@tarojs/components-advanced 4.2.1-beta.2 → 4.2.1

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Files changed (85) hide show
  1. package/dist/components/index.js +0 -2
  2. package/dist/components/index.js.map +1 -1
  3. package/dist/components/list/index.d.ts +7 -64
  4. package/dist/components/list/index.js +162 -1081
  5. package/dist/components/list/index.js.map +1 -1
  6. package/dist/components/virtual-list/vue/list.d.ts +12 -12
  7. package/dist/components/virtual-waterfall/vue/waterfall.d.ts +11 -11
  8. package/dist/components/water-flow/flow-item.js +11 -18
  9. package/dist/components/water-flow/flow-item.js.map +1 -1
  10. package/dist/components/water-flow/flow-section.js +1 -1
  11. package/dist/components/water-flow/flow-section.js.map +1 -1
  12. package/dist/components/water-flow/index.d.ts +1 -1
  13. package/dist/components/water-flow/interface.d.ts +2 -32
  14. package/dist/components/water-flow/node.d.ts +0 -3
  15. package/dist/components/water-flow/node.js +1 -34
  16. package/dist/components/water-flow/node.js.map +1 -1
  17. package/dist/components/water-flow/root.d.ts +4 -39
  18. package/dist/components/water-flow/root.js +44 -144
  19. package/dist/components/water-flow/root.js.map +1 -1
  20. package/dist/components/water-flow/section.d.ts +1 -11
  21. package/dist/components/water-flow/section.js +19 -81
  22. package/dist/components/water-flow/section.js.map +1 -1
  23. package/dist/components/water-flow/utils.d.ts +0 -4
  24. package/dist/components/water-flow/utils.js +1 -5
  25. package/dist/components/water-flow/utils.js.map +1 -1
  26. package/dist/components/water-flow/water-flow.d.ts +3 -2
  27. package/dist/components/water-flow/water-flow.js +36 -316
  28. package/dist/components/water-flow/water-flow.js.map +1 -1
  29. package/dist/index.js +0 -4
  30. package/dist/index.js.map +1 -1
  31. package/dist/utils/dom.d.ts +2 -2
  32. package/dist/utils/dom.js +6 -7
  33. package/dist/utils/dom.js.map +1 -1
  34. package/dist/utils/index.d.ts +0 -2
  35. package/dist/utils/index.js +0 -2
  36. package/dist/utils/index.js.map +1 -1
  37. package/package.json +8 -9
  38. package/dist/components/list/NoMore.d.ts +0 -30
  39. package/dist/components/list/NoMore.js +0 -10
  40. package/dist/components/list/NoMore.js.map +0 -1
  41. package/dist/components/list/hooks/useItemSizeCache.d.ts +0 -13
  42. package/dist/components/list/hooks/useItemSizeCache.js +0 -40
  43. package/dist/components/list/hooks/useItemSizeCache.js.map +0 -1
  44. package/dist/components/list/hooks/useListNestedScroll.d.ts +0 -18
  45. package/dist/components/list/hooks/useListNestedScroll.js +0 -61
  46. package/dist/components/list/hooks/useListNestedScroll.js.map +0 -1
  47. package/dist/components/list/hooks/useListScrollElementAttach.d.ts +0 -25
  48. package/dist/components/list/hooks/useListScrollElementAttach.js +0 -88
  49. package/dist/components/list/hooks/useListScrollElementAttach.js.map +0 -1
  50. package/dist/components/list/hooks/useListScrollElementAttachWeapp.d.ts +0 -15
  51. package/dist/components/list/hooks/useListScrollElementAttachWeapp.js +0 -135
  52. package/dist/components/list/hooks/useListScrollElementAttachWeapp.js.map +0 -1
  53. package/dist/components/list/hooks/useMeasureStartOffset.d.ts +0 -12
  54. package/dist/components/list/hooks/useMeasureStartOffset.js +0 -84
  55. package/dist/components/list/hooks/useMeasureStartOffset.js.map +0 -1
  56. package/dist/components/list/hooks/useMeasureStartOffsetWeapp.d.ts +0 -14
  57. package/dist/components/list/hooks/useMeasureStartOffsetWeapp.js +0 -87
  58. package/dist/components/list/hooks/useMeasureStartOffsetWeapp.js.map +0 -1
  59. package/dist/components/list/hooks/useRefresher.d.ts +0 -80
  60. package/dist/components/list/hooks/useRefresher.js +0 -561
  61. package/dist/components/list/hooks/useRefresher.js.map +0 -1
  62. package/dist/components/list/hooks/useResizeObserver.d.ts +0 -29
  63. package/dist/components/list/hooks/useResizeObserver.js +0 -153
  64. package/dist/components/list/hooks/useResizeObserver.js.map +0 -1
  65. package/dist/components/list/hooks/useScrollCorrection.d.ts +0 -19
  66. package/dist/components/list/hooks/useScrollCorrection.js +0 -74
  67. package/dist/components/list/hooks/useScrollCorrection.js.map +0 -1
  68. package/dist/components/list/hooks/useScrollParentAutoFind.d.ts +0 -20
  69. package/dist/components/list/hooks/useScrollParentAutoFind.js +0 -81
  70. package/dist/components/list/hooks/useScrollParentAutoFind.js.map +0 -1
  71. package/dist/components/list/utils.d.ts +0 -28
  72. package/dist/components/list/utils.js +0 -41
  73. package/dist/components/list/utils.js.map +0 -1
  74. package/dist/components/water-flow/water-flow-node-cache.d.ts +0 -24
  75. package/dist/components/water-flow/water-flow-node-cache.js +0 -161
  76. package/dist/components/water-flow/water-flow-node-cache.js.map +0 -1
  77. package/dist/utils/scrollElementContext.d.ts +0 -15
  78. package/dist/utils/scrollElementContext.js +0 -14
  79. package/dist/utils/scrollElementContext.js.map +0 -1
  80. package/dist/utils/scrollParent.d.ts +0 -33
  81. package/dist/utils/scrollParent.js +0 -88
  82. package/dist/utils/scrollParent.js.map +0 -1
  83. package/dist/utils/weapp-scope.d.ts +0 -7
  84. package/dist/utils/weapp-scope.js +0 -20
  85. package/dist/utils/weapp-scope.js.map +0 -1
@@ -1 +1 @@
1
- {"version":3,"file":"root.js","sources":["../../../src/components/water-flow/root.ts"],"sourcesContent":["/* eslint-disable no-labels */\nimport { cancelAnimationFrame, requestAnimationFrame } from '@tarojs/runtime'\nimport { nextTick } from '@tarojs/taro'\n\nimport { getRectSizeSync, weappScope } from '../../utils'\nimport { Node } from './node'\nimport { Section } from './section'\nimport { StatefulEventBus } from './stateful-event-bus'\nimport { getSysInfo, isH5, isSameRenderRange, isWeapp } from './utils'\n\nimport type { BaseProps, ScrollDirection, Size, WaterFlowProps } from './interface'\n\nexport type RootProps = Pick<WaterFlowProps, 'cacheCount' | 'lowerThresholdCount' | 'upperThresholdCount'> &\nRequired<Pick<BaseProps, 'id'>> & {\n /** scrollElement 模式下为 true,不测量自有容器;此时需布局全部 section 以展开完整高度 */\n skipContainerMeasure?: boolean\n}\n\nconst { windowHeight, windowWidth } = getSysInfo()\n\ntype RootState = {\n /** 是否在滚动中 */\n isScrolling: boolean\n /** 滚动偏移量 */\n scrollOffset: number\n /**\n * 滚动方向\n *\n * - forward 向下滚动\n *\n * - backward 向上滚动\n */\n scrollDirection: ScrollDirection\n /** 滚动高度 */\n scrollHeight: number\n /** 容器的尺寸信息 */\n containerSize: Size\n /** 渲染的分组区间范围 */\n renderRange: [number, number]\n}\n\nexport const RootEvents = {\n ReachUpperThreshold: Symbol.for('ReachUpperThreshold'),\n ReachLowerThreshold: Symbol.for('ReachLowerThreshold'),\n Resize: Symbol.for('Resize'),\n AllSectionsLayouted: Symbol.for('AllSectionsLayouted'),\n InitialRenderCompleted: Symbol.for('InitialRenderCompleted'),\n}\n\ntype Events = keyof typeof RootEvents\n\n/**\n * 数据模型继承自有状态的事件总线,便于在节点之间通信,以及通过 useSyncExternalStore 关联 React 视图\n */\nexport class Root extends StatefulEventBus<RootState, Events> {\n /**\n * 瀑布流根节点唯一标识\n */\n id: string\n /**\n * 分组映射表,便于查找分组\n */\n sectionMap: Map<string, Section> = new Map()\n /**\n * 节点映射表,便于查找节点\n */\n nodeMap: Map<string, Node> = new Map()\n /**\n * 分组列表,基于计算出的渲染的分组区间范围 sections.slice(start, end + 1) 进行渲染\n */\n sections: Section[] = []\n /**\n * 设置预加载的 Item 条数(与 props.cacheCount 一致,收敛目标)。\n */\n cacheCount = 1\n\n /**\n * Node 层向上(列索引减小方向)预缓存条数,可与 cacheCount 不同(快速滑动单边放大)。\n */\n nodeCacheBackward = 1\n\n /**\n * Node 层向下(列索引增大方向)预缓存条数。