {
6551
- Normal = 0,
6552
- UnavailableIfSocketContainsMatchingPlugCategory = 1,
6553
- AvailableIfSocketContainsMatchingPlugCategory = 2,
6554
- }
6628
+ export declare const PlugAvailabilityMode: {
6629
+ readonly Normal: 0;
6630
+ readonly UnavailableIfSocketContainsMatchingPlugCategory: 1;
6631
+ readonly AvailableIfSocketContainsMatchingPlugCategory: 2;
6632
+ };
6633
+ export type PlugAvailabilityMode = (typeof PlugAvailabilityMode)[keyof typeof PlugAvailabilityMode];
6555
6634
  export interface DestinyParentItemOverride {
6556
6635
  readonly additionalEquipRequirementsDisplayStrings: string[];
6557
6636
  readonly pipIcon: string;
@@ -6632,15 +6711,16 @@ export interface DestinyEnergyTypeDefinition {
6632
6711
  * Represents the socket energy types for Armor 2.0, Ghosts 2.0, and Stasis
6633
6712
  * subclasses.
6634
6713
  */
6635
- export declare const enum DestinyEnergyType {
6636
- Any = 0,
6637
- Arc = 1,
6638
- Thermal = 2,
6639
- Void = 3,
6640
- Ghost = 4,
6641
- Subclass = 5,
6642
- Stasis = 6,
6643
- }
6714
+ export declare const DestinyEnergyType: {
6715
+ readonly Any: 0;
6716
+ readonly Arc: 1;
6717
+ readonly Thermal: 2;
6718
+ readonly Void: 3;
6719
+ readonly Ghost: 4;
6720
+ readonly Subclass: 5;
6721
+ readonly Stasis: 6;
6722
+ };
6723
+ export type DestinyEnergyType = (typeof DestinyEnergyType)[keyof typeof DestinyEnergyType];
6644
6724
  /**
6645
6725
  * Some plugs cost Energy, which is a stat on the item that can be increased by
6646
6726
  * other plugs (that, at least in Armor 2.0, have a "masterworks-like" mechanic for
@@ -6831,9 +6911,9 @@ export interface DestinyItemSocketEntryPlugItemDefinition {
6831
6911
  * This enum represents a set of flags - use bitwise operators to check which of
6832
6912
  * these match your value.
6833
6913
  */
6834
- export declare const enum SocketPlugSources {
6914
+ export declare const SocketPlugSources: {
6835
6915
  /** If there's no way we can detect to insert new plugs. */
6836
- None = 0,
6916
+ readonly None: 0;
6837
6917
  /**
6838
6918
  * Use plugs found in the player's inventory, based on the socket type rules (see
6839
6919
  * DestinySocketTypeDefinition for more info)
@@ -6841,7 +6921,7 @@ export declare const enum SocketPlugSources {
6841
6921
  * Note that a socket - like Shaders - can have *both* reusable plugs and inventory
6842
6922
  * items inserted theoretically.
6843
6923
  */
6844
- InventorySourced = 1,
6924
+ readonly InventorySourced: 1;
6845
6925
  /**
6846
6926
  * Use the DestinyItemSocketsComponent.sockets.reusablePlugs property to determine
6847
6927
  * which plugs are valid for this socket. This may have to be combined with other
@@ -6852,18 +6932,19 @@ export declare const enum SocketPlugSources {
6852
6932
  * randomized" in which case the only source of truth at the moment is still the
6853
6933
  * runtime DestinyItemSocketsComponent.sockets.reusablePlugs property.
6854
6934
  */
6855
- ReusablePlugItems = 2,
6935
+ readonly ReusablePlugItems: 2;
6856
6936
  /**
6857
6937
  * Use the ProfilePlugSets (DestinyProfileResponse.profilePlugSets) component data
6858
6938
  * to determine which plugs are valid for this socket.
6859
6939
  */
6860
- ProfilePlugSet = 4,
6940
+ readonly ProfilePlugSet: 4;
6861
6941
  /**
6862
6942
  * Use the CharacterPlugSets (DestinyProfileResponse.characterPlugSets) component
6863
6943
  * data to determine which plugs are valid for this socket.
6864
6944
  */
6865
- CharacterPlugSet = 8,
6866
- }
6945
+ readonly CharacterPlugSet: 8;
6946
+ };
6947
+ export type SocketPlugSources = (typeof SocketPlugSources)[keyof typeof SocketPlugSources];
6867
6948
  /**
6868
6949
  * Sometimes, we have large sets of reusable plugs that are defined identically and
6869
6950
  * thus can (and in some cases, are so large that they *must*) be shared across the
@@ -7535,79 +7616,89 @@ export interface DestinyTalentNodeStepGroups {
7535
7616
  * This enum represents a set of flags - use bitwise operators to check which of
7536
7617
  * these match your value.
7537
7618
  */
7538
- export declare const enum DestinyTalentNodeStepWeaponPerformances {
7539
- None = 0,
7540
- RateOfFire = 1,
7541
- Damage = 2,
7542
- Accuracy = 4,
7543
- Range = 8,
7544
- Zoom = 16,
7545
- Recoil = 32,
7546
- Ready = 64,
7547
- Reload = 128,
7548
- HairTrigger = 256,
7549
- AmmoAndMagazine = 512,
7550
- TrackingAndDetonation = 1024,
7551
- ShotgunSpread = 2048,
7552
- ChargeTime = 4096,
7553
- All = 8191,
7554
- }
7619
+ export declare const DestinyTalentNodeStepWeaponPerformances: {
7620
+ readonly None: 0;
7621
+ readonly RateOfFire: 1;
7622
+ readonly Damage: 2;
7623
+ readonly Accuracy: 4;
7624
+ readonly Range: 8;
7625
+ readonly Zoom: 16;
7626
+ readonly Recoil: 32;
7627
+ readonly Ready: 64;
7628
+ readonly Reload: 128;
7629
+ readonly HairTrigger: 256;
7630
+ readonly AmmoAndMagazine: 512;
7631
+ readonly TrackingAndDetonation: 1024;
7632
+ readonly ShotgunSpread: 2048;
7633
+ readonly ChargeTime: 4096;
7634
+ readonly All: 8191;
7635
+ };
7636
+ export type DestinyTalentNodeStepWeaponPerformances =
7637
+ (typeof DestinyTalentNodeStepWeaponPerformances)[keyof typeof DestinyTalentNodeStepWeaponPerformances];
7555
7638
  /**
7556
7639
  * This enum represents a set of flags - use bitwise operators to check which of
7557
7640
  * these match your value.
7558
7641
  */
7559
- export declare const enum DestinyTalentNodeStepImpactEffects {
7560
- None = 0,
7561
- ArmorPiercing = 1,
7562
- Ricochet = 2,
7563
- Flinch = 4,
7564
- CollateralDamage = 8,
7565
- Disorient = 16,
7566
- HighlightTarget = 32,
7567
- All = 63,
7568
- }
7642
+ export declare const DestinyTalentNodeStepImpactEffects: {
7643
+ readonly None: 0;
7644
+ readonly ArmorPiercing: 1;
7645
+ readonly Ricochet: 2;
7646
+ readonly Flinch: 4;
7647
+ readonly CollateralDamage: 8;
7648
+ readonly Disorient: 16;
7649
+ readonly HighlightTarget: 32;
7650
+ readonly All: 63;
7651
+ };
7652
+ export type DestinyTalentNodeStepImpactEffects =
7653
+ (typeof DestinyTalentNodeStepImpactEffects)[keyof typeof DestinyTalentNodeStepImpactEffects];
7569
7654
  /**
7570
7655
  * This enum represents a set of flags - use bitwise operators to check which of
7571
7656
  * these match your value.
7572
7657
  */
7573
- export declare const enum DestinyTalentNodeStepGuardianAttributes {
7574
- None = 0,
7575
- Stats = 1,
7576
- Shields = 2,
7577
- Health = 4,
7578
- Revive = 8,
7579
- AimUnderFire = 16,
7580
- Radar = 32,
7581
- Invisibility = 64,
7582
- Reputations = 128,
7583
- All = 255,
7584
- }
7658
+ export declare const DestinyTalentNodeStepGuardianAttributes: {
7659
+ readonly None: 0;
7660
+ readonly Stats: 1;
7661
+ readonly Shields: 2;
7662
+ readonly Health: 4;
7663
+ readonly Revive: 8;
7664
+ readonly AimUnderFire: 16;
7665
+ readonly Radar: 32;
7666
+ readonly Invisibility: 64;
7667
+ readonly Reputations: 128;
7668
+ readonly All: 255;
7669
+ };
7670
+ export type DestinyTalentNodeStepGuardianAttributes =
7671
+ (typeof DestinyTalentNodeStepGuardianAttributes)[keyof typeof DestinyTalentNodeStepGuardianAttributes];
7585
7672
  /**
7586
7673
  * This enum represents a set of flags - use bitwise operators to check which of
7587
7674
  * these match your value.
7588
7675
  */
7589
- export declare const enum DestinyTalentNodeStepLightAbilities {
7590
- None = 0,
7591
- Grenades = 1,
7592
- Melee = 2,
7593
- MovementModes = 4,
7594
- Orbs = 8,
7595
- SuperEnergy = 16,
7596
- SuperMods = 32,
7597
- All = 63,
7598
- }
7676
+ export declare const DestinyTalentNodeStepLightAbilities: {
7677
+ readonly None: 0;
7678
+ readonly Grenades: 1;
7679
+ readonly Melee: 2;
7680
+ readonly MovementModes: 4;
7681
+ readonly Orbs: 8;
7682
+ readonly SuperEnergy: 16;
7683
+ readonly SuperMods: 32;
7684
+ readonly All: 63;
7685
+ };
7686
+ export type DestinyTalentNodeStepLightAbilities =
7687
+ (typeof DestinyTalentNodeStepLightAbilities)[keyof typeof DestinyTalentNodeStepLightAbilities];
7599
7688
  /**
7600
7689
  * This enum represents a set of flags - use bitwise operators to check which of
7601
7690
  * these match your value.
7602
7691
  */
7603
- export declare const enum DestinyTalentNodeStepDamageTypes {
7604
- None = 0,
7605
- Kinetic = 1,
7606
- Arc = 2,
7607
- Solar = 4,
7608
- Void = 8,
7609
- All = 15,
7610
- }
7692
+ export declare const DestinyTalentNodeStepDamageTypes: {
7693
+ readonly None: 0;
7694
+ readonly Kinetic: 1;
7695
+ readonly Arc: 2;
7696
+ readonly Solar: 4;
7697
+ readonly Void: 8;
7698
+ readonly All: 15;
7699
+ };
7700
+ export type DestinyTalentNodeStepDamageTypes =
7701
+ (typeof DestinyTalentNodeStepDamageTypes)[keyof typeof DestinyTalentNodeStepDamageTypes];
7611
7702
  /**
7612
7703
  * This is a bit of an odd duck. Apparently, if talent nodes steps have this data,
7613
7704
  * the game will go through on step activation and alter the first Socket it finds
@@ -7732,11 +7823,12 @@ export interface DestinyItemPerkEntryDefinition {
7732
7823
  * useful for those of you trying to filter out internal-use-only perks (or for
7733
7824
  * those of you trying to figure out what they do!)