\n */\n nodeCacheForward = 1\n\n upperThresholdCount = 0\n\n lowerThresholdCount = 0\n\n /**\n * 触发滚动阈值对应的 scrollTop 值\n */\n upperThresholdScrollTop = -Infinity\n\n /**\n * 触发滚动阈值对应的 scrollTop 值\n */\n lowerThresholdScrollTop = Infinity\n\n /** scrollElement 模式下为 true,需布局全部 section 以展开完整高度供父容器滚动 */\n skipContainerMeasure = false\n\n /** 当前是否处于触顶区域;初始为 true(起始在顶部),只有从 false→true 时才触发事件 */\n private _inUpperZone = true\n /** 当前是否处于触底区域;初始为 false */\n private _inLowerZone = false\n /** scrollHeight 更新防抖(raf),减轻 pushNodes 后测量前后的高度跳变 */\n private _scrollHeightRafId: number | null = null\n\n constructor(props: RootProps) {\n const { id, cacheCount, lowerThresholdCount, upperThresholdCount, skipContainerMeasure } = props\n super({\n isScrolling: false,\n scrollOffset: 0,\n scrollDirection: 'forward',\n scrollHeight: windowHeight,\n renderRange: [0, 0],\n containerSize: {\n width: windowWidth,\n height: windowHeight,\n },\n })\n Object.assign(this, {\n id,\n cacheCount,\n lowerThresholdCount,\n upperThresholdCount,\n skipContainerMeasure: !!skipContainerMeasure,\n })\n this.nodeCacheBackward = cacheCount\n this.nodeCacheForward = cacheCount\n this.setupSubscriptions()\n this.renderInitialLayout()\n }\n\n /**\n * 挂载后由 WaterFlow 调用:用当前根容器 DOM(与 #id 同节点或 ScrollView 外壳)测量 containerSize。\n */\n public async measureContainerSize (measureEl: HTMLElement | null) {\n if (this.skipContainerMeasure) return\n const { windowWidth, windowHeight } = getSysInfo()\n let width = windowWidth\n let height = windowHeight\n if (isH5 && measureEl && typeof (measureEl as HTMLElement).getBoundingClientRect === 'function') {\n const r = (measureEl as HTMLElement).getBoundingClientRect()\n width = r.width\n height = r.height\n } else if (isWeapp && measureEl) {\n const scope = weappScope({ current: measureEl as any })\n const res = await getRectSizeSync(`#${this.id}`, 100, 5, scope)\n width = res.width ?? width\n height = res.height ?? height\n } else {\n const res = await getRectSizeSync(`#${this.id}`, 100, 5)\n width = res.width ?? width\n height = res.height ?? height\n }\n if (\n typeof width === 'number' &&\n typeof height === 'number' &&\n Number.isFinite(width) &&\n Number.isFinite(height) &&\n width > 0 &&\n height > 0\n ) {\n this.setStateIn('containerSize', { width, height })\n }\n }\n\n /**\n * 设置订阅事件\n */\n private setupSubscriptions() {\n /** 滚动:先更新触底阈值,再判触顶/触底并更新分组与总高度,避免同一帧内沿用无效阈值。 */\n this.sub('scrollOffset', () => {\n const sectionSize = this.sections.length\n const lastSection = this.sections[sectionSize - 1]\n if (lastSection?.columnMap.every((column) => column[column.length - 1]?.getState().layouted)) {\n this.setLowerThresholdScrollTop()\n }\n this.setStateIn('renderRange', this.getSectionRenderRange())\n this.handleReachThreshold()\n this.updateScrollHeight()\n })\n\n this.sub(RootEvents.AllSectionsLayouted, () => {\n this.updateScrollHeight()\n this.setUpperThresholdScrollTop()\n this.setLowerThresholdScrollTop()\n })\n\n this.sub(RootEvents.Resize, () => {\n this.updateScrollHeight()\n this.setUpperThresholdScrollTop()\n this.setLowerThresholdScrollTop()\n })\n }\n\n /**\n * 渐进式渲染\n *\n * 因为初始没法知道每个分组的高度信息,不知道渲染边界,所以需要渐进式渲染\n *\n * 当目前的渲染批次的首个分组的scrollTop大于容器的高度,说明容器可视区域已经填满,没必要再往下渲染了\n *\n * @param [i=0] 从第几个分组开始渲染\n *\n */\n renderInitialLayout(i = 0) {\n nextTick(() => {\n const sectionSize = this.sections.length\n\n if (i >= sectionSize || i < 0) {\n this.pub(RootEvents.InitialRenderCompleted, null)\n return\n }\n const section = this.sections[i]\n section.layoutedSignal.promise.then(() => {\n this.setStateIn('renderRange', [0, i + 1 > sectionSize ? sectionSize - 1 : i + 1])\n // skipContainerMeasure(nestedScroll 模式):需布局全部 section,使 scrollHeight 展开供父容器滚动\n // default 模式:容器可视区域已填满则提前终止,减少首屏渲染\n if (\n !this.skipContainerMeasure &&\n section.getState().scrollTop > this.getState().containerSize.height\n ) {\n this.pub(RootEvents.InitialRenderCompleted, section)\n return\n }\n\n this.renderInitialLayout(i + 1)\n })\n })\n }\n\n /**\n * 计算滚动阈值对应的 scrollTop 并设置 upperThresholdScrollTop\n * 当距顶部还有 upperThresholdCount 个 FlowItem 时的 scrollTop 值\n */\n private setUpperThresholdScrollTop() {\n // 如果没有设置阈值或阈值为0,则返回0\n if (!this.upperThresholdCount) {\n this.upperThresholdScrollTop = 0\n return 0\n }\n const sectionSize = this.sections.length\n const tracker = Array.from(\n { length: sectionSize },\n () => new Map<number, { accCount: number, accHeight: number }>() // Map<列, { 当前列累计个数,当前列累计高度 }>\n )\n\n // 从第一个分组开始扫描\n loopSeciton: for (let i = 0; i < sectionSize; i++) {\n const section = this.sections[i]\n const sectionTracker = tracker[i]\n const columnMap = section.columnMap\n // 扫描当前分组的每一列\n for (let col = 0; col < columnMap.length; col++) {\n const column = columnMap[col]\n const columnSize = column.length\n if (!sectionTracker.has(col)) {\n if (i === 0) {\n sectionTracker.set(col, { accCount: 0, accHeight: 0 })\n } else {\n const previousSectionTracker = tracker[i - 1]\n sectionTracker.set(col, {\n accCount: Math.max(...[...previousSectionTracker.values()].map((nodeTracker) => nodeTracker.accCount)),\n accHeight: section.getState().scrollTop,\n })\n }\n }\n const colTracker = sectionTracker.get(col)!\n // 扫描当前列的每一行\n loopItem: for (let j = 0; j < columnSize; j++) {\n colTracker.accCount += 1\n colTracker.accHeight += column[j].getState().height + (j === 0 ? 0 : section.rowGap)\n if (colTracker.accCount >= this.upperThresholdCount) {\n break loopItem\n }\n }\n }\n for (const [, colTracker] of sectionTracker) {\n if (colTracker.accCount >= this.upperThresholdCount) {\n this.upperThresholdScrollTop = colTracker.accHeight\n break loopSeciton\n }\n }\n }\n return this.upperThresholdScrollTop\n }\n\n /**\n * 计算滚动阈值对应的 scrollTop 并设置 lowerThresholdScrollTop\n * 当距底部还有 lowerThresholdCount 个 FlowItem 时的 scrollTop 值\n */\n private setLowerThresholdScrollTop() {\n // 与 setUpperThresholdScrollTop 一致:0 或 undefined 时用「内容底 - 容器高」作为触底阈值\n if (!this.lowerThresholdCount) {\n // 必须用 sectionRange 实时计算,避免依赖可能未更新的 scrollHeight 状态\n const range = this.sectionRange\n const totalHeight = range.length > 0 ? range[range.length - 1][1] : 0\n // 触底判定:scrollOffset + containerSize.height >= lowerThresholdScrollTop\n // 须存内容底边 totalHeight(H)。若误存 H-h,则顶部时 h 与 H-h 比较,当 2h>=H 会恒判为在触底区,误触 onScrollToLower。\n this.lowerThresholdScrollTop = totalHeight\n return 0\n }\n const sectionSize = this.sections.length\n const tracker = Array.from(\n { length: sectionSize },\n () => new Map<number, { accCount: number, scrollTop: number }>()\n )\n // 从最后一个分组开始计算\n loopSeciton: for (let i = sectionSize - 1; i >= 0; i--) {\n const section = this.sections[i]\n const sectionTracker = tracker[i]\n const columnMap = section.columnMap\n // 扫描当前分组的每一列\n for (let col = 0; col < columnMap.length; col++) {\n const column = columnMap[col]\n const columnSize = column.length\n if (!sectionTracker.has(col)) {\n if (i === sectionSize - 1) {\n sectionTracker.set(col, { accCount: 0, scrollTop: 0 })\n } else {\n const belowSectionTracker = tracker[i + 1]\n sectionTracker.set(col, {\n accCount: Math.max(...[...belowSectionTracker.values()].map((nodeTracker) => nodeTracker.accCount)),\n scrollTop: 0,\n })\n }\n }\n const colTracker = sectionTracker.get(col)!\n // 从当前列的最后一行开始往前扫描\n loopItem: for (let j = columnSize - 1; j >= 0; j--) {\n colTracker.accCount += 1\n colTracker.scrollTop = column[j].getState().scrollTop\n if (colTracker.accCount >= this.lowerThresholdCount) {\n break loopItem\n }\n }\n }\n\n for (const [, colTracker] of sectionTracker) {\n if (colTracker.accCount >= this.lowerThresholdCount) {\n this.lowerThresholdScrollTop = colTracker.scrollTop\n break loopSeciton\n }\n }\n }\n\n return this.lowerThresholdScrollTop\n }\n\n /**\n * 处理滚动到阈值的情况\n * 检测当前滚动位置是否达到了上下阈值,并触发相应的事件\n * scrollElement 模式:scrollOffset 为内容内偏移(scrollTop - startOffset),upper/lowerThresholdScrollTop 基于本组件内容计算,触顶/触底以本 WaterFlow 内容为基准\n */\n private handleReachThreshold() {\n const { scrollOffset, containerSize } = this.getState()\n const inUpper = this.upperThresholdScrollTop !