7734
7825
  */
7735
- export declare const enum ItemPerkVisibility {
7736
- Visible = 0,
7737
- Disabled = 1,
7738
- Hidden = 2,
7739
- }
7826
+ export declare const ItemPerkVisibility: {
7827
+ readonly Visible: 0;
7828
+ readonly Disabled: 1;
7829
+ readonly Hidden: 2;
7830
+ };
7831
+ export type ItemPerkVisibility = (typeof ItemPerkVisibility)[keyof typeof ItemPerkVisibility];
7740
7832
  export interface DestinyAnimationReference {
7741
7833
  readonly animName: string;
7742
7834
  readonly animIdentifier: string;
@@ -7867,12 +7959,13 @@ export interface DestinyItemCategoryDefinition {
7867
7959
  * A plug can optionally have a "Breaker Type": a special ability that can affect
7868
7960
  * units in unique ways. Activating this plug can grant one of these types.
7869
7961
  */
7870
- export declare const enum DestinyBreakerType {
7871
- None = 0,
7872
- ShieldPiercing = 1,
7873
- Disruption = 2,
7874
- Stagger = 3,
7875
- }
7962
+ export declare const DestinyBreakerType: {
7963
+ readonly None: 0;
7964
+ readonly ShieldPiercing: 1;
7965
+ readonly Disruption: 2;
7966
+ readonly Stagger: 3;
7967
+ };
7968
+ export type DestinyBreakerType = (typeof DestinyBreakerType)[keyof typeof DestinyBreakerType];
7876
7969
  /**
7877
7970
  * An enumeration that indicates the high-level "type" of the item, attempting to
7878
7971
  * iron out the context specific differences for specific instances of an entity.
@@ -7893,36 +7986,37 @@ export declare const enum DestinyBreakerType {
7893
7986
  * I keep updating these because they're so damn convenient. I guess I shouldn't
7894
7987
  * fight it.
7895
7988
  */
7896
- export declare const enum DestinyItemType {
7897
- None = 0,
7898
- Currency = 1,
7899
- Armor = 2,
7900
- Weapon = 3,
7901
- Message = 7,
7902
- Engram = 8,
7903
- Consumable = 9,
7904
- ExchangeMaterial = 10,
7905
- MissionReward = 11,
7906
- QuestStep = 12,
7907
- QuestStepComplete = 13,
7908
- Emblem = 14,
7909
- Quest = 15,
7910
- Subclass = 16,
7911
- ClanBanner = 17,
7912
- Aura = 18,
7913
- Mod = 19,
7914
- Dummy = 20,
7915
- Ship = 21,
7916
- Vehicle = 22,
7917
- Emote = 23,
7918
- Ghost = 24,
7919
- Package = 25,
7920
- Bounty = 26,
7921
- Wrapper = 27,
7922
- SeasonalArtifact = 28,
7923
- Finisher = 29,
7924
- Pattern = 30,
7925
- }
7989
+ export declare const DestinyItemType: {
7990
+ readonly None: 0;
7991
+ readonly Currency: 1;
7992
+ readonly Armor: 2;
7993
+ readonly Weapon: 3;
7994
+ readonly Message: 7;
7995
+ readonly Engram: 8;
7996
+ readonly Consumable: 9;
7997
+ readonly ExchangeMaterial: 10;
7998
+ readonly MissionReward: 11;
7999
+ readonly QuestStep: 12;
8000
+ readonly QuestStepComplete: 13;
8001
+ readonly Emblem: 14;
8002
+ readonly Quest: 15;
8003
+ readonly Subclass: 16;
8004
+ readonly ClanBanner: 17;
8005
+ readonly Aura: 18;
8006
+ readonly Mod: 19;
8007
+ readonly Dummy: 20;
8008
+ readonly Ship: 21;
8009
+ readonly Vehicle: 22;
8010
+ readonly Emote: 23;
8011
+ readonly Ghost: 24;
8012
+ readonly Package: 25;
8013
+ readonly Bounty: 26;
8014
+ readonly Wrapper: 27;
8015
+ readonly SeasonalArtifact: 28;
8016
+ readonly Finisher: 29;
8017
+ readonly Pattern: 30;
8018
+ };
8019
+ export type DestinyItemType = (typeof DestinyItemType)[keyof typeof DestinyItemType];
7926
8020
  /**
7927
8021
  * As you run into items that need to be classified for Milestone purposes in ways
7928
8022
  * that we cannot infer via direct data, add a new classification here and use a
@@ -7931,17 +8025,18 @@ export declare const enum DestinyItemType {
7931
8025
  * NOTE: This is not all of the item types available, and some of these are
7932
8026
  * holdovers from Destiny 1 that may or may not still exist.
7933
8027
  */
7934
- export declare const enum SpecialItemType {
7935
- None = 0,
7936
- SpecialCurrency = 1,
7937
- Armor = 8,
7938
- Weapon = 9,
7939
- Engram = 23,
7940
- Consumable = 24,
7941
- ExchangeMaterial = 25,
7942
- MissionReward = 27,
7943
- Currency = 29,
7944
- }
8028
+ export declare const SpecialItemType: {
8029
+ readonly None: 0;
8030
+ readonly SpecialCurrency: 1;
8031
+ readonly Armor: 8;
8032
+ readonly Weapon: 9;
8033
+ readonly Engram: 23;
8034
+ readonly Consumable: 24;
8035
+ readonly ExchangeMaterial: 25;
8036
+ readonly MissionReward: 27;
8037
+ readonly Currency: 29;
8038
+ };
8039
+ export type SpecialItemType = (typeof SpecialItemType)[keyof typeof SpecialItemType];
7945
8040
  export interface DestinyBreakerTypeDefinition {
7946
8041
  readonly displayProperties: DestinyDisplayPropertiesDefinition;
7947
8042
  /**
@@ -8142,10 +8237,12 @@ export interface DestinyProgressionRewardItemQuantity {
8142
8237
  * Represents the different kinds of acquisition behavior for progression reward
8143
8238
  * items.
8144
8239
  */
8145
- export declare const enum DestinyProgressionRewardItemAcquisitionBehavior {
8146
- Instant = 0,
8147
- PlayerClaimRequired = 1,
8148
- }
8240
+ export declare const DestinyProgressionRewardItemAcquisitionBehavior: {
8241
+ readonly Instant: 0;
8242
+ readonly PlayerClaimRequired: 1;
8243
+ };
8244
+ export type DestinyProgressionRewardItemAcquisitionBehavior =
8245
+ (typeof DestinyProgressionRewardItemAcquisitionBehavior)[keyof typeof DestinyProgressionRewardItemAcquisitionBehavior];
8149
8246
  /**
8150
8247
  * The information for how progression item definitions should override a given
8151
8248
  * socket with custom plug data.
@@ -8171,22 +8268,24 @@ export interface DestinyProgressionResetEntry {
8171
8268
  * This enum represents a set of flags - use bitwise operators to check which of
8172
8269
  * these match your value.
8173
8270
  */
8174
- export declare const enum DestinyProgressionRewardItemState {
8175
- None = 0,
8271
+ export declare const DestinyProgressionRewardItemState: {
8272
+ readonly None: 0;
8176
8273
  /** If this is set, the reward should be hidden. */
8177
- Invisible = 1,
8274
+ readonly Invisible: 1;
8178
8275
  /** If this is set, the reward has been earned. */
8179
- Earned = 2,
8276
+ readonly Earned: 2;
8180
8277
  /** If this is set, the reward has been claimed. */
8181
- Claimed = 4,
8278
+ readonly Claimed: 4;
8182
8279
  /**
8183
8280
  * If this is set, the reward is allowed to be claimed by this Character. An item
8184
8281
  * can be earned but still can't be claimed in certain circumstances, like if it's
8185
8282
  * only allowed for certain subclasses. It also might not be able to be claimed if
8186
8283
  * you already claimed it!
8187
8284
  */
8188
- ClaimAllowed = 8,
8189
- }
8285
+ readonly ClaimAllowed: 8;
8286
+ };
8287
+ export type DestinyProgressionRewardItemState =
8288
+ (typeof DestinyProgressionRewardItemState)[keyof typeof DestinyProgressionRewardItemState];
8190
8289
  /**
8191
8290
  * Represents the stats and item state if applicable for progression reward items
8192
8291
  * with socket overrides
@@ -8233,36 +8332,37 @@ export interface DestinyStat {
8233
8332
  * This enum represents a set of flags - use bitwise operators to check which of
8234
8333
  * these match your value.
8235
8334
  */
8236
- export declare const enum ItemState {
8237
- None = 0,
8335
+ export declare const ItemState: {
8336
+ readonly None: 0;
8238
8337
  /**
8239
8338
  * If this bit is set, the item has been "locked" by the user and cannot be deleted.
8240
8339
  * You may want to represent this visually with a "lock" icon.
8241
8340
  */
8242
- Locked = 1,
8341
+ readonly Locked: 1;
8243
8342
  /**
8244
8343
  * If this bit is set, the item is a quest that's being tracked by the user. You
8245
8344
  * may want a visual indicator to show that this is a tracked quest.
8246
8345
  */
8247
- Tracked = 2,
8346
+ readonly Tracked: 2;
8248
8347
  /**
8249
8348
  * If this bit is set, the item has a Masterwork plug inserted. This usually
8250
8349
  * coincides with having a special "glowing" effect applied to the item's icon.
8251
8350
  */
8252
- Masterwork = 4,
8351
+ readonly Masterwork: 4;
8253
8352
  /**
8254
8353
  * If this bit is set, the item has been 'crafted' by the player. You may want to
8255
8354
  * represent this visually with a "crafted" icon overlay.
8256
8355
  */
8257
- Crafted = 8,
8356
+ readonly Crafted: 8;
8258
8357
  /**
8259
8358
  * If this bit is set, the item has a 'highlighted' objective. You may want to
8260
8359
  * represent this with an orange-red icon border color.
8261
8360
  */
8262
- HighlightedObjective = 16,
8361
+ readonly HighlightedObjective: 16;
8263
8362
  /** If this bit is set, the item has been 'enhanced' by the player. */
8264
- Enhanced = 32,
8265
- }
8363
+ readonly Enhanced: 32;
8364
+ };
8365
+ export type ItemState = (typeof ItemState)[keyof typeof ItemState];
8266
8366
  /**
8267
8367
  * Represents the possible components that can be returned from Destiny "Get" calls
8268
8368
  * such as GetProfile, GetCharacter, GetVendor etc...
@@ -8273,36 +8373,36 @@ export declare const enum ItemState {
8273
8373
  * progressions, you would pass "?components=Profiles,Characters,
8274
8374
  * CharacterProgressions" You may use either the numerical or string values.
8275
8375
  */
8276
- export declare const enum DestinyComponentType {
8277
- None = 0,
8376
+ export declare const DestinyComponentType: {
8377
+ readonly None: 0;
8278
8378
  /**
8279
8379
  * Profiles is the most basic component, only relevant when calling GetProfile.
8280
8380
  * This returns basic information about the profile, which is almost nothing: a
8281
8381
  * list of characterIds, some information about the last time you logged in, and
8282
8382
  * that most sobering statistic: how long you've played.
8283
8383
  */
8284
- Profiles = 100,
8384
+ readonly Profiles: 100;
8285
8385
  /**
8286
8386
  * Only applicable for GetProfile, this will return information about receipts for
8287
8387
  * refundable vendor items.