== -Infinity && scrollOffset <= this.upperThresholdScrollTop\n const inLower = this.lowerThresholdScrollTop !== Infinity && scrollOffset + containerSize.height >= this.lowerThresholdScrollTop\n if (inUpper && !this._inUpperZone) this.pub(RootEvents.ReachUpperThreshold)\n if (inLower && !this._inLowerZone) this.pub(RootEvents.ReachLowerThreshold)\n this._inUpperZone = inUpper\n this._inLowerZone = inLower\n }\n\n /**\n * 列表追加并完成 finalize 后调用:重置触底边沿状态(_inLowerZone),\n * 使用户仍在底部时下一次滚动能再次触发 onScrollToLower,而不必先上滑再下滑。\n * 不在此处同步调用 handleReachThreshold,避免仍在底部时立刻连发触底(与误触区分)。\n */\n public resetLowerReachEdgeAfterContentChange () {\n this._inLowerZone = false\n }\n\n /**\n * 容器的滚动上边界\n */\n get scrollBoundaryStart() {\n return this.getState().scrollOffset\n }\n\n /**\n * 容器的滚动下边界\n */\n get scrollBoundaryEnd() {\n return this.scrollBoundaryStart + this.getStateIn('containerSize').height\n }\n\n /**\n * 计算每个section的底部位置\n *\n * sectionBottomRange = [ [section1.top, section1.bottom], [section2.top, section2.bottom], ..., [sectionN.top, sectionN.bottom] ]\n *\n * @returns [number,number][]\n */\n get sectionRange() {\n const length = this.sections.length\n if (length === 0) return []\n const range = Array.from({ length }, () => [0, this.sections[0].maxColumnHeight])\n for (let i = 1; i < length; i++) {\n const previous = range[i - 1]\n const prevSection = this.sections[i - 1]\n const gap = prevSection.rowGap ?? 0\n range[i] = [previous[1] + gap, previous[1] + gap + this.sections[i].maxColumnHeight]\n }\n\n return range\n }\n\n /**\n * 更新总滚动高度(各 Section 累计)。\n * @param immediate true 时跳过 raf 防抖(如 finalizePushNodesStateIfNeeded),避免高度滞后引起跳动\n */\n public updateScrollHeight(immediate = false) {\n const flush = () => {\n const next = this.sectionRange[this.sectionRange.length - 1]?.[1] ?? 0\n this.setStateIn('scrollHeight', next)\n }\n if (immediate) {\n if (this._scrollHeightRafId != null) {\n cancelAnimationFrame(this._scrollHeightRafId)\n this._scrollHeightRafId = null\n }\n flush()\n return\n }\n if (this._scrollHeightRafId != null) {\n cancelAnimationFrame(this._scrollHeightRafId)\n }\n this._scrollHeightRafId = requestAnimationFrame(() => {\n this._scrollHeightRafId = null\n flush()\n })\n }\n\n /**\n * 注册分组\n */\n public registerSection(section: Section) {\n const { id, order } = section\n this.sectionMap.set(id, section)\n this.sections[order] = section\n }\n\n /**\n * 注册节点\n */\n public registerNode(node: Node) {\n this.nodeMap.set(node.id, node)\n }\n\n /**\n * 查找分组\n */\n public findSection(id: string) {\n return this.sectionMap.get(id)\n }\n\n /**\n * 查找节点\n */\n public findNode(id: string) {\n return this.nodeMap.get(id)\n }\n\n /**\n * 设置 Node 层上下方向预缓存条数,并刷新可见分组内的列渲染区间。\n */\n public setNodeCacheRange (backward: number, forward: number) {\n const b = Math.max(0, Math.floor(backward))\n const f = Math.max(0, Math.floor(forward))\n if (this.nodeCacheBackward === b && this.nodeCacheForward === f) {\n return\n }\n this.nodeCacheBackward = b\n this.nodeCacheForward = f\n for (const section of this.sections) {\n if (section.isInRange) {\n section.setStateIn('renderRange', section.getNodeRenderRange())\n }\n }\n }\n\n /**\n * 获取分组渲染区间\n */\n public getSectionRenderRange() {\n const result: [number, number] = [Infinity, -Infinity]\n\n for (let i = 0; i < this.sections.length; i++) {\n const section = this.sections[i]\n if (section.isInRange) {\n result[0] = Math.min(result[0], i)\n result[1] = Math.max(result[1], i)\n }\n }\n\n if (result[0] === Infinity) {\n result[0] = 0\n }\n\n if (result[1] === -Infinity) {\n result[1] = this.sections.length - 1\n }\n\n const [backwardCache, forwardCache] = this.calcCacheSection(result)\n // 双向预缓存,避免反向滚动时出现空白(原逻辑仅在滚动方向缓存,反向时未预渲染)\n const backwardDistance = backwardCache\n const forwardDistance = forwardCache\n\n const overscanBackward = result[0] - backwardDistance\n const overscanForward = result[1] + forwardDistance\n\n result[0] = overscanBackward < 0 ? 0 : overscanBackward\n\n result[1] = overscanForward > this.sections.length ? this.sections.length - 1 : overscanForward\n\n const prevRange = this.getState().renderRange\n return isSameRenderRange(result, prevRange) ? prevRange : result\n }\n\n /**\n * 计算预渲染的分组个数\n */\n private calcCacheSection(renderRange: [number, number]) {\n const clientHeight = this.getState().containerSize.height\n const sectionCount = this.sectionMap.size\n let [start, end] = renderRange\n let cacheBackward = 1\n let cacheForward = 1\n\n if (start > 0) {\n let acc = this.sections[--start]?.getState().height ?? 0\n while (--start > 0) {\n const prevSection = this.sections[start]\n acc += prevSection.getState().height\n cacheBackward += 1\n if (acc 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+ {"version":3,"file":"root.js","sources":["../../../src/components/water-flow/root.ts"],"sourcesContent":["/* eslint-disable no-labels */\nimport { nextTick } from '@tarojs/taro'\n\nimport { getRectSizeSync } from '../../utils'\nimport { Node } from './node'\nimport { Section } from './section'\nimport { StatefulEventBus } from './stateful-event-bus'\nimport { getSysInfo, isSameRenderRange } from './utils'\n\nimport type { BaseProps, ScrollDirection, Size, WaterFlowProps } from './interface'\n\nexport type RootProps = Pick<WaterFlowProps, 'cacheCount' | 'lowerThresholdCount' | 'upperThresholdCount'> &\nRequired<Pick<BaseProps, 'id'>>\n\nconst { windowHeight, windowWidth } = getSysInfo()\n\ntype RootState = {\n /** 是否在滚动中 */\n isScrolling: boolean\n /** 滚动偏移量 */\n scrollOffset: number\n /**\n * 滚动方向\n *\n * - forward 向下滚动\n *\n * - backward 向上滚动\n */\n scrollDirection: ScrollDirection\n /** 滚动高度 */\n scrollHeight: number\n /** 容器的尺寸信息 */\n containerSize: Size\n /** 渲染的分组区间范围 */\n renderRange: [number, number]\n}\n\nexport const RootEvents = {\n ReachUpperThreshold: Symbol.for('ReachUpperThreshold'),\n ReachLowerThreshold: Symbol.for('ReachLowerThreshold'),\n Resize: Symbol.for('Resize'),\n AllSectionsLayouted: Symbol.for('AllSectionsLayouted'),\n InitialRenderCompleted: Symbol.for('InitialRenderCompleted'),\n}\n\ntype Events = keyof typeof RootEvents\n\n/**\n * 数据模型继承自有状态的事件总线,便于在节点之间通信,以及通过 useSyncExternalStore 关联 React 视图\n */\nexport class Root extends StatefulEventBus<RootState, Events> {\n /**\n * 瀑布流根节点唯一标识\n */\n id: string\n /**\n * 分组映射表,便于查找分组\n */\n sectionMap: Map<string, Section> = new Map()\n /**\n * 节点映射表,便于查找节点\n */\n nodeMap: Map<string, Node> = new Map()\n /**\n * 分组列表,基于计算出的渲染的分组区间范围 sections.slice(start, end + 1) 进行渲染\n */\n sections: Section[] = []\n /**\n * 设置预加载的 Item 条数。