8288
8388
  */
8289
- VendorReceipts = 101,
8389
+ readonly VendorReceipts: 101;
8290
8390
  /**
8291
8391
  * Asking for this will get you the profile-level inventories, such as your Vault
8292
8392
  * buckets (yeah, the Vault is really inventory buckets located on your Profile)
8293
8393
  */
8294
- ProfileInventories = 102,
8394
+ readonly ProfileInventories: 102;
8295
8395
  /**
8296
8396
  * This will get you a summary of items on your Profile that we consider to be "
8297
8397
  * currencies", such as Glimmer. I mean, if there's Glimmer in Destiny 2. I didn't
8298
8398
  * say there was Glimmer.
8299
8399
  */
8300
- ProfileCurrencies = 103,
8400
+ readonly ProfileCurrencies: 103;
8301
8401
  /**
8302
8402
  * This will get you any progression-related information that exists on a Profile-
8303
8403
  * wide level, across all characters.
8304
8404
  */
8305
- ProfileProgression = 104,
8405
+ readonly ProfileProgression: 104;
8306
8406
  /**
8307
8407
  * This will get you information about the silver that this profile has on every
8308
8408
  * platform on which it plays.
@@ -8310,29 +8410,29 @@ export declare const enum DestinyComponentType {
8310
8410
  * You may only request this component for the logged in user's Profile, and will
8311
8411
  * not recieve it if you request it for another Profile.
8312
8412
  */
8313
- PlatformSilver = 105,
8413
+ readonly PlatformSilver: 105;
8314
8414
  /** This will get you summary info about each of the characters in the profile. */
8315
- Characters = 200,
8415
+ readonly Characters: 200;
8316
8416
  /**
8317
8417
  * This will get you information about any non-equipped items on the character or
8318
8418
  * character(s) in question, if you're allowed to see it. You have to either be
8319
8419
  * authenticated as that user, or that user must allow anonymous viewing of their
8320
8420
  * non-equipped items in Bungie.Net settings to actually get results.
8321
8421
  */
8322
- CharacterInventories = 201,
8422
+ readonly CharacterInventories: 201;
8323
8423
  /**
8324
8424
  * This will get you information about the progression (faction, experience, etc...
8325
8425
  * "levels") relevant to each character, if you are the currently authenticated
8326
8426
  * user or the user has elected to allow anonymous viewing of its progression info.
8327
8427
  */
8328
- CharacterProgressions = 202,
8428
+ readonly CharacterProgressions: 202;
8329
8429
  /**
8330
8430
  * This will get you just enough information to be able to render the character in
8331
8431
  * 3D if you have written a 3D rendering library for Destiny Characters, or "
8332
8432
  * borrowed" ours. It's okay, I won't tell anyone if you're using it. I'm no snitch.
8333
8433
  * (actually, we don't care if you use it - go to town)
8334
8434
  */
8335
- CharacterRenderData = 203,
8435
+ readonly CharacterRenderData: 203;
8336
8436
  /**
8337
8437
  * This will return info about activities that a user can see and gating on it, if
8338
8438
  * you are the currently authenticated user or the user has elected to allow
@@ -8340,51 +8440,51 @@ export declare const enum DestinyComponentType {
8340
8440
  * can be unfortunately problematic and relatively unreliable in some cases. We'll
8341
8441
  * eventually work on making it more consistently reliable.
8342
8442
  */
8343
- CharacterActivities = 204,
8443
+ readonly CharacterActivities: 204;
8344
8444
  /**
8345
8445
  * This will return info about the equipped items on the character(s). Everyone can
8346
8446
  * see this.
8347
8447
  */
8348
- CharacterEquipment = 205,
8448
+ readonly CharacterEquipment: 205;
8349
8449
  /** This will return info about the loadouts of the character(s). */
8350
- CharacterLoadouts = 206,
8450
+ readonly CharacterLoadouts: 206;
8351
8451
  /**
8352
8452
  * This will return basic info about instanced items - whether they can be equipped,
8353
8453
  * their tracked status, and some info commonly needed in many places (current
8354
8454
  * damage type, primary stat value, etc)
8355
8455
  */
8356
- ItemInstances = 300,
8456
+ readonly ItemInstances: 300;
8357
8457
  /**
8358
8458
  * Items can have Objectives (DestinyObjectiveDefinition) bound to them. If they do,
8359
8459
  * this will return info for items that have such bound objectives.
8360
8460
  */
8361
- ItemObjectives = 301,
8461
+ readonly ItemObjectives: 301;
8362
8462
  /**
8363
8463
  * Items can have perks (DestinySandboxPerkDefinition). If they do, this will
8364
8464
  * return info for what perks are active on items.
8365
8465
  */
8366
- ItemPerks = 302,
8466
+ readonly ItemPerks: 302;
8367
8467
  /**
8368
8468
  * If you just want to render the weapon, this is just enough info to do that
8369
8469
  * rendering.
8370
8470
  */
8371
- ItemRenderData = 303,
8471
+ readonly ItemRenderData: 303;
8372
8472
  /**
8373
8473
  * Items can have stats, like rate of fire. Asking for this component will return
8374
8474
  * requested item's stats if they have stats.
8375
8475
  */
8376
- ItemStats = 304,
8476
+ readonly ItemStats: 304;
8377
8477
  /**
8378
8478
  * Items can have sockets, where plugs can be inserted. Asking for this component
8379
8479
  * will return all info relevant to the sockets on items that have them.
8380
8480
  */
8381
- ItemSockets = 305,
8481
+ readonly ItemSockets: 305;
8382
8482
  /**
8383
8483
  * Items can have talent grids, though that matters a lot less frequently than it
8384
8484
  * used to. Asking for this component will return all relevant info about activated
8385
8485
  * Nodes and Steps on this talent grid, like the good ol' days.
8386
8486
  */
8387
- ItemTalentGrids = 306,
8487
+ readonly ItemTalentGrids: 306;
8388
8488
  /**
8389
8489
  * Items that *aren't* instanced still have important information you need to know:
8390
8490
  * how much of it you have, the itemHash so you can look up their
@@ -8393,19 +8493,19 @@ export declare const enum DestinyComponentType {
8393
8493
  * automatically with Inventory components - you only need to pass this when
8394
8494
  * calling GetItem on a specific item.
8395
8495
  */
8396
- ItemCommonData = 307,
8496
+ readonly ItemCommonData: 307;
8397
8497
  /**
8398
8498
  * Items that are "Plugs" can be inserted into sockets. This returns statuses about
8399
8499
  * those plugs and why they can/can't be inserted. I hear you giggling, there's
8400
8500
  * nothing funny about inserting plugs. Get your head out of the gutter and pay
8401
8501
  * attention!
8402
8502
  */
8403
- ItemPlugStates = 308,
8503
+ readonly ItemPlugStates: 308;
8404
8504
  /**
8405
8505
  * Sometimes, plugs have objectives on them. This data can get really large, so we
8406
8506
  * split it into its own component. Please, don't grab it unless you need it.
8407
8507
  */
8408
- ItemPlugObjectives = 309,
8508
+ readonly ItemPlugObjectives: 309;
8409
8509
  /**
8410
8510
  * Sometimes, designers create thousands of reusable plugs and suddenly your
8411
8511
  * response sizes are almost 3MB, and something has to give.
@@ -8424,29 +8524,29 @@ export declare const enum DestinyComponentType {
8424
8524
  * return plugs that have state data that is per-item. See Plug Sets for available
8425
8525
  * plugs that have Character, Profile, or no state-specific restrictions.
8426
8526
  */
8427
- ItemReusablePlugs = 310,
8527
+ readonly ItemReusablePlugs: 310;
8428
8528
  /**
8429
8529
  * When obtaining vendor information, this will return summary information about
8430
8530
  * the Vendor or Vendors being returned.
8431
8531
  */
8432
- Vendors = 400,
8532
+ readonly Vendors: 400;
8433
8533
  /**
8434
8534
  * When obtaining vendor information, this will return information about the
8435
8535
  * categories of items provided by the Vendor.
8436
8536
  */
8437
- VendorCategories = 401,
8537
+ readonly VendorCategories: 401;
8438
8538
  /**
8439
8539
  * When obtaining vendor information, this will return the information about items
8440
8540
  * being sold by the Vendor.
8441
8541
  */
8442
- VendorSales = 402,
8542
+ readonly VendorSales: 402;
8443
8543
  /**
8444
8544
  * Asking for this component will return you the account's Kiosk statuses: that is,
8445
8545
  * what items have been filled out/acquired. But only if you are the currently
8446
8546
  * authenticated user or the user has elected to allow anonymous viewing of its
8447
8547
  * progression info.
8448
8548
  */
8449
- Kiosks = 500,
8549
+ readonly Kiosks: 500;
8450
8550
  /**
8451
8551
  * A "shortcut" component that will give you all of the item hashes/quantities of
8452
8552
  * items that the requested character can use to determine if an action (purchasing,
@@ -8454,7 +8554,7 @@ export declare const enum DestinyComponentType {
8454
8554
  * just items, and that some vendor purchases require items that you might not
8455
8555
  * traditionally consider to be a "currency", like plugs/mods!)
8456
8556
  */
8457
- CurrencyLookups = 600,
8557
+ readonly CurrencyLookups: 600;
8458
8558
  /**
8459
8559
  * Returns summary status information about all "Presentation Nodes". See
8460
8560
  * DestinyPresentationNodeDefinition for more details, but the gist is that these
@@ -8462,20 +8562,20 @@ export declare const enum DestinyComponentType {
8462
8562
  * hierarchy of categories. You may ask for and use this data if you want to
8463
8563
  * perform similar bucketing in your own UI: or you can skip it and roll your own.
8464
8564
  */
8465
- PresentationNodes = 700,
8565
+ readonly PresentationNodes: 700;
8466
8566
  /**
8467
8567
  * Returns summary status information about all "Collectibles". These are records
8468
8568
  * of what items you've discovered while playing Destiny, and some other basic
8469
8569
  * information. For detailed information, you will have to call a separate endpoint
8470
8570
  * devoted to the purpose.
8471
8571
  */
8472
- Collectibles = 800,
8572
+ readonly Collectibles: 800;
8473
8573
  /**
8474
8574
  * Returns summary status information about all "Records" (also known in the game
8475
8575
  * as "Triumphs". I know, it's confusing because there's also "Moments of Triumph"
8476
8576
  * that will themselves be represented as "Triumphs.")
8477
8577
  */
8478
- Records = 900,
8578
+ readonly Records: 900;
8479
8579
  /**
8480
8580
  * Returns information that Bungie considers to be "Transitory": data that may
8481
8581
  * change too frequently or come from a non-authoritative source such that we don't
@@ -8483,30 +8583,32 @@ export declare const enum DestinyComponentType {
8483
8583
  * limited use cases. We can provide no guarantee of timeliness nor consistency for
8484
8584
  * this data: buyer beware with the Transitory component.
8485
8585
  */
8486
- Transitory = 1000,
8586
+ readonly Transitory: 1000;
8487
8587
  /**
8488
8588
  * Returns summary status information about all "Metrics" (also known in the game
8489
8589
  * as "Stat Trackers").
8490
8590
  */
8491
- Metrics = 1100,
8591
+ readonly Metrics: 1100;
8492
8592
  /**
8493
8593
  * Returns a mapping of localized string variable hashes to values, on a per-
8494
8594
  * account or per-character basis.
8495
8595
  */
8496
- StringVariables = 1200,
8596
+ readonly StringVariables: 1200;
8497
8597
  /**
8498
8598
  * Returns summary status information about all "Craftables" aka crafting recipe
8499
8599
  * items.
8500
8600
  */
8501
- Craftables = 1300,
8601
+ readonly Craftables: 1300;
8502
8602
  /** Returns score values for all commendations and commendation nodes. */
8503
- SocialCommendations = 1400,
8504
- }
8603
+ readonly SocialCommendations: 1400;
8604
+ };
8605
+ export type DestinyComponentType = (typeof DestinyComponentType)[keyof typeof DestinyComponentType];
8505
8606
  /** Indicates the type of filter to apply to Vendor results. */
8506
- export declare const enum DestinyVendorFilter {
8507
- None = 0,
8508
- ApiPurchasable = 1,
8509
- }
8607
+ export declare const DestinyVendorFilter: {
8608
+ readonly None: 0;
8609
+ readonly ApiPurchasable: 1;
8610
+ };
8611
+ export type DestinyVendorFilter = (typeof DestinyVendorFilter)[keyof typeof DestinyVendorFilter];
8510
8612
  export interface DestinyItemTransferRequest {
8511
8613
  /** Mapped to DestinyInventoryItemDefinition in the manifest. */
8512
8614
  readonly itemReferenceHash: number;
@@ -8623,31 +8725,34 @@ export interface DestinyReportOffensePgcrRequest {
8623
8725
  * directly (special cases apply to when they are returned, and are not relevant in
8624
8726
  * general cases)
8625
8727
  */
8626
- export declare const enum DestinyStatsGroupType {
8627
- None = 0,
8628
- General = 1,
8629
- Weapons = 2,
8630
- Medals = 3,
8728
+ export declare const DestinyStatsGroupType: {
8729
+ readonly None: 0;
8730
+ readonly General: 1;
8731
+ readonly Weapons: 2;
8732
+ readonly Medals: 3;
8631
8733
  /**
8632
8734
  * This is purely to serve as the dividing line between filterable and un-
8633
8735
  * filterable groups. Below this number is a group you can pass as a filter. Above
8634
8736
  * it are groups used in very specific circumstances and not relevant for filtering.
8635
8737
  */
8636
- ReservedGroups = 100,
8738
+ readonly ReservedGroups: 100;
8637
8739
  /** Only applicable while generating leaderboards. */
8638
- Leaderboard = 101,
8740
+ readonly Leaderboard: 101;
8639
8741
  /** These will *only* be consumed by GetAggregateStatsByActivity */
8640
- Activity = 102,
8742
+ readonly Activity: 102;
8641
8743
  /** These are only consumed and returned by GetUniqueWeaponHistory */
8642
- UniqueWeapon = 103,
8643
- Internal = 104,
8644
- }
8645
- export declare const enum PeriodType {
8646
- None = 0,
8647
- Daily = 1,
8648
- AllTime = 2,
8649
- Activity = 3,
8650
- }
8744
+ readonly UniqueWeapon: 103;
8745
+ readonly Internal: 104;
8746
+ };
8747
+ export type DestinyStatsGroupType =
8748
+ (typeof DestinyStatsGroupType)[keyof typeof DestinyStatsGroupType];
8749
+ export declare const PeriodType: {
8750
+ readonly None: 0;
8751
+ readonly Daily: 1;
8752
+ readonly AllTime: 2;
8753
+ readonly Activity: 3;
8754
+ };
8755
+ export type PeriodType = (typeof PeriodType)[keyof typeof PeriodType];
8651
8756
  export interface AwaPermissionRequested {
8652
8757
  /** Type of advanced write action. */
8653
8758
  readonly type: AwaType;
@@ -8971,34 +9076,36 @@ export interface DestinyItemComponent {
8971
9076
  */
8972
9077
  readonly itemValueVisibility?: boolean[];
8973
9078
  }
8974
- export declare const enum ItemBindStatus {
8975
- NotBound = 0,
8976
- BoundToCharacter = 1,
8977
- BoundToAccount = 2,
8978
- BoundToGuild = 3,
8979
- }
9079
+ export declare const ItemBindStatus: {
9080
+ readonly NotBound: 0;
9081
+ readonly BoundToCharacter: 1;
9082
+ readonly BoundToAccount: 2;
9083
+ readonly BoundToGuild: 3;
9084
+ };
9085
+ export type ItemBindStatus = (typeof ItemBindStatus)[keyof typeof ItemBindStatus];
8980
9086
  /**
8981
9087
  * Whether you can transfer an item, and why not if you can't.
8982
9088
  *
8983
9089
  * This enum represents a set of flags - use bitwise operators to check which of
8984
9090
  * these match your value.
8985
9091
  */
8986
- export declare const enum TransferStatuses {
9092
+ export declare const TransferStatuses: {
8987
9093
  /** The item can be transferred. */
8988
- CanTransfer = 0,
9094
+ readonly CanTransfer: 0;
8989
9095
  /** You can't transfer the item because it is equipped on a character. */
8990
- ItemIsEquipped = 1,
9096
+ readonly ItemIsEquipped: 1;
8991
9097
  /**
8992
9098
  * The item is defined as not transferrable in its DestinyInventoryItemDefinition.
8993
9099
  * nonTransferrable property.
8994
9100
  */
8995
- NotTransferrable = 2,
9101
+ readonly NotTransferrable: 2;
8996
9102
  /**
8997
9103
  * You could transfer the item, but the place you're trying to put it has run out
8998
9104
  * of room! Check your remaining Vault and/or character space.
8999
9105
  */
9000
- NoRoomInDestination = 4,
9001
- }
9106
+ readonly NoRoomInDestination: 4;
9107
+ };
9108
+ export type TransferStatuses = (typeof TransferStatuses)[keyof typeof TransferStatuses];
9002
9109
  /**
9003
9110
  * Returns data about a character's status with a given Objective. Combine with
9004
9111
  * DestinyObjectiveDefinition static data for display purposes.
@@ -9066,22 +9173,23 @@ export interface DestinyObjectiveProgress {
9066
9173
  * This enum represents a set of flags - use bitwise operators to check which of
9067
9174
  * these match your value.
9068
9175
  */
9069
- export declare const enum DestinyGameVersions {
9070
- None = 0,
9071
- Destiny2 = 1,
9072
- DLC1 = 2,
9073
- DLC2 = 4,
9074
- Forsaken = 8,
9075
- YearTwoAnnualPass = 16,
9076
- Shadowkeep = 32,
9077
- BeyondLight = 64,
9078
- Anniversary30th = 128,
9079
- TheWitchQueen = 256,
9080
- Lightfall = 512,
9081
- TheFinalShape = 1024,
9082
- EdgeOfFate = 2048,
9083
- Renegades = 4096,
9084
- }
9176
+ export declare const DestinyGameVersions: {
9177
+ readonly None: 0;
9178
+ readonly Destiny2: 1;
9179
+ readonly DLC1: 2;
9180
+ readonly DLC2: 4;
9181
+ readonly Forsaken: 8;
9182
+ readonly YearTwoAnnualPass: 16;
9183
+ readonly Shadowkeep: 32;
9184
+ readonly BeyondLight: 64;
9185
+ readonly Anniversary30th: 128;
9186
+ readonly TheWitchQueen: 256;
9187
+ readonly Lightfall: 512;
9188
+ readonly TheFinalShape: 1024;
9189
+ readonly EdgeOfFate: 2048;
9190
+ readonly Renegades: 4096;
9191
+ };
9192
+ export type DestinyGameVersions = (typeof DestinyGameVersions)[keyof typeof DestinyGameVersions];
9085
9193
  /**
9086
9194
  * If a Destiny Profile can't be returned, but we're pretty certain it's a valid
9087
9195
  * Destiny account, this will contain as much info as we can get about the profile
@@ -9373,11 +9481,13 @@ export interface DestinyVendorReceipt {
9373
9481
  * A set of flags for reason(s) why the component populated in the way that it did.
9374
9482
  * Inspect the individual flags for the reasons.
9375
9483
  */
9376
- export declare const enum ComponentPrivacySetting {
9377
- None = 0,
9378
- Public = 1,
9379
- Private = 2,
9380
- }
9484
+ export declare const ComponentPrivacySetting: {
9485
+ readonly None: 0;
9486
+ readonly Public: 1;
9487
+ readonly Private: 2;
9488
+ };
9489
+ export type ComponentPrivacySetting =
9490
+ (typeof ComponentPrivacySetting)[keyof typeof ComponentPrivacySetting];
9381
9491
  /**
9382
9492
  * A list of minimal information for items in an inventory: be it a character's
9383
9493
  * inventory, or a Profile's inventory. (Note that the Vault is a collection of
@@ -9874,16 +9984,18 @@ export interface DestinyPresentationNodeComponent {
9874
9984
  * This enum represents a set of flags - use bitwise operators to check which of
9875
9985
  * these match your value.
9876
9986
  */
9877
- export declare const enum DestinyPresentationNodeState {
9878
- None = 0,
9987
+ export declare const DestinyPresentationNodeState: {
9988
+ readonly None: 0;
9879
9989
  /**
9880
9990
  * If this is set, the game recommends that you not show this node. But you know
9881
9991
  * your life, do what you've got to do.
9882
9992
  */
9883
- Invisible = 1,
9993
+ readonly Invisible: 1;
9884
9994
  /** Turns out Presentation Nodes can also be obscured. If they are, this is set. */
9885
- Obscured = 2,
9886
- }
9995
+ readonly Obscured: 2;
9996
+ };
9997
+ export type DestinyPresentationNodeState =
9998
+ (typeof DestinyPresentationNodeState)[keyof typeof DestinyPresentationNodeState];
9887
9999
  export interface DestinyProfileRecordsComponent {
9888
10000
  /** Your 'active' Triumphs score, maintained for backwards compatibility. */
9889
10001
  readonly score: number;
@@ -9944,42 +10056,43 @@ export interface DestinyRecordComponent {
9944
10056
  * This enum represents a set of flags - use bitwise operators to check which of
9945
10057
  * these match your value.
9946
10058
  */
9947
- export declare const enum DestinyRecordState {
10059
+ export declare const DestinyRecordState: {
9948
10060
  /**
9949
10061
  * If there are no flags set, the record is in a state where it *could* be redeemed,
9950
10062
  * but it has not been yet.
9951
10063
  */
9952
- None = 0,
10064
+ readonly None: 0;
9953
10065
  /** If this is set, the completed record has been redeemed. */
9954
- RecordRedeemed = 1,
10066
+ readonly RecordRedeemed: 1;
9955
10067
  /**
9956
10068
  * If this is set, there's a reward available from this Record but it's unavailable
9957
10069
  * for redemption.
9958
10070
  */
9959
- RewardUnavailable = 2,
10071
+ readonly RewardUnavailable: 2;
9960
10072
  /** If this is set, the objective for this Record has not yet been completed. */
9961
- ObjectiveNotCompleted = 4,
10073
+ readonly ObjectiveNotCompleted: 4;
9962
10074
  /**
9963
10075
  * If this is set, the game recommends that you replace the display text of this
9964
10076
  * Record with DestinyRecordDefinition.stateInfo.obscuredDescription.
9965
10077
  */
9966
- Obscured = 8,
10078
+ readonly Obscured: 8;
9967
10079
  /**
9968
10080
  * If this is set, the game recommends that you not show this record. Do what you
9969
10081
  * will with this recommendation.
9970
10082
  */
9971
- Invisible = 16,
10083
+ readonly Invisible: 16;
9972
10084
  /**
9973
10085
  * If this is set, you can't complete this record because you lack some permission
9974
10086
  * that's required to complete it.