\n */\n cacheCount = 1\n\n upperThresholdCount = 0\n\n lowerThresholdCount = 0\n\n /**\n * 触发滚动阈值对应的 scrollTop 值\n */\n upperThresholdScrollTop = -Infinity\n\n /**\n * 触发滚动阈值对应的 scrollTop 值\n */\n lowerThresholdScrollTop = Infinity\n\n constructor(props: RootProps) {\n const { id, cacheCount, lowerThresholdCount, upperThresholdCount } = props\n super({\n isScrolling: false,\n scrollOffset: 0,\n scrollDirection: 'forward',\n scrollHeight: windowHeight,\n renderRange: [0, 0],\n containerSize: {\n width: windowWidth,\n height: windowHeight,\n },\n })\n Object.assign(this, {\n id,\n cacheCount,\n lowerThresholdCount,\n upperThresholdCount,\n })\n this.setupSubscriptions()\n getRectSizeSync(`#${id}`, 100).then(({ width = windowWidth, height = windowHeight }) => {\n this.setStateIn('containerSize', {\n width,\n height,\n })\n })\n this.renderInitialLayout()\n }\n\n /**\n * 设置订阅事件\n */\n private setupSubscriptions() {\n /**\n * 滚动过程中计算渲染的分组区间\n * 滚动过程中分组的最大高度会发生更新,可以在这时计算滚动高度\n */\n this.sub('scrollOffset', () => {\n this.setStateIn('renderRange', this.getSectionRenderRange())\n this.handleReachThreshold()\n if (this.getState().scrollDirection === 'forward') {\n this.updateScrollHeight()\n }\n })\n\n this.sub('scrollOffset', () => {\n const sectionSize = this.sections.length\n const lastSection = this.sections[sectionSize - 1]\n // 最后一个分组的每一列最后一行都已经完成了布局计算,那么这个时候的总高度应该是准确的\n if (lastSection.columnMap.every((column) => column[column.length - 1].getState().layouted)) {\n this.setLowerThresholdScrollTop()\n }\n })\n\n this.sub(RootEvents.AllSectionsLayouted, () => {\n this.setUpperThresholdScrollTop()\n })\n\n this.sub(RootEvents.Resize, () => {\n this.setUpperThresholdScrollTop()\n this.setLowerThresholdScrollTop()\n })\n }\n\n /**\n * 渐进式渲染\n *\n * 因为初始没法知道每个分组的高度信息,不知道渲染边界,所以需要渐进式渲染\n *\n * 当目前的渲染批次的首个分组的scrollTop大于容器的高度,说明容器可视区域已经填满,没必要再往下渲染了\n *\n * @param [i=0] 从第几个分组开始渲染\n *\n */\n renderInitialLayout(i = 0) {\n nextTick(() => {\n const sectionSize = this.sections.length\n\n if (i >= sectionSize || i < 0) {\n this.pub(RootEvents.InitialRenderCompleted, null)\n return\n }\n const section = this.sections[i]\n section.layoutedSignal.promise.then(() => {\n this.setStateIn('renderRange', [0, i + 1 > sectionSize ? sectionSize - 1 : i + 1])\n // 容器可视区域已经填满了,没必要再继续\n if (section.getState().scrollTop > this.getState().containerSize.height) {\n this.pub(RootEvents.InitialRenderCompleted, section)\n return\n }\n\n this.renderInitialLayout(i + 1)\n })\n })\n }\n\n /**\n * 计算滚动阈值对应的 scrollTop 并设置 upperThresholdScrollTop\n * 当距顶部还有 upperThresholdCount 个 FlowItem 时的 scrollTop 值\n */\n private setUpperThresholdScrollTop() {\n // 如果没有设置阈值或阈值为0,则返回0\n if (!this.upperThresholdCount) {\n this.upperThresholdScrollTop = 0\n return 0\n }\n const sectionSize = this.sections.length\n const tracker = Array.from(\n { length: sectionSize },\n () => new Map<number, { accCount: number, accHeight: number }>() // Map<列, { 当前列累计个数,当前列累计高度 }>\n )\n\n // 从第一个分组开始扫描\n loopSeciton: for (let i = 0; i < sectionSize; i++) {\n const section = this.sections[i]\n const sectionTracker = tracker[i]\n const columnMap = section.columnMap\n // 扫描当前分组的每一列\n for (let col = 0; col < columnMap.length; col++) {\n const column = columnMap[col]\n const columnSize = column.length\n if (!sectionTracker.has(col)) {\n if (i === 0) {\n sectionTracker.set(col, { accCount: 0, accHeight: 0 })\n } else {\n const previousSectionTracker = tracker[i - 1]\n sectionTracker.set(col, {\n accCount: Math.max(...[...previousSectionTracker.values()].map((nodeTracker) => nodeTracker.accCount)),\n accHeight: section.getState().scrollTop,\n })\n }\n }\n const colTracker = sectionTracker.get(col)!\n // 扫描当前列的每一行\n loopItem: for (let j = 0; j < columnSize; j++) {\n colTracker.accCount += 1\n colTracker.accHeight += column[j].getState().height + (j === 0 ? 0 : section.rowGap)\n if (colTracker.accCount >= this.upperThresholdCount) {\n break loopItem\n }\n }\n }\n for (const [, colTracker] of sectionTracker) {\n if (colTracker.accCount >= this.upperThresholdCount) {\n this.upperThresholdScrollTop = colTracker.accHeight\n break loopSeciton\n }\n }\n }\n return this.upperThresholdScrollTop\n }\n\n /**\n * 计算滚动阈值对应的 scrollTop 并设置 lowerThresholdScrollTop\n * 当距底部还有 lowerThresholdCount 个 FlowItem 时的 scrollTop 值\n */\n private setLowerThresholdScrollTop() {\n if (this.lowerThresholdCount === 0) {\n this.lowerThresholdScrollTop = this.getState().scrollHeight - this.getState().containerSize.height\n return 0\n }\n const sectionSize = this.sections.length\n const tracker = Array.from(\n { length: sectionSize },\n () => new Map<number, { accCount: number, scrollTop: number }>()\n )\n // 从最后一个分组开始计算\n loopSeciton: for (let i = sectionSize - 1; i >= 0; i--) {\n const section = this.sections[i]\n const sectionTracker = tracker[i]\n const columnMap = section.columnMap\n // 扫描当前分组的每一列\n for (let col = 0; col < columnMap.length; col++) {\n const column = columnMap[col]\n const columnSize = column.length\n if (!sectionTracker.has(col)) {\n if (i === sectionSize - 1) {\n sectionTracker.set(col, { accCount: 0, scrollTop: 0 })\n } else {\n const belowSectionTracker = tracker[i + 1]\n sectionTracker.set(col, {\n accCount: Math.max(...[...belowSectionTracker.values()].map((nodeTracker) => nodeTracker.accCount)),\n scrollTop: 0,\n })\n }\n }\n const colTracker = sectionTracker.get(col)!\n // 从当前列的最后一行开始往前扫描\n loopItem: for (let j = columnSize - 1; j >= 0; j--) {\n colTracker.accCount += 1\n colTracker.scrollTop = column[j].getState().scrollTop\n if (colTracker.accCount >= this.lowerThresholdCount) {\n break loopItem\n }\n }\n }\n\n for (const [, colTracker] of sectionTracker) {\n if (colTracker.accCount >= this.lowerThresholdCount) {\n this.lowerThresholdScrollTop = colTracker.scrollTop\n break loopSeciton\n }\n }\n }\n\n return this.lowerThresholdScrollTop\n }\n\n /**\n * 处理滚动到阈值的情况\n * 检测当前滚动位置是否达到了上下阈值,并触发相应的事件\n */\n private handleReachThreshold() {\n const { upperThresholdScrollTop } = this\n const { scrollOffset, scrollDirection, containerSize } = this.getState()\n if (\n scrollDirection === 'backward' 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i++) {\n const previous = range[i - 1]\n range[i] = [previous[1], previous[1] + this.sections[i].maxColumnHeight]\n }\n\n return range\n }\n\n /**\n * 计算滚动高度\n */\n public updateScrollHeight() {\n this.setStateIn('scrollHeight', this.sectionRange[this.sectionRange.length - 1][1])\n }\n\n /**\n * 注册分组\n */\n public registerSection(section: Section) {\n const { id, order } = section\n this.sectionMap.set(id, section)\n this.sections[order] = section\n }\n\n /**\n * 注册节点\n */\n public registerNode(node: Node) {\n this.nodeMap.set(node.id, node)\n }\n\n /**\n * 查找分组\n */\n public findSection(id: string) {\n return this.sectionMap.get(id)\n }\n\n /**\n * 查找节点\n */\n public findNode(id: string) {\n return this.nodeMap.get(id)\n }\n\n /**\n * 获取分组渲染区间\n */\n public getSectionRenderRange() {\n const result: [number, number] = [Infinity, -Infinity]\n\n for (let i = 0; i < this.sections.length; i++) {\n const section = this.sections[i]\n if (section.isInRange) {\n result[0] = Math.min(result[0], 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@@ -57,10 +57,6 @@ export declare class Section extends StatefulEventBus<SectionState> {
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  resolve: () => void;
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  reject: (reason?: any) => void;
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  };
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- /** pushNodesStructuralOnly 后待 finalize;由 WaterFlow 的 useLayoutEffect 收尾,避免在父 render 中更新子 state */
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- private _pendingPushFinalize;
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- /** 同帧内多次 Resize 合并为一次 rAF 刷新 */
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- private _resizeCoalesceRafId;
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  constructor(root: Root, props: SectionProps);
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  /**
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  * 订阅事件
@@ -89,8 +85,6 @@ export declare class Section extends StatefulEventBus<SectionState> {
89
85
  * 初始化分组内的列,即将一维数组转二维数组
90
86
  */
91