9975
10087
  */
9976
- EntitlementUnowned = 32,
10088
+ readonly EntitlementUnowned: 32;
9977
10089
  /**
9978
10090
  * If this is set, the record has a title (check DestinyRecordDefinition for title
9979
10091
  * info) and you can equip it.
9980
10092
  */
9981
- CanEquipTitle = 64,
9982
- }
10093
+ readonly CanEquipTitle: 64;
10094
+ };
10095
+ export type DestinyRecordState = (typeof DestinyRecordState)[keyof typeof DestinyRecordState];
9983
10096
  export interface DestinyProfileCollectiblesComponent {
9984
10097
  /**
9985
10098
  * The list of collectibles determined by the game as having been "recently"
@@ -10041,17 +10154,17 @@ export interface DestinyCollectibleComponent {
10041
10154
  * This enum represents a set of flags - use bitwise operators to check which of
10042
10155
  * these match your value.
10043
10156
  */
10044
- export declare const enum DestinyCollectibleState {
10045
- None = 0,
10157
+ export declare const DestinyCollectibleState: {
10158
+ readonly None: 0;
10046
10159
  /** If this flag is set, you have not yet obtained this collectible. */
10047
- NotAcquired = 1,
10160
+ readonly NotAcquired: 1;
10048
10161
  /**
10049
10162
  * If this flag is set, the item is "obscured" to you: you can/should use the
10050
10163
  * alternate item hash found in DestinyCollectibleDefinition.stateInfo.
10051
10164
  * obscuredOverrideItemHash when displaying this collectible instead of the default
10052
10165
  * display info.
10053
10166
  */
10054
- Obscured = 2,
10167
+ readonly Obscured: 2;
10055
10168
  /**
10056
10169
  * If this flag is set, the collectible should not be shown to the user.
10057
10170
  *
@@ -10064,29 +10177,31 @@ export declare const enum DestinyCollectibleState {
10064
10177
  * I wouldn't like to see happen. So please, whether or not I'm your mom, consider
10065
10178
  * honoring this flag and don't show people invisible collectibles.
10066
10179
  */
10067
- Invisible = 4,
10180
+ readonly Invisible: 4;
10068
10181
  /**
10069
10182
  * If this flag is set, the collectible requires payment for creating an instance
10070
10183
  * of the item, and you are lacking in currency. Bring the benjamins next time. Or
10071
10184
  * spinmetal. Whatever.
10072
10185
  */
10073
- CannotAffordMaterialRequirements = 8,
10186
+ readonly CannotAffordMaterialRequirements: 8;
10074
10187
  /**
10075
10188
  * If this flag is set, you can't pull this item out of your collection because
10076
10189
  * there's no room left in your inventory.
10077
10190
  */
10078
- InventorySpaceUnavailable = 16,
10191
+ readonly InventorySpaceUnavailable: 16;
10079
10192
  /**
10080
10193
  * If this flag is set, you already have one of these items and can't have a second
10081
10194
  * one.
10082
10195
  */
10083
- UniquenessViolation = 32,
10196
+ readonly UniquenessViolation: 32;
10084
10197
  /**
10085
10198
  * If this flag is set, the ability to pull this item out of your collection has
10086
10199
  * been disabled.
10087
10200
  */
10088
- PurchaseDisabled = 64,
10089
- }
10201
+ readonly PurchaseDisabled: 64;
10202
+ };
10203
+ export type DestinyCollectibleState =
10204
+ (typeof DestinyCollectibleState)[keyof typeof DestinyCollectibleState];
10090
10205
  /**
10091
10206
  * This is an experimental set of data that Bungie considers to be "transitory" -
10092
10207
  * information that may be useful for API users, but that is coming from a non-
@@ -10163,12 +10278,12 @@ export interface DestinyProfileTransitoryPartyMember {
10163
10278
  * This enum represents a set of flags - use bitwise operators to check which of
10164
10279
  * these match your value.
10165
10280
  */
10166
- export declare const enum DestinyPartyMemberStates {
10167
- None = 0,
10281
+ export declare const DestinyPartyMemberStates: {
10282
+ readonly None: 0;
10168
10283
  /** This one's pretty obvious - they're on your Fireteam. */
10169
- FireteamMember = 1,
10284
+ readonly FireteamMember: 1;
10170
10285
  /** I don't know what it means to be in a 'Posse', but apparently this is it. */
10171
- PosseMember = 2,
10286
+ readonly PosseMember: 2;
10172
10287
  /**
10173
10288
  * Nor do I understand the difference between them being in a 'Group' vs. a '
10174
10289
  * Fireteam'.
@@ -10176,10 +10291,12 @@ export declare const enum DestinyPartyMemberStates {
10176
10291
  * I'll update these docs once I get more info. If I get more info. If you're
10177
10292
  * reading this, I never got more info. You're on your own, kid.
10178
10293
  */
10179
- GroupMember = 4,
10294
+ readonly GroupMember: 4;
10180
10295
  /** This person is the party leader. */
10181
- PartyLeader = 8,
10182
- }
10296
+ readonly PartyLeader: 8;
10297
+ };
10298
+ export type DestinyPartyMemberStates =
10299
+ (typeof DestinyPartyMemberStates)[keyof typeof DestinyPartyMemberStates];
10183
10300
  /**
10184
10301
  * If you are playing in an activity, this is some information about it.
10185
10302
  *
@@ -10227,13 +10344,15 @@ export interface DestinyProfileTransitoryJoinability {
10227
10344
  * A player can choose to restrict requests to join their Fireteam to specific
10228
10345
  * states. These are the possible states a user can choose.
10229
10346
  */
10230
- export declare const enum DestinyGamePrivacySetting {
10231
- Open = 0,
10232
- ClanAndFriendsOnly = 1,
10233
- FriendsOnly = 2,
10234
- InvitationOnly = 3,
10235
- Closed = 4,
10236
- }
10347
+ export declare const DestinyGamePrivacySetting: {
10348
+ readonly Open: 0;
10349
+ readonly ClanAndFriendsOnly: 1;
10350
+ readonly FriendsOnly: 2;
10351
+ readonly InvitationOnly: 3;
10352
+ readonly Closed: 4;
10353
+ };
10354
+ export type DestinyGamePrivacySetting =
10355
+ (typeof DestinyGamePrivacySetting)[keyof typeof DestinyGamePrivacySetting];
10237
10356
  /**
10238
10357
  * A Flags enumeration representing the reasons why a person can't join this user's
10239
10358
  * fireteam.
@@ -10241,28 +10360,30 @@ export declare const enum DestinyGamePrivacySetting {
10241
10360
  * This enum represents a set of flags - use bitwise operators to check which of
10242
10361
  * these match your value.
10243
10362
  */
10244
- export declare const enum DestinyJoinClosedReasons {
10245
- None = 0,
10363
+ export declare const DestinyJoinClosedReasons: {
10364
+ readonly None: 0;
10246
10365
  /** The user is currently in matchmaking. */
10247
- InMatchmaking = 1,
10366
+ readonly InMatchmaking: 1;
10248
10367
  /** The user is currently in a loading screen. */
10249
- Loading = 2,
10368
+ readonly Loading: 2;
10250
10369
  /** The user is in an activity that requires solo play. */
10251
- SoloMode = 4,
10370
+ readonly SoloMode: 4;
10252
10371
  /**
10253
10372
  * The user can't be joined for one of a variety of internal reasons. Basically,
10254
10373
  * the game can't let you join at this time, but for reasons that aren't under the
10255
10374
  * control of this user.
10256
10375
  */
10257
- InternalReasons = 8,
10376
+ readonly InternalReasons: 8;
10258
10377
  /**
10259
10378
  * The user's current activity/quest/other transitory game state is preventing
10260
10379
  * joining.
10261
10380
  */
10262
- DisallowedByGameState = 16,
10381
+ readonly DisallowedByGameState: 16;
10263
10382
  /** The user appears to be offline. */
10264
- Offline = 32768,
10265
- }
10383
+ readonly Offline: 32768;
10384
+ };
10385
+ export type DestinyJoinClosedReasons =
10386
+ (typeof DestinyJoinClosedReasons)[keyof typeof DestinyJoinClosedReasons];
10266
10387
  /**
10267
10388
  * This represents a single "thing" being tracked by the player.
10268
10389
  *
@@ -10587,12 +10708,13 @@ export interface DestinyRaceDefinition {
10587
10708
  */
10588
10709
  readonly redacted: boolean;
10589
10710
  }
10590
- export declare const enum DestinyRace {
10591
- Human = 0,
10592
- Awoken = 1,
10593
- Exo = 2,
10594
- Unknown = 3,
10595
- }
10711
+ export declare const DestinyRace: {
10712
+ readonly Human: 0;
10713
+ readonly Awoken: 1;
10714
+ readonly Exo: 2;
10715
+ readonly Unknown: 3;
10716
+ };
10717
+ export type DestinyRace = (typeof DestinyRace)[keyof typeof DestinyRace];
10596
10718
  export interface DestinyLoadoutsComponent {
10597
10719
  readonly loadouts: DestinyLoadoutComponent[];
10598
10720
  }
@@ -11131,50 +11253,53 @@ export interface DestinyMilestoneDefinition {
11131
11253
  * If for some reason the indicated property is not populated, fall back to the
11132
11254
  * MilestoneDefinition.displayProperties.
11133
11255
  */
11134
- export declare const enum DestinyMilestoneDisplayPreference {
11256
+ export declare const DestinyMilestoneDisplayPreference: {
11135
11257
  /**
11136
11258
  * Indicates you should show DestinyMilestoneDefinition.displayProperties for this
11137
11259
  * Milestone.
11138
11260
  */
11139
- MilestoneDefinition = 0,
11261
+ readonly MilestoneDefinition: 0;
11140
11262
  /**
11141
11263
  * Indicates you should show the displayProperties for any currently active Quest
11142
11264
  * Steps in DestinyMilestone.availableQuests.
11143
11265
  */
11144
- CurrentQuestSteps = 1,
11266
+ readonly CurrentQuestSteps: 1;
11145
11267
  /**
11146
11268
  * Indicates you should show the displayProperties for any currently active
11147
11269
  * Activities and their Challenges in DestinyMilestone.activities.
11148
11270
  */
11149
- CurrentActivityChallenges = 2,
11150
- }
11271
+ readonly CurrentActivityChallenges: 2;
11272
+ };
11273
+ export type DestinyMilestoneDisplayPreference =
11274
+ (typeof DestinyMilestoneDisplayPreference)[keyof typeof DestinyMilestoneDisplayPreference];
11151
11275
  /**
11152
11276
  * The type of milestone. Milestones can be Tutorials, one-time/triggered/non-
11153
11277
  * repeating but not necessarily tutorials, or Repeating Milestones.
11154
11278
  */
11155
- export declare const enum DestinyMilestoneType {
11156
- Unknown = 0,
11279
+ export declare const DestinyMilestoneType: {
11280
+ readonly Unknown: 0;
11157
11281
  /**
11158
11282
  * One-time milestones that are specifically oriented toward teaching players about
11159
11283
  * new mechanics and gameplay modes.
11160
11284
  */
11161
- Tutorial = 1,
11285
+ readonly Tutorial: 1;
11162
11286
  /** Milestones that, once completed a single time, can never be repeated. */
11163
- OneTime = 2,
11287
+ readonly OneTime: 2;
11164
11288
  /**
11165
11289
  * Milestones that repeat/reset on a weekly basis. They need not all reset on the
11166
11290
  * same day or time, but do need to reset weekly to qualify for this type.
11167
11291
  */
11168
- Weekly = 3,
11292
+ readonly Weekly: 3;
11169
11293
  /** Milestones that repeat or reset on a daily basis. */
11170
- Daily = 4,
11294
+ readonly Daily: 4;
11171
11295
  /**
11172
11296
  * Special indicates that the event is not on a daily/weekly cadence, but does
11173
11297
  * occur more than once. For instance, Iron Banner in Destiny 1 or the Dawning were
11174
11298
  * examples of what could be termed "Special" events.
11175
11299
  */
11176
- Special = 5,
11177
- }
11300
+ readonly Special: 5;
11301
+ };
11302
+ export type DestinyMilestoneType = (typeof DestinyMilestoneType)[keyof typeof DestinyMilestoneType];
11178
11303
  /**
11179
11304
  * Any data we need to figure out whether this Quest Item is the currently active
11180
11305
  * one for the conceptual Milestone. Even just typing this description, I already
@@ -12137,25 +12262,29 @@ export interface DestinyActivity {
12137
12262
  * An enumeration representing the potential difficulty levels of an activity.
12138
12263
  * Their names are... more qualitative than quantitative.
12139
12264
  */
12140
- export declare const enum DestinyActivityDifficultyTier {
12141
- Trivial = 0,
12142
- Easy = 1,
12143
- Normal = 2,
12144
- Challenging = 3,
12145
- Hard = 4,
12146
- Brave = 5,
12147
- AlmostImpossible = 6,
12148
- Impossible = 7,
12149
- }
12265
+ export declare const DestinyActivityDifficultyTier: {
12266
+ readonly Trivial: 0;
12267
+ readonly Easy: 1;
12268
+ readonly Normal: 2;
12269
+ readonly Challenging: 3;
12270
+ readonly Hard: 4;
12271
+ readonly Brave: 5;
12272
+ readonly AlmostImpossible: 6;
12273
+ readonly Impossible: 7;
12274
+ };
12275
+ export type DestinyActivityDifficultyTier =
12276
+ (typeof DestinyActivityDifficultyTier)[keyof typeof DestinyActivityDifficultyTier];
12150
12277
  export interface DestinyActivityRewardMapping {
12151
12278
  readonly displayBehavior: DestinyActivityRewardDisplayMode;
12152
12279
  readonly rewardItems: DestinyActivityRewardItem[];
12153
12280
  }
12154
- export declare const enum DestinyActivityRewardDisplayMode {
12155
- Aggregate = 0,
12156
- PickFirst = 1,
12157
- Count = 2,
12158
- }
12281
+ export declare const DestinyActivityRewardDisplayMode: {
12282
+ readonly Aggregate: 0;
12283
+ readonly PickFirst: 1;
12284
+ readonly Count: 2;
12285
+ };
12286
+ export type DestinyActivityRewardDisplayMode =
12287
+ (typeof DestinyActivityRewardDisplayMode)[keyof typeof DestinyActivityRewardDisplayMode];
12159
12288
  export interface DestinyActivityRewardItem {
12160
12289
  readonly itemQuantity: DestinyItemQuantity;
12161
12290
  readonly uiStyle: string;
@@ -12472,20 +12601,20 @@ export interface DestinyUnlockDefinition {
12472
12601
  * This enum represents a set of flags - use bitwise operators to check which of
12473
12602
  * these match your value.
12474
12603
  */
12475
- export declare const enum EquipFailureReason {
12604
+ export declare const EquipFailureReason: {
12476
12605
  /** The item is/was able to be equipped. */
12477
- None = 0,
12606
+ readonly None: 0;
12478
12607
  /**
12479
12608
  * This is not the kind of item that can be equipped. Did you try equipping Glimmer
12480
12609
  * or something?
12481
12610
  */
12482
- ItemUnequippable = 1,
12611
+ readonly ItemUnequippable: 1;
12483
12612
  /**
12484
12613
  * This item is part of a "unique set", and you can't have more than one item of
12485
12614
  * that same set type equipped at once. For instance, if you already have an Exotic
12486
12615
  * Weapon equipped, you can't equip a second one in another weapon slot.
12487
12616
  */
12488
- ItemUniqueEquipRestricted = 2,
12617
+ readonly ItemUniqueEquipRestricted: 2;
12489
12618
  /**
12490
12619
  * This item has state-based gating that prevents it from being equipped in certain
12491
12620
  * circumstances. For instance, an item might be for Warlocks only and you're a
@@ -12494,24 +12623,25 @@ export declare const enum EquipFailureReason {
12494
12623
  * more information about what the specific failure case was (See
12495
12624
  * DestinyInventoryItemDefinition and DestinyItemInstanceComponent)
12496
12625
  */
12497
- ItemFailedUnlockCheck = 4,
12626
+ readonly ItemFailedUnlockCheck: 4;
12498
12627
  /**
12499
12628
  * This item requires you to have reached a specific character level in order to
12500
12629
  * equip it, and you haven't reached that level yet.
12501
12630
  */
12502
- ItemFailedLevelCheck = 8,
12631
+ readonly ItemFailedLevelCheck: 8;
12503
12632
  /**
12504
12633
  * This item is 'wrapped' and must be unwrapped before being equipped. NOTE: This
12505
12634
  * value used to be called ItemNotOnCharacter but that is no longer accurate.
12506
12635
  */
12507
- ItemWrapped = 16,
12636
+ readonly ItemWrapped: 16;
12508
12637
  /** This item is not yet loaded and cannot be equipped yet. */
12509
- ItemNotLoaded = 32,
12638
+ readonly ItemNotLoaded: 32;
12510
12639
  /** This item is block-listed and cannot be equipped. */
12511
- ItemEquipBlocklisted = 64,
12640
+ readonly ItemEquipBlocklisted: 64;
12512
12641
  /** This item does not meet the loadout requirements for the current activity */
12513
- ItemLoadoutRequirementNotMet = 128,
12514
- }
12642
+ readonly ItemLoadoutRequirementNotMet: 128;
12643
+ };
12644
+ export type EquipFailureReason = (typeof EquipFailureReason)[keyof typeof EquipFailureReason];
12515
12645
  export interface DestinyItemInstanceEnergy {
12516
12646
  /**
12517
12647
  * The type of energy for this item. Plugs that require Energy can only be inserted
@@ -12849,22 +12979,24 @@ export interface DestinyTalentNode {
12849
12979
  */
12850
12980
  readonly nodeStatsBlock: DestinyTalentNodeStatBlock;
12851
12981
  }
12852
- export declare const enum DestinyTalentNodeState {
12853
- Invalid = 0,
12854
- CanUpgrade = 1,
12855
- NoPoints = 2,
12856
- NoPrerequisites = 3,
12857
- NoSteps = 4,
12858
- NoUnlock = 5,
12859
- NoMaterial = 6,
12860
- NoGridLevel = 7,
12861
- SwappingLocked = 8,
12862
- MustSwap = 9,
12863
- Complete = 10,
12864
- Unknown = 11,
12865
- CreationOnly = 12,
12866
- Hidden = 13,
12867
- }
12982
+ export declare const DestinyTalentNodeState: {
12983
+ readonly Invalid: 0;
12984
+ readonly CanUpgrade: 1;
12985
+ readonly NoPoints: 2;
12986
+ readonly NoPrerequisites: 3;
12987
+ readonly NoSteps: 4;
12988
+ readonly NoUnlock: 5;
12989
+ readonly NoMaterial: 6;
12990
+ readonly NoGridLevel: 7;
12991
+ readonly SwappingLocked: 8;
12992
+ readonly MustSwap: 9;
12993
+ readonly Complete: 10;
12994
+ readonly Unknown: 11;
12995
+ readonly CreationOnly: 12;
12996
+ readonly Hidden: 13;
12997
+ };
12998
+ export type DestinyTalentNodeState =
12999
+ (typeof DestinyTalentNodeState)[keyof typeof DestinyTalentNodeState];
12868
13000
  /**
12869
13001
  * This property has some history. A talent grid can provide stats on both the item
12870
13002
  * it's related to and the character equipping the item. This returns data about
@@ -13469,27 +13601,28 @@ export interface DestinyVendorSaleItemComponent {
13469
13601
  * This enum represents a set of flags - use bitwise operators to check which of
13470
13602
  * these match your value.
13471
13603
  */
13472
- export declare const enum VendorItemStatus {
13473
- Success = 0,
13474
- NoInventorySpace = 1,
13475
- NoFunds = 2,
13476
- NoProgression = 4,
13477
- NoUnlock = 8,
13478
- NoQuantity = 16,
13479
- OutsidePurchaseWindow = 32,
13480
- NotAvailable = 64,
13481
- UniquenessViolation = 128,
13482
- UnknownError = 256,
13483
- AlreadySelling = 512,
13484
- Unsellable = 1024,
13485
- SellingInhibited = 2048,
13604
+ export declare const VendorItemStatus: {
13605
+ readonly Success: 0;
13606
+ readonly NoInventorySpace: 1;
13607
+ readonly NoFunds: 2;
13608
+ readonly NoProgression: 4;
13609
+ readonly NoUnlock: 8;
13610
+ readonly NoQuantity: 16;
13611
+ readonly OutsidePurchaseWindow: 32;
13612
+ readonly NotAvailable: 64;
13613
+ readonly UniquenessViolation: 128;
13614
+ readonly UnknownError: 256;
13615
+ readonly AlreadySelling: 512;
13616
+ readonly Unsellable: 1024;
13617
+ readonly SellingInhibited: 2048;
13486
13618
  /**
13487
13619
  * DEPRECATED - Owned items use the NoUnlock state and a failure string indicating
13488
13620
  * the proper display state.
13489
13621
  */
13490
- AlreadyOwned = 4096,
13491
- DisplayOnly = 8192,
13492
- }
13622
+ readonly AlreadyOwned: 4096;
13623
+ readonly DisplayOnly: 8192;
13624
+ };
13625
+ export type VendorItemStatus = (typeof VendorItemStatus)[keyof typeof VendorItemStatus];
13493
13626
  /**
13494
13627
  * Indicates the status of an "Unlock Flag" on a Character or Profile.
13495
13628
  *
@@ -13519,76 +13652,78 @@ export interface DestinyUnlockStatus {
13519
13652
  * This enum represents a set of flags - use bitwise operators to check which of
13520
13653
  * these match your value.
13521
13654
  */
13522
- export declare const enum DestinyVendorItemState {
13655
+ export declare const DestinyVendorItemState: {
13523
13656
  /** There are no augments on the item. */
13524
- None = 0,
13657
+ readonly None: 0;
13525
13658
  /**
13526
13659
  * Deprecated forever (probably). There was a time when Records were going to be
13527
13660
  * implemented through Vendors, and this field was relevant. Now they're
13528
13661
  * implemented through Presentation Nodes, and this field doesn't matter anymore.
13529
13662
  */
13530
- Incomplete = 1,
13663
+ readonly Incomplete: 1;
13531
13664
  /**
13532
13665
  * Deprecated forever (probably). See the description of the "Incomplete" value for
13533
13666
  * the juicy scoop.
13534
13667
  */
13535
- RewardAvailable = 2,
13668
+ readonly RewardAvailable: 2;
13536
13669
  /**
13537
13670
  * Deprecated forever (probably). See the description of the "Incomplete" value for
13538
13671
  * the juicy scoop.