87
  private initializeColumnMap;
92
- /** 是否存在尚未完成首次 measure 的节点(仍为 defaultSize 占位) */
93
- private hasUnmeasuredNodes;
94
88
  /**
95
89
  * 更新当前分组之后的分组的位置信息
96
90
  */
@@ -105,7 +99,7 @@ export declare class Section extends StatefulEventBus<SectionState> {
105
99
  */
106
100
  private updateNodes;
107
101
  /**
108
- * 计算当前分组的 scrollTop,即该分组之前的所有分组的最大列高度 + rowGap 之和
102
+ * 计算当前分组的 scrollTop,即该分组之前的所有分组的最大列高度之和
109
103
  */
110
104
  private calcScrollTop;
111
105
  /**
@@ -113,10 +107,6 @@ export declare class Section extends StatefulEventBus<SectionState> {
113
107
  */
114
108
  getNodeRenderRange(): [number, number][];
115
109
  pushNode(nodeIndex: number, col: number): void;
116
- /** 仅扩展 columnMap / 注册 Node,不 setState;与 finalizePushNodesStateIfNeeded 配对 */
117
- pushNodesStructuralOnly(count: number): void;
118
- /** 在 commit 后同步 height、节点位置与 scrollHeight(见 WaterFlow useLayoutEffect) */
119
- finalizePushNodesStateIfNeeded(): void;
120
110
  pushNodes(count: number): void;
121
111
  }
122
112
  export {};
@@ -1,8 +1,9 @@
1
- import { cancelAnimationFrame, requestAnimationFrame } from '@tarojs/runtime';
1
+ import '../../utils/index.js';
2
2
  import { Node } from './node.js';
3
3
  import { RootEvents } from './root.js';
4
4
  import { StatefulEventBus } from './stateful-event-bus.js';
5
5
  import { createImperativePromise, isSameRenderRange, getMatrixPosition } from './utils.js';
6
+ import { debounce } from '../../utils/lodash.js';
6
7
 
7
8
  const SectionEvents = {
8
9
  AllNodesLayouted: Symbol.for('AllNodesLayouted'),
@@ -24,10 +25,6 @@ class Section extends StatefulEventBus {
24
25
  this.rowGap = 0;
25
26
  this.columnGap = 0;
26
27
  this.layoutedSignal = createImperativePromise();
27
- /** pushNodesStructuralOnly 后待 finalize;由 WaterFlow 的 useLayoutEffect 收尾,避免在父 render 中更新子 state */
28
- this._pendingPushFinalize = false;
29
- /** 同帧内多次 Resize 合并为一次 rAF 刷新 */
30
- this._resizeCoalesceRafId = null;
31
28
  Object.assign(this, {
32
29
  id,
33
30
  col,
@@ -54,8 +51,6 @@ class Section extends StatefulEventBus {
54
51
  this.updateNodes();
55
52
  this.setStateIn('renderRange', this.getNodeRenderRange());
56
53
  this.setStateIn('layouted', true);
57
- this.updateBehindSectionsPosition();
58
- this.root.updateScrollHeight(true);
59
54
  this.layoutedSignal.resolve();
60
55
  if (this.root.sections.every((section) => section.getState().layouted)) {
61
56
  this.root.pub(RootEvents.AllSectionsLayouted);
@@ -74,20 +69,14 @@ class Section extends StatefulEventBus {
74
69
  * 3. 重新计算当前分组之后的所有分组的scrollTop以及分组内的节点位置
75
70
  * 4. 更新分组内节点的渲染范围
76
71
  */
77
- this.sub(SectionEvents.Resize, () => {
78
- if (this._resizeCoalesceRafId != null) {
79
- cancelAnimationFrame(this._resizeCoalesceRafId);
72
+ this.sub(SectionEvents.Resize, debounce(() => {
73
+ this.setStateIn('height', this.maxColumnHeight);
74
+ this.updateBehindSectionsPosition();
75
+ if (this.isInRange) {
76
+ this.setStateIn('renderRange', this.getNodeRenderRange());
80
77
  }
81
- this._resizeCoalesceRafId = requestAnimationFrame(() => {
82
- this._resizeCoalesceRafId = null;
83
- this.setStateIn('height', this.maxColumnHeight);
84
- this.updateBehindSectionsPosition();
85
- if (this.isInRange) {
86
- this.setStateIn('renderRange', this.getNodeRenderRange());
87
- }
88
- this.root.pub(RootEvents.Resize);
89
- });
90
- });
78
+ this.root.pub(RootEvents.Resize);
79
+ }));
91
80
  }
92
81
  /**
93
82
  * 获取当前分组的最大高度,分组的最大高度由分组最高列决定
@@ -127,15 +116,10 @@ class Section extends StatefulEventBus {
127
116
  this.pushNode(i, col);
128
117
  }
129
118
  }
130
- /** 是否存在尚未完成首次 measure 的节点(仍为 defaultSize 占位) */
131
- hasUnmeasuredNodes() {
132
- return [...this.nodes.values()].some((node) => !node.getState().layouted);
133
- }
134
119
  /**
135
120
  * 更新当前分组之后的分组的位置信息
136
121
  */
137
122
  updateBehindSectionsPosition() {
138
- var _a;
139
123
  let start = this.order + 1;
140
124
  if (start > this.root.sections.length) {
141
125
  return;
@@ -143,11 +127,7 @@ class Section extends StatefulEventBus {
143
127
  for (; start < this.root.sections.length; start++) {
144
128
  const currentSection = this.root.sections[start - 1];
145
129
  const nextSection = this.root.sections[start];
146
- // 使用 maxColumnHeight 替代 getState().height,避免 pushNodes 后 state 未同步导致 footer 错位
147
- const effectiveHeight = currentSection.maxColumnHeight;
148
- const gap = (_a = currentSection.rowGap) !== null && _a !== void 0 ? _a : 0;
149
- const newScrollTop = currentSection.getState().scrollTop + effectiveHeight + gap;
150
- nextSection.setStateIn('scrollTop', newScrollTop);
130
+ nextSection.setStateIn('scrollTop', currentSection.getState().scrollTop + currentSection.getState().height + this.rowGap);
151
131
  nextSection.updateNodes();
152
132
  }
153
133
  }
@@ -185,10 +165,10 @@ class Section extends StatefulEventBus {
185
165
  }
186
166
  }
187
167
  /**
188
- * 计算当前分组的 scrollTop,即该分组之前的所有分组的最大列高度 + rowGap 之和
168
+ * 计算当前分组的 scrollTop,即该分组之前的所有分组的最大列高度之和
189
169
  */
190
170
  calcScrollTop() {
191
- return this.root.sections.slice(0, this.order).reduce((acc, section) => { var _a; return acc + section.maxColumnHeight + ((_a = section.rowGap) !== null && _a !== void 0 ? _a : 0); }, 0);
171
+ return this.root.sections.slice(0, this.order).reduce((acc, section) => acc + section.maxColumnHeight, 0);
192
172
  }
193
173
  /**
194
174
  * 计算当前分组内每列应该渲染的节点索引区间
@@ -215,29 +195,16 @@ class Section extends StatefulEventBus {
215
195
  if (end === -Infinity) {
216
196
  result[i][1] = -1;
217
197
  }
218
- const backwardDistance = this.root.nodeCacheBackward;
219
- const forwardDistance = this.root.nodeCacheForward;
198
+ const cacheCount = this.root.cacheCount;
199
+ const scrollDirection = this.root.getState().scrollDirection;
200
+ const backwardDistance = scrollDirection === 'backward' ? cacheCount : 0;
201
+ const forwardDistance = scrollDirection === 'forward' ? cacheCount : 0;
220
202
  const overscanBackward = result[i][0] - backwardDistance;
221
203
  const overscanForward = result[i][1] + forwardDistance;
222
204
  result[i][0] = overscanBackward < 0 ? 0 : overscanBackward;
223
205
  result[i][1] = overscanForward > column.length ? column.length - 1 : overscanForward;
224
- // 列尾连续未测量节点纳入渲染区间,保证追加数据后能挂载并完成 measure
225
- let tailUnmeasuredStart = column.length;
226
- for (let j = column.length - 1; j >= 0; j--) {
227
- if (!column[j].getState().layouted) {
228
- tailUnmeasuredStart = j;
229
- }
230
- else {
231
- break;
232
- }
233
- }
234
- if (tailUnmeasuredStart < column.length) {
235
- result[i][0] = Math.min(result[i][0], tailUnmeasuredStart);
236
- result[i][1] = Math.max(result[i][1], column.length - 1);
237
- }
238
206
  }
239
- const prevRange = this.getState().renderRange;
240
- return isSameRenderRange(result, prevRange) ? prevRange : result;
207
+ return isSameRenderRange(result, this.getState().renderRange) ? this.getState().renderRange : result;
241
208
  }
242
209
  pushNode(nodeIndex, col) {
243
210
  const { row: rowIndex, col: columnIndex } = getMatrixPosition(nodeIndex, col);
@@ -250,44 +217,15 @@ class Section extends StatefulEventBus {
250
217
  this.register(node);
251
218
  this.root.registerNode(node);
252
219
  }
253
- /** 仅扩展 columnMap / 注册 Node,不 setState;与 finalizePushNodesStateIfNeeded 配对 */
254
- pushNodesStructuralOnly(count) {
220
+ pushNodes(count) {
255
221
  const { count: originalCount, col } = this;
256
222
  for (let i = originalCount; i < originalCount + count; i++) {
257
223
  this.pushNode(i, col);
258
224
  }
259
225
  this.count += count;
260
226
  this.root.lowerThresholdScrollTop = Infinity;
261