13539
13672
  */
13540
- Complete = 4,
13673
+ readonly Complete: 4;
13541
13674
  /**
13542
13675
  * This item is considered to be "newly available", and should have some UI showing
13543
13676
  * how shiny it is.
13544
13677
  */
13545
- New = 8,
13678
+ readonly New: 8;
13546
13679
  /**
13547
13680
  * This item is being "featured", and should be shiny in a different way from items
13548
13681
  * that are merely new.
13549
13682
  */
13550
- Featured = 16,
13683
+ readonly Featured: 16;
13551
13684
  /** This item is only available for a limited time, and that time is approaching. */
13552
- Ending = 32,
13685
+ readonly Ending: 32;
13553
13686
  /** This item is "on sale". Get it while it's hot. */
13554
- OnSale = 64,
13687
+ readonly OnSale: 64;
13555
13688
  /** This item is already owned. */
13556
- Owned = 128,
13689
+ readonly Owned: 128;
13557
13690
  /** This item should be shown with a "wide view" instead of normal icon view. */
13558
- WideView = 256,
13691
+ readonly WideView: 256;
13559
13692
  /**
13560
13693
  * This indicates that you should show some kind of attention-requesting indicator
13561
13694
  * on the item, in a similar manner to items in the nexus that have such
13562
13695
  * notifications.
13563
13696
  */
13564
- NexusAttention = 512,
13697
+ readonly NexusAttention: 512;
13565
13698
  /** This indicates that the item has some sort of a 'set' discount. */
13566
- SetDiscount = 1024,
13699
+ readonly SetDiscount: 1024;
13567
13700
  /** This indicates that the item has a price drop. */
13568
- PriceDrop = 2048,
13701
+ readonly PriceDrop: 2048;
13569
13702
  /** This indicates that the item is a daily offer. */
13570
- DailyOffer = 4096,
13703
+ readonly DailyOffer: 4096;
13571
13704
  /** This indicates that the item is for charity. */
13572
- Charity = 8192,
13705
+ readonly Charity: 8192;
13573
13706
  /** This indicates that the item has a seasonal reward expiration. */
13574
- SeasonalRewardExpiration = 16384,
13707
+ readonly SeasonalRewardExpiration: 16384;
13575
13708
  /** This indicates that the sale item is the best deal among different choices. */
13576
- BestDeal = 32768,
13709
+ readonly BestDeal: 32768;
13577
13710
  /** This indicates that the sale item is popular. */
13578
- Popular = 65536,
13711
+ readonly Popular: 65536;
13579
13712
  /** This indicates that the sale item is free. */
13580
- Free = 131072,
13713
+ readonly Free: 131072;
13581
13714
  /** This indicates that the sale item is locked. */
13582
- Locked = 262144,
13715
+ readonly Locked: 262144;
13583
13716
  /** This indicates that the sale item is paracausal. */
13584
- Paracausal = 524288,
13585
- Cryptarch = 1048576,
13586
- ArtifactPerkOwned = 2097152,
13587
- Savings = 4194304,
13588
- Ineligible = 8388608,
13589
- ArtifactPerkBoosted = 16777216,
13590
- SeasonalArchiveFree = 33554432,
13591
- }
13717
+ readonly Paracausal: 524288;
13718
+ readonly Cryptarch: 1048576;
13719
+ readonly ArtifactPerkOwned: 2097152;
13720
+ readonly Savings: 4194304;
13721
+ readonly Ineligible: 8388608;
13722
+ readonly ArtifactPerkBoosted: 16777216;
13723
+ readonly SeasonalArchiveFree: 33554432;
13724
+ };
13725
+ export type DestinyVendorItemState =
13726
+ (typeof DestinyVendorItemState)[keyof typeof DestinyVendorItemState];
13592
13727
  export interface DestinyVendorItemComponentSetOfint32 {
13593
13728
  readonly itemComponents: DictionaryComponentResponse<DestinyItemComponent>;
13594
13729
  readonly instances: DictionaryComponentResponse<DestinyItemInstanceComponent>;
@@ -13880,10 +14015,12 @@ export interface DestinyInsertPlugsRequestEntry {
13880
14015
  * talking about. You have to know whether it's in the default "socketEntries" or
13881
14016
  * if it's in the "intrinsic" list.
13882
14017
  */
13883
- export declare const enum DestinySocketArrayType {
13884
- Default = 0,
13885
- Intrinsic = 1,
13886
- }
14018
+ export declare const DestinySocketArrayType: {
14019
+ readonly Default: 0;
14020
+ readonly Intrinsic: 1;
14021
+ };
14022
+ export type DestinySocketArrayType =
14023
+ (typeof DestinySocketArrayType)[keyof typeof DestinySocketArrayType];
13887
14024
  export interface DestinyItemChangeResponse {
13888
14025
  readonly item: DestinyItemResponse;
13889
14026
  /** Items that appeared in the inventory possibly as a result of an action. */
@@ -14146,61 +14283,66 @@ export interface DestinyHistoricalStatsDefinition {
14146
14283
  */
14147
14284
  readonly medalTierHash?: number;
14148
14285
  }
14149
- export declare const enum DestinyStatsCategoryType {
14150
- None = 0,
14151
- Kills = 1,
14152
- Assists = 2,
14153
- Deaths = 3,
14154
- Criticals = 4,
14155
- KDa = 5,
14156
- KD = 6,
14157
- Score = 7,
14158
- Entered = 8,
14159
- TimePlayed = 9,
14160
- MedalWins = 10,
14161
- MedalGame = 11,
14162
- MedalSpecialKills = 12,
14163
- MedalSprees = 13,
14164
- MedalMultiKills = 14,
14165
- MedalAbilities = 15,
14166
- }
14167
- export declare const enum UnitType {
14168
- None = 0,
14286
+ export declare const DestinyStatsCategoryType: {
14287
+ readonly None: 0;
14288
+ readonly Kills: 1;
14289
+ readonly Assists: 2;
14290
+ readonly Deaths: 3;
14291
+ readonly Criticals: 4;
14292
+ readonly KDa: 5;
14293
+ readonly KD: 6;
14294
+ readonly Score: 7;
14295
+ readonly Entered: 8;
14296
+ readonly TimePlayed: 9;
14297
+ readonly MedalWins: 10;
14298
+ readonly MedalGame: 11;
14299
+ readonly MedalSpecialKills: 12;
14300
+ readonly MedalSprees: 13;
14301
+ readonly MedalMultiKills: 14;
14302
+ readonly MedalAbilities: 15;
14303
+ };
14304
+ export type DestinyStatsCategoryType =
14305
+ (typeof DestinyStatsCategoryType)[keyof typeof DestinyStatsCategoryType];
14306
+ export declare const UnitType: {
14307
+ readonly None: 0;
14169
14308
  /** Indicates the statistic is a simple count of something. */
14170
- Count = 1,
14309
+ readonly Count: 1;
14171
14310
  /** Indicates the statistic is a per game average. */
14172
- PerGame = 2,
14311
+ readonly PerGame: 2;
14173
14312
  /** Indicates the number of seconds */
14174
- Seconds = 3,
14313
+ readonly Seconds: 3;
14175
14314
  /** Indicates the number of points earned */
14176
- Points = 4,
14315
+ readonly Points: 4;
14177
14316
  /** Values represents a team ID */
14178
- Team = 5,
14317
+ readonly Team: 5;
14179
14318
  /** Values represents a distance (units to-be-determined) */
14180
- Distance = 6,
14319
+ readonly Distance: 6;
14181
14320
  /** Ratio represented as a whole value from 0 to 100. */
14182
- Percent = 7,
14321
+ readonly Percent: 7;
14183
14322
  /** Ratio of something, shown with decimal places */
14184
- Ratio = 8,
14323
+ readonly Ratio: 8;
14185
14324
  /** True or false */
14186
- Boolean = 9,
14325
+ readonly Boolean: 9;
14187
14326
  /** The stat is actually a weapon type. */
14188
- WeaponType = 10,
14327
+ readonly WeaponType: 10;
14189
14328
  /** Indicates victory, defeat, or something in between. */
14190
- Standing = 11,
14329
+ readonly Standing: 11;
14191
14330
  /** Number of milliseconds some event spanned. For example, race time, or lap time. */
14192
- Milliseconds = 12,
14331
+ readonly Milliseconds: 12;
14193
14332
  /** The value is a enumeration of the Completion Reason type. */
14194
- CompletionReason = 13,
14195
- }
14196
- export declare const enum DestinyStatsMergeMethod {
14333
+ readonly CompletionReason: 13;
14334
+ };
14335
+ export type UnitType = (typeof UnitType)[keyof typeof UnitType];
14336
+ export declare const DestinyStatsMergeMethod: {
14197
14337
  /** When collapsing multiple instances of the stat together, add the values. */
14198
- Add = 0,
14338
+ readonly Add: 0;
14199
14339
  /** When collapsing multiple instances of the stat together, take the lower value. */
14200
- Min = 1,
14340
+ readonly Min: 1;
14201
14341
  /** When collapsing multiple instances of the stat together, take the higher value. */
14202
- Max = 2,
14203
- }
14342
+ readonly Max: 2;
14343
+ };
14344
+ export type DestinyStatsMergeMethod =
14345
+ (typeof DestinyStatsMergeMethod)[keyof typeof DestinyStatsMergeMethod];
14204
14346
  /**
14205
14347
  * An artificial construct of our own creation, to try and put some order on top of
14206
14348
  * Medals and keep them from being one giant, unmanageable and unsorted blob of
@@ -14645,11 +14787,12 @@ export interface DestinyPublicMilestoneVendor {
14645
14787
  */
14646
14788
  readonly previewItemHash?: number;
14647
14789
  }
14648
- export declare const enum AwaType {
14649
- None = 0,
14790
+ export declare const AwaType: {
14791
+ readonly None: 0;
14650
14792
  /** Insert plugs into sockets. */
14651
- InsertPlugs = 1,
14652
- }
14793
+ readonly InsertPlugs: 1;
14794
+ };
14795
+ export type AwaType = (typeof AwaType)[keyof typeof AwaType];
14653
14796
  export interface AwaInitializeResponse {
14654
14797
  /**
14655
14798
  * ID used to get the token. Present this ID to the user as it will identify this
@@ -14659,11 +14802,12 @@ export interface AwaInitializeResponse {
14659
14802
  /** True if the PUSH message will only be sent to the device that made this request. */
14660
14803
  readonly sentToSelf: boolean;
14661
14804
  }
14662
- export declare const enum AwaUserSelection {
14663
- None = 0,
14664
- Rejected = 1,
14665
- Approved = 2,
14666
- }
14805
+ export declare const AwaUserSelection: {
14806
+ readonly None: 0;
14807
+ readonly Rejected: 1;
14808
+ readonly Approved: 2;
14809
+ };
14810
+ export type AwaUserSelection = (typeof AwaUserSelection)[keyof typeof AwaUserSelection];
14667
14811
  export interface AwaAuthorizationResult {
14668
14812
  /**
14669
14813
  * Indication of how the user responded to the request. If the value is "Approved"
@@ -14688,18 +14832,19 @@ export interface AwaAuthorizationResult {
14688
14832
  /** MembershipType from the permission request. */
14689
14833
  readonly membershipType: BungieMembershipType;
14690
14834
  }
14691
- export declare const enum AwaResponseReason {
14692
- None = 0,
14835
+ export declare const AwaResponseReason: {
14836
+ readonly None: 0;
14693
14837
  /** User provided an answer */
14694
- Answered = 1,
14838
+ readonly Answered: 1;
14695
14839
  /**
14696
14840
  * The HTTP request timed out, a new request may be made and an answer may still be
14697
14841
  * provided.