- this._pendingPushFinalize = true;
262
- }
263
- /** 在 commit 后同步 height、节点位置与 scrollHeight(见 WaterFlow useLayoutEffect) */
264
- finalizePushNodesStateIfNeeded() {
265
- if (!this._pendingPushFinalize)
266
- return;
267
- this._pendingPushFinalize = false;
268
- // 同步 section state.height,避免与 maxColumnHeight 不一致导致 footer 错位
269
- this.setStateIn('height', this.maxColumnHeight);
270
227
  this.updateNodes();
271
- if (!this.hasUnmeasuredNodes()) {
272
- this.updateBehindSectionsPosition();
273
- }
274
- // 立即更新 scrollHeight,避免防抖导致容器高度滞后引发往上抖动
275
- this.root.updateScrollHeight(true);
276
- if (this.isInRange) {
277
- this.setStateIn('renderRange', this.getNodeRenderRange());
278
- }
279
- // 扩展 Root 的 section 切片,保证多 FlowSection 时当前分组始终在渲染树内
280
- const [rStart, rEnd] = this.root.getState().renderRange;
281
- const newStart = Math.min(rStart, this.order);
282
- const newEnd = Math.max(rEnd, this.order);
283
- if (newStart !== rStart || newEnd !== rEnd) {
284
- this.root.setStateIn('renderRange', [newStart, newEnd]);
285
- }
286
- this.root.resetLowerReachEdgeAfterContentChange();
287
- }
288
- pushNodes(count) {
289
- this.pushNodesStructuralOnly(count);
290
- this.finalizePushNodesStateIfNeeded();
228
+ this.updateBehindSectionsPosition();
291
229
  }
292
230
  }
293
231
 
@@ -1 +1 @@
1
- {"version":3,"file":"section.js","sources":["../../../src/components/water-flow/section.ts"],"sourcesContent":["import { cancelAnimationFrame, requestAnimationFrame } from '@tarojs/runtime'\n\nimport { Size } from './interface'\nimport { Node } from './node'\nimport { Root, RootEvents } from './root'\nimport { StatefulEventBus } from './stateful-event-bus'\nimport { createImperativePromise, getMatrixPosition, isSameRenderRange } from './utils'\n\nexport interface SectionProps {\n /** 分组的唯一标识 */\n id: string\n /** 分组的列数 */\n col: number\n /** 分组的顺序 */\n order: number\n /** 节点数量 */\n count: number\n /** 该分组的行间距 */\n rowGap: number\n /** 该分组的列间距 */\n columnGap: number\n}\n\n/**\n * 分组状态\n */\ntype SectionState = {\n /**\n * 分组是否已经布局计算\n */\n layouted: boolean\n /**\n * 分组顶部距离容器顶部的距离\n */\n scrollTop: number\n /**\n * 分组的高度\n */\n height: number\n /**\n * 每个列的渲染范围\n * 每个元素为一个二元组,第一个元素为起始索引,第二个元素为结束索引\n */\n renderRange: [number, number][]\n}\n\nexport const SectionEvents = {\n AllNodesLayouted: Symbol.for('AllNodesLayouted'),\n Resize: Symbol.for('Resize'),\n}\n\nexport class Section extends StatefulEventBus<SectionState> {\n id: string\n order: number\n col: number\n columnMap: Node[][]\n nodes: Map<string, Node> = new Map()\n defaultSize = 200\n count = 0\n rowGap = 0\n columnGap = 0\n layoutedSignal = createImperativePromise()\n\n /** pushNodesStructuralOnly 后待 finalize;由 WaterFlow 的 useLayoutEffect 收尾,避免在父 render 中更新子 state */\n private _pendingPushFinalize = false\n\n /** 同帧内多次 Resize 合并为一次 rAF 刷新 */\n private _resizeCoalesceRafId: number | null = null\n\n constructor(public root: Root, props: SectionProps) {\n const { id, col, order, count, rowGap, columnGap } = props\n super({\n layouted: false,\n scrollTop: 0,\n height: 0,\n renderRange: Array.from({ length: col }, () => [0, 0]),\n })\n Object.assign(this, {\n id,\n col,\n count,\n order,\n rowGap,\n columnGap,\n columnMap: Array.from({ length: col }, () => []),\n })\n this.initializeColumnMap()\n root.registerSection(this)\n this.setupSubscriptions()\n }\n\n /**\n * 订阅事件\n */\n private setupSubscriptions() {\n // 分组的所有节点完成初次布局计算,Nodes的实际高度已经拿到,那么这时分组的高度是确定的,距离滚动容器的顶部距离也是确定的,可以开始计算\n this.sub(SectionEvents.AllNodesLayouted, () => {\n this.setStateBatch({\n scrollTop: this.calcScrollTop(),\n height: this.maxColumnHeight,\n })\n this.updateNodes()\n this.setStateIn('renderRange', this.getNodeRenderRange())\n this.setStateIn('layouted', true)\n this.updateBehindSectionsPosition()\n this.root.updateScrollHeight(true)\n this.layoutedSignal.resolve()\n if (this.root.sections.every((section) => section.getState().layouted)) {\n this.root.pub(RootEvents.AllSectionsLayouted)\n }\n })\n // 滚动过程中,如果分组自身可见,那么需要计算分组内应该渲染的元素节点索引区间\n this.root.sub('scrollOffset', () => {\n if (this.isInRange) {\n this.setStateIn('renderRange', this.getNodeRenderRange())\n }\n })\n\n /**\n * 对应分组内的节点尺寸发生变化,需要重新进行相关计算\n * 1. 重新计算尺寸发生变化的节点所在列的所有节点位置信息\n * 2. 重新计算分组的高度\n * 3. 重新计算当前分组之后的所有分组的scrollTop以及分组内的节点位置\n * 4. 更新分组内节点的渲染范围\n */\n this.sub<{ node: Node, newSize: Size, originalSize: Size }>(\n SectionEvents.Resize,\n () => {\n if (this._resizeCoalesceRafId != null) {\n cancelAnimationFrame(this._resizeCoalesceRafId)\n }\n this._resizeCoalesceRafId = requestAnimationFrame(() => {\n this._resizeCoalesceRafId = null\n this.setStateIn('height', this.maxColumnHeight)\n this.updateBehindSectionsPosition()\n if (this.isInRange) {\n this.setStateIn('renderRange', this.getNodeRenderRange())\n }\n this.root.pub(RootEvents.Resize)\n })\n }\n )\n }\n\n /**\n * 获取当前分组的最大高度,分组的最大高度由分组最高列决定\n * @returns 当前分组的最大高度\n */\n get maxColumnHeight() {\n return Math.max(\n ...this.columnMap.map(\n (column) => column.reduce((buf, node) => buf + node.getState().height, 0) + (column.length - 1) * this.rowGap\n )\n )\n }\n\n /**\n * 当前分组是否在可视区域\n *\n * 滚动偏移为 scrollOffset,容器的高度为 containerSize.height\n *\n * 当前容器滚动上边界(scrollBoundaryStart)为 scrollOffset,容器滚动的下边界(scrollBoundaryEnd)为 scrollOffset + containerSize.height\n *\n * 如果分组的 scrollTop 小于滚动下边界并且 scrollTop + 分组高度大于滚动上边界,那么分组在可视区域\n */\n get isInRange() {\n const { scrollBoundaryStart, scrollBoundaryEnd } = this.root\n const { height: sectionHeight, scrollTop: sectionScrollTop } = this.getState()\n return sectionScrollTop <= scrollBoundaryEnd && sectionScrollTop + sectionHeight >= scrollBoundaryStart\n }\n\n /**\n * 注册节点\n */\n private register(node: Node) {\n const { col, order } = node\n this.columnMap[col][order] = node\n this.nodes.set(node.id, node)\n }\n\n /**\n * 初始化分组内的列,即将一维数组转二维数组\n */\n private initializeColumnMap() {\n const { count, col } = this\n for (let i = 0; i < count; i++) {\n this.pushNode(i, col)\n }\n }\n\n /** 是否存在尚未完成首次 measure 的节点(仍为 defaultSize 占位) */\n private hasUnmeasuredNodes (): boolean {\n return [...this.nodes.values()].some((node) => !node.getState().layouted)\n }\n\n /**\n * 更新当前分组之后的分组的位置信息\n */\n private updateBehindSectionsPosition() {\n let start = this.order + 1\n if (start > this.root.sections.length) {\n return\n }\n for (; start < this.root.sections.length; start++) {\n const currentSection = this.root.sections[start - 1]\n const nextSection = this.root.sections[start]\n // 使用 maxColumnHeight 替代 getState().height,避免 pushNodes 后 state 未同步导致 footer 错位\n const effectiveHeight = currentSection.maxColumnHeight\n const gap = currentSection.rowGap ?? 0\n const newScrollTop = currentSection.getState().scrollTop + effectiveHeight + gap\n nextSection.setStateIn('scrollTop', newScrollTop)\n nextSection.updateNodes()\n }\n }\n\n /**\n * 更新指定列的节点位置信息\n * @param col 列索引\n */\n private updateColumnNode(col: number) {\n const column = this.columnMap[col]\n const { scrollTop: sectionScrollTop } = this.getState()\n for (let i = 0; i < column.length; i++) {\n const node = column[i]\n if (i === 0) {\n node.setStateBatch({\n scrollTop: sectionScrollTop,\n top: 0,\n })\n } else {\n const prevNode = column[i - 1]\n const { scrollTop: prevNodeScrollTop, height: prevNodeHeight, top: prevNodeTop } = prevNode.getState()\n node.setStateBatch({\n scrollTop: prevNodeScrollTop + prevNodeHeight + this.rowGap,\n top: prevNodeHeight + prevNodeTop + this.rowGap,\n })\n }\n }\n }\n\n /**\n * 更新每列节点的位置\n */\n private updateNodes() {\n for (let col = 0; col < this.columnMap.length; col++) {\n this.updateColumnNode(col)\n }\n }\n\n /**\n * 计算当前分组的 scrollTop,即该分组之前的所有分组的最大列高度 + rowGap 之和\n */\n private calcScrollTop() {\n return this.root.sections.slice(0, this.order).reduce(\n (acc, section) => acc + section.maxColumnHeight + (section.rowGap ?? 