14698
14842
  */
14699
- TimedOut = 2,
14843
+ readonly TimedOut: 2;
14700
14844
  /** This request was replaced by another request. */
14701
- Replaced = 3,
14702
- }
14845
+ readonly Replaced: 3;
14846
+ };
14847
+ export type AwaResponseReason = (typeof AwaResponseReason)[keyof typeof AwaResponseReason];
14703
14848
  /**
14704
14849
  * Represents the public-facing status of an activity: any data about what is
14705
14850
  * currently active in the Activity, regardless of an individual character's
@@ -15121,31 +15266,37 @@ export interface DestinyFireteamFinderOptionGroupDefinition {
15121
15266
  */
15122
15267
  readonly redacted: boolean;
15123
15268
  }
15124
- export declare const enum FireteamFinderCodeOptionType {
15125
- None = 0,
15126
- ApplicationOnly = 1,
15127
- OnlineOnly = 2,
15128
- PlayerCount = 3,
15129
- Title = 4,
15130
- Tags = 5,
15131
- FinderActivityGraph = 6,
15132
- MicrophoneRequired = 7,
15133
- }
15269
+ export declare const FireteamFinderCodeOptionType: {
15270
+ readonly None: 0;
15271
+ readonly ApplicationOnly: 1;
15272
+ readonly OnlineOnly: 2;
15273
+ readonly PlayerCount: 3;
15274
+ readonly Title: 4;
15275
+ readonly Tags: 5;
15276
+ readonly FinderActivityGraph: 6;
15277
+ readonly MicrophoneRequired: 7;
15278
+ };
15279
+ export type FireteamFinderCodeOptionType =
15280
+ (typeof FireteamFinderCodeOptionType)[keyof typeof FireteamFinderCodeOptionType];
15134
15281
  /**
15135
15282
  * This enum represents a set of flags - use bitwise operators to check which of
15136
15283
  * these match your value.
15137
15284
  */
15138
- export declare const enum FireteamFinderOptionAvailability {
15139
- None = 0,
15140
- CreateListingBuilder = 1,
15141
- SearchListingBuilder = 2,
15142
- ListingViewer = 4,
15143
- LobbyViewer = 8,
15144
- }
15145
- export declare const enum FireteamFinderOptionVisibility {
15146
- Always = 0,
15147
- ShowWhenChangedFromDefault = 1,
15148
- }
15285
+ export declare const FireteamFinderOptionAvailability: {
15286
+ readonly None: 0;
15287
+ readonly CreateListingBuilder: 1;
15288
+ readonly SearchListingBuilder: 2;
15289
+ readonly ListingViewer: 4;
15290
+ readonly LobbyViewer: 8;
15291
+ };
15292
+ export type FireteamFinderOptionAvailability =
15293
+ (typeof FireteamFinderOptionAvailability)[keyof typeof FireteamFinderOptionAvailability];
15294
+ export declare const FireteamFinderOptionVisibility: {
15295
+ readonly Always: 0;
15296
+ readonly ShowWhenChangedFromDefault: 1;
15297
+ };
15298
+ export type FireteamFinderOptionVisibility =
15299
+ (typeof FireteamFinderOptionVisibility)[keyof typeof FireteamFinderOptionVisibility];
15149
15300
  export interface DestinyFireteamFinderOptionCreatorSettings {
15150
15301
  readonly control: DestinyFireteamFinderOptionSettingsControl;
15151
15302
  }
@@ -15154,26 +15305,30 @@ export interface DestinyFireteamFinderOptionSettingsControl {
15154
15305
  readonly minSelectedItems: number;
15155
15306
  readonly maxSelectedItems: number;
15156
15307
  }
15157
- export declare const enum FireteamFinderOptionControlType {
15158
- None = 0,
15159
- ValueCollection = 1,
15160
- RadioButton = 2,
15161
- }
15308
+ export declare const FireteamFinderOptionControlType: {
15309
+ readonly None: 0;
15310
+ readonly ValueCollection: 1;
15311
+ readonly RadioButton: 2;
15312
+ };
15313
+ export type FireteamFinderOptionControlType =
15314
+ (typeof FireteamFinderOptionControlType)[keyof typeof FireteamFinderOptionControlType];
15162
15315
  export interface DestinyFireteamFinderOptionSearcherSettings {
15163
15316
  readonly control: DestinyFireteamFinderOptionSettingsControl;
15164
15317
  readonly searchFilterType: FireteamFinderOptionSearchFilterType;
15165
15318
  }
15166
- export declare const enum FireteamFinderOptionSearchFilterType {
15167
- None = 0,
15168
- All = 1,
15169
- Any = 2,
15170
- InRangeInclusive = 3,
15171
- InRangeExclusive = 4,
15172
- GreaterThan = 5,
15173
- GreaterThanOrEqualTo = 6,
15174
- LessThan = 7,
15175
- LessThanOrEqualTo = 8,
15176
- }
15319
+ export declare const FireteamFinderOptionSearchFilterType: {
15320
+ readonly None: 0;
15321
+ readonly All: 1;
15322
+ readonly Any: 2;
15323
+ readonly InRangeInclusive: 3;
15324
+ readonly InRangeExclusive: 4;
15325
+ readonly GreaterThan: 5;
15326
+ readonly GreaterThanOrEqualTo: 6;
15327
+ readonly LessThan: 7;
15328
+ readonly LessThanOrEqualTo: 8;
15329
+ };
15330
+ export type FireteamFinderOptionSearchFilterType =
15331
+ (typeof FireteamFinderOptionSearchFilterType)[keyof typeof FireteamFinderOptionSearchFilterType];
15177
15332
  export interface DestinyFireteamFinderOptionValues {
15178
15333
  readonly optionalNull: DestinyDisplayPropertiesDefinition;
15179
15334
  readonly optionalFormatString: string;
@@ -15181,20 +15336,24 @@ export interface DestinyFireteamFinderOptionValues {
15181
15336
  readonly type: FireteamFinderOptionValueProviderType;
15182
15337
  readonly valueDefinitions: DestinyFireteamFinderOptionValueDefinition[];
15183
15338
  }
15184
- export declare const enum FireteamFinderOptionDisplayFormat {
15185
- Text = 0,
15186
- Integer = 1,
15187
- Bool = 2,
15188
- FormatString = 3,
15189
- }
15190
- export declare const enum FireteamFinderOptionValueProviderType {
15191
- None = 0,
15192
- Values = 1,
15193
- PlayerCount = 2,
15194
- FireteamFinderLabels = 3,
15195
- FireteamFinderActivityGraph = 4,
15196
- FireteamFinderUIActivityTree = 5,
15197
- }
15339
+ export declare const FireteamFinderOptionDisplayFormat: {
15340
+ readonly Text: 0;
15341
+ readonly Integer: 1;
15342
+ readonly Bool: 2;
15343
+ readonly FormatString: 3;
15344
+ };
15345
+ export type FireteamFinderOptionDisplayFormat =
15346
+ (typeof FireteamFinderOptionDisplayFormat)[keyof typeof FireteamFinderOptionDisplayFormat];
15347
+ export declare const FireteamFinderOptionValueProviderType: {
15348
+ readonly None: 0;
15349
+ readonly Values: 1;
15350
+ readonly PlayerCount: 2;
15351
+ readonly FireteamFinderLabels: 3;
15352
+ readonly FireteamFinderActivityGraph: 4;
15353
+ readonly FireteamFinderUIActivityTree: 5;
15354
+ };
15355
+ export type FireteamFinderOptionValueProviderType =
15356
+ (typeof FireteamFinderOptionValueProviderType)[keyof typeof FireteamFinderOptionValueProviderType];
15198
15357
  export interface DestinyFireteamFinderOptionValueDefinition {
15199
15358
  readonly displayProperties: DestinyDisplayPropertiesDefinition;
15200
15359
  readonly value: number;
@@ -15208,11 +15367,13 @@ export interface DestinyFireteamFinderOptionValueDefinition {
15208
15367
  * This enum represents a set of flags - use bitwise operators to check which of
15209
15368
  * these match your value.
15210
15369
  */
15211
- export declare const enum FireteamFinderOptionValueFlags {
15212
- None = 0,
15213
- CreateListingDefaultValue = 1,
15214
- SearchFilterDefaultValue = 2,
15215
- }
15370
+ export declare const FireteamFinderOptionValueFlags: {
15371
+ readonly None: 0;
15372
+ readonly CreateListingDefaultValue: 1;
15373
+ readonly SearchFilterDefaultValue: 2;
15374
+ };
15375
+ export type FireteamFinderOptionValueFlags =
15376
+ (typeof FireteamFinderOptionValueFlags)[keyof typeof FireteamFinderOptionValueFlags];
15216
15377
  export interface DestinyFireteamFinderLabelDefinition {
15217
15378
  readonly displayProperties: DestinyDisplayPropertiesDefinition;
15218
15379
  readonly descendingSortPriority: number;
@@ -15254,26 +15415,32 @@ export interface DestinyFireteamFinderLabelGroupDefinition {
15254
15415
  */
15255
15416
  readonly redacted: boolean;
15256
15417
  }
15257
- export declare const enum FireteamFinderLabelFieldType {
15258
- Title = 0,
15259
- Label = 1,
15260
- }
15418
+ export declare const FireteamFinderLabelFieldType: {
15419
+ readonly Title: 0;
15420
+ readonly Label: 1;
15421
+ };
15422
+ export type FireteamFinderLabelFieldType =
15423
+ (typeof FireteamFinderLabelFieldType)[keyof typeof FireteamFinderLabelFieldType];
15261
15424
  export interface DestinyActivityGraphReference {
15262
15425
  /** Mapped to DestinyActivityGraphDefinition in the manifest. */
15263
15426
  readonly activityGraphHash: number;
15264
15427
  }
15265
- export declare const enum DestinyActivityTreeType {
15266
- FireteamFinder = 0,
15267
- Curator = 1,
15268
- EventHome = 2,
15269
- SeasonHome = 3,
15270
- Count = 4,
15271
- }
15272
- export declare const enum DestinyActivityTreeChildSortMode {
15273
- Investment = 0,
15274
- FocusFirst = 1,
15275
- BonusAndFocusFirst = 2,
15276
- }
15428
+ export declare const DestinyActivityTreeType: {
15429
+ readonly FireteamFinder: 0;
15430
+ readonly Curator: 1;
15431
+ readonly EventHome: 2;
15432
+ readonly SeasonHome: 3;
15433
+ readonly Count: 4;
15434
+ };
15435
+ export type DestinyActivityTreeType =
15436
+ (typeof DestinyActivityTreeType)[keyof typeof DestinyActivityTreeType];
15437
+ export declare const DestinyActivityTreeChildSortMode: {
15438
+ readonly Investment: 0;
15439
+ readonly FocusFirst: 1;
15440
+ readonly BonusAndFocusFirst: 2;
15441
+ };
15442
+ export type DestinyActivityTreeChildSortMode =
15443
+ (typeof DestinyActivityTreeChildSortMode)[keyof typeof DestinyActivityTreeChildSortMode];
15277
15444
  export interface DestinyInventoryItemConstantsDefinition {
15278
15445
  /** Gear tier overlay images */
15279
15446
  readonly gearTierOverlayImagePaths: string[];