0),\n 0\n )\n }\n\n /**\n * 计算当前分组内每列应该渲染的节点索引区间\n */\n public getNodeRenderRange() {\n if (!this.isInRange) {\n return Array.from({ length: this.col }, () => [0, -1] as [number, number])\n }\n\n const result = Array.from({ length: this.col }, () => [Infinity, -Infinity] as unknown as [number, number])\n for (let i = 0; i < this.columnMap.length; i++) {\n const column = this.columnMap[i]\n for (let j = 0; j < column.length; j++) {\n const node = column[j]\n if (node.isInRange) {\n result[i][0] = Math.min(result[i][0], j)\n result[i][1] = Math.max(result[i][1], j)\n }\n }\n const start = result[i][0]\n const end = result[i][1]\n if (start === Infinity) {\n result[i][0] = 0\n }\n if (end === -Infinity) {\n result[i][1] = -1\n }\n\n const backwardDistance = this.root.nodeCacheBackward\n const forwardDistance = this.root.nodeCacheForward\n const overscanBackward = result[i][0] - backwardDistance\n const overscanForward = result[i][1] + forwardDistance\n result[i][0] = overscanBackward < 0 ? 0 : overscanBackward\n result[i][1] = overscanForward > column.length ? column.length - 1 : overscanForward\n\n // 列尾连续未测量节点纳入渲染区间,保证追加数据后能挂载并完成 measure\n let tailUnmeasuredStart = column.length\n for (let j = column.length - 1; j >= 0; j--) {\n if (!column[j].getState().layouted) {\n tailUnmeasuredStart = j\n } else {\n break\n }\n }\n if (tailUnmeasuredStart < column.length) {\n result[i][0] = Math.min(result[i][0], tailUnmeasuredStart)\n result[i][1] = Math.max(result[i][1], column.length - 1)\n }\n }\n\n const prevRange = this.getState().renderRange\n return isSameRenderRange(result, prevRange) ? prevRange : result\n }\n\n public pushNode(nodeIndex: number, col: number) {\n const { row: rowIndex, col: columnIndex } = getMatrixPosition(nodeIndex, col)\n const node = new Node(this.root, this, {\n childIndex: nodeIndex,\n order: rowIndex,\n col: columnIndex,\n height: this.defaultSize,\n })\n this.register(node)\n this.root.registerNode(node)\n }\n\n /** 仅扩展 columnMap / 注册 Node,不 setState;与 finalizePushNodesStateIfNeeded 配对 */\n public pushNodesStructuralOnly (count: number) {\n const { count: originalCount, col } = this\n for (let i = originalCount; i < originalCount + count; i++) {\n this.pushNode(i, col)\n }\n this.count += count\n this.root.lowerThresholdScrollTop = Infinity\n this._pendingPushFinalize = true\n }\n\n /** 在 commit 后同步 height、节点位置与 scrollHeight(见 WaterFlow useLayoutEffect) */\n public finalizePushNodesStateIfNeeded () {\n if (!this._pendingPushFinalize) return\n this._pendingPushFinalize = false\n // 同步 section state.height,避免与 maxColumnHeight 不一致导致 footer 错位\n this.setStateIn('height', this.maxColumnHeight)\n this.updateNodes()\n if (!this.hasUnmeasuredNodes()) {\n this.updateBehindSectionsPosition()\n }\n // 立即更新 scrollHeight,避免防抖导致容器高度滞后引发往上抖动\n this.root.updateScrollHeight(true)\n if (this.isInRange) {\n this.setStateIn('renderRange', this.getNodeRenderRange())\n }\n // 扩展 Root 的 section 切片,保证多 FlowSection 时当前分组始终在渲染树内\n const [rStart, rEnd] = this.root.getState().renderRange\n const newStart = Math.min(rStart, this.order)\n const newEnd = Math.max(rEnd, this.order)\n if (newStart !== rStart || newEnd !== rEnd) {\n this.root.setStateIn('renderRange', [newStart, newEnd])\n }\n this.root.resetLowerReachEdgeAfterContentChange()\n }\n\n public pushNodes (count: number) {\n this.pushNodesStructuralOnly(count)\n this.finalizePushNodesStateIfNeeded()\n 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+ {"version":3,"file":"section.js","sources":["../../../src/components/water-flow/section.ts"],"sourcesContent":["import { debounce } from '../../utils'\nimport { Size } from './interface'\nimport { Node } from './node'\nimport { Root, RootEvents } from './root'\nimport { StatefulEventBus } from './stateful-event-bus'\nimport { createImperativePromise, getMatrixPosition, isSameRenderRange } from './utils'\n\nexport interface SectionProps {\n /** 分组的唯一标识 */\n id: string\n /** 分组的列数 */\n col: number\n /** 分组的顺序 */\n order: number\n /** 节点数量 */\n count: number\n /** 该分组的行间距 */\n rowGap: number\n /** 该分组的列间距 */\n columnGap: number\n}\n\n/**\n * 分组状态\n */\ntype SectionState = {\n /**\n * 分组是否已经布局计算\n */\n layouted: boolean\n /**\n * 分组顶部距离容器顶部的距离\n */\n scrollTop: number\n /**\n * 分组的高度\n */\n height: number\n /**\n * 每个列的渲染范围\n * 每个元素为一个二元组,第一个元素为起始索引,第二个元素为结束索引\n */\n renderRange: [number, number][]\n}\n\nexport const SectionEvents = {\n AllNodesLayouted: Symbol.for('AllNodesLayouted'),\n Resize: Symbol.for('Resize'),\n}\n\nexport class Section extends StatefulEventBus<SectionState> {\n id: string\n order: number\n col: number\n columnMap: Node[][]\n nodes: Map<string, Node> = new Map()\n defaultSize = 200\n count = 0\n rowGap = 0\n columnGap = 0\n layoutedSignal = createImperativePromise()\n\n constructor(public root: Root, props: SectionProps) {\n const { id, col, order, count, rowGap, columnGap } = props\n super({\n layouted: false,\n scrollTop: 0,\n height: 0,\n renderRange: Array.from({ length: col }, () => [0, 0]),\n })\n Object.assign(this, {\n id,\n col,\n count,\n order,\n rowGap,\n columnGap,\n columnMap: Array.from({ length: col }, () => []),\n })\n this.initializeColumnMap()\n root.registerSection(this)\n this.setupSubscriptions()\n }\n\n /**\n * 订阅事件\n */\n private setupSubscriptions() {\n // 分组的所有节点完成初次布局计算,Nodes的实际高度已经拿到,那么这时分组的高度是确定的,距离滚动容器的顶部距离也是确定的,可以开始计算\n this.sub(SectionEvents.AllNodesLayouted, () => {\n this.setStateBatch({\n scrollTop: this.calcScrollTop(),\n height: this.maxColumnHeight,\n })\n this.updateNodes()\n this.setStateIn('renderRange', this.getNodeRenderRange())\n this.setStateIn('layouted', true)\n this.layoutedSignal.resolve()\n if (this.root.sections.every((section) => section.getState().layouted)) {\n this.root.pub(RootEvents.AllSectionsLayouted)\n }\n })\n // 滚动过程中,如果分组自身可见,那么需要计算分组内应该渲染的元素节点索引区间\n this.root.sub('scrollOffset', () => {\n if (this.isInRange) {\n this.setStateIn('renderRange', this.getNodeRenderRange())\n }\n })\n\n /**\n * 对应分组内的节点尺寸发生变化,需要重新进行相关计算\n * 1. 重新计算尺寸发生变化的节点所在列的所有节点位置信息\n * 2. 重新计算分组的高度\n * 3. 重新计算当前分组之后的所有分组的scrollTop以及分组内的节点位置\n * 4. 更新分组内节点的渲染范围\n */\n this.sub<{ node: Node, newSize: Size, originalSize: Size }>(\n SectionEvents.Resize,\n debounce(() => {\n this.setStateIn('height', this.maxColumnHeight)\n this.updateBehindSectionsPosition()\n if (this.isInRange) {\n this.setStateIn('renderRange', this.getNodeRenderRange())\n }\n this.root.pub(RootEvents.Resize)\n })\n )\n }\n\n /**\n * 获取当前分组的最大高度,分组的最大高度由分组最高列决定\n * @returns 当前分组的最大高度\n */\n get maxColumnHeight() {\n return Math.max(\n ...this.columnMap.map(\n (column) => column.reduce((buf, node) => buf + node.getState().height, 0) + (column.length - 1) * this.rowGap\n )\n )\n }\n\n /**\n * 当前分组是否在可视区域\n *\n * 滚动偏移为 scrollOffset,容器的高度为 containerSize.height\n *\n * 当前容器滚动上边界(scrollBoundaryStart)为 scrollOffset,容器滚动的下边界(scrollBoundaryEnd)为 scrollOffset + containerSize.height\n *\n * 如果分组的 scrollTop 小于滚动下边界并且 scrollTop + 分组高度大于滚动上边界,那么分组在可视区域\n */\n get isInRange() {\n const { scrollBoundaryStart, scrollBoundaryEnd } = this.root\n const { height: sectionHeight, scrollTop: sectionScrollTop } = this.getState()\n return sectionScrollTop <= scrollBoundaryEnd && sectionScrollTop + sectionHeight >= scrollBoundaryStart\n }\n\n /**\n * 注册节点\n */\n private register(node: Node) {\n const { col, order } = node\n this.columnMap[col][order] = node\n this.nodes.set(node.id, node)\n }\n\n /**\n * 初始化分组内的列,即将一维数组转二维数组\n */\n private initializeColumnMap() {\n const { count, col } = this\n for (let i = 0; i < count; i++) {\n this.pushNode(i, col)\n }\n }\n\n /**\n * 更新当前分组之后的分组的位置信息\n */\n private updateBehindSectionsPosition() {\n let start = this.order + 1\n if (start > this.root.sections.length) {\n return\n }\n for (; start < this.root.sections.length; start++) {\n const currentSection = this.root.sections[start - 1]\n const nextSection = this.root.sections[start]\n nextSection.setStateIn(\n 'scrollTop',\n currentSection.getState().scrollTop + currentSection.getState().height + this.rowGap\n )\n nextSection.updateNodes()\n }\n }\n\n /**\n * 更新指定列的节点位置信息\n * @param col 列索引\n */\n private updateColumnNode(col: number) {\n const column = this.columnMap[col]\n const { scrollTop: sectionScrollTop } = this.getState()\n for (let i = 0; i < column.length; i++) {\n const node = column[i]\n if (i === 0) {\n node.setStateBatch({\n scrollTop: sectionScrollTop,\n top: 0,\n })\n } else {\n const prevNode = column[i - 1]\n const { scrollTop: prevNodeScrollTop, height: prevNodeHeight, top: prevNodeTop } = prevNode.getState()\n node.setStateBatch({\n scrollTop: prevNodeScrollTop + prevNodeHeight + this.rowGap,\n top: prevNodeHeight + prevNodeTop + this.rowGap,\n })\n }\n }\n }\n\n /**\n * 更新每列节点的位置\n */\n private updateNodes() {\n for (let col = 0; col < this.columnMap.length; col++) {\n this.updateColumnNode(col)\n }\n }\n\n /**\n * 计算当前分组的 scrollTop,即该分组之前的所有分组的最大列高度之和\n */\n private calcScrollTop() {\n return this.root.sections.slice(0, this.order).reduce((acc, section) => acc + section.maxColumnHeight, 0)\n }\n\n /**\n * 计算当前分组内每列应该渲染的节点索引区间\n */\n public getNodeRenderRange() {\n if (!this.isInRange) {\n return Array.from({ length: this.col }, () => [0, -1] as [number, number])\n }\n\n const result = Array.from({ length: this.col }, () => [Infinity, -Infinity] as unknown as [number, number])\n for (let i = 0; i < this.columnMap.length; i++) {\n const column = this.columnMap[i]\n for (let j = 0; j < column.length; j++) {\n const node = column[j]\n if (node.isInRange) {\n result[i][0] = Math.min(result[i][0], j)\n result[i][1] = Math.max(result[i][1], j)\n }\n }\n const start = result[i][0]\n const end = result[i][1]\n if (start === Infinity) {\n result[i][0] = 0\n }\n if (end === -Infinity) {\n result[i][1] = -1\n }\n\n const cacheCount = this.root.cacheCount\n const scrollDirection = this.root.getState().scrollDirection\n const backwardDistance = scrollDirection === 'backward' ? cacheCount : 0\n const forwardDistance = scrollDirection === 'forward' ? cacheCount : 0\n const overscanBackward = result[i][0] - backwardDistance\n const overscanForward = result[i][1] + forwardDistance\n result[i][0] = overscanBackward < 0 ? 0 : overscanBackward\n result[i][1] = overscanForward > column.length ? column.length - 1 : overscanForward\n }\n\n return isSameRenderRange(result, this.getState().renderRange) ? this.getState().renderRange : result\n }\n\n public pushNode(nodeIndex: number, col: number) {\n const { row: rowIndex, col: columnIndex } = getMatrixPosition(nodeIndex, col)\n const node = new Node(this.root, this, {\n childIndex: nodeIndex,\n order: rowIndex,\n col: columnIndex,\n height: this.defaultSize,\n })\n this.register(node)\n this.root.registerNode(node)\n }\n\n public pushNodes(count: number) {\n const { count: originalCount, col } = this\n for (let i = originalCount; i < originalCount + count; i++) {\n this.pushNode(i, col)\n }\n this.count += count\n this.root.lowerThresholdScrollTop = Infinity\n this.updateNodes()\n this.updateBehindSectionsPosition()\n 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@@ -27,8 +27,4 @@ export declare const createImperativePromise: () => {
27
27
  reject: (reason?: any) => void;
28
28
  };
29
29
  export declare const isWeb: () => boolean;
30
- /** 判断是否为 H5(用于 scrollElement 模式等) */
31
- export declare const isH5: boolean;
32
- /** 判断是否为微信小程序(用于 scrollElement 模式等) */
33
- export declare const isWeapp: boolean;
34
30
  export {};
@@ -40,10 +40,6 @@ const createImperativePromise = () => {
40
40
  return Object.assign(Object.assign({}, handle), { promise });
41
41
  };
42
42
  const isWeb = () => getEnv().toLowerCase() === 'web';
43
- /** 判断是否为 H5(用于 scrollElement 模式等) */
44
- const isH5 = process.env.TARO_ENV === 'h5';
45
- /** 判断是否为微信小程序(用于 scrollElement 模式等) */
46
- const isWeapp = process.env.TARO_ENV === 'weapp';
47
43
 
48
- export { createImperativePromise, getMatrixPosition, getSysInfo, isH5, isSameRenderRange, isWeapp, isWeb };
44
+ export { createImperativePromise, getMatrixPosition, getSysInfo, isSameRenderRange, isWeb };
49
45
  //# sourceMappingURL=utils.js.map
@@ -1 +1 @@
1
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+ {"version":3,"file":"utils.js","sources":["../../../src/components/water-flow/utils.ts"],"sourcesContent":["import { getEnv, getSystemInfoSync } from '@tarojs/taro'\n\nlet sysInfo: ReturnType<typeof getSystemInfoSync>\n\nexport const getSysInfo = () => {\n if (sysInfo) return sysInfo\n sysInfo = getSystemInfoSync()\n return sysInfo\n}\n\ntype ArrIndex = number;\n/**\n * 一维数组索引换算到二维数组\n * @param i 一维数组索引\n * @param columns 列数\n */\nexport function getMatrixPosition(i: ArrIndex, columns: number) {\n const col = i % columns // 列号\n const row = Math.floor(i / columns) // 行号\n return { row, col }\n}\n\n/**\n * 简单比较渲染区间范围\n */\nexport function isSameRenderRange(a: any[], b: any[]) {\n return JSON.stringify(a) === JSON.stringify(b)\n}\n\n/**\n * 创建一个命令式的 promise 对象\n *\n * 返回的对象包含以下属性:\n * - promise: 一个新的 Promise 对象,初始状态为 pending。\n * - resolve: 一个函数,用于将 promise 状态置为 resolved。\n * - reject: 一个函数,用于将 promise 状态置为 rejected,并可以传递一个原因参数。\n */\nexport const createImperativePromise = () => {\n type ImperativePromiseHandle = {\n resolve: () => void\n reject: (reason?: any) => void\n };\n const handle = {} as ImperativePromiseHandle\n const promise = new Promise<void>((resolve, reject) => {\n handle.resolve = resolve\n handle.reject = reject\n })\n return {\n ...handle,\n promise,\n }\n}\n\nexport const isWeb = () => getEnv().toLowerCase() === 'web'\n"],"names":[],"mappings":";;AAEA,IAAI,OAA6C;AAE1C,MAAM,UAAU,GAAG,MAAK;AAC7B,IAAA,IAAI,OAAO;AAAE,QAAA,OAAO,OAAO;IAC3B,OAAO,GAAG,iBAAiB,EAAE;AAC7B,IAAA,OAAO,OAAO;AAChB;AAGA;;;;AAIG;AACa,SAAA,iBAAiB,CAAC,CAAW,EAAE,OAAe,EAAA;AAC5D,IAAA,MAAM,GAAG,GAAG,CAAC,GAAG,OAAO,CAAA;AACvB,IAAA,MAAM,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,OAAO,CAAC,CAAA;AACnC,IAAA,OAAO,EAAE,GAAG,EAAE,GAAG,EAAE;AACrB;AAEA;;AAEG;AACa,SAAA,iBAAiB,CAAC,CAAQ,EAAE,CAAQ,EAAA;AAClD,IAAA,OAAO,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;AAChD;AAEA;;;;;;;AAOG;AACI,MAAM,uBAAuB,GAAG,MAAK;IAK1C,MAAM,MAAM,GAAG,EAA6B;IAC5C,MAAM,OAAO,GAAG,IAAI,OAAO,CAAO,CAAC,OAAO,EAAE,MAAM,KAAI;AACpD,QAAA,MAAM,CAAC,OAAO,GAAG,OAAO;AACxB,QAAA,MAAM,CAAC,MAAM,GAAG,MAAM;AACxB,KAAC,CAAC;IACF,OACK,MAAA,CAAA,MAAA,CAAA,MAAA,CAAA,MAAA,CAAA,EAAA,EAAA,MAAM,CACT,EAAA,EAAA,OAAO,EACR,CAAA;AACH;AAEO,MAAM,KAAK,GAAG,MAAM,MAAM,EAAE,CAAC,WAAW,EAAE,KAAK;;;;"}
@@ -1,3 +1,4 @@
1
- import { PropsWithChildren } from 'react';
1
+ import { ScrollViewProps } from '@tarojs/components';
2
+ import { PropsWithChildren, ReactElement } from 'react';
2
3
  import type { WaterFlowProps } from './interface';
3
- export declare const WaterFlow: import("react").ForwardRefExoticComponent<Omit<PropsWithChildren<WaterFlowProps>, "ref"> & import("react").RefAttributes<HTMLElement>>;
4
+ export declare function WaterFlow({ children, ...props }: PropsWithChildren<WaterFlowProps>): ReactElement<ScrollViewProps, string | import("react").JSXElementConstructor<